conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Map:  
   Spoiler 
     
   
  
  
  I'll start in the green dot. You see an Orc weilding a greatsword and wearing full plate, standing menacingly. Rawr.
conversations.from: human
conversations.value: Koury: Can't make rolls in an OP.
  
    Initiative  - (1d20-1)[ 19 ] 
  
  EDIT: While I can't really complain, I ca't believe I got my (most likely) only 20 on initiative 🙂
conversations.from: human
conversations.value: Jarian: You see a blue-skinned orc, holding a guisarme, opposite you. He doesn't wear any armor, and looks rather uncertain about this whole thing.
  
  Init:  (1d20+2)[ 13 ] 
  
  Edit: Location, N-4. The orc is also carrying a greatsword, a heavy flail, a scythe, and a potion strapped to his belt.
conversations.from: human
conversations.value: Koury: I double move to Y21. As I do so, I draw a potion from out of my armor. (I can do that, right? If not, I simply start wit weapon sheathed)
conversations.from: human
conversations.value: Jarian: You can only draw a weapon. There's a feat for drawing other objects as part of a move action.
  
  The orc does something with weird, twisty finger motions and some strange noises. No visible changes. He then moves to T-4 and rips a ragged fingernail across one wrist, drawing a spurt of blood.
  
  Done.
conversations.from: human
conversations.value: Koury: The armored orc imbibes the potion he was holding. As he does, his outline begins to shift and waver. He ends turn in Y15, drawing his sword as he moves.
conversations.from: human
conversations.value: Jarian: Smashy (He has a name now, for ease of reference. 😛) does some more twisty-grunty stuff, then moves to Y-5.
conversations.from: human
conversations.value: Koury: Thats funny, I named my orc Smash-Man. Its on his sheet and everything 😁
  
  Anyway, Smash-Man draws another potion and drinks it. As he does, he vanishes.
  
  I'm sure you already know, but spoilers are kept close. 🙂
   
   Spoiler 
  5 ft step into X14
   
  
  
  End turn.
conversations.from: human
conversations.value: Jarian: Oh, it's gonna be that kind of fight. 😛
  
  Smashy moves to Y-11 and readies an action.
  
   
   Spoiler 
  Arcane Channeling Shocking Grasp when he shows up.
   
conversations.from: human
conversations.value: Koury: Gotta make it some sort of fun, right? 😁
   
   Spoiler 
  5ft into Y14. Ready action to partial charge when the other orc moves.    MS  - (1d20-6)[ 8 ] 
   
  
  
  You hear movement to your south.
  
  End turn.
conversations.from: human
conversations.value: Jarian: Listen: Direction?  (1d20-5)[ -2 ] 
  
  ...nope!
conversations.from: human
conversations.value: Jarian: Smashy moves south to Y-15, draws a nail across his wrist again, then readies an action.
  
   
   Spoiler 
  Double your readied actions, double your fun.
   
conversations.from: human
conversations.value: Koury: As you begin to move, you trigger my readied action. I appear in front of you, swinging my sword at your face (partial charged).
  
    Attack  - (1d20+12)[ 32 ]  vs Flat-Footed
    Damage  - (2d6+17)[ 24 ]  (PA'd for 4)
  
  You can revise your last turn.
conversations.from: human
conversations.value: Koury: Crit Confirm  - (1d20+12)[ 16 ] 
    Damage  - (2d6+17)[ 22 ] 
conversations.from: human
conversations.value: Jarian: You can't partial charge with a readied action. You can only partial charge when you are forcibly limited to a single move or standard (a la zombie or Slow) in a round.
  
  
   If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. 
conversations.from: human
conversations.value: Koury: I am limited to only a standard action. Thats all I'm able to ready.
conversations.from: human
conversations.value: Jarian: " You can’t use this option unless you are restricted to taking only a standard action or move action  on your turn .  "
  
  You can't ready a partial charge. A readied action is a standard action taken on your turn, when you are capable of taking a standard + move.
  
  If you don't want to accept that, we can go with your partial charge. It doesn't make much difference.
conversations.from: human
conversations.value: Koury: I think it's odd, an I'd have to look much more closely then I feel like (I mean, it at lest makes sense, wating until a certain action then running at them and attacking. And its clearly possible within the timeframe (standard action). But meh.)
  
  
  Anyway, without the charge, my attack would be at -2 from losing the charge. I'd have PA'd for 2 less in that case, causing 4 less damage, if thats fair to you. 🙂
conversations.from: human
conversations.value: Jarian: It hits for significant damage, but fails to confirm.
  
  Smashy reaches out to yank your feet out from under you.
  
   (1d20+8)[ 21 ]  vs touch AC.
  
  Strength check vs strength or dex check:  (1d20+9)[ 21 ] 
conversations.from: human
conversations.value: Koury: 20% miss chance on that touch attack, otherwise, it hits.
  
  Assuming you don't mind me doing it:   Miss Chance  - (1d100)[ 86 ]  1-20 misses.
  
    STR check  - (1d20+6)[ 14 ] 
conversations.from: human
conversations.value: Jarian: Followup attack: FALCAWWWWWN PAAAAAWNCH!
  
  Gauntlet:  (1d20+8)[ 24 ]  vs prone AC for  (1d3+5)[ 7 ]  +  (3d6)[ 14 ]  if it hits.  Edit: First damage is nonlethal, second is lethal.  No, not it isn't. It's all lethal.
  
   
   Spoiler 
  Expend Blade of Blood on hit, taking the 5 damage.
   
conversations.from: human
conversations.value: Jarian: Durr...
  
  Miss chance:  (1d100)[ 96 ] 
conversations.from: human
conversations.value: Jarian: And the fail continues. Spiked gauntlets are actually d4s. Sorry.
  
   (1d4+5)[ 9 ]  US damage.
conversations.from: human
conversations.value: Koury: I take 23 damage, stand from prone, drawing an AoO, and swing my sword howling in anger!
  
    Attack  - (1d20+12)[ 24 ] 
    Damage  - (2d6+19)[ 23 ]  (PA 3)
  
  EDIT: The 'howling in anger' was intended to mean "I turn Rage on." Just making that clear. Its already in the above stats.
conversations.from: human
conversations.value: Jarian: AoO pimpslap:  (1d20+8)[ 14 ]  for  (1d4+5)[ 6 ] 
  
  Smashy then attempts to parry your swing with his gauntlets:  (1d20+8)[ 15 ] 
  
  Need to see results.
  
  Edit: Er... if you're raging, I'd have taken a different immediate action. Bother. I suppose it's too late to change it now. 😛
  
  Assuming my action stands, that drops Smashy to -5. Rematch?
conversations.from: human
conversations.value: Koury: Took me a second to catch the edit. Sure, why not. 🙂
conversations.from: human
conversations.value: Jarian: Was that a sure, why not to the rematch, or the different immediate action? 😛
  
  Assuming the first, initiative:  (1d20+2)[ 13 ]  Starting in N-4.
conversations.from: human
conversations.value: Koury: Same starting spot, potion in hand.
  
    Initiative  - (1d20-1)[ 1 ] 
conversations.from: human
conversations.value: Jarian: Cast something, move to T-4, cast something else.
  
  Done.
conversations.from: human
conversations.value: Koury: Move to R-20 and drink my potion. My outline become much less solid.
conversations.from: human
conversations.value: Jarian: Cast something again, move to Y-6.
conversations.from: human
conversations.value: Koury: Map:  
   Spoiler 
     
   
  
  
  New page, pulling map forward.
  
  Move to V17, draw another potion.
  
  End.
conversations.from: human
conversations.value: Jarian: Double move to W-15.
conversations.from: human
conversations.value: Jarian: *poke* 10characters 