conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Dusk Eclipse: Derak
  
  "Huh? what I am doing here....."
  
  Derak notices the doors and decides to take a peek at the door just in front of him
conversations.from: human
conversations.value: Tyndmyr: You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations.from: human
conversations.value: Dusk Eclipse: Derak
  
  He takes on of the metal rods on the floor  bar the door he just saw through and then goes to the door on the right, he takes a peek again.
conversations.from: human
conversations.value: Tyndmyr: Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.
  
   
conversations.from: human
conversations.value: Dusk Eclipse: Derak
  
  He takes the other metal rod bars the door just behind him and enters the unlit hallway, his darkvision helping him to navigate it.
conversations.from: human
conversations.value: Tyndmyr: It appears to be empty, both of traps and monsters. Perhaps this place isn't so bad after all...
conversations.from: human
conversations.value: Dusk Eclipse: Derak
  "Quiet.....perhaps TOO quiet  Detect magic 
  
  Used on of the arcane attunement "charges to cast Detect magic
  Arcane attunement use 5/6 left
conversations.from: human
conversations.value: Tyndmyr: No magic visible in here, Im afraid.
conversations.from: human
conversations.value: Dusk Eclipse: Derak continues through the aisle taking a peek at the door on N, he also draws his glaive
conversations.from: human
conversations.value: Tyndmyr: Peering in through the door, you see a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.
  
  Focused on their meal, neither zombie has noticed your presence.
conversations.from: human
conversations.value: Dusk Eclipse: Derak
  
  Seeing the kobold zombies Derak moves  silently to a point where he can attack the kobolds then he attacks the nearest kobld PA for 1
  
   (1d20)[ 11 ]  move silently check
  
   (1d20+3)[ 20 ]  attack roll
   (1d10+6)[ 12 ]  damage roll
conversations.from: human
conversations.value: Tyndmyr: Your blow does rather substantial damage, angering the zombies who now turn their attention to you.
  
  Init, wounded one first:
   (1d20)[ 2 ] 
   (1d20)[ 4 ] 
conversations.from: human
conversations.value: Dusk Eclipse: Initiative
    (1d20+1)[ 9 ] 
  
  I'll edit after the roll
  
  Edit:
  
  Derak makes a 5-foot step to get outside the kobold's  reach and cast Color spray trying to get both kobolds in the spray
  
  1st lvl spells left 2/3
  0 lvl spells left 3/3
  Arcane Attunement left 5/6
conversations.from: human
conversations.value: Tyndmyr: You can easily hit them both, but...make a knowledge arcana or spellcraft check...whatevers highest.
conversations.from: human
conversations.value: Dusk Eclipse: (1d20+7)[ 14 ]  arcana check
conversations.from: human
conversations.value: Tyndmyr: Before casting, you recall that the undead are immune to mind-affecting spells.
conversations.from: human
conversations.value: Dusk Eclipse: (I forgot Color Spray was mind affecting 😡)
  Derak
  
  Recalling the Undead immunities Derak stops his casting and PA the Kobold Zombie he hasn't hit yet
  
   (1d20+3)[ 4 ]  PA for 1 attack roll
   (1d10+6)[ 16 ]  Damage roll
conversations.from: human
conversations.value: Tyndmyr: Yeah...no worries, there are encounters in here that color spray is ridiculously useful against.
  
  The two zombies stab at you a bit, moaning as they try to get ahold of your tasty, tasty brains.
  
  Spear:  (1d20+1)[ 3 ] 
  Dmg:  (1d6-1)[ 4 ] 
  
  Spear:  (1d20+1)[ 20 ] 
  Dmg:  (1d6-1)[ 0 ]  -heh, only 1 dmg.
conversations.from: human
conversations.value: Dusk Eclipse: Derak first make a five foot step out of the kobolds reach and then cast disrupt undead on the first Kobold
  
   (1d20+2)[ 8 ]  ranged touch attack roll
   (1d16)[ 4 ]  damage
  
  Spells left
  
  0 lvl spells 2/3
  1st lvl spells 3/3
  Arcane Attunement 5/6
  HP 10 AC 13 TAC 10 FF 12
conversations.from: human
conversations.value: Tyndmyr: No luck. The kobolds each step closer to you, and repeat the previous attempt to stab you to death.
  
  Spear:  (1d20+2)[ 8 ] 
  Dmg: (1d6-1)[ 0 ] 
  
  Spear:  (1d20+2)[ 4 ] 
  Dmg: (1d6-1)[ 2 ] 
conversations.from: human
conversations.value: Dusk Eclipse: OOC: I knew I forgot about something any way, Ill continue the dungeon
  
  [roll=Attack] 1d20+4[/roll] against the wounded zombie
    damage  - (1d10+4)[ 5 ] 
conversations.from: human
conversations.value: Dusk Eclipse: the attack roll didn't work on the last post so yeah
  
   (1d20+4)[ 23 ] 
conversations.from: human
conversations.value: Tyndmyr: You drop him casually, and the last kobold stabs at you with a rather desperate look across his scaled face.
  
  Spear: (1d20+1)[ 12 ] 
  Dmg:  (1d6-1)[ 3 ] 