conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Zman: Zman's Arena: Barrow Groveson and Vern Clawson 
   "Enter the Arena!" , the loud voice boomed and reverberated through the massive arena.
  
  The doors in front of you open wide revealing a small room beyond. Further the hallway continues, the floor stained red, The Hall of Arrows lies ahead.
  
  As you look up you see the opaque black ceiling, knowing that beyond it are the spectators. Hundreds of them. You glance around but are unable to spot the magic eyes you know are watching, giving the hundreds beyond a view of your trial.
  
  The voice booms again,  "Begin. Let us test the nature of your mettle." 
   
   Spoiler: Important Information 
  
  Initiative: Choose the order of your party, it will stay in that order throughout the entirety of the dungeon. Your team will act, then the dungeon will act. The round counter will continue every single round. Occasionally there might be a repetitive action, if you as me to repeatedly try an action I will post repetitive actions, or you can and tell me when the action ceases.
  
  OOC Information: Please try and keep the mechanical stuff in spoilers, a brief description of your characters actions, or an in depth roleplaying of them are equally welcome. Others will likely go through your arena run, might as well make it an exciting and enjoyable read to add to the mechanical crunch.
  
   Character Sheet 
  
  MAP:  Here is your Map!  When you need to move, just tell me the map coordinates you are moving to any any particular path you want to take.
  
  If you are unsure of anything, just post with your questions in the spoiler or PM me. If there are dependent actions, we can take them piecemeal. Don't be afraid of writing out a string of if then statements to speed things along.
  
  Make sure you roll in the thread only, preferably in the spoiler tags. Sometimes I will post rolls in do not peek spoilers, so on your honor.
   
conversations.from: human
conversations.value: Zman: It takes less than a second after your eyes spot the red stained floor before you notice the trap. Holes, large enough for bolts to pass through, line the wall for thirty feet ending as it opens to the room beyond.
  
   
   Spoiler 
  
  Round 1
  Describe how you are currently equipped, ie what are you holding in your hands.
  
  Both characters have spotted a trap. The hallway is 10' wide and 30' long and some kind of arrow trap, hence the name "Hallway of Arrows". You do not spot a control panel.
  
   
   Spoiler: Secret 
  
   
   Spoiler: Seriously! 
  
  T (d20+8)[ 24 ] 
  E (d20+7)[ 21 ] 
   
  
   
  
   
conversations.from: human
conversations.value: zylodrizzt: Everyone begins by scanning the area in their own way.
  [SPOILER=actions]First a thievery check from Vern  (1d20+8)[ 16 ] 
  Maybe we find control panel or safe route or something along those lines.
  If so we act on that. If not we search for other options.
  
  Barrow searches further  (1d20+8)[ 28 ] 
  Maybe something missed. Maybe he can see how the bolts line up.
  If successful act on it if not search for other ways.
  
   
   Spoiler: EDITED SPELLED OUT ACTIONS 
  
  Barrow
  Move: to a spot for a search
  Skill check: skill check perception
  
  Vern
  Move: to a spot for a search
  Action: skill check thievery
   
conversations.from: human
conversations.value: Zman: Vern spends a few second examining the trap...
  
  Barrow begins seaching the nearest area of wall... and has little difficulty finding a loose brick revealing a complex control panel.
  
   
   Spoiler 
  
  You need to tell me which location they move to. Ie
  
  Vern
  Action 1: Move to D13.
  Action 2: Theiver Check on Trap
  Action 3: Unused
  
  Barrow
  Action 1: Move to D12
  Action 2: Seek(Also Seeks are supposed to be a Secret roll)
  Action 3: Unused
  
  Finds a control panel located in D11.
  
  There is not enough room for your badger to move up and sniff. You will also need to tell me their locations as well. Or a generall "following right behind" so I will just move them along.
  
  Vern learns it is some kind of pressure plate trap that has trapped the bricks on the floor. When The amount of time to disable each brick or a large enough area to work would likely be time prohibitive. When someone steps on a plate the trap will launch a bolt in their general area.
  
  
  If you have questions bout the best way to format your posts, look to AtS's arena thread. They're going above and beyond.
  
  As far as initiative, I suppose you can alter it somewhat out of combat, but you'll need to inform me on the turn it changes and be clear about it. When you start fighting something, I need you to be clear of their order. It is you go they go, so it shouldn't be too much of a problem. Just keep things as organized as you can, thanks!
  
  
   
   Spoiler: Secret 
  
   (d2)[ 1 ] 
   
  
   
conversations.from: human
conversations.value: zylodrizzt: Vern asks  Can you grab my tools for me?  barrow complies and hands them to Vern. Vern walks over to the control panel and gets ready to work on disabling it. The black cat and badger wait patiently for commands.
  
   
   Spoiler: EDITED SPELLED OUT ACTIONS 
  Barrow
  A3: grabs thieves tools for been
  
  Vern
  A3: moves to control panel
   
conversations.from: human
conversations.value: Zman: Spoiler 
  
  Can you please edit your first and second posts to spell out the actions?  This is going to be very hard to follow otherwise.
   