conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: firemagehao: Deck 
   Spoiler 
  
  1 Emrakul, the Aeons Torn
  2 Faerie Conclave
  3 Faerie Conclave
  4 Faerie Conclave
  5 Faerie Conclave
  6  Spawning Pool 
  7 Spawning Pool
  8 Spawning Pool
  9 Spawning Pool
  10 Forbidding Watchtower
  11 Forbidding Watchtower
  12 Forbidding Watchtower
  13 Forbidding Watchtower
  14  Ghitu Encampment 
  15 Ghitu Encampment
  16 Ghitu Encampment
  17 Ghitu Encampment
  18  Treetop Village  
  19 Treetop Village
  20  Treetop Village 
  21 Treetop Village
  22 Khalni Garden
  23 Khalni Garden
  24 Khalni Garden
  25 Khalni Garden
  26 Creeping Tar Pit
  27 Creeping Tar Pit
  28 Creeping Tar Pit
  29 Creeping Tar Pit
  30 Dread Statuary
  31 Dread Statuary
  32 Dread Statuary
  33 Dread Statuary
  34 Vivid marsh
  35 Vivid marsh
  36 Vivid marsh
  37 Vivid marsh
   38 bitterblossom 
  39 bitterblossom
  40 bitterblossom
   41 bitterblossom 
  42 Cancel
  43 Cancel
  44 Cancel
  45 Cancel
  46 mind control
  47 mind control
  48 mind control
  49 Violation of the reigns
  50 Violation of the reigns
  51 Violation of the reigns
  52 Violation of the reigns
  53 Polymorph
  54 Polymorph
  55 Polymorph
  56 Polymorph
  57 Mass polymorph
  58  Mass polymorph 
  59 Mass polymorph
  60 Mass polymorph
   
  
  
  Opening hand:  
   Spoiler 
  
   (1d60)[ 4 ] 
   (1d59)[ 2 ] 
   (1d58)[ 57 ] 
   (1d57)[ 18 ] 
   (1d56)[ 6 ] 
   (1d55)[ 19 ] 
   (1d54)[ 53 ] 
  
  Hand:
  Mass polymorph
  Ghitu Encampment
  Mass polymorph
  Mass polymorph
  Violition reigns
   
  
  Remaining Deck 
   Spoiler 
  
  1 Emrakul, the Aeons Torn
  2 Faerie Conclave
  3 Faerie Conclave
  4 Faerie Conclave
  5 Faerie Conclave
  6 Spawning Pool
  7 Spawning Pool
  8 Forbidding Watchtower
  9 Forbidding Watchtower
  10 Forbidding Watchtower
  11 Forbidding Watchtower
  12 Ghitu Encampment
  13 Ghitu Encampment
  14 Ghitu Encampment
  15 Treetop Village
  16 Treetop Village
  17 Khalni Garden
  18 Khalni Garden
  19 Khalni Garden
  20 Khalni Garden
  21 Creeping Tar Pit
  22 Creeping Tar Pit
  23 Creeping Tar Pit
  24 Dread Statuary
  25 Dread Statuary
  26 Dread Statuary
  27 Vivid marsh
  28 Vivid marsh
  29 Vivid marsh
  30 Vivid marsh
  31 bitterblossom
  32 bitterblossom
  33 Cancel
  34 Cancel
  35 Cancel
  36 Cancel
  37 mind control
  38 mind control
  39 mind control
  40 Violation of the reigns
  41 Violation of the reigns
  42 Violation of the reigns
  43 Polymorph
  44 Polymorph
  45 Polymorph
  46 Mass polymorph
   
conversations.from: human
conversations.value: The-Mage-King: Deck:
   
   Spoiler 
  1) Memnite
  2) Memnite
  3) Memnite
  4) Golem Foundry
  5) Golem Foundry
  6) Energy Chamber
  7) Energy Chamber
  8) Energy Chamber
  9) Energy Chamber
  10) Chimeric Mass
  11) Chimeric Mass
  12) Elixir of Immortality
  13) Elixir of Immortality
  14) Everflowing Chalice
  15) Everflowing Chalice
  16) Everflowing Chalice
  17) Everflowing Chalice
  18) Throne of Geth
  19) Throne of Geth
  20) Orinthopter
  21) Orinthopter
  22) Orinthopter
  23) Contagion Engine
  24) Contagion Engine
  25) Tezzeret the Seeker
  26) Clock of Omens
  27) Steel Overseer
  28) Steel Overseer
  29) Dross Scorpion
  30) Dross Scorpion
  31) Wurmcoil Engine
  32) Wurmcoil Engine
  33) Serrated Biskelion
  34) Master of Etherium
  35) Master of Etherium
  36) Sharding Sphinx
  37) Disperse
  38) Disperse
  39) Esperzoa
  40) Pentavus
  41) Triskelion
  42) Argentum Armor
  43) Argentum Armor
  44) Override
  45) Override
  46) Rite of Replication
  47) Magnetic Flux
  48) Platinum Angel
  49) Infused Arrows
  50) Infused Arrows
  51) Darksteel Citadel
  52) Seat of the Synod
  53) Seat of the Synod
  54) Seat of the Synod
  55) Seat of the Synod
  56) Island
  57) Island
  58) Island
  59) Island
  60) Island
  61) Island
  62) Island
  63) Island
  64) Island
  65) Island
  66) Island
  67) Island
  68) Island
  69) Island
  70) Island
  71) Island
  72) Island
  73) Island
  74) Island
  75) Island
   
  
  
  Hand:
   
   Spoiler 
    (1d75)[ 51 ] - Darksteel Citadel 
    (1d74)[ 6 ] - Energy Chamber 
   (1d73)[ 45 ] - Rite of Replication
    (1d72)[ 27 ] - Steel Overseer 
    (1d71)[ 50 ] - Seat of the Synod 
    (1d70)[ 28 ] - Dross Scorpion 
    (1d69)[ 63 ] - Island 
   Seat of the Synod 
   Island 
   Disperse 
  Sharding Sphinx
   Orinithopter 
   Orinthopter 
   
  
  
  Remaining Deck:
   
   Spoiler 
  1) Memnite
  2) Memnite
  3) Memnite
  4) Golem Foundry
  5) Golem Foundry
   6) Energy Chamber 
  7) Energy Chamber
  8) Energy Chamber
  9) Energy Chamber
  10) Chimeric Mass
  11) Chimeric Mass
  12) Elixir of Immortality
  13) Elixir of Immortality
  14) Everflowing Chalice
  15) Everflowing Chalice
  16) Everflowing Chalice
  17) Everflowing Chalice
  18) Throne of Geth
  19) Throne of Geth
   20) Orinthopter 
  21) Orinthopter
   22) Orinthopter 23) Contagion Engine
  24) Contagion Engine
  25) Tezzeret the Seeker
  26) Clock of Omens
  27) Steel Overseer
   28) Steel Overseer 
   29) Dross Scorpion 
  30) Dross Scorpion
  31) Wurmcoil Engine
  32) Wurmcoil Engine
  33) Serrated Biskelion
  34) Master of Etherium
  35) Master of Etherium
   36) Sharding Sphinx 
   37) Disperse 
  38) Disperse
  39) Esperzoa
  40) Pentavus
  41) Triskelion
  42) Argentum Armor
  43) Argentum Armor
  44) Override
  45) Override
   46) Rite of Replication 
  47) Magnetic Flux
  48) Platinum Angel
  49) Infused Arrows
  50) Infused Arrows
   51) Darksteel Citadel 
  52) Seat of the Synod
  53) Seat of the Synod
   54) Seat of the Synod 
   55) Seat of the Synod 
   56) Island 
  57) Island
  58) Island
  59) Island
  60) Island
  61) Island
  62) Island
  63) Island
   64) Island 
  65) Island
  66) Island
  67) Island
  68) Island
  69) Island
  70) Island
  71) Island
  72) Island
  73) Island
  74) Island
  75) Island
   
conversations.from: human
conversations.value: firemagehao: roll to see who chooses who goes first:  (1d20)[ 2 ] 
conversations.from: human
conversations.value: The-Mage-King: (1d20)[ 2 ] 
  
  Let's see what it is...
  
  
  Wat.
conversations.from: human
conversations.value: firemagehao: Lets try again:  (1d20)[ 5 ] 
conversations.from: human
conversations.value: The-Mage-King: I hope it isn't the same...
  
   (1d20)[ 20 ] 
   In case that one is the same:
   (1d20)[ 10 ]  
  
  ...Wow.
  
  
  Alright, opening move:
  
  Play Darksteel Citadel and pass.
conversations.from: human
conversations.value: firemagehao: Draw:  (1d54)[ 52 ] 
  Play spawning pool. pass.
conversations.from: human
conversations.value: The-Mage-King: Draw:  (1d68)[ 48 ] 
  
  Play Seat of the Synod.
  
  Tap SotS and DC for mana, play Steel Overseer.
  
  
  Field
  
   
   Spoiler 
  Lands:
  Seat of the Synod (T)
  Darksteel Citadel (T)
  
  Other:
  
  Creatures:
  Steel Overseer
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: If you pass:
  Draw:  (1d53)[ 29 ] 
  Play treetop village.
  Pass.
conversations.from: human
conversations.value: The-Mage-King: Untap
  
  Draw:  (1d67)[ 57 ] 
  
  Play Seat of the Synod.
  
  Tap both SotS for mana, play Energy Chamber.
  
  Field
  
   
   Spoiler 
  Lands:
  Seat of the Synod (T)
  Seat of the Synod (T)
  Darksteel Citadel
  
  Other:
  
  Energy Chamber
  
  Creatures:
  Steel Overseer
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: Draw:  (1d52)[ 52 ] 
  
  Play Dread statuary.
  Tap Treetop village and spawning pool to play bitterblossom.
  
  Field 
   Spoiler 
  
  Lands:
  Dread statuary
  Treetop Village
  Spawning Pool
  
  Other:
  Bitterblossom
   
  
  Pass.
conversations.from: human
conversations.value: The-Mage-King: Untap
  Place +1/+1 counter on Steel Overseer.
  
  Draw:  (1d66)[ 34 ] 
  
  Play Island.
  
  Tap all lands for mana, play Dross Scorpion.
  
  Tap Steel Overseer to activate effect.
  
  
  
  Field
  
   
   Spoiler 
  Lands:
  Seat of the Synod (T)
  Seat of the Synod (T)
  Darksteel Citadel (T)
  Island (T)
  
  Other:
  
  Energy Chamber
  
  Creatures:
  Steel Overseer (+2/+2) (T)
  Dross Scorpion (+1/+1)
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: Untap
  
  I loose 1 and a fairie rouge comes into play.
  Draw:  (1d51)[ 22 ] 
  
  Play Creeping tar pit.
  
  Tap treetop village and spawning pool and play bitterblossom.
  
  Field 
   Spoiler 
  
  Lands:
  Dread Statuary
  Treetop Village
  Spawning pool
  Creeping tar pit
  
  Other:
  Bitterblossom
  Bitterblossom
  
  Fairie rouge 1/1 flying
   
  
  
  Pass
conversations.from: human
conversations.value: The-Mage-King: Untap.
  
  Put 1/1 counter on Dross Scorpion.
  
  Draw:  (1d65)[ 34 ] 
  
  Play Island.
  
  Tap Island and one Seat of the Synod for mana.
  
  Cast Disperse on your Bitterblossom.
  
  Tap Steel Overseer for effect.
  
   
   Spoiler 
  Lands:
  Seat of the Synod
  Seat of the Synod (T)
  Darksteel Citadel
  Island (T)
  Island
  
  Other:
  
  Energy Chamber
  
  Creatures:
  Steel Overseer (+3/+3) (T)
  Dross Scorpion (+3/+3)
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: Untap
  
  Health 17
  Put out 2 fairie tokens
  
  Draw:  (1d50)[ 43 ] 
conversations.from: human
conversations.value: The-Mage-King: Originally Posted by firemagehao 
   Untap
  
  Health 17
  Put out 2 fairie tokens 
   
  
  You only put out  1  fairie token- I returned a Bitterblossom to your hand.
conversations.from: human
conversations.value: firemagehao: Sorry:
  
  Untap
  Health 18
  Put 1 fairie token out
  Already drew.
  
  Play another Treetop village.
  Play the bitterblossom again.
  
  Fairie attacks for 1, flying.
  
  Field 
   Spoiler 
  
  Lands:
  Treetop village
  Treetop Village
  Spawning pool
  Creeping tar pit
  Dread statuary
  
  Other:
  Bitterblossom
  Bitterblossom
  
  Faerie rouge (attacking)
  Faerie rouge
   
  
  
  Pass
conversations.from: human
conversations.value: The-Mage-King: Can't block flying.
  
   19 Life 
  
  Untap.
  +1/+1 counter to Dross Scorpion.
  
  Draw: (1d64)[ 19 ] 
  
  Play Orinthopter.
  
  Tap Steel Overseer for ability.
  
  
  Field
   
   Spoiler 
  Lands:
  Seat of the Synod
  Seat of the Synod
  Darksteel Citadel
  Island
  Island
  
  Other:
  
  Energy Chamber
  
  Creatures:
  Steel Overseer (+4/+4) (T)
  Dross Scorpion (+5/+5)
  Ornithopter (+1/+1)
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: Untap
  
  Life 16
  
  Put 2 Faerie tokens into play.
  Draw: (1d49)[ 6 ] 
  
  Play spawning pool
  
  Attack with 2 faeries for 2, flying
  
  Field: 
   Spoiler 
  
  Lands:
  Treetop village
  Treetop Village
  Spawning pool
  Spawning pool
  Creeping tar pit
  Dread statuary
  
  Other:
  Bitterblossom
  Bitterblossom
  
  Faerie rouge (attacking)
  Faerie rouge (attacking)
  Faerie rouge
  Faerie rouge
   
  
  
  Pass
conversations.from: human
conversations.value: The-Mage-King: Block a fairie with ornithopter
  
   Life: 18
  
  Untap all
  +1/+1 counter to orinithopter
  
  Draw:  (1d63)[ 19 ] 
  
  Play Orinthopter (2)
  
  Tap Steel Overseer for ability.
  
  Attack with Dross Scorpion (9/7).
  
  Field
   
   Spoiler 
  Lands:
  Seat of the Synod
  Seat of the Synod
  Darksteel Citadel
  Island
  Island
  
  Other:
  
  Energy Chamber
  
  Creatures:
  Steel Overseer (+5/+5) (T)
  Dross Scorpion (+6/+6) (A)
  Ornithopter (+2/+2)
  Ornithopter (+1/+1)
   
  
  
  Pass.
conversations.from: human
conversations.value: firemagehao: Block Dross Scorpion with one of the faeries.
  
  Untap
  
  Life 14
  Two more faeries into play.
  
  Draw:  (1d47)[ 44 ] 
conversations.from: human
conversations.value: firemagehao: Play Ghitu Encampment.
  I tap both treetop villages, a spawning pool, and a creeping tar pit to play polymorph on one of the faeries. Does it resolve?
  Play Ghitu Encampment.
  I tap both treetop villages, a spawning pool, and a creeping tar pit to play polymorph on one of the faeries. Does it resolve?
conversations.from: human
conversations.value: The-Mage-King: It resolves.
conversations.from: human
conversations.value: firemagehao: I search my library for the one creature.
  
  Emrakul, the Aeons torn comes into play.
  
  3 faeries attack for 3, flying
  
  field: 
   Spoiler 
  
  Lands:
  Treetop village
  Treetop Village
  Spawning pool
  Spawning pool
  Creeping tar pit
  Dread statuary
  Ghitu encampment
  
  Other:
  Bitterblossom
  Bitterblossom
  
  Faerie rouge (attacking)
  Faerie rouge (attacking)
  Faerie rouge
  Faerie rouge
  Faerie rouge
  Emrakul, the Aeons torn
   
  
  
  
  
  
  I get another turn as part of playing Emrakul.
conversations.from: human
conversations.value: The-Mage-King: Originally Posted by firemagehao 
   I search my library for the one creature.  
   
  
  No, that's only when cast.
conversations.from: human
conversations.value: firemagehao: The polymorph, or the extra turn.
  I will concede the extra turn part.
  Polymorph reads: Destroy target creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
conversations.from: human
conversations.value: The-Mage-King: Originally Posted by firemagehao 
   The polymorph, or the extra turn.
  I will concede the extra turn part.
  Polymorph reads: Destroy target creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. 
   
  
  The extra turn. Also, you only have four fairies, because they're 1/1, right? I blocked one with a 1/3, killing it. So only two are attacking.
  
  Block both with an orinithopter.
  
  
  Untap.
  +1/+1 counter to Dross Scorpion.
  
  Draw:  (1d62)[ 48 ] 
  
  
  
  Seeeing what I drew... I fold. Good game.
conversations.from: human
conversations.value: firemagehao: Good game.
conversations.from: human
conversations.value: The-Mage-King: Looking it over, I  could  have killed Emrakul by blocking, but that would have crippled my mana production
conversations.from: human
conversations.value: firemagehao: Even though it has flying and annihilator 6?
conversations.from: human
conversations.value: The-Mage-King: ...Damnit, I forgot about the flying part.
  
  I had a (at the moment) 9/7 Dross Scorpion, a 1/3 Orinthorpter, and a 2/4 Ornithorpter.
  
  Following my turn, each of those would be 1 power higher, bringing the total power to 15, maybe two higher when I think about it.
  
  They could have punched Emrakul in the face and momentarily disturbed his plots.
conversations.from: human
conversations.value: firemagehao: Her  plots.
  
  I get this from wizards article about deities of Zendicar.
  Emeria, who is female, is derived from the memory of Emrakul.
conversations.from: human
conversations.value: The-Mage-King: Originally Posted by firemagehao 
    Her  plots.
  
  I get this from wizards article about deities of Zendicar.
  Emeria, who is female, is derived from the memory of Emrakul. 
   
  
  ...Touche.