conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 61:  Isolde  vs.  Rhlor    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Isolde  - 02youeng
   Rhlor  - Weezer
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: 02youeng: Hey hey, let's do this
  
   Isolde 
    Initiative  - (1d20+4)[ 17 ] 
conversations.from: human
conversations.value: Weezer: Aye lets get this on
  
   Rhlor 
  
  Initiative:  (1d20+1)[ 2 ] 
conversations.from: human
conversations.value: 02youeng: Me first then
  
   Isolde 
  
  Starting in Y10, holding my Huge dagger in one hand
  
  Move action: move to U8
  Standard action: cast a spell [DC 16 Spellcraft to see spoiler]
   
   Spoiler 
  Casting Mage Armour
   
  
  Swift action: Activating Law Devotion [AC]
  Free: Wield my Huge Dagger
  
  End turn
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 23
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour , Shield, Colour Spray, True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 10/10 rounds left
  Transmute: unused
  
  Mage Armour: 3,600/3,600 rounds left
   
conversations.from: human
conversations.value: Weezer: Rhlor 
  
  
  Start B10, holding greatsword in two hands
  
  Double Move to f4
  
  Stats:
   
   Spoiler 
  
  HP: 15
  AC: 15 FF:14 TA: 11
  Frenzy: unused
   
conversations.from: human
conversations.value: 02youeng: Isolde, round 2 
  
  Actions:
  
  Swift action: enter Child of Shadow stance [20% miss chance]
  Move action: move to R3
  Free action: move Huge dagger to 1 hand
  Standard action: cast another spell [DC 16 again]
   
   Spoiler 
  Casting Shield
   
  
  Free action: wield Huge dagger
  
  Turn done
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 29 [19 Touch, 25 FF]
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour, Shield , Colour Spray, True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 9/10 rounds left
  Transmute: unused
  
  Mage Armour: 3,599/3,600 rounds left
  Shield: 10/10 rounds left
  Child of Shadow stance: Concelement [20% miss chance]
   
conversations.from: human
conversations.value: Weezer: Rhlor 
  
  Double Move to R3
  Free Action: Activate Whirling Frenzy
  
  stats:
   
   Spoiler 
  
  
  HP: 15
  AC: 17 FF:17 TA: 13
  Frenzy: active 6/6
   
conversations.from: human
conversations.value: 02youeng: Two things: 1, I'm in R3, and 2, you don't have the movement to reach me - the dark green is a swamp area, costs double to move through
conversations.from: human
conversations.value: Weezer: Wow stupid typo, I meant L3
  sorry
conversations.from: human
conversations.value: 02youeng: Hehe, no worries, we all do it
  
   Isolde, round 3 
  
  Swift action: Activate Transmute [+2 int]
  Move action: move to O3
  Free action: move Huge dagger to 1 hand
  Standard action: cast Colour Spray - DC 16 Will save
  Free action: wield Huge dagger
  
  End of turn
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 27 [17 Touch, 23 FF]
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour, Shield, Colour Spray,  True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 8/10 rounds left
  Transmute: 10/10 rounds left [+2 int]
  
  Mage Armour: 3,598/3,600 rounds left
  Shield: 9/10 rounds left
  Child of Shadow stance: Concelement [20% miss chance]
   
conversations.from: human
conversations.value: Weezer: Will Save:  (1d20-1)[ 5 ] 
conversations.from: human
conversations.value: 02youeng: Mad Foam Rager to delay it till the end of your round?
conversations.from: human
conversations.value: Weezer: Rhlor 
  
  Using immediate action to delay Color spay effect until next round using Mad Roam Rager
  
  Full round action: Charge to M3 Attack once with greatsword
  Attack: (1d20+11)[ 18 ] 
  Damage:  (2d6+12)[ 23 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 15
  AC: 17 FF:17 TA: 13
  Frenzy: active 5/6
   
conversations.from: human
conversations.value: 02youeng: Awesome damage roll, but you miss - and pass out at my feet for  (2d4)[ 4 ]  rounds
conversations.from: human
conversations.value: Weezer: yeah if i could transpose the quality of the rolls,
  okay take your 4 actions
conversations.from: human
conversations.value: 02youeng: Isolde, round 4-8 
  
  4x Coup-de-gras
  
    Auto-crit1  - (2d8+6)[ 14 ] 
    Auto-crit2  - (2d8+6)[ 19 ] 
    Auto-crit3  - (2d8+6)[ 15 ] 
    Auto-crit4  - (2d8+6)[ 15 ] 
conversations.from: human
conversations.value: Weezer: very good game, yikes you've got a high AC
conversations.from: human
conversations.value: 02youeng: Hehe, thankee too - and, you can deal some pretty insane damage. Considering making a Two-Weapon Fighting Lion Totem now
conversations.from: human
conversations.value: Mavian: If your gonna pounce, you need at least 3 weapons in my opinion :p
  
   High Ref Mav:
  
  Isolde wins and gets the loot 
conversations.from: human
conversations.value: 02youeng: I'll get working on the Thri-Kreen Lion Totem Wolf Fang Strike Heroic Surge barbarian then