conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 78:  Captain Tom Bluejay  vs.  Kelgore Junior    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Captain Tom Bluejay  - madtinker
   Kelgore Junior  - Ganurath
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: madtinker: Okay, the maiden voyage of the fair ship Ginger is about to set forth.  It will not be for the feint of heart!
  
  Init:  (1d20+3)[ 7 ] 
  
  No purchases, but maybe a reactive purchase.
  
  Edit:  Question: What is the range of Kelgore's Firebolt?  It is a reflex save, yes?
conversations.from: human
conversations.value: Ganurath: Initiative  - (1d20+4)[ 6 ] 
  
  No purchases, Medium range, Reflex half. Given that, any purchases?
conversations.from: human
conversations.value: madtinker: No, still nothing.
  CTJ, Rd 1
  
  Start in W10 with shortbow in off hand and wielding rapier.  Run to C10 (stopping early if he is in my way).
  
  Stats 
   Spoiler 
  
  HP 10/10
  AC 17 (4 armor, 3 dex)
  T 13, FF 14
  F/R/W=-2/+5/-4
  20 arrows
   
  
  
  Done
conversations.from: human
conversations.value: Ganurath: Well, seeing as to how you're making a tribute to Musical Simba's style...
  
  1. C10
  2. D10
  3. C11
  4. D11
  
    Starting  - (1d4)[ 3 ] 
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  I'll make a 5ft step to D12, which doesn't provoke AoOs. Then, I'll pop the Captain's Arena cherry with a CL4 Firebolt.
  
    Fire  - (4d6)[ 18 ] 
  
  Reflex 17 for half.
  
   
   Spoiler 
  HP: 6/6
  AC: 14 Full, 14 Touch, 10 FF, +4 Dex
  Saves: -1 Fort, +4 Ref, +2 Will
  Special: Resist Acid, Cold, Electricity 5
   
conversations.from: human
conversations.value: RandomAction: INI Ref, RandomAction: 
  Ganurath - For the first round both combatants are under the influence of a sancutary spell and are unable to attack. You need to redo your turn.
conversations.from: human
conversations.value: madtinker: Well, actually the sanctuary spell says that he can try to attack but must first make a will save.  If he fails, the spell/action is lost.
conversations.from: human
conversations.value: RandomAction: Originally Posted by madtinker 
   Well, actually the sanctuary spell says that he can try to attack but must first make a will save.  If he fails, the spell/action is lost. 
   
  
  True for the spell, but the map states no save allowed.
conversations.from: human
conversations.value: Ganurath: Originally Posted by RandomAction 
    INI Ref, RandomAction: 
  Ganurath - For the first round both combatants are under the influence of a sancutary spell and are unable to attack. You need to redo your turn. 
   
  
  Upon review of the Arena thread's standard opening posts, I found no evidence of such a rule. Citation?
conversations.from: human
conversations.value: RandomAction: Originally Posted by Ganurath 
   Upon review of the Arena thread's standard opening posts, I found no evidence of such a rule. Citation? 
   
  
  Look at the bottom of the map. It is under the arena description. It clearly states that for the first round of combat both gladiators are under the effect of a Sanctuary Spell, with no save allowed.
conversations.from: human
conversations.value: Ganurath: In that case...
  
   Kelgore Junior 
  
  KJ will move to A14 before ducking south out of sight. 
   Spoiler 
  Upon arriving in A16, he will ready an action to cast  Kelgore's Firebolt  triggered by establishing LoS on the target.
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 14 Full, 14 Touch, 10 FF, +4 Dex
  Saves: -1 Fort, +4 Ref, +2 Will
  Special: Resist Acid, Cold, Electricity 5
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: madtinker: DRAW   
  
  CTJ Rd 2
   
   Spoiler 
  Hhm...If I were him, I would only run far enough to break LoS then ready an action to blast me if I come get him.  He's not stupid enough to go toe to toe.  If I hide out, this will take forever, but if I chase him, I'll die.  Wish I could cast darkness.
  
  Declare dodge against Kelgore Junior
  
  Run to Y14
   
  
  
  Stats 
   Spoiler 
  
  Location Y14
  HP 10/10
  AC 17 (4 armor, 3 dex)
  T 13, FF 14
  F/R/W=-2/+5/-4
  20 arrows
   
  
  
  Edit:  Done
conversations.from: human
conversations.value: Scorer: High Ref Scorer  
  
  @refs
   
   Spoiler 
  
  Hello refs
   
  
  
  @Captain
   
   Spoiler 
  
  No LoS
   
  
  
  @Kelgore
   
   Spoiler 
  
  No LoS, but you hear footsteps going east.
   
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
   
   Spoiler 
  Tumble at half speed from A16 to A13.
  
    Tumble  - (1d20+4)[ 13 ] 
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 14 Full, 14 Touch, 10 FF, +4 Dex
  Saves: -1 Fort, +4 Ref, +2 Will
  Special: Resist Acid, Cold, Electricity 5
   
  
  
  Awaiting LoS before further action.
conversations.from: human
conversations.value: Sallera: LoS established as Kelgore enters A15.  Bluejay is in Y14.  Kelgore may revise movement from this point.
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  In that case, the half-speed Tumble will end in B13 rather than the original A13. KJ will then blast his opponent with his father's famous fire spell, thanks to those increases in caster level improving range as well as damage. Reflex DC 17 for half damage.
  
    Fire  - (4d6)[ 14 ] 
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 14 Full, 14 Touch, 10 FF, +4 Dex
  Saves: -1 Fort, +4 Ref, +2 Will
  Special: Resist Acid, Cold, Electricity 5
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: madtinker: Reflex save:  (1d20+5)[ 11 ] 
  
  I'm dead.
conversations.from: human
conversations.value: Sallera: Well, it seems the Captain gets a second chance at life.  Now that we've gotten a ruling on the legality of attempting to attack on the first turn, we'll have to rewind.  Kelgore's original Round 1 stands, although the spell naturally fails.  Rewind to the beginning of Tom's Round 2 turn.
conversations.from: human
conversations.value: Ganurath: Originally Posted by Sallera 
   Well, it seems the Captain gets a second chance at life.  Now that we've gotten a ruling on the legality of attempting to attack on the first turn, we'll have to rewind.  Kelgore's original Round 1 stands, although the spell naturally fails.  Rewind to the beginning of Tom's Round 2 turn. 
   
  
  Wait, what? I'm confused.
conversations.from: human
conversations.value: Tanaric: Your original turn was legal, but your spell failed when you tried to cast it under the effect of the Arena Sanctuary spell. Thus, the rewind requested by Random was not required, and your first turn stands.
conversations.from: human
conversations.value: madtinker: Captain Tom Bluejay,  Rd 2 again 
  
  @refs:
   
   Spoiler 
  Double move C10 to J17
  Hide: (1d20)[ 10 ]  (including -5 penalty)
   
  
  
  Stats: 
   Spoiler 
  HP 10/10
  AC 17 (4 armor, 3 dex)
  T 13, FF 14
  F/R/W=-2/+5/-4
  20 arrows
   
  
  
  Done
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
   
   Spoiler 
  ...Huh. Well, I won't look a gift horse in the mouth. Move action to J11.
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 14 Full, 14 Touch, 10 FF, +4 Dex
  Saves: -1 Fort, +4 Ref, +2 Will
  Special: Resist Acid, Cold, Electricity 5
   
  
  
  Awaiting LoS.
conversations.from: human
conversations.value: Scorer: High Ref Scorer  
  
  LoS established:
  
  Kelgore Junior is on  J11 
  
  Captain TomBlueJay is on  J17 
conversations.from: human
conversations.value: Ganurath: Let's try this again, then. Reflex 17 for half against Kelgore's Firebolt!
  
    Fire  - (4d6)[ 17 ] 
conversations.from: human
conversations.value: madtinker: reflex save  (1d20+5)[ 7 ] 
  
  Dead again.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   The Captain squanders his second chance at life, and Kelgore claims victory. 