conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Kobold-Bard: The stone circle you are standing on rises up into the arena. It is a huge stone square, 100ft across. You are 20ft from the edge behind you equidistant from the two sides. Opposite you your opponent is in the same position, 20ft in so 60ft from you.
  
  Around you is nothing but empty space,  cosmic beauty  to the extreme, but you know you are in a 100ft cube, the remaining 5 sides are an invisible, impassable, unbreakable force field.
  
  You hear cheers, and sense the scrying sensors as thousands of inter-planar spectators prepare for the epic battle. Suddenly the deep voice booms throughout.
  
    COMPETITORS. FIGHT!!  
  
  ------------------
  Roll Initiative. Items are fully charged and refill after battle, winner gets to live, loser used as toilet paper by Asmodeus on curry night 😎
conversations.from: human
conversations.value: Kobold-Bard: Goddamn it can't roll in the first post.
  Max  (d5)[ 5 ]  self pre-battle effects.
conversations.from: human
conversations.value: Niezck: CHALLENGER! READY! GLADIATOR! READY!
  
  Initiative  (d20+14)[ 19 ] 
  
  3!
  2!
  1!
  FIGHT!
conversations.from: human
conversations.value: Kobold-Bard: Init:  (d20+7)[ 21 ] 
  
  The figure opposite you is an attractive woman with a staff in her hand topped with a large sapphire.
  
  Before your eyes she is gone, and so is everything else, replaced with blank walls.
  
  ------------
  Time Stop SLA: [roll]d4+1[/roll]
conversations.from: human
conversations.value: Kobold-Bard: Time Stop SLA DAMMIT:  (d4+1)[ 5 ] 
conversations.from: human
conversations.value: Kobold-Bard: Round 1: Greater Teleport Su 100ft up, square behind you.
  Quickened Shapechange, turn into a Solar.
  
  Round Two: Summon Monster IX from staff, Elder Fire Elemental next to you.
  Cast Quickened True Strike.
  
  Round 3: Summon Monster IX from staff, Elder Earth Elemental next to you.
  Quickened Mirror Image.
  
  Round 4: Summon Monster IX from staff, Elder Air Elemental next to you.
  Quickened Grease below you.
  
  Round 5: Summon Monster IX, Elder Water Elemental next to you.
  Quickened Forcecage around you (blank).
  
  ------------------------
  Your move.
conversations.from: human
conversations.value: Niezck: Just so you know, he's got a greater invisibility up 24/7 (I can resume/dismiss as a free action) sooo ...
  
  And on that note, can you roll listen checks in your posts so I can say whether you can hear him.
conversations.from: human
conversations.value: Kobold-Bard: Originally Posted by Niezck 
   Just so you know, he's got a greater invisibility up 24/7 (I can resume/dismiss as a free action) sooo ...
  
  And on that note, can you roll listen checks in your posts so I can say whether you can hear him. 
   
  
  Crud, that's such a waste of a post if I can't.
  
  Have True Seeing if it matters. Listen:  (d20+32)[ 35 ]  🫤
conversations.from: human
conversations.value: Niezck: What's the True Seeing from? (Permanent item, persisted cast by yourself, etc)
conversations.from: human
conversations.value: Kobold-Bard: Originally Posted by Niezck 
   What's the True Seeing from? (Permanent item, persisted cast by yourself, etc) 
   
  
  Cast by self beforehand.
conversations.from: human
conversations.value: Niezck: Damn, you see me then. (Assuming you have Caster Level 24)
  
  Anyways, my round?
  
  ---------------------------------------------------
  
  The invisible man looks round at you, smirking as he slips effortlessly through the forcecage in his seemingly ethereal form.
  
  Moving effortlessly away from the elementals, he takes up a position 60ft away from his previous one. ((I'm assuming your elementals can't hit onto the ethereal plane or, fantastically, even see me.))
  
  His figure becomes blurred and he appears next to you once more, holding an ornate shortsword in each hand.
  
  
   
   Spoiler 
  
  Use my destiny power to ignore the forcecage.
  
  Double-move 60ft away while ethereal.
  
  Quickened Time Stop. (Burning 6 turn attempts, 5 for the metamagic and 1 for divine impetus to allow another swift action.)
  
   (d4+1)[ 5 ] 
  
  I'll continue in the next post.
   
conversations.from: human
conversations.value: Niezck: In fact, I'd like to change my action if possible? This isn't due to a bad roll, as you can see, since I rolled a 5. Just figured what I wanted to do wouldn't work.
conversations.from: human
conversations.value: Kobold-Bard: Originally Posted by Niezck 
   In fact, I'd like to change my action if possible? This isn't due to a bad roll, as you can see, since I rolled a 5. Just figured what I wanted to do wouldn't work. 
   
  
  Go for it.
  
  I now have an item of True Seeing 😁
conversations.from: human
conversations.value: Niezck: Oh, do you wanna include that retroactively? I'd be happy to let you.
  
  (Protip: Say no. Only effects of CL24 or more can reveal my invisibility and items are usually minimum CL 😛)
  
  EDIT: Also, something funny I noticed, your elementals don't have true seeing, do they? 'Cos you basically just summoned things that can't hit me 😛
conversations.from: human
conversations.value: Kobold-Bard: I won't apply it retroactively, just saying (my CL atm is 29).
  
  That is true, which is why this isn't my usual battle strategy. I didn't realise you were uber invisible. However I can see you, and can direct them as a free action. 50% miss chance admittedly, but better than nothing. 😁
conversations.from: human
conversations.value: Niezck: Smirking at you, the Illumian begins traversing the ethereal plane, passing straight through the forcecage as if it weren't there. Floating forwards and drawing his swords, he ends 30ft from the forcecage and turns to face the elementals.
  
  With a flick of his wrist, the earth elemental twitches slightly. ((Dominate Monster, DC 31 will save, ignores SR since he's FF against me.))
  
  Thrusting his open hand toward the air elemental, he brings his fingers to a fist as he transforms the elder creature into a single sheet of parchment. ((DC 31 Fort save or become parchment, ignores SR))
  
   
   Spoiler 
  
  Destiny power (Swift)
  30ft move (Move)
  Dominate (Standard, using Cloaked Casting)
  Quickened PaO (Swift, using DMM:Quicken and Divine Impetus along with Cloaked Casting)
  
  6 turn attempts used along with a 9th level beguiler slot and an 8th level Cleric slot.
  
  Your turn.
   
conversations.from: human
conversations.value: Kobold-Bard: I have +43 Spellcraft so I definitely identify your spells.
  
   "Oh no you don't!"  yells the woman as a burst of purple light blocks your dominion over the Earth Elemental ((Minor Esoterica: Enchantment)).
  
  Air's Fort Save DC31:  (d20+12)[ 25 ] 
  
  However the Air Elemental is weak and the vortex of wind dissipates, leaving only a scrap of parchment with a dirty limerick on it.
  
  ((My actions in new post))
conversations.from: human
conversations.value: Kobold-Bard: You say you floated forwards. Are you at ground level, 30ft above the cage, what?
conversations.from: human
conversations.value: Niezck: Ground level.
conversations.from: human
conversations.value: Kobold-Bard: The Solar changes, diminishing but also remaining powerful ((Free: Shapechange into Astral Deva)).
  
  I hold out my hand and blast you with darkness (which you're probably immune to).
  Maximised Utterdark Blast -
  Attack:  (d20+45)[ 55 ]  // Damage: 72, DC28 Fort or 2 Neg Levels.
  Attack:  (d20+25)[ 28 ]   -5 = 23  // Damage: 72, DC28 Fort or 2 Neg Levels.
  Attack:  (d20+25)[ 42 ]   -10 = 32  // Damage: 72, DC28 Fort or 2 Neg Levels.
  (You roll all three Saves but can only be affected by Neg levels once).
  (Messed up my attack mods)
  
  I didn't realise that, which is good coz Elementals don't have ranged attacks so I was going to have to roll Jump checks or have the Earth one throw the fire one at you or something 😛
  
  The Elemental mob moves in (15ft reach means they can all get to you).
   Earth: 
  Slam:  (d20+27)[ 30 ]  // Damage:  (2d10+11)[ 19 ] 
   19-20/x2 Crit. Confirm in case:  (d20+27)[ 39 ]  
   Fire: 
  Slam:  (d20+26)[ 43 ]  // Damage:  (2d8+9)[ 13 ]  +  (2d8)[ 10 ]  Fire damage (if hits DC26 Reflex or catch fire for  (d4)[ 1 ]  rounds
   19-20/x2 Crit. Confirm in case:  (d20+26)[ 28 ]  
   Water: 
  Slam:  (d20+25)[ 28 ]  // Damage:  (2d10+9)[ 17 ] 
   19-20/x2 Crit. Confirm in case:  (d20+25)[ 35 ]  
conversations.from: human
conversations.value: Niezck: Only the first utterdark hits. Got SR40 though, does that apply?
  
  Immune to the negative levels too.
  
  Ill post a bit later.
conversations.from: human
conversations.value: Kobold-Bard: Beat SR:  (d20+30)[ 48 ] 
  
  I think I need to work on my tactics 😏
conversations.from: human
conversations.value: Niezck: Okay, don't have much time so I'll summarize:
  
  5-ft step out of range of elementals
  
  Quickened Fly (Swift, 7th level Beguiler)
  
  Quickened Heal (Swift, 6 turn attempts, 6th level Cleric)
  
  Arcane Strike *2 (Free, 9th level spells, 1 for each sword)
  
  Feint (Swift, 1 turn attempt to grant extra action,  (d20+74)[ 91 ]  bluff vs sense, if you fail you're FF and take extra SA damage.)
  
  Charge (FRA)
   (d20+47)[ 48 ]  (Crit 17-20)
   (d20+47)[ 53 ]  (Confirm)
   (1d6+23)[ 25 ]  +  (9d4)[ 19 ]  (+ (6d6)[ 20 ] )
  
  A crit adds 1 negative level along with a further  (6d6)[ 23 ]  sneak attack damage (I get auto-SA on a crit).
  
  Activate Belt of Battle to grant FRA. (Swift, 1 turn attempt to gratn swift action to activate)
  
  Full-Attack (FRA, using TWF to get 9 attacks)
   (d20+43)[ 44 ]  (Crit 17-20)
   (d20+43)[ 49 ]  (Confirm)
   (1d6+20)[ 21 ]  +  (9d4)[ 20 ]  (+ (6d6)[ 23 ]  on a crit)
  
   (d20+43)[ 51 ]  (Crit 17-20)
   (d20+43)[ 45 ]  (Confirm)
   (1d6+20)[ 23 ]  +  (9d4)[ 21 ]  (+ (6d6)[ 16 ]  on a crit)
  
   (d20+43)[ 44 ]  (Crit 17-20)
   (d20+43)[ 48 ]  (Confirm)
   (1d6+20)[ 23 ]  +  (9d4)[ 16 ]  (+ (6d6)[ 29 ]  on a crit)
  
   (d20+43)[ 59 ]  (Crit 17-20)
   (d20+43)[ 60 ]  (Confirm)
   (1d6+20)[ 23 ]  +  (9d4)[ 13 ]  (+ (6d6)[ 18 ]  on a crit)
  
   (d20+38)[ 43 ]  (Crit 17-20)
   (d20+38)[ 48 ]  (Confirm)
   (1d6+20)[ 24 ]  +  (9d4)[ 27 ]  (+ (6d6)[ 27 ]  on a crit)
  
   (d20+33)[ 50 ]  (Crit 17-20)
   (d20+33)[ 53 ]  (Confirm)
   (1d6+20)[ 25 ]  +  (9d4)[ 27 ]  (+ (6d6)[ 17 ]  on a crit)
  
   (d20+33)[ 49 ]  (Crit 17-20)
   (d20+33)[ 36 ]  (Confirm)
   (1d6+20)[ 21 ]  +  (9d4)[ 22 ]  (+ (6d6)[ 17 ]  on a crit)
  
   (d20+28)[ 37 ]  (Crit 17-20)
   (d20+28)[ 40 ]  (Confirm)
   (1d6+20)[ 26 ]  +  (9d4)[ 26 ]  (+ (6d6)[ 25 ]  on a crit)
  
  All crits give negative levels along with the SA damage rolled. I ignore crit immunity with my crystals.
conversations.from: human
conversations.value: Niezck: 4 nat 1s ... Are you kidding me!? &lt;_&lt;