conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: squirr31y: Starting a hundred feet apart, open plain. No prep time.
conversations.from: human
conversations.value: squirr31y: Initiative:  (1d20+9)[ 17 ] 
  
  And if I manage to have a higher Init:
  
   
   Spoiler 
  Move 30 feet forward, assuming ready stance with Robilar's Gambit as I go.
   
conversations.from: human
conversations.value: Killerloop: Initiative:  (1d20+10)[ 17 ] 
conversations.from: human
conversations.value: Killerloop: A tie, roll again
  Initiative:  (1d20+10)[ 29 ] 
conversations.from: human
conversations.value: squirr31y: I...uh..wow. Assuming we follow the higher Init bonus goes first in this case, it's you.
conversations.from: human
conversations.value: squirr31y: or roll again, either way.
  
  [roll0]
conversations.from: human
conversations.value: squirr31y: grarg, post limit pain.
  
   (1d20+9)[ 13 ] 
  
  Though i doubt i'm gonna make it, since i need a nat 20 to tie.
conversations.from: human
conversations.value: Killerloop: Oh sorry, I was in a rush and forgot about the higher modifier initiative rule :)
  
  Well, seems I start so:
  
  Free action: Activate boots of speed to gain haste. +30 feet move, +1 dodge ac, +1 attack roll, +1 reflex
  
  Free action: Mountain Rage!! GROAAAAR!! +8 str +8 con -2 ac +3 will save and Deimon becomes a large creature.
  
  Full round action: Charge! -2 ac +2 attack roll
  
  Jumping 10 feet before arriving near you: DC10 auto passed
  Using power attack for -18
  
  Rolling to hit:  (1d20+24)[ 25 ] 
  Eventual critical confirm (x4):  (1d20+24)[ 29 ] 
  
  Damage:  (3d6)[ 9 ] 
  +20 from epic warrior
  +25 from STR 44 with a 2 handed weapon
  +8 from barbarian homebrew bonus
  +18 x 6 from power attack + leap attack with a 2 handed weapon: 108
  
  Total: 170
  
   AC: 27
  HP: 254
  Rage: 10/10
  Reach: 10'
  Location: the square in front of you 
   EDIT: A shameful miss!!! 
conversations.from: human
conversations.value: squirr31y: AoO from the attack on me due to Robilar's Gambit, Denied Dex due to Unexpected Attack
   (1d20+23)[ 37 ]  and damage:  (1d6+9)[ 15 ]  + sneak attack  (9d10)[ 41 ] 
  
  and that was a nat 1, right? if so, another AoO:
   (1d20+23)[ 29 ]  and damage:  (1d6+9)[ 13 ]  + sneak attack  (9d10)[ 43 ] 
  
  and then just a regular attack routine:
  Attack1:  (1d20+21)[ 32 ]  and damage:  (1d6+9)[ 14 ] 
  Attack2:  (1d20+21)[ 38 ]  and damage:  (1d6+9)[ 13 ] 
  Attack3:  (1d20+16)[ 26 ]  and damage:  (1d6+9)[ 14 ] 
  Attack4:  (1d20+11)[ 28 ]  and damage:  (1d6+9)[ 11 ] 
  
  AC: 26, opponents get +4 to hit and damage on me
  HP: 274
  Location: Still right in front of you
  
  Edit: Damage is nonlethal, too. Not that it matters too much for this, but...
conversations.from: human
conversations.value: Killerloop: I do not understand, you get an AOO from robilar even If I begin the game?
conversations.from: human
conversations.value: Killerloop: Anyway:
  
  Take a 5 foot step back.
  
  Full Attack (reach 10')!! Using -18 on attack rolls for power attack
  
  Attack roll:  (1d20+26)[ 33 ]  and damage  (3d6+25)[ 35 ] 
  Attack roll:  (1d20+21)[ 38 ]  and damage  (3d6+25)[ 36 ] 
  Attack roll:  (1d20+16)[ 28 ]  and damage  (3d6+25)[ 35 ] 
  Attack roll:  (1d20+11)[ 31 ]  and damage  (3d6+25)[ 41 ] 
  
  The first attack that hits deals +20 damage
  
  others deal +36 from Power attack and +4 from Robilar
conversations.from: human
conversations.value: Killerloop: Roll 2 and 4 threaten a critical.
  
  Confirmation for 2  (1d20+21)[ 32 ] 
  Confirmation for 4  (1d20+11)[ 23 ] 
  
  Multiplier is x4 (ouch!!)
  
  TOTAL: not accounting for damage reduction total damage is:  415 
  
  I have an additional attack thanks to Haste but I don't think is required.
conversations.from: human
conversations.value: squirr31y: Yeah, that puts me out of the running even with my DR. As for Robilar's Gambit, I've never exactly been clear on that myself. It never states in the feat that it takes any kind of action to activate it or deactivate it, or if you even can deactivate it.
conversations.from: human
conversations.value: Killerloop: Feat says: "if you activate this at the start of your turn"