conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Auranghzeb: Part One: A mystery 
   
  Whatsoever thy hand findeth to do, do it with thy might; for there is no work, nor device, nor knowledge, nor wisdom, in the grave, whither thou goest.  
  --Ecclesiastes 9:10
  
  Redemption was not an easy path. Even when superficially, the actions and commitment advanced the cause of good, internally, gauging the sins against the noble deeds was a much more complicated matter. And there was no assurance that the soul was free from condemnation.
  
  Had Kalma done enough? Had her deeds freed her soul? Would she find solace if she died tomorrow by the sword, spell, or fate? Or would the demons that gripped her immortal soul keep it as payment for her sinful past?
  
  Three kingdoms owed her their freedom from tyrants. Had she not helped bring down the Spider queen and the servants of Lolth? Were her efforts in thwarting  Acererak's plans effective in any way to free her from damnation?
  
  And ultimately, were these sincere acts of goodness? or were they desperate selfish efforts to escape an inevitable death?
  
  In moments of profound doubt, Kalma even envied her ghost companion. For however trapped, at least it roamed the material world. Kalma's fate was Hell.
  
  
  ***
  
  They stopped.
  She could have used her magic to travel faster. But they had decided to do the rest of the road as mundanely as possible. This was some pilgrimage anyway. They will arrive early the next day. Kalma hadn't been here since she was a little girl, yet she recognized the twisted, thin acorn trees and the sharp rocky cliffs. The sea was rough today despite the nice weather. In the north, there must be a storm pushing deep long waves that crashed violently against the rocks below. It was a soothing sound.
  
  Time to make a fire and rest.
   
  OC 
conversations.from: human
conversations.value: Geeksthenewsexy: Stopping to take in the view, Kamla's face is a mask of mixed emotions. After a few minutes, she nods to herself and pulls a food ration from her magical cloak's right pocket, and a waterskin from the left. Sitting cross-legged, she thought about trying to make a fire. Remembering her previous attempts, she grimaces and her thoughts turn self-deprecating,   I should really pick up some tinder twigs or something.   Shaking her head, she sighs and eats her meager meal cold, thankful yet again for the magic cloak. Probably the oldest possession she had, it had kept her from starving or dying of thirst more than once and had protected her from the elements for at least fifteen years now.
  
  Whisper, silent as usual, gives her a half-smile, as if realizing her own internal chastisement as she gives a small shrug. Whisper was even worse at starting a fire than she was, and that was saying something. How the woman ever made it as a scout, she'll never know.   Well... she  didn't  make it, I guess. At least not in the end.   With that sobering thought, she finishes her tasteless meal and starts digging through her haversack. Wincing, Kalma turns to Whisper.   "Uh...I'm out of skulls at the moment. Would you mind terribly keeping watch tonight?"   Nodding her assent to the task she'd performed hundreds of times for her friend, Whisper floats upward and hovers above Kalma's position, slowly turning, her gaze on the horizon. Not a lot got past whisper, so Kalma pulled off her cloak and shook it out before speaking the command word that turned it into a small tent. Refreshing the spells on both herself and her companion, she slips into her tent and removes her breastplate to stow it in her haversack before tossing that down to use as a makeshift pillow.
  
  Staring at the top of the tent, Kalma's mind keeps trying to take her to the past, but she pushes the memories aside and closes her eyes to meditate on her spells instead.
  
   
   Spoiler: OOC 
  
     Kalma Draven   
  Female C/N Hellbred (Spirit) Gestalt,  Level  16,  Init  10,  HP  146/146,  Speed  30'
   AC  38,  Touch  26,  Flat-footed  32,  Fort  27,  Ref  32,  Will  27,  Base Attack Bonus  +16/+11/+6
   (Chosen) +5 Hizagkur Kusari-Gama of Sudden Stunning   +32/+27/+22 (1d6+12 +12(Fire) +1d6+1(Electric), 20/x2)
   +1 Nimble Glamered Mithril Breastplate ,  Ring of  Force Shield  (+10 Armor, +2 Shield, +6 Dex, +10 Misc)
   Abilities  Str 14, Dex 22, Con 12, Int 14, Wis 10, Cha 32
   Condition  Awake, Alert, Rested, Sober
   Immunities  Blindness, Dazzling
   Active Spells  Supreme Resistance, Undetectable Alignment, Ghostly Tail
   Other Defenses  Fire Resistance 8, Cold Resistance 5, Electric Resistance 5, Endure Elements Effect, +5 AC vs Ranged, 1/Round Deflect Arrow, Ninja Dodge, Evasive Reflexes
  
     Whisper   
  Female C/N Grey Elf Ghost Scout 3 / Ranger 6 / Ghost 2 / Uncanny Trickster 3,  Level  12,  Init  7,  HP  72/72,  Speed  40' Land, 30' Fly (Perfect)
   AC  27,  Touch  21,  Flat-footed  20,  Fort  15,  Ref  21,  Will  15,  Base Attack Bonus  +10.5 / +5.5
   Hank's Energy Bow (∞)   +20/+15 (2d6[+7 if Point Blank], 20/x3)
   +1 Rapier   +18/+13 (1d6, 18-20/x2)
   Skirmish Damage     (+6d6+2,  )
   +1 Nimbleness Mithral Chain Shirt Armour ,    Dastana  (+5 Armor, +1 Shield, +7 Dex, +4 Deflect)
   Abilities  Str 0, Dex 24, Con 0, Int 20, Wis 7, Cha 18
   Condition  None
   Additional Defenses  Uncanny Dodge, +4 Turn Resistance
   Active Spells  Superior Resistance
  
  Kamla uses Travel Cloak for its daily bread and water, as well as tent function.
  Refreshing the spells listed in the stat blocks.
  
  Whisper Stands Watch
  Listen:  (1d20+21)[ 39 ] 
  Spot:  (1d20+21)[ 26 ] 
   
conversations.from: human
conversations.value: Auranghzeb: As the cold sea breeze climbed up the cliff carrying the roaring od the waves, Kalma sat around the dim fire.
  
  But in the quiet night, she felt observed. An eerie feeling of imminent peril crept around the improvised campsite. The night grew darker as if a shadow had covered the nightsky with a veil.
  
  Kalma knew something was coming, and it was coming soon.
  
  
   
   Spoiler: OoC 
  You passed an Int check, so Kalma knows she is being spied by a scry spell of particular power. You got 1 round of actions and then rol for initiative.
   