conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 47:  Kruk  vs.  General McBlahster    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   expirement10k14 - Kruk 
   dman11235 - General McBlahster 
   All Gladiators, please roll initiative 
conversations.from: human
conversations.value: dman11235: Alrighty then, initiative:  (1d20+4)[ 18 ] 
  
  No purchases unless I have a reactive one.
conversations.from: human
conversations.value: expirement10K14: initiative  - (1d20+6)[ 11 ] 
  
  No purchases. Lets get fightin'.
conversations.from: human
conversations.value: dman11235: Ahck! Ye be doomed lad!   shouts a thick-accented voice from the other side of the island.
  
   
   Spoiler 
  start in what appears to be N25, take a run action to T18.  I should be able to do this since the slope is very gradual.
   
  
  
  End turn.
conversations.from: human
conversations.value: expirement10K14: Kruk, Round 1
   
   Spoiler 
  Start in M2? Double move action to H8, pulling out my battleaxe and torch as I move.
   
  
  
  Stats-
   
   Spoiler 
  
  HP-15/15
  Rages Left- 1
  Location- H8
   
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Kruk 
   Spoiler 
  No LoS
   
  
  General 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: dman11235: Spoiler 
  double move to S9, hiding: I can't access my sheet....I'll get the roll up soon.  I think it's  (1d20+3)[ 23 ]  because it's CC, I have a tool, and +4 dex, and a -5 for double moving.
  
  Refs: I'll end my turn, and then apply a bonus/penalty if I got the number wrong.  Just by taking the difference of this one and the actual one.
   
  
  
  End turn, but refs see spoiler.
conversations.from: human
conversations.value: expirement10K14: Kruk, Round 2
   
   Spoiler 
  Double move action to F18.
   
  
  
  Stats-
   
   Spoiler 
  
  HP-15/15
  Rages Left- 1
  Location- F18
   
conversations.from: human
conversations.value: dman11235: I should ask....are you done?
  
  Refs:
   
   Spoiler 
  just to let you know, I did in fact get the number correct.
   
  
  
  EDIT: Also, LoS would be nice here...
conversations.from: human
conversations.value: pirateking89: Ref
  
  Kruk
   
   Spoiler 
  
  No LoS
   
  
  
  General
   
   Spoiler 
  
  No LoS
   
conversations.from: human
conversations.value: expirement10K14: Sorry, done.
conversations.from: human
conversations.value: dman11235: Spoiler 
  MOve to Q13, hiding:  (1d20+3)[ 6 ]  at double speed, so that's one move action.
   
  
  
  Need LoS before I end my turn, sight at different parts might change my plan.
conversations.from: human
conversations.value: Morbius: High Ref Morbius  
  
  
  LOS stablished
  
  General McBlahster is on Q13 and Kruk is on F18
conversations.from: human
conversations.value: AlterForm: Ref AlterForm 
  
  Refs
   
   Spoiler 
    Kruk Reactive Spot  - (1d20-4)[ 15 ] 
   
  
  
  Kruk
   
   Spoiler 
  General is in Q13
   
  
  
  General
   
   Spoiler 
  Kruk is in F18
   
  
  
  Play continues with the General.
conversations.from: human
conversations.value: dman11235: Move to P18.  Shout "Come and get meh!"
  
  End turn.
  
  Stats:
   
   Spoiler 
  HP:8
  AC: 18
  Location: P18
  Buffs up: none.
   
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
   The General is the winner. 
conversations.from: human
conversations.value: dman11235: And yet I feel the loser......Pitty, I was actually looking to see combat this time, my opponent didn't enter his character and forget about it.
  
  Empty victory is empty.