conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Mekboy: In the small New England town of Arkham, not all is well. Strange monsters roam the streets and tears in the very fabric of reality appear as the Blind God Azathoth stirs in his slumber. Should he awake, the very Earth will be torn asunder, and it's only our brave investigators that can stop them!
  
  The Great Old One for this game will be  Azathoth !
  
  Fairly simple one to understand. His doom track is 14 space long. If it fills, Azathoth wakes up and destroys the world.
  
  Azathoth also gives maniacs +1 toughness, meaning they require an additional success to be beaten in combat.
  
   PREGAME MYTHOS CARD 
   
   Spoiler 
  A gate opens at the woods, bringing with it a  Maniac  and a  Byakhee .
  A clue appears at the Historical Society.
  
  Monsters marked with a circle move white and a square or diamond move black, prompting the Byakhee to move to the sky.
  
  HEADLINE: SOUTHSIDE STRANGLER SUSPECTED!
  However, the press are mistaken, and the murders were caused by 2 monster that are released into the Southside Streets.
  
  The monsters are a  Cultist  and a  Zombie .
   
  
   Azathoth's doom track:  1/14
  
   The map at the start of turn 1 
   
   Spoiler 
   
   
  
   Monsters in Arkham (4/9) 
   
   Spoiler 
   Maniac  (Woods)
   Byakhee  (Sky)
   Cultist  (Southside Streets)
   Zombie  (Southside Streets)
   
  
   Investigators 
   
   Spoiler 
  
   
   Spoiler: "Ashcan" Pete 
   
  Common items -  .45 automatic 
  Unique items -  Cabala of Saboth 
  Skills -  Lore 
  Allies -  Duke 
  Other: $1, 3 clues.
  
  Speed/Sneak: 3/3
  Fight/Will: 4/3
  Lore/Luck: 3/0 +1 
   
  
   
   Spoiler: Micheal McGlen 
   
  Common items -  Tommy Gun ,  Dynamite 
  Unique items -  Obsidian Statue 
  Skills -  Bravery 
  Other - $8
  
  Speed/Sneak: 4/2
  Fight/Will: 4/3
  Lore/Luck: 1/2
   
  
   
   Spoiler: Vincent Lee 
   
  Common items -  Dark Cloak  and  Research Materials 
  Spells -  Heal ,  Wither 
  Skills -  Expert Occultist 
  Other - $9, 1 clue
  
  Speed/Sneak: 3/2
  Fight/Will: 2/2
  Lore/Luck: 4/2
   
  
   
   Spoiler: Harvey Walters 
   
  Unique items -  Elder Sign ,  Book of Dzyan 
  Spells -  Mists of Releh ,  Shrivelling 
  Skills -  Expert Occultist 
  Other - $5, 1 clue
   
  
   
   Spoiler: Carolyn Fern 
   
  Common Items -  Tommy Gun ,  .38 Revolver 
  Unique Items -  Flute of the Outer Gods ,  Enchanted Knife 
  Skills -  Fight 
  Other - $7, 1 clue
  
  Speed/Sneak: 3/0
  Fight/Will: 3 +1 /2
  Lore/Luck: 2/4
   
  
   
   Spoiler: Kate Winthrop 
   
  Common items -  Old Journal 
  Unique items -  Enchanted Blade 
  Spells -  Bind Monster ,  Red Sign of Shudde M'ell 
  Skills -  Lore 
  Other - $7, 2 clues
  
  Speed/Sneak: 4/2
  Fight/Will: 2/2
  Lore/Luck: 2 +1 /4
   
  
   
  
  
  
  Turn order:
  1. Micheal McGlen (D20ragon)
  2. Harvey Walters (Mantid)
  3. Carolyn Fern (Zylia)
  4. "Ashcan" Pete (Tevin)
  5. Kate Winthrop (TerrickTerran)
  6. Vincent Lee (AwakeandRPing)
  
  You're up to move first, d20ragon. If you have any questions, feel free to ask in the OOC thread.
conversations.from: human
conversations.value: Mantid: Harvey Walters hurries out of the university and heads to the Science Building.  Finding Kate Winthrop, he passes the strange insignia call an Elder Sign to her and wishes her luck.
  
   
   Spoiler 
  Focus: Moving Speed/Sneak toward Sneak by 1
  
  Moving to science building and trading the Elder Sign to TerrickTerran.
  
  Speed:  2 
  Sneak:  3 
  
  Fight:  0 
  Will:  3 
  
  Lore:  5 
  Luck:  2 
   
conversations.from: human
conversations.value: Zylia: Hearing rumors about something happening over at the Independence Square, Carolyn steels her resolve and heads over to see what she can find.
  
  Focus: Shift twice away from Fight towards Will
  Speed: 3, Sneak: 0
  Fight: 1+1, Will: 4
  Lore: 2, Luck: 5 (not 4)
  
  Move 2 spaces to Independence Square, and pick up the clue.
conversations.from: human
conversations.value: TerrickTerran: Gripping the elder sign in one hand and her enchanted blade in another, Kate made her way quietly down to the woods. She had heard rumors of a crazy person hanging out there so she was prepared.
  
  Move Kate to the woods
  
  Attack the Maniac with the enchanted blade.
  
  Cross fingers😉
   
   Spoiler 
   (7d6)[ 3 ][ 5 ][ 1 ][ 3 ][ 5 ][ 2 ][ 5 ](24) 
   
conversations.from: human
conversations.value: AwakeandRPing: Ambling through town quickly, trying to put aside thoughts of the most recent and terrifying news atricles, Vincent made for the Miskatonic University's library. Perhaps some answers about the town's current problems could be found in its history.