conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ShadowImmor: Your mercenary squad is called in at an ungodly hour in the morning to the Commander of the Echo Base's office. The fluorescent lights are bright to your unwoken eyes. The corridors are grimy and full of crates of various materials and gear that is being from somewhere to somewhere but everyone obviously thinks it's everyone else's job. Just like the military.
  
  You enter the office of Commander Dane, a tall man who always has some burning cigar in his mouth and his military uniform on which always looks used, and a gruff smile on his face, as if this day is like any other, no matter what happens.
  
  "Arright guys. We got a game for yous. WE got intel that this..." he indicates a holographic map on the table, showing what appears to be a crevasse. "... has troop movements for those empire scum bags for the next couple of weeks. We want you guys to go get it." He holds up his hand. "I don't want to know how. As usual, if you get caught, you don't work for us, you're freelancers nicking stuff to sell to the highest bidder, or whatever other story you guys want to come up with."
  
  He takes a datadisk out of his desk and throws it on the table. "More of the details are on there, go an study it, figure out your way in, go get me those files. Good luck."
conversations.from: human
conversations.value: samduke: Cora looks the datadisk over plugs it into a terminal to study the contents further
  Gather information  (1d20+4)[ 23 ]  ; Perception  (1d20+5)[ 7 ]  ; use computer  (1d20+8)[ 23 ] 
conversations.from: human
conversations.value: ShadowImmor: The datadisk hums to life, throwing up a map of a large ravine, at the end, an installation built into crevice itself at one end of the ravine. Deftly pressing buttons and interacting with the machine causes the system to zoom in on the installation. The installation is under an overhang, and so coming in from the top would be remarkably difficult. It is clearly a well defended and placed building.
  
  The computer, at your touch, deftly calculates an easy flight path to a landing bay in the centre of the building, and a path from there to where the data crystals you are after are housed, in the back end at the bottom of the facility.
  
   
   Spoiler: Cora 
  
  You do not see any other easy ways in. Perhaps coming up from the bottom of the ravine, but you are also aware your perception based analysis isn't what it usually is.
   
conversations.from: human
conversations.value: AvatarVecna: TH-30 fidgets with a few tools, almost absentmindedly deconstructing and reconstructing a small puzzle cube he keeps on hand for just such occasions. Though it doesn't show beyond this, the mechanic is always a touch nervous about heading out.