conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Bulwer: The flat-bottomed longboat lies half-concealed in the reeds about half a mile up the river. The captain saw fit to leave behind twenty men, ten of them  experienced fighters, to guard the ship, its stores, and the meager handful of slaves that you've captured thus far on your journey south.
  
  This coastal area is claimed by the "Holy Romans," who are a cowardly and largely green-blooded race, however much they tried to claim the glories of the great human-elf Empire of ages past. Their current ruler is a buck-toothed diplomat by the name of Otto who has let their army decline over the last decade.
  
  Small settlements, like the one on the other side of the next crest, are largely undefended.  "Gentlemen!"  snarls Captain Orunson, a tall red-bearded Swede who fights with a curved sword that he claimed from a Spanish dwarf he bested in single combat.  "They are weak. Take what you can from the church and the stores. We'll need horses and carts for the spoils, and men to row--"  He barks out a laugh, and rubs his shoulders.  "I think we've rowed enough for a lifetime, don't you?" 
  
  The twenty-five men in the raiding party roar agreement.  "Now, we attack!" 