conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Mushroom Ninja: Allright lets do this!
  
  What arena/buff situation would you like.  I'm cool with anything.
conversations.from: human
conversations.value: PhoenixRivers: Not picky on Arena...
  
  2 rounds sound good, and any all-days you may have?
conversations.from: human
conversations.value: Mushroom Ninja: Alright sounds good.
  
  Lets use collumns:
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
   
   Spoiler 
  Buffrounds:
  Round 1 -- Scratch my nose
  Round 2 -- Activate Blink ability from Mark of the blink Dog
   
conversations.from: human
conversations.value: PhoenixRivers: Sure.  I'll start in F2.
  
  Buffs 
   Spoiler 
  All Day:  Oil of GMW +5 on Armor spikes and Spiked Chain.
  Round 1:  Activate Thicket of Blades Stance, Activate Tattoo of Touchsight
  Round 2:  Shift +5 bonus on armor spikes to saves vs spells, Activate tattoo of Expansion.  Activate Animal Devotion, +6 Sacred Bonus to Str.
   
  
  
  At the end of buff rounds, I occupy all squares from E2 to G4 (15x15).
  
  Initiative:  (1d20+5)[ 6 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Init:  (1d20+8)[ 16 ] 
  
  Starting position: F12
conversations.from: human
conversations.value: Mushroom Ninja: Alright, I go first
  
  Swift Action
   
   Spoiler 
  Deactivate Blink
   
  
   Before you stands a short, fat man with greasy brown hair and beady eyes.  He carries a bow and wears only a cloak, pair of gloves, belt, and codpiece.  He leers at you and draws an arrow. 
  
  Full Round Action: UNLOAD ARROWEY DEATH! (Note: Each arrow I fire splits into two separate arrows (attack rolls/damage rolls rolled separately))
  
   Attack:  (1d20+27)[ 34 ]   Damage:  (1d8+10)[ 14 ]  +1 CON
   Attack:  (1d20+27)[ 46 ]   Damage:  (1d8+10)[ 13 ]  +1 CON
   Attack:  (1d20+27)[ 39 ]   Damage:  (1d8+10)[ 17 ]  +1 CON
   Attack:  (1d20+27)[ 45 ]   Damage:  (1d8+10)[ 14 ]  +1 CON
   Attack:  (1d20+22)[ 33 ]   Damage:  (1d8+10)[ 11 ]  +1 CON
   Attack:  (1d20+22)[ 31 ]   Damage:  (1d8+10)[ 16 ]  +1 CON
   Attack:  (1d20+17)[ 25 ]   Damage:  (1d8+10)[ 14 ]  +1 CON
   Attack:  (1d20+17)[ 28 ]   Damage:  (1d8+10)[ 14 ]  +1 CON
conversations.from: human
conversations.value: PhoenixRivers: Your attack provokes an AoO.
  
  I choose Trip.  This provokes an AoO.  If you are eligible to take one at 45 feet, go for it.  Otherwise:
  
  Touch Attack:  (1d20+34)[ 53 ] 
  If hit, Opposed Str:  (1d20+31)[ 37 ]  -8 = 29
  
  If you are tripped, you are ineligible to fire most ranged weapons.
conversations.from: human
conversations.value: Mushroom Ninja: Ah, but I have mark of the shooting star -- the Name ability means I don't provoke.
conversations.from: human
conversations.value: PhoenixRivers: In that case:
  
  Mark of the Lash on the first attack:  (1d20+34)[ 44 ] 
  If this hits your touch AC, your 1st 2 shots are expended without effect. (negating the 1st attack prevents the arrow from being able to split.)
conversations.from: human
conversations.value: Mushroom Ninja: A hit! A palpable hit!
conversations.from: human
conversations.value: PhoenixRivers: Now roll a 20% miss chance on the remaining shots, for my mark of the Tempest.
  
  EDIT:  FYI:  The 25 foot tall behemoth of a scaled orc has massive billowing wings, a chain shirt glistening with huge armor spikes, and wields a wicked looking spiked chain.
conversations.from: human
conversations.value: Mushroom Ninja: As a free action, I use Mark of the Blink Dog's Dim Door ability and 'port to L12
conversations.from: human
conversations.value: PhoenixRivers: Miss Chances for remaining attacks:
  (1 misses on any)
  Attack 3:  (1d5)[ 1 ]  (missed)
  Attack 4:  (1d5)[ 2 ] 
  Attack 5:  (1d5)[ 4 ] 
  Attack 6:  (1d5)[ 4 ] 
  Attack 7:  (1d5)[ 5 ] 
  Attack 8:  (1d5)[ 1 ]  (missed)
conversations.from: human
conversations.value: Mushroom Ninja: Miss Chances (Low misses):
   (1d100)[ 19 ] 
   (1d100)[ 39 ] 
   (1d100)[ 82 ] 
   (1d100)[ 87 ] 
   (1d100)[ 60 ] 
   (1d100)[ 33 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Lets use your rolls -- you got them in first.
  
  Oh yeah, and that's the end of my turn
conversations.from: human
conversations.value: Mushroom Ninja: I just realized how late it is.  I've got a 9AM class tomorrow so I'm going to have to turn in for the night.  I guess we can finish up the match tomorrow.
conversations.from: human
conversations.value: PhoenixRivers: Move to A10-C12.
  Power attack for 13.  Take penalty to AC.
  All attacks are directed against your bow until it breaks (or unless the 1st attack that hits it deals no damage).  These are sunder attempts.
  
  Remaining attacks are directed against you.
  The first attack that hits you in the round (not your bow) will require you to make a DC 31 Reflex save or be  Slowed  for 1 round.
  All attacks that hit you (including the first, but only attacks that hit you, not your bow) will require you to make a DC 23 Fortitude save or be  Slowed  for 3 rounds.
  
  Attack:  (1d20+34)[ 44 ] 
  If Hit:  (3d6+53)[ 67 ]  (ignores magical miss chances, ignores first 20% of nonmagical miss chances)
  
  
  (swift) Belt of Battle, 3 charges:
  
  Attack:Attack:  (1d20+34)[ 35 ]  (auto miss)
  If Hit:  (3d6+53)[ 64 ]  (ignores magical miss chances, ignores first 20% of nonmagical miss chances)
  
  Attack:  (1d20+34)[ 39 ] 
  If Hit:  (3d6+53)[ 65 ]  (ignores magical miss chances, ignores first 20% of nonmagical miss chances)
  
  Attack:  (1d20+29)[ 42 ] 
  If Hit:  (3d6+53)[ 61 ]  (ignores magical miss chances, ignores first 20% of nonmagical miss chances)
  
  Attack:  (1d20+24)[ 34 ] 
  If Hit:  (3d6+53)[ 59 ]  (ignores magical miss chances, ignores first 20% of nonmagical miss chances)
  
  Edit:  All rolls against your weapon are opposed by your attack roll.  However, As I am a huge creature with a 2 handed weapon, I have an additional +12 bonus to each of these attacks.  This should make attack 1 and attack 3 (if necessary) auto-hits, if your attack bonus is 27.
  
  Standard Hardness and HP for a projectile weapon is 5, and 5.  A +5 bow would have hardness 15, and 55 HP. By that, the even a +5 bow will crack by the 2nd attack.
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by PhoenixRivers 
   Move to A10-C12. 
   
  
  What's your path to get there?
  
  Also, how high is the ceiling?
conversations.from: human
conversations.value: PhoenixRivers: When Saph originally used the map, it was 30.  My overall goal is to be over 30 feet but no more than 70 (my reach is 70 feet).
  
  Path: E2-G4 &gt; E3-G5 &gt; D4-F5 (squeezing on D4) &gt; C5-E7 &gt; B6-D8 &gt; A7-C9 &gt; A10-C12
conversations.from: human
conversations.value: Mushroom Ninja: Do I have LoS on you while you're in B6-D8 and C5-E7?  I tried sketching out the sightlines on Graph paper, and it looked like it worked, but I may have messed up.
conversations.from: human
conversations.value: PhoenixRivers: I'll buy it.  Seems borderline, but ok.  Only to B6, C5, and E6, and I have cover.  Distance needs to be traced to one of those squares.
conversations.from: human
conversations.value: Mushroom Ninja: Alright, I checked it again and yes I do have LoS
  
   
  
  Okay, due to Mark of the Shooting star, your movement threatens an AoO
  
  I'm going to use Stand Still to try to and keep you stuck.
  
  AoO (the arrow splits):
  
   (1d20+27)[ 35 ]  Reflex Save: 10 +  (1d6+10)[ 16 ] 
   (1d20+27)[ 37 ]  Reflex Save: 10 +  (1d6+10)[ 13 ] 
  
  Oh, btw, my attacks are force effects.  I forgot to mention that earlier.
conversations.from: human
conversations.value: PhoenixRivers: It threatens at 40 feet?  At I remember, it's IL/2...  Which, at level 13, is 30 feet.  Every other diagonal costs 2 movement, which puts it at 40 total feet.  How far do you threaten?
conversations.from: human
conversations.value: Mushroom Ninja: The Essence Ability of Mark of the Shooting Star doubles the range.
  
  
   
   Originally Posted by Weapon Marks 
   Essence: (Ex) You double the range limit for any special ranged attacks or bonuses to ranged attacks (such as precision damage, Point Blank Shot, or the area you threaten with a bow). 
   
conversations.from: human
conversations.value: PhoenixRivers: Fair enough.  Need a nat 20 on each.
  
  Reflex Save 1:  (1d20)[ 10 ] 
  Reflex Save 2:  (1d20)[ 20 ] 
  
  I'm assuming I'm stopped.
conversations.from: human
conversations.value: PhoenixRivers: Do you ignore cover?
conversations.from: human
conversations.value: Mushroom Ninja: No, cover applies -- I figured you would add it to your AC.
conversations.from: human
conversations.value: PhoenixRivers: Originally Posted by SRD 
   Cover and Attacks of Opportunity
  
  You can’t execute an attack of opportunity against an opponent with cover relative to you. 
   
  
  You can't make AoO's against foes with cover.
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by PhoenixRivers 
   You can't make AoO's against foes with cover. 
   
  
  Woah, I totally forgot that.  Nice save.
  
  In that case I'll use Mark of the Blink dog to go Blinking as an instantaneous action.
conversations.from: human
conversations.value: PhoenixRivers: Fair enough.  However, I have the Pierce Magical Concealment Feat.
  
  This means I ignore the miss chances from magical effects that provide concealment effects.
  
  Further, I have Touchsight, which negates invisibility.  That reduces the standard miss chance from  Blink  to 20%.
  
  My mark selection negates the first 20% of any concealment.
conversations.from: human
conversations.value: Mushroom Ninja: Miss chances (1 Misses):
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ]  
  
  Wait, so no miss chance?
conversations.from: human
conversations.value: PhoenixRivers: Again.  Touchsight negates invisibility.  The blink spell states that in cases such as this, the miss chance is 20%.  I negate 20% of miss chance.  That brings the miss chance to 0%.
  
  EDIT:  The mark in question is Mark of the Demodand. (Outsider mark)
conversations.from: human
conversations.value: Mushroom Ninja: In that case: Blarg I are dead.
  
  Well played! That was a very fun match (though I can never forgive myself for forgetting to use Mark of the Dreaming to fly, but oh well).
conversations.from: human
conversations.value: PhoenixRivers: 70 foot reach...  I can reach pretty much the entire arena, floor to ceiling, sadly enough.
  
  That's a solid build.  I need to work with mark of the shooting star next.
conversations.from: human
conversations.value: Mushroom Ninja: Yeah, Shooting Star has some cool options.  My favorite are Mage Slayer and Stand Still. 😁
conversations.from: human
conversations.value: PhoenixRivers: The key is boosting the damage, and ignoring cover.
conversations.from: human
conversations.value: Mushroom Ninja: Well, Damage doesn't need to be boosted all that much.  Mark of the Baatezuu covers all of your CON damage needs.  Waitaminute -- I forgot to have you make the saves vs. poison.  Oh well, I'm pretty sure an extra 1d4 CON damage or two wouldn't drop you.
conversations.from: human
conversations.value: PhoenixRivers: No, I meant to make sure that your Stand Still sticks.