conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 35' wide and 25' long. The room is lighted by a single burning torch on the north wall near the ceiling with a narrow ramp leading up to it. There are some metal objects near the ramp. A closed wooden door is in the south wall.
  
  Map 
   Spoiler 
  {table]|A|B|C|D|E|F|G
  1
  2
  3|||H
  4
  5[/table]
  H = The Hulk
  Door at A5 south wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Goonthegoof: I move to A5 and investigate the metal objects, trying to determine their use.
conversations.from: human
conversations.value: Rizban: You find a pair of metal tongs and what remains of a heavily corroded mace.
conversations.from: human
conversations.value: Goonthegoof: I walk out the door and into the next room.
conversations.from: human
conversations.value: Rizban: The wooden door swings open easily. The room you enter is 15ft wide by 25ft long.
  
  You are immediately set upon by a horde of dire rats. Roll initiative.
  
    Rats Initiative  - (d20+3)[ 20 ] 
conversations.from: human
conversations.value: Goonthegoof: (1d20+2)[ 18 ]  initiative
  How many rats are there?
conversations.from: human
conversations.value: Rizban: You aren't sure, at least 2 but probably no more than 6. In their haste to attack you, you haven't had a chance to assess the exact number. Since you lost initiative, you won't know the exact number until your turn.
  
  Two of the rats move to attack you, biting at your legs.
  
    Attack  - (d20+4)[ 17 ] 
    Damage  - (1d4)[ 4 ] 
    Attack  - (d20+4)[ 5 ] 
    Damage  - (1d4)[ 4 ] 
  
  
  Edit: Sorry, I had to go for a bit.
  
  
  The first rat bites you, but the second misses. You're turn.
conversations.from: human
conversations.value: Goonthegoof: I had to go for a bit too, had to sleep. Anyway, I initiate steel wind against the    2 rats closest me: [Roll]1d20+9[Roll] attack  (1d20+9)[ 24 ]  attack. No point rolling damage, I have more extra damage than they have health.
  
  Edit: Still have't woken up properly, wrote+9 instead of +6 and forgot a slash. Treat the second roll as 21 and I'll go make the first properly.
conversations.from: human
conversations.value: Goonthegoof: [roll0] actually making the first roll😉
  
  Edit: Fffffuuuuuuuuuu
conversations.from: human
conversations.value: Goonthegoof: I'm going back to bed now. Keep screeing it up.  (1d20+6)[ 17 ] 
  
  So basically, one attack on each rat, 17 and 21 respectively. I have more damage than they have health, so if one hits they die.