conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 83:  Kobold McDragon  vs.  Harry    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Xiagu - Kobold McDragon 
   Scoot - Harry 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Scoot: Initiative   (1d20-6)[ 2 ] 
   Still need to make purchases. 
  
  Edit: Buying 3 Harpoons (45gp, 15ea)
conversations.from: human
conversations.value: Xiagu: No purchases.
  
    Init  - (1d20+4)[ 22 ] 
  
  Edit: Also, taking my armor and leaving the riding dog, crossbow, and bolts behind this match.
conversations.from: human
conversations.value: Xiagu: ...so yeahhh. I'd like to say I won't take so long next time, but that probably won't be true 😩
   Kobold McDragon, Round 1 
  
  Start in M4.
  
  Swift action: Activate Animal Devotion (Hawk's Flight)
  
  Double move up at a 60deg angle to M7, 30 feet off the ground (traveling 34.641 (call it 35) feet at half speed = 70 feet out of 80 for a double move), then 10 feet forward to M9.
  
  Stats:  
   Spoiler 
  Current location: M9, +30 ft elevation
  
  HP: 11/11
  AC: 21, flat-footed 17, touch 15 (+3 armor, +2 shield, +4 Dex, +1 size, +1 natural)
  
  Hawk's Flight round 1/10, 9 remaining
   
  
  Finished.
conversations.from: human
conversations.value: Sallera: Unfortunately, you have to use D&amp;D movement rules to determine distance traveled, not trig, so it takes the full 80ft to reach M7+30.
conversations.from: human
conversations.value: Xiagu: I've never seen any rules for moving at upwards angles (besides 45 degrees). How do these work?
conversations.from: human
conversations.value: Sallera: You use the maximum upward angle as usual, but you calculate distance as though you were passing through all the squares a line between start and end would.  However, it seems I miscalculated, and the 70 was correct, so the initial movement is valid.
conversations.from: human
conversations.value: Xiagu: Thanks, I never knew that.
  
  According to that, the path is valid if you're willing to call 63.4 degrees "about 60." All the other paths, including flying at exactly 60 degrees, take 80 feet or more. I'm fine with stopping at M7+30 if I have to.
conversations.from: human
conversations.value: Sallera: *goes and fiddles with lines*
  
  Hm.  So apparently that isn't a good way of explaining it.  I need to try these things before I post them...  What I meant to say was that you still calculate your movement one square at a time, and only use the max upward angle between start and end to determine whether a particular straight-line path is valid.
conversations.from: human
conversations.value: Scoot: Harry Round 1 
  
  Start in  M23  with a harpoon in my hands.
  
  Double move to  J14  (I'm assuming the double movement for stairs means it takes 10ft per square?)
  
   End Turn 
  
  stats
   
   Spoiler 
  HP 14/14
  AC 12 T10 FF12
   
conversations.from: human
conversations.value: Xiagu: I'm still confuzzled about flying movement, but okay.
  
   Kobold McDragon, round 2 
  
  Move: Fly from M9+30 -&gt; M11+30 -&gt; J14+30.
  
  Standard: Use Breath Weapon (30 ft line) with Entangling Exhalation targeting J14.
  Half of   Damage  - (1d6)[ 4 ]  fire damage, Reflex 13 half (again).
    Duration  - (1d4)[ 4 ]  round duration.
  
  Free: Hope Harry rolls really badly when skewering me 😛
  
  Stats:  
   Spoiler 
  Current Location: J14+30ft
  
  HP: 11/11
  AC: 21, flat-footed 17, touch 15 (+3 armor, +2 shield, +4 Dex, +1 size, +1 natural)
  
  Hawk's Flight round 2/10, 8 remaining
   
  
  Finished.
conversations.from: human
conversations.value: Scoot: Harry Round 2 
   Reflex   (1d20)[ 4 ] 
  (What does Entangling Exhalation do? Make the fire persist?)
  
  And then I rage,
  
  And heave a harpoon at McDragon.
  
  Attack  (1d20+9)[ 17 ] 
  Damage (1d10+7)[ 9 ] 
  Crit Confirm (1d20+9)[ 26 ] 
  Extra Crit Damage (1d10+7)[ 8 ] 
  
  End Turn
  
  stats
   
   Spoiler 
  12/16
  10AC 8F 10FF
  Rage 7/8
   
  
  
  Edit: Putting in damage to me.
conversations.from: human
conversations.value: Xiagu: Entangling Exhalation makes the breath weapon persist on stuff it damages, dealing 1d6 damage/round on my turn, and it  entangles  you. It also halves the initial breath weapon damage when used.
  
   Kobold McDragon, round 3 
  
  The harpoon misses.
  
  Harry takes   EntExDmg  - (1d6)[ 3 ]  fire damage from the breath weapon stuck on him. (that was round 1/4)
  
  Since EE was ruled to not stack with itself, I'll just use a normal breath weapon this round.
    Damage  - (1d6)[ 3 ]  fire damage, Reflex 13 half.
  
  Move: Fly from J14+30 to G14+45.
  
  Stats:  
   Spoiler 
  Current Location: G14+45ft
  
  HP: 11/11
  AC: 21, flat-footed 17, touch 15 (+3 armor, +2 shield, +4 Dex, +1 size, +1 natural)
  
  Hawk's Flight round 3/10, 7 remaining
   
  
  Finished.
conversations.from: human
conversations.value: Scoot: Harry Round 3 
  Reflex (1d20)[ 8 ] 
  
  Move to  G14 ,
  
  Free action to draw a harpoon.
  
  And desperatly heave it.
  
  Attack (1d20+3)[ 4 ] 
  Damage (1d10+7)[ 8 ] 
  Crit Confirm (1d20+3)[ 19 ] 
  Extra Crit Damage (1d10+7)[ 17 ] 
   End Turn 
  
  stats
   
   Spoiler 
  HP 8/16
  AC 10 T8 FF10
  Rage 6/8
  Entangled
   
  
  
  Edit: Put in damage.
conversations.from: human
conversations.value: Xiagu: Not that it matters, but shouldn't that attack roll be at +5? +1 BAB, +7 Str (+2 from rage), -2 entangled, and -2 range penalty?
  
   Kobold McDragon, round 4 
  
  Harry takes   EntExDmg  - (1d6)[ 4 ]  fire damage from the entangling breath weapon. (Round 2/4)
  
  Move: Fly down 20 feet to G14+25.
  
  Standard: Use my breath weapon again.
    Damage  - (1d6)[ 6 ]  fire damage, Reflex 13 half.
  
  Stats:  
   Spoiler 
  Current Location: G14+25ft
  
  HP: 11/11
  AC: 21, flat-footed 17, touch 15 (+3 armor, +2 shield, +4 Dex, +1 size, +1 natural)
  
  Hawk's Flight round 4/10, 6 remaining
   
  
  Finished.
conversations.from: human
conversations.value: Scoot: +1 Primitive Weapons, but yes, that would be only 1 increment, I factored in 2.
  
   Harry Round 4 
  
  Reflex  (1d20)[ 10 ] 
   Need to see result. 
  
  Harry is now a nicely blackened crisp.
  
  Good fight.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   McDragon continues to emulate his namesake, and incinerates another opponent from on high. 