conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: cameronpants: The rumbling ceases as you open your eyes. You are prone, limbs splayed out around you, face down in the mud. The air is crisp on your backs, and through a crack in your eyelids you see a low mist is hanging on the turf around you. The sound of loose, falling rubble in the near distance echoes around the small, barren town square you find yourself lying in. Looking around, you see others, laying as still as you are.
  
   
   Spoiler: What To Roll First 
  
   (20d20)[ 16 ][ 14 ][ 15 ][ 12 ][ 18 ][ 18 ][ 2 ][ 3 ][ 12 ][ 5 ][ 1 ][ 15 ][ 19 ][ 18 ][ 18 ][ 6 ][ 2 ][ 13 ][ 10 ][ 1 ](218) 
   (20d100)[ 46 ][ 34 ][ 4 ][ 32 ][ 97 ][ 93 ][ 31 ][ 34 ][ 68 ][ 98 ][ 23 ][ 47 ][ 65 ][ 98 ][ 3 ][ 51 ][ 86 ][ 10 ][ 66 ][ 45 ](1031) 
  Rollv: 3d20 to determine your race.
  Rollv: 10d20 to determine what, if anything, you are wearing, holding, or have nearby.
  Roll: d% to determine random backstory seed.
   
conversations.from: human
conversations.value: Plerumque: Spoiler 
   (3d20)[ 18 ][ 5 ][ 11 ](34) 
   (10d20)[ 7 ][ 15 ][ 17 ][ 7 ][ 19 ][ 15 ][ 17 ][ 20 ][ 11 ][ 16 ](144) 
   (d100)[ 73 ](73) 
   
conversations.from: human
conversations.value: cameronpants: Spoiler: Plerumque's Results  
  
  You are tall and lean. Your skin is a opalescent blue, almost cream. Your limbs have two elbows, and all your joints are radial. You have four eyes, two on the outer edge of your face and two in a line above your narrow nose. Your lower jaw splits when it opens, showing a wide maw of a double row of razor sharp teeth.
  
  You are wearing comfortable travel clothes under very well-used, but efficient, studded leather armor. At your hip is a heavy handle of what looks to be a battleaxe or mace but with no blade or head. On your belt is a a series of glass balls, just larger than marbles. There are half a dozen of them; two green, two clear, and two red. By your head is a basket filled with apples and bread, on which crawl bugs and flies. You are only wesring one boot, which is stylized with a lightning bolt down the outer side of the supple leather. You are missing one of your four fingers on your left hand.
  
  You hear an echo of a memory in a rasping, bubbling voice: "...Scardova... betrayed..."
   
conversations.from: human
conversations.value: cameronpants: Spoiler: Plerumque: Things You Know About Yourself Already 
  
   
   You have Tremorsense 5ft 
   You have incredibly clear vision and depth perception 
   You have very good hearing 
   The sun peeking through the clouds fills you with energy 
   You feel exerted, like you just recovered from one or more levels of Fatigue 
   You make almost no noise while moving (as if magically the sounds you inadvertently make are subdued). 
   You are Lawful Neutral 
   
  
  ((What do you do? No other body has moved. They are of various races, the names of which you can't place. One has blood-red skin, and another is mostly made of roiling black smoke.))
   
conversations.from: human
conversations.value: JanusJones: "Huh - whazzat?!" 
   
   Spoiler: Rolls! 
  Rollv:  (3d20)[ 16 ][ 2 ][ 11 ](29)  to determine your race.
  Rollv:  (10d20)[ 14 ][ 6 ][ 17 ][ 20 ][ 10 ][ 19 ][ 15 ][ 18 ][ 9 ][ 13 ](141)  to determine what, if anything, you are wearing, holding, or have nearby.
  Roll:  (1d100)[ 15 ](15)  d% to determine random backstory seed.
   
conversations.from: human
conversations.value: cameronpants: Spoiler: JanusJones  
  
  Your body is sturdy. You feel strength in your limbs, in your stubby fingers. You are a quadraped with a pair of powerful arms emerging from your front shoulders. Your feet have articulating digits, but they have less dexterity than your arms. You are about three feet high at the shoulder, and roughly six feet long. Your powerful neck and sturdy head rise from between your arms' radial "shoulder joint", making your total height roughly four and a half feet. Your skin is a mottled brown and it is thick, calloused, and pock-marked.
  
  You are wearing a leather apron, thick and well-oiled. Under it you wear tough leather pants, cracked hard leather boots, and a rough linen shirt. Clenched in your fist is an exotic, long-handled hammer of some unique design. You are draped over a body protectively. The body looks to be a young human child made entirely out of gemstones. She is smiling at you. You have a piercing- a long bar of lead- that enters one side if your neck and exits the other side. On your belt is a customized hilt holding a long gold and steel wand with swirling designs on it. You are wearing a few pieces of armor- the rest either was not donned or was removed in a hurry.
  
  You feel a powerful emotion. You feel at once the need to protect the gem-child, but also to keep her here in the village.
   
conversations.from: human
conversations.value: cameronpants: Spoiler: JanusJones: Things You Know 
  
   
   You have a very clear visual mind; however, you do not have an inner voice. Roleplay this however you wish. 
   You are incredibly strong. 
   You can feel the vibration of different minerals and their proximity to you. The lead in your neck allows you to focus it. The girl beneath you hums with a thousand songs. 
   Arcane power is coursing through your body- you feel electrically charged. 
   
  
  ((What do you do? Only one other body in the littered town square has moved.))
   
conversations.from: human
conversations.value: JanusJones: MMMMMmmmmmmMMMMMMMM ...
  it scoops the singer of songs to stooped shoulders ...
  hefts the hammer by the handle ...
  hears the humming heat of hollow earth ...
  what notes sing now from sleeping ground ... ?
  MMMMMmmmmmmMMMMMMMM ...    
   
   Spoiler: OOC 
  Feeling for whatever the bar tells it of this place.  Feeling the others about it.  Lifting the gem girl up to its shoulders to ride.
   
conversations.from: human
conversations.value: cameronpants: The world sings in threads and shifts, chaotic, disorganized. Some of the bodies in the square are stirring, and with them their armor and weapons sing with vibrato. Only your hammer and the gemstone girl harmonize with the world, the only true beauty nearby. Beneath your feet somewhere is a vein of dense material, foreign and angry, and scattered in the rubble of a collapsed house across the square are various pieces of iron, copper, tin, and mithril. Behind all the music, when you let the focus drop, is the dull, monotonous hum of the land around you, drowning out the other sounds.
conversations.from: human
conversations.value: Eonas: Spoiler: Spring Rolls 
   (3d20)[ 10 ][ 7 ][ 17 ](34) 
   (10d20)[ 13 ][ 11 ][ 20 ][ 1 ][ 2 ][ 17 ][ 1 ][ 19 ][ 10 ][ 7 ](101) 
   (1d100)[ 85 ] 
   
conversations.from: human
conversations.value: Plerumque: Awaking heart jackknifing, not enough oxygen in the world. Thrashing noiselessly against shackles wrist-blistering for their absence. A song, juddering through the earth and burrowing into skin. How? Why? No, no questions—they always said. Who were they? Who is—who—
  
  No words for it, for, just light and bread and the song. Rising with strange grace. Moving towards the song, the     MMMMMmmmmmmMMMMMMMM.     Opening split jaw to see—silent, silent, always silent—about the possibility of noise.
conversations.from: human
conversations.value: cameronpants: Spoiler: Eonas 
  You are empty. Hollow. You are not the flesh and blood you dwell within. You are a rippling, scabbed vein of ore in a cliff of clay; a searing lightning strike splitting apart a desolate night. You are an intelligent, living virus; a series of impulses flash across the meat's mind. Emotion. Panic, mostly, with a twist of something darker, something feral. You shoulder the thoughts out of your way and rein in control once again.
  The meat is damaged. Badly enough you can't piece together your recent past- the entire section of the meat that remembers is riddled with a thousand tiny holes. You look around and see the square- it seems familiar, but the meat doesn't register it. Just a ghost of a memory to you both.
  The meat is roughly two meters tall with fur-covered flesh. It is lean, almost no body fat, and muscular. You recognize the tell-tale signs of your long stay; veins standing out against pale flesh, copper in colour; thinning of the hair, especially around the cranial area; and the sunken eyes that forgot how to blink. Yes, you've been in this gray-skinned, noseless meat for some time now.
  
  The meat is holding a serrated knife which is caked in dried blood and mud. Your meat is wearing a red vest and matching tattered looking pants under well-made but dirty padded armor. Your meat is wearing a ring; it is silver and engraved with something in a language you recognize.  For Eternity , it says. Your meat has mated. How... wet.
  
  Nearby, under a loose beam, is a body. Based on its skin tone and size you estimate it was the same species as your meat. However, it seems to be missing all its bones and internal organs. Next to it lies a shield, heavy and sturdy, and laying underneath you is a book, bound in black leather and inlaid with a dark metal you do not recognize.
  
  You know you must change bodies soon. The meat has served its time, and wil recover, eventually, from your stay. Somewhere in the mind of the meat you see a flash- only for a moment- of a memory. You need to kill someone specific with the knife. And it has to happen soon.
   
conversations.from: human
conversations.value: cameronpants: Spoiler: Eonas: Things You Know 
  
   
   You have the Lifesense feat, and can identify ten others in the town square 
   You have no constitution score, but use your Vessel's con score for all purposes 
   You are aware the meat is in pain; but emotional effects, pain effects, and other body-based effects can be ignored by you, if you wish. 
   You are Lawful Good 
   
   
conversations.from: human
conversations.value: JanusJones: Spoiler: What Just Happened 
  
   
   Originally Posted by cameronpants 
   The world sings in threads and shifts, chaotic, disorganized. Some of the bodies in the square are stirring, and with them their armor and weapons sing with vibrato. Only your hammer and the gemstone girl harmonize with the world, the only true beauty nearby. Beneath your feet somewhere is a vein of dense material, foreign and angry, and scattered in the rubble of a collapsed house across the square are various pieces of iron, copper, tin, and mithril. Behind all the music, when you let the focus drop, is the dull, monotonous hum of the land around you, drowning out the other sounds. 
   
   
  
      MMMMMmmmmmmMMMMMMMM ...
  seeking shelter for the serene singer ...
  at sea in a surge of sour sound ...
  she cannot leave, she cannot stay ...
  it thunders forward, lumbering, lost ...
  MMMMMmmmmmmMMMMMMMM ...    
   
   Spoiler: OOC 
  Find cover.  Find safety.  Find harmony.  Protect the singer.  Flee this lack of melody.
  
  The singer must stay in the town?  Where in the town should the singer go?  It runs for shelter, with no shelter in sight.
   
conversations.from: human
conversations.value: cameronpants: JJ: You carry the singer in your powerful arms, looking across the broken turf and shattered homes. There are more collapsed walls than standing, more burned out husks than doorways. Your instincts drive you towards a distant note, outside your usual range:  home . As near as you can tell, it is a few hundred feet away- towards the source of the rumbling that recently ceased.
  
  P: A creature near you rises to its feet, and lifts a doll made of glittering jewels to its broad back. It looks like a salamander, a man, and a gorilla had a child, then clothed it in blackmith's gear and tripled its size.
  
  E: You are on the outskirts of the town square, behind a collapsed wall from the majority of creatures in the square. You can see them, but they are hard pressed to see you. One creature-  the word Grenaldian pops into your meat's mind - lumbers away carrying something. Another has risen to its feet-  no name this time, just an image of a windmill with a wrecking ball attached to it - and is looking around the square bewildered.
  
   
   Spoiler: JJ: What To Roll 
  
  You are making a Survival check to home in on your home.
  Roll d% and a d20.
   
  
   
   Spoiler: P and E 
  
  No checks for you yet, unless there's something immediate you want to attempt.
   
  
   
   Spoiler: All of You 
  
  After rolling for anything, from skill ranks to base attack bonus, you may choose to add a die to the total. You have a single d4, a single d6, and a single d8. Doing so makes you have bad luck for the next few rolls based on your result and what you enhanced. For example, the time comes for you to randomly determine your base attack bonus. You roll and get a 4. You decide that is far too low, so you spend your d8 on it and get a 6. Your BAB is now 10 instead of 4, but your next 6-12 rolls are crippled with "very very bad luck".
   
conversations.from: human
conversations.value: Eonas: Hunger -- lurching forward, fingerclaws extended -- sniff of flesh in the air -- ooooh -- the body next to not-me, is it tasty?
  
  Move towards it -- pop finger inside mouth -- gentle, cautious suck -- the finger, is it tasty? Can not-me eat the other meat? Does not-me want to eat it?
  
  Pick up shield -- heavy? Flip through book -- can not-me read?
  
  Figures in not-me's vision -- moving, fleshy figures -- juicy and primed for entrance -- oooooh --
conversations.from: human
conversations.value: JanusJones: Spoiler: Rolls! 
   (1d100)[ 20 ]   (1d20)[ 5 ] 
   
conversations.from: human
conversations.value: Plerumque: Rising to tiptoes like a double-jointed ballet-dancer (memory fragment: defiance of gravity, figurantes bounding across the stage like constellations, applause rising in reverent cicada whispers). Basket in arm's crook. Maggot-squirms among the fruit: mealy apples, hard bread, and pale larvae. Proffering. In dancer's steps— fondu, relevé, fondu —making a way to the blacksmith. And then— jeté —a leap, to the creature's great shoulder.
  
   
   Spoiler 
  Jump:  (d100)[ 45 ] 
   (d20)[ 20 ] 
   
conversations.from: human
conversations.value: cameronpants: E: Your meat's desires are foreign to you. You have no way to comprehend the things it yearns for, desires, or wants. You can oftentimes get a sense of what your meat is feeling, or what it needs to survive; but those things are beneath your notice. As far as you can tell, the meat wants for nothing. Another entity, opalescent blue and lean, leaps dozens of feet across the square to land on the back of the fleeing meat carrying- gems?
  
  JJ:  
   Spoiler: JJ, Results and Roll 
  
  You have no ranks in Survival. However, you get a +8 bonus to Survival when using your Detect Minerals as a Sense to locate something.
  Now rollv 3d20 to determine your Wisdom score.
  Then roll 1d20 for the actual Survival check.
   
  
  
  P: You bound through the air, dancing across the fingers of the wind, and land like a feather on the back of the brawny beast, right next to the gemstone doll.
   
   Spoiler: P's Results 
  You have 20 ranks in jump! You also have Skill Mastery with it. You took 10 to jump several dozen feet.
  Rollv 3d20 to determine your Strength.
   
conversations.from: human
conversations.value: JanusJones: Spoiler: OOC 
  Ocrap.  It's on my back!  GETITOFFGETITOFF!
  
   (3d20)[ 16 ][ 2 ][ 10 ](28)  (1d20)[ 16 ](16) 
   
conversations.from: human
conversations.value: Plerumque: Spoiler 
  Strength:  (3d20)[ 18 ][ 16 ][ 16 ](50) 
   
conversations.from: human
conversations.value: Eonas: Funny incomprehensible meat -- spit out finger -- pah! Creep towards wall -- low and quiet quiet quiet hussssh -- mustn't wake the other meats -- haul shield behind -- glance over wall -- very low -- must see but mustn't be seen -- hussssh --
  
  What can not-me see? What can not-me feel? Shiny shiny jewels -- yum -- and flesh -- flesh for knife?