conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Dragero: The monster arena!
  
    Swarm mode  
  
  Both players make a team of creatures equal to a set CR (in this case 10), and fight to the death!
  
  The map will be:
   Scorer's Glass Arena 
   
   Spoiler 
   
   
  
  
  All your creatures begin within the starting circle.
  Roll initiative for each of your creatures, and post your final swarm.
conversations.from: human
conversations.value: Volthawk: OK, I'm in green.
  
  Crocodile army go!
  
  INITIATIVE
  Sheila  (1d20+5)[ 8 ] 
  Steve  (1d20+5)[ 22 ] 
  Mike  (1d20+5)[ 11 ] 
  Big Dave (giant croc)  (1d20+1)[ 3 ] 
  
  Just so you know, my crocs don't have the same feats as normal crocs.
  
  Sheila, Steve and Mike: Improved Initiative, Improved Natural Armor
  Big Dave: Improved Natural Attack (bite), Weapon Focus (bite), Snatch
conversations.from: human
conversations.value: Shiva asori: I'm in red
  
  INITIATIVE
  Blink Dog  (1d20+3)[ 18 ] 
  Monstrous Centipede  (1d20+2)[ 11 ] 
  Dire bat  (1d20+6)[ 13 ] 
  thoqqua  (1d20+1)[ 16 ] 
  L archon  (1d20+4)[ 16 ] 
  
  Here we go I guess, Running standard feats then.
conversations.from: human
conversations.value: Volthawk: OK, order:
  
   Steve 
   Blink Dog
  Thoqqua
  Lantern Archon
  Monstrous Cenitpede 
   Mike
  Sheila
  Big Dave 
  
  Green are mine, red are yours.
conversations.from: human
conversations.value: Volthawk: Steve
   
  
  Start in N23.
  
  Double-move to K17.
conversations.from: human
conversations.value: Shiva asori: Blink dog, starts M4 D doors (free) to L14, and starts blinking (free)
   Thoqqua Starts in N4 double moves to Z4 (in the lava)
  L archon starts in M3 moves up 60 ft to get a good view and then teleports to 25 feet above M 23 to expose enemies to it's aura (dc 12 will negates)
  Dire bat starts in N 4 flies up 20 feet (Move), then flies to N11 (standard)
  Monstrous Centipede starts in M3 and moves to E3 (move) and then moves to E11 (standard)
  
  Your turn.
conversations.from: human
conversations.value: Dragero: Your Dog blinked and D-Doored in the same round.......remember the fix (found in 1st post of the main thread)? Only do one, not both.
  
  Please redo dogs turn.
conversations.from: human
conversations.value: Shiva asori: I didn't unblink, the fix was so that it didn't d door, unblink, attack then reblink.
  
  (the fix allows it to D Door and use blink once)
conversations.from: human
conversations.value: Dragero: Oh sorry :P
  
  Volts turn then.
conversations.from: human
conversations.value: Volthawk: Saves 
  Big Dave: (1d20+3)[ 9 ] 
  Sheila: (1d20+2)[ 11 ] 
  Mike: (1d20+2)[ 7 ] 
conversations.from: human
conversations.value: Volthawk: Oh... Wait a second.
  Aura of Menace works in a 20-foot radius. That means you can't affect my crocs, as you are too far!
  
   Mike 
  Double-move to L17
   Sheila 
  Double-move to K18.
   Big Dave 
  Move to P22-R24.
  
   Map :
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Shiva asori: Blink dog D doors to G 15 and unblinks
  Thoqqua moves to Z9
  L archon moves to L18 down 10 feet and attacks mike with a light ray, now the crocks need to make the will save vs the aura.
  Dire bat moves to J15
  Monstrous Centipede Moves to E17 ( it has a climb speed) and perpares to bite the first enemy in range[ that is if steve isn't in range if he is he bites steve] ( it's also huge size, like you giant crocodile)
  
  Note: ( steve acts before me as well)
  
  L archon attack:  (1d20+2)[ 6 ] 
  L archon misses