conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Andre Fairchilde: Hello -
  Holding this thread spot for a 3.5 rpg influenced by Ravenloft, my homebrew world, and Steampunk rules i've incorporated into my game.
  
  The coast the players and the campaign is centered around is the Kingdom of Argess, on the Isolated Coast. The gods of this area focus on the Greyhawk / PHB gods (Pelor, Nerull, Obad Hai, etc.).  Thanks to partnership with the Dwarves and Gnomes, Argess has steampower, gunpowder - to include percussion caps.  Think 1840's for the weapon - before the American Civil war but the middle of the Industrial Age.
  
  Argess *is* George R.R. Martins kingdom after the Civil War but with Steampower.
  
  Three weeks of conventional sail to the South by South East is the Empire which is actually behind in technology (Renaissance) and influenced by the Greek pantheons.
  
  The Empries influence on Argess is beginning to wane, but neither have broached any kind of discussion about this.
  
  To the North North West of Argess hundreds of islands inhabiting the various clans, thanes, and kingdoms of the Valkinyess - sea raiders (Vikings).  They worship the Norse gods - and although their technology is middle age / late middle age, the gods influence is beginning to take hold over the Argess Greyhawk gods to clash with the Greeks.
  
  More to come later, my baby is crying 😦.
conversations.from: human
conversations.value: Helgraf: Originally Posted by Andre Fairchilde 
   Hello -
  Holding this thread spot for a 3.5 rpg influenced by Ravenloft, my homebrew world, and Steampunk rules i've incorporated into my game.
  
  The coast the players and the campaign is centered around is the Kingdom of Argess, on the Isolated Coast. The gods of this area focus on the Greyhawk / PHB gods (Pelor, Nerull, Obad Hai, etc.).  Thanks to partnership with the Dwarves and Gnomes, Argess has steampower, gunpowder - to include percussion caps.  Think 1840's for the weapon - before the American Civil war but the middle of the Industrial Age.
  
  Argess *is* George R.R. Martins kingdom after the Civil War but with Steampower.
  
  Three weeks of conventional sail to the South by South East is the Empire which is actually behind in technology (Renaissance) and influenced by the Greek pantheons.
  
  The Empries influence on Argess is beginning to wane, but neither have broached any kind of discussion about this.
  
  To the North North West of Argess hundreds of islands inhabiting the various clans, thanes, and kingdoms of the Valkinyess - sea raiders (Vikings).  They worship the Norse gods - and although their technology is middle age / late middle age, the gods influence is beginning to take hold over the Argess Greyhawk gods to clash with the Greeks.
  
  More to come later, my baby is crying 😦. 
   
  
  Colour me intrigued.
conversations.from: human
conversations.value: Andre Fairchilde: Yes, and since I've only done part of my world, all the rest of the entire universe is open.  I've never had my party travel to the Empire - which is based on Lankhmar (Fritz Lieber).
  
  I have had Oriental Adventures in it, there are Elven lands to the East and Wilding lands to the East by North East.  Barovia and Ravensloft are to the south.