conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Blue Ghost: Blue Ghost enters the Bronze Arena and takes the time to admire the bronze statues set up around the arena. He turns and faces his opponent.
  
   Hello, Doliest. Let us see what you have learned, shall we? 
conversations.from: human
conversations.value: Blue Ghost: Mage hand. 
  
  The twenty-sided die spins into the arena.
  
   (d20)[ 16 ] 
   (5d40)[ 4 ][ 31 ][ 38 ][ 12 ][ 6 ](91) 
   (3d40)[ 4 ][ 23 ][ 19 ](46) 
   I shall choose to go second if I win initiative. 
conversations.from: human
conversations.value: doliest: Blue Ghost the circle is now complete, when I left you I was but the learner, now I am the master. A die flies up into the air and falls down.
   (1d20)[ 5 ] 
   (5d41)[ 27 ][ 19 ][ 20 ][ 39 ][ 41 ](146) 
  Re-rolls  (3d41)[ 3 ][ 15 ][ 4 ](22) 
  Deck-
   
   Spoiler 
  
  1x Magic Exemplar
  3x Apprentice Magician
  2x Arcanite Apprentice
  1x Arcanite Magician/Assault Mode
  2x Blast Magician
  2x Breaker the magical warrior
  1x Defender the Magical Knight
  1x Endymion master magician
  1x Frequency Magician
  1x Injection Fairy Lily
  1x Magical Marionette
  2x Magician's Valkyrie
  1x Magical beast Cerberus
  1x Royal Magic Library
  2x Silent Magician LV4
  1x Silent Magician LV8
  1x Cost down
  1x Emergency Provisions
  1x Hand destruction
  2x Magical citadel of endymion
  2x Magical Dimension
  1x Magician’s unite
  1x Mega Ton Magical Cannon
  1x Mystical Space Typhoon
  1x Shrink
  1x Terraforming
  1x Anti-spell
  1x Assault Mode Activate
  1x Divine Wrath
  1x Spirit Barrier
  1x Magic Cylinder
  1x Mirror Force
  1x Seven tools of the bandit
  Extra Deck-
  Arcanite Magician
  Tempest Magician
  Explosive Magician
   
conversations.from: human
conversations.value: doliest: Well it appears I will go first; DRAW. 
  [roll]1d41[roll]
   (2d41)[ 17 ][ 5 ](22) 
  I play two cards face down and a monster in face down defense mode.
  Field
  --Facedown--
  -Facedown,Facedown--
  Hand(3)
   
   Spoiler 
  
  Magician's Valkrie
  Silent Magician LV4
  Magic Citadel of Endymion
   
  
  Facedowns-
   
   Spoiler 
  
  Royal Magical library
  Magical Cylinder
  Seven tools of the bandit
   
conversations.from: human
conversations.value: Blue Ghost: It is not the general way of wizards to relinquish their pride, but I will accept you as my equal. But what do you seek to accomplish with your wizardry? Will you use your power for good or ill? 
   (d35)[ 19 ] 
   I summon  Breaker the Magical Warrior . With his summoning, he receives a Spell Counter, which I will use to activate its ability. Breaker, destroy the second face-down card! 
  
  The magical warrior appears, his sword and shield glowing with arcane power. A bolt of magical energy from his sword vaporizes one of Doliest's backrow cards.
  
   And now, I activate the Spell Card  Spell Power Grasp  to refuel Breaker's power. Then I add another Spell Power Grasp to my hand for use next turn. Breaker destroys the other face-down card, and will then attack your monster. I then Set a face-down card and end my turn. 
   Monsters: 
   Breaker the Magical Warrior  ( 1600 /1000)
  
   Spell/Traps: 
  Face Down
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Ice Queen
  Dark Red Enchanter
  Sunny Pixie
  Spell Power Grasp
  
  Face-down: Magician’s Circle
   
  
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Chaos Sorcerer
  3.	Endymion, the Master Magician
  4.	Magical Marionette
  5.	Magical Marionette
  6.	Crusader of Endymion
  7.	Crusader of Endymion
  8.	Defender, the Magical Knight
  9.	Defender, the Magical Knight
  10.	Breaker the Magical Warrior
  11.	Magical Exemplar
  12.	Magical Exemplar
  13.	Magical Exemplar
  14.	Apprentice Magician
  15.	Apprentice Magician
  16.	Night’s End Sorcerer
  17.	Night’s End Sorcerer
  18.	Night’s End Sorcerer
  19.	Magical Dimension
  20.	Magical Dimension
  21.	Heavy Storm
  22.	Magical Citadel of Endymion
  23.	Magical Citadel of Endymion
  24.	Terraforming
  25.	Spell Power Grasp
  26.	Allure of Darkness
  27.	Allure of Darkness
  28.	Mage Power
  29.	Solidarity
  30.	Brain Control
  31.	Card Destruction
  32.	Royal Decree
  33.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Spell Power Grasp
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: doliest: Good and Evil are just words to personify a cold and unfeeling universe, I merely seek power...oh and you attacked my  Royal Magic Library who's 2000 defense stops your attack. 
conversations.from: human
conversations.value: Blue Ghost: I am sorry you feel that way. But good is not cold and unfeeling. You have mighty power in your hands; you can make the universe a better place if you so desire.
  I end my turn. 
conversations.from: human
conversations.value: doliest: This universe WILL be a better place soon, all too soon.  
   (1d41)[ 7 ] 
   (2d41)[ 12 ][ 1 ](13) 
   I summon  Magician's Valkyria  and ram it into your breaker. 
  Hand-
   
   Spoiler 
  
  Blast Magician
  Silent Magician LV4
  Magical citadel of endymion
   
  
  Graveyard-
   
   Spoiler 
  
  7 tools of the bandit
  magical cylinder
   
  
  LP8000
conversations.from: human
conversations.value: Blue Ghost: The two casters clash and both fall.
  
   I do not know what you intend, but if you mean evil, I will not allow it. 
   (d33)[ 18 ] 
   I summon  Night's End Sorcerer . Night's End Sorcerer declares his attack, upon which I activate my  Magician's Circle  Trap Card. Each of us can now summon a Spellcaster-type monster with up to 2000 ATK from the Deck. I choose my  Magical Marionette . Since another monster was summoned, my attack is called off. I shall wait to see what you summon. 
conversations.from: human
conversations.value: doliest: I don't see why I should stop a good thing; I also pull magical marionette.  
  
  OOC:I'm going to have to go to dinner soon and I'll be off for about two hours; will you still be on at that point?
conversations.from: human
conversations.value: Blue Ghost: OOC: Sorry, I won't be on then. We can continue the duel tomorrow, or whenever we have time.
  
   I shall end my Battle Phase without attacking and move into Main Phase 2. I activate my second Spell Power Grasp to give Magical Marionette two Spell Counters, which Marionette uses to destroy your Marionette. Another Spell Power Grasp is added to my hand.
  Now, I tune Night's End Sorcerer and Magical Marionette to Synchro Summon  Arcanite Magician . I then end my turn. 
   Monsters: 
   Arcanite Magician  ( 2400 /1800)**
  
   Spell/Traps: 
   Life Points:  7600
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Ice Queen
  Dark Red Enchanter
  Sunny Pixie
  Spell Power Grasp
   
  
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Chaos Sorcerer
  3.	Endymion, the Master Magician
  4.	Dark Red Enchanter
  5.	Crusader of Endymion
  6.	Crusader of Endymion
  7.	Defender, the Magical Knight
  8.	Defender, the Magical Knight
  9.	Breaker the Magical Warrior
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Magical Exemplar
  13.	Apprentice Magician
  14.	Apprentice Magician
  15.	Night’s End Sorcerer
  16.	Night’s End Sorcerer
  17.	Magical Dimension
  18.	Magical Dimension
  19.	Heavy Storm
  20.	Magical Citadel of Endymion
  21.	Magical Citadel of Endymion
  22.	Terraforming
  23.	Allure of Darkness
  24.	Allure of Darkness
  25.	Mage Power
  26.	Solidarity
  27.	Brain Control
  28.	Card Destruction
  29.	Royal Decree
  30.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Spell Power Grasp
  Breaker the Magical Warrior
  Spell Power Grasp
  Magical Marionette
  Night’s End Sorcerer
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: doliest: You're tricky; very tricky. I DRAW. 
   (1d41)[ 23 ] 
   (2d41)[ 9 ][ 20 ](29) 
   WORTHLESS. I play a monster in facedown defense mode. 
  Hand-
   
   Spoiler 
  
  Blast Magician
  Magical Citadel of Endymion
  Cost down
   
  
  Field-
  -Facedown, RML--
  -----
  Facedown-
   
   Spoiler 
  
  Silent Magician LV4
   
conversations.from: human
conversations.value: Blue Ghost: No man is greater than his teacher, Doliest. 
   (d30)[ 7 ] 
   I activate Arcanite Magician's effect. By removing both his Spell Counters, I destroy both your monsters. 
  
  Arcanite Magician raises his staff and releases a massive wave of arcane energy, obliterating Doliest's side of the field.
  
   Now, I Tribute my Arcanite Magician to summon  Dark Red Enchanter . 
  
  A Spellcaster in crimson robes appears in the place of Arcanite Magician.
  
   With his summoning, Dark Red Enchanter automatically gains two Spell Counters. I then activate my last Spell Power Grasp to give him two more, for a total of four. He gains 300 ATK for eac Spell Counter he has, for a total of 2900 ATK. Direct attack! Meteor Swarm! 
  
  Dark Red Enchanter raises his staff and unleashes a massive blast of fire at Doliest.
  
   I now activate Dark Red Enchanter's special ability. By removing two of his Spell Counters, he will force a random discard from your hand. Enervation! 
  (Roll a die of size equal to the number of cards you hold to determine the discard.)
   I end my turn. 
   Monsters: 
   Dark Red Enchanter  ( 2300 /2200)**
  
   Spell/Traps: 
   Life Points:  7600
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Ice Queen
  Sunny Pixie
  Defender, the Magical Knight
   
  
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Chaos Sorcerer
  3.	Endymion, the Master Magician
  4.	Dark Red Enchanter
  5.	Crusader of Endymion
  6.	Crusader of Endymion
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Magical Exemplar
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Apprentice Magician
  13.	Apprentice Magician
  14.	Night’s End Sorcerer
  15.	Night’s End Sorcerer
  16.	Magical Dimension
  17.	Magical Dimension
  18.	Heavy Storm
  19.	Magical Citadel of Endymion
  20.	Magical Citadel of Endymion
  21.	Terraforming
  22.	Allure of Darkness
  23.	Allure of Darkness
  24.	Mage Power
  25.	Solidarity
  26.	Brain Control
  27.	Card Destruction
  28.	Royal Decree
  29.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Spell Power Grasp
  Breaker the Magical Warrior
  Spell Power Grasp
  Magical Marionette
  Night’s End Sorcerer
  Arcanite Magician
  Spell Power Grasp
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: doliest: The apprentice WILL overcome the master. 
  Discard  (1d3)[ 3 ] 
  Hand  (1d41)[ 39 ] 
  Re-roll  (2d41)[ 26 ][ 26 ](52) 
   I discard my costdown, and play a facedown card and monster.  
  Hand-
   
   Spoiler 
  
  Magical Citadel of Endymion
   
  
  Facedowns-
   
   Spoiler 
  
  Magic Cylinder
  Blast Magician
   
  
  LP5100
conversations.from: human
conversations.value: Blue Ghost: Perhaps, perhaps not. But I urge you to consider for what ends you use your power. 
   (d29)[ 23 ] 
   I summon  Defender, the Magical Knight  to the field. Dark Red Enchanter attacks your facedown monster, and if that is successful, Defender launches a direct attack. During Main Phase 2, I remove two more Spell Counters from Enchanter to force another discard. I then end my turn. 
   Monsters: 
   Dark Red Enchanter  ( 1700 /2200)
   Defender, the Magical Knight  ( 1600 /2000)*
  
   Spell/Traps: 
   Life Points:  7600
  
   
   Spoiler 
  
   Hand:  3
   
   Spoiler 
  
  Ice Queen
  Sunny Pixie
  Allure of Darkness
   
  
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Chaos Sorcerer
  3.	Endymion, the Master Magician
  4.	Dark Red Enchanter
  5.	Crusader of Endymion
  6.	Crusader of Endymion
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Magical Exemplar
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Apprentice Magician
  13.	Apprentice Magician
  14.	Night’s End Sorcerer
  15.	Night’s End Sorcerer
  16.	Magical Dimension
  17.	Magical Dimension
  18.	Heavy Storm
  19.	Magical Citadel of Endymion
  20.	Magical Citadel of Endymion
  21.	Terraforming
  22.	Allure of Darkness
  23.	Mage Power
  24.	Solidarity
  25.	Brain Control
  26.	Card Destruction
  27.	Royal Decree
  28.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Spell Power Grasp
  Breaker the Magical Warrior
  Spell Power Grasp
  Magical Marionette
  Night’s End Sorcerer
  Arcanite Magician
  Spell Power Grasp
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: doliest: Correction; I activate Magical Cylinder on your Dark Red Enchanter.  which negates your attack and you take the damage. 
conversations.from: human
conversations.value: Blue Ghost: That is fine. Defender will continue the attack anyway, and my turn proceeds as normal. 
conversations.from: human
conversations.value: doliest: And rams into my  Blast Magician's 1700 defense  
conversations.from: human
conversations.value: Blue Ghost: Fine. I will end my turn without using Enchanter's effect. 
conversations.from: human
conversations.value: doliest: The Magical Cylinder was lucky, let's see if my luck lasts. 
   (1d41)[ 33 ] 
   (2d41)[ 23 ][ 41 ](64) 
   I play a facedown spell/trap card. 
  Hand-
   
   Spoiler 
  
  Magical citadel of Endymion
   
  
  Facedown-
   
   Spoiler 
  
  Shrink
   
conversations.from: human
conversations.value: Blue Ghost: Is that all you can do? 
   (d28)[ 4 ] 
conversations.from: human
conversations.value: Blue Ghost: I activate my  Allure of Darkness  Spell Card. I draw two cards, and my Dark Red Enchanter receives another Spell Counter. 
   (2d27)[ 9 ][ 19 ](28) 
   I will remove my second Dark Red Enchanter for the cost of Allure of Darkness.
  I summon  Magical Exemplar . Then, I activate the Field Spell  Magical Citadel of Endymion . With the activation of a Spell Card, Enchanter receives another Spell Counter, and Exemplar receives two.
  I remove the two Spell Counters from Exemplar to Special Summon my   Night’s End Sorcerer  from my Graveyard. With his effect, I remove your Royal Magical Library and Magical Marionette from your Graveyard.
  Dark Red Enchanter destroys your Blast Magician, and my lesser Spellcasters will attack you directly for 4600 damage, leaving you with 500 left.
  Main Phase 2! I tune Night's End Sorcerer with Magical Exemplar, to Synchro Summon  Tempest Magician !
  Tempest Magician receives a Spell Counter upon her Synchro Summoning. Then I discard the two cards from my hand to give her two more. I then activate Tempest Magician's effect: Arcane Gale! I remove four Spell Counters from Dark Red Enchanter, one from Defender, and three from Tempest Magician to inflict 4000 damage. 
  
  The whirlwind of arcane energy knocks Doliest off his feet.
  
   You still have a long way to go, my friend. 
conversations.from: human
conversations.value: doliest: You...have defeated me and have struck me down, but hear this master, I will rise again stronger than you can possibly imagine to face you in the Silver Arena. 
  
  OOC:Good duel, any suggestions on how to improve this deck after the tournament?
conversations.from: human
conversations.value: Blue Ghost: One thing that you may need is to tighten your focus some more. Unless you have many ways to reliably search your cards, it's generally better to run multiples of a few key cards than single copies of many cards.
conversations.from: human
conversations.value: doliest: Ahh, maybe i should, but I was going for versatility