conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 78:  Max Artifice  vs.  Kelgore Junior    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Max Artifice  - RPGAgmJAY
   Kelgore Junior  - Ganurath
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: RPGAgmJAY: Purchases/Crafting:
  
  Scribe Scroll of Scorching Ray (CL:1st) -25gp (-2xp from xp pool)
  Scribe Scroll of Sandblast (CL: 1st) -12.5gp (-1xp from xp pool)
  Scribe Scroll of Camouflage (CL: 1st) -12.5gp (-1xp from xp pool)
  
  Initiative:  (1d20-2)[ 7 ] 
  
  Reserve the right to reactionary purchases... yadda yadda.
  
  Good luck!
conversations.from: human
conversations.value: Ganurath: Initiative  - (1d20+4)[ 22 ] 
  
  No purchases.
conversations.from: human
conversations.value: Ganurath: I'll start in D10 with my scroll in one hand, and delay my action until after my opponent acts.
conversations.from: human
conversations.value: RPGAgmJAY: Max Artifice - Round 1
  
  Starting in X11 with a spiked gauntlet and 6 scrolls in hand.
  
  Standard Action: Activate Scroll
  UMD Check (DC:21)  (1d20+20)[ 24 ] 
  Pop spoiler to view if successful (after making DC 16 Spellcraft check), otherwise ignore as scroll fails to activate:
   
   Spoiler 
  
  Camouflage, targeting self.
   
  
  
  Move Action: You lose LoS as Max moves to Y15.
  
  LoS/Refs:
   
   Spoiler 
  
  Hide in Y15:  (1d20+20)[ 34 ] 
   
  
  
  Done.
  
  Stats: (Refs ONLY)
   
   Spoiler 
  
  Max Artifice
  HP: 7/7
  AC: 16 (15t, 12ff)
  Location: Y15 (hidden)
  Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
  Infusions: 3/3
  Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)
   
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  First, let's make that check:
    Spellcraft  - (1d20-2)[ 7 ] 
  Three cheers for dump stats!
  
  Ref/LoS: 
   Spoiler 
  I'll take a move action to A15, then cast  Shield .
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 18 Full, 14 FF, 14 Touch, +4 Dex, +4 Shield
  Saves: Fort -1, Ref +4, Will +2
  Special: Lesser Aasimar Traits, Shield 10 rounds
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: Sallera: Spellcraft's trained-only, incidentally.
conversations.from: human
conversations.value: RPGAgmJAY: Max Artifice - Round 2
  
  LoS:
   
   Spoiler 
  
  Double move: Move from Y15 to P5 and hide.
  Hide:  (1d20+15)[ 24 ]  (includes -5 penalty for moving faster than 1/2 speed)
   
  
  
  Done. LoS check request.
  
  Stats:
   
   Spoiler 
  
  Max Artifice
  HP: 7/7
  AC: 16 (15t, 12ff)
  Location: P5 (hidden)
  Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
  Infusions: 3/3
  Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)
   
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  Ref/LoS: 
   Spoiler 
  I'll take a move action to A20, then ready an action to unleash fiery destruction (Firebolt) upon establishing LoS.
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 18 Full, 14 FF, 14 Touch, +4 Dex, +4 Shield
  Saves: Fort -1, Ref +4, Will +2
  Special: Lesser Aasimar Traits, Shield 9 rounds
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: RPGAgmJAY: I'll wait on LoS check before taking my turn.
conversations.from: human
conversations.value: Sallera: Since you cannot hide while being observed, LoS is not actually lost on Max's first turn, as he ends in Y15.  Kelgore may revise his first turn if he wishes.
conversations.from: human
conversations.value: Ganurath: I would indeed like to revise. But first, a Ref question: 
   Spoiler 
  I saw in Max's last game that he was able to delay into the next round and thus bypass the DRAW, can I do that here?
   
conversations.from: human
conversations.value: Sallera: Kelgore: 
   Spoiler 
  I'd consider that highly questionable and likely impossible.  Seems it got overlooked when he tried it, but as initiative counts don't run on a fixed numerical basis, there's no way to delay into the next round without delaying past your opponent, since the next round doesn't start until their initiative count.
   
conversations.from: human
conversations.value: Ganurath: Kelgore Junior 
  
  I'll take a move action to I8 for a better view, then, and I'll ready an action.
   
   Spoiler 
  The action is blasting my opponent with  Kelgore's Firebolt , and the trigger is seeing my opponent moving one of his limbs.
   
  
   Stats:  
   Spoiler 
  HP: 6/6
  AC: 14 Full, 10 FF, 14 Touch, +4 Dex
  Saves: Fort -1, Ref +4, Will +2
  Special: Lesser Aasimar Traits
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: RPGAgmJAY: Max - Turn 2
  
  ooc: Aww... stink.
  
  Standard Action: Full Defense.
  Move Action: Out of LoS toward Y16
  
  LoS:
   
   Spoiler 
  
  Move to U20
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  Max Artifice
  HP: 7/7
  AC: 16 (15t, 12ff)
  Location: U20
  Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
  Infusions: 3/3
  Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)
   
conversations.from: human
conversations.value: Ganurath: I do believe that that move action triggered my readied action, which takes effect before the triggering action, so you're still in LoS.  Kelgore's Firebolt !
  
    Fire  - (4d6)[ 22 ] 
  Reflex DC 17 for half.
  
  Edit: Not that it matters, evidently.
conversations.from: human
conversations.value: RPGAgmJAY: Done.
  
  Won't make that mistake twice. I'll see you in the finals. =)
  
  Well played.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Max doesn't run quite far enough, and Kelgore takes the victory. 