conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Bom Ferro: As soon as you manage to cross the chasm somehow, the ground rumbles and stairs appear before you, leading downwards into a dungeon.
  
  Accepting this challenge, you follow the stairs until they lead you into a dimly lit corridor...
  
   Map: 
  {table=head] ||A|B|C|D|E|F|G|H|I|J|K|
  |#|#|#|#|#|#|#|#|#|#|#||#
  1|#| &lt; || @ |||||||||#
  |#|#|#|#|#|#|#|#|#|#|#|#|# [/table]
   
   Spoiler: Notes 
  I hope the map serves its purpose.
  
  In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
  # denote walls
   &lt;  denote stairs(these lead upwards)
  
  
   General information: 
   Stone walls (ordinary masonry, climb DC 20)
   Flagstone floor (no bonuses or penalties to movement)
   dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)
   
  
  The ceiling is about 20ft high. Upon turning back, you notice a invisible forcefield(akin to  Wall of Force )at B1 barring the way back.
   
   Spoiler: DM notes 
   Fortash, Orc Fighter 1/Champion 1 
  0/2000xp  -Medium progression
   