conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Eldariel: Roll thread 
  
  Party:
   
   Spoiler: Andrea Andersson - Human Diviner 14 
   Race:  Variant Human
   Class:  Wizard
   Subclass:  Diviner
   Background:  Sage
  
   HP:  6 + 13*4 + 3*14 = 100
  
   Feats/ASIs: 
  Bonus. Alert
  4. Lucky
  8. Resilient: Constitution
  12. +2 Intelligence
  
   Stats: 
  8 Str
  16 Dex
  16 Con
  18 Int
  8 Wis
  8 Cha
  
   Skills: 
  Stealth
  Arcana
  Investigation
  History
  Nature
  
   Tools: 
   Languages: 
  Common
  Elven
  Draconic
  Primordial
  
   Equipment: 
  Quarterstaff
  Traveler's Clothes
  Spellbook
  Scholar's Pack
  Ball Bearings
  Oil
  Longbow
  Light Crossbow
  Wand
  Dagger
  Rope
  Backpack
  10xRatios
  Spell component pouch
  Expensive spell components
  200 arrows
  200 bolts
  
  
   Spells known: 
  C: Minor Illusion, Prestidigitation, Mage Hand, Firebolt, Chill Touch
  1. Mage Armor, Shield, Fog Cloud, Sleep, Feather Fall, Comprehend Languages, Grease, Find Familiar, Detect Magic, Unseen Servant, Identify
  2. Web, Misty Step, Invisibility, Magic Mouth, Blindness/Deafness, Darkness, See Invisibility, Darkvision, Cloud of Daggers, Gentle Repose
  3. Hypnotic Pattern, Haste, Fly, Counterspell, Dispel Magic, Phantom Steed, Tiny Hut, Water Breathing, Magic Circle, Glyph of Warding, Animate Dead
  4. Polymorph, Banishment, Dimension Door, Greater Invisibility, Fire Shield, Resilient Sphere, Arcane Eye, Stone Shape, Mordenkainen's Faithful Hound
  5. Wall of Force, Animate Objects, Wall of Stone, Conjure Elemental, Contact Other Plane, Planar Binding, Bigby's Hand, Scrying, Passwall, Rary's Telepathic Bond
  6. Contingency, Programmed Illusion, Disintegrate, Create Homunculus
  7. Simulacrum, Teleport, Forcecage, Mordenkainen's Magnificent Mansion
  
   Spells prepared (18): 
  1. Mage Armor, Shield, Fog Cloud
  2. Misty Step, Darkvision, Cloud of Daggers
  3. Hypnotic Pattern, Haste, Fly, Counterspell, Major Image
  4. Dimension Door, Fire Shield
  5. Wall of Force, Wall of Stone
  6. Disintegrate
  7. Teleport, Forcecage
   
   
   Spoiler: Status 
  AC: 16
  HP: 100 + 20 Aid + 7 Heroes' Feast - 6 Homunculus = 121 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Fire.
  See Invisible up to 10'
   
   Spoiler: Effects active: 
  Inspiring Leader
  Third Eye: See invisibility
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx [Mage Armor on self, Simulacrum, Bard, Bard simulacrum]
  2. xxx [Darkvision x3]
  3. x [Mage Armor on Druid]
  4. x [Fire Shield]
  5.
  6.
  7.
   
  
   
   
   Spoiler: Owl familiar status 
  AC: 11
  HP: 1 + 12 Heroes' Feast = 13 HP
  
  Speed: 60'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Homunculus status 
  
  AC: 13
  HP: 5 + 7 Heroes' Feast = 12 HP
  
  Speed: 40' Fly
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
  
   
   Spoiler: Simulacrum status 
  AC: 16
  HP: 50 + 20 Aid + 18 Heroes' Feast = 88 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Cold.
  See Ethereal up to 60'
  
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. xx [Fire Shield: Cold &amp; Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
   
   Spoiler: Simulacrum's Owl familiar status 
  AC: 11
  HP: 1 + 12 Heroes' Feast = 13 HP
  
  Speed: 60'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Homunculus status 
  
  AC: 13
  HP: 5 + 7 Heroes' Feast = 12 HP
  
  Speed: 40' Fly
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
  
   
   Spoiler: Artemis Aversano - Human Archer 14 
   Race:  Variant Human
   Class:  Bard
   Subclass:  College of Valor
   Background:  Spy
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. Lucky
  4. Sharpshooter
  8. Resilient: Constitution
  12. +2 Dexterity
  
   Stats: 
  8 Str
  18 Dex
  16 Con
  8 Int
  8 Wis
  16 Cha
  
   Skills: 
  Stealth (Expertise)
  Acrobatics
  Perception (Expertise)
  Persuasion (Expertise)
  Deception (Expertise)
  Intimidation
  
   Languages: 
  Common
  Dwarven
  
   Tools: 
  Flute
  Viol
  Lyre
  Thieves' Tools
  Dragonchess Set
  
   Equipment: 
  Flute
  Viol
  Lyre
  Thieves' Tools
  Dragonchess Set
  Studded Leather Armor
  Longbow
  Heavy Crossbow
  Rapier
  Dagger
  Wooden Shield
  Crowbar
  Common Clothes
  Traveler's Clothes
  Belt Pouch
  Diplomat's Pack
  Spell Component Pouch
  Expensive Spell Components
  400 arrows
  200 bolts
  
  
   Spells: 
  Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Mending
  1. Healing Word, Command, Feather Fall
  2. Enhance Ability
  3. Plant Growth, Major Image, Dispel Magic, Counterspell [Magical Secrets], Elemental Weapon [Magical Secrets]
  4. Dimension Door, Freedom of Movement, Polymorph
  5. Greater Restoration, Mass Cure Wounds, Raise Dead
  6. Contingency [Magical Secrets], True Seeing
  7. Simulacrum [Magical Secrets], Teleport
   
   
   Spoiler: Status 
  AC: 17
  HP: 115 + 20 Aid + 8 Heroes' Feast = 143 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
  Elemental Weapon VII
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. x [Freedom of Movement]
  5.
  6.
  7. x [Elemental Weapon VII]
   
  
   
   
   Spoiler: Simulacrum status 
  AC: 18
  HP: 57 + 20 Aid + 11 Heroes' Feast = 89 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to all damage [half damage dealt to Cleric]
  +1 to saving throws
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Warding Bond
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. x [Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
  
   
   Spoiler: Alissa Alarthal - Human Healer 14 
   Race:  Variant Human
   Class:  Cleric
   Subclass:  Life Domain
   Background:  Acolyte
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. War Caster
  4. Resilient: Constitution
  8. +2 Wisdom
  12. +2 Wisdom
  
   Stats: 
  8 Str
  14 Dex
  16 Con
  10 Int
  20 Wis
  10 Cha
  
   Skills: 
  Stealth
  Insight
  Perception
  Religion
  Medicine
  
   Tools: 
   Languages: 
  Common
  Celestial
  Infernal
  Abyssal
  
   Equipment: 
  Half-Plate
  Wooden Shield
  Holy Symbol
  Prayer Beads
  Vestments
  Common Clothes
  Belt Pouch
  Backpack
  Mace
  Light Crossbow
  Bolts
  Priest's Pack
  Expensive spell components
  200 bolts
  
   Spells (19): 
  Cantrips. Guidance, Thaumaturgy, Sacred Flame, Light, Resistance, Mending
  1. Healing Word, Sanctuary, Inflict Wounds, Bless [Domain], Cure Wounds [Domain]
  2. Silence, Aid, Warding Bond, Lesser Restoration [Domain], Spiritual Weapon [Domain]
  3. Spirit Guardians, Dispel Magic, Mass Healing Word, Meld Into Stone, Beacon of Hope [Domain], Revivify [Domain]
  4. Stone Shape, Death Ward [Domain], Guardian of Faith [Domain]
  5. Commune, Mass Cure Wounds [Domain], Raise Dead [Domain]
  6. Heroes' Feast, Heal, Word of Recall
  7. Plane Shift, Conjure Celestial, Etherealness
   
   
   Spoiler: Status 
  AC: 19
  HP: 115 + 20 Aid + 15 Heroes' Feast = 150 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2. x
  3.
  4. xxx [Death Ward x3 (Wizard Simulacrum, Bard, Bard Simulacrum)]
  5. xx [Aid x2] (all 6)
  6. x [Heroes' Feast] (everyone participated)
  7.
   
  
   
   
   Spoiler: Couatl status 
  AC: 19
  HP: 97 + 9 Heroes' Feast = 106 HP
  Knight-form.
  
  Speed: 30' Movement
  Immune to poison, fear &amp; disease.
  Immune to psychic &amp; mundane weapon attacks.
  Resistance to Radiant:
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Heroes' Feast
  Phantom Steed
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Aislinn Aileanach - Human Grasskeeper 14 
   Race:  Variant Human
   Class:  Druid
   Subclass:  Circle of the Land: Grasslands
   Background:  Folk Hero
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. Inspiring Leader
  4. Resilient: Constitution
  8. +2 Wisdom
  12. +2 Wisdom
  
   Stats: 
  8 Str
  12 Dex
  16 Con
  8 Int
  20 Wis
  14 Cha
  
   Languages: 
  Common
  Sylvan
  Druidic
  
   Tools: 
  Herbalism Kit
  Wagon
  Tinker's Tools
  
   Skills: 
  Stealth
  Nature
  Perception
  Animal Handling
  Survival
  
   Equipment: 
  Tinker's Tools
  Shovel
  Iron Pot
  Common Clothes
  Belt Pouch
  Wooden Shield
  Hide Armor
  Explorer's Pack
  Druidic Focus
  Quarterstaff
  Light Crossbow
  Bolts
  Expensive spell components
  200 bolts
  
  
   Spells (19): 
  Cantrips. Shillelagh, Guidance, Thorn Whip, Frostbite, Druidcraft
  1. Goodberry, Entangle, Healing Word, Longstrider, Fog Cloud
  2. Enhance Ability, Moonbeam, Darkvision, Invisibility [Grasslands], Pass without Trace [Grasslands]
  3. Conjure Animals, Sleet Storm, Daylight [Grasslands], Haste [Grasslands]
  4. Conjure Woodland Beings, Polymorph, Divination [Grasslands], Freedom of Movement [Grasslands]
  5. Wall of Stone, Antilife Shell, Mass Cure Wounds, Greater Restoration, Dream [Grasslands], Insect Plague [Grasslands]
  6. Heal
  7. Whirlwind, Plane Shift
   
   
   Spoiler: Status 
  AC: 15
  HP: 115 + 20 Aid + 17 Heroes' Feast = 152 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx (Longstrider x4)
  2. xxx (Darkvision x3)
  3. xxx (Goodberry x2, everyone has two, Longstrider x1)
  4. x (Freedom of Movement on Bard Simulacrum)
  5.
  6.
  7.
   
  
   
   
   Spoiler: Giant Ape status 
  AC: 12
  HP: 157 + 16 Heroes' Feast = 173 HP
  
  Speed: 40', 40' climb
  Immune to poison, fear &amp; disease.
   
   Spoiler: Effects active: 
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
  
  Vs. Tiamat:
   
   Spoiler 
  Gargantuan Dragon
  615 HP, 30 point regen
  25 AC
  
  5 Breaths
  Melee Attacks
   
  
   Positioning: 
   
   Spoiler: Tiamat is actually above the party but obviously that would make the party impossible to see 
   
   
  
   Initiative order: 
  Druid 21
  Bard 20
  Cleric 15
  Homunculus 13
  Simul-Owl 13
  Wizard 12
  Couatl 11
  Owl 8
  Tiamat 3
  Giant Ape 3
  
  
  Tiamat is 60' above the party, appearing through the portal in the Great Apse. Portent was used on Tiamat to set their Initiative to 3. First round to follow.
conversations.from: human
conversations.value: Eldariel: Turn 1 
  
  
  Party actions:
   - Druid casts Wall of Stone to protect the party from Tiamat and then Steed Dashes 200' down.
   
   Spoiler 
   
   
  
   - Tiamat Fire breaths the Wall: 83 damage taken (180-83 = 97)
   - Wizard Simulacrum buffs the Bard Simulacrum with Haste and Bard Inspires Bard Simulacrum and Steed dashes down 200' taking 2 attack:
  Miss and miss
   - Tiamat Acid breaths the Wall: 66 damage taken (97-66 = 31 HP on the area above the Bard &amp; Wizard)
   - Cleric Blesses out of level 2 slot on Couatl/Bard/Bard Simulacrum/Cleric
   - Bard Simulacrum casts Elemental Weapon VII and attacks once at Sharpshooter and once normally:
  Miss and miss
   - Wizard Dashes up to them readies action to protect the party with Wall of Force if Tiamat prepares to attack
   - Couatl rides to the party and starts Leadership
   - Tiamat Dashes towards the party
   - Giant Ape Dashes towards Tiamat
   - Tiamat Fire breaths the party triggering Wall of Force
   
   Spoiler 
   
   
  
  
  Tiamat:
   
   Spoiler: Tiamat Status 
  AC: 25
  HP: 615
  Legendary actions: 3/5
   
  
  Party:
   
   Spoiler: Diviner Status 
  AC: 16
  HP: 100 + 20 Aid + 7 Heroes' Feast - 6 Homunculus = 121 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Fire.
  See Invisible up to 10'
   
   Spoiler: Effects active: 
  Inspiring Leader
  Third Eye: See invisibility
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots and resources 
  Portent:
  Portent #1: (1d20)[18]
  Portent #2: (1d20)[12]
  Portent #3: (1d20)[1]
  
  Resources used:
  Lucky: 0/3
  
  Slots used:
  1. xxxx [Mage Armor on self, Simulacrum, Bard, Bard simulacrum]
  2. xxx [Darkvision x3]
  3. x [Mage Armor on Druid]
  4. x [Fire Shield]
  5. x [Wall of Force]
  6.
  7.
   
  
   
   
   Spoiler: Owl familiar status 
  AC: 11
  HP: 1 + 12 Heroes' Feast = 13 HP
  
  Speed: 60'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Homunculus status 
  
  AC: 13
  HP: 5 + 7 Heroes' Feast = 12 HP
  
  Speed: 40' Fly
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Diviner's Bard Simulacrum status 
  AC: 18
  HP: 57 + 20 Aid + 11 Heroes' Feast = 89 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to all damage [half damage dealt to Cleric]
  +1 to saving throws
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Warding Bond
  Elemental Weapon VII
  Bless
  Haste
  
  Inspiration
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Resources used:
  Inspiration: 0/3
  Lucky: 0/3
  
  Slots used:
  1.
  2.
  3. x [Haste]
  4. x [Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7. x [Elemental Weapon VII]
   
  
   
  
   
   Spoiler: Bard Status 
  AC: 17
  HP: 115 + 20 Aid + 8 Heroes' Feast = 143 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Haste
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door on blinking eyes alternatingly 3 times)
  Elemental Weapon VII
   
   
   Spoiler: Spell slots and resources 
  Resources used:
  Inspiration: 1/3
  Lucky: 0/3
  
  Slots used:
  1.
  2.
  3.
  4. xx [Freedom of Movement]
  5.
  6.
  7. x [Elemental Weapon VII]
   
  
   
   
   Spoiler: Bard's Diviner Simulacrum status 
  AC: 16
  HP: 50 + 20 Aid + 18 Heroes' Feast = 88 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Cold.
  See Ethereal up to 60'
  
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots and resources 
  Portent:
   Portent #1: (1d20)[3] 
  Portent #2: (1d20)[19]
  Portent #3: (1d20)[14]
  
  Resources used:
  Lucky: 0/3
  
  Slots used:
  1.
  2.
  3. x [Haste]
  4. xx [Fire Shield: Cold &amp; Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
   
   Spoiler: Simulacrum's Owl familiar status 
  
  AC: 12
  HP: 1 + 6 Heroes' Feast = 7 HP
  
  Speed: 30'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Healer Status 
  AC: 19
  HP: 115 + 20 Aid + 15 Heroes' Feast = 150 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2. x
  3.
  4. xxx [Death Ward x3 (Wizard Simulacrum, Bard, Bard Simulacrum)]
  5. xx [Aid x2] (all 6)
  6. x [Heroes' Feast] (everyone participated)
  7.
   
  
   
   
   Spoiler: Couatl status 
  AC: 19
  HP: 97 + 9 Heroes' Feast = 106 HP
  
  Speed: 30' (100' Mount)
  Immune to poison, fear &amp; disease.
  Immune to psychic &amp; mundane weapon attacks.
  Resistance to Radiant:
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Heroes' Feast
  Longstrider
  Bless
  Leadership
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Druid Status 
  AC: 15
  HP: 115 + 20 Aid + 17 Heroes' Feast = 152 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx [Longstrider x4]
  2. xxx [Darkvision x3]
  3. xxx [Goodberry x2, everyone has two, Longstrider x1]
  4. x [Freedom of Movement on Bard Simulacrum]
  5. x [Wall of Stone]
  6.
  7.
   
  
   
   
   Spoiler: Giant Ape status 
  AC: 12
  HP: 157 + 16 Heroes' Feast = 173 HP
  
  Speed: 50', 40' climb
  Immune to poison, fear &amp; disease.
   
   Spoiler: Effects active: 
  Heroes' Feast
  Longstrider
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   