conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 83:  Muscles McGoo  vs.  Will the Warlock    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   thefurmonger - Muscles McGoo 
   theTerran - Will the Warlock 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Thefurmonger: Wow, I'm really glad to get a chance to be here and try this all out, and against a veteran of the arena no less.
  
  I wish you all the best in our match.
  
  Please feel more then free to point out anything i might screw up as this is my fist time in the arena.
  
  Init  (1d20-5)[ 7 ] 
  
  No purchaces.
conversations.from: human
conversations.value: theterran: Acknowledging the thread, I will post up initiative in the next day or two..
conversations.from: human
conversations.value: theterran: Initiative  - (1d20+7)[ 17 ] 
  
  Just as an FYI, I have switched out a feat (Versatile Spellcaster for Shape Soulmeld (Rageclaws) and a spell (Ray of Enfeeblement for Color Spray) as I realized that Versatile Spellcaster is worthless for me at this point, as is Ray of Enfeeblement.
  
  I've never played on this map before, so I am unsure if we have LoS established.
  
  If we do, you can look at the location spoiler
  
   Location: 
   
   Spoiler 
  M23
   
  
  
  
  Stats:
   
   Spoiler 
  Location: M23
  HP: 5/5 (15/15)
  AC: 15  Touch: 14  FF:12
  Spells:
  Level 0 - 6/6
  Level 1 - 7/7
   
conversations.from: human
conversations.value: Thefurmonger: I would assume we start with LOS and I really dont see how we could loose it as all the walls are transparent.
  
  If we do in fact have LOS then...
  
   
   Spoiler 
   Start in M4, Flail in off hand, Javalin in main hand, loaded sling on my belt.
   
  
  
  Question, If we do have LOS what do you start holding if anything?
  
  Stats
   
   Spoiler 
  
  Hp 17 (Rageclaws)
  Ac 14, FF 13, T 11
  Location M4
  Main hand Javalin
  Off hand Heavy Flail
   
conversations.from: human
conversations.value: theterran: It appears we do infact have LoS, and I'm not holding anything.
conversations.from: human
conversations.value: Thefurmonger: Fair enough, your go then.
conversations.from: human
conversations.value: theterran: Will - round 1 
  
  Double move to B21.
  
  End my Turn.
conversations.from: human
conversations.value: Thefurmonger: MMG Round 1
  
  Double Move to F10
  
  End turn.
conversations.from: human
conversations.value: theterran: Will - Round 2 
  
  Move to B17.
  
  Ready An Action:
   
   Spoiler 
  Fire off a KFB if he comes within range and LoE
   
  
  
  end my Turn.
conversations.from: human
conversations.value: Thefurmonger: MMG Turn 2.
  
  Move to D13
  Activate Travel Devotion.
  
  Turn done.
conversations.from: human
conversations.value: theterran: Move to C17
  Ready an Action:
   
   Spoiler 
  Cast Color Spray on him if he comes into range.
   
  
  
  End my Turn.
conversations.from: human
conversations.value: Thefurmonger: MMG Round 3 
  
  Move to B13 and throw a javalin at Will
  
  To Hit  (1d20+2)[ 8 ] 
  Damage  (1d6+5)[ 9 ] 
  
  then as swift Move to I13 drawing a javalin as i go.
conversations.from: human
conversations.value: theterran: Will - Round 4 
  
  Move to C22.
  
  Ready an Action:
   
   Spoiler 
  Blast him with KFB if he comes into LoE
   
  
  
  End my Turn.
conversations.from: human
conversations.value: Thefurmonger: Well crap, may as well bite the bullet
  
  kk, MMG round 4.
  
  Swift, Move to B14.
  Free, Drop Javalin
  Free, Grip Heavy Flail in both hands.
  Free, Rage.
  Full round, Charge to C21.
  Free, Hope to god I make the save vs color spray...
  
  Attack 1  (1d20+8)[ 10 ] 
  Dammage  (1d10+10)[ 15 ] 
  
  Attack 2 (whirling frenzy)  (1d20+8)[ 25 ] 
  Dammage 2  (1d10+2)[ 4 ]  That was ment to be +10, so add  8  to this.
  
  
  And just for why not, here is a save vs XXX for your readied action if needed  (1d20)[ 10 ]  if vs will add -1, if reflex add 3.
conversations.from: human
conversations.value: theterran: When you come into LoE, you get hit with a Kelgore's Firebolt
  
    FireDamage  - (4d6)[ 17 ]  Reflex Halves DC 16. (So you take full damage according to your roll above)
  (edit) so that puts you at 0...
conversations.from: human
conversations.value: theterran: Will - Round 5 
  
  5ft step to C23.
  Hit you with Sunstroke.
  
   Non-Lethal Damage  -  (2d6)[ 9 ]  (You fall unconscious since the non-lethal damage you've taken is more than your HP)
  
  Also, Fort save or be Fatigued (DC16)
conversations.from: human
conversations.value: Thefurmonger: Damn, nice rolls, thats game.
conversations.from: human
conversations.value: Psionic Dog: Uhm... who was supposed to have won?
  
  I see that the Sunstroke would take down Muscles, but it looks like Muscles' charge would have taken down Will first unless I'm missing something.
conversations.from: human
conversations.value: hustlertwo: You accounting for Rageclaws?
  
  Also, can you do a whirling frenzy double attack as part of a charge?
conversations.from: human
conversations.value: Psionic Dog: Hmmm. Forgot all that, particularly the bit about Will also having rage claws.
  
    High Ref PsiDog  
   Will burns his way to victory! 
  
  
  As for whirling frenzy... it's ambiguous. Now that I've read he Full Attack action description I'm slightly in favor of "Only extra attack when Full Attacking" but I'm not certain enough to over rule. Fortunately it doesn't matter.
conversations.from: human
conversations.value: hustlertwo: True, but it's an interesting notion for any Whirling Frenzy fighters (like one of mine, for instance).  I had always read it as only being available in a full attack, but if it's not specifically limited by the charge description, that'd be nice.  Although it kinda seems a bit against the obvious intent of what they were trying to say.
conversations.from: human
conversations.value: Thefurmonger: My bad if i mis-represented Whirling frenzy.
  
  All it says is that you may take an extra attack in a round but you take a -2 to all.
  
  the reason i was doing the both attacks was due to  Pounce , not just whirling frenzy.
conversations.from: human
conversations.value: hustlertwo: Ah, that sounds about right, then.