conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: IthilanorStPete: {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
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   26 |||||||||||[/table] 
  Arena is 30 feet tall, worked stone. Normal lighting.
  
  Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.
  
  Buff rounds: How does all days + 2 rounds sound?
conversations.from: human
conversations.value: PhoenixRivers: I'm fine with all day +2.
  
  When you say, "Normal lighting", are you referring to "normal, for an area entirely enclosed in stone", or "normal, as in there are no bonuses or penalties related to light, and vision functions as normal" ??
conversations.from: human
conversations.value: IthilanorStPete: The latter.
conversations.from: human
conversations.value: IthilanorStPete: Buffs:
   
   Spoiler 
  
  All-days: Assume Thicket of Blades stance. Apply Oil of GMW to my spiked chain.
  
  Buff round 1: Drink Potion of Fly.
  Buff round 2: Tap tattoo of Expansion.
   
  
   
   Spoiler 
  Start in K2-L3
   
  .
  
  Initiative:  (1d20+15)[ 30 ] 
conversations.from: human
conversations.value: PhoenixRivers: Buffs: 
   Spoiler 
  
  Round 1: Schism
  Round 2: Greater Blink
  Schism: Touchsight, augmented to 80 feet
   
  
  
  Location:  
   Spoiler 
  C25
   
  
  
  Init: (1d20+3)[ 15 ] 
conversations.from: human
conversations.value: IthilanorStPete: I have LoS down the right two columns - do I see you?
  
  Vision: True Seeing
conversations.from: human
conversations.value: PhoenixRivers: That's a negative.
conversations.from: human
conversations.value: IthilanorStPete: Move: Fly directly south to K20-L21. Do I see you at any point?
conversations.from: human
conversations.value: PhoenixRivers: You do not.  Continue your turn.
conversations.from: human
conversations.value: IthilanorStPete: Spoiler 
  Swift: Burn 1 Belt of Battle charge for a move action.
   
  
  
  I keep flying south to K24-L25, then turn left and make for A25-B26, unless I see you at some point. Do I?
conversations.from: human
conversations.value: PhoenixRivers: Visible in C25.
conversations.from: human
conversations.value: IthilanorStPete: So I get LoS as I move into K23-L24. Description, por favor?
  
  (I'm a Large-sized greensnake naga, carrying a shuriken in one hand and a spiked chain in the other. I'm not wearing armor.)
conversations.from: human
conversations.value: PhoenixRivers: Small Goblin.  Itty bitty guy.  Wrapped in a cloak.
conversations.from: human
conversations.value: IthilanorStPete: I finish my move in E25-F26.
  
  Free: drop the shuriken and shift the spiked chain to both hands.
  
  Standard: make a trip attempt.
  Melee touch:  (1d20+27)[ 44 ] . If it hits, make a Ref DC 25 or be  slowed  as per the spell until my next turn.
  Trip:  (1d20+21)[ 22 ] 
conversations.from: human
conversations.value: PhoenixRivers: Miss chance for Blink:   (1d5)[ 5 ]  5 misses.
  
  Otherwise, I am tripped.
conversations.from: human
conversations.value: IthilanorStPete: I have True Seeing and Pierce Magical Concealment. No miss chance.
conversations.from: human
conversations.value: PhoenixRivers: Reflex:  (1d20+12)[ 22 ] 
  
  Slowed.  Any other actions?
conversations.from: human
conversations.value: IthilanorStPete: Nope. Turn's over.
  Also: you're aware you can't cast defensively.
conversations.from: human
conversations.value: PhoenixRivers: No need to cast defensively, lol.
  
  Schism Power: (Psicraft DC 19) 
   Spoiler 
  Dimension Door, Psi
   
  
  
  And I disappear.
  
  Remainder of Turn:  
   Spoiler 
  Arrive in E4.  My Standard/Move:  Cast Fog Cloud, intersection:  F5/G6
   
conversations.from: human
conversations.value: IthilanorStPete: *mutters*
  
  End of your turn? Do I see any effects, or does anything happen to me?
conversations.from: human
conversations.value: PhoenixRivers: No Visible effects, as of yet.  :)  And my turn is over.
conversations.from: human
conversations.value: IthilanorStPete: Actions:
   
   Spoiler 
  Standard: Drink Potion of Conviction.
   
  
  
  Move: Move north to E22-F23, NW to A18-B19, then north to A9-B10, contingent upon getting LoS; do I?
conversations.from: human
conversations.value: PhoenixRivers: At A18/B19, you see that C5 and C6 have a dense fog in them.
conversations.from: human
conversations.value: IthilanorStPete: I keep moving, unless I see anything else new.
conversations.from: human
conversations.value: PhoenixRivers: D6, D7, and D8 also have a dense fog in them.  The fog also extends upwards, occupying the same squares at 10 feet up.  At 15 feet, D5 and D6 have fog, and it continues to extend south.  E6, E7, and E8 have it at this altitude.  The same squares are occupied at 20 feet.  At 25 feet, F5 and F6 have the fog.
  
  That should pretty much create a solid wall of fog for you, as visible from A9/B10.
conversations.from: human
conversations.value: IthilanorStPete: Been busy. Will have turn up tomorrow.
conversations.from: human
conversations.value: PhoenixRivers: ok.   234567890 
conversations.from: human
conversations.value: IthilanorStPete: *mutters about finals and the evils of trigonometry*
  
  K, so I'm in A9/B10. Does Pierce Magical Concealment help me see through the fog?
conversations.from: human
conversations.value: PhoenixRivers: Originally Posted by IthilanorStPete 
   *mutters about finals and the evils of trigonometry*
  
  K, so I'm in A9/B10. Does Pierce Magical Concealment help me see through the fog? 
   
  
  PMC doesn't enhance your vision.  It just allows you to ignore the magical miss chance from an attack which is correctly targeted.  For example, if someone is magically invisible, PMC wouldn't grant you the ability to see them.  However, if you targeted the correct square, it would bypass the miss chance granted by the spell effect.
  
  True Seeing does not penetrate the fog, as it is actually there (Conjuration effect), rather than an illusion.
  
  Short of Blindsense/Blindsight, Tremorsense, Mindsight, and Touchsight (the last of which, I possess), very few effects can penetrate fog.  It's one of the reasons I favor it so heavily.
conversations.from: human
conversations.value: IthilanorStPete: *sighs* Thought as much. There's a reason I usually play casters.
  
  LoS/Obs:
   
   Spoiler 
  Ready an action to trip him upon gaining LoS
   
  
  
  End turn.
conversations.from: human
conversations.value: PhoenixRivers: And now, slow is over.
  
  My Turn: 
   Spoiler 
  Schism: Vigor, Augmented to 10pp.
  Me:  Death Urge, Overchanneled to ML 15, fully augmented.
   Damage to Self:  (3d8)[ 14 ] 
   
  
  
  To start with, I need a DC 25 Will save vs a Mind-Affecting Compulsion effect. (You are targetable, as you are within the range of my touchsight, which functions similar to blindsight on steroids.)
  
  Turn not over.
conversations.from: human
conversations.value: IthilanorStPete: Will save:  (1d20+20)[ 25 ] 
conversations.from: human
conversations.value: PhoenixRivers: Remainder:  
   Spoiler 
  No more actions, though, as soon as he does anything at all that would approach within sight of me (if he approaches to 10 feet away from me) or he attempts an attack, I intend to manifest Anticipatory Strike.
   
  
  
  Oh well, your will save's solid.  Which is smart.
  
  End Turn.
conversations.from: human
conversations.value: IthilanorStPete: Steadfast Determination. :D
  
  My turn:
  Move: move to A8-B9, then start heading NE, aiming at F3-G4. Do I see anything next to me as I move, or does anything happen?
conversations.from: human
conversations.value: PhoenixRivers: Yes.  When you hit D6-E7, something happens (you do not gain LOS at this point):
  
  LOS to my character:  
   Spoiler 
  Manifest Anticipatory Strike.
  
  Schism: Dispel Psionics, Augmented to 10pp
  Standard: Manifest Energy Stun, Augmented to 15pp, Electricity.
    Overchannel damage to self:  (3d8)[ 11 ] 
  Move: Dimension Door, Psionic (augmented to 13pp)
   
  
  
  First Effect you get hit by:  Targeted Dispel.  Rolling 10 checks, let me know if I need more.  This will affect any effect with you as a target.
   
   Spoiler 
   (1d20+20)[ 25 ] 
   (1d20+20)[ 35 ] 
   (1d20+20)[ 34 ] 
   (1d20+20)[ 37 ] 
   (1d20+20)[ 39 ] 
   (1d20+20)[ 31 ] 
   (1d20+20)[ 24 ] 
   (1d20+20)[ 34 ] 
   (1d20+20)[ 33 ] 
   (1d20+20)[ 32 ] 
   
  
  
  Second effect you get hit by:  A burst of electricity opens up near you.  Reflex Save, DC 27 for half damage.  Damage:  (13d6)[ 46 ]  electricity
  
  If you fail that save, I'll need a Will save, DC 27.  If you fail that: 
   Spoiler 
   You are stunned for one round.
   
  
  
  Final Effect (observers only): 
   Spoiler 
  Destination: D25
   
  
  
  Once those effects are resolved, continue your turn.
conversations.from: human
conversations.value: IthilanorStPete: Adjucating Dispel:
   
   Spoiler 
  
  Conviction, CL 18 - not dispelled on a 25
  Fly, CL 5 - dispelled
  Expansion, ML not-bloody-enough - dispelled
   
  
  
  Reflex:  (1d20+19)[ 25 ] 
  
  Will save if needed:  (1d20+20)[ 24 ] 
conversations.from: human
conversations.value: IthilanorStPete: OO:
   
   Spoiler 
  Use Moment of Succor to delay the stun for one round
   
  
  
  Well, I'm shrunk mid-move, but do I reach F3 without further event?
conversations.from: human
conversations.value: PhoenixRivers: Still immune to Stun after the dispel?  Hm.  Well, the first roll was low.  The change from (F3-G4) to F3 lets me know that you're, at least, shrunk.
  
  Yes.  You reach F3 without event.