conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Silent_Interim: Many have walked through the halls of the Thunspeaker’s palace in years before. But though they have often been thrown open for state functions and grand events, never have they seemed so full as they do today. A long queue of merchants, mercenaries and mixed-up riff-raff trails outside the building and across many streets, with dozens of enterprising souls hawking their wares from impromptu stalls to either side of the crowd. Just inside the building, a number of desks sit manned by Scrim bureaucrats, meting out payment on behalf of the Thunspeaker for the common folk, while Scrim guards keep order.
  
  Further in, in an area only accessible by those important enough to merit personal attention from the Thunspeaker, is the banquet hall of the palace. In the back, the throne still holding the body of the Thunspeaker before the last, Ulun, sits in silent and impassive judgment, while the newest Thunspeaker, Atir, stands alongside the throne on the dais, looking down at the room. Tables laden down with food and drink, including fine wine from the Southernmost reaches of Mamut, stand across the hall, with chairs provided for any wishing to sit and refresh themselves while they wait to speak with the Thunspeaker. The tables are also laid out such that those wishing to negotiate between themselves may make use of Thun’s hospitality.