conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: NeverEnding DM: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Ishcumbeebeeda: After taking a cursory look around I'll check the door and if nothing else presents itself I'll go through it.
  
    Search the room  - (1d20-3)[ -2 ] 
    Listen at the door  - (1d20)[ 18 ] 
conversations.from: human
conversations.value: PhoenixRivers: You open the door and step through.
  You are standing in an area that's very dark.
  
  So dark, that you'll need a light source or a special vision means to get descriptions.  That, or you can try to grope walls.
conversations.from: human
conversations.value: term1nally s1ck: You're also very confused, as you appear to fail to find yourself, with that roll...
conversations.from: human
conversations.value: Ishcumbeebeeda: Well, since I somehow managed to be enough of an idiot that I forgot to grab Light as a Sorcerer I guess I'm down to groping walls. I'll keep my left hand on a wall and move left, with my morningstar in my right hand. 
conversations.from: human
conversations.value: PhoenixRivers: ... There was a torch in the previous room.
conversations.from: human
conversations.value: Ishcumbeebeeda: Wow.... I guess sleep is more important than I gave it credit for. I'll take the torch from the first room and cautiously re-enter the second.
conversations.from: human
conversations.value: PhoenixRivers: The torch casts a glow out, allowing you to see.
  
  You are standing in a corridor. One corridor runs south, and another runs east.
  
  The south corridor has a passage splitting off to the east, 20 feet south of you.  Further south, the passage ends 30 feet south of you, with a passage splitting off east and west.
  
  The east corridor has a passage splitting off to the north and south, 10 feet east of you.  Further east, you note a door on the north side of the corridor, 30 feet east of you.  The passage continues east, beyond the light of the torch.
conversations.from: human
conversations.value: Ishcumbeebeeda: I'll go down the east corridor,   Moving Quietly  - (1d20+1)[ 15 ]  to the door and   Listen  - (1d20)[ 2 ]  at the door.
  
  Passive   Spot  - (1d20)[ 9 ]  and   Listen  - (1d20)[ 13 ]  along the way.
conversations.from: human
conversations.value: term1nally s1ck: *Pokes to trigger the subscription that failed*
conversations.from: human
conversations.value: PhoenixRivers: 10 feet after the intersection, the floor crumbles beneath your feet.
  
  Reflex save, please.
conversations.from: human
conversations.value: Ishcumbeebeeda: Oh boy, here we go:
    Reflex  - (1d20+3)[ 20 ] 
conversations.from: human
conversations.value: term1nally s1ck: You catch the edge, and manage to haul yourself out of the pit. Nothing more of note happens as you head to the door, but you can hear nothing inside.
conversations.from: human
conversations.value: Ishcumbeebeeda: I'll enter the room and see what new peril awaits me!
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 4 ] 
   
conversations.from: human
conversations.value: Ishcumbeebeeda: Oh boy, can't wait to see if I live😁
    Initiative  - (1d20-3)[ 13 ] 
conversations.from: human
conversations.value: Ishcumbeebeeda: Okay, I'll   Attack  - (1d20+3)[ 23 ]  with my sling for  (1d4+2)[ 5 ]  Damage. 
conversations.from: human
conversations.value: term1nally s1ck: He responds with fire.
  
   (d3)[ 1 ]  halved on ref save, minimun of 1 bar evasion/resistance.
  
  If you take damage, you're entangled for  (d4)[ 4 ]  rounds.
conversations.from: human
conversations.value: Ishcumbeebeeda: Wow, with my first attack roll!   Crit confirmation  - (1d20+3)[ 14 ]  and if it confirms that's another  (1d4+2)[ 3 ]   Damage .
  
  EDIT:
  Stats:
   
   Spoiler 
  
  HP: 9/10
  Rebuke attempts: 10/10
  Spells/day: 4/4
  Entangled for 4 rounds
   
conversations.from: human
conversations.value: term1nally s1ck: Not confirmed, sorry.
  
  You take 1 fire damage and you're entangled. Your turn.
conversations.from: human
conversations.value: Ishcumbeebeeda: I'll burn two of my Rebuke attempts to do  (1d6)[ 2 ]   Damage  to all living creatures within 30ft (other than me obviously) and heal the same amount up to my max.
  
  Stats:
   
   Spoiler 
  
  HP: 10/10
  Rebuke attempts: 8/10
  Spells/day: 4/4
  Entangled for 3 rounds
   
conversations.from: human
conversations.value: term1nally s1ck: He's still up, and takes a full round action to defend himself.
  
  Your entanglement continues to damage you:
  
   (d6)[ 1 ]  fire damage.
conversations.from: human
conversations.value: Ishcumbeebeeda: I'll try to hit him with a Ray of Enfeeblement:
  First off,   Concentration check  - (1d20+6)[ 22 ]  against DC 16.
  If that works, then here's my   Ranged Touch Attack  - (1d20+1)[ 3 ]  for  (1d6+1)[ 2 ]   Strength .
  
  Stats:
   
   Spoiler 
  
  HP: 10/10
  AC: 15/17
  Rebuke attempts: 8/10
  Spells/day: 3/4
  Entangled for 2 rounds
   
  
  
  EDIT: Damn... made the check, failed the attack miserably...
conversations.from: human
conversations.value: term1nally s1ck: It breaths more fire, and your entanglement continues.
  
   (d6)[ 1 ]  reflex halves, min 1.
   (d6)[ 2 ]  fire damage, no save.
  
  You're lucky my damage dice suck today.
conversations.from: human
conversations.value: Ishcumbeebeeda: Originally Posted by term1nally s1ck 
   You're lucky my damage dice suck today. 
   
  
  That's what I was thinking!
  
  I'm gonna touch myself! lol, Charnel Touch on myself to heal  (1d8+1)[ 8 ]  (I'll edit my stats with the healing after.)
  
  Stats:
   
   Spoiler 
  
  HP: 10/10
  AC: 15/17
  Rebuke attempts: 8/10
  Spells/day: 3/4
  Entangled for 1 rounds
   
conversations.from: human
conversations.value: term1nally s1ck: Grrr.
  
  More fire!
  
   (d6)[ 5 ]  reflex halves, min 1.
  
   (d6)[ 4 ]  no save.
  
  EDIT: Better.
conversations.from: human
conversations.value: Ishcumbeebeeda: Oh crap,   Reflex Save  - (1d20+3)[ 14 ] 
conversations.from: human
conversations.value: term1nally s1ck: That's a failed save.
conversations.from: human
conversations.value: Ishcumbeebeeda: Charnel Touch on myself to heal, again  (1d8+1)[ 5 ]  (I'll edit my stats with the healing after.)
  
  Stats:
   
   Spoiler 
  
  HP: 6/10
  AC: 15/17
  Rebuke attempts: 8/10
  Spells/day: 3/4
  Entangled for 1 rounds
   
conversations.from: human
conversations.value: term1nally s1ck: (d6)[ 6 ]  ongoing entanglement damage.
  
  He then breathes on you again, and it's sticky again....
  
   (d3)[ 1 ]  halved on reflex. Entangled for  (d4)[ 2 ]  rounds.
conversations.from: human
conversations.value: Ishcumbeebeeda: LOL, well that was fast. I'm now at -1, with no way to keep going. Dead as a doornail, lol. I'll try to build a better stickyfire-breathing-lizard trap.😛
conversations.from: human
conversations.value: term1nally s1ck: You can rebuild, retry, or tweak. If you stick to the same race, classes, and base stats, you can tweak the rest.
  
  If you wwant to change one of those 3, you'll need to re-submit.
conversations.from: human
conversations.value: Ishcumbeebeeda: Yup, I'm planning on making something completely different. Maybe a Dwarf Barbarian/Warlock or some such... IDK, but I'll submit my new guy once I've finished him.