conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Scoot: Well, not with  all  the Arena rules. 😛
  
  Map:
   
   Spoiler 
   
   
  
  
  No Purchases
  
  Scoot:  Harry lvl9 
  Wolf:  Scian 
  
  I do hope this works. XD
  
  Edit: My sheet isn't totally full, just enough that I needed. If you have any questions, ask.
conversations.from: human
conversations.value: Scoot: Init:  (1d20-5)[ 14 ] 
conversations.from: human
conversations.value: WeissenWolf: Sorry I didn't ask about this sooner, but how do I use the dice here?
conversations.from: human
conversations.value: Scoot: Look  here . It's rather simple.
conversations.from: human
conversations.value: WeissenWolf: No Purchases.
  
  Init:  (1d20+8)[ 22 ] 
  
  Hope that worked.
conversations.from: human
conversations.value: WeissenWolf: I start in Z-13
  
  Potion of Mage Armor in off hand, javelin in the other.
  
  Drink potion and move to square U-20
  
  Edit- Hang on, I think I can see you at the start. I want to know where you are first, if I can. Sorry.
conversations.from: human
conversations.value: Scoot: Start in B14
  
  Harpoon in my hands
  
  I click my heels (Free Action - Haste btw) and fly into a rage.
  
  I move to G24
  
  And ready an action:
   
   Spoiler 
  Harpoon if within 30ft
   
  
  
  Status:
   
   Spoiler 
  
  HP 118/118
  AC: 8 FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 10/10 rounds
  Rage 8/8 rounds (+4 Str/Con +2 Will, -2 AC)
   
  
  
  End
  
  Edit: We always have LoS, glass arena. No need for Refs that way.
  
  And remember, don't look in Spoilers.
conversations.from: human
conversations.value: WeissenWolf: I pull out a little metal ball and throw it at the intersection of walls at N-14.
  
  With a spot DC 20:
   
   Spoiler 
  A fine mesh extends between where two of the center walls intersect, and the end of the wall at P16
   
  
  
  Then I go to T-15, drawing a crescent blade with my off hand.
conversations.from: human
conversations.value: Scoot: Move to L18
  
  Spot:
   
   Spoiler 
   (1d20+1)[ 6 ] 
   
  
  
  (I know I should have done my skills. 😩)
  
  Ready an Action:
   
   Spoiler 
  Harpoon if in 30ft
   
  
  
  Stats:
   
   Spoiler 
  HP 118/118
  AC: 8 FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 9/10 rounds
  Rage 7/8 rounds (+4 Str/Con +2 Will, -2 AC)
   
conversations.from: human
conversations.value: WeissenWolf: 5 foot step to U-15, and eerily watch you, with impassive elf eyes.
conversations.from: human
conversations.value: Scoot: Comp Froze, sorry.
  
  I move to N14,
  
  And throw a Harpoon at you.
  
  Attack  -  (1d20+19)[ 38 ] 
  Damage -  (1d10+10)[ 19 ] 
  
  If that hits, DC 10+Damage Reflex to avoid lodge.
  Lodge = No charge/run, Move at half speed.
  
  Stats:
   
   Spoiler 
  HP 118/118
  AC: 9FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 8/10 rounds
  Rage 6/8rounds (+4 Str/Con +2 Will, -2 AC)
   
conversations.from: human
conversations.value: WeissenWolf: You ran into the springwall. XD And it really doesn't matter, but I think you're 35 feet from me, not quite in range.
  
  DC 15 Reflex save to avoid entanglement. I don't know if that stops your attack or not, (I think it should) so I'll make some saves.
  
  Ref Save:
  [roll0]
  
  If that works (or your attack was invalid), I charge you and attack with both weapons, leaping into the air for Raptor School. Jump check [roll0] vs DC 25. If that hits, I get to attack.
  
  Oh, btw, if you're entangled, your AC is down by two because of the DEX loss.
  
  1st attack (Javelin)
  [roll1] for [roll2] damage.
  
  2nd attack (Fan)
  [roll3] for [roll4] damage.
  
  
  If I failed the reflex save (and your attack was valid) I move forward ten feet and throw a javelin at you.
  
  [roll5] for [roll1]
  
  edit- can you see what my results were? I can only see roll0 and such.
conversations.from: human
conversations.value: Scoot: Looks like you're having some roll problems.
  
  I'll make the Reflex now whilst you fix.
  
  Reflex  (1d20+4)[ 8 ] 
  
  Edit: And I can still attack, but with a -2.
  
  Edit: Are there any conditions in which I can escape this entangle? Str check or something?
  
  Edit 3!: So yes. I hit. Just post again but with only your second option. (If you failed the reflex)
conversations.from: human
conversations.value: WeissenWolf: I could still make the reflex save. It's not impossible.
  
  Ref Save
   (1d20+11)[ 12 ]  I think that's against DC 29
conversations.from: human
conversations.value: WeissenWolf: BRAGGA BRAGGA
  
  Screw harpoons.
  
  You can get out of entanglement with a DC 20 Escape artist or DC 25 Strength.
  
  I throw my javelin (It's a -4 for range increments, right?)
  
   (1d20+11)[ 12 ]  for  (1d6+8)[ 11 ]  damage.
  
  Then I move to T-16
  
  Health
   
   Spoiler 
  60
   
conversations.from: human
conversations.value: Scoot: It's -2 for each increment.
  
  Is busting out standard/move/full?
  
  Need to know before I finish.
  
  Strength  (1d20+10)[ 15 ] 
  
  Status:
  
   
   Spoiler 
  HP 108/118
  AC: 7FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 7/10 rounds
  Rage 5/8rounds (+4 Str/Con +2 Will, -2 AC)
   
  
  
  Edit: And you can't move and 5ft, unless you have Spring attack or equivalent you're still in S-15
conversations.from: human
conversations.value: WeissenWolf: I decided against moving forward 10 feet. I attacked, and then moved to T-16. I hope I'm allowed to change my mind like that.
  
  If not, then yeah, I'm at U-15. Edit- 10 ft forward is S-15
  
  It is a full round action to escape.
conversations.from: human
conversations.value: Scoot: Dosen't matter, you can move there now anways, my last post ended my turn.
  
  It is now your turn.
  
  Full Round Action to pull the Harpoon out if you wish, it will deal 19 Damage.
  
  Or a DC15 Heal Check.
conversations.from: human
conversations.value: WeissenWolf: 5 ft step to U-16 (I can do that wherever I am)
  
  Full round action to dislodge.
  
  Health
   
   Spoiler 
   43
   
  
  
  edit- I now look extremely pissed off
conversations.from: human
conversations.value: Scoot: "GGGGRRRAAAAGGHHHHHH!!!"
  
  Strength  (1d20+10)[ 25 ] 
  Trying to get out.
  
  Status
   
   Spoiler 
  HP 108/118
  AC: 7FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 6/10 rounds
  Rage 4/8rounds (+4 Str/Con +2 Will, -2 AC)
   
  
  
  End
  
  Edit: Epic Gragh for the win!
conversations.from: human
conversations.value: WeissenWolf: I throw a little metal ball at the end of the wall in O-14 (I think that's where it is... you know what I mean.)
  
  Spot DC 20
   
   Spoiler 
  A fine wire mesh pops up between the wall it hit and the other wall in O-17
   
  
  
  I then move to Z-20
  
  edit- I drew a javelin while doing so
conversations.from: human
conversations.value: Scoot: Spot:
   
   Spoiler 
   (1d20+1)[ 13 ] 
   
  
  Little Ball = Bad. I'm keeping my distance.
  
  Double Move to X24, I move in a backwards, upside down L, rather close to the far right wall.
  
  "Time to die, Elf!"
  
  Stats:
   
   Spoiler 
  HP 108/118
  AC: 7FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 5/10 rounds
  Rage 3/8rounds (+4 Str/Con +2 Will, -2 AC)
   
conversations.from: human
conversations.value: WeissenWolf: I go to z-10, dropping my javelin- a free action- and drawing my other fan.
  
  And I throw a little ball at Y-13
  
  Spot DC 20
  [spoiler]A mesh wall appears from the top right of y-13 to the bottom left corner of z-13
conversations.from: human
conversations.value: Scoot: Is that a wall I see? 😏
  
  Spot anyways:
   
   Spoiler 
   (1d20+1)[ 12 ] 
   
  
  
  Regardless, I'm not getting that close yet anyways.
  
  Move to Z15, Harpoon
  
  Power Throw - 4 from Attack,  (1d20+18)[ 33 ] 
  Damage  (1d10+14)[ 19 ] 
  
  Reflex for lodge, you know the drill.
  
  
  Stats:
   
   Spoiler 
  HP 108/118
  AC: 7FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 4/10 rounds
  Rage 2/8rounds (+4 Str/Con +2 Will, -2 AC)
   
  
  
  End
  
  And I need to go for the night, let's pick this up tommorow.
  
  EDIT: Fixed stats.
conversations.from: human
conversations.value: WeissenWolf: Goddamnit, I forgot to check for more harpoons.
  
  *sigh*
  Reflex DC 26 (I have DR 3/- now)
   (1d20+13)[ 32 ] 
  
  I'mma see how that turns out.
conversations.from: human
conversations.value: WeissenWolf: Dons veil- free action- and shouts in elven "Gurtha sinome ten' lle"
  
  If you know elven
   
   Spoiler 
  Death comes for you
   
  
  
  Time to open fire.
  
  I charge and do the raptor school jump attack.
  
  I need to make a reflex save for my wall.
  
  GIGANTIC EDIT- My rolls didn't show up again, so I'm spreading it out among a few posts, maybe that's the problem.
conversations.from: human
conversations.value: WeissenWolf: DC 20 Ref Save
  [roll]1d20+13[/roll]
  
  For the Jump attack thing
  DC 25 Jump check
   (1d20+16)[ 30 ] 
  
  WTF!!!!!!!
  
  I forgot to add the number for my reflex save, so I went back to fix it, and I get this stuff.... I'll put it in my next post.
conversations.from: human
conversations.value: WeissenWolf: DC 20 Ref Save
   (1d20+13)[ 23 ] 
  
  That's for the springwall, in case you forgot.
  
  Now for the attacks
conversations.from: human
conversations.value: WeissenWolf: Fan 1
  [roll]1d20+17[/roll] for [roll]1d6+14[/roll] damage.
  
  Fan 2
  [roll]1d20+17[/roll] for [roll]1d6+14[/roll] damage.
  
  Edit- ...Goddamnit, this site annoys me. I'll try again.
conversations.from: human
conversations.value: WeissenWolf: Fan 1
   (1d20+17)[ 33 ]  for  (1d6+14)[ 18 ] 
  
  Fan 2
   (1d20+17)[ 37 ]  for  (1d6+14)[ 16 ] 
conversations.from: human
conversations.value: Scoot: Can I assume you're now in front of me?
  
  And remember to watch your language, this is a family site. 😳
  
  "Silly elf look like seal, you know how I eat in coldland?"
  
  Quick Draw Greatclub, smacksmacksmack
  
  Attacks -
   (1d20+21)[ 41 ] 
   (1d20+21)[ 35 ] 
   (1d20+15)[ 35 ] 
  Damages -
   (1d10+15)[ 18 ] 
   (1d10+15)[ 22 ] 
   (1d10+15)[ 17 ] 
  (If needed)
  Crit Confirms-
   (1d20+21)[ 23 ] 
   (1d20+21)[ 24 ] 
   (1d20+15)[ 27 ] 
  Extra Damages-
   (1d10+15)[ 21 ] 
   (1d10+15)[ 18 ] 
   (1d10+15)[ 22 ] 
  
  Status -
   
   Spoiler 
  HP 74/118 - Lower, need to update
  AC: 7FF8 Touch 8
  Speed 80ft (Haste)
  Effects: Haste 3/10 rounds
  Rage 1/8rounds (+4 Str/Con +2 Will, -2 AC)
   
  
  
  End
  
  And you can't edit rolls, that just messes them up.
  
  Edit: AC 22 right? First hit was a crit 🙂
  
  And you can crit confirm on your first hit if you like, it won't kill me either way, and I think you're dead.