conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ricky S: Attendorf: City of Thieves 
   
   Spoiler 
  
  Life here is hard for the poor. The general population slaves away in the slums of the city manufacturing items which are traded and sold throughout the Southern Empire. Merchants constantly trade spices, gold, jewels and other items of worth in the upper class markets near the docks. Farmers bring their goods into the city from the outlying lands around this great city. Carts constantly trundle through this city which never sleeps. Trade continues throughout the night in houses and bars across the city. For the rich this city is the place to be with it constant entertainment and latest fashions coming through this city.
  
  Delicious foods can be purchased on every street corner due to the amount of different goods coming into the city. Attendorf’s signature dish is the Myrworm, a fish only found in the waters of Serpent Ocean. However, do not be mislead by its name for it is a sleek carnivorous fish which has the leanest, most tender flesh. There are many restaurants in the city for the very richest, where royalty and noblemen dine, to the very poorest, where even beggars and street urchins can find filling meals.
  
  The city is walled by stone walls 40ft high with 60ft high guard towers in intervals every 300 ft. This wall was left standing from when it was built to repel the Orcish army of Azlabec some 500 years ago and has been maintained by the city council. There is an advanced sewage system to help keep disease and waste to a minimum in the city limits. A punishment for many crimes is to work in the sewers unblocking pipes and maintaining the sewers. The city itself is a semi circle with the face towards the ocean. The walls do not extend across the docks and the city would seem to be open to attack from Serpent Ocean if not for the, some would say, the greatest navy in existence. This elite navy is the pride of the Southern Empire and the reason for the Southern Empires continued success across the known world. The navy is lead by the brilliant tactician Admiral Corza Steel who when not at sea lives in the Navy barracks near the navy docks.
  
  Queen Sempora’s castle is in the centre of the city and overlooks the city and the ocean commanding the most spectacular views as the sun rises across the ocean in the east. The majority of streets through the city are narrow and paved with stone tiles. Those in the poorest regions of the city live in an assortment of shacks and small huts with no roads and the only paths through are made by foot in this maze of dwellings. The general residence lives in 3 storey apartment buildings which are so close together that you can literally step from roof to roof. As you come nearer to Queen Sempora’s castle the building become grander and taller and house the wealthy business’s and  nobles of the city these buildings are usually 5 storey’s tall and the castle dwarfs them all being 8 storeys tall and covering the single largest area of any building in the city.
  
  The city is comprised of some 400 000 permanent citizen’s of Attendorf although the actual population counting all the travellers is usually in the region of 450 000 and at the busiest times up to 500 000 people. The population, mainly human, is about 67%, elves 3%, dwarves 4%, Halflings 13%, half-orcs and orcs 6%, gnomes 4% and all other races comprising of 3%. Common tongue is the language of Attendorf although many languages are spoken due the large amount of foreigners coming into Attendorf.
  
  The city is patrolled constantly by both the Navy and the Army. The Navy takes care of protection from sea, customs, imports, exports, smuggling and guards the docks and may conduct searches across the city for illicit goods. The Army guards the city and surrounding area and are in charge of patrolling the suburbs, outlying farms, general city defence and the Serpent Guard are in charge of protecting Queen Sempora, her palace and provide mounted patrols along Oak Road, the road that follows the coast from and passes in front of the western entrance to Attendorf. Oak Road is the main passage for travellers across land as further inland the way is blocked by the notorious Ironback mountain range.
  
  The soldiers of the city are well trained, fit and disciplined. They carry well made weapons and armour. The soldiers are all equipped with shields and long swords or short swords and heavy crossbows. Each soldier is armoured in chainmail. Their armour is covered by robes of red with white trim and the Queens emblem embroidered on their chests and painted on their shields. The Navy is equipped with daggers and cutlasses or light crossbows and daggers and they wear leather armour with shirts of deep blue with white trim underneath. They will patrol in groups of two, four or eight men depending on the area of the city they are in. You can always pick a soldier or sailor of the Queen by their brightly coloured clothes and professional manner.
  The Queens elite Serpent Guard are better equipped and trained than both the Navy and the Army and are taken from the very best and skilled combatants of both. They wear plate mail, carry heavy steel shields and wield spears or maces. Their armour is polished to perfection and they wear robes of pure gold with the Queens emblem embroidered in silver across their chests and painted across their shields. They are the very best soldiers and only ones to be trained in mounted combat. They are essentially the knights of the kingdom and each is a force to be reckoned with.
  
   Orcs and half orcs within the city are met with some enmity due to the wars of the past century but mostly people and travellers are accepting of them. The human population is as one would expect, made up of many facets ranging from the hard working to the criminally insane. Elves and dwarves within the city are generally wealthy due to their age and knowledge of the world. The dwarves run the Attendorf bank along with the gnomes who generally get along well together. The gnomes of the city are also avid shop keepers. The elves on the other hand are known for being great wizards. They generally reside at the University of Attendorf or provide their services for a fee. There is also a cadre of mainly elvish war wizards who reside at the Palace and work for Queen Sempora assisting the Serpent Guard.
  The wealth of Attendorf attracts much unwanted attention and there are thieves a plenty. Many innocent travellers have been beaten and robbed by thugs in a back alley of the city streets and the patrols are constantly on the lookout for criminal activity. For the most part it is petty crime and the thefts are limited to pick pocketing and shop lifting. However there is more organised crime among the city and despite the efforts of the guards and military they have been unable to be stamped out. The oldest and most powerful is the Raven’s Thief Guild. They are masters of theft, assassinations and run the illegal trade in gnome dust, drow spirit water and Halfling leaf. If there is a major theft in the city the Ravens are usually behind it. Pursued by the law but never caught. The leader of this organisation is unknown and absolutely no knowledge of this person exists.
  
  The members of the Ravens guild are not necessarily evil but may dislike the authority of Queen Sempora and her military might. They may feel that there are injustices in the system and that they are simply doing what is morally right as opposed to lawfully right. They operate in tight knit groups and get a commission for each job, the amount based on the difficulty and productivity for the guild. Rivalry between groups is strong as each vies for power within the guild but it is generally light hearted and those within the guild will always unite in face of a greater threat such as the city guard or another guild.
  
  Your party represents a group within the Ravens Guild. You answer to Keldron a higher ranking member who handles the goods received from each job. He will also give you the commission from each theft, sale, bribe or whatever activity you are involved in. You will never deal with anyone from higher within the guild. Keldron can be found at all times in “The Salty Sea Dog” a pub which he owns and is popular among the dockside workers. The guild is strong and has many safe houses across the city and owns a large amount of property. The higher purpose of tasks may not always be known amongst the lower ranking guild members but it is always vital
  to the guild on a whole. The guild is comprised of nearly 5000 members across the city.
   
  
  
  Keldron greets you at the door of “The Salty Sea Dog” and leads you upstairs to a private room. He sits down and motions for you all to do the same. Keldron is a tall man with dark grey hair and unassuming features. He has simple clothes in the latest fashion of light colours
  “So, here's how it is. I want you to find and kidnap Rudolf Kipitt. He is a rather arrogant and foolish merchant who has stolen something which belongs to the guild. He is staying at his residence in market square. It will be fairly busy even at night and you may have to negotiate some guards on patrol. He is on the second floor of the Marlon building room number 3 I believe. You have till sunrise to be back with him. You have no code of conduct to follow and no rules, except this. Do not get caught! I do not care how you achieve your goals nor do I want to know so do not tell me just bring him to “The Salty Sea Dog” through the back entrance I will take care of him from there. Now, any questions?”
conversations.from: human
conversations.value: whoiam: "Got a picture of the man?"
  
   A name is all well and good, but hardly useful without awakening the quarry and risking a commotion... 
  
  "Oh, and the obvious - what's the pay like on this job?"
  
  Not that Bharan would have said no anyway. You crossed a guild, and the guild taught you the error of your ways. Simple, efficient. He liked it.
conversations.from: human
conversations.value: Ricky S: "A picture, I dont have. But he will be wearing his favourite outfit a bright red silk tunic and brown leather breeches with lots of jewellery. He has curly black hair and is around 5ft 4'. If that is not enough you can always tell it is him by his arrogance and aloofness. He is worse than the most arrogant of aristocrats. As for pay it is fair. 200gp each should you succeed in bringing him back before dawn, half that if you bring him after and none if you dont suceed."
conversations.from: human
conversations.value: Damblynge: We'll do it. And we'll do it quickly. Is there is a room where we could discuss strategy in private? 
conversations.from: human
conversations.value: Narazil: Daryl  
   
  "Wait a minute Orc.. We need to discuss our strategy? I thought  I  was the thinker here."  Daryl lets off an easy smile and winks at the orc.
conversations.from: human
conversations.value: Ricky S: "You may use this room. It is private and has soundproof walls. I can leave if you wish just give me a call should you need me again." Keldron gets up and begins to walk out the door.
conversations.from: human
conversations.value: Narazil: Daryl  
  
  Daryl hangs back for a second, his hand covering his mouth. He sits back up, and leans forward.  "Alright then. What's our strike plan? Snatch and run, infiltration and disguise, stealth? I personally think one of us should get in attempt to lure him outside. We bag him, and use the sewers to escape." 
conversations.from: human
conversations.value: Ricky S: ooc
   
   Spoiler 
   So I take it none of you guys want to play anymore? I havent heard a reply in a few days. This is a shame as I had such great hopes for this game and this is the only campaign I have run which I am truly interested in. Let me know if you still want to play though
   