conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: puzzler7: Team Bird Boys squares up against Team Artillery in an epic showdown of Capture the Flag!
  
   
   Spoiler: OOC 
  Your map is  here .
  
  Take any position in your goal and roll initiative.
   
conversations.from: human
conversations.value: JbeJ275: All move a single square forward to starting positions.
  
  Initiative:
  H: [roll0] or [roll1]
  E: [roll2]
  R: [roll3]
  O: [roll4]
  
  Average: 17.5
conversations.from: human
conversations.value: Storyteller_Arc: My characters line up across E19-H19, in the exact same order they are already in.
  
   
   Spoiler: Initiative Rolls 
    Number 1  - (1d20+3)[ 10 ] 
    Number 2  - (1d20+2)[ 9 ] 
    Number 3  - (1d20+3)[ 16 ] 
    Number 4  - (1d20+4)[ 12 ] 
   
  
  Average Initiative = 12.
conversations.from: human
conversations.value: JbeJ275: Hawk: Moves to B6, Fires at 2
  
  Raven: Moves to D6, Fires at 3 w/ Eldritch Blast
  
  Eagle: Moves and Dashes to H9
  
  Owl: Moves and Dashes to I9
  
   
   Spoiler: Rolls 
  
  Hawk: (1d20+12)[ 18 ]  or   (1d20+12)[ 27 ]  for   (1d8+5)[ 12 ] 
   (1d20+12)[ 28 ]  or   (1d20+12)[ 30 ]  for   (1d8+5)[ 9 ] + (1d8)[ 1 ]  if they both hit.
  
  Raven:  (1d20+9)[ 24 ]  or   (1d20+9)[ 26 ]  for   (1d10+5)[ 15 ] 
   (1d20+9)[ 22 ]  or   (1d20+9)[ 21 ]  for   (1d10+5)[ 11 ] 
   
conversations.from: human
conversations.value: Storyteller_Arc: One: Flies to Square D11, out of melee range from the ground. Readies an Action.
  
  Two: Walks to E16, ducking behind the wall. Readies an Action.
  
  Three: Walks to F16, ducking behind the wall. Bonus Action: Grant Four a Bardic Inspiration Die. Readies an Action.
  
  Four: Flies to Square F11. Action: Take the Flag.
conversations.from: human
conversations.value: JbeJ275: Raven: Target 4 with these attacks, dealing 12 damage through resistance.
  
  Owl: Bonus Action: Hawk Spirit on Flag, Reaction: Grant Hawk Advantage on sharpshooter shot
  Action: Casts Thorn Whip:  (1d20+7)[ 26 ]  Damage:  (2d6)[ 8 ]  and target is pulled to G10.
  
  Hawk: Shoots w/ Sharpshooter: Best of   (1d20+5)[ 18 ]  or  (1d20+5)[ 24 ] . DAM:  (1d8+15)[ 20 ] 
  Shoots:  (1d20+10)[ 11 ]  Dam:  (1d8+5)[ 11 ] 
  If either hit deal  (1d8)[ 6 ]  Damage.
  
  Eagle: If flag is dropped, advance to flag and pick it up
  If not, attack flag bearer  (1d20+7)[ 14 ]   (1d8+4)[ 8 ]  then grapple  (1d20+7)[ 20 ]  Athletics
conversations.from: human
conversations.value: Storyteller_Arc: Number 4: Moves to F10. Action: Pick up the Flag.
  
  Number 2: Action: Bless. Targetting Number 1, 2 &amp; 3.
  Movement: Flying to D13.
  Bonus Action: Spending 2 Sorcery Points to use Quicken Spell on Eldiritch Blast, targetting Owl.
    Attack 1  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 4 ] 
    Attack 2  - (1d20+7)[ 11 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 12 ] 
  If either attack hits, Owl is knocked back to K7.
  
  Number 1: Action: Attacking Raven.
    Attack 1  - (1d20+9)[ 18 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 8 ] 
    Attack 2  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 13 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 6 ] 
  
  Number 3: Bonus Action: Healing Word on Number 4.
    Healing Word  - (1d4+3)[ 5 ] 
  Movement: Flying to H13.
  Action: Vicious Mockery on Hawk. DC 14 Wisdom Save, otherwise they take   Damage  - (2d4)[ 6 ]  Psychic Damage and has Disadvantage on their next attack.
conversations.from: human
conversations.value: JbeJ275: Owl: Moves to H6
  Reaction: Hawk Spirit
  Action: Thorn Whip  (1d20+7)[ 15 ]  for  (2d6)[ 10 ]  and dragging 4 closer
  
  
  Hawk: Moves to F6
  Bonus Action: Hunter’s Mark on 4
  Action:  Attack (Including Favoured Enemy this time) 1 with sharpshooter+Hawk Spirit, 1 without.
  
   (1d20+5)[ 6 ]  or  (1d20+5)[ 12 ]  Dam:  (1d8+17)[ 20 ] +  (1d6)[ 6 ] 
   (1d20+10)[ 17 ]  Dam:  (1d8+7)[ 11 ] +  (1d6)[ 6 ] 
  
  + (1d8)[ 5 ]  if at least one of them hit.
  
  Raven : Eldritch Blast (Including changes due to those items I could indeed afford.)
    (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ] 
   (1d20+8)[ 19 ]  for  (1d10+5)[ 6 ] 
  
  All on 4 until he dies or drops flag, then on 3.
  Make any neccesary concentration checks then I’ll act with Eagle or just do a saving throw if he can’t trigger one.
conversations.from: human
conversations.value: Storyteller_Arc: Thorn Whip, as well as the Sharpshooter Attack, both miss.
  
  Number 4 uses his Reaction to use Uncanny Dodge on Hawk’s Second attack, halving the damage inflicted. This means that in total, Number 4 takes 12 damage. Not enough to kill him, nor to knock the flag out of his hands.
  
  My Turn
  Using his move action, then his action to dash, Number 4 flies around the walls to F19.
  
  Number 3 moves G19 and takes the flag as his action, then drops prone. Number 4 drops prone and using his Bonus Action to Hide.
    Hide Check  - (1d20+10)[ 16 ] 
  
  Number 1: Action: Attacking Raven.
    Attack 1  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ] 
    Attack 2  - (1d20+9)[ 29 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 6 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 19 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d6+4)[ 8 ] 
  
  Number 2: Action: Eldritch Blast, targetting Owl.
    Attack 1  - (1d20+7)[ 9 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d10+3)[ 10 ] 
    Attack 2  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d10+3)[ 9 ] 
  If either attack hits, Owl is knocked back to J4. If both hit, he is knocked back to K3
  Then as a free action, they take cover behind the wall.
conversations.from: human
conversations.value: JbeJ275: Owl runs and Dashes to J15, acknowledges the wall in front of him.
  Bonus Action: moves the Hawk Spirit to F17
  Reaction: Adv/ to hawk
  
  Hawk: Moves to G6
  
  Raven: Moves to F6, Casts Shatter centred on F18
  3 and 4 make a Dex save to half  (3d8)[ 14 ] 
  
  Hawk: Fires as  (1d20+5)[ 15 ]   for  (1d8+17)[ 23 ] +
  Then: worse of  (1d20+10)[ 17 ]  or  (1d20+5)[ 20 ]  for  (1d8+7)[ 14 ] 
   (1d8)[ 8 ]  If either hit
  
  Make concentration checks to maintain Tasha’s.
conversations.from: human
conversations.value: JbeJ275: Eagle: Stands up for half movement, Moves to E12 with remaining 15 ft,
  
  Action: Attacks 2 twice
  
   (1d20+7)[ 22 ] for  (1d8+4)[ 10 ] 
   (1d20+7)[ 19 ] for  (1d8+4)[ 12 ] 
  
  Make neccesary concentration checks for bless
conversations.from: human
conversations.value: Storyteller_Arc: Number 2 flies to F18, casting Cure Wounds on Number 4. Healing him for  (1d8+3)[ 10 ]  HP.
  
  Number 4 casts Tasha's Hideous Laughter on Owl. DC 13 Wisdom Save to beat  (1d20+7)[ 11 ] 
  
  Number 3 stands up moves to G18.
  Bonus Action: Bardic Inspiration on Number 1.
  Action: Tasha’s Hideous Laughter on Owl if unaffected by Number’s 4 spell. Or on Eagle if successful. DC 14 Wisdom Save to beat.
    Owl  - (1d20+7)[ 25 ] 
    Eagle  - (1d20+5)[ 25 ] 
  
  Number 1 flies to G19, using his action to pick up the flag, then drops prone.
conversations.from: human
conversations.value: JbeJ275: Opportunity attack on 2
  
   (1d20+7)[ 14 ] for  (1d8+4)[ 6 ] 
  
  Concentration:  (1d20+2)[ 4 ] 
  
  Edit: Ah, missed by 1
conversations.from: human
conversations.value: JbeJ275: Hawk:
  
  Action: Shoot at 4 once, then on 2. Bonus Action to shift HM
  
   (1d20+10)[ 17 ]  for  (1d8+7)[ 12 ] +hunter’s mark:  (1d6)[ 1 ] 
   (1d20+10)[ 24 ]  for  (1d8+7)[ 8 ] +hunter’s mark:  (1d6)[ 4 ] 
  + (1d8)[ 7 ]  on first attack that hits.
  
  Raven: Eldritch Blast on 4 until dead or concentration breaks, then on 2.
  
   (1d20+8)[ 23 ]  for  (1d10+5)[ 11 ] 
   (1d20+8)[ 22 ]  for  (1d10+5)[ 11 ] 
  
  Edit: I think I knocked both to 0.
conversations.from: human
conversations.value: JbeJ275: Owl: Move to G15
  Reaction: Use reaction to grant self advantage, cancelling out disadvantage
  Action: Thornwhip: 55% chance to hit
  
   (1d20+7)[ 15 ]  for  (2d8)[ 2 ]  and movement to F17.
conversations.from: human
conversations.value: JbeJ275: EDIT: Forgot I had the paladin back before anyone, he moves to G12 casts bless on himself, Hawk and Owl.
  
  That adds  (1d4)[ 2 ] ,  (1d4)[ 4 ]  and  (1d4)[ 2 ]  to the prospective rolls.
  
  EDIT: If he can’t go before others instead just dash to F18
conversations.from: human
conversations.value: Storyteller_Arc: Held onto the flag for one round.
  
  Number 1: Stand Up. Action = Dodge.
  
  Number 3: Shoots Eagle in the Face with his Hand Crossbow, with a Bonus Action attack from Crossbow Expert, then moves to F17.
    Attack 1  - (1d20+6)[ 13 ]    Damage  - (1d6+3)[ 6 ] 
    Attack 2  - (1d20+6)[ 14 ]    Damage  - (1d6+3)[ 5 ] 
  
  Number 2: Moves to g18, then Eldritch Blasts Eagle in the Face.
    Attack 1  - (1d20+7)[ 24 ]    Damage  - (1d10+3)[ 9 ] 
    Attack 2  - (1d20+7)[ 12 ]    Damage  - (1d10+3)[ 11 ] 
  If either hits, Eagle is knocked back to I21.
  
  Number 4: Stand Up. Flies 5/10ft in the air to get a clean shot at Eagle. Then he flies back to the ground and goes prone.
  
    Attack  - (1d20+8)[ 26 ]    Damage  - (1d8+5)[ 7 ] +  Sneak Attack  - (3d6)[ 12 ] 
conversations.from: human
conversations.value: JbeJ275: Eagle Reaction AoO on 3  (1d20+7)[ 13 ]  for  (1d8+4)[ 9 ] 
  Move Back to H19
  Eagle: Put away sword: Make grapple attempts on 1
  
   (1d20+7)[ 16 ] 
  then
   (1d20+7)[ 11 ] 
  if either are successful drag them to H17.
conversations.from: human
conversations.value: JbeJ275: Owl: Move to I15, Thorn Whip with Reaction to cancel disadvantage.
  
   (1d20+7)[ 20 ]  for  (2d6)[ 7 ]  and movement to H18.
  
  Hawk: Shoot 2 until dropped then 3. Bonus Action to shift hunter’s Mark
   (1d20+10)[ 17 ]  for  (1d8+7)[ 13 ] + (1d6)[ 3 ] 
   (1d20+10)[ 16 ]  for  (1d8+7)[ 14 ] + (1d6)[ 3 ] 
  + (1d8)[ 4 ]  on first hit.
  
  Warlock: Shoot 2 unless dropped then 3.
  
   (1d20+8)[ 17 ]  for  (1d10+5)[ 10 ] 
   (1d20+8)[ 14 ]  for  (1d10+5)[ 7 ] 
conversations.from: human
conversations.value: Storyteller_Arc: Number 1: Action. Dodge.
  Movement: Flying to F21, 15ft above the ground.
  
  Number 2: Death Saving Throw:
   (1d20)[ 17 ]  DC 10.
  
  Number 3:
  Movement: Flying to G20, 10ft above the ground.
  Action: Readying an Action.
  
  Number 4: Movement. Flying to F20. 15ft above the ground.
  Action: Readying an Action.
conversations.from: human
conversations.value: JbeJ275: Hawk and Raven Shoot 3 then 4 then 1:
  
  Raven:  (1d20+8)[ 9 ]  for  (1d10+5)[ 13 ] 
   (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ] 
  
  Raven then moves to F11.
  
  Hawk:  (1d20+10)[ 29 ]  for  (1d8+7)[ 8 ] + (1d6)[ 3 ] 
   (1d20+10)[ 19 ]  (if done with disadvantage) (1d20+10)[ 15 ]   for  (1d8+7)[ 11 ] + (1d6)[ 5 ] 
   (1d8)[ 2 ]  on first hit.
  (Better than Clay Pidgeon Shooting)
  
  Owl: Move to F19
  Bonus Action: Move spirit
  Reaction use spirit on self
  Thorn Whip:  (1d20+7)[ 16 ]  for  (2d6)[ 5 ]  +movement.
  
  (Pulling 5ft forwards and 5ft down)
conversations.from: human
conversations.value: JbeJ275: Eagle: Move to F20, attempt to initiate grapple with 1. (Is within 5ft, just vertically not horizontally)
  
   (1d20+7)[ 26 ] 
   (1d20+7)[ 10 ] 
  
  Drags 1 to F18.
conversations.from: human
conversations.value: JbeJ275: Hands are shaken and their opponents saluted as the Birds return to their starting positions and get ready to restart.
conversations.from: human
conversations.value: Storyteller_Arc: Map At Start of My Turn  (If I positioned your people wrong, please let me know).
  
  Number 1: Flies 35ft to Square F12.
  Action: Take the Flag. Movement Ends.
  No Bonus Action.
  
  Number 4: Flies 30ft to Square G13.
  Action: Take the Flag from Number 1. 20ft of Movement still remaining.
  Flies to K16 with this remaining movement.
  Bonus Action: Dash to H21, and falls prone.
  
  Number 3: Action. Dodge.
  No movement or bonus action.
  
  Number 2: Moves 15ft to Square E16. Then falls prone.
  Action: Hide.   Stealth check  - (1d20+5)[ 24 ] .
  No Bonus Action.
  
   
  Map At The End of My Turn 
conversations.from: human
conversations.value: JbeJ275: I may have just made a grave mistake.
  
  Oh well
  
  Owl: Casts Bless from Prayer Bead on other three
  Moves to H9
  
  Hawk:
  Moves to H6
  Bonus Action: Hunter’s Mark on 4
  Attacks 4
   (1d20+10)[ 28 ]  or  (1d20+10)[ 15 ] + (1d4)[ 3 ] =18
  For  (1d8+7)[ 11 ] + (1d6)[ 5 ] 
   (1d20+10)[ 13 ]  or  (1d20+10)[ 13 ] + (1d4)[ 3 ] =16
  For  (1d8+7)[ 10 ] + (1d6)[ 3 ] 
  
  + (1d8)[ 8 ]  on 1st.
  
  Raven: Blasts 4
   (1d20+8)[ 26 ]  or  (1d20+8)[ 27 ] + (1d4)[ 1 ] =27
  For  (1d10+5)[ 10 ] 
   (1d20+8)[ 27 ]  or  (1d20+8)[ 28 ] + (1d4)[ 2 ] =29
  For  (1d10+5)[ 8 ] 
  
  Eagle: Action: Casts Find Steed, Summons a warhorse
  Mounts Steed for 1/2 movement
  
  Warhorse moves to 13G
  Action: Attacks 1, Advntage Due to prone, Attacks with Bonus Action due to Trampling Charge
  
  Best of  (1d20+6)[ 7 ]  or  (1d20+6)[ 17 ]  for  (2d6+4)[ 8 ] 
  
  BA: Best of  (1d20+6)[ 9 ]  or  (1d20+6)[ 15 ]  for  (2d6+4)[ 13 ] 
conversations.from: human
conversations.value: Storyteller_Arc: Number 4 uses his Reaction to use Uncanny Dodge on the attack from Hawk that hits. However, the total damage is 15, meaning he drops the Flag.
  
  Number 1 is not Prone. Therefore the Warhorse’s attack misses, and the Bonus Action attack is not allowed. Also, I'm pretty sure your Controlling the mount, and a Controlled Mount can't use the Attack Action. Not sure how Find Steed works in that regard.
  
   Map At The Start of My Turn 
  
  Number 4 uses half of land movement (15ft) to stand up.
  Action: Picks up the flag.
  He then drops prone again.
  No Bonus Action.
  
  Number 2 uses half of his land speed (15ft) to stand up. He then moves to G16, and uses Eldritch Blast against the Warhorse.
    Attack 1  - (1d20+7)[ 15 ]    Damage  - (1d10+3)[ 4 ] 
    Attack 2  - (1d20+7)[ 19 ]    Damage  - (1d10+3)[ 6 ] 
  If one hits, the Warhorse is knocked back to G11, and Eagle must make a DC 10 Dexterity Save or be dismounted and left prone.
  If Eagle is dismounted by the first ray. Then Number 2 will attack Owl with the second ray instead. If not. Then the second ray targets the Horse. Potentially knocking it back to G9.
  No Bonus Action.
conversations.from: human
conversations.value: Storyteller_Arc: Number 1 Moves to H13.
  
  Action: Attacking Owl.
    Attack 1  - (1d20+9)[ 21 ] ,   Damage  - (1d6+4)[ 10 ] 
    Attack 2  - (1d20+9)[ 11 ] ,   Damage  - (1d6+4)[ 10 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 12 ] ,   Damage  - (1d6+4)[ 6 ] 
  
  Number 3.
  Action: Attacking Owl.
    Attack 1  - (1d20+6)[ 13 ] ,   Damage  - (1d6+3)[ 9 ] 
  Bonus Action: Level 2 Healing Word on Number 4.
    Healing Word  - (2d4+3)[ 8 ] 
   Map At the End of My Turn 
conversations.from: human
conversations.value: JbeJ275: Warhorse: Moves to 17A
  
  Hawk: Shoots at 4,
  
   (1d20+10)[ 28 ]  or  (1d20+10)[ 14 ]  + (1d4)[ 3 ] =17
   (1d8+7)[ 9 ] + (1d6)[ 1 ] 
   (1d20+10)[ 22 ]  or  (1d20+10)[ 17 ]  + (1d4)[ 2 ] =19
   (1d8+7)[ 11 ] + (1d6)[ 4 ] 
  
  + (1d8)[ 6 ]  on first hit.
  
  Warlock: Shoots 4, then 3 if 4 is knocked.
  
   (1d20+8)[ 16 ]  or  (1d20+8)[ 26 ]  + (1d4)[ 3 ] =19
   (1d10+5)[ 12 ] 
   (1d20+8)[ 25 ]  or  (1d20+8)[ 25 ]  + (1d4)[ 4 ] =29
   (1d10+5)[ 12 ] 
  
  Eagle: Stand up, Move to H14
  Bonus Action: Cast Ensraring Strike
  Action: Attack 1 Twice,
  
   (1d20+7)[ 12 ] + (1d4)[ 2 ]  for  (1d8+4)[ 6 ] 
   (1d20+7)[ 10 ] + (1d4)[ 2 ]  for  (1d8+4)[ 7 ] 
  If either hit, 1 makes STR saving throw.
   (1d20+3)[ 11 ] 
  
  Owl: Dashes to J19