conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_|D_
  1||||
  2||||
  3||||
  4||||
  5||||
  6||1||[/table]
  
  There is a door at A-2, north side. The torch is at A-1.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Jarian: Common takes some time to acquaint himself with all of his new animal friends.
  
  His puppies were reared to have the Weapon Focus (Claw) feat instead of Stealthy, except for Sparky, who has the Toughness feat. All have the Multiattack feat from being Magebred. They are thick-skinned breeds for +2 natural armor.
  
  His rats were reared to have the Weapon Focus (Bite) feat instead of Stealthy, and have the Alertness feat from being Magebred. They are thick-skinned breeds for +2 natural armor.
  
  Common carefully pulls two little leather jerkins over Sparky and Ginger, puts a torch in Tom's mouth, then throws the pooch on a flyby path past the already lit torch. Hey, it works in Zelda games, right?
conversations.from: human
conversations.value: term1nally s1ck: I'm...
  I...
  Errrr..
  
  Ok, make a melee touch attack roll using him, and a ranged one for yourself, and I'll see if you pulled it off...
conversations.from: human
conversations.value: Jarian: Woof! Yip! 
   (1d20+2)[ 16 ]  vs AC 5 to hit the adjacent square, and  (1d20+6)[ 24 ]  unmodified melee attack w/ weapon finesse.
conversations.from: human
conversations.value: term1nally s1ck: You have a lit torch, and you didn't even disturb the first torch. Impressive.
conversations.from: human
conversations.value: Jarian: Common grabs a rat and takes to the air. She flies above the door, flips upside down, and pokes the door with a  rattus norvegicus . If nothing happens, the animal parade lines up at the door, torch-bearing puppy first, and Common slides the door open.
conversations.from: human
conversations.value: term1nally s1ck: The door opens to reveal a 5' square room, with a note hanging from the ceiling, around 10-15' from the ground.
conversations.from: human
conversations.value: Jarian: "Onwards, valorous canines! To die in the first room is a fate befitting the best of halflings!"
  
  After shooing the dogs back a ways, Common attempts to read the note.
  
  ...of course, he's illiterate, so this likely does not go over well.
conversations.from: human
conversations.value: term1nally s1ck: It does not. I don't even know what to say here.
  
  Also, it's a fair ways above you.
conversations.from: human
conversations.value: Jarian: I can fly.
  
  Common searches the room top to bottom, take 20. No trapfinding, so he's limited to DC 20 or below.
conversations.from: human
conversations.value: term1nally s1ck: This room contains nothing else.
  
  The first room contains nothing except the torch and door.
  
  ...Make a spot check, I guess?
conversations.from: human
conversations.value: Jarian: "Hrrrrrrnnngh!"
  
  Common stares at something really hard.
  
   (1d20-3)[ 16 ] 
conversations.from: human
conversations.value: term1nally s1ck: You notice that the torch is unnaturally still. It doesn't seem like it has shifted even slightly during your explorations.
conversations.from: human
conversations.value: Jarian: "Oh goodie! Magic!"
  
  Common throws a rat at the torch.
conversations.from: human
conversations.value: term1nally s1ck: The rat bounces off the torch. It also needs to make a reflex save vs being ON FIRE.
conversations.from: human
conversations.value: Jarian: "Blackie, noooo! I'm so sorry!"
  
  Reflex:  (1d20+6)[ 15 ] 
conversations.from: human
conversations.value: Jarian: Common attempts to wrestle the offending torch off the wall (i.e., twist it about in its sconce to reveal the secret door!).
  
  ...
  
  I can hope.
conversations.from: human
conversations.value: term1nally s1ck: Passed save.
  
   The torch still didn't move in the slightest, it seems like it's completely fixed to the bracket.. 
  
  EDIT: Ninja.
  
  You do indeed wrench it about and reveal the secret door. It and half of the bracket come off in your hands, and the wall falls inwards, revealing a door.
conversations.from: human
conversations.value: Jarian: Common slides the door open and thrusts Tom outside in outstretched arms.
  
  "Bark if something doesn't kill you!"
conversations.from: human
conversations.value: term1nally s1ck: Bark. Bark.
conversations.from: human
conversations.value: Jarian: "Oh Tom, hold back on the enthusiasm until something happens! No need to get yourself worked up over nothing!"
  
  Common flies outside, still carrying torch!Tom, careful not to step on the ground.
conversations.from: human
conversations.value: term1nally s1ck: Spot check please..
conversations.from: human
conversations.value: Jarian: "Look Tom, can you see the Gumdrop Mountains? They're so pretty!"
  
   (1d20-3)[ 14 ] 
conversations.from: human
conversations.value: term1nally s1ck: To the west:
  
  Split north after 5', dead end after 15'.
  
  To the east: turns south after 25', with an odd looking wall at the north of that corner.
conversations.from: human
conversations.value: Jarian: "Come along children, we're going for a walk!"
  
  Common scoots inside the room briefly, waiting for his powers of flight to return. While inside, he scoops up Sparky and a rat.
  
  After zipping outside and fifteen feet down the hall, he chucks the rat at the strange looking wall. Everyone else follows along; rats on the walls at +5 elevation, four to a square, puppies in a trailing line behind. Common flies along at +5 elevation, and has sufficient flight for three more rounds.
conversations.from: human
conversations.value: term1nally s1ck: Making a hole reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
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  [/table]
  
  Doors at G4 east, A2. You are outside F4.
  There is a kobold wearing a chain shirt and holding a short sword.
  Initiative: (1d20+5)[ 15 ] 
   
conversations.from: human
conversations.value: Jarian: "Goodness gracious Blackie, what is it? You look scared half to death!"
  
  Blackie is outside the door; Common &amp; Co. are ten feet to the west of it.
  
  Initiative:  (1d20+4)[ 17 ] 
conversations.from: human
conversations.value: Jarian: "Blackie, hold on! I'm comin' for ya!"
  
  Common flies to "F-5" +10 elevation, flips upside down, and launches Sparky at the kobold's square.
  
   (1d20)[ 9 ]  vs AC 5 to hit a square,  (1d8)[ 3 ]  splash miss on miss.
  
  Blackie runs forward, entering the kobold's square, provoking an AoO if it has combat reflexes. Regardless, he noms the kobold.  (1d20+7)[ 26 ]  vs flatfooted AC for 1 damage.
  
  Checking result of Sparky toss...
conversations.from: human
conversations.value: Jarian: Sparky full attacks the kobold.
  
  Claw1:  (1d20+6)[ 18 ]  for 1 damage
  Claw2:  (1d20+6)[ 10 ]  for 1 damage.
  Bite:  (1d20+4)[ 8 ]  for 1 damage.
  
  Puppies have 30 ft movespeed, which allows all three remaining in the hallway to reach the kobold's square (20 ft, 25 ft, and 30 ft of movement, respectively) and make a claw attack.
  
  Ginger claw:  (1d20+7)[ 10 ]  for 1 damage.
  Scrappy claw:  (1d20+7)[ 21 ]  for 1 damage.
  Jack claw:  (1d20+7)[ 14 ]  for 1 damage.
  
  The remaining nine rats fill up E-3, E-4, D-4, and C-4, two to a space, with one in F-4.
  
  The attacking creatures are forced out of the kobold's space after entering it, the kobold not being large enough for them to occupy the space more permanently. I don't particularly care where they end up; each rat space can hold two more tiny creatures.
conversations.from: human
conversations.value: term1nally s1ck: 3 hits.
  
  He tumbles around a bit:
  
   (d20+10)[ 14 ]  (Doesn't have to enter any of their squares, so no AoO anyway.)
  He no likey, and attacks the one that full attacked:
  
   (d20+6)[ 23 ] 
    (d20+6)[ 25 ]  
  
  for  (d4+4)[ 5 ]  and  (d6+1)[ 4 ]  and  (d6)[ 5 ]   maybe. 
conversations.from: human
conversations.value: Jarian: "Sparky!" 
  
  Tom drops his torch. Common chucks the puppy at the kobold.
  
   (1d20)[ 10 ]  vs AC 5,  (1d8)[ 5 ]  splash miss.
conversations.from: human
conversations.value: Jarian: Tom full attacks.
  
  Claw:  (1d20+7)[ 10 ]  for 1
  Claw:  (1d20+7)[ 27 ]  for 1
  Bite:  (1d20+4)[ 22 ]  for 1.
  
  Blackie &amp; Co enter the space and full attack, provoking AoOs.
  
  Bite:  (1d20+7)[ 8 ]  for 1
  Bite:  (1d20+7)[ 11 ]  for 1
  Bite:  (1d20+7)[ 16 ]  for 1
  Bite:  (1d20+7)[ 14 ]  for 1
  Bite:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+7)[ 15 ]  for 1
  Bite:  (1d20+7)[ 22 ]  for 1
  Bite:  (1d20+7)[ 13 ]  for 1
  Bite:  (1d20+7)[ 27 ]  for 1
  Bite:  (1d20+7)[ 14 ]  for 1
  
  Ginger, Scrappy, and Jack also full attack.
  
  Claw:  (1d20+7)[ 14 ]  for 1
  Claw:  (1d20+7)[ 12 ]  for 1
  Bite:  (1d20+4)[ 10 ]  for 1.
  
  Claw:  (1d20+7)[ 15 ]  for 1
  Claw:  (1d20+7)[ 22 ]  for 1
  Bite:  (1d20+4)[ 5 ]  for 1.
  
  Claw:  (1d20+7)[ 16 ]  for 1
  Claw:  (1d20+7)[ 9 ]  for 1
  Bite:  (1d20+4)[ 10 ]  for 1.
  
  Sparky tries to stabilize!  (1d100)[ 31 ] 
conversations.from: human
conversations.value: term1nally s1ck: Well, on one hand, the dog dies. On the other, the kobold drops hard.
conversations.from: human
conversations.value: term1nally s1ck: AoO:  (d20+6)[ 13 ]  for  (d4+4)[ 7 ] 
  
  150Xp, leg warmers (+2 tumble), small short sword and chain vest.
conversations.from: human
conversations.value: Jarian: AoO miss. 10 rats, 4 puppies remain.
  
  Common sings a funeral dirge for Sparky, then reverently removes his leather barding and slides it onto Blackie.
  
  Blackie then CdGs the kobold by nomming out his eyes.
  
   Loot? 
  
  What's down the southern passage?
conversations.from: human
conversations.value: term1nally s1ck: 30', then turns east.
conversations.from: human
conversations.value: Jarian: Tom picks up the torch. Common &amp; Co. press on as previously stated until something interesting shows up. Common touches down in corners after every 120 feet or so.
conversations.from: human
conversations.value: term1nally s1ck: the corridor east goes a LONG way. After 10', there's a split north, which is also a long corridor, with the door to the kobold's room on the west wall after 35'.
conversations.from: human
conversations.value: Jarian: Lefthand rule says north, past the kobold's room.
conversations.from: human
conversations.value: term1nally s1ck: At the end of the corridor, there's a note on the wall, but you can't read so blah.
  
  Door!!
conversations.from: human
conversations.value: Jarian: Pick up a second puppy. Everyone gathers outside the door as best as they are able (4 tiny creatures/square; 1 group outside, 1 group first square left or up depending on map, 1 group first square right or down, Blackie on wall across the hall from the door).
  
  Open door from above.
conversations.from: human
conversations.value: term1nally s1ck: You meet The colorspray guy!!!
  
   (d20+2)[ 13 ] 
  
  He's 30' north from the door, in the northeast corner, with the illusionary beast 5' southwest of him.
conversations.from: human
conversations.value: Jarian: Common floats into the room at +10 elevation and gyrates his hips suggestively. He then throws a puppy, which begins the invasion.
  
  Puppy toss:  (1d20-2)[ 17 ]  vs AC 5.
conversations.from: human
conversations.value: Jarian: Puppy love!
  
  Claw:  (1d20+7)[ 15 ]  for 1
  Claw:  (1d20+7)[ 13 ]  for 1
  Bite:  (1d20+4)[ 13 ]  for 1
  
  The two other puppies in the hall charge.
  
  Charging claw:  (1d20+9)[ 19 ]  for 1
  Charging claw:  (1d20+9)[ 24 ]  for 1
  
  Sparky barks in Common's arms, nearly dropping his torch.
  
  The rats swarm into the room, completely surrounding the caster but unable to reach his square. (Assume even distribution of rats/puppies in all squares around him on the side with Common; can't be more precise without a room map.)
conversations.from: human
conversations.value: term1nally s1ck: many hits. Attempt at defensive casting:
  
   (d20+5)[ 15 ] 
  
  If success, everything not in the same row as him needs to make a will save (except for you.)
conversations.from: human
conversations.value: Jarian: Rat1group1: (1d20+1)[ 16 ] 
  Rat2group1: (1d20+1)[ 9 ] 
  Rat3group1: (1d20+1)[ 3 ] 
  Puppy1group1: (1d20+1)[ 20 ] 
  
  Rat1group2: (1d20+1)[ 20 ] 
  Rat2group2: (1d20+1)[ 20 ] 
  Rat3group2: (1d20+1)[ 12 ] 
  Puppy1group2: (1d20+1)[ 21 ]  
conversations.from: human
conversations.value: Jarian: Sparky drops the torch. Common flings him after floating closer.
  
   (1d20)[ 5 ]  vs AC 5, potential splash miss:  (1d8)[ 3 ] 
conversations.from: human
conversations.value: Jarian: Cast spell: Mass Puppy Love.
  
  Puppies 5ft into square/are pushed out after as appropriate.
  
  Sparky full attack:
  
  Claw:  (1d20+7)[ 20 ]  for 1
  Claw:  (1d20+7)[ 11 ]  for 1
  Bite:  (1d20+4)[ 6 ]  for 1
  
  Ginger full attack:
  
  Claw:  (1d20+7)[ 20 ]  for 1
  Claw:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+4)[ 13 ]  for 1
  
  Jack full attack:
  
  Claw:  (1d20+7)[ 25 ]  for 1
  Claw:  (1d20+7)[ 25 ]  for 1
  Bite:  (1d20+4)[ 21 ]  for 1
  
  Scrappy full attack:
  
  Claw:  (1d20+7)[ 9 ]  for 1
  Claw:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+4)[ 17 ]  for 1
  
  Rats 5ft and nom:
  
  Bite:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+7)[ 17 ]  for 1
  Bite:  (1d20+7)[ 18 ]  for 1
  Bite:  (1d20+7)[ 27 ]  for 1
  Bite:  (1d20+7)[ 26 ]  for 1
  Bite:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+7)[ 21 ]  for 1
  Bite:  (1d20+7)[ 8 ]  for 1
  Bite:  (1d20+7)[ 26 ]  for 1
  Bite:  (1d20+7)[ 14 ]  for 1
conversations.from: human
conversations.value: term1nally s1ck: Super dead, but gets 1 AoO.
  
   (d20-1)[ 13 ]  for  (d8-1)[ 7 ] 
  
  150XP, chain shirt, longsword.
conversations.from: human
conversations.value: Jarian: Carry on, standard procedures.
conversations.from: human
conversations.value: term1nally s1ck: There are 6 other exits from this room. 1 south,2 east, 2 north, 1 west.
conversations.from: human
conversations.value: Jarian: Out the door I came in from, lefthand rule, ignoring other doors that lead into this room.
conversations.from: human
conversations.value: term1nally s1ck: Door!
  
  Opening the door reveals: STABSY!!!
  
  STABSY LOVE PUPPIES.
  
   (d20+2)[ 11 ] 
  
  EDIT: 15' from door.
conversations.from: human
conversations.value: Jarian: COMMON LOVES PUPPIES MORE. COMMON KEEP OUTSIDE ROOM WHERE DOORWAY GIVES COVER.
  
  Initiative:  (1d20+4)[ 22 ] 
conversations.from: human
conversations.value: Jarian: COMMON THROW PUPPY BOMB.
  
   (1d20)[ 18 ]  vs AC 5,  (1d8)[ 6 ]  splash miss.
conversations.from: human
conversations.value: Jarian: Puppy noms!
  
   (1d20+7)[ 12 ]  for 1
   (1d20+7)[ 25 ]  for 1
   (1d20+4)[ 11 ]  for 1
  
  Other two puppies run forward and claw.
  
   (1d20+7)[ 23 ]  for 1
   (1d20+7)[ 20 ]  for 1
  
  Stabsy is within range of rat group 1, which moves into his square and omnomnoms.
  
   (1d20+7)[ 22 ]  for 1
   (1d20+7)[ 24 ]  for 1
   (1d20+7)[ 8 ]  for 1
   (1d20+7)[ 24 ]  for 1
  
  The remaining rats take up position around stabsy.
conversations.from: human
conversations.value: term1nally s1ck: OWWWWW!!!!!
  
  BAD PUPPY, NO BITE STABSY.
  
  Smack.
  
   (d20+5)[ 18 ]  for  (2d6+6)[ 14 ] 
conversations.from: human
conversations.value: Jarian: AC 20 puppy sez no.
  
  Common attempts to chuck Sparky:  (1d20)[ 14 ]  vs AC 5.
  
  Common casts Mass Puppy Nom!
  
   (1d20+7)[ 20 ]  for 1
   (1d20+7)[ 20 ]  for 1
   (1d20+4)[ 22 ]  for 1
  
   (1d20+7)[ 25 ]  for 1
   (1d20+7)[ 23 ]  for 1
   (1d20+4)[ 15 ]  for 1
  
   (1d20+7)[ 15 ]  for 1
   (1d20+7)[ 8 ]  for 1
   (1d20+4)[ 23 ]  for 1
  
  If Sparky lands square:
  
   (1d20+7)[ 26 ]  for 1
   (1d20+7)[ 18 ]  for 1
   (1d20+4)[ 19 ]  for 1
  
  else use only top roll as he enters the square.
  
  Rats:
  
   (1d20+7)[ 17 ]  for 1
   (1d20+7)[ 24 ]  for 1
   (1d20+7)[ 9 ]  for 1
   (1d20+7)[ 8 ]  for 1
   (1d20+7)[ 13 ]  for 1
   (1d20+7)[ 23 ]  for 1
   (1d20+7)[ 24 ]  for 1
   (1d20+7)[ 26 ]  for 1
   (1d20+7)[ 21 ]  for 1
   (1d20+7)[ 13 ]  for 1
conversations.from: human
conversations.value: term1nally s1ck: AoO, but otherwise dead.
  
   (d20+5)[ 7 ]  for  (2d6+6)[ 12 ] 
conversations.from: human
conversations.value: Jarian: None of those should provoke AoOs, being 5ft steps for full attacks, not that it matters.
  
  Onwards and upwards!
conversations.from: human
conversations.value: term1nally s1ck: *grumbles about silly weight rules*
  
  You walk FOREVER.
  
  Notecard, 2 of, one white one black.
conversations.from: human
conversations.value: Jarian: When was the last time these things were actually helpful and not confusing or deadly?
  
  Fold them up into paper airplanes and toss them down the hallway.
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||||
  3||||
  4||||
  5||||[/table]
  The room contains...nothing? Make a spot check.
   
conversations.from: human
conversations.value: Jarian: I disbelieve the room! 
  
  Spot:  (1d20-3)[ 8 ] 
conversations.from: human
conversations.value: term1nally s1ck: nothing stands out as unusual.
conversations.from: human
conversations.value: term1nally s1ck: Poke. I'm actually waiting on your post for once. 😛