conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Signmaker: {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
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   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 ||| C |
   15 ||| C |||||||||
   16 ||| C | C | C | C | C | C | C | C ||
   17 ||| C | C ||||| C | C ||
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   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Doc Roc has requested this map. Buff rounds, if any?
conversations.from: human
conversations.value: Signmaker: I'll take the top area, I suppose, at
  
   
   Spoiler 
  I2
   
  
   (1d3)[ 2 ]  buff rounds.
conversations.from: human
conversations.value: ex cathedra: Buff Rounds :  (1d3)[ 3 ]  
   Isis 
  
  Initiative :  (d20+11)[ 29 ] 
  
  Buffs :
   
   Spoiler 
  
  All Day : Oil of Magic Weapon +5
  Stance : Bolstering Voice
  Maneuvers : White Raven Tactics, Shadow Stride, Iron Heart Surge
  Round 1 : Potion of Conviction
  Round 2 : Potion of Shield of Faith
   
conversations.from: human
conversations.value: Signmaker: Init:  (1d20+7)[ 15 ] 
  
  Buffs:
  
   
   Spoiler 
  
  All Day/Previous Day/Perma-ish:
  
  Profane Item (Gauntlet)
  Sacred Item (Gauntlet)
  Fire, Sonic, Cold, Electricity Immunity
  Psychic Poison
  DMM Persisted Divine Power
  Extended Snowshoes
  Celestial Brilliance (Shield)
  Renewal Pact
  Stalwart Pact
  Extended Undetectable Alignment
  Triadspell (All level 1-3 slots)
  Extended Psychic Poison
  Extended Drug Resistance
  DMM Extended Divine Insight
  Extended Contingent Energy Resistance
  Extended Magic Vestment (Shield)
  Extended Greater Magic Weapon (Gauntlet) (Just in case)
  Extended Superior Resistance
  
  Round 1:
  Manifest Temporal Acceleration (164 pp left), cast Righteous Might, Surge of Fortune, shaken for 1 round.
  
  Round 2:
  Cast Eyes of the Oracle, Grace.
   
conversations.from: human
conversations.value: ex cathedra: Isis 
  
  Starting location : F26
  Actions for observers:
   
   Spoiler 
  
  Actions : Activate Boots of Haste, True Seeing, and Law Devotion
   
  
  
  Moving to I3. A tanned, dark-haired woman quickly flies into view. Two large, feathered wings sprout from her back and her legs seem to be... stone cylindrical rollers. She wears a gleaming chain shirt and two gauntlets.
  
  As she closes, she suddenly disappears in a flash of blue sparks, and reappears by your side. Attacking you. (Flurry in next post)
conversations.from: human
conversations.value: ex cathedra: Flurry :
  Each successful hit, in addition to the damage shown, bestows a negative level. The first successful hit bestows DC22 poison vs.  (1d3)[ 3 ]  temp con damage.
  
   (d20+31)[ 45 ] 
   (6d6+21)[ 40 ] 
   (d20+28)[ 37 ] 
   (6d6+21)[ 40 ] 
   (d20+28)[ 31 ] 
   (6d6+21)[ 43 ] 
   (d20+28)[ 40 ] 
   (6d6+21)[ 49 ] 
   (d20+28)[ 34 ] 
   (6d6+21)[ 44 ] 
   (d20+28)[ 47 ] 
   (6d6+21)[ 39 ] 
   (d20+28)[ 38 ] 
   (6d6+21)[ 45 ] 
conversations.from: human
conversations.value: Signmaker: Boom, headshot. Gg.