conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Kazyan: Both contestants are signaled that they will arrive to the SHFTBA ("shiftbay") in six seconds. Then that happens, though unknown means: the characters simply appear 100 feet from each other, on the brick-and-mortar ground.
  
  The 200' square brick arena is featureless, except that a pattern of bricks in the center of the arena is black:
  
   ■ ■
  ■ ■ 
  Describe what one another sees, roll initiative, then fight for a victory point towards getting the shiny!
conversations.from: human
conversations.value: ben-zayb: If you managed to catch a glimpse of the void*, you will see an anthropomorphic figure in black cloak and a full-body suit. The hood drapes over his head, and his face is covered by an rusty-orange mask that have spiral patterns converging towards the only eye-slit. The only other notable feature is his right arm that is grotesquely, overly, bloated.
   
   Spoiler 
   Image 
   
  
  * EDIT: you can only see him if you either have the Void subype, or have levels in the Void Disciple class
  
  Initiative:  (1d20+22)[ 25 ] 
conversations.from: human
conversations.value: Mousedigits: You see a hulking insectiod creature, with 10 arms, chains hanging from each arm. He seems to be in a metal body suit of sorts, steam spraying from multiple points along the suit. He looks around for a bit, wondering here his opponent is.
  
   
   Spoiler: OOC 
  So, True Seeing can't get through?
   
  
  
  Not seeing where his opponent is, he remembers that they start 100ft apart. Then he has an idea.
  
   
   Spoiler: Mechanical 
  
  initiative  (1d20+30)[ 49 ] 
  
  Moving forward 50ft, so that the point 100ft away from where he started is just in range of his chains.
  Going into rage.
  Using the  Massive Swing  ability from Warhulk.
   
   Spoiler: Massive Swing 
  Massive Swing (Ex): A 10th-level war hulk can lash out all around himself with a single attack. Massive swing works like mighty swing, except that its effect is not limited to three squares. The war hulk's swing affects all squares he threatens.
  
   
   Spoiler: Mighty Swing 
    Starting at 4th level, a war hulk can make a mighty swing. A mighty swing is like a great swing, except that it is an attack action rather than a full-round action. Thus, the character can move and make a mighty swing or (if he can make multiple attacks) make multiple mighty swings in a single round.
  
   
   Spoiler: Great Swing 
  Starting at 2nd level, a war hulk is able to make a great, sweeping swing with a melee weapon. As a full-round action, the war hulk can choose three squares adjacent to one another (he must threaten all of them). His attack applies to all creatures in those squares. Make one attack roll and apply that roll as an attack against each defender. If the war hulk uses a special attack (such as disarm, trip, or sunder), this special attack affects only the first target; the other creatures are attacked normally. Walls and similar obstacles can block a great swing. Start with one square that the war hulk threatens. Each successive square chosen must be adjacent to the previous square and have line of effect from that square. Two squares separated by a wall, for instance, can't be chosen as adjacent squares for a great swing. The war hulk may skip creatures, attacking only those he wants to. For example, if there are three creatures in a row—an enemy, an ally, and another enemy—the war hulk can choose those three squares for the great swing but strike only the two enemies. If a war hulk drops one of his foes with a great swing, he may make a cleave attack normally. However, he may do so only once for every time he swings, even if he drops more than one foe.
   
  
   
  
   
  
  
  Attacks: 50 and above hits. (assuming I do it like invisibility)
  
   (1d20+92)[ 103 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 94 ]  to confirm.
   (24d6+212)[ 301 ]  damage.
  add  (72d6+636)[ 882 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 96 ] 
   (1d20+92)[ 94 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 99 ]  to confirm.
   (24d6+212)[ 311 ]  damage.
  add  (72d6+636)[ 909 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 28 ] 
   (1d20+92)[ 111 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 101 ]  to confirm.
   (24d6+212)[ 287 ]  damage.
  add  (72d6+636)[ 894 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 23 ] 
   (1d20+92)[ 98 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 99 ]  to confirm.
   (24d6+212)[ 309 ]  damage.
  add  (72d6+636)[ 913 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 27 ] 
   (1d20+92)[ 94 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 95 ]  to confirm.
   (24d6+212)[ 289 ]  damage.
  add  (72d6+636)[ 902 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 19 ] 
   (1d20+92)[ 108 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 101 ]  to confirm.
   (24d6+212)[ 294 ]  damage.
  add  (72d6+636)[ 871 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 48 ] 
   (1d20+92)[ 110 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 101 ]  to confirm.
   (24d6+212)[ 300 ]  damage.
  add  (72d6+636)[ 866 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 37 ] 
   (1d20+92)[ 106 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 103 ]  to confirm.
   (24d6+212)[ 297 ]  damage.
  add  (72d6+636)[ 888 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 3 ] 
   (1d20+92)[ 112 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 99 ]  to confirm.
   (24d6+212)[ 294 ]  damage.
  add  (72d6+636)[ 883 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 36 ] 
   (1d20+92)[ 99 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 110 ]  to confirm.
   (24d6+212)[ 299 ]  damage.
  add  (72d6+636)[ 885 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 15 ] 
   (1d20+92)[ 101 ]  to hit, 15-20x3 crit.
   (1d20+92)[ 112 ]  to confirm.
   (24d6+212)[ 305 ]  damage.
  add  (72d6+636)[ 872 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 100 ] 
   (1d20+88)[ 97 ]  to hit, 15-20x3 crit.
   (1d20+88)[ 97 ]  to confirm.
   (24d6+184)[ 263 ]  damage.
  add  (72d6+552)[ 778 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 73 ] 
   (1d20+79)[ 94 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 85 ]  to confirm.
   (24d6+184)[ 278 ]  damage.
  add  (72d6+552)[ 809 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 38 ] 
   (1d20+79)[ 86 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 99 ]  to confirm.
   (24d6+184)[ 261 ]  damage.
  add  (72d6+552)[ 794 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 91 ] 
   (1d20+79)[ 98 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 92 ]  to confirm.
   (24d6+184)[ 259 ]  damage.
  add  (72d6+552)[ 789 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 45 ] 
   (1d20+79)[ 90 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 92 ]  to confirm.
   (24d6+184)[ 258 ]  damage.
  add  (72d6+552)[ 812 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 83 ] 
   (1d20+79)[ 95 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 93 ]  to confirm.
   (24d6+184)[ 274 ]  damage.
  add  (72d6+552)[ 801 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 28 ] 
   (1d20+79)[ 96 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 80 ]  to confirm.
   (24d6+184)[ 258 ]  damage.
  add  (72d6+552)[ 820 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 49 ] 
   (1d20+79)[ 87 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 83 ]  to confirm.
   (24d6+184)[ 260 ]  damage.
  add  (72d6+552)[ 807 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 28 ] 
   (1d20+79)[ 92 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 84 ]  to confirm.
   (24d6+184)[ 274 ]  damage.
  add  (72d6+552)[ 834 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 98 ] 
   (1d20+79)[ 86 ]  to hit, 15-20x3 crit.
   (1d20+79)[ 83 ]  to confirm.
   (24d6+184)[ 281 ]  damage.
  add  (72d6+552)[ 792 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 27 ] 
   (1d20+80)[ 94 ]  to hit, 15-20x3 crit.
   (1d20+80)[ 83 ]  to confirm.
   (24d6+184)[ 279 ]  damage.
  add  (72d6+552)[ 781 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 64 ] 
   (1d20+70)[ 73 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 74 ]  to confirm.
   (24d6+184)[ 263 ]  damage.
  add  (72d6+552)[ 802 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 56 ] 
   (1d20+70)[ 79 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 81 ]  to confirm.
   (24d6+184)[ 261 ]  damage.
  add  (72d6+552)[ 825 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 100 ] 
   (1d20+70)[ 85 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 90 ]  to confirm.
   (24d6+184)[ 270 ]  damage.
  add  (72d6+552)[ 786 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 21 ] 
   (1d20+70)[ 71 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 74 ]  to confirm.
   (24d6+184)[ 261 ]  damage.
  add  (72d6+552)[ 777 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 13 ] 
   (1d20+70)[ 75 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 74 ]  to confirm.
   (24d6+184)[ 261 ]  damage.
  add  (72d6+552)[ 789 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 10 ] 
   (1d20+70)[ 88 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 79 ]  to confirm.
   (24d6+184)[ 256 ]  damage.
  add  (72d6+552)[ 802 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 87 ] 
   (1d20+70)[ 78 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 90 ]  to confirm.
   (24d6+184)[ 262 ]  damage.
  add  (72d6+552)[ 786 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 75 ] 
   (1d20+70)[ 88 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 90 ]  to confirm.
   (24d6+184)[ 265 ]  damage.
  add  (72d6+552)[ 797 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 72 ] 
   (1d20+70)[ 86 ]  to hit, 15-20x3 crit.
   (1d20+70)[ 76 ]  to confirm.
   (24d6+184)[ 278 ]  damage.
  add  (72d6+552)[ 804 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 7 ] 
   (1d20+76)[ 78 ]  to hit, 15-20x3 crit.
   (1d20+76)[ 78 ]  to confirm.
   (24d6+184)[ 265 ]  damage.
  add  (72d6+552)[ 800 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 93 ] 
   (1d20+50)[ 58 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 67 ]  to confirm.
   (24d6+184)[ 272 ]  damage.
  add  (72d6+552)[ 799 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 99 ] 
   (1d20+50)[ 66 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 58 ]  to confirm.
   (24d6+184)[ 272 ]  damage.
  add  (72d6+552)[ 818 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 53 ] 
   (1d20+50)[ 62 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 69 ]  to confirm.
   (24d6+184)[ 266 ]  damage.
  add  (72d6+552)[ 806 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 51 ] 
   (1d20+50)[ 52 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 63 ]  to confirm.
   (24d6+184)[ 270 ]  damage.
  add  (72d6+552)[ 805 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 23 ] 
   (1d20+50)[ 61 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 65 ]  to confirm.
   (24d6+184)[ 268 ]  damage.
  add  (72d6+552)[ 812 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 72 ] 
   (1d20+50)[ 65 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 61 ]  to confirm.
   (24d6+184)[ 259 ]  damage.
  add  (72d6+552)[ 817 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 88 ] 
   (1d20+50)[ 66 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 62 ]  to confirm.
   (24d6+184)[ 262 ]  damage.
  add  (72d6+552)[ 803 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 21 ] 
   (1d20+50)[ 67 ]  to hit, 15-20x3 crit.
   (1d20+50)[ 57 ]  to confirm.
   (24d6+184)[ 262 ]  damage.
  add  (72d6+552)[ 795 ]  on a crit.
  On a hit: One Con damage.
   (1d100)[ 3 ] 
   
  
  
  God, I hope I didn't roll any of that wrong...
  
  I just realized that, sometimes, you CAN actually have too many attacks. That was NOT fun to type, even with copy/paste...
conversations.from: human
conversations.value: ben-zayb: Spoiler: Public OOC 
  Aren't you gonna roll initiative first?
  
  What is my foes size and space covered? What does he wear? Waiting for these to make ny posts...XP
   
  
  
  After you move, you realize you are encased by some invisible solid force. 
   Spoiler: requires DC25 Spellcraft to open 
  You recognize these effects as Walls of Void, a nullblade invocation that works like a Wall of Force but those with the Void subtype can ignore.
  
  What's peculiar is that this isn't just a single barricade of force. Rather, these walls are multiple effects created next to each other to enclose your area and trap you, with each single Wall of Force effect being 5ft in width and 200ft in height.
   
  
  
  *post pending*
conversations.from: human
conversations.value: Mousedigits: Can't make the spellcraft.
  
  I did roll init. It's in my Mechanical Spoiler. But, I auto- beat you in init, at +30.
  I'm gargantuan (20ft by 20ft), and I'm wearing a Mechanical suit.
conversations.from: human
conversations.value: ben-zayb: Spoiler: Public OOC 
  You still may change your standard action since my action happened after you stopped moving. You also still have a swift action. Other than that, I await your declaration of you ending your turn.
  edit: also, what about any visible headgear, face gear, neck gear, shoulder gear, arm gear, hand gear, leg gear, foot gear, or finger accessories? Does he appear to have a bag/haversack/container of any sort?
   