conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the southwest is water, which is impassible to ground units.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		3	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Zweanslord: Salinoa 
   Capitol: Saneos 
  The humble city of Saneos marks the dawn of the Salionan Civilization. Here the first of the Salino have gathered to settle down and place their mark on the world. First order of business: expand said mark.
  
  Train Unit: Train 3 Settlers
  
   Leader: Sahn 
  Sahn was recognised as a capable and worthy Salino early on. Looking like the most typical Salino with white hair and eyes, he has given hope to the people. Never before have the Salino seen such leadership, nor such affinity with logistics. For now, Sahn stays with the people.
  
    Level up:   Basic Logistics
  Sahn is staying in the capitol of Saneos.
  Using Basic Logistics to provide +1 Move to the Warrior.
  
   Warriors 
  The warrior, the protector of the people, or perhaps more precisely, the scout of the people for now. Tough individuals set out to see what the surrounding lands bring.
  
  Warrior 1 Move: 1 Southeast + 1 South (got bonus from leader, if I understand correctly)
  
  So, uh, do I have one warrior or two? It states "2 Warrior" and the upkeep is 4, but Units limit indicated but 1.. If I have two then that one moves too, as below, without the leadership bonus, I presume.
  Warrior 2 Move: 1 Northwest
  
  Minor question: The Warrior represents a group of warriors, right?
  
   End of Turn 1 
  And off we go ahead to turn 2! (Bonus Turn)
  
  Another bit of questioning.
  Do we know the rate of Currency to gained Production with the action: "Hurry Production (Pay Currency) - Pay Currency to temporarily increase Production." ?
  Coastal regions (ie, part land &amp; water) are not passable either, right?
conversations.from: human
conversations.value: Rizban: 2 Warriors. Yes, it represents a small group.
  
  The bonuses from Leaders apply only to the leader's stack. If a unit leaves that stack, they immediately lose the bonus. So, if the warrior moves 1 square out of the stack, that's the only square he can move, as he loses the movement bonus from Basic Logistics upon breaking stack with the Leader.
  
  Production to Currency via Generate Wealth is 1:1.
  Currency to Production via Hurry Production is  usually  2:1. Certain actions may cost more, though I can't think of any available to you at the moment that do.
  
  If it's ~50% or more land, then you can walk there.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		76	(-20 Train Unit (Settlers)) (Incendental expenses not calcualted into Expected Upkeep will appear here on the turn they come into effect.)
  			Expected Income: 		3	
  			Expected Upkeep: 		19	
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	4/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Saneos (Capital) : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Sahn (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20
   
  3 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - Southeast of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Northwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Zweanslord: Thank you for your answers. In light of the detail about the Leader's bonus, can I retcon the Leader to having moved 1 square to the east? Assuming I can..
  
   Salinoa, Turn 2 
   Capitol: Saneos 
  The citizen of Saneos know well of pottery and the benefits that come from it. The benefits on their own are not significant enough however, but a plan to reap the benefits has been made. A plan to keep the food in a specially made building for it: The Granary. It will be a large building preserving a lot food, allowing more people to be fed!
  
  Build: Granary
  
   The Settlers 
  Several groups of Salino are ready to move out and establish other cities in the vicinity. The Salino will spread and florish!
  
  From Stack 1:
  Settler 1 moves 1 West and merges with the Leader stack, after which it moves 2 West with the Leader
  Settler 2 moves 1 North-West and 1 West
  Settler 3 moves 2 North
  
   Leader Sahn 
  It is time to show the logistical capabilities of the Leader. He has teamed up with some of the settlers and moves forward!
  
  Assuming the retconning to have Sahn one square west of the citadel as stated above is possible:
  Sahn teams up with Settler 1 and then moves 2 West
  
   Warriors 
  The exploring of the warriors continues as well.
  
  Stack 2 moves 1 South
  Stack 3 moves 1 North-West
  
   End of Turn 2 
  Off we go to Turn 3, bonus turn.