conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Elson  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Elson  - userpay
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  There. I think that is correct.
conversations.from: human
conversations.value: Koury: No purchases as I'm dirt poor.
  
    Initiative  - (1d20-4)[ 3 ] 
conversations.from: human
conversations.value: userpay: Initiative -  (1d20+5)[ 8 ] 
conversations.from: human
conversations.value: userpay: K so me first I guess. Starting out in A-13 with bow out and ready with normal arrow. Moving to A-7.
  ready action
   
   Spoiler 
  If Ms. Isle is not blocked by glass then shoot arrow.
   
conversations.from: human
conversations.value: Koury: Are we ignoring the whole two panes = concealment thing and just going with perma-LoS?
  
  Assuming we are, my move:
  
  Begin in y13 with shield equipped.
  Double move to V2.
  
  End Stats:
   
   Spoiler 
     Ms. Isle     Female TN Dragonborn Water Halfling 
   Level  1,  Init  -4,  Speed  30ft
   HP  7/7
   AC  16 (+2 Armor +1 Shield +2 Dex +1 Size),  Touch  13,  Flat-footed  14
   Fort  +2,  Ref  +2,  Will  +1
   Base Attack Bonus  0
   Leather Armor   (+2 Armor)
   Light Steel Shield  (+1 Shield)
   Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
   Condition/Effects  None
   Senses  Spot: -5 Listen: -3
   Position  V2
   Spells/Day  Lvl 0 - 5/5; Lvl 1 - 4/4
   
  
  
  End turn.
conversations.from: human
conversations.value: userpay: Moving to C-3
  ready action
   
   Spoiler 
  If Ms. Isle is not blocked by glass then shoot arrow.
   
conversations.from: human
conversations.value: Koury: Ms. Isle - Round 2 
  
  Move to P1
  
  Ready Action:
   
   Spoiler 
  Condition: LoE with Elson
  Action: Magic Missile, of course
   
  
  
  End Stats:
   
   Spoiler 
     Ms. Isle     Female TN Dragonborn Water Halfling 
   Level  1,  Init  -4,  Speed  30ft
   HP  7/7
   AC  16 (+2 Armor +1 Shield +2 Dex +1 Size),  Touch  13,  Flat-footed  14
   Fort  +2,  Ref  +2,  Will  +1
   Base Attack Bonus  0
   Leather Armor   (+2 Armor)
   Light Steel Shield  (+1 Shield)
   Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
   Condition/Effects  None
   Senses  Spot: -5 Listen: -3
   Position  P1
   Spells/Day  Lvl 0 - 5/5; Lvl 1 - 4/4
   
  
  
  End turn
conversations.from: human
conversations.value: userpay: Elson-Round 3 
  Not moving
  Activating dodge and stance of clarity against Ms. Isle
  ready action
   
   Spoiler 
  If Ms. Isle is not blocked by glass then shoot arrow.
   
  
  End stats
   
   Spoiler 
  
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  10/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   Position  C-3
   Manuvers readied  4
   
  
  End turn
conversations.from: human
conversations.value: Koury: Ms. Isle - Round 3 
  
  I'll bite the bullet.
  
  Move to J1, which should establish LoE. After what I assume will be an arrow shot at me, I cast a spell at you.
  
    Concentration  - (1d20+6)[ 25 ]  Just in case you hit me.
  
  Spellcraft DC: 16 to identify spell. Of course, thats trained only and you have no ranks so you can't identify it anyway I guess.
   
   Spoiler 
  Spell is Magic Missile
   
  
  
  If my spell goes off:
  
    Damage  - (1d4+4)[ 8 ] 
  
  End Stats:
   
   Spoiler 
     Ms. Isle     Female TN Dragonborn Water Halfling 
   Level  1,  Init  -4,  Speed  30ft
   HP  7/7
   AC  16 (+2 Armor +1 Shield +2 Dex +1 Size),  Touch  13,  Flat-footed  14
   Fort  +2,  Ref  +2,  Will  +1
   Base Attack Bonus  0
   Leather Armor   (+2 Armor)
   Light Steel Shield  (+1 Shield)
   Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
   Condition/Effects  None
   Senses  Spot: -5 Listen: -3
   Position  J1
   Spells/Day  Lvl 0 - 5/5; Lvl 1 - 3/4
   
  
  
  EDIT: Wow, a 19 on my d20 and a 4 on my d4. Why can I never roll like that in official matches?
  
  Also, forgot to say End Turn.
conversations.from: human
conversations.value: userpay: Arrow is shot.
   (1d20+4)[ 21 ] 
  If it hits
   (1d6)[ 4 ] 
  Elson-Round 4
  5 foot step to D-2
  I assume I can do this but I draw two MW arrows and shoot them one after the other.
   (1d20+6)[ 25 ] 
   (1d20+6)[ 25 ] 
   (1d6)[ 3 ] 
   (1d6)[ 2 ] 
  Damage dealt unless crit won't disrup your spell so
   
   Spoiler 
  
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  2/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   Position  D-2
   Manuvers readied  4
   
  
  End turn
  And I do belive thats game, though I think your health is supose to be 8 total not 7.
conversations.from: human
conversations.value: Koury: You only get one attack aside from the readied action. Firing one arrow (for you) is a standard action, and you only get one per round. Unless you have Rapid Shot or some other form of making two attacks per round then I dont think you get both shots.
  
  Regardless, I'm not down yet.
  
  My HP: d6 WaM, +2 con, -1 quick trait
  
  I'm at either 0 hp or -2. I have Soulmeld Rageclaws, which lets me function normally until dead (-10).
  
  If you can't take the second shot, you can retake your turn from after the first shot, and we can say the 5 ft step didnt happen (since you can't move and 5 ft step). Or you can leave it as is. I'll take my turn when I know 😁
  
  EDIT: Also, you almost critted me with both those shots.... Jerk 😉
conversations.from: human
conversations.value: userpay: Hmm damn, what book are the soulmelds in? I really need to look into that.
  Okay in that case disregard what I did previously with the MW arrows, instead I'll stow bow (or drop if I have to), get and drink potion, draw maces. Lets take this melee.
   (1d8+3)[ 9 ] 
   
   Spoiler 
  
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  10/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   Position  C-3
   Manuvers readied  4
   
  
  end turn
  I'll be gone for a little bit, need to go do something at school. I should be back within an hour.
conversations.from: human
conversations.value: Koury: Are you still in D2?
  
  Regardless, my turn
  
   Ms. Isle - Round 4 
  
  Spell shot off
  
  Spellcraft DC 16 
   Spoiler 
  Spell is MM again
   
  
    Damage  - (1d4+4)[ 6 ] 
  
  Move to L5
  
  End Stats:
   
   Spoiler 
     Ms. Isle     Female TN Dragonborn Water Halfling 
   Level  1,  Init  -4,  Speed  30ft
   HP  3/7
   AC  16 (+2 Armor +1 Shield +2 Dex +1 Size),  Touch  13,  Flat-footed  14
   Fort  +2,  Ref  +2,  Will  +1
   Base Attack Bonus  0
   Leather Armor   (+2 Armor)
   Light Steel Shield  (+1 Shield)
   Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
   Condition/Effects  None
   Senses  Spot: -5 Listen: -3
   Position  L5
   Spells/Day  Lvl 0 - 5/5; Lvl 1 - 2/4
   
  
  
  Soul melds are in... Incarnum I think?
  
  End turn
  
  EDIT: How are your maces not -1 when dual wielded? Just curious as to what I'm missing.
conversations.from: human
conversations.value: userpay: No I decided to stay in C-3, I changed 12 int to 10 and str to 12 to give me a little more carrying capacity and that of course ups my attack bonus combined with Discipline focus (desert wind) to +2 and when dual wielding its +0. Anyway...
   Elson-round 5 
  Move to E-6
  Readied action
   
   Spoiler 
  If opponet comes into range use Sapphire Nightmare Blade.
   
  
  end stats
   
   Spoiler 
  
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  4/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   Position  E-6
   Manuvers readied  4
   
  
  end turn
conversations.from: human
conversations.value: Koury: Ms. Isle - Round 5 
  
  Another arrow? Or wait, you don't have your bow drawn, do you... Hmm...
  
  Move to H1
  Cast Spell (DC 16)
   
   Spoiler 
  MM once more
   
  
    Damage  - (1d4+4)[ 7 ] 
  
  If needed (and I'm not sure. I have no idea what you readied):
    Concentration  - (1d20+6)[ 21 ] 
  
  OK. This may be match depending on what you did. If my spell goes off its over. Here goes nothing.
  
  End Stats:
   
   Spoiler 
     Ms. Isle     Female TN Dragonborn Water Halfling 
   Level  1,  Init  -4,  Speed  30ft
   HP  3/7
   AC  16 (+2 Armor +1 Shield +2 Dex +1 Size),  Touch  13,  Flat-footed  14
   Fort  +2,  Ref  +2,  Will  +1
   Base Attack Bonus  0
   Leather Armor   (+2 Armor)
   Light Steel Shield  (+1 Shield)
   Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
   Condition/Effects  None
   Senses  Spot: -5 Listen: -3
   Position  H1
   Spells/Day  Lvl 0 - 5/5; Lvl 1 - 1/4
   
  
  
  End Turn
conversations.from: human
conversations.value: userpay: Well damn thats game then, I was hoping that you'd close in for once. The way you play you might as well go sorcerer, good game. Well I guess I'll take a look at soulmelds then.
  edit: Now can you just take any of them as a feat or only certain ones?
conversations.from: human
conversations.value: Koury: Close with you? Not likely, seeing as I have no melee weapon 😁
  
  I'll be able to afford one after I win some gold, but at the moment I'm not trying to shield bash anyone.
  
  As for soulmelds, I don't have the book, I just know of the one, sorry 😦
conversations.from: human
conversations.value: userpay: Haha a warmage without a weapon? Thats quite interesting.
conversations.from: human
conversations.value: Koury: Well with 120 starting gp and 100 burned on Dragonborn... I choose AC over melee capacity since I have an offensive alternative. One match win and I can remedy it at least.