conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 45:  Caleb Vestrit  vs.  Hughes    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Caleb Vestrit - Adumbration 
   Hughes - theterran 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: theterran: Hughes 
    Initiative  - (1d20-6)[ 2 ] 
  
  (edit)
  
  Well...since you have a +3 modifier...I think you rolling init is a moot point.
conversations.from: human
conversations.value: Adumbration: Caleb 
  
  Purchases before the match:
  - Greatsword, -50 gps.
  - Sling,  50 bullets, -5 sp.
  
  I agree. I'll take my turn after you've stated your location and things in hands. (For refs only, of course)
  
  My stuff:
   
   Spoiler 
  Starting at Y 10, with the greatsword at hand. The sling and bullets are hanging from his belt. The sling is pre-loaded.
   
conversations.from: human
conversations.value: theterran: No problem...Here ya go.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 16  Touch: 10  FF: 16
  In Hand: Scroll of Shield
  Turn Attempts Left (9/9)
  
  Spells:
   
   Spoiler 
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations.from: human
conversations.value: Adumbration: Caleb - Round 1 
  
  Actions:
   
   Spoiler 
  Free actions to activate Longstrider and Rage. Double-move to next to Hughes.
   
  
  
  To save time... Since I know you haven't moved, and though I don't know your exact location, my movespeed is more than enough to do it. As a matter of fact, I had a fair 20 feet extra.
  
  Caleb moves next to Hughes, approaching from north-east. Of course, if possible, he moves in such a manner that he doesn't provoke AoOs - no moving inside your threatened squares. Just put me somewhere on the east-side, ok? 🙂
  
  Stats:
   
   Spoiler 
  
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 0/6.
  Longstrider 0/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
  
  
  End of turn.
conversations.from: human
conversations.value: theterran: Alright...in the interest of keeping this moving.  I'm sitting on a horse in A10/B11.  Where will you end?
conversations.from: human
conversations.value: Adumbration: C11 seems good enough.
conversations.from: human
conversations.value: theterran: Hughes - Round 1 
  
  Swift Action: Cast a Spell
   
   Spoiler 
  Using 5 Turnings to Quicken Shield of Faith
   
  
  
  Standard Action: Cast Defensively from the Scroll in Hand
   
   Spoiler 
  Casting Shield from scroll.
    Concentration  - (1d20+5)[ 23 ]  vs DC16
   
  
  
  Free Action: Drop Scroll
  
  Move Action: Draw Greatsword.
  
  Your go.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (1/10)
  Shield (1/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
   
   Spoiler 
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations.from: human
conversations.value: Adumbration: Caleb - Round 2 
  
  Standard action to attack Hughes:
  
  Attack #1:
   (1d20+5)[ 10 ] 
  Damage #1:
   (2d6+9)[ 15 ] 
  Attack #2:
   (1d20+5)[ 7 ] 
  Damage #2:
   (2d6+9)[ 20 ] 
  
  Stats:
   
   Spoiler 
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 1/6.
  Longstrider 1/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
conversations.from: human
conversations.value: Adumbration: No luck there, it appears.🙂
  
  End of turn.
  
  EDIT: Offline now... At least in about 5 minutes. Will be back tomorrow.
conversations.from: human
conversations.value: theterran: Hughes - Round 2 
  
  Full Attack!
    Attack  - (1d20+4)[ 20 ] 
    Damage  - (2d6+4)[ 7 ] 
  
  
  And a Ride check to have my horse attack with me.
  
    Ride  - (1d20+2)[ 9 ]  - DC10
  
  If Successful - See Spoiler
  
   
   Spoiler 
  
  Hoof 1
    Attack  - (1d20+4)[ 15 ] 
    Damage  - (1d4+3)[ 5 ] 
  Hoof 2
    Attack  - (1d20+4)[ 23 ] 
    Damage  - (1d4+3)[ 5 ] 
  Bite
    Attack  - (1d20-1)[ 2 ] 
    Damage  - (1d3+1)[ 2 ] 
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (2/10)
  Shield (2/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
   
   Spoiler 
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations.from: human
conversations.value: theterran: Forgot to add the +1 on my attack for being on Higher Ground. So the attack should be 21.  Not sure if that makes a difference.
  
  See this link if you're unsure about the +1
  
   Mounted Combat 
conversations.from: human
conversations.value: Adumbration: Nice. I'll take my turn after all.
  
   Caleb - Round 3 
  
  Same as last round:
  
  Attack #1:
   (1d20+5)[ 9 ] 
  Damage #1:
   (2d6+9)[ 14 ] 
  Attack #2:
   (1d20+5)[ 16 ] 
  Damage #2:
   (2d6+9)[ 16 ] 
  
  Stats: 
   Spoiler 
  
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 2/6.
  Longstrider 2/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
  
  
  End of turn. Offline now, for real. 😛
    Unless you are a real ninja at posting...  
conversations.from: human
conversations.value: theterran: See my edit above! about adding +1 to the attack in Round 2...And I'll take my next round.
  
   Hughes - Round 3 
  
  Full Attack!
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (2d6+4)[ 13 ] 
  
  
  And the Ride check to see if it attacks.
  
    Ride  - (1d20+2)[ 17 ]  - DC 10
  
  If it succeeds.
   
   Spoiler 
  
  Hoof 1
    Attack  - (1d20+4)[ 21 ] 
    Damage  - (1d4+3)[ 6 ] 
  Hoof 2
    Attack  - (1d20+4)[ 19 ] 
    Damage  - (1d4+3)[ 4 ] 
  Bite
    Attack  - (1d20-1)[ 16 ] 
    Damage  - (1d3+1)[ 2 ] 
   
  
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (3/10)
  Shield (3/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
  
   
   Spoiler 
  
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations.from: human
conversations.value: Adumbration: Acknowledged. But also, you forgot to roll the ride check for being able to attack. 😛
  
  DC 5, I know, but still.
conversations.from: human
conversations.value: theterran: Do I need to roll that If i'm not actually moving the horse?
conversations.from: human
conversations.value: Adumbration: Still waiting for those ride checks, but meanwhile...
  
   Caleb - Round 4 
  
  Attacking, again:
  Attack #1:
   (1d20+5)[ 12 ] 
  Damage #1:
   (2d6+9)[ 15 ] 
  Attack #2:
   (1d20+5)[ 25 ] 
  Damage #2:
   (2d6+9)[ 15 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 2/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 2/6.
  Longstrider 2/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
conversations.from: human
conversations.value: Adumbration: Combat while Mounted
  
  With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. 
  
  Doesn't say anything about moving...
conversations.from: human
conversations.value: Adumbration: Woah, I think I see a critical there.
  
  Confirmation:
   (1d20+5)[ 15 ] 
  Damage:
   (2d6+9)[ 20 ] 
conversations.from: human
conversations.value: theterran: Ride Checks
    Ride  - (1d20+2)[ 15 ]  -DC5
    Ride  - (1d20+2)[ 7 ]  -DC5
conversations.from: human
conversations.value: theterran: Well...that was a moot point as I'm dead from the crit ☹️
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
   Caleb Vestrit is the winner. 
conversations.from: human
conversations.value: Adumbration: A good match. You had me at 2 hitpoints there, I was getting worried. That horse is  nasty.  😉