conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lim: Hey guys, using a giant in the playground thread for a few posts because they have a dice roller!
conversations.from: human
conversations.value: Lim: Here are the demons on Lim's watch list. He'll communicate to them with Ambassador Imp using Triel as his Imp.
  The message is "Master Lim is glad to see you causing pain among the Demir, you are as an ally to Old Moray." And he'll roll an insight along with collecting any response. (d20+4 rolls below, if I've done it right)
  
     1. Rapee (Pain Demon, killed by Victor, likely a Demiri Guard)
           Insight  - (1d20+4)[ 24 ] 
  
     2. Rapey (Chain D, sent to fight to the death in prison camp, likely a Demiri)
           Insight  - (1d20+4)[ 6 ] 
  
     3. Grex (Bat, throat slit, could be anyone from the Demiri port)
           Insight  - (1d20+4)[ 17 ] 
  
     4. Abarus (Chain, throat slit, could be anyone from the Demiri port)
           Insight  - (1d20+4)[ 21 ] 
  
     5. Grax (Bat, walked the plank, now goblin) - Triel will sneak up to Grax and whisper, "Master Lim wishes you well. May your havoc be painful and focused. You are an ally of Old Moray."
           Insight  - (1d20+4)[ 12 ] 