conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Forever Curious: Ready whenever you are...
conversations.from: human
conversations.value: Forever Curious: Going to go ahead and post...
  
  A fanfare blares as you and your enemy step into the arena: a 100ftx100ftx50ft pit with spectators seated above. There are no obstructions in the pit. Just you and him...
  
  Initiative rolls:
  You  (1d20+2)[ 8 ] 
  Me  (1d20+7)[ 22 ]  (I go first then 😛)
conversations.from: human
conversations.value: Forever Curious: Your opponent stares at you for a moment, then lets loose a spell. As he does, you feel your stregnth weakening...
  
   
   Spoiler 
  Free action: Hexblade's Curse
  Move Action: Curse of the Fatespurned
  Standard action: Cast  Slow 
  
  My Dark Companion familiar is adjacent to you, giving you -2 AC and saves
   
  
  Will saves
  1st  (1d20+10)[ 16 ] 
  2nd  (1d20+10)[ 19 ]  (if first succeeds,  (1d20+6)[ 18 ] )
  3rd  (1d20+10)[ 18 ]  (if first succeeds,  (1d20+6)[ 14 ] . If second only,  (1d20+8)[ 25 ] . If both,  (1d20+4)[ 17 ] )
  
  Therefore, you now take -12 on all saves, -3 on AC, -7 on attack rolls, -4 on damage rolls, -6 on skill checks, -4 on ability checks, and can only take one action per turn (no full-round).
conversations.from: human
conversations.value: BobElliot: The mighty warrior lets out a gasp as he feels his powers draining from him. He moves as fast as he can towards his foe (25 ft, i assume). The frustration of not reaching his foe provokes him into a towering rage.
conversations.from: human
conversations.value: Forever Curious: The mage laughs loudly, drawing a wand from his pocket and launching the spell. A dark cloud sails toward the warrior, forcing him to recall his greatest fear.
  
   
   Spoiler 
  Move action: draw my wand
  Standard action: Activate the wand
   
  
  
  Will save  (1d20)[ 7 ] 
  Fortitude save  (1d20)[ 15 ] 
  
  Despite his impressive fortitude, the warrior falls, dead.
  
    Game Over 
   -Insert Coin to play again-  
conversations.from: human
conversations.value: BobElliot: He tries again!  (1d20+2)[ 6 ]  me  (1d20+7)[ 9 ]  you init
  Same thing happens, I assume?
conversations.from: human
conversations.value: Forever Curious: Assuming you fail your saves, yes. Although I'll make them a bit more fair in your favor...
  
  Will against Hexblades Curse  (1d20+12)[ 30 ] 
conversations.from: human
conversations.value: BobElliot: I don't have my sheet up, so add appropriate modifiers  (1d20)[ 3 ] .
  :edit
  ... ha...ha...ha
  :re-edit
  oh wait, you rolled for me? just tell me what I'm supposed to do next time.
conversations.from: human
conversations.value: Forever Curious: Will against Curse of the Fatespurned  (1d20+12)[ 29 ] 
conversations.from: human
conversations.value: Forever Curious: Will against  Slow   (1d20+12)[ 13 ] 
  
  Okay, you're  slowed  for 9 rounds. You take -1 on attack, Reflex saves, and AC, move at 1/2 normal speed, and can only take 1 action a round.
conversations.from: human
conversations.value: Forever Curious: Originally Posted by BobElliot 
   I don't have my sheet up, so add appropriate modifiers [roll0].
  :edit
  ... ha...ha...ha
  :re-edit
  oh wait, you rolled for me? just tell me what I'm supposed to do next time. 
   
  
  Sorry, DM habit. I typically roll other's saves (just to move things along quicker). I'll be sure to stop.
conversations.from: human
conversations.value: BobElliot: Go ahead and keep rolling my saves. I head forwards 25 ft, getting angrier with every step (rage, 25 ft left).