conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Sallera: Arena Tournament Exhibition:  Abogralia2  vs.  Teravel    
   Map:  
   Spoiler 
   
   
  
   Abogralia2  - Scorer
   Teravel  - Sallera
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Sallera: Init:  (1d20-3)[ 4 ] 
  
  Edit: Purchasing a monocle (masterwork tool of Spot).
conversations.from: human
conversations.value: Scorer: Rolling init
  
   (1d20-1)[ 12 ] 
  
  no purchases, ready to go
conversations.from: human
conversations.value: Scorer: I'm assuming no more purchases from you, also should we keep it unspoilered?
  
    Abogralia 1st Turn  
  
  Start in B10 with Crossbow in hand
  
  Move: To E7
  Free: Reaload with MW Bolt
  Standard: Shoot Teravel
  
   Attack 
   (1d20+8)[ 18 ] 
   Damage 
   (1d6)[ 5 ] 
   If Crit 
   (1d20+8)[ 19 ] 
   Additional Damage 
   (1d6)[ 2 ] 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  B10 
  Abogralia ended @  E07 
  HP 13/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Crossbow
  Hand 2 Wielding: Crossbow
  
  Crossbow not loaded
  
  No Consumables used yet
   
conversations.from: human
conversations.value: Scorer: Forgot to substract range increment, but I think it is a hit anyway...
conversations.from: human
conversations.value: Sallera: Heh, I was thinking the heights were reversed.  Interesting... and yes, a hit.
  
   Teravel, Round 1 
  
  Starting in Y11, holding shield and morningstar.
  Double move to N10 (passing through P12 along the way, so total cover established for hiding.)
  Hide:  (1d20+6)[ 26 ] 
  
  Stats: 
   Spoiler 
  HP 11/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Abogralia 2nd Turn  
  
  Free: Pass Crossbow to one grip
  Move: Draw Alchemist Fire
  Free: Pass Alchemist to Mouth
  Free: Full Crossbow Grip
  Standard: Ready an Action
   
   Spoiler 
  
  Shoot on sight
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  E07 
  Abogralia ended @  E07 
  HP 13/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Crossbow
  Hand 2 Wielding: Crossbow
  
  Crossbow not loaded
  
  No Consumables used yet
   
conversations.from: human
conversations.value: Sallera: Teravel, Round 2 
  
  Keep hiding (26).
  Standard: Ready action: 
   Spoiler 
  Attack with spikes if Abogralia readies an action or ends turn.
   
  
  
  Stats: 
   Spoiler 
  HP 11/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Abogralia 3rd Turn  
  
  Double Move: H16
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  E07 
  Abogralia ended @  H16 
  HP 13/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Crossbow
  Hand 2 Wielding: Crossbow
  
  Crossbow not loaded
  
  No Consumables used yet
   
conversations.from: human
conversations.value: TheFallenOne: you sure that was a hit with the +2 AC from the guard rail? It's less thick than on the side of the ship so you may have overlooked it
  
  and, um, N10, a square of the mast? I'd have thought you can't enter these like the big trees of River
conversations.from: human
conversations.value: Sallera: Oh, true, I was probably calculating from my unshielded AC.  And the N10 was a typo, should be O10.
  
   Teravel, Round 3 
  
  Move to H9.
  Standard: Attack with spike volley.
  Spike 1:  (1d20+4)[ 20 ] 
  Damage:  (1d6+1)[ 6 ] 
  Spike 2:  (1d20+4)[ 6 ] 
  Damage:  (1d6+1)[ 3 ] 
  Spike 3:  (1d20+4)[ 23 ] 
  Damage:  (1d6+1)[ 7 ] 
  
  Spot, if needed for your next turn:  (1d20+18)[ 37 ] 
  
  Stats: 
   Spoiler 
  HP 16/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Abogralia 4th Turn  
  
  Free: one hand grip Cbow
  Move: Draw Potion
  Standard: Drink it
  Free: Full grip Cbow
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H16 
  Abogralia ended @  H16 
  HP 9/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Crossbow
  Hand 2 Wielding: Crossbow
  Mouth: Alchemist Fire
  
  Crossbow not loaded
  
  Faith Healing Potion used
   
conversations.from: human
conversations.value: Sallera: Weren't you at 0hp after that (restricted to one action)?
  
  Edit: Also, you can't drink a potion with alchemist's fire in your mouth.
conversations.from: human
conversations.value: Scorer: Oh yeah, right, just forget the part of drinking it...
  
  (Can't beleive I forgot such basic rule...🫤)
conversations.from: human
conversations.value: Sallera: Ah, wait a moment, I forgot range increment.  Subtract 2 from all those rolls, so only the last hits.  Go ahead and redo your turn.
  
  Edit:  Unless you're carrying all your alchemical items, in which case you're in a medium load and restricted to +3 dex, and it hits anyway...
conversations.from: human
conversations.value: Scorer: I know it may sound fishy to say it 'till now, but I never carry everything, I always carry up to the limit of light load to prevent penalties, unless I specify it.
  
    Abogralia 4th Turn   redux
  
  Free: 5' step to H15
  Full-Round: Rapid Shot Teravel with Free Reloadings of MW bolts
  
   Attack 1 
   (1d20+7)[ 24 ] 
   Damage 
   (1d6+1)[ 6 ] 
   If Crit 
   (1d20+6)[ 26 ] 
   Additional Damage 
   (1d6+1)[ 2 ] 
   Attack 2 
   (1d20+7)[ 26 ] 
   Damage 
   (1d6+1)[ 4 ] 
   If Crit 
   (1d20+6)[ 15 ] 
   Additional Damage 
   (1d6+1)[ 7 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H16 
  Abogralia ended @  H15 
  HP 6/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  12 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Crossbow
  Hand 2 Wielding: Crossbow
  Mouth: Alchemist Fire
  
  Crossbow not loaded
  
  No Consumables used yet
   
conversations.from: human
conversations.value: Sallera: Two hits, no crit.
  
   Teravel, Round 4 
  
  Move to G15.
  Standard: Attack with spike volley.
  Spike 1:  (1d20+4)[ 23 ] 
  Damage:  (1d6+1)[ 5 ] 
  Spike 2:  (1d20+4)[ 16 ] 
  Damage:  (1d6+1)[ 3 ] 
  Spike 3:  (1d20+4)[ 7 ] 
  Damage:  (1d6+1)[ 4 ] 
  
  Stats: 
   Spoiler 
  HP 6/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Abogralia 5th Turn  
  
  It's all or nothing!
  
  Free: Pass Cbow to one hand grip
  Free: Pass Alchemist Fire to one hand
  Free: Pass Cbow to mouth
  Move: Draw Potion
  Standard: Throw Alchemist Fire to Teravel
  
   Attack 
   (1d20+10)[ 23 ] 
   Damage 
   (1d6+2)[ 3 ] 
   If Crit 
   (1d20+10)[ 24 ] 
   Additional Damage 
   (1d6+2)[ 6 ] 
  
  I take 1 splash damage
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H15 
  Abogralia ended @  H15 
  HP 0/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  12 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Potion Faith Healing
  Hand 2 Wielding: None
  Mouth: Crossbow
  
  Crossbow not loaded
  
  One Alchemist used
   
conversations.from: human
conversations.value: Sallera: AoO:  (1d20+4)[ 10 ] 
  Damage:  (1d8+3)[ 10 ] 
   Teravel, Round 5 
  
  Standard: Attack with spike volley.
  Spike 1:  (1d20+4)[ 7 ] 
  Damage:  (1d6+1)[ 4 ] 
  Spike 2:  (1d20+4)[ 11 ] 
  Damage:  (1d6+1)[ 5 ] 
  Spike 3:  (1d20+4)[ 13 ] 
  Damage:  (1d6+1)[ 2 ] 
  
  Stats: 
   Spoiler 
  HP 3/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: First, second fire damage...
  
   (1d6+1)[ 6 ] 
conversations.from: human
conversations.value: Scorer: does this put you out?
conversations.from: human
conversations.value: Sallera: Nope, still up.  Bloodtalons.
conversations.from: human
conversations.value: Scorer: What does bloodtalons do?
  
    Abogralia 6th Turn  
  
  Standard: Drink Potion
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H15 
  Abogralia ended @  H15 
  HP 9/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  12 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: None
  Hand 2 Wielding: None
  Mouth: Crossbow
  
  Crossbow not loaded
  
  One Alchemist used
   
conversations.from: human
conversations.value: Sallera: Same things as Rageclaws, just has a different essentia effect (+2 spot instead of 3 extra hp.)  Also, I assume you take the crossbow  out  of your mouth before drinking the potion...
  
  AoO:  (1d20+4)[ 9 ] 
  Damage:  (1d8+3)[ 9 ] 
   Teravel, Round 6 
  
  Standard: Use 2 charges of the Healing Belt for  (3d8)[ 15 ]  hp.
  
  Stats: 
   Spoiler 
  HP 12/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Yup, Free actions to have clear mouth
  
    Abogralia 7th Turn  
  
  Free: One hand grip Crossbow
  Move: Tumble to H13 while drawing Alchemist Fire
   (1d20+11)[ 30 ] 
  Standard: Throw Alchemist Fire at Teravel
  
   Attack 
   (1d20+10)[ 12 ] 
   Damage 
   (1d6+2)[ 7 ] 
   If Crit 
   (1d20+10)[ 25 ] 
   Additional Damage 
   (1d6+2)[ 6 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H15 
  Abogralia ended @  H13 
  HP 9/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  12 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: None
  Hand 2 Wielding: Crossbow
  Mouth: None
  
  Crossbow not loaded
  
  2x Alchemist used
   
conversations.from: human
conversations.value: Scorer: ¬¬ .........  (1d8)[ 8 ] 
conversations.from: human
conversations.value: Sallera: Teravel, Round 7 
  
  Standard: Spike volley.
  Spike 1:  (1d20+4)[ 21 ] 
  Damage:  (1d6+1)[ 7 ] 
  Spike 2:  (1d20+4)[ 9 ] 
  Damage:  (1d6+1)[ 6 ] 
  Spike 3:  (1d20+4)[ 6 ] 
  Damage:  (1d6+1)[ 7 ] 
  Move to G12.
  
  Stats: 
   Spoiler 
  HP 11/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: Abogralia 8th Turn  
  
  Free: 5' step to I13
  Move: Draw Alchemist
  Standard: Throw Alchemist Fire at Teravel
  
   Attack 
   (1d20+10)[ 26 ] 
   Damage 
   (1d6+2)[ 3 ] 
   If Crit 
   (1d20+10)[ 26 ] 
   Additional Damage 
   (1d6+2)[ 5 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  H13 
  Abogralia ended @  I13 
  HP 2/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  20 bolts left
  (20 carried of a 95 total owned)
  12 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: None
  Hand 2 Wielding: Crossbow
  Mouth: None
  
  Crossbow not loaded
  
  3x Alchemist used
   
conversations.from: human
conversations.value: Sallera: That should be +8, I think; range increment.  Hits anyway, of course.
  
   Teravel, Round 8 
  
  Standard: Spike volley.
  Spike 1:  (1d20+4)[ 19 ] 
  Damage:  (1d6+1)[ 5 ] 
  Spike 2:  (1d20+4)[ 7 ] 
  Damage:  (1d6+1)[ 6 ] 
  Spike 3:  (1d20+4)[ 16 ] 
  Damage:  (1d6+1)[ 7 ] 
  Move to I12.
  
  Stats: 
   Spoiler 
  HP 8/16, AC19 (13, 16)
  Soulmelds shaped: Manticore Belt 3/3, Bloodtalons 1/1, Kruthik Claws 1/1
   
  
  Done.
conversations.from: human
conversations.value: Scorer: That's game...
  
  -3 hp...
  
  I seriously need Quick Draw...
conversations.from: human
conversations.value: TheFallenOne: nice match guys 🙂
  
  so, I was thinking about adding wind and rain effects to better represent the storm. Would you say that a -2 to ranged attacks gives ranged fighters too much of a disadantage?
  
  On the one hand, the tilting favours ranged fighters over meleers since with clever maneuvering they can delay the enemy closing in. On the other, the rather small playing field(26x12, not counting the water) favours meleers
conversations.from: human
conversations.value: Sallera: How about just say there's a constant  strong wind  south?  Or north; either works, so long as it doesn't change.
conversations.from: human
conversations.value: TheFallenOne: yeah, that's basically what I meant. The effect other than the -2 ranged will seldom become relevant, for example when a small character uses Reduce Person, for familiars etc
conversations.from: human
conversations.value: Sallera: Also the -2 to listen checks, and flying small characters will be affected as well.  I think it should work well; makes things more interesting.