conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Elfin: Ironhame.
  Long has it nestled in the western corner of Naramis, walled against the towering eaves of the Deluge Jungle.
  A frontier settlement, its atmosphere of danger and violence attracts only the most adventuresome or desperate subjects of the kingdom. Built right next to Deluge Jungle, Ironhame attracts tomb robbers, treasure hunters, fiend-hunting zealots, nature priests, and any other breed of eccentrics that could be imagined.
  And now you have come as well.
  
  
  You make your way down the bustling street, and turning the corner you find yourselves facing an old, worn wooden building of weathered grey planks. A wooden sign hangs above the closed door, creaking in the little wind that blows down the road and bearing the symbol of two crossed, poison-tipped arrows.
  The windows are matted with ancient black grime, making it impossible to see in; all you can see through them is a murky darkness.
  Stepping in, you find the tavern to be a dimly-lit, low-ceilinged place; only a few dusty rays of sunlight penetrate the windows, and a fire smoulders in a fireplace at the end of the large room. Two long, communal tables dominate the centre of the space, with smaller tables crammed around the edges; on some of them are dirty candlesticks with candles burning low. Dusty swords, bows, and hunting trophies are mounted on the walls, relics that you guess have not seen use for many winters.
  The tavern is mostly empty, though a few dark-cloaked strangers skulk around, some talking in low voices and others crouched over mugs of ale. A server comes up to your party, his face pale and drawn. He speaks in a low voice.
  "What might I be gettin you folks?"
conversations.from: human
conversations.value: Tobi_goodboy: "...Just water for me, thanks." 
  I'll take a seat at one of the smaller tables and relax.  I guess.  
conversations.from: human
conversations.value: Elfin: "Nothing for me, thanks." 
  Arzimon strides over to the table and takes a seat across from you, and the server walks briskly away.
  
   "Quite something, this town." 
conversations.from: human
conversations.value: Tobi_goodboy: "Really? I haven't been paying much attention for the past few days..." 
  
  I let out a short chuckle and start drumming my fingers on the table.
conversations.from: human
conversations.value: Elfin: Lost in thought, your mind drifts again to the treasure you hunt-  the blade Unfettered, sword of the Stone Dragon long lost. Even the thought of uncovering such a treasure makes your head spin.
  
   "Come, my friend. Let us retire- we have much labour awaiting us at the break of dawn, and we need rest." 
conversations.from: human
conversations.value: Tobi_goodboy: "True." 
  I go off to rest... I guess I'm looking for an inn?
conversations.from: human
conversations.value: Elfin: Spoiler 
  You're in an inn.
   
conversations.from: human
conversations.value: Tobi_goodboy: Originally Posted by Elvenblade 
    
   Spoiler 
  You're in an inn.
   
   
   
  
   
   Spoiler 
  actually, we're in a tavern 😁
   
  
  
  I suppose I'll head upstairs (or down depending where the room is) to rest for the night--I meant this in-game, btw.
conversations.from: human
conversations.value: Tobi_goodboy: (OOC: so is it supposed to be morning yet?) 