conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Demidos: Blackfeather   the Beguiler  glances around, taking stock of the surroundings. An endless desert -- too familiar. At least the pack was still here, along with its endlessly useful contents. And now the way through the next level way known. The sole remaining bandit remained a possible danger, but apart from that, it should be a relatively simple task to return.
  
  Should be.
  
  Blackfeather began walking.
conversations.from: human
conversations.value: Silva Stormrage: Once Blackfeather's stats are fixed (Feats aren't filled completely and neither are skills) I will respond to this thread.
conversations.from: human
conversations.value: Demidos: Done. He should only have two feats.
conversations.from: human
conversations.value: Silva Stormrage: Your familiar wanders around for quite a while but he eventually finds a pit leading down to the next floor. Nothing on this floor really wants to attack a random rat it supposes.
  
  After falling down he finds himself on the same floor and hallway he was when he was with Tuglinok.
  
  Blackfeather is on world in conflict roll20.
  
  What do you do?
conversations.from: human
conversations.value: Demidos: Oh, are we actually doing this one?
  
  If we are...He'll sneak around with sneakiness and guile and using karsus' senses.
  
  MS  (1d20+7)[ 23 ] 
  Hide  (1d20+7)[ 13 ] 
  Listen  (1d20+17)[ 21 ] 
  Spot  (1d20+17)[ 29 ] 