conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 48:  Stewie  vs.  Vinnie    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
  
   Stewie - Talic 
   Vinnie - Fishy 
   All Gladiators, please roll initiative 
conversations.from: human
conversations.value: Talic: Reviewing purchases.
  
  Init:  (1d20+3)[ 18 ] 
conversations.from: human
conversations.value: Fishy: Heh, I've been going over this match in my head, and I don't think I actually have a way to win this one.
  
  Initiative:  (1d20-1)[ 5 ] 
  
  Purchases:  1 potion of Resist Energy (fire), two Thunderstones, one Tanglefoot bag.
conversations.from: human
conversations.value: Talic: Hey, that's what I thought too, about last round.
  
  My sheet's been updated to reflect items used.  Namely, a couple spells off scrolls, and the potion.
  
  I have no purchases.  Not sure what's up with resist energy...  I have no fire attacks.  The stones and the sack, yeah, I know what the goal is with those.  Sticky me, deafen me, anything to stop the spell from going off.
  
  In any case, that puts it at my go.
  
  My turn: 
   Spoiler 
  Begin at M2.
  Swift:  Invest essentia (Midnight Metamagic - Fell Drain Magic Missile)
  Move: From M2 to G7
  Standard:  Ready action - Cast Fell Drain Magic Missile if I have LOS and LOE within 110 feet.
   
  
  
  Done.  There's no LOS between me and your starting zone, go ahead.
  
  Stats: 
   Spoiler 
  Readied Action
  Location: G7
  HP: 9/9
  AC: 13 (+3 dex)
  Spells:  5/4
  Essentia: 2/2 (invested)
  Effects:  Next magic missile spell cast automatically affected by fell drain.
   
conversations.from: human
conversations.value: Fishy: That's my cunning foil to the half-dozen Alchemist's Fires you're hiding on your person.  It also protects me from +1 Flaming Burst Sharks.
  
  Ref question before we get started, apologies for being obnoxious?
  
  ref: 
   Spoiler 
  What's the Jump DC for a Small creature in M19 to grab the ledge at L19?
  
  Also, what's the Jump DC to simply leap from M19 to L19, without needing to make a Climb check?
   
  
  
  Thanks!
conversations.from: human
conversations.value: Talic: No prob on the question.  If it's not strategy-breaking, I can probably point you to the right place for the answer.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  @Fishy
   
   Spoiler 
  
  There's a 10 ft difference between the two, so that would be a DC 24 to just catch the ledge and a DC 40 to just get there, double that DC if you don't get a running start.
   
conversations.from: human
conversations.value: Fishy: Oi.  Thanks, though!
  
   Vinnie - Round 1 
  
  @refs: 
   Spoiler 
  Vinnie starts in N25, holding one thunderstone and one shortsword.  He double-moves to V17, then initiates Sudden Leap, moving directly north a distance equal to his jump check.
  
  Speaking of which, Jump:  (1d20+8)[ 18 ] 
   
  
  
  And, that concludes my turn.
  
  Statblock, for refs: 
   Spoiler 
  Position: V14
  HP: 13/13
  AC: 19, Touch: 16, Flat: 14
  Saves: +5/+6/-5
  Stance: None
  20% concealment: No
  Maneuvers:
  [] Shadow Blade Technique
  [] Moment of Perfect Mind
  [X] Sudden Leap
   
conversations.from: human
conversations.value: theterran: Ref Terran  
  
  Talic
   
   Spoiler 
  No LoS
   
  
  
  Fishy
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Talic: My Move:  
   Spoiler 
  So, Fishy's not trying to outfox me and go west.  That leaves either east, or Staying Still.  Either way, Fishy doesn't have much ranged damage, and what is there, is really low damage.
  
  Double move:  I-17
  Swift: Activate Travel Devotion
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: I-17
  HP: 9/9
  AC: 13 (+3 dex)
  Spells: 5/4
  Essentia: 2/2 (invested)
  Effects: Next magic missile spell cast automatically affected by fell drain.
   
conversations.from: human
conversations.value: Fishy: Vinnie - Round 2 
  
  @refs: 
   Spoiler 
  Swift action: Activate Child of Shadows stance.
  
  Double move, at half speed, to U8, all sneaky-like.
  
  Hide:  (1d20+10)[ 15 ] 
  Move Silently:  (1d20+10)[ 22 ] 
   
  
  
  Done.
  
  Statblock, for refs: 
   Spoiler 
  Position: U8
  HP: 13/13
  AC: 19, Touch: 16, Flat: 14
  Saves: +5/+6/-5
  Stance: Child of Shadows
  20% concealment: Yes
  Maneuvers:
  [] Shadow Blade Technique
  [] Moment of Perfect Mind
  [X] Sudden Leap
   
conversations.from: human
conversations.value: theterran: Ref Terran  
  
  Talic
   
   Spoiler 
  No LoS
   
  
  
  Fishy
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  Note to other Refs
   
   Spoiler 
  
  There is LoS between the two, but Vinnie is hiding and has cover.
  Stewie can't beat Vinnie's check results due to distance penalties, so I won't bother rolling the reflexive.
   
  
  
  Stewie
   
   Spoiler 
  
  No LoS
   
  
  
  Vinnie
   
   Spoiler 
  
  Stewie is in I17
   
conversations.from: human
conversations.value: Talic: That's odd.  Hmm.
  
  Ah well.
  
   
   Spoiler 
  Move: to H9.
  If still no LOS, then:
  Ready action: Cast magic missile upon LOS/LOE within spell range.
  
  If there is, then just cast the spell.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  Location: H9
  HP: 9/9
  AC: 13 (+3 dex)
  Spells: 5/4
  Essentia: 2/2 (invested)
  Effects: Next magic missile spell cast automatically affected by fell drain.
   
conversations.from: human
conversations.value: Fishy: Really.  Ref question?
  
  @ref: 
   Spoiler 
  Because if I ask for an LoS check now, it'll establish that I've seen him, and set off the alarm.  Did Stewie do anything visible that turn?  Where is he now?
   
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  LoS established. When Stewie moves to H9, he finally can see Vinnie in U8, now that Vinnie lacks cover. I believe that means Stewie casts a spell.
conversations.from: human
conversations.value: Fishy: Stewie casting a spell basically means I lose.
  
  He doesn't need to make a spot check or anything?
conversations.from: human
conversations.value: Talic: When I crest the rise, you don't have cover.  You need cover to hide.
  
  Magic Missile:  (1d4+1)[ 4 ] 
  
  and a negative level.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  Cover can be a pain. It comes and goes so quickly.
  
   Stewie is the Winner! 
conversations.from: human
conversations.value: Fishy: Blast.  Good game, Talic, and good luck in the rest of the tournament.
  
  So, now Vinnie rises as a Wight for the rest of the round, right?  :P
conversations.from: human
conversations.value: theterran: Originally Posted by Fishy 
   Blast.  Good game, Talic, and good luck in the rest of the tournament.
  
  So, now Vinnie rises as a Wight for the rest of the round, right?  :P 
   
  
  Actually, I think rising as a Wight takes 24 hours. 😏
conversations.from: human
conversations.value: Talic: Originally Posted by Fishy 
   Blast.  Good game, Talic, and good luck in the rest of the tournament.
  
  So, now Vinnie rises as a Wight for the rest of the round, right?  :P 
   
  
  You too, Fishy.  You've got a solid build.  Against most of my melee characters, you'd have my number, methinks.