conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: firemagehao: You stand in the woods. A you know that there is a something in the bushes from the rustling noises that you hear. The noises start getting closer and closer to you. (roll for init)
conversations.from: human
conversations.value: Ziegander: OOC: Am riding my mount?
  
  Initiative Roll
   
   Spoiler 
  
   (1d20+1)[ 16 ] 
   
conversations.from: human
conversations.value: firemagehao: yes, you are. You go first.
  
  You find not an animal as you may have suspected, but a halfling, in splint mail.
conversations.from: human
conversations.value: Ziegander: OOC: I'll assume I haven't spent weeks training my horse to be a Warhorse yet, but I do need to roll for which spell I have granted (since I forgot to do that).
   
   Spoiler 
  
  Rolling 1d2, a roll of 1 will be Lesser Confusion, a roll of 2 will be Cure Light Wounds.  (1d2)[ 2 ] 
   
  
  
  I ready an action to draw my weapon if the Halfling begins to be hostile, and I speak to him clearly and calmly in Common. Roll a diplomacy check.  
   Spoiler 
  [roll]1d20+6[/roll]
   
  
   "Hail, fellow traveller! I am named Tristan Belcourt, and I am a Knight of the Lady Sune on a quest to recapture a series of relics stolen from her temples. I'm merely passing through these parts if it's all the same to you." 
  
  EDIT: I tried to roll a diplomacy check, but it didn't work.
conversations.from: human
conversations.value: firemagehao: The halfling replies, "No matter whose direction you are under, you are deep into our territory. Just not yourself, but others," he points at the horse, "Is punishable by imprisonment, and then death in prison." (If you preview the post, or go back after it is posted to roll, the roll does not work.)
conversations.from: human
conversations.value: Ziegander: OOC: Gotcha. Diplomacy roll:  (1d20+6)[ 25 ]  Not that it matters, because this is a combat sim, right?
  
   "I would rather this not come to a contest of arms, fellow. I shall depart your lands peacefully, but make no mistake I would slay you where you stand before I die in your prisons." 
  
  Ready an action to move up to 50ft toward the Halfling, draw my longsword as part of the movement, and attack if the Halfling attempts any hostile action.
conversations.from: human
conversations.value: firemagehao: "But the crime is already committed. Running away only makes the punishment fore severe." The halfling says, as his image fades away, an illusion.
  
  Before you can react, you are stuck from behind over the head with a mace. (for 8 damage, surprise round) And it bounces off your armor as he brings it up into your chest. (regular round, he won init)
conversations.from: human
conversations.value: Ziegander: OOC: The Halfling is behind me now? 5 damage goes into my delayed damage pool, 3 is dealt directly to my hp, bringing me to 8hp. Now, rather than attempt a DC 20 Ride check to keep my mount from going nuts on me I'm just going to dismount leaving me with a standard action to attack.
  
  Attack roll
   
   Spoiler 
  
   (1d20+3)[ 21 ] 
   
  
  
  Damage roll
   
   Spoiler 
  
   (1d8+1)[ 7 ] 
   
  
  
  OOC2: At the end of my turn the 5 damage in my pool goes right into my hp, bringing me to 3hp.
conversations.from: human
conversations.value: firemagehao: Your strike lands solidly in the mans chest. It is in fact a man , in light armor, clutching his mace tightly, looking to soon pass out. In a last ditch effort, he swings the mace at you, which misses, as he passes out.
  
   
   Spoiler 
  Well, this class is about equal in power to rogue. Want to hunt down the halfling to try it compared to a cleric?
   
conversations.from: human
conversations.value: Ziegander: Originally Posted by firemagehao 
   Your strike lands solidly in the mans chest. It is in fact a man , in light armor, clutching his mace tightly, looking to soon pass out. In a last ditch effort, he swings the mace at you, which misses, as he passes out.
  
   
   Spoiler 
  Well, this class is about equal in power to rogue. Want to hunt down the halfling to try it compared to a cleric?
   
   
   
  
  OOC: I sure do!
  
   "Phew, this is going to knock me at least a day off schedule."  Cast Cure Light Wounds (roll next post).
conversations.from: human
conversations.value: Ziegander: Healing roll =  (1d8+1)[ 2 ] . lol, wow.
conversations.from: human
conversations.value: firemagehao: You go up four levels during your journey, or would you like to play out random encounters?