conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ratflail: Time for the battle of the fallen. Aether, are you ok with using the same map and rules from our previous games?
  
   
   Originally Posted by Saph 
   Since we're short on DMs, we'll do this by the honour system.  You run your character, I run mine.  On your turn, you declare your actions and attacks.  It's up to the player in question to acknowledge when they're hit/hurt/incapacitated and to mention relevant info from their character sheet.  Put all information that the opposing PC shouldn't know in a spoiler, like this:
  
   Observers Only 
   
   Spoiler 
  Information
   
  
  
  Arena is as follows:
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Squares are 5 feet each.   C  represents column positions, running floor to ceiling.  Walls and columns are stone, with coral accents.  There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat.  Ceiling is 30 feet high.  There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.
  
  This arena has been chosen because it's the one I fought in in the Test of Might, and thus I was able to copy/paste it in 15 seconds.  If you'd like a different map, go right ahead, but you have to do the work of supplying it.  :P  (Oh, and the original map was underwater, but I've left that part out, unless you'd rather I kept it.)
  
  Starting positions:  You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.
  
  Buff time:  Both characters have all-day effects active (ie any effect that lasts a full adventuring day of 12 hours or more), but get no preparation rounds.  I think this is the fairest option, as it represents a normal adventuring encounter reasonably well and it's a compromise between no buffs and full buffs.
  
  Both parties are aware that there's an enemy in the vicinity and are considered to be in combat.
  
  Since we don't have a DM, rules adjudications and queries will be handled by mutual agreement.  If we can't agree on something, we'll either settle on a compromise, flip a coin, or call in an arbiter.
  
  Match ends when one character concedes &amp; withdraws from combat, dies, or is similarly rendered unable to continue. 
   
  
  If you are, then lets get this show on the road and roll initiative.
conversations.from: human
conversations.value: ex cathedra: I can deal with the same map. I'm assuming all-day buffs only.
  
  Actions/Observer stuff:
   
   Spoiler 
  
  Actions: Cast Nerveskitter.
   
  
  
  Combatant:
    Simen Rygg  
  Initiative:
   (d20+11)[ 19 ] 
conversations.from: human
conversations.value: Ratflail: Combatant:
  Sludo Fynre
  
  Initative:  (1d20+4)[ 17 ] 
  
  I'll be on the top side of the map.
  Starting in:  
   Spoiler 
  F2
   
  
  
  If you have/gain LoS to the other side then you see me at my location.
  
  Description: 
   Spoiler 
  You see a tall, blonde man, with a thin build. He is wearing a chain shirt, and has a distuinguished air about him. He appears bored and weary.
   
conversations.from: human
conversations.value: ex cathedra: Turn:
   
   Spoiler 
  
  Quickened shield, followed by Draconic Might. No move.
   
  
  
  No LoS change.
  
  Starting Position:
   
   Spoiler 
  
  J11
   
  
  
  Description:
   
   Spoiler 
  
  A red-haired elf stands before you. His skin is the color of charcoal, and he's covered in gleaming, golden armor. He carries a massive hammer.
   
  
  
  Your move.
conversations.from: human
conversations.value: Ratflail: Under what circumstances would I be able to see you?
  Anyway, if you have LoS to the other side of the Arena at all, then you see
   
   Spoiler 
  The man from the description above walks forward (To F6), and takes a small piece of brown paper with strange patterns on it out of his pocket and places it flat on the ground in front of him.
   
  
  
  Your move.
conversations.from: human
conversations.value: ex cathedra: No LoS change. You may, however, see a light coming from the vicinity of I11.
  
  Turn:
   
   Spoiler 
  
  Quickened Extended Haste, followed by Greater Invisibility. I move to K8, and gain LoS. From there, I move to G7, and wait.
   
  
  
  The light fades from view.
  
  What vision modes do you have?
conversations.from: human
conversations.value: Ratflail: Right now? Normal. So, with my turn: If you can see the middle of the arena, then you can see this.
   
   Spoiler 
  The man mutters something, and suddenly the small piece of paper in front of him transforms into a large Pipe Organ. The man stands at the Organ, poised to play.
   Observers only 
   
   Spoiler 
  Readying an action to use Bardic Music: Fascinate if I see anyone.
   
  
   
conversations.from: human
conversations.value: ex cathedra: Ok, as does my character. No LoS. Your move.
conversations.from: human
conversations.value: Ratflail: My move is as of 2 posts above this one. So, your move.
conversations.from: human
conversations.value: ex cathedra: Turn:
   
   Spoiler 
  
  5ft. step to G6
  Activate Arcane Strike as a free action, get +6/+6d4.
  Attack.
   
  
  
  Does  (d20+26)[ 31 ]  hit your flat-footed AC?
  
  If so, the following occurs:
   
   Spoiler 
  
  You are struck by what may be a tremendous blunt object.
  Damage: [roll]8d6+10+6d4[/roll]
   
  
  
  Regardless of a hit, you are suddenly quite aware that you're being attacked by an invisible foe.
conversations.from: human
conversations.value: ex cathedra: Oops. I'll reroll damage if you confirm a hit.
conversations.from: human
conversations.value: Ratflail: Hit confirmed. Also, where do I feel the attack coming from? I should be able to tell the vague direction.
conversations.from: human
conversations.value: ex cathedra: (8d6+10)[ 42 ]  +  (6d4)[ 13 ]  damage.
  
  Followed by a second attack at  (d20+26)[ 29 ] 
  for
   
   Spoiler 
  
   (8d6+10)[ 42 ]  +  (6d4)[ 15 ]  damage on a hit,
   
  
  
  followed by a final attack at  (d20+21)[ 30 ] 
  for  
   Spoiler 
    (8d6+10)[ 34 ]  +  (6d4)[ 18 ]  damage
   
conversations.from: human
conversations.value: Ratflail: ...163 damage.
  
  How did you manage to completely silently sneak up on me and full attack in a single round, may I ask?
conversations.from: human
conversations.value: ex cathedra: Greater Invisibility + 5ft. Step?
conversations.from: human
conversations.value: Ratflail: ...and the fact that I got no spot OR listen checks to detect you this whole time?
  Also, unless you had Silented your Greater Invisibility, then I should have heard you cast it with a roughly DC 10 Listen check.
conversations.from: human
conversations.value: ex cathedra: Er, I don't believe you can use spot versus invisibility, without a skill trick.
  A listen check slipped my mind. How would you like to resolve this? A fairly easy listen DC would probably let you hear footsteps to the southeast, at least. Sorry.
conversations.from: human
conversations.value: Ratflail: Originally Posted by SRD 
   A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it. 
   
  
  It's no problem, we can have a do-over where you move silently instead, starting from that turn. I will do the same things, and just for now i'll let the casting noise slide.
conversations.from: human
conversations.value: ex cathedra: Alright.
  Turn:
   
   Spoiler 
  
  Quickened Extended Haste, followed by Greater Invisibility. I move to K8, and gain LoS. From there, I move to G7, and wait.
   
  
  
  Move silently:
   (d20-3)[ 5 ] 
conversations.from: human
conversations.value: Ratflail: If it's of any interest, I have a +10 to listen checks.
conversations.from: human
conversations.value: ex cathedra: I suspected as much. You most certainly do hear footsteps to the southwest of you.
conversations.from: human
conversations.value: Ratflail: (1d20+10)[ 16 ] 
   (1d20)[ 4 ] 
conversations.from: human
conversations.value: ex cathedra: Fascinate (Sp)
  
  A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him.  The bard must also be able to see the creature.  
  
  Emphasized.
  
  Edit: Your edits have confused me. Originally you tried to use  Fascinate . I'm not sure what the second d20 is now, though.
conversations.from: human
conversations.value: Ratflail: Ok then. I'll take a 5-foot step to E6 after hearing you, and sing a lovely little song I like to call  Control Winds  (Stormsinger). I use  Combine Songs  to also start the  Dirge of Frozen Loss .
  
  I will make an Eye of Calm with a radius of 5 feet around me (So in every adjacent square to my new position, which can't include you.
  I will have it blow outwards from my position.
  I will increase the wind speed to Hurricane Force winds.
  
  Make a DC 23 Fortitude save or be blown away.
  
   
   Spoiler 
  I will use disguise spell to weave  See Invisibility  into my performance. My perform check:  (1d20+30)[ 42 ] .
  Bardic Music uses left: 24
   
  
  
  Also, make a DC 42 spot check. You won't know why unless you pass.
  
  Your move.
  
  Edit: The second d20 was for my Spot check.
conversations.from: human
conversations.value: ex cathedra: Spellcraft:  (d20+24)[ 44 ] 
  As an immediate action, I Abrupt Jaunt to F6, which I believe is unaffected by the  Control Winds . Correct?
conversations.from: human
conversations.value: Ratflail: You are correct. I always underestimate what my opponents can and can't do.
conversations.from: human
conversations.value: ex cathedra: What rolls do I still need to make, and is your turn over?
conversations.from: human
conversations.value: Ratflail: Don't worry, you need no more rolls to make. You've probably won now, dammit. Also, I can see you.
conversations.from: human
conversations.value: ex cathedra: The fire elf hefts his hammer, which begins glowing with an arcane aura, before attacking. Arcane Strike for +6/+6d4.
  
   (d20+26)[ 33 ]  for  (8d6+10)[ 39 ]  +  (6d4)[ 15 ] .
  
   (d20+26)[ 29 ]  for  (8d6+10)[ 44 ]  +  (6d4)[ 16 ] .
  
   (d20+21)[ 33 ]  for  (8d6+10)[ 50 ]  +  (6d4)[ 20 ] .
conversations.from: human
conversations.value: Ratflail: Good game. Damn, I am an idiot. Oh well, can I see your character sheet?
conversations.from: human
conversations.value: ex cathedra: Good game. Sorry, again, for forgetting your listen checks.
  Sure, I'll PM it to you.