conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Babale: The two figures stand facing each other, 200 feet apart. Between them is a 30 foot wide 50 foot deep chasm, with a raging river at its bottom. The ceiling is only 100 feet up, and the whole cave is closed off at a circle spanning 200 feet.
  
  Who will survive?
  
  
  Roll initiative.
conversations.from: human
conversations.value: Eldan: Wanna have a few buff rounds first? This time, I'd actually have something to do in them. Anyway:
  
   (1d20+14)[ 26 ] 
conversations.from: human
conversations.value: Babale: No, no buffs.
  
   (1d20+4)[ 5 ] 
conversations.from: human
conversations.value: Babale: Spoiler 
  Wow. Another natural one.
  
  You go ahead.
   
conversations.from: human
conversations.value: Eldan: Well, then.
  
  Swift Action: Enter Stance of Death.
  
  Standard Action: Activate Magic Carpet
  
  Free Action: Draw swords
  
  Move Action: 20 feet straight up into the air.
  
  
  Swords appearing in his hands, the elf hovers of the ground on an expensive-looking carpet made of silver and dark blue threads.
   "Foolish... human?! Now you will pay for angering the Undying Council!" 
conversations.from: human
conversations.value: Babale: Spoiler 
   Does anti-magic field affect your carpet?
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  It should, yes.
   
conversations.from: human
conversations.value: Babale: Spoiler 
  In that case... How many free actions you wanna give me per round?
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  Huh. Do you intend to change form fore than a dozen times?
  I don't know. Four? Five?
   
conversations.from: human
conversations.value: Babale: Spoiler 
  No, multiple form changes are useless. What I have in mind is not.
   
  
  
  With a horrible noise, the Shifter changes forms yet again, into a Beholder. But this one is special; it is larger and more fearsome then any Beholder you have ever seen.
  
   
   Spoiler 
  Free action: Wildshape (Hive Mother Beholder)
   
  
  
  Next, the monster sends three magical rays from three of its eyes. The first comes from the central eye, and disables you carpet's flying abilities, causing you too fall.
  
   
   Spoiler 
  240ft anti-magic cone.
   
  
  
  The second hits you, making you feel as if you may fall dead.
  
   
   Spoiler 
  Finger of Death, Fort DC 30. If succeeded, take  (3d6+20)[ 30 ]  damage.
   
  
  
  The final ray shoots towards you.
  
   
   Spoiler 
  Ranged touch attack;  (1d20+17)[ 37 ] 
  If hits,  (2d6+10)[ 14 ]  damage.
   
conversations.from: human
conversations.value: Babale: Spoiler 
  1st ray is always on, 2nd is free action, 3rd is standart attack.
   
  
  
  With a lurch, the beholder rises off the floor 15 feet up.
   
   Spoiler 
  move action
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  Using my 1/day Death ward against the Finger.
  
  The touch attack hits fully.
  
  Tumble check negates falling damage automatically anyway.
   
conversations.from: human
conversations.value: Babale: Spoiler 
  Can you use Death Ward in an anti-magic zone? Doubtful, but what do I know?
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  Move Action: Move sixty feet ahead, which should end before the chasm.
  Standard Action: Activate concealment
   
conversations.from: human
conversations.value: Babale: Answer my question first: Can you use Death Ward in a anti-magic field?
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  Right I can't use Death ward in it, off course. But can you hit me with the eye ray in it then?
  
  Looked it up: you can't. Except if the Hive Mother is different from a standard beholder in that respect.
   
conversations.from: human
conversations.value: Babale: I can't? Darn.
  
  In that case: Is your concealment magical?
conversations.from: human
conversations.value: Babale: Actually, I have Focused Antimagic as part of the creature, so the antimagic effects only one person.
  
  That would mean I CAN use it, but since I didn't call it, I'll let you have this one.
conversations.from: human
conversations.value: Eldan: Right. Antimagic also means no supernatural.
  
  In that case: I can only move 30 feet as a normal action, since my speed is also magical. I use a normal move to move 30 feet ahead, then prepare an action to hit you with Sudden Death if you should come within reach.
conversations.from: human
conversations.value: Babale: OK, my turn. I concentrate the anti-magic field on you, then attack with:
  
  1) Finger of Death, Fort DC 30,  (3d6+20)[ 30 ] 
  
  2) Ranged Touch Attack, TO HIT: (1d20+16)[ 23 ] 
  Damage: (2d6+14)[ 26 ] 
conversations.from: human
conversations.value: Eldan: This antimagic thing is complicated. I need to recalculate all my stats.
  
  Okay. I'm using Mind over body, because my fort save is only +7 otherwise.
  
   (1d20+26)[ 44 ] 
  
  Also, my touch AC is only 19.
conversations.from: human
conversations.value: Eldan: If you concentrate your antimagic on me, is it still a cone, or do I just have to be in range? I'm asking because if it's still a cone, I could probably move out of it by now.
conversations.from: human
conversations.value: Babale: Nope, just in range.
  
  And darn! You made the save.😡
conversations.from: human
conversations.value: Babale: Whoa... I did 56 damage in 1 round. Pretty crappy for epic level.
conversations.from: human
conversations.value: Eldan: Hey, I can only do that once. So the next finger will kill me with my epic +7 fortitude save in an antimagic field. And with my +19 jump check, even the chasm is a real danger to cross. And if I should get over it, I can't reach you, since I can't teleport or jump high enough.
  
  So, I might as well quit. But I won't.
  
  How wide is that cone really at the point where I'm standing? Can I get out of it by running?
conversations.from: human
conversations.value: Babale: Yes, you can get out by running. It's too cheap if you can't.
  
  And I'd say... 20 feet.
conversations.from: human
conversations.value: Eldan: 20 feet... then I could get out with a normal move action. Which, coincidentally, also gives me my Jump boni back.
  So, out of the cone, and jumping over the Gap.
  Jump:
   (1d20+39)[ 48 ] 
  
  Then... well, 20 feet out of the cone, I regain my increased speed, so I jump over the gap, move another ten feet and use another move actoin for yet another 60 feet towards you.
  
  I'm so dead.
conversations.from: human
conversations.value: Babale: Well, look on the bright side: In the real game, you'll have all my fancy abilities on YOUR side. So, ride me as a dragon over the enemy, jump off, assassinate him, and just when he starts fighting back, jump on me and run away.
  
  ACTUAL reply soon.
conversations.from: human
conversations.value: Eldan: I forgot: I activate the Child of Shadow Stance with a swift action:
  Gives me 20% concealment, since I moved. Antimagic field only supresses it, so as soon as you deactivate it to fire, I get it back.
  
  I think, same for my normal concealment, actually...
conversations.from: human
conversations.value: Babale: I sweep my AMF around the area I last saw you in before you activated more concealment. When I find you, I hit you with a Disintegrate spell:
  
  Ranged Touch attack:  (1d20+17)[ 25 ] 
  
  Damage:  (40d6)[ 147 ] 
  
  I assume sweeping my eye was a Standard Action.
conversations.from: human
conversations.value: Babale: Ouch. Didn't expect to roll so high.
  
  
  Would you like a new game where I try to overcome your Freedom of Movement in other creative ways and fail miserably?
conversations.from: human
conversations.value: Eldan: As I said, you have to roll for concealment. It's 50%.
  
  If you read Antimagic field, it specifically says that effects are supressed and not dispelled, i.e. they do not end and pop back up as soon as you supress the field to shoot.
  
  Also: while shooting, my items come back up and you need to hit my larger AC
  -&gt; your disintegrate misses.
  
  Oh, and concealment doesn't make me invisible, you know where I am, it's just hard to aim.
conversations.from: human
conversations.value: Babale: But I moved my AMF over you as the first action!
conversations.from: human
conversations.value: Eldan: Yes. But you have to deactivate it again while you shoot! It says so in the description.
  Otherwise, it would fail as soon as it hit me, due to your field.
  
  At least, that's the way I'm reading it.
  
  Beholder description says that your field cancels your rays, i.e. you can't shoot at me while I'm in it.
conversations.from: human
conversations.value: Babale: Didn't we already discuss this? It's what makes Hive Mother Beholder so opverpowered: Focused AntiMagic. It effects only you, not me or anyone else.
  
  I suppose we could just ignore FAM, but I'd rather start over and not use any cheese AT ALL.
conversations.from: human
conversations.value: Eldan: Oh. I misunderstood focused antimagic. I thought it only affected the space I was standing in.
  
  Well, then I really am dead. Oh, and I'd like a restart. Good idea.
conversations.from: human
conversations.value: Babale: OK, make a new game. You choose the map, no buffs to start with.