conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Elrihm: Two players will control the Horde and the Wizard.
  
  Winning conditions:
  Wizard side wins if he manages to fend off the army/kill them all
  
  Horde side wins if at least 50 (alive)people of the Army manage to stay IN THE KEEP for at least one full hour.
  
  Starting rules:
  
  HORDE SIDE
  - 4000 men, composed of:
  2000 level one Warriors
  1500 level one Commoners
  500 level 1-2-3 Barbarians
  - one Warlord (level 6 Barbarian)
  - Thirty siege engines
  - 50 level one clerics
  - four level five clerics
  clerics and warlord have WBL, everyone else only has basic equipment (cheap armor and one weapon, choice of ranged or melee)
  The Horde has also been given 40k from King Wilbul the Vile (can be spent however they want)
  
  Normal soldiers/Commoners have Nonelite array
  Barbarians and lvl1 Clerics have Elite array
  Lvl5 clerics and the Warlord have 28 PB
  
  Wizard Side
  9th level Wizards
  14 level one experts of Warriors. (staff of the Keep)
  Wizard can spend 2k gold to get 50 Commoners (only fifty, though)
  (yes, it's much more than what Commoners cost. that's intentional, and the wizard can choose not to take them)
  Wizard has his WBL, plus 30% of it that he can spend on last minute fortifications/defences.
  
  The Keep in question is the Cheap Keep, from the Stronghold Builders Guide (p. 105)
  The Keep is located on top of a small hill(max height 200 ft, radius 400 ft).
  Under it, there's a forest on one side, and plains in the rest of it.
  At the beginning of the game the Wizard is in the Keep, with all spells refreshed, aware of the impending attack.
  The horde is one marching day away from the Keep