conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Name_Here: It is the summer of 1153 and it is troubling times for the Mouse Guard who have still not fully recovered from Midnight's betrayal during last autumn. Since the end of the rebellion Midnight's agents have continued on causing a great deal of trouble for the guard.
  
  However for the patrol under Algus Longfellow and his patrol the betrayal is as far from their minds as possible. They were escorting a group of mice traveling from Barkstone to Pebblestone however a storm rolled in faster than the patrol could react and caused flash floods all along their path eliminating the landmarks and markers that show the trail.
  
  The patrol is currently lost.
conversations.from: human
conversations.value: Alokov: OOC: I don't know how to do spoilers. If someone could teach me I'll post then. Thanks.
conversations.from: human
conversations.value: Strawman: OOC:type [spoiler] put whatever you want to type here, then type [/spoiler
  
  include a bracket ] at the end of the second spoiler thing.
conversations.from: human
conversations.value: Strawman: Grayson offers to climb a nearby rock and look for any sign of a road in the distance.
  
   
   Spoiler 
  Search Test -  (2d6)[ 5 ] 
  Is that the right way to do a turn? I read the rulebook but I'm not sure exactly.
   
conversations.from: human
conversations.value: Strawman: OOC:  
   Spoiler 
   Whoops. I just realized in this game I'll have to do seperate rolls. Here's that scout check again.
   (d6)[ 2 ] 
   (d6)[ 5 ] 
   
conversations.from: human
conversations.value: Name_Here: You see some trail markers across the stream. The stream is higher than normal so the stones usually used to cross it are underwater and the stream is flowing very quickly.
conversations.from: human
conversations.value: Alokov: OOC: Not quite sure how rolls and skills work since I don't know the system but I'm guessing a 4 gives me plus 4.
  
  Either way, Cornelius looks for a place to take shelter should they decide to bed down till the rain ends. (Survivalist roll I gues I have 4 survivalist skill so I do I roll 4d6 or add 4 to my roll?)
conversations.from: human
conversations.value: Alokov: Spoiler 
   Survivalist roll
  
  [roll] [d6] [/roll]
   
conversations.from: human
conversations.value: Alokov: just trying to see if I can get the dice roller to work
  
  [roll] d6 [/roll]
conversations.from: human
conversations.value: Alokov: Spoiler 
  
  Survivalist Roll
  
  [roll]4d6[roll]
   
conversations.from: human
conversations.value: Alokov: Spoiler 
   Survivalist roll  (4d6)[ 5 ][ 2 ][ 2 ][ 2 ](11) 
   