conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: mikethepoor: OK, how do you want to play this in regards to arena, buff duration, etc.?
conversations.from: human
conversations.value: Human Paragon 3: I'm cool with any arena. I'd like 1-2 buff rounds, preferably with summoning allowed, but if you prefer no summoning, that's OK too.
conversations.from: human
conversations.value: mikethepoor: Forest arena sounds good to me, if you don't mind; pic below.  I'd prefer limited summoning as that quickly leads to minionmancer tactics, though a single extra creature wouldn't faze me.  (I have a familiar myself.)  One more thing before I forget: You want this as an exhibition match, or an actual qualifier?
  
   
conversations.from: human
conversations.value: Human Paragon 3: I'm only going to summon one beastie if that makes a difference. Is there a penalty for losing a qualifier?
conversations.from: human
conversations.value: mikethepoor: Losing a qualifier means your character's dead, I take their stuff, and move on to the dungeon.  Or vice versa.  Exhibitions count toward your character's record, but they live to fight another day.
conversations.from: human
conversations.value: Human Paragon 3: Why don't we make it an exhibition. How many buff rounds? 1 or 2?
conversations.from: human
conversations.value: mikethepoor: 2 sounds fine to me.  You want to start in the blue circle or the red one?
conversations.from: human
conversations.value: Human Paragon 3: I'll take blue.
  
  Initiative:  (d20+2)[ 3 ] 
  
  All Day Buffs
   
   Spoiler 
  
  Mind Blank
  Superior Resistance
  Endure Elements
   
  
  
  Buff Round 1
   
   Spoiler 
   Cast Veil of Undeath
   
  
  
  Buff Round 2
   
   Spoiler 
   Read Scroll of Time Stop
  
  Spellcraft  (d20+21)[ 39 ] 
  
  Time Stop  (d4+1)[ 3 ] 
   
conversations.from: human
conversations.value: mikethepoor: I'll snag red, then, specifically Y10.
  
  My initiative bonus is +11.  I autowin.
  
  All day buffs active at start: None
  
  Buff round 1:   
   Spoiler 
  Spell Enhancer, followed by Imbue Familiar with Spell Ability
   
  
  
  Buff round 2:   
   Spoiler 
  Activate Scout's Headband for all 3 charges(True Seeing for 10 rounds), followed by Quickened True Strike.  This (True Strike) also affects my familiar.
   
  
  
  EDIT:  Ready?
conversations.from: human
conversations.value: Human Paragon 3: Buff Round 2 Extended Version:
  
   
   Spoiler 
  
  
  Time Stop Round 1
  
  Read Scroll of Spell Turning
  Spellcraft auto succeeds
  
   (d4+6)[ 9 ] 
  
  Time Stop Round 2
  
  Read Scroll of Summon Monster IX
  
  Spellcraft:  (D20+21)[ 33 ] 
  
  Swift: Greater Mirror Image
  
   (d4+1)[ 3 ] 
  
  Time Stop Round 3
  
  Read Scroll of Summon Monster IX
  
  Spellcraft  (d20+21)[ 40 ] 
  
  Summon Hezrou on square L11
  
  Readied Action (thanks to eyes of the oracle) if opponent moves within 40 feet, cast Blasphemy.
   
  
   
   Spoiler 
   one of those summon monster IX should have been eyes of the oracle. The second one. And I use a free action to direct the hezrou to cast blasphemy if my enemy passes within 40 feet
   
  
  
  Good to go now! I'm in B11.
conversations.from: human
conversations.value: mikethepoor: I'll start by moving to W14, and my familiar comes with me.  Can I see you from here?  (You can see me, I'm not invisible or anything.  Quamril is a tall, lanky elf, with a long face and purple eyes.  He seems to have a perpetual scowl on his face, and the rest of him is clad in an outfit suitable for most adventuring.  His familiar, Raphael, is perched on his left shoulder.)
  
  Sorry about the crappy physical description.
conversations.from: human
conversations.value: Human Paragon 3: You do indeed see me. A tall, thin bald man with a legubrious expression, clad from head to toe in simple gray robes, with a few bland accessories. He looks a bit bored and somewhat baffled.
  
  Ahead of him, on the broken bridge (square L11 to be precise) stands a horrific, 8 foot tall monster with mottled black skin and large dangerous looking claws.
  
  Note that I have trueseeing on.
conversations.from: human
conversations.value: mikethepoor: Excellent.  Let's begin the carnage, shall we?
  
  First, Raphael takes off to fly over square P12, 20 feet above the ground.  From there, Quamril begins casting a spell, as does Raphael.  DC 19 Spellcraft to identify both spells.  I'll wait for a reply before continuing my turn.
  
  If either check succeeds:
   
   Spoiler 
  Maximized Orb of Force for the master, standard Orb for the familiar.
   
conversations.from: human
conversations.value: Human Paragon 3: The demon has a readied action. When you move within 40 feet of him, which you have, he casts blasphemy. Unless you and your familiar are evil and/or have 14 or more hit dice, you are dazed and can take no further actions this turn. Let me know which square you'd be stopped in if this is effective.
  
  If you are immune to the blasphemy SLA, or if some other crazy thing happens that lets you get your spells off, I auto succeed on my spellcraft check.
conversations.from: human
conversations.value: mikethepoor: Um... Raphael moved within 40 feet of the demon.  Quamril did not.  (The master is still in square W14.)  Does this change your readied action?  (If not, Raphael is stopped at square S12.)
conversations.from: human
conversations.value: Human Paragon 3: It does not change the readied action. Your maximized orb goes off, but who are you targeting?
  
  EDIT: Oh, I failed to mention that I have 3 copies of myself flocked around me. I'm sorry! Do you still mean to cast maximized orb of force?
conversations.from: human
conversations.value: mikethepoor: You, of course.
  
   (1d20+29)[ 34 ]  ranged touch
  
  EDIT: If a hit, 60 force damage.
conversations.from: human
conversations.value: Human Paragon 3: Sorry, read above. There is a chance you'll hit my mirror image. You can take back the move if you want.
  
  Oh, and how many HD does your familiar have? He could be hurting from that blasphemy.
conversations.from: human
conversations.value: mikethepoor: It would help to mention that before I attack.  It's a little irrelevant anyway, because I have True Seeing up for 9 more rounds.  Unless you can think of some other reason the attack is a bad idea, I'll continue.
conversations.from: human
conversations.value: Human Paragon 3: By all means. The touch attack hits and rebounds at you thanks to spell turning.
  
  
  Oh, and how many HD does your familiar have? He could be hurting from that blasphemy.
  
  Apologies again for not mentioning the mirror images.
conversations.from: human
conversations.value: mikethepoor: Familiar's base HD are 1/4d8, but it effectively has 10 for purposes related to HD.  As for Spell Turning, my own Orb smashes me in the face.  I'm down to exactly 0, and forfeit.
  
  EDIT: Link to sheet is here:
   http://pifro.com/pro/view.php?id=3407 
  
  Also, Time Stop during a buff round?  No offense, man, but that kinda violates the spirit of the buff time limit.
conversations.from: human
conversations.value: Human Paragon 3: Wow, talk about beginning the carnage...