conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: RFLS: The Last City   
     Prologue   
  
  Silverthal - a city of nearly a million people, crammed to the gills. Outside its walls, monsters roam and terrible magics ravage the countryside. The city's very existence is precarious - if the walls should fall, or the Council die, or the Devices that keep food coming and water flowing and things moving were to cease, it would all come tumbling down. Almost everyone, though, carries on blithely. If they're not soldiers and they're not mages, they have barely a care in the world. Sure, occasionally they're told to hide in the middle of the day, or someone loses a family member from the walls, but, for the most part, and to most people, there seems to be no cause for worry.
  
  Except to you.
  
  Instead, you see the needless deaths of soldiers. You see the needless imprisonment of a million people. You see the freedom with which the city's most powerful mages act. And, most of all, you see imbalance everywhere. The rightful order of the world has been upended, and it's up to you to fix it.
  
  The five of you meet in the Church's unknown (except to you and a select few) headquarters, to discuss the most recent atrocity and how the Church can go about righting it.
  
  One of the Council's members, a powerful wizard by the name of Vach, was, until recently, under investigation for the murder of a little girl. However, he was pulled away to the Wall as a commander after a particularly brutal attack, and replaced on the Council. As quickly as the situation flaired, it subsided as he was removed from public view. However, you have not forgotten.
conversations.from: human
conversations.value: RFLS: Scene 1: The Hidden House   
  
  The five of you make your way, one at a time, to the basement of the House. The House is so old that it doesn't have a name, and so few use it that a name would be pointless, anyway, so - the House. It is the site of a very old, very powerful, and, to all but you, very forgotten magic. It cannot be found. Magic slides off of it, thieves' eyes pass over it, and those who try to follow you there find themselves mysteriously lost.
  
  The basement of the House is exactly what you would  not  expect from the basement of a cult's lair to look like. It is warm and spacious; well lit, and filled with comfortable furniture. Various maps hang from the walls, and a pleasant fire is already crackling when you arrive.
conversations.from: human
conversations.value: IZ42: Elise speaks up, her soft voice neutral,  "Hm. At odds with my expectations. I suppose I should not be surprised. We are well funded?" 
  
  Her amber eyes sweep over her company, somehow finding a way to bore inquisitively into each of their gazes for a split moment before passing them to the next.  "I am sure this is not a company of mutes. Perhaps if I make my introductions? I am Elise Basced, daughter of Myra Basced, from outside the walls." 
conversations.from: human
conversations.value: Shadowflick: Bondo Lets out and laugh as he slowly rises from his seat, supporting himself upon his cane   "A Company of Mutes? No, apparently a company of mutes and children who remain in there room dreaming of plans instead of acting.  Bondo shakes his head and chuckles again as he walks to the table
  
    "I am Bondo, son of Jagron. I am happy to make your aquatints Miss Elise   