conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ex cathedra: Map forthcoming. Either  
   Spoiler 
   
  This is  not  my map. This is from the wonderful people over at the Arena, and in no way do I claim this as my own or mean offense by using this map.
   
  
  or something Tide provides.
  
  Buffs :
  None
  All-day
  1d3 rounds of buffing
  All-day + 1d3 round of buffing.
  Which would you like?
conversations.from: human
conversations.value: lvl 1 sharnian: the third option for buff rounds  (1d3)[ 2 ] 
  
  Yep two rounds sounds good
conversations.from: human
conversations.value: ex cathedra: Do you mind if we stick with this map? The magma pillar is cool, but there's not enough space in that map for something this character would like to do.
  
  Buffs:
   
   Spoiler 
  
  No all-day buffs hurt. Grumble, Grumble, persist.
  Round one : Move to draw Zoraster, free to place on the ground, standard to Giant Vermin. Activate Beads of Karma and Ankh of Ascension, saccing Death Ward. CL 13 + 4 + 4 = 21. Zoraster is now a Colossal Scorpion.
  Round two: Persistent Divine Agility.
   
  
   James 
  Initiative :  (d20+4)[ 21 ] 
conversations.from: human
conversations.value: lvl 1 sharnian: sure
  Buffs:
   
   Spoiler 
   All Day - potions of Magic Vestment+5, Magic Weapon +4 
  Round 1- Mirror Image [roll]1d4+5[roll]
  Round 2- Displacement
   
  
  
  Initiative  (1d20+2)[ 17 ] 
  
  Starting appearance if we can see each other:
  
     A small crowd (7) of copper scaled kobolds wielding rapiers, each displacing in place can be seen across the water.
conversations.from: human
conversations.value: lvl 1 sharnian: Kabol's Images  (1d4+5)[ 6 ] 
  
  And starting locations?
conversations.from: human
conversations.value: ex cathedra: You see a tall, thin man in fairly normal clothes. He has golden hair and eyes of the same color. He holds a shield in his left hand, and his right is now empty.
  
  You likely don't pay him much attention, however, due to the  colossal scorpion  directly in front of him.
  
  I'll start in A11. Zoraster takes up a 6x6 area in front of me. How do colossal creatures handle being partially in water?
conversations.from: human
conversations.value: lvl 1 sharnian: I'll be in Z10
  
  "That's a scorpion!? NEUTRAL ****"
  
  I would think it's too tall to care about the water. Although the water's 10ft deep. How tall of colossal creatures?
conversations.from: human
conversations.value: ex cathedra: Uh, very? It doesn't say in it's entry, and I don't recall where one finds the size rules.
conversations.from: human
conversations.value: lvl 1 sharnian: Let's just rule it can step over the water by virtue of size
conversations.from: human
conversations.value: Claudius Maximus: lvl 1 sharnian: you chose the third option for buff rounds, which means that you can't have all day buffs active without spending your 2 buff rounds.
  
  Sorry for butting in, but I think this would have been problematic, since aethernox has no all days up, but you do.
conversations.from: human
conversations.value: lvl 1 sharnian: Actually he just might not have any alldays and if what you say is true, then the first option is redundant
conversations.from: human
conversations.value: ex cathedra: Sure. I could see it being difficult terrain if you'd like. Yeah, I don't know if you do or not, but there are no all day buffs, as per your choice.
  
  I have several all-day buffs, and I spend one of my buff rounds on one of them.
  The options were  no  buffs, 12-hour+ buffs, No all-days and 1d3 round, or all-days +1d3 rounds. Sorry for any confusion.
  
  
  " Zoraster, attack. "
  Anyways, the aasimar begins casting a spell.
  Spellcraft DC 11-or-so. You can see him well enough.
   
   Spoiler 
  
  Swift Invisibility
   
  
  
  You may not even need to make the check, because as soon as he finishes he becomes invisible.
  
  The rest is invisible:
   
   Spoiler 
  
  Standard : DC 14 spellcraft for  
   Spoiler 
   Air Walk
   
  
  Move to E14, 5 ft. above the ground.
   
  
  
  I'll assume that the scorpion moves directly after me. Zoraster moves to G3-L8.
  
  Your move.
conversations.from: human
conversations.value: Claudius Maximus: In retrospect, I shouldn't have mentioned that he had no all days up, and I probably should have pm'd you to remind you that you can't have all day buffs with your choice. Too late now, though. At any rate, the buff situation should be rectified one way or another.
conversations.from: human
conversations.value: lvl 1 sharnian: allright I'll remove my all days
  
  I cast
  
  Spellcraft DC 21
   
   Spoiler 
  Prismatic Eye at T10
   
  
  
  a Fine eye appears at T10
  
  Kabol moves to Z13
conversations.from: human
conversations.value: lvl 1 sharnian: Eye makes Ranged Touch attack against scorpion
  
   Attack   (1d20)[ 8 ] forgot add 6 to the roll =  14 
   Ray Type   (1d7)[ 5 ] 
  
  Fortitude Save DC 19 or be turned to stone
  
  Your turn
conversations.from: human
conversations.value: ex cathedra: Save :  (d20+25)[ 27 ] 
   Aerian 
  (Still invisible)
   
   Spoiler 
  
  And outside of your line of sight
   
   Spoiler 
  
  I cast  Persistant True Seeing , and burn 7 more RUs. I'm now at 0.
  I move to G13, 20ft. above the ground.
   
  
   
  
   Zoraster 
  (significantly less invisible)
  Double move to U18-P13.
conversations.from: human
conversations.value: lvl 1 sharnian: Kabol casts
  
   
   Spoiler 
  Wall of Dispel on row W-X
   
  
  Eye makes ranged touch attack on scorpion
  
   (1d20+6)[ 24 ] 
   (1d6)[ 4 ] 
  Poison; Fortitude save or scorpion dies. Success is 1d6 Con damage
  
  If you walkthrough rows W and X. Targeted Dispel on you
  
  End turn
conversations.from: human
conversations.value: ex cathedra: Aerian 
  (Invisible)
   
   Spoiler 
  
  Out of LoS
   
   Spoiler 
  
  Move to I13.
  Cast  Moonbolt  at the Kobold.
   
  
   
  
  
  You hear spellcasting from the other side of the area.
  Spellcraft DC 14
   
   Spoiler 
  
  Moonbolt
   
  
  
  A shimmering bolt of light rapidly flies toward you, undeterred by your images.
   (5d4)[ 12 ]  Strength damage, DC24 fortitude for half. Ignores displacement, images, and doesn't require an attack.
  
   Zoraster 
  Fort save:  (d20+25)[ 32 ] 
  (Assuming he doesn't roll a 1)
  Move to V17-Q12.
  The lumbering insect moves closer to the kobolds, and quickly snaps at them with his claw.
   (d7)[ 2 ]  2-7 are images.
   (d20+34)[ 52 ] 
   (d2)[ 1 ]  2 misses due to concealment.
conversations.from: human
conversations.value: lvl 1 sharnian: Spellcraft  (1d20+17)[ 28 ] 
  
  Fort  (1d20+6)[ 11 ] 
  unless it can reduce strength below 1 im incapcitated
conversations.from: human
conversations.value: ex cathedra: It's damage, not a penalty. So, if you have less than 12 strength this might be problematic for you.
conversations.from: human
conversations.value: lvl 1 sharnian: Now I'm helpless but hopefully I can still do something, mirror images are helpless also so pick carefully lol
  
  Eye ranged touch attack on scorpion
   (1d20+6)[ 7 ] 
  Ray
   (1d5)[ 4 ] 
  
  EDIT:even the eye failed... on ray of insanity!
conversations.from: human
conversations.value: ex cathedra: Failed?
  The scorpion has a touch AC of 1.
  But it's immune to mind-affecting, which Ray of Insanity sounds like it might be.
  
   Aerian 
   
   Spoiler 
  
  Move to O13.
   
  
   Zoraster 
  The scorpion attacks the kobolds, striking twice with his claws and finally attempting to impale one of them on his stinger.
   (d6)[ 2 ]  2-6 are images
   (d20+34)[ 37 ] 
   (d2)[ 2 ]  2 misses due to concealment.
   (d6)[ 5 ]  2-6 are images.
   (d20+34)[ 36 ] 
   (d2)[ 1 ]  2 misses due to concealment.
   (d6)[ 1 ]  2-6 are images
   (d20+29)[ 49 ] 
   (d2)[ 1 ]  2 misses due to concealment.
conversations.from: human
conversations.value: ex cathedra: Stinger seems to have hit.
   (2d8+6)[ 14 ]  +  (d10)[ 4 ]  Con poison.
conversations.from: human
conversations.value: lvl 1 sharnian: The eye rolled a natural 1 so auto miss and it is mindaffecting so he fails.
  
  Doesn't Con damage cause 1 Hp of damage per hitdie / 2 points of Con damage?
  
  If so, I'm dead
conversations.from: human
conversations.value: ex cathedra: Oh, that I did.
  
  Confirmation  (d20+29)[ 36 ] 
  Additional damage:  (2d8+6)[ 19 ] 
  
  Con damage causes you to lose HP equal to your level every time it lowers your modifier. 4 con damage, assuming you're level 13, is -26 hp.
conversations.from: human
conversations.value: lvl 1 sharnian: Now I'm dead
conversations.from: human
conversations.value: ex cathedra: Good game, then. 😳
conversations.from: human
conversations.value: Signmaker: Originally Posted by lvl 1 sharnian 
   Now I'm dead 
   
  
  (Like a boss)
conversations.from: human
conversations.value: lvl 1 sharnian: Alright thanks