conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 70:  Mad Al  vs.  Musical Simba    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Mad Al  - Psionic Dog
   Musical Simba  - Ganurath
  
  All Gladiators, please declare final purchases (if any) and roll for initiative.
conversations.from: human
conversations.value: Ganurath: No purchases here, but reserve reaction.
  
    Initiative  - (1d20+3)[ 4 ] 
conversations.from: human
conversations.value: Psionic Dog: Ah, so we do meet again.
  
  Mad Al buys knee pads (masterwork tumble tool)
  That's all for now, but reserving make counter-reactionary purchase if applicable.
  
    Initiative  - (1d20+4)[ 9 ] 
conversations.from: human
conversations.value: Ganurath: No counterpurchase, go nuts.
conversations.from: human
conversations.value: Psionic Dog: Mad Al - Round 1 
   
   Spoiler 
  *facepalm* vigor. I  knew  I was forgetting to buy something. M.S. hits for about 11 raging, and vigor would give Al 12 hp. Ah well, I'll grab it next time if we end up in overtime.
  
  Mad Al starts in M-2 holding a loaded crossbow and a powerstone (force screen) he is wearing his studded leather.
  
  Standard: Manifest Force Screen (opt to manifest quietly)
  Free: Drop expended stone.
  Move: Sneak sneak over to L-8
  
    Move Silently  - (1d20+0)[ 15 ]  (including -5 for speed)
    Hide  - (1d20+6)[ 15 ]  (including -5 for speed)
  
    Passive Spot  - (1d20+7)[ 27 ] 
    Passive Listen  - (1d20+2)[ 9 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  Location: L-8 (hiding)
  HP: 7/7
  AC: 23 [+4 shield +3 armor +4 dex +1 size +1 natural]
  Psionic Focus: Yes.
  PP: 4/4
  Psi Abuility: 1/1
   
conversations.from: human
conversations.value: Ganurath: Musical Simba 
   
   Spoiler 
  Alright, we'll leave Simba's armor in storage today, opting for shield, ax, and potions alone. He's up against Simba, so he'll only have a move action to work with if he wants to use the AC buff straight away... That means somewhere from L8-O8. L8 is guarded by cover in M8, so that's his most likely location, assuming he didn't go through Q3 or K4. So...
  
  Double move from M25 to K12, taking the penalty for full speed.
    Hide  - (1d20-3)[ 5 ] 
    Move Silently  - (1d20-3)[ 13 ] 
    Reactive Listen  - (1d20+1)[ 2 ] 
    Reactive Spot  - (1d20+1)[ 2 ] 
   
  
   Stats:  
   Spoiler 
  HP: 14/14
  AC: 16 Full, 13 FF, 13 Touch, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Special: Pounce
   
conversations.from: human
conversations.value: Psionic Dog: Mad Al - Round 2 
   
   Spoiler 
  If Al gained LoS last turn as Musical moved about then this whole thing needs to be changed. Otherwise...
  
  Sneak to K-13
    Hide  - (1d20+6)[ 21 ]  (includes -5 for full speed)
    Move Silently  - (1d20)[ 6 ]  (includes -5 for full speed)
   
  
  
  Not Done. Need LoS.
conversations.from: human
conversations.value: Lubirio: Refs:
   
   Spoiler 
  Mad Al auro-succeeds the spot to see Musical Simba when he enters K12, MS doesn't beat Mad Al's hide.
   
  
   LoS: 
  
  Mad Al:
   
   Spoiler 
  you hear something east of you before you take your turn, when you move into K11 you see Musical Simba standing in K12, you stop short and can finish your move action there and continue your turn.
   
  
  
  Musical Simba:
   
   Spoiler 
  No LoS. I'm sorry for the natural ones on your rolls for senses there, ouch!
   
  
  
  Thanks players for rolling everything yourself, saves me some time.
  
  Maybe an  LoS  in return? 😳
conversations.from: human
conversations.value: Psionic Dog: Mad Al - Continued 
  
  From the mists a bolt of frost flashes forth seeking to deep-freeze the big orc.
  
    Touch Attack  - (1d20+6)[ 14 ] 
  (Against Flat Footed AC if Simba hadn't seen Al)
  
    Miss Low  - (d%)[ 7 ]    Miss Low  - (d%)[ 93 ] 
    Cold Damage  - (4d6+3)[ 11 ] 
  
  DC 16 PsiCraft
   
   Spoiler 
  Wildsurged energy ray(cold) psionic shot
    Dazed Low  - (d%)[ 34 ] 
   
  
  
  If Simba still stands he sees a Dromite in K11.
  
  Edit: Not Good. 😦
   Done. 
  
  Stats
   
   Spoiler 
  Location:K-11
  HP: 7/7
  AC: 23 [+4 shield +3 armor +4 dex +1 size +1 natural]
  Psionic Focus: No.
  PP: 3/4
  Psi Abuility: 1/1
   
conversations.from: human
conversations.value: Ganurath: Musical Simba 
  
  Thank you, concealment! Simba will enter a Whirling Frenzy before initiating his dreaded Rip Off Their Crotch style with a full attack action.
  
    Touch Attack  - (1d20+7)[ 23 ] 
    Miss Low  - (1d100)[ 25 ] 
    Grapple  - (1d20+9)[ 25 ] 
  
  If that one misses, he has his second attack on the full attack.
  
    Touch Attack  - (1d20+7)[ 25 ] 
    Miss Low  - (1d100)[ 90 ] 
    Grapple  - (1d20+9)[ 11 ] 
   Stats:  
   Spoiler 
  HP: 14/14
  AC: 18 Full, 13 FF, 15 Touch, +3 Shield, +3 Dex, +2 Dodge
  Saves: Fort +2, Ref +5, Will +1
  Special: Pounce
   
  
  
  Awaiting results of grapple attempts.
conversations.from: human
conversations.value: Psionic Dog: Those rolls makes me feel marginally better about not having used defensive fighting, 'cause defensive fighting wouldn't have helped.
  
  Now stand in fear of Al's cunning plan to escape his certain DOOM!.
  
  Untrained grappling provokes AoO. Al's holding a big heavy hunk of wood and metal (light crossbow) which he'll swing as an improvised club.
  
    Attack  - (1d20-7)[ -1 ]  [roll=Damage]1d4-2[/spoiler]
  
  If that hits then he might make his grapple check to resist attack #2:
    Grapple  - (1d20-6)[ 1 ] 
   Edit:  Oh well, Al had to try. Any chance Musical does less than 7 points of damage on grapples?
conversations.from: human
conversations.value: Ganurath: In hindsight, there were -1 to all rolls because I forgot to remove the Masterwork bonus, but if a 23 would have hit as you imply then the 24 of the first would have hit as well. And I'm pretty sure that Grapple 1 doesn't beat mine, so...
  
  *spots edit*
  
  1d3+7 while in Whirling Frenzy, so no.
  
   Turn Complete. 
  
  Unless I overlooked something that allows me to hit him for 1d3+7.
conversations.from: human
conversations.value: Psionic Dog: Mad Al goes limp as Musical Simba overpowers his little scaly body.
  
  It looks like you win this one.
  I guess we can start Final's, Round 2 just as soon as the refs hand you your prize.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Mad Al learns what an Orcish hug feels like, and Musical Simba takes the victory. 