conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 26:  Jocco  vs.  Bulch    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Olidammara: Jocco 
   A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: "prepared to die?" 
    Ini  - (1d20+2)[ 14 ] 
conversations.from: human
conversations.value: stimpius: Initiative  - (1D20-2)[ 10 ] 
  
  " Im prepared to do the killing halberd boy.
  
  Bring it. "
  
  Starting in Y13, with a javelin in each hand.
conversations.from: human
conversations.value: Olidammara: Jocco, round 1 
  
  Jocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.
  
  Stats (you may look):
   
   Spoiler 
  
  HP:11
  AC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)
  Buffs: none
  Position: M13, halbert drawn.
   
  
  
  You're up.
conversations.from: human
conversations.value: stimpius: Bulch
  
  " Come to me you huge freak-man. "
  
  Move to X4.
  
  To refs
   
   Spoiler 
  
  ready an action to throw one of my javelins at him if he enters LoE.
    Attack  - (1D20+5)[ 9 ] 
    Damage  - (1D6+6)[ 8 ] 
   
  
   Stats  - Prefer to keep Ref only look on my sheet if you really want to :)  http://www.thetangledweb.net/addon.p..._char&amp;cid=5958 
   
   Spoiler 
  
  HP ; 11/11
  AC 18
  Saves; +2 +4 -2
  Location; X4
   
conversations.from: human
conversations.value: Olidammara: Jocco, round 2 
  
  I assume your done.
  Jocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).
  
  Stats:
   
   Spoiler 
  
  HP: 11
  AC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)
  Buffs: none
  Position: R12, halbert drawn.
   
  
  
  I'm done.
conversations.from: human
conversations.value: stimpius: When crossing my LoE I throw a javelin, which misses you.
  
  I figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.
  
  Then my turn but i only get a move action
  
  Then your turn
  
  Then my turn.
conversations.from: human
conversations.value: Olidammara: Jocco, round 2 redone 
  
  When Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.
   "Run, run, as fast as you can, worm!", he giggles 
  
  Stats:
   
   Spoiler 
  
  HP: 11
  AC: 16 (+5 Armor, -1 Def., +2 Dex)
  Buffs: none
  Position: W5.
   
conversations.from: human
conversations.value: stimpius: Bulch 
  
  5ft step to X3
  
  and woosh she's off moving to N3.
  
  If she can't take 5ft step then move - ill take the AoO and finish at O3
  
  Finished.
conversations.from: human
conversations.value: Olidammara: Jocco round 3, AoO 
  
  You can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.
  Jocco swings his halberd at Blunch, trying to hook her leg:
    Trip touch attack  - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).
  If it's a hit, Blunch has to make a strenght check versus  (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd:   Attack  - (1d20+5)[ 23 ]  for  (1d10+4)[ 11 ] .
  
  EDIT: that's a miss, so you're at N3.
conversations.from: human
conversations.value: Olidammara: Jocco, round 3 
  
  Jocco double moves to Q6.
  
  End of my turn.
  
  EDIT: I misread, Blunch is at O3, not N3, my bad.
conversations.from: human
conversations.value: stimpius: Blunch 
  
  Free; Drop one Javelins
  Free; Draw Battleaxe
  Free; Rage
  
  Move; To Q5
  
  Standard Attack!
  
    Attack  - (1D20+8)[ 16 ] 
    Damage  - (1D8+9)[ 14 ] 
   Stats 
   
   Spoiler 
  
  Raging 1/5
  AC; 16
  HP; 13/13
   
conversations.from: human
conversations.value: Olidammara: Jocco, round 4 AoO 
  
  Doing that provokes an attack of opportunity:
  When Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.
    Trip Attempt  - (1d20+5)[ 6 ] . If that's a hit:   strenght check  - (1d20+7)[ 15 ] .
  If Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack:   Attack  - (1d20+5)[ 23 ]  for  (1d10+4)[ 7 ]  damage.
  
  EDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe.
conversations.from: human
conversations.value: stimpius: By draw battleaxe i made a typo and meant draw longsword.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
   Bulch is declared the Winner! 