conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Gryndel: Each warlock had been interviewed alone by a trio of council members.  They were told the basics of the task; to find the focal point of the coven created by rituals performed by an outcast tomelock of the Undying named Zhem Kundak.  This process takes days, but ultimately a small group is chosen and assembled in the antechamber outside the council hall.  The group is told that they could expect to spend an hour or so here before their audience began.  Refreshments and comfortable seating is amply provided, giving them a chance to chat and socialize among themselves.