conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 109:  Goodbad the Happysad  &amp;  Overnight  vs.  blasty  &amp;  Cole    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
   Goodbad  - candycorn
   Overnight  - Jopustopin
   blasty  - jvluso
   Cole  - ybot
  
  
   All Combatants, please roll initiative and declare any final purchases 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations.from: human
conversations.value: candycorn: Init:  (1d20+1)[ 15 ] 
  
  Contemplating purchases
conversations.from: human
conversations.value: Jopustopin: Init:  (1d20)[ 5 ] 
  
  Loading Please Wait.
conversations.from: human
conversations.value: jvluso: Initiative -  (d20-1)[ 5 ] 
conversations.from: human
conversations.value: ybot: initiative  (d20+1)[ 18 ] 
  
  purchasing 3 scrolls of protection from law -75 gp
conversations.from: human
conversations.value: candycorn: Purchasing 1 potion of invisibility (-300 gp).
conversations.from: human
conversations.value: jvluso: Purchasing 1 potion of protection from evil -50 gp
conversations.from: human
conversations.value: Jopustopin: I'll be selling my masterwork Guisarme... which makes me sad.  I'll buy a guisarme and a Headband of the Stout Heart A Dark and Stormy Knight pg 7. 
conversations.from: human
conversations.value: jvluso: If you have no other purchases, I will start in B10. The tent and tower shield are not brought with him.
conversations.from: human
conversations.value: ybot: cole starts in b11 wearing the buckler
  
  We can begin after you post your starting locations.
conversations.from: human
conversations.value: candycorn: Provided all opponent character sheets are fully up to date, with the exception of items purchased in this thread:
  
  Beginning location:  Mount in Y10/Z11.
  Tent in: X12-Y12.  X12 Flap closed.
  Remainder of information:  
   Spoiler 
  In the tent, at Y12.  Y12 Flap is open.
   
  
  
  @Teammate: 
   Spoiler 
  Cole is the only one who goes before us.  Color Spray is his only real weapon, and it doesn't have the range to hit us on round 1.  Sleep takes a full round to cast, and I don't see it on his sheet anyway.  You want to try to rage/charge them right off?
   
conversations.from: human
conversations.value: Jopustopin: Overnight starts in X11 wielding a Guisarme. He has a Thunderstone in his mouth. He is wearing Leather Armor.  He also has a pretty sharp looking headband.
  
  Postal Service is in X8-Y9. He has a carrot in his mouth and appears to be very happy.
conversations.from: human
conversations.value: ybot: spells
   
   Spoiler 
  3 launch bolt
  2 color spray
  1 swift expeditious retreat
  1 cause fear
   
  
   Cole round 1 
  
  swift: cast swift expeditious retreat
  move: move over the bridge to O12
  jump check  (d20+13)[ 33 ]  dc10
  standard: cast sudden enlarged cause fear on Overnight dc17
  
  Done
  
  stats
  
   
   Spoiler 
  hp 3/3
  ac 12
  
  spells
  3 launch bolt
  2 color spray
   1 swift expeditious retreat
  1 cause fear 
   
conversations.from: human
conversations.value: candycorn: Please outline the precise route you're taking, Cole.  I'm having trouble seeing why you're making a jump check.
conversations.from: human
conversations.value: Jopustopin: Will Save:  (1d20+4)[ 6 ] 
  
  Pretty sure his jump check took him from L12 to O12.  Didn't really need to make one if it is an auto-success
conversations.from: human
conversations.value: candycorn: Goodbad, Round 1 
  
  Actions: 
   Spoiler 
  Poop, forgot to list items in hand.
  
  Move: Draw Potion.
  Standard: Drink invisibility potion.
  Free: Drop potion vial
  Free: 5 foot step to Z12.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Z12,  Invisible 
  HP: 6/6
  AC: 13 (Touch 11, FF 12)
  Spells Available: 4/4
  Effects Active: Invisibility: 1/30
   
conversations.from: human
conversations.value: Jopustopin: The Ugly, Round 1
  
  How long does Cause Fear last Ybot?
  
   Los to Overnight 
   
   Spoiler 
  
  Overnight Shifts, you know, to help him "escape"
  Overnight moves to Z20.
  
  Overnight holds guisarme in left hand, Overnight pulls thunderstone out of mouth. Overnight begins screaming like a little girl.
  
  Overnight throws thunderstone at intersection O11/P12.
  Thunderstone  (1d20-8)[ 5 ]  (+1 dex, +1 bab, -8 R.I., -2 Fear) vs AC 5.
  Misdirection of Throw If Applicable :  (1d8)[ 3 ] 
   
  
  
  Postal Service chomps hard on his Carrot. He is no longer amused.
   LOS to Postal Service 
   
   Spoiler 
  
  Postal Service double moves to P11/Q12
   
conversations.from: human
conversations.value: candycorn: It lasts 1d4 rounds, so hopefully not long.
conversations.from: human
conversations.value: ybot: cause fear duration  (d4)[ 1 ] 
  
  fort save  (d20)[ 15 ] 
conversations.from: human
conversations.value: candycorn: That makes it Blasty's turn, then back to Cole.
  Then me.
  Then Jopus, who will no longer be feared.
conversations.from: human
conversations.value: jvluso: blasty - round 1 
  
  assuming everything is legal:
  
  refs/spectators:
   
   Spoiler 
  I for some reason can't see the map. I think that the mirrored version is the same, so I am using that. If it is different, and something I say is illegal, this will rewind.
   
  
  
  Los:
   
   Spoiler 
  swift: activate arcanists gloves
  move: move to E14
  free: transfer potion to shield hand
  standard: cast a spell
   
   Spoiler 
  sudden maximized, sudden empowered magic missile
   
  
  two beams of force shoot at Overnight. The first deals half of  (d4+1)[ 2 ]  plus 9 damage, and the second deals half of  (d4+1)[ 2 ]  plus 5 damage.
  free: transfer potion to open hand
   
  
  
  turn done.
  
  stats:
   
   Spoiler 
  Hp:8/8
  AC: 14 [touch 10,ff 13]
  
  0th:5
  1st:3
  
  sudden extend: 1
  sudden still: 1
  sudden maximize:0
  sudden empower:0
  Arcanists gloves: 1
   
conversations.from: human
conversations.value: ybot: Cole round 2 
  
  move: draw a scroll of protection from law
  standard: cast protection from law on himself
  
  Done
  
  stats
  
   
   Spoiler 
  hp 3/3
  ac 14
  
  protection from law 10/10
  
  spells
  3 launch bolt
  2 color spray
   1 swift expeditious retreat
  1 cause fear 
   
conversations.from: human
conversations.value: candycorn: Goodbad 
  
  LOS: 
   Spoiler 
  Swift: Activate Animal Devotion (Hawk's Flight)
   
  
  
  Shout: (DC -10, from Z12):  
   Spoiler 
  Get one of them!
   
  
  
  Remainder of turn:  
   Spoiler 
  Double Move: Fly From Z12 to K12
   
  
   Done. 
  
  Stats: 
   Spoiler 
  Location: K12,  Invisible 
  HP: 6/6
  AC: 13 (Touch 11, FF 12)
  Spells Available: 4/4
  Effects Active: Invisibility: 2/30
   
  
  
  Jopustopin, you're up, and not even a little scared.
conversations.from: human
conversations.value: Jopustopin: Originally Posted by ybot 
    Cole round 2 
  
  standard: cast protection from law on himself 
   
  
  This provokes an Attack of Opportunity from Postal Service.
  
  Hoof  (1d20+5)[ 23 ]  for  (1d6+4)[ 5 ] 
conversations.from: human
conversations.value: candycorn: So... whose turn?
conversations.from: human
conversations.value: ybot: Cole is dead and I think overnight also is dead so that would make it jvluso's turn.
conversations.from: human
conversations.value: Jopustopin: I am not.  Its my turn.
conversations.from: human
conversations.value: candycorn: Then take your turn, if you're not dead, lol.
conversations.from: human
conversations.value: Jopustopin: I'm at work and am using a cell phone to post.
conversations.from: human
conversations.value: Jopustopin: And the Ugly: 
  
  Overnight's girlish screams turn into manly screams of manliness.
  
  Free: Rage
  Free: Grasps Guisarme in two hands.
  Full Round Action: Charge Blasty
  (Z20-&gt;R18-&gt;Q17-&gt;P17-&gt;O17-&gt;N17-&gt;G15) Jump check is trivially easy to make 
  
  Attack at end of charge:  (1d20+10)[ 22 ]  for  (2d4+10)[ 15 ] 
  
  
  Postal Service:
  Double Moves to M2/N3
  
  Stats
   
   Spoiler 
  
  HP: 1/17
  Shifted in Round 1
  Raged in Round 2.
   
conversations.from: human
conversations.value: jvluso: That's match. I forgot about shifter ferocity.
conversations.from: human
conversations.value: candycorn: And I was moving to fear you, lol.  Sigh.
conversations.from: human
conversations.value: ArenaManager: Goodbad &amp; Overnight take victory 
  
  Someone cast 'Raise dead' on the recruitment thread. I'm just kicking corpses and seeing if enough zombies appear to give the new blood a chance.
conversations.from: human
conversations.value: Jopustopin: Yeah we won!