conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: BelGareth: The crowd cheers and jeers at you as you step forth, the newly minted champion-to-be.
  
  The presenter turns to you, in his plaid purple suit and much to large fully brimmed hat, smiling he starts to speak   "AAAAAaand we have a new comer ladies and gents! I present to you: NARGTH!"  
  
  Turning to look at you again he whips back to the crow   "Let's see how long he can last!"  
  
  With that you see a flash and you are suddenly standing inside a cavern, molten lava roils below a cliff face to your right, and before you sits a large tunnel, presumably where the creatures will be coming form.
  
  You have 1 round to act, please roll initiative.
  
  Map
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Lexin: Nargth focuses quietly... and a lot of things happen.
   
   Spoiler 
  
  Swift action- Temporal acceleration
   Swift - Belt of Battle (for standard)
  Standard- Metamorphosis (Astral Deva) [Do I get the supernatural parts of Subtype when manifesting Metamorphosis? ... for now I assumed 'no']
  Standard- Schism
  Move- Careful look around to see entrance... where the enemies would appear (Does schism penalty to ml affect Psi-like abilities?)
  Schism Standard- Animal Affinity (+4 Cha) [Or +4 Cha/Int/Dex if Schism doesn't affect Psi-like abilities ml)
  Standard - Inertial Armor
  Move- flying 15 ft up and hovering there
  
  Initiative -  (1d20+11)[ 30 ]  (+2 if I managed to boost dex too)
   
conversations.from: human
conversations.value: BelGareth: After you finish a lifetimes worth of self buffing several kobolds come running into the cavern with murder in their eyes.
  
   
   Spoiler 
  
    initiative  - (1d20+1)[ 7 ] 
   
  
  
  Map
   
   Spoiler 
  
   
   
  
  
  Top of Round 1
  Your action
conversations.from: human
conversations.value: Lexin: Spoiler 
  Okay, so I will assume that there is no loss of ml then...
   
  
  
  Schism Standard- Vigor
  Swift Action- Temporal Acceleration
   
  Swift Action- Energy Adaptation
  Full Round - Astral Construct 7th (placed just below the 'special kobold')
   Special Abilities:
  Concussion
  Extra Attack
  Power Attack
  Trip  
  Standard- Energy Missile (Electricity) DC 32 reflex  (13d6+26)[ 71 ] 
  vs 3 kobolds to the right
  Move - flying 6 squares to the west
  
  Construct- one hit at each enemy around him (special kobold, and the two south from him)
   
   Spoiler 
  
  PA  (-5/+5)
  
  Slam 1 (special kobold)  (1d20+15)[ 20 ] 
  Damage  (2d6+17)[ 24 ] 
  Trip  (1d20+16)[ 21 ] 
  
  Slam 1 (south-west kobold)  (1d20+15)[ 21 ] 
  Damage  (2d6+17)[ 29 ] 
  Trip  (1d20+16)[ 27 ] 
  
  Slam 1 (south-east kobold)  (1d20+15)[ 16 ] 
  Damage  (2d6+17)[ 27 ] 
  Trip  (1d20+16)[ 29 ] 
  
  If any lives, Concussion Blast (free action)
   (3d6)[ 10 ] 
   
conversations.from: human
conversations.value: BelGareth: Spoiler 
  
  we'll go with no on the ML reduction for pla's
   
  
  
  You send your ball of energy out smashing the three kobolds with ease disintegrating them where they stand as your construct destroys the others, sending their puny forms flying from its mighty strikes.
  
  As they fall to the floor, more of them come rushing out of the tunnel.
  
  3 kobolds mounted on wolves charge the astral construct.
   
   Spoiler 
  
  Longspear charges vs AC 27
  AC 7 - Miss
  AC 2 - Miss
  AC 3 - Miss
   
  
  
  Map
   
   Spoiler 
   
   
conversations.from: human
conversations.value: Lexin: Construct one hit at each enemy (kobolds)
   
   Spoiler 
  
  PA -5/+5
  Slam 1  (1d20+15)[ 16 ] 
  Damage  (2d6+17)[ 27 ] 
  
  Slam 2  (1d20+15)[ 24 ] 
  Damage  (2d6+17)[ 24 ] 
  
  Slam 3  (1d20+15)[ 34 ] 
  Damage  (2d6+17)[ 23 ] 
  
  Random enemy who is alive
   (3d6)[ 14 ] 
   
  
  
  Nargth
  
  Schism - Energy Missile (Up to 5 enemies ... there probably aren't as many at this point...)
   (13d6+26)[ 76 ]  DC 32 Reflex
  
  Standard- Freedom Of Movement