conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Silva Stormrage: Shard finds himself alone in the plane of mirrors, he is surrounded by a grove of small crystalline trees and his reflection is duplicated amongst the multiple reflective surfaces visible. Surrounding the grove is a wall of mirror like crystal. There is a slightly concave ceiling 20ft above his head which also reflects his image.
  
  Several pools filled with a silver liquid dot the grove
  
  Shard sees no visible beings within his LoS. He does see three paths, directly north, east, and west all of which twist and curve around the mirror wall.
conversations.from: human
conversations.value: Demidos: Shard tentatively attempts to teleport through one of the trees to another.
conversations.from: human
conversations.value: Silva Stormrage: It works, all of the walls, trees, plants, floor and ceiling are functional mirrors.
conversations.from: human
conversations.value: Demidos: Shard looks at the mirror through which he came (if any?).
  If he knows which he marks it slightly with his sword. Then he tries to go through it back to the material plane.
conversations.from: human
conversations.value: Silva Stormrage: Shard jumped through his skin or sword. None of the mirror pools point back to neverwinter. When you pear in them you can see the material plane though from the perspective of those mirrors.
conversations.from: human
conversations.value: Demidos: Shard goes exploring, careful to remember where he started from. He heads to the left.
conversations.from: human
conversations.value: Silva Stormrage: Shard travels for about 10 minutes, hearing almost no sound, he sees a couple crystalline critters scurrying about but other than that no signs of life. After a while Shard enters a clearing, there is a large wall, unlike the surrounding wall this is clearly constructed and not natural, and several pointed structures inside it.
  
  
  When Shard gets within view of the wall a crystalline person similar appearance to Shard appears. He speaks to Shard in a strange tongue that sounds like glass being smashed over a rock.
conversations.from: human
conversations.value: Demidos: Shard replies  "Common?"  in common
conversations.from: human
conversations.value: Silva Stormrage: The being draws his sword at his side and points it towards Shard. He once again speaks in the glass shattering speech.
conversations.from: human
conversations.value: Demidos: Shard materializes his own sword, then holds it up nonthreateningly, before repeating his entreaty.
conversations.from: human
conversations.value: Silva Stormrage: The man vanishes
conversations.from: human
conversations.value: Demidos: Shard vanishes.
   
   Spoiler 
  Invis
   
conversations.from: human
conversations.value: Silva Stormrage: As Shard approaches the wooden house more closely he notices that the building looks completely different from the others. Its architecture looks more like something out of the Material plane than the spiky and rigid architecture of the Nerras'. On the building is a massive sign that reads, "Pointed Quill"
  
  As you push open the doors carefully you are greeted with an exuberant,  Hello! Whats this, a returning customer?! Glad to see you come back  The building is clearly a shop with items lining the walls. Wands, Scrolls, Staves, Weapons, Armor are all along the shelves. Behind the counter is the same merchant from the docks district in the shop "Twenty in a Quiver". The one that ripped you off the smugglers coins.
conversations.from: human
conversations.value: Demidos: ...How did you get out of Neverwinter? 
conversations.from: human
conversations.value: Silva Stormrage: What do you mean? This is my shop. A good merchant must be at all of his shops if he wishes to maintain a good status with his customers.  
conversations.from: human
conversations.value: Demidos: ...I see. Would you happen to know where the nearest portal is that would leave me near Neverwinter? 
conversations.from: human
conversations.value: Silva Stormrage: The merchant thinks for a moment,  My apologies, I don't think I know the intricacies of the portal network throughout this plane. They tend to be scattered haphazardly. Some of the constellations make no sense whatsoever. Very annoying. I could of course sell you something if you wish to go to Neverwinter. I have plenty of teleporting items.  
conversations.from: human
conversations.value: Demidos: Constellations? 
conversations.from: human
conversations.value: Silva Stormrage: The merchant raises an eyebrow,  You don't know of them? They are the patterns which the mirrors link up to. Apparently they are supposed to be ordered somehow, like all the mirrors owned by one family are in one clearing, all the mirrors made by this mirror crafter here, etc etc. However, nowadays they all just seem random. Very annoying.  
conversations.from: human
conversations.value: Demidos: Do you have scrolls of planar binding as well as teleportation? 
conversations.from: human
conversations.value: Demidos: Bluff  (1d20+24)[ 30 ] 
conversations.from: human
conversations.value: Silva Stormrage: Spoiler 
  Sense Motive:  (1d20)[ 18 ] 
   
conversations.from: human
conversations.value: Silva Stormrage: As Shard walks outside the shop he feels a blade stab him through the stomach,
  Attack:  (1d20+20)[ 27 ] 
  Damage:  (5d6+17)[ 41 ] 