conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: In which we discover just how much Glyph of Warding needs to be banned.
  
  -
  
  Preferences regarding map or buff rounds?
conversations.from: human
conversations.value: Glimbur: You asked for two rounds in the chat, and that's... acceptable.  I can't promise I'll do anything intelligent with them though.
  
  Setting... whatever.  A random roll selected the Temple, and I'm ok with that.
conversations.from: human
conversations.value: Tanaric: Map: 
   Spoiler 
   
   
  
  
  Buff rounds: 
   Spoiler 
  All day: 
   Spoiler 
  None. I'm using precisely two spells for the purpose of this little experiment.
   
  
  
  Round 1: 
   Spoiler 
  Cast Fly. Fly up to +30.
   
  
  Round 2: 
   Spoiler 
  Cast Superior invisibility from scroll. Fly up to +60.
   
  
   
conversations.from: human
conversations.value: Glimbur: Buff Rounds
   
   Spoiler 
  
  I place a tree at X 13 and another at X 14.  They are 60' high and 40' in diameter at the top, with 5' diameter trunks.  How the tree tops interact is not something I want to think about.
   
  
  
  Initiative:
   (1d20+5)[ 8 ] 
  
  You'll see the results of my buff rounds as soon as the match starts, so feel free to look then.
conversations.from: human
conversations.value: Tanaric: I win initiative automatically. I can see over the center of the temple. What would normal vision reveal? 
  
  There be ninjas about.
conversations.from: human
conversations.value: Glimbur: Two trees next to each other at X 14 and X 13.  The tops seem pressed together, almost as though this was poorly planned.
conversations.from: human
conversations.value: Glimbur: I am standing in Y 13.  9 DC 20 Spellcraft checks will identify these glowy things I have.
  
  Other things of note are the chain shirt and heavy steel shield.  No wielded weapon.  Also lots of equipment, ask if it becomes an issue.
conversations.from: human
conversations.value: Tanaric: Spoiler 
  Fly over to Y-12, +40, then upend the sack of rubber balls.
   
  
  
  195 rubber balls drop to the ground in Y-12.
  
  Make 50 fort saves. I'll adjucate the effects of the others if you survive or are immune to the effects of Flesh to Stone.
conversations.from: human
conversations.value: Glimbur: Oh, how I love the test of spite.  Grouped in 10's for your reading pleasure.
  
   
   Spoiler 
  
   (1d20+19)[ 22 ] 
   (1d20+19)[ 37 ] 
   (1d20+19)[ 21 ] 
   (1d20+19)[ 25 ] 
   (1d20+19)[ 35 ] 
   (1d20+19)[ 31 ] 
   (1d20+19)[ 33 ] 
   (1d20+19)[ 25 ] 
   (1d20+19)[ 21 ] 
   (1d20+19)[ 28 ] 
   
  
   
   Spoiler 
  
   (1d20+19)[ 30 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 37 ] 
   (1d20+19)[ 26 ] 
   (1d20+19)[ 38 ] 
   (1d20+19)[ 28 ] 
   (1d20+19)[ 26 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 38 ] 
   
  
   
   Spoiler 
  
   (1d20+19)[ 29 ] 
   (1d20+19)[ 31 ] 
   (1d20+19)[ 26 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 24 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 25 ] 
   (1d20+19)[ 23 ] 
   (1d20+19)[ 25 ] 
   (1d20+19)[ 35 ] 
   
  
   
   Spoiler 
  
   (1d20+19)[ 34 ] 
   (1d20+19)[ 22 ] 
   (1d20+19)[ 31 ] 
   (1d20+19)[ 27 ] 
   (1d20+19)[ 24 ] 
   (1d20+19)[ 28 ] 
   (1d20+19)[ 33 ] 
   (1d20+19)[ 33 ] 
   (1d20+19)[ 32 ] 
   (1d20+19)[ 26 ] 
   
  
   
   Spoiler 
  
   (1d20+19)[ 32 ] 
   (1d20+19)[ 24 ] 
   (1d20+19)[ 26 ] 
   (1d20+19)[ 28 ] 
   (1d20+19)[ 34 ] 
   (1d20+19)[ 20 ] 
   (1d20+19)[ 38 ] 
   (1d20+19)[ 21 ] 
   (1d20+19)[ 34 ] 
   (1d20+19)[ 39 ] 
   
conversations.from: human
conversations.value: Tanaric: Aaaand you're a statue.