conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Thelas: Deck (40) &amp; Extra Deck (9) 
   
   Spoiler 
  
  1) Breaker the Magical Warrior
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  6) Magical Citadel of Endymion
  7) Spell Power Grasp
  8) Spell Power Grasp
  9) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  14) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  19) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  24) Magical Exemplar
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  28) Mega Ton Magical Cannon
  29) Frequency Magician
  30) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  36) Book of Moon
  37) Arcane Barrier
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
  
  ((I believe I was told something about rolling not working in the OP, so I'll post my rolls after you, instead.))
conversations.from: human
conversations.value: Shades of Gray: (1d41)[ 11 ]  (1d40)[ 33 ]  (1d39)[ 13 ]  (1d38)[ 30 ]  (1d37)[ 37 ] 
   (1d20)[ 17 ] 
   Field: None 
  {table=head]1|2|3|4|5
  -|-|-|-|-
  -|-|-|-|-[/table]
  
   Hand (5) 
   
   Spoiler 
  Ancient Gear Knight
  Heavy Storm
  Cyber Dragon
  Ancient Gear Workshop
  Ultimate Offering
   
  
   Graveyard 
   
   Spoiler 
  TBA
   
  
   Removed From Play 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Dragon 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Engineer 
   Ancient Gear Engineer 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Red Gadget 
   Green Gadget 
   Yellow Gadget 
   Mobius the Frost Monarch 
   The Earth - Hex Sealed Fusion 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Power Bond 
   Power Bond 
   Power Bond 
   Miracle Fusion 
   Ancient Gear Workshop 
   Mirror Force 
   Mystical Space Typhoon 
   Hand Destruction 
   Hand Destruction 
   Limiter Removal 
   Limiter Removal 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: (5d40)[ 6 ][ 19 ][ 1 ][ 30 ][ 37 ](93) 
  Extras:  (3d40)[ 25 ][ 16 ][ 14 ](55) 
  Turn order:  (1d20)[ 13 ] 
   Deck (35) &amp; Extra Deck (9) 
   
   Spoiler 
  
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  7) Spell Power Grasp
  8) Spell Power Grasp
  9) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  14) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  24) Magical Exemplar
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  28) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  36) Book of Moon
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (5) 
   
   Spoiler 
  
  Breaker the Magical Warrior, Magical Citadel of Endymion, Dark Red Enchanter, Arcane Barrier, Frequency Magician
   
  
  
  LP: 8000
  Graveyard: 0
  RFG: 0
conversations.from: human
conversations.value: Shades of Gray: "It seems that I'm going first, son." 
   (1d36)[ 19 ] 
   "First I play my favourite field card, the almighty Geartown. Next, I summon my Ancient Gear Knight in attack mode. He's a normal monster now, but I can summon him again to give him the effect to ignore your traps when he attacks. But for now I play a facedown. End turn."  The man smiles.
  
   Field: Geartown 
  {table=head]1|2|3|4|5
  -|-|K|-|-
  -|-|F|-|-[/table]
   Ancient Gear Knight: 1800 /600
  
   Hand (3) 
   
   Spoiler 
  
  Heavy Storm
  Cyber Dragon
  Ancient Gear Workshop
   
  
   Graveyard 
   
   Spoiler 
  TBA
   
  
   Removed From Play 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Dragon 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Engineer 
   Ancient Gear Engineer 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Red Gadget 
   Green Gadget 
   Yellow Gadget 
   Mobius the Frost Monarch 
   The Earth - Hex Sealed Fusion 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Power Bond 
   Power Bond 
   Power Bond 
   Miracle Fusion 
   Ancient Gear Workshop 
   Mirror Force 
   Mystical Space Typhoon 
   Hand Destruction 
   Hand Destruction 
   Limiter Removal 
   Limiter Removal 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: My turn. Let's see here... 
  Draw:  (1d40)[ 9 ] . Possible rerolls if duplicate:  (3d40)[ 30 ][ 31 ][ 1 ](62) 
   Deck (33) &amp; Extra Deck (9) 
   
   Spoiler 
  
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  8) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  14) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  24) Magical Exemplar
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  28) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  36) Book of Moon
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (3) 
   
   Spoiler 
  
  Dark Red Enchanter, Frequency Magician, Spell Power Grasp
   
  
   Okay then, here we go.  I'll play my own Field Spell, Magical Citadel of Endymion. Play Arcane Barrier from my hand, putting a spell counter on my Citadel since it's a spell card (1).  Summon Breaker the Magical Warrior ( 1600 + 300 /1000), which comes into play with 1 spell counter on it.  Play Spell Power Grasp, putting a spell counter on my Citadel (2), plus another because it's a spell card (3), and taking another from my Deck into my hand.  If you have no responses, I will then remove one of the three spell counters from my Citadel (2), using its effect to activate Breaker's effect, destroying your spell-or-trap-and-hopefully-mirror-force.  I will then proceed to my Battle Phase and attack your Ancient Gear Knight, which should deal 100 points of damage to you and destroy it, if you have no counters.  At that point, I will end my turn.  (Please note all actions are subject to change if you play anything during my turn.) 
  
  LP: 8000
  Graveyard: 1 (Spell Power Grasp.)
  RFG: 0
  
  Field:
  {table]1|2|3|4|5
   | |BR(1)| |
  | | AB(0)| |
  [/table]
  Field Spell:
  Magical Citadel of Endymion
conversations.from: human
conversations.value: Shades of Gray: "Ah, but you are forgetting something. When Geartown is destroyed (Such as by playing that field spell you just played) I get to summon a monster from my deck. I pick the Ancient Gear Gajiltron Dragon. Does this alter your turn at all?" 
  
  (Ancient Gear Gajiltron Dragon: 3000 ATK. No traps can be used against it when it attacks)
conversations.from: human
conversations.value: Thelas: ((Will you let me just not play the magic citadel or do you want me to keep that in and go from there?))
conversations.from: human
conversations.value: Shades of Gray: ((If you were not aware that playing field spells destroyed the one in play, then that's fine. It's not a commonly known rule. You may retake your turn.))
conversations.from: human
conversations.value: Thelas: ((I thought it was like Magic.
  Magic details on the "world rule", regarding "enchant world cards", are in spoiler.
   
   Spoiler 
  
  420.5i If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”
  
  Note how it's "put into their owners' graveyards", not "destroyed", and wouldn't trigger "destroyed" effects.
   
  . ))
  
  ((Actual content will be inserted at a later date.))
conversations.from: human
conversations.value: Shades of Gray: ((Sadly, this is not the case. The field spell formerly in play is destroyed and sent to the graveyard. And when Geartown is destroyed its effect activates. Regardless, I'm already letting you re-do your turn.))
conversations.from: human
conversations.value: Thelas: My turn. Let's see here... 
   Deck (33) &amp; Extra Deck (9) 
   
   Spoiler 
  
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  8) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  14) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  24) Magical Exemplar
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  28) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  36) Book of Moon
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (3) 
   
   Spoiler 
  
  Dark Red Enchanter, Frequency Magician, Spell Power Grasp, Magical Citadel of Endymion
   
  
   Okay then, here we go.  I'll play Arcane Barrier from my hand.  Summon Breaker the Magical Warrior ( 1600 + 300 /1000), which comes into play with 1 spell counter on it.  I will remove that spell-counter from it (0) to destroy your face-down, and then put another back on with a Spell Power Grasp from my hand (1) (which I can then replace from my deck).  I will then proceed to my Battle Phase and attack your Ancient Gear Knight, which should deal 100 points of damage to you and destroy it, if you have no counters.  At that point, I will end my turn.  (Please note all actions are subject to change if you play anything during my turn.) 
  
  LP: 8000
  Graveyard: 1 (Spell Power Grasp.)
  RFG: 0
  
  Field:
  {table]1|2|3|4|5
   | |BR(1)| |
  | | AB(0)| |
  [/table]
  Field Spell: Shades of Grey's Geartown
  
  
  ((Sorry for delay, was busy.))
conversations.from: human
conversations.value: Shades of Gray: "You destroyed my facedown Ultimate Offering." 
   (1d35)[ 33 ] 
   "Since you have a monster and I do not, I can summon Cyber Dragon to the field. I then play Heavy Storm, destroying your Arcane Barrier and my geartown. This lets me summon my Ancient Gear Gajiltron Dragon to the field. I then play Ancient Gear Workshop to add Ancient Gear Knight to my hand, which I can summon as both of my other monster were not normal summoned, but special summoned. Then, for the final move of my turn, I activate Limiter Removal, doubling the attacks of all my monsters."  The eyes of his various machine monsters all glow, and several loose screws and bolts fall off of his ancient gears.  "And now, I attack. Cyber Dragon will destroy your monster, and my two ancient gear monsters will attack directly."  The old man grins.  "Magic can't stand up to the raw power of steel! Go! Evolution Burst!"  The Cyber Dragon shoots a beam of raw energy, destroying the spellcaster.  "Antique Piercing Lance!"  The Ancient Gear Knight rushes forward, and stabs at the duelist.  "And finally, Ancient Gear Gajiltron Dragon, Ancient Breath!"  The massive construct releases a stream of steam at the player, several loose bolts being carried along with it.  "And that's game, son." 
  
  (Total of 2600+3600+6000=12200 damage)
  
   Field: None 
  {table=head]1|2|3|4|5
  -|K|CD|GD|-
  -|-|-|-|-[/table]
   Ancient Gear Knight: 3600 /600
   Ancient Gear Gajiltron dragon: 6000 /2000
   Cyber Dragon: 4200 /1400
  
   Hand (0) 
   
   Spoiler 
  
  None
   
  
   Graveyard 
   
   Spoiler 
  Ultimate Offering
  Ancient Gear Workshop
  Limiter Removal
  Heavy Storm
   
  
   Removed From Play 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Dragon 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Engineer 
   Ancient Gear Engineer 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Red Gadget 
   Green Gadget 
   Yellow Gadget 
   Mobius the Frost Monarch 
   The Earth - Hex Sealed Fusion 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Power Bond 
   Power Bond 
   Power Bond 
   Miracle Fusion 
   Ancient Gear Workshop 
   Mirror Force 
   Mystical Space Typhoon 
   Hand Destruction 
   Hand Destruction 
   Limiter Removal 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: ...
  
  ...
  
  ... 
  
  Thelas walks over and shakes his opponent's hand.
   
  Another duel? 
  
  ((PS: It's "loose" screws, not "lose" screws. Just thought you should know. And "both of my other monster s "))
conversations.from: human
conversations.value: Shades of Gray: The man grins.  "Now that's the spirit!" 
   (1d20)[ 20 ] 
   (1d40)[ 17 ]  (1d39)[ 18 ]  (1d38)[ 29 ]  (1d37)[ 1 ]  (1d36)[ 2 ] 
   Hand (5) 
   
   Spoiler 
  Green Gadget
  Mobius the Frost Monarch
  Power Bond
  Ancient Gear Golem
  Ancient Gear Gajiltron Dragon
   
  
   Graveyard 
   
   Spoiler 
  TBA
   
  
   RFG 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Engineer 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear 
   Ancient Gear 
   Red Gadget 
   Yellow Gadget 
   The Earth - Hex Sealed Fusion 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Magical Hats 
   Power Bond 
   Power Bond 
   Ancient Gear Workshop 
   Ancient Gear Workshop 
   Mirror Force 
   Heavy Storm 
   Mystical Space Typhoon 
   Limiter Removal 
   Limiter Removal 
   Ultimate Offering 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: (1d20)[ 5 ] 
   (5d40)[ 30 ][ 36 ][ 24 ][ 9 ][ 36 ](135) 
   (3d40)[ 14 ][ 37 ][ 17 ](68) 
   Deck (35) &amp; Extra Deck (9) 
   
   Spoiler 
  
  1) Breaker the Magical Warrior
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  6) Magical Citadel of Endymion
  7) Spell Power Grasp
  8) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  19) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  28) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  37) Arcane Barrier
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (5) 
   
   Spoiler 
  
  Frequency Magician, Book of Moon, Magical Exemplar, Spell Power Grasp, Crusader of Endyminion
   
conversations.from: human
conversations.value: Shades of Gray: (1d35)[ 17 ] 
   "I summon the completely new-fangled Green Gadget, whose effect allows me to add Red Gadget to my hand. I then end my turn." 
  
  {table=head]1|2|3|4|5
  -|-|GG|-|-
  -|-|-|-|-[/table]
   Green Gadget: 1400 ATK 
   Hand (6) 
   
   Spoiler 
  Red Gadget
  Mobius the Frost Monarch
  Power Bond
  Ancient Gear Golem
  Ancient Gear Gajiltron Dragon
  The Earth - Hex Sealed Fusion
   
  
   Graveyard 
   
   Spoiler 
  TBA
   
  
   RFG 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Engineer 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear 
   Ancient Gear 
   Red Gadget 
   Yellow Gadget 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Magical Hats 
   Power Bond 
   Power Bond 
   Ancient Gear Workshop 
   Ancient Gear Workshop 
   Mirror Force 
   Heavy Storm 
   Mystical Space Typhoon 
   Limiter Removal 
   Limiter Removal 
   Ultimate Offering 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: Okay, here we go again. My turn, and it might just come with a good draw. 
   (3d40)[ 28 ][ 29 ][ 28 ](85)  (take the first one not yet used)
   Deck (35) &amp; Extra Deck (9) 
   
   Spoiler 
  
  1) Breaker the Magical Warrior
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  6) Magical Citadel of Endymion
  7) Spell Power Grasp
  8) Spell Power Grasp
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  19) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  32) Magical Dimension
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  37) Arcane Barrier
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (3) 
   
   Spoiler 
  
  Frequency Magician, Crusader of Endyminion, Megaton Magical Cannon
   
  
  
  I'll summon Magical Exemplar ( 1700 /1400), play Spell Power Grasp on it (3, because of M.E.'s effect) and attack your Green Thingimabobber.  Then I set a card face-down and end my turn, if you have no responses.
  
   Facedowns 
   
   Spoiler 
  
  Book of Moon
   
  
   Graveyard(1) 
   
   Spoiler 
  
  Spell Power Grasp
   
conversations.from: human
conversations.value: Shades of Gray: ((Messed up with rolls)
conversations.from: human
conversations.value: Shades of Gray: (1d33)[ 30 ] 
   "I'm sorry that I have to do this to you again, nothing personal. I activate the spell card Power Bond. I use The Earth - Hex Sealed Fusion, the Ancient Gear Golem, and the Ancient Gear Gajiltron Dragon in my hand to summon the Ultimate Ancient Gear Golem. I then activate Limiter Removal, increasing his attack to 17,600. Now, Ultimate Ancient Gear Golem will destroy your Magical Exemplar, and you take 15,900 damage." 
   LP: 7700 
   Field: None 
  {table=head]1|2|3|4|5
  -|-|UAGG|-|-
  -|-|-|-|-[/table]
   Ultimate Ancient Gear Golem: 17,600 /3400
  
   Hand (2) 
   
   Spoiler 
  Red Gadget
  Mobius the Frost Monarch
   
  
   Graveyard 
   
   Spoiler 
  Green Gadget
  Power Bond
  Ancient Gear Golem
  Ancient Gear Gajiltron Dragon
  The Earth - Hex Sealed Fusion
  Limiter Removal
   
  
   RFG 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear 
   Ancient Gear 
   Yellow Gadget 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Magical Hats 
   Power Bond 
   Power Bond 
   Ancient Gear Workshop 
   Ancient Gear Workshop 
   Mirror Force 
   Heavy Storm 
   Mystical Space Typhoon 
   Limiter Removal 
   Ultimate Offering 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: It's not QUITE that easy this time.  I'll activate my face-down card at the end of your Main Phase 1 - Book of Moon! 
  
  ((EDIT: Actually, if I can, I'll use it at the beginning of your Battle Phase before you attack.))
conversations.from: human
conversations.value: Shades of Gray: "Very well. Though during my end phase Ultimate Ancient Gear Golem is not destroyed, but I still take the damage. In addition, during my second main phase I summon Red Gadget, adding Yellow Gadget to my hand." 
   LP: 3300 
   Field: None 
  {table=head]1|2|3|4|5
  -|-|F|RG|-
  -|-|-|-|-[/table]
   Red Gadget: 1300 /1500
   Facedown: Ancient Gear Golem:  4400/ 3400 
   Hand (2) 
   
   Spoiler 
  Yellow Gadget
  Mobius the Frost Monarch
   
  
   Graveyard 
   
   Spoiler 
  Green Gadget
  Power Bond
  Ancient Gear Golem
  Ancient Gear Gajiltron Dragon
  The Earth - Hex Sealed Fusion
  Limiter Removal
   
  
   RFG 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear 
   Ancient Gear 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Magical Hats 
   Power Bond 
   Power Bond 
   Ancient Gear Workshop 
   Ancient Gear Workshop 
   Mirror Force 
   Heavy Storm 
   Mystical Space Typhoon 
   Limiter Removal 
   Ultimate Offering 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: My turn. Come on... 
   (3d40)[ 32 ][ 33 ][ 36 ](101)  (take the first one not yet used)
   Deck (33) &amp; Extra Deck (9) 
   
   Spoiler 
  
  1) Breaker the Magical Warrior
  2) Breaker the Magical Warrior
  3) Breaker the Magical Warrior
  4) Magical Citadel of Endymion
  5) Magical Citadel of Endymion
  6) Magical Citadel of Endymion
  10) Swords of Revealing Light
  11) Defender, the Magical Knight
  12) Crusader of Endymion
  13) Crusader of Endymion
  15) Apprentice Magician
  16) Heavy Storm
  17) Spellcaster's Circle
  18) Dark Red Enchanter
  19) Dark Red Enchanter
  20) Apprentice Magician
  21) Magical Dimension
  22) Defender, the Magical Knight
  23) Defender, the Magical Knight
  25) Magical Exemplar
  26) Magical Exemplar
  27) Mega Ton Magical Cannon
  29) Frequency Magician
  31) Night's End Sorcerer
  33) Sunny Pixie
  34) Sunny Pixie
  35) Book of Moon
  37) Arcane Barrier
  38) Arcane Barrier
  39) Royal Decree
  40) Royal Decree
  
  Extra Deck
  1) Explosive Magician
  2) Explosive Magician
  3) Explosive Magician
  4) Tempest Magician
  5) Tempest Magician
  6) Tempest Magician
  7) Arcanite Magician
  8) Arcanite Magician
  9) Arcanite Magician
   
  
   Hand (3) 
   
   Spoiler 
  
  Frequency Magician, Megaton Magical Cannon, Spell Power Grasp
   
  
   Facedowns 
   
   Spoiler 
  
  Magical Dimension
   
  
   Graveyard(2) 
   
   Spoiler 
  
  2 Spell Power Grasp
   
  
   I will set another face-down card, Normal Summon Crusader of Endymion ( 1900 /1200) to my field, use a second Spell Power Grasp and retrieve a third (6 total on Exemplar).  Then the Crusader will attack your Red Doohickey. That will end my turn.
   
  
  {TABLE]1|2|3|4|5
  ||ME(6)|CoE|
  ||F||
  [/TABLE]
conversations.from: human
conversations.value: Shades of Gray: (1d30)[ 25 ] 
   I flip my Ultimate Ancient Gear Golem back to attack mode. I also set a monster. Ultimate Ancient Gear Golem will attack Magical Exemplar. 
   LP: 2800 
   Field: None 
  {table=head]1|2|3|4|5
  -|-|UAGG|F|-
  -|-|-|-|-[/table]
   Ultimate Ancient Gear Golem:  4400/ 3400 
   Facedown 
   Hand (1) 
   
   Spoiler 
  
  Mobius the Frost Monarch
   
  
   Graveyard 
   
   Spoiler 
  Green Gadget
  Power Bond
  Ancient Gear Golem
  Ancient Gear Gajiltron Dragon
  The Earth - Hex Sealed Fusion
  Limiter Removal
   
  
   RFG 
   
   Spoiler 
  TBA
   
  
   Ancient Gears 
   
   Spoiler 
   
   Ancient Gear Golem 
   Ancient Gear Gadjiltron Chimera 
   Ancient Gear Beast 
   Ancient Gear Beast 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Knight 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear Soldier 
   Ancient Gear 
   Ancient Gear 
   The Earth - Hex Sealed Fusion 
   Geartown 
   Geartown 
   Geartown 
   Ancient Gear Castle 
   Ancient Gear Castle 
   Magical Hats 
   Magical Hats 
   Power Bond 
   Power Bond 
   Ancient Gear Workshop 
   Ancient Gear Workshop 
   Heavy Storm 
   Mystical Space Typhoon 
   Limiter Removal 
   Ultimate Offering 
   Ultimate Offering 
   
  
  Extra Deck:
   
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   Ultimate Ancient Gear Golem 
   
   
conversations.from: human
conversations.value: Thelas: After you Flip Summon it, I'll activate my face-down Quick-Play spell card, putting another two counters on Magical Exemplar.  ((Also, please note that I missed two counters from Book of Moon - this makes 10 counters)).
   The face-down card is... Magical Dimension! I tribute Crusader to Special Summon Frequency Magician in Defense Position (800/ 400 , 1 counter), and to destroy any one monster... hmm... how about Hyper Extreme Ultimate Turbo Mega Ultimate Extremely Ancient Super Gear Golem Electric Boogaloo 3.0 On Fire? 😛 Yes, that sounds good. Will that change anything? 