conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 97:  Corporal Rollins  vs.  Chuck Norris    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Corporal Rollins  - RandomAction
   Chuck Norris  - chess435
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: RandomAction: Rollins reporting in. Purchases possible.
  
  Ini: (1d20+4)[ 7 ] 
conversations.from: human
conversations.value: Chess435: Ready to roll for the rematch.
  
   (1d20-4)[ 8 ] 
  
  Selling Studded Leather Armor (+12 gp, 5 sp)
  Buying Chain Shirt (-100 gp)
  Buying Scroll of Shield (-25 gp)
  
  That's it for now, but may take reactive purchases.
conversations.from: human
conversations.value: RandomAction: Considering my plans for this character, I am going to pass on any purchases. Lead us off.....and good luck, Chuck.
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 1 
  
  LoS/Refs
   
   Spoiler 
  
  Starting in M-26 with crossbow in one hand, scroll of shield in the other
  
  Standard: Cast Shield from Scroll
  Move: Open Door
  Free: Drop Blank Scroll
   
  
  
  
  
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-26
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 10/10
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-1: 
  Refs/LoS: 
   Spoiler 
  
   Rollins stands looking at the door. A cheap cigar burning in his mouth and his crossbow in hand. Hacking up some flem, he quickly spits onto the ground. 
  Start in M-2 holding loaded crossbow in one hand.
  
  Activate Travel devotion - swift.
  Open the door - move.
  Move to L-10 - move.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Travel devotion 10/10
  Location: L-10
  Hp: 9/9
  AC: 18(+4armor+4dex), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  Your opponent's door opens.
   
  
  
  Rollins: 
   Spoiler 
  Your opponent's door is open.
   
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 2 
  
  LoS/Refs
   
   Spoiler 
  
  Move: Move to M-18
  Standard: Ready action to shoot if I gain LoS
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-18
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 9/10
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-2: 
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion setting bonus to AC- swift.
  Double move at half speed to H-15 while trying to hide - move.
  Hide check: (1d20+9)[ 16 ] 
   
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 9/10
  Law Devotion 10/10
  Location: H-15
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  Chuck is in M18.
   
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 3 
  
  LoS/Refs
   
   Spoiler 
  
  Move: Move to M-16
  Standard: Ready action to shoot if I gain LoS
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-16
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 8/10
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-3: 
  Refs/LoS 
   Spoiler 
  
  Shift grip to 2 handed on crossbow - free.
  Half speed move to I-12 while trying to hide - move.
  Hide check:  (1d20+9)[ 28 ] 
  Shift law devotion to attack - swift.
  Attack Chuck - standard.
   
  
  Attack:  (1d20+8)[ 26 ]  vs Flat-footed AC
  Damage:  (1d8+1)[ 7 ]  + [roll]]1d6[/roll] skirmish damage.
  If needed for crit: 
   Spoiler 
  
  Attack:  (1d20+8)[ 26 ] 
  Damage: (1d8+1)[ 3 ] 
  Skirmish(?):  (1d6)[ 4 ] 
   
  
  After this I appear in I-12, holding a crossbow.
  Shift devotion back to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 8/10
  Law Devotion 9/10
  Location: I-12
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations.from: human
conversations.value: RandomAction: Argh! Reroll on the skirmish.
  
  Skirmish damage:  (1d6)[ 3 ] 
conversations.from: human
conversations.value: Chess435: A few questions:
  
  Doesn't the altar provide cover?
  How did you sneak up on me like that? Were you invisible or something?
  Do I get to use my readied action to shoot you before you got me?
conversations.from: human
conversations.value: Sallera: Rollins: 
   Spoiler 
  You can't see Chuck from I12, and thus your attack is illegal.  Please revise your standard action.
   
conversations.from: human
conversations.value: RandomAction: Refs: 
   Spoiler 
  
  This poses a problem now since he knows where I am.  I guess that I will ready an action to attack if comes into range.
   
  
  
  Chess435, please ignore the last round apparently I have made a huge mistake.
  
   Rollins,R-3,redux: 
  Refs/LoS: 
   Spoiler 
  
  Ready an action to attack Chuck Norris.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 8/10
  Law Devotion 9/10
  Location: I-12
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
  
  
  I really hated to edit this post, but I left a spoiler fouled up.
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 4 
  
  LoS/Refs
   
   Spoiler 
  
  Full: Perform Altar Ritual
   (1d20)[ 9 ] 
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-16
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 7/10
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-4: 
  Refs/LoS: 
   Spoiler 
  
  Activate Travel Devotion moving to Q-13 - swift.
  Partial move to Q-16 - move.
   
  
  
  Not done, need LoS.
conversations.from: human
conversations.value: Sallera: LoS established when Rollins reaches Q15.  Chuck is in M16.  Rollins may revise his turn from this point.
conversations.from: human
conversations.value: RandomAction: Rollins,R-4,p2: 
  End movement in O-16 - move.
  Switch devotion to attack - free.
  Attack Norris -standard.
  Attack:  (1d20+8)[ 24 ] 
  Damage:  (1d8+1)[ 8 ]  +  (1d6)[ 4 ]  skirmish.
  Return devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 7/10
  Law Devotion 8/10
  Location: O-16
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations.from: human
conversations.value: Chess435: Well, crap! Good game. I must admit I was hoping you wouldn't get another 1-hit shot like that again. Good game.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Rollins impales Chuck once again for the victory. 