conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Babale: Iskatrax, the Tiefling Wizard, and his animated companion Gal'Din the Golem traveled through the plains. Suddenly, they noticed two large, disfigured shapes in the distance, about a thousand feet away.
conversations.from: human
conversations.value: Darklady2831: Iskatrax 
  
  Iskatrax frowned, squinting at the two figures in the distance.  "Gal'din, do you see them as well?"  Iskatrax pondered, subtly casting his mage armor spell to make sure he wasn't ill prepared if this went downhill.
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din looks at them,   "Let's see what's what. Maybe more monsters to recruit"  
  
  With that he starts forward, toward the figures.
conversations.from: human
conversations.value: Babale: As you approach the shapes, you begin to see their outlines more clearly. You can make out a great quadruped body and a pair of huge wings, but before you can see more, the two shapes leap into the air and rise quickly.
  
  Roll initiative!
conversations.from: human
conversations.value: Babale: Shape 1's Initiative
   (1d20+2)[ 9 ] 
  Shape 2's Initiative
   (1d20+2)[ 3 ] 
conversations.from: human
conversations.value: Darklady2831: Iskatrax leaps into action.
  
   (1d20+3)[ 7 ] 
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din scoffs at the things.
  
   (1d20+7)[ 11 ] 
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din simply stares at the creatures, then draws his sword.
conversations.from: human
conversations.value: Babale: With a loud screech, one of the monsters dives towards the golem. As he approaches, you manage to see a pair of huge wings, a pair of huge claws, strong, muscular, furred rear legs, and an eagle's beak; then the creature is upon you.
  
  Bite:
   (1d20+11)[ 14 ]  If hits:  (2d6+4)[ 11 ] 
  
  Claw 1:
   (1d20+8)[ 12 ]  If hits:  (1d4+2)[ 4 ] 
  
  Claw 2:
   (1d20+8)[ 9 ]  If hits:  (1d4+2)[ 5 ] 
  
  Rake 2:
   (1d20+8)[ 18 ]  If hits:  (1d4+2)[ 6 ] 
  
  Rake 1:
   (1d20+8)[ 18 ]  If hits:  (1d4+2)[ 6 ] 
conversations.from: human
conversations.value: Babale: fixing rake attacks:
  
   (1d20+8)[ 19 ]  if hits,  (1d6+2)[ 3 ] 
   (1d20+8)[ 21 ]  if hits,  (1d6+2)[ 5 ] 
conversations.from: human
conversations.value: Babale: The monster's claws are sharp and its attack is fierce, but it does not manage to penetrate the golem's protective armor. From within the Golem, the energy animating it pulses outwards, pushing back the beast five feet.
conversations.from: human
conversations.value: Darklady2831: Iskatrax leaps into action, moving back ten feet and shouting a curse at the still flying beastie. Iskatrax casts Curse of the Putrid Husk, will save at DC: 20 or be dazed for 1 round, then unconcious for 1d10 minutes, during which nothing can wake it up as it believes its flesh is rotting and its internal organs are spilling out.
conversations.from: human
conversations.value: Babale: Will save:  (1d20+5)[ 12 ] 
conversations.from: human
conversations.value: Babale: The first creature is dazed, horrified by the visions the spell has caused it to see. The other creature, still in the air, eyes the Wizard. Even its primitive brain can tell that the Tiefling would make an easier target than the Golem. It wheels around and dives, aiming at the Tiefling with its claws stretched forwards.
  
  Bite:  (1d20+13)[ 25 ]   (2d6+6)[ 12 ] 
  Claw 1:  (1d20+10)[ 17 ]   (1d4+4)[ 6 ] 
  Claw 2:  (1d20+10)[ 23 ]   (1d4+4)[ 7 ] 
  Rake 1:  (1d20+10)[ 28 ]   (1d6+6)[ 9 ] 
  Rake 2:  (1d20+10)[ 12 ]   (1d6+6)[ 11 ] 
conversations.from: human
conversations.value: Babale: Finding the Tiefling's flesh much more to its liking than the Golem's adamantine hide, the Griffon rips through the wizard, landing on top of him. With the wizard bleeding on the floor, it turns its attention to the Golem and growls.
conversations.from: human
conversations.value: KingOfLaughter: With a speed unnatural to his size Gal'Din slams his fist into the griffon.
  
  Hit
   (1d20+7)[ 21 ] 
  Damage
   (1d10+8)[ 15 ] 
  Bullrush (If a hit)
   (1d20+8)[ 12 ] 
conversations.from: human
conversations.value: Babale: The golem slams into the griffon, and tires to push him backwards.
  
  Attack of Opportunity:
   (1d20+11)[ 28 ]   (2d6+4)[ 12 ] 
  
  Strength check:  (1d20+4)[ 23 ] 
conversations.from: human
conversations.value: Babale: The Griffon bites the Golem as he strikes, denting the metal. Though the Golem strains with all his strength, the Griffon manages to hold steady.
conversations.from: human
conversations.value: Darklady2831: (1d100)[ 32 ] 
  
  Iskatrax lies there and bleeds, his ichor and innards splayed across the ground.
conversations.from: human
conversations.value: Babale: The Griffon roars and leaps into the air, flying away from the Golem.
  
  You get an AoO, griffon is now 100 feet away and 60 feet up.
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din swings his flail at the Griffon.
  
  Hit
   (1d20+9)[ 27 ] 
  Damage
   (2d8+5)[ 11 ] 
conversations.from: human
conversations.value: Babale: A few days later, after the pair has had time to rest, they come upon a troll. The troll is sitting outside of a cave. When the troll sees you, he angrily roars his challenge.
  
  You are 50 feet away from the troll and the cave. Roll initiative!
conversations.from: human
conversations.value: Babale: Initiative:
   (1d20+2)[ 9 ] 
conversations.from: human
conversations.value: KingOfLaughter: Init
   (1d20+7)[ 27 ] 
conversations.from: human
conversations.value: Darklady2831: (1d20+3)[ 5 ] 
  Rolling Initiative
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din shrugs, staring at the Troll, attempting to force it in to the sky.
  
  To hit with the force pulse (Ranged Touch)
   (1d20+3)[ 11 ] 
  Str check if a hit
   (1d20+8)[ 15 ] 
conversations.from: human
conversations.value: Babale: The troll tries to resist you:
  
   (1d20+6)[ 9 ] 
conversations.from: human
conversations.value: Babale: The troll falls to his back. However, he soon gets back up.
conversations.from: human
conversations.value: Babale: The sound of scaly plates moving one against the other comes from within the cave. Suddenly, a huge bug-like creature dashes out of the cave, straight at the golem!
  
  Melee touch attack:
   (1d20+10)[ 12 ] 
conversations.from: human
conversations.value: Darklady2831: Iskatrax leaps into action, casting Curse of the Putrid Husk at the bug-beast.  
   Spoiler 
  Can I use Knowledge Arcana, Religion, the Planes, or Architecture to identify it? If so, here's my roll
   (1d20+13)[ 27 ] 
   
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din tosses something from a bag on his belt, and then draws his weapon.
  
   (1d100)[ 11 ] 
conversations.from: human
conversations.value: Babale: Roaring, the troll charges the Golem.
  
   (1d20+9)[ 17 ]  if hit,  (1d6+6)[ 12 ] 
conversations.from: human
conversations.value: Babale: The troll misses, and is knocked back five feet.
  
  The bug reaches out with his antennas, for the golem once again.  (1d20+10)[ 14 ] 
conversations.from: human
conversations.value: Darklady2831: Iskatrax scowls and hurls a bolt of magical darkness at the Rust Monster.
  
  Casts Darkbolt, fort DC 19 for half damage, if fail the save, full damage and stunned for 1 round.
  Ranged Touch attack
   (1d20+5)[ 13 ] 
  Damage
   (3d8)[ 19 ] 
conversations.from: human
conversations.value: Babale: The bolt strikes the bug, damaging it; but it doesn't fall to the spell.
conversations.from: human
conversations.value: Babale: (1d20+6)[ 25 ] 
  
  Fort save, 10char
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din watches the bug get hit, and than swings at the Troll.
  
  To Hit
   (1d20+9)[ 11 ] 
  Damage
   (2d8+5)[ 13 ] 
  Crit (In case)
   (1d20+9)[ 28 ] 
  Crit Damage
   (2d8+5)[ 17 ] 
   (2d8+5)[ 12 ] 
conversations.from: human
conversations.value: Babale: The troll ducks the attack, then slashes back with his claws!
  
   (1d20+9)[ 20 ]   (1d6+6)[ 9 ] 
   (1d20+9)[ 16 ]   (1d6+6)[ 9 ] 
  
  However, his claws miss the Golem.
conversations.from: human
conversations.value: Babale: Once again, the Rust Monster attacks.
  Melee Touch Attack:
   (1d20+10)[ 12 ] 
  
  Bite:
   (1d20+5)[ 6 ]   (1d4+2)[ 3 ] 
conversations.from: human
conversations.value: Darklady2831: Iskatrax curses in the infernal tongue, blasting away at the bug once more.
  
  Another casting of Darkbolt, as above.
  Ranged touch attack
   (1d20+5)[ 18 ] 
  Damage
   (3d8)[ 10 ] 
conversations.from: human
conversations.value: Babale: Bug's Fort Save:
  
   (1d20+6)[ 23 ] 
conversations.from: human
conversations.value: KingOfLaughter: Gal'Din swings at the troll again.
  
  Hit
   (1d20+9)[ 22 ] 
  Dam
   (2d8+5)[ 18 ] 
  Crit
   (1d20+9)[ 19 ] 
  Crit Dam
   (2d8+5)[ 12 ] 
   (2d8+5)[ 9 ] 
conversations.from: human
conversations.value: Babale: The troll is cut deeply, but even as it swings its claws, its wounds begin to heal.
  
   (1d20+9)[ 20 ]  ] (1d6+6)[ 11 ] 
   (1d20+9)[ 29 ]  ] (1d6+6)[ 12 ] 
  
  One of the troll's claws glances off the Golem's metal body, but the other strikes true, denting the metal.
conversations.from: human
conversations.value: Babale: The bug does what it always does.
  
   (1d20+10)[ 23 ] 
conversations.from: human
conversations.value: KingOfLaughter: Reflex Save
   (1d20+8)[ 16 ] 
conversations.from: human
conversations.value: Babale: Where the rust monster touches the golem, his body begins to rust.
  
  Dex damage:
   (2d6+2)[ 8 ] 
conversations.from: human
conversations.value: Darklady2831: Iskatrax desperately tries to bring down the Rust Monster, knowing it will pose a greater danger to his ally than the troll.
  
  Iskatrax intones power, concentrating on summoning up Owlbear Skeletons.
  
  Casting Summon Undead III, summoning 1d3 Owlbear Skeletons next to the rust monster. They'll appear next round.
  
  number of skeletons summoned
   (1d3)[ 1 ] 