conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Noctemwolf: Time to find my way out of this place. 
  
  Cain Walks to the door and inspects it for traps.
  
   (1d20)[ 11 ] +5 [ 16 ]
conversations.from: human
conversations.value: term1nally s1ck: No traps.
  
  Any unusual vision modes?
conversations.from: human
conversations.value: Noctemwolf: Nope. None at all.
  (That's not going to be a problem, is it? 0_0**)
  
  Cain grabs the torch from the wall and opens the door slowly, watching down the corridor for movement or anything out of the ordinary.
  
    Spot  - (1d20)[ 8 ]  +2 [ 10 ]
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals a corridor to the south.
  
  After 5', there's a split east.
  
  After 25', there's a split east.
  
  After 35', the corridor ends in a T-junction.
  
  The corridor is 5' wide, and unlit.
conversations.from: human
conversations.value: Noctemwolf: Carefully, While scanning the corridor and the upcoming turn, Cain peeks his head around the corner of the first split off from the corridor. (The first east split corridor).
  Though I know the light from my torch will attract unwanted eyes... I'll make the checks anyway.
  
  
    Move Silently  - (1d20)[ 11 ]  +6 [ 17 ]
    Hide  - (1d20)[ 18 ]  +6 [ 24 ]
conversations.from: human
conversations.value: term1nally s1ck: This corridor extends further than the eye can see.
  
  After 10', there's a north/south split.
  
  After 30', there's a door north.
conversations.from: human
conversations.value: Noctemwolf: With careful steps, watching the corridor ahead, Cain moves East to the North/South Intersection and looks down both, insuring he is in no danger before moving on.
conversations.from: human
conversations.value: term1nally s1ck: The corridor in both directions turns right after 20'.
  
  After 15' south, there's a door east.
  
  To the east, there's another north/south split 40' after this one. Still no end in sight.
conversations.from: human
conversations.value: Noctemwolf: when you say the corridor turns right after 20 feet, you mean that the corridor turns are at the 25 foot mark total, right? Such as, when you say "after 20 feet theres a door," you mean the door is a total of 25 feet away correct?
  I'm just trying to clarify. I'm trying to map the place out as I go and.. .well... 😦
conversations.from: human
conversations.value: term1nally s1ck: Uploaded with  ImageShack.us 
  
  That should make it clearer, I hope. I measure from the middle of your square the the middle of the turnings.
conversations.from: human
conversations.value: Noctemwolf: That is Helpful... thank you! Seems I had a couple feet off here and there...
  I'll get right to it! Tomorrow.
conversations.from: human
conversations.value: Noctemwolf: Cain moves straight aheaad, past the two corridors to the nothward door. He inspects the door.
    Search  - (1d20)[ 5 ]  +5[ 10 ]
conversations.from: human
conversations.value: term1nally s1ck: 10' past the intersection, make a reflex save. The floor starts to collapse.
conversations.from: human
conversations.value: Noctemwolf: [roll=Reflex]1d20[/roll +4 []
conversations.from: human
conversations.value: Noctemwolf: let me try that again 0_0**
  
  [roll0] +4 []
conversations.from: human
conversations.value: Noctemwolf: okay... I fail.
  
    Reflex  - (1d20)[ 5 ]  +4 [ 9 ]
  
  ya.. definitely failed that.
conversations.from: human
conversations.value: term1nally s1ck: And you drop down a Pit trap, taking  (2d6)[ 7 ]  damage.
conversations.from: human
conversations.value: Noctemwolf: so a 10 foot fall? Ouch- I'm staggered at the bottom of the pit. 0_0**
conversations.from: human
conversations.value: term1nally s1ck: 20', actually.
  
  Climbing out can be done by anyone with more than a -15 modifier to climb, or -5 for the Small chars..
conversations.from: human
conversations.value: Noctemwolf: wait, so... I can climb out easily then, yes?
  I'm going to drink a potion of cure Light wounds.
  
    Cure  - (1d8)[ 6 ]  +1 [ 7 ]
  so.. rehealed then. Lucky me. Gonna have to pay more attention to things.
conversations.from: human
conversations.value: Noctemwolf: Climbing out of the pit.
    Climb  - (1d20)[ 16 ]  +2 [ 18 ]
conversations.from: human
conversations.value: term1nally s1ck: Climbing out is extremely easy for you.
conversations.from: human
conversations.value: Noctemwolf: With my health renewed and a little more caution, I continue to the door I was headed for earlier, taking 10 on my search checks for traps. (For a total of 15)
conversations.from: human
conversations.value: term1nally s1ck: You reach the door without further incident.
conversations.from: human
conversations.value: Noctemwolf: I search the door for anything suspicious.
  (10+5=[ 15 ])
conversations.from: human
conversations.value: term1nally s1ck: You find no traps.
conversations.from: human
conversations.value: Noctemwolf: I open the door and ready myself to attack anything that moves. (Charnal Touch!)
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 13 ] 
   
  
  
  EDIT: Readied actions can only be taken in combat.
conversations.from: human
conversations.value: Noctemwolf: Oh. Well, I meant as in I wasn't walking in unprepared... you can ready actions? 0_0** something tells me I wasn't prepared to take this on.
  
    Initiative  - (1d20)[ 12 ]  +6  [ 18 ]
  
  Edit: I went first. I'm assuming I was on the other side of the Door at A5, so in the theoretical A6.
  
  um... wow. I guess I'll try casting Ray of Enfeeblement on it.
conversations.from: human
conversations.value: Noctemwolf: (1d20)[ 20 ]  +2 [22]   Attack roll (Ranged Touch)
   (1d20)[ 12 ]  +1 []   Strength Damage Roll
  
  Edit: Rerolling Damage stat in my next post where I'll check for Critical Threat. It was supposed to be 1d6. My bad.
conversations.from: human
conversations.value: Noctemwolf: Critical Threat:  (1d20)[ 1 ]  +2 [3]
  Damage Roll:  (1d6)[ 3 ]  +1 [4]
  
  Edit: Okay, so Critical Threat Failed epically.But...
  
  After casting Ray of Enfeeblement, can I ready my move action to shut the door on it if it tries to get at me through it?
conversations.from: human
conversations.value: term1nally s1ck: EDIT: Yes you can.
  
  You enfeeble it. It doesn't care. It breathes fire at you.
  
   (d6)[ 5 ]  fire damage, halved, reflex for 1/4, but minimum 1 unless you have evasion at L1 magically...
  
  If you take damage, you're entangled in sticky fire for  (d4)[ 4 ]  rounds.
conversations.from: human
conversations.value: Noctemwolf: Okay, so. It shot Fire at me. I was able to ready my move action to shut the door. Can I shut the door before the attack hits me?
conversations.from: human
conversations.value: term1nally s1ck: Sadly, you readied against him trying to get to you through the door. He didn't move. ☹️
conversations.from: human
conversations.value: Noctemwolf: Reflex  - (1d20)[ 3 ]  +4 [ 7 ]
  
  so, that failed... Um, Can we say I've lost?
  This thing is unforgiving! 0-0**
conversations.from: human
conversations.value: term1nally s1ck: Want to go again?
conversations.from: human
conversations.value: Noctemwolf: same character? Uhhhhhhhh, no. 0_0** I don't think that this character can pull this off. If this dungeon is as hard as it seems... I'm gonna need more firepower.