conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Niezck: The arena is a 200ft by 200ft square, with walls raised 200ft up on every side. There is no roof.
  
  Players start on opposite sides, in the centre of their respective walls.
  
  Roll initiative!
conversations.from: human
conversations.value: Niezck: (d20+5)[ 19 ] 
  
  Also, as before, am I alright to have my 24 hour spells pre-cast? If not, perhaps some prep rounds?
conversations.from: human
conversations.value: ImmortalAer: Init :  (D20+12)[ 26 ] 
  
  Oh fine, you get your pregame buffs.
conversations.from: human
conversations.value: Niezck: Cool, I'll stick in a status post after my turn. You're up. 🙂
conversations.from: human
conversations.value: ImmortalAer: 200' arena as normal?
  
  Either way, I'm assuming outside of my 60' movement. (Cast Fly free action! Also, cast Protection from Evil, free action.)
  
  Moves 60' toward you! (I hope you don't mind the lack of fluff for these few rounds, there's nothing to really describe unless your a biophiliac and want to hear about the details of her running. 😛 )
conversations.from: human
conversations.value: Niezck: Nice OOTS reference there. (I think)
  
  Yeah, 200'.
  
  Also, how as free actions?
  
  Anyway ...
  
  Fly 60ft directly upwards, and let's have some fun ...
  
  Energy Drain
  
  SR -  (d20+24)[ 42 ] 
  Touch Attack -  (d20+12)[ 21 ] 
  Negative Levels -  (2d4)[ 5 ] 
  
  Quickened Twin Enervation (Rod)
  
  SR 1 -  (d20+24)[ 26 ] 
  SR 2 -  (d20+24)[ 38 ] 
  Touch Attack 1 -  (d20+12)[ 16 ] 
  Touch Attack 2 -  (d20+12)[ 24 ] 
  Negative Levels 1 -  (d4)[ 2 ] 
  Negative Levels 2 -  (d4)[ 2 ] 
  
  (OK, so with Touch AC 25, that was probably a bad idea, but screw it, far more interesting than just throwing chain lightnings or meteor swarms at you.)
  
  Right, so it was a bad idea. All misses.
conversations.from: human
conversations.value: ImmortalAer: (Sorry about the wait there.)
  
  (My armour grants the ability to cast those as free actions. Neat, huh?)
  
  Weaving around the dark bolts of energy, she kicks off from the floor sailing unnaturally through the air with a glowing scimitar in either hand, spread out like wings.
  
  (Another 60' up and forward!)
conversations.from: human
conversations.value: Niezck: Right, so we're 80ft apart now?
  
  Ugh, still don't wanna try my chain lightnings and whatnot again, so here goes something else ...
  
  Quickened (Rod) Wail of the Banshee. DC 33 or die.
  
  Then Dimension Door, appearing 120ft behind you, where you started, and at the limit of the wall (ie, 140ft up, 200ft across)
  
  Your turn.
conversations.from: human
conversations.value: ImmortalAer: ...Fort or Reflex?
  
  ...and gah.
conversations.from: human
conversations.value: Niezck: Fort, naturally. 😛
conversations.from: human
conversations.value: ImmortalAer: So dead. 😛
   (d20+18)[ 33 ] 
  
  And just in case I survive ; fly back the way I came. 60'. 😩
conversations.from: human
conversations.value: Niezck: You lucky, lucky, lucky person.
conversations.from: human
conversations.value: ImmortalAer: Your go. 😁
  
  Crazy. 15 on the spot.
conversations.from: human
conversations.value: Niezck: Quickened (Rod) Fell Animate Circle of Death, targeted on you.
  
  DC 32 or die and be raised as a zombie under my control  
  
  Drop the rod, and convert a Create Greater Undead into a Circle of Death, via my Runestaff. A further DC 32 or die, but not be raised as a zombie under my control.
conversations.from: human
conversations.value: ImmortalAer: Assuming Fort Saves...
  
   (d20+18)[ 28 ] 
   (d20+18)[ 34 ] 
  
  And in case of survival, close the last 60'.
  
  ...D'aww... Now you have to say that was supposed to be Reflex and I survive.
conversations.from: human
conversations.value: Niezck: I get a zombie! Yaaay!
  
  (Hmm, death spells seem to work ... eventually. Time to make a mental note.)
conversations.from: human
conversations.value: ImmortalAer: ...I should have just held the Absorbtion rod from the start. :\
conversations.from: human
conversations.value: Niezck: Originally Posted by ImmortalAer 
   ...I should have just held the Absorbtion rod from the start. :\ 
   
  
  Probably would have been a good idea 😛
  
  And yes, I know, I broke my own rules, I just flung a ton of death spells at you ... You were getting so close ... And I'd already used my massive damage spells a number of times today ...
  
  Sorry D: