conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Random Encounters:  Bad Dudes  vs.  Corretha &amp; Lafean    
   Map:  
   Spoiler 
  
   
   
  
   Corretha Caelara  - Koury
   Lafean Kaenndar  - Seth
conversations.from: human
conversations.value: Koury: First opponents: 3 Giant Soldier Ants!
  
   
   Spoiler 
  Soldier giant ant: CR 2; Medium vermin; HD 2d8+2; hp 11; Init +0; Spd 50 ft. (10 squares), climb 20 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk +3 melee (2d4+3, bite); Full Atk +3 melee (2d4+3, bite); Space/Reach 5 ft./5 ft.; SA Improved grab, acid sting; SQ Scent, vermin traits; AL N; SV Fort +4, Ref +0, Will +1; Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11
  
  Skills and Feats: Climb +10; Track
   
  
    Corretha Init  - (1d20+8)[ 22 ] 
    Ant 1 Init  - (1d20)[ 19 ] 
    Ant 2 Init  - (1d20)[ 16 ] 
    Ant 3 Init  - (1d20)[ 15 ] 
conversations.from: human
conversations.value: Seth1221: Lafean initiative  - (1d20+4)[ 16 ] 
  And they want me to write more characters so here it goes😏
conversations.from: human
conversations.value: Koury: Corretha
  Ant 1
  Lafean
  Ant 2
  Ant 3
  
  Yes, the numbers changed 😁 Makes it simpler.
  
  My turn. (Also, note the round one effect of this arena)
  
  I can't target them. But I can target THE GROUND BELOW THEM!
  
  I cast grease.
  
    Ant 1 Reflex  - (1d20)[ 17 ]  vs DC 15
    Ant 2 Reflex  - (1d20)[ 8 ]  vs DC 15
    Ant 3 Reflex  - (1d20)[ 12 ]  vs DC 15
  
  Failure is prone. Must make a DC 10 balance check to move anyway.
conversations.from: human
conversations.value: Koury: Ant 1 tries to move.
  
    Balance  - (1d20)[ 15 ]  vs DC 10
  
  Moves to M10 if successful.
conversations.from: human
conversations.value: Seth1221: Yeah I've seen that
  Aren't ants stable or something?😛
  
  OK can I climb on one of the houses?
  If yes then I climb on C15
    climb  - (1d20+4)[ 6 ] 
  EDIT: damn those dices
conversations.from: human
conversations.value: Koury: Actually, per arena rules, these walls are unclimbable unless you have a rope and grappling hook.
  
  And you would just ditch me down here 😩
conversations.from: human
conversations.value: Koury: I'd say you get your action back. You would have known the walls were unclimbable and wouldn't have done that.
conversations.from: human
conversations.value: Seth1221: Originally Posted by Koury 
   And you would just ditch me down here 😩 
   
  
  Your not my type😏
  
  Hmmm ok then - I go to E10 and ready action to attack if ant's 1 sanctuary dispells and it moves toward us.
conversations.from: human
conversations.value: Koury: Originally Posted by Seth1221 
   Your not my type😏 
   
  
  And by that, of course, you mean I have more then 6 Int?
  
  Ant 2 and 3 stand from prone and try to move forward.
  
    Ant 2 Balance  - (1d20)[ 13 ] 
    Ant 3 Balance  - (1d20)[ 8 ] 
  
  Checking results.
conversations.from: human
conversations.value: Seth1221: Originally Posted by Koury 
   And by that, of course, you mean I have more then 6 Int? 
   
  
  No I just don't like arrogant elven SOBs😏
conversations.from: human
conversations.value: Koury: Ant 2 advances forward, stopping along side Ant 1. Ant 3 can't move. Ant 1 charges  (1d2)[ 2 ] .
  
  1 - Wizard
  2 - Scout
  
  Either way, your action triggers.
conversations.from: human
conversations.value: Seth1221: oo goody!
    attack  - (1d20+7)[ 23 ] 
    damage  - (1d8+3)[ 10 ] 
  EDIT: Nice😁
conversations.from: human
conversations.value: Seth1221: I think you missed your turn
conversations.from: human
conversations.value: Koury: Your shot connects for 9 damage (he wasn't within 30 ft at the time of your shot).
  
  Your arrow strikes a devastating blow to the ant, but hes still up.
  
    Mandibles!  - (1d20+5)[ 19 ] 
    Damage  - (2d4+5)[ 9 ] 
  
  Your turn.
conversations.from: human
conversations.value: Seth1221: OK 5foot step back and I shoot the ant1 between the eyes(?)
    attack  - (1d20+7)[ 12 ] 
    damage  - (1d8+3)[ 7 ] 
conversations.from: human
conversations.value: Koury: You're right, I missed my turn.
  
  Hail of Stone at Ant 1. He dies from your readied action (2 damage minimum from my spell). I assume that changes your turn.
conversations.from: human
conversations.value: Seth1221: Indeed it does. I go toward the second ant to H10. I'm closer than 30 feet and activate my skirmish😏
  Hopefully I'll kill it in one shot (if I strike...🙂)
    attack  - (1d20+7)[ 25 ] 
    damage  - (1d8+3)[ 10 ] 
    skirmish  - (1d6)[ 4 ] 
  EDIT: Yeah I did!
conversations.from: human
conversations.value: Koury: Blam. Two ants dead in two arrows for Seth! On fire, good sir.
  
  Ant 3 tries to move again.
  
    Balance  - (1d20)[ 15 ]  vs DC 10
  
  Moves to N9 if successful
conversations.from: human
conversations.value: Koury: "Not so fast, ant" 
  
  I advance forward.
  
   "Grease" 
    Ant 3 Reflex  - (1d20)[ 16 ]  vs DC 15 or prone.
conversations.from: human
conversations.value: Seth1221: I go to J10 and releases another shot😏
    attack  - (1d20+7)[ 15 ] 
  [roll=damage,skirmish]1d8+3 1d6[/roll]
  
  EDIT: grrr it didn't work. I missed anyway
conversations.from: human
conversations.value: Koury: Technically, you're hitting them but not piercing the shell. 😁
    "Let's see just how hard that shell is..."  
  
  I draw an arrow and fire.
  
    Attack  - (1d20+6)[ 15 ] 
    Damage  - (1d8)[ 1 ] 
conversations.from: human
conversations.value: Seth1221: What about the ant?😛
conversations.from: human
conversations.value: Koury: Ant 3 tries to move.
  
    Balance  - (1d20)[ 8 ] 
  
  If successful he is able to move and attack. He attacks  (1d2)[ 2 ] .
  
  But instead, he can't move. 😁
conversations.from: human
conversations.value: Seth1221: I presume it coudn't move. I move 10 feet😁
    attack  - (1d20+7)[ 24 ] 
    damage  - (1d8+3)[ 10 ] 
    skirmish  - (1d6)[ 4 ] 
  EDIT: THE END THE😁
conversations.from: human
conversations.value: Koury: "You could have saved a kill for me..."  
  
  We reset to our circle. Spells/supplies refreshed.
  
  Our opponents: 3 Dire Bats
  
   
   Spoiler 
  Dire bat: CR 2; Large animal; HD 4d8+12; hp 30; Init +6; Spd 20 ft. (4 squares), fly 40 ft. (good); AC 20 (-1 size, +6 dex, +5 natural), touch 15, flat-footed 14; Base Atk +3; Grp +10; Atk +5 melee (1d8+4, bite); Full Atk +5 melee (1d8+4, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Blindsense 40 ft.; AL N; SV Fort +7, Ref +10, Will +6; Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
  
  Skills and Feats: Hide +4, Listen +12*, Move Silently +11, Spot +8*; Alertness, Stealthy
   
  
  
  They are all 10x10, so they begin at +10 ft, +20 ft and +30 ft.
  
    Cor Init  - (1d20+8)[ 22 ] 
    Bat 1  - (1d20+6)[ 15 ] 
    Bat 2  - (1d20+6)[ 8 ] 
    Bat 3  - (1d20+6)[ 9 ] 
conversations.from: human
conversations.value: Seth1221: here comes nothing
    initiative  - (1d20+4)[ 11 ] 
conversations.from: human
conversations.value: Koury: Same as before.
  
  Wizard
  Bat 1
  Scout
  Bat 2
  Bat 3
  
  I can't neutralize them this time, however.
  
  I move forward 30 ft to J10. Ready action to cast Color Spray at any bat within 15 feet of me who is not under a sanctuary effect.
conversations.from: human
conversations.value: Koury: Bat 1 flies forward (double move), ending turn directly above me (+5 ft)
conversations.from: human
conversations.value: Seth1221: I run to J6 - hide behind the corner and ready action to shoot any bat without sanctuary that come in range.
    hide  - (1d20+8)[ 11 ]  
  
  OK so it makes no sense then😏
conversations.from: human
conversations.value: Seth1221: I go to H10 and ready action - shoot bat 2 or 3 when they come within 30 feet without sanctuary activated.
  
  EDIT: Gotta go for about 1 hour. But "I'll be back"😎
conversations.from: human
conversations.value: Koury: Bats 2 and 3 double move toward me, surrounding me (its possible, I don't feel like figuring out their exact locations).
  
  Round 2 kicks in, activating both our Ready Actions.
  
  I'm fairly certain I can only hit one bat at a time with my Color Spray. So I do.
  
  And to avoid 3 AoOs:   Defensive Casting  - (1d20+10)[ 22 ]  vs DC 16
  
    Bat 1 Will  - (1d20+6)[ 20 ]  vs DC 15
  
  If he fails the creature is blinded and stunned for  (1d4)[ 3 ]  rounds, then stunned for 1 round.
  
  Then your ready action.
  
  Then my turn. If the above is successful, Color Spray a different Bat (Bat 2).
  
    Bat 2 Will  - (1d20+6)[ 18 ]  vs DC 15
  
  If he fails the creature is blinded and stunned for  (1d4)[ 2 ]  rounds, then stunned for 1 round.
  
  If not, Spray the 1st bat again, using the above rolls.
  
  And to avoid 3 AoOs:   Defensive Casting  - (1d20+10)[ 26 ]  vs DC 16
conversations.from: human
conversations.value: Seth1221: Ready action (bat no2):
    attack  - (1d20+7)[ 23 ] 
    damage  - (1d8+3)[ 9 ] 
  
  I move 10 feet vertically (so I don't go any closer to the bats) and repeat the attack on no2
    attack  - (1d20+7)[ 21 ] 
    damage  - (1d8+3)[ 9 ] 
    skirmish  - (1d6)[ 4 ] 
conversations.from: human
conversations.value: Koury: Ten feet... Vertical? OH, N/S on the map. I was thinking like "You can't move upward"
  
   Bat 2  
  
  Moves to the Scout and attacks.
  
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d8+4)[ 9 ] 
   Bat 3 
  
  Attacks Wizard. Wizard interrupts to teleport away (1/4 uses).
  
   Wizard 
  
  Hail of Stone at Bat 2, cast through my gloves.
  
    Damage  - (4d4)[ 11 ] 
   Bat 1 
  
  Attacks Wizard. Wizard interrupts to teleport away (2/4 uses).
  
  Scout is up.
conversations.from: human
conversations.value: Seth1221: I believe bat 2 is dead.
  If so then I return to my last position (H10 i think) and attack bat no1
    attack  - (1d20+7)[ 21 ] 
    damage  - (1d8+3)[ 10 ] 
    skirmish  - (1d6)[ 6 ] 
conversations.from: human
conversations.value: Koury: Bat two took 9+9+11=29 damage. 30 HP means its still up.☹️
  
  You can keep the rolls though, if you like.
  
  EDIT: Missed your skirmish damage. Its down.
conversations.from: human
conversations.value: Seth1221: Hmmm what about 4damage from skirmish?😏
  
  EDIT: Bat's turn
conversations.from: human
conversations.value: Koury: ...Bats are immune to skirmish? Yeah, thats it...
  
   Bat 3 
  
  Attacks  (1d2)[ 2 ]  (1 Wizard; 2 Scout)
  
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d8+4)[ 6 ] 
  
  If Wizard, I teleport out (3/4 uses).
  
   Wizard 
  
  Cast my last L1 spell, Hail of Stone, through my gloves.
  
    Damage  - (4d4)[ 10 ] 
   Bat 1 
  
  Attacks  (1d2)[ 2 ]  (1 Wizard; 2 Scout)
  
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d8+4)[ 10 ] 
  
  If Wizard, I teleport out (4/4 uses).
conversations.from: human
conversations.value: Seth1221: I assume you attacked number one.
  
  5foot back and finish bat number one:
    attack  - (1d20+7)[ 19 ] 
    damage  - (1d8+3)[ 8 ] 
conversations.from: human
conversations.value: Koury: Yeah, I did. I gang up and drop targets rather then spread out damage when I can.
  
   Bat 3 
  
  Presses the attack against Scout
  
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d8+4)[ 12 ] 
   Wizard 
  
  Draw arrow and fire
  
    Attack  - (1d20+6)[ 16 ] 
    Damage  - (1d8)[ 4 ] 
   Bat 1  if its alive
  
  Presses the attack against Scout
  
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d8+4)[ 9 ] 
conversations.from: human
conversations.value: Seth1221: I hope I'll strike this time. 5foot step again.
    attack  - (1d20+7)[ 11 ] 
    damage  - (1d8+3)[ 6 ] 
  EDIT: damn it
conversations.from: human
conversations.value: Koury: Essentially the same sequence of events.
  
  
   Bat 3  Attacks Scout
  
    Attack  - (1d20+5)[ 10 ] 
    Damage  - (1d8+4)[ 12 ] 
   Wizard 
  
  Draw another arrow
  
    Attack  - (1d20+6)[ 23 ] 
    Damage  - (1d8)[ 5 ] 
    Bat 1  if alive
  
    Attack  - (1d20+5)[ 13 ] 
    Damage  - (1d8+4)[ 5 ]  
conversations.from: human
conversations.value: Seth1221: I "run" toward B4 and ready action to attack as soon as the bat flies around the corner.
conversations.from: human
conversations.value: Koury: You'll take an AoO from that. A 5 ft step treats your initial square as unthreatened. The only other way you could not take an AoO is to withdraw (full round action; double move only) or Reserved Withdraw (standard action).
  
  If you Reserved Withdraw, you cant ready another action, as Readying is a standard also.
  
  So, what did you want to do?
conversations.from: human
conversations.value: Seth1221: Right I forgot that readying is standard.
  Then I just repeat the routine:
  5foot step
    attack  - (1d20+7)[ 9 ] 
    damage  - (1d8+3)[ 8 ] 
conversations.from: human
conversations.value: Koury: I'm pretty sure we got this guy in the bag, barring an unlucky crit.
  
   Bat 
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d8+4)[ 7 ] 
   Wizard 
    Attack  - (1d20+6)[ 13 ] 
    Damage  - (1d8)[ 2 ] 
conversations.from: human
conversations.value: Seth1221: Ok I've got 4 HP. Time to drink something
  5foot step
    CLW  - (1d8+1)[ 5 ] 
conversations.from: human
conversations.value: Koury: Hooray for copy/paste.
  
   Bat 
    Attack  - (1d20+5)[ 12 ] 
    Damage  - (1d8+4)[ 9 ] 
   Wizard 
  
  Cast Acid Splash
  
    Touch Attack  - (1d20+6)[ 24 ]  vs Touch AC 15
    Damage  - (1d3)[ 2 ] 
  
  Of course my bow would have hit 😩
conversations.from: human
conversations.value: Seth1221: Indeed😏
  5foot step
    attack  - (1d20+7)[ 12 ] 
    damage  - (1d8+3)[ 8 ] 
  EDIT: Mine is getting annoying
conversations.from: human
conversations.value: Koury: Bat 
    Attack  - (1d20+5)[ 10 ] 
    Damage  - (1d8+4)[ 11 ] 
   Wizard 
  
  Try my bow again.
  
    Attack  - (1d20+6)[ 15 ] 
    Damage  - (1d8)[ 4 ] 
conversations.from: human
conversations.value: Koury: You wanna call this one? We should win. No point rolling forever waiting for it.
conversations.from: human
conversations.value: Seth1221: I wanted to do something creative - even tought about wild emphaty😏 but nee....
  5foot step
    attack  - (1d20+7)[ 21 ] 
    damage  - (1d8+3)[ 7 ] 
conversations.from: human
conversations.value: Koury: Bat 
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d8+4)[ 9 ] 
   Wizard 
  
  Arrows!
  
    Attack  - (1d20+6)[ 10 ] 
    Damage  - (1d8)[ 4 ] 
conversations.from: human
conversations.value: Seth1221: God damn it let's kill it already!
  5foot step
    attack  - (1d20+7)[ 8 ] 
    damage  - (1d8+3)[ 6 ] 
conversations.from: human
conversations.value: Koury: You, uh... You rolled a 1. 😁
   Bat 
    Wing Slap  - (1d20+5)[ 9 ] 
    Damage  - (1d8+4)[ 6 ] 
   Wizard 
    Bow Shot  - (1d20+6)[ 7 ] 
    Damage  - (1d8)[ 1 ] 
  
  I rolled  TWO  ones 😩
conversations.from: human
conversations.value: Seth1221: buhahahaha - we're loseres or what?😁
  
  5foot step
    attack  - (1d20+7)[ 16 ] 
    damage  - (1d8+3)[ 11 ] 
  EDIT: This is getting ridiculous😏
conversations.from: human
conversations.value: Koury: Bat  (28 hp)
  
    Wing Slap  - (1d20+6)[ 8 ] 
    Damage  - (1d8+4)[ 9 ] 
   Wizard 
    Arrow!  - (1d20+6)[ 18 ] 
    Damage  - (1d8)[ 5 ] 
conversations.from: human
conversations.value: Seth1221: AAAAAAAAAA!!!
  5foot step
    attack  - (1d20+7)[ 20 ] 
    damage  - (1d8+3)[ 7 ] 
conversations.from: human
conversations.value: Seth1221: He should be 14 now - I struck him 2x 7
conversations.from: human
conversations.value: Koury: Oh my god, you hit him. Hes ALMOST 1/3 dead!  You're correct. I got distracted by the haze of numbers.
  
   Bat   (22 hp)  (15 hp)
  
    Wing Slap  - (1d20+6)[ 12 ] 
    Damage  - (1d8+4)[ 9 ] 
   Wizard 
    Arrow!  - (1d20+6)[ 13 ] 
    Damage  - (1d8)[ 5 ] 
conversations.from: human
conversations.value: Seth1221: OK next to last attack:😁
  
  5foot step
    attack  - (1d20+7)[ 20 ] 
    damage  - (1d8+3)[ 5 ] 
conversations.from: human
conversations.value: Koury: Hes down to 10 hp!
  
   Bat  (10 hp)
  
    Wing Slap  - (1d20+6)[ 7 ] 
    Damage  - (1d8+4)[ 8 ] 
   Wizard 
    Arrow!  - (1d20+6)[ 9 ] 
    Damage  - (1d8)[ 4 ] 
conversations.from: human
conversations.value: Seth1221: OK last hit:
  
  5foot step
    attack  - (1d20+7)[ 27 ] 
    damage  - (1d8+3)[ 7 ] 
  
  crit confirmation: (Please gods😉):
  
  
  [roll=attack]1d20+7[/roll]
  [roll=damage]1d8+3[/roll]
  [roll=damage]1d8+3[/roll]
conversations.from: human
conversations.value: Seth1221: Oh right I forgot🙂
    attack  - (1d20+7)[ 14 ] 
    damage  - (1d8+3)[ 11 ] 
    damage  - (1d8+3)[ 5 ] 
  
  Damn...
conversations.from: human
conversations.value: Koury: Bat  (3 hp)
  
    Wing Slap  - (1d20+6)[ 10 ] 
    Damage  - (1d8+4)[ 6 ] 
   Wizard 
  
  Cast Acid Splash
  
    Ranged Touch  - (1d20+6)[ 17 ]  vs AC 15
    Damage  - (1d3)[ 3 ] 
  
  YES! Go L0 Spells!!! 😁
conversations.from: human
conversations.value: Seth1221: Finally!😏
  OK thanks for the fight but I need my beauty sleep😛
  See ya in few hours
conversations.from: human
conversations.value: Koury: Originally Posted by Seth1221 
   Finally!😏
  OK thanks for the fight but  I need my beauty sleep 😛
  See ya in few hours 
   
  
  I'm glad we finally agree on something 😉
conversations.from: human
conversations.value: Koury: OK, lets turn up the difficulty a bit. 2 CR 3s this time.
  
  Our opponent: 2 Hell Hounds!
  
  Picture (big): 
   Spoiler 
     
   
  
  
  Stats: 
   Spoiler 
  Hell hound: CR 3; Medium outsider (evil, extraplanar, fire, lawful); HD 4d8+4; hp 22; Init +5; Spd 40 ft. (8 squares); AC 16 (+1 dex, +5 natural), touch 11, flat-footed 15; Base Atk +4; Grp +5; Atk +5 melee (1d8+1 plus 1d6 fire, bite); Full Atk +5 melee (1d8+1 plus 1d6 fire, bite); Space/Reach 5 ft./5 ft.; SA Breath weapon, fiery bite; SQ Darkvision 60 ft., immunity to fire, scent, vulnerability to cold; AL LE; SV Fort +5, Ref +5, Will +4; Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
  
  Skills and Feats: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*; Improved Initiative, Run, Track
   
  
    Init  - (1d20+8)[ 15 ] 
    HH 1  - (1d20+5)[ 17 ] 
    HH 2  - (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: Seth1221: Ok came in the nick of time😁
    init  - (1d20+4)[ 18 ] 
conversations.from: human
conversations.value: Koury: Scout
  Hound
  Hound
  Wizard
conversations.from: human
conversations.value: Seth1221: I move to E8 and wait
conversations.from: human
conversations.value: Koury: Hounds move to H10/H11
  
   Wizard 
  
  Cast Grease, of course.
  
    HH1 Reflex  - (1d20+5)[ 20 ]  vs DC 15
    HH2 Reflex  - (1d20+5)[ 9 ]  vs DC 15
  
  Prone if fail.
  
  Move to C8
conversations.from: human
conversations.value: Seth1221: I move to D10 and attack HH1
    attack  - (1d20+7)[ 18 ] 
    damage  - (1d8+3)[ 5 ] 
    skirmish  - (1d6)[ 6 ] 
conversations.from: human
conversations.value: Koury: HH1  (11 HP)
  
    Balance  - (1d20)[ 6 ]  vs DC 10 to move.
  
  If successful, move to F10 and breath fire.
  
    Damage  - (2d6)[ 8 ] ; reflex 13 for half. Usable again in  (2d4)[ 4 ]  rounds.
  
   HH2  (22 HP)
  
  Stand from prone.
  
    Balance  - (1d20)[ 9 ]  vs DC 10 to move.
  
  If successful, move to E9
  
   Wizard 
  
  Cast Hail of Stone, through my gloves, at HH1
  
    Damage  - (4d4)[ 12 ] 
  
  EDIT: Nice, they both failed and I killed HH1.
conversations.from: human
conversations.value: Seth1221: HH1 is dead
  I go to E8 and attack again
    attack  - (1d20+7)[ 22 ] 
    attack  - (1d8+3)[ 4 ] 
    skirmish  - (1d6)[ 1 ] 
  EDIT: minimal damage🫤
conversations.from: human
conversations.value: Koury: HH  (18 HP)
  
    Balance  - (1d20)[ 8 ]  vs DC 10 to move.
  
  If successful, move to E10 and breath fire.
  
    Damage  - (2d6)[ 9 ] ; reflex 13 for half. Usable again in  (2d4)[ 3 ]  rounds.
  
   Wizard 
  
  Cast HoS through gloves, using my last glove charge for the day.
  
    Damage  - (4d4)[ 12 ] 
conversations.from: human
conversations.value: Seth1221: Let's finish this!
  move to D10
    attack  - (1d20+7)[ 21 ] 
    damage  - (1d8+3)[ 11 ] 
    skirmish  - (1d6)[ 4 ] 
  
  EDIT: They are down😏
conversations.from: human
conversations.value: Koury: Finished indeed!
  
  Fight 1: Three CR2s = 1800 XP
  Fight 2: Three CR2s = 1800 XP
  Fight 3: Two CR3s = 1800 XP
  ----------------------------------
  Grand Total: 5400 XP
  Divide by: Two Players
  ----------------------------------
  XP Per Player: 2700 XP
conversations.from: human
conversations.value: Seth1221: NICE - that's called level up😁
conversations.from: human
conversations.value: Koury: Now, how to convince Xiao to let this all count... 😁
conversations.from: human
conversations.value: Seth1221: Yeah dream on dude😉
conversations.from: human
conversations.value: Koury: You bring the fruity treats and I'll bring the chocolate treats. Surely one of those will convince him!
  
  After all, when in doubt, feed your DM!
conversations.from: human
conversations.value: Koury: OK, I lied about the CR 5 thing. Its a little tougher. 😏
  
  Stats: 
   Spoiler 
  Young copper dragon: CR 7; Medium dragon (earth); HD 11d12+22; hp 93; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 20 (+10 natural), touch 10, flat-footed 20; Base Atk +11; Grp +13; Atk +14 melee (1d8+2, bite); Full Atk +14 melee (1d8+2, bite) and +13 melee (1d6+1, 2 claws) and +13 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb; AL CG; SV Fort +9, Ref +7, Will +9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
  
  Skills and Feats: Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8; Alertness, Hover, Improved Initiative, Weapon Focus (bite)
   
conversations.from: human
conversations.value: Koury: Dragon Init  - (1d20+4)[ 19 ] 
    Wizard Init  - (1d20+8)[ 26 ] 
conversations.from: human
conversations.value: Seth1221: Uuu freak!😏
    init  - (1d20+4)[ 9 ] 
conversations.from: human
conversations.value: Koury: Our advantage is its poor flight ability.
  
  Thats about it...
  
   Wizard  (12 HP)
  Ready action to cast HoS through my gloves if its in range when Sanc. drops.
  
   Dragon  (93 HP)
  The dragon begins flapping its wings. Its flies at +10 ft to I10.
conversations.from: human
conversations.value: Seth1221: Redy action to shoot as soon as he is within 30 feet without sanctuarium.
  
  Oh and an offtopic: I'm creating an arena character - how many flaws can I take? And can I lower an ability below 4 with pathetic flaw?
conversations.from: human
conversations.value: Koury: Two flaws, two traits. I just won one of my arena matches. Talked the other guy into quitting 😁
  
  As for pathetic, you can only take it once per stat. If that one time somehow lowers it below 4 then yeah (except maybe int).
  
  As Sanc. drops, my ready action triggers.
  
    Damage  - (4d4)[ 11 ] 
   Wizard 
  
  I cast HoS through my gloves again.
  
    Damage  - (4d4)[ 9 ] 
  
  I move to C7
  
  Take your ready action then I'll move the dragon.
conversations.from: human
conversations.value: Seth1221: ok ready action:
    attack  - (1d20+7)[ 23 ] 
    damage  - (1d20+3)[ 7 ] 
conversations.from: human
conversations.value: Koury: Dragon  (66 HP)
  The dragon goes into a tight spiral, flying upward, ending in G10 (+30 ft).
  
  He takes a deep breath and exhales a line of acid at  (1d2)[ 1 ] . (1 - Wizard; 2 - Scout)
  
  It can use its breath weapon in  (1d4)[ 3 ]  more rounds.
conversations.from: human
conversations.value: Koury: I forgot to roll damage, but it doesn't matter. I jaunt 10 ft south (1/4 uses). You're up.
conversations.from: human
conversations.value: Seth1221: I go to B10 and attack:
    attack  - (1d20+7)[ 12 ] 
    damage  - (1d8+3)[ 5 ] 
    skirmish  - (1d6)[ 2 ] 
conversations.from: human
conversations.value: Koury: Wizard 
  
  I move forward and cast HoS again! (It's all I can do 😁)
  
    Damage  - (2d4)[ 3 ] 
   Dragon  (63 HP; 3 rounds to breath weapon)
  
  The dragon flies around in a wide circle, landing in G10. He attacks me but JAUNT! (2/4 uses)
conversations.from: human
conversations.value: Seth1221: I go to B8 and attack again
    attack  - (1d20+7)[ 18 ] 
    damage  - (1d8+3)[ 5 ] 
    skirmish  - (1d6)[ 6 ] 
  
  Another question: OK I posted my character to the recruitment thread. What now?😛 (the arena of course)
conversations.from: human
conversations.value: Koury: Yeah, I already looked at him. Drop Telling Blow. Take Shape Soulmeld: Rageclaws.
  
  Rageclaws lets you keep fighting until you hit -10. Otherwise, 6 HP is too low. My warmage does 1d4+4 damage with 0 chance of missing. I'll one-shot you all day if you only have 6 HP 😁
  
  Now you wait for the Manager to pull your character into the Waiting Room (happens pretty often). Also, mention what type of round you want to be in (1v1; 2v2; Endurance; FFA). Then you have your sheet reviewed, to make sure its all good. Then you make whatever corrections. Then you fight and win XP and GP!
  
    Wizard  
  I move back and cast HoS for the last time.
  
    Damage  - (2d4)[ 8 ] 
conversations.from: human
conversations.value: Seth1221: Shape Soulmeld: Rageclaws. - where can I find it?
  
  Also - ninja is invisible😁
  And it's dragon's turn I believe
conversations.from: human
conversations.value: Koury: Dragon   (55 HP; 2 rounds until breath)
  
  Dragon advances and attacks  (1d2)[ 1 ] .
  
    Attack  - (1d20+14)[ 21 ] 
    Damage  - (1d8+2)[ 6 ] 
  
  If its me, I jaunt (3/4).