conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 54:  Yoshi  vs.  Nuhk    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Yoshi  - Mavian
   Nuhk - arpin
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Mavian: I'll have a bunch of stuff I'll most likely be purchasing at some point or another.
  
  Dang, I gotta chew through that many Hp with 1 damage shurikens... this could take awhile.
  
  Init:  (1d20+4)[ 19 ] 
conversations.from: human
conversations.value: arpin: (1d20-6)[ 10 ] 
   
   Spoiler 
  I'm starting in Y13, bow equipped.
   
conversations.from: human
conversations.value: Mavian: A list of things I am purchasing for this match
   
   Spoiler 
  
  1x Tanglefoot Bag 50 gp 1 lbs
  2x Acidic Fire 60gp    2 lbs
  4x Alchemist Fire 80 gp 4 lbs
  20 xShuriken 4 gp 	2 lbs
   
  
  
  You can now purchase anything if you'd like.
  
  For Refs:
   
   Spoiler 
  
  Bumping speed up to 40 with Carmendine Monk
   
conversations.from: human
conversations.value: arpin: No, you may begin.
conversations.from: human
conversations.value: Mavian: Yoshi - Round 1
   
   
   Spoiler 
  
  Starting in B2 with an Acidic Fire and a Tanglefoot Bag in either hand.
  Double move Action: B14 to N14
   
  
  
  End of Turn
conversations.from: human
conversations.value: arpin: Spoiler 
  I move to Y5
   
conversations.from: human
conversations.value: Mavian: Yoshi - Round 2
  
   
   Spoiler 
  
  Move Action: N14 to V13
  Standard Action: will depend on LoS
   
  
  
  Not done.
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: V13
  Speed: 40
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Slight Rewind.
  
  LoS established when Yoshi reaches R-13.
  Nuhk is in Y-5.
  
  Yoshi has cover from Nuhk, but Nuhk does not have cover from Yoshi.
  
  Still Yoshi's turn.
conversations.from: human
conversations.value: Mavian: Yoshi - Round 2 con't
  
  Finish my move in R9
  Standard Action: Total Defense
  
  End of turn
   
   Spoiler 
  
  Hp: 5
  Ac: 25 (Total Defense)
  Pos: R9
  Speed: 40
   
conversations.from: human
conversations.value: arpin: I'm moving to U1.
conversations.from: human
conversations.value: Mavian: Yoshi - Round 3 
  
  Move Action: R9 to S3
  Standard Action: Attack with  Tanglefoot bag. 
  Ranged Touch Attack:  (1d20+2)[ 12 ] 
  If it hits it lasts for  (2d4)[ 5 ]  rounds unless you make a DC 15 reflex save
  
  End of Turn:
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: R9
  Speed: 40
   
conversations.from: human
conversations.value: arpin: Here's my save  (1d20+2)[ 20 ] 
conversations.from: human
conversations.value: arpin: I'm going to enter the bushes in T1 and attack with my bow. Tell me any modifiers besides just normal for an attack.  (1d20+3)[ 5 ] 
conversations.from: human
conversations.value: Mavian: Your at half speed, with -4 dex, and -2 attack rolls for 5 rounds, but your not stuck in one place.
  
  I'm not sure that you can enter T1 with a move action as it requires 20ft of movement, and you only have 10.
conversations.from: human
conversations.value: arpin: Actually, I made my save. I have 20 ft. of movement.
conversations.from: human
conversations.value: arpin: No, wait, you're right. I didn't read the thing on tanglefoot. I'll try to break free.  (1d20+2)[ 8 ] 
conversations.from: human
conversations.value: Mavian: Yoshi - Round 3
  
  Float like a butterfly, sting like a bee
  
  Move Action: S3 to S4 to S3
  Standard Action: Throw Shuriken
  Attack:  (1d20+2)[ 11 ] 
  Damage: 1 +  (1d6)[ 4 ]  Skirmish
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: S3
  Speed: 40
  Shuriken Used: 1
   
conversations.from: human
conversations.value: arpin: Heh. I'll try once again to break out
   (1d20+2)[ 3 ] 
  
  If I fail I move to V4.
  
  If I suceed I move to W5.
conversations.from: human
conversations.value: Mavian: Actually, with a speed of 10, you could only make it to V3... So Should I go with that?
  
  Either way, Eat tiny shards of metal.
  
  Move Action: S3 to S4 to S3
  Standard Action: Throw Shuriken
  Attack Roll:  (1d20+2)[ 16 ] 
  Damage: 1 +  (1d6)[ 1 ] 
  
  Your entangled for another 3 rounds I believe.
  
  End of Turn
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: S3
  Speed: 40
  Shuriken Used: 2
   
conversations.from: human
conversations.value: arpin: 2 damage ain't that much. break (1d20+2)[ 17 ] 
  
  Move to W4 or W6
conversations.from: human
conversations.value: Mavian: Yoshi - Round 5
  
  Yeah, but its a start.
  
  Yoshi vanishes to the west
  
  Move Action: S3 west out of LoS
   
   Spoiler 
  
  Double moving to H9
   
  
  
  Stats for Refs
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: H9
  Speed: 40
  Shuriken Used: 2
   
conversations.from: human
conversations.value: arpin: Spoiler 
  I'm moving to U13
   
  
  
  LoS please.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  There seems to be a miss-understanding on the nature of tanglefoot bags.
  
  
   
   Originally Posted by SRD 
    A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check  or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off.  Once free, the creature can move (including flying) at half speed.  A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. 
   
  
  Since Nuhk was not glued to the floor, he does not need to make strength checks, nor can he make extra strength checks to escape the goo movement penalty early. Therefore, the standard action strength checks are illegal actions.
  
  Rewind enacted to Nuhks turn, round 2.
  Nuhk has just fired his bow, but still has a move action remaining.
  
  Incidentally Arpin it makes LoS checks easier on the refs if you list a round number at the start of your turn, "Done" or "End" when your turn is over, and include a stat block that lists current location, current HP, and any effects and their durations.
conversations.from: human
conversations.value: arpin: Originally Posted by Psionic Dog 
     High Ref PsiDog  
  Incidentally Arpin it makes LoS checks easier on the refs if you list a round number at the start of your turn, "Done" or "End" when your turn is over, and include a stat block that lists current location, current HP, and any effects and their durations. 
   
  
  No problem
  
  Round 2- Nuhk
  
  After my attack, I move to V3
conversations.from: human
conversations.value: Mavian: I guess I do the same thing I did last time.
  
  Yoshi - Round 3
  
  Move Action: S3 to S4 to S3
  Standard Action: Throw Shuriken
  Attack:  (1d20+2)[ 14 ] 
  Damage: 1 +  (1d6)[ 2 ] 
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: H9
  Speed: 40
  Shuriken Used: 1
   
conversations.from: human
conversations.value: arpin: I'm moving to W7.
conversations.from: human
conversations.value: Mavian: Yoshi - Round 4
  
  Move Action: S3 to S7
  Standard Action: Ranged Touch Attack with Acidic Fire
  Attack:  (1d20)[ 2 ] 
  Damage:  (1d4)[ 1 ]  Fire and [roll]1d4[/roll]
  If it hits you catch on fire.
  
  Well, that was a horrendous roll.
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 5
  Ac: 21
  Pos: S7
  Speed: 40
  Shuriken Used: 1
   
conversations.from: human
conversations.value: arpin: I move to T13.
conversations.from: human
conversations.value: Mavian: Your entangled until Round 8.  So your speed is still 10 feet per round. W7 to T13 is 60 feet.
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Yoshi wins by DQ.
conversations.from: human
conversations.value: arpin: All right. Moving to W11.