conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 78:  Arltek  vs.  Captain Tom Bluejay    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Arltek  - Eguzki
   Captain Tom Bluejay  - madtinker
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: madtinker: selling mundane rapier and purchasing masterwork rapier.
  
    init  - (1d20+3)[ 4 ] 
  
  edit: is that tigerskull club a reach weapon by chance?
conversations.from: human
conversations.value: Eguzki: doing the same selling tiggerskull club buying mwk tigerskull club
  
  init  (1d20+1)[ 20 ] 
  
  no its not a reach weapon.
  
  EDIT: starting in v10 with club and shield in hand. waiting for captain to state his location then i will post my first round
conversations.from: human
conversations.value: madtinker: You got to start in the red circle, so I think you mean W10.  I am in C11, holding my short bow in my left hand and wielding the rapier in my right.
conversations.from: human
conversations.value: Eguzki: Right I mean W10.
  
   Round 1 Arltec 
  
  Run action to C10. You don't get an attack of opportunity because it is still first round.
  
  Stats
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  C10
   
conversations.from: human
conversations.value: madtinker: CTBJ
  Free: Declare dodge against Arltek
  Move: Intimidate   intimidate  - (1d20+6)[ 11 ]   (lvl+wis mod+saves vs fear)
  Move: Feint   Feint  - (1d20+8)[ 15 ]   (roll sense motive+BAB)
  
  Stats 
   Spoiler 
  HP 10/10
  AC 18 (4 armor, 3 dex, 1 dodge)
  Rapier +3, 1d6+2
  Shortbow +3, 1d6 (20 arrows)
  Bluff modifier: +8 (feint opposed by sense motive+BAB)
  Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)
   
  
  
  Done
conversations.from: human
conversations.value: Eguzki: round 2 Arltec 
  
  Sense motive + BAB  (1d20)[ 20 ] 
  Save vs intimidate  (1d20)[ 19 ] 
  
  Free: Rage
  Standard: Attack  (1d20+12)[ 31 ] 
                 Damage  (1d8+8)[ 9 ] 
  
  edit: thats a close one.
  
  Stats:
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  17/14,  Speed  40 (30 armor)
   AC  15,  Touch  9,  Flat-footed  14,  Fort  +8,  Ref  +1,  Will  +1,  Base Attack Bonus  1
   +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex, -2 Misc)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  C10
   rage  1/9
   
conversations.from: human
conversations.value: madtinker: Now that we know who's side the dice are on, we shall end this.
  
  CTBJ, rd 2
  
    feint  - (1d20+8)[ 11 ] 
    attack  - (1d20+3)[ 19 ] 
    damage  - (1d6+2)[ 7 ] 
    Crit Confirm  - (1d20+3)[ 18 ] 
    crit damage  - (1d6+2)[ 7 ] 
    Sneak attack  - (1d6)[ 1 ]  &lt;-- Apply only if you fail sense motive.
  
  Done, probably for.
  
  Stats 
   Spoiler 
  HP 1/10
  AC 18 (4 armor, 3 dex, 1 dodge)
  Rapier +3, 1d6+2
  Shortbow +3, 1d6 (20 arrows)
  Bluff modifier: +8 (feint opposed by sense motive+BAB)
  Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)
   
conversations.from: human
conversations.value: Eguzki: Round 3 Arltec 
  
  Sense motive  (1d20)[ 17 ] 
  
  Thats not a crit right, Unless i missed something. Either way despite those good rolls I still stand.
  
  Now for the kill:
  
  Attack  (1d20+12)[ 13 ] 
  Damage  (1d8+8)[ 9 ] 
  
  Edit: Wow..... I am speechless.
  
  Stats:
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  10/14,  Speed  40 (30 armor)
   AC  15,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  C10
   rage  2/9
   
conversations.from: human
conversations.value: madtinker: Round 3 CTBJ
  
  No Crit.
  
  Free:  Evil Laugh
  Move:    Feint  - (1d20+8)[ 24 ] 
  Standard:    Attack  - (1d20+3)[ 10 ] 
    Damage  - (1d6+2)[ 8 ] 
    Crit Confirm  - (1d20+3)[ 17 ] 
    Crit Damage  - (1d6+2)[ 8 ] 
    Sneak Attack  - (1d6)[ 5 ] 
  
  Done
  
  Stats 
   Spoiler 
  HP 1/10
  AC 18 (4 armor, 3 dex, 1 dodge)
  Rapier +3, 1d6+2
  Shortbow +3, 1d6 (20 arrows)
  Bluff modifier: +8 (feint opposed by sense motive+BAB)
  Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)
   
conversations.from: human
conversations.value: Eguzki: round 4 Arltec
  
  Free: Now you die wee one!
  Standard:  (1d20+12)[ 15 ] 
   (1d8+8)[ 11 ] 
  
  EDIT: Apparently the dice gods are against me....
  
  Stats:
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  C10
   rage  3/9
   
conversations.from: human
conversations.value: madtinker: Round 3 CTBJ
  
    feint  - (1d20+8)[ 19 ] 
    attack  - (1d20+3)[ 10 ] 
    damage  - (1d6+2)[ 8 ] 
    sneak attack  - (1d6)[ 3 ] 
  
  Stats 
   Spoiler 
  HP 1/10
  AC 18 (4 armor, 3 dex, 1 dodge)
  Rapier +3, 1d6+2
  Shortbow +3, 1d6 (20 arrows)
  Bluff modifier: +8 (feint opposed by sense motive+BAB)
  Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)
   
  
  
  Done
conversations.from: human
conversations.value: Eguzki: Round 4 Arltec
  
  It appears we are both a bit drunk
  
  Sense motive  (1d20-1)[ 16 ] 
  Attack  (1d20+12)[ 21 ] 
  Damage  (1d8+8)[ 12 ] 
  
  EDIT: i think thats the end of it. Good match. Fairly uneventful.
  
  Stats
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  C10
   rage  3/9
   
conversations.from: human
conversations.value: madtinker: Yeah, didn't figure I had much of a chance when I saw your attack modifier.  Good build.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Arltek bashes his way to victory. 