conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: DiceyUK: Spoiler: Players 
  DiceyUK
  Charlmpagne
   
  
   
   Spoiler: Crunch 
  Our community is struggling to survive, five years into a zombie apocalypse.  The community has taken residence in an office building at the center of a mega city.
  
  Around 60 survivors have carved out a home here and have reached a time of relative peace.  One year to build up their lives and home.
   
  
   
   Spoiler: Feature 
  At the base of the office building, numerous cars have piled up from the apocalypse's initial panic.
   
  
   
   Spoiler: Dice Box 
   Dice Box 
   
  
   
   Spoiler: Oracle 
   Oracle 
   
conversations.from: human
conversations.value: Charlmpagne: Spoiler: Feature 
  There are 2 water towers within a close vicinity, about 1.5 miles from the office building. They are worn with rust but still contain water whether it's fresh or not is a different question.
   
conversations.from: human
conversations.value: DiceyUK: Spoiler: Feature 
  A roof-garden adorns the top of our community's 10-story abode.  However, it has fallen into disrepair over the past 5 years.
   
conversations.from: human
conversations.value: Charlmpagne: Spoiler: Feature 
  The office building has a small pharmacy on the 5th floor. It had all the necessary requirements to treat a sick person however some resources are becoming scarce.
   
conversations.from: human
conversations.value: Charlmpagne: Spoiler: Resources 
  Warmth (A)
  Protection (S)
  Medicine (S)
   
conversations.from: human
conversations.value: DiceyUK: Spoiler: Resources 
  Water (S)
  Food (S)
  Weapons (A)
   
conversations.from: human
conversations.value: DiceyUK: Turn: 1
  
  Rolled: 6
  Previous Rolls: 6
  
  Card Text:
  How old are the eldest members of the community? What special needs do they have?
  
  The oldest members of the community are those who were saved from a nearby elderly-home.  They require constant attention and assistance from younger members of the community.  Some are even too frail to leave their designated floor.
  
  Action: Start a Project
  
  Care for the Elderly (2) - Set up a care system to look after the elderly in the building.
  
  Active Projects:
  - Care for the Elderly (1)
  
   
   Spoiler: Features 
  - At the base of the office building, numerous cars have piled up from the apocalypse's initial panic.
  
  - There are 2 water towers within a close vicinity, about 1.5 miles from the office building. They are worn with rust but still contain water whether it's fresh or not is a different question.
  
  - A roof-garden adorns the top of our community's 10-story abode. However, it has fallen into disrepair over the past 5 years.
  
  - The office building has a small pharmacy on the 5th floor. It had all the necessary requirements to treat a sick person however some resources are becoming scarce.
   
  
   
   Spoiler: Resources 
  Warmth (A)
  Protection (S)
  Medicine (S)
  Water (S)
  Food (S)
  Weapons (A)
   
  
  
  Next Player: Charlmpagne