conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tavar: Two people are teleported into a 200 by 200 ft Cube. One side is taken up by land, the other water.
  
  GO.
conversations.from: human
conversations.value: industrious: The man appears on the exact center of the plane, between the border of earth and water. Muttering a brief phrase, is eyes briefly glow, as he slides away from the center, and further onto dry land.
  
   
   Spoiler 
  
  Standard: Manifest  psionic true seeing 
  Move: move 45 feet(boots of skating) inland
  Spot Check:  (1d20+25)[ 28 ] 
   
conversations.from: human
conversations.value: Tavar: Another man appears on the northern boundary, 100 ft away from where the other man started. Unlike the other man, he is entirely naked, except for a pink shower cap. He looks angrily at the heavens, before catching sight of the other man. Quickly, he transforms, growing taller, bulkier, hairier, and spikier. If you've ever played Might and Magic 3, you know this as a behemoth. He charges you.
  
   (1d20+37)[ 43 ] 
   (3d8+20)[ 37 ] 
   
   Spoiler 
  
  Swift action, behemoth form, using wild boost to cast swift haste.
  Master of the Field stance.
  Blue Steel Bracers 4
  Girallon Arms 5
  Crystal Helm, all attacks have the Force lable.
  Manuevers readied; Granted in order of dice; (1d9)[ 9 ] ,  (1d8)[ 8 ] , [roll]1d7[roll],  (1d6)[ 6 ] ,  (1d5)[ 3 ] ,  (1d4)[ 4 ] 
  
  Quench the Fire
  Wear Away the Earth
  Cresting Wave
  Risky Gambit
  Elder Mountain Hammer
  Phoenix’s Embrace
  Seize the Blade
  Foehammer
  Imperator’s Warning
   
conversations.from: human
conversations.value: industrious: As the man comes within 30 feet of Owen, the psion's contingency is activated, sending mental lashes at the attacker's psyche.
  
   
   Spoiler 
  
  Contingent Power: Ego Whip, manifested at full power.
  DC 33 Will Save or take  (5d4)[ 15 ]  points of CHA damage
   
conversations.from: human
conversations.value: Tavar: I'm sensing this is going to be a short battle... (1d20+12)[ 23 ] .
  
  Dammit, I don't want mindblank or half my abilities become pointless, but I looks like I can't survive without it.
  
  Edit: And I'm down.
conversations.from: human
conversations.value: industrious: Why not assume that you made your save, and continue from there? That way, we can more accurately gauge our characters.
conversations.from: human
conversations.value: Tavar: Sure. I take 7 Cha Damage. But close the distance. Does the attack hit?
conversations.from: human
conversations.value: industrious: Yes it does(AC of 41). Is there any followup, or is it my turn?
conversations.from: human
conversations.value: Tavar: Ah, make a Fort save DC 31 or your speed is reduced to 0 for 1 round. That's it.
conversations.from: human
conversations.value: industrious: Fort Save: (1d20+17)[ 35 ] 
  
  The man reels from the blow, and swears. He's bleeding heavily from one arm. With a snap of his fingers, he vanishes from sight.
  
   
   Spoiler 
  
  Standard Action: Manifest Inconstant Location.
  Free Action: Spent 3 inspiration points on another standard action.
  Standard Action(2): Spend 1 inspiration point to cast improved invisibility.
  Move Action: Move 40 feet away.
   
conversations.from: human
conversations.value: Tavar: Unfortunately for you, Hakoda can smell you. Doesn't give him an AO, but it does allow him to follow you. Instead of attack, however, he bullrushes you, with his trample ability.
  
   (3d6+18)[ 30 ]  Damage, DC 30 for 1/2. He ends up flush with the outer wall of the plane.
  
  Spending a swift action, he changes stances.
conversations.from: human
conversations.value: Tavar: And of course, after I make the post I realize what I should have done. Oh well.
conversations.from: human
conversations.value: industrious: Assuming it's reflex save: (1d20+19)[ 33 ] 
  
  Owen teleports 100 feet behind the man, once more at the border between water and earth. Invisible arms raised, he summons pillar after pillar of black flame at Hakoda.
  
   
   Spoiler 
  
  Swift Action: Teleport via Inconstant Location
  
  Move Action: Draw item from pouch
  
  Free Action: Drop staff
  Free Action: Spend 3 inspiration points to take another standard action
  
  Standard Action: Manifest Stygian Conflagration with 21 power points(+1ML with neg. Energy powers). No saving throw; Hakoda receives  (1d4+2)[ 5 ]  negative levels
  
  Standard Action(2): Manifest Stygian Conflagration with 21 power points(+1ML with neg. Energy powers). No saving throw; Hakoda receives  (1d4+2)[ 4 ]  additional negative levels.
   
conversations.from: human
conversations.value: Tavar: Okay. Do you know how effective those were? Also, are you still invisible?
conversations.from: human
conversations.value: industrious: Improved Invisibility. Still invisible despite attacking.
  
  I'm guessing...very. Dropping nine levels in a gestalt game is murder.
  
  ...
  
  I should have spent all my inspiration on doing so.
conversations.from: human
conversations.value: Tavar: My character spends 2 move action to get to the water, a swift to change form to my Ocean Terror form. He is now submerged, 40ft down.
  
  Edit; where is improved invisibility?
conversations.from: human
conversations.value: industrious: sorry, was using the 3.0 name. Greater invisibility.
  
  As your character just enters the water, mine spends another inspriation point to cast  celerity . I gain a standard action, but am dazed for my next turn.
  
  For my standard action, I cast a mind thrust on him. Will Save DC 34 or take
  
   (21d10)[ 110 ]  damage.
conversations.from: human
conversations.value: Tavar: (1d20)[ 13 ]  Come on 20. Okay, I take it. Anything else?
conversations.from: human
conversations.value: industrious: Nope. You get two turns, though, since I'm dazed.
conversations.from: human
conversations.value: Tavar: I dive down and swim along the bottom of the water.
conversations.from: human
conversations.value: industrious: Own looks down, and reaches into his pocket. A small crystal is released to bob about his head. The man no longer requires air. He then teleports 95 feet down and five feet forward; into the bottom of the water. He also readies another mind thrust if he is attacked.
  
   
   Spoiler 
  
  If attacked, use mind thrust as a psionic-like ability. DC 34 Will Save negates
   (21d10)[ 121 ] 
   
conversations.from: human
conversations.value: Tavar: If your still invisible, then I can't really do anything. I'm slowly lapping the water, but unless I get within 30-20ft of you, I'm not going to find you. How far can you sense me?
conversations.from: human
conversations.value: industrious: I've got bright illumination for 30 feet, then shadowy for 60.
conversations.from: human
conversations.value: Tavar: You know, why don't we just say that you win this. For melee, wealth is just too important not to get, and I'm heavily in the melee side. I need some way to see invisible creatures, and to pump some of my saves.
conversations.from: human
conversations.value: industrious: Well...let's see what you can work on, then.
  
  Dust of appearance would be a useful item, for starters. Assuming you already have a cloak of resistance +5...you could get a luckstone. I really don't have many ideas for melee builds.