conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 50:  Jeananne  vs.  Ricochet    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Fishy - Jeananne 
   Adumbration - Ricochet 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Fishy: Checking in, rolling initiative, no purchases.  I am, however, going to be out of town for a week, and may or may not have Internet access.  Can I get a stay-of-disqualification thingie until Friday?
  
  Init:  (1d20+2)[ 13 ] 
conversations.from: human
conversations.value: Adumbration: Initiative:
   (1d20+3)[ 10 ] 
  
  No purchases either.
  
   
   Spoiler 
  Starting at the only place possible, between the four squares in the spot marked with blue. Troy has his trusty crossbow in his hands, loaded, wearing his studded leather armor and spectacles.
   
  
  
  This should be fun. 😁
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
   
   Originally Posted by Adumbration 
    
   Spoiler 
  Starting at the only place possible, between the four squares in the spot marked with blue. Troy has his trusty crossbow in his hands, loaded, wearing his studded leather armor and spectacles.
   
   
   
  
  Adumbration
   
   Spoiler 
  The starting location in this map is just like all the others.  Pick a square: M25, M26, N25, N26.
   
conversations.from: human
conversations.value: Fishy: And I'm back!
  
  Anything you and the refs need to work out, or are we good to go?
conversations.from: human
conversations.value: Adumbration: Spoiler 
  Starting at M 25.
   
  
  
  Nope, we're good. Go ahead.
conversations.from: human
conversations.value: Fishy: Cool.  Let's rock.
  
   Jeananne, Round 1:  
   Spoiler 
  Jean starts in M2, wielding her morningstar, wearing her shield and armor.
  
  Swift action: Enter Martial Spirit stance.
  
  Move action: Open the gates of justice!
  
  Move action: Stomp down south to M8.
   
  
  
  And, done.
  
  Statblock, for refs: 
   Spoiler 
  
  
  Position: M8
  AC: 19, Touch: 12, Flat 17
  Saves: +4/+2/+3
  
  HP: 12/12
  Damage Pool: 0/5
  PP: 11/11
  Psionic Focus: Yes
  Stance: Martial Spirit
  
  Maneuvers Spoiler: 
   Spoiler 
  
  [1] Charging Minotaur
  [2] Douse The Flames
  [3] Stone Bones
  [4] Leading The Attack
  [5] Crusader's Strike
  
  Skipping over previously selected maneuvers,  (1d5)[ 5 ]  and  (1d4)[ 2 ]  are granted.
   
  
   
conversations.from: human
conversations.value: Adumbration: Ricochet - Round 1 
   
   Spoiler 
  
  Troy opens the door - move action. If Jeananne is in sight, he fires his crossbow at her - if not, he readies an action to do so on sight.
  
  Attack roll:
   (1d20+3)[ 20 ] 
  Damage:
   (1d10)[ 5 ] +1 if within 30 feet - to both attack and damage.
  If critical - threatens at 19-20/x2. Confirmation:
   (1d20+3)[ 8 ] 
  Damage, if critical and confirmed.
   (1d10)[ 1 ] 
   
  
  
  Could use LoS now, otherwise my turn is done.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  Jeananne
   
   Spoiler 
  
  No LoS
   
  
  
  Ricochet
   
   Spoiler 
  
  No LoS
   
conversations.from: human
conversations.value: Adumbration: Just one thing...
   
   Spoiler 
  Is the door on her side open?
   
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  
  Adumbration
   
   Spoiler 
  
  It appears to be
   
conversations.from: human
conversations.value: Fishy: Jeananne, Round 2:  
   Spoiler 
  Double-move to J19.  Is the door on the Blue side open or closed?
   
  
  
  Done!
  
  Statblock, for refs: 
   Spoiler 
  
  
  Position: J19
  AC: 19, Touch: 12, Flat 17
  Saves: +4/+2/+3
  
  HP: 12/12
  Damage Pool: 0/5
  PP: 11/11
  Psionic Focus: Yes
  Stance: Martial Spirit
  
  Maneuvers Spoiler: 
   Spoiler 
  
  [1] Charging Minotaur
  [G] Douse The Flames
  [2] Stone Bones
  [3] Leading The Attack
  [G] Crusader's Strike
  
  Next turn, Maneuver  (1d3)[ 3 ]  is granted.
   
  
   
conversations.from: human
conversations.value: Adumbration: You know what? I think I'm going to concede this match. I did the math, and to get Jeananne down Ricochet would have to deal 41 damage in a single round - and given even the optimal conditions and a confirmed critical, my guy can do 38.
  
  This is just to save time - with the frequent LoS attempts and Ricochet's continual running, this could take a while.
  
  Okay with you, Fishy?
conversations.from: human
conversations.value: Fishy: It's not that bad: Jean doesn't have a way of regenerating PP, and no ranged weaponry, so it's possible to plink her to death with a crossbow.  But if you don't think that'd be fun, I'll understand.
conversations.from: human
conversations.value: Adumbration: Well, if I had a Light crossbow or a melee weapon of sorts, I'd give it a shot, but a Full-round action to reload coupled with attacks of opportunity would end the battle shortly.
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Jeananne in the winner.