conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 43:  Dusker  vs.  Gnom    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
  Dusker - ???
  Gnom - ???
  
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: edroux: I will initiate the initiatives!
   (1d20+3)[ 15 ] 
  
  Also, since the link to our character sheets didn't make it into the thread, here's  mine .
conversations.from: human
conversations.value: theterran: Yep...here's mine.... Dusker 
    Initiative  - (1d20-2)[ 17 ] 
  
  Unless you Buy something...I don't think I will.
conversations.from: human
conversations.value: edroux: I'ma buy me 5 alchemist's fires.  100gp total.
conversations.from: human
conversations.value: theterran: Alright...I'm going to buy a potion of Shield of Faith.  50gp total
conversations.from: human
conversations.value: edroux: Works for me.  Ready when you are.
conversations.from: human
conversations.value: theterran: Dusker - Round 1 
  
  Starting in B13 with a Spiked Chain and potion in hand, I move to I13 and ready an action.
  
   
   Spoiler 
  If he moves into the 'building' I will drink the potion.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: I13
  HP: 12
  AC: 18 Touch: 14  FF: 14
  In Hand: Potion of SoF, Spiked Chain
   
conversations.from: human
conversations.value: edroux: Gnom Round 1 
  
  Start in Y13, longsword and shield in hand.
  
  Double move to N11.
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  HP: 13/13
  AC: 19
  Position: N11
   
conversations.from: human
conversations.value: theterran: When you stepped in the building you triggered my ready action to drink the potion.
  
  So I drink the potion. 😁
  
  Will post Round 2 in a few.
conversations.from: human
conversations.value: edroux: I was wondering what the trigger would be...
conversations.from: human
conversations.value: theterran: Dusker - Round 2 
  
  Ready an Action:
   
   Spoiler 
  If he comes into the top Left Quadrant, or breaks the glass between M11 and N11, then I'll cast  True Strike .  I might also take a 5ft step w/ this action depending on which of these he does.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: I13
  HP: 12/12
  AC: 20 Touch: 16 FF: 16
  In Hand: Spiked Chain
  Potion of SoF (2/10)
   
conversations.from: human
conversations.value: edroux: Gnom Round 2 
  
  Drop my longsword and single move to L6, drawing an alchemist's fire on the move.
  
  Not done.  I'll post the rest when I see if I triggered your action and what it is.
conversations.from: human
conversations.value: theterran: It triggers.
  
  I Cast a Spell, then 5ft Step to I14.
  
  Still your turn.
conversations.from: human
conversations.value: edroux: Throwing the alchemist's fire at Dusker:
  Attack:
   (1d20+2)[ 16 ]  vs touch
  Damage:
   (1d6)[ 6 ] 
  
  Direction it goes on a miss will be irrelevant.  Since it's only 1 range increment, it only goes one tile and splashes you anyway. (Unless I'm wrong...  It's happened before. 🙂)
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  HP: 13/13
  AC: 19
  Position: L6
  used 1 alchemist's fire
   
  
  
  EDIT: Edited to properly close my spoiler...
conversations.from: human
conversations.value: theterran: Would I have cover from that? L6 -&gt; I14
conversations.from: human
conversations.value: edroux: Aw, heck.  Yeah you would.
  
  For some reason, I always think that you check cover by looking at any one line from your corner, but you have to check all four lines, so it will hit the glass going to the bottom right corner.
  
  That may be a fatal mistake...
conversations.from: human
conversations.value: theterran: It misses...but I imagine I still take 1 from splash...
  
   Dusker - Round 3 
  
  Single move to J6.
  Swift Action: Take 5 Damage and Cast the Painful Blade of Blood.
  Standard Action: Attack w/ my Chain! ((crosses fingers))
    Attack  - (1d20+25)[ 35 ] 
    Damage  - (2d4+1)[ 5 ] 
  +
   Blade of Blood Damage  -  (3d6)[ 12 ] 
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: J6
  HP: 6/12
  AC: 20 Touch: 16 FF: 16
  In Hand: Spiked Chain
  Potion of SoF (3/10)
   
conversations.from: human
conversations.value: edroux: And suddenly, my 1 splash damage makes no difference.
  
  Blast.
conversations.from: human
conversations.value: SamTheCleric: High Ref Sam 
  
  Dusker is declared the winner by way of a bloody chaining.