conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Adumbration: Map:
   
   Spoiler 
  Copy this to here:  http://pages.infinit.net/pdclarke/mmee/index.html 
  *BEGIN 0 0 rs 0
  *s 7 an l rs 0 *s 9 am j8 rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
  @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
  @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0
  *END q6rkjo
   
  
  
  Let's play.
  
  My initiative:
   (1d20+2)[ 18 ] 
conversations.from: human
conversations.value: Adumbration: Trying that again:
   (1d20+2)[ 19 ] 
  
  EDIT: Holy crap, was just reading up on Darktentacles. If you like, one of us could re-roll the monster.
conversations.from: human
conversations.value: ZaneLaCoix: Do it for the both of us for fairness?
conversations.from: human
conversations.value: Adumbration: Sure. From the same monster manual:
  
  Mine:  (1d16)[ 6 ] 
  
  Yours:  (1d16)[ 5 ] 
conversations.from: human
conversations.value: ZaneLaCoix: I see that vile 5
   (1d2)[ 1 ] 
  Even bump the number up  (1d4)[ 2 ] 
  Odd bump the number down  (1d4)[ 4 ] 
  
  Sound good?
  If not... disregard
  
  EDIT: In retrospect I probably should've placed the first number as a 1d10 or 11 for the complete spectrum...
conversations.from: human
conversations.value: Adumbration: I was just going to re-roll both completely, before the database backup came on.
  
  If the darktentacles comes again, re-roll, ok?
  
  Mine:  (1d16)[ 6 ] 
  
  Yours:  (1d16)[ 6 ] 
conversations.from: human
conversations.value: Adumbration: Sigh... This is getting ridiculous.
  
  Mine: (1d16)[ 9 ] 
  Legendary Wolf
  
  Yours: (1d16)[ 15 ] 
  Shrapnyl
  
  Sorry about the mess, I need to find a better way to do this.
  
  Now we can play. 😎
conversations.from: human
conversations.value: ZaneLaCoix: It would've been alright save for the fact of double sixes.
  
  
  Luck of the roll/better strategy for said creature? 
  
  EDIT:No worries.
  
  Alright 9/15 no backing out?
  
  EDIT:EDIT: Where's that creature from, and what page?
conversations.from: human
conversations.value: Adumbration: Fricking weird. I tried to post an answer, and it tells me I have no permission.
  
  Anyway, for some strange reason the shrapnel is apparently only listed in the CR index of MM II. Want to re-roll, or take 14 or 16? I'm good either way.
conversations.from: human
conversations.value: ZaneLaCoix: Nope, found it. Just had to do a minor google search. Its a Raggamofyn. Suitably weird for such an odd named creature. Page 174 for reference.
  
  Initiative:  (1d20)[ 6 ] 
  Large Construct FTW?
conversations.from: human
conversations.value: Adumbration: Initiative:
   (1d20+9)[ 24 ] 
  
  So it's my start.
  
  I move to the behind of the rock nearby. See map:
   
   Spoiler 
  *BEGIN 0 0 rs 0
  *s 7 an l rs 0 *s 9 am j8 rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
  @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
  @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0 *s 7 eh dj rs 0 *s
  @f am l rs 0
  *END -snjv6a
   
  
  
  Copy that in the link of the first post and click load map, cycle grid.
conversations.from: human
conversations.value: ZaneLaCoix: Shrapnyl 
   HP:  66/66  AC:  24
  
  Rising from the field of discarded materials a massive conglomerate of all sorts of metal. Slowly it inches forward along its clumsy make-shift legs.
  
   
   Spoiler 
  Drop this text at  http://www.irony.com/java/mmee 
  *BEGIN 0 0 rs 0
  *s 7 an l rs 0 *s 9 b5 hi rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
  @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
  @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0 *s 7 eh dj rs 0 *s
  @f am l rs 0
  *END 3uhpne
   
conversations.from: human
conversations.value: Adumbration: The legendary wolf swiftly moves next to him, attempting to bite.
   (1d20+19)[ 28 ] 
   (2d6+10)[ 17 ] 
  
  Strength check to trip:
   (1d20+7)[ 8 ] 
  
  Stats:
  HP: 133 AC: 24
  
  EDIT: I don't think we need map anymore.
conversations.from: human
conversations.value: ZaneLaCoix: Shrapnyl 
  HP: 49/66 AC:24 Touch:9
  
  The swirling mass of various metals lunges forward collapsing part of itself unto the wolf with a combined effort to both damage and ensnare it within the chaos which is the large raggamoffyn.
  
   (1d20+12)[ 14 ]  Slam
   (1d8+4)[ 10 ]  Slam damage
  If hit:
   (1d20+17)[ 19 ]  Improved Grab
  If successful, and able
   (1d20+17)[ 35 ]  Wrap
  
   
   Spoiler 
  In retrospect I prolly should've placed that in the first place
   
conversations.from: human
conversations.value: Adumbration: The greath wolf easily shrugs away his attack, answering with another lunge at the swirling mass of weaponry.
   (1d20+19)[ 28 ] 
   (2d6+10)[ 20 ] 
  
  Strength check to trip:
   (1d20+7)[ 17 ] 
  
  Stats:
  HP: 133 AC: 24
  
  EDIT: By the way, doesn't Shrapnyl have Hardness? It's a construct, after all.
conversations.from: human
conversations.value: ZaneLaCoix: HP: 29/66
  AC:24 Touch:9
  
  Strength check:
   (1d20+4)[ 13 ] 
  
  Trip fail:
  Fleeing the scene, the swirling mass floated up slowly, clumsily 10 feet up off the ground to strike with some of its more vicious gatherings.
  
   (1d20+12)[ 24 ]  Gore
   (1d8+4)[ 8 ]  And damage
  
  Trip success:
  Gathering its chaotic self together, the thing rose from the ground once more only to further rise up and out of reach. (Go to trip fail result for continuity).
  
   
   Spoiler 
  Nope, just a 10 foot reach and a 10ft fly speed.
   
conversations.from: human
conversations.value: Adumbration: I think I owe you an AoO, by the way. Legendary Wolf is Medium, and Shrapnyl is Large, and the wolf had to enter his threatened area - and I couldn't charge, either.
conversations.from: human
conversations.value: ZaneLaCoix: (1d20+12)[ 29 ] 
   (1d8+4)[ 8 ] 
  
  We'll go with a gore on this one. The attack is the same either way.
conversations.from: human
conversations.value: Adumbration: I believe I get an attack of opportunity as well, when the Shrapnyl rises from prone.
  
   (1d20+19)[ 22 ] 
   (2d6+10)[ 14 ] 
  
  After that, when the whirling weaponry has ascended from reach, the wolf snarls angrily.
  
  Which means that it's your turn again, since I can't think of anything he can do... right now.
conversations.from: human
conversations.value: ZaneLaCoix: HP: 29/66
  AC:24 Touch:9
  
  Now safely up in the air, the swirling mass lunges down from its levitated perch, again with the sharper objects its has gathered.
  
   (1d20+12)[ 32 ]  Gore
   (1d8+4)[ 9 ]  Damage
  
   
   Spoiler 
  If memory serves, its base, not FF... If it isn't, I'll fix next post.
  
  
  Shall we call this game?
   
conversations.from: human
conversations.value: ZaneLaCoix: (1d20+12)[ 20 ](32)  Critical confirm
   (1d8+4)[ 10 ]  Damage once more.
conversations.from: human
conversations.value: ZaneLaCoix: Spoiler 
  I apologize if this is unnecessary but just incase...
   (1d20+12)[ 12 ](24) 
   (1d8+4)[ 8 ] 
   