conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 54:  Finn  vs.  Kirabee    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Finn  - Gauntlet
   Kirabee  - Samb
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Samb: Rolling for init and reserving right reactivily buy stuff.
  
   (1d20+3)[ 23 ] 
conversations.from: human
conversations.value: Gauntlet: I'm still lacking on the time, but I guess I can give it a shot.
  
  No purchases.
  
  Initiative:  (1d20-5)[ 10 ] 
  
  You go first.
conversations.from: human
conversations.value: Samb: Im ok with giving you more time between posts since you did warn me beforehand.
  
  Buying crawling tattoo of entangling ectoplasm, crawling tattoo of concusive blast x2 and powerstone of offensive precognition.
conversations.from: human
conversations.value: Samb: Round 1 kirabee
   
   Spoiler 
  move to v13, move psicrystal to L13
  manifest force screen with wild surge
   (1d100)[ 85 ]  1-5 is dazed
   
  
  end turn
  
   
   Spoiler 
  
  HP=6
  AC= 20
  mainhand: morningstar
  off hand: shield and stone of offensive precog
  force screen 20/20
   
  
  edit: added stAts
conversations.from: human
conversations.value: Gauntlet: Finn round 1
   
   Spoiler 
  FRA- sprint 120ft. Using 105ft. to reach S13, then looking for any LoS.
   
  
  
  LoS?
  
  Stats: 
   Spoiler 
  HP 12/12
  AC 17 (11, 16)
  Mainhand: Tanglefoot Bag
  Offhand: Guisarme (not wielded), Buckler.
  Carried: Heavy Crossbow, Bolts, Thunderstones, Potions of RLD, Sunrod.
   
conversations.from: human
conversations.value: Sallera: LoS established.  Finn is in S13, Kirabee is in V13, and the psicrystal is in L13.
conversations.from: human
conversations.value: Samb: Ref question
  Ummm how did Finn get here so fast?  He can't run in a straight line from his starting position unless he made a jump check In the middle of his run and I'm not even sure if you can do that on a full out run.
  
  Also my psicrystal is in the way so tumble check would be needed as well which again, I don't think you can do that on a full run.
conversations.from: human
conversations.value: Scorer: Init Ref Scorer 
  
  Spoiler contains Run rules
  
   
   Spoiler 
  
  Run
  
  You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat
  (...)
  
   You can’t run across difficult terrain or if you can’t see where you’re going. 
  
  A run represents a speed of about 12 miles per hour for an unencumbered human.
   
  
  
  Under my interpretation, he can't run because the  hole  5 foot quicksand, the planks and the psicrystal count as difficult terrain.
conversations.from: human
conversations.value: Sallera: Hmm, I should have noticed some of this stuff earlier. *facepalm*  Ok... psicrystal is three sizes smaller, so I don't think a tumble check is required.  I don't think the planks count as difficult terrain unless scattered, but the stairs may.  You're right that a jump check would be necessary, although I see no reason why it wouldn't be possible.
conversations.from: human
conversations.value: Schism: Initiate Ref Schism 
  
   
   Originally Posted by SRD 
   Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. (Each diagonal move into a difficult terrain square counts as 3 squares.) You can’t run or charge across difficult terrain. 
   
  
  Moving up the stairs takes twice the movement cost. As such, it is my opinion that you cannot run  up  the stairs. You may run down them, provided you make the required balance check.
  
  Edit:
  
  @refs
   
   Spoiler 
  In round one, Kirabee moves his psicrystal and takes a standard action. Activating a psicrystal's self-propulsion system is a standard action. As such, I believe his turn as stated is illegal.
  
  Also, I believe the rules posted above make Finn's turn illegal as well. I recommend rewinding to the start of Kirabee's turn, unless he is allowed to start with his psicrystal's self-propulsion system activated.
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog 
  
  A run to S-13 is not possible. This:
  
   Code: 
             ______________&gt;&gt;
           /
          /
  &gt;&gt;_____/ 
  as seen from the vertical side, is not a straight line.
  
  Running the reverse however is possible, but only because the local map rules explicitly allow such a movement on a balance check provided all other conditions for running are still met.(Local map special conditions usual trump generic general rules.)
  
  Match rewinds to start of Finn's turn.
  
  @Refs
   
   Spoiler 
  A psi-crystal's self-propulsion system has a 24 hour duration creating the possibility that it could have started while this was active.
  
  Given that this maneuver has been done several times in the past and now has precedent on it's side I'm not ready to call the hammer down on this one. Perhaps if our GM Ref expressed an opinion or Gauntlet challenges this usage of physicals... but for now I'm not going to over-rule anyone on that.
   
conversations.from: human
conversations.value: Gauntlet: Spoiler 
  double move to J14.
   
  
  
  LoS check again, but I'm ending my turn either way.
conversations.from: human
conversations.value: Samb: Do you really need a LoS?  You know exactly where me and my psicrystal are. If you are within 40 feet of my psicrystal you might as well say so since I did not revise my last turn.
conversations.from: human
conversations.value: Gauntlet: Wasn't sure whether you had revised somewhere. I'm in J14.
conversations.from: human
conversations.value: Samb: Ahh I messed up my post. I have offensive precog up but no vigor and am dazed your go.
  
  Sorry I accidentally messed up the [roll0] I wanted to see if I was dazed before I moved.
conversations.from: human
conversations.value: Gauntlet: sorry, this internet is messing up and keeps showing me pages without updating them 😩
  
  anyway, Finn moves to P13 and casts a spell.
  
   
   Spoiler 
  casting True Strike.
   
  
  
  your turn.
conversations.from: human
conversations.value: Samb: I think I'm screwed.
  
   
   Spoiler 
   dazed!!!!! Til end of turn
   
  
  
  end turn
conversations.from: human
conversations.value: Gauntlet: Finn moves to S12. Can I see Kirabee now?
conversations.from: human
conversations.value: Samb: Im in v14 and dazed....... The one time I really need wild surge to work I get enervated.
conversations.from: human
conversations.value: Gauntlet: Finn moves round to T14, quickly casts Blade of Blood and takes a swing.
  
   (1d20+25)[ 42 ] 
conversations.from: human
conversations.value: Gauntlet: I guess that's a hit. Activating Blade of Blood.
  
  [roll]2d4+3d6+4[/roll]
conversations.from: human
conversations.value: Gauntlet: Curses!
  [roll0]
  
  BoB
  [roll1]
conversations.from: human
conversations.value: Samb: And I'm dead. Good match. Why didn't i move before manifesting?  Dumb move.
conversations.from: human
conversations.value: Gauntlet: I've tried to roll that damage 3 times now! 😡
  
  Anyway, good match. you still get your 300GP though, so have fun with your pretty mace of spikiness 🤨
conversations.from: human
conversations.value: Mavian: High Ref Mav
  
  Finn gets the win and the glory of being Round 54 champion 