conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Nero Grimes: OOC  here 
  
  I haven't run a mage in forever.
  
  Ghandlov
  
  An aging wizard at odds with the elders of his college, forced to earn a living on the road
  
  Strength: 5
  
  Int 6 - able and learned spell chucker
  
  Dex 5 - still gets around, and out of the way, well enough
  
  Con 4 - tough old bird
  
  Str 3 - isn't the man he once was
  
  Wis 2 - a little absent minded
  
  Chr 1 spent too many years as a hermit
conversations.from: human
conversations.value: Nero Grimes: The cleft in the rock was where the barmaid said it would be: a morning's walk past the abandoned farmstead, through the sparse woods into the foothills.
  
  The way was well marked - the goblins scratched tribal glyphs on almost every tree and on the large stone Ghandlov sat on eating a stale bun. He finished the bun, looked at the cleft, looked at the way he came, and he checked the position of the Sun. He brushed the crumbs from  his beard and took a long drink from his waterskin.
  
  At the mouth of the cleft he cast a light spell on the end of his staff.
  
   (1d6)[ 4 ] 
  
  The staff glowed with a soft clear torch light.
conversations.from: human
conversations.value: Nero Grimes: The cleft opened to a large chamber.
  
   (1d6)[ 2 ] 
  
  It was empty.
conversations.from: human
conversations.value: Nero Grimes: 1 Goblin Guard with a tiny spear.
  
  Strength 3 Combat 4  Agility 4
  
  Them
   (1d6)[ 4 ] 
  
  Us
   (1d6)[ 3 ] 
  
  As Ghandlov stares at amazement at the cavern, a single Goblin creeps out from the tunnel to his left.
conversations.from: human
conversations.value: Nero Grimes: Goblin thrusts his spear
   (1d6)[ 3 ] +4
conversations.from: human
conversations.value: Nero Grimes: Ghandlov blocks with his Staff
  
   (1d6+3)[ 9 ] 
  
  The block pushed the spear to one side.
conversations.from: human
conversations.value: Nero Grimes: Ghandlov brings his staff down at the Goblin.
   (1d6+3)[ 5 ] 
conversations.from: human
conversations.value: Nero Grimes: The Goblin rolls out of range.
   (1d6+4)[ 9 ] 
  
  The little snot stain is fast on his feet. Ghandlov's staff cuts the air.
conversations.from: human
conversations.value: Nero Grimes: Us
   (1d6)[ 6 ] 
  
  Them
   (1d6)[ 6 ] 
  
  The Goblin looks to the tunnel then looks back at Ghandlov.
  
  Ghandlov is gripping his staff.
conversations.from: human
conversations.value: Nero Grimes: Again
  
  Us
   (1d6)[ 6 ] 
  
  Them
   (1d6)[ 2 ] 
  
  Ghandlov frees one hand.
  
  The Goblin takes a step back
conversations.from: human
conversations.value: Nero Grimes: Ghandlov zaps a Lightning Bolt
   (1d6)[ 1 ] 
  
  With that roll he should have thrown a Fireball.
  
  A 1 is an automatic success, the Goblin gets a roll to save vs full damage?
conversations.from: human
conversations.value: Nero Grimes: The Goblin tries to move out of the way
   (1d6)[ 4 ] 
  
  Not fast enough. He takes the 3 points of damage.
  
  One crispy fried goblin.
conversations.from: human
conversations.value: Lord Mashus: OK, can I add my character into the Lair now?
  Uh, if so, here is my human fighter.
  
   Since he's a normal fighter his name is just Eric.
  
  INT- 3
  DEX- 4
  CONS-5
  STR-6
  WIS-1
  CHA-2
conversations.from: human
conversations.value: Nero Grimes: A strapping fighter appears from the cleft in the stone.
  
  Ghandlov: "So you are here for part of the Count's bounty on these vermin."
  
  There is a wide passage opposite the cleft across the high ceiling chamber.
  
  There is a a second passage on the right side of the chamber.
conversations.from: human
conversations.value: Nero Grimes: OT:
  
  I forgot to post the weaponsl
  
   One Point of Damage 
  Axe, hand
  Club
  Dagger
  Sling
  Shortbow
  
   Two points of Damage 
  Crossbow, light
  Hammer, light
  Mace
  Spear
  Sword, short
  Quarterstaff*
  
   Three Points of Damage 
  Axe, battle*
  Crossbow, heavy
  Hammer, war*
  Longbow
  Sword, long
  
  You get your choice of melee and missile weapons.
  
  Remember melee combat is an Opposed Roll and missile combat is a Skill Roll.
conversations.from: human
conversations.value: Lord Mashus: OOC:
  Could I start with a short sword and dagger?
conversations.from: human
conversations.value: Nero Grimes: Originally Posted by Lord Mashus 
   OOC:
  Could I start with a short sword and dagger? 
   
  
  Absolutely. Each weapon is an opposed roll.
conversations.from: human
conversations.value: Lord Mashus: Eric: "Why yes I am... wizard."
  Eric then takes a stroll to the wide passage without thinking much.
conversations.from: human
conversations.value: Nero Grimes: Originally Posted by Lord Mashus 
   Eric: "Why yes I am... wizard."
  Eric then takes a stroll to the wide passage without thinking much. 
   
  
  Sorry for the delay. It's been one down to the wire project after another.
  
  Thinking won't be required.
  
  Encounter Roll
  
   (1d6)[ 6 ] 
  
  Loot chart:
  
  1 = food and water
  
  2 = clothing
  
  3 = tools, or rope, etc...
  
  4 - maps and other reading materials
  
  5 = Remains
  
  6 = Bonus Point
conversations.from: human
conversations.value: Nero Grimes: Loot Roll
  
   (1d6)[ 1 ] 
  
  Eric sees several hard tack biscuits on the ground
conversations.from: human
conversations.value: Lord Mashus: Mmm.......
conversations.from: human
conversations.value: Nero Grimes: Ghandlov pokes the hard tack with his staff.
  
  "Fresh. Other bounty hunters should be near."
  
  He points at the tunnel, (3 o'clock on the map)
  
   http://www.scribblar.com/hxdqsb1 
conversations.from: human
conversations.value: Nero Grimes: It's official, Lord Mashus.
  
  I'm taking a break form gaming. I have to attend to grown up stuff.