conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Quinsar: The game starts with a tutorial for the players. Nothing but white space, the two players standing as nothing but wire frame sihlouettes of humans, no name, race, or class assigned to them yet.
    Both of you! State your names!  
conversations.from: human
conversations.value: Mee: "PITA?
  Larry?
  Moe?
  Curly?
  Howzabout . . . . Farfignewton." 
  Fine, you can have orange.
  
  So, we're humans (Well, pseudo-humans), with no class?  That joke never gets old. :D 
conversations.from: human
conversations.value: Lupy: Um... Andelious! 
  
  EDIT: *whiny voice* I wanted Orange...
  
  YAY!!!
conversations.from: human
conversations.value: Quinsar: Erm... I'ma call you Farf....
  
  And... Erm... GUys. This is s'posed to be serious. Not super serious. But, sonot a joke...  
  
  
  
  And no, not humans, this'll be decided at a later point, for tutorial purposes you have the shape of humans, that'll be changed at a later point in the tutorial.
conversations.from: human
conversations.value: Mee: Yeah, misread. Then edited.
   "Aww. Commencing seriousness.
  Sure, call me Farf." 
conversations.from: human
conversations.value: Lupy: I have a serious name now... Let's get going. 
conversations.from: human
conversations.value: Quinsar: Okay! Farf and Andelious.
  Time to choose a race... List below! With what class they're best at. Based on stat bonuses. Choosing a different class doesn't affect them really... All classes are good at Clerics. 
  
  
  Human: Doesn't really have a best class, all around good at anything you want them to be.
  High Elf: Arcane casters.
  Lizardman: Fighter.
  Dwarfs: Worker
  Gnomes: Entertainer
  Elf: Archer
conversations.from: human
conversations.value: Lupy: Gnome.  😁
conversations.from: human
conversations.value: Mee: "I wanted the gnome. ☹️
  Fine . . . Lizardperson." 
conversations.from: human
conversations.value: Quinsar: Their wire frame bodies change to make them appear as their chosen race.
  
  
   Okay. Now, I'll teach you guys the combat system. ready? 
  
  
  Two wolves appear, unmoving.
conversations.from: human
conversations.value: Mee: ". . . . sure?" 
conversations.from: human
conversations.value: Quinsar: F- 
  Another wireframe human appears.
   Oh, hello. Name? 
conversations.from: human
conversations.value: Beholder1995: ...
  
  ...
  
  Arsfang.
  
   Sounds cool enough...  
conversations.from: human
conversations.value: Quinsar: Race, please. 
conversations.from: human
conversations.value: Beholder1995: High Elf.    Tiny filler!  
conversations.from: human
conversations.value: Quinsar: His wire frame human form turns to a wire frame high elf. A wolf appears in front of him.
   So, first I'll teach you how to attack. It's very simple. You and your target roll a D20. Then add your power stat to that. If you get a higher roll than your opponent, your attack hits, and you deal damage. An unarmed strike deals 1D6+ Power stat. One can target a specific body part in an attempt to destroy it. Like an arm or a hand. You don't have to, but can. Each body part has a hit point value which is a precentage of your over all hit points.
  Torso: 70%
  Head:  10%
  Arms: 5% each
  Legs: 5% each
  Damage, and rolls to hit/ defend can be altered by many things.
  Now, try attacking the wolf infront of you with an unarmed strike.
  
   
conversations.from: human
conversations.value: Beholder1995: Arsfang looks at the wolf blankly for a second, then lunges forward with a punch.
  
  Uh... does the dice roller work on this forum?
   (1d6)[ 6 ] 
  EDIT::: And so it does.
conversations.from: human
conversations.value: Quinsar: Beholder. You roll a D20 to see if you hit or not. D6 is for damage...
conversations.from: human
conversations.value: Mee: Farf attacks it.
  
  So . . . .  (1d20)[ 5 ] 
  And  (1d6)[ 6 ] 
  ?
conversations.from: human
conversations.value: Beholder1995: Originally Posted by quinsar 
   Beholder. You roll a D20 to see if you hit or not. D6 is for damage... 
   
  
  Oh. Sorry. Was testing. 😳
   (1d20)[ 3 ] 
   (1d6)[ 4 ] 
conversations.from: human
conversations.value: Mee: . . . . *laughs* Now I feel sorry for Firefox.
  We got a 5, and a 3. 😩😛
conversations.from: human
conversations.value: Quinsar: Hey guys! Here's the thread for OOC and Dice rolls! 
  I'ma wait for Lupy to come back before I continue anymore.
conversations.from: human
conversations.value: Lupy: Andelious kicks at the wolf's face.
  
   (d20)[ 17 ] 
conversations.from: human
conversations.value: Quinsar: Andelious' manages to kick the wolf's face! Please roll for damage on the OOC thread.
  
  
  
  Farf's attack also connects! Sending the wolf onto its side.
  
  
  Arsfang's punch misses.
conversations.from: human
conversations.value: Quinsar: The wolf whimpers from Andelious' attack, it send him sliding a bit back...
conversations.from: human
conversations.value: Beholder1995: Arsfang is unsure whether he's allowed to attack again or if he has to wait for the wolf to take an action...
conversations.from: human
conversations.value: Lupy: So is Andelious.
conversations.from: human
conversations.value: Quinsar: Well, it tis the wolves actions now. So I gotta teach you defense. I'll tell you how armor works later. Defense works the same as attack, except you don't roll damage... 
  
  
  
  All three wolves try to bite their adventurer. Roll a D20 for defense in OOC thread, please.
conversations.from: human
conversations.value: Beholder1995: Arsfang gets a fourteen for his defense.
conversations.from: human
conversations.value: Quinsar: I read the OOC thread. No need to post what you get here. I'll know.
conversations.from: human
conversations.value: Mee: Yeah, anyway, didn't work there, so:
  Defense:  (1d20)[ 4 ] 
conversations.from: human
conversations.value: Quinsar: The wolve manages to bite them all.
   (1d6)[ 4 ] 
   (1d6)[ 6 ] 
   (1d6)[ 6 ] 
  Since their stats are still undefined, it won't kill them, but it probably hurts them.
conversations.from: human
conversations.value: Mee: It does hurt. Now what?
  I'll take one of the 6s. As I'm tough! 😁😛
conversations.from: human
conversations.value: Quinsar: Since we're not really roleplaying yet, just teaching. Y'all can choose. What next Armor or stats?
conversations.from: human
conversations.value: Beholder1995: Stats!   And filler!  
conversations.from: human
conversations.value: Lupy: Stats! 😁
conversations.from: human
conversations.value: Mee: I vote armor. Armor is fun. 
  Stats. 😩
conversations.from: human
conversations.value: Quinsar: Stats it is, then! Sorry Mee... Majority.
  
  There are four main stats.
  
  Power: Power determines your character's physical strength.
  The more power your character has, the more damage weapons, and unarmed strikes do.
  Best for Fighters, archers and workers.
  
  Smarts: Determines how much your character knows.
  The more smarts your character has, the more damage their spells do.
  Best for Magi, workers, and Priests.
  
  Agility: Determines how nimble, accurate, and fast your character is.
  The more agility your character has, the faster he attacks.
  Best for thieves, entertainers, and archers.
  
  Endurance: Determines how many hits your character can take.
  Each point of endurance is worth ten health.
  Endurance is good for everybody.
  
  You all start with five points in each stat, plus your bonuses for race.
  Human:+1 to stat of your choice!
  High elf: +2 Smarts!
  Lizardmen:+2 Power!
  Dwarf: +1 power! +1 Smarts!
  Gnomes: +2 Agility!
  Elf: +1 Power! +2 Agility!
   Edits! 
  After this, everyone gets to add 25 points to any stats at level one, to further customize your character's abilities.
  Here's how stats affect your rolls.
  1-10. +0
  11-20: +1
  21-30: +2
  31-40: +3
  41-50: +4
  And so on.
  
  
  Now that stats are done. I should teach y'all about classes, and class progression, right? But fist. Any questions so far?
conversations.from: human
conversations.value: Lupy: Straightforward enough. Are there Char Sheets?
conversations.from: human
conversations.value: Quinsar: Yes, there are character sheets, whih, since they aren't on any site, I'll just make after you guys make them on her, and post them...
  
  
  
  Edits on last post!
conversations.from: human
conversations.value: Lupy: K. filler text.
conversations.from: human
conversations.value: Quinsar: So, any other questions?
conversations.from: human
conversations.value: Lupy: Power: 0+11=11
  Smarts: 0+0=0
  Agility: 2+9=11
  Endurance: 0+4=4
conversations.from: human
conversations.value: Quinsar: Lupy, you don't have to do it yet, not till you choos your class and stuff...
  And you forgot. YOu automatically start with five in every category.
conversations.from: human
conversations.value: Mee: Nope. Continue.
  Other then: I missed something, there are regular elves? If so, can I change? Since we haven't really started yet?
conversations.from: human
conversations.value: Lupy: Oooh... Okay then.
conversations.from: human
conversations.value: Quinsar: Originally Posted by quinsar 
    Okay! Farf and Andelious.
  Time to choose a race... List below! With what class they're best at. Based on stat bonuses. Choosing a different class doesn't affect them really... All classes are good at Clerics. 
  
  
  Human: Doesn't really have a best class, all around good at anything you want them to be.
  High Elf: Arcane casters.
  Lizardman: Fighter.
  Dwarfs: Worker
  Gnomes: Entertainer
  Elf: Archer 
   
  
  Yeah. It's the last one.
  Farf's form changes to that of an elf.
  Any other questions?
conversations.from: human
conversations.value: Beholder1995: Uh... I guess I'll be a magi...
conversations.from: human
conversations.value: Quinsar: I never said you had tp choose your class yet, Beholder. I haven't even explained them yet! I just wondered if you had any questions. If not; I'll explain classes...
conversations.from: human
conversations.value: Beholder1995: Oh. No questions, then.
conversations.from: human
conversations.value: Mee: No questions. To quote Monty Python:
    GET ON WITH IT!!!!!!  
conversations.from: human
conversations.value: Quinsar: Okay! Class Progression!
  Ready?
  Set...
  Go!
  At first, there are starting classes.
  Begginer fighter!
  Begginer fighters are strong. They're good at fighting in close quarters. Their primary stat is power.
  
  Apprentice mage!
  Apprentice Magi can use simple spells. They're good at fighting at a medium distance. Their main stat is Smarts.
  
  Archers!
  Archer's use bows. They're good at fighting at long range. Their main stats are strength and Agility...
  
  Low Priest!
  Priests use their god's power to attack. Their main stat is smarts.
  
  Tavern bard!
  Tavern bards play music and use daggers. They can inspire their group and fight at close range. Their main stat is Agility.
  
  Workers !
  Workers do work. They make thing. Not good at fighting. Their main stats are Stregth and smarts.
  
  Once one reaches level ten, they can progress to class tier two.Tier two classes are as follows.
  Fighter:
  Brawler: Hand to hand
  Weapon specialist: Masters a single weapon.
  Knight: Fights for a god.
  
  
  Mage:
  Druid: Controllers of nature.
  Magi: Master of Arcane.
  
  
  Priest:
  Accolyte: Worships a god and gains powers from them.
  God's hand: Works directly for their god. LIstens to and gains powers from them.
  
  Bard:
  Thief: Steals for a living.
  Musician: Plays music for a living.
  
  Worker:
  Advanced worker: Can build more complicated things...
  
  Archer! (Sorry guys!)
  Bowmen: Uses bows...
  Crossbowmen: Uses crossbows...
  Gunner: Uses guns...
conversations.from: human
conversations.value: Mee: So . . . archers are a dead end class? You can only get to level 10?
  Ah well, an archer's life for me.
  
  *Farf chooses archer*
conversations.from: human
conversations.value: Quinsar: Oh my. I frogot to put up advanced archer classes didn't I?...
  
  Well, look at edit...
conversations.from: human
conversations.value: Beholder1995: Apprentice Magi all the way! 
conversations.from: human
conversations.value: Quinsar: Hpw about you, Lupy?
conversations.from: human
conversations.value: Lupy: Tavern Bard.
conversations.from: human
conversations.value: Quinsar: Alright, y'all can assign your stats now.... 
conversations.from: human
conversations.value: Mee: Okay then,
  
  Power: 14
  Smarts: 10
  Agility: 15
  Endurance: 9
  
  That look about right?
  I did add the racial bonuses.
conversations.from: human
conversations.value: Lupy: Power: 7
  Smarts: 8
  Agility: 21
  Endurance: 7
  
  Did I do it right Quinny? 🤨
conversations.from: human
conversations.value: Quinsar: Yes! Oerfect!
  
  
  Now! Any questions befoere I move onto armor?
conversations.from: human
conversations.value: Mee: Yeah, one: What does Oerfect mean? 😛 /joke. Please, don't hurt me. *hides*
conversations.from: human
conversations.value: Lupy: I'm ready!