conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Corsair420: I'll move to the north door and open it, with shield and axe at the ready
conversations.from: human
conversations.value: Tyndmyr: You enter a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2). You have surprise.
  
   
conversations.from: human
conversations.value: Corsair420: i'll walk in axe and shield at the ready and say in common "it looks like you all are warm and cozy now"
  
  i'm trying new tactics this time through
conversations.from: human
conversations.value: Tyndmyr: Cool, cool.
  
  They spring to their feet, seizing their weapons.
  
  Init, closest to furthest:
   (1d20+1)[ 6 ] 
   (1d20+1)[ 19 ] 
   (1d20+1)[ 6 ] 
   (1d20+1)[ 5 ] 
conversations.from: human
conversations.value: Corsair420: not the response i was hoping for but oh well
  
  init:  (1d20+3)[ 20 ] 
conversations.from: human
conversations.value: Corsair420: i'm gonna stay in I2 axe and shield at the ready
conversations.from: human
conversations.value: Tyndmyr: Well, the spearmen will move up to stab you, so take your readied action as the first does if you like.
conversations.from: human
conversations.value: Corsair420: i'll attack him
  
  Attack: (1d20+8)[ 27 ] 
  Damage:[roll]1d6+6[/roll]
conversations.from: human
conversations.value: Corsair420: Damage: (1d6+6)[ 11 ] 
conversations.from: human
conversations.value: Tyndmyr: He dies horribly.
  
  One of the two surviving spearmen takes a shot at you, while the other waits behind him.
  
  Spear:  (1d20+1)[ 4 ] 
  Dmg:  (1d6-1)[ 1 ] 
  
  From further back, the slinger pops a bullet off at you.
  
  Sling: (1d20+3)[ 10 ]  (+4AC vs this due to being in melee)
  Dmg: [roll]1d-1[/roll]
  
  Back to you.
conversations.from: human
conversations.value: Corsair420: i'll attack the next one,
  
  Attack: (1d20+8)[ 26 ] 
  Damage: (1d8+6)[ 10 ] 