conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: jebob: Character sheet  
   Spoiler 
  Retrieving records............
  
  Name: Thomas Wade
  Hometown: Wilmington, North Carolina
  Age: 29
  Political Views: Other (Anarchist)
  Occupation: Unemployeed
  Threat Level: High
  
  Bio: Thomas Wade, born into a military family. Father served in war overseas. KIA. Mother died of natural causes. After losing his father and mother Mr. Wade joined a radical anarchist movement and has been in trouble with the law since. This man isn't to be considered dangerous, but the potenional is there.
  
  5 counts breaking and entering,
  3 counts  assault on a official
  1 count possession of concealed firearm without a permit
  
  Mr. Wade doesn't consider himself a criminal, but a revolutionist. Though Mr. Wade hasn't harmed anyone too badly yet it's advised to approach Mr. Wade with caution.
  
  Potetional Experiment Subject: Green light
  
    Specialties  
   Main:  Survivalist (being in a military family, and a freedom loving/thinker. Thomas would know how to survive on his own off the land around him. Be it his own garden or dumpster diving.
  
   Secondary 1:  Laws/Politics (He knows his laws and how to work around them. Though pointless in the experiment besides complaining and idle threats, it's part of his character)
   
  Secondary 2:  Handguns (His father taught him how to shoot, but he isn't the greatest shot in the world. He owned a gun for personal protection, but has never really used it. He knows how to handle one, but probably wont win sharp shooter competitions)
   
  You awaken to find yourself in a purple cube. There are six hatchways, one in each face. The ones around the walls are labelled Reward, Root, Republic and Quality. The one in the ceiling is labelled Oak and the one in the floor is labelled Triangle. You have the following:
   
   T-shirt 
   Jeans (ill-fitting) 
   Boots 
   Dictionary 
   Swiss army knife (+1 damage, variety of tools) 
   Oversized kilt (dirty) 
   
conversations.from: human
conversations.value: WelcomingGrave: Thomas awakes, finding himself in this strange purple cube. He sits up,  "The hell?" 
  
  Thomas takes a good look around the purple cube he's in.  Did I get abducted by aliens? Don't quite remember...  He rubs his head.
  
  Thomas spies the writing on the hatches.  "Republic?"  Checking to make sure the hatch is 'unlocked' he opens the hatchway 'Republic' and peers down it.  "Hello? Um...I come in peace?"   The bloody hell am I anyways? 
conversations.from: human
conversations.value: jebob: Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this one are unpainted however, and you can see the rough grey concrete beneath.
  
  From where you are, you can see that the hatchway to your left is labelled Racism, the one opposite you Resusitate and the one to your right is labelled Run. The hatch you just came through is marked Repair, the one in the ceiling is Oatcake and the one in the floor is marked Unworldly.
conversations.from: human
conversations.value: WelcomingGrave: Thomas drops down from the hatch and walks around the room, taking note of the labels and anything else of interest.
  
   "Hello?" 
conversations.from: human
conversations.value: jebob: The room is bare, save for the hatches.
  
  Nothing replies.
conversations.from: human
conversations.value: WelcomingGrave: "Who ever is responsible for this will be hearing from my lawyer."  Thomas grumbles, placing a hand in one of his pockets. Feeling something he takes out the dictionary and looks over the cover, flipping through the pages.
conversations.from: human
conversations.value: jebob: It is a copy of the Oxford English Dictionary, printed as of last year. It is slightly tatty. You notice that perhaps four hundred entries are highlighted.
conversations.from: human
conversations.value: WelcomingGrave: Thomas looks over the highlighted words and checks the hatch names. Seeing if any of them are highlighted.
conversations.from: human
conversations.value: jebob: They are all highlighted.
conversations.from: human
conversations.value: WelcomingGrave: Thomas shakes his head, puts the dictionary back up, and opens the bottom hatch. Not going in, but looking down into the room ((if possible))
conversations.from: human
conversations.value: jebob: As you pull on the door handle, fleshettes launch from a pair of launchers concealed in adjacent corners of the room. You are hit for [roll0]
conversations.from: human
conversations.value: jebob: EDIT: (2d6)[ 11 ]  damage
conversations.from: human
conversations.value: WelcomingGrave: Thomas screams as the fleshettes rip into him.  "What the ****!" 
  
  Pushing himself backwards into a corner he holds his wounds. Screaming in pain. Survival takes focus now, winching his teeth he rips off some of his clothing and tries to bandage it up, trying his best to stay calm.
conversations.from: human
conversations.value: jebob: You do your best to patch yourself up, unfortunately you have no medical training and do a poor job. You manage to pull out the metal, but you've lost a fair bit of blood.
   
   Spoiler 
  I'll give you a HP for that, so you have 10HP.
   
conversations.from: human
conversations.value: WelcomingGrave: Wincing, it doesn't take Thomas long to decided to bugger off this room, heading back into the room he started in. Re-evaluating his situation, and to take a closer look at the highlighted words as he tries to focus on something other then the pain.
  
   OOC 
   
   Spoiler 
  Wow, added HP. Thanks! I wasn't trying to go for that, just what I think I would do in a situation like that, but thanks none the less! Give me some time to plan my next move, this post is mostly just filler for the moment.
   
conversations.from: human
conversations.value: WelcomingGrave: Grunted, Thomas pulls himself up off the floor and moving to the "Root" hatch. He opens it up and peers into the opposite room ((if possible))
conversations.from: human
conversations.value: jebob: Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this one are painted blue.
  
  From where you are, you can see that the hatchway to your left is labelled Rod, the one opposite you Screw and the one to your right is labelled Racism. The hatch you just came through is marked Repair, the one in the ceiling is Override and the one in the floor is marked Wash.
  
  There is a knife on the floor, with a rotting hand lying next to it. There is dried blood on the floor.