conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: TooManySecrets: The room is 14x14 meter, metal, nondescript room, the walls, ceiling, and floor smooth.
  
  Across from you are similarly equipped and built soldiers, differentiated only from you by the different logo on their sleeves.
  
  A female voice pipes over the hidden loudspeakers:  "YOU MUST DESTROY THE ENEMY!" *
  
   The Map 
  (M. designates Mirror version)
   
   Player Condition 
   
   
   
   *Reference joke 
  
   
   Originally Posted by RandomLunatic 
    Abilities:  A 
  BOD 5
  STR 1
  AGI 5
  REA 6
  INT 2
  WILL 2
  
   Weapons: C 
  Colt M1911 w/2 Clips (4P, AP -)
  Combat Knife (2P, AP -, Reach -) (Or do you round STR down?  I do not have SR4 myself)
  
   Armor:  B 
  Torso: 6/4
  Head: 3/3 
   
  
  
   
   Originally Posted by Altaria87 
     Abilities: B
  Body: 2
  Strength: 3
  Agility: 2
  Reaction: 3
  Intuition: 2
  Willpower: 4
  
  Weapons: C
  Pistol &amp; Combat Knife (will need to know if you round strength up or down myself)
  
  Armor: A
  All Body parts: 10/8
  Torso: 12/10   
   
  
  
  
   
   Originally Posted by danminator 
   Abilities: B
  BOD 4
  STR 4
  AGI 1
  REA 2
  INT 2
  WILL 4
  
  Weapons: C
  Colt M1911 w/2 Clips (4P, AP -)
  Combat Knife (2P, AP -, Reach -) (Or do you round STR down? I do not have SR4 myself)
  
  Armor: A
  Torso: 10/8
  Head: 12/10 
   
conversations.from: human
conversations.value: TooManySecrets: Turn Order 
   Rolls: 
   
   Spoiler 
  
  Altaria87:  (5d6)[ 3 ][ 5 ][ 3 ][ 5 ][ 6 ](22)  - 3 successes
  danminator:  (4d6)[ 2 ][ 6 ][ 5 ][ 5 ](18)  - 3 successes
  RandomLunatic:  (8d6)[ 1 ][ 6 ][ 3 ][ 5 ][ 2 ][ 4 ][ 6 ][ 2 ](29)  - 3 success
  M. Altaria87:  (5d6)[ 4 ][ 6 ][ 3 ][ 5 ][ 6 ](24)  - 3 successes
  M. danminator:  (4d6)[ 2 ][ 2 ][ 1 ][ 5 ](10)  - 1 success
  M. RandomLunatic:  (8d6)[ 6 ][ 6 ][ 6 ][ 4 ][ 3 ][ 5 ][ 6 ][ 6 ](42)  - 6 successes
   
  
  
  {table=head] Initiative | Character
  14 | M. RandomLunatic
  11 | RandomLunatic
  8 | Altaria87
  8 | M. Altaria87
  7 | danminator
  5 | M. danminator
  4 | M. RandomLunatic
  1 | RandomLunatic
  [/table]
  (correct me if I added something up wrong)
conversations.from: human
conversations.value: TooManySecrets: M. RandomLunatic  
  Goes on Full Dodge and runs.
  
   
   Spoiler 
   
   Man, imageshack is going to hate me. 
   
conversations.from: human
conversations.value: RandomLunatic: Takes two shots at his mirror image and moves down and to the left.
  
    Shot1  - (8d6)[ 3 ][ 3 ][ 2 ][ 5 ][ 5 ][ 6 ][ 1 ][ 2 ](27) 
    Shot2  - (7d6)[ 5 ][ 5 ][ 2 ][ 3 ][ 3 ][ 1 ][ 4 ](23) 
conversations.from: human
conversations.value: RandomLunatic: ((As an aside, can you add a letter/number combo to the grid to make calling movement easier?  EG 'I move to G12.'  'You sunk my battleship!'))
conversations.from: human
conversations.value: TooManySecrets: Will do so in the next map update. For now, just say stuff like "4 ahead, 3 left".
  
  Will talk about damage effects in just a sec...
conversations.from: human
conversations.value: TooManySecrets: Spoiler 
   
   
  
   Why oh why, can't you edit  additional  rolls? 
   Defense 1:   (11d6)[ 6 ][ 3 ][ 1 ][ 4 ][ 3 ][ 4 ][ 5 ][ 4 ][ 4 ][ 2 ][ 2 ](38) 
   Damage Resist 1:   (11d6)[ 6 ][ 1 ][ 1 ][ 6 ][ 4 ][ 1 ][ 3 ][ 3 ][ 3 ][ 6 ][ 3 ](37) 
   Defense 2:   (10d6)[ 1 ][ 5 ][ 1 ][ 3 ][ 6 ][ 2 ][ 6 ][ 4 ][ 1 ][ 1 ](30) 
   Damage Resist 2:   (11d6)[ 4 ][ 3 ][ 5 ][ 5 ][ 4 ][ 4 ][ 6 ][ 1 ][ 2 ][ 5 ][ 3 ](42) 
  
  First shot hit his torso with 1 net hit. Modified 5 DV, which is less than the 6 Armor of his torso, so there is no Trauma.  (Crap, I had rolled for Body resist, not Willpower resist. Why can't you add additional rolls!)  Stun damage is half, rounded up, of DV so 3. See next post.
  
  Second shot missed.
conversations.from: human
conversations.value: TooManySecrets: Mirror Random Lunatic:
   Shock Resist:   (8d6)[ 5 ][ 6 ][ 5 ][ 2 ][ 6 ][ 6 ][ 6 ][ 3 ](39) 
  
  A plethora of successes, which reduces the Shock damage (well) below 0.
  
  The first shot has no effect beyond minor bruising.
conversations.from: human
conversations.value: RandomLunatic: The second dodge should have been at 9 dice, not 10.  You lose 2 for every dodge after the first.
conversations.from: human
conversations.value: TooManySecrets: Originally Posted by RandomLunatic 
   The second dodge should have been at 9 dice, not 10.  You lose 2 for every dodge after the first. 
   
  
  Table on page 151 says -1 per additional dodge and the info on page 150 agrees. Is this something which has been errata'd or changed in the anniversary edition?
conversations.from: human
conversations.value: RandomLunatic: It is?  I always thought it was 2.
conversations.from: human
conversations.value: TooManySecrets: I thought so as well, but I was a bit shaky which was why I checked the book before rolling. Just checked the errata as well.
  
  Anyways, Altaria is up though the little light says he's not currently on. I'm going to be for another 6 hours at least, though, so it's all good.
conversations.from: human
conversations.value: Altaria87: I move forward 2 spaces and go into full dodge, as I'm still trying to work out how many dices to roll my attack...
conversations.from: human
conversations.value: RandomLunatic: Originally Posted by Altaria87 
   I move forward 2 spaces and go into full dodge, as I'm still trying to work out how many dices to roll my attack... 
   
  
  Agility+Skill (All skills are set 3 for the purposes of this test), so 5 dice for you.
conversations.from: human
conversations.value: Altaria87: Oh right, I'll remember that next round, but for now I'll stick on full dodge =)
conversations.from: human
conversations.value: TooManySecrets: Mirror Altaria87: 
   (Hmmm, hadn't noticed that everyone had taken Weapon C. Well, at least we don't have to deal with full-auto in the first run-through.) 
   
   Spoiler 
   
   
  
  
  M. Altaria87 fires a shot at RandomLunatic's pistol-wielding arm and one to the torso.
  
  Attack 1:  (3d6)[ 4 ][ 3 ][ 1 ](8)  - Miss
  Attack 2:  (4d6)[ 2 ][ 4 ][ 2 ][ 3 ](11)  - Miss
conversations.from: human
conversations.value: danminator: I go into full dodge and move two steps back and two to the right.
  
   
   Spoiler 
   Sorry for the lateness, I haven't been getting the update emails, and I read the order wrong, I thought I was last in line so I had some time.  My bad
   
conversations.from: human
conversations.value: TooManySecrets: No problem. I myself probably won't be able to post again until late in the day.
  
  Also, forget that  at greater than 5 meters, pistols have a -1 range penalty (SR4 pg. 139) . There are additional penalties at greater distances, but unless somebody fires from one corner to the other, it won't come into play. This isn't a retroactive change, but from now on remember it and I shall endeavor to do the same.
  
   M. danminator: 
  Fires at RandomLunatic:
   Attack 1:   (4d6)[ 3 ][ 1 ][ 3 ][ 2 ](9)  -  Miss 
   Attack 2:   (3d6)[ 1 ][ 2 ][ 3 ](6)  -  Miss 
   M. RandomLunatic: 
  Fires at RandomLunatic: (sorry, but you've got the lightest armor and aren't in full dodge)
   Attack 1 (Arm):   (6d6)[ 1 ][ 4 ][ 5 ][ 6 ][ 6 ][ 4 ](26)  -  3 Hits 
   Attack 2:   (7d6)[ 5 ][ 3 ][ 6 ][ 3 ][ 3 ][ 3 ][ 6 ](29)  -  3 Hits 
  
  RandomLunatic, roll your defense roll.
  
  Also, first post updated with everyone's stats so you don't have to flip back to the recruiting thread.
conversations.from: human
conversations.value: RandomLunatic: I am going to declare an out-of-turn full dodge, and give up my second pass this turn.
  
    Dodge 1  - (9d6)[ 1 ][ 3 ][ 1 ][ 2 ][ 2 ][ 6 ][ 2 ][ 1 ][ 3 ](21) 
    Dodge 2  - (8d6)[ 3 ][ 2 ][ 1 ][ 2 ][ 3 ][ 1 ][ 4 ][ 3 ](19) 
conversations.from: human
conversations.value: RandomLunatic: Arm Trauma  - (5d6)[ 2 ][ 3 ][ 6 ][ 3 ][ 2 ](16) 
    Arm Shock  - (2d6)[ 5 ][ 5 ](10) 
    Torso Trauma  - (11d6)[ 3 ][ 2 ][ 4 ][ 4 ][ 2 ][ 1 ][ 3 ][ 4 ][ 4 ][ 6 ][ 1 ](34) 
    Torso Shock  - (8d6)[ 3 ][ 3 ][ 6 ][ 4 ][ 3 ][ 5 ][ 3 ][ 5 ](32) 
conversations.from: human
conversations.value: RandomLunatic: Originally Posted by TooManySecrets 
   No problem. I myself probably won't be able to post again until late in the day.
  
  Also, forget that  at greater than 5 meters, pistols have a -1 range penalty (SR4 pg. 139) . There are additional penalties at greater distances, but unless somebody fires from one corner to the other, it won't come into play. This isn't a retroactive change, but from now on remember it and I shall endeavor to do the same.
  
   M. danminator: 
  Fires at RandomLunatic:
   Attack 1:  [roll0] -  Miss 
   Attack 2:  [roll1] -  Miss 
   M. RandomLunatic: 
  Fires at RandomLunatic: (sorry, but you've got the lightest armor and aren't in full dodge)
   Attack 1 (Arm):  [roll2] -  3 Hits 
   Attack 2:  [roll3] -  3 Hits 
  
  RandomLunatic, roll your defense roll.
  
  Also, first post updated with everyone's stats so you don't have to flip back to the recruiting thread. 
   
  
  Waiiiitttt a minute... 8 dice is the base pool.  Add in range penalty, and I am pretty sure running also imposes a hit on your dice pools, and he should be rolling a lot less dice...
conversations.from: human
conversations.value: TooManySecrets: Originally Posted by RandomLunatic 
   Waiiiitttt a minute... 8 dice is the base pool.  Add in range penalty, and I am pretty sure running also imposes a hit on your dice pools, and he should be rolling a lot less dice... 
   
  
  Well, you see 10 meters is the base movement and he moved to...I forgot to post the movement results.
  
  Whoops.
  
  I don't have the time right now, but I'll post as soon as I get up tomorrow.
conversations.from: human
conversations.value: TooManySecrets: Now, M. RandomLunatic won't suffer range penalties, but since you can't change movement speed after it's set (always forget that), he is still running which gives him a -2 penalty.
  
  Therefore, he rolls:
   Attack 1:   (6d6)[ 6 ][ 1 ][ 4 ][ 5 ][ 3 ][ 5 ](24)  - 3 hits
   Attack 2:   (5d6)[ 4 ][ 4 ][ 6 ][ 2 ][ 6 ](22)  - 2 hits
  
  Since your dodge roll doesn't change, it's still 2 net hits for  Attack 1  but it's 2 net hits (instead of 3) for  Attack 2 .
  
   Attack 2  is still Torso, so that stands. Modified DV is 6 Trauma, 3 Shock. You resist 1 Trauma and 3 Shock, so your Torso has taken 5 Trauma.
  
   Attack 1 , however, is against the Torso rather than the Arm this time, you reroll Damage Resistance. (Modified DV is 6 Trauma, 3 Shock)
conversations.from: human
conversations.value: RandomLunatic: Trauma  - (11d6)[ 5 ][ 3 ][ 3 ][ 4 ][ 5 ][ 6 ][ 6 ][ 5 ][ 4 ][ 5 ][ 4 ](50) 
    Shock  - (8d6)[ 6 ][ 5 ][ 3 ][ 3 ][ 6 ][ 3 ][ 2 ][ 2 ](30) 
   Whitespace 
conversations.from: human
conversations.value: Altaria87: Oh crud, is it my turn now?
  Didn't realise.
  Anyway, I move 2 spaces to the right and shoot 2 shots at M. Danminator
   (5d6)[ 4 ][ 4 ][ 2 ][ 4 ][ 4 ](18) 
   (4d6)[ 4 ][ 5 ][ 4 ][ 1 ](14) 
  I think I did it right...
conversations.from: human
conversations.value: TooManySecrets: RandomLunatic, you've taken a total of 5 trauma to the Torso, which means that you suffer a -4 penalty to a bunch of skills, but the important ones are Dodge, Gymnastics, Melee, and Unarmed. [Might have to reduce penalty for future updates, 'cause that seems really high.]
  
  You have Bleeding 5. Since that's 1 BP/30 minutes, I don't think you have anything to worry about right now.
  
  
  Also, it is actually RandomLunatic's turn (we're currently at initiative count 1). Once RandomLunatic goes, I'll reroll for initiative (or you can do it yourself, but only before I do it).
conversations.from: human
conversations.value: RandomLunatic: I went full dodge, for all the good it did. 🤢
conversations.from: human
conversations.value: Altaria87: Oh right, sorry, but no-one had posted forever so I was confused