conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_|D_
  1|||||
  2||T|||
  [/table]
  
  There is a door at A-1, west side.
   
  
  
  DM notes: 
   Spoiler 
  2, 15, 3
   
conversations.from: human
conversations.value: Mushroom Ninja: Tofen looks around himself, listening carefully and taking note of the height of the ceiling, slope of the floor (if any), and quality of the stoneworking.  Then he begins to search the floor around him, trying to find any indications of traps.
  
  Actions and Rolls
   
   Spoiler 
  
   Spot:   (1d20+1)[ 20 ] 
   Listen:   (1d20)[ 10 ] 
   Search A1:   (1d20+7)[ 15 ] 
   Search A2:   (1d20+7)[ 26 ] 
   Search B1:   (1d20+7)[ 20 ] 
   Search C1:   (1d20+7)[ 17 ] 
   Search C2:   (1d20+7)[ 9 ] 
   
  
  
  Stats
   
   Spoiler 
  
   HP:  11/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Left:   Spiked Chain (held, not wielded)  Right:   Everburning Torch
  
  
   Mood:  Excited -- Ready to Crawl some Dungeons
   
conversations.from: human
conversations.value: Tanaric: The stonework seems to be of perfectly average quality, as far as you can tell. The door is a sliding metal door. The floor is completely level. You don't find any traps on the floor.
conversations.from: human
conversations.value: Mushroom Ninja: Stepping up to the door, Tofen inspects it carefully, looking for the telltale signs of traps.
  
  Actions and Rolls
   
   Spoiler 
  
  5-ft step to A1
   Search:   (1d20+7)[ 26 ] 
   
  
  
  Stats
   
   Spoiler 
  
   HP:  11/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Left:   Spiked Chain (held, not wielded)  Right:   Everburning Torch
  
  
   Mood:  Excited -- Ready to Crawl some Dungeons
   
conversations.from: human
conversations.value: Tanaric: You find a web of concealed copper wires on the door. They seem to carry a current of some sort.
conversations.from: human
conversations.value: Mushroom Ninja: Smiling to himself, Tofen attempts to disable the trap.
  
  Actions and Rolls:
   
   Spoiler 
   Disable Device:   (1d20+7)[ 10 ] 
   Disable Device2:   (1d20+7)[ 22 ] 
   Disable Device3:   (1d20+7)[ 11 ] 
   Disable Device4:   (1d20+7)[ 8 ] 
   Disable Device5:   (1d20+7)[ 25 ] 
   Note: Checks 2 - 5 only happen if I fail by 4 or less, and notice that I fail (I'm not quite sure how that works) 
   
  
  
  
  Stats
   
   Spoiler 
  
   HP:  11/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Left:   Spiked Chain (held, not wielded)  Right:   Everburning Torch
  
  
   Mood:  Excited -- Ready to Crawl some Dungeons
   
conversations.from: human
conversations.value: Tanaric: You fail spectacularly on your first attempt. The wires discharge their current in a flash of bright blue energy, giving you quite a shock.
  
  You take 1 electric damage. You notice that the trap seems to be inert for the time being.
conversations.from: human
conversations.value: Mushroom Ninja: Tofen mumbles a curse to himself, sets down his torch at his feet, and opens the door.
  
  Actions and Rolls:
   
   Spoiler 
   Free action:  Drop torch
   Move Action:  Open Door
   
  
  
  
  Stats
   
   Spoiler 
  
   HP:  10/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Wielded in Both hands:  Spiked Chain
  
  
   Mood:  Discouraged -- Shocked on the first trap?  Epic Fail :P
   
conversations.from: human
conversations.value: Tanaric: Opening the door reveals a hall that runs to the north and south. To the north, it runs ten feet before turning east. To the south, it runs forty feet before turning east.
conversations.from: human
conversations.value: Mushroom Ninja: Spoiler 
  How wide is the hallway?
   
conversations.from: human
conversations.value: Tanaric: Five feet unless noted otherwise.
conversations.from: human
conversations.value: Mushroom Ninja: Tofen picks his torch up again and searches the area in front of him for traps.  If he finds nothing, he will move forward and begin searching the northern hallway.
  
  Rolls and Actions
   
   Spoiler 
   Search:   (1d20+7)[ 22 ] 
   If nothing found move into the searched square and search the square to the north 
   Search:   (1d20+7)[ 15 ] 
   If nothing found move into the searched square and search the square to the north 
   Search:   (1d20+7)[ 12 ] 
   
  
  
  Stats
   
   Spoiler 
  
   HP:  10/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Left:   Spiked Chain (held, not wielded)  Right:   Everburning Torch
  
  
   Mood:  Ready to redeem himself
   
conversations.from: human
conversations.value: Tanaric: You find a tripwire in the square five feet north of the door. You can step over it easily.
conversations.from: human
conversations.value: Mushroom Ninja: Tofen steps over the tripwire.  Before continuing his search, he remembers that his everburning torch doesn't light things on fire and sticks it in his backpack with the flaming end sticking out, freeing his right hand.
  
  Actions and Rolls:
   
   Spoiler 
  I assume we're using the search check I made in my last set of post for the square in front of me, so I guess there's no need to reroll.  If I find nothing there, I move there.
   
  
  Stats
   
   Spoiler 
  
   HP:  10/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Wielded in both hands:   Spiked Chain
  
  
   Mood:  Happy – A trap has been pwnd like the n00b it is
   
conversations.from: human
conversations.value: Tanaric: You find nothing else. At the bend, you see that the hall continues east for thirty feet before turning south. Ten feet to the east, there is a short (five foot) hall on the north side, ending in a door.
conversations.from: human
conversations.value: Mushroom Ninja: Tofen searches the area to the east, continuing forward if he finds no traps, and keeping an eye out for lurking minions of evil.  He tries to work his way to the door
  
  Actions and Rolls:
   
   Spoiler 
   Search1:  The square directly to the east   (1d20+7)[ 12 ] 
   If nothing is found, move into the searched square and search the next 
   Search2:   (1d20+7)[ 9 ] 
   If nothing is found, move into searched square and search the square to the north 
   Search3:   (1d20+7)[ 9 ] 
   If nothing is found move into the searched square 
   
  
  
  Stats
   
   Spoiler 
  
   HP:  10/11      AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
  
   Hands:   Left:   Spiked Chain (held, not wielded)  Right:   Everburning Torch
  
  
   Mood:  Happy – A trap has been pwnd like the n00b it is
   
conversations.from: human
conversations.value: Mushroom Ninja: I forgot to roll this in my last post:
  Spot Check:  (1d20+1)[ 4 ] 
conversations.from: human
conversations.value: Tanaric: You make your way to the door uneventfully.
conversations.from: human
conversations.value: Mushroom Ninja: Search the door:
  [roll0]
conversations.from: human
conversations.value: Mushroom Ninja: gaah!  I'll try that again:
  
  Search the door:
   (1d20+7)[ 11 ] 
conversations.from: human
conversations.value: Tanaric: You don't find anything on the door.
conversations.from: human
conversations.value: Mushroom Ninja: Tofen opens the door.
  
  Stats:
   
   Spoiler 
  
   HP:  10/11  AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
   
  Hands:   Wielded in both:  Spiked Chain
  
  Mood: anticipatory
   
conversations.from: human
conversations.value: Tanaric: Opening the door reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
  1|||||||
  2|||||1||
  3|||||||
  4||||3|||
  5|||||||
  6|2||||||
  7|||||||
  [/table]
  
  There is a door at B-7 which you are standing just outside of, another at A-5, and a third at G-4.
  
  There are three elves in the room. Two (2,3) are holding longswords, while the third (1) is holding a longbow. All are wearing studded leather armor, with bucklers strapped to an arm. Roll initiative.
  
   (1d20+1)[ 17 ]  (1d20+1)[ 4 ]   (1d20+1)[ 17 ] 
   
conversations.from: human
conversations.value: Mushroom Ninja: Initiative: (1d20+2)[ 12 ] 
  
  
  Stats:
   
   Spoiler 
  
   HP:  10/11  AC:  14
  
   Maneuvers Readied: 
  1. Crusader's Strike
  2. Crusader's Strike
  3. Stone Bones
  4. Stone Bones
  5. Charging Minotaur
  
   Stance:  Martial Spirit
   
  Hands:   Wielded in both:  Spiked Chain
   
  Mood:  Ready to slice up some elves
   
conversations.from: human
conversations.value: Tanaric: Elf 1 moves to B-2 and tries to pincushion you:  (1d20+3)[ 16 ]  vs flatfooted AC for  (1d8)[ 3 ] 
  
  Elf 2 moves into the doorway and tries to shishkebab you:  (1d20+2)[ 9 ]  vs flatfooted AC for  (1d8+1)[ 8 ] 
  
  You're up.
conversations.from: human
conversations.value: Mushroom Ninja: OOC:  I just re-read the rules in ToB, and it appears that I can't ready any of my maneuvers more than once.  If I'm wrong, Please correct me.
  
  Roll to see which Manuvers I have access to:
   
   Spoiler 
   (1d5)[ 3 ] 
   (1d5)[ 2 ] 
  1. Crusader's Strike
  2. Stone Bones
  3. Leading the attack
  4. Charging Minotaur
  5. Vanguard Strike
   
conversations.from: human
conversations.value: Mushroom Ninja: Tofen steps back and takes a whack at some elves.
  
  Actions and Rolls:
   
   Spoiler 
    Free Action:  Take a 5-ft step back into the hall
   Standard Action:  Use the  Stone Bones  strike to attack Elf2
   Attack:   (1d20+5)[ 25 ] 
   Damage:   (2d4+5)[ 8 ] 
  If the attack hits, I heal 2 HP (one from my HP, one from my damage pool)
   
  
  
  Stats:
   
   Spoiler 
   Hp:  10 (at beginning of turn)  AC: 14
   Delayed Damage Pool:  3 (at beginning of round, empties at end of my turn)
  
   Stance:  Martial Spirit
  
   Hands:  Wielding Spiked chain
  
   Mood:  Belligerent
   
  
  
  Rules Question:  Does DR protect against the damage from delayed damage hitting?
conversations.from: human
conversations.value: Mushroom Ninja: Roll for Crit conformation:
   (1d20+5)[ 20 ] 
  Extra Damage:
   (2d4+5)[ 8 ] 
conversations.from: human
conversations.value: Tanaric: Elf 2 explodes for you. Elf 3 drops his longsword and moves to B-3, drawing his longbow as he goes. He then attempts to pincushion you:  (1d20+3)[ 18 ]  for  (1d8)[ 3 ] 
  
  Elf 1 moves to B-4 and does likewise:  (1d20+3)[ 16 ]   (1d8)[ 4 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Oops, at the end of last turn, I was supposed to roll for new granted maneuvers
  
   Using the chart from earlier. 
   (1d5)[ 5 ] 
  
  Additional rolls in case of repeat:  (1d5)[ 5 ]   (1d5)[ 5 ]   (1d5)[ 3 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Unless those attacks from the elves were with adamantine weapons, I take no damage due to the DR from stone bones
  
  Tofen advances to the elves and swings at one of them
  
  Actions and Rolls:
   
   Spoiler 
   Move Action:  Move to A4
   Standard Action:  Attack the elf in B3 using an Inspiration point to boost the attack
   Attack:  (1d20+7)[ 14 ] 
   Damage:  (2d4+4)[ 10 ] 
   
  
  
  
  Stats:
   
   Spoiler 
   Hp:  11  AC: 14
   Delayed Damage Pool:  0
  
   Stance:  Martial Spirit
  
   Hands:  Wielding Spiked chain
  
   Mood:  Belligerent
   
conversations.from: human
conversations.value: Tanaric: Miss.
  
  Both elves take a step to the east and fire again.
  
   (1d20+3)[ 5 ]   (1d8)[ 1 ] 
   (1d20+3)[ 4 ]   (1d8)[ 7 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Roll for access to another manuver:  (1d5)[ 3 ] 
  
  If repeat:  (1d5)[ 1 ]   (1d5)[ 5 ]   (1d5)[ 4 ]   (1d5)[ 2 ] 
  
  I gain access to crusader's strike (I now can use crusader's strike, Vangaurd strike, and Leading the attack)
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by Tanaric 
   Miss.
  
  Both elves take a step to the east and fire again. 
   
  
  Their attacks provoke AoOs from me:
  
  Attack vs. elf1 (I use an inspiration point)
   (1d20+7)[ 9 ] 
  Damage:
   (2d4+4)[ 9 ] 
  
  Attack vs. elf3
   (1d20+4)[ 15 ] 
  Damage:
   (2d4+4)[ 7 ] 
conversations.from: human
conversations.value: Tanaric: I forgot you were using a reach weapon. Oops. 😛
  
  You smack one of the elves hard, bringing him down to negatives.
  
  You're up.
conversations.from: human
conversations.value: Mushroom Ninja: 5-ft step to the elf attack him.
  
  Touch Attack
   (1d20+4)[ 5 ] 
  
  Damage
   (2d4+4)[ 11 ] 
  
  end  turn
conversations.from: human
conversations.value: Tanaric: He drops his bow, draws his longsword, then takes a swing at you.
  
   (1d20+2)[ 5 ]  for  (1d8+1)[ 2 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Sorry for the delay -- I lost the link to this thread and sort of forgot about it. 😳
  
  Tofen attempts to trip the elf:
  
   Touch Attack 
   (1d20+4)[ 18 ] 
   Opposed Trip Roll (if applicable) 
   (1d20+7)[ 10 ] 
   Free Attack (If applicable) 
   (1d20+4)[ 16 ] 
   Damage (if applicable) 
   (2d4+4)[ 8 ] 