conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Nehh: Welcome to Than'dirae! The leader, Altea Merailis, has decided it is time to lead your civilisation into a new age of prosperity and conquest, and you are in control!
  
  Johel will post the map shortly.
  
  You have 1 level up notice (Only Leaders can level up)
  
  Leader Altea Merailis
  
   
   Spoiler 
  
  Hits: 1/1
  Combat: 1 *1
  Defence: 1
  Move: 3
  Upkeep: 2
  Special: Amphibious
  
  *Would be 0, but cannot be less than 1 by ordinary means. Stays at 1 next increase.
  NB: Leaders start with 2 in each stat rather than 1.
   
  
  
  You may choose one of the following on level up:
  
  Specials:
   - Basic Attack
   - Basic Defence
   - Basic Logistics
  (increase atk, def or move of other units in stack respectively.)
  
  Stat Boost
   - Boost any one of the unit's stats by 1 (-1 for Upkeep).
conversations.from: human
conversations.value: Johel: Ground : Roll for each square 
   
   001-030 : Plains : - 
   031-035 : Rocky Desert : - 
   036-040 : Sand Desert : move x 2 
    041-065  : Forest : move x2, defense +1 
    066-070  : Swamp : move x2, defense +1 
   071-080 : Mountains : move x 3, defense +2 
   081-085 : Rocky Hills : move x 2, defense +1 
   085-100 : Hills : defense +1 
   
   
  
   
   
conversations.from: human
conversations.value: nolispe: Right, I boost logistics and movement.
  Now, would the training of a settler drain my population to 0? If so, I begin construction of a granary (How long will that take?) or research of the wheel, depending on how long the granary will take to build.
  If not, I rush build a settler (rushing by however much is nessasary to have it built now if possible, or next turn if not).
conversations.from: human
conversations.value: Nehh: Note: When I said "one", I meant one overall. Sorry!
  
  So, logistics or movement. Your choice.
  
  Oh, right, forgot the actions list:
  
  You can:
  
  -Move the Leader a number of squares equalling his move cost (less, actually, due to some move-reducing squares like that forest)
  
  City actions:
  -Produce a unit: units cost part of your starting wealth (200)
  -Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.
  
  -Make wealth: That.
conversations.from: human
conversations.value: Nehh: In other news, you build a settler. It costs you 12 wealth.
  
  If you end the turn like this, you will have 179 wealth left.
conversations.from: human
conversations.value: nolispe: Right, If I can do so in one turn, I build a granary.
conversations.from: human
conversations.value: Nehh: You build a Granary.
  
  You now have 144 Wealth left.
  
  End turn?
conversations.from: human
conversations.value: nolispe: End turn.  Filler.  
conversations.from: human
conversations.value: nolispe: How much do settlers cost?
conversations.from: human
conversations.value: Nehh: Settlers? 12 wealth.
conversations.from: human
conversations.value: nolispe: And my city is currently on 1.4 population?
  If so, I research Archery.
conversations.from: human
conversations.value: Nehh: Your city is currently on 5 population. 5.06, to be precise.
  
  You can easily research and finish Archery in one turn.
conversations.from: human
conversations.value: nolispe: How many settlers could I build?
conversations.from: human
conversations.value: Nehh: You could build up to 4 and move them elsewhere with no real trouble. 5 and you'd start suffering in the places where you make stuff.
conversations.from: human
conversations.value: nolispe: Right, build 4 and move them away.