conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 104:  Veri  vs.  Oskar    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Veri  - Sallera
   Oskar  - Rahas
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Rahas: Initiative -  (1d20-6)[ -5 ] 
  
  No purchases
conversations.from: human
conversations.value: Sallera: Init:  (1d20-4)[ 11 ] 
  
  No purchases here either.
conversations.from: human
conversations.value: Sallera: Veri, Round 1 
  
  Refs/LoS: 
   Spoiler 
  Starting in N25, holding 5 javelins in one hand.
  Move: Open door.
  Standard: Manifest Precognition.
  5ft step to N24.
   
  
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 100 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
conversations.from: human
conversations.value: Rahas: Oskar Round 1 
  
  Ref/LOS
   
   Spoiler 
  Start in M-2 with both hands on my Waraxe.
  Move Action to open the door on M-3
  Standard action downgraded to move, move to M-8
  Swift action - Activate Punishing Stance
   
  
  
  
  Turn done.
  
  Stats
   
   Spoiler 
  Loc M-8
  HP 15/15
  AC 12/12/8 (Reg/flat/touch)
   
conversations.from: human
conversations.value: Sallera: Veri, Round 2 
  
  Refs/LoS: 
   Spoiler 
  Double move to N21+15.
   
  
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 99 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: LoS established when Veri enters N23+5. Veri is holding 5 javelins. Oskar is in M8, holding waraxe twohanded
conversations.from: human
conversations.value: Sallera: Continue movement to N21+15.
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 99 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: Just my luck to fight a flyer when I have no easy way of countering you, well lets see how this match goes.
  
   Oskar Round 2 
  
  Move action to L-10
  Standard - Ready action  
   Spoiler 
  To move if Veri gets within 15 feet of me.
   
  
  
  Turn done.
  
  Stats 
   Spoiler 
  Loc L-10
  HP 15/15
  AC 12/12/8 (Reg/flat/touch)
   
conversations.from: human
conversations.value: Sallera: Aye, it occured to me a little late that I should have reminded you to buy a ranged weapon. &lt;&lt;;;
  
   Veri, Round 3 
  
  Double move to R19+20.
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 98 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: I didn't know you could get flight at level 1, so never thought about that when building this guy.
  
   Oskar Round 3 
  
  Move Action to H-13
  Swift - Activate Law Devotion to AC
  
  Stats
  
   
   Spoiler 
  Loc H-13
  HP 15/15
  AC 15/15/11 (Reg/flat/touch)
  
  Law Devotion 10/10
   
conversations.from: human
conversations.value: Sallera: There are a few ways to get it, but it's not the only reason; there's climbing and teleportation as well, and characters with higher speed.  You always want at least one ranged option.
  
   Veri, Round 4 
  
  Standard: Ready action: 
   Spoiler 
  Throw javelin if Oskar is in Los, within 55ft, and without cover.
   
  
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 97 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: That is true, was going to use first round win gold to get a composite bow of some kind.
  
   Oskar Round 4 
  
  Move action to K-16
  
  Turn done.
  Stats  
   Spoiler 
  Loc K-16
  HP 15/15
  AC 15/15/11 (Reg/flat/touch)
  
  Law Devotion 9/10
   
conversations.from: human
conversations.value: Sallera: Veri, Round 5 
  
  Move: Fly to O17+10.
  Free: Swap one javelin to other hand.
  Standard: Throw javelin.
  Attack:  (1d20+2)[ 20 ] 
  Damage:  (1d6+2)[ 3 ] 
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 96 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: Oskar Round 5 
  
  
  Free: Shift Waraxe to one-hand
  Free: Shift Law devotion to Attack
  
  Move Action: Pick up the javelin that was just thrown at me
  Standard Action: Throw the javelin at Veri
   To Hit -  (1d20+2)[ 11 ] 
   Damage -  (1d6+4)[ 9 ] 
  
  Free: Shift Law Devotion to AC
  Swift action: change stance to nothing
  
  
  Stats
   
   Spoiler 
  Loc K-16
  HP 12/15
  AC 17/17/13 (Reg/flat/touch)
  
  Law Devotion 8/10
   
conversations.from: human
conversations.value: Sallera: Tennis time! ^^  ...except with pointy implements of death, but, you know, whatever works.
  
   Veri, Round 6 
  
  Move: Pick up the javelin.
  Standard: Throw it back.
  Attack:  (1d20+3)[ 6 ] 
  Damage:  (1d6+2)[ 8 ] 
  
  Stats: 
   Spoiler 
  HP 15/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 95 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: This should be a fun game of tennis.
  
   Oskar Round 6 
  
  Free: Law Devotion to Attack
  Move action: Grab the javelin
  Standard action: Throw it back
  To hit -  (1d20+2)[ 19 ] 
  Damage -  (1d6+4)[ 5 ] 
  
  
  Turn done
  
  Stats
   
   Spoiler 
  Loc K-16
  HP 12/15
  AC 14/14/10 (Reg/flat/touch)
  
  Law Devotion 7/10
   
conversations.from: human
conversations.value: Sallera: Veri, Round 7 
  
  "Ow... uh, give me a minute here."
  Standard: Cast Cure Minor Wounds, healing for 4.
  Move: Pick up the javelin.
  
  Stats: 
   Spoiler 
  HP 14/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 95 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
   Cure Minor Wounds 
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: I'm laughing so hard right now with Veri calling a pause to the tennis and Oskar unable to do much about it, lacking a 'ball' 😁
conversations.from: human
conversations.value: Rahas: Oskar Round 7 
  
  "No problem, I have time."
  
  Swift action: Recover manuevers
  Standard action: Harmless flourish with my waraxe
  
  Turn done.
  Stats 
   Spoiler 
  Loc K-16
  HP 12/15
  AC 14/14/10 (Reg/flat/touch)
  
  Law Devotion 6/10
   
conversations.from: human
conversations.value: Sallera: You won't heal any damage if you don't have any maneuvers expended, if that's what you're trying.
  
   Veri, Round 8 
  
  Standard: Throw the javelin back.
  Attack:  (1d20+2)[ 11 ] 
  Damage:  (1d6+2)[ 6 ] 
  
  Stats: 
   Spoiler 
  HP 14/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 94 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
   Cure Minor Wounds 
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: I double checked on that before i posted it and yes I do know I won't heal, at least not until I figure out how to expend a manuever against you here.
  
   Oskar Round 8 
  
  Move: Grab the Javelin
  Standard: Throw the javelin
  To hit-  (1d20+2)[ 8 ] 
  Damage- (1d6+4)[ 9 ] 
  
  Stats
   
   Spoiler 
  Loc K-16
  HP 12/15
  AC 14/14/10 (Reg/flat/touch)
  
  Law Devotion 5/10
   
conversations.from: human
conversations.value: Sallera: Veri, Round 9 
  
  Move: Pick up the javelin.
  Standard: Throw it back.
  Attack:  (1d20+2)[ 21 ] 
  Damage:  (1d6+2)[ 8 ] 
  
  Stats: 
   Spoiler 
  HP 14/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 93 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
   Cure Minor Wounds 
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: Oskar Round 9 
  
  Move action: grab javelin
  Standard: Throw javelin
  To hit  (1d20+2)[ 17 ] 
  damage  (1d6+4)[ 5 ] 
  
  Turn done
  
  Stats 
   Spoiler 
  Loc K-16
  HP 4/15
  AC 14/14/10 (Reg/flat/touch)
  
  Law Devotion 4/10
   
conversations.from: human
conversations.value: Sallera: Veri, Round 10 
  
  Move: Pick up the javelin.
  Standard: Throw it back.
  Attack:  (1d20+2)[ 21 ] 
  Damage:  (1d6+2)[ 5 ] 
  
  Stats: 
   Spoiler 
  HP 14/15, AC 14 (12, 12)
  PP: 1/2
  Active Effects: Precognition 92 rounds
  Spells Prepared:
  0th
  Cure Minor Wounds
  Cure Minor Wounds
  Cure Minor Wounds
   Cure Minor Wounds 
  
  1st
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
  Cure Light Wounds
   
  
  Done.
conversations.from: human
conversations.value: Rahas: And with that javelin you knock me uncouncious, well was a fun match.
conversations.from: human
conversations.value: Sallera: Heh, the dice were against you there.  I only used 4/~50 points of healing... but yes, a good match.
conversations.from: human
conversations.value: TheFallenOne: I don't think it makes any difference on the outcome since Veri had javelins left, but I believed it was said that a thrown weapon that misses Touch AC uses the scatter rules instead of landing in the targets square
conversations.from: human
conversations.value: Sallera: Hm, really?  Well, as you say, Veri had 5 javelins, and we were within the first increment, so it wouldn't have made any difference.
conversations.from: human
conversations.value: TheFallenOne: well, technically it wasn't an official ruling since  Psidog was a match participant when he said that.  Some time ago it came up again  here(in lieu of a thrown sunrod) . It's still ambiguous to me because of the Missing with a Thrown Weapon diagram(text and title suggests it covers every thrown weapon, but it accompanies the splash weapon rules, which suggests it covers only them. Call it a flaw in editing)
  
  but either way, you had enough javelins
  
    High Ref TheFallenOne 
  
  Veri wins set and match. 