conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 66:  Krung  vs.  Joshua Balukar    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   RandomAction  - Krung
   Joshua Balukar  - Master_Rahl22
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: RandomAction: Good luck,
  
  Krung Ini roll: (1d20+2)[ 3 ] 
  
  No purchases.
conversations.from: human
conversations.value: Master_Rahl22: Good luck to you as well.
  
  Purchase: powerstone of Stomp - 25gp
  
   (1d20+1)[ 19 ] 
conversations.from: human
conversations.value: Master_Rahl22: Joshua Balukar, Turn 1 
  
  Actions:
   
   Spoiler 
  
  Start in M-2 holding greatsword and power stone.
  
  Move: Move to I-10
  Standard: Manifest Force Screen
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: I-10
  HP: 17/17
  AC: 19, FF: 18, Touch: 11
  PP: 4/5
  Buffs: Force Screen 10 rounds
   
conversations.from: human
conversations.value: RandomAction: In the clouds, eh. LOL, I am glad there is no random dispelling effect on the force floors. Whoosh! Krung fall down and go boom.
  
    Krung,R-1:  
  Ref/LoS:
   
   Spoiler 
  
  Start with waraxe drawn and shield readied in N-2.
  Enter Punishing Stance - swift action.
  Double move to N-10.
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Current position: N-10
  Hp: 14/14
  AC: 17 (15 while in stance), T-12(10), F-15(13)
  Saves: F-+4, R-+2, W-+0
  Attacks: Melee +6 with waraxe, 1d10+4(str)+1d6(stance), x3, Slashing
  Manuevers:
  3/3 readied - Stone Bones, Charging Minotaur, Wind stride
  1/1 stance - Punishing Stance.
   
conversations.from: human
conversations.value: Master_Rahl22: You need to post in the waiting room with a link to our game if you need an LOS check.  The refs don't just cruise the games looking for questions to answer. :)
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Technically, this is Master_Rahl22's LoS request. RandomAction never hinted anywhere that he wanted or needed a LoS check.
  
  
  LoS Check:
  @Refs
   
   Spoiler 
  Ordinarily I wouldn't bother with a Listen check, but Clunky Krung is noisy enough that Joshua might pinpoint the location.
  Listen: DC -4 (Move Silently modifier) +2 distance = DC -2
    Js Listen  - (1d20+2)[ 20 ] 
  Edit: Which he just did.
  
  Krung has no hope of making a listen check well enough to hear anything beyond "you hear something to the west," nothing informative. He does hear the auditory component of the force screen however.
   
  
  
  Joshua
   
   Spoiler 
  No direct LoS, but you do hear the clinkety-thunk of your armored opponent traveling due east to end in N-10 however.
   
  
  
  Krung
   
   Spoiler 
  No LoS.
  
  Prior to your turn you did hear a deep base hum that quickly grew in volume to that of a strong shout.
   
conversations.from: human
conversations.value: Lubirio: @Joshua:
   
   Spoiler 
  You started in the wrong square, in the OP, your name is in green, so you's start in the green start circle, you'll probably need to redo round 1, but I'll wait for high-ref confirmation on that.
   
conversations.from: human
conversations.value: hustlertwo: Refs, Josh
  
   
   Spoiler 
  Usually the way to go here would be to just reflect his turn, as if he did the same move from his actual starting point.  Which I guess would put him in I-17 or I-18.
   
conversations.from: human
conversations.value: Master_Rahl22: I'd like to request in the future that the starting locations not be red and green.  I swear that the color my name is typed in matches the west start spot, at least according to red-green colorblind me. 🙂
  
  Refs:
   
   Spoiler 
  
  Since this map is not vertically symmetrical, I'd prefer to have my movement reflected over the X and Y axis, putting me at R-17.  Basically I wanted to be able to move through clear space to get to him if he just came straight at me, and R-17 is the similar spot to I-10 from the other side.
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  The revision is acceptable and the above LoS check stands.
  
  Joshua appears to be up.
conversations.from: human
conversations.value: Master_Rahl22: Move: Move to P-10
  Standard: Manifest Stomp from my powerstone at Krung.  DC 13 Reflex save or prone and take  (1d4)[ 3 ]  nonlethal damage.
  Free: Drop the empty powerstone.
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: P-10
  HP: 17/17
  AC: 19, FF: 18, Touch: 11
  PP: 3/5
  Buffs: Force Screen 9 rounds
   
conversations.from: human
conversations.value: RandomAction: Here is the reflex save, turn will follow.
  DC 13:  (1d20+2)[ 6 ] 
conversations.from: human
conversations.value: RandomAction: Krung,R-2  
  I believe this is correct.
  
  Stand up from prone. - move action.
  5'step to O-10.
  Attack with Waraxe. - Standard action.
  Attack: (1d20+6)[ 20 ] 
  Crit check:  (1d20+6)[ 8 ] 
  Damage:  (1d10+4)[ 9 ] 
  Stance adds: (1d6)[ 1 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Current position: O-10
  Hp: 11/14(3 non-lethal)
  AC: 17 (15 while in stance), T-12(10), F-15(13)
  Saves: F-+4, R-+2, W-+0
  Attacks: Melee +6 with waraxe, 1d10+4(str)+1d6(stance), x3, Slashing
  Manuevers:
  3/3 readied - Stone Bones, Charging Minotaur, Wind stride
  1/1 stance - Punishing Stance.
   
conversations.from: human
conversations.value: Master_Rahl22: On Krung's turn
  Immediate: Spend 2 PP to reduce the damage from the previous attack to 2.
  
   Joshua, round 3 
  
  Standard: Attack with greatsword
    Attack  - (1d20+4)[ 15 ] 
    Damage  - (2d6+6)[ 15 ] 
    Crit confirm  - (1d20+4)[ 9 ] 
    Damage  - (2d6+6)[ 14 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: P-10
  HP: 15/17
  AC: 19, FF: 18, Touch: 11
  PP: 1/5
  Buffs: Force Screen 8 rounds
   
  
  
  Edit: I believe that's game.
conversations.from: human
conversations.value: RandomAction: Yeah, it is. Good match.
conversations.from: human
conversations.value: 02youeng: High Ref 02youeng  
  
  By virtue of stomping and flailing like a lil' baby...
  
   Joshua wins, and takes home the loot and XP 