conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Dusk Eclipse: 200 square ft room, 100 ft high
  
   (1d4+1)[ 3 ] 
conversations.from: human
conversations.value: Dusk Eclipse: Buff rounds didn't go as planned
   (1d4+1)[ 5 ] 
conversations.from: human
conversations.value: Dresil: Very well then.
  
  Initiative:  (1d20+10)[ 30 ] 
  
  Buff Round 1: Stand there
  Buff Round 2: Stand there
  Buff Round 3: Stand there
  Buff Round 4: Stand there
  Buff Round 5: Stand there
conversations.from: human
conversations.value: Dusk Eclipse: Initiative  (1d20+3)[ 22 ] 
  Round 1:
  Standar Action: Cast Extended Divine Power
  Swift Action activate: Travel Devotion
  Round 3
  Standar Action: Cast Rightful Wrath of the faithful
  Swift Action: Activate Law Devotion to attack bonus
  Round 3
  Standar Action: Cast Greater Magic Weapon
  Swift Action: Activate Child of Shadow Stance
  Round 4 Cast Magic Vestement
  Swift:
  Round 5 Gate Solar (Will use the SRD)
  
  AC 31 FF 29 Touch 31
  BAB +38/33/28/23 +38(rightful wraith of the faithful
  Extra attack due Righful wraith of the faithful
conversations.from: human
conversations.value: Dresil: Ready Action to teleport 15' ahead and 180 degrees around if attacked.
conversations.from: human
conversations.value: Dusk Eclipse: You know it is better to put ready actions in spoiler so I cannot read them and do something to avoid triggering it, I propose you redo your turn.
conversations.from: human
conversations.value: Dresil: Alright then, charge, followed by Quivering Palm
  
   (1d20+27)[ 41 ] 
  
  Crit Chance
  
   (1d20+27)[ 35 ] 
  
  Damage
  
   (2d10+9)[ 23 ] 
  
  If I make your AC Fort Save DC 33 or Die.
conversations.from: human
conversations.value: Dusk Eclipse: Save  (1d20+9)[ 21 ] 
   If I pass
  Full attack Power Attacking for 5
   (1d20+33)[ 36 ] 
   (1d20+28)[ 40 ] 
   (1d30+23)[ 27 ] 
   (1d20+18)[ 22 ] 
   (1d20+33)[ 50 ]  &lt;-Righteous wrath of the faithful
  
  Crit confirmations
   (1d20+33)[ 52 ] 
   (1d20+28)[ 45 ] 
   (1d30+23)[ 35 ] 
   (1d20+18)[ 27 ] 
   (1d20+33)[ 49 ] 
  
  damage rolls
   (2d4+25)[ 31 ] 
   (2d4+25)[ 30 ] 
   (2d4+25)[ 30 ] 
   (2d4+25)[ 31 ] 
   (2d4+25)[ 33 ] 
  
  
  then swift action shadow blink 50 ft up (can stay on the air due wings of flying)
  free action burn one turn attemp to regain a swift action
  Use circlet of rapid casting to cast a quickened Searing light
   (5d8)[ 26 ]  apply spell resistance
  
  CL check  (1d20+18)[ 24 ]  
  
  Edit: You won... stupid Save or die.....
conversations.from: human
conversations.value: Dresil: Even if you passed, only one would have hit me, I have an AC of 47. :P
conversations.from: human
conversations.value: Dusk Eclipse: Originally Posted by Dresil 
   Even if you passed, only one would have hit me, I have an AC of 47. :P 
   
  
  One hit is a hit and plus you would have wasted your save or die for the week.
  
  Also note to self persist (or at least cast) superior resistance.
conversations.from: human
conversations.value: Dresil: Monk really steps up at endgame... SR 30, Heal 40 HP/day, its nuts