conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Chainsaw Hobbit: Pathfinder  RPG 
    Throw it, and See if It Sticks  
   A Commoner Game  
  
  For long years, you labored in the fields like all the peasants, sweating hot and dirty in the summer, only to shiver under threadbare hides when winter came. This year’s harvest ended like all the rest, and autumn’s work was hard on Old Man Roberts. When you visited his bedside at the end, he spoke in labored breaths of constellations that hadn’t been seen since he was a young lad. The last time the Empty Star had risen in the sky, it was more than fifty winters past, he said. Under the light of that strange star a portal had opened by the old stone mounds. He’d seen jewels in there and fine steel spears and enameled armor, but he’d run when the iron men had attacked. Now, old and dying, he wishes he’d taken the chance on a life of adventure. The Empty Star is once more rising, and a young man with courage could be more than just another peasant – if only he’d take the chance Old Man Robert hadn’t. You’re taking that chance.
  
  You stand before the monolithic rocks of the old stone mounds, under the dark light of a starry sky. The Empty Star is clear and bright above you. Three of the large stone blocks lean haphazardly together to form an upright rectangular portal about the size of a man. They seem to be placed directly beneath the star’s path. As the Empty Star ascends to its brightest point, its light catches in the portal, and a shimmering stone-lined corridor is visible through the stones, but only from one side of the opening. Grasping your makeshift weapon with white knuckles, you step into the starlit portal which was not there before today, thoughts of jewels and scorching wheat fields foremost in your mind.
conversations.from: human
conversations.value: Demonic_Spoon: Jack searches for traps. Also invisible traps.
conversations.from: human
conversations.value: Starbuck_II: Kyla gasps at the platform before walking on it, Lionel hurries toward it, Misa studies it before walking on it, and Rockan caustiously walks to it.
  
    Misaperception  - (1d20+6)[ 20 ] 
    Kylaperception  - (1d20+6)[ 11 ] 
    Lionelperception  - (1d20+2)[ 3 ] 
    Rockanperception  - (1d20+2)[ 11 ] 
conversations.from: human
conversations.value: LeoMidori: Being the most aware of her companions, Alice took a good look around the ruins.
   
   Spoiler 
   Perception  (1d20+6)[ 11 ] 
   
conversations.from: human
conversations.value: Chainsaw Hobbit: The portal leads into a corridor roughly thirty feet long, ten feet high, and ten feet wide. At the end is a stone door, with a large stylized star engraved on it.
conversations.from: human
conversations.value: Starbuck_II: The dwarf family cautiously walk forward checking for traps as they go. Especially the stone door.
   This is interesting place, wouldn't you say dear  says Misa.
   
   Spoiler 
  
  Kyla does the checking since best Perception, and Misa does Aid another adding +2
    perception  - (1d20+8)[ 14 ] 
   
conversations.from: human
conversations.value: Chainsaw Hobbit: No traps are discovered.
conversations.from: human
conversations.value: Starbuck_II: Well , says Kyle,  I'm trying the door. . The rest of family stand back, weapons ready in case anything jumps out.
conversations.from: human
conversations.value: LeoMidori: The three humans and the elf held whatever weapons they had in hand, and Alice holding her lantern in one hand, following shortly behind, a little nervous, as to be expected.