conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 105:  Skewer the Bloodtainted  vs.  Oskar    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Skewer the Bloodtainted  - Mysterious_A
   Oskar  - Rahas
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Mysterious_A: Hey there! Looking at your sheet. Looks like it'll be a pretty standard fight.
  
  Initiative:  (1d20+2)[ 10 ] 
  
  No purchases but reserve right to reactionary.
conversations.from: human
conversations.value: Rahas: Init  (1d20-6)[ 2 ] 
  
  The only hard part will be the map itself, good luck to you.
  
  No purchases
  
  Pre-round 1 stats/LOS 
   Spoiler 
  Leaving Longbow outside arena, Starting Location M-2 with my dwarven waraxe in both hands
   
conversations.from: human
conversations.value: Mysterious_A: Skewer the Bloodtainted, Round 1 
  
  Refs/los:
  
   
   Spoiler 
  Start in M-25 holding shield on off-hand, potion on main hand.
  
  Move action to get to the M-19 square.
  
  Standard action to drink potion (now occupying the M-19, M-20, N-19 and N-20 squares).
  
  Free action to drop vial.
  
  Swift action to activate Law Devotion to AC.
   
  
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 1/10
  Law Devotion: 1/10
   
  
  
  Done.
conversations.from: human
conversations.value: Rahas: Oskar Round 1 
  
  
  Refs/LOS 
   Spoiler 
  Move action to K-7
  Swift Action - activate Punishing Stance
   
  
  
  
  Turn Done.
  
  Stats 
   Spoiler 
  Loc K-7
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations.from: human
conversations.value: Mysterious_A: Hm, would be nice if we could do this without waiting for Los checks (assuming you won't be trying anything strategic or anything, which I won't).
  
   Skewer the Bloodtainted, Round 2 
  
  Refs/Los:
  
   
   Spoiler 
  Move action to get to N-13.
  
  Standard action to ready:
  
   
   Spoiler 
  Grapple if foe comes within range.
   
  
  
  Free action to yell:  Let's not be sneaky here, we can settle this in a straight fight! Come on! 
   
  
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 2/10
  Law Devotion (AC): 2/10
   
  
  
  Done.
conversations.from: human
conversations.value: Rahas: After this round rather get a los check just to be sure so we avoid having to do an rewind.
  
   Oskar Round 2 
  
  
  Ref/LOS 
   Spoiler 
  Move Action to L-10
   
  
  
  Turn done
  
  Stats  
   Spoiler 
  Loc L-10
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations.from: human
conversations.value: Sallera: Skewer: 
   Spoiler 
  Which four squares do you end in?
   
conversations.from: human
conversations.value: Mysterious_A: Sallera:
  
   
   Spoiler 
  N-13, N-14, M-13, M-14.
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Listen for Oskar:  (1d20)[ 20 ] 
   
  
  
  Oskar: 
   Spoiler 
  Prior to your Round 2 turn, you pinpoint a yell of "Let's not be sneaky here, we can settle this in a straight fight! Come on!" from N13/M14.  You may revise your turn if you so wish.
   
  
  
  Skewer: 
   Spoiler 
  No LoS.
   
  
  
  Rewind to Oskar's Round 2 turn.
conversations.from: human
conversations.value: Rahas: Oskar Round 2 Redone 
  
  Refs/LOS 
   Spoiler 
  Move Action to N-10
  Standard action - Ready action  
   Spoiler 
  to attack Skewer if/when he gets within melee range of me
   
  
   
  
  
  Turn done.
  
  Stats
   
   Spoiler 
  Loc N-10
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations.from: human
conversations.value: Sallera: LoS established.  Skewer is in N13/M14, wielding shield.  Oskar moves to N10, wielding axe, and readies an action.
conversations.from: human
conversations.value: Mysterious_A: Skewer the Bloodtainted, Round 3 
  
  5-foot step to occupy M-12, M-13, N-12, N-13.
  
  Free to change Law Devotion to attack.
  
  Standard to initiate grapple (using increased range and provoking no AoOs from Improved).
  
  Melee touch:  (1d20+8)[ 26 ] 
  
  Grapple:  (1d20+13)[ 32 ] 
  
  Damage:  (1d6+5)[ 10 ] 
  Damage (spikes):  (1d8)[ 1 ] 
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 17/10/16
  
  Enlarge Person: 3/10
  Law Devotion (Attack): 3/10
   
  
  
  Done.
conversations.from: human
conversations.value: Rahas: Opposed Grapple check  (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: Rahas: Oskar Round 3
  
  
  Opposed grapple check to escape  (1d20+5)[ 6 ] 
  
  If it succeeds  
   Spoiler 
  move to N-8 breaking LOS
   
   Spoiler 
  ending my move in n-4
   
  
   
  
  
  
  If it fails then i'm pretty sure thats game.
  
  
  stats 
   Spoiler 
  Loc N-10
   HP 4/15
  AC 12/12/8 (Reg/FF/T)
   
conversations.from: human
conversations.value: Mysterious_A: Opposed grapple:  (1d20+13)[ 18 ] 
  
  Skewer is now in your square, by the way. Any further actions?
conversations.from: human
conversations.value: Mysterious_A: Wait, actually, just saw that I botched the damage roll for Skewer's unarmed strike. Should be a d4 instead of a d6.
  
  Substitute roll (edit health accordingly):  (1d4+5)[ 9 ] 
conversations.from: human
conversations.value: Rahas: Sorry about that no further actions since it takes my standard to try to escape. Your turn.
conversations.from: human
conversations.value: Mysterious_A: Skewer the Bloodtainted, Round 4 
  
  Standard to deal unarmed strike damage to Oskar.
  
  Opposed grapple:  (1d20+13)[ 22 ] 
  
  Damage:  (1d4+5)[ 9 ] 
  Damage (spikes):  (1d8)[ 3 ] 
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 4/10
  Law Devotion (AC): 4/10
   
  
  
  Done.
conversations.from: human
conversations.value: Rahas: Opposed Grapple  (1d20+5)[ 22 ] 
  
  If I fail this roll you win.
conversations.from: human
conversations.value: Rahas: Since we tied re-roll, at least i believe thats right.
  
  Opposed grapple -  (1d20+5)[ 21 ] 
conversations.from: human
conversations.value: Mysterious_A: Actually in case of ties, as a general rule, highest modifier wins.
  
  Unless modifiers are equal, in which case the reroll occurs.
  
  Edit: Hang on, I'll find the quote.
  
  Edit 2: Can't find the general quote, but there's a specific one in the grapple rules:
  
  
   In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.  
  
  When a ref comes along he can confirm this, but either way: good match, it was quite fun.
  
  Best of luck on your next one.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Skewer takes the victory. 