conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  The blue to the north and east is a group of lakes. They are impassible to ground units. You are otherwise on a sparse grassy plain.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 1 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Death Rites, Bowcraft, Pottery
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 1
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Lyric_Rome: Rename capital to "Lacrimae"
  
  Leader Name: Lyner
  
  Add +1 to leader's Combat Ability.
  
  Change Production to "Settler" if Possible.
  
   
   Spoiler 
  
  Move Warrior 1 to Northwest.
  
  Move Warrior 2 to Southwest
  
  Move Leader to South, South-east
  
  If I can't move them separately, move stack south (additional south-east if stack moves at 2)
   
conversations.from: human
conversations.value: Rizban: How many Settlers?
  
  Are you ending turn and using a bonus turn? If so, you'll need to declare it, or the turn won't change until Wednesday.
conversations.from: human
conversations.value: Lyric_Rome: 2 Settlers
  
   I might end my turn after you reply to the question above. 
  
  I end my turn
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		84	(-12 Train Unit (settlers) (This is where incidental expenses tha were not factored into the expected upkeep will be listed))
  			Expected Income: 		2	
  			Expected Upkeep: 		9	
  						
   BONUS TURNS  - 		2				
  						
  Units/Max - 	3/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Death Rites, Bowcraft, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Lacrimae (Capital) : 
   Spoiler 
   
   Population - 4 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southeast of Capital
   
   1 Lyner (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Southwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   2 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Lyric_Rome: Umm... North of My city is a lake right? so why is a warrior there? I moved one warrior Northwest
  
  And I moved Lyner southeast, so why is there a piece southwest?
conversations.from: human
conversations.value: Rizban: Because I read it wrong and was trying to work fast? 😳
  
  Fixing it now. I guess you got some free exploration then, didn't you? 😉
   Edit:  Map is updated to be correct, and I made the little lake north of you city larger so that I don't make that mistake again.
conversations.from: human
conversations.value: Lyric_Rome: Lyner moves east twice.
  
  Warrior (Northwest) moves Northwest
  
  Warrior (Southwest) moves Southwest
  
  Lacrimae creates two settlers.
  
  Settler 1 moves Northeast
  
  Settler 2 moves West
  
   End Turn 
  
  OOC: where will I put up my proposed tech tree?
conversations.from: human
conversations.value: Rizban: You can put the tech tree here if you want or in a PM.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		73
  			Expected Income: 		3
  			Expected Upkeep: 		14
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	4/10	 (0/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Bowcraft, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Lacrimae (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 4 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southeast of Capital
   
   1 Lyner (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - Northwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Southwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Northeast of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - West of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Lyric_Rome: Originally Posted by Lyric_Rome 
    Lacrimae creates two settlers.  
   
  
  I think it's missing