conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: IthilanorStPete: {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 ||| C |
   15 ||| C |||||||||
   16 ||| C | C | C | C | C | C | C | C ||
   17 ||| C | C ||||| C | C ||
   18 |
   19 ||||||||||||
   20 |
   21 |
   22 ||||||||||||
   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Arena is 30 feet tall, worked stone. Normal lighting.
  
  Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.
  
  Buff rounds: All days + 4 rounds.
conversations.from: human
conversations.value: IthilanorStPete: Initiative:  (1d20+5)[ 17 ] 
conversations.from: human
conversations.value: ex cathedra: Thomas 
  
  Initiative:  (d20+15)[ 30 ] 
  
  Buffs:
   
   Spoiler 
  
  All Day:
  Phantom Steed
  Heart of Air
  Heart of Water
  Heart of Earth
  Heart of Fire
  Superior Resistance
  Greater Mage Armor
  Create Magic Tattoo
  
  Buff Rounds:
  1: True Seeing
  2: Shield
  3: Greater Invisibility
  4: Greater Blink, Greater Mirror Image  (1d4+4)[ 5 ] 
   
  
  
  Starting position:
   
   Spoiler 
  
  A26
   
  
  
  Vision Modes:
  True Seeing
  Mindsight [100ft]
conversations.from: human
conversations.value: ex cathedra: Turn 1:
  
  Would I have line of sight from the far left two columns?
conversations.from: human
conversations.value: IthilanorStPete: Determing starting location:
  
  Obs only
   
   Spoiler 
  
  Column:  (1d12)[ 5 ] 
   
conversations.from: human
conversations.value: IthilanorStPete: You have no LoS with normal seeing or Mindsight.
  
  Buffs:
   
   Spoiler 
  
  Note on Divine Spell Power:
   
   Spoiler 
  I automatically get +4 CL from DSP - my check is at:
  +3 base from DSP
  +3 consecrated presence
  +12 heighten turning
  +4 charisma
  = 22+1d20 (auto +4)
   
  
  
  Permanent:
  Renewal Pact CL 22
  Stalwart Pact CL 22
  
  Day before:
  (Magic Tattoo of CL +1 active via Anyspell (lvl 3 domain); Divine Insight (lvl 2) used to make Craft check
  Bead of Karma active: CL +4)
  
  -1: DMM: Extended Superior Resistance CL 18 (lvl 6)
  0: Activate Adept Spirit (cast earlier; lvl 2)
  1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
  2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
  3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
  4: Extended Undetectable Alignment CL 19 (lvl 3)
  5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
  6: Extended Contingent Energy Resistance CL 19 (lvl 4)
  7: DMM: Extended Pact of Return - I will die from hit point damage caused by a spell CL 19 (lvl 7)
  8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
  9: Extended Divine Insight CL 19 (lvl 3)
  10: Extended Adept Spirit CL 19 (lvl 3)
  
  All-days:
  Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
  DMM: Persisted Antilife Shell CL 13 (lvl 6)
  DMM: Persisted Eyes of the Oracle CL 13 (lvl 6)
  
  Buff rounds:
  1: Activate Bead of Karma
  2: Death Ward CL 18 (lvl 4)
  3: Conviction CL 18 (lvl 1)
  4: Activate Scout's Headband - 3 charges, trigger Adept Spirit
   
  
  
  Stats:
   
   Spoiler 
  
  Location E3
  HP 54/54
  AC 17, touch 12, flat-footed 16
  Saves: F +17, R +17, W +29
  
  Relevant durations:
  Scout's Headband 10/10
  Adept Spirit 10/10
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence Conviction , Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel Magic  Death Ward , Shield of Faith, Web (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  DMM: Persisted Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum, Destruction, Holy Word (domain)
   
conversations.from: human
conversations.value: ex cathedra: Thomas: 
   
   Spoiler 
  
  Cast Arcane Spellsurge, Fly to bottom right corner of arena, 20ft. above ground.
   
  
  
  DC0 listen check from far, far away if you'd like to try. Else, after a few moments, I move. Do I gain line of sight from the bottom right hand corner of the map?
conversations.from: human
conversations.value: IthilanorStPete: Listen:  (1d20+10)[ 29 ] . What do I hear?
  And no LoS.
conversations.from: human
conversations.value: ex cathedra: You hear spellcasting.
  
  DC 26 Spellcraft:
   
   Spoiler 
  
  Arcane Spellsurge
   
  
   
   Spoiler 
   Fly forward to K7-L8
   
  
  
  I move to K7-L8. Line of sight?
conversations.from: human
conversations.value: IthilanorStPete: Spellcraft:  (1d20+16)[ 22 ] 
conversations.from: human
conversations.value: IthilanorStPete: You've got LoS. You see in E3 an ordinary looking human in adventurer's gear, with a pack slung over one shoulder. He's hovering 15 ft. in the air, holding a club in one hand. Mindsight tells you that a humanoid with Int 10 is in E3.
conversations.from: human
conversations.value: ex cathedra: You see a writhing mass of shadows in K7-L8. Through the myriad shadows you see a vaguely horse-like form. Five mirror images surround it.
  
  Can you detect invisibility?
  
  Also, spellcasting.
  OO:
   
   Spoiler 
  
  Swift action; Cast Twinned Split Enervation with Lens.
   
  
  
  Spellcraft DC 23:
   
   Spoiler 
  
  Enervation
   
  
  
  Attacks (spoilers for size):
   
   Spoiler 
  
  Ranged Touch Attack:
   (d20+6)[ 21 ] 
  Damage:
   (1d4)[ 4 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 13 ] 
  Damage:
   (1d4)[ 1 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 7 ] 
  Damage:
   (1d4)[ 3 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 8 ] 
  Damage:
   (1d4)[ 1 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 23 ] 
  Damage:
   (1d4)[ 2 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 11 ] 
  Damage:
   (1d4)[ 3 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 12 ] 
  Damage:
   (1d4)[ 3 ]  negative levels.
  
  Ranged Touch Attack:
   (d20+6)[ 25 ] 
  Damage:
   (1d4)[ 2 ]  negative levels.
   
conversations.from: human
conversations.value: IthilanorStPete: Sorry for not noting earlier: I have True Seeing up.
  
  Spellcraft:  (1d20+16)[ 30 ] 
  
  EDIT: And none of those attacks have any effect.
  
  EDIT2: 5 of them hit, just no effect.
conversations.from: human
conversations.value: ex cathedra: In that case, the writhing-shadow-mass-horse has a rider. A robed man of average size sits astride the beast, holding a small lens in one hand and a shuriken in the other. He has pale skin, and dark brown hair with a few speckles of silver. Additionally, you catch a slight glint of silver reflecting in his eyes.
conversations.from: human
conversations.value: IthilanorStPete: So, is your turn done?
conversations.from: human
conversations.value: ex cathedra: Yes. At least, until I cast  Celerity  immediately afterwards. Which is swiftly followed by a darkbolt.
  
  OO:
   
   Spoiler 
  
  Turn ends,  Celerity  into a Twinned Split Empowered Darkbolt using a lens.
   
  
  
  Attacks:
   
   Spoiler 
  
  Ranged Touch Attack:
   (d20+6)[ 14 ] 
  Damage:
   (3d8)[ 18 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 16 ] 
  Damage:
   (3d8)[ 7 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 8 ] 
  Damage:
   (3d8)[ 23 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 23 ] 
  Damage:
   (3d8)[ 15 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 25 ] 
  Damage:
   (3d8)[ 12 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 18 ] 
  Damage:
   (3d8)[ 16 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 13 ] 
  Damage:
   (3d8)[ 10 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 15 ] 
  Damage:
   (3d8)[ 17 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 7 ] 
  Damage:
   (3d8)[ 13 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 17 ] 
  Damage:
   (3d8)[ 10 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 21 ] 
  Damage:
   (3d8)[ 16 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 18 ] 
  Damage:
   (3d8)[ 9 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 22 ] 
  Damage:
   (3d8)[ 16 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 22 ] 
  Damage:
   (3d8)[ 9 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 12 ] 
  Damage:
   (3d8)[ 11 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 26 ] 
  Damage:
   (3d8)[ 8 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 22 ] 
  Damage:
   (3d8)[ 14 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 16 ] 
  Damage:
   (3d8)[ 17 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 7 ] 
  Damage:
   (3d8)[ 12 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 12 ] 
  Damage:
   (3d8)[ 16 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 21 ] 
  Damage:
   (3d8)[ 18 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 26 ] 
  Damage:
   (3d8)[ 11 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 12 ] 
  Damage:
   (3d8)[ 15 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 17 ] 
  Damage:
   (3d8)[ 14 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 18 ] 
  Damage:
   (3d8)[ 10 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 18 ] 
  Damage:
   (3d8)[ 19 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 21 ] 
  Damage:
   (3d8)[ 6 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 19 ] 
  Damage:
   (3d8)[ 16 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 21 ] 
  Damage:
   (3d8)[ 15 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 14 ] 
  Damage:
   (3d8)[ 14 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 8 ] 
  Damage:
   (3d8)[ 21 ] 
  DC 21 Will vs. Daze
  
  Ranged Touch Attack:
   (d20+6)[ 23 ] 
  Damage:
   (3d8)[ 19 ] 
  DC 21 Will vs. Daze
   
conversations.from: human
conversations.value: IthilanorStPete: First: 32 Will saves. I only fail on a nat 1:
   (1d20)[ 14 ] 
   (1d20)[ 15 ] 
   (1d20)[ 6 ] 
   (1d20)[ 20 ] 
   (1d20)[ 20 ] 
   (1d20)[ 20 ] 
   (1d20)[ 12 ] 
   (1d20)[ 4 ] 
   (1d20)[ 8 ] 
   (1d20)[ 11 ] 
   (1d20)[ 7 ] 
   (1d20)[ 14 ] 
   (1d20)[ 3 ] 
   (1d20)[ 6 ] 
   (1d20)[ 5 ] 
   (1d20)[ 7 ]  (1d20)[ 15 ] 
   (1d20)[ 18 ] 
   (1d20)[ 11 ] 
   (1d20)[ 13 ] 
   (1d20)[ 12 ] 
   (1d20)[ 14 ] 
   (1d20)[ 13 ] 
   (1d20)[ 13 ] 
   (1d20)[ 11 ] 
   (1d20)[ 1 ] 
   (1d20)[ 4 ] 
   (1d20)[ 6 ] 
   (1d20)[ 5 ] 
   (1d20)[ 4 ] 
   (1d20)[ 6 ] 
   (1d20)[ 16 ] 
conversations.from: human
conversations.value: ex cathedra: Crit Confirmation 1:
   (d20+6)[ 24 ] 
  Extra Damage:
   (3d8)[ 16 ] 
  
  Crit Confirmation 2:
   (d20+6)[ 19 ] 
  Extra Damage:
   (3d8)[ 19 ] 
  
  I'm dazed and it's your turn. You, too, are dazed, unless I'm mistaken.
conversations.from: human
conversations.value: IthilanorStPete: Well, I die horribly after a few darkbolts. However, I'm instantly resurrected as per  resurrection . Do the rest of the bolts hit the new, definitely not improved me?
conversations.from: human
conversations.value: ex cathedra: If you're resurrected immediately, I can change the targets of the following rays, yes.
conversations.from: human
conversations.value: IthilanorStPete: *mutters irritably to himself* Well, I'm horrifically dead, then. Back to the shop for this character.
conversations.from: human
conversations.value: ex cathedra: Out of curiosity, what was he?
conversations.from: human
conversations.value: IthilanorStPete: Human Cleric 7/Sacred Exorcist 5/Contemplative 1. Pretty unexceptional divine caster with one major gimmick that I'd like to keep secret.
  
  What the heck is that lens, and how were you getting so much metamagic?
conversations.from: human
conversations.value: ex cathedra: Lords of Madness 46, Practical Metamagic, Arcane Thesis, and Adroit Casting.
conversations.from: human
conversations.value: IthilanorStPete: Ah, I see.
  
  Hmm, seems as if the lens should have shattered after splitting 4 enervation rays and 5 darkbolt rays.
conversations.from: human
conversations.value: ex cathedra: ... Honestly, I hadn't considered that. I simply assumed I would expend one use per spell. I'll ask a GM when I get a chance. Sorry if this causes problems.
conversations.from: human
conversations.value: IthilanorStPete: It's fine, I was probably dead anyways.