conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 82:  Sparks  vs.  Aeochromine    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Sparks  - RandomAction
   Aeochromine  - IncarnumJunkie
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations.from: human
conversations.value: ArenaManager: For this battle  Sparks  has received 0 damage and  Aeochromine  has received 22 damage.
conversations.from: human
conversations.value: IncarnumJunkie: Aeochromine has purchased one (1) Potion of Cure Moderate Wounds.
  
  Initiative:
   (1d20+2)[ 18 ] 
conversations.from: human
conversations.value: RandomAction: Hmm....Interesting build. Good Luck!
  
  Sparks, Ini: (1d20+3)[ 16 ] 
  
  No purchases.
conversations.from: human
conversations.value: IncarnumJunkie: Spoiler 
  
  Hp:-9
  AC:19 (+4 Scale Mail, +3 Heavy Wooden Shield)
  Fort: +5
  Ref: +2
  Will: +0
  
  Weapon:
  Battleaxe
  Atk+3 Dmg1d8+2 x3
  
  Possessions:
  3 Cure Light Wounds potions
  1 Cure Moderate Wounds potion
  
  Soulmelds:
  Mantle of Flames
  Essentia:1
  Deals 2d6 Fire damage to anyone who hits Aeochromine in melee
  
  Bloodtalons
  Essentia:1
  +2 to Spot
  Will not lose a hitpoint for actions at 0hp.
  Will not automatically lose 1hp every round at negative hp
   
  
  
  Aeochromine pulls out the Cure Moderate Wounds potion from his person and guzzles it down quickly.
  
  Cure Moderate Wounds Potion
   (2d8+3)[ 14 ] 
  
  He takes cover at A13.
  End Turn
conversations.from: human
conversations.value: RandomAction: Sorry for the delay. Just got my computer out of the shop. You have your color wrong, so I will assume you are in Z-13 instead.
  
   Sparks,R-1: 
  Start in B-9, with wand in left hand.
  Double move to J-5.
  
  End Turn.
  
  Stats: 
   Spoiler 
  
  Position: J-5
  Hp: 11/11
  AC: 18 (+5armor+3dex), T-13, F-15
  Saves: F+5, R+3, W+1
  Spells:
  Lvl 0 - 3/3
  Lvl 1 - 2/3
  Lvl 2 - 1/1
   
conversations.from: human
conversations.value: IncarnumJunkie: Thus I stand corrected.
  
  Double move to Y20.
  
  End turn.
conversations.from: human
conversations.value: RandomAction: It's ok, I have made the same mistake before. C'mon dice gods, Sparky needs a good roll.
  
   Sparks,R-3: 
  5' step to I-5.Activate gloves - swift action.
  Cast a spell at Aeochromine - standard action.
  Spellcarft DC:16 
   Spoiler 
  
  Kelgore's Fire Bolt @ 3rd CL.
   
  
  Damage:  (3d6)[ 15 ] 
  Reflex DC: 14 for half.
  Move to E-6 - move action.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Position: E-6
  Hp: 11/11
  AC: 18 (+5armor+3dex), T-13, F-15
  Saves: F+5, R+3, W+1
  Gloves of the Arcanist 0/2 uses left.
  Spells:
  Lvl 0 - 3/3
  Lvl 1 - 1/3
  Lvl 2 - 1/1
   
conversations.from: human
conversations.value: IncarnumJunkie: Oh boy please not an instapwn...
  
  [/roll]1d20+2[/roll]
conversations.from: human
conversations.value: IncarnumJunkie: Lemme do that again
   (1d20+2)[ 12 ] 
conversations.from: human
conversations.value: IncarnumJunkie: No miss chance to concealment?
conversations.from: human
conversations.value: RandomAction: I reread over he spell's description and it doesn't say. But since it has no attack roll, like magic missile, I won't think so. I will call for a ref to be safe.
conversations.from: human
conversations.value: Sallera: It's a targeted spell, so no effect from normal concealment.
  
   Sparks takes the victory. 
conversations.from: human
conversations.value: RandomAction: Ok then, I guess I won this match. Adding gp/xp to my sheet.