conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Niezck: Righto, 200x200x200 cube, walls made of undispellable force.
  
  My updated spell list:
   
   Spoiler 
  =====Spells=====
  
  ==0th Level==
  0/4 -- Message
  
  ==1st Level==
  0/4(1) -- Summon Undead I
  0/2 -- Magic Missile
  0/2 -- Expeditious Retreat
  
  ==2nd Level==
  0/2(1) -- Summon Undead II
  0/2 -- Scorching Ray
  0/2 -- Command Undead
  0/1 -- Gust of Wind
  0/1 -- Protection From Arrows
  
  ==3rd Level==
  0/0(1) -- Summon Undead III
  0/3 -- Lightning Bolt
  0/1 -- Fly
  0/2 -- Dispel Magic
  0/1 -- Ray of Exhaustion
  
  ==4th Level==
  0/1 -- Animate Dead
  0/0(1) -- Summon Undead VI
  0/1 -- Bestow Curse
  0/1 -- Dimensional Anchor
  0/2 -- Dimension Door
  0/1 -- Wall of Fire
  
  ==5th Level==
  0/0(1) -- Summon Undead V
  0/1 -- Wall of Force
  0/2 -- Cone of Cold
  0/1 -- Passwall
  0/1 -- Wall of Stone
  
  ==6th Level==
  0/2 -- Dispel Magic, Greater
  0/1 -- Chain Lightning
  0/1 -- Freezing Sphere
  0/1 -- Disintegrate
  0/1 -- True Seeing
  0/0(1) -- Empowered Enervation
  
  ==7th Level==
  0/0(1) -- Avasculate
  0/1 -- Delayed Blast Fireball
  0/1 -- Prismatic Spray
  0/1 -- Spell Turning
  0/1 -- Forcecage
  0/1 -- Energy Immunity
  
  ==8th Level==
  0/1 -- Prismatic Wall
  0/1 -- Empowered Chain Lightning
  0/0(1) -- Create Greater Undead
  0/1 -- Shout, Greater
  0/1 -- Quickened DImension Door
  
  ==9th Level==
  0/0(1) -- Astral Projection
  0/1 -- Time Stop
  0/2 -- Meteor Swarm
  
  ==Epic Level==
  0/1 -- Cry of the Forsaken
  0/1 -- The Lich's Trickery
   
  
  
  We start on opposite ends, so 200ft apart. Roll initiative!
conversations.from: human
conversations.value: Niezck: (d20+7)[ 14 ] 
  
  Let's see what happens ...
conversations.from: human
conversations.value: Belial_the_Leveler: init  - (1d20+8)[ 1 ](9) 
  
  As for your immunity question, undead immunities, polymorphing and dessication (sp?) damage.
conversations.from: human
conversations.value: Belial_the_Leveler: Aaaaaaaaaand... natural 1. 😛
  
  You go first.
conversations.from: human
conversations.value: Niezck: Righto! (Seems I didn't really need to change my spells then, other than to remove things like Wail of the Banshee.)
  
    It seems we are similar, Ashtoreth, yet oh so very different. And for that, you will perish.  
   A pair of glistening black wings unfurl from the Lich's back, and begin to beat heavily. They carry him some distance directly upwards, before he begins uttering an incantation. A couple of seconds later, and four flaming sphere speed forwards, directly towards you. 
  
  Move: Fly 60' directly upwards.
  Standard: Meteor Swarm, targeting all 4 at you.
  
   (d20+24)[ 27 ]  SR 1
   (d20+24)[ 31 ]  SR 2
   (d20+24)[ 41 ]  SR 3
   (d20+24)[ 43 ]  SR 4
  
   (d20+12)[ 24 ]  Ranged touch 1
   (d20+12)[ 13 ]  Ranged touch 2
   (d20+12)[ 32 ]  Ranged touch 3
   (d20+12)[ 28 ]  Ranged touch 4
  
   (2d6)[ 9 ]  Blugeoning 1
   (2d6)[ 2 ]  Blugeoning 2
   (2d6)[ 6 ]  Blugeoning 3
   (2d6)[ 7 ]  Blugeoning 4
  
   (6d6)[ 18 ]  Fire 1
   (6d6)[ 22 ]  Fire 2
   (6d6)[ 24 ]  Fire 3
   (6d6)[ 21 ]  Fire 4
  
  If the touch hits, no save, otherwise Reflex DC 33.
  
   The Lich then raises his arms, an intricately detailed gold rod held in his left hand, and mutters another incantation.  
  
  Quickened Spell Turning (Rod) -  (d4+6)[ 10 ] 
  
  Your turn.
  
  (Incidently, pre-buffing? Normally I cast Energy Immunity (Fire) and Protection from Arrows at the start of the day, can I have those already cast?)
conversations.from: human
conversations.value: Belial_the_Leveler: The pale sorceress glides through the swarm of meteors like a ghost, barely even singed by the flames.
  
   Alike? You and I? I think not, rotten corpse. You care nothing about existence-even your own. You could have remained as you once were, preserved yourself but all you cared about was your own power, no? Well then, let's see how this attitude has served you. 
  And with that, the white witch of the west calls forth a torrent of divine fire to smite the lich.
  
  
  OOC:
  [rollv=reflex]4d20[/reflex] I only fail on a 1 or 2 (none hit and I have evasion)
  Maximised Flamestrike.
  45 divine and 45 fire damage, reflex DC 26 for half.
  As for the buffs, you can have them.
conversations.from: human
conversations.value: Belial_the_Leveler: Crap, didn't work...
    reflex  - (4d20)[ 10 ][ 8 ][ 14 ][ 8 ](40) 
conversations.from: human
conversations.value: Niezck: OOC: OK, immune to the fire side of things, also damn you for not using a targeted spell! 😛 (Hey, I can hope, right?)
  
   (d20+18)[ 21 ]  (I really need to get me a ring of evasion =/)
  
    This  is  preserving myself! None can defeat me now, not even that damn Court! It is clear you do not comprehend the nature of mortality, or immortality, and never shall!  
   The Lich's wings beat as he flies directly towards you, still in the air. A bony finger is pointed forwards, as he mutters ancient words, and a bolt of crackling energy leaps forwards. 
  
  Empowered Chain Lightning.
  
   (d20+24)[ 44 ]  Spell Resistance
  
   (20d6)[ 64 ]  * 1.5
  
  Reflex DC 30 for none (Damn you evasion!)
  
  Your turn.
conversations.from: human
conversations.value: Belial_the_Leveler: Oh? I suppose "that damn Court" imprisoned you before or after you became a lich? Undeath can give focus and time to hone your skills but it is not power by itself-you have to cherish life in order to grow. And growing powerful is a kind of growth as well.  
  
  Dodging the bolt of lightning as best she could, Ashtoreth glided up to the undead archmage, eating up the distance between them.
  
  OOC:
  Yeah, getting closer. 80 ft away now.
    refl  - (1d20)[ 4 ](4)  I fail on a 1.
conversations.from: human
conversations.value: Niezck: Cherish life!? Are you insane!? It was life that brought me close to death, and eternal damnation!  
   The dark figure moves yet closer to you, raising a bony hand to point towards you. A gesture is made, and words spoken, as a globe of ice flies forwards.  ((60ft towards you, still 60ft up aswell)
  
  Freezing sphere, targeting the square you're on.
  
   (15d6)[ 51 ] 
  
  Reflex DC 30 to negate. (I really need to get more that doesn't use reflex.)
  
   The lich then raises the rod towards you, and presses down a button, releasing a spray of multicolored magic. 
  
  Prismatic Spray,  (1d8)[ 8 ] 
  
  Save DC is 31 for whatever the effect is.
  
  Your turn.
conversations.from: human
conversations.value: Niezck: Ooooh, 2 effects!
  
   (2d8)[ 7 ][ 2 ](9) 
  
  OK, 40 points of acid, reflex half (negates) and sent to another plane, will negates.
conversations.from: human
conversations.value: Belial_the_Leveler: reflex  - (2d20)[ 9 ][ 17 ](26) 
    will  - (1d20)[ 3 ](3) 
  
  Only failing on a 1. High-level magic saves totally suck.
conversations.from: human
conversations.value: Belial_the_Leveler: As a being existing between life and death, I'm physically incapable of being insane. You, however, are still capable of self-delusion. Here, let me help. Perhaps not being a wizard could help you see life a bit differently?  
  
  And with that, Ashtoreth glides up to Valgoth and tries to touch him, hand sizzling with the power of the Shadow.
  
  
  
  OOC:
    touch  - (1d20+17)[ 10 ](27) 
  Will save DC 29 (I think) or suffer the effects of Bestow Greater Curse. Specifically, your intelligence permanently becomes 1. And no, it's not ability damage or drain so it works normally.
conversations.from: human
conversations.value: Niezck: ((Touch attack doesn't hit))
  
  (You do realise I can't do anything to do, with your ridiculously high saves?)
  
    You'll have to try harder than that, foul woman!  
   Flying a little backwards, Valgoth draws his head back, and releases a howl that shakes you to your very core, nearly throwing you backwards as a shockwave equal to that of a collapsing building blasts outwards. 
  
  OOC:
  5' step backwards.
  Cry of the Forsaken, healed for  (20d6)[ 73 ]  and damaged for  (20d6)[ 74 ]  sonic damage. Reflex DC 34 to negate.
conversations.from: human
conversations.value: Belial_the_Leveler: OOC:
  
  It's not that my saves are sky-high. It's just that any magic that has a normal save is near-useless in epic. Nearly any serious epic threat will only fail on a 1. Even when unbuffed. You really need no-save damage spells. Suggestions:
  
  Scorching Ray; 12d6 damage for lvl 2 spell. doesn't get better.
  Orbs; you know them.
  Chain missiles; 10d4+10 damage, no save, no immune, no attack roll. For a 3rd level spell.
  Firebrand; 1 blast/level. Damage doesn't stack but if you aim everything at a single target, he takes the highest damage-and will statistically fail his reflex save at least once. 5th level spell.
  Wall of Fire; no save, just burn. double damage to undead.
  Mordenkainen's Sword; low damage but it's force. And no save.
  Black Blade of Disaster; the queen of all damage spells. disintegrate 1/round, ignores magical protections.
conversations.from: human
conversations.value: Niezck: Oh, forgot to do this. I'm also healed for  (20d6)[ 64 ]  and damaged for  (20d6)[ 60 ] .