conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: planswalker: Ihave2cows or dm only. All others will be pitted against a goliath on a horse. 
  
  the slums are in the extreme northwest of town. In fact, it's beyond the city walls. Even the Docks, the other "city district" outside the city walls has shunned it. Which is pretty sad considering that it's the run-down seedy part of town. It seems to be populated almost exclusively by the "undesirables".
  
  You learn nothing useful 5 hours later.
conversations.from: human
conversations.value: ihave2cows: Filthy low-lives. Yuuki had figured that they may have been attracted by the money, and thus know even a small bit of information, but no. Five hours of his precious time was wasted, and it was getting dark. And so, he decided to hit the sad flint again, maybe there would be more information there at night.
conversations.from: human
conversations.value: planswalker: The Flint bustles with activity, even at the time of night you arrive.
conversations.from: human
conversations.value: ihave2cows: Yuuki once again takes a seat at a table, and listens in for any information. This kind of thing takes patience, after all.
  
  
  Gather information  (1d20+7)[ 26 ]  for  (1d4+1)[ 3 ]  hours
conversations.from: human
conversations.value: planswalker: He learns nothing direct, but apparently there's only a handful of people in town who could offer such a large reward and not break their savings doing it.
conversations.from: human
conversations.value: ihave2cows: and those people (and where they live) would be...
  
  knowledge (local)  (1d20+5)[ 12 ]  knowledge (nobility)  (1d20+3)[ 19 ] 
conversations.from: human
conversations.value: planswalker: The dukes and archdukes of the city, probably one or two merchant lords, and perhaps a dignitary or two from a foreign land.
conversations.from: human
conversations.value: ihave2cows: Yuuki rummages through his head to recall if there are any dukes in the city who would not want to ally themselves with the gnomish folk.
  
  knowledge (local)  (1d20+5)[ 6 ]  knowledge (nobility)  (1d20+3)[ 18 ] 
conversations.from: human
conversations.value: planswalker: Officially, there are none, and the whispers are confusing and contradictory. Every duke and the archduke are all under seemingly equally gossip scrutiny in this. No one name rises above the others as having particularly more likelihood of being true.
conversations.from: human
conversations.value: ihave2cows: And what of the dignitaries? Is there one that would be against the relationship? Doubtful, considering what their purpose is, but perhaps there was a rivalry or corruption?
  
  knowledge (nobility)  (1d20+3)[ 7 ]  knowledge (local)  (1d20+5)[ 13 ] 
conversations.from: human
conversations.value: planswalker: As best you know, none of the dignitaries have a motive...