conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 78:  Morekal 2.5  vs.  Veldrin    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Morekal 2.5  - Master_Rahl22
   Veldrin  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Master_Rahl22: Initiative  - (1d20+2)[ 19 ] 
  
  No purchases.
  
  Good luck!
conversations.from: human
conversations.value: Master_Rahl22: Since you can't beat that initiative roll, I'll go ahead and post my first turn.
  
   Morekal, Turn 1 
  
  Start in W-10
  
  Swift: Enter Stance of Clarity for +2 AC against Veldrin
  Double move to G-10.
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-10
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: RandomAction: Sorry for the delays, my computer was in the shop and I have been using an older, I do mean older, one.
  
  Ini roll,  (1d20-2)[ -1 ] 
  
  No purchases.
  
   Veldrin, R-1: 
  Start in C-10, with short sword held ready.
  Free action - Declare opponent as Chosen Foe.
  Swift action - Enter Child of Shadow Stance.
  Charge attack, ending move in F-10.
  Attack:  (1d20+5)[ 9 ] 
  Crit, check:  (1d20+5)[ 9 ] 
  Damage:  (1d6+1)[ 2 ] 
  Crit: (1d6)[ 3 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Position: F-10
  Child of shadow stance &lt;Active&gt;
  Hp: 10/10
  AC: 16(2armor+3dex+1feat), F-12, T-13
  Saves: F+2, R+5, W+6
   
conversations.from: human
conversations.value: Master_Rahl22: Waiting on a ref question.
conversations.from: human
conversations.value: RandomAction: I read your ref question in the waiting room. I completely forgot about the Sanctuary effect and I know now that I wasted my turn, so your up.
conversations.from: human
conversations.value: Master_Rahl22: Morekal, Turn 2 
  
  Swift: Activate Law Devotion for +3 to attack
  Standard: Attack
    Attack  - (1d20+9)[ 22 ] 
    Damage  - (2d6+6)[ 14 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-10
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Buffs:
  Law Devotion 10/10
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: Master_Rahl22: Forgot Child of Shadows
    Miss chance, 1-20 is a miss  - (1d100)[ 39 ] 
  
  Anything greater than 20 is GG.
conversations.from: human
conversations.value: RandomAction: True, but try this:
  
  As an Immediate action before your attack- Activate Gift of the Spider Queen feat gaining  (1d4)[ 2 ]  images.
  
  Veldrin,R-2(?):
  Free action - designate opponent as Chosen Foe.
  Tumble to D-10. Tumble check to avoid AoO, DC-15:  (1d20+6)[ 17 ] 
  Activate spell-like ability - standard action.
  Spellcraft DC:16 
   Spoiler 
  Cast darkness on my crossbow. I assume I can just touch it on my belt.
   
  
  
  End turn.
  
  See how this works before I post stats.
conversations.from: human
conversations.value: Master_Rahl22: No need to take your turn yet, I could still hit the real you.
  
    Mirror Images, 1 is the real Veldrin  - (1d3)[ 2 ] 
  
  1 is GG, 2 or 3 means you take your turn 2.
  
  EDIT: Also, the way I read the feat you're still using a SLA, so doesn't that provoke an AoO?
conversations.from: human
conversations.value: Master_Rahl22: Assuming that since you're still using an SLA when you use Gift of the Spider Queen that it still provokes, ignore if ruled otherwise.  This would take place before you cast Mirror Image, so if it hits and gets past concealment then it does damage.
  
    Attack  - (1d20+9)[ 29 ] 
    Damage  - (2d6+6)[ 12 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 66 ] 
conversations.from: human
conversations.value: Sallera: Since swift/immediate spells don't provoke AoOs, I imagine an immediate SLA wouldn't either.  Table in RC doesn't technically list an immediate SLA, but quickened SLAs and immediate spells are both listed as not provoking, so I think that's good enough.
conversations.from: human
conversations.value: Master_Rahl22: Morekal, Turn 3 
  
  Move: Move to E-10
  Standard: Attack
    Attack  - (1d20+9)[ 23 ] 
    Damage  - (2d6+6)[ 14 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 11 ] 
    Images, 1 is real Veldrin  - (1d2)[ 2 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: E-10
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Buffs:
  Law Devotion 9/10
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: RandomAction: Veldrin,R-3:
  Free action - continue to designate opponent as Chosen Foe.
  5' step to C-10.
  Draw crossbow - move action.
  Drop crossbow - free action.
  Initiate Sudden Leap to move southwards as far as possible- swift action.
  Jump check:  (1d20+4)[ 8 ] 
  Try to hide - move action.
  Hide check:  (1d20+6)[ 19 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Position: D-10 before leap.
  Child of shadow stance &lt;Active&gt;
  Mirror Image (1 image) 2/10
  Hp: 10/10
  AC: 16(2armor+3dex+1feat), F-12, T-13
  Saves: F+2, R+5, W+6
   
conversations.from: human
conversations.value: Master_Rahl22: Originally Posted by SRD, Actions in Combat 
    You can move 5 feet in any round when you don’t perform any other kind of movement.  Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and  you can’t take a 5-foot step in the same round when you move any distance.  
   You can only take a 5-foot step if your movement isn’t hampered by difficult terrain or darkness . Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature. 
   
  
  
   
   Originally Posted by SRD, Jump skill 
   Action
  None.  A Jump check is included in your movement, so it is part of a move action . If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump. 
   
  
  I'm pretty sure you can't use Sudden Leap if you've already taken a 5' step.
conversations.from: human
conversations.value: RandomAction: Interesting point, but I done this 5' step + Sudden Leap in a previous match and it was ok. The description of the Darkness spell, states that it provides shadowy illumination not true darkness involved with night-time or being underground.
  
  However, I will leave this decision up to the Refs and bow to thier wisdom.
conversations.from: human
conversations.value: Sallera: Shadowy illumination doesn't have an effect on your ability to 5ft step, only complete blindness.  The Sudden Leap, though, is movement, so you can't do it in the same turn as a 5ft step.
conversations.from: human
conversations.value: RandomAction: Originally Posted by Sallera 
   Shadowy illumination doesn't have an effect on your ability to 5ft step, only complete blindness.  The Sudden Leap, though, is movement, so you can't do it in the same turn as a 5ft step. 
   
  
  Ok, a redo then.
  
   Veldrin.R-3,redux: 
  Free action - continue to designate opponent as Chosen Foe.
  5' step to C-10.
  Draw crossbow - move action.
  Drop crossbow - free action.
  Ready an action.
  Refs 
   Spoiler 
   Attack my opponent if/when he comes into range.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Position: C-10
  Child of shadow stance &lt;Active&gt;
  Mirror Image (1 image) 2/10
  Hp: 10/10
  AC: 16(2armor+3dex+1feat), F-12, T-13
  Saves: F+2, R+5, W+6
   
conversations.from: human
conversations.value: Master_Rahl22: Morekal, Turn 4 
  
  Free: 5' step to D-10
  Standard: Attack
    Attack  - (1d20+9)[ 15 ] 
    Damage  - (2d6+6)[ 8 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 29 ] 
    Images, 1 is real Veldrin  - (1d2)[ 1 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: D-10
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Buffs:
  Law Devotion 8/10
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: RandomAction: Ok my readied action goes off.
  
  Melee touch attack:  (1d20+3)[ 16 ] 
  Concealment check: 1 = miss  (1d5)[ 1 ] 
  Murky-eyed reroll: 5 = miss  (1d5)[ 3 ] 
  
  If successful,
  Trip attempt (No AoO)  (1d20+7)[ 16 ] 
  Throw you into C-9.
  
  See how this goes before I take my turn.
conversations.from: human
conversations.value: RandomAction: Not good.
  
   Veldrin,R-4: 
  Free - opponent as Chosen Foe.
  Attack:  (1d20+3)[ 15 ] 
  Crit check:  (1d20+3)[ 14 ] 
  Damage:  (1d6+1)[ 4 ] 
  Crit damage:  (1d6)[ 5 ] 
  Concealment miss: 1 is a miss.  (1d5)[ 3 ] 
  Tumble check to avoid AoO from movement to B-12, DC:15  (1d29+6)[ 16 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Position: B-12
  Child of shadow stance &lt;Active&gt;
  Mirror Image (1 image) 3/10
  Hp: 10/10
  AC: 16(2armor+3dex+1feat), F-12, T-13
  Saves: F+2, R+5, W+6
   
conversations.from: human
conversations.value: Master_Rahl22: Morekal, Turn 5 
  
  Free: 5' step to C-11
  Standard: Attack
    Attack  - (1d20+9)[ 25 ] 
    Damage  - (2d6+6)[ 14 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 32 ] 
    Images, 1 is real Veldrin  - (1d2)[ 2 ] 
  
  End of turn.
  
  BLARG, well at least the last image is dead now.
  
  Stats:
   
   Spoiler 
  
  Location: C-11
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Buffs:
  Law Devotion 7/10
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: RandomAction: Last chance for Veldrin.
  
   Veldrin,R-5: 
  Free - opponent as Chosen Foe.
  Swift action - Initiate Distracting Ember appearing in D-10
  Attack opponent - standard.
  Concealment check: 1=miss  (1d5)[ 4 ] 
  Murky-eyed reroll:1=miss  (1d5)[ 5 ] 
  Attack:  (1d20+5)[ 17 ] 
  Crit check:  (1d20+5)[ 20 ] 
  Damage:  (1d6+1)[ 7 ] 
  Crit:  (1d6)[ 3 ] 
  Tumble to A-14 - move.
  check DC:15 -  (1d20+6)[ 8 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Position: B-12
  Child of shadow stance &lt;Active&gt;
  Hp: 10/10
  AC: 16(2armor+3dex+1feat), F-12, T-13
  Saves: F+2, R+5, W+6
   
conversations.from: human
conversations.value: Master_Rahl22: Morekal, Turn 6 
  
  Miss.  AoO for leaving threatened square since Tumble check failed.
    Attack  - (1d20+9)[ 27 ] 
    Damage  - (2d6+6)[ 11 ] 
    Concealment, 1-20 is miss  - (1d100)[ 92 ] 
  
  Move: Move to A-13
  Standard: Attack
    Attack  - (1d20+9)[ 18 ] 
    Damage  - (2d6+6)[ 11 ] 
    Concealment, 1-20 is miss  - (1d100)[ 15 ] 
  
  End of turn.
  
  It looks like the AoO got you.  Good game, I began to wonder if I'd ever hit you.
  
  Stats:
   
   Spoiler 
  
  Location: A-13
  HP: 13/13
  AC: 18, FF: 16, Touch: 14
  
  Buffs:
  Law Devotion 6/10
  
  Maneuvers:
  Moment of Perfect Mind 0/1
  Sapphire Nightmare Blade 0/1
  Sudden Leap 0/1
   
conversations.from: human
conversations.value: RandomAction: You got me. Ahh, now you see the concept behind my build. If Veldrin can tough his way through a level or two, then he will be more elusive.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Morekal emerges victorious from the darkness. 