conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ditto: A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop.
  
  The north side of the hill is fronted by a 20-foot-high crumbling cliff of sand and gravel. A low stone ledge overhangs this eroded area, and shrubs and
  bushes obscure it from observation at a distance.
  
  You know that the entrance to the fabled hidden tomb lies before you along this cliffside, and smoothed paths of broken thorns guide you to several possible sites to begin your exploration.
conversations.from: human
conversations.value: Eurus: Wixucon surveys the hill, appearing largely unworried.  "The Tomb, this must be it. Everyone ready to win wealth beyond their wildest dreams?" 
  
  Closing his eyes momentarily, the kobold extends his reflexes a second into the future, granting him better ability to avoid traps. He conjures up a vision of the future as well, indistinct but potentially useful. Finally, he spurs his body to adapt automatically to hostile environments.
  
  That done, he hobbles toward the hill to start looking for an entrance.
  
  
  OOC:
   
   Spoiler 
  Manifesting Danger Sense, augmented to 6 pp. Wixucon gets a +4 insight bonus to reflex saves and AC against traps, plus Uncanny Dodge, for 10 hours. He then manifests Precognition for 1 pp, and Adapt Body for 9 pp. Danger Sense and Adapt Body last for 10 hours, Precognition must be discharged within the next 100 minutes.
   
conversations.from: human
conversations.value: Cespenar: Rhion 
   "Wealth? I'm here to simply clear out this place once and for all. It is an affront to nature,"  declares Rhion, arms crossed. His gaze moves along the sides of the hill and comes to a stop at the stone ledge.
  
  Glancing at the kobold preparing himself beside him, Rhion blinks as if remembering something and begins to cast two spells in quick succession. When the second spell ends, he goes and plants a single touch on all his companions, infusing them with magic.
  
   "This should make you breathe easily under water, just in case." 
   
   Spoiler 
   First, Longstrider on myself.
  
  Second, Water Breathing on all four of us for 5 hours. If anyone has another means to breathe under water, I can divide the spell on less people for more duration.
   
conversations.from: human
conversations.value: Eurus: The kobold politely declines the water breathing spell.  "No thanks, I'm good. Wouldn't want to take magic someone else might need." 
conversations.from: human
conversations.value: lvl 1 fighter: Kamakli 
  
  The big goliath takes a quick breath after Rhion touches him. Exhaling it slowly, his suspicious eyes relax and he takes his hand off his waterskin.  "So we can still breath air too...."  He says, then quickly glances around to see if anyone heard him.
  
  He walks over to the nearest path of broken thorns and drops to a knee, still taller than the nearby Wixucon.  "One of these paths should lead us to the entrance."  He says.
  
   
   Spoiler 
  Using Survival to find the most used path leading further into/on the hill.
  
  Survival  (1d20+12)[ 26 ] 
   
conversations.from: human
conversations.value: Ditto: Kamakli finds three distinct signs of travel into gaps in the hill's thickets. No indications of outbound passage, though...
  
  His investigation suggests the center path, and Eurus' intuition is inclined to agree.
conversations.from: human
conversations.value: Eurus: "Interesting,"  the kobold muses,  "if the other paths were dead ends, there would be signs of return. Perhaps they lead to traps, or other entrances?" 
  
  Curious but unafraid, he bravely strides down the central path, looking for the way into the tomb.
conversations.from: human
conversations.value: DJDeMiko: Springer 
  
  Small snores can be heard from behind the group, emanating from a small cart hitched to a small donkey.
  
  Nearby, a well dressed gnome, stands looking somewhat exasperated. His outfit, which is immaculately pressed and without even a single stain despite being outdoors, doesn't merely suggest that he is a servant, it screams it. It is not just a butler outfit, it is THE butler outfit. It exists in such perfect detail that one wonders if perhaps they are in a dream or have entered an alternate reality, for such a thing could not truly exist in such a pure stereotypical fashion.
  
  The butler gnome bends over the cart and quickly swats his hand down and stands back up perfectly straight in one swift motion.
  
   "Sir . . . Springer,"  he says,  "the party awaits your masterful skills." 
  
  A bleery eyed disheveled gnome raises his head over the side of the cart and glances around.
   
  "ah . . . yer, place,"  Springer says firmly. He stands, straightens his stained coat and then falls out of the cart and onto the ground. The butler walks over to him and offers a white-gloved hand to help his master stand back up.
  
   "Very good sir,"  the butler says,  "quite the impressive entrance, how you so manage to amaze me even after all these years." 
  
  Springer winces and waves a hand at the butler,  "shhhhhhh lower yer voice, some of us are up early this mornin and needs more naps." 
  
  He stumbles over towards the others, a smell of booze wafting off him so strongly that they can almost see the cartoon lines of it and says  "Allrights fella's, wazza dozits?" 