conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: MandibleBones: At the edge of the Ska, the sky fills with the beating of many enormous wings as a flight of giant owls crests the mountains and hovers in the nearest civilized area (48,48). They make no move to attack the Skaven, and indeed, should they notice any rats threatened by wild beasts in the area, will move to defend them.
  
  The lead owl lands, and a white-haired, beardless dwarf woman in flight chain dismounts. She smells of the open sky and cold mountain air, not the dank dustiness of the mines like the dwarves with which the Skaven are familiar. To the nearest Skaven, in the common tongue, she speaks:
  
    "I am Aravis Sigynsdöttir, an Envoy of the Reaches of Vítharrheim. Who speaks for your lands? Who speaks for the Skaven?"  
conversations.from: human
conversations.value: Jyssika: The party enter the boundries of Ska-Ruun-Skre, a village on the outskirts
  of Ska-Ruun the rotting egg of the Ska lands.
  
  Below deep chasms have been gauged into the mountain, great caves
  opening to reveal ropes pulleys and scaffolding decending deep into
  the spine of the land. A centurian of Ska soldiers armed with little more
  than their own fur and rickety spears stand watch over the miners and
  workers clearly there to keep the Ska in line as opposed to defend them
  from any outside threats.
  
  Like rats in a hurricane the Ska dissapear into their holes,
   Skree's Ska's  and  Skreeawk's  fill the air like evil and angry
  whispers as they echo through the galleries and tunnels of a small yet
  crowded mountain village.
  
  Before you lies endless abandonned tunnels, not a Ska in sight other
  than the few still scampering towards their hiding places.
  
  After about ten minuites a lone rat approaches before you.
  Most of its body is badly mummified in the semblance of bandages,
  what skin shows is barely covered in fur and is instead coverd in evil
  looking whelts and boils. The rat speaks in a voice that is not its own.
  
    Skree Ska Ruun Skre Snikct Tssssk  
conversations.from: human
conversations.value: MandibleBones: Aravis tilts her head, not understanding the possessed Skaven.
  
    "I do not speak that tongue," she says. "Can you converse in the common tongue?"
  
  {Dwarven}"Or else the tongue of those who dwell both above and below mountains?"{/Dwarven}  
conversations.from: human
conversations.value: Jyssika: The Ska shrieks with a horrible gurgling undertone.
  
   Dwaaarvessssssssk 
  
  In the distance a number of Ska begin to run, their
  paws and claws making horrible clicking noises on
  the stone paths of the mountain side.
  
   You -sk- will not not get your home back! 
  He vomits, apparently disgusted by your presense
  but does not stop his terrible ramblings.
   The Ska have risen from your -sk- rule, we -sk- will
  keep you from our -sk- Moutain! 
conversations.from: human
conversations.value: MandibleBones: Aravis shakes her head.
  
    "We don't want your mountain. We don't want to rule you. We are not the dwarves you've fought before. We want to trade with you, to live unbothered by you or anyone else. We are the Vítharrheimr, not the dwarves you know."  
conversations.from: human
conversations.value: Jyssika: The Ska-Skre-Sk-Skit have heard -sk-  squeeks  of of your people 
  
  His eyes seem to glow maliciously, asthough he takes
  great glee in delivering the news.
  
   They know you live -sk- on the mountain, in our -sk- sacred land
  and home of the Wkt-Sk-Ska! 
conversations.from: human
conversations.value: MandibleBones: "Well, I can see this is going to go well. Would it help if we explained that we have no desire to expand eastward, much as we have no desire to expand westward? Your current lands are in no danger from us."  
conversations.from: human
conversations.value: Jyssika: The priest struggles slightly, he was clearly not a diplomat
  and hesitated speaking on behalf of his people.
  
  Asthough simply falling back to pulling the party line he
  finally found the courage to speak.
  
   The Wkt-Sk-Ska does -sk- not tolerate non Ska -sk- within
  the -sk- sacred mountains. For a thousand years we
  fought -sk- claw claw and tooth to remove your kin! 
  
  He points an angry finger at your envoys mount.
  
   You bring -sk- sky hunters to our land, insulting the Wkt-Sk-Ska
  with your presense in the birthplace of a Deity! 
  
  ---
  
   
   Spoiler 
  By the afternoon/evening of the first day troops begin to
  arrive from the west. Not sure when this conversation is
  taking place but I presume if your units are flying they
  arrived sometime on day one.
  
  As they arrive the Ska who had been hiding begin to re-emerge
  from their hiding places. Like a bunch of children surrounding a
  fight or a bunch of hockey mom's at the weekend game they cheer
  on the Ska Envoy, shout insults and generally behave in an unfriendly
  manner.
   
conversations.from: human
conversations.value: MandibleBones: "So be it,"   Aravis says, mounting her owl.   "I can see this is going nowhere."  
   
   Spoiler: Leaving 
  So our Envoy flight is bailing unless you want to try and stop them. And yes, this was on Day 1 :-) Fairly early, even.
   
conversations.from: human
conversations.value: BelGareth: Spoiler 
  
  Need to stop here.
  
  Your movement actions were to both go here, if on week 2, you still want to leave, then you can. But until week 2 starts, your stuck.
   
conversations.from: human
conversations.value: MandibleBones: Spoiler 
  Got it. Remaining here. Have every intention of bailing at beginning of Week 2.
   