conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lumina: OK; So lets use the Same rules as the other post.
  
  ARENA: 200 sq. ft arena. 100 ft high, featureless.
  Buffing rounds: 5
  We start 50 ft from opposite walls with 100 ft between us
  
  Buffing rounds rules: Can only use spells, abilities items that don't affect other combatant, can't move from starting positions.
conversations.from: human
conversations.value: Lumina: Inititive:  (1d20+1)[ 5 ] 
  
  1. Vigor (9pp) +55temp hp
  2. Keen Edge, Psionic (5pp) 19-20/x2 threat range on Spiked chain
  3. True Seeing, Psionic (9pp)
  4. Going into Thicket of Blades Stance
  5. Summoning Astral Construct; Level 5 with Improved Fly Special Choice (9pp)
  
  Placing the Construct; NickNamed Astral for this encounter 5ft south
  
  Astral Construct:
  Inititive:  (1d20+1)[ 10 ] 
   
   Spoiler 
  
  Astral Construct
  Large Construct
  68 hp
  Move: 40ft, 40ft fly Average Maneuverability
  AC: 23 (+1 Dex, +13 natural, -1 size), touch 10, flat-footed 22
  Base Attack/Grapple: 5/18
  Attack: SLAM +13 melee (1d8+9)
  Full Attack: 2slams +13 melee (1d8+9)
  Space/Reach: 10ft/10ft
  
  Special Qualities: Constuct Traits, DR 5/magic, Darkvision 60ft, Low Light Vision.
  
  Saves:
  Fort: 2
  Ref: 3
  Will: 2
   
conversations.from: human
conversations.value: Lumina: Round 4 I also Try to attempt Psionic Focus since stances are a swift action.
  Concentration:  (1d20+17)[ 35 ]  vs DC 20
conversations.from: human
conversations.value: Derjuin: Okay, this time I'll try not to forget things...hehe 😦
  
  First round: Summon Undead V (Mummy), 5 feet north of me.
  
  Second round: Mage Armor, +4 AC
  
  Third Round: Shield, +4 AC
  
  Fourth Round: Spectral Hand
  
  Fifth Round: Eagle's Splendor on self.
  
  My initiative:  (1d20+6)[ 15 ] 
  Mummy's:  (1d20+2)[ 5 ] 
  
  (Sorry this is taking long...&gt;&lt;)
conversations.from: human
conversations.value: Lumina: Inititive order: Mummy; Astral; Amie (higher dex than me) and then Mosroda
conversations.from: human
conversations.value: Derjuin: Hm...wouldn't initiative be:
  
  Amie,
  Construct,
  You,
  Mummy?
  
  Maybe I misread your order, correct me if I'm wrong :X
conversations.from: human
conversations.value: Lumina: Ah; dur; yes.
  Just go XP
conversations.from: human
conversations.value: Derjuin: Amie takes a 5-foot step to the left, and launches a Fireball at you. After the explosion, she commands the Spectral Hand to move 30 feet closer to you.
conversations.from: human
conversations.value: Derjuin: Forgot damage...
  
   (10d6)[ 33 ] 
conversations.from: human
conversations.value: Lumina: Reflex:  (1d20+4)[ 7 ]  Vs Dc ?
conversations.from: human
conversations.value: Derjuin: Woops, sorry...DC of 19.
conversations.from: human
conversations.value: Lumina: ugh sorry; I'm going to have to put this one on pause; I'm getting confused running the same character twice.
conversations.from: human
conversations.value: Derjuin: That's fine =) Take your time and have fun in the other battle =P
conversations.from: human
conversations.value: Lumina: sorry!😦
  
  Usually I have no problem; I'm just on some new meds that I'm pretty sure are screwing with my head