conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 25' wide and 35' long. The room is lighted by a single burning torch on the west wall. The room is otherwise empty. A closed wooden door is in the east wall.
  
  Map 
   Spoiler 
  {table]|A|B|C|D|E
  1
  2|||B
  3
  4
  5
  6
  7[/table]
  Beren Boddynock
  Door at E5 east wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Critical: Oh, geez, what the hell happened?   - Beren thought when he woke up in some kind of room. -   Where the hell am I?   He observed the empty room, which had only one torch in it, and nothing else.   Alright, I'd better get out of here...   With that, he proceeded to action.
  
   
   Spoiler 
  Actions:
  Take the torch
  Open the door!(I can't disarm traps anyway D:)
   
conversations.from: human
conversations.value: Rizban: The door is stuck in place.
conversations.from: human
conversations.value: Critical: Oh boy, I'm getting too old for this!   - Beren thought, while ramming the door as hard as he could.
  
   
   Spoiler 
  Take 20 on Strength check to push the door, the total result would be 16.
   
conversations.from: human
conversations.value: Rizban: The door is well and truly stuck. It groans under your weight but does not budge.
conversations.from: human
conversations.value: Critical: I AM really to old for this!   - Beren thought, unable to push the door. -   My mom always told me - carry a crowbar...  
   
   Spoiler 
  Actions:Light the door on fire with the torch, take a 5-foot step back, wait until the door burns up there is enough fire to pass unharmed, if all that succeeded, enter the door.
   