conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Beelzebub1111: "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?" 
   "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight" 
   "I should hope so, Bob. With his "win" record, I doubt he'll be in the business for much longer. He'll probably get the Axe from his sponsors. LITERALLY!" 
   "Crying shame, but you can't doubt his failures when we've got some fantastic competitors coming in from all over the world. Today's fighter is, and I'm not sure I'm reading this right, a Ninja Catboy. Sweet Cuthbert, Is he also a Space Pirate? What is this, 2005?" 
   "Now now, Bob, don't mock the proud Heretage of the Catfolk. They have a rich heretage, and noble culture. And put down that Laser pointer! He might get distraced!" 
   "That would be the point, Jim" 
   "Let's just go down to the field" 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Walls are reinforced stone, Doors are reinforced wood.
  The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.
   
  
   Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh&lt;bleep&gt; alive! 
  
  OOC:Give your Starting location, Roll your initiative and Maneuvers, and start the first round
conversations.from: human
conversations.value: Ravendoer: Starting 'C1'
  Initiative  (1d20+9)[ 18 ] 
   Raanar, Round One 
  
  Raanar's fur bristles at the laser pointer comment.  "You better hope the parking lot is well lit, if you hope to see me coming for you, cause your dead meat."
   
  Raanar stretches a little and cracks his neck before griping his spear a bit tighter and moves to 'C4' and slides the door open.
  
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
conversations.from: human
conversations.value: Beelzebub1111: "I'd Like to see you try you fuzzy little scruff bucket!" 
   "Easy, Bob! He doesn't know what he's saying." 
   "You'd better watch yourself buster, You're talking to a champ!" 
   "Let's move on, shall we?" 
   
  You open the door and find a creature (D,8) that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He wields a a rusted falchion, letting out a mighty bellow 
    Initiative  - (1d20)[ 1 ] 
  
  You go first at the top of round 2.
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Two
  
  As soon as the door opens Raanar moves to 'C7' and attempts to skewer his opponent.
  
  Attack  (1d20+2)[ 12 ] 
  Damage  (1d8+2)[ 9 ] 
  Sudden strike Damage  (1d6)[ 2 ] 
  
   Can I see Jim and Bob? or only hear them? 
  
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
conversations.from: human
conversations.value: Beelzebub1111: You can only hear them. Bob's voice is think and gravely, yet has a bit of a cheerful dumb quality. Jim's is a bit more refined and intelligent 
  
  Your attack hits the armor, leaving him undamaged. he takes a five foot step into C8 and swings his falchion
  
    Attack  - (1d20+4)[ 13 ] 
    Damage  - (2d4+4)[ 10 ] 
    Crit Confirm  - (1d20+4)[ 6 ] 
    Crit Damage  - (2d4+4)[ 9 ] 
  A miss.
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Three 
   If your a champ what are you doing HIDING on the side lines? You're probably just some OLD washed up has been.
   
  
  As Raanar speaks he tumbles into 'D8' and comes up stabbing with his Spear.
  
  Tumble  (1d20+9)[ 19 ] 
  Attack  (1d20+2)[ 10 ] 
  Damage  (1d8+2)[ 9 ] 
  
  Stats:
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
conversations.from: human
conversations.value: Beelzebub1111: "Heh, heh heh." 
   "Erm...let's just focus on the match then" 
  
  Another hit on the armor, as the more immediate threat takes a five foot step forward and swings his weapon
    To Hit  - (1d20+4)[ 15 ] 
    Damage  - (2d4+4)[ 10 ] 
    Crit Confirm  - (1d20+4)[ 12 ] 
    Crit Damage  - (2d4+4)[ 11 ] 
   "I always like a good dance" 
   "..." 
   "R-right" 
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Four 
  
  Raanar tumbles back into 'E7' and throws an alchemist Fire at his opponent.
   "Lets heat things up a bit" 
  
  Tumble  (1d20+9)[ 12 ] 
  Attack  (1d20+5)[ 7 ] 
  Damage  (1d6)[ 6 ] 
  
  Stats:
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
  
  
  The dice hate me
conversations.from: human
conversations.value: Beelzebub1111: He swings on you as you attempt to tumble away.
    Attack of Oppritunity  - (1d20+4)[ 5 ] 
    Damage of Oppritunity  - (2d4+4)[ 8 ] 
    Crit Threat of Oppritunity  - (1d20+4)[ 7 ] 
    Crit Damage of Oppritunity  - (2d4+4)[ 10 ] 
  
  if he doesn't kill you,   scatter  - (1d8)[ 7 ] 
  He takes [ 1 ] from the splash
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Five 
  
  Raanar  "Rrrrr this is getting anoying"  he growls.
  
  Raanar five foot steps into 'E6' and throws a Dart.
  
  Attack  (1d20+5)[ 24 ] 
  Damage  (1d4+2)[ 6 ] 
  
  Stats:
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
conversations.from: human
conversations.value: Beelzebub1111: And it goes down with shiruken in its throat.
  
  You are on round Six.
  
   Aww...nuts. 
   Don't worry, maybe the next one will get him. 
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Six 
  
  Raanar pauses and takes a deep purposeful breath and slowly lets it out, trying to center himself. Raanar then moves to 'C11' spear in hand and slides the door open.
  
  
  Stats:
   
   Spoiler 
  Hp: 6/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
conversations.from: human
conversations.value: Beelzebub1111: Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry. 
    Initiative  - (1d20+2)[ 22 ] 
conversations.from: human
conversations.value: Beelzebub1111: It charges forward at you teeth first 
    Bite vs FF  - (1d20+4)[ 24 ] 
    damage  - (1d6+1)[ 7 ] 
conversations.from: human
conversations.value: Beelzebub1111: Crit Confirm  - (1d20+4)[ 7 ] 
    Crit Damage  - (1d6+1)[ 5 ] 
  If you live, I need two fortitude saves.
conversations.from: human
conversations.value: Ravendoer: Raanar, Round Seven 
  
  Raanar manages to give a small  "ack!"  before he is unconscious from the damage.
  
  Fort Save 1  (1d20)[ 1 ] 
  Fort Save 2  (1d20)[ 14 ] 
  
  Stats:
   
   Spoiler 
  Hp: -1/ 6
  AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )
   
  
  
  
  EDIT: Quoth the Raven "Nevermore."
conversations.from: human
conversations.value: Beelzebub1111: It chows down on your paralyzed corpse.
  
   "And that's the end of that!" 
   "What a shame, I was looking forward to seeing how he would do in the next roun" 
   "Well, at least the monsters are fed now." 