conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 78:  Arltek  vs.  Kelgore Junior    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Arltek  - Eguzki
   Kelgore Junior  - Ganurath
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Ganurath: Initiative  - (1d20+4)[ 17 ] 
  
  No purchases, reserve reactionary right.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Kelgore wins by virtue of attendance. 
conversations.from: human
conversations.value: Eguzki: O shoot I completely forgot about this!!
  
  
  Only a few hours late... There is no way we could give me some slack and let this fight continue?
  
  I should be more active now.
conversations.from: human
conversations.value: Sallera: Technically you were over two days late, but if your opponent would rather play out the match, it's his choice at this point.
conversations.from: human
conversations.value: Ganurath: You're so lucky I fight for the sport. You have until 24 hours after this post to roll initiative.
conversations.from: human
conversations.value: Eguzki: thank you good sir
  
  Here is my init roll
   (1d20+1)[ 7 ] 
  
  EDIT: i guess you go first
conversations.from: human
conversations.value: Ganurath: Actually, Kelgore will delay his action to Initiative 6. He's starting in C10, though.
conversations.from: human
conversations.value: Eguzki: In that Case
  
   Arltec- Round 1 
  
  Arltec runs towards the middle house on the north side and you last see him at P6 he then disappears behind the house.
  
  Refs:
   
   Spoiler 
  Double move action ending in P3
   
  
  
  Stats:
   
   Spoiler 
    Arltek  
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack Tigerskull Club (-)   +8 (+11) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   Location  P6
   
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  LoS: 
   Spoiler 
  Move action to I11.
  
  Ready action: 
   Spoiler 
  Blast him with  Kelgore's Firebolt  upon establishing LoS.
   
  
   
  
   Stats:  
   Spoiler 
  HP 6/6
  AC: 14 Full, 10 FF, 14 Touch
  Saves: Fort -1, Ref +4, Will +2
  Special: Resist Acid, Cold, Electricty 5, Daylight 1/day
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: RPGAgmJAY: RPGAGMJAY - Init Ref.
  LoS Check:
  
  Arltek
   
   Spoiler 
  
  No LoS.
   
  
  
  Kelgore Junior
   
   Spoiler 
  
  No LoS
   
  
  
  Continue...
conversations.from: human
conversations.value: Eguzki: Arltek - round 2 
   
   Spoiler 
  double move to F1. I might revise if I make LoS.
   
  
  
  Stats:
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack Tigerskull Club (-)   +8 (+11) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  F1
   
conversations.from: human
conversations.value: RPGAgmJAY: RPGAGMJAY - Init. Ref.
  LoS Update:
  
  LoS is established as Arltek moves.
  
  Arltek is in K1.
  
  Kelgore Jr. is in I11.
  
  Kelgore:
   
   Spoiler 
  
  Take your readied action or wait?
   
  
  
  Arltek:
   
   Spoiler 
  
  Arltek, you may revise your round after Kelgore posts an answer to my question.
   
  
  
  Game on!
conversations.from: human
conversations.value: Ganurath: In answer to the question, yes I will use my readied action.  Kelgore's Firebolt !
  
    Fire Damage  - (4d6)[ 17 ] 
  Reflex DC 17 for half damage.
conversations.from: human
conversations.value: Eguzki: Ouch
  
  Ref:  (1d20+1)[ 12 ] 
  
  I'll edit depending on the outcome of this roll.
  
  
  DEAD you win.
  
  Short and sweet. Good match
conversations.from: human
conversations.value: hustlertwo: High Ref Hust
  It is better to burn out than fade away...Kelgore Jr. takes the match! 