conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: NeverEnding DM: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Derjuin: I'll check the door over for traps - from 10 feet away, making use of the 10' pole I packed.
conversations.from: human
conversations.value: Thelas: Can I get a search check, then?
conversations.from: human
conversations.value: Derjuin: Woops, sorry.
  
   (1d20+4)[ 11 ]  Search check
conversations.from: human
conversations.value: Thelas: Nothing found.
  What next?
conversations.from: human
conversations.value: Derjuin: I'll go open the door, after having found nothing on it, and then check out what awaits me beyond it.
conversations.from: human
conversations.value: Thelas: A hallway extends 35 ft south, with branches to the east 5 ft and 25 ft down and to both the east and west at the end.
  
  Why don't you describe your Standard Operating Procedure? It'll save a lot of time.
  For example:
  [QUOTE = Something I made up, not recommended for real use.]
  I always walk to the nearest square I haven't yet covered, searching each square at take 10 (for a total of ##) before touching it.
  When I see a door, stop and tell me.
  [/QUOTE]
conversations.from: human
conversations.value: Derjuin: SOP: I'll always do a Move Silently take 10 (for a total of 18), and search each square at take 10 (for a total of 14). At a door, I'd do a take 10 search with the 10 foot pole (if it's possible); at corners and bends, I peek my head around the corner and try to view what's beyond using Darkvision.
  
  I'll head down the hallway, carefully peeking around each corner. If any of the corners show me creatures beyond them, I'll stop at that corner.
conversations.from: human
conversations.value: Thelas: You step 5 ft south, search, step 20 ft south, search, tep 10 ft south, and you have to give me east or west now.
conversations.from: human
conversations.value: Derjuin: I'll check East first, then West; if both are empty, I'll go down the Western hall.
conversations.from: human
conversations.value: Thelas: You look east and see... a door, a whole 35 feet east.
  Unfortunately, there is a slight problem.
  There's a red-and-white-bullseye painted on the tile in front of the door.
  What will you do?
conversations.from: human
conversations.value: Derjuin: I'll slowly move down the hall, about ten feet away from the bullseye, then take out my grappling hook, attempt to attach rope to it, and if I'm successful, toss the hook at the bullseye.
  
   
   Spoiler 
  
  If it requires a Use Rope check to do so,
   (1d20+5)[ 18 ] 
  And if it requires an attack roll to hit the square,
   (1d20+5)[ 15 ] 
   
conversations.from: human
conversations.value: Thelas: No visible effect.
  
  TS &amp; other DMs
   
   Spoiler 
  
  DMs only
   
   Spoiler 
  
  Really DMs only
   
   Spoiler 
  
  Just inducing paranoia.
   
  
   
  
   
conversations.from: human
conversations.value: Derjuin: I'll retract the grappling hook, untie the rope and put both back in the sack. Then I'll pull out the ten-foot pole, and push on the bullseye, and the ceiling above it if I can reach that (standing up to 5 feet away from the bullseye).
conversations.from: human
conversations.value: term1nally s1ck: Pokes to trigger the subscription.
conversations.from: human
conversations.value: Thelas: It explodes.  (6d6+36)[ 56 ] .
  
  
  
  
  
  Nah, nothing happens.
conversations.from: human
conversations.value: Derjuin: I'll check the walls and, if I don't find any traps on them, I'll check the door as well, all with the 10-ft pole.
  
   (1d20+4)[ 5 ]  Wall 1
   (1d20+4)[ 21 ]  Wall 2
   (1d20+4)[ 23 ]  Door
conversations.from: human
conversations.value: Thelas: The walls come alive and eat you. Have a nice death.
  
  
  
  
  Nah, nothing happens.
  
  TS
   
   Spoiler 
  
  Mainly so I can eventually say
  
   You read the note card. It says "You've been poisoned. Have fun."
  
  Roll a fort save.
  
  
  
  
  
  What, did you expect me to say "Nah, nothing happened?"  Well, I'm not this time. give me a save. 
   
conversations.from: human
conversations.value: term1nally s1ck: In a hilarious twist, something VERY similar to that actually happens in later floors.
conversations.from: human
conversations.value: Thelas: Originally Posted by term1nally s1ck 
   In a hilarious twist, something VERY similar to that actually happens in later floors. 
   
  
  TS
   
   Spoiler 
  
  Is this true or paranoia-inducement? [Or both]?
  I would kind of expect that from you, but I would also expect paranoia from you.
   
conversations.from: human
conversations.value: Derjuin: I'll turn around and scout down the hallway behind me, the other branch that I hadn't explored yet.
conversations.from: human
conversations.value: term1nally s1ck: *prods to trigger subscription*
conversations.from: human
conversations.value: Derjuin: &gt;.&gt; *pokes again for subscription update*
conversations.from: human
conversations.value: Thelas: (apologies for lateness here)
  40 ft west, 10 ft south, as you poke 10 ft to your east, an acid trap triggers.
  
  RTA:  (1d20+8)[ 20 ] 
  Dmg:  (1d3)[ 1 ]  acid.
  
  Any change?
conversations.from: human
conversations.value: Derjuin: Ouch, down to 9 hp.
  
  Ok, I'll turn around and head back to the door down the west end (the one with the bullseye) and check the door for something like a keyhole to peek through.
conversations.from: human
conversations.value: Thelas: Standing on the bullseye?
conversations.from: human
conversations.value: Derjuin: As close to one of the walls as possible; if it has one, I'll attempt to look though it.
conversations.from: human
conversations.value: Thelas: Originally Posted by Derjuin 
   As close to one of the walls as possible; if it has one, I'll attempt to look though it. 
   
  
  It's a 500 lb lead sheet (I think) that slides to the side.
  Sorry, try again next time.