conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Shadow_Elf: Okay! So, we both know that the map is  here. 
  
  Buff Round:
   
   Spoiler 
  
  Minor Action: Drink Potion of Clarity. Lose one Healing Surge
  Move Action: Drink Potion of Clarity. Lose one Healing Surge.
   
  
  
  I take the blue starting region. My letter is S.
  
  By the way, don't forget, you get +21 HP, using the 4e PvP Playtest Rules.
  
  We'll roll initiative once you get here and pick a start area/perform your buff round.
conversations.from: human
conversations.value: Mr. Mud: Buff Round 
   Spoiler 
  Minor Action: Drink Potion of Clarity. Lose one Healing Surge
  Move Action: Drink Potion of Clarity. Lose one Healing Surge.
   
  
  ----------------------
  Howw: 
   Spoiler 
  Howw, level 7
  Longtooth Shifter, Ranger
  Build: Two-Blade Ranger
  Fighting Style: Two-Blade Fighting Style
  
  FINAL ABILITY SCORES
  Str 20, Con 10, Dex 15, Int 10, Wis 14, Cha 8.
  
  STARTING ABILITY SCORES
  Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.
  
  
  AC: 21 Fort: 20 Reflex: 18 Will: 16
  HP: 57+21 Surges: 6 Surge Value: 14
  
  TRAINED SKILLS
  Nature +10, Stealth +9, Perception +10, Acrobatics +9, Athletics +14
  
  UNTRAINED SKILLS
  Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance +4, Heal +5, History +3, Insight +5, Intimidate +2, Religion +3, Streetwise +2, Thievery +4
  
  FEATS
  Level 1: Lethal Hunter
  Level 2: Weapon Focus (Heavy Blade)
  Level 4: Two-Weapon Fighting
  Level 6: Two-Weapon Defense
  
  POWERS
  Ranger at-will 1: Hit and Run
  Ranger at-will 1: Twin Strike
  Ranger encounter 1: Dire Wolverine Strike
  Ranger daily 1: Sudden Strike
  Ranger utility 2: Unbalancing Parry
  Ranger encounter 3: Shadow Wasp Strike
  Ranger daily 5: Frenzied Skirmish
  Ranger utility 6: Yield Ground
  Ranger encounter 7: Claws of the Griffon
  
  ITEMS
  Sacrificial Scimitar +2, Addergrease Hide Armor +2, Pinning Scimitar +2, Bracers of Mighty Striking (heroic tier), Amulet of Protection +1, Gloves of Piercing (heroic tier), Sunrod (2), Dagger (6), Potion of Clarity (level 5) (2), Potion of Healing (heroic tier) (2)
   
conversations.from: human
conversations.value: Shadow_Elf: Okay!
  
  Theodore, Repost'd again!
   
   Spoiler 
  
  Theodore Maxwell Wright the Third, level 7
  Goliath, Barbarian
  Build: Rageblood Barbarian
  Feral Might: Rageblood Vigor
  
  FINAL ABILITY SCORES
  Str 20, Con 16, Dex 12, Int 8, Wis 14, Cha 10.
  
  STARTING ABILITY SCORES
  Str 17, Con 13, Dex 12, Int 8, Wis 14, Cha 10.
  
  
  AC: 20 Fort: 21 Reflex: 16 Will: 17
  HP: 67 (+21 is using the HP Houserule)
  Surges: 11
  Surge Value: 17 (+6 if using the HP Houserule)
  
  TRAINED SKILLS
  Perception +10, Nature +12, Athletics +14, Endurance +10
  
  UNTRAINED SKILLS
  Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +5, Heal +5, History +2, Insight +5, Intimidate +3, Religion +2, Stealth +3, Streetwise +3, Thievery +3
  
  FEATS
  Level 1: Deadly Rage
  Level 2: Student of Battle
  Level 4: Goliath Greatweapon Prowess
  Level 6: Weapon Expertise (Heavy Blade)
  
  POWERS
  Barbarian at-will 1: Recuperating Strike
  Barbarian at-will 1: Pressing Strike
  Barbarian encounter 1: Avalanche Strike
  Barbarian daily 1: Swift Panther Rage
  Barbarian utility 2: Tiger's Leap
  Barbarian encounter 3: Blood Strike
  Barbarian daily 5: Silver Phoenix Rage
  Barbarian utility 6: Instinctive Charge
  Barbarian encounter 7: Curtain of Steel
  
  ITEMS
  Inescapable Greatsword +2, Iron Armbands of Power (heroic tier), Horn Tusk Hide Armor +2, Cloak of Resistance +1, Acrobat Boots (heroic tier), Belt of Vigor (heroic tier), Potion of Clarity (2) (level 5), Potion of Healing (heroic tier) (2)
  ============
   
  
  
  I roll initiative and activate "Instinctive Charge", gaining a +5 power bonus to the check.
  
  [roll]1d20+9[/roll]
conversations.from: human
conversations.value: Mr. Mud: Howw rolls initiative, with his normal +5 bonus.
   (1d20+5)[ 6 ] 
  
  I would Crit Fail... 🫤.  Anyway, no need for you to reroll, so take your first turn.  Ninja'd.
conversations.from: human
conversations.value: Shadow_Elf: (1d20+9)[ 27 ] 
  
  I hope that worked!
conversations.from: human
conversations.value: Shadow_Elf: I guess I go first! Oh, and what start area do you want?
conversations.from: human
conversations.value: Mr. Mud: I'll take Red (M5).
conversations.from: human
conversations.value: Shadow_Elf: I move to R20 and then you cease to be able to see me because of the pillar.
   
   Spoiler 
  Finish movement to S20
   
  
  
  End Turn.
conversations.from: human
conversations.value: Mr. Mud: I move to S6 (Move turn) and you also can't see me. Don't forget to move Ole' Teddy.
  
  End of Turn.
conversations.from: human
conversations.value: Shadow_Elf: Move to W15.
  
  End of Turn.
conversations.from: human
conversations.value: Mr. Mud: Howw considers throwing a dagger, but instead moves back to (R6), and readies himself.
  
  EoT
conversations.from: human
conversations.value: Shadow_Elf: Move to X9 then charge to S6 with a melee basic attack.
  
   To Hit:   (1d20+17)[ 36 ] 
   If Hit, Damage:   (1d10+11)[ 13 ] 
conversations.from: human
conversations.value: Mr. Mud: Howw is hit, but quickly regains his composure. His brow furrows as he slashes at the lethargic man.
  
  Minor: Hunter's Quarry on Teddy (note: they're d8s 'cause of lethal hunter)
  Standard: Sudden Strike (both vs. AC)
  
  Offhand attack:
  Hit: (1d20+10)[ 22 ] 
  Damage, if hit (1d8+4)[ 5 ] 
  
  Mainhand attack:
  Hit (1d20+12)[ 23 ] 
  Damage, if hit (2d8+13)[ 23 ]  you're weakened until the end of your next turn
  
  Hunter's Quarry damage, if attack hits  (1d8)[ 7 ] 
  
  EoT
conversations.from: human
conversations.value: Shadow_Elf: Immediate Reaction triggered off of first attack (therefore, before I am weakened) "Curtain of Steel".
  
  To Hit:  (1d20+14)[ 20 ] 
  On a Hit:  (3d10+11)[ 28 ] 
  
  Otherwise, yes, the two attacks both hit.
conversations.from: human
conversations.value: Shadow_Elf: Activating "Potion of Clarity" to re-roll the missed attack roll on "Curtain of Steel".
  
   I pity the fool! 
  
  New To-Hit: (1d20+15)[ 17 ] 
conversations.from: human
conversations.value: Mr. Mud: Misses, and thank god for little Howw. 😦
  
  EDIT: Misses again!
  
   Can't touch this?  Howw smirks
conversations.from: human
conversations.value: Shadow_Elf: OOC: Damn, second attack  also  misses.... I bet you are SO glad you took Two-Weapon Defense right now...
conversations.from: human
conversations.value: Mr. Mud: OOC: Shall I make an OOC thread? Not yet...
  
  And hells yes I am! 😁. Or else I'd be minced cat.
conversations.from: human
conversations.value: Shadow_Elf: My Turn:
  OOC: I am Weakened! Damn you, Mr. Mud!
  
   I pity the fool a little bit more, now. He's not going to know what hit him!  shouts Teddy, ignorant of the fact that Howwy is standing right in front of him 😁.
  
  I use "Inspiring Word", a daily power from my Warlord multiclass, to spend a healing surge and regain  (2d6+22)[ 28 ]  hitpoints.
  
  Then, I use "Silver Phoenix Rage" (OOC: I don't care if I am weakened! Its Cajun Kitty Stew Tonight!)
  
  To Hit:  (1d20+14)[ 17 ] 
  On a hit:  (2d10+11)[ 23 ]  fire damage (halved, because I am weakened) and ongoing 5 fire damage (save ends).
  
  Effect: I gain Regen 3 and a little surprise to store for later.
  
  EoT.
conversations.from: human
conversations.value: Shadow_Elf: OOC: Damn! Another miss! Teddy, wake up! We've got a cat to kill! No more of this slacking business. Also, my bonus from "Inescapable Weapon" is now @ +2. Beware!
conversations.from: human
conversations.value: Mr. Mud: OOC: Are you still raging even if the attack misses 🤨? *never checked out 4d barbarians... 😛*
  
  Howw smirks, and retorts  What, that big sword of yours too slow for me? 
  
  Standard: Twin Strike
  
  Offhand:
   (1d20+10)[ 20 ] 
   (1d8+4)[ 9 ] 
  Mainhand:
   (1d20+10)[ 26 ] 
   (1d8+4)[ 8 ] 
  
  If any hit, HQ Damage  (1d8)[ 4 ] 
conversations.from: human
conversations.value: Shadow_Elf: OOC: Yes I am still raging, despite the miss. And I regain +3 HP!
  Now, the fun begins 😏.
  
  I use "Rage Strike", which expends the use of "Swift Panther Rage" and turns it into a simple 3[W] attack 😁.
  
   Teddy  SMASH!  
  
  To Hit:  (1d20+16)[ 29 ] 
  On a Hit:  (3d10+12)[ 23 ] 
  
  Turn not over, waiting for results of this.
conversations.from: human
conversations.value: Shadow_Elf: Okay, it is a hit!
  
  Now, I use "Stone's Endurance". I get Resist 10 ALL until the end of my next turn. I then spend an Action Point to use "Avalanche Strike".
  
   AND TEDDY SMASH  AGAIN!  
  To Hit:  (1d20+14)[ 33 ] 
  On a Hit:  (3d10+15)[ 23 ] 
  
  Regardless of whether I hit, my AC is @ 16 until the end of my next turn. Good thing I have resist 10 all! 😎
conversations.from: human
conversations.value: Mr. Mud: Howw manages to block the attack with both his scimitars, but the sheer force of Teddy's... "SMASH"... carried on and hits him!
  
  After you're turn, that's it for me tonight.
  
  EDIT: Sorry, but my Gloves of Piercing are going to  burst  your bubble... 😎.
conversations.from: human
conversations.value: Shadow_Elf: Me too. We shall finish what we have started tomorrow. Good game so far! Howw is "owwing" (Ka-Pun) @ 19 HP, by my count. Your turn whenever you get back tomorrow.
conversations.from: human
conversations.value: Mr. Mud: Eeps, that was nifty... Oh well, Howw shall rise up, and fight again!
  
  ... Or run.
  
  Also,
   EDIT: Sorry, but my Gloves of Piercing are going to burst your bubble... See: Your attacks bypass resistances of 10 or lower. 
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Eeps, that was nifty... Oh well, Howw shall rise up, and fight again!
  
  ... Or run.
  
  Also, 
   
  
  Back!
  
  Those Gloves of Piercing are mean. But I have faith in Teddy. And even if that faith is not well placed, I have a contingency. I always have a contingency. 😎
conversations.from: human
conversations.value: Mr. Mud: ((And, back as well... Now for my turn. Also, check recruitment... We might 2v2 later, if you're up for that))
  
  Howw glares at Teddy, his head still dizzy, and he's not ready for words.
  
  Minor Action: Healing Pot, kicks me to 29 HP
  Standard action: Claws of the Griffin vs AC
  
  Main hand:
  To Hit:  (1d20+12)[ 18 ] 
  Damage:  (2d8+9)[ 17 ] 
  Offhand:
  To Hit:  (1d20+10)[ 27 ] 
  To Hit:  (1d8+9)[ 14 ] 
  
  If I deal damage this turn, Quarry damage  (1d8)[ 5 ] 
  
  Not end of turn yet, I can use action points too 😏.
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   ((And, back as well... Now for my turn. Also, check recruitment... We might 2v2 later, if you're up for that))
  
  Howw glares at Teddy, his head still dizzy, and he's not ready for words.
  
  Minor Action: Healing Pot, kicks me to 29 HP
  Standard action: Claws of the Griffin vs AC
  
  Main hand:
  To Hit: [roll0]
  Damage: [roll1]
  Offhand:
  To Hit: [roll2]
  To Hit: [roll3]
  
  If I deal damage this turn, Quarry damage [roll4]
  
  Not end of turn yet, I can use action points too 😏. 
   
  
  So, its a no-action to draw pots in combat? Sounds fair.
  Also, both hit. Ouchies. I still have my contingency plan, though.
conversations.from: human
conversations.value: Mr. Mud: If that's fine with you? Yeah, then no action.
  
  Anyway, I'm using an action point, and using Frenzied Skirmish:
  
  Main hand:
  To Hit:  (1d20+12)[ 23 ] 
  Damage:  (1d8+9)[ 13 ] 
  
  Offhand:
  To Hit:  (1d20+10)[ 19 ] 
  To Hit:  (1d8+9)[ 12 ] 
  
  If one hits, you're dazed until the end of my next turn. If both hit, you dazed and slowed until the end of my next turn.
  
  I'm then using my move action, to using another pot, kicking me to 39.
conversations.from: human
conversations.value: Mr. Mud: I think I killed you, no? My math says I've dealt 117 damage so far. Also, I'm getting really lucky with rolls.
conversations.from: human
conversations.value: Shadow_Elf: I used Inspiring Word earlier, for 28 HP. So I -would- be @ -1 HP...
  
  I activate an immediate action off the second attack to use Silver Phoenix Rage's Contingency (contingent on the second hit, before the secondary effects kick in based on # of hits).
  
  I spend a surge. I am @ 21 HP now. My turn 😏.
conversations.from: human
conversations.value: Shadow_Elf: I use "Blood Strike". Since you're -just- bloodied, it is a(nother) 3[W] attack. Fun times!
  
  C'mon, dice. I just need a 9+ on each d10 and this is all over!
  
  To Hit:  (1d20+14)[ 33 ] 
  On a Hit:  (3d10+13)[ 25 ] 
conversations.from: human
conversations.value: Mr. Mud: Is that EoT?
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Is that EoT? 
   
  
  I am dazed, so yes. Also, that is my THIRD 19! So close to crits so many times over!
conversations.from: human
conversations.value: Mr. Mud: Heh, wish you had my scimitars eh?
  
  Hmm... what to do....
  
  (Editting this post soon)
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Heh, wish you had my scimitars eh?
  
  Hmm... what to do....
  
  (Editting this post soon) 
   
  
  Scimitars still only crit on a Natural 20 😛. If it had been three 20s, then I might be wishing otherwise.
conversations.from: human
conversations.value: Mr. Mud: Originally Posted by Shadow_Elf 
   Scimitars still only crit on a Natural 20 😛. If it had been three 20s, then I might be wishing otherwise. 
   
  
  Ah, right... Then what the hell was I thinking of... 😛.
  
  Anyway, Turn:  Teh Mapz 
  
  Standard: Shadow Wasp Strike
  
  To Hit:  (1d20+12)[ 16 ] 
  Damage:  (2d8+9)[ 19 ] 
  
  HQ damage, you know the drill:  (1d8)[ 2 ] 
  
  Turn not done yet, waiting for results... *crosses fingers*.
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Ah, right... Then what the hell was I thinking of... 😛.
  
  Anyway, Turn:  Teh Mapz 
  
  Standard: Shadow Wasp Strike
  
  To Hit: [roll0]
  Damage: [roll1]
  
  HQ damage, you know the drill: [roll2]
  
  Turn not done yet, waiting for results... *crosses fingers*. 
   
  
  Miss! Yes! Hurray!. That would have dropped me.
conversations.from: human
conversations.value: Mr. Mud: Potion of clarity time!
  
   (1d20+13)[ 16 ] 
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Potion of clarity time!
  
  [roll0] 
   
  
  Another Miss!  YES !
  
  My turn? 😁
conversations.from: human
conversations.value: Mr. Mud: ......................
  
  This is looking bad...
  
   (1d20+13)[ 19 ] 
  
  Also, EoT... for now... 🫤😛
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   ......................
  
  This is looking bad...
  
  [roll0]
  
  Also, EoT... for now... 🫤😛 
   
  
   ANOTHER MISS!? 
conversations.from: human
conversations.value: Mr. Mud: Looks that way... If you're AC is back to normal.
conversations.from: human
conversations.value: Shadow_Elf: After narrowly dodging Howwy's attack, and both his double-takes, Teddy is angry. You will not like him when he is angry.  Stop trying to hit me and  HIT ME! . .
  
  Minor Action: Drink Healing Potion. +10 HP!
  Minor Action: Drink Healing Potion. +10 HP!
  
  Standard Action: Recuperating Strike
  
   Teddy is OVER 9000! .
  
  To Hit:  (1d20+14)[ 32 ] 
  On Hit:  (1d10+12)[ 17 ]  damage and Teddy gains +8 Temporary HP.
conversations.from: human
conversations.value: Shadow_Elf: You're unconscious. You get one Death Saving Throw. On a Natural 20, you can spend a surge. Otherwise, Teddy Double Coup-De-Graces you on my next turn.
conversations.from: human
conversations.value: Mr. Mud: (1d20)[ 11 ] 
  
  Good game, and even if I make the save 😛. I'm already workin' on my Feylock.
conversations.from: human
conversations.value: Shadow_Elf: Double CdG. For fun, I calculate damage 😛.
  
  Damage of First Attack (Recuperating Strike):  (3d6+22)[ 37 ] 
  Damage of Melee Basic Attack from Rampage:  (3d6+22)[ 33 ] 
conversations.from: human
conversations.value: Shadow_Elf: You take 70 damage. Howwy is reduced to a fine paste. 😛
  
  Very Good Game! That was a  real  nail-biter! It came down to a few (un)lucky rolls in the end, which is a sure sign of how close it was.
conversations.from: human
conversations.value: Mr. Mud: Heh, very true... I admit, at some points, I was almost afraid to post and see the roll results. Now, shall I make a general OOC thread, or a chat thread or something? And What are you going to be, if I'm a fey warlock?
conversations.from: human
conversations.value: Shadow_Elf: Originally Posted by Mr. Mud 
   Heh, very true... I admit, at some points, I was almost afraid to post and see the roll results. Now, shall I make a general OOC thread, or a chat thread or something? And What are you going to be, if I'm a fey warlock? 
   
  
  My computer with the D&amp;D Tools is having... issues. It'll be awhile before I can get any char but Teddy ready to use.
conversations.from: human
conversations.value: Mr. Mud: I see. I guess I'll make me 'lock with some healing, then 😛.
conversations.from: human
conversations.value: Shadow_Elf: We cannot both be strikers. However, by taking the monitor off of the Mac, I managed to get the PC with the tools working. I should have a char, a mixed cleric, done in under an hour.
conversations.from: human
conversations.value: Mr. Mud: Wahoo for ingenuity! And okay, I'm trying to scope out a level 6 item...