conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: You come to in the following room: 
   Spoiler 
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  2|| -&gt; ||||||||||| -&gt; |
  3||||||||||||||
  4||||||||||||||
  5||||||||||||||
  6|| -&gt; ||||| -&gt; |||||| -&gt; |
  7||||||||||||||[/table]
  
  Arrows are dancing lights of the appropriate color pointing toward the floor in that square. N is a note hanging next to a button on the wall. It may be difficult to see the yellow arrow depending on your monitor, but there are five of them.
  
  This room has full vending machine access.
   
  
  
  DMs:
   
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: theterran: As wary as I am of notes, I will actually move over to and read this note...🤨
conversations.from: human
conversations.value: term1nally s1ck: It reads “Push this when you are are ready to leave.”
conversations.from: human
conversations.value: theterran: Push what? I look for something that I can push. (but if I find something, I don't push it)
conversations.from: human
conversations.value: term1nally s1ck: The button that the note is next to?
conversations.from: human
conversations.value: theterran: Oh, missed that part &gt;&lt;
  
  I'll cast Alter Self on, well, myself, morphing into a tiny Shadow Dragon.
  
  Then I'll move to the arrow in B-2 and brace myself. 😦
conversations.from: human
conversations.value: term1nally s1ck: You're in an middle-sized area of tall grass.
  
  Spot check, and do you have any vision modes?
conversations.from: human
conversations.value: theterran: Darkvision 60ft
  
    Spot  - (1d20+1)[ 4 ] 
    Listen  - (1d20+1)[ 18 ] 
conversations.from: human
conversations.value: term1nally s1ck: You are aware of nothing. What do?
conversations.from: human
conversations.value: theterran: I will invoke Darkness on my headband, I will then hide using blend into darkness.
    hide  - (d20+21)[ 33 ] 
  
  (How tall is the grass?)
conversations.from: human
conversations.value: term1nally s1ck: Not tall enough to impede movement, tall enough to provide concealment.
  
  Also, this is quite stupid at this point. Do you have a way to negate hiding? If not this encounter is going to be based on rolling d% to see if you accidentally bump into each other. -_-
conversations.from: human
conversations.value: theterran: ((If I fly up into the air, I should be able to see where it's is based on movements of the grass and/or bent grass...yes?))
conversations.from: human
conversations.value: term1nally s1ck: Nope, It's got HiPS.
conversations.from: human
conversations.value: theterran: But even with HiPS it would still move the grass when it moved...🫤
conversations.from: human
conversations.value: term1nally s1ck: I'll give you a bonus to the spot check, but that's it. It does make it possible for you to detect it though.
conversations.from: human
conversations.value: theterran: Very well. Take off and fly about, moving up 30ft above the grass (if I have that much room).  Fuzzy will then take a standard action to survey the area.
  
    Spot  - (d20+1)[ 20 ] 
    Listen  - (d20+1)[ 13 ] 
conversations.from: human
conversations.value: term1nally s1ck: hide  - (d20+20)[ 40 ] 
    move silently  - (d20+21)[ 35 ] 
  
  Sadly distance penalties put it out of range. You have to be within 10' to be capable of seeing him.
  
  Your turn.
conversations.from: human
conversations.value: theterran: Can I see the dimensions of the room that I'm in? (Just curious to see how far I need to fly before I have to turn around 😁 )
conversations.from: human
conversations.value: term1nally s1ck: 35'x55', and 50' high.
  
  You appeared dead centre.
conversations.from: human
conversations.value: theterran: Any chance I can see a way back to the room I came from?
conversations.from: human
conversations.value: term1nally s1ck: Nope, there's no teleporter in sight.
conversations.from: human
conversations.value: theterran: Freaking awesome.
  I will fly around the area with my 120ft fly movement, looking for whatever might be in here.
  
    Spot  - (1d20+1)[ 12 ] 
conversations.from: human
conversations.value: term1nally s1ck: You'll have to make a new Hide and Move silently check each round. Don't forget the penalty for full speed movement.
  
   (d20+19)[ 31 ]  Hide
   (d20+20)[ 34 ]  Move silently.
  
   (d20+9)[ 28 ]  Spot
   (d20+9)[ 24 ]  Listen.