conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Beelzebub1111: "Hello everyone, Bob Bifford here with my co-commentator Jim Johnson. A great day for another season, right Jim?" 
   "Without a doubt, Bob, and it looks like today's theme is vengance!" 
   "How so, Jim?" 
   "It would seem that today's competitor is the wife of a former competitor who was eaten by a badger in the first round." 
   "I guess she's out to clear the family name from such an embarrassing defeat." 
   "Too bad the Jockey isn't the same, otherwise this revenge might mean somthing. Instead we have DJ Blackbox, a rookie on the scene with some Big Ideas." 
   "Let's head down to the field and see how two newcomers do. 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Teleporting past a door or wall is an automatic forfeit.
  Walls are reinforced stone, Doors are reinforced wood.
  The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.
   
  
   "Good Luck" 
   Aavariel 
conversations.from: human
conversations.value: Zman: Round 1 
    "For Zaavariel!   as she begins to move gracefully down the first corridor Greatsword in one hand, potion in the other.
  
  Initiative (d20+7)[ 22 ] 
  Drink Potion of Mage Armor, move to C4
  
   
   Spoiler 
  
  HP:13/13
  AC:17 FF:14
   
conversations.from: human
conversations.value: Zman: Round 2 
  
  Avaariel opens the door as she readies her blade in a defensive stance.
  
  Move to open the door, ready action Fighting Defensively attack.
  
   
   Spoiler 
  
  HP:13/13
  AC:20 FF:14
   
conversations.from: human
conversations.value: Beelzebub1111: Behind this door is a Burly humanoid. He stands (9D) about 6-1/2 feet tall. He has hairy skin, feral eyes, and a flat nose and chin. He wears studded leather and weilds a wicked looking longsword and a wooden shield. He has a javelin strapped to his back. 
    initiative  - (1d20+1)[ 14 ] 
  Your go.
conversations.from: human
conversations.value: Zman: Round 3 
  
  As the creature acts defensively, Aavariel begins her graceful charge.
  
  Charge to 8D.
  
  Attack (d20+8)[ 24 ] 
  Damage (2d6+6)[ 11 ] 
   
   Spoiler 
  
  HP:13/13
  AC:17 FF:14
  Edit: AC -2 for charging.
   
conversations.from: human
conversations.value: Beelzebub1111: Your foe is caught off guard and falls to your mighty blade in a single hit.