conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 71:  Kelmek Bloodspear  vs.  Siriona    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Kelmek Bloodspear  - RandomAction
   Siriona  - Tyndmyr
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: RandomAction: Good luck.
  
  Buying a sling and 20 sling stones. -2 sp
  
  Ini roll for Kelmek:  (1d20+2)[ 13 ] 
conversations.from: human
conversations.value: Tyndmyr: Same to you!
  
  Init:  (1d20+10)[ 25 ] 
  
  Spells Prepared for this match:
   
   Spoiler 
  
  Domain Spells:
  Light(Cantrip)
  Magic Missile(Level 1)
  
  Bonus Spells:
  Sleep(level 1)
  Color Spray(level 1)
  
  Standard Spells:
  Ray of Frost(Cantrip)
  Acid Splash(Cantrip)
  Resistance(Cantrip)
  Mage Armor(level 1)
   
conversations.from: human
conversations.value: Tyndmyr: Turn 1:
   
   Spoiler 
  
  
  Starting B10
  Move action: B10 to E10
  
  Standard Action: Casting Mage Armor on self.
  
  End turn
   
  
  
  Quick Stats:
   
   Spoiler 
  
  AC: 16(touch 12, FF 12)
  HP: 9/9
  Status Effects: Mage Armor(AC included above)
   
conversations.from: human
conversations.value: RandomAction: A +10 to Initiative, WOW!
  
  Kelmek,R-1:
  Ref.LoS:
   
   Spoiler 
  Start in Y-10, with Longspear readied.
  Double move to U-6, trying to move quietly and hidden.
  Hide:  (1d20+8)[ 25 ] 
  Move:  (1d20+6)[ 26 ] 
   
  
  End turn
  Stats: 
   Spoiler 
  Current position: U-6
  Hp: 10/10
  AC: 16(10+4armor+2dex), T-12, FF-14
  Attack: Longspear +5, 1d8+5, x3, 10'reach
  Saves: F+2/R+4/W-1
  Listen:-1, Spot:+3
   
conversations.from: human
conversations.value: Sallera: Siriona: 
   Spoiler 
  No LoS.
   
  
  
  Kelmek: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: Tyndmyr: Yeah, it's useful for avoiding rocket tag style builds. =)
  
  Turn 2:
   
   Spoiler 
  
  
  Starting E10
  Move action: E10 to F7
  
  Readying Standard Action to cast Sleep on Kelmek if spotted within range and LOS.
  
  Reactive Spot: (1d20+2)[ 8 ] 
  Reactive Listen: (1d20+0)[ 6 ] 
  
  End turn
   
  
  
  Quick Stats:
   
   Spoiler 
  
  AC: 16(touch 12, FF 12)
  HP: 9/9
  Status Effects: Mage Armor(AC included above)
   
  
  
  Spells:
   
   Spoiler 
  
  Domain Spells:
  Light(Cantrip)
  Magic Missile(Level 1)
  
  Bonus Spells:
  Sleep(level 1)
  Color Spray(level 1)
  
  Standard Spells:
  Ray of Frost(Cantrip)
  Acid Splash(Cantrip)
  Resistance(Cantrip)
   Mage Armor(level 1) 
   
  [/QUOTE]
conversations.from: human
conversations.value: RandomAction: Kelmk,R-2:
  Ref/LoS 
   Spoiler 
  Double move to O-6, still trying to be quiet and hidden.
  Hide:  (1d20+8)[ 15 ] 
  Move:  (1d20+6)[ 19 ] 
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  Current position: O-6
  Hp: 10/10
  AC: 16(10+4armor+2dex), T-12, FF-14
  Attack: Longspear +5, 1d8+5, x3, 10'reach
  Saves: F+2/R+4/W-1
  Listen:-1, Spot:+3
   
conversations.from: human
conversations.value: Sallera: LoS established as Siriona enters F7.  Kelmek is in U6.  Rewind to the middle of Siriona's Round 2 turn.
conversations.from: human
conversations.value: Tyndmyr: Nifty. Then, I'll target Kelmek with a Sleep spell. Will save DC 15.
  
  (I presume he rolls his will save?)
conversations.from: human
conversations.value: Sallera: Do you have some method of casting Sleep as a standard action?
conversations.from: human
conversations.value: Tyndmyr: Apologies, didn't realize it was a one round spell.
  
  In that case, we'll stick with a standby, Magic Missile.
  
  Dmg:  (1d4+1)[ 3 ] 
conversations.from: human
conversations.value: RandomAction: Blood has been spilled.
  
  Kelmek,R-2,redux:
  Double move to I-6.
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Position: I-6.
  Hp: 7/10
  AC: 16(10+4armor+2dex), T-12, FF-14
  Attack: Longspear +5, 1d8+5, x3, 10'reach
  Saves: F+2/R+4/W-1
  Listen:-1, Spot:+3
   
conversations.from: human
conversations.value: RandomAction: On a side note, If Kelmek loses this round in the tourney, then he will be retired to make room for another invention of mine.
conversations.from: human
conversations.value: Tyndmyr: Eh, we'll see. I lost the first two rounds with this char as well...probably could have built a more effective first level char, but if she levels, time'll fix it. One good stab is probably enough to drop her, though, so it could definitely go either way.
  
  Aright, we're exactly 15 feet apart, so...color spray(will save DC15)!
  
  No point moving, given my run speed, so that's the end o' my turn.
conversations.from: human
conversations.value: RandomAction: C'mon lucky save roll, LOL.
  
  Kelmek Wil save vs DC:15  (1d20-1)[ 6 ] 
conversations.from: human
conversations.value: RandomAction: Since I am now unconcious, Kelmek surrenders.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Kelmek goes for the shiny, and Siriona takes the victory. 
conversations.from: human
conversations.value: Tyndmyr: Originally Posted by RandomAction 
   Since I am now unconcious, Kelmek surrenders. 
   
  
  GG, Better luck next round!