conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Philemonite: The Velvet Room, as Alexander calls it, was beyond anything you could imagine. The first thing you notice is the dim color that reminds you of the door itself, but your sight is soon suppressed by a beautiful melody, and it takes you a few moments to realize where it is coming from. It is almost unbelievable that this song is sung by one woman and played on one simple piano. Lost in the song you almost forgot you have a purpose here, and before you have a chance to ask anything a huge nose appears before you. This nose is soon followed by a bizarre and a calm voice:
  "Welcome to the Velvet Room. I am Igor, a servant of Philemon, and I am here to provide assistance."
conversations.from: human
conversations.value: oblivion6: Here we go again.  Brianna thought to herself as she stepped through the door and looked around, seemingly bored. Igor and the weird song gave her pause though.
  
   "Pinocchio!"  She
   exclaimed at the sight of the huge nose. It just kinda slipped out, without any conscious thought.
conversations.from: human
conversations.value: Xhosant: Soga chuckled slightly at Brianna's reaction, but without malice. Frankly, she probably beat him to it.
  
  Covering the sound with a slight cough, he tried to take in as much of his surroundings as he could while taking a short bow. He considered summoning Cel to bow too, as it seemed fitting, but dismissed the idea.
  
   "Greetings Igor, I am Soga, and I am here to take all assistance you can provide us." 
  
  ((Igor. Y U NO DELIGHTED TO MAKE OUR ACQUAINTANCE?))
conversations.from: human
conversations.value: Torgarn: Rikiya looks around, only partially believing what he is seeing.
  
   What's this all about then? 