conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 64:  Dox  vs.  Hodge    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Dox  - RandomAction
   Hodge Hutchinson  - Strangie
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Strangie: Here I am. Let's get this on.
  
  No purchases.
  
  Initiative:  (1d20+2)[ 18 ] 
conversations.from: human
conversations.value: RandomAction: Alright, here I am and we go:
  Dox, Ini roll:  (1d20-2)[ 2 ] 
conversations.from: human
conversations.value: Strangie: I believe we start with LoS in this match, so.
  
  Starting with shortbow in hand, and in B11.
  
  Move: Move to G12
  Standard: Fire away! It doesn't matter what square he starts in, shoot him anyway. Accounting for range...
  
  Attack:  (1d20+1)[ 13 ] 
  Damage:  (1d6)[ 6 ] 
  
  Read only if Critical Hit:
   
   Spoiler 
  Crit Check:  (1d20+1)[ 19 ] 
  Additional Crit Damage:  (2d6)[ 6 ] 
   
  
  
  Done.
  
  In hand: Shortbow
  
  Stats:
   
   Spoiler 
  
  Map Position: G12
  AC: 16 (Base 10 + Armor 4 + Dex 2. Buckler not included due to use of two-handed weapon.)
  HP: 10/10
  
  Spells Remaining...
  0: 3/3
  1st: 3/3
   
conversations.from: human
conversations.value: RandomAction: Dox,R-1:  
  Start in Y-11, with both short swords drawn.
  Enter stance - swift action.
  Martial Lore: DC-11 
   Spoiler 
  Child of shadow, while moving gain concealment.
   
  
  Double move to T-7.
  
  End turn.
  
  Stats:
   
   Spoiler 
  position: T-7
  Hp: 12/12
  AC: 17(+3armor+4dex), T-14, F-13
  Saves: F-+4,R-+4,W-0
  Attacks:
  Single: +5 short sword 1d6+6,19-20/x2,P
  Dual: +3/+3 short swords off-hand does 1d6+5 damage
   
conversations.from: human
conversations.value: Strangie: Ref:
   
   Spoiler 
  Wouldn't a 13 hit him from where I shot him from? He is flat footed, and I don't think he has uncanny dodge as he has not moved yet.
   
  
  
  Turn, since I don't think we have LoS anymore.
   
   Spoiler 
  
  Free action: Drop bow.
  Move action: Move to I10 (Free action: Draw warhammer)
  Ready an action to use Color Spray if Dox comes within 10 feet.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  Map Position: I10
  AC: 20 (Base 10 + Armor 4 + Dex 2 + Shield 2 + Tree 2.)
  HP: 10/10
  
  Spells Remaining...
  0: 3/3
  1st: 3/3
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Arrow #1 appears to be a hit since Dox was still flat footed at that time, having not yet acted then.
  
  LoS Check:
  
  Hodge
   
   Spoiler 
  No LoS
   
  
  
  Dox
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: RandomAction: That was a hit, forgot to mention this, will change stats to reflect damage.
    Dox,R-2:  
  Double move to L-9, jumping the bridge.
  Jump check: (1d20+6)[ 7 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  position: L-9(20% miss chance)
  Hp: 6/12
  AC: 17(+3armor+4dex), T-14, F-13
  Saves: F-+4,R-+4,W-0
  Attacks:
  Single: +5 short sword 1d6+6,19-20/x2,P
  Dual: +3/+3 short swords off-hand does 1d6+5 damage
   
conversations.from: human
conversations.value: Strangie: Uh oh. Was that enough to even clear the bridge? You might need a Reflex save or something. 😦 Callin' a Ref just to be sure, as I want to see what happens with this before I take my turn.
conversations.from: human
conversations.value: Lubirio: The gap in the bridge is shown as being 10ft, with a running start DC of 10, which he didn't make. In this case he makes a DC 15 reflex save and he can end movement hanging on, with a DC 15 climb check to get back up, if Dox chooses not to grasp the edge or doesn't make the Ref save, he will end movement in the water.
  
  So before Hodge's turn RandomAction needs to make a reflex save (or choose) or fall in the river. (calm water DC 10 swim check.)
conversations.from: human
conversations.value: RandomAction: Dox will be fine in the water.
conversations.from: human
conversations.value: Strangie: Fine, you hang in the water! Then I will do this.
  
  Move: Move from I10 to L10
  Standard: Barring any rule stating that this spell cannot go through water (I saw none that did), Color Spray! Which normally I would hide the description of, but a big cone of blinding lights kind of gives it away anyway. I don't think he is within melee range to warrant a defensive casting check, but please correct me if I am wrong. He is in 10 foot deep water and I am on top of a bridge so I don't think he can get me. 😛
  
  Anyway, Will save DC 14 on Dox's part.
  
  End turn.
  
  Stats:
   
   Spoiler 
  Map Position: I10
  AC: 18 (Base 10 + Armor 4 + Dex 2 + Shield 2)
  HP: 10/10
  
  Spells Remaining...
  0: 3/3
  1st: 2/3
   
conversations.from: human
conversations.value: RandomAction: Ok, here is Dox's save: (1d20)[ 7 ] .
  
  Don't know if she passes or not, but Dox will surrender anyways.
conversations.from: human
conversations.value: Strangie: Dox passes out in the water, and probably drowns since I don't think you can hold your breath while unconscious. 😦
  
  Hodge will slap his knee and point and laugh as a free action.
  
  I think that is match, then. Sorry about the undramatic finish, heh. Your botched Jump didn't help you much, though. ☹️
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Dox surrenders.
   The victory passes to Hodge! 