conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: faceroll: Other players probably shouldn't look here. Mhvaughan want to take this to another venue, just tell me where.
  
  
  
  
  You find yourself disembarking from a cargo *** passenger ship in a large seaside town. The cry of gulls and hustle of a busy port fill your ears, and a warm sea breeze stirs your clothing.
  
  The town before you rises up gentle slopes, the buildings' size and beauty increasing with the elevation. Judging by the number of buildings, you estimate the population at well over 4,000. Creatures of the common races are present in fairly even proportions- half-orcs and humans work together hauling in the halfling's catch. Gnome engineers operate cranes, assisting dwarven work crews in repairing vessels and unloading cargo.
  
  In the distance, you can see large mountains choked in clouds, flanked by large, flat plains. You know to the east and west of the mountains lie desert and marsh, respectively, hemmed in by the foot hills of the towering peaks.
  
  The captain of the ship seemed a friendly fellow, if you asked him, he could probably point you to a place to stay, or even employment.
conversations.from: human
conversations.value: Barbarian MD: Hank draws his cloak tighter around himself, warding off the strong sea breeze.  It's been a long journey, and he looks forward to stretching his legs.
  
  And getting off the cursed ship means he can be free of the awful sea sickness that has plagued him since the journey began.
  
  The young man shoulders his pack and strides quickly to the captain, eager to be off.  Taking his hand in a firm shake, he thanks the man.
  
  "Thank you for bringing us safely here.  Nothing personal, mind you, but I hope never to see your face again." He grins to emphasize the point.
  
  "Any suggestions on finding a job?"
conversations.from: human
conversations.value: faceroll: Captain Lange is a short but powerfully built man, his face worn &amp; creased by years at sea. Silver hair, fine facial features, and slightly pointed ears hint at elven ancestry. His grizzled appearance belies a courteous and aristocratic demeanor. He smiles at your query.
  
  "Well," he says, eyeing the warhammer on your belt and the shield on your back, "you probably are not looking for work on the docks or in construction now, are ye?"
  
  "Back in my younger days, I used to frequent the Pickled Cod, a rough-and-tumble joint at the end of the warehouses. It has been cleaned up a bit under Chancellor Talmieda's leadership, but there's always someone there looking to higher a strong arm. If crafting is your trade, you can inquire at the guildhall in middletown for positions. Before I left port, the town guard was recruiting. Oh, and if you plan on carrying that hammer around, I suggest stopping by the magistrate's offices for a letter of permission."
  
  With that, he waves you off his ship.
  
  Before you can get off the gangplank, two men in chainmail and orange&amp;purple livery approach you. "Excuse me sir, but would you please come with us? City ordinance requires you to register any weapons you have upon entering the city," one asks you politely. The men are both young, looking more boys than soldiers.
  
  [How are you getting proficiency with that warhammer?]
conversations.from: human
conversations.value: Barbarian MD: [Ha!  I assumed clerics were proficient with martial weapons (I've never played a level one cleric before, so it's never been an issue.  We'll call it a morningstar.  My apologies.  Glad you caught that.]
  
  Hank thanks the captain again and disembarks.  He gives the men on the pier a wide grin.
  
  "What a coincidence, friends!  That was precisely where I was going. Lead on, if you please."
  
  As they walk, he strikes up conversation, loud-mouthed and boisterous.  "The name's Hank.  Who might you boys be? How long have you been with the city guard?"
conversations.from: human
conversations.value: Barbarian MD: [Bumpity!  Real life keeping you busy, faceroll?  Just to let you know, I totally understand.  This is a game; real life comes first.  You'll never have to apologize to me for taking a break.
  
  I am curious though, what kind of update schedule are you thinking for this game?  I know it must be hard to have the equivalent of three of four games running at the same time.  If it becomes too much for you, just let me know--I'd rather put a game to death quickly and be done with it than continue to drag it out over time.
  
  Anyway, looking forward to an update.  Cheers! - michael]
conversations.from: human
conversations.value: Barbarian MD: I'm guessing this is dead, then?  Which is fine; I hope real life stuff works out for you.  If you end up continuing with the game, just send me a PM to let me know--I'm going to delete the subscription.