conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: The Corinthian: reserved for summary of the story so far.
conversations.from: human
conversations.value: The Corinthian: reserved, just in case
conversations.from: human
conversations.value: The Corinthian: OOC thread:  http://www.giantitp.com/forums/showthread.php?t=79477 
  
  Joan:
   
   Spoiler 
  When we last left you, you were standing on the beach with your fellow Vitae, trying to somehow keep a ship just offshore from being capsized in a magically conjured storm.
   
  
  
  Maherlaum:
   
   Spoiler 
   We ended last time at dawn, you had just reached Errol's Grove and were about to sneak in protected by magical disguises
   
  
  
  (Until you join up with each other, I'll keep you in the dark of what the other is doing by means of spoiler tags. Please respond in kind. This only works on the honor system, but I trust you, and I really think the game will be better for it. Of course, if you really want to take a peek at the other, I don't mind. And if you think it's just annoying, we'll stop doing it)
conversations.from: human
conversations.value: Maryring: Spoiler 
  Joan turns to the elder priest standing next to her.  "I have prepared a spell of the third circle that can call out for aid from an elemental creature. Mayhaps we could use that to rescue them."  She turns out to watch the ocean.  "An elemental from the plane of air should be able to rescue them... but an elemental of water could prevent the ship from capsizing...  Her hands glow faintly as she starts to open the elemental channels, the colour of the glow switching between purple and blue until she finally decides and begins conjuring up an elemental of water as close to the ship as possible.
   
conversations.from: human
conversations.value: Maryring: So... the game is here everyone. *shinkick*
conversations.from: human
conversations.value: Maherlaum: Spoiler 
  Maherlaum dons his mask around his neck, posing as a scarf in case it's needed. Glancing around himself casually, he looks to the others to lead the way, not sure of the way.
   