conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: hustlertwo: Wilstaff and Bennett enter, awaiting the chance to fight this new Creature that has been whispered about so frequently.
  
  Rules:
  
   
   Spoiler 
  
  
  -Animal companions, familiars, and other class feature creatures or companions are allowed in matches, as are mounts.  Cohorts (wild or otherwise) and anyone acquired through Leadership are not, ditto for any attempts at hiring people to fight with you or buff you.
  -First one to go down or surrender is the loser.
  -500 gold to enter, the prize to the winner will be half of all the entry fees.  Second place will get a magical item of some kind, whose value is guaranteed to be more than the entry fee. XP is awarded for every match (and some even when you lose).  All slots in a tournament not taken up by PCs will be taken up by NPCs.
  -No pre-buffing.
  -It is an endurance-type round. One hour elapses between rounds (during which you cannot do anything). Buffs that last longer than an hour will carry over to the next fight. Spells and power points won't be replenished, same with rages, flurries of blows, so on and so forth. Damage taken remains; you can't heal it in between matches (but can heal it in matches, of course)
  -NPCs will lose random amounts of HP in each round to simulate the degradation of their matches (and NPC mages will consume spells in a similar fashion).
  -If a match is being unnecessarily stalled, the current fighting ring manager will dip into his Boring Box. It contains a nasty assortment of ranged weapons and combat items to be used on whoever is ticking the crowd off. Mechanics-wise, this can be translated as anyone who either hides or runs away for five rounds or longer without taking an offensive action.
  -You must post at least once per day (unless you're currently awaiting DM response).  Every day you don't post is a round your character sits idle.
  -Other rules may be added as they come up; when in doubt, ask before you do to avoid any rewinds or anything.
  - This is a public thread.  Matches will take place in separate, and PRIVATE, threads.  Summaries of those matches will be posted here.  You can read about them here, not there, where the standard rule against seeing other people's threads will apply.  If you post in here (as an audience member or fighter watching other fights, or what have you), please post in-character.  If the thread starts to fill up too fast, we'll begin charging for 'tickets' to post. 
   
  
  
  The Map:
  
   
   Spoiler 
    
  
  -To reiterate what the map rules say above, everything in here is transparent.  There is no way to block line of sight aside from magic, powers, or items.  Please make a note of it.
  -Ignore the lava, it's not there.  Those squares instead represent the unpassable border of the map.
  -Max elevation is 150 feet above 0.  Go past that, you get disqualified as if you ran away.
   
conversations.from: human
conversations.value: Rizban: The hulking rat creature's cage starts off in M24, the door opens, revealing the monstrosity within, a blueish feather cloak hanging from its shoulders.
  
    Initiative  - (1d20+4)[ 17 ] 
conversations.from: human
conversations.value: hustlertwo: Well that's a new feature.  
  
  W:  (1d20+2)[ 8 ]  B:  (1d20+6)[ 24 ] 
conversations.from: human
conversations.value: hustlertwo: Bennett starts in M-3, with nothing in his hands, and Wilstaff in N-3.  Bennett begins by double-moving to X-1.
conversations.from: human
conversations.value: Rizban: The creature begins to foam at the mouth, its eyes going bloodshot then to solid red in a furious rage of anger and hate. It's claws glowing blue, it grabs hold of the cage behind it and hurls it with its full strength at Wilstaff.
  
    Attack  - (1d20+11)[ 18 ] 
  
  It brutally slams into the wall at M17, shattering it.
conversations.from: human
conversations.value: hustlertwo: steady now, Bennett.  After all, the worst thing he can do is kill you, and that has to be significantly less disturbing each time it happens.  
  
  Wilstaff moves to T-2 and casts Shield.
  
  Bennett draws his bow and readies an action:
  
   
   Spoiler 
  to attack if Creature comes within range and LoE
   
conversations.from: human
conversations.value: Rizban: The creature, apparently confused by the glass wall, moves as quickly as it can past the cage, through the gap in the wall, and slams into the indestructible wall around the stairs (N16). It claws at it uselessly in its rage before looking around for a way around it. 
   Spoiler 
  Obviously, it's not a very intelligent creature...
   
conversations.from: human
conversations.value: hustlertwo: All right, it's all hands on deck here.  
  
  The hobgoblin moves to Y-1 and begins casting a spell.
  
   
   Spoiler 
  Summon Monster 4
   
  
  
  Bennett, stoic as always, remains at the ready.