conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ex cathedra: {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 ||| C |
   15 ||| C |||||||||
   16 ||| C | C | C | C | C | C | C | C ||
   17 ||| C | C ||||| C | C ||
   18 |
   19 ||||||||||||
   20 |
   21 |
   22 ||||||||||||
   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Arena is 30 feet tall, worked stone. Normal lighting.
  
  Buff Rounds : 1 + All Day (12+ hour) buffs.
  
  Starting locations: I'll start somewhere in the top two rows, and you'll start somewhere in the bottom two. Cool?
conversations.from: human
conversations.value: 9mm: cool.
  
  starting pos:
   
   Spoiler 
  L25 2o ft up.
   
  
  
  Buffs:
   
   Spoiler 
  
  Oil of magic weapon on simitar
   
  
  
  Inititive:
    init.  - (d20+10)[ 17 ] 
  
  also is there a ceiling or are the columns iviso-walled to the edge of the universe?
conversations.from: human
conversations.value: ex cathedra: Ryth'lin .
  
  Relevant modes of detection :
  True Seeing
  
  Starting position :
   
   Spoiler 
  
  C2
   
  
  
  Buffs :
   
   Spoiler 
  
  Round 1: Drink Potion of Shield of Faith, Nerveskitter for initiative.
  All-Day:
  Persistent Extended Quickened Shield [Power Component: Guardinal Feather]
  Persistent Protection From Evil
  Persistent Master's Touch
  Persistent Blades of Fire
  Persistent Ectoplasmic Armor
  Persistent Bladeweave
  Persistent Burning Sword
  Persistent Heroics [Improved Initiative]
  Persistent Wraithstrike
  Persistent Sonic Weapon
  Persistent Weapon Of Impact
  Persistent Weapon of Energy [Acid]
  Persistent Haste
  Persistent Greater Magic Weapon [+3]
  Persistent Displacement
  Persistent Fly
  Persistent Greater Mighty Wallop
  Persistent Greater Luminous Armor [Power Component: Guardinal Feather]
  Persistent Greater Invisibility
  Persistent Greater Mirror Image
  Persistent Acid Sheathe
  Persistent Greater Blink
  Persistent Bite Of The Wereboar
  Persistent Extended Divine Power
  Persistent Antimagic Field [Extraordinary Spell Aim to exclude myself]
  Persistent Bite Of The Weretiger
  Persistent Greater Heroism
  Persistent True Seeing
  Oil of Greater Magic Weapon [+5]
   
  
  
  Initiative:  (d20+15)[ 27 ] 
conversations.from: human
conversations.value: ex cathedra: Turn 1: 
   
   Spoiler 
  
  Fly to D15.
  Ready move action in case someone comes into view and stops.
   
  
  
  Your move.
conversations.from: human
conversations.value: 9mm: turn 1:
  
   
   Spoiler 
  
  move up to L25 and up to 40ft
  
  oh I forgot to mention I have a ring-o-spell battle, so I might detect spells when cast
   
conversations.from: human
conversations.value: ex cathedra: Turn 2: 
   
   Spoiler 
  
  Move to K18.
  Fly to L24, 30ft up.
   
  
  
  Done.
conversations.from: human
conversations.value: 9mm: Skill trick see the unseen.
  
    spot  - (d20+15)[ 26 ] 
  
  rest to follow.
conversations.from: human
conversations.value: 9mm: Damnit your too close to charge...
  
  Full attack
  
  attack 1
    attack  - (d20+17)[ 19 ]  crits 15-20
    confirm  - (d20+17)[ 37 ] 
    damage  - (d8+5)[ 13 ] 
    crit  - (2d8+10)[ 18 ] 
  
  Off-hand
    attack  - (d20+17)[ 28 ] 
    confirm  - (d20+17)[ 28 ] 
    damage  - (d10+3)[ 8 ] 
    crit  - (2d10+6)[ 25 ] 
  
  attack 2
    attack  - (d20+12)[ 32 ]  crits 15-20
    confirm  - (d20+12)[ 19 ] 
    damage  - (d8+5)[ 13 ] 
    crit  - (2d8+10)[ 21 ] 
  
  attack 3
    attack  - (d20+7)[ 12 ]  crits 15-20
    confirm  - (d20+7)[ 26 ] 
    damage  - (d8+5)[ 9 ] 
    crit  - (2d8+10)[ 21 ] 
  
  On any crit you are slowed as per the spell.
conversations.from: human
conversations.value: ex cathedra: Miss chances:
  
  1:
  Mirror Images :  (1d9)[ 3 ]  (1 hits)
  Miss Chance :  (d2)[ 2 ]  (1 hits)
  
  
  2:
   Mirror Images :  (1d9)[ 2 ]  (1 hits) 
  Miss Chance :  (d2)[ 2 ]  (1 hits)
  
  
  3:
   Mirror Images :  (1d9)[ 2 ]  (1 hits) 
  Miss Chance :  (d2)[ 1 ]  (1 hits)
  
  
  4:
   Mirror Images :  (1d9)[ 7 ]  (1 hits) 
  Miss Chance :  (d2)[ 1 ]  (1 hits)
conversations.from: human
conversations.value: ex cathedra: New Mirror Image rolls:
  [Follow the spoilers, you should receive a total of three rolls; one for the off hand attack, one for the first iterative, and one for the second iterative.]
  
   
   Spoiler 
  
   (1d8)[ 3 ] 
  If 1:
   
   Spoiler 
  
   (1d8)[ 4 ] 
  If 1:
   
   Spoiler 
  
   (1d8)[ 5 ] 
   
  
  If != 1:
   
   Spoiler 
  
   (1d7)[ 2 ] 
   
  
   
  
  If != 1:
   
   Spoiler 
  
   (1d7)[ 4 ] 
  If 1:
   
   Spoiler 
  
   (1d7)[ 7 ] 
   
  
  If != 1:
   
   Spoiler 
  
   (1d6)[ 3 ] 
   
  
   
  
   
conversations.from: human
conversations.value: ex cathedra: So, every attack targeted a mirror image; the first three attacks connected and each dissolved an image. The last missed.
  
  My turn:
  Another mirror image appears, and quickly all seven of the elves move upwards and attack.
  
  Attack [Power Attack: 12]:
   (d20+19)[ 34 ]  vs. touch AC.
   (10d6+42)[ 69 ]  bludgeoning +  (1d6)[ 6 ]  fire +  (1d8)[ 4 ]  fire +  (1d6)[ 5 ]  sonic +  (1d6)[ 2 ]  acid for 86 damage.
  
   (d20+19)[ 37 ]  vs. touch AC.
   (10d6+42)[ 74 ]  bludgeoning +  (1d6)[ 3 ]  fire +  (1d8)[ 6 ]  fire +  (1d6)[ 3 ]  sonic +  (1d6)[ 4 ]  acid for 90 damage.
  
   (d20+14)[ 23 ]  vs. touch AC.
   (10d6+42)[ 71 ]  bludgeoning +  (1d6)[ 6 ]  fire +  (1d8)[ 2 ]  fire +  (1d6)[ 6 ]  sonic +  (1d6)[ 3 ]  acid for 88 damage.
  
   (d20+9)[ 18 ]  vs. touch AC.
   (10d6+42)[ 82 ]  bludgeoning +  (1d6)[ 1 ]  fire +  (1d8)[ 2 ]  fire +  (1d6)[ 6 ]  sonic +  (1d6)[ 5 ]  acid for 96 damage.
  
  The first attack that connects forces a DC20 will save.
conversations.from: human
conversations.value: ex cathedra: Second attack threat confirmation:
   (d20+19)[ 34 ] 
  Additional damage:
   (30d6+126)[ 240 ]  bludgeoning +  (3d10)[ 22 ]  fire damage +  (3d10)[ 29 ]  acid damage.
  
  Total damage:
  Hit 1: 86.
  Hit 2: 381 with confirmation, 90 without.
  Hit 3: 88.
  Hit 4: 96.
  
  Total: 651 with critical, 360 without.
conversations.from: human
conversations.value: ex cathedra: ... followed by an activation of a belt of battle, and another set of attacks.
  
  Attack:
   (d20+19)[ 39 ]  vs. touch AC
   (10d6+42)[ 77 ]  bludgeoning damage +  (1d6)[ 6 ]  fire damage +  (1d8)[ 6 ]  fire damage +  (1d6)[ 6 ]  sonic damage +  (1d6)[ 5 ]  acid damage for 100 damage.
  
   (d20+19)[ 34 ]  vs. touch AC
   (10d6+42)[ 83 ]  bludgeoning damage +  (1d6)[ 1 ]  fire damage +  (1d8)[ 7 ]  fire damage +  (1d6)[ 6 ]  sonic damage +  (1d6)[ 2 ]  acid damage for 99 damage.
  
   (d20+14)[ 28 ]  vs. touch AC
   (10d6+42)[ 69 ]  bludgeoning damage +  (1d6)[ 1 ]  fire damage +  (1d8)[ 5 ]  fire damage +  (1d6)[ 5 ]  sonic damage +  (1d6)[ 6 ]  acid damage for 86 damage.
  
   (d20+9)[ 15 ]  vs. touch AC
   (10d6+42)[ 87 ]  bludgeoning damage +  (1d6)[ 1 ]  fire damage +  (1d8)[ 6 ]  fire damage +  (1d6)[ 6 ]  sonic damage +  (1d6)[ 6 ]  acid damage for 106 damage.
conversations.from: human
conversations.value: ex cathedra: Critical confirmation for first attack:
   (d20+19)[ 32 ] 
  Additional Damage:
   (30d6+126)[ 234 ]  bludgeoning damage +  (3d10)[ 19 ]  fire +  (3d10)[ 16 ]  acid damage.
  
  Total damage:
  Hit 1: 369 with critical, 100 without.
  Hit 2: 99 damage.
  Hit 3: 86 damage.
  Hit 4: 106 damage.
  
  Total: 660 damage with critical, 391 without.
conversations.from: human
conversations.value: 9mm: despite shrugging off all elemental damage, you still are able to wallop me into oblivion.
conversations.from: human
conversations.value: Doc Roc: And this is why Spelldancer is banned.  Please submit your 'dancer for vivisection.