conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Re'ozul: You find yourself in a bare room, picked clean by time and the ones before you. Behind you is the exit.
  To the West you can see a lowered portcullis and to the south there is a closed door.
  
  Map:
   
   Spoiler 
   
   
conversations.from: human
conversations.value: weaveworker89: Sirloren readies his rapier, checking the shield straps before approaching the door to the south. His eyes scan over it and he probes a suspicious looking stone with his blade-point.
  
  Search:  (1d20+7)[ 8 ] 
  
  (Well this is an awful start)
conversations.from: human
conversations.value: Re'ozul: No matter how much poking is done, the stone will not reveal its seceret. It does however give of a nice *tink* sound every time the rapier hits it.
  *tink*
  *tinktinktink*
conversations.from: human
conversations.value: weaveworker89: "My blade tells me I am safe. Onward!" 
  Sirloren opens the door then lunges through, point first
conversations.from: human
conversations.value: Re'ozul: The door opens easily and you burst through. You find yourself in a much narrower room, its center occupied by a fountain. However, unlike the entrance this one is occupied by three creatures, two of which look the same. They seem startled by your entrance and not at all amused.
  Slightly to the south of what is likely a boar you see a rolled up piece of vellum, smudged and partway stuck between two floorstones.
  The room seems to have a south exit, a simple archway but you can only see more stone floor and wall beyond it.
  
  - You get a standard action *surprise* , then roll initiative -
  
  Map:
   
   Spoiler 
   
   
conversations.from: human
conversations.value: weaveworker89: "Olidamarra, my patron and protector, bless my blade and allow me to overcome." 
  
  Sirloren's rapier blade flashes with crackling energy as he flicks it through a series of flourishes.
  
   
   Spoiler 
  
  Magic Weapon
  Iniative:  (1d20+3)[ 19 ] 
   
conversations.from: human
conversations.value: Re'ozul: One of the ram-like creatures charges at you and the boar moves over to gore you. The second ram walks around the other two, to attack you as well.
  
  Attacks:
   
   Spoiler 
  Boar:  (1d20+4)[ 16 ]  for  (1d8+3)[ 10 ]  damage
  Charging Ram:  (1d20+4)[ 5 ]  for  (1d6+1)[ 4 ]  damage
  Other Ram:  (1d20+2)[ 6 ]  for  (1d6+1)[ 7 ]  damage
   
  
  
  New Map:
   
   Spoiler 
   
   
conversations.from: human
conversations.value: weaveworker89: Sirloren barely notices as the creatures bounce off his strong, armored form. Tusks scrape off of his steel shield, rasping echoes bounce off the stone walls. The two rams are dodged and Sirloren thrusts straight around his shield, burying the point in the boar's thick hide and turning the ram wool red with its hot blood when he flicks his blade black out.
   
   Spoiler 
  
  Bluff:   (d20-8)[ 9 ] 
  Attack:  (1d20+6)[ 18 ] 
  Damage:  (1d6+2)[ 6 ] 
  Amazingly unlikely sneak attack dmg:  (1d6)[ 3 ] 
   
conversations.from: human
conversations.value: Re'ozul: More hitting:
   
   Spoiler 
  Boar:  (1d20+4)[ 13 ]  for  (1d8+3)[ 9 ] 
  Ram 1:  (1d20+2)[ 9 ]  for  (1d6+1)[ 7 ] 
  Ram 2:  (1d20+2)[ 5 ]  for  (1d6+1)[ 7 ] 
   
  
  
  
  Seeing how fights (at least this early on) may be a lot of back and forth hitting, I propose a faster method.
  
  Can you give me rolls and actions (insofar possible) for 5 rounds? You can assume that these ones will simply keep bashing at you in good dumb Stone Soup animal manner.
conversations.from: human
conversations.value: weaveworker89: Sirloren uses shield and armor to fend off tusks and horns as his weapon flicks through long arcs, piercing hide and coarse hair, flesh and bone.
  
   
   Spoiler 
  
  Prioritizing the boar, then the rams.
   (1d20+6)[ 10 ]   (1d6+2)[ 5 ] 
   (1d20+6)[ 22 ] 
   (1d6+2)[ 6 ] 
   (1d20+6)[ 22 ] 
   (1d6+2)[ 7 ] 
   (1d20+6)[ 15 ] 
   (1d6+2)[ 7 ] 
   (1d20+6)[ 11 ] 
   (1d6+2)[ 6 ] 
   
conversations.from: human
conversations.value: Re'ozul: The enemy attacks:
  
   
   Spoiler 
  Boar:  (1d20+4)[ 24 ]  for  (1d8+3)[ 7 ] 
  Ram 1:  (1d20+2)[ 5 ]  for  (1d6+1)[ 4 ] 
  Ram 2:  (1d20+2)[ 9 ]  for  (1d6+1)[ 6 ] 
  
  Boar:  (1d20+4)[ 15 ]  for  (1d8+3)[ 11 ] 
  Ram 1:  (1d20+2)[ 3 ]  for  (1d6+1)[ 3 ] 
  Ram 2:  (1d20+2)[ 16 ]  for  (1d6+1)[ 6 ] 
  
  Boar:  (1d20+4)[ 12 ]  for  (1d8+3)[ 5 ] 
  Ram 1:  (1d20+2)[ 18 ]  for  (1d6+1)[ 6 ] 
  Ram 2:  (1d20+2)[ 13 ]  for  (1d6+1)[ 4 ] 
  
  Boar:  (1d20+4)[ 11 ]  for  (1d8+3)[ 10 ] 
  Ram 1:  (1d20+2)[ 8 ]  for  (1d6+1)[ 7 ] 
  Ram 2:  (1d20+2)[ 14 ]  for  (1d6+1)[ 7 ] 
  
  Boar:  (1d20+4)[ 12 ]  for  (1d8+3)[ 5 ] 
  Ram 1:  (1d20+2)[ 3 ]  for  (1d6+1)[ 3 ] 
  Ram 2:  (1d20+2)[ 18 ]  for  (1d6+1)[ 5 ] 
   
conversations.from: human
conversations.value: weaveworker89: "Olidamarra, see me safely through this danger." 
  
  Sirloren steps back and calls on divine energy to let power flow once more through his limbs. He then lets his opponents come to him, where the beasts will be hampered by the door and he can take them one at a time.
  
   
   Spoiler 
  5' step and cure light wounds  (1d8+1)[ 6 ] 
  2:  (1d20+6)[ 11 ]   (1d6+2)[ 6 ] 
  3:  (1d20+6)[ 16 ]   (1d6+2)[ 4 ] 
  4:  (1d20+6)[ 25 ]   (1d6+2)[ 4 ] 
  5:  (1d20+6)[ 23 ]   (1d20+2)[ 15 ] 
   
conversations.from: human
conversations.value: weaveworker89: Spoiler 
  
  Crit confirm 4:  (1d20+6)[ 21 ] 
  Crit damage 4:
   (1d6+2)[ 5 ] 
  Damage 5:
   (1d6+2)[ 6 ] 
   
conversations.from: human
conversations.value: Re'ozul: The boar falls as now the Rams attempt to gore you:
   
   Spoiler 
  
  Ram 1:  (1d20+2)[ 14 ]  for  (1d6+1)[ 4 ]  damage
  Ram 2:  (1d20+2)[ 11 ]  for  (1d6+1)[ 5 ]  damage
  
  Ram 1:  (1d20+2)[ 4 ]  for  (1d6+1)[ 5 ]  damage
  Ram 2:  (1d20+2)[ 15 ]  for  (1d6+1)[ 4 ]  damage
  
  Ram 1:  (1d20+2)[ 5 ]  for  (1d6+1)[ 2 ]  damage
  Ram 2:  (1d20+2)[ 21 ]  for  (1d6+1)[ 7 ]  damage
  
  Ram 1:  (1d20+2)[ 4 ]  for  (1d6+1)[ 7 ]  damage
  Ram 2:  (1d20+2)[ 17 ]  for  (1d6+1)[ 5 ]  damage
  
  Ram 1:  (1d20+2)[ 16 ]  for  (1d6+1)[ 6 ]  damage
  Ram 2:  (1d20+2)[ 18 ]  for  (1d6+1)[ 3 ]  damage
   
conversations.from: human
conversations.value: weaveworker89: Holding the door, secure in the knowledge that the portcullis prevents an ambush from behind, Sirloren continues his assault on the rams trying to strike over the corpse of the boar.
  
   
   Spoiler 
  
  1: (1d20+6)[ 22 ]   (1d20+1)[ 5 ] 
  2: (1d20+6)[ 24 ]   (1d20+1)[ 12 ] 
  3: (1d20+6)[ 11 ]   (1d20+1)[ 12 ] 
  4: (1d20+6)[ 15 ]   (1d20+1)[ 7 ] 
  5: (1d20+6)[ 19 ]   (1d20+1)[ 4 ] 
   
conversations.from: human
conversations.value: weaveworker89: Spoiler 
  
  Damage proper and crit confirm
   (1d6+1)[ 5 ] 
   (1d6+1)[ 3 ] 
   (1d6+1)[ 2 ] 
   (1d6+1)[ 3 ] 
   (1d6+1)[ 6 ] 
  
  Crit: (1d20+6)[ 21 ] 
  Crit dmg:  (1d6+1)[ 3 ] 
   