conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 58:  Gobsui  vs.  Sparks    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
  
   Sparks  - RandomAction
   Gobsui  - Fitz
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: RandomAction: No purchases, reserve right to make reactionary ones though.
  
  Sparks Ini roll:
   (1d20+3)[ 22 ] 
conversations.from: human
conversations.value: Fitz: good luck
  
   purchases: psionic tatoo of inertial armour , to replace 1 used last round at 50gp
  
   Init  (d20+9)[ 23 ] 
conversations.from: human
conversations.value: Fitz: ok, 1st action won't change unless you buy a nuke ;-)?
   
   Spoiler 
   start in b14 crossbow in hand, activate tatoo of inertial armour and move to f17
   
  
  Done
conversations.from: human
conversations.value: RandomAction: Well no nuke, but how about a tactical sub-atomic warhead?😁
   Sparks, R-1: 
  Ref/LoS:
   
   Spoiler 
  
  Start in  Y-13 , with glaive in hand.
  Double move to  Q-13 .
   
  
  
  When there yell: Come little goblin, let us play.
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: Q-13
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations.from: human
conversations.value: RandomAction: Forgot to mention I make no purchases.
conversations.from: human
conversations.value: hustlertwo: LoS
  
  Gobsui
  
   
   Spoiler 
  No LoS
   
  
  
  Sparks
  
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Fitz: Gobsui round 2
  ref/los
   
   Spoiler 
   double move to g26, move silently while rushed  (d20+10)[ 25 ]  inc mod for rushed, hide  (d20+17)[ 33 ]  inc mod for rushed and cover, reactive listen to see where the shouting is coming from  (d20+7)[ 24 ] 
   
  
  
   stats
     
   Spoiler 
   hit points 5, AC 23, FF 18, To 23, crossbow in hand, loc g26, inertial armour 599/600
   
  
  
   Done
conversations.from: human
conversations.value: RandomAction: Hmmm.......
   Sparks, R-2: 
  Refs/LoS:
   
   Spoiler 
  
  Move to  K-13 .
  Take one hand off of glaive. - Free action.
  Grab Shield of Faith poton from belt. - Move action.
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: K-13
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations.from: human
conversations.value: madtinker: @Sparks 
   Spoiler 
  no LoS
   
  
  @Gobsui 
   Spoiler 
  no LoS, the shouting came from the upper area of the Arena
   
conversations.from: human
conversations.value: Fitz: Gobsui round 3
  
  ref/los
   
   Spoiler 
   ready action to shoot sparks with my crossbow and re-hide if he approaches within 80ft
   
  
  
   stats
     
   Spoiler 
   hit points 5, ac 23, FF 18, To 23, inertial armour 598/600, hide at 33 (from last turn) location g26
   
  
  
   done
conversations.from: human
conversations.value: RandomAction: Sparks, R-3: 
  Ref/LoS:
   
   Spoiler 
  
  Double move to W-13.
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: W-13
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @Fitz: 
   Spoiler 
  Barring a character specific issue I'm aware of, your action, as readied, is illegal.
  
  Sniping is allowed.  However, in order to snipe, you need a standard action to attack, and a move action to re-hide (at a -20 penalty).
  
  With your ready action, you may only do one or the other, not both.  For reference, look at the Hide skill in the SRD.
  
  In addition, including the mod for rushed movement is fine, but refrain from using cover mods, as that varies based on the location of your opponent.
   
  
  
  Awaiting an update from Fitz before continuing.
conversations.from: human
conversations.value: Fitz: ok, happy to take disallowed ready action as failed action (seems best, try to do too much so fail to do either)
  
  Talic
   
   Spoiler 
   should i re-roll hide check?
   
  
  Fitz
conversations.from: human
conversations.value: Fitz: ok try and get this moving again, this time paying attention to allowed actions
  
   ref/los
   
   Spoiler 
   move to j26, move silently  (d20+10)[ 16 ]  including rushed
   
  
  
   done
conversations.from: human
conversations.value: RandomAction: Sparks, R-4: 
  Ref/LoS:
   
   Spoiler 
  
  Hmmm...last time I was in a situation like this I went the wrong direction. Let's throw some randomness into the mix. Even go north, odd south.
   (1d2)[ 1 ] 
  Next post has actions.
   
conversations.from: human
conversations.value: RandomAction: Sparks, R-4 part2: 
  Ref/LoS 
   Spoiler 
  
  Double move to  W-25 .
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: W-25
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations.from: human
conversations.value: hustlertwo: Gobsui
  
   
   Spoiler 
  No LoS
   
  
  
  Sparks
  
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Fitz: gobsui round 5
  
   ref/los 
   Spoiler 
   move to l26 , rushed hide  (d20+12)[ 27 ] , rushed move silently  (d20+10)[ 17 ] 
   
  
   done
  
   stats
   
   Spoiler 
   hit points :5, AC 23, FF 18, TO 23, inertial armour 594/600, crossbow in hand, reactive listen  (d20+7)[ 26 ] 
   
  
  
   fitz
conversations.from: human
conversations.value: madtinker: Refs 
   Spoiler 
   spark's spot DC 34  (1d20-5)[ 7 ]  and listen DC 24  (1d20-5)[ -4 ] 
  
  Gobsui's spot DC 7  (1d20+7)[ 9 ] 
   
  
  
  @Gobsui 
   Spoiler 
   you see sparks in W25
   
  
  @Sparks 
   Spoiler 
   No LoS
   
conversations.from: human
conversations.value: RandomAction: Sparks, R-5: 
  Ref/LoS:
   
   Spoiler 
  
  Drink the potion - Standard action.
  Move to  W-19 .
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: W-19
  Hp: 11/11
  AC: 20(+5 armor, +3 Dex)(+2 from Shield potion 10r/10r), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations.from: human
conversations.value: Fitz: hand over all equipment to opponent and surrender.
conversations.from: human
conversations.value: RandomAction: Uhm, ok. So do I add the equipment to my sheet? What about the psionic tatoos, are they mine as well? 
  
  Side note: Sorry to see you leave Fitz. I was really worried about this match, your AC is high enough to scare me.
  
  If a High Ref says yay, then I will add the equipment and the match winnings to my sheet.
  
  Edit: Saw the answers in main thread.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Gobsui surrenders. Sparks wins.
  
  As mentioned in the waiting room you may not keep any of your opponents gear that falls into your possession.
  
  You do however acquire the 300gp/xp match prize.