conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Xealot7: You and your friend have been looking to lead a life of adventure. One day on your way out of town you spot some bloody footprints and follow them. They lead you to a Dungeon entrance you have never seen before. When you step inside, the door closes behind you and your comrade.
  
   
  
  You entered from the door to your west.  There is a campfire, still lit in the middle of the room.  There are also torches lit at the entrance to the door to the East and the door to the South.  Bloody footprints lead to the door to the East.  The illumination in the room is shadowy.
conversations.from: human
conversations.value: Xealot7: Reroll please.
conversations.from: human
conversations.value: Alth Falath: "Well, this seems suspicious." Raer creeps into the room and walks towards the fireplace, making sure there are no traps.
   
   Spoiler 
  
   (1d20+15)[ 18 ]  Hide
   (1d20+7)[ 25 ]  Move Silently
   (1d20+5)[ 25 ]  Search
   
conversations.from: human
conversations.value: Xealot7: Raerlow finds nothing of interest or note in the room aside from the bloody footprints.
conversations.from: human
conversations.value: Alth Falath: "So, shall we follow the footprints or head to the south then?"
conversations.from: human
conversations.value: Tyreus: "I say we check out these footprints." The unusually large elf finds a hiding position and stays alert.
  
   
   Spoiler 
  Hide:  (1d20+6)[ 18 ]  Move silently:  (1d20+6)[ 13 ] 
  Spot:  (1d20+4)[ 22 ]  Listen:  (1d20+4)[ 16 ] 
  
  Sorry I'm late. 😛
   
conversations.from: human
conversations.value: Xealot7: Still nothing unusual in the room.  Are you guys planning on going through the door to the east then?
conversations.from: human
conversations.value: Alth Falath: "Footprints it is then." Raer checks the door for traps and then tries to open it if it's safe.
   
   Spoiler 
    (1d20+5)[ 10 ] Search
   
conversations.from: human
conversations.value: Xealot7: There are no traps on the door.
  
  As the door opens, you can here the yelping of kobolds and the banging of wood on stone as the chairs they were in flip over, you have thoroughly caught them off guard.
  
   
  
  One of the koblds is standing in front of the table, 15 feet in front of the door.  The other kobold is standing 5 feet south of him.
conversations.from: human
conversations.value: Alth Falath: "Well, this isn't good." Raer draws his crossbow
   
   Spoiler 
   (1d20+3)[ 8 ]  Initiative
   
conversations.from: human
conversations.value: Xealot7: Sling Initiative:  (1d20+2)[ 20 ] 
conversations.from: human
conversations.value: Xealot7: Spear Initiative:  (1d20+2)[ 10 ] 
conversations.from: human
conversations.value: Tyreus: Duncan brings his weapon to bear and prepares to attack.
  
   
   Spoiler 
  Initiative:  (1d20+2)[ 21 ] 
  
  Do we get a surprise round?
   
conversations.from: human
conversations.value: Xealot7: Yes, go for it.
conversations.from: human
conversations.value: Tyreus: Surprise round
  
  Duncan moves to the first kobold and slashes with his double sword.
  
   
   Spoiler 
  Attack:  (1d20+7)[ 12 ] 
  Damage:  (1d6+7)[ 13 ] 
   
  
  
  1st round
  
  The elven swordsman takes another swing at the kobold.
  
   
   Spoiler 
  Attack:  (1d20+7)[ 13 ] 
  Damage:  (1d6+7)[ 10 ] 
   
conversations.from: human
conversations.value: Alth Falath: Surprise round: Raer fires off a bolt at the kobold in the chair.
   
   Spoiler 
    (1d20+4)[ 9 ]  Attack
   (1d6)[ 5 ]  damage
   
  
  
  First round:
  Raer fires again, and backs up 20 feet
   
   Spoiler 
    (1d20+4)[ 24 ]  Attack
  [roll]1d20+4[/roll] Confirmation
   (2d6)[ 8 ]  damage
  [roll]1d6[/roll] If confirmed
  
   
conversations.from: human
conversations.value: Alth Falath: Spoiler 
  
   (1d20+4)[ 6 ]  Confirmation
   (1d6)[ 2 ]  If confirmed
  
   
conversations.from: human
conversations.value: Xealot7: The kobold with the spear never even had a chance to move, and falls to the floor.  The other kobold let's fly a stone from his sling at Duncan.  He then takes off running to the door, and fiddles with the handle before banging to be let in.
  
  Attack: (1d20+3)[ 8 ] 
  Damage:  (1d3)[ 2 ] 
conversations.from: human
conversations.value: Tyreus: The stone flies wide and Duncan charges the fleeing kobold.
  
   
   Spoiler 
  Attack:  (1d20+9)[ 17 ] 
  Damage:  (1d6+7)[ 11 ] 
   
conversations.from: human
conversations.value: Alth Falath: Raer moves closer and aims in case the kobold opens the door
  Hold action until the door opens.
conversations.from: human
conversations.value: Xealot7: And that's a second dead kobold.
  
  You each receive 75xp.
conversations.from: human
conversations.value: Tyreus: Duncan moves over to Raer and whispers, "Should we find another way or finish the kobolds in this room? I'm sure there will be traps..."
conversations.from: human
conversations.value: Alth Falath: Raer whispers back "we might as well continue. At least we know there will be traps." He then sneaks over to the door and checks it for traps.
  
   
   Spoiler 
  
   (1d20+7)[ 26 ]  Move silently
   (1d20+5)[ 10 ]  Search
   
conversations.from: human
conversations.value: Xealot7: You don't find any traps at all.
conversations.from: human
conversations.value: Tyreus: Duncan shrugs and tries kicking the door down.
  
   
   Spoiler 
  Strength check:  (1d20+5)[ 8 ] 
   
conversations.from: human
conversations.value: Xealot7: Which door, there are 9 doors that you did not comet through in this room.
conversations.from: human
conversations.value: Tyreus: I believe its the door the kobold tried opening to escape. And here's another strength check since that 8 was pretty weak.  (1d20+5)[ 10 ] 
conversations.from: human
conversations.value: Xealot7: The door is rather well made and doesn't give in to the kicks it receives.  However, when checking the door for traps, you remember that it didn't seem to be locked, apparently the kobold was just in too much of a hurry to get the door open.
conversations.from: human
conversations.value: Tyreus: Raer interrupts the kicking and casually turns the handle and the door cracks open. Duncan looks at the door for a moment. "That's what I was going to do next." He pushes the door open while Raer laughs at him.
  
   
   Spoiler 
  Not trying to post for you I just thought this would be funny. 🙂
   
conversations.from: human
conversations.value: Alth Falath: Heh, somehow I feel it appropriate. And it also makes my character look a bit more competent then he's been.
  Anyway, Raer takes a look around the room the kobold was trying to get into.
conversations.from: human
conversations.value: Xealot7: When you enter the room, you see a a half-orc standing int he center of a grace/hex (whichever you prefer).  He is severely wounded... or was.  His wounds appear to be healing on their own.  He is clad in banded mail and raises his spear whenthe two of you enter the room.  He continues chanting and nearly doubles in size.
  
   
  
  Initiative:  (1d20+1)[ 11 ] 
conversations.from: human
conversations.value: Tyreus: Duncan thinks about closing the door again but decides to yell and charge the half orc.
  
   
   Spoiler 
  Initiative:  (1d20+2)[ 9 ] 
  Attack:  (1d20+9)[ 22 ] 
  Damage:  (1d6+7)[ 12 ] 
   
conversations.from: human
conversations.value: Alth Falath: "Blast"
  Raer fires a shot and moves back 10 feet from the half-orc
  
   
   Spoiler 
  
   (1d20+3)[ 5 ]  Initiative
   (1d20+4)[ 22 ]  Attack
   (2d6)[ 8 ]  Damage
   
conversations.from: human
conversations.value: Xealot7: The orc attacks with his spear at Duncan.
  
  Attack:  (1d20+4)[ 18 ] 
  Damage:  (1d6+3)[ 6 ] 
  
  He is then felled by Duncan.
  
  150xp each.
conversations.from: human
conversations.value: Alth Falath: "That was odd. Why would a fighter be playing around with magic?" Raer searches both the previous room and the current one for traps and items
   
   Spoiler 
    (1d20+5)[ 23 ] 
   
conversations.from: human
conversations.value: Tyreus: "I'm not sure but he hit me with a pretty good shot..." Duncan gestures to a nasty gash along his abdomen. "What do you think we should do next?"
conversations.from: human
conversations.value: Xealot7: You find the Necronomicon, it's written in orc.  You also find, banded mail, MW Spear, and 3 spears along with 50gp.
conversations.from: human
conversations.value: Alth Falath: Raer picks up the Necronomicon and the gold. He makes sure the book is well secured in his backpack.
conversations.from: human
conversations.value: Tyreus: Duncan gets the banded mail and MW spear into a manageable bundle and carries it in his off hand. "These are worth some money when we get out of here."
conversations.from: human
conversations.value: Alth Falath: "So, to the north then?"
conversations.from: human
conversations.value: Tyreus: "Sounds good to me. I'm following you here, I'm just the muscle. Make sure I don't walk into any traps and we're doing good."
conversations.from: human
conversations.value: Alth Falath: Raer moves to the northern door and checks it for traps.
   
   Spoiler 
   (1d20+5)[ 18 ] Search
   
  
  
  Edit: don't worry, I should suck up all the trap damage
conversations.from: human
conversations.value: Xealot7: No traps, do you want to proceed?
conversations.from: human
conversations.value: Alth Falath: Raer tries to stealthily open the door and peek around
   
   Spoiler 
  
   (1d20+15)[ 22 ]  Hide
   (1d20+7)[ 9 ]  Move Silently
   
conversations.from: human
conversations.value: Xealot7: Give me a listen and spot check.
conversations.from: human
conversations.value: Alth Falath: Spoiler 
   (1d20+6)[ 22 ] Listen
   (1d20+4)[ 8 ]  Spot
   
conversations.from: human
conversations.value: Xealot7: Inside you can hear the sounds of bone against stone.  You can tell this looks like a study of some sort.
conversations.from: human
conversations.value: Alth Falath: Raer makes a quick be careful sign to Duncan, and creeps into the room and takes a closer look
   
   Spoiler 
   (1d20+4)[ 13 ] Spot
   
conversations.from: human
conversations.value: Xealot7: You enter the room to the north, and it appears to be a study of some sort... however you hear bone on stone, almost like foot steps.
  
  You see two skeletons... who appear to see you, and make their way towards you.
  
  Initiative1:  (1d20+5)[ 24 ] 
  Initiative2:  (1d20+5)[ 7 ] 
   
conversations.from: human
conversations.value: Tyreus: Initiative:  (1d20+3)[ 8 ] 
conversations.from: human
conversations.value: Alth Falath: Initiative  (1d20+3)[ 13 ] 
conversations.from: human
conversations.value: Alth Falath: Round 1:
  Raer fires at the skeletons, then backs away 10 feet.
   
   Spoiler 
   (1d20+4)[ 17 ] Attack (+1 if within 30 feet)
   (1d6)[ 1 ] Damage (+1 if within 30 feet)
   
conversations.from: human
conversations.value: Xealot7: The first skeleton approaches Duncan and attacks.
  
  Attack:  (1d20+2)[ 16 ] 
  Damage:  (1d8+2)[ 6 ] 
  
  The projectile does little damage to the skeleton.
conversations.from: human
conversations.value: Tyreus: Duncan tries to dodge the blow but is too injured and it connects with his shoulder. He drops unconsious to the floor.
conversations.from: human
conversations.value: Xealot7: The second skeleton attacks Raer.
  
  Attack:  (1d20+2)[ 14 ] 
  Damage:  (1d8+2)[ 10 ] 
conversations.from: human
conversations.value: Xealot7: The first skeleton then turns from the unconscious Duncan to attack Raer as well.
  
  Attack:  (1d20+2)[ 9 ] 
  Damage:  (1d8+2)[ 5 ] 
conversations.from: human
conversations.value: Alth Falath: Raer moves back 30 feat and fires again
   
   Spoiler 
  
   (1d20+4)[ 6 ] 
   (1d6+1)[ 2 ] 
   
conversations.from: human
conversations.value: Xealot7: Second then first attack again.
  
  Attack:  (1d20+2)[ 12 ] 
  Damage:   (1d20+2)[ 21 ] 
  
  Attack:  (1d20+2)[ 13 ] 
  Damage:   (1d20+2)[ 6 ] 
  
  Good thing they both missed cause I botched my damage rolls.
conversations.from: human
conversations.value: Alth Falath: Raer tries to tumble back 15 feet, then moves the last 30
   (1d20+7)[ 10 ] 
conversations.from: human
conversations.value: Xealot7: They attack again.
  
  Attack:  (1d20+2)[ 22 ] 
  Damage:  (1d8+2)[ 9 ] 
  
  Attack:  (1d20+2)[ 5 ] 
  Damage:  (1d8+2)[ 10 ] 
  
  Uh... is that it?
conversations.from: human
conversations.value: Alth Falath: That would be it, since whatever I do, I take 1 hp of damage and drop to the negatives.
conversations.from: human
conversations.value: Xealot7: Sorry guys... bad rolls.
conversations.from: human
conversations.value: Alth Falath: Nah, I shouldn't have been so aggressive and forgotten my partner was badly injured
conversations.from: human
conversations.value: Tyreus: Yeah that's rough... Being first level isn't easy.