conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Olo Demonsbane: Map:
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  That good for you?
  
  What buff time should we have?
conversations.from: human
conversations.value: lvl 1 sharnian: Looks good, I assume the Cs are columns?
  
  How about 2-3 rounds?
conversations.from: human
conversations.value: Olo Demonsbane: Yeah, sorry, forgot to mention it.
  
  Could we do all day buffs?  That is, buffs that last at least 12 hours.  We could tack on 2-3 rounds if you wanted to, I'd be fine with that.
conversations.from: human
conversations.value: lvl 1 sharnian: ok
  
  Buff
   
   Spoiler 
  1: cast Displacement, cast quickened Mage Armor
  2: cast quickened shield, cast protection from arrows
   
conversations.from: human
conversations.value: Olo Demonsbane: I assume you want 3 rounds of buffing...Ill keep them seperate just incase you don't.
  
  Buffs:  
   Spoiler 
  All Day  
   Spoiler 
  Overland Flight, Greater Resistance, Greater Magic Weapon
   
  
  3 Rounds  
   Spoiler 
  Freedom of Movement, Greater Invisibility, Darkness
   
  
   
  
  
  I'll take bottom half of the map.
  
  I am starting at  
   Spoiler 
  C11
   
conversations.from: human
conversations.value: lvl 1 sharnian: ill take top and the buffs rounds are not needed
   
   Spoiler 
   A1
   
  
  Intiative
   (1d20+1)[ 7 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Initiative  (1d20+13)[ 19 ] 
  
  What are your vision modes?
conversations.from: human
conversations.value: lvl 1 sharnian: normal vision
conversations.from: human
conversations.value: Olo Demonsbane: Sayna casts  
   Spoiler 
   Greater Invisibility 
   
   and then moves to F4, 10 feet up.
  
  Normal vision modes cant see anything.  What does she see?
  
  End of turn.
conversations.from: human
conversations.value: lvl 1 sharnian: Eternius casts
   
   Spoiler 
   Cloudkill on F4
   
  
  then move to B6
  
  End turn.
  
  I don't have any special vision like darkvision or lowlight vision and does that mean you casted darkness?
conversations.from: human
conversations.value: Olo Demonsbane: Could I see you when you cast that spell?  If so:
  
  Spellcraft  (1d20+14)[ 23 ] 
  
  Sayna moves to F5-F6-G6-F6-E6, all 2 squares up, hiding in case you somehow gain acess to an alternate form of vision.
  
  Then she fires her bow: Six arrows come speeding towards you.
  
  Attack  (1d20+18)[ 37 ] 
  Damage  (3d6+5)[ 10 ] 
  Extra Damage  (6d6)[ 24 ] 
  
  Attack  (1d20+18)[ 21 ] 
  Damage  (3d6+5)[ 16 ] 
  Extra Damage  (6d6)[ 25 ] 
  
  Attack  (1d20+18)[ 26 ] 
  Damage  (3d6+5)[ 18 ] 
  Extra Damage  (6d6)[ 22 ] 
  
  Attack  (1d20+18)[ 25 ] 
  Damage  (3d6+5)[ 14 ] 
  Extra Damage  (6d6)[ 20 ] 
  
  Attack  (1d20+18)[ 20 ] 
  Damage  (3d6+5)[ 12 ] 
  Extra Damage  (6d6)[ 19 ] 
  
  Attack  (1d20+18)[ 22 ] 
  Damage  (3d6+5)[ 19 ] 
  Extra Damage  (6d6)[ 22 ] 
  
  EDIT: Lots of bad rolls there ☹️
  
  EDIT2: Flat footed AC, in case you couldnt tell already.
conversations.from: human
conversations.value: lvl 1 sharnian: The spell was cloudkill, forgot... make a fort save.
   (1d4)[ 3 ]  con damage
  its cented on G5 now
  
  roll Total Concealment, Eternius seems to be flickering around
  
  sorry DC 20
conversations.from: human
conversations.value: Olo Demonsbane: Thats ok:
  
  Fortitude  (1d20+13)[ 19 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Nice, total concealment?
  
  1.  (1d2)[ 2 ] , 1 hits
  2.  (1d2)[ 2 ] , 1 hits
  3.  (1d2)[ 2 ] , 1 hits
  4.  (1d2)[ 1 ] , 1 hits
  5.  (1d2)[ 1 ] , 1 hits
  6.  (1d2)[ 1 ] , 1 hits
  
  EDIT: Argh, the one good shot missed!
conversations.from: human
conversations.value: ex cathedra: Aside from the fact that you cast a spell on an enemy your character couldn't see (subtle, really), you didn't list the cloudkill DC...
  
  Also, if that was a move and a full attack, I would suggest mentioning how. If it was manyshot, it'd still be nice to know.
conversations.from: human
conversations.value: lvl 1 sharnian: Save Failed; You take 3 Con damage DC was 20
  
  Hit
  Miss
  Hit
  Are the arrows magical? If not I take 55 damage
  
  Move to A10 (quickdraw wand) and cast
   
   Spoiler 
  Fireball
   
  
  Reflex save for half damage DC 18
   (10d6)[ 40 ] 
  
  End Turn
  
  I should have picked true seeing...
conversations.from: human
conversations.value: Olo Demonsbane: The bow's magic makes the arrows overcome DR/magic.
  
  Reflex  (1d20+15)[ 20 ] , and I have evasion.
  
  I am not rolling well today am I?
conversations.from: human
conversations.value: lvl 1 sharnian: Success and i take 75 damage
conversations.from: human
conversations.value: Olo Demonsbane: Ok, I am not telling you where I am moving this time 😛
  
  I move to  
   Spoiler 
  B9, 20ft up
   
  
  
  Six more arrows fly at you.
  
  Attack  (1d20+18)[ 19 ]  vs flat footed
  Damage  (3d6+5)[ 19 ] 
  Concealment  (1d2)[ 1 ] , 1 hits
  
  Attack  (1d20+18)[ 32 ]  vs flat footed
  Damage  (3d6+5)[ 21 ] 
  Concealment  (1d2)[ 1 ] , 1 hits
  
  Attack  (1d20+18)[ 27 ]  vs flat footed
  Damage  (3d6+5)[ 17 ] 
  Concealment  (1d2)[ 1 ] , 1 hits
  
  Attack  (1d20+18)[ 32 ]  vs flat footed
  Damage  (3d6+5)[ 14 ] 
  Concealment  (1d2)[ 1 ] , 1 hits
  
  Attack  (1d20+18)[ 28 ]  vs flat footed
  Damage  (3d6+5)[ 17 ] 
  Concealment  (1d2)[ 2 ] , 1 hits
  
  Attack  (1d20+18)[ 37 ]  vs flat footed
  Damage  (3d6+5)[ 15 ] 
  Concealment  (1d2)[ 1 ] , 1 hits
  
  Oh...you arent a kobold or a goblin are you?
conversations.from: human
conversations.value: lvl 1 sharnian: Hmm... i counter by....
  
  falling down to the floor and dying...
conversations.from: human
conversations.value: Olo Demonsbane: Argh, forgot extra damage.
  
  2, 3, 4, and 6 hit.
  
  2  (6d6)[ 13 ] 
  
  3  (6d6)[ 23 ] 
  
  4  (6d6)[ 18 ] 
  
  6  (6d6)[ 20 ] 
conversations.from: human
conversations.value: Olo Demonsbane: Oh...really?
  
  Thanks for the fight 🙂
  
  Can I loot your body over PMs before the black mist takes me?
conversations.from: human
conversations.value: lvl 1 sharnian: Sure go ahead