conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Dwalin: The skeleton's are located at E-6,D-7, and D-8
  
  Everyone should check in by placing themselves somewhere on the J-th row (or further back by just stating additional letters), and roll initiative.
conversations.from: human
conversations.value: Lightbogart: I will go to J3 and play a song
  
   No one does requests *sigh* 
  'Am I blue?'
conversations.from: human
conversations.value: Mangles: Bernoulli will start at K8 with Bardorf at J8
conversations.from: human
conversations.value: Mangles: forgot init:  (d20+2)[ 19 ] 
conversations.from: human
conversations.value: Jeriah: Jereboam will start next to Bardof at J9.
  
    "Initiative"  - (1d20)[ 7 ] 
conversations.from: human
conversations.value: bokodasu: I'm so sorry, I can't see the map and won't be somewhere I can until late tonight. I'll trust you to pick non-stupid squares for Frida and Wolu and we can go from there.
  
  Initiative:  (1d20+1)[ 8 ] 
  
  Also, spells for today:
   
   Spoiler 
  
  Lvl 0: Guidance, Virtue, Cure Minor Wounds
  Lvl 1: Shillelagh, Magic Fang
   
conversations.from: human
conversations.value: Dwalin: Alright, Frida and Wulu simply need to decide their starting location before the skeleton's act.
  
  Initiative:
  Bernoulli and Bardoff: 19
  Skeleton's: 8.5
  Frida and Wulu: 8.1
  Jereboam: 7
  Lorn: 1
  
  Mangles, take us away
conversations.from: human
conversations.value: Koalita: K4, I'll follow my companions, init roll
  
   (1d20+3)[ 6 ] 
conversations.from: human
conversations.value: Mangles: Bardorf advances slowly trying to gauge the threat with Bernoulli close behind him.
  
   
   Spoiler 
  
  Bardorf moves to the G row with Beroulli behind him in the H row
   
conversations.from: human
conversations.value: Dwalin: Alright, Bernoulli's actions happen.
  
  The skeletons all move forward and attack. They move to F-7,8,9 and each make an attack against this closest invader, bardoff.
  
  Attacks:
   (1d20+1)[ 2 ] 
   (1d20+1)[ 4 ] 
   (1d20+1)[ 17 ] 
  Damage:
   (1d4+1)[ 4 ] 
   (1d4+1)[ 5 ] 
   (1d4+1)[ 3 ] 
  
  Alright, Bardoff takes 3 damage and the battle continues.
  Frida and wulu, your up. You should place yourselves as appropriate to the start of battle, then take your turn.
conversations.from: human
conversations.value: Mangles: ((Hello?...Guys?....I can't beat these skeletons alone....)
conversations.from: human
conversations.value: bokodasu: Sorry! Frida and Wolu come in at J6&amp;7. Frida casts Magic Fang on Wolu, and orders him to attack the skeleton at at F7. He moves to G6 and attacks:
  
   (1d20+5)[ 9 ]  for  (1d6+3)[ 6 ]  damage.
conversations.from: human
conversations.value: Dwalin: Alright, Looks like we have our other player. If you hadn't posted this morning I was going to hit the delay button on you.
  
  Wulu enters the battle, and attempts to attack a skeleton, but misses, clenching between ribs instead of onto them.
  
  Jereboam, your turn. Let's see something interesting.
conversations.from: human
conversations.value: Jeriah: Spoiler 
  Sorry, I've been unexpectedly without internet. ☹️
   
  
  
  Jereboam charges the skeleton at F9 with his quarterstaff.
  
    Attack  - (1d20)[ 16 ] 
    Damage  - (1d6)[ 6 ] 
  
  Edit: Yay for max damage with a bludgeoning weapon!
conversations.from: human
conversations.value: Dwalin: Presuming this is preceded by a move to G9 and the attack is against the skeleton at F9. That skeleton crumbles as the quarterstaff passes through and shatters many ribs.
  
  Alright, technically it is lorns turn, but I want for us to speed things along, so we should get some simultaneous posting going (granted I still probably won't be on this weekend, but by monday I am hoping to see multiple turns happen). So you guys know the other battle is done.
conversations.from: human
conversations.value: Mangles: Both Bernoulli and Bardorf attack the skeletons
  
  bite:  (d20+3)[ 4 ]  for  (d6+1)[ 6 ] 
  club:  (d20)[ 5 ]  for  (d6)[ 5 ] 
conversations.from: human
conversations.value: bokodasu: Wolu, use your bite attack! 
  
  Wolu bites at his skeleton:  (1d20+5)[ 16 ] , for  (1d6+3)[ 6 ]  damage.
  
  Frida casts shill...e...thingy on her club.
conversations.from: human
conversations.value: Jeriah: Jereboam moves towards any remaining skeletons and attacks.
  
    Attack  - (1d20-2)[ 17 ] 
    Damage  - (1d6)[ 5 ] 
conversations.from: human
conversations.value: Dwalin: Alright, Lorn is delaying until posting.
  
  Bernoulli and Bardoff take some swings, but make no real hits.
  
  The two skeletons in F-7 and F-8 each attack Bardoff
  
  Attack: (1d20+1)[ 18 ] 
  Attack: (1d20+1)[ 4 ] 
  Damage: (1d4+1)[ 5 ] 
  Damage: (1d4+1)[ 5 ] 
  
  Bardoff takes a painful swing to the side, opening a deep gash.
  
  Wulu also makes an attempt to kill one of the skeletons, grabbing and crushing in its maw the opponents spine (ouch!)
  
  Jereboam makes another attack at the last skeleton, and nearly destroys it, fracturing much of the creatures ribcage. It isn't down yet, however.
  
  Another round, one last point of damage to be dealt.
conversations.from: human
conversations.value: Jeriah: Jereboam swing again if the skeleton still stands on his turn, otherwise, he checks them for loot.
    attack  - (1d20-2)[ 12 ] 
    damage  - (1d6)[ 5 ] 
conversations.from: human
conversations.value: Mangles: Bernoulli and Bardorf try again
  bite:  (d20+3)[ 6 ]  for  (d6+1)[ 7 ] 
  club:  (d20)[ 14 ]  for  (d6)[ 3 ] 
conversations.from: human
conversations.value: bokodasu: If there's any moving skeleton left, Frida and Wolu both move to attack it.
  
  Wolu:  (1d20+5)[ 21 ]  for  (1d6+3)[ 5 ]  damage
  Frida:  (1d20+1)[ 15 ]  for  (2d6+1)[ 10 ]  damage
  
  If not, Frida pounds on the skeletons' skeletons anyway. Shame to waste a good magic club.
conversations.from: human
conversations.value: Dwalin: Alright, sorry all for the extremely slow posting lately. I have been bogged down because I got a series of a bunch of viruses. Luckily, I managed to take care of it all, but I haven't had an opportunity to recover my backups. Also, I am gonna start having the notes for the game in a spoiler on the main page so I don't have to worry about loosing them. That means don't look!
  
  Skeletons are dead.
  
  Loot:
  In the back lies a well dug mine. It appears that there is a large supply of ore already extracted and ready to use, as well as a lot more which would require negligible work to retrieve.
  
  55gp each of
  Raw Materials(iron)
  Raw Materials(stone)
conversations.from: human
conversations.value: Mangles: do we get xp's too :D
conversations.from: human
conversations.value: Jeriah: Jereboam will suggest leaving the raw materials here and relocating our camp to the mine entrance. It will provide a roof against inclement weather and give us a better fortified position against attack.
conversations.from: human
conversations.value: Mangles: Agreed unless the horse hunters have a better suggestion. Plus probably less nixies in a cave 
conversations.from: human
conversations.value: Dwalin: Yes, you also get experience
  
  75xp each