conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Leewei: Year 1 of your great reign 
  You have 4 seasons
  You have 3 gold
  
  You are in the industrial utopia of Eligius.  The pleasant citizens go about their work here with nary a trace of desperation.
  
   Presences 
  You sense no other influences in this location.
  
   Advantages 
  Stronghold (applies to all Trials in this location)
  
   Features 
  Steamworks
  
   Available Minions 
  Scout (Mortal, Explorer, 2GP)
  Soldier (Mortal, 1GP)
  
   Routes 
  A paved road leads somewhere unknown.
  There are no other routes from this location.
  
   Actions 
  Travel along the paved road (1 season) - Blackguard Trial (*)
  Curry favor with nobles (1 season, 2gp) - Tyrant Trial
  Extort money from local merchants (1 season) - Tyrant Trial
  Craft a Brass Man (1 season, 1gp) - Artificer Trial (+)
  
  + Indicates advantage due to Skill.
  * Indicates advantage due to Route.
conversations.from: human
conversations.value: Forever Curious: (I'm a little shaky on the rules but I think I got it.)
  
  Kalia believes that it is time to push forward into unexplored territory, but knows her past "allies" are most likely at large and not too keen on seeing her. As such, she will create a Snood as a token of good will and send it down the paved road with a Brassman and scout. That accomplished, she will finish up the year "encouraging" the merchants to contribute more gold to their overall well-being.
  
  tl;dr I want to craft a Snood and a Brassman in the first two seasons, then third season hire a scout to escort the brassman with the snood down the road (so I have no gold).
  
   Craft Brassman  (-1 gold season 1)
  Antagonist  (1d2)[ 1 ] 
  Artificer  (1d2)[ 2 ] 
  Stronghold  (1d2)[ 2 ] 
   Craft Snood  (-1 gold season 2)
  Antagonist  (1d2)[ 1 ] 
  Artificer  (1d2)[ 1 ] 
  Stronghold  (1d2)[ 2 ] 
   Travel the Road  (-2 gold season 3)
  Antagonist  (1d2)[ 1 ] 
  Route  (1d2)[ 1 ] 
   Extort Merchants  (-0 gold season 4)
  Antagonist  (1d2)[ 2 ] 
  
  (I hope I dd that all correctly 😳)
conversations.from: human
conversations.value: Leewei: Seasons 1 and 2 proceed as expected.  On season 3, your attempt to explore ends disastrously, as the mechanical horse you'd created throws you, runs off and detonates a hundred feet away.  Returning to your city, you turn your quite justifiable rage on the local tinker's guild, who bestow a gift of 1gp upon you to appease you.
  
  Note that each season you spend in your home city also earns you 1gp, so you're up a total of 4gp at the end of the year.
  
  Also, you gain some skill as a Tyrant and as an Artificer.
conversations.from: human
conversations.value: Forever Curious: Despite her successful browbeating of her lesser tinkerers, Kalia is still rather sore over her failure to scout, so she'll spend season 1 crafting another Brassman to vent. That accomplished, she will hire a scout to explore that unknown road, taking up season 2.
  
   Recap 
   Season 1: Craft Brassman (-1 gold)  
  Antagonist  (1d2)[ 2 ] 
  Stronghold  (1d2)[ 1 ] 
  Artificer  (1d2)[ 2 ] 
   Season 2: Send the Scout (-2 gold) 
  ...not sure if I roll this or not
conversations.from: human
conversations.value: Leewei: Year 2  
  Minion Availability:
   (2d2-2)[ 2 ]  On a 1+:
   
   Spoiler 
  Scout (Mortal, Explorer, 2GP)
   
  
   (2d2-2)[ 1 ]  On a 1+:
   
   Spoiler 
  Soldier (Mortal, 1GP)
   
  
    (2d2-2)[ 1 ]  On a 1+:   Typo, please ignore. 
   
   Spoiler 
  n/a
   
  
  
  You can feel free to roll for Minion actions.
conversations.from: human
conversations.value: Leewei: Season 1
  "Scouting Unit" as you have good-naturedly nicknamed the man, departs in a businesslike manner.  His morale seems a bit forced as he strides out of the city.  Making his way around, he begins his exploration:
  
  Route:  (d2)[ 2 ] 
  Explorer:  (d2)[ 1 ] 
conversations.from: human
conversations.value: Leewei: Further rolls:
   (3d2)[ 2 ][ 2 ][ 2 ](6) 
  
  Scouting Unit is busy performing its given task, leaving you free to focus on your activities.
conversations.from: human
conversations.value: Leewei: Year 2, Season 1 
  Your attempt to craft a Brass Man has met with success.  Having charged up with a convenient strike of lightning atop your tower, it shudders into life.  After taking a few stiff steps, it sweeps a low bow before you, clanging its head into the pavement, cracking the cobbles with the force of the blow.  Unfazed, it awaits your orders.
  
  OOC: You have three more seasons' actions.
conversations.from: human
conversations.value: Forever Curious: The scout off doing it's task, Kalia decides to host an elaborate ball in honor of her highest ranking artificers. Over the course of many weeks, the Iron Heart is been transformed from a factory floor to a glorious hall, with peasantry and constructs alike joining in the make over. Kalia herself works in secret on a special trinket, something to not only please her peons but inspire them to work ever harder...
  
   Season 2: Preparations (SnoodCraft) 
  Antagonist  (1d2)[ 1 ] 
  Stronghold  (1d2)[ 2 ] 
  Artificer  (1d2)[ 1 ] 
  
  As the seasons turn, the ball is at last at hand. The elites of Eligius arrive in the finery their Lord allows them to have and are welcomed by gilded constructs into the Iron Heart. After being served and waited on by the common folk, Kalia herself addresses them, presenting her gift: a gyroscopic crystal sculpture inlaid with clockwork depicting the stars.
  
   Season 3: Curry Favor 
  Antagonist  (1d2)[ 1 ] 
  Tyrant(?)  (1d2)[ 2 ] 
  Stronghold  (1d2)[ 2 ] 
conversations.from: human
conversations.value: Leewei: Kalia succeeds in her efforts, her plans running like well-fitting fine cogs.  In the midst of instructing your scrivener to create invitations, your scout trudges in.  Something about its demeanor causes you to restrain your ire at his disheveled appearance and lack of requisite cheer.
  
   "The hills are dangerous, High Artificer,"   The Minion says.   "Too much for me to continue exploring.  There are ants there, y'see ..." 
  
  You gain knowledge of the Madcliffs and the Goliath Ants that swarm through the hills.  These creatures have the Venom ability, granting them an advantage over Mortal enemies.
  
  (Tyrant skill, while it helps Curry Favor, isn't at a level to grant an advantage.  You succeed, regardless.  You have one more season to go.)
conversations.from: human
conversations.value: Forever Curious: This news is intriguing to Kalia, who wastes little time in preparing to investigate this new land. After the party she will once again retreat to create another robotic minion with intents of conquering this uncharted realm.
  
   Season 4: Craft Brassman 
  Artificer  (1d2)[ 1 ] 
  Stronghold (1d2)[ 1 ] 
  Antagonist (1d2)[ 1 ] 
conversations.from: human
conversations.value: Leewei: Sadly, the new Brass Man detonates when you attempt to engage the self-winding lower actuator.
  
  You net 0gp for the season, but gain some additional insight as an Artificer.