conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: The Glyphstone: Prep Rounds:  (1d6)[ 6 ] 
  
  Empty blackness, stars twinkle above and around. Hovering with no apparent regard for the lack of air is a lanky, red-eyed choker coated in black scales, decorated with magical trinkets and surrounded with a swirling aura of inky darkness.
conversations.from: human
conversations.value: The Glyphstone: Prep: (1d6)[ 3 ] 
  
  1-2 is no prep, 3-4 is 1 round, 5 is 2, 6 is 3.
conversations.from: human
conversations.value: Mando Knight: ...and this doesn't change my strategy too much at all.
  
  Initiative:
   (1d20+7)[ 15 ] 
conversations.from: human
conversations.value: The Glyphstone: Prep 1: Adaptive Style to reset my maneuvers list. You doing anything visible in prep? Description maybe? I do have True Seeing active.
  
  Init:  (1d20+23)[ 37 ] 
conversations.from: human
conversations.value: Mando Knight: Silent Overland Flight using the Greater Silent Metamagic Rod.
conversations.from: human
conversations.value: The Glyphstone: Roger - I'm assuming your description is the same as it was in the battle vs. Draken then.
  
  
  ...And it's just occured to me that I am screwed. I can't move in space except by teleporting, since nonmagical flight doesn't function and according to the SRD,
  
   Individuals on a plane with this trait merely float in space, unless other resources are available to provide a direction for gravity’s pull.  
  
  Thus, Child of Shadow is impossible to trigger, and I'm in direct sunlight so Shadow Blend will never kick in.
  
  Ah well. Swift action to Shadow Blink 50ft. towards you. Move action to Shadow Stride 50ft. towards you. Full-Round action for Adaptive Style. Your turn, I'm 20ft. away.
conversations.from: human
conversations.value: Mando Knight: Silent  Waves of Exhaustion , then fly 20 ft. up.
  
  In case you have Spell Resistance...  (1d20+20)[ 28 ] 
conversations.from: human
conversations.value: The Glyphstone: I'm exhausted.
  
  Swift: Shadow Blink adjacent to you. This puts you within my reach, and you are now subject to Mage Slayer.
  
  Execute Ancient Mountain Hammer, rolling  (1d20+36)[ 38 ]  for  (16d6+28)[ 75 ] 
  Execute Elder Mountain Hammer, rolling  (1d20+36)[ 56 ]  for  (10d6+28)[ 62 ] 
conversations.from: human
conversations.value: The Glyphstone: Since my Gauntlet is sporting a Greater Truedeath crystal, that means the Elder Mountain Hammer threatened a critical, unless you're also sporting Fortification armor.
  
   (1d20+36)[ 52 ] 
  
  Maneuver bonus dice will not be multiplied, nor does my Magebane bonus dice, so I deal another  (2d6+28)[ 31 ] .
  
  All damage does bypass Dr and hardness regardless.
conversations.from: human
conversations.value: Mando Knight: Shift to Hybrid form.
conversations.from: human
conversations.value: The Glyphstone: All attacks hit then, and critical confirmed?
  
  Shadow Stride 10ft. directly backwards (you're still threatened by Mage Slayer), then Adaptive Style to recover maneuvers.
conversations.from: human
conversations.value: Mando Knight: Originally Posted by The_Glyphstone 
   All attacks hit then, and critical confirmed?
  
  Shadow Stride 10ft. directly backwards (you're still threatened by Mage Slayer), then Adaptive Style to recover maneuvers. 
   
  
  Second attack only. Critical confirmed.
  
  5-ft step backwards, Silent Cold Acid Fog on your position.  (2d6)[ 2 ]  damage, no save, no SR.
conversations.from: human
conversations.value: The Glyphstone: I actually have a 15ft. reach, so 5ft. stepping means you will still provoke with your spell. Want to alter the action?
conversations.from: human
conversations.value: Mando Knight: Originally Posted by The_Glyphstone 
   I actually have a 15ft. reach, so 5ft. stepping means you will still provoke with your spell. Want to alter the action? 
   
  
  Mage Slayer means I provoke regardless of Defensive Casting, correct?
conversations.from: human
conversations.value: The Glyphstone: that's correct.
conversations.from: human
conversations.value: Mando Knight: ...Bring it on.
conversations.from: human
conversations.value: The Glyphstone: (1d20+36)[ 53 ]  for a potential  (4d6+28)[ 44 ] 
  My attacks are Bludgeoning and Magic, so they'll bypass a Lich's normal DR. It's not silver though, so your Lycanthrope DR kicks in.
conversations.from: human
conversations.value: Mando Knight: Missed me!
conversations.from: human
conversations.value: The Glyphstone: 53 misses? you've somehow gotten your AC that high without any precast buffs, interesting.
  
  Since the spell succeeds, I'll trigger my Ring of Spell-Battle to redirect its target to a point 50ft. below us, and completely irrelevant.
  
  ..Wait...how did my 52 to confirm a critical succeed, but my 53 to hit normally miss?
  
  Never mind, hybrid NA.
conversations.from: human
conversations.value: Mando Knight: Well... I'm out of uses of my Silent Rod for now...
  
  ...So it's time for the flying melee mage.
conversations.from: human
conversations.value: The Glyphstone: Alright, my turn then.
  
  Standard: Execute Iron Heart Surge to wipe away the Exhausted condition.
  Standard: Execute Rabid Bear Strike, rolling  (1d20+43)[ 58 ]  for a potential  (14d6+26)[ 71 ] .
conversations.from: human
conversations.value: Mando Knight: Originally Posted by The_Glyphstone 
   Alright, my turn then.
  
  Standard: Execute Iron Heart Surge to wipe away the Exhausted condition.
  Standard: Execute Rabid Bear Strike, rolling [roll0] for a potential [roll1]. 
   
  
  Was that supposed to be a Swift and a Standard, or do you have an enchantment that grants Celerity?
  
  Anyway, withdraw 40 feet.
conversations.from: human
conversations.value: The Glyphstone: I'm a Choker, remember?. Quickness gives me a free additional standard or move action each round. Incredibly useful with ToB maneuvers.
  
  Did the Rabid Bear Strike hit?
  
  Regardless, a Swift action to Shadow Blink forward 45ft., then another Double Hammer Combo.
  
  Ancient: [roll]1d20+42[/roll] for [roll]16d6+34[/roll], again bypassing all DR.
  Elder: [roll]1d20+42[/roll] for [roll]10d6+34[/roll], bypassing all DR.
  
  Ending 10ft. away from you.
conversations.from: human
conversations.value: The Glyphstone: Freaking forum roller, this is why I use Invisiblecastle.
  
  Ancient Mountain Hammer: (1d20+42)[ 53 ] ,  (16d6+34)[ 86 ] 
  Elder Mountain Hammer: (1d20+42)[ 62 ] ,  (10d6+34)[ 68 ] 
conversations.from: human
conversations.value: Mando Knight: And the second one hits for the kill. If I hadn't have been robbed of my Verbal spells, it may have been different.
conversations.from: human
conversations.value: The Glyphstone: And to confirm crit....
  
   (1d20+42)[ 57 ] , potential bonus  (2d6+34)[ 39 ] 
conversations.from: human
conversations.value: The Glyphstone: I'm confused, did you not prep any Dispel Magics? Nullifying my Necklace would have been an instant kill, since you can't hold your breath in space.
  
  On a side note, have I won my first official match, or do you still need approval?
conversations.from: human
conversations.value: Mando Knight: Originally Posted by The_Glyphstone 
   I'm confused, did you not prep any Dispel Magics? Nullifying my Necklace would have been an instant kill, since you can't hold your breath in space.
  
  On a side note, have I won my first official match, or do you still need approval? 
   
  
  I should have, but I've been neglecting to. The only Don't Save, Die spell I could've prepared for the match, and I miss it. 😩
conversations.from: human
conversations.value: The Glyphstone: After seeing all the dispels you threw at Draken, I was sure i was a goner. Got very confused when that wasn't your opener, especially considering the arena type had deprived me of all my defensive abilities.
conversations.from: human
conversations.value: Mando Knight: Originally Posted by The_Glyphstone 
   After seeing all the dispels you threw at Draken, I was sure i was a goner. Got very confused when that wasn't your opener, especially considering the arena type had deprived me of all my defensive abilities. 
   
  
  He was throwing them at me using a bunch of summoned devils. Come to think of it, that's not that bad of an idea...