conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Inspectre: The sun rises over a new day, although you wouldn't be aware of such things given the tons of stone that surround you on all sides.
  Built deep into the heart of Mount Irongullet, the headquarters of X-COM is a stranger to daylight but never truly sleeps.
  Even in the middle of night the sound of footsteps echo through the hallways, as messengers run back and forth between the base's various chambers.
  
  This morning seems different from those of the past month - perhaps its just your imagination but the messengers running past the door to your quarters seem more numerous today.
  The air is filled with an electric excitement at odds with the almost tomb-like mood Mount Irongullet usually displays.
  Something was going to happen today.
  
  But if something was going on, the assignment would probably be given to the Alpha or Beta teams - it had been drilled into your head over and over that there was no ranking between X-COM's fireteams, that the team names were just designations as each fireteam had to be called something.  But if that was the case, why use numerical designations at all?  Such reassurances certainly did nothing to curb the competition between fireteams, and with no one actually being sent out on assignment yet, "friendly" competition and rumor-mongering were about the only things around here to do besides train and practice fighting in preparation for an enemy that no one knew anything about.
  
  Still . . . today was going to be different.
  You could feel it, and it seemed as if the mountain itself could feel it too.