conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 15' wide and 25' long. The room is lighted by a single burning torch on the north wall. There is a small table and one stool in the northeast corner of the room with a plate of food and a deck of cards on top of it. A closed wooden door is in the south wall.
  
  Map 
   Spoiler 
  {table]|A|B|C
  1
  2||L
  3
  4
  5[/table]
  L = Loth Gomstump
  Door at A5 south wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: DrakebloodIV: Loth grunts as he gets himself up, he lightly sniffs the food and flips over the deck of cards, sliding them along to see as many as he can. His wolf, Gorbov, sits and begins whining for food.
conversations.from: human
conversations.value: Rizban: The symbols on the deck do not mean anything to you, though most are humanoid. There seems to be about 40 cards.
conversations.from: human
conversations.value: DrakebloodIV: Loth pockets the playing cards, deciding to do more with them later, and draws a bag of caltrops from his pockets. He puts the plate of food down for his wolf, who begins sniffing it. Cautiously, he walks toward the door, listening for movement on the other side. With his free hand he opens the door as quietly as possible, peering outside.
  
   
   Spoiler 
  
  Listen  (1d20+4)[ 5 ] 
  Move Silently  (1d20-2)[ 0 ] 
   
conversations.from: human
conversations.value: Rizban: He hears nothing over the sounds of his cloddish feet slapping against the floor.
  
  He opens the door to find a hallway which extends 25ft south and 25 ft east. The only light comes from the flickering torch within the room.
conversations.from: human
conversations.value: DrakebloodIV: Loth relaxes, and moves back into the room. He turns over the table and, using a stick of chalk from his supplies, scribbles "Loth Was here" on the bottom of it. He grabs the reigns of his mule and packs his caltrops back into his belt, and whistles to his dog to come along. Taking his chalk he scrawls a big X on the door as he exits his original room, shutting it behind him. He slides the chalk along the wall, enjoying the grating sound in a sadistic fashion.  Blinking swiftly he engages his natural sense of vision in the dark, peering as far as he can, and heading down the south heading hallway.
  
  OOC
   
   Spoiler 
  
  Can I get more description of this hallway? What did you mean by "25 feet east and 25 feet south" A fork in the hallway? or a turn? or a really wide hall?
   
conversations.from: human
conversations.value: Rizban: Spoiler 
  One direction goes 25ft south from your door. The other direction goes 25ft east from your door. Your door opened into a corner. The hallway is about 5ft wide, but the mule can squeeze through it.
  
  You have to decide whether you go south or east.
   
conversations.from: human
conversations.value: DrakebloodIV: Loth and his wolf walked slowly and carefully back into the room, attempting to remove the torch from the north wall. He then tells his mule to stay in the room, and slides the table against the door at an angle that makes it near impossible to fully open, then he squeezes himself through the door and scatters caltrops on the ground at the entrance, jams a scrap of leather in the doorhinge, and forces it shut. He writes "Trapped, Do Not Enter" in dwarfish on the front door, and goes down the south hall with his dog. sliding his chalk along the wall to make a clear line.
  
   
   Spoiler 
  
  The table is put against the side of the wall and the A5 east wall placed diagonally, and the caltrops are spread along there as well. He is going down the south wall with his dog behind him and using his chalk to draw a line back to that place.
   