conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Beelzebub1111: "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?" 
   "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight" 
   "I should hope so, Bob. with a 0-22 streak this season, if we don't see any blood this season, I think he'll be getting the  literal  axe!" 
   "Crying shame, but you can't doubt his failures when we've got competitors coming in as strong as today's. Look at him, he's got a Dragon's head for Vecna's sake!" 
   "Those Bulging Biceps certainly speak for themselves. Let's go down to the field and see how he does" 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Walls are reinforced stone, Doors are reinforced wood.
   
  
   Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh&lt;bleep&gt; alive! 
  
  OOC:Give your Starting location, Roll your inititive, and start the first round
conversations.from: human
conversations.value: Lexin: Starting location - 2D
  Initiative  (1d20+1)[ 7 ] 
   Murg, Round 1 
    "Arrgh! Finally!"  
  
  Murg walks to 4D and opens the door.
  
  
  Stats:
   
   Spoiler 
  
  Hp: 17/17
  AC: Full AC 13, Flat-Footed AC 12, Touch AC 10 (+1 Dex +3 Armor -1 Flaw)
   
conversations.from: human
conversations.value: Beelzebub1111: You open the door and find a creature that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He weilds a A Falchion, letting out a mighty bellow 
    Initiative  - (1d20)[ 18 ] 
conversations.from: human
conversations.value: Beelzebub1111: The Monster goes first and charges from 8D to 5D Swinging his Mighty curved blade
  
    Attack  - (1d20+6)[ 20 ] 
    Damage  - (2d4+4)[ 9 ] 
    Crit Confirm  - (1d20+6)[ 12 ] 
    Crit Damage  - (2d4+4)[ 9 ] 
   "Ooh! looks like that false start really hurt him, Jim" 
   "Haha! Look at all the pretty colors his blood makes! Spotch!" 
conversations.from: human
conversations.value: Lexin: Murg, Round  
   "Ouch!" 
  
  Murg enters rage and attacks back
  Attack  (1d20+6)[ 20 ] 
  Damage  (1d12+10)[ 18 ] 
  
  Attack  (1d20+6)[ 13 ] 
  Damage  (1d12+10)[ 14 ] 
  
  Critical hit confirmation
   
   Spoiler 
  
  Attack  (1d20+6)[ 13 ] 
  Damage  (2d12+20)[ 40 ] 
  Attack  (1d20+6)[ 25 ] 
  Damage  (2d12+20)[ 39 ] 
   
  
  Stats:
   
   Spoiler 
  
  Hp: 8/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (1/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: The monster's head  is cleaved viciously in twain and falls to the ground dead.
  
   "Now that Is what I call a splitting headache!" 
   "Ugh.." 
   "What? I thought it was a good one!" 
    Anyways, let's hope our challenger can make it through before he runs out of steam." 
  
  You are at round three.
conversations.from: human
conversations.value: Lexin: Murg, round 3 
  
  He takes the falchion, and looks if there aren't any potions on the dead enemy's belt.
  
  
   Is falchion masterwork? 
  
  He walks to 10D
conversations.from: human
conversations.value: Beelzebub1111: No, it is not. Upon closer inspection it actually sees kind of rusty. Better get a tetanus shot if you survive this.
  
  You are on round 4 now, don't forget to keep counting your rage timer.
conversations.from: human
conversations.value: Lexin: Murg, round 4 
  
  5ft step to 11D
  Opening the door and prepares action.
  If someone charges at him he would attack
  
  Stats:
   
   Spoiler 
  Hp: 8/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (3/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry. 
    Initiative  - (1d20+2)[ 11 ] 
conversations.from: human
conversations.value: Beelzebub1111: It launches itself teeth first, Your readied attack goes off, but if you fail to kill it
  
    Bite Attack  - (1d20+2)[ 6 ] 
    Bite Damage  - (1d6+1)[ 6 ]  (Make Two Fortitude Saves if Damage is Dealt)
    Crit Confirm  - (1d20+2)[ 11 ] 
    Crit Damage  - (1d6+1)[ 5 ] 
conversations.from: human
conversations.value: Lexin: Readied action:
  Attack  (1d20+8)[ 10 ] 
  Damage  (1d12+10)[ 13 ] 
conversations.from: human
conversations.value: Beelzebub1111: You miss. you are on round 5.
conversations.from: human
conversations.value: Lexin: Murg, round 5 
  
  Demoralize try  (1d20+2)[ 15 ] 
  Full attack (power attack)
  Attack  (1d20+5)[ 15 ] 
  Damage  (1d12+12)[ 19 ] 
  
  Attack  (1d20+5)[ 12 ] 
  Damage  (1d12+12)[ 24 ] 
  
  Stats:
   
   Spoiler 
  Hp: 8/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (4/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: Your first attack rips the thing's chest open and it folds in half backwards on its own spine.
  
   "What a wallop! One hit and he's down! Barbarians really are the most fun to watch." 
   "Yes, well, let's see if he can keep that momentum going through the next two rooms" 
  
  You're on round six.
conversations.from: human
conversations.value: Lexin: Murg, round 6 
  
  Move action to 18D
  
  
  Stats:
   
   Spoiler 
  Hp: 8/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (5/8 rounds)
   
  
   Murg, round 7 
  
  Murg opens the door and again prepares action to attack (this time he demoralizes first too)
  Demoralize for future use  (1d20+2)[ 5 ] 
  
  Stats:
   
   Spoiler 
  Hp: 8/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (6/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: A four foot tall flame is in the center of this room (c22) it twirls around taking a vaguely humanoid shape, presumably looking at you. 
    initiative  - (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: Beelzebub1111: It darts forward fist first with a lightning speed and a megaton punch 
  You get your readied attack
    Charging Slam  - (1d20+5)[ 16 ] 
    Damage  - (1d4)[ 1 ] 
    Fire Damage  - (1d4)[ 2 ] 
    Crit Confirm  - (1d20+5)[ 24 ] 
    Crit Damage  - (1d4)[ 1 ] 
    Crit Fire Damage  - (1d4)[ 3 ] 
conversations.from: human
conversations.value: Lexin: Readied attack (with power attack)
  Attack  (1d20+7)[ 14 ] 
  Damage  (1d12+12)[ 21 ] 
conversations.from: human
conversations.value: Beelzebub1111: oh right, morale  (1d20+2)[ 10 ]  if he fails, subtract two from those attack rolls.
  
  Your attack misses. You got hit for 3 and, you're on your next round.
conversations.from: human
conversations.value: Lexin: Murg, round 8 
  
  Full attack:
  Attack:  (1d20+6)[ 16 ] 
  Damage:  (1d12+10)[ 11 ] 
  
  Attack:  (1d20+6)[ 12 ] 
  Damage:  (1d12+10)[ 13 ] 
  
  Stats:
   
   Spoiler 
  Hp: 5/17 (edited: I thought he had 2 attacks, missed that one was a confirmation)
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (7/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: Boom! and it vanishes, leaving a small pile of ash, and scorch marks where it once stood and traveled.
  
   "Well I don't know what to say about this one." 
   "That elemental was just snuffed out" 
   "I hate you Bob." 
  
  You're on your next round.
conversations.from: human
conversations.value: Lexin: Murg, round 9 
  
  Move action to the 24D
  Spreading caltrops at 25C
  
  Stats:
   
   Spoiler 
  Hp: 5/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (8/8 rounds)
   
  
   Murg, round 10 
  
  Move action to the 25D
  Spreading caltrops at 25D
  
  
   Not sure... does the whole dungeon counts as encounter? If no I can use rage again... 
  
  Stats:
   
   Spoiler 
  Hp: 5/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (1/8 rounds)
   
  
   Murg, round 11 
  
  Opening the door
  Move to 22D
  Demoralize  (1d20+2)[ 3 ] 
  
   Not sure... does the whole dungeon counts as encounter? If no I can use rage again... 
  
  Stats:
   
   Spoiler 
  Hp: 5/17
  AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)
  
  Whirling frenzy (2/8 rounds)
   
conversations.from: human
conversations.value: Beelzebub1111: It is one encounter, you can't, and you are fatigued.
  
   Behind the door is a seething monster. It's a squat mucular creature covered in thick fur. Its stout legs, clawed feet, and it's pointed nout has a wide foaming mouth full of razor sharp teeth. 
   "Wassamater? Tired? poor baby...Your little tricks won't save you from DJ...
  
  IN
  
  Q
  
  BU5!! 
    Init  - (1d20+3)[ 15 ] 
conversations.from: human
conversations.value: Beelzebub1111: The lumbering beast charges forward, it's long claws hurtling towards you, it steps on the caltrops.
    Caltrop attack roll  - (1d20)[ 15 ] 
  Not imbeding in its thick hide and dextrous paws.
conversations.from: human
conversations.value: Beelzebub1111: Intimidate resist  - (1d20+4)[ 19 ] 
  It attacks from a charge into 23d
    Attack  - (1d20+6)[ 24 ] 
    Damage  - (1d4+2)[ 6 ] 
    Crit confirm  - (1d20+6)[ 20 ] 
    Crit Damage  - (1d4+2)[ 6 ] 
   "Ooh, somebody call the apothecary. Those Badgers sure do pack a punch." 
   "I don't know, Jim. I think we might need a coroner." 
   "Either way, it looks like our Jockey gets to keep his job for another week" 
   "You see, that's the problem with barbarians these days. They blow their load so early, that they can't Preform when they need it. In my day-" 
   "And we're out of time. We'll see you next week on: The GAUNTLET 