conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 110:  Saiya Ainsborough  vs.  ANTE    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Saiya Ainsborough  - Sallera
   ANTE  - TheFallenOne
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: TheFallenOne: Greetings
   (1d20-3)[ 15 ] 
  
  need to look up that Dragonmark before deciding purchases
conversations.from: human
conversations.value: Sallera: Back to the Arena, eh?  This seems like an interesting match-up.
  
  Init:  (1d20+3)[ 11 ] 
  
  The dragonmark's Gust of Wind x2, Updraft x1.  Still considering purchases; I'm not sure if there's much of anything that's going to help here.
conversations.from: human
conversations.value: TheFallenOne: who, you or me? Looks like we both had a bit of a time off
  
  well, I don't want a mount and I don't want to fall. Let's try a trick I've held back for a long time
  
  Psionic Tattoo of Expeditious Retreat ML 1 - 100 GP
  Spell to Power Erudite, Scribe Tattoo feat
  
  just to avoid another boring ranged fight because I can't catch my opponent
conversations.from: human
conversations.value: Sallera: Hah, Spell to Power.... decided it was time for another metagame change?  Well, I don't mind for this match, it'll make things more interesting.  I think I'll just get a potion of Lesser Vigor to extend my lifespan a little, and a tanglefoot bag for emergencies.  Go ahead and start if you've nothing else to pick up.
conversations.from: human
conversations.value: TheFallenOne: *shrug* I found this trick for personal range spells well over a year ago, but had no match yet where it'd've been really useful. And I want to get to use my breath weapon another time 😎
  
  oh, I'll also get a sunrod. If that changes nothing
  Start in Y13, normal shield equipped, holding lit bullseye lantern and lit sunrod
  
    ANTE Turn 1  
  
  Move to W12
  drop lantern in V12(centered U12/V13, pointing west), sunrod to mouth
  Tap tattoo
  
   done 
  
  Stats
   
   Spoiler 
  HP 9/9
  AC 19, Touch 11, FF 28
  Psionically Focused
  3/3 PP
  Rageclaws shaped
   
conversations.from: human
conversations.value: Sallera: Aw, you remembered the sunrod. 😛
   Saiya Ainsborough, Round 1 
  
  Starting in B13, armoured, wielding longsword and shortspear.
  Move to D11-&gt;I11; Jump:  (1d20+7)[ 15 ] .
  Swift: Enter Hunter's Sense.
  Ready action: 
   Spoiler 
  Gust of Wind if ANTE attempts to enter S9-S12, or any of the pit squares adjacent to Saiya's current platform.
   
  
  
  Stats: 
   Spoiler 
  HP 12/12, AC17 (13, 14)
  SLAs:
  Gust of Wind 2/2
  Updraft 1/1
  Maneuvers:
  Steely Strike
  Wolf Fang Strike
  Moment of Perfect Mind
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: err, I expect that's a gust to trigger whenever I'm within 60 ft and have empty air below my feet. Making it effectively a save or die...
  Inconvenient, but I contemplated Enlarge Person for this exact reason and turned it down.
  
    ANTE Turn 2  
  
  move: draw mace
  Standard: Ready Action
   
   Spoiler 
  move if Saiya tries to move, ready, attack, end turn
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 9/9
  AC 19, Touch 11, FF 18
  Psionically Focused
  3/3 PP
  Rageclaws shaped
  Expeditious Retreat 9/10
   
conversations.from: human
conversations.value: Sallera: Well, I didn't  expect  you to fall for it, but it was worth a shot.  I haven't gotten to ditch anyone yet.
  
   Saiya Ainsborough, Round 2 
  
  Free: Shortspear to sword hand.
  Move: Draw potion.
  Standard: Drink potion.
  Free: Shortspear to free hand.
  
  Stats: 
   Spoiler 
  HP 12/12, AC17 (13, 14)
  Active Effects: Lesser Vigor 11 rounds
  SLAs:
  Gust of Wind 2/2
  Updraft 1/1
  Maneuvers:
  Steely Strike
  Wolf Fang Strike
  Moment of Perfect Mind
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: can't fault you for trying. I think it would be less obvious if the Dragonmark was, you know, actually worth the feats outside the special setup of this map.
  
  Anyway, readied triggers when ending turn. I move to L12-&gt; K11, autosucceeding on the jumps with +9 overall thanks to +12 from speed.
  
    ANTE Turn 3  
  
  step to J11
  sunrod to hand
    Err... Acid. Let's go with acid  - (1d8)[ 7 ]  halved, Reflex 14 halves again
    Entangled  - (1d4)[ 1 ] 
    Cooldown  - (1d4-1)[ 0 ] 
   done 
  
  Stats
   
   Spoiler 
  HP 9/9
  AC 19, Touch 11, FF 18
  Psionically Focused
  3/3 PP
  Rageclaws shaped
  Expeditious Retreat 8/10
   
conversations.from: human
conversations.value: Sallera: Oh, I didn't build Saiya for this map, I just wanted to use the Mark of Storm.  It's stylish. 😛  Besides, it's also useful for knocking small characters prone and then splatting them with a Wolf Fang, and Updraft would come in handy in a less flat arena.
  
  Anyway, Reflex:  (1d20+4)[ 19 ] 
   Saiya Ainsborough, Round 3 
  
  Standard: Steely Strike with the longsword.
  Attack:  (1d20+6)[ 9 ] 
  Damage:  (1d8+3)[ 9 ] 
  
  Stats: 
   Spoiler 
  HP 12/12, AC15 (11, 14)
  Active Effects: Lesser Vigor 10 rounds, entangled 1 round
  SLAs:
  Gust of Wind 2/2
  Updraft 1/1
  Maneuvers:
   Steely Strike 
  Wolf Fang Strike
  Moment of Perfect Mind
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: Come to think of it, would've been awesome against Terran's Krunk too. Good chances of just pushing the tiny dragon out of the map.
  
    ANTE Turn 4  
    Ongoing acid  - (1d6)[ 6 ] 
  sunrod to hand
  [roll=Do I have to sing again if I use fire?]1d8[/roll] halved, Reflex 14 halves again
    Entangled  - (1d4)[ 3 ] 
    Cooldown  - (1d4-1)[ 0 ] 
  sunrod to mouth
  
   done 
  
  Stats
   
   Spoiler 
  HP 9/9
  AC 19, Touch 11, FF 18
  Psionically Focused
  3/3 PP
  Rageclaws shaped
  Expeditious Retreat 7/10
   
conversations.from: human
conversations.value: TheFallenOne: ah, was a '?' one of those things that caused a roll tag to glitch? Luckily lack of an edit stamp shows no tampering happened despite red text
    less fancy then  - (1d8)[ 5 ] 
conversations.from: human
conversations.value: Sallera: Ouch, max acid.  Can't take much more of that...
  
  Reflex:  (1d20+4)[ 6 ] 
   Saiya Ainsborough, Round 4 
  
  Move to J10.
  Standard: Bull rush, provoking AoO.
  Strength:  (1d20+3)[ 15 ] 
  
  Stats: 
   Spoiler 
  HP 6/12, AC15 (11, 14)
  Active Effects: Lesser Vigor 9 rounds, entangled 3 rounds
  SLAs:
  Gust of Wind 2/2
  Updraft 1/1
  Maneuvers:
   Steely Strike 
  Wolf Fang Strike
  Moment of Perfect Mind
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: AoO  - (1d20+3)[ 23 ] 
   (1d8+3)[ 10 ] 
    opposed bull rush  - (1d20+3)[ 12 ] 
conversations.from: human
conversations.value: Sallera: Heh, well, no need to confirm  that  crit.
conversations.from: human
conversations.value: TheFallenOne: great Scott, the dice seem to like me in this match
  
   (1d20+3)[ 23 ] 
   (1d8+3)[ 4 ] 
conversations.from: human
conversations.value: TheFallenOne: Originally Posted by Sallera 
   Heh, well, no need to confirm  that  crit. 
   
  
  I still did with another 20 O.o crazy
  
  well, that was over way faster than expected. Blame the dice, in this case nobody can object 😉
conversations.from: human
conversations.value: Sallera: Aye.  I figured my chances with the bull rush were still better than my chances of hitting with a Wolf Fang while entangled, and if I'd gotten lucky, I could have pushed you all the way off and saved myself with an Updraft. 😛
conversations.from: human
conversations.value: TheFallenOne: yes, mathematically it was the best choice at that point I think, you took too much damage already and ANTE is a battle-of-attrition type with the Rageclaws and deathdelaying Time mantle(that one's  crazy )
  
  What I don't get - why spiked shield instead of spiked armor? Former loses shield bonus when TWFing.
conversations.from: human
conversations.value: Sallera: Hm, spiked armour probably would have been better, but I never really used the shield anyway.  Always ended up wielding spear and sword for the ranged option and free hand.
conversations.from: human
conversations.value: TheFallenOne: And another point is that TWFing with a spiked armor looks pretty strange when you think about it. I guess we both noticed that when trying to make descriptive texts for Grimmgang's Wolf Fang Strikes.
  
  Anyway, has been a fun though short match 🙂
conversations.from: human
conversations.value: Psionic Dog: Master Ref Psidog  
   Critical Win! ANTE takes the prize. 