conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 15' wide and 35' long. The room is lighted by a single burning torch on the east wall. The room smells strongly of spices but is otherwise empty. A closed wooden door is in the north wall.
  
  Map 
   Spoiler 
  {table]|A|B|C
  1
  2
  3
  4||G|
  5
  6
  7[/table]
  G = Gearbox
  Door at C1 north wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   