conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: FishAreWet: Shape Soulmeld: Mantle of Flame
  Bind Vestige: Aym (doesn't matter if I fail the check really)
  Between the two of these, 2d6 fire damage is deal to anyone who hit's me. Except reach/ranged.
   Bungo! 
   Whoa where am I? This is exciting...🙂 
  
  Close north and south doors. Walk out east door all sneaky. A dagger in each hand.
  
  MS    (1d20+11)[ 20 ] 
  HIDE  (1d20+13)[ 20 ] 
  LIST  (1d20+5)[ 13 ] 
  SPOT  (1d20+3)[ 12 ] 
conversations.from: human
conversations.value: Tyndmyr: You creep down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length. Nothing is stirring.
  
   
conversations.from: human
conversations.value: FishAreWet: Creep to the do at I5. And peek in. Both Daggers drawn.
  
  (Assume donkey doesn't move unless I say so, he's still in the first room)
  
  MS    (1d20+11)[ 18 ] 
  HIDE  (1d20+13)[ 29 ] 
  LIST  (1d20+5)[ 16 ] 
  SPOT  (1d20+3)[ 9 ] 
conversations.from: human
conversations.value: Thelas: At the end of a gloomy, unlit, 30ft hallway, in front of the door, you see a badger, whom you have not yet awoken.
  
  (if you didn't know, I'm now helping DM this)
conversations.from: human
conversations.value: FishAreWet: Rapid Shot on the badger.
  
  Attack:  (1d20+7)[ 25 ]  Damage:  (1d3)[ 1 ] + (2d6)[ 8 ] 
  Attack:  (1d20+7)[ 16 ]  Damage:  (1d3)[ 1 ] + (2d6)[ 4 ] 
  
  If it dies on the first one, don't throw the second :P
  
  MS    (1d20+11)[ 28 ] 
  HIDE  (1d20+13)[ 22 ] 
  LIST  (1d20+5)[ 21 ] 
  SPOT  (1d20+3)[ 4 ] 
conversations.from: human
conversations.value: Thelas: +150 xp
  no loot
  
  And wow.  That encounter took someone else like 5 rounds or so...
  Good job.
  
  Now what?
conversations.from: human
conversations.value: FishAreWet: Take out two more daggers and peak into I5.
  
  MS    (1d20+11)[ 27 ] 
  HIDE  (1d20+13)[ 32 ] 
  LIST  (1d20+5)[ 18 ] 
  SPOT  (1d20+3)[ 19 ] 
conversations.from: human
conversations.value: FishAreWet: hey? 😦
conversations.from: human
conversations.value: Thelas: That was I5.
  There was a hallway in I5.
  
  Exits: C5, G4.
conversations.from: human
conversations.value: FishAreWet: C? Could I get a new map posted?