conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Talic: Buffs?
  
  Map:
   
conversations.from: human
conversations.value: Milskidasith: Up to you. I'm fine with up to, say, 5 rounds and all days?
conversations.from: human
conversations.value: Talic: Works for me.
  
  Buffs: 
   Spoiler 
  Prayer Beads
  Owl's Wisdom (scroll)
  AMF (scroll)
   
  
  
  Init:  (1d20-1)[ 11 ] 
conversations.from: human
conversations.value: Milskidasith: Init:  (1d20+7)[ 10 ](17) 
  
  Buffs, spell list, other OO stuff:
  
   
   Spoiler 
  
  Previous Day: Bead of Karma enhanced Celestial Brilliance (18 days).
  
  All day:
  Magic Vestment
  Lonstrider
  Divine Insight
  Stalwart Pact
  Undetectable Alignment.
  All CL 14.
  
  Buff Rounds:
  Round 1: Death Ward
  Round 2: True Seeing
  Round 3: Fly
  Round 4: Spell Resistance
  Round 5: Sheltered Vitality.
  
  Spell List: See  http://www.myth-weavers.com/sheetvie...sheetid=142774 
   
conversations.from: human
conversations.value: Milskidasith: Ok, I go first. With True Seeing, what do I see?
conversations.from: human
conversations.value: Talic: Orc with wings, and a 2 handed sword.  Wearing a chain shirt.
conversations.from: human
conversations.value: Milskidasith: Huh. Well, I'll cast a Dispel Magic on you; how many things need to be dispelled?
  
  EDIT: Also, do you auto succeed on spellcraft checks of any spell, or will we need to roll them?
conversations.from: human
conversations.value: Talic: I auto fail them ;).
  
  And roll 10 checks, I'll put them in order, highest caster level to lowest, and then alphabetical.
conversations.from: human
conversations.value: Milskidasith: Fine then.
  
   (1d20+10)[ 9 ](19) 
   (1d20+10)[ 19 ](29) 
   (1d20+10)[ 14 ](24) 
   (1d20+10)[ 11 ](21) 
   (1d20+10)[ 17 ](27) 
   (1d20+10)[ 18 ](28) 
   (1d20+10)[ 15 ](25) 
   (1d20+10)[ 13 ](23) 
   (1d20+10)[ 17 ](27) 
   (1d20+10)[ 9 ](19) 
  
  Also, a question. How high is the atmosphere/arena out of bounds limit considered, assuming I stay directly over the arena?
  
  EDIT: Also, I just had a really good idea, but I don't have my character prepped for that. Ah well.
conversations.from: human
conversations.value: Talic: 100 feet good?
  
  EDIT:  And no noticable change.
conversations.from: human
conversations.value: Milskidasith: 100 feet? Ugh... there goes my plan. I could have sworn I saw somebody go over 100 feet in one of the matches, once.
conversations.from: human
conversations.value: Talic: I'm asking, and when it's not set, I do.
conversations.from: human
conversations.value: Milskidasith: Well my plan was to teleport as far up as possible and wait you out. That would probably be exceedingly boring or involve a lot of fast forwarding.
conversations.from: human
conversations.value: Talic: If that's your plan, then:
  
  1) you'll need a lot of waiting.
  2) it's incredibly cheesy, as a primary tactic.
  3) I usually, in such instances, wait 10 rounds, then continue on my merry way, and consider myself the victor.
conversations.from: human
conversations.value: Milskidasith: Yeah, I can understand that. Well, your turn, I guess.
conversations.from: human
conversations.value: Talic: Fly to N10.
  
  Done.
conversations.from: human
conversations.value: Milskidasith: Well I'm pretty much screwed. Fly to B16. Done.
conversations.from: human
conversations.value: Talic: Fly to C16.  As I reach 10 feet from you, every magical effect, buff, and item you have dissipates under my AMF.
  
  Your turn.
conversations.from: human
conversations.value: Milskidasith: Blech. I'm screwed, and there is no way I can make this last long enough to keep out of your AMF without teleportation. So yeah, I'll attempt to step out of the AMF to the northeast (A13), take your AoO.
conversations.from: human
conversations.value: Talic: Touch attack:  (1d20+19)[ 22 ] 
  If hit, opposed grapple:  (1d20+23)[ 40 ] 
  If success:  (1d3+7)[ 10 ]  nonlethal
conversations.from: human
conversations.value: Milskidasith: Well I'm dead (no way to escape the grapple). That was... fun?
conversations.from: human
conversations.value: Talic: lol.  I hadn't yet raged.  My weakness is people who hide.  Try Invisibility, or the like.
conversations.from: human
conversations.value: Milskidasith: Invisibility still wouldn't last long enough to get past your AMF; I'd need a pretty huge amount of castings of it.
conversations.from: human
conversations.value: Talic: Ring of invisibility is another option.
conversations.from: human
conversations.value: Milskidasith: And it would have only taken us a few RL weeks of posting for your AMF to wear off so I would actually be able to fight. And that's assuming you only had one scroll. It would have been faster just to figure out how long it took you to fly 1000 miles up. &gt;_&gt;
conversations.from: human
conversations.value: Talic: I have 20 scrolls.
conversations.from: human
conversations.value: Milskidasith: So how would that fight go down? A few years of posting if I manage to avoid your searching the entire time, or me getting killed anyway if not.
  
  Your character is yet another weakness I've found about my character. &gt;_&lt;
conversations.from: human
conversations.value: Talic: AMF is a universal weakness of casters.
  
  Orb of X and invisibility, do ya a load of good.
conversations.from: human
conversations.value: Milskidasith: Can clerics even cast orbs?
  
  Anyway, yeah, the AMF is going to be a big problem, always. I want to fight Claudius again; I think I have a shot now.
conversations.from: human
conversations.value: Talic: "Anyspell" will get em for you.
  There's other ways too.
  
  "Extra Spell" is not list specific.