conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 36:  Mac  vs.  Ulric    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Kaganmonk - Mac 
   Roland - Ulric 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Roland Deschain: Ulric Starts in Y13 with his Greatsword in hand.  No new Purchases  Good Luck.
  
    initiative  - (1d20+2)[ 20 ] 
  
  
  Stats: 
   Spoiler 
  
  
  Hp: 12/12
  AC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)
  
  Manuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind
   
conversations.from: human
conversations.value: KaganMonk: Start in B13, no purchases, psi focused, mind blade in hand.
  
    Initiative  - (d20+2)[ 3 ] 
conversations.from: human
conversations.value: Roland Deschain: Ulric Takes a Double move to L10
   
   Spoiler 
  
  Hp: 12/12
  AC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)
  
  Manuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind
   
conversations.from: human
conversations.value: KaganMonk: Double move to the top of the pillar in H11. (Walk on Walls)
  Designate Ulric for Dodge.
  
  Stats:
   
   Spoiler 
  Location: H11
  HP: 10
  AC: 15 (10+2Armor+1Shield+2Dex) Touch: 12   Flat: 13
  Saves: 1/4/4
  Focused: Yes
   
  
  
  Done
conversations.from: human
conversations.value: Roland Deschain: "Well boy, I ain't moving till you get down off that pillar so you might as well get to getting"
  
  Ulric takes a total defensive action in L10
  
   
   Spoiler 
  
  Location:L10
  Hp: 12/12
  AC: 19, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +4 dodge Bonus)
  
  Manuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind
   
  
  
  Question for ref:
   
   Spoiler 
  
  How high are those pillars anyway?
   
conversations.from: human
conversations.value: Mavian: @Roland
   
   Spoiler 
  
  Anything that isn't listed on the map itself, can be found in the first post of the Waiting Room under Map Rulings and Precedents.
  
      * Pillars are 10' tall and are not scalable without sufficient magic or tools.
      * Walls are 10' tall.
      * There is no ceiling
   
conversations.from: human
conversations.value: KaganMonk: @Refs
   
   Spoiler 
  Would it be possible for me to charge at Ulric from where I am? My main concern is in the wording of Up the Walls:
  
   While you are psionically focused, you can take  part of one of your move actions  to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. 
  
  I would have to use more than my movement speed to get to him.
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @Kaganmonk: 
   Spoiler 
  No, you may not charge.  Charge attacks must be in a straight line.  When you reach the ground, you must make a 90% turn to keep charging.  If you had a psionic feat allowing this, you'd be ok, but as it stands, you don't.
  Further, the ability specifically mentions that you must use a move action.  Charge isn't a move action.
   
conversations.from: human
conversations.value: KaganMonk: Move down and to E7.
  Done
  
  (Thought I'd posted it earlier, but it didn't go through)
conversations.from: human
conversations.value: Roland Deschain: Swift action: Initiate stance of clarity with Mac as the target
  Move action: Move to K13
  Standard action: Ready an action (see spoiler)
  
  Ref:
   
   Spoiler 
   Readied action if Kagan's monk approaches to an adjacent square use the Stone Bones strike against him
   
  
  
  Stats:
   
   Spoiler 
  
  Location:K13
  Hp: 12/12
  AC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)
  
  Manuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind
   
conversations.from: human
conversations.value: KaganMonk: Alright, I'll bite.
  
  Charge to J12.
    Attack  - (d20+5)[ 18 ] 
    Damage  - (d6+1)[ 7 ] 
  
  Stats:
   
   Spoiler 
  Location: H11
  HP: 10
  AC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13
  Saves: 1/4/4
  Focused: Yes
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Prior to the attack, a readied action is triggered.  Ulric, take your action when ready.
conversations.from: human
conversations.value: Roland Deschain: Ulric makes a stone bones attack against Mac
    attack  - (1d20+5)[ 12 ] 
    damage  - (2d6+6)[ 14 ] 
  if the attack hits, Ulric Gains DR 5/-
  
  EDIT: the attack fails, I take the damage from his charge and it is now my turn right?
  
  Stats:
   
   Spoiler 
  
  
  Location:K13
  Hp: 5/12
  AC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)
  
  Manuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Well, either way you'd take damage from the charge attack.  If the attack had succeeded, you would have taken a lot less.
  
  Attack missed.  Readied action places Ulric's turn just before Kagan's.  Assuming Kagan has no free or swift actions to take, it's Ulric's turn.
conversations.from: human
conversations.value: Roland Deschain: well then on Ulrics turn
  
  Swift action: Use sudden recovery to regain the Stone Bones maneuver  (and my vital recovery feat allows me to regain 4 hitpoints)
  Standard Action: Use the Stone Bones strike again against Mac
    attack  - (1d20+5)[ 10 ] 
    damage  - (2d6+6)[ 15 ] 
  
  Stats: 
   Spoiler 
  Location:K13
  Hp: 9/12
  AC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)
  
  Manuvers readied:Charging Minotaur, Moment of Perfect Mind
   
conversations.from: human
conversations.value: KaganMonk: Having not been hit yet, Mac expends his focus to use Psionic Weapon with his attack.
  
    Attack  - (d20+3)[ 8 ] 
    Damage  - (3d6+2)[ 9 ] 
  
  Stats:
   
   Spoiler 
  Location: H11
  HP: 10
  AC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13
  AC: 16 with Dodge
  Saves: 1/4/4
  Focused: No
   
  
  
  Edit: Done.
conversations.from: human
conversations.value: Roland Deschain: @ kagan
   
   Spoiler 
   If you charged me shouldn't you be in either K12 or J13?
   
  
  
  Ulric swings at Mac again
    attack  - (1d20+5)[ 24 ] 
    damage  - (2d6+6)[ 12 ] 
  
  Stats: 
   Spoiler 
  Location:K13
  Hp: 9/12
  AC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)
  
  Manuvers readied:Charging Minotaur, Moment of Perfect Mind
   
conversations.from: human
conversations.value: Roland Deschain: crit conf  - (1d20+5)[ 25 ] 
    crit damage  - (2d6+6)[ 11 ] 
  
  EDIT:  Well I just critted you for 23 damage mac, lets get a ref in here to call it.
conversations.from: human
conversations.value: KaganMonk: You were right about the position, I just forgot to update it in my stats. Really bad attack rolls are killing me an all my characters.
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Ulric is the winner, and receives the prizes above. 
   On a side note , the stat block is primarily for ref use (and the player who posts it, of course), and can contain privileged information (spells memorized, specific nature of items in hand - potion of enlarge or Cure light wounds, for example - active effects on the character, and the like.  It's generally against rules to look at a player's stat block.  You are allowed to use last stated location, as well as a player's character sheet for this information.
conversations.from: human
conversations.value: Roland Deschain: sorry, I just couldn't find his position anywhere so I looked.  Won't Happen again
conversations.from: human
conversations.value: Talic: Post #12.  No big this time, as no damaging info was in it.  Just makin' sure you know, so it doesn't happen when it does make a difference.