conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 35:  Krux  vs.  Wiros    
   Map:  
   Spoiler 
   
  
  Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Tortoise262 - Krux 
   Gareth - Wiros 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: gareth: Wiros Round 1 
   
   Spoiler 
  Initiative:  (1d20+6)[ 9 ] 
   
  
   Stat Block 
   
   Spoiler 
  
  HP 13
  AC 16 Touch 12 FF 14
  Fortitude save +5
  Reflex save +2
  Will save +5
   
conversations.from: human
conversations.value: Talic: Ref Talic 
  
  Please note that Initiative is not a spoilered action.  In fact, it's not an action at all.  Both players still have opportunity to purchase, prior to their first actions.
  
  All players may view the top spoiler block of Gareth's first post.   The second block, listed as "Stat block" is for Refs and Gareth only.
conversations.from: human
conversations.value: Tortoise262: Initiative:  (1d20+1)[ 4 ] 
  
  Me: "Oh, boy! 9? I can beat that!" ... How naïve I was...
conversations.from: human
conversations.value: gareth: Sorry about that, I forgot he should see it.
   Wiros Round 1 
   
   Spoiler 
  I draw my sword and run from C10 to X10
   
conversations.from: human
conversations.value: Tortoise262: We start with LOS in this one, right? So am I able to see generally where he's moving?
conversations.from: human
conversations.value: gareth: In the interests of speeding this up, I'll stipulate you can see me and I can see you.
conversations.from: human
conversations.value: Tortoise262: That's good. Erm... what square are you on?
conversations.from: human
conversations.value: gareth: I'm on square X10.
conversations.from: human
conversations.value: Tortoise262: Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...
  
  Mounted Charge with lance. End on U10-V11
  Attack:  (1d20+11)[ 17 ] 
  Damage:  (3d8+18)[ 32 ] 
  
  @ Refs
   
   Spoiler 
  HP: 14 / 14
  AC: 17
   
conversations.from: human
conversations.value: gareth: You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat.
conversations.from: human
conversations.value: Talic: Ref Talic 
  
  Hit was not made.  Arena's sanctuary effect prevents all direct attacks on the first round of combat.  Attack fails,
  
  Wiros is in X10.
  
  Krux is in squares U10-V11.
  
  It is Wiros's turn, Round 1, 2nd half.
conversations.from: human
conversations.value: gareth: Wiros Turn 1, 2nd Half 
  I move to V10 and Power Attack the horse with my greatsword.
  To hit  (1d20+4)[ 21 ] 
  If it threatens  (1d20+4)[ 22 ] 
  Damage  (1d20+7)[ 26 ] 
  Critical Hit Damage  (1d20+7)[ 15 ] 
  
  I hit, and inflict 26 points of damage.
conversations.from: human
conversations.value: Tortoise262: Blah! I should've read the rules &gt;_&lt;
  
  Ride check for Mounted Combat feat:  (1d20+7)[ 19 ] 
  
  Does that mean you delayed and it's my turn again?
conversations.from: human
conversations.value: Tortoise262: Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying.
conversations.from: human
conversations.value: Talic: Ref Talic 
  
  Hit to horse does not occur.  Per map rules, sanctuary effect applies to mounts and animal companions.
  
  Sanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.
  
  Attack fails.
  
  Further, move to V10 was illegal, thus, must be removed.  Horse occupies U10, V10, U11, and V11.  Turn continues with Wiros, who has a move action remaining.
  
  EDIT:  To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP).
conversations.from: human
conversations.value: gareth: Sorry for the error.
   Wiros Move Action 
  I move to Y15.
conversations.from: human
conversations.value: Tortoise262: Okay, I'll charge with lance again, ending on V12-W13
  Attack:  (1d20+11)[ 19 ] 
  Damage:  (3d8+18)[ 28 ] 
  
  @ Refs: 
   Spoiler 
  HP: 14 / 14
  Mount: 22 / 22
  AC: 17, touch 9
   
conversations.from: human
conversations.value: gareth: I don't think the Sanctuary's been lifted yet.
conversations.from: human
conversations.value: Talic: Ref Talic 
  
  Sanctuary lifts at the start of round 2.  Attack is legal as posted.
  
  However, from position, Wiros benefits from cover (+4 AC).
  @refs:
   
   Spoiler 
  Reach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule.   Thus, Krux legally chose his location to charge to.    Weapons with reach use cover rules for ranged weapons.  Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle.  Thus, Wiros benefits from Cover.
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  Match on hold.
  The very first move was illegal.  I'll pull a high ref in here.
  
  refs 
   Spoiler 
  Since Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.
   
conversations.from: human
conversations.value: Talic: Ref Talic 
  
  @Refs: 
   Spoiler 
  Now how the heck did I miss that?
  
  Oh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.
   
conversations.from: human
conversations.value: ArenaManager: GM Kyeudo  
  
  What a mess.
  
  First, clarification on all the mistakes I have seen so far:
  
  Wiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.
  
  If Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.
  
  Wiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.
  
  Now that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round.
conversations.from: human
conversations.value: gareth: Wiros Round 1 
  
  I run from C10 to J7
  
   Stat Block 
   
   Spoiler 
  HP 13
  AC 16 Touch 12 FF 14
  Fort +5
  Ref +2
  Will -1
   
conversations.from: human
conversations.value: Tortoise262: Move  from W10-X11 to N7-O8
  
  for Refs: 
   Spoiler 
   Standard Action:  Ready attack with lance if opponent comes within 10 feet.
  
   Krux 
  HP: 14 / 14
  AC: 19 (touch 11)
  
   Horse 
  HP: 22 / 22
  AC: 14 (touch 10)
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Please note that the  Run  action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC.  The  Move  action is used for lower amounts of movement.
  
  Further, Readied actions are noticable actions, per Kyeudo.  Proper posting of a readied action is as follows:
  
  (all players may look in this spoiler)
  Ready an action
   
   Spoiler 
  Do x if y
   
  
  
  Per that, Krux has a readied action.  Play continues from this point, all actions thus far are now ok.
  
   Start of Round 2 
  Sanctuary effect is lifted.
conversations.from: human
conversations.value: gareth: Wiros 
  I move from J7 to J5.
conversations.from: human
conversations.value: Tortoise262: I see. So he would know that I readied and action, but NOT what the condition and action are, right?
  
   Move  from N7-O8 to J7-K8
   Attack  with lance
  
  Attack:  (1d20+9)[ 10 ] 
  Damage:  (1d8+6)[ 7 ] 
  
  for refs: 
   Spoiler 
  Krux
  HP: 14 / 14
  AC: 19 (touch 11)
  
  Horse
  HP: 22 / 22
  AC: 14 (touch 10)
   
conversations.from: human
conversations.value: gareth: Wiros Round 3 
  The attack missed. I Power Attack the horse with my greatsword:
  To hit  (1d20+4)[ 16 ] 
  If it threatens  (1d20+4)[ 21 ] 
  Damage  (2d6+8)[ 16 ] 
  Critical Hit Damage (2d6+8)[ 10 ] 
  
  Edit: I move to J6 before attacking.
conversations.from: human
conversations.value: Tortoise262: Ride check to negate hit:  (1d20+7)[ 27 ] 
conversations.from: human
conversations.value: Tortoise262: 5-Foot Step  to J8-K9
   Attack  with lance again
  
  Attack:  (1d20+9)[ 21 ] 
  Damage:  (1d8+6)[ 12 ] 
  
  for Refs: 
   Spoiler 
   Krux 
  HP: 14 / 14
  AC: 19 (touch 11)
  
   Horse 
  HP: 22 / 22
  AC: 14 (touch 10)
  Ride:  (1d20+7)[ 27 ] 
  (in case he attacks horse again)
   
conversations.from: human
conversations.value: gareth: I don't know whose turn it is now. I believe I've killed the horse and you've avoided damage from the fall, but I don't know if you've used up your turn. Perhaps a ref could answer?
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Correct on the readied actions.  The fact that you've readied is visible.    What you've readied and when is not.
  
  Wiros attacked the horse, with a roll of 21.  This is enough to hit.
  
  Per the Mounted Combat feat, Krux attempted to negate the hit with a ride check.  His ride check result is 27.  Thus, his mount's AC becomes 27 for the purposes of that one attack.  The attack misses.
  
  At this point, it's Krux's turn.  He takes a five foot stap backwards with his mount (Occupying J8-K9), and attacks.  His result of 21 is currently enough to defeat your AC of 16.  Damage dealt is 12.  Play continues from this point.  Krux has used a move action to direct his mount to move, and a standard to attack.  Play continues from that point.
conversations.from: human
conversations.value: gareth: Right, I understand now. It's my first time fighting a mounted opponent.
   Wiros Turn 4 
  I move to J7, and Power Attack the horse again.
  To hit  (1d20+4)[ 22 ] 
  If it threatens  (1d20+4)[ 9 ] 
  Damage  (2d6+8)[ 19 ] 
  Critical Hit Damage (2d6+8)[ 15 ] 
   Stat Block 
   
   Spoiler 
  HP 1
  AC 16 Touch 12 FF 14
  Fort +5
  Ref +2
  Will -1
   
conversations.from: human
conversations.value: Tortoise262: That attack misses. I rolled the ride check ahead of time. You can view the spoiler in post #31 if you like, gareth.
  
   5-Foot Step  to J9-K10
   Attack  with lance
  Attack:  (1d20+9)[ 29 ] 
  Damage:  (1d8+6)[ 9 ] 
  
  Refs: 
   Spoiler 
  Krux
  HP: 14 / 14
  AC: 19 (touch 11)
  
  Horse
  HP: 22 / 22
  AC: 14 (touch 10)
  Ride:  (1d20+7)[ 18 ] 
   
conversations.from: human
conversations.value: gareth: I'm down to -8 hit points. Congratulations on the win, and sorry for all the mistakes.
conversations.from: human
conversations.value: Tortoise262: Thanks! And same here... starting on the wrong square and whatnot 😳
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Krux Wins, and gets the rewards noted above. 