conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 26:  Irind  vs.  Doctor Spikenburg    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   FlyMolo - Irind 
   
  Seribo - Doctor Spikenburg 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: FlyMolo: Posting to say I'm here.
  
    "initiative"  - (1d20+3)[ 23 ] 
  
  No purchases to make, I have no money anyway.
conversations.from: human
conversations.value: Seribro: You rolled a 23, I aint even going to make an initiative roll against that with my -2 modifier... You go ahead and tell me when its my turn
  
  And may the best gladiator win.
conversations.from: human
conversations.value: FlyMolo: Irind Round 1
  
  I'll start at M2.
  
   
   Spoiler 
  Double move to V8. He can't see me, that cliff is 15 ft high.
   
  
  
  Stats 
   Spoiler 
   7/7, AC 19, touch 13
   
  
  
  You know, it just occured to me that my only invocation is totally useless against a warmage with no weapon. And there's no point in shattering your armor, because my best attack is a touch attack. 🤢
  
  Edit: done.
conversations.from: human
conversations.value: Seribro: Spoiler 
  full turn action: run to U18
  
  stats:
  hp: 9
  touch AC: 15
  saves: F3/R4/W1
  location: U18
   
  
  
  end of round 1
  
  beginning of round 2: outer ring (light yellow) becomes shallow water
  your turn
conversations.from: human
conversations.value: FlyMolo: Spoiler 
   Half a move action to W12, LOS check needed. 15 feet of move remain.
   
  
  
  Stats 
   Spoiler 
  7/7, AC 19, touch 13
   
  
  
  I need a LoS check, I'll go requisition one.
  
  Not Done.
conversations.from: human
conversations.value: Mavian: Ref Mav:
  
  @Irnid
   
   Spoiler 
  
  No LoS
   
  
  
  @Dr. Spikenburg
   
   Spoiler 
  
  No LoS
   
  
  
  Still Irnids turn.
conversations.from: human
conversations.value: FlyMolo: Irind round 2
  
   
   Spoiler 
   I finish up the last three squares of my move at U13. I ready an action triggered upon seeing Dr. Spikenburg cast a spell, to move to Q9. Oh, and I declare my dodge on Dr. Spikenburg.
   
  
  
  Edit: Done. (I keep forgetting to put this in.)
  Stats 
   Spoiler 
  7/7, AC 20, Location U13.
   
conversations.from: human
conversations.value: Paladin Latham: @Flymolo:
   
   Spoiler 
  What spell are you using?  You're a warlock. 🤨
  I need to know before I tell you about LoS.
   
conversations.from: human
conversations.value: Mavian: @Paladin
   
   Spoiler 
  
  His action is to move if his opponent casts a spell, not casting a spell himself.
   
conversations.from: human
conversations.value: FlyMolo: I'm using Shatter. Why would that affect Los? It's an invocation, not a spell. I'm a little bit confused here.
conversations.from: human
conversations.value: Paladin Latham: @FlyMolo:
   
   Spoiler 
  I got your wording all jumbled when I read it.  Thought you were going to ready an action to use some kind of spell to move. Sorry.
   
  
  
  In that case, unless I'm wrong, you see him in U18 and he sees you as you round the bend at W13.
conversations.from: human
conversations.value: FlyMolo: Alright, in that case, I invoke shatter on Dr Spikenburg's armor. DC 14 will save to keep the armor from breaking, and a Dc 14 fort save to avoid being stunned for one round and deafened for one minute.
  
  I'm standing in U13.
  
  All done. Your go.
  
  stats 
   Spoiler 
  7/7 AC 20, Location U13
   
conversations.from: human
conversations.value: Seribro: will (1d20+2)[ 5 ] 
  fort (1d20+4)[ 24 ] 
conversations.from: human
conversations.value: Seribro: that is by by armor, but I do resist the stunning
  
  now, you die:
  
  sudden maximized, sudden empowered magic missile with warmage edge:
  (4+1)x1.5+1= 8 damage, no save, no attack roll  
conversations.from: human
conversations.value: FlyMolo: What? What?
  
  that's crazy talk. 😦
  
  Ah well. I knew I should have done something smarter. If you'd only have failed that fort save, instead of rolling a nat 20. Ah well. good game. I'll go request a ref come call it.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
   
   Originally Posted by Seribro 
   that is by by armor, but I do resist the stunning
  
  now, you die:
  
  sudden maximized, sudden empowered magic missile with warmage edge:
  (4+1)x1.5+1= 8 damage, no save, no attack roll   
   
  
  Your damage calculation is off. It should be 4(sudden Maximize)+1/2(1d4)(sudden Empower)+1+3(Warmage Edge). Since that is still more than enough to kill Irind though,
  
   Docter Spikenburg is the Winner! 
conversations.from: human
conversations.value: FlyMolo: I'm not really sure how to beat this guy. My only hope is that some more powerful warrior beats him, then I fight that guy.
  
  Seriously, I can't even hit you with anything at a range of 110 feet, much less kill you in one shot no save no attack roll.
conversations.from: human
conversations.value: Paladin Latham: How about Bobthefighter in round 14 with a fell drain sonic snap?  No save instant death.  Its been a total mess trying to find a way to avoid it and strike back. ungghh... 😩
conversations.from: human
conversations.value: Mavian: A shield spell?
conversations.from: human
conversations.value: FlyMolo: The real trouble here is that my DR 3/bludge synergizes terribly with my shatter invocation. If they're hitting me with a weapon, I've already done something suck. If they're not, I get an AoO unless they're a monk, and.. ohh. I just realized the unarmed strike damage for a medium character is 1d3. yay for invulnerability. Now I need a matchup with a barbarian or somesuch. Daddy needs a masterwork mace!
  
  (And some way of avoiding/dodging spells.)
  
  V: Hey, it can't as bad as this. I could deal with standard magic missiles, and all the orb spells. On balance, I should have taken eldritch spear, not shatter, as my invocation.
conversations.from: human
conversations.value: Seribro: Your in bad luck. your next opponent will either be another warmage or a duskblade