conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Greenflame133: It's late evening, both of you find yourself at tavern under drunk bear, one of few taverns in Brox. It’s not the nicest taver but if has standards. Long wooden walls are decorated with simple pattern and there is a bit of detail on columns supporting the second floor. Furniture is mostly simple and durable
  
  Ravogary Kingdom commonly known as Mountain kingdom. It's commonly associated with mining and working with metals as it its main export material however it's also home to more powerful wizards. Reason for that is not clear, perhaps just a coincidence. Dwarves are the dominant race there but even so they make up only a little over 40% pouletion
  
  Ewrovell Kingdom known as Elven forest. This one is mostly exporting arts and masterfully crafted items. While not purely elven elf are currently the majority.
  
  Nerd Kingdom doesn't have a fancy nickname or it associated with too many stereotypes. Predominantly human they don't expect much but are definitely leading in ship production
  
  Gray lands sometimes called Gray kingdom are not a nestion. A bit more unfriendly train seems to be operating on tribal anarchy. Trade with them is a rare occurrence and when it happened they most often look to sell captured animals and buy weapons
  
  Boneman isthmus maybe very well consider a part of gray lands. Ships usually need to heavily armed to pass through it and even then land maybe a better option. Getting good transferred from BuildWater to brox via land is what moust traders opt for but that raund is not a save one either.
conversations.from: human
conversations.value: ribblle: " Hello Thunk. Relax gents, dames, no business, I just want to hear the tale. Rounds on me. " The spindly young man with the odd accent sidles into your corner of the bar as the rest of the table sidles away. Running a hand through, or rather over, his black hair, he proceeds to raise a mug to a deeply tanned and hairless face as he looks you over.
  
  " I'm Gennam. I know a little about everyone, and round here that's a little too much. But i'd like to hear a lot more of this story. "
conversations.from: human
conversations.value: ZeroSpace9000: A rather lanky and ugly man enters the room, eyes scanning the room and it's inhabitants as he goes. Striding up to the bar, he looks the barkeep in the eye and huffs, " Got any open rooms, and how much for one? Gods, I need a real bed. " Looking over at the sylph, the human meets his gaze and nods, " I'm Javic. I'm a traveler. My purse is getting kind from the travelling. Know anyone hiring a man of skills? "
conversations.from: human
conversations.value: ribblle: Gennam rises from the table and walks up to the tall man, plucking a chestnut from the bowl.
  
  "  I would say i'm the only one who won't see you as expendable. But i'm very selective.  "
conversations.from: human
conversations.value: Greenflame133: A you talk man enters the tavern. He breaths heavily trying to catch a breath a he slowly locks the doors behind him.  "Mercenaries, I need Mercenaries" he says quily. His words aren't to clear and it might have been something else. Moments late he claims enough to speak clearly.  His voice is easy to hear across the tavern. "are there any. mercenaries in here? I'm in need of an escort"
conversations.from: human
conversations.value: ribblle: Gennam raises an eyebrow.
  
  "  Yes.  "
  
  Listen and spot test on the young man (+1), and I'd like to use one of my 3 inquisitive inspirations for the day to add 1d6 to the roll.
conversations.from: human
conversations.value: ZeroSpace9000: Javic looks over at the haggard man with a discerning eye, curious to what he can make out. " As am I. To where do you need an escort? "
  
   
   Spoiler: Action taken 
  
  Attempting Sense Motive on the guy, bonus of +5. Spot check as well, also at +5
   