conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: cameronpants: You entered General Nagus' command tent. He smiled a broad, greasy smile, and put down the half chicken he was holding in his hand.
  
  "Bah, my favorite minstrels! Do, come in, and play me a tune from my old land!" He had a thick accent, making him sound like he was from the far south.
  
  The chains rattled around your hands and feet as you, as a group, shuffled to the far side of the tent where a pile of brass and fabric instruments awaited you. You started playing, badly and off-key, but General Nagus seemed to enjoy it.
  
  You each thought back to when you were given this mission. A collective groan ran through you.
  
  A copy of the Mission Statement said you were to terminate King Olbren, a warlord of Ereponia. This was the mission statement they found on you when you were captured.
  
  The true mission, however, was to be captured en-route to Olbren and be taken captives. A few days of torture and humiliation later, and you were given to General Nagus and play things.
  
  He was the real mission. And you have three days to complete it.
  
  After playing for what seemed like hours, Nagus' made man entered the tent. His name was Binan, and he had a long, purple scar running down the length of his face. Nagus yelled at him, throwing a dish of some chewed bones and gristle, and demanded he remove the minstrels from the tent; he had a meeting soon. As Binan did so, he slipped something into Imari's waiting hand.
  
  Keys.
  
  Four keys. One to your manacles, one to the cage. One to the armory where your gear was waiting for you- along with anything else you wanted. The last key, so your Mission Statement says, was the key to Nagus' personal footlocker.
  
   
   Spoiler 
  
  Your 'requisitions' are any combination of items totalling 2,500 GP each. Masterwork and base weapon/armor costs are waived. Adamantine and Mithril costs are considered half.
  
  The game starts after choosing your gear and leaving the armory tent. You are in the middle of an enemy Ereponian campsite. Your armor and clothes have been modified to impersonate Ereponian soldiers- wolf pelts and gold.
  
  You are half the camp away from the command tent and Nagus' personal tent.
  
  PARTY:
  
  {table=Head] Player | PC Name | race | discipline | Casting Class
  
  Lochar |  Imari  | Elan | Stone Dragon | Psion
  
  Jurai |  Diavilos dar Valos  | human | Iron Heart | Cleric
  
  2gig |  Balcherav  | Illumian | Setting Sun | Transmuter
  
  Chambers |  Jae Nevra  | Human | Devoted Spirit | Cleric
  
  
  [/table]
   