conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: stack: (Please continue here)
  
  {table]  Omeganaut  |   Kyras Proculus   | Sorcerer | Half-elf|25/25
   Bhaakon  |   Carmine the Caustic   | Bard (Arcane Duelist) | Human|27/27
   Kensen  |   István   | Cavalier | Human|39/39
   Souhiro  |   Nervus   | monk | human |4/39
   ClothedinVelvet | Engelier |paladin|human|11/32 -3 WIS[/table]
  
  Initiative:  
   Spoiler 
  Kyras: [roll]1d20+1[/roll]
  Carmine [roll]1d20+2[/roll]
  Istavan [roll]1d20+4[/roll]
  Nervus [roll]1d20+8[/roll]
  Engelier [roll]1d20+0[/roll]
   
  
  
  Sense motive: 
   Spoiler 
  Kyras: [roll]1d20+0[/roll]
  Carmine [roll]1d20+6[/roll]
  Istavan [roll]1d20+7[/roll]
  Nervus [roll]1d20+3[/roll]
  Engelier [roll]1d20+4[/roll]
   
  
  
  
  Perception:  
   Spoiler 
  Kyras: [roll]1d20+2[/roll]
  Carmine [roll]1d20+2[/roll]
  Istavan [roll]1d20+4[/roll]
  Nervus [roll]1d20+8[/roll]
  Engelier [roll]1d20+0[/roll]
   
  
  
  Loot: 
   Spoiler 
  wand - lesser restoration 8/50
  1 scroll bless
  3 scroll unidentified 
   Spoiler 
  1st DC 16 
   Spoiler 
   sanctify corpse 
   
  
  3rd DC 18  
   Spoiler 
   esist energy 
   
  
  4th DC 20 
   Spoiler 
   magic circle against evil 
   
  
   
  
   
conversations.from: human
conversations.value: Souhiro: Yeeeah!
  
  Ok, Nervus advances to 12.04, since he don't want to leave Engellier alone. If he has some time, he'll click his boots and grow (I paid for that enlarging Boots!)
conversations.from: human
conversations.value: Kensen: István and Ember take a move action towards the orcs and ready an action to attack if they come close enough.
conversations.from: human
conversations.value: stack: As you advance, the tips of black lances drop and the defenders rumble forward, staying in tight formation. Two lances pierce the towering Nervus, wounding him grievously.
   
   Spoiler 
  35 damage, piercing
   
  
  
  One deflects off Engelier's armor, but he takes the full force of the second, leaving him gasping for breath.
   
   Spoiler 
  21 damage, piercing
   
  
  
  A crossbow bolt flies wide, its intended target impossible to even determine. The last orc, who you can now see wears a savagely carved mask, points to Engelier. The paladin feels himself tire, eyes growing heavy.
  
   
   Spoiler 
  Will Save 16 or fall asleep 4 rounds, Don't forget to roll for falling from the saddle (25% chance of falling from a military saddle).
   
  
  
  Map: 
   Spoiler 
   
   
conversations.from: human
conversations.value: ClothedInVelvet: Engelier's eyelids begin to flutter before he shakes his head violently and snarls. He quickly brings a hand to his chest, the pulsing energy almost visible. Raising Alastor above his head, he swings with all his might.
  
   
   Spoiler 
  
  Lay on Hands:  (3d6)[ 1 ][ 5 ][ 5 ](11) 
  Power Attack Cleave, targeting O1 --&gt; O2
  Attack 1:  (d20+6)[ 5 ](11)  (7 + 1 performance - 2 power attack)
  Damage 1:  (2d6+11)[ 1 ][ 6 ](18)  (4 + 1 performance + 6 power attack)
  Attack 2:  (d20+6)[ 6 ](12)  (7 + 1 performance - 2 power attack)
  Damage 2:  (2d6+11)[ 1 ][ 6 ](18)  (4 + 1 performance + 6 power attack)
   
conversations.from: human
conversations.value: Bhaakon: As Carmine moves up behind the emat shields, his normal mocking intensifies into a brutal tirade questioning the paternity, maternity, and species identification of his opponents in language most abusive. And then he gets mean.
  
   
   Spoiler 
  
  move to 14.05/15.06, continue performance, cast  blistering invective  (I believe the 30ft radius should encompass orcs 1-4).
  
  intimidate check:  (1d20+12)[ 26 ] 
  damage:  (1d10)[ 1 ] 
   
conversations.from: human
conversations.value: Souhiro: Nervus thinks about fleeing and heal his wounds... but if he does, then Engellier will be surrounded.
  This is what soldiers do: They fight. For their cause, whatever it is. And if they have to spill their own blood, then they will do. He utters some words of courage to himself.
  
   " The Last Wall WILL ENDURE FOREVER!! " 
   
   Spoiler 
  5ft. Step, to 11.7
  Flurry of Blows. Pride-powered.
  He'll attack Orc2 with his first 2 attacks (or one, if he manages to drop him with just one) and reserves the third for O3
  The second and third attacks will be Stunning Fists. (Or feet, or elbows... since Nervus tends to keep his spear in hands)
  
   (1d20+10)[ 16 ](26) 9CMB + 1 per Bard  (I don't know what modifiers ahve for being Large)
  Damage:  (2d6)[ 6 ]  +  (1d6)[ 4 ]  Fire Damage + 7 STR + 1 per Bard
  
   (1d20+10)[ 19 ](29) 9CMB + 1 per Bard  (I don't know what modifiers ahve for being Large)
  Damage:  (2d6)[ 9 ]  +  (1d6)[ 2 ]  Fire Damage + 7 STR + 1 per Bard
  
   (1d20+10)[ 10 ](20) 9CMB + 1 per Bard  (I don't know what modifiers ahve for being Large)
  Damage:  (2d6)[ 9 ]  +  (1d6)[ 5 ]  Fire Damage + 7 STR + 1 per Bard
  
  (Critical confirm)
   (1d20+10)[ 9 ](19) 9CMB + 1 per Bard  (I don't know what modifiers ahve for being Large)
  Damage:  (2d6)[ 9 ]  +  (1d6)[ 4 ]  Fire Damage + 7 STR + 1 per Bard  (This last
  
  He'll try to score any AoO if he can...
   