conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Wild Wing, Korbesh 
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
  Wild Wing
   
   Spoiler 
  start at E11
   
  
  Korbesh
   
   Spoiler 
  start at AM24
   
conversations.from: human
conversations.value: TeeEl: Wildwing shifts hybrid bat form and activates Assassin's Stance.
  
  Initiative:  (1d20+17)[ 30 ] 
  
  Maneuvers readied:
   
   Spoiler 
  
  Cloak of Deception, Emerald Razor, Flashing Sun, Shadow Stride, Searing Blade, Pouncing Charge, Dancing Mongoose
   
conversations.from: human
conversations.value: Lyndworm: Some distance away stands Kortesh, an auburn-haired human armed with a gleaming falchion. His form is disguised by a deep green shawl with an intricate vine pattern.
  
  After hearing his name called, Kortesh focuses his senses. Drawing in a breath, his form shimmers and contracts. Suddenly, Kortesh is a man no longer. Now a Will-o Wisp, he blinks into obscurity.
  
  (Mechanics)
   
   Spoiler 
  Swift: Hunter's Stance
  Standard: Wildshape (Will-o Wisp)
  Free: Natural Invisibility
  
  Initiative:  (1d20+13)[ 29 ] 
   
  
  Zack
conversations.from: human
conversations.value: TeeEl: The twisted bat-thing known as Wildwing takes to the air with a feral howl, muttering incomprehensible syllables of power to activate his combat gear.
  
   
   Spoiler 
  Free action: Activate Feral Trance.
  Swift action: Activate Winged Vest.
  Standard action: Activate 3 charges of Scout's Headband for  true seeing  effect.
  Move action: Fly south 60'. As a Large creature, Wildwing now occupies Q-R 11-12.
   
conversations.from: human
conversations.value: Lyndworm: Kortesh rushes toward his foe and speaks.  "Come to me, little bat. I've a game to play." 
  
  (Mechanics)
   
   Spoiler 
  Move &amp; Standard: Double move to R22
  Swift: Stance of Clarity
   
  
  Zack
conversations.from: human
conversations.value: TeeEl: "With pleasure!"  Wildwing bolts forward with alarming ferocity, stretching out into a shadowy blur and vanishing as he pounces on the will-o-wisp.
  
   
   Spoiler 
  Free action: Activate Rage, Shifting
  Swift action: Initiate Cloak of Deception
  Full-round action: Pouncing Charge to Q-R 18-19; full attack with 15' reach
  
  Unarmed Strike #1:  (1d20+39)[ 56 ]  for  (3d6+34)[ 47 ] 
  Unarmed Strike #2:  (1d20+34)[ 45 ]  for  (3d6+34)[ 43 ] 
  Unarmed Strike #3:  (1d20+29)[ 40 ]  for  (3d6+34)[ 42 ] 
  
  Cold Iron Dagger #1:  (1d20+32)[ 48 ]  for  (1d6+32)[ 33 ] 
  Cold Iron Dagger #2:  (1d20+27)[ 38 ]  for  (1d6+32)[ 37 ] 
  Cold Iron Dagger #1:  (1d20+22)[ 28 ]  for  (1d6+32)[ 35 ] 
  
  Claw:  (1d20+28)[ 42 ]  for  (1d6+14)[ 16 ] 
  Bite:  (1d20+27)[ 40 ]  for  (1d8+9)[ 12 ] 
  
  Wildwing is invisible, so add +2 to all attacks if Kortesh does not have Blind-Fight or the ability to see invisibility.
   
conversations.from: human
conversations.value: Lyndworm: All but one of the attacks hit, dealing 223 damage. In Kortesh's current form, that would kill him. Good job.
  
  So you know, you can't use a Swift action the same round as a Full-Round action, so I didn't factor in the invisibility. Not that it changed much. 😛
  
  Zack
conversations.from: human
conversations.value: TeeEl: So just out of curiosity, what kind of nastiness do you have on hand to dish out if Wildwing hadn't taken you down?
conversations.from: human
conversations.value: Lyndworm: Pretty standard Wildshape breaks. I was thinking cryohydra, 'cause of the regeneration, breath weapon, and multi-headed goodness. Nothing outstanding, really.
  
  Zack