conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Wizibirb: Drako    Vs.    ka-ugh    
  map -
   
   Spoiler 
  
   
   
  
   Drako  - Xealot7
   Ka-ugh  - Sanity702
conversations.from: human
conversations.value: Wizibirb: Initiative
   (1d20+1)[ 16 ] 
  
  good luck and lets have fun
conversations.from: human
conversations.value: Xealot7: Initiative:  (1d20+1)[ 21 ] 
  
  Good luck to you as well.
conversations.from: human
conversations.value: Wizibirb: well this will be a typical game judging by your rolls! (I get hit with alot of natural 20's ☹️)
  
  Order -
  Drako
  Ka-ugh
conversations.from: human
conversations.value: Xealot7: Round 1:  
  Drako starts in C,14.  Ready for battle he flies into a rage as a free action.  Readying his greatsword he takes off to K,18.
  
  His Soulmelds (Rageclaws were already taken care of.)
conversations.from: human
conversations.value: Wizibirb: Round 1 
  
  start in x-14 end in q-14
  
  Ready an action:
   
   Spoiler 
  
  should I be attacked initiate a grapple
   
  
  
  Stats;
   
   Spoiler 
  
  hp: 12
  ac: 14
  Flatfooted:13
  Touch:11
   
conversations.from: human
conversations.value: Xealot7: Round 2: 
  
  Drako moves from K, 18 to P,15 and attacks Ka-ugh with his Greatsword.
  
   Attack:  (1d20+9)[ 12 ] 
   Damage:  (2d6+12)[ 23 ] 
   Stats: 
   
   Spoiler 
  
  hp: 16
  ac: 13
  Flatfooted:9
  Touch:12
   
  
  
  Edit: If I would have rolled a 5 instead of a 3, it would have been game over. 😛
conversations.from: human
conversations.value: Wizibirb: Miss and trigger readied action!
  
  Initiate grapple
  
   (1d20+11)[ 26 ] 
  damage if grappled
   (1d6)[ 2 ] 
  
  need to see your opposed grapple check before I continue, with my next turn
  
  haha but luck is in my favor today!
  
  if you do fail to beat my grapple check I will attempt to pin you.
  If you escape my grapple I will attempt to grapple you again in which case ignore pin damage.
conversations.from: human
conversations.value: Wizibirb: grapple check
   (1d20+11)[ 20 ] 
  Damage
  (grapple) (1d6)[ 1 ] 
  (pinned) (1d12)[ 2 ] 
  
  
  Edit:
  (the damage is really typical for me... and rolls in general.)
conversations.from: human
conversations.value: Xealot7: Not looking to good for me here.
  
  Grapple:  (1d20+9)[ 11 ] 
conversations.from: human
conversations.value: Wizibirb: So I grapple you on your attack. so take 2 then make another roll for my turn!
  
  and what do you think thus far? 😏
conversations.from: human
conversations.value: Wizibirb: NEVER MIND YOU ARE RAGGING! thats where it comes from
conversations.from: human
conversations.value: Wizibirb: That ends my turn so it is your turn (don't forget to make the opposed grapple check to see if you avoid being pinned.)
  
  (If you use a standered action to escape here is my opposed grapple check roll.
   (1d20+11)[ 29 ] )
conversations.from: human
conversations.value: Xealot7: Not gonna make it but:  (1d20+9)[ 12 ] 
conversations.from: human
conversations.value: Wizibirb: 5 damage thus far, and was that your escape attempt? Or your opposed grapple check from earlier?
conversations.from: human
conversations.value: Wizibirb: well if its my turn.... here is my go..
  
  make an unarmed strike for non-lethal damage as an opposed grapple check
  
   (1d20+11)[ 30 ] 
  damage
  (if win the opposed grapple)
   (1d3+6)[ 8 ]  (non-lethal damage)
  (if win/or lose)
   (1d12)[ 2 ] 
   (1d6)[ 1 ] 
  
  and I think with that damage it is game, right or do I have to do 10 non-lethal damage first?
conversations.from: human
conversations.value: Xealot7: We will call that game... no way in hell i can get out of that.  Good show!
conversations.from: human
conversations.value: Wizibirb: Haha and you have a nice strength mod imagine a wizard and such.... 😛
  
  I found it an interesting concept that works for the arena but not sure how it will work in an actual seeing as how it is meant for 1 on 1