conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The brown to the south is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		3	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Bronze Working, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 0 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
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  Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 2/2[br]Move - 1/1[br]Combat - 1[br]Defense - 2[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Rettu Skcollob: Spoiler 
  
  Very tired right now, so just a few things before I go to bed
  
  Wait, does not my Warrior get Combat 2 from having Bronze Working? Or do I need to use the Upgrade Unit action? How much will that cost? Will it take turns to upgrade, or can I do it instantly? If it's instant and you tell me how much it costs, I'd like to do that before I move my warrior. Will we know how long research will take? If we stop research mid-flow, can we pick it up again at the same point later?
  
  I will spend my Leader's upgrade on Basic Defense, and get my Warrior to move one square southwest, and my Leader to move Northeast. (I assume like in Civilisation, units with 1 move can climb mountains even though they require double movement.) I will use my City's action to put Research towards Pottery. I will use my first Bonus turn after that resolves, getting my Warrior to move one square southwest onto the mountain and continuing research on Pottery.
   
conversations.from: human
conversations.value: Rizban: Your warriors start out perfectly basic except for racial mods. If you want to upgrade them, it will cost 1gp each. Future warriors will come already equipped with the weapons.
  
  Upgrading doesn't use the city's action, but it does reduce Move on the upgraded unit to 0 for that turn. It effectively spends that unit's turn in "training" for the upgrade.
  
  Basic Techs (Tier 1) take 25 Production, so speed depends on your city's Production rate (which increases each turn until it hits a maximum preset maximum). Tiers above 1st task an additional 25 per tier, so 50 for tier 2, 75 for tier 3, etc. The estimated number of turns remaining is listed when you research.
  
  I'll process your turn as indicated immediately.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		96
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		2			
  					
  Units/Max - 	2/10	 (0/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Bronze Working, The Wheel	
   
  
   
  
   Cities  
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    Unnamed Capital : 
   Spoiler 
   
   Population - 4 
   Production - 4 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Research (Pottery): 3/25 Production (6 Turns) 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
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   Location - Northeast of Capital
   
   1 Leader (Level 1) 
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  Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1, Basic Defense[br]Upkeep - 2
   
   
   
   
   Location - In Capital
   
   2 Warrior 
   Spoiler 
  Hits - 2/2[br]Move - 1/1[br]Combat - 2[br]Defense - 3[br]Specials - Bronze Weapons
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Rettu Skcollob: Spoiler 
  
  Continue research in the city, send the leader one square northeast, and the warrior one square southeast.
   