conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ninja_Prawn: Trial 1, Stage 1   
  As the four of you travel through a forest, you approach a small but fast-flowing river. A trio of goblins pop up on the opposite bank and demand that you turn back. Time to show them what you're made of!   ROLL INITIATIVE!  
   
   Spoiler: Scenario special rules 
   
   Anyone who ends their turn in the river must make a DC 12 strength saving throw. On a failure, they are knocked prone and pushed 10 feet downriver (the river flows West to East on the map). 
   The river is difficult terrain. 
   Large patches of foliage and the tangle of roots near Blorgut count as 1/2 cover. 
   Large rocks are impassible and block line of sight. 
   
   
  
   
   Spoiler: Goblin initiative 
  Blorgut:  (1d20+2)[ 21 ] 
  Grinnk:  (1d20+2)[ 9 ] 
  Helmut:  (1d20+2)[ 8 ] 
   
  
    Initiative order:  
   21 Blorgut 
  20 Cadreinth Bluescale
  17 Horse
  13 Caelynn Meliamne &amp; Donsilar Thunderfleet
  12 Vicril Maryeras
   9 Grinnk 
   8 Helmut 
conversations.from: human
conversations.value: Cyber: Spoiler: Rolls 
  
  Princess: (1d20+3)[ 13 ] 
  Princess's Horse:  (1d20)[ 17 ] 
   
conversations.from: human
conversations.value: UristMcRandom: Spoiler: Rolls 
  Initiative roll:  (1d20+3)[ 12 ] 
   
conversations.from: human
conversations.value: tbergman92: Spoiler: Rolls 
  Initiative:  (1d20+3)[ 20 ] 
   
conversations.from: human
conversations.value: Powertcs: Spoiler: Rolls 
   (1d20+2)[ 13 ]  for donsilar initiative
   
conversations.from: human
conversations.value: Ninja_Prawn: Top of Round 1 
  
  Blorgut the goblin seizes the initiative and takes a shot at Vicril...
  
  Attack:  (1d20+4)[ 23 ] 
  Damage:  (1d6+2)[ 4 ] 
  
  ...scoring a painful hit! It then stalks back into the trees and tries to conceal itself...
  
  Dexterity (Stealth):  (1d20+6)[ 16 ] 
    Cadreinth's turn.  
conversations.from: human
conversations.value: tbergman92: Cadreinth wades into the river, points, and fires an Eldritch Blast at Grinnk.
  
  Attack:  (1d20+5)[ 16 ] 
  Damage:  (1d10)[ 10 ] 
  
  He continues to the other side of the river.
conversations.from: human
conversations.value: Ninja_Prawn: The goblin tales the blast full in the face, and falls immediately.
  
    Caelynn's turn!  
conversations.from: human
conversations.value: Cyber: Caelynn whispers few very Inspiring Words to Vicril and covers behind rock.
conversations.from: human
conversations.value: Ninja_Prawn: It is Donsilar's turn next, then it will be Vicril's.  
conversations.from: human
conversations.value: Powertcs: Donilar dashes forward, advancing on Helmut
conversations.from: human
conversations.value: Ninja_Prawn: Vicril's shot misses Helmut by a good few feet, drawing a mocking gesture from the goblin. Seeing Donsilar approach the bridge, Helmut fires on the dwarf.
  
  Attack:  (1d20+4)[ 17 ] 
  Damage:  (1d6+2)[ 4 ] 
   Top of Round 2 
  
  An arrow streaks out of the woods towards Cadreinth (but only vaguely towards - there's no danger of it hitting)!
  
  Attack:  (1d20+4)[ 7 ] 
  Advantage due to being unseen:  (1d20+4)[ 7 ] 
  Damage:  (1d6+2)[ 5 ] 
  
  Blorgut then scuttles over to another leafy bush and hides.
  
  Dexterity (Stealth):  (1d20+6)[ 20 ] 
    Cadreinth's turn!  
conversations.from: human
conversations.value: tbergman92: Cadreinth followed the goblin to the bush he had run to after shooting him, takes a deep breath, and roars lightning across the bush.
  
  Lightning Breath, Save DC 13.
conversations.from: human
conversations.value: Ninja_Prawn: There is a yelp from the bush as Blorgut jumps up into view. He doesn't look too badly injured, though.
  
    Heeeere's Caelynn!  
  
  The princess draws her bow and hits Blorgut, whose luck didn't last long. The goblin falls.
  
    Donsilar's turn.  
conversations.from: human
conversations.value: Powertcs: Donny moves up and swings
  
   (1d20+5)[ 12 ]  attack
   (1d8+3)[ 10 ]  damage
conversations.from: human
conversations.value: Ninja_Prawn: The goblin skips gracefully away from Donsilar's attack.
  
    Go, Vicril!  
conversations.from: human
conversations.value: UristMcRandom: Vicril runs down the river bank and yells at Helmut,  "Hey, you know what smells worse than a dead goblin? A live one!" 
   
   Spoiler: Crunch 
  Casting  Vicious Mockery . Helmut must make a Wisdom saving throw or take  (1d4)[ 1 ]  psychic damage and have disadvantage on the next attack roll he makes before the end of his next turn.
   
conversations.from: human
conversations.value: Ninja_Prawn: Helmut Wisdom save:  (1d20-1)[ 14 ] 
    "That's what your mum said!"   retorts the goblin, grinning wide. You aren't sure whether he's being deliberately absurd, or if he's just naturally stupid.
  
  Using his nimble escape ability, Helmut steps back from Donsilar and takes  another shot , but the dwarf deflects it with his shield.
  
   Top of Round 3 
  Only one goblin remains now, and he is backed into a corner. You have almost secured the crossing!
  
    Cadreinth, it's your turn.  
conversations.from: human
conversations.value: tbergman92: Breath recharge:  (1d6)[ 5 ] 
  
  Cadreinth steps around the rock to get a better view of the rest of the fight. He points at the final goblin, whispers an arcane message and fires a bolt of energy at it.
  
  Attack:  (1d20+5)[ 13 ] 
  Damage:  (1d10)[ 3 ] 
conversations.from: human
conversations.value: Cyber: Caelynn moves to better position and draws her bow once again in order to shoot this pesky last goblin:
  
  Attack:  (1d20+5)[ 16 ] 
  Damage:  (1d6+3)[ 8 ] 
conversations.from: human
conversations.value: Ninja_Prawn: Both Cadreinth's blast and Caelynn's shot are inaccurate, the latter being foiled by the obstructions between the half-elf and her target. Helmut giggles nervously.
  
    Donsilar's turn!  
conversations.from: human
conversations.value: Powertcs: Move and attack
  
   (1d20+5)[ 14 ] : attack
   (1d8+3)[ 5 ] ]: Damage
conversations.from: human
conversations.value: Ninja_Prawn: Somehow, Helmut survives another close shave.
  
    Vicril's turn.  
conversations.from: human
conversations.value: UristMcRandom: Vicril yells back,  "Oh yeah? Well your mother was a hamster and your father smelt of elderberries!" 
   
   Spoiler: Crunch 
   Another  Vicious Mockery  aimed at Helmut.
  
   (1d4)[ 3 ] 
   
conversations.from: human
conversations.value: Ninja_Prawn: Helmut Wis save:  (1d20-1)[ 11 ] 
  
  Helmut has no response to that, and it looks like you've actually made an impact. The goblin slips backwards a second time, and once again  fails to hit  Donsilar, probably because Vicril put him off.
  
   Top of Round 4 
    Cadreinth, over to you!  
conversations.from: human
conversations.value: tbergman92: Cadreinth stepped a little closer to Helmut and fired another blast of power at the frustrating little thing.
  
  Attack:  (1d20+5)[ 10 ] 
  Damage:  (1d10)[ 10 ] 
conversations.from: human
conversations.value: Ninja_Prawn: Helmut, luckiest goblin alive, dodges the blast and throws a crude taunt at Princess Caelynn,   whose turn it is now.  
conversations.from: human
conversations.value: Cyber: Luckily, Princess didn't had idea what Helmut said but his mockering tone suggested something crude and insulting. Somehow this really infuriated her. So Caelynn made several hasty steps toward fallen tree and furiously send another arrow in direction of this miserable pile of green s... skin.
  
  Attack:  (1d20+5)[ 22 ] 
  Damage:  (1d6+3)[ 6 ] 
conversations.from: human
conversations.value: Ninja_Prawn: The arrow streaks towards the goblin, killing him on the spot.
  
   Stage 1 clear!! 
    Would you like to take a short rest? You have 2 remaining.  
conversations.from: human
conversations.value: Ninja_Prawn: Trial 1, Stage 2   
  Deeper into the forest, you spot the tracks of a lone ogre. Following it back to its crude campsite, you spot a juicy treasure horde and decide to kill the ogre so you can steal it! You split up into two teams, so as to attack from both sides. Everything seems to be going well... until the ogre spots you!   ROLL INITIATIVE (except for Caelynn)!  
   
   Spoiler: Scenario special rules 
   
   The trees are impassible and block line of sight. 
   
   
  
   
   Spoiler: Ogre initiative 
  Jarn:  (1d20-1)[ 2 ] 
   
  
    Initiative order:  
  21 Caelynn Meliamne
  15 Cadreinth Bluescale
  10 Vicril Maryeras
  5 Donsilar Thunderfleet
  2 Jarn
conversations.from: human
conversations.value: Powertcs: (1d20+2)[ 5 ]  Initiative for donny
conversations.from: human
conversations.value: Ninja_Prawn: The ogre is slow to react, giving you all the opportunity to move before it is able to respond.
  
    Caelynn goes first, then Cadreinth, Vicril and Donsilar.  
conversations.from: human
conversations.value: Cyber: Caelynn shouts to ogre,  "Give me something nice, brute and if you don't, I've got something nice, and it's called an arrow! *schhwaff*... Wait, should I said that before I shot?" 
  
  Attack:  (1d20+5)[ 15 ] 
  Damage:  (1d6+3)[ 6 ] 
conversations.from: human
conversations.value: Ninja_Prawn: Caelynn's arrow is accurate, but hardly seems to trouble the ogre.
  
    Cadreinth's turn.  
conversations.from: human
conversations.value: Ninja_Prawn: Cadreinth twiddles his thumbs.
  
    Vicril, you're up!  
conversations.from: human
conversations.value: UristMcRandom: Given that his attempts at mockery have been overall more successful than his attempts at archery thus far, Vicril goes for a taunt,  "Ugh, what's that awful stuff on your face? Oh, wait, that's just your face!" 
   
   Spoiler: OOC 
  Vicious Mockery:  (1d4)[ 2 ]  Psychic damage
   
conversations.from: human
conversations.value: Ninja_Prawn: Jarn Wis save:  (1d20-2)[ 14 ] 
  
  The magic has no effect.   "That wasn't very nice, little man,"   the ogre chides.
  
    Donsilar's turn.  
conversations.from: human
conversations.value: Ninja_Prawn: While Donsilar and Cadreinth have a riveting conversation of their own, unconcerned by the hulking ogre before them, Jarn finally takes action. He stomps over to Princess Meliamne and takes a swipe at her with his huge club.
  
  Attack:  (1d20+6)[ 19 ] 
  Damage:  (2d8+4)[ 9 ] 
  
  Through his blood bond, Donsilar feels the attack... and looks up in shock as he realises he is too far away to share his companion's pain! The elf is knocked unconscious instantly!!
  
   Top of Round 2! 
    Caelynn, please make a death save. It is Cadreinth's move next.  
conversations.from: human
conversations.value: tbergman92: Cadreinth runs towards the fight, pulls out his focusing rod, and Hexes the ogre, before firing a bolt of power at it.
  
  BA: Hex at Jarn, Disadvantage on Strength Checks.
  
  Action: Eldritch Blast Jarn.
  Attack:  (1d20+5)[ 18 ] 
  Damage:  (1d10)[ 2 ]  force +  (1d6)[ 6 ]  necrotic
conversations.from: human
conversations.value: Ninja_Prawn: Cadreinth's shot hits, triggering the  Hex  for increased damage.
  
    It is now the turn of Vicril,   who can still smell the magic burning through Jarn's flesh.
conversations.from: human
conversations.value: UristMcRandom: Vicril keeps up his taunting,  "Oh yeah? Well your breath isn't very nice!" 
   
   Spoiler: Rolls 
  Another  Vicious Mockery :  (1d4)[ 3 ] 
   
conversations.from: human
conversations.value: Ninja_Prawn: Jarn Wis save:  (1d20-2)[ 17 ] 
  
  Once again, the ogre is unaffected. Maybe it thinks that was a compliment?
  
    Donsilar, go!  
conversations.from: human
conversations.value: Artemciy: "Princess... no! Get off her, you lousy scambag!" the dwarf shouts, running north-east.
  After some twenty-five feets of panting he'd loose an arrow at the brute.
  
  ((Attack roll with the shortbow, 78 feet (according to roll20) should be withing the normal range  (1d20+4)[ 5 ] , damage  (1d6+2)[ 6 ] ))
conversations.from: human
conversations.value: Ninja_Prawn: Jarn keeps swinging while Donsilar's arrow flies harmlessly past. This time, his club is aimed at Vicril...
  
  Attack:  (1d20+6)[ 11 ] 
  Damage:  (2d8+4)[ 15 ] 
  
  ...but the bard ducks out of the way.
  
   Top of Round 3! 
  
  Caelynn death save:  (1d20)[ 3 ] 
    Cadreinth's turn.  
conversations.from: human
conversations.value: tbergman92: Cadreinth fires another blast of force at the hexed ogre while keeping his distance.
  
  Attack:  (1d20+5)[ 14 ] 
  Damage:  (1d10)[ 10 ]  +  (1d6)[ 4 ] 
              If Crit,  (1d10)[ 4 ]  +  (1d6)[ 3 ] 
conversations.from: human
conversations.value: Ninja_Prawn: Cadreinth scores a good hit!
  
    Vicril, time to move!  