conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 61:  Morekal  vs.  Chuck    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Morekal  - Master_Rahl22
   Chuck  - theterran
  
   All Gladiators, please declare final purchases (if any) and roll for initiative. 
conversations.from: human
conversations.value: Master_Rahl22: Good luck!
  
  Purchases: Potion of Hide from Animals: -50gp
  Martial Script of Sudden Leap: -50gp
  Sell Greatsword: +25
  Masterwork Greatsword: -350gp
  
    Initiative  - (1d20+2)[ 20 ] 
conversations.from: human
conversations.value: theterran: Ack...this got up quick...I still need to figure my sheet and everything...
  
  Like I said in another match of mine...my access to the intarweb will be spotty this weekend...so don't expect much from me in the way of posting until Monday.
conversations.from: human
conversations.value: theterran: Alright...
  
  Buy 2 scrolls of Conjure Ice Beast.
  
    Initiative  - (1d20+4)[ 8 ] 
conversations.from: human
conversations.value: Master_Rahl22: Morekal, turn 1 
  
  Start in Y-10 holding greatsword, potion, and a scroll.
  
  Move: Move to T-8
  
  Rest of my turn, spoilered since I think I'm out of LOS:
   
   Spoiler 
  
  Standard: Read the script
   
  
  
  Done with my turn.
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: 16, FF: 14, Touch: 12
  
  Script was Martial Script of Sudden Leap.  I can now use that maneuver for this encounter.  Potion held is a potion of Shield of Faith
  
  Maneuvers Readied:
  Steely Strike 0/1
  Moment of Perfect Mind 0/1
  Stone Bones 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: theterran: Chuck - Round 1 
   
   Spoiler 
  Riding on the back of my companion, I will guide it w/ my knees to D4.
    Ride  - (1d20+8)[ 24 ]  DC 5
  
  There I will start casting a spell.
   
   Spoiler 
  Conjure Ice Beast I
   
  
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location:D4
  HP: 9/9
  AC: 19
  
  Spells:
   
   Spoiler 
  Lvl 0 - CMWx3
  Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x
   
  
   
conversations.from: human
conversations.value: Master_Rahl22: Morekal, turn 2 
  
  Move: Move to R-3
  Move: Move to N-3
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: 16, FF: 14, Touch: 12
  
  Script was Martial Script of Sudden Leap. I can now use that maneuver for this encounter. Potion held is a potion of Shield of Faith
  
  Maneuvers Readied:
  Steely Strike 0/1
  Moment of Perfect Mind 0/1
  Stone Bones 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: theterran: Chuck - Round 2 
  
  Finish Casting the spell w/ a Move Action (standard taken in the previous round).
  
  A pale blue wolf made out of ice comes into being in H3.
  He unleashes his ice breath at Morekal.
  
    Damage  - (1d6)[ 3 ]  Ref Halves DC 12.
  
  He then moves to L3.
  
  Meanwhile, Chuck draws a scroll.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location:D4
  HP: 9/9
  AC: 19 (+2 for Tree not included)
  Spells:
   
   Spoiler 
  
  Lvl 0 - CMWx3
  Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x
   
  
   
conversations.from: human
conversations.value: 02youeng: High Ref 02youeng  
  
   
   Originally Posted by SRD 
   The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw. 
   
  
  It takes two standard actions to cast a full-round spell over two rounds, not a standard and a move. In this case, it doesn't matter, as you used a move action on your last round. But, just so you knows.
conversations.from: human
conversations.value: Strangie: Init Ref Strangie  
  
  I just wanted to make sure that what happened in  this match , as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another?
conversations.from: human
conversations.value: Master_Rahl22: Reflex save  - (1d20+3)[ 20 ] 
  
  I can't see the map while at work, so I'll take my turn some time tonight.
  
  So, since I made the save do I take 1 or 2 damage?  I seem to remember that you always round down, but just want to be sure.
conversations.from: human
conversations.value: Psionic Dog: Originally Posted by Strangie 
     Init Ref Strangie  
  
  I just wanted to make sure that what happened in  this match , as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another? 
   
  
    High Ref PsiDog  
  
  Yes.
  
  Summoned creatures attack opponents to the best of their ability by default.
  
  Having a summoned creature perform a specific task, attack in a specific way, or in any other way behave other than the default requires communicating orders to it.
conversations.from: human
conversations.value: Master_Rahl22: Waiting on a ref question in the waiting room.  I'll post my turn tomorrow.
conversations.from: human
conversations.value: Master_Rahl22: Morekal, turn 3 
  
  Full round: Using Withdraw action.  Move to M-2, N-1, L-1, K-1, J-2, I-2, I-3.  While I'm moving, I'll put the potion back in my pack and put both hands on my greatsword.
  Swift: Use Sudden Leap to move due west whatever Jump check allows.
    Jump  - (1d20+5)[ 22 ] 
  
  That puts me in E-4.  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: E-4
  HP: 11/12
  AC: 16, FF: 14, Touch: 12
  
  Maneuvers Readied:
  Steely Strike 0/1
  Moment of Perfect Mind 0/1
  Stone Bones 0/1
  Sudden Leap 1/1
   
conversations.from: human
conversations.value: theterran: Since the summoned creature was actually a construct, how does one communicate w/ a construct?
conversations.from: human
conversations.value: Master_Rahl22: I'd say you need some sort of telepathy or something.  Wolves don't speak a language, and the Ice Beast template makes its Int 1 anyway, so it's just about mindless.
conversations.from: human
conversations.value: theterran: FYI, away til Tuesday.
conversations.from: human
conversations.value: theterran: Chuck - Round 3 
  
  My summons moves to F4 and attacks.
  Rolls:
   
   Spoiler 
    Attack  - (1d20+5)[ 25 ]  (+2 due to flanking)
    Bite  - (1d6+1)[ 7 ] 
  
  If hit:
    Trip  - (1d20+2)[ 3 ] 
   
  
  
  Chuck will start casting from the scroll.
  
  Take your AoO if you'd like.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location:D4
  HP: 9/9
  AC: 19 (+2 for Tree not included)
  Spells:
   
   Spoiler 
  
  Lvl 0 - CMWx3
  Lvl 1 - Conjure Ice Beast, Conjure Ice Beast-x
   
  
   
conversations.from: human
conversations.value: theterran: Crit Confirm:
   
   Spoiler 
    Confirm  - (1d20+5)[ 20 ] 
    Bite  - (1d6+1)[ 3 ] 
   
conversations.from: human
conversations.value: Master_Rahl22: Ouch, crit and max damage on the first roll.  Good thing the trip check was horrible.
  
    Strength to oppose trip  - (1d20+3)[ 20 ] 
  
  [rol=Strength to trip wolf if I win above]1d20+3[/roll]
  
    AoO  - (1d20+6)[ 18 ] 
    Damage  - (2d6+4)[ 6 ] 
    Crit Confirm  - (1d20+6)[ 26 ] 
    Extra damage  - (2d6+4)[ 15 ] 
  
  I'll take my turn after I see what the rolls look like.
conversations.from: human
conversations.value: Master_Rahl22: Strength to trip wolf if I win above  - (1d20+3)[ 14 ] 
   Morekal, turn 4 
  
  Move: 5ft step to D-3 (oh, and the wolf wasn't flanking me with the previous attack, but hit and confirmed without flanking bonus so it didn't matter)
  
  Swift: Enter Stance of Clarity
  
  Standard: Steely Strike on Chuck
    Attack  - (1d20+10)[ 30 ] 
    Damage  - (2d6+4)[ 8 ] 
    Crit confirm  - (1d20+10)[ 21 ] 
    Damage  - (2d6+4)[ 13 ] 
  
  End of my turn.
  
  Stats:
   
   Spoiler 
  
  Location: D-3
  HP: 3/14
  AC: 16, FF: 14, Touch: 12
  
  Stance of Clarity: +2 AC vs the wolf, -2 AC vs everything else
  
  Maneuvers Readied:
  Steely Strike 1/1
  Moment of Perfect Mind 0/1
  Stone Bones 0/1
  Sudden Leap 1/1
   
  
  
  Edit: I think that's game.
conversations.from: human
conversations.value: theterran: Yep...I die 🫤
conversations.from: human
conversations.value: Master_Rahl22: The crit hurt, I had just enough HP to survive it, but what really would've ended it is if the wolf had managed to trip me.  Also, I'm incredibly glad I grabbed Sudden Leap.  Great game.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Morekal takes the victory prize!