conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Wild Wing, Zendrames.   He pauses for you to identify yourselves.
   You have been chosen to be the first. Prepare yourselves! 
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
  Wild Wing
   
   Spoiler 
  You start at G8
   
  
  Zendrames
   
   Spoiler 
  You start at AJ31
   
conversations.from: human
conversations.value: TeeEl: "Easy prey! I hope this one won't be  too  easy." 
   
   Spoiler 
  Initiative:  (1d20+17)[ 33 ] 
  
  Standard action: Adopt hybrid dire bat form
  Swift action: Enter Assassin's Stance
   
conversations.from: human
conversations.value: Charlie Kemek: "Time for you to die, for what you see isn't always what's there."
  
  Swift action to wild shape into a Black pudding. you must make a DC 15 spot check to spot it. stats are  here  rages, activates serpent's venom.
  
  Init:  (1d20-5)[ 4 ] 
conversations.from: human
conversations.value: TeeEl: What does the DC 15 Spot check from? Black puddings don't have that ability, only gelatinuous cubes/gray oozes.
conversations.from: human
conversations.value: Charlie Kemek: Originally Posted by TeeEl 
   What does the DC 15 Spot check from? Black puddings don't have that ability, only gelatinuous cubes/gray oozes. 
   
  
  oops, mixed that up, was originally going to be a gelatonus cube...however you spell it.
conversations.from: human
conversations.value: TeeEl: Ok, so just to clarify: you  are  a black pudding and not a gelatinous cube, correct?
conversations.from: human
conversations.value: Charlie Kemek: yes, I am a BP. do you have crappy skill modifiers or something (the character, not you)?
conversations.from: human
conversations.value: TeeEl: OOC: Not that crappy (+20 spot: not likely to make it due to range modifiers, but guaranteed to succeed once we close), just wanted to be clear.
  
  Wildwing snarls and takes to the air.
  
   
   Spoiler 
  
  Swift action: Activate Winged Vest
  Double move: Fly 30' up, move 90' SE to S20 (Large size, occupies S-T 20-21)
   
conversations.from: human
conversations.value: Charlie Kemek: Zendrames holds, staying in the same place.
conversations.from: human
conversations.value: TeeEl: Wildwing dives in and begins viciously kicking the big black puddle.
  
   
   Spoiler 
  Free actions: activate Rage, Feral Trance, Shifting.
  
  Full-round action: initiate Pouncing Charge and move to occupying AF-AG 29-30, 15' off ground (has 15' reach), making a full attack with unarmed strike.
  
  Unarmed strike #1: attack  (1d20+38)[ 56 ] , damage  (3d6+31)[ 43 ] 
  Unarmed strike #2: attack  (1d20+38)[ 58 ] , damage  (3d6+31)[ 43 ] 
  Unarmed strike #3: attack  (1d20+33)[ 43 ] , damage  (3d6+31)[ 43 ] 
  Unarmed strike #4: attack  (1d20+28)[ 39 ] , damage  (3d6+31)[ 43 ] 
   
conversations.from: human
conversations.value: Charlie Kemek: after being hurt, he activates Wolverine's Rage, and Wild shapes into a Gelat. cube, and tries to Engulf his enemy. (moves up a little, and large creatures have a 16" reach up). do you want to make an AoO?
conversations.from: human
conversations.value: TeeEl: OOC: Reach is irrelevant; you must actually enter Wildwing's space. As you occupy a 10'x10'x10' cube and Wildwing's space starts 15' off the ground, this would take a fly speed of 20' to climb (good maneuverability or below) or only 10' if you have perfect maneuverability.
  
  Assuming Zendrames has sufficient flying power in cube form, Wildwing passes on the AoO.