conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: Arena Tournament Exhibition:  Exhibit A  vs.  Veldrin    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  Nil.
   GP Award:  Nil.
  
   Exhibit A  - Tanaric
   Veldrin  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any.
  
  For the purpose of this exhibition match, the glass panes do not provide concealment. 
conversations.from: human
conversations.value: Tanaric: (1d20+3)[ 18 ] 
  
  Same purchase as usual, I suppose. Potion of Shield of Faith +2.
conversations.from: human
conversations.value: RandomAction: Veldrin, Ini:  (1d20-2)[ 4 ] 
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 1 
  
  Starting in B-14, potion in one hand, spiked chain in the other.
  
  Swift: Enter Stance of Clarity against Veldrin.
  
  Move to J-15.
  
  Standard: Manifest power
  
  Psicraft DC 16: 
   Spoiler 
  Force Screen
   
  
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldrin, R-1: 
  Start in Z-13 with short sword equipped.
  Enter Child of Shadow stance, gaining concealment(20% miss chance) - swift.
  Designate you as Chosen Foe(+1 attack/AC), continuously through the match. - free action.
  Double move to N-13.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 2 
  
  Standard: Drink potion.
  
  Free: Drop bottle and shift grip on spiked chain to two hands.
  
  Move to O-18.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Time to get complicated.
  
  Veldrin,R-2:
  Put away short sword. - move action.
  As a swift action - Activate Gift of the Spider Queen, sacrifice daily uses of Dancing Lights and Faerie Fire to cast Mirror Image: gaining  (1d4)[ 2 ]  images. Duration 10/10.
  Draw Hand crossbow. move action.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 3 
  
  Move to P-13 and initiate a maneuver, attacking one of the Veldrins at random.
  
  Martial Lore DC 16: 
   Spoiler 
  Steely Strike
   
  
   (1d3)[ 2 ]  Hit on 1, hit image on 2-3.
  Attack:  (1d20+10)[ 23 ] 
  Damage:  (2d4+7)[ 9 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: 20% miss chance for attack: 20-40 equal missed.  (1d100)[ 1 ] 
   Veldrin,R-3: 
  5' step. You see me in O-13 and N-12.
  Real me location: 
   Spoiler 
  O-13.
   
  
  Use Darkness as spell-like ability - standard action.
  Miss chance for AoO:1-20 = miss. [/roll]1d100[/roll]
  
  Done.
conversations.from: human
conversations.value: RandomAction: Reroll for AoO: 1-20 = miss.  (1d100)[ 6 ] .
conversations.from: human
conversations.value: Tanaric: Child of Shadow only grants concealment when you move 10 or more feet in a round.
conversations.from: human
conversations.value: Tanaric: AoO vs. SLA
  
   (1d2)[ 2 ]  1 is O-13, 2 is N-12
  Attack:  (1d20+6)[ 21 ] 
  Damage:  (2d4+7)[ 13 ] 
conversations.from: human
conversations.value: RandomAction: Ok, I completely forgot that sorry.
conversations.from: human
conversations.value: Tanaric: Did I hit you or shatter an image, by the way?
conversations.from: human
conversations.value: RandomAction: However even without the stance, Darkness provides a 20% miss as well.
conversations.from: human
conversations.value: Tanaric: I have Darkvision. 😉 
  
  Durrrr... I can read rules, really.
  
  Anyway, the AoO is for taking the action, so Darkness goes off after I hit you/your image.
conversations.from: human
conversations.value: RandomAction: You hit the image. Read the spell, it effects even those with darkvision.
conversations.from: human
conversations.value: RandomAction: True.
  
  Your turn.
conversations.from: human
conversations.value: Tanaric: Yes, I know. Blame me not getting much sleep. *shrug*
  
   Exhibit A, round 4 
  
  5-ft step to O-12.
  
  Swift: Recover maneuvers.
  
  Standard: Attack.
  
  Concealment:  (1d100)[ 65 ]  Miss on 1-20
  Attack:  (1d20+6)[ 12 ] 
  Damage:  (2d4+7)[ 15 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: What good is Darkvision if it doesn't work in magical darkness, anyway? The mind boggles.
conversations.from: human
conversations.value: RandomAction: Veldrin,R-4: 
  Tumble to N-9. Check: (1d20+6)[ 22 ]  vs DC:15.
  Fire Hand crossbow:
  Attack: (1d20+3)[ 10 ] 
  Crit: (1d20+3)[ 19 ] 
  Damage: (1d4)[ 3 ] 
  Crit damage: (1d4)[ 1 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 5 
  
  Initiate Charging Minotaur, charging to N-9.
  
  Concealment:  (1d100)[ 63 ] 
  Opposed strength:  (1d20+7)[ 19 ] 
  Damage if fail:  (2d6+5)[ 13 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: Sorry got distracted there.
  
  Strength check: (1d20+1)[ 4 ] 
conversations.from: human
conversations.value: Tanaric: Splattered against the glass, then?
conversations.from: human
conversations.value: RandomAction: Dropped me. Rematch?
conversations.from: human
conversations.value: Tanaric: Sure, but I'd like to use someone other than Exhibit. He's been overplayed over the past few exhibitions. Pick another.
conversations.from: human
conversations.value: RandomAction: I'll try your arcane caster.
conversations.from: human
conversations.value: Tanaric: (1d20+4)[ 16 ] 
  
  Only have 15 gp left from starting gold, so no purchases.
conversations.from: human
conversations.value: RandomAction: Veldrin ini: (1d20-2)[ -1 ] 
  
  Edit: Wow, tripped over my own foot there.
conversations.from: human
conversations.value: Tanaric: Nice roll. 😛
  
  Starting in B-13, Kenny in B-14.
  
  Kil'ak:
  
  Free: Handle Kenny to attack Veldrin.
  
  Standard: Cast a spell
  
  Spellcraft DC 16: 
   Spoiler 
  Expeditious Retreat
   
  
  
  Move to M-7.
  
  Kenny:
  
  Double-move to N-7.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldrin,r1: 
  Starting in Z-14 with short sword readied.
  Designate you for Chosen Foe - free.
  Use Gift of Spider Queen feat to cast Mirror Image, gaining  (1d4)[ 4 ]  images, 10/10 duration - swift action.
  Double move to O-12.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Kil'ak, round 2 
  
  Kenny: Move to O-9. Breathe 15-ft cone poison spray at you. DC 12 fort save or blinded for  (2d4)[ 6 ]  minutes.
  
  Need to know if you save or not before I finish.
conversations.from: human
conversations.value: RandomAction: Fort save:  (1d20+2)[ 16 ] 
conversations.from: human
conversations.value: Tanaric: Bah.
  
  Breath recharge:  (1d4)[ 1 ] 
  
  Kil'ak:
  
  Move to T-6.
  
  Fire a KFB at you.
  
   (1d5)[ 1 ]  1 hits, others hit images.
  Fire damage:  (5d6)[ 22 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: Never been happier to roll two 1s in a row. 😉
conversations.from: human
conversations.value: RandomAction: Either way I am done, but Reflex: (1d20+6)[ 26 ] 
  
  Rematch?
conversations.from: human
conversations.value: Tanaric: Sure. Kil'ak again, or someone else?
conversations.from: human
conversations.value: RandomAction: The same one.
  
  Ini:[roll]1d20-2[/roll]
conversations.from: human
conversations.value: Tanaric: (1d20+4)[ 12 ] 
   Tenletters. 
conversations.from: human
conversations.value: RandomAction: Veldrin, ini: (1d20-2)[ 3 ] 
conversations.from: human
conversations.value: Tanaric: Kil'ak, round 1 
  
  Starting in B-13, Kenny in B-14
  
  Kil'ak:
  
  Cast a spell, DC 16 spellcraft, blahblahblah 
   Spoiler 
  Expeditious Retreat
   
  
  
  Move to M-7.
  
  Kenny:
  
  Double move to N-7.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldrin,r1: 
  Start in Z-13, short sword.
  Chosen Foe - free.
  Gift of Spider Queen - Cast Mirror Image: (1d4)[ 2 ]  - swift.
  Cast Darkness on my armor - standard.
  Move to T-13.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Kil'ak, round 2 
  
  Free: Handle Kenny to attack Veldrin.
  
  Kenny:
  
  Move to R-11.
  
  Breathe blinding breath at you. DC 12 fort save or blinded for  (2d4)[ 8 ]  minutes.
  
  Recharge:  (1d4)[ 1 ] 
  
  Need the save before I finish.
conversations.from: human
conversations.value: RandomAction: Save  (1d20+6)[ 9 ] 
  
  Damn, I surrender.
  
  Be back here in a few.
conversations.from: human
conversations.value: Tanaric: Kil'ak again, or someone else?