conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: crimson77: Welcome to the Game thread.  Please post your character sheets here.  After all four character sheets are posted then I will start the game.
  
  OOC thread can be found here:   The Broken Gate [OOC] 
  
  NOTE:
  
  All images used in this campaign were found on openRPG web pages and webrings and they are assumed to be opensource.   They were modified for this campaign.  Or created by the thread author.
conversations.from: human
conversations.value: Ayrynthyn: Thorael of Balesgreen    
      Elf Wizard 6    
  
  Character... 
   Spoiler 
    Size and Type:   Medium Humanoid (Elf) 
   Height and Weight:   5’ 2” 106 lbs 
   Age:   163 
   Alignment:   Lawful Neutral 
   Experience:   ?????? / 21,000 
   ECL:   6  
      Attributes     
   STR  ... 8 .. -1 ..  [8 Base]   
   DEX  .. 15 .. +2 ..  [13 Base +2 Racial]   
   CON  .. 12 .. +1 ..  [14 Base –2 Racial]   
   INT  .. 16 .. +3 ..  [15 Base +1 Lvl 4]   
   WIS  .. 10 .. +0 ..  [10 Base]   
   CHA  .. 12 .. +1 ..  [12 Base]    
     Miscellaneous Statistics    
   Hit Points:   23/23   [d4:4, d4:2, d4:2, d4:4, d4:3, d4:2] (+6 Con)    
   AC (Normal):   12   [10 Base, +2 Dex]   
   AC (Touch):   12   [10 Base, +2 Dex]   
   AC (Flat-Footed):   10   [10 Base][   
   Initiative:   +2   [+2 Dex]   
   Base Attack Bonus:   +2   [+2 (Wizard 5)]   
   Speed (Land):   30 ft   [30 Base]   
   Weight Carried:   21.0025 lbs   [0-26 (Light), 26.1-53 (Medium), 53.1-80 (Heavy)]   
   Damage Reduction:   0   [Source - None]   
   Spell/Power Resistance:   0   [Source - None]    
      Saves   
   Fortitude:   +3   [+1 Con, +2 (Wizard 6)]   
   Reflex:   +4   [+2 Dex, +2 (Wizard 6)]   
   Will:   +5   [+0 Wis, +5 (Wizard 6)]    
      Melee Attacks      (+2)    [-1 Str, +3 BAB]  
    LongSword  
  Melee +2, 1d8-1, (19-20/x2), (Slashing)   [-1 Str, +3 BAB]  
    Dagger  
  Melee +2, 1d4-1, (19-20/x2), (Piercing or slashing)   [-1 Str, +3 BAB]   
  
  Grapple:  +2   [-1 Str, +3 BAB]   
  Bullrush:  +2   [-1 Str, +3 BAB]   
  Trip:  +2   [-1 Str, +3 BAB]   
  Sunder:  +2   [-1 Str, +3 BAB]    
      Ranged Attacks      (+5)    [+2 Dex +3 BAB]  
    Light Crossbow  
  Ranged +5, 1d8, (19-20/x2), Range 80 ft, (piercing)   [+2 Dex, +3 BAB]    
      Special Attacks &amp; Abilities   
   Arcane Spells:  Caster Level 6 
      Arcane Spells Readied   
    (4) Cantrips [DC 13] -  Detect Magic, Detect Magic, Message, Prestidigitation 
   (4) Level 1 [DC 14] -  Animate Rope, Mount, Mount, Ray of Enfeeblement 
   (4) Level 2 [DC 15] -  Knock, Knock, Invisibility, Invisibility 
   (3) Level 3 [DC 16] -  Dispel Magic, Dispel Magic, Ray of Exhaustion   
      Feats    
  Summon Familiar   [Wizard 1]  
  Scribe Scroll   [Wizard 1]  
  Alertness   [Familiar]  
  Still Spell   [Level 1]  
  Silence Spell   [Level 3]  
  Extend Spell   [Wizard 5]  
  Leadership   [Level 6]    
     Languages    
   Common, Elven, Draconic, Goblin, Orc
  
      Allies      
   Spoiler 
      Cohort   – Gillygalore (Goblin Wizard 1) 
    Goblin; Size/Type: Small Humanoid (Goblinoid);Hit Dice: 1d8+1 (5 hp); Initiative: +1; Speed: 30 ft. (6 squares); Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14; Base Attack/Grapple: +1/-3; Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Space/Reach: 5 ft./5 ft.; Special Attacks: —; Special Qualities: Darkvision 60 ft.; Saves: Fort +3, Ref +1, Will -1; Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Feats: Alertness  
      Familiar   – Roland (Raven) 
    Raven; Size/Type: Tiny Animal; Hit Dice: (1/4)d8 (1 hp); Initiative: +2; Speed: 10 ft. (2 squares), fly 40 ft. (average); Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12; Base Attack/Grapple: +0/-13; Attack: Claws +4 melee (1d2-5); Full Attack: Claws +4 melee (1d2-5); Space/Reach: 2½ ft./0 ft.; Special Attacks: --; Special Qualities: Low-light vision; Saves: Fort +2, Ref +4, Will +2; Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finesse
    
   
  
     Racial Abilities    
   Spoiler 
   
     +2 Dexterity, -2 Constitution.   
     Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.   
     Elf base land speed is 30 feet.   
     Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.   
     Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.   
     Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.   
     +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.   
     Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.   
     Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing   
   
   
  
     Skills
      
   Spoiler 
      (     + )Wizard Skills -   
    Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).  
   Level 1: Wizard (2 Base +2 Int) x 4 = 16 
   Level 2: Wizard (2 Base +2 Int) = 4 
   Level 3: Wizard (2 Base +2 Int) = 4 
   Level 4: Wizard (2 Base +3 Int) = 5 
   Level 5: Wizard (2 Base +3 Int) = 5 
   Level 6: Wizard (2 Base +3 Int) = 5 
   Skills:  39
  
  (Max Ranks - 9)
  {table]C|Mod|Skill|Ranks|Class|CC
    | 3   |Appraise|  [0 Rank +3 Int]  ||
  |   2   |Balance|  [0 Rank +2 Dex]  ||
  |   1   |Bluff|  [0 Rank +1 Cha]  ||
  |   -1   |Climb|  [0 Rank -1 Str]  ||
     +  |   10   |Concentrate|  [9 Rank +1 Con]  |  [9]  |
     +  |   5   |Craft: Alchemy|  [2 Rank +3 Int]  |  [2]  |
     +  |   4   |Decipher Script|  [1 Rank +3 Int]  |  [1]  |
  |   1   |Diplomacy|  [0 Rank +1 Chal]  |
  |   1   |Disguise|  [0 Rank +1 Cha]  ||
  |   2   |Escape Artist|  [0 Rank +2 Dex]  ||
  |   3   |Forgery|  [0 Rank +3 Int]  ||
  |   1   |Gather Information|  [0 Rank +1 Cha]  ||
  |   0   |Heal|  [0 Rank +0 Wis]  ||
  |   2   |Hide|  [0 Rank +2 Dex]  ||
  |   1   |Intimidate|  [0 Rank +1 Cha]  ||
  |   -1   |Jump|  [0 Rank -1 Str]  ||
     +  |   8   |Knowledge: Arcane|  [5 Rank +3 Int]  |  [5]  |
     +  |   4   |Knowledge: Dungeoneering|  [1 Rank +3 Int]  |  [1]  |
     +  |   4   |Knowledge: Geography|  [1 Rank +3 Int]  |  [1]  |
     +  |   5   |Knowledge: History (Ancient)|  [2 Rank +3 Int]  |  [2]  |
     +  |   4   |Knowledge: Local|  [1 Rank +3 Int]  |  [1]  |
     +  |   4   |Knowledge: Nature|  [1 Rank +3 Int]  |  [1]  |
     +  |   4   |Knowledge: Nobility Royalty|  [1 Rank +3 Int]  |  [1]  |
     +  |   5   |Knowledge: The Planes|  [2 Rank +3 Int]  |  [2]  |
     +  |   5   |Knowledge: Religion|  [2 Rank +3 Int]  |  [2]  |
  |   4   |Listen|  [0 Rank +0 Wis +2 Alertness +2 Racial]  ||
  |   2   |Move Silently|  [0 Rank +2 Dex]  ||
  |   1   |Perform|  [0 Rank +1 Cha]  ||
     +  |   2   |Profession: Shop Keeper|  [2 Rank +0 Wis]  |  [1]  |
  |   2   |Ride|  [0 Rank +2 Dex]  ||
  |   5   |Search|  [0 Rank +3 Int +2 Racial]  ||
  |   0   |Sense Motive|  [0 Rank +0 Wis]  ||
     +  |   14   |Spell craft|  [9 Rank +3 Int +2 K:Arcane Synergy]  |  [9]  |
  |   4   |Spot|  [0 Rank +0 Wis +2 Alertness +2 Racial]   ||
  |   0   |Survival|  [0 Rank +0 Wis]  ||
  |   -1   |Swim|  [0 Rank -1 Str]  ||
  |   2    |Use Rope|  [0 Rank +2 Dex]  ||
   [/table]
   
  
     Gear    
   Spoiler 
     Worn / Carried   
    ....2.0...  Backpack (container)
    ...NONE...  Scholar Outfit
    ....0.5...  Belt pouch #1 (container)
    ....2.0...  Spell Component Pouch
    ....4.0...  Longsword
    ....1.0...  Dagger
    ....4.0...  Light Crossbow
    ....2.7...  Bolts (27)
    ....1.0...  Waterskin
    ....1.0...  Unknown Wand
    ....0.0...  Letter of recomendation
  
  
     Backpack  (Main)   
    ....3.0...  Spell Book
    ....3.0...  Spell Book (torn cover)
  
     Beltpouch #1   
    ....0.0625  Gem (worth 461)
  
     Gilly   
    ....2.0...  Backpack (container)
    ....7.5...  Leather Armor
    ....2.5...  Light Shield, Wooden
    ....3.0...  Morning Star
    ....2.4...  Arrows (16)
    ....3.0...  Courtier's Outfit
    ...30.0...  Rations, Trail (30)
    ....1.0...  Sack, Empyty (2)
    ....1.0...  Waterskin
    ....5.0...  Rope, Silk 50'
   
  
     Accounting    
   Spoiler 
    Starting gold............................450
  Scroll of Summon Swarm..................-150
  Scroll of Touch of Idiocy...............-150
  Scholars Outfit...........................-5
  Backpack..................................-2
  Spell Component Pouch.....................-5
  Inn Stay (Room, Food, Drink)..............-5
  Shortbow.................................-30
  Arrows (20)...............................-1
  Backpack..................................-2
  Rope, hempen 50 ft. (2)...................-2
  Rations, Trail (3)........................-1.5
  Waterskin.................................-1
  Troll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43
  Cave Lewt (13gp, 15sp, 36cp).............+14.86
  1/2 Gem Payment..........................-99
  1 Week Stay at the Silver Steed..........-10.5
  Sell Shortbow.............................15
  Sell Rope..................................1
  Light Crossbow...........................-35
  Bolts (30).	..............................-3
  Long Sword...............................-15
  Dagger....................................-2
  Courtier's Outfit (Gilly)................-30
  Trail Rations (30).......................-15
  Rope, Silk...............................-10
  Sack, Empty (2)...........................-0.2
  Torch (10)................................-0.1
  Waterskin.................................-1
  Gilly Payment (Nesmee Day 1)..............-5
  Tower Tour...............................-10
  "Taken" at the tower......................-7.99
  ================================================
  balance....................................0  
   
  
      Spell Book I     
   Spoiler 
     0-Level Wizard Spells (Cantrips)  
   Acid Splash: Orb deals 1d3 acid damage.
  Arcane Mark: Inscribes a personal rune (visible or invisible).
  Dancing Lights: Creates torches or other lights.
  Daze: Humanoid creature of 4 HD or less loses next action.
  Detect Poison: Detects poison in one creature or small object.
  Detect Magic: Detects spells and magic items within 60 ft.
  Disrupt Undead: Deals 1d6 damage to one undead.
  Flare: Dazzles one creature (-1 on attack rolls).
  Ghost Sound: Figment sounds.
  Light: Object shines like a torch.
  Mage Hand: 5-pound telekinesis.
  Mending: Makes minor repairs on an object.
  Message: Whispered conversation at distance.
  Open/Close: Opens or closes small or light things.
  Prestidigitation: Performs minor tricks.
  Ray of Frost: Ray deals 1d3 cold damage.
  Read Magic: Read scrolls and spellbooks.
  Resistance: Subject gains +1 on saving throws.
  Touch of Fatigue: Touch attack fatigues target. 
    1-Level Wizard Spells  
   Animate Rope: Makes a rope move at your command.
  Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  Mount: Summons riding horse for 2 hours/level.
  Ray of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. 
    2-Level Wizard Spells  
   Hideous Laughter: Subject loses actions for 1 round/level.
  Invisibility: Subject is invisible for 1 min./level or until it attacks.
  Knock: Opens locked or magically sealed door.
  Rope Trick: As many as eight creatures hide in extradimensional space.
  Summon Swarm: Summons swarm of bats, rats, or spiders.
  Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. 
    3-Level Wizard Spells  
   Dispel Magic: Cancels magical spells and effects.
  Lightning Bolt: Electricity deals 1d6/level damage.
  Ray of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.
  Secret Page: Changes one page to hide its real content.  
   
  
   
  
      Gillygalore    
      Goblin Wizard 1    
  
  CoHort (Work in progress) 
   Spoiler 
    Size and Type:   Small Humanoid (Goblinoid) 
   Height and Weight:   3'4" (Small) 
   Age:   19 
   Alignment:   Lawful Neutral 
   Experience:   ??????/?????? 
   ECL:   1  
      Attributes     
   STR  ... 8 .. -1 ..  [10 Base –2 Racial]   
   DEX  .. 10 .. +0 ..  [8 Base +2 Racial]   
   CON  ... 9 .. -1 ..  [9 Base]   
   INT  .. 13 .. +1 ..  [13 Base]   
   WIS  .. 12 .. +1 ..  [12 Base]   
   CHA  ... 9 .. -1 ..  [11 Base –2 Racial]    
     Miscellaneous Statistics    
   Hit Points:   3/3   [d4:4] (-1 Con)    
   AC (Normal):   11   [10 Base, +0 Dex, +1 Size]   
   AC (Touch):   10  [10 Base, +0 Dex]   
   AC (Flat-Footed):   11   [10 Base, +1 Size][   
   Initiative:   +0   [+0 Dex]   
   Base Attack Bonus:   +1   [+0 (Wizard 5), +1 Size]   
   Speed (Land):   30 ft   [30 Base Goblin]   
   Weight Carried:   ??.?? lbs   [0-19 (Light), 20-39 (Medium), 40-60 (Heavy)]   
   Damage Reduction:   0   [Source - None]   
   Spell/Power Resistance:   0   [Source - None]    
      Saves   
   Fortitude:   -1   [-1 Con, +0 (Wizard 1)]   
   Reflex:   +0   [+0 Dex, +0 (Wizard 1)]   
   Will:   +3   [+1 Wis, +2 (Wizard 1)]    
      Melee Attacks      (-1)    [-1 Str, +0 BAB]  
    Dagger (Small)  
  Melee -1, 1d3-1, (19-20/x2), (Piercing or slashing)   [-1 Str, +3 BAB]   
  
  Grapple:  -5   [-1 Str, +0 BAB, -4 Size]   
  Bullrush:  -1   [-1 Str, +0 BAB]   
  Trip:  -1   [-1 Str, +0 BAB]   
  Sunder:  -1   [-1 Str, +0 BAB]    
      Ranged Attacks      (+0)    [+0 Dex +0 BAB]  
    Light Crossbow (Small)  
  Ranged +1, 1d6, (19-20/x2), Range 80 ft, (piercing)   [+0 Dex, +0 BAB]    
      Special Attacks &amp; Abilities   
   Arcane Spells:  Caster Level 1 
      Arcane Spells Readied   
    (3) Cantrips [DC 11] -  Detect Magic, Mage Hand, Message 
   (2) Level 1 [DC 12] -  Mount, Magic Missile   
      Feats    
  Summon Familiar   [Wizard 1]  
  Scribe Scroll   [Wizard 1]  
  Leadership   [Level 1]    
     Languages    
   Common, Goblin, Giant
  
      Allies      
   Spoiler 
     Familiar   – Xyzarr (Toad) 
    Toad; Size/Type: Diminutive Animal; HD: 1  (2 hp); Init: +1; Speed: 5 ft. (1 square); Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; Base Attack/Grapple: +0/-17; Attack: —; Full Attack: —; Space/Reach: 1 ft./0 ft.; Special Attacks: —; Special Qualities: Amphibious, low-light vision; Saves: Fort +2, Ref +3, Will +2; Abilities: Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4; Skills: Hide +21, Listen +4, Spot +4; Feats: Alertness
    
   
  
     Racial Abilities    
   Spoiler 
   
     -2 Strength, +2 Dexterity, -2 Charisma   
     Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.   
     A goblin’s base land speed is 30 feet.   
     IDarkvision out to 60 feet.   
     +4 racial bonus on Move Silently and Ride checks.   
     Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.   
     Favored Class: Rogue.   
   
   
  
  
  
  &lt;&lt;SKILLS HERE&gt;&gt;
  
  
  
     Gear    
   Spoiler 
     Worn / Carried   
    ....2.0...  Backpack (container)
    ...NONE...  Scholar Outfit
    ....0.5...  Belt pouch #1 (container)
    ....2.0...  Spell Component Pouch
    ....4.0...  Longsword
    ....1.0...  Dagger
    ....4.0...  Light Crossbow
    ....2.7...  Bolts (27)
    ....1.0...  Waterskin
  
     Backpack  (Main)   
    ....3.0...  Spell Book
  
     Beltpouch #1   
    ....0.0625  Gem (worth 461)
  
     Gilly   
    ....2.0...  Backpack (container)
    ....7.5...  Leather Armor
    ....2.5...  Light Shield, Wooden
    ....3.0...  Morning Star
    ....2.4...  Arrows (16)
    ....3.0...  Courtier's Outfit
    ...30.0...  Rations, Trail (30)
    ....1.0...  Sack, Empyty (2)
    ....1.0...  Waterskin
    ....5.0...  Rope, Silk 50'
   
  
     Accounting    
   Spoiler 
    Starting gold............................450
  Scroll of Summon Swarm..................-150
  Scroll of Touch of Idiocy...............-150
  Scholars Outfit...........................-5
  Backpack..................................-2
  Spell Component Pouch.....................-5
  Inn Stay (Room, Food, Drink)..............-5
  Shortbow.................................-30
  Arrows (20)...............................-1
  Backpack..................................-2
  Rope, hempen 50 ft. (2)...................-2
  Rations, Trail (3)........................-1.5
  Waterskin.................................-1
  Troll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43
  Cave Lewt (13gp, 15sp, 36cp).............+14.86
  1/2 Gem Payment..........................-99
  1 Week Stay at the Silver Steed..........-10.5
  Sell Shortbow.............................15
  Sell Rope..................................1
  Light Crossbow...........................-35
  Bolts (30).	..............................-3
  Long Sword...............................-15
  Dagger....................................-2
  Courtier's Outfit (Gilly)................-30
  Trail Rations (30).......................-15
  Rope, Silk...............................-10
  Sack, Empty (2)...........................-0.2
  Torch (10)................................-0.1
  Waterskin.................................-1
  Gilly Payment (Nesmee Day 1)..............-5
  Tower Tour...............................-10
  "Taken" at the tower......................-7.99
  ================================================
  balance....................................0  
   
  
      Spell Book I     
   Spoiler 
     0-Level Wizard Spells (Cantrips)  
   Acid Splash: Orb deals 1d3 acid damage.
  Arcane Mark: Inscribes a personal rune (visible or invisible).
  Dancing Lights: Creates torches or other lights.
  Daze: Humanoid creature of 4 HD or less loses next action.
  Detect Poison: Detects poison in one creature or small object.
  Detect Magic: Detects spells and magic items within 60 ft.
  Disrupt Undead: Deals 1d6 damage to one undead.
  Flare: Dazzles one creature (-1 on attack rolls).
  Ghost Sound: Figment sounds.
  Light: Object shines like a torch.
  Mage Hand: 5-pound telekinesis.
  Mending: Makes minor repairs on an object.
  Message: Whispered conversation at distance.
  Open/Close: Opens or closes small or light things.
  Prestidigitation: Performs minor tricks.
  Ray of Frost: Ray deals 1d3 cold damage.
  Read Magic: Read scrolls and spellbooks.
  Resistance: Subject gains +1 on saving throws.
  Touch of Fatigue: Touch attack fatigues target. 
    1-Level Wizard Spells  
   Animate Rope: Makes a rope move at your command.
  Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  Mount: Summons riding horse for 2 hours/level.
  Ray of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. 
    2-Level Wizard Spells  
   Hideous Laughter: Subject loses actions for 1 round/level.
  Invisibility: Subject is invisible for 1 min./level or until it attacks.
  Knock: Opens locked or magically sealed door.
  Rope Trick: As many as eight creatures hide in extradimensional space.
  Summon Swarm: Summons swarm of bats, rats, or spiders.
  Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. 
    3-Level Wizard Spells  
   Dispel Magic: Cancels magical spells and effects.
  Lightning Bolt: Electricity deals 1d6/level damage.
  Ray of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.
  Secret Page: Changes one page to hide its real content.  
   
  
   
  
  Post Template... 
   Spoiler 
      Thorael of Baelsgreen    
   
   Spoiler 
  {table] Thorael |Elf|Wizard|LVL 6|LN|MED
   hp: 17/23| Init +2| Spd 30| AC/T/FF |12/12/10|Robes
   Melee Atk | +2 Longsword | dmg: 1d8-1 | Ranged Atk | +5 Lt XBow | dmg: 1d8 
   SV | Fort  +3| Ref  +4| Will  +5|
   STR  8| DEX  15| CON  12| INT  16| WIS  10| CHA  12[/table]
  
  Spells...
   
   Spoiler 
      Arcane Spells Readied    
    (4) Cantrips [DC 13] -  Touch of Fatigue,  Detect Magic , Message, Prestidigitation 
   (4) Level 1 [DC 14] -   Ray of Enfeeblement , Mount, Mount,  Ray of Enfeeblement  
   (4) Level 2 [DC 15] -   Hideous Laughter ,  Invisibility , Summon Swarm, Invisibility 
   (3) Level 3 [DC 16] -  Dispel Magic, Rope Trick (Extended), Ray of Exhaustion  
   
  Gilly 
   Spoiler 
    {table] Gilly |Goblin|-|-|-|Small
   hp: 5/5| Init +1| Spd 30| AC/T/FF |15/12/14|Leather Armor
   Melee Atk |  +2 Morning Star  |  dmg: 1d6  | Ranged Atk | +3 Javelin | dmg: 1d4 
   SV | Fort  -1| Ref  +0| Will  +3|
   STR  8| DEX  10| CON  9| INT  13| WIS  12| CHA  9[/table]   
  
  Gilly Spells...
   
   Spoiler 
      Arcane Spells Readied   
    (3) Cantrips [DC 11] -  Detect Magic, Mage Hand,  Prestidigitation  
   (2) Level 1 [DC 12] -  Magic Missile,  Mount    
   
   
   
  
   
  
   [Round 7...] 
  Postin...
   
   Spoiler 
  {table="width=100%"]Spot|1d20+4|Listen|1d20+4[/table]
   
  
   