conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_|D_
  1|||||
  2||D|||
  [/table]
  
  There is a door at A-1, west side.
   
  
  
  DM notes: 
   Spoiler 
  2
   
conversations.from: human
conversations.value: theterran: I will poke the door with my 10ft pole to check it for traps...
  
  (I felt like I've done this before 😉)
conversations.from: human
conversations.value: Tanaric: Tada, it's trapped! Surprise!
  
  What next?
conversations.from: human
conversations.value: theterran: Attempt to open the door with the 10ft pole!
  
  If that fails, I'll try and spring the trap with the 10ft pole!
conversations.from: human
conversations.value: Tanaric: You do both at once! Amazing! Now with bonus exclamation marks for no good reason! 😛 We're excited about this, folks! We're gonna make it all the way to room two this time!
  
  Can't tell you what you see though, since I don't have my maps available at the moment.
conversations.from: human
conversations.value: theterran: Hey...I made it all the way to the swordsage kobold last time 😛
conversations.from: human
conversations.value: Tanaric: I don't count the first room as a challenge, since you literally cannot die without attacking yourself here. 😛
conversations.from: human
conversations.value: theterran: You could burn yourself to death on the torch 😛
conversations.from: human
conversations.value: Tanaric: Opening the door reveals a hall running to the north and south. To the north, it runs for ten feet before turning east. To the south, it runs for forty feet before turning east.
conversations.from: human
conversations.value: theterran: I'll head the north route, using my 10ft pole to check for traps, tripwires, pressure plates and such.
conversations.from: human
conversations.value: Tanaric: You find a tripwire five feet to the north.
  
  At the bend, the hall continues east for thirty feet before turning south. After ten feet, there is a short (five foot) hallway ending in a door on the north side.
conversations.from: human
conversations.value: theterran: I'll test the door with the pole.
conversations.from: human
conversations.value: theterran: After testing the door with the pole, I'll put the pole away and draw out my spiked chain before opening the door.
conversations.from: human
conversations.value: Tanaric: Opening the door reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
  1|||||||
  2|||||1||
  3|||||||
  4|||||||
  5|||||||
  6|2|||3|||
  7|||||||
  [/table]
  
  There is a door at B-7 which you are standing just outside of, another at A-5, and a third at G-4.
  
  There are three elves in the room. Two (2,3) are holding longswords, while the third (1) is holding a longbow. All wear studded leather armor and have bucklers strapped to their arms.
  
  Roll initiative.
  
   (1d20+1)[ 4 ] 
   (1d20+1)[ 2 ] 
   (1d20+1)[ 8 ] 
   
conversations.from: human
conversations.value: theterran: Initiative  - (1d20+4)[ 22 ] 
  
  Hopefully I'll actually be able to do something this time!
conversations.from: human
conversations.value: theterran: I'll attack the elf in A6.
  
    Attack  - (1d20+5)[ 15 ] 
    Damage  - (2d4+3)[ 10 ] 
  
  If Crit:
   
   Spoiler 
    Confirm  - (1d20+5)[ 18 ] 
    Damage  - (2d4+3)[ 10 ] 
   
conversations.from: human
conversations.value: Tanaric: Hit and down. Anything else, or is your turn done?
conversations.from: human
conversations.value: theterran: I'll move to C2 and end my turn.
conversations.from: human
conversations.value: Tanaric: You get an arrow from the elf with a bow before he moves to the southeast corner, then the remaining sword elf moves to C-3 and attacks you.
  
  Arrow:  (1d20+3)[ 20 ]   (1d8)[ 5 ] 
  
  Sword:  (1d20+2)[ 17 ]   (1d8+1)[ 2 ] 
conversations.from: human
conversations.value: theterran: Ok, so I have a Spiked Chain, and am within 10ft of the elf with a bow, and he fires in melee, giving me AoO, correct? Or was that an oversight? 😉
conversations.from: human
conversations.value: Tanaric: That was me not realizing you had a spiked chain. But you do get an AoO, yes. Two, if you have combat reflexes.
conversations.from: human
conversations.value: theterran: Sadly, I don't ☹️
  
  Against the Bow guy since he did it first.
  
    Attack  - (1d20+5)[ 15 ] 
    Damage  - (2d4+3)[ 9 ] 
  
  (edit)
  
  If you'd like to reroll the sword elf's stuff, go for it.