conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 66:  Deathbringer  vs.  Krung    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Deathbringer  - Lubirio
   RandomAction  - Krung
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Lubirio: Initiative  - (1d20+3)[ 11 ] 
  
  I purchase 10 Shuriken for 2gp, probably no money for reactionary purchases.
conversations.from: human
conversations.value: hustlertwo: If you wanted Run as a feat, you should have been a Desert Half-Orc.  They get it automatically, would have freed up a slot for you.  Or be a full-fledged Desert Orc for Endurance, either way.
  
  And no, Monks don't make reactionary buys much until they've won a match.
conversations.from: human
conversations.value: Lubirio: thanks for the info, can't change it now though 😉 I may make another char like that and retire this one, but small chance...
conversations.from: human
conversations.value: hustlertwo: Well, if you lose here you're out of the round, and free to redo him and resubmit him for checking.  Shouldn't be hard, even I can check this guy as he seems to be SRD down the line.
  
  Now, if you win, it becomes a tougher call, since you then have to decide whether it's worth going back to 0 XP and gold to get the extra feat.
  
  Oh, and waiting on you in our match.
conversations.from: human
conversations.value: Lubirio: Allright, so either way, win or lose, something good will happen. 😁
  (your turn again)
conversations.from: human
conversations.value: Scorer: Hi Ref Scorer  
   By the powers that be, Lubirio wins the match for being here! 
conversations.from: human
conversations.value: Lubirio: well, I guess too bad for RandomAction... ☹️
conversations.from: human
conversations.value: hustlertwo: I think we may need to start sending out PMs when we update rounds instead of just when we start them.  The number of DQs in the first matches has dropped, but stuff like this where it happens later in the round hasn't.  Reminder PMs might help.
conversations.from: human
conversations.value: Lubirio: Yes, that's an idea that'll probably help
conversations.from: human
conversations.value: Scorer: Originally Posted by Lubirio 
   Yes, that's an idea that'll probably help 
   
  
  I'm sending PM always in new matches