conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Olo Demonsbane: Map: Any Preference?
  
  Buff Rounds: 4+All Day work for you?
conversations.from: human
conversations.value: Adumbration: Make that 5 buff rounds + all day? Any map is good for me.
conversations.from: human
conversations.value: Olo Demonsbane: That works.
  
  Buffs  
   Spoiler 
  All Day: Magic Vestmant on Armor and Shields
  Round 1: Eternal Wand of Beastland Ferocity (CL 2)
  Round 2: Summon Undead (4 Specteres), DMM Quickened True Seeing
  Round 3: Summon Undead (4 Specteres), DMM Quickened Death Ward
  Round 4: Summon Undead (2 Greater Shadows), DMM Quickened Freedom of Movement
  Round 5: Summon Undead (Dread Wraith), Delay Death
   
  
  
  Map:
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  I'll take the lower half.
conversations.from: human
conversations.value: Adumbration: Buff rounds:
   
   Spoiler 
  
  Round 1: Standard action to activate Bead of Karma. +4 to caster level.
  Round 2: Cast Giant Vermin to summon 3 Huge monstrous centipedes.
  Round 3: Cast Anti-life shell.
  Round 4: Cast Crawling Darkness.
  Round 5: Cast Sudden Extended Holy Star. Spell turning:  (1d4+3)[ 4 ] 
   
  
  
  I'll be starting in C2. If you are not hiding behind a pillar, you can see
   
   Spoiler 
  3 huge monstrous centipedes appear, one in each space between the pillars. Let me know if you need clarification on the location, I just thought it be simpler to state it this way.
   
  
  
  Initiative:
   (1d20+1)[ 7 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Creature Type 1:  
   Spoiler 
  Dread Wraith; F7-G8, 5ft down
   
  
  Creature Type 2:  
   Spoiler 
  Greater Shadows; E7, H7, both 5ft down
   
  
  Creature Type 3:  
   Spoiler 
  Spectres; E8, H8, E9, F9, G9, H9, B8, K8
   
  
  Dragon: F11-G12, 30ft up
  Me: On the dragon.
  
  Initiatives:
  1:  (1d20+13)[ 24 ] 
  2:  (1d20+2)[ 22 ] 
  3:  (1d20+7)[ 24 ] 
  D:  (1d20-1)[ 18 ] 
  Me:  (1d20+1)[ 8 ] 
  
  What senses do you have?  I have True Seeing up.
conversations.from: human
conversations.value: Adumbration: You go first, apparently. I currently have Scent out to 60 ft.
conversations.from: human
conversations.value: Olo Demonsbane: Well, you smell...death.  Dun dun dun dun...
  
   OO  
   Spoiler 
  Sahir flys over to F1-G2 and casts Greater Dispel Magic.  Undead move down to the other end, the specteres crowding around him and the wraith and the shadows spring attacking him.
   
  
  
  A giant dragon swoops over by you (F1-G2, 30ft up), and its rider, a man wearing imposing armor carrying a shield and a spear, salutes you coldly before pointing his spear at you.  A beam of white light shoots from its tip and strikes you draining any enhancements that you already have cast.
  
  Greater Dispel Magic, Im afraid, could you please list your buffs (in a spoiler) and tell me how many there are?
conversations.from: human
conversations.value: Adumbration: Character description (at the moment):
   
   Spoiler 
  In C2, you see a cloud of dark, writhing tentacles. Although it is hard to tell, the shape is the size of a medium creature, possibly a humanoid.
   
  
  
  An interesting question: can you use Targeted spells on creatures with concealment? True Seeing does not negate this effect.
  
  In case I'm wrong, and you can - here's my buff list. A total of 3 buffs:
   
   Spoiler 
  1: Holy Star, CL 17.
  2: Crawling Darkness, CL 17
  3: Anti-life shell, CL 17.
   
conversations.from: human
conversations.value: Olo Demonsbane: Im almost certain you can.  I looked it up, and nothing contradicted it...
  
  Dispel 1  (1d20+13)[ 33 ] 
  Dispel 2  (1d20+13)[ 14 ] 
  Dispel 3  (1d20+13)[ 17 ] 
  
  After the dispel goes off, you see that you are surrounded by 8 ghostlike creatures.  Two Shadows swoop past you, and a large cloud of smoke travels right next to you.  They all seem to be reaching for your life force.
  
   Ghost Touch Attack   (1d20+8)[ 11 ] 
  Damage  (1d8+2)[ 3 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 23 ] 
  Damage  (1d8+2)[ 9 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 10 ] 
  Damage  (1d8+2)[ 10 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 10 ] 
  Damage  (1d8+2)[ 9 ]  and 2 negative levels
  
   Ghost Touch Attack   (1d20+8)[ 26 ] 
  Damage  (1d8+2)[ 9 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 21 ] 
  Damage  (1d8+2)[ 6 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 16 ] 
  Damage  (1d8+2)[ 10 ]  and 2 negative levels
   Ghost Touch Attack   (1d20+8)[ 16 ] 
  Damage  (1d8+2)[ 3 ]  and 2 negative levels
  
   Shadow Touch Attack   (1d20+8)[ 24 ] 
  Damage  (1d8)[ 3 ]  Strength damage
   Shadow Touch Attack   (1d20+8)[ 27 ] 
  Damage  (1d8)[ 4 ]  Strength damage
  
   Smoke Touch Attack   (1d20+18)[ 37 ] 
  Damage  (2d6+2)[ 13 ]  and make a DC 25 Fortitude save or take  (1d8)[ 3 ]  Constitution drain.
  
  End Turn.
conversations.from: human
conversations.value: Adumbration: Even if that doesn't kill me, the next round surely will, despite your horrible, horrible rolls. 😉
  
  Want a quick rematch, without the ability of summoning on buff rounds?
  
  EDIT: To sum it up: 10 negative levels, 37 damage, 7 strength damage. Actually, that does kill my character.
conversations.from: human
conversations.value: Olo Demonsbane: Not right now, I have to go to bed.
  
  OTOH, tommorow I'll fight, if you want, though with a different character, this guy is very limited without his summons.
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   Not right now, I have to go to bed.
  
  OTOH, tommorow I'll fight, if you want, though with a different character, this guy is very limited without his summons. 
   
  
  Okay.  10chars. 
conversations.from: human
conversations.value: Olo Demonsbane: Map:
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Buff Rounds: No summoning, I can do up to 6+All Day, depending on your preference.
conversations.from: human
conversations.value: Adumbration: Just woke up. 6 am here, hope I'm not too late. 6+all day works for me. 🙂
  
  Buff rounds:
   
   Spoiler 
  
  Round 1: Standard action to activate Bead of Karma. +4 to caster level.
  Round 2: Cast Shield of Faith.
  Round 3: Cast Anti-life shell.
  Round 4: Cast Crawling Darkness.
  Round 5: Cast True Seeing.
  Round 6: Cast Sudden Extended Holy Star. Spell turning:  (1d4+3)[ 4 ] 
   
  
  
  Initiative:
   (1d20+1)[ 11 ] 
  
  Starting in, say, J2.
  
  Description, if you gain LoS:
   
   Spoiler 
  
  In C2, you see a cloud of dark, writhing tentacles. Although it is hard to tell, the shape is the size of a medium creature, possibly a humanoid. A bright star hovers over it, a spark of light revealing nothing.
   
  
  
  EDIT: Oh, and senses this time include True Seeing in addition to the 60 ft Scent.
conversations.from: human
conversations.value: Olo Demonsbane: Buffs  
   Spoiler 
  All Day: Oils on Weapons and Armor, Leading the Charge Stance
  Round 1: Drink Potion of Barkskin
  Round 2: Drink Potion of Shield of Faith
  Round 3: Drink Potion of Conviction
  Round 4: Drink Potion of Fly
  Round 5: Drink Potion of Shield
  Round 6: Drink Potion of Haste
   
  
  
  Initiative  (1d20+4)[ 19 ] 
  
  Starting at F7.
  
  I have blindsight 60ft.
conversations.from: human
conversations.value: Adumbration: F7? I thought you were supposed to start at one end of the map, not the middle of it?
  
  Anyway, you win initiative.
conversations.from: human
conversations.value: Olo Demonsbane: I guess I go first.
  
   
   Spoiler 
  Move to F2, Ready an action to attack if you try to cast a spell, use White Raven Tactics to use Pouncing Charge with Burning Blade.
   
  
  
  A man wielding two kukris runs around past the collum (to F2), then charges you.
  
   Kukri   (1d20+25)[ 37 ] 
  Damage  (1d4+24)[ 25 ] 
  Extra Fire  (1d6+7)[ 12 ] 
   Kukri   (1d20+25)[ 27 ] 
  Damage  (1d4+24)[ 27 ] 
  Extra Fire  (1d6+7)[ 13 ] 
   Kukri   (1d20+20)[ 40 ] 
  Damage  (1d4+24)[ 25 ] 
  Extra Fire  (1d6+7)[ 12 ] 
   Kukri   (1d20+15)[ 24 ] 
  Damage  (1d4+24)[ 26 ] 
  Extra Fire  (1d6+7)[ 10 ] 
   Kukri   (1d20+25)[ 34 ] 
  Damage  (1d4+21)[ 25 ] 
  Extra Fire  (1d6+7)[ 8 ] 
   Kukri   (1d20+25)[ 37 ] 
  Damage  (1d4+21)[ 22 ] 
  Extra Fire  (1d6+7)[ 11 ] 
   Kukri   (1d20+20)[ 21 ] 
  Damage  (1d4+21)[ 23 ] 
  Extra Fire  (1d6+7)[ 8 ] 
  
  Turn not yet over.
conversations.from: human
conversations.value: Olo Demonsbane: Crit Conformation  (1d20+20)[ 26 ] 
  Extra Damage  (3d4+72)[ 81 ] 
  
  Extra Attack  (1d20+20)[ 24 ] 
  Damage  (1d4+24)[ 28 ] 
  Extra Fire Damage  (1d6+7)[ 11 ] 
  
  Now, assuming you arent dead, tell me how many attacks hit, and I'll tell you what else happens to you 😦
conversations.from: human
conversations.value: Adumbration: A) Read my post about the starting position.
  B) Roll for concealment, if you can do that from the other end of the map. (20% miss chance.)
conversations.from: human
conversations.value: Olo Demonsbane: A) I know.  I actually took more than one full round action that turn.
  
  B) Is it an illusion or anything similar?  Because blindsight negates that.
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   A) I know.  I actually took more than one full round action that turn.
  
  B) Is it an illusion or anything similar?  Because blindsight negates that. 
   
  
  Oh, okay. And no, it is not an illusion: it is Conjuration (creation), actually.
  
  And becouse of being a bit dumbfounded by the massive attack, I almost forgot one of my major buffs. Anti-life shell. Do you have 10 ft reach, or are you a construct, elemental, outsider, or undead?
conversations.from: human
conversations.value: Olo Demonsbane: Um...no.
  
  So...um...does that count as my move action, and I can take a standard once I stop within 10ft of you?
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   Um...no.
  
  So...um...does that count as my move action, and I can take a standard once I stop within 10ft of you? 
   
  
  Sure, go ahead.
conversations.from: human
conversations.value: Olo Demonsbane: Spoiler 
  I ready an action to attack you if you move next to me, and switch my stance to Pearl of Black Doubt.
   
  
  
  End Turn.
conversations.from: human
conversations.value: Adumbration: So, did you do anything visible, e.g. move? Are you still in front of my character?
conversations.from: human
conversations.value: Olo Demonsbane: No, I didnt do anything visible.  Yes, Im within 10ft of you.
conversations.from: human
conversations.value: Adumbration: All righty then.
  
  First, the small star hovering over the tentacled mass burns brighter, and suddenly releases a ray of fire on you.
  
  Ranged touch attack:
   (1d20+8)[ 26 ] 
  Damage (fire):
   (8d6)[ 27 ] 
  
  Then, taking a 5-foot step back, you hear sounds of a spell cast from inside the shadows, and a vertical column of fire descends down upon you. Take 90 damage, half of which is fire damage and half divine power. Reflex save DC 22 for half.
  
  Breakdown of actions:
   
   Spoiler 
  Free action to designate Holy Star to Fire Bolt mode, 5-foot step back, standard action to cast Sudden Maximized Flame Strike.
   
  
  
  EDIT: End of turn.
conversations.from: human
conversations.value: Olo Demonsbane: Ok...this kinda sucks.  Can you believe that I forgot to buy a ranged weapon?
  
  Reflex Save  (1d20+22)[ 32 ] 
  
  The man seems much less injured than you hoped he would be.  He does grimace a little bit though.
  
  Tallis reaches down and picks up a few stones off the ground.  He then chucks one at the blob.
  
  Attack  (1d20+11)[ 30 ]  (+1 = 31)
  Miss chance  (1d5)[ 5 ] , 1 misses
  Damage  (1d3+9)[ 11 ] 
   
   Spoiler 
  Regained manuevers
   
  
  
  End Turn.
conversations.from: human
conversations.value: Adumbration: Weell, I was pretty much counting on it that most melee characters will forget ranged options. I know I did when I first encountered the spell. (Won anyway, though. Managed to whoop his ass on the casting time.)
  
  The star fires again. It's a bit like that shouldercannon of the Predators. 😁
  
  Ranged touch attack:
   (1d20+8)[ 19 ] 
  Damage (fire):
   (8d6)[ 28 ] 
  
  And then, let's see. You hear sounds of casting - again - and a flail made out of force appears out of thin air, attempting to smack you over the head.
  
  Attack:
   (1d20+14)[ 30 ] 
  Damage :
   (1d8+5)[ 6 ] 
  
  End of turn.
  
  EDIT: The stone misses, by the way. You hear a plink, as if hitting armor.
conversations.from: human
conversations.value: Olo Demonsbane: The flail misses, though the bolt of fire connects.
  
  Putting his rocks away for now, Tallis quickdraws his kukris and  fullattacks himself , intentionally missing.
  
  End Turn.
  
  EDIT: I didnt realize how one of my abilities worked...can I undo this turn?
conversations.from: human
conversations.value: Adumbration: I have a feeling there's some sort of shenanigan going on here...
  
  You know the drill. Shouldercannon fires, blah-blah-blah.
  
  Ranged touch attack:
   (1d20+8)[ 13 ] 
  Damage (fire):
   (8d6)[ 26 ] 
  
  Flail attacks:
  
  Attack:
   (1d20+14)[ 15 ] 
  Damage:
   (1d8+5)[ 8 ] 
  
  Again, sounds of casting echo from the darkness. Then a dreadfully loud noise, a shrill cry echoes forth, striking you like a lance. 80 damage, make a fortitude save DC 21 for half.
  
  How injured do you look?
  
  OO:
   
   Spoiler 
  Sudden maximized Sound lance. Other actions need no explanations, I think.
   
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   The flail misses, though the bolt of fire connects.
  
  Putting his rocks away for now, Tallis quickdraws his kukris and  fullattacks himself , intentionally missing.
  
  End Turn.
  
  EDIT: I didnt realize how one of my abilities worked...can I undo this turn? 
   
  
  Okay, go ahead.. My own turn stands, unless you make some dramatic changes in yours.
conversations.from: human
conversations.value: Olo Demonsbane: Tallis starts chucking rock.  Assuming they're reasonably roundish...
  
  +13/+13/+8/+3/+13/+13/+8
  
  Attack  (1d20+13)[ 19 ] 
  Damage  (1d3+9)[ 12 ] 
  Attack  (1d20+13)[ 14 ] 
  Damage  (1d3+9)[ 10 ] 
  Attack  (1d20+13)[ 21 ] 
  Damage  (1d3+9)[ 11 ] 
  Attack  (1d20+13)[ 16 ] 
  Damage  (1d3+9)[ 11 ] 
  Attack  (1d20+8)[ 28 ] 
  Damage  (1d3+9)[ 12 ] 
  Attack  (1d20+8)[ 13 ] 
  Damage  (1d3+9)[ 10 ] 
  Attack  (1d20+3)[ 6 ] 
  Damage  (1d3+9)[ 12 ] 
  
  When the first of the +13s miss, if any, I use Lightning Ritochet to reroll.
  
  Attack  (1d20+13)[ 32 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Wow, bad rolling.
  
  Crit Conformation  (1d20+8)[ 23 ] 
  Extra Damage  (1d3+9)[ 11 ] 
conversations.from: human
conversations.value: Adumbration: 2 of the rocks hit something softer than armor, others mostly rain down on hard armor, judging from the sound of it. See my turn above, and then take yours again.
conversations.from: human
conversations.value: Olo Demonsbane: Fortitude Save  (1d20+19)[ 24 ] 
  
  Tallis falls unconcious.
  
  Nice going...I cant believe I forgot to include a throwing weapon 😡
conversations.from: human
conversations.value: Adumbration: Mr. Chest sits down and thinks long and hard about the effects of his protective spell. Then he proceeds to blow the rest of his offensive spells on the corpse, before going to loot it. (This includes another Sound Lance, Searing Light, Blade barrier, a few more shots of the Holy star, several blows from the flail, and summoning 3 monstrous centipedes to poke at the corpse.)
  
  
  Anyway, unless you're really faking it, good match. I really thought you had me there before I remembered Anti-life shell. 🙂
conversations.from: human
conversations.value: Olo Demonsbane: Heh, not to mention the fact that for every two times I hit you, you would be having to make 2 Fortitude saves against status effects...and I'd get to trip you...
  
  I was at -7.  No, I wasnt faking it, though that would have been a decent idea.
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   Heh, not to mention the fact that for every two times I hit you, you would be having to make 2 Fortitude saves against status effects...and I'd get to trip you...
  
  I was at -7.  No, I wasnt faking it, though that would have been a decent idea. 
   
  
  Jeah. I was pretty much counting on the Anti-life shell to save my ass, and so the last round's undead summons caught me offguard pretty bad.
  
  Now, I would be very curious on hearing your best guess on my character's class combination (and possibly tier, if you can be bothered.) 😏
conversations.from: human
conversations.value: Olo Demonsbane: Allright...you are a cleric...thats tier 2?
conversations.from: human
conversations.value: Adumbration: Originally Posted by Olo Demonsbane 
   Allright...you are a cleric...thats tier 2? 
   
  
  Nope. Does it help if I tell you that the first 5 levels are Divine Bard 3/Duskblade 2? 😛
conversations.from: human
conversations.value: Olo Demonsbane: Ive spent a long time thinking about it...I got nothing.  Closest was a Folychan Lyrist build.
  
  EDIT: Actually, that sounds like an awesome FL build.  I think I may go do that 😁