conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Sohala: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: ufis: I place the ladder on the floor (A2-A3) and move to C4, checking the door for traps. If I find any I will try to disable it.
  
  I will then draw my handcrossbow and load it before opening the door.
  
   
   Spoiler 
  search:  (1d20+7)[ 15 ] 
  disable device:  (1d20+5)[ 22 ] 
  spot:  (1d20+6)[ 24 ]  to see what is behind door #1
   
conversations.from: human
conversations.value: Sohala: The door grinds into the wall as you push it, making a loud racket. It must have been rusty.
  
  Outside the doorway is hallway going to the east and south. Even with the terrible low level of light, your eyes make out that both passages go at least 20', at which point your sight fails you.
  
  5' down the east passage, it branches north and south.
conversations.from: human
conversations.value: ufis: I move the ladder out into the passage, grab the torch (offhand).
  
  I slowly move down the east passage, checking for traps all the way.
  
   
   Spoiler 
  search  (1d20+7)[ 27 ] 
   
conversations.from: human
conversations.value: Sohala: Kindly detail how you go about your searching.
conversations.from: human
conversations.value: ufis: Do you want a roll for every square I search? Or is one roll for going down the passage enough?
conversations.from: human
conversations.value: Sohala: You will need more search checks. Your method of searching may also change the results.
conversations.from: human
conversations.value: ufis: Now that I am in the hallway, what do I see?
  
  My search is manual, using the search skill.
conversations.from: human
conversations.value: Sohala: Now that the torch is in the hallway, granting it’s much needed light. With the increased illumination you can see that east passage extends a full 80' before turning south. 55' down the passage it branches north and south. There is a pair of doors in the passage, one on the north side at 30' and another at the very end.
  
  The south passage, being illuminated as well, appears to branch to the east after 15', and then splitting east and west 10' after that.
  
  (So your method of choice is eye sight, alright. Do you still wish to go east? Roll out 10 searches)
conversations.from: human
conversations.value: ufis: I move east to the door.
  
  30 feet. 6 search rolls.
  
   (1d20+7)[ 21 ]   (1d20+7)[ 12 ]   (1d20+7)[ 17 ]   (1d20+7)[ 23 ]   (1d20+7)[ 8 ]   (1d20+7)[ 10 ] 
conversations.from: human
conversations.value: Sohala: 10' past the first set of branches, the floor under your feet crumbles away.
  
  (Ref save DC 15, or take  (2d6)[ 8 ]  damage)
conversations.from: human
conversations.value: ufis: Reflex save:  (1d20+5)[ 17 ] 
  Tumble:  (1d20+4)[ 21 ]  (DC 15 to treat fall as 10' shorter)
  
  I am lost now. Going east, there is a door at 30'. Then a N/S branch at 55'. If I only moved 30' to the door, how do I get 10' past the branches?
  
  And the door at the far end of the east corridor, is it to the N or E?
conversations.from: human
conversations.value: Sohala: You gracefully jump away from the newly formed hole, doing a little tumbling for effect. The hole looks to be 5'x5' around and 20' deep, with what appears to be an unsanitary substance in the bottom.
  
  
   
   Originally Posted by Sohala 
   5' down the east passage, it branches north and south. 
   
  
  East.
conversations.from: human
conversations.value: ufis: I go back to fetch the ladder, placing it over the pit trap (against the south wall) to extend over both sides of the hole.
  
  By my calculations the pit trap is just before the first door to the north? That right?
  (Not right in front, so if I stand in front of the door I will be just to the other side of the hole)
conversations.from: human
conversations.value: Sohala: There is a 5' space between the two.
conversations.from: human
conversations.value: ufis: I cross the hole using the ladder (balance:  (1d20+5)[ 19 ]  if needed) and inspect the rest of the hallway to the door, as well as the door, looking for traps. For now I leave the ladder over the hole.
  
  search:  (1d20+7)[ 22 ]   (1d20+7)[ 21 ]   (1d20+7)[ 25 ] 
conversations.from: human
conversations.value: Sohala: Your search appears in vain as you find nothing of the sort.
conversations.from: human
conversations.value: ufis: I put the torch down right at the door, then cast longstrider on myself. I then open the door and take a step back - xbow ready and loaded.
  
  spot  (1d20+6)[ 23 ] 
conversations.from: human
conversations.value: Sohala: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  Near the center of the room, a horribly ugly creature with dingy blue scales marred here and there by large, pinkish-white sections of scar tissue stands at the ready, tongues of blue fire licking fanglike white teeth. The creature appears to be wearing chainmail beneath the remnants of an outfit that is almost entirely burned away, with only a few charred remnants remaining.
  Initiative:  (1d20+1)[ 20 ] 
   
conversations.from: human
conversations.value: ufis: Initiative:  (1d20+3)[ 16 ] 
conversations.from: human
conversations.value: Sohala: The creature perks up, and in draconic said but one work, "Meat." With that it let forth a large gout of flame.
  
   (1d6)[ 2 ]  fire damage, halved, and then ref save DC 15 to halve that, minimum 1. If you taking any damage you are entangled for  (1d4)[ 3 ]  rounds.)
conversations.from: human
conversations.value: ufis: What is entangling me?
  So it is 1/2 speed, -4 dex, -2 attack?
conversations.from: human
conversations.value: Sohala: The very fire itself clings to you!
  
  Entangled:
   
   Spoiler 
  The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force (in this you are not tethered). An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
   
conversations.from: human
conversations.value: ufis: (not that it will change anything...) Reflex :  (1d20+5)[ 7 ] 
  
  I fire my crossbow at the creature
  
   (1d20-1)[ 4 ]  damage  (1d4)[ 2 ] 
  crit  (1d20-1)[ 5 ]   (1d4)[ 4 ] 
conversations.from: human
conversations.value: Sohala: The creature stalks forward, a murderous gleam in its eyes. It stops at A4 before releasing another blast at you. The flames clinging to you restrict your movement, sheering your flesh as you attempt to avoid the incoming attack.
  
  (Damage from entangle effect,  (1d6)[ 1 ] .
  Damage from another breath attack,  (1d6)[ 5 ] , just the DC 15 reflex this time.)
conversations.from: human
conversations.value: ufis: Reflex:  (1d20+5)[ 18 ] 
  
  I fire off another bolt  (1d20-1)[ 15 ]  damage  (1d4)[ 4 ] 
  crit  (1d20-1)[ 2 ]  damage  (1d4)[ 2 ] 
  
  and then take a 5' step to the west.
conversations.from: human
conversations.value: Sohala: The bolt bounces off the creature's scales, and it pays not a moment's notice to the projectile.
  
  As you retreat you can hear a growl of annoyance. Seconds later the creature joins you in the hallway, and then quickly engulfs it in flames.
  
  (Damage from entangle effect,  (1d6)[ 2 ] .
  Damage from another breath attack,  (1d6)[ 6 ] , DC 15 reflex.)
  
  I fear that may be enough, even with a successful save, to fell you.
conversations.from: human
conversations.value: ufis: Finally. The level of cheese required to play this is just not fun to play.
conversations.from: human
conversations.value: Sohala: If by cheese you mean optimization, then I agree, it does require a bit. How else would it be an optimization challenge?
  
  On the other hand, if by cheese you mean tricks that would never be allowed in a real game, I would whole heartily disagree.
  
  In either case, will you be continuing or not; so that I know if I should start another in your place?
conversations.from: human
conversations.value: ufis: Feel free to start another.