conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Olo Demonsbane: Map: Any preference?  Would you like me to provide it, or would you prefer to do the honors yourself?
  
  Buffing Rounds: Does 3+All Day work for you?
conversations.from: human
conversations.value: term1nally s1ck: Hm, can we have the extended collumns map? I like that one.
  
  3 + All day is good.
  
  BUFF ROUNDS
   
   Spoiler 
  
  1st round: blink
  2nd round: Name ability of Mark of Dreaming, for Fly 40' (Perfect) (3 minutes)
  3rd round: Blink on self (12 rounds)
   
  
  
  Initiative:  (d20+11)[ 17 ] 
conversations.from: human
conversations.value: Olo Demonsbane: I dont know where that map is, so if you could find it...
  
  I can get the standard collums if you can't find the extended one.
  
  Buffs  
   Spoiler 
  All Day: Protection from Energy (Fire) and Protection from Energy (Acid)
  Round 1: Scroll of Favored of the Martyr with Shard
  Round 2: Troll form
  Round 3: Hat of disguise to look like a magically enlarged human
  
  Disguise Check  (1d20+18)[ 38 ] 
   
  
   
   Spoiler 
  Nerveskitter UMD  (1d20+18)[ 23 ]  vs DC 20
   
  
  
  Initiative  (1d20+8)[ 18 ] 
conversations.from: human
conversations.value: term1nally s1ck: {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 |
   15 ||| C |
   16 ||| C |||||||||
   17 ||| C | C | C | C | C | C | C | C ||
   18 ||| C | C ||||| C | C ||
   19 |
   20 ||||||||||||
   21 |
   22 ||||||||||||
   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  is our map.
  
  It's you to go first, I believe.
conversations.from: human
conversations.value: Olo Demonsbane: Post your starting location and vision modes first:
  
  I'll start in B19, and my vision modes are that I see through all concealing spells.
conversations.from: human
conversations.value: term1nally s1ck: I'll go with F4, and as True Seeing with a range of 100'
conversations.from: human
conversations.value: Olo Demonsbane: Gustaveous flies into your sight.  He's an obviously magically enlarged human, with a vicious looking axe in one hand.  Make a spot check.  Won't effect my turn now, but may change your decision next turn.
  
  He swings his axe at you from F6...any reaction that stops him from completing his strike?
conversations.from: human
conversations.value: term1nally s1ck: You see a fairly normal human...with a cat's head, blinking, and hovering a few inches off the ground, wielding two hand crossbows.
  
  I have a threat range of 60', so from the moment I have LoS, I think you trigger various AoOs, unless you have a way to stop them? (From B8 onwards, so I think 4 AoOs?)
conversations.from: human
conversations.value: Olo Demonsbane: Heh, another warmarked, eh?
  
  You only get one AoO because it is one uniform movement.
  
  I assume your shot doesnt provoke an AoO in return?
conversations.from: human
conversations.value: term1nally s1ck: Nope. But now I have a conundrum...how does Splitting work with Stand Still? I'd think that I'd only use Stand Still on one of them, and the other would just do damage, by the nerf on splitting.
  
  Either way,
  
   (d20+20)[ 37 ] 
   (d4+4)[ 6 ] 
  Stand Still on this one, I think.
   (d20+20)[ 28 ] 
   (d4+4)[ 6 ] 
  
  For each one that hits, make a DC 18 Fort save or take 1d4 con damage.
  
  I don't know your miss chances, can you roll them?
  
  EDIT: Dreaming + true sight negates most miss chances, actually....
conversations.from: human
conversations.value: Olo Demonsbane: Lets just assume you can choose.
  
  Both hit me
  
  Reflex Save  (1d20+8)[ 14 ]  vs DC 16
  
  Fortitude Save  (1d20+16)[ 33 ]  vs DC 18
  Fortitude Save  (1d20+16)[ 32 ]  vs DC 18
  
  So I can't move...can I complete my turn now?
conversations.from: human
conversations.value: term1nally s1ck: Yeah...you're at C7 I think.
conversations.from: human
conversations.value: Olo Demonsbane: Gustaveous swings his axe low at your feet, attempting to trip you.
  
   (1d20+21)[ 41 ] 
conversations.from: human
conversations.value: term1nally s1ck: Reach of 20'...wow.
  
  a nat 20 is a hit :P
  
  I'm flying, so no real effect by tripping, buut:
  Opposed Trip roll  (d20+9)[ 17 ] 
conversations.from: human
conversations.value: term1nally s1ck: And I need a Spot check... [roll]d20+15[/roll]
  
  Ok roller no workey...
conversations.from: human
conversations.value: term1nally s1ck: Spot:  (d20+15)[ 35 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Trip  (1d20+21)[ 35 ] 
  I then get a free attack.  Do you have anything that might block that?
  
  Your spot check does not tell you anything.
  
  
  Sorry for the delay, had to write an English paper and have dinner.
conversations.from: human
conversations.value: term1nally s1ck: Erm, no, not really..attack away
conversations.from: human
conversations.value: Olo Demonsbane: Spoiler 
  Mark of the Movianic Essence Ability
   
  
  
  My attack roll is automatically a natural 20.
  
  Confirming the critical: I ignore all magical protections and concealments.
  
  Attack  (1d20+30)[ 45 ] 
  
  If that hits, you are instantly decapitated.  If that doesn't kill you, at least you take  (9d8+45)[ 98 ]  damage.
conversations.from: human
conversations.value: term1nally s1ck: Err...ow. I'd forgotten how rocket-taggy 3.5 gets at times...that's the 3rd 1-round kill I've been in  in 5 fights (last 2 were me one-shotting them...)
conversations.from: human
conversations.value: Olo Demonsbane: Originally Posted by term1nally s1ck 
   Err...ow. I'd forgotten how rocket-taggy 3.5 gets at times...that's the 3rd 1-round kill I've been in  in 5 fights (last 2 were me one-shotting them...) 
   
  
  Heh...I've never finished an entire turn against 9mm.  Either I've killed him or I killed myself.
conversations.from: human
conversations.value: term1nally s1ck: How on earth did you kill yourself???
  
  I've got an edited build, with a new trick :D
  Had to sacrifice the TWF to get it, though :/
  
  If you'd be up for it, want to help me test the new build?