conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Gem_Knight: Spoiler 
  
   
   Originally Posted by Gem_Knight 
   Well, 6 technically puts us over- but I think it might still be okay...
  
  anyway- the votes so far:
  
   Dysfunctions and Dragons -   3     (Eonas, Gem Knight, Lord Chaos13)
  Flight 1180 - 1 (Hemnon)
  Main Street AKA Small Southern Town - 2 (Bensthesquid, Ecksdee) 
   
   
  
  
  So- barring changes in votes, it looks like we're starting with the Dysfunctions and Dragons module.
  
  Go ahead and post to Check in and roll a d10 just to see who goes first.
  
  OOC:
   http://www.giantitp.com/forums/showt...1#post16025571 
   Gem Knight:   Checked in [ 7 ] 
   Eonas:    Checked In [ 2 ] 
   Lord Chaos13:    Checked In [ 2 ] 
   Hemnon:   Pending 
   Benthesquid:   Pending 
   Ecksdee:   Pending 
  
  We'll start we we get 5 poeple checked in, if the sixth makes it too- that's okay...
conversations.from: human
conversations.value: Ecksdee: I'm here~ Ready to go
conversations.from: human
conversations.value: LordChaos13: (1d10)[ 2 ] 
  
  Chaos is here ready to start messing things up 😁
conversations.from: human
conversations.value: Eonas: *resists impulse to say he's both here and not here*
  
  I'm here.
  
  [roll0]
conversations.from: human
conversations.value: Eonas: Fail. Here we go again.  (1d10)[ 2 ] 
conversations.from: human
conversations.value: Gem_Knight: Gah, fail as well &gt;.&lt;;
  
   (1d10)[ 7 ] 
conversations.from: human
conversations.value: Gem_Knight: http://www.giantitp.com/forums/showt...1#post16025571 
  
  OOC thread, this is now Pure IC
conversations.from: human
conversations.value: Gem_Knight: Originally Posted by Ecksdee 
   I'm here~ Ready to go 
   
  
  Mostly just doing this to bump it one more time (Before we actively need it) to make sure Ecksdee sees the OOC where the action is going on &gt;.&gt;