conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: DvsV: OOC can be found here  OOC 
  
  The world was much like any other, small towns scattered throughout the one major continent, and like any good world. The story of our local heroes takes place in Xarc, central city to the world of eight.
  
  The city of Xarc was bustling with activity, and the local bar has several brawls a week, the mage guild having their weekly explosions and magical morphing of their tower. The forest just outside was a little apart, although every now and then the druids would come in and work with the town to assist in anything deemed important. And the scattered churches throughout the area all served the different gods, sometimes butting in on each other and others ignoring each other.
  
  Today is a monumental occasion, as members from each area of the city are gathered together to be sent out to deal with a local band of brigands that has finally taken one step too far and become a point of interest in the city. Rewards have been posted for them, and a general meeting place in the town square has been posted for those who wish to start out on this "quest".
conversations.from: human
conversations.value: dradio1: Anaren is a tall human with amber eyes and shoulder-length black hair. He is a druid that coexists with civilization,hunting in his forest home, and selling the meats, berries, roots, and whatever else he scrounges up.
  
     He is currently at his market stall with his wolf beside him, chatting loudly about how he wants to defeat the brigands and someday leave Xarc to learn as much as he can about his past and about nature.
conversations.from: human
conversations.value: jpsuchecki: Kaalin is an average high elf with long, widely looking brown hair that really doesn't go with his blue eyes. He has spent much of his past learning the way of the ranger, scrounging off the land, and learning not only survive on his own, but provide for others. He has grown somewhat bored with this current life and is looking for something new and exciting to do. He has heard talk of exciting adventures that can be found Xarc and has moved that way to start an adventure of his own. He has a small regret of leaving his family behind.
  
  As he makes his way to the Xarc, he sees a lot of excitement in the crowds and hears talk of a "quest." Believing this to be the adventure he is looking for, Kaalin makes his way to the town square.
conversations.from: human
conversations.value: Sploosh: Standing 6'2 and 300lbs, Kreig has broad shoulders and large muscles. Cropped black hair covers his skull and he has hard, emerald colored eyes.
  His face is set in a permenant frown that struggle to hide his prominent lower canines and his skin has a green tint.  He wears dusty traveling clothes over scale armor and carries a greatsword on his back. Throwing axes dangle by his thighs and a dagger sheath is visible on his belt.
  
  Growing up locally, Kreig has served as both a guard and a bouncer. Despite his familiarity with the town, his heritage and disposition lead him towards the role of an outcast. The quest offers an outlet for his frustrations and an opportunity for a fresh start. He awaits it with unaccustumed nervousness and has chosen to spend the time beforehand at an empty table in the bar.
conversations.from: human
conversations.value: TKoTD: Sitted at the town square lies a skinny little woman, all her factions indicate that she must be an elf, but her ears are not Visible. As her armor and weponry indicates, she's waiting for the group that's going ot be ensabled to take care of Xarc's problems.
  
  Some could say that she's nervous about this "quest", but in her mind, she only wants to leave as soon as possible. Being her first time in the field, this has to be an oportunity to show her family who's marked as a glorius being. She'll take no more crap from townsfolk, is time for her to leave and become a powerfull and influent person.
conversations.from: human
conversations.value: DvsV: Those gathered around the town square quieten down at midday, almost as if a ripple has passed through the crowd. They all turn toward the center and listen as the General of the Xarc watch steps forward.
  
  "For too long, we have been irritated by this group of thugs, these bandits, that call themselves the "Black Dogs". It is time that they were educated, and shown the other paths that they could take. There will be a reward to be had, for any group who can do this. For any group who can prove, without a doubt, that these marauders will not darken our doorstop again, I will personally present, with some of the best crafted equipment in the city, courtesy of the Gaurds Master Armsmith, Dubbins Widgit. Also, for any of the mages who take part, we can offer one of several wands, and any knowledge that we can pass on, will be freely given."
  
  The General then turns and leaves as the gathered crowd slowly start murmering and forming small groups, all seemingly intent on getting something that was offered. Several set off immediately, and others mill around for a while.
conversations.from: human
conversations.value: dradio1: Anaren begins to pack up his wares, grinning the entire time.
conversations.from: human
conversations.value: Sploosh: Kreig will mill around a bit looking tough. He wasnt expecting anyone to approach him but he wanted to get an eye on the competition and to let the forerunners drive out any predators.
conversations.from: human
conversations.value: jpsuchecki: Kaalin scouts the area to see who still remains of the dispersing crowd. He spots what he believes to be another elf and approaches.
  
  "Greetings" he says. "Do you plan on going after these dogs?"