conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 51:  Dense  vs  Kik-ka-Rik    
   Map 
   
   Spoiler 
  
   
   
  
   XP Reward:  300 XP
   GP Reward:  300 GP
  
   Dense  - Psionic Dog
   Kik-ka-Rik  - Exit
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations.from: human
conversations.value: Psionic Dog: This feels familiar.
  Ready for the rematch? 🙂
  
  No initial purchase, but as unusual reserving the right to make a counter purchase should KKR buy anything.
  
    Initiative  - (1d20+3)[ 5 ] 
conversations.from: human
conversations.value: Exit: ohgoddon'tcritmeagain
  
  No purchases
  
  Initiative:  (1d20+4)[ 5 ] 
conversations.from: human
conversations.value: Psionic Dog: Wow, a natural 1 on initiative and you still go first... (in case of tie person with highest modifier goes first)
conversations.from: human
conversations.value: Exit: It certainly isn't a good sign.
  
   Kik-Ka-Rik Round 1 
  
  Starts in Y14 with Alchemist's Fire in hand.
  
  Moves to Q14.
conversations.from: human
conversations.value: Psionic Dog: Dense - Round 1 
  
  Starting in B-14 with loaded crossbow.
  Leaving mount at home for this match.
  
  Move to G-16.
  
  Readying an Action:
   
   Spoiler 
   Shoot Kik-Ka-Rik if he ever has no cover relative to me.
   
conversations.from: human
conversations.value: Exit: Kik-Ka-Rik - Round 2 
  
  Moves to L16.
conversations.from: human
conversations.value: Psionic Dog: Dense - Round 2 
  
  Move to D-11.
  
  Ready an Action:
   
   Spoiler 
  Fire on Kik-Ka-Rik if he ever has no cover relative to Dense
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  
  HP: 16/16
  AC: 18 (14 touch)
  Bolts Remaining: 27
   
conversations.from: human
conversations.value: Exit: Kik-Ka-Rik - Round 3 
  
  Move to I-11
  
  Ready Action:
   
   Spoiler 
  
  Throw Alchemist's if Dense has no cover and within 10ft of Kik-Ka-Rik
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 10/10
  AC: 21 (+4 armor, +4 dex, +1 size, +1 natural, +1 dodge feat); (16 touch)
   
conversations.from: human
conversations.value: Psionic Dog: Readied action triggered! (when Kik is somewhere around K-14 during movement)
    Attack  - (1d20+6)[ 26 ]    Damage  - (1d8)[ 3 ] 
   Dense - Round 3 
  Move Action: Reload crossbow.
  
  Ready Action:
   
   Spoiler 
  Shoot Kik-Ka-Rik if he ever has no cover relative to Dense
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 18 (14 touch)
  26 bolts remaining
   
conversations.from: human
conversations.value: Psionic Dog: Another critical?🤨
    Crit Confirm  - (1d20+6)[ 11 ]    Bonus Damage  - (1d8)[ 4 ] 
conversations.from: human
conversations.value: Exit: Don't I lose my cover benefit in J14 rather than K14?
  
  Does Dense's shot count as an attack of opportunity?
conversations.from: human
conversations.value: Psionic Dog: Hmmm... I don't think so but let me check:
  
   
  
  Nope.
  
  In fact, since the readied attack was triggered by Kik moving out from cover that appears to have hit back at L-15. Not that the outcome is any different.
  
  Still your turn.
  
  Edit: It's only an attack of opportunity if I fire from inside a square you threaten, so no, not this time.
conversations.from: human
conversations.value: Exit: Kik-Ka-Rik Round 4 
  
  Kik-Ka-Rik moves to E10 and throws the Alchemist's Fire.
  
  Attack:  (1d20+6)[ 8 ] 
  Damage:  (1d6)[ 5 ] 
  
  Stats
   
   Spoiler 
  
  HP: 7/10
  AC: 21 (16 touch, 25 attacks of opportunity)
   
conversations.from: human
conversations.value: Exit: Okay, I'm gonna be mad if that botched throw of Alchemist's fire has flown into the air and lands on Kik-Ka-Rik's face.
  
   (1d8)[ 5 ] 
conversations.from: human
conversations.value: Psionic Dog: So counting clockwise from back toward you that puts the spash at: C-12.
  Dense takes 1 damage.
  
  But first...
  
  Readied Action Triggers:
    Attack  - (1d20+7)[ 19 ]    Damage  - (1d8+1)[ 5 ] 
  
  Attack of Opportunity!
    Attack  - (1d20)[ 1 ]    Damage  - (1d3)[ 3 ] 
  It's not much, but spiked gauntlets do threaten, and ranged attacks do provoke, and 20's have been rolled...
  
   Dense Round 4 
  
  Free: 5 ft step to C-10
  Move: Reload crossbow
  Standard: Fire crossbow
  
    Attack  - (1d20+7)[ 11 ]    Damage  - (1d8+1)[ 6 ] 
  
  
  And just incase one of the crossbows was a critical...
    Crit  - (1d20+7)[ 25 ]    Damage  - (1d8)[ 1 ] 
conversations.from: human
conversations.value: Exit: Kik-Ka-Rik - Round 5 
  
  Move Action: Draw Rapier
  Standard Action: Attack
  
  Attack:  (1d20+6)[ 15 ] 
  Damage:  (1d4)[ 1 ] 
  
  
  Stats
   
   Spoiler 
  
  HP: 7/10
  AC: 21 (16 touch, 25 attacks of opportunity)
   
conversations.from: human
conversations.value: Psionic Dog: ((I assume Kik-Ka-Rik took a 5-ft step forwardish after drawing the rapier to attack.))
   
  Dense - Round 5 
  
  Free: 5ft step to B-10
  Move: Reload Crossbow
  Standard: Fire!
  
    Attack  - (1d20+7)[ 25 ]    Damage  - (1d8+1)[ 9 ] 
  
  Stats
   
   Spoiler 
  
  HP: 15/16
  AC: 18
  Ammunition: 23 bolts remaining
   
conversations.from: human
conversations.value: Exit: Kik-Ka-Rik drops to the ground at -2 HP.
conversations.from: human
conversations.value: Psionic Dog: Well fought.
  If I'd been you I may have spent some of my winnings from the Yo-Sun fight beforehand, but still well fought.
conversations.from: human
conversations.value: Exit: I'm so buying a bow next time.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
   Dense is the Winner! 