conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 71:  Siriona  vs.  Docta Blasta    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Siriona  - Tyndmyr
   Docta Blasta  - IthilanorStPete
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: IthilanorStPete: Initiative:  (1d20+10)[ 18 ] 
  
  Reserve the right to reactive purchases.
conversations.from: human
conversations.value: Tyndmyr: Init:  (1d20+10)[ 14 ] 
  
  Purchase: Finally got the money to buy a familiar. -100GP, buying a Toad.
  
  I do believe that's everything for me, good luck!
conversations.from: human
conversations.value: IthilanorStPete: Docta Blasta, Round 1 
  
  Actions:
   
   Spoiler 
  
  Start in B10.
  Standard: Drink Potion of Invisibility.
  Move: Move to G7.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Location G7
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 5/5
   
conversations.from: human
conversations.value: Tyndmyr: Actions:
   
   Spoiler 
  
  Start: Y10
  Move to:V10
  
  Cast: Shield
   
  
  
  Spells prepared:
   
   Spoiler 
  
  Domain Spells:
  0: Light
  1: Magic Missile
  
  Normal and Bonus Spells:
  0:Resistance
  0:Acid Splash
  0:Ray of Frost
   1:Shield 
  1:Magic Missile
  1:Color Spray
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 12
  AC: 16(8+4dex+4shield)
  Status Effects:Shield(10rnd remaining)
   
conversations.from: human
conversations.value: Tanaric: Refs: 
   Spoiler 
  Solid stone walls make things so much easier.
   
  
  
  Siriona:  
   Spoiler 
  No LoS.
   
  
  
  Docta:  
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: IthilanorStPete: Docta Blasta, Round 2 
  
  Actions:
   
   Spoiler 
  Move: Move to L5.
   
  
  
  Not done.
conversations.from: human
conversations.value: Tanaric: Refs: 
   Spoiler 
  Whipped out the straight-edge for this one, and all lines from L-5 to Siriona's square pass through at the very least the lined portions of the stone wall. Half-squares are odd, but it seems simple in this case.
   
  
  
  Siriona: 
   Spoiler 
  No LoS.
   
  
  
  Docta: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: IthilanorStPete: Docta Blasta, round 2 continued 
  
  Actions:
   
   Spoiler 
  
  Move: Move to S5.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Location: S5
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 5/5
  Invisibility: 9/10 left.
   
conversations.from: human
conversations.value: Tanaric: Refs: 
   Spoiler 
  Docta takes 5 on MS, with a -5 penalty for full speed. DC is 4 + distance, total 7.
  
  Listen for Siriona:  (1d20)[ 11 ] 
   
  
  
  Siriona:  
   Spoiler 
  You hear movement to the north-ish.
   
  
  
  Docta:  
   Spoiler 
  Siriona is in V-10.
   
conversations.from: human
conversations.value: Tyndmyr: Turn 2:
  
  Actions:
   
   Spoiler 
  
  Readying action to cast magic missile if Docta Blasta is spotted within range/LOS
  
  Reactive Spot: (1d20+2)[ 7 ] 
  Reactive Listen: (1d20)[ 4 ] 
   
  
  
  End Turn
conversations.from: human
conversations.value: Tanaric: Refs: 
   Spoiler 
  *yawn*
   
  
  
  Siriona: 
   Spoiler 
  No LoS.
   
  
  
  Docta: 
   Spoiler 
  Siriona stays in V-10 and readies an action.
   
conversations.from: human
conversations.value: IthilanorStPete: Docta Blasta, Round 3 
  
  Actions:
   
   Spoiler 
  
  Move: Move to V5.
   
  
  Invisibility breaks when I do this - you see me in V5.
  
  Standard: cast a spell targeting Siriona. Spellcraft DC 16 to recognize  
   Spoiler 
  Sudden Maximized Orb of Acid
   
  
   (1d20+5)[ 17 ]  (+1 for higher ground.) If that hits your touch AC, take 11 acid damage.
  
  End turn.
  
  Stats:
  Location V5
   
   Spoiler 
  
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 4/5
   
conversations.from: human
conversations.value: Tanaric: Higher ground bonuses only apply to melee attacks.
conversations.from: human
conversations.value: IthilanorStPete: Oh. Then substract 1 from that roll - pretty sure it still hits.
conversations.from: human
conversations.value: Tyndmyr: It does indeed. Ouch! Siriona looks pretty well bloodied.
  
  Spellcraft roll:  (1d20+8)[ 27 ] 
  
  Readied Action goes off, firing magic missile at you for [roll1d4+1[/roll]
  
  Does it proceed to my turn after this? Im slightly fuzzy on exactly how readied actions work with regard to turn order.
conversations.from: human
conversations.value: Tyndmyr: Since I can't type.
  
  Dmg roll:  (1d4+1)[ 4 ] 
conversations.from: human
conversations.value: IthilanorStPete: Well, I'm not dead, and you're in the negatives, no?
conversations.from: human
conversations.value: Tyndmyr: Nope. =)
  
  Sheet doesn't include HP from toad, since I bought that this round.
conversations.from: human
conversations.value: IthilanorStPete: Oh. Um...uh-oh.
conversations.from: human
conversations.value: Tyndmyr: 1 HP left. Thank you toad...thank you so very much. =)
  
  Turn 3:
  
  Casting last level 1 spell, Magic Missile again.
  
  Dmg:  (1d4+1)[ 5 ] 
conversations.from: human
conversations.value: IthilanorStPete: That's game and match.
conversations.from: human
conversations.value: Tyndmyr: GG, honestly, you've got a pretty solid build there, 11 dmg can alpha strike at least half the level 1 chars Ive seen.
conversations.from: human
conversations.value: Tanaric: High Ref Tanaric 
  
  Proving that toads deserve loving as much as anyone, Siriona fights back from the brink of death and manages a victory, taking home the xp and the loot.