conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||Z|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet. 
   
conversations.from: human
conversations.value: Moonlitdreams: (Woohoo. And to the dungeon we will go.)
  
  I look over at my wolf and pat him on the head, then pull out my 10-foot pole and poke the door at C-4, testing to see if it is trapped. If not, I open it.
conversations.from: human
conversations.value: Sliver: The door is now on fire.  Wait, wrong room.. Nothing happens..
  
  You exit into a hall running east and south.
  
  To the east it goes beyond your sight. 10ft in, it splits north and south. 20ft beyond that (30ft from you) there is a door on the northern side. Just at the edge of your sight, it splits north and south as well.
  
  To the south it goes 20ft before splitting east, continues for 10ft and is T-ing east and west.
conversations.from: human
conversations.value: Moonlitdreams: I go south, with the wolf trotting right behind me and sweeping the floor/walls for traps with my 10-foot pole. Extended 10 feet in front of me, testing the floor and then the walls as high as it can go.
conversations.from: human
conversations.value: Sliver: As you poke the walls above you, 5ft into the southern hall, you cause darts to fire above you. They only hit the walls, and you continue. Just before the intersection, as you poke ahead of you, a small orb of acid flies towards you:
  
   (1d20+8)[ 23 ]  (against flatfooted touch ac)
   (1d3)[ 2 ]  (acid damage)
  
  As you reach the first split, you see it goes east 10ft before turning north. Right after the turn is a door on the eastern side.
conversations.from: human
conversations.value: Moonlitdreams: 2 damage taken. Zahira mutters to herself, annoyed, and presses a finger that glows with dark energy to her chest.
  
  Charnel Touch to heal self (just to stay at full):  (1d8)[ 1 ]  hp healed.
  
  She pokes the door and walls around it with the pole, and if it is safe, she listens at the door to see if she can hear anything on the other side.
  
  Listen check:  (1d20)[ 3 ] 
  
  Edit: ...All dice rollers just hate me.
conversations.from: human
conversations.value: Sliver: You know.. I didn't ask it, and for that I facepalm, I just copied it before...
  
  You go blind!
  
  Well, not really blind, you understand, in a cartoonish fashion that there is no light. There was no light so far, only at the first room. And you were walking in a dungeon without sight, but because you didn't know there is no light, it didn't effect you. Sorta like gravity. You can return to the first room and take the torch though..
conversations.from: human
conversations.value: Moonlitdreams: I will do so, and retrace my steps with the prodding and poking of the walls and floors with my pole. Once back at the door, listen check to see if I can hear anything behind it:  (d20)[ 10 ] 
conversations.from: human
conversations.value: Sliver: You hear nothing.
conversations.from: human
conversations.value: Moonlitdreams: Poke the door. If nothing happens, I cast Mage Armor on myself and open the door. Meanwhile, my wolf readies an action to charge the first hostile being he sees.
conversations.from: human
conversations.value: Sliver: From the door, with the torch, you see an intersection 15ft to the north. It splits east and west and continues for 20ft north and turns east.
  
  From where you are opening the door? The wolf won't be able to charge inside unless he is in the square in front of the door and he won't be able to charge anywhere except in a straight line..
conversations.from: human
conversations.value: Moonlitdreams: From the square beside the door. Th wolf is in front of the door. And nevermind, my wolf will attack on my order. (Verbal command- free action)
conversations.from: human
conversations.value: Sliver: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 16 ] 
   
conversations.from: human
conversations.value: Moonlitdreams: Initiative:  (1d20+2)[ 7 ] 
  Wolf's Initiative:  (1d20+2)[ 8 ] 
  The wolf runs in and attacks the human with a vicious bite.
  Attack roll:  (1d20+3)[ 16 ] 
  Damage:  (1d6+1)[ 5 ] 
  
  I take one step in (to A-2) and fire a Magic Missile at the beast.
  
   (1d4+1)[ 2 ]  force damage.
conversations.from: human
conversations.value: Sliver: You should post stuff after you see that you didn't win initiative...
  
  The beast disappears as the man moves into the center and casts a spell. A wave of color washes over you. Give me a will save (you and the wolf)
  
  Your actions didn't happen yet and you are FF so unable to take action yet..
conversations.from: human
conversations.value: Moonlitdreams: Sorry. 😳
  
  My Will:  (1d20+2)[ 17 ] 
  Wolf's Will:  (1d20+1)[ 3 ] 
conversations.from: human
conversations.value: Sliver: The wolf falls unconscious for  (2d4)[ 6 ]  rounds. (has other effects after that, but will write them out only if the fight lasts that long)
  
  Your turn.
conversations.from: human
conversations.value: Moonlitdreams: "Soot! How dare you!"  Zahira takes one step in (to A-2) and fire a Magic Missile at the man.
  
   (1d4+1)[ 4 ]  force damage.
conversations.from: human
conversations.value: Sliver: The man returns fire, and casts another color spray. Will save.
conversations.from: human
conversations.value: Moonlitdreams: Will:  (1d20+2)[ 6 ] 
conversations.from: human
conversations.value: Sliver: You fail. Fall for  (2d4)[ 4 ]  rounds.
  
  For these turns, CDG:
  
   (2d8-2)[ 3 ] 
   (2d8-2)[ 11 ] 
   (2d8-2)[ 11 ] 
   (2d8-2)[ 6 ] 
   (2d8-2)[ 8 ] 
  
  (use as much as needed)
  
  If you survive those, notify me. Otherwise, Zahira is dead!
conversations.from: human
conversations.value: Moonlitdreams: ...Clearly I need to rework my character. Oh well. Zahira is dead, but I will submit a redone version of her when I finish it, to see if that fares better.