conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Light-Hero: Reserved for rules 
   Posting 
  Post actions that can be seen generally by all teams openly
  Post actions that are covered in spoilers (just like the arena). Use red and blue titles to mark these spoilers.
   Red for horde 
   Blue for smallfolk 
   Post IC with this 
  Post OoC with this
  
  A player post what he and more importantly his section of the army is doing. Now communication has to realistic, put both armies have signal codes the can be used for short messages (medieval sms). No more than tree lines can be sent per turn.
  
  So if a PC wants to give order to his troops they have be near him or at least in line of sight. The idea by dividing the army is making sure that no part of the army falls into a blind angle and becomes passive.
  
  Leaders can overrule orders.
  
   Ini order 
  max 3 horde players chosen by the horde leader will go first
  max 3 smallfok players chosen by the smallfolk leader will go first
  then max 3 horde
  then max 3 smallfolk
  
   Maps 
   
   Spoiler 
   
   
conversations.from: human
conversations.value: Light-Hero: Teams ini: 
   3 horde
   
   3 smallfolk 
  Yukitsu,Dresdor,
  Sanity
   3 horde  
   3 smallfolk 
  Deathslayer,
  Vulaas,
  Duskranger.
conversations.from: human
conversations.value: Light-Hero: Calender for the campaign 
  The Horde have 14 days to conquer both castles.
  If Horde do post openly in three RL day ini IC have gone by, they also say openly that wait a day.
  
   this is day : 1
conversations.from: human
conversations.value: Light-Hero: Nothing happen day one, but some hustling at the keep and the fortress.
  
   DAY 2 
conversations.from: human
conversations.value: Light-Hero: Nothing happen day one, but some hustling at the keep and the fortress.
  
   Day 3 
conversations.from: human
conversations.value: Light-Hero: Kobolds have been moving out for the town Radene heading south.
  
   DAY 3 
conversations.from: human
conversations.value: Light-Hero: There seem to be movement from the town of Radene again. Large beings are being brought through the gates, some fast and taking the lead.
conversations.from: human
conversations.value: Lyndworm: Horde Business, DM Only
   
   Spoiler 
  The slight, reptilian being called Sunathear leads a roiling mass of beings much like himself. They march South-West until their legs ache and their bodies rebel. The march of war has begun.
  
   
   Spoiler 
   Actions  -
  
  Petisse Sunathear leads a group of around 200 kobold miners South-West from Radene, through the forest. If/when they pass through the forest, they begin digging a path under Radheim. How many Profession: Miner checks do you want, Light-Hero?
   
  
   
conversations.from: human
conversations.value: Yukitsu: For DM eyes only.
  
   
   Spoiler 
  "Cavalry!  Form! Up!"
  
  Chomping on the soggy end of a cigar, Alan halfshore will adress his cavalry division as they head out to intercept the kobolds.
  
  "Men, you will be heading out to face an enemy that outnumbers you about 10 to one.  That's good, it means each of you can mount 10 scaley, ugly heads on your walls at home as trophies.  You are the toughest, hardest soldiers this side of the great ocean, and probably tougher than any soldier world over, and I am mighty proud of each of you.
  
  By God, I remember when most of you were, heaps of scrap, or veins of ore in the mountain, but just look at you now.  But as tough as you are, I don't want any stupid mistakes.  You are to hit that support column of kobolds, and get out, do you understand?  If anything heaviers is headed inbound, you give those kobolds a parting blow and ride as hard and fast as you can back to the keep.
  
  God speed gentlemen.  Now, mount up and roll out!"
  
  With that, the lancers will mount up on their motorcycles and ride hard and fast to intercept those kobolds, before they can be reinforced.
   
conversations.from: human
conversations.value: Lyndworm: Horde Business, DM Only
   
   Spoiler 
  Profession: Miner check:
   (1d20+8)[ 12 ](20) +4 =  24 
   
conversations.from: human
conversations.value: Light-Hero: As the kobold moves around the westside of the keep, the doors of the keep slams open and out storms warriors armed with lances on metallic and wooden mounts. 
  
  [waiting for checks to made on horde side]