conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 67:  Yrik  vs.  Chuck    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Yrik  - Gigz
   Chuck  - theterran
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: gigz: Initiative:   (1d20+1)[ 2 ] 
  
  No purchases, reserve rights, etc...
conversations.from: human
conversations.value: theterran: Initiative  - (1d20+4)[ 11 ] 
  
  Nothing to purchase this round...
conversations.from: human
conversations.value: gigz: That puts you first.
conversations.from: human
conversations.value: theterran: Yep, just had to find time to post ☹️
   Chuck - Round 1 
  
  Starting in Y13, with my companion in Y14.
  
  As a free action:
   
   Spoiler 
  I instruct my companion to attack Yrik.
   
  
  
  Companion double moves to N19.
  
  Then I start casting a spell.
   
   Spoiler 
  Lose CIB to cast SNA I
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: Y13
  Companion Location: N19
  HP: 9/9
  AC: 19
  
  Spells:
   
   Spoiler 
  Level 0 - CMWx3
  Level 1 - Conjure Ice Beast I, Conjure Ice Beast I-x
   
  
   
conversations.from: human
conversations.value: gigz: Starting in B14, Large Greatsword in hand.
  
  
  Move from B14 to F14 to J18, rage, then ready an action.
   
   Spoiler 
   Ready an action to attack the first threatening thing to enter my range.
   
  
  
  Done.
  
  Stats:
  
   
   Spoiler 
  
  Location: J18 w/readied action
  HP 16
  AC 10 (t6 ff 9)
  F+7 / R+1 / W+2
  Rage: 1/8 rnds
   
conversations.from: human
conversations.value: Scorer: High Referee Scorer  
   As per ruling, Chuck is DQ'ed for lack of attendance, Yrik wins the match 