conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Hallack: This is the thread we will be using to do our Kingdom building between our table top gaming sessions so as to not further provoke the ire of the Blackknight's queen.
  
  
  
    Current Kingdom Stats  
  Economy: 37
  Loyalty: 36
  Stability: 32
  Treasury: 78
  Size: 19
  Control DC: 39
  
   Can build:  
  One city
  Claim 2 Hexes
  Two Buildings
  Two Roads
  One Farm
  
  
   Upkeep Phase 
      1) Stability Check: (+1 BP if 0 unrest and successful check)
      2) Pay Consumption:
      3) Fill Vacant Magic Item Slots:
      4) Unrest
  
   Item Slots:  
  Item Slots:
  6 Minor:
  1) Potion
  2) Potion
  3) potion
  4) Scroll
  5) Scroll
  6) Scroll
  
  
  4 Medium:
  1) Potion
  2) Vacant
  3) Vacant
  4) Vacant
  
   Improvement Phase 
      1) Select Leadership
      2) Claim Hex
      3) Establish and Improve Cities
      4) Build Roads
      5) Establish Farmlands
      6) Edicts
  
   Income Phase 
      1) Deposits
      2) Withdrawals
      3) Sell Items (20, 35, 50)
      4) Generate Income (Check/5)
  
   Event Phase 
  25% chance of Event.  75% if no event last turn.
conversations.from: human
conversations.value: Hallack: Begin Month 13   
  
  Stability Check:  (1d20+28)[ 42 ] 
  Consumption: 0
conversations.from: human
conversations.value: Hallack: Fill Vacant Item Slots:
  
  Item Slots:
  6 Minor:
  1) Potion
  2) Potion
  3) potion
  4) Scroll
  5) Scroll
  6) Scroll
  
  
  4 Medium:
  1) Potion
  2) 4th level Scroll  (1d100)[ 59 ]   (1d100)[ 80 ]   (1d100)[ 91 ]   (1d100)[ 83 ] 
  3) +3 Shield  (1d100)[ 3 ]   (1d100)[ 50 ]   (1d100)[ 38 ]   (1d100)[ 78 ] 
  4) Eyes of doom  (1d100)[ 86 ]   (1d100)[ 50 ]   (1d100)[ 77 ]   (1d100)[ 44 ] 
conversations.from: human
conversations.value: Hallack: +1 BP for Stability check success (Treasury 48 before building and claiming)
  Claiming Hex East of the Gold Mine for 1BP
  Claim forest hex leading to old Temple for 1BP
  
  Building a Brothel (8) and House (6) in both Haven (lakeside city) and Oleg
  (Economy +1, Loyalty +2; Unrest +1) x 2
  (Unrest -1) x2
  
  E: +2 L: +4 S: +0
  
  Build Road in Hills and forest: 5 BP (1 hills hex, 4 forest hex)
  Build Farm in Hills 4 BP
  
  25 BP Spent from 48  (23 in treasury) 
conversations.from: human
conversations.value: Hallack: Sell Items
  
  +3 Shield  (1d20+35)[ 48 ]  +8 BP
  Eyes of Doom  (1d20+35)[ 44 ]  +8BP
  4th level Scroll  (1d20+35)[ 51 ]  +2BP
  
  Generate Income Check:  (1d20+35)[ 45 ]  +9BP
  
  +25BP this Month
  
    Treasury Currently 48 BP  
conversations.from: human
conversations.value: Hallack: Event Check:  (1d100)[ 1 ]   (1d100)[ 83 ] 
conversations.from: human
conversations.value: Hallack: A hard bandit and his gang has begun plaguing the fledgling Barony.   
  
  Rodric Gomez, the Shrik River scourge has been hard at work taking advantage of the newly developing commerce of the region.  Once a part of the old Stag Lord's outfit he had laid low until recently when the oppurtunities for his banditry were just too ripe.
  
  The Marshal Ko-Dan has vowed to make short work of the criminal bringing him to justice.  Shortly after taking the task Ko-Dan and his men made good on that promise.  Rodric was this tried and hanged within a week of the hunt beginning.
  
  Stability Check to Catch Rodric Gomez:  (1d20+28)[ 41 ] 
     End Month 13   
conversations.from: human
conversations.value: Hallack: Begin Month 14   
  
  Stability Check:  (1d20+28)[ 46 ] 
  Consumption: 0
  
     Trouble in the Lands   
     Rumors of large numbers of organized trolls start filtering in from the lands south of the fledgling settlement of Haven.     
  
  Event Note: Month 14 event phase widespread rumors of trolls in unusual numbers begin to filter in loyalty check  succeed no unrest fail unrest increase by 2
conversations.from: human
conversations.value: Hallack: Fill Vacant Items
  
  4 Medium:
  1) Potion
  2) +3 Special Material Weapon (no special features)  (1d100)[ 16 ]   (1d100)[ 100 ]   (1d100)[ 84 ]   (1d100)[ 43 ] 
  3) Medallion of thoughts  (1d100)[ 96 ]   (1d100)[ 37 ]   (1d100)[ 55 ]   (1d100)[ 96 ] 
  4) +2 Weapon with special markings/design  (1d100)[ 19 ]   (1d100)[ 68 ]   (1d100)[ 58 ]   (1d100)[ 11 ] 
conversations.from: human
conversations.value: Hallack: +1 BP for Stability check success ( Treasury 49 before building and claiming )
  
  Claiming Temple Forest Hex (1BP)
  Claiming Nettle's Crossing Hex (1BP)
  
  Building a Monument to Ko-Dans handling of the Bandit Rodric Gomez (6) and Mill (6) in both Haven (lakeside city)
  (Economy +1, Loyalty +3 Stability +1; Unrest -1)
  
  
  Build Road in Hills and forest: 5 BP (1 hills hex, 4 forest hex)
  Build Farm in Hills 4 BP
  Prepping Temple Hex for City 4BP (month 1 of prep)
  
  27 BP Spent from 49 ( 22 left in treasury )
conversations.from: human
conversations.value: Hallack: Sell Items
  
  4 Medium:
  1) Potion
  2) +3 Special Material Weapon (no special features)  (1d20+35)[ 43 ]  +8BP
  3) Medallion of thoughts  (1d20+35)[ 38 ]  +8BP
  4) +2 Weapon with special markings/design  (1d20+35)[ 42 ]  +8BP
  
  Generate Income Check:  (1d20+35)[ 42 ]  +8BP
  
  +32BP this Month
  
  Treasury Currently 54 BP
conversations.from: human
conversations.value: Hallack: EVENT  
    
  Trouble in the Lands  
    Rumors of large numbers of organized trolls start filtering in from the lands south of the fledgling settlement of Haven.
  
  Event Note: Month 14 event phase widespread rumors of trolls in unusual numbers begin to filter in loyalty check succeed no unrest fail unrest increase by 2  
  
  Loyalty Check:  (1d20+29)[ 41 ] 
    END Month 14  
conversations.from: human
conversations.value: Hallack: Month 15   
  
  Stability Check:  (1d20+29)[ 31 ] 
  Consumption: +0
conversations.from: human
conversations.value: Hallack: Fill Vacant Item Slots:
  
  Item Slots:
  6 Minor:
  1) Potion
  2) Potion
  3) potion
  4) Scroll
  5) Scroll
  6) Scroll
  
  
  4 Medium:
  1) Potion
  2) Scroll  (1d100)[ 53 ]   (1d100)[ 78 ]   (1d100)[ 50 ]   (1d100)[ 29 ] 
  3) +2 Weapon  (1d100)[ 11 ]   (1d100)[ 19 ]   (1d100)[ 83 ]   (1d100)[ 82 ] 
  4) Maul of the titans  (1d100)[ 88 ]   (1d100)[ 56 ]   (1d100)[ 87 ]   (1d100)[ 71 ] 
  __________________
conversations.from: human
conversations.value: Hallack: +0 BP for Stability check success (Treasury 54 before building and claiming)
  
  Claiming Plains Hex east of Boken's Hut(1BP)
  Claiming Hills Hex east of Sootscales (1BP)
  
  Building a Monument to Niera for her early druidic awesome in taming the   (6) and Smithy(6) in both Oleg
  (Economy +1, Loyalty +3 Stability +1; Unrest -1)
  
  
  Build Road in Hills and forest: 3 BP (2 hills hex, 1 plains hex)
  Build Farm in plains 1 BP
  Prepping Temple Hex for City  (month 2 of prep)
  
  18 BP Spent from 54 (36 left in treasury)
conversations.from: human
conversations.value: Hallack: Sell Items
  
  Fill Vacant Item Slots:
  
  Item Slots:
  6 Minor:
  1) Potion
  2) Potion
  3) potion
  4) Scroll
  5) Scroll
  6) Scroll
  
  
  4 Medium:
  1) Potion
  2) Scroll  (1d20+37)[ 56 ]  +2BP
  3) +2 Weapon  (1d20+37)[ 40 ]  +8BP
  4) Maul of the titans  (1d20+37)[ 54 ]  +8BP
  
  Generate Income Check:  (1d20+37)[ 43 ]  +8BP
  
  +26 BP this Month
   
  Treasury Currently 62 BP 
conversations.from: human
conversations.value: Hallack: EVENT  
    
  Trouble in the Lands  
    Rumors continue to spread of the masses Trolls to the south of Haven.
  
  Loyalty Check:  (1d20+32)[ 51 ] 
    A few industrious people come to the baron and ask for support in founding an independent town at the former tatzlewyrm den on the skunk river decide on whether you will aid them or not.  
  
  Given that we are looking to claim those lands but are unlikely to do so this year the Baron gives his blessing to start the Tatzlhold city.  He does so with plans to harness these peoples spirit in developing those lands and looking to peacefully annex them into his Barony in the future to the benefit of all.
  
  Event Note: Troll Scare loyalty check succeed no, unrest fail unrest increase by 2  
    END Month 15  
conversations.from: human
conversations.value: Hallack: Kingdom Building Month 16  
  
  Stability Check:  (1d20+31)[ 48 ] 
  Consumption: +0
conversations.from: human
conversations.value: Hallack: Fill Vacancies
  
  
  
  4 Medium:
  1) Potion
  2) Enemy detection  (1d100)[ 42 ]   (1d100)[ 27 ]   (1d100)[ 14 ]   (1d100)[ 82 ] 
  3) Boots of speed  (1d100)[ 97 ]   (1d100)[ 34 ]   (1d100)[ 57 ]   (1d100)[ 14 ] 
  4) +2 weapon  (1d100)[ 11 ]   (1d100)[ 13 ]   (1d100)[ 97 ]   (1d100)[ 66 ] 
conversations.from: human
conversations.value: Hallack: +1 BP for Stability check success (Treasury 63 before building and claiming)
  
  Claiming Hills Q Hex (1BP)
  Claiming Hills W Hex (1BP)
  
  Building a Monument to Erastil for saving our hides (6) and Brewery(6) both in Temple town
  (Economy +0, Loyalty +4 Stability +1; Unrest -1)
  
  
  Build Road in Hills and Hills w/ river: 3 BP (2 hills hex, 1 river hex)
  Build Farm in Hills 4 BP
  Found Temple City
  
  21 BP Spent from 63 (42 left in treasury)
conversations.from: human
conversations.value: Hallack: Sell Items
  
  Fill Vacant Item Slots:
  
  Item Slots:
  6 Minor:
  1) Potion
  2) Potion
  3) potion
  4) Scroll
  5) Scroll
  6) Scroll
  
  
  4 Medium:
  1) Potion +2BP
  2) Enemy detection  (1d20+37)[ 44 ]  +8BP
  3) Boots of speed  (1d20+37)[ 48 ]  +8BP
  4) +2 weapon  (1d20+37)[ 46 ]  +8BP
  
  Generate Income Check:  (1d20+37)[ 52 ]  +10BP
  
   42 +36 BP this Month 78 BP in Treasury 
conversations.from: human
conversations.value: Hallack: OOPs can sell one more item now
  
  Potion  (1d20+37)[ 47 ] 
  
  Event Check  (1d100)[ 86 ]   (1d100)[ 70 ] 
    No Event, End Month 16  
conversations.from: human
conversations.value: Hallack: Kingdom Building Month 17  
  
  Stability Check:  (1d20+32)[ 47 ] 
  Consumption: +1
conversations.from: human
conversations.value: Hallack: Fill Vacancies
  
  
  
  4 Medium:
  1) Headband of alluring charisma +4  (1d100)[ 97 ]   (1d100)[ 55 ]   (1d100)[ 16 ]   (1d100)[ 78 ] 
  2) Potion  (1d100)[ 22 ]   (1d100)[ 92 ]   (1d100)[ 14 ]   (1d100)[ 92 ] 
  3) Scroll (1d100)[ 64 ]   (1d100)[ 59 ]   (1d100)[ 79 ]   (1d100)[ 96 ] 
  4) Cloak of the bat  (1d100)[ 89 ]   (1d100)[ 17 ]   (1d100)[ 63 ]   (1d100)[ 8 ] 