conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 29:  Bob the Destroyer  vs.  Heleroen    
   Map:  
   Spoiler 
   
  
  Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   King Korath - Bob the Destroyer 
   Neftren - Heleroen 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Neftren: (1d20+5)[ 11 ]  for Initiative.
conversations.from: human
conversations.value: king korath: init  (1d20+3)[ 17 ] 
conversations.from: human
conversations.value: king korath: move so that I am standing next to your character, please say where you start, I will be to the right of him.
  
  stats
   
   Spoiler 
  ac17
  hp 13
   
conversations.from: human
conversations.value: Neftren: May I ask as to how you managed to obtain nineteen squares of movement first?
  
  Edit:  Okay you took Quick.  I see.
  
  Ref Question:  What's the Will Save DC to break the Sanctuary effect in order to attack my opponent?
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Per the map, the effect is identical to the sanctuary spell, but with no save allowed.
conversations.from: human
conversations.value: Neftren: Heleroen moves up and out of sight.
  
   
   Spoiler 
  C3 is my new location.
   
  
  
  End turn.
conversations.from: human
conversations.value: king korath: which way did you move?
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  In order for either player to have a NEW location, they first must have an old one.  Match restart, all players announce their STARTING locations, and take 1st actions.
conversations.from: human
conversations.value: Neftren: Are we re-rolling initiative?
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  Nothing was wrong with the initiative rolls, so you can take it from there.
  
  King Korath goes first.
conversations.from: human
conversations.value: king korath: OK, I start in W10, with my great axe in hand.  What is your starting location, so I can take my action.
conversations.from: human
conversations.value: Neftren: Technically I would have won twice, since there are two day gaps between your posts, but whatever.  I'm in C10.
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Two day timer doesn't start from one post to the next.  It starts from the moment the player has something requiring them to post.  For example, if you pass your turn, cast a spell requiring a save, use an ability requiring an opposed check, or trigger a readied action, he has 2 days to post.
conversations.from: human
conversations.value: king korath: move to D10, your turn.
  
  stats
   
   Spoiler 
  ac17
  hp13
   
conversations.from: human
conversations.value: Neftren: Move north, you last see me in B6, then I disappear.
  
  Refs: 
   Spoiler 
  Current Location after double move is C3.
   
  
  
  End Turn.
conversations.from: human
conversations.value: king korath: move to B6, not done, need LoS check please.
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  LOS is established.
  
  Bob the Destroyer is in B6.
  Heleroen is in C3.
  
  Play resumes.
conversations.from: human
conversations.value: king korath: Just enough move, So I move to B3 rage and attack.
  attack  (1d20+8)[ 16 ] 
  damage [roll]3d+12[/roll]
  
  stats
   
   Spoiler 
  ac 15
  hp15
  rage round 1/12
   
conversations.from: human
conversations.value: king korath: damage as I had a typo in the first roll.  End turn.
   (3d6+12)[ 24 ] 
conversations.from: human
conversations.value: Neftren: I take a five foot step diagonally to the northeast, ending in D2.
  I then Rapid Shot you.
  
   (1d20+7)[ 15 ]  to Hit Once
   (1d20+7)[ 24 ]  to Hit Again
  
   (1d6+1)[ 7 ]  to Hit Once
   (1d6+1)[ 3 ]  to Hit Again
  
  Edit:  That's 10 damage total, unless your AC has changed from what was it... 15?
  Edit 2:  The first attack missed, since Rapid Shot applies a -2 penalty, making that roll a roll of 13.  So you only take 3 damage.  My bad.
  
  Your turn.
conversations.from: human
conversations.value: king korath: Ok three damage, so I will move to C2 and then attack you again.
  attack  (1d20+8)[ 26 ] 
  damage  (3d6+12)[ 17 ] 
  
  end turn
  stats
   
   Spoiler 
  ac15
  hp 12
  rage round 2/12
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Bob the Destroyer wins, and collects his prizes. 