conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: 9mm: The author is not responsible for any spelling, grammar, punctuation.
  
  Please state your preferred map and buff time.
  
  *votes for a steel cage*
conversations.from: human
conversations.value: Signmaker: If you can find a steel cage map, go right ahead. I'll let you decide the map. =P
  
  As for buffs, I only need all day, but I'm willing to concede a round or two if necessary.
  
   
   Spoiler 
  
  UMD for All-Day:
  Greater Mighty Wallop (CL12)
  UMD: (1d20+30)[ 37 ] 
  If Fail: (1d20+30)[ 49 ] 
  If Fail AGIN: (1d20+30)[ 42 ] 
  
  Greater Luminous Armor (CL12)
  UMD: (1d20+30)[ 34 ] 
  If Fail: (1d20+30)[ 32 ] 
  If Fail AGIN: (1d20+30)[ 38 ] 
  Ability Damage: (1d3)[ 2 ] 
  
  Eternal Wand of Lesser Restoration
  UMD: Autosuccess
   (1d3)[ 3 ] 
   (1d3)[ 3 ] 
  
  Carmendine Scripture : Damage
   
conversations.from: human
conversations.value: 9mm: eh, I'me to lazy to ms paint one up so lets use this one:
  
   
  
  all day only is fine with me.
  
   
   Spoiler 
  
  none, zip, nada.
   
  
  
  choose a corner.
conversations.from: human
conversations.value: Signmaker: Yay, this map AGAIN! =P
  
  Y11 seems like a decent choice. When you see Jane, you notice that she's an Aasimar with really, really shiny translucent armor.
  
   Initiative:   (1d20+4)[ 12 ] 
conversations.from: human
conversations.value: 9mm: guess that puts me in B11, she be an elf also in glittering armor.
  
    inititive  - (d20+6)[ 8 ] 
   And now for some annoying backround music... 
conversations.from: human
conversations.value: Signmaker: That is kickass battle music.
  
  While moving to  R19 , Jane eventually notices the presence of the elf, and adopts a combat stance, pulling a wand out of her pack. Shadows flare up, slightly obscuring her form.
  
   
   Spoiler 
  Child of Shadow Stance
   
  
  
  (In other news, I just realized my Cull Wand Essence feat is pointless, as I got rid of all my wands that weren't eternal. Nifty.)
conversations.from: human
conversations.value: 9mm: Jill will take a double move to draw her Longsword and a hand axe, and shift into combat mode
  
   
   Spoiler 
  
  Robiler's gambit
   
conversations.from: human
conversations.value: Signmaker: You didn't start with weapons drawn? Interesting...
  
  Jane moves to  J17 , and being in no hurry, braces herself for an attack. She might be fast on her feet, but she's still gotta walk. Shadows continue to dance around her form.
  
   
   Spoiler 
  Total Defense, +6 dodge bonus to AC.
   
conversations.from: human
conversations.value: 9mm: Jill hurls the hand axe at you
  
    consealment  - (d100)[ 95 ]  misses on 80+, ignore this if I'm guessing your stance wrong.
    attack  - (d20+13)[ 26 ] 
    comfirm  - (d20+13)[ 17 ] 
    damage  - (d6)[ 4 ] 
    vampiric property  - (d6)[ 3 ] 
  
  Jill will move to B6 afterwards. her stance remains the same.
conversations.from: human
conversations.value: Signmaker: The handaxe completely misses, and yes, you guessed my stance correctly. =P
  
   Come back here!  the monk shouts, moving to C10 and once again bracing herself. Having objects thrown at her isn't quite fun.
  
   
   Spoiler 
  Once again, Total Defence
   
conversations.from: human
conversations.value: 9mm: you see the hand axe fly back to her waiting hand.  Be careful what you ask... 
  
  and she charges to B9 swinging with the longsword.
  
    concealment  - (d100)[ 37 ] misses below 20
    attack  - (d20+13)[ 27 ] 
    confirm  - (d20+13)[ 21 ] 
    damage  - (d8+12)[ 19 ] 
    vampric property  - (d6)[ 6 ] 
   
   Spoiler 
  
  expertising for 6
  roblier's gambit still on
   
  
   You might get it! 
conversations.from: human
conversations.value: Signmaker: Deftly dodging the blow, Jane roundhouse kicks her opponent, weird magic and ki focusing in to her blow!
  
  Emerald Razor Manuever
  Melee Touch Attack:  (1d20+15)[ 23 ] 
  Damage: (8d8+4)[ 45 ] 
  In case of threat(20):  (1d20+15)[ 31 ] 
  Crit? Damage:  (8d8+4)[ 41 ] 
  
  If you are hit, read the following Spoiler:
   
   Spoiler 
  
  Stunning Fist Burned: DC 23 Fort
  Additionally, list the DCs of whatever may be affected by a Greater Dispel Magic. The DCs alone will do, as I'd rather not know what buffs you have on.
   
  
  
  Regardless of success or failure, Jane proceeds to accelerated tumble  (1d20+23)[ 30 ]  to  I-16 
conversations.from: human
conversations.value: 9mm: as you use your maneuver Jill swings back with both weapons. (robiler's gambit, double strike)
  
    longsword  - (d20+13)[ 26 ] 
    comfirm  - (d20+13)[ 15 ] 
    damage  - (d8+12)[ 18 ] 
    vp  - (d6)[ 5 ] 
    hand axe  - (d20+13)[ 24 ] 
    comfirm  - (d20+13)[ 27 ] 
    damage  - (d6+6)[ 10 ] 
    vp  - (d6)[ 4 ] 
  
  If both hit I get a free trip attempt (highsword /low axe)
    touch attack  - (d20+13)[ 32 ] 
    streath check  - (d20+8)[ 28 ] 
  I'll roll up the free attack from improved trip if I got you
  
  your technique misses. and that is one hell of a tumble mod, 33 base? yikes.
conversations.from: human
conversations.value: Signmaker: Miss, Miss, and Drat, you've got a high touch AC.
conversations.from: human
conversations.value: 9mm: whoops didn't notice that was touch, you hit all day. gimme a second.
conversations.from: human
conversations.value: 9mm: total DC of spells efecting jill is...
  
  
  there are no spells :P
conversations.from: human
conversations.value: Signmaker: Wow.
  
  Anyway, ZE STUNNING KICK?
conversations.from: human
conversations.value: 9mm: stunning  - (d20+15)[ 16 ] 
  
  thank god massive damage isn't core...
  
  edit: a 1, really, REALLY?
conversations.from: human
conversations.value: Signmaker: Wow, that really really sucks. o.o
  
  Well then, I suppose it's my turn again? o.O
conversations.from: human
conversations.value: 9mm: yes, yes it is.
  
  ... oh picking up my weapons will be  fun. 
conversations.from: human
conversations.value: Signmaker: Jane idly walks back to  F13 .  Oh?  she asks, raising an eyebrow?  Hit by just that much? Oh well... 
  
  A single tendril of shadow from her form lances out to choke you!
  
  Shadow Garrote Maneuver:
  Ranged Touch Attack:  (1d20+11)[ 27 ] 
  Confirm?: (1d20+11)[ 28 ] 
  Damage?: (5d6)[ 20 ] 
  If hit, DC 13 or be flat-footed until your next turn.
  
  Also, I'm not THAT mean. &gt;&gt;
conversations.from: human
conversations.value: 9mm: fort save  - (d20+15)[ 26 ] 
  
  double move to pick up my weapons.
  
  (you so have this won, it's hillarious.)
conversations.from: human
conversations.value: Signmaker: (Not if you have decent AC. Those were all my touch attacks.)
  
  Jane mosies over to  I-11 .  Come on, do put up a decent fight or I'll feel horrible about myself.  She readies an action.
  
   
   Spoiler 
  Fire off her wand of Earthbind if her opponent starts flying.
   
conversations.from: human
conversations.value: 9mm: then come over here and fight , is all she can squeake out.
  
  move to b11 and readies and action
  
   
   Spoiler 
  
  to melee attack the Jane when she can.
   
conversations.from: human
conversations.value: Signmaker: Jane shrugs off the taunt.  Nah. Not when I can do this:  she says, holding up her wand. A ray suddenly shoots out of it!
  
  ...Naturally, I fumble too:
  |
  V
conversations.from: human
conversations.value: Signmaker: ...goddamn it. First I accidentally post it on the Test of Spite page, now I mess it up AGAIN. Gahhhh
  
  Ranged Touch:  (1d20+11)[ 12 ] 
  Damage: (3d6)[ 10 ] 
conversations.from: human
conversations.value: 9mm: dodges the death ray, moves to g12, 5ft's to h12, swings.
  
    longsword  - (d20+14)[ 30 ] 
    comfirm  - (d20+14)[ 23 ] 
    damage  - (d8+12)[ 13 ] 
    vp  - (d6)[ 5 ] 
   
   Spoiler 
  
  expertiesing for 4
  robliers is active
   
conversations.from: human
conversations.value: Signmaker: Still a miss. AC 29 with a -4 on your melee attacks.
  
  Jane lets loose a flurry of kicks!
  
  Attack: (1d20+15)[ 17 ] 
  Damage:  (8d8+4)[ 45 ] 
  Crit?: (1d20+15)[ 34 ] 
  Crit Damage:  (8d8+4)[ 38 ] 
  
  Attack 2: (1d20+15)[ 25 ] 
  Damage:  (8d8+4)[ 37 ] 
  Crit?: (1d20+15)[ 25 ] 
  Crit Damage:  (8d8+4)[ 43 ] 
  
  Attack 3: (1d20+10)[ 25 ] 
  Damage:  (8d8+4)[ 30 ] 
  Crit?: (1d20+10)[ 18 ] 
  Crit Damage:  (8d8+4)[ 37 ] 
conversations.from: human
conversations.value: 9mm: will robilers save me? I don't know!
  
  Attack 1:
    longsword  - (d20+14)[ 18 ] 
    comfirm  - (d20+14)[ 16 ] 
    damage  - (d8+12)[ 16 ] 
    vp  - (d6)[ 5 ] 
    hand axe  - (d20+14)[ 26 ] 
    comfirm  - (d20+14)[ 16 ] 
    damage  - (d6+6)[ 12 ] 
    vp  - (d6)[ 4 ] 
  
  attack 2
    longsword  - (d20+14)[ 17 ] 
    comfirm  - (d20+14)[ 34 ] 
    damage  - (d8+12)[ 17 ] 
    vp  - (d6)[ 5 ] 
    hand axe  - (d20+14)[ 15 ] 
    comfirm  - (d20+14)[ 19 ] 
    damage  - (d6+6)[ 12 ] 
    vp  - (d6)[ 6 ] 
  
  attack 3
    longsword  - (d20+14)[ 34 ] 
    comfirm  - (d20+14)[ 23 ] 
    damage  - (d8+12)[ 18 ] 
    vp  - (d6)[ 3 ] 
    hand axe  - (d20+14)[ 25 ] 
    comfirm  - (d20+14)[ 21 ] 
    damage  - (d6+6)[ 8 ] 
    vp  - (d6)[ 1 ] 
  
  and I'm dead, dubious benifits indeed.
conversations.from: human
conversations.value: Signmaker: Your normal AC is beaten by a 25? o.o
  
  Anyway, good game. I think you were at a bit of disadvantage though, what with the 'only hitting on a 20' and me being able to deflect thrown weapons...
  
  Also, how'd you manage a 5-foot after a move action?
conversations.from: human
conversations.value: 9mm: Originally Posted by Signmakerens 
   Your normal AC is beaten by a 25? o.o
  
  Anyway, good game. I think you were at a bit of disadvantage though, what with the 'only hitting on a 20' and me being able to deflect thrown weapons... 
   
  
  without me expertising you could hit me on a 20, but yeah, not being able to hit you did me in, if the first two hit, a successful trip would have saved my ass. But I didn't buff ac that much, and that was a mistake; but now I know, generic UA warrior &gt; int and dex to damage.
conversations.from: human
conversations.value: Signmaker: I honestly think your build is a bit all over the place. You've got a pretty low attack roll, and from what I saw, no way to stop people that are concealment-mirrorimage users. Gonna need to figure something out.
conversations.from: human
conversations.value: 9mm: Originally Posted by Signmakerens 
   I honestly think your build is a bit all over the place. You've got a pretty low attack roll, and from what I saw, no way to stop people that are concealment-mirrorimage users. Gonna need to figure something out. 
   
  
  when I'm not gimping the attack its +18 while twf, for concealment is a "depending on source" kinda deal with a stormfire ring. I wasn't sure the trade offs I made, like being able to just 5ft away from big, damaging kicks, for upped damage would be worth it, and they ultimately weren't.
conversations.from: human
conversations.value: Signmaker: I see.
  
  Well, it was a nice try.