conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 97:  Madoc Boldheart  vs.  Corporal Rollins    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Madoc Boldheart  - Master_Rahl22
   Corporal Rollins  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Master_Rahl22: Initiative  - (1d20-4)[ 16 ] 
  
  Purchases: Potion of Protection from Law - 50gp
  
  Still considering other purchases
conversations.from: human
conversations.value: Master_Rahl22: Additional purchase - Potion of Protection from Arrows: 300gp
  
  Done, but reserve the right to make reactionary purchases.
conversations.from: human
conversations.value: RandomAction: Well, I am able to get on for a few minutes today.
  
  Ini roll: (1d20+4)[ 12 ] 
  
  Purchases to come.
conversations.from: human
conversations.value: RandomAction: Here are my purchases:
  
  Potion of Magic Weapon @CL1 -50gp
  Potion of Cat's Grace @CL3 -300gp
  4 Light Hammers -4gp +8lbs
  
  Reserve reactionaries.
conversations.from: human
conversations.value: Master_Rahl22: You know, when I found that spell I thought, "OMG why haven't I used this before?!?!"  Now I know that it's a way to spend 300gp and force your opponent to spend 50gp. 🫤
  
  Purchases: Potion of Faith Healing (Sam Jones, Jr.) - 50gp
  
  No more purchases
conversations.from: human
conversations.value: RandomAction: Yeah I had that same thoughts at first too, but after rereading the spell description my opinion is that it is a better for a spell slot than potion.
  But I have no reactionaries to your faith healing and if you are ready, shall we begin?
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 1 
  
  LOS:
   
   Spoiler 
  Start at M-3 holding potion of Protection from Law with potion of Faith Healing in belt.
  Move: Open door
  Move to M-10
   
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-4
  HP: 7/7
  AC: 16, FF: 14, Touch: 12
  Buffs:
   
conversations.from: human
conversations.value: RandomAction: Rolins,R-1: 
  Refs/LoS: 
   Spoiler 
  
  Start in N-25, holding two light hammers in one hand and potion in other. Light crossbow is hung on shoulder.
  Drink potion - standard.
  Effects(Refs): 
   Spoiler 
  Potion of Cat's Grace @CL3. +4 Dex for 3 minutes.
   
  
  Activate Travel Devotion - swift.
  Drop empty vial - free.
  Open door - move.
  5' step to N-23 - free.
  Juggle 1 Light Hammer to empty hand - free.
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: N-23.
  Cat's Grace: 30/30
  Travel Devotion: 10/10
  Hp: 9/9
  AC: 18(+4armor+4dex); T-14, F-14
  Saves:F+2/R+8(+6)/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Madoc: 
   Spoiler 
  Your opponent's door opens.
   
  
  
  Rollins: 
   Spoiler 
  I assume you mean N24.  Your opponent's door is open.
   
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 2 
  
  LOS:
   
   Spoiler 
  Standard: Drink potion of Protection from Law
  Free: Drop empty potion vial
  Move: Move to J-14
    Hide, includes full speed penalty  - (1d20-5)[ -3 ] 
   
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: J-14
  HP: 7/7
  AC: 16, FF: 14, Touch: 12
  Buffs:
  Protection from Law 10/10
  Essentia:
  Rageclaws: 1
  Healing Soul: 1
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Rollins can't fail that Spot check.
   
  
  
  Madoc: 
   Spoiler 
  When you reach J12, you see Rollins in N24, holding a hammer in each hand.  There is an empty potion vial on the ground in N25.
   
  
  
  Rollins: 
   Spoiler 
  Madoc enters J12, holding nothing.
   
  
  
  Madoc still.
conversations.from: human
conversations.value: Master_Rahl22: End movement in J-13.
  
  End of turn.
  
  Stats:
   
   Spoiler 
  Location: J-13
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Protection from Law 10/10
  Essentia:
  Rageclaws: 1
  Healing Soul: 1
   
conversations.from: human
conversations.value: RandomAction: Uhm, I'm not ready can you come back later. 😉
   Rollins,R-2: 
  Activate Law devotion, bonus to AC - swift.
  Move to J-8 - move.
  Ready an action - standard.
  Trigger: 
   Spoiler 
  
  Move if Madoc attacks, moves, readies an action or ends his turn.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: J-18.
  Cat's Grace: 29/30
  Travel Devotion: 9/10
  Law devotion: 10/10
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat); T-14, F-14
  Saves:F+2/R+8(+6)/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: RandomAction: I'm sorry I made a mistake earlier that should be J-18 not J-8.
  
  Too many typos here lately. 🫤
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 3 
  
  Standard: Eldritch Blast the corporal
    Touch attack  - (1d20+2)[ 12 ] 
    Damage  - (1d6)[ 2 ] 
  Move: Move to J-16
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: J-14
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Protection from Law 9/10
  Essentia:
  Rageclaws: 1
  Healing Soul: 1
   
conversations.from: human
conversations.value: RandomAction: Miss and your attack triggers my readied.
  
  Rollins moves to J-23.
  
   Rollins,R-3: 
  Shift devotion to Attack - free.
  Activate Travel Devotion moving to J-19 - swift.
  TWF Light Hammer throw - full-round.
  Attack 1: (1d20+8)[ 19 ] 
  Damage:  (1d4+2)[ 4 ]  weapon +  (1d6)[ 3 ]  skirmish.
  Attack 2: (1d20+8)[ 27 ] 
  Damage:  (1d4+1)[ 4 ]  weapon +  (1d6)[ 1 ]  skirmish.
  Shift devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: J-18.
  Cat's Grace: 29/30
  Travel Devotion: 9/10
  Law devotion: 10/10
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat); T-14, F-14
  Saves:F+2/R+8(+6)/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: Master_Rahl22: ...Ow
  
   Madoc Boldheart, Turn 4 
  
  Swift: Use Healing Soul
  5ft step to J-17
  Full round: Use Eldritch Glaive
    Touch Attack  - (1d20+3)[ 16 ] 
    Damage  - (1d6)[ 2 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: J-17
  HP: -1/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Protection from Law 8/10
  Essentia:
  Rageclaws: 1
  Healing Soul: 1
   
conversations.from: human
conversations.value: RandomAction: Barely a miss.
  
   Rollins,R-4: 
  Activate Travel Devotion moving to M-21 - swift.
  Draw light crossbow - move.
  Shift Law devotion to attack - free.
  Shoot Madoc - standard.
  Attack:  (1d20+10)[ 29 ] 
  Damage:  (1d8+1)[ 5 ]  weapon +  (1d6)[ 3 ]  skirmish.
  Shift devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: M-21.
  Cat's Grace: 28/30
  Travel Devotion: 8/10
  Law devotion: 9/10
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat); T-14, F-14
  Saves:F+2/R+8(+6)/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: RandomAction: Crit check time.
  Attack: (1d20+10)[ 21 ] 
  Damage: (1d8)[ 1 ]  add +1 if PBS applies here.
  Skirmish:  (1d6)[ 5 ] , not sure if this gets added in or not so ignore if not.
conversations.from: human
conversations.value: RandomAction: I believe the crit takes you down. I will summon a Ref to be sure.
  
  Are the light hammers destroyed when thrown like arrows/slings?
conversations.from: human
conversations.value: Master_Rahl22: First I get an AoO from you leaving a threatened square.  It only matters if I crit and kill you before you kill me, but stranger things have happened. 😉
    Touch attack  - (1d20+3)[ 23 ] 
    Damage  - (1d6)[ 1 ] 
    Crit confirm  - (1d20+3)[ 21 ] 
    Extra Damage  - (1d6)[ 2 ] 
  
  ... My jaw is on the floor.  I actually did crit, and did 1 more than minimum damage, which is of course not enough to kill you.  Wow, that's insane.  Good match.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Rollins' bombardment takes the victory. 
  
  And no, the hammers are not destroyed.  Only ammunition and shuriken.
conversations.from: human
conversations.value: RandomAction: I'm shocked as well.
  
  Anyways, it was a great match. I was very nervous about your touch attacking.
  
  Adding winnings to sheet.