conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: jlmdragon: as you wake you find yourself in a dimly tourch lit natural made chamber with a dirt floor, around you are small piles of bone and even whole skeletons.
conversations.from: human
conversations.value: Bradoch: I sit up, but don't get to my feet yet. I take a look around me some more and see what I can discover before getting up.
conversations.from: human
conversations.value: Bradoch: [SPOILER]still trying to make a perception check, sorry, looking at the forum dice roller thread.[SPOILER]
conversations.from: human
conversations.value: Bradoch: perception check
   (1d20+2)[ 15 ] 
conversations.from: human
conversations.value: Bradoch: After the quick look i stand up and do a quick gear assessment, checking to see that i have all my weapons and armor, plus tools.
conversations.from: human
conversations.value: jlmdragon: you don't notice much else, but you do see a pile of gold coins lieing against a wall with 3 whole skeletons next to it.
conversations.from: human
conversations.value: Bradoch: I walk over and look at the pile of gold and the skeletons. if they don't seem to be of foul play, i'll load the gold into my pack and look around for a door.
conversations.from: human
conversations.value: Bradoch: I'll go to the door and make a perception check.
   (1d20+2)[ 9 ] 
conversations.from: human
conversations.value: Bradoch: Hearing nothing (as far as i know) I'll draw my sword, ready my shield and open the door.