conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 61:  Isolde  vs.  Sir Dobbin Diddimus    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Isolde  - 02youeng
   Sir Dobbin Diddimus  - Fitz
  
  All Gladiators, please declare final purchases (if any) and roll for initiative.
conversations.from: human
conversations.value: 02youeng: Isolde 
  
  Hey hey, good luck to you
  
    Initiative  - (1d20+4)[ 13 ] 
conversations.from: human
conversations.value: Fitz: good luck to you too,
  
   assume no purchases , Dobbin will not purchase anything new
  
   Init  (d20+4)[ 9 ] 
conversations.from: human
conversations.value: Fitz: you are up
  
   I will declare Dobbin starting in b11 mounted on his faithful pony  (i assume he has cover but line of sight is possible, but don't mind declaring start position
  
   Fitz
conversations.from: human
conversations.value: 02youeng: Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.
  
  Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.
  
  Move Action: Move to R7
  
  Rest of turn:
   
   Spoiler 
   Standard Action: Cast Mage Armour
  Swift Action: Activate Law Devotion [+3 AC]
   
  
  
  Stats:
   
   Spoiler 
   HP: 3/3
  AC: 23 [FF 19, Touch 17]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour,  Shield, Colour Spray, True Strike
  
  Law Devotion: 10/10 rounds remaining
  Shadow Blade Technique: Unused
  
  Mage Armour: 3,600/3,600 rounds remaining
   
conversations.from: human
conversations.value: Fitz: ok dobbin has a shield in one hand, loaded sling in the other, lance strapped to his back,
  
   he spurres his pony to f5 then looses his sling  (d20+5)[ 25 ]  inc range penalty
   damage if applicible  (d3+2)[ 4 ] 
  
   done
conversations.from: human
conversations.value: Fitz: since that was a nat 20
  
   roll for crit  (d20+5)[ 24 ] 
   damage  (d3+2)[ 3 ] 
  
  fitz
conversations.from: human
conversations.value: 02youeng: ....daaaaaaaaaaaaaaaaamn
  
  All that AC of mine for nothing, eh? You needed a 20 to hit me. Your hit knocks me to -1hp
  
  Good game
conversations.from: human
conversations.value: Fitz: harsh luck there, i made it a 19 to hit (pretty accurate with a sling!)
  
   just to give a chance though , ride check to guide with knees  (d20+8)[ 9 ] 
  
   fitz
conversations.from: human
conversations.value: Fitz: jst re-read the ride rules, loose the use of the shield due to rolling a 1 :-/
  
   still guess that was all my luck used up!
  
   Fitz
conversations.from: human
conversations.value: 02youeng: Wait a second...
  
  I'm out of LoS
  
  I moved to R7 - behind a post
  
  Yay! I's not dead!
  
  Wanna redo your turn?
conversations.from: human
conversations.value: Fitz: not sure about the cover, i moved to f5, looked pretty clear to me, but happy to get a second opinion
  
   Fitz
conversations.from: human
conversations.value: Psionic Dog: Originally Posted by 02youeng 
   Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.
  
  Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.
  
  Move Action: Move to R7  
   
  
    High Ref PsiDog  
  Illegal action committed. R-7 is occupied by the post with insufficient room remaining for a medium creature to enter even with squeezing.
  
  Match rewinds to the start of Isolde's turn, round 1.
conversations.from: human
conversations.value: 02youeng: Heh...fair enough. Sorry Fitz for this
  
   Isolde, turn 1 
  
  Move Action: Move to U8
  Free: Drop Huge dagger in U8
  Standard action: Cast a spell [DC 16 Spellcraft check to see what]
   
   Spoiler 
  Mage armour
   
  
  Swift action: Activate Law Devotion, put into AC
  
  Your go
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 23 [FF 19, Touch 17]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour , Shield, Colour Spray, True Strike
  
  Law Devotion: 10/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: unused
  
  Mage Armour: 3,600/3,600 rounds remaining
   
conversations.from: human
conversations.value: Fitz: ok doublemove to l2 on pony, shield off hand, loaded sling on hand
  
   done
conversations.from: human
conversations.value: 02youeng: Isolde, round 2 
  
  Actions:
  
  Move action: Move to R3
  Standard action: Cast a spell [DC 16 Spellcraft check to see what]
   
   Spoiler 
  Casting Shield
   
  
  Swift action: Activate Transmute [+2 Dex for 10 rounds]
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 30 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane] +2 [Circumstance]]
  [FF 25, Touch 20]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour ,  Shield , Colour Spray, True Strike
  
  Law Devotion: 9/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: 10/10 rounds remaining [+2 dex]
  
  Mage Armour: 3,599/3,600 rounds remaining
  Shield: 10/10 rounds remaining
   
conversations.from: human
conversations.value: Fitz: dobbin round 2
  
   guide mount with knees  (d20+8)[ 22 ] 
  
   move to p2, shoot sling  (d20+3)[ 21 ] 
   if hits  (d3+2)[ 5 ] 
  
   then move to v7
  
   done
conversations.from: human
conversations.value: 02youeng: You miss
  
   Isolde, round 3 
  
  Move action: Move to R6
  Standard action: Cast Colour Spray
  
  Both you and your pony need to take a DC 15 Will save, or be unconcious, stunned and blinded for lots of turns
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 28 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane]]
  [FF 25, Touch 20]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour, Shield, Colour Spray , True Strike
  
  Law Devotion: 8/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: 9/10 rounds remaining [+2 dex]
  
  Mage Armour: 3,598/3,600 rounds remaining
  Shield: 9/10 rounds remaining
   
conversations.from: human
conversations.value: Fitz: Dobbin  (d20-3)[ 0 ] 
  
  pony (d20)[ 16 ] 
conversations.from: human
conversations.value: Fitz: typical pony is fine, dobbin is out of it, whiuch probably means game over
conversations.from: human
conversations.value: 02youeng: Isolde, round 4 
  
  Color Spray duration:
  
    Unconcious, stunned, and blinded  - (2d4)[ 2 ] 
  
  Minimum of two, so I'll take my next two rounds now
  
  Move action: Move to V6
  Standard: Shadow Blade Technique [your dex is now at 0, and I get +4 to hit]
  
    Attack1  - (1d20+3)[ 11 ] 
    Attack2  - (1d20+3)[ 17 ] 
  
  If both hit, +1d6 damage
  
    Damage  - (1d4+4)[ 5 ] 
    Shadow Blade Technique damage  - (1d6)[ 5 ] 
  
  Then...round 5
  
  Full-round action: Coup-de-gras
  
    Auto-crit damage  - (2d4+8)[ 16 ] 
  
  If you survive all that...A DC 15+Coup-de-gras damage Fort save, or die
conversations.from: human
conversations.value: 02youeng: Unless you see anything I did wrong...that's you dead, I believe
conversations.from: human
conversations.value: hustlertwo: I guess without the master, the mount doesn't do anything?
conversations.from: human
conversations.value: Mavian: High Ref Mav:  
  
  Nope, without the master the mount just wanders around aimlessly.
  
   Isolde is the winner and gets the loot. 