conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tegu8788: Welcome, those that desire to test yourselves, builds, monsters, classes, whatever you like.
conversations.from: human
conversations.value: GPuzzle: Rolling for inititiative:
   (1d20+7)[ 15 ] 
conversations.from: human
conversations.value: Tegu8788: (1d20)[ 9 ]   (1d20)[ 13 ]   (1d20)[ 4 ]   (1d20)[ 2 ]   (1d20)[ 8 ]   (1d20)[ 1 ] 
conversations.from: human
conversations.value: Nightgaun7: I didn't see that you had added a link to an earlier post.
  
  Initiative:  (1d20+7)[ 10 ] 
  
  Added to tracker as well
conversations.from: human
conversations.value: Gavran: "Initiative"  - (1d20+2)[ 17 ] 
  
  I'll upload a sheet somewhere later.
conversations.from: human
conversations.value: Tegu8788: Sorry for the delay all, it's been crazy.
  
  You find yourself walking along a forested woods, a few hours after dinner. It's been uneventful so far, despite word of undead in the region. There is little wind in the trees, a soft rustling can be heard.
  
  
  But there's a louder rustle coming your way. From the brush leaps a hunting dog, teeth barred, and the foremost adventurer.
  
   
   Spoiler: OOC 
  Fight time.
  Rex bites Nightguan  (1d20+10)[ 30 ]  vs AC.
  
  Initiative is filled out now, take your turn.
   
conversations.from: human
conversations.value: Gavran: Initiative seems set, but it looks like it's just us on the map still? :x
  
  And no worries about the delays, I think we all know this stuff can be slow sometimes. I'm not going anywhere for a long while yet.
conversations.from: human
conversations.value: Tegu8788: Fixed. Mobile edit didn't save.
conversations.from: human
conversations.value: Gavran: Alright, coolies. Here we go.
  
  Move Action:
  Walk from R6 to Q11 (going through the grass to avoid an OA)
  
  Standard Action:
  War Song Strike @ Rex
  Attack:  (1d20+10)[ 27 ] 
  Damage:  (1d8+5)[ 13 ] 
  Hit: +4 THP to ally that hits Rex before the end of my next turn