conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Flame_Excess: Crumbling of the Jillharm World ( SSG - Special Gameplay )   
  (...)
  
   
   Jillharm is a faerie world.
  It's full of faeries, sprites, dryads, ents, and now, kobolds.
  Burning and screwing with the life that brings nature, the ancient spirit, and deceiving such taking their domain for their own. 
    
      A    long time ago, after being decimated, the kobold kin did not emerge back until one day, one simple day, when an idiot decided that this dead kobold finger, on his way home, would be his toy for the next couple of hours, when going through the land of Jillalhad.
  
     I   t was a human. Nobody knows his name, but all that matters is tha thte child, or rather infantile creature brought the plagued finger far enough for the magical growing life in the sanctuary to taste its genes once more, and that a multitude of its kin grow in form of seeds over the quiet area within the next century.
  
     A   fter, the world started crumbling apart. Kobolds were too many, and their thirst and hunger only made them even more frantic after being let alone, living. Their existence brought agony to the small and delicate kins of Jillalhad, because they were now the kobolds' food.
  
     O   nce everything was going out of control, kobolds only asked for more. Of course, they weren't given anything, because they were a pestilence to get rid of, but that only made matters worse, because they started to decimate everything: trees, gardens, santuaries, caves, and even rocks from the nearby mountains, creating constant trouble of the grounds. , because the forest people did not want to let people believe that this is what they had let it become themselves.
  
     T   he spirit of life then summoned all habitants, and hoped they would possess the wisdom to find and answer to this overwhelming problem. Curious, even the most foreign kins ended up hearing about the troubles, and so many gathered around the place, redistributing the word about such a disturbance in peace of a civilisation so ancient and calm. They heard about the terrible harm inflicted to their habitants, and so the land was renamed Jillharm.  