conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: 02youeng: Arena Tournament, Exhibition Match:  Titus  vs.  Oro    
   Map: 
   
   Spoiler 
   
   
  
   Titus  - 02youeng
   Oro  - Scorer
  
  All Combatants, please roll initiative and declare final purchases, if any
conversations.from: human
conversations.value: 02youeng: Titus 
    Initiative  - (1d20+4)[ 20 ] 
  
  Good luck!
conversations.from: human
conversations.value: Scorer: Rolling Init! 
   (1d20-3)[ 13 ] 
conversations.from: human
conversations.value: Scorer: What happend to your post? I saw you jumping and falling in to the water...
conversations.from: human
conversations.value: 02youeng: Heh...think my brother took it too literally when I swore after failing.
  
  Me first then
  
  Actions:
  
  Move and Standard actions: Move aaaall the way to I11, with a DC 10 jump check
  
  [insert roll here, equalled 9]
  
    Swim test to stay afloat  - (1d20-3)[ -1 ] 
  
  Swift action: activate Law Devotion [+3 AC]
  
  And, done. Your go
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 25 [17 Touch, 21FF]
  
  Steely Strike: unused
  Law Devotion: 10/10 rounds remaining
   
conversations.from: human
conversations.value: 02youeng: Umm...least I have cover while I'm underwater?
conversations.from: human
conversations.value: Scorer: Im not sure...
  
  There are a lot of rules that I improvise while playing in my table as DM, however that's for the sake of agility. In here we can ask 😛
  
  Meanwhile, I double move to  I10 
   End of Turn 
conversations.from: human
conversations.value: 02youeng: Hehe, if it was deleted, it was him. I'm not competitive enough to cheat in a practice game.
  
   Titus, round 2 
  
  Move action: Try desperately to swim to shore.
  
    Swim  - (1d20-3)[ 9 ] 
  
  Part 2 coming soon
conversations.from: human
conversations.value: 02youeng: Heh...
  
  Other move action: try harder to swim to shore [at O11]
  
    Swim  - (1d20-3)[ 8 ] 
conversations.from: human
conversations.value: 02youeng: Sigh. Stay in M11
  
  Drop my shield [free action] and wait for your go
  
  Done
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 23 [17 Touch, 19FF]
  
  Steely Strike: unused
  Law Devotion: 10/10 rounds remaining
   
conversations.from: human
conversations.value: Scorer: Free Action, Draw shortbow...
  I use Rapid shot feat... including point blank shot
  
  Attack 1
   (1d20+3)[ 6 ] 
  Damage 1
   (1d6)[ 5 ] 
  Attack 2
   (1d20+3)[ 16 ] 
  Damage 2
   (1d6)[ 2 ] 
  
  End of Turn
  
  (Do we know if being underwater is cover yet?)
conversations.from: human
conversations.value: 02youeng: I'm sure I saw it in an old game. Either way, 9 and 8 lets me float at the water's surface [no cover]
  
  Aaand...you just miss. 17 AC while swimming
  
   Titus, round 3 
  
  Move action: Moar swimming, this time with less suck
  
    Swim  - (1d20+1)[ 8 ] 
conversations.from: human
conversations.value: 02youeng: Grrrrrr!
  
  Move action: moar moar swimming
  
    Swim test  - (1d20+1)[ 15 ] 
conversations.from: human
conversations.value: Scorer: So, where do you end up?
  Edit: Nevermind
conversations.from: human
conversations.value: 02youeng: Yay!
  
  Leaving my shield 10ft under, I swim/walk to O11
  Free action: Hold my Battleaxe two handed
  
  End of turn
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 25 [19 Touch, 21FF]
  
  Steely Strike: unused
  Law Devotion: 10/10 rounds remaining
   
conversations.from: human
conversations.value: Scorer: I use Rapid shot feat... including point blank shot again
  
  Attack 1
   (1d20+3)[ 18 ] 
  Damage 1
   (1d6)[ 6 ] 
  Attack 2
   (1d20+3)[ 23 ] 
  Damage 2
   (1d6)[ 3 ] 
   End of Turn 
conversations.from: human
conversations.value: Scorer: Confirming Crit
  
  Attack 2 Crit  Confirm
  [roll0]
  Crit Damage
  [roll1]
conversations.from: human
conversations.value: Scorer: Rerolling ¬¬
  
   (1d20+3)[ 6 ] 
   (1d6)[ 5 ] 
conversations.from: human
conversations.value: 02youeng: Hehe, three damage it is then...and, take two on this jump thing
  
   Titus, round 4 
  
  Move and Standard action: Move to J10, avec a DC 10 jump check [now with less ACP!]
  
    Winnrar jump test  - (1d20+7)[ 26 ] 
  
  End turn there
  
  Stats:
   
   Spoiler 
  HP: 7/10
  AC: 23 [17 Touch, 19FF]
  
  Steely Strike: unused
  Law Devotion: 7/10 rounds remaining
   
conversations.from: human
conversations.value: Scorer: J10???? Im confused about where you moved ended, etc etc
conversations.from: human
conversations.value: 02youeng: Right...first round, wanted to get to I11, but mistyped, then corrected it. Fell into water, resurfaced, went back to M11, then jumped back over and walked to your side
conversations.from: human
conversations.value: Scorer: Im still confused but ok...
  
  Free Action: Drop Shortbow
  
  Free Action: Draw Greatsword
  
  Attack!
   (1d20+6)[ 24 ] 
   (2d6+6)[ 14 ] 
  If Crit
   (1d20+6)[ 7 ] 
   (2d6+6)[ 14 ] 
   End of Turn 
conversations.from: human
conversations.value: 02youeng: It's legal, promise yah...not that it matters, being on -7HP. Hehe, epic fail from me, good one to you
conversations.from: human
conversations.value: Scorer: hahaha no no, I wasn't doubting it was legal it's just that I got lost
  
  -7hp??? was it that hard? ouch =P
  
  Good game!
conversations.from: human
conversations.value: 02youeng: Hehe, I'll do you a little map of my fail
conversations.from: human
conversations.value: 02youeng: Phail map
   
   Spoiler 
   
   
conversations.from: human
conversations.value: Scorer: Hahahahaha that's a big LOL!!!
  
  When you said you would draw a map, I never thought you actually were going to draw it 😛
  
  Ok, I think I know now what happened
conversations.from: human
conversations.value: 02youeng: Hehe, yay.
  
  Good game