conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Sliver: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||G|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet. 
   
conversations.from: human
conversations.value: drakir_nosslin: Tavin takes a minute to focus himself before picking up the torch and opening the door, sword in one hand, torch in the other.
  
   
   Spoiler 
  Takes 20 on concentration check to become psionically focused
   
conversations.from: human
conversations.value: Sliver: The hall goes east and south.
  
  East it goes beyond the light of your torch. 10ft into the hall is an intersection splitting north and south and continues east and 20ft beyond the intersection is a door on the northern side.
  
  South it goes for 30ft and is T-ing east and west, and there is a split east 20ft into the hall.
conversations.from: human
conversations.value: drakir_nosslin: Taving shifts his feet ever so slightly, adjusting his weight a little, before he heads off to the east before he comes to the first intersection. Unless he finds anything threatening or interesting he continues past the crossing and to the door further down to the east.
  
   
   Spoiler 
  Enters Punishing Stance
   
conversations.from: human
conversations.value: Sliver: At the intersection: It goes north 20ft and turns east. South it goes 20ft and turns west, 15ft into that hall is a door on the eastern side.
  
  10ft beyond the split the floor below you falls apart. Give me a reflex save.
conversations.from: human
conversations.value: drakir_nosslin: Cursing loudly, Tavin throws himself forward, towards what is hopefully safer ground.
  
   (1d20+2)[ 4 ] 
conversations.from: human
conversations.value: Sliver: You fall down 20ft, suffering  (2d6)[ 1 ][ 5 ](6)  damage.
conversations.from: human
conversations.value: drakir_nosslin: Feeling his bones break under the heavy impact Tavin curses yet again as he releases a flow of psionic energy, negating most of the damage but still leaving him bruised. The Warblade rises to his feet and starts to assess the situation he's in.
  
  ------
  Uses Enhanced Elan Resilience and spends one PP to negate 4 dmg, takes 2.
  HP: 18
  PP: 5
  What does the hole look like? Is there a path down here or do I have to get up somehow?
conversations.from: human
conversations.value: Sliver: A 5ftX5ft hole, 20ft high that needs a DC5 climb check to get out of.
conversations.from: human
conversations.value: Sliver: Uhh.. Refresh my memory, how do you have 20hp?
conversations.from: human
conversations.value: drakir_nosslin: Realizing that the hole will be much easier to climb without anything encumbering him, Tavin removes his armor and equipment, makes a nice package of it and ties one end of his rope to it. Then, with the other end of the rope around his waist he attempts to climb up the hole and haul his equipment up afterwards.
  
   (1d20+2)[ 9 ]  Climb
   (1d20+2)[ 5 ]  Str check if needed for getting the stuff up as well.
  
  As for HP, there's 12 from 1HD, +1 from con and the feat psionic body gives 2 hp for each psionic feat, of which Tavin has 4... 🤨 Seems I forgot con bonus before, so he actually has 21 max hp, 19 now. 😳
conversations.from: human
conversations.value: Sliver: No, you have taken the flaw.. (will continue soon, but you can take 10 on such checks)
conversations.from: human
conversations.value: drakir_nosslin: Oh, right, thanks for reminding me, 20 it is!
conversations.from: human
conversations.value: Sliver: You continue in the same direction? (you might get more rapid updates if you ask for a different DM in the main thread.. My update times are shaky to say the least..)
conversations.from: human
conversations.value: drakir_nosslin: Tavin straps on his armor and picks up his gear, and then continues in the same direction as before. This time more slowly and with the 10 ft. pole testing the floor every few feet.
  
  Actually, I'm perfectly fine with these updates, I'm not the fastest myself, so no problems there 😉
conversations.from: human
conversations.value: term1nally s1ck: You reach the door without issue.