conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Exterminatus: Rolling spot and listen where he starts. Move 5ft southeast and take out the pole and poke the door.
  
   (1d20+4)[ 18 ] 
   (1d20+4)[ 14 ] 
conversations.from: human
conversations.value: term1nally s1ck: You spot the flavor-text at the top 😛
  
  The door is thoroughly poked.
conversations.from: human
conversations.value: Exterminatus: Use a PP for repletion and put the pole in and take out the longbow. Open the door.
conversations.from: human
conversations.value: term1nally s1ck: You see the darkness.
  
  The corridor outside is unlit, but appears to go to the east and south.
  
  Do you have any fun vision modes/light sources?
conversations.from: human
conversations.value: Exterminatus: If I had a Psicrystal, I would. No darkvision. Rolling listen check.  (1d20+4)[ 22 ] 
conversations.from: human
conversations.value: term1nally s1ck: The torch appears to be removable, FYI.
conversations.from: human
conversations.value: Exterminatus: Go back and grab the torch and bring it back into the room. What do I see?
conversations.from: human
conversations.value: term1nally s1ck: You're in a corridor of some kind.
  
  30' South, the corridor ends in a T-junction.
  
  20' South, the corridor splits east.
  
  10' East, the corridor splits north and south.
  
  30' east, the corridor has a door north.
  
  The corridor east extends further than your light can reach.
conversations.from: human
conversations.value: Exterminatus: Go 10' feet east and make a listen check.  (1d20+4)[ 21 ] 
conversations.from: human
conversations.value: term1nally s1ck: You hear nothing bar the fading echoes of your own footsteps.
  
  To the north, the corridor turns east after 20'
  
  To the south, the corridor turns west after 20', door east after 15'.
  
  To the east, you can now see a north/south split after 40'. Still, the corridor continues out of view.
conversations.from: human
conversations.value: Exterminatus: Walk 15' south and stop.
conversations.from: human
conversations.value: term1nally s1ck: After 5', the floor starts to crumble from under you. Make a reflex save.
conversations.from: human
conversations.value: Exterminatus: Inspiration and PP to saves.  (1d20+12)[ 20 ] 
conversations.from: human
conversations.value: term1nally s1ck: You leap aside as the floor collapses. It's a mere 5' across pit, but it's 20' deep.
  
  Gonna find a way across?
conversations.from: human
conversations.value: Exterminatus: Do I have enough space for a long jump?
conversations.from: human
conversations.value: term1nally s1ck: If you back down the corridor north, yeah.
conversations.from: human
conversations.value: Exterminatus: I go back down the corridor to prepare for long jump. Anything happen?
conversations.from: human
conversations.value: term1nally s1ck: Nope. Jump successful. (take 10 is enough)
  
  you reach the door.
conversations.from: human
conversations.value: Exterminatus: Listen check through the door.  (1d20+4)[ 13 ] 
conversations.from: human
conversations.value: term1nally s1ck: You hear nothing.
conversations.from: human
conversations.value: Exterminatus: Open the door silently.  (1d20)[ 10 ]  (Using move silently)
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 8 ] 
   
conversations.from: human
conversations.value: Exterminatus: Initiative  - (1d20+8)[ 19 ] 
  
  Where am I on the map?
conversations.from: human
conversations.value: term1nally s1ck: 5' west of A2.
conversations.from: human
conversations.value: Exterminatus: Do I have a surprise round or was I spotted?
conversations.from: human
conversations.value: term1nally s1ck: well, you're making no attempt to hide, and you just opened a door. Yeah,. he knows you're there.
conversations.from: human
conversations.value: Exterminatus: Drop the torch, fire energy ray (fire, augmented, +1 PP), draw longbow.
  
  [roll]1d20+2[/roll]
  [roll]2d6+2[/roll]
  
  Gah the roll tags are annoying.
conversations.from: human
conversations.value: Exterminatus: Double posting because roll tags went borked.
  
   (1d20+2)[ 18 ] 
   (2d6+2)[ 10 ] 
conversations.from: human
conversations.value: term1nally s1ck: At who? The creature or the human?
conversations.from: human
conversations.value: Exterminatus: The creature. For all I know it may be some sort of dire cat that can pounce me 😛.
conversations.from: human
conversations.value: term1nally s1ck: Make me a will save please. 
  
  Nevermind. Your arrow goes right through it, and a second later, the illusion vanishes as the human stops concentrating on it.
  
  He then blasts you with a ray of frost.
  
  [roll]d20+2[/roll] touch for [roll]d3[/roll]
conversations.from: human
conversations.value: term1nally s1ck: (d20+2)[ 18 ]  touch for  (d3)[ 2 ] 
  
  Ahem. You saw nothing.
conversations.from: human
conversations.value: Exterminatus: Shoot the human with an arrow. Inspiration to AC, attack, and damage.
  
   (1d20+6)[ 10 ] 
   (1d8+4)[ 5 ] 
conversations.from: human
conversations.value: term1nally s1ck: Miss.
  
  The guy moves to B2, and fires a rainbow at you. No kidding.
  
  Will save, please.
conversations.from: human
conversations.value: Exterminatus: Ugh color spray. PP and Inspiration to saves.
  
  Will:  (1d20+10)[ 12 ] 
  
  Manifest Vigor (+1 PP) defensively for 10 Temp Hp.
  
  Concentration:  (1d20+2)[ 20 ] 
  
  Try to tumble to D-3
  
  Tumble Check:  (1d20+4)[ 14 ] 
  
  Edit: Oh you have to be kidding me.
conversations.from: human
conversations.value: term1nally s1ck: ...bad luck.
  
   (2d4)[ 6 ]  rounds of unconscious,  (d4)[ 3 ]  rounds of stunned and blind, 1 round of blind.
conversations.from: human
conversations.value: term1nally s1ck: CDG for 5 rounds:
   (2d8-2)[ 7 ] 
   (2d8-2)[ 4 ] 
   (2d8-2)[ 6 ] 
   (2d8-2)[ 0 ] 
   (2d8-2)[ 6 ] 
conversations.from: human
conversations.value: Exterminatus: Time to roll a new guy up. Maybe I should send in the  meatshields  martial characters in first this time.
conversations.from: human
conversations.value: term1nally s1ck: You can try again if you wish, with the same character?
conversations.from: human
conversations.value: Exterminatus: Already deleted the sheet. 😛