conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Barbarian MD: Unless you have an objection, standard 200 foot x 200 foot x 200 foot square of impenetrable force.  Combatants are 150 feet away from each other.
conversations.from: human
conversations.value: Niezck: Make that 200ft away from each other? ie, opposite sides?
  
  Prep rounds -  (1d3)[ 1 ] 
  Initiative -  (d20+5)[ 24 ] 
conversations.from: human
conversations.value: Barbarian MD: Buff Time  (1d3)[ 2 ] 
  
  Initiative  (1d20+5)[ 23 ] 
  
  Ninja'd
conversations.from: human
conversations.value: Barbarian MD: I'll make it 200 if you make it 2 prep rounds.  😁
conversations.from: human
conversations.value: Niezck: Nah, 150ft with 1 prep round is fine by me :P
  
  Right, that's me going first then ...
  
  Move - None
  Standard - Invisibility Sphere
  Free - Activate Protective Aura
  
  For reference, my maneuvers &amp; stances I'm in:
   
   Spoiler 
  
   Stances currently in:  Dancing Blade Form &amp; Supreme Blade Parry
   Manuvers avaliable:  Iron Heart Surge, Iron Heart Endurance, Quicksilver Motion, Diamond Defence, Diamond Nightmare Blade, Strike of Perfect Clarity, Time Stands Still.
   
conversations.from: human
conversations.value: Barbarian MD: Prep Round: I cast a spell.
  
   
   Spoiler 
  Protection from spells
   
  
  
  Move: None.
  Standard Action: Time Stop  (1d4+1)[ 4 ] 
  
  
  Sorry 'bout that.  Attack away.
conversations.from: human
conversations.value: Niezck: Wait, what? Sorry, I should've clarified. That was my prep round, not my first round. My first round will involve attacking, definately attacking.
conversations.from: human
conversations.value: Niezck: Incidently, I just noticed a problem with my weapon which I'll fix later. Seems I overlooked the fact that 'Seeking' applies only to ranged weapons. Dammit.
  
  Anyway, my first round ...
  
  Swift - Quicksilver Motion to move 100ft forwards.
  Burn 2 charges on the belt of battle to give myself a move action.
  Move 30 ft towards you. (15' reach right now)
  Full Round - Initiate Time Stands Still, taking 2 full attacks against you.
  
  Rolls:
   
   Spoiler 
  
   (d20+46)[ 47 ]  - Attack 1
   (d20+46)[ 56 ]  - Attack 2
   (d20+41)[ 49 ]  - Attack 3
   (d20+36)[ 49 ]  - Attack 4
   (d20+31)[ 50 ]  - Attack 5
   (2d8+25)[ 40 ]  - Damage 1
   (2d8+25)[ 31 ]  - Damage 2
   (2d8+25)[ 39 ]  - Damage 3
   (2d8+25)[ 32 ]  - Damage 4
   (2d8+25)[ 35 ]  - Damage 5
  
  DC 19 Fort save or be stunned for  (1d6)[ 5 ]  rounds.
  
   (d20+46)[ 55 ]  - Attack 1
   (d20+46)[ 54 ]  - Attack 2
   (d20+41)[ 56 ]  - Attack 3
   (d20+36)[ 42 ]  - Attack 4
   (d20+31)[ 48 ]  - Attack 5
   (2d8+25)[ 39 ]  - Damage 1
   (2d8+25)[ 34 ]  - Damage 2
   (2d8+25)[ 31 ]  - Damage 3
   (2d8+25)[ 36 ]  - Damage 4
   (2d8+25)[ 39 ]  - Damage 5
  
  DC 19 Fort save or be stunned for  (1d6)[ 5 ]  rounds.
   
  
  
  You're up I think.
conversations.from: human
conversations.value: Niezck: Heh, both of the +31 attacks threatened to crit (17-20)
  
   (d20+31)[ 33 ] 
   (d20+31)[ 37 ] 
  
  If you're evil, I autoconfirm. Oh, and if you are evil, you take an extra ...
  
   (2d6)[ 5 ]  Holy 1
   (2d6)[ 10 ]  Holy 2
   (2d6)[ 7 ]  Holy 3
   (2d6)[ 10 ]  Holy 4
   (2d6)[ 7 ]  Holy 5
   (2d6)[ 7 ]  Holy 6
   (2d6)[ 6 ]  Holy 7
   (2d6)[ 4 ]  Holy 8
   (2d6)[ 9 ]  Holy 9
   (2d6)[ 7 ]  Holy 10
conversations.from: human
conversations.value: Barbarian MD: Definitely not evil.
  
  Attack 1.2 hits.  31 damage-3 (28)
  
  Attack 2.1 hits.  39 damage-3 (36)
  
  Attack 2.3 hits.  31 damage-3 (28)
  
  92 damage.
  
  Fort saves (only fail on a one):  (1d20)[ 4 ]   (1d20)[ 10 ] 
conversations.from: human
conversations.value: Barbarian MD: Okay, now the time stop (which lasted four rounds, as previously rolled)
  
  You don't see John do anything, but he casts four spells.
  
   
   Spoiler 
  
  1) True Seeing
  2) Blink (extended) 42 rounds
  3) Stone skin
  4) Shield
   
  
  
  One of the spells was blink.
  
  End turn.
conversations.from: human
conversations.value: Niezck: AC 55!?!? *Feels inadaquete*
  
  This is going to be a long fight ...
conversations.from: human
conversations.value: Barbarian MD: AC 55 = Belial's fault.
conversations.from: human
conversations.value: Niezck: (You may wish to cast your time stop defensively.)
  
  I presume it's my turn then?
  
  Let's try some fun stuff ...
  
  Full Attack ... again.
  
   
   Spoiler 
  
   (d20+46)[ 65 ]  1
   (d20+46)[ 50 ]  2
   (d20+41)[ 55 ]  3
   (d20+36)[ 52 ]  4
   (d20+31)[ 42 ]  5
  
   (2d8+25)[ 35 ]  1
   (2d8+25)[ 40 ]  2
   (2d8+25)[ 33 ]  3
   (2d8+25)[ 29 ]  4
   (2d8+25)[ 27 ]  5
   
conversations.from: human
conversations.value: Niezck: Woot, a 19!
  
   (d20+46)[ 47 ]  to confirm.
  
  X2 damage. (Oh how I wish you were evil ... Holy Aura .. Holy Word ... Holy Strike .. Smite Evil ... &lt;_&lt;)
conversations.from: human
conversations.value: Barbarian MD: Attack 1 hits, but your sword seems to bounce off John's body.
  
   
   Spoiler 
  35-3 DR (32) absorbed by stoneskin. 118 remaining.
   
  
  
  My turn. 😁
conversations.from: human
conversations.value: kentma57: I am watching, nice to see some players getting some practice with their characters in. 🙂  back to being silent 
conversations.from: human
conversations.value: Niezck: Just a side note, but you -really- might want to roll a concentration check DC 24 for your time stop. Otherwise, y'know, I get to hit you. (Retroactively ofc.)
conversations.from: human
conversations.value: Barbarian MD: John takes a 5' step back, and with an animal yell releases a burst of energy.  Strangely, the energy does not flow into you, but into your armor and sword.
  
  Maximized Greater Dispel Magic, targeted on your armor.  (40)
  
  Quickened Greater Dispel Magic, targeted on your sword.  (1d20+20)[ 34 ] 
  
  Concentration checks if I need to cast defensively even with a 5' step.
  1)  (1d20+32)[ 42 ] 
  2)  (1d20+32)[ 40 ] 
  
  The DC for this dispel check is 11 + the spell’s caster level...If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
  
  1) 4 rounds
  2)  (1d4)[ 3 ] 
  
  
  Retroactive check coming.
  
  Durations of Effects
   
   Spoiler 
  
  Round 1/10 haste
  Round 2/ 21 minutes true seeing
  Round 2/42 blink
  Round 2/ 210 minutes stoneskin
  Round 2/ 21 minutes Shield
  1/3 uses of quicken left
   
conversations.from: human
conversations.value: Barbarian MD: Retroactive
   (1d20+32)[ 34 ] 
  
  Do you fail a check on a natural one?  Otherwise, I won't need to make any concentration checks.
conversations.from: human
conversations.value: Niezck: Uhh, how do I work out the caster level of my items? o_O
conversations.from: human
conversations.value: Barbarian MD: Totally forgot this earlier, but clicking my heels as a free action to activate haste.
  
  Well, if you had an epic caster of level 21 make them, both items still fail the check...
conversations.from: human
conversations.value: Niezck: Hmm, this could be a problem. Righto.
  
  Would the supression count as a spell, effect or other condition affecting me? If so, read the spoiler ...
  
   
   Spoiler 
  
  Iron Heart Surge to remove the supression on my armour, and move 10ft towards you. (So I'm 5ft away.)
   
  
  
  If not ...
  
   
   Spoiler 
  
  5' step towards you, closing the gap to 10'. (Currently have 15' reach.)
  I then full attack.
  
   (d20+41)[ 61 ] 
   (d20+36)[ 50 ] 
   (d20+31)[ 33 ] 
   (d20+26)[ 45 ] 
   (2d8+20)[ 26 ] 
   (2d8+20)[ 29 ] 
   (2d8+20)[ 29 ] 
   (2d8+20)[ 24 ] 
   
conversations.from: human
conversations.value: Niezck: I really should include some critical confirmations in my posts ...
  
   (d20+41)[ 45 ] 
conversations.from: human
conversations.value: Barbarian MD: I don't think so.  It's a targeted dispel on an object.  Not you.
  
  Also, roll miss chance for blink for attack 1.
conversations.from: human
conversations.value: Niezck: (1d100)[ 60 ] 
  
  This is -really- going to take a while. High AC, Stoneskin &amp; Miss chance ...
conversations.from: human
conversations.value: Barbarian MD: Is that a hit or a miss?
conversations.from: human
conversations.value: Niezck: *Shrug* I was hoping you'd knew how it works. Like I say, never played martial properly before, so I've never really had to cope with miss chances.
conversations.from: human
conversations.value: Barbarian MD: Let's say this.  Roll again.  If you can see invisible, roll a 1d10, and we'll say a 1-2 misses.  If you can't see invisible, roll a 1d2, and we'll say a 1 misses.
conversations.from: human
conversations.value: Niezck: (1d2)[ 2 ] 
  
  I'm tempted to just fly 200ft up and wait until your buffs end ... 😛
conversations.from: human
conversations.value: Barbarian MD: I can fly, too. 😁
  
  Again, the fighter's sword simply bounces off John.
  
  With another mighty roar, John unleashes another blast of icy, terrible fury.  A feeling of nauseous death rises up the warblade's throat, tickling his uvula.
  
  End of Round 1/4 and 1/3 of your armor and sword being non-magical.
  Energy Drain  (2d4)[ 4 ] 
  Quickened Energy Drain  (2d4)[ 5 ] 
  
  No save, as you probably know.  Although from what you said earlier, I imagine you're going to negate at least one of them with some fancy manuever.
  
  Durations of Effects
   
   Spoiler 
  
  Round 2/10 haste
  Round 3/ 21 minutes true seeing
  Round 3/42 blink
  Round 3/ 210 minutes stoneskin
  Round 3/ 21 minutes Shield
  1/3 uses of quicken left
  92 stoneskin remaining
   
conversations.from: human
conversations.value: Niezck: Couple of things ...
  
  You need to beat my Spell Resistance 31.
  Also, can I have some ranged touch attacks please? :)
  
  Oh, and 1 concentration check DC 24 for casting defensively.
conversations.from: human
conversations.value: Barbarian MD: Certainly, sir!  See, this is why it's good to have practice.
  
  Touch attack 1)  (1d20+24)[ 25 ]  +2 if you can't see invisible
  Touch attack 2)  (1d20+24)[ 28 ]  +2 if you can't see invisible
  Crud, add +1 for haste.
  
  Spell Resistance 1)  (1d20+21)[ 34 ] 
  Spell Resistance 2)  (1d20+21)[ 37 ] 
  
  Did I do that right?
  
  Never answered my question: does a 1 auto-fail?  Otherwise, I'll always beat the check.
  
   (1d20+32)[ 38 ] 
   (1d20+32)[ 40 ] 
conversations.from: human
conversations.value: Niezck: Damn you 12 touch AC!
  
  All hit, I take 7 negative levels. (Incidently, how does that work with gestalt? o_O)
conversations.from: human
conversations.value: Barbarian MD: It knocks down your last 7 levels.
  
  Feel free to break out the slide rule and graphing calculator to figure out how that affects you...
  
  
  Per level:
  -1 on all skill checks and ability checks.
  -1 on attack rolls and saving throws.
  -5 hit points.
  -1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
  If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
  
  
  EDIT: Totally forgot about your touch AC being so low!  I was kind of holding my breath for that one.
conversations.from: human
conversations.value: Niezck: Yes, but do I take -7 on both sides of the gestalt or what?
  
  Doesn't affect me anway ...
  
  In my turn, I use a standard to Iron Heart Surge them away, then move 5ft closer to you, so we're 5ft away.
  
  Your turn.
conversations.from: human
conversations.value: Barbarian MD: You can surge them both away?
conversations.from: human
conversations.value: Niezck: Well, it says one effect, so I presume negative levels is an effect, as they all stack together?
conversations.from: human
conversations.value: Barbarian MD: I think that's probably refering to one effect, as in a spell.
  
  Doesn't a quickened spell count as a  second  spell?
  
  
  I'm not an expert--I don't know anything about it.
  
  Here's the quote:
   select one spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds. 
  
  So I think you shrug off the first (4 levels), but still suffer from the second (5 levels).  I'm guessing when you said 7, you somehow ignore one from each.
conversations.from: human
conversations.value: Niezck: Oh, sorry, I thought it was 4 &amp; 3. Right, I'll shrug off the 5 levels then.
  
  Your turn.
conversations.from: human
conversations.value: Barbarian MD: Hopefully you can't surge again, since you haven't recharged..
  
  Calm assurance flows into John's face.  He has found a weakness, and he will use it.
  
  "DEATH!"
  
  MAXIMIZED ENERGY DRAIN
  Quickened Energy Drain
  
  8
   (2d4)[ 7 ] 
  
  Touch attack 1)  (1d20+25)[ 44 ]  +2 if you can't see invisible
  Touch attack 2)  (1d20+25)[ 42 ]  +2 if you can't see invisible
  
  Spell Resistance 1) 41 (maximized as well? if I actually have to roll,  (1d20+21)[ 41 ] 
  Spell Resistance 2)  (1d20+21)[ 36 ] 
  
  
  Concentration checks don't fail on a 1, so I'm not going to bother anymore.
  
  Durations of Effects
   
   Spoiler 
  
  Round 3/10 haste
  Round 4/ 21 minutes true seeing
  Round 4/42 blink
  Round 4/ 210 minutes stoneskin
  Round 4/ 21 minutes Shield
  0/3 uses of quicken left
  2/3 uses of maximize left
  92 stoneskin remaining
   
  
  
  
  EDIT: OOOoooohhhh, those were  good. 
  
  EDIT: And this ends Round 2/4 and 2/3 of your armor and sword being non-magical.
conversations.from: human
conversations.value: Niezck: 2 more levels to go, and I'm dead.
conversations.from: human
conversations.value: Barbarian MD: Wow.  I like casters.  This didn't go how I thought it would go  at all .
  
  And yes, I have two more energy drains left.  While I'm thinking about it, can I use a 10th-level slot to cast a 9th-level spell?
conversations.from: human
conversations.value: Niezck: I believe you can.
  
  This would have gone much different without those dispel magics. My armour protects me entirely from negative levels ...
conversations.from: human
conversations.value: Barbarian MD: Really?  I was trying to decide between doing a mage's disjunction (which may or may not have worked), or doing a more targeted dispell to try to prevent you from killing me with your equipment.  I figured, quicken another one? Why not?
  
  Yeah, if this hadn't of worked, I would have died about two rounds ago.
conversations.from: human
conversations.value: Niezck: You mean with your AC in the 60s? I doubt it 😛
conversations.from: human
conversations.value: Barbarian MD: So I guess that's a wrap?  You could still crit on me, but my AC is now beyond your range to hit with anything else.
  
  You could fly around, but even without my buffs, my AC is too high for you to hit, and I can fly, too, albeit more slowly.
  
  I'm going to keep up the energy drains. Although...I suppose I could try other spells for the practice (especially since your saves are now not quite so epic), since I'm not worried about you criting on me too badly.
  
  Want to call it?
  
  Nah, even with my AC so high, you still got through about once a turn.  Once a turn would kill me before I could take you down, and if you had waited out my buffs, I'd be screwed royally.
conversations.from: human
conversations.value: Niezck: Yeah, this one's to you. I stand little to no chance against you now.
conversations.from: human
conversations.value: Barbarian MD: Good game, though.  Thanks for teaching me some of the important caster-y stuff, like casting defensively.
conversations.from: human
conversations.value: Belial_the_Leveler: Psst, a few things:
  
  1) How do you know his armor is magical to target it with GDM?
  2) You can't maximise or empower dispels.