conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: thumbprince: For when we need it.
  
  Current players are Breakman, PinkSpray, &amp; DyerMaker
conversations.from: human
conversations.value: BarbieTheRPG: Spoiler: Ex-con turned investigator; "Taliaferro" 
  
   
   
   
  
  
  I'll edit my IC posts soon.
conversations.from: human
conversations.value: DyerMaker: One question, Thumb, do I get my gear from the Green Box or does a car pull up and I grab my duffle from the trunk? In terms of role play, how do I get my weapons and gear?
conversations.from: human
conversations.value: thumbprince: You can hit the Green Box any way you like. I will tell you what's there, but feel free to post a wish list :)
conversations.from: human
conversations.value: DyerMaker: Originally Posted by thumbprince 
   You can hit the Green Box any way you like. I will tell you what's there, but feel free to post a wish list :) 
   
  
  Ok, so what about starting gear? Tools of the Trade?
  Like this stuff from the Agents Handbook for Special Ops?
   Dog tags, assault carbine with holographic sight, targeting laser and sound suppressor, six spare magazines in a chest rig, medium pistol in a holster, two spare magazines in a chest rig, two fragmentation hand grenades, two smoke grenades, two “flash-bang” stun grenades, combat knife, flexible cuffs, tactical body armor, Kevlar helmet, tactical light, goggles or sunglasses, night vision goggles, military-band radio with earpiece and throat microphone, multitool,
  compass, field dressing, and GPS. 
conversations.from: human
conversations.value: thumbprince: I'd say you have access to that stuff without difficulty if you want to requisition it stateside, but you wouldn't have it in your luggage.
  
  For this investigation you have NSA credentials. You can claim Deng was doing cryptographic work.
conversations.from: human
conversations.value: DyerMaker: Originally Posted by thumbprince 
   I'd say you have access to that stuff without difficulty if you want to requisition it stateside, but you wouldn't have it in your luggage.
  
  For this investigation you have NSA credentials. You can claim Deng was doing cryptographic work. 
   
  
  Great. TBone would like to requisition the gear and have it available at a storage locker or whatever destination you feel is appropriate. TBone will pick it up soon.
conversations.from: human
conversations.value: thumbprince: I'll let you make a Military Science or Bureaucracy (your call) roll to see how quickly you can get it.
conversations.from: human
conversations.value: DyerMaker: Originally Posted by thumbprince 
   I'll let you make a Military Science or Bureaucracy (your call) roll to see how quickly you can get it. 
   
  
  TBone will step out to make a call. MS for Gear.  (1d10)[ 6 ]  (1d10)[ 5 ] 
  That's a fail. MS is 60%. Where do I go from here? Special Ops without gear isn't very Special nor Operable.
conversations.from: human
conversations.value: thumbprince: The roll was for speed, not success.
conversations.from: human
conversations.value: BarbieTheRPG: Bureaucracy roll:  (d100)[ 39 ] 
  
  Fail!
conversations.from: human
conversations.value: thumbprince: I trust y'all to look or not.
  
  Can I assume that your cover names are those IDs given to you by Delta Green?
conversations.from: human
conversations.value: Breakman: Originally Posted by thumbprince 
   I trust y'all to look or not.
  
  Can I assume that your cover names are those IDs given to you by Delta Green? 
   
  
  I assumed that, at least.
conversations.from: human
conversations.value: BarbieTheRPG: Originally Posted by thumbprince 
   I trust y'all to look or not.
  
  Can I assume that your cover names are those IDs given to you by Delta Green? 
   
  
  Safe assumption, sure.
conversations.from: human
conversations.value: BarbieTheRPG: I thought I was "Taliaferro"? I can be Mason Taliaferro, if that works.
conversations.from: human
conversations.value: thumbprince: Originally Posted by PinkSpray 
   I thought I was "Taliaferro"? I can be Mason Taliaferro, if that works. 
   
  
  You probably don't want your cell name to be your cover name.
conversations.from: human
conversations.value: BarbieTheRPG: Originally Posted by thumbprince 
   You probably don't want your cell name to be your cover name. 
   
  
  Okay: Ron Wells.
conversations.from: human
conversations.value: thumbprince: Changes made.
conversations.from: human
conversations.value: BarbieTheRPG: Skill checks for the scene:
   
   Criminology to notice anything associated with criminals (80%)  (1d100)[ 2 ]  
   Occult to see anything related to cults or the supernatural (50%)  (1d100)[ 69 ]  
   Search for anything unusual (20%)  (1d100)[ 56 ]  
   
conversations.from: human
conversations.value: Breakman: Right, forgot the skill checks
  
  Forensics if the body's are still there (50)  (1d100)[ 16 ] 
  Search for stuff (40)  (1d100)[ 87 ] 
  Some occult tidbit maybe? (10)  (1d100)[ 92 ] 
conversations.from: human
conversations.value: DyerMaker: Question: Is there combat in this game versus supernatural forces and cosmic horror? If not, beyond investigation, what are the elements of this campaign? If its mostly problem solving and investigation, the team doesn't need a SOCOM operative like TBone. I need to come out with a physicist or a science-centered character. Just wondering.
conversations.from: human
conversations.value: thumbprince: I will never shoot down someone's workable character concept, but on the other hand Pinkspray started the thread looking for
   something truly thrilling/horrifying with this. Something psychological but also supernatural. Something with a multitude of plot twists and moral dilemmas. So much of this hobby is about combat but I'd like to play a game that's more of a mental challenge for myself and my character. 
  
  Without revealing spoilers, a man with your particular set of skills might be needed depending on your mission parameters and what you all find. Given that a journalist knows one of your covers before you gave it out, the possibility of someone's real boss seeing one of your faces on the news should scare the hell out of you. The guy whose seen combat should be wondering how far the team is willing to go to maintain deniability....
conversations.from: human
conversations.value: DyerMaker: Originally Posted by thumbprince 
   I will never shoot down someone's workable character concept, but on the other hand Pinkspray started the thread looking for
  
  Without revealing spoilers, a man with your particular set of skills might be needed depending on your mission parameters and what you all find. Given that a journalist knows one of your covers before you gave it out, the possibility of someone's real boss seeing one of your faces on the news should scare the hell out of you. The guy whose seen combat should be wondering how far the team is willing to go to maintain deniability.... 
   
  
  Yeh, I skipped over Pink's note. I heard Lovecraftian Horror and new-to-me-rpg and jumped in. I'm mentally challenged enough running 5 games. I may come up with a new character, if permissible, or bow out.
conversations.from: human
conversations.value: thumbprince: Originally Posted by DyerMaker 
   Yeh, I skipped over Pink's note. I heard Lovecraftian Horror and new-to-me-rpg and jumped in. I'm mentally challenged enough running 5 games. I may come up with a new character, if permissible, or bow out. 
   
  
  If the other players are cool with a new character, I am too.
conversations.from: human
conversations.value: BarbieTheRPG: Yeah. On the interest thread I posted movie examples of what I was looking for. I know it's Delta Green and there's normally investigation involved, but that was the "humdrum" part that's ALWAYS in CoC/DG. So far this looks interesting, but I was truly looking for a real horror story, from start to finish. So maybe less "CSI" more "Dresden Files" with a heavy dose of supernatural horror with almost every scene. Definitely not the usual.
conversations.from: human
conversations.value: thumbprince: Man, that's a tall order face-to-face, let alone pbp. I thought the prospect of killing innocents was horrifying, however.
conversations.from: human
conversations.value: BarbieTheRPG: Originally Posted by thumbprince 
   Man, that's a tall order face-to-face, let alone pbp. I thought the prospect of killing innocents was horrifying, however. 
   
  
  It takes a certain kind of imagination, yeah. People like Stephen King, Wes Craven and H.P. Lovecraft definitely display it. I've probably read and seen way too much horror to even have an opinion. But this adventure seems to be starting out interesting.
conversations.from: human
conversations.value: thumbprince: Let me know if you are avoiding the journalists on the way to the morgue.
conversations.from: human
conversations.value: Breakman: I will try to, yes. What do I roll for that?
conversations.from: human
conversations.value: thumbprince: If you're at the wheel, narrate something cool and use a skill related to that description. Driving and Tradecraft would be automatically helpful.
  
  Somebody better call shotgun.
conversations.from: human
conversations.value: Breakman: Tourniquet is pretty bad at either of those skills, so can someone else take the wheel please?