conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 29:  Xantaal  vs.  Heleroen    
   Map:  
   Spoiler 
   
  
  Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   stupnick - Xantaal 
   Neftren - Heleroen 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Neftren: Initiative:  (1d20+5)[ 8 ] 
conversations.from: human
conversations.value: stupnick: Initiative  (1d20+2)[ 5 ] 
conversations.from: human
conversations.value: Neftren: Didn't I just fight you...?
  
  Heleroen takes the opportunity to move to C7
  
  For Refs: 
   Spoiler 
  He will also ready an action to attack Xantaal as soon as the Sanctuary effect ends.
   
  
  
  End turn.
conversations.from: human
conversations.value: stupnick: heh... i think our other characters did.
  
  starting in W11, Skeleton in W10
  
  I am casting a spell
  
  Skeleton will be doing an all out run to D8
  
  for ref's
   
   Spoiler 
  
  casting false life +11 hp for 1 hour
   
  
  
  stats
   
   Spoiler 
  
  Me
  HP 6
  Temp HP 11
  AC 12, touch 12, flat-footed 10
  Spells magic missile x2, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: Neftren: I will take a five foot step backwards, and then rapid shot you.
  
   (1d20+6)[ 18 ]  to Hit
   (1d6)[ 2 ]  Damage
  
  End Turn.
conversations.from: human
conversations.value: stupnick: yup, you hit, 2 points of damage noted.
  
  Skeleton takes a 5 ft step forward and swings on you. now occupying C7
    Attack  - (1d20+1)[ 2 ] 
    Damage  - (1d8+1)[ 3 ] 
  
  i will move forward to Q11, and cast a spell
    Magic Missle  - (1d4+1)[ 3 ] 
  
  stats
   
   Spoiler 
  
  Me
  HP 4/6
  Temp HP 11
  AC 12, touch 12, flat-footed 10
  Spells magic missile x1, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
  
  
  EDIT: wow what an attack roll : p
conversations.from: human
conversations.value: Neftren: Another five foot step to A7 and shoot you again!  Erm.  Wow I realize I didn't do a second attack.  This time I'm rapid shotting you.
  
   (1d20+4)[ 8 ]  to Hit
   (1d6)[ 4 ]  Damage
  
   (1d20+4)[ 8 ]  to Hit
   (1d6)[ 6 ]  Damage
  
  End turn.
conversations.from: human
conversations.value: stupnick: Skeleton takes a 5 ft step forward and swings on you. now occupying B7
    Attack  - (1d20+1)[ 14 ] 
    Damage  - (1d8+1)[ 9 ] 
  
  i will move forward to L8, and cast a spell
    Magic Missile  - (1d4+1)[ 5 ] 
  
  stats
   
   Spoiler 
  
  Me
  HP 4/6
  Temp HP 11
  AC 12, touch 12, flat-footed 10
  Spells Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: Neftren: Move to A11, Tumbling to avoid the AoO and then shooting you.
  
  Tumble Check:  (1d20+8)[ 12 ] 
   (1d20+6)[ 15 ] 
   (1d6)[ 2 ] 
  
  End Turn.
conversations.from: human
conversations.value: stupnick: i do believe that failed the tumble check DC, AoO from the skeleton on you
    Attack  - (1d20+1)[ 12 ] 
    Damage  - (1d8+1)[ 9 ] 
  
  But your attack does hit, and i will record the 2 points of damage
  
  Skeleton will charge attack you, ending in space A10
    Attack  - (1d20+3)[ 9 ] 
    Damage  - (1d8+1)[ 7 ] 
  
  i will move forward to F8, and cast a spell (Ray of Frost)
    Ranged Touch  - (1d20+2)[ 10 ] 
    Damage  - (1d3)[ 1 ] 
  
  for ref's
   
   Spoiler 
  
  i will be spell clutching back a magic missile
   
  
  
  stats
   
   Spoiler 
  
  Me
  HP 2/6
  Temp HP 11
  AC 12, touch 12, flat-footed 10
  Spells Magic Missile, Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 16 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield, -2 charge), touch 9, flat-footed 15
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: Neftren: Sigh.  I'm guessing that I'm never gonna win.  At 2HP is it?
  
  Five Foot Step one down and drink a potion.  Now at A12.
  
  For Refs: 
   Spoiler 
  CLW Potion.   (1d8+1)[ 7 ] 
   
  
  
  End Turn.
conversations.from: human
conversations.value: stupnick: Skeleton will move forward and attack you, ending in space A11
    Attack  - (1d20+1)[ 2 ] 
    Damage  - (1d8+1)[ 6 ] 
  
  i will move forward to A10, and cast a spell
  [roll=Magic Missile]1d4+1
  
  stats
   
   Spoiler 
  
  Me
  HP 2/6
  Temp HP 11
  AC 12, touch 12, flat-footed 10
  Spells Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: stupnick: sorry magic missile didn't roll
  
  [roll0]
  
  ok.. blah.. well this isn't working..
  
  i will roll damage for it next post by me. since it won't have any effect on you since you have more than 5 hp
  
  your up..
conversations.from: human
conversations.value: Neftren: Five Foot Step to B13, Rapid Shotting You.
  
   (1d20+4)[ 20 ] 
   (1d6)[ 6 ] 
   (1d20+4)[ 22 ] 
   (1d6)[ 2 ] 
  
  To hit and damage respectively.
  
  End Turn.
conversations.from: human
conversations.value: stupnick: ok.. magic missile damage from last round, that just wouldn't work
   (1d4+1)[ 4 ] 
  
  Skeleton will move forward and attack you, ending in space B12
    Attack  - (1d20+1)[ 3 ] 
    Damage  - (1d8+1)[ 6 ] 
  
  i will move forward to B11, and cast a spell
    Inflict Light Wounds  - (1d8+1)[ 5 ] 
  Healing myself that amount.
  
  stats
   
   Spoiler 
  
  Me
  HP 0/6
  Temp HP 5
  AC 12, touch 12, flat-footed 10
  Spells Ray of Frost x1, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: Neftren: Five Foot Step to C14, attack again with rapid shot.
  
   (1d20+4)[ 24 ] 
   (1d6)[ 2 ] 
   (1d20+4)[ 12 ] 
   (1d6)[ 3 ] 
  
  Now die!  Your turn.
conversations.from: human
conversations.value: Neftren: Confirming Crit.
  
   (1d20+4)[ 7 ] 
  
  If hit it deals  (1d6)[ 5 ]  extra.
conversations.from: human
conversations.value: stupnick: ok question.. i do believe unless you have precise shot that i would have soft cover hiding behind my skeleton. and that would give me a bonus to AC, which would make that 12 miss. this is the first time it would matter... do you know or should i call a ref?  http://www.d20srd.org/srd/combat/combatModifiers.htm 
  
  
  Skeleton will move forward drop his sword, and attack you with his claws, ending in space C13
    Attack  - (1d20+1)[ 19 ] 
    Damage  - (1d4+1)[ 3 ] 
    Attack  - (1d20+1)[ 3 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  i will move forward to A14, and cast a spell
    Ranged Touch  - (1d20+2)[ 19 ] 
    Damage  - (1d3)[ 1 ] 
  Ray of Frost
  
  
  stats
   
   Spoiler 
  
  Me
  HP 3/6 or 0/6 if no soft cover
  Temp HP 5
  AC 12, touch 12, flat-footed 10
  Spells Ray of Frost x1, touch of Fatigue x1
  
  Skeleton
  HP 12
  Armor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17
  Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Couple points of note:
  
  @Xantaal:
   
   Spoiler 
  You've not taken into account the False Life spell you cast in round 1.  That spell grants 1D10+1 temporary HP, not 11.  To clarify that, the roll is:
   (1d10+1)[ 6 ] .
  
  These are deducted first, and may change the legality of other actions, so I'll edit the next part in.
  
  Now, your opponent's attack in round 2 reduced you to HP: 6/6 Temp Hp: 4.
  Your opponent's attack in Round 4 reduced you to HP: 6/6 Temp Hp: 2.
  Your opponent's attack in Round 5 reduced you to HP: 0/6 Temp Hp: 0
  You then took a 5 foot step to B11 and cast an inflict spell to heal yourself.  Since you were disabled, you took 1 hp damage at the end of the action.  Your current HP are now 4.
  You then took 2 points of further damage from the final attack, reducing you to HP 2.  You do benefit from soft cover, granting you the miss.
   
  
  
  Soft Cover does apply.  2nd attack does miss.
conversations.from: human
conversations.value: Neftren: Okay, now we have that fixed up, lets continue.
  
  Five Foot Step to A12, continue the shooting.  Unless I'm dead, which I don't think I am.
  
   (1d20+4)[ 22 ] 
   (1d6)[ 2 ] 
   (1d20+4)[ 13 ] 
   (1d6)[ 6 ] 
  
  End Turn.
conversations.from: human
conversations.value: stupnick: real quick, you ended your last action in c14, you can't 5ft step to A12
  
  will post action once that is resolved.
conversations.from: human
conversations.value: Neftren: Whoops, was looking at the wrong post.  Okay, lets change that to... D14.  You get an AoO for my shooting a ranged weapon, but whatever.
conversations.from: human
conversations.value: stupnick: skeleton's AoO
  
  if he doesn't drop you, you drop me
  
    attack  - (1d20+1)[ 5 ] 
    damage  - (1d4+1)[ 4 ] 
conversations.from: human
conversations.value: Neftren: Whew, nice one mate.  I assume the spell you cast early on was probably False Life?
conversations.from: human
conversations.value: Mavian: High Ref Mav: 
  
  Heleroen is declared the winner and receives the aforementioned prizes. 