conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 46:  Chainy   vs.  Bacchae     
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   dman11235 - Chainy 
   SoD - Bacchae 
   All gladiators please roll initiative 
conversations.from: human
conversations.value: SoD: Bacchae, pre-round. 
    initiative  - (1d20-6)[ 14 ] 
  
  Will probably make purchases.
  
  Edit: Aww man, a natural 20 wasted on initiative!
conversations.from: human
conversations.value: dman11235: (1d20+2)[ 20 ] 
  
  Sell Spiked Chain and buckler, buy MW spiked chain.
conversations.from: human
conversations.value: dman11235: Yay!  I go first!  Yay!
  
  Double move to K10, spiked chain drawn.
  
   
   Spoiler 
  swift action activate Martial Spirit.
  
  Maneuvers:
   (1d5)[ 2 ] 
   (1d4)[ 1 ] 
   (1d3)[ 2 ] 
  alphabetical.
   
  
  
  End turn.
  
  stats:
   
   Spoiler 
  Location: K10
  HP: 12
  AC: 16/14/12
  Stance: Martial Spirit
  Maneuvers:  pending rolls 
  Crusader's Strike, Charging Minotaur, Stone Bones
   
conversations.from: human
conversations.value: SoD: Originally Posted by SoD 
    Bacchae, pre-round. 
  
  [roll0]
  
   Will probably make purchases. 
  
  Edit: Aww man, a natural 20 wasted on initiative! 
   
  
  
  Do you mind if I still make purchases? If you do, I'll go on without.
conversations.from: human
conversations.value: dman11235: Go ahead.  I doubt anything you buy will change my actions.
conversations.from: human
conversations.value: SoD: Sell Guisarm (+4.5 gp)
  Buy: Mwk. Guisarm (-309 gp)
  Buy: Potion of Enlarge Person (-250 gp)
  
   Bacchae, round I 
  
  Start in D10, holding potion in one hand.
  
  Standard Action: Drink Potion. Grow.
  Free Action: Drop vial.
  Move Action: Move to I10/H11, drawing mwk. guisarm.
  
  Battle State:  
   Spoiler 
  HP: 10/10
  AC: 14 (Touch 10, Flat footed: 13)
  Buffs: Enlarge Person 0/10 (Size: large. Reach: 15 feet. Str: 20, Dex: 12)Position: I10/H11
   
conversations.from: human
conversations.value: dman11235: Oh poopy, an enlarged person.  I can't enlarge myself until next level!
  
  Oh well, you walked right into my trap!  Mwahahahah!  (I had no plan.....)
  
   
   Spoiler 
   (1d2)[ 1 ]  for the maneuver
   
  
  
  Okay, 5' step to J10, and attack
  
  Refs:
   
   Spoiler 
  Not sure if he'll know this, but I'm using Stone Bones
   
  
   (1d20+5)[ 18 ] 
   (2d4+4)[ 10 ] 
   (1d20+5)[ 15 ] 
  
  Attack, damage, and crit respectively.
conversations.from: human
conversations.value: dman11235: Holy cow I do believe you're staggered!
  
  End turn, stats:
   
   Spoiler 
  location: J10
  HP: 12
  DR 5/adam
  AC: 16/12/14
  stance: Martial Spirit
  Maneuvers: Douse the Flames, Charging Minotaur, Crusader's Strike,  Stone Bones 
   
conversations.from: human
conversations.value: SoD: Bacchae, round II 
  
  ...oh dear.
  
  Free Action:5 foot step to H10/G11
  
  Standard Action: Attack.
  
    attack  - (1d20+5)[ 20 ] 
    damage  - (2d4+7)[ 12 ] 
  
  Free Action: Fall Unconcious.
  
  Battle State:  
   Spoiler 
  HP: -1/10
  AC: 14 (Touch 10, Flat footed: 13)
  Buffs: Enlarge Person 1/10 (Size: large. Reach: 15 feet. Str: 20, Dex: 12)Position: H10/G11
   
  
  
  Done.
conversations.from: human
conversations.value: dman11235: A 5' step would still put me inside your glaive, since I was right next to you.  You need to be more than 10' away from me to attack with that, meaning you need to attack with something not your glaive this turn, if you attack at all.
conversations.from: human
conversations.value: SoD: In that case: move action to move B/C 10/11. Take your AoO.
  
  Done.
conversations.from: human
conversations.value: dman11235: I'm going to do something weird.  I'm rolling to see if I attempt to trip him.  So, I'm going to put that here, then attack (touch if I'm trying to trip), damage, crit, str check, attack roll for the Improved Trip (+4 for being prone).  Disregard the last two rolls if this following roll is a 1 or 2, regard them if it's a 3.   (1d3)[ 2 ] 
   (1d20+5)[ 15 ] 
   (2d4+4)[ 9 ] 
   (1d20+5)[ 12 ] 
   (1d20+7)[ 17 ] 
   (1d20+9)[ 25 ] 
  
  I'll take my turn later tonight.
conversations.from: human
conversations.value: dman11235: you're still enlarged, aren't you?  If so, that's a hit, and a kill.
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Going by the last stat block, that's a kill.   Chainy wins. 