conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: 9mm: fighter vs War-marked... go.
conversations.from: human
conversations.value: PhoenixRivers: Map?  Buffs?
  Init:  (1d20+5)[ 7 ] 
conversations.from: human
conversations.value: PhoenixRivers: Do you have a map preference?  How long would you like for buffs?
conversations.from: human
conversations.value: 9mm: map: don't care
  buffs: how bout none?
conversations.from: human
conversations.value: PhoenixRivers: I would prefer at least 1 round and all days.  I can deal without anything else.
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Squares are 5 feet each.   C  represents column positions, running floor to ceiling. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat.  Ceiling is 30 feet high.  There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.
  
  Starting positions:  You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.
conversations.from: human
conversations.value: 9mm: I can live with all-days...
  
  starting position:
   
   Spoiler 
  
  a1
   
conversations.from: human
conversations.value: PhoenixRivers: All days it is.
  
  All Day:
   
   Spoiler 
  Oil of GMW on chain and spikes.
  Maneuvers:  (1d5)[ 5 ] 
   (1d4)[ 3 ] 
   
  
  
  Your initiative?
conversations.from: human
conversations.value: 9mm: buffs
   
   Spoiler 
  
  I'm a freaking  fighter , WHAT BUFFS?
   
  
    iniitve  - (d20+2)[ 8 ] 
  
  screw the dictionary, I have pointy objects!
conversations.from: human
conversations.value: PhoenixRivers: You're first.  :)
  
  Starting location: 
   Spoiler 
  J11
   
conversations.from: human
conversations.value: 9mm: Boomer will fly to A12, 20ft in the air
  
  however he will stop if he sees ya.
conversations.from: human
conversations.value: PhoenixRivers: At A10, you'll see me in J11.
conversations.from: human
conversations.value: 9mm: ammend movement to end at c11.
  
  you see a man with bat wings, covered in thick scales. he quick draws a 3-bladed boomerang and hurls it at you (its a Xindric boomerang)
  
  Spoilering attacks incase of lash mark.
   
   Spoiler 
  
  Power attacking for 2 (yay power throw!)
    attack  - (d20+16)[ 22 ]  Crits on 20 -2 from result due to range
    confirm  - (d20+16)[ 33 ] 
    damage  - (d8+12)[ 19 ] 
  
  If hit make a fort save DC 10+damage done by boomerange or be dazed.
   
conversations.from: human
conversations.value: PhoenixRivers: DC 29:  (1d20+15)[ 19 ] 
  
  EDIT: Dazed.
  
  My turn is over.  Daze ends immediately before yours.  Go ahead.
conversations.from: human
conversations.value: 9mm: *blinks*... that hit? wow. boomerang magically flys back to Boomers hand. 5ft foward to d11.
  
  full attack, quick drawing extra boomerangs as needed.
  
  1st:
  Power throwing for 2
   
   Spoiler 
  
  [roll=attack]d20+16] -2 from result due to range
  [roll=confrim[d20+16]
    damage  - (d8+12)[ 19 ] 
    catch on a miss  - (d20+16)[ 20 ]  vs ac 10
  
  Boomdaze as normal
   
  
  
  2nd:
   
   Spoiler 
  
  [roll=attack]d13+11] -2 from result due to range
  [roll=confrim[d13+11]
    damage  - (d8+12)[ 13 ] 
    catch on a miss  - (d20+16)[ 21 ]  vs ac 10
  
  Boomdaze as normal
   
  
  
  3rd
   
   Spoiler 
  
  [roll=attack]d20+6] -2 from result due to range
  [roll=confrim[d20+6]
    damage  - (d8+12)[ 17 ] 
    catch on a miss  - (d20+16)[ 17 ]  vs ac 10
  
  Boomdaze as normal
   
conversations.from: human
conversations.value: 9mm: ... wow I fail at coding.
  
  1st
   
   Spoiler 
  
    attack  - (d20+16)[ 19 ]  -2 from result due to range
  [roll=confrim[d20+16[/roll]
   
  
  
  2nd
   
   Spoiler 
  
    attack  - (d20+11)[ 30 ]  -2 from result due to range
  [roll=confrim[d20+11[/roll]
   
  
  
  3rd
   
   Spoiler 
  
    attack  - (d20+6)[ 13 ]  -2 from result due to range
  [roll=confrim[d20+6[/roll]
   
conversations.from: human
conversations.value: PhoenixRivers: Mark of the lash on the first attack:  (1d20+34)[ 43 ]  -5 = 38
  
  Attack of Opportunity on the 2nd:
  Trip:  (1d20+34)[ 38 ]  -5 = 33
  If touch attack hits, Strength check:  (1d20+20)[ 33 ]  (+8 for size, +2 for spiked chain)
  
  Opposed by str or dex.  If successful, it puts a hamper on your ability to range attack.
conversations.from: human
conversations.value: 9mm: ... to bad I'm  flying , throws will go off as normal.
  
    streagth  - (d20+9)[ 29 ] 
  
  ... lol, I roll a 20 and still lose the check.
conversations.from: human
conversations.value: PhoenixRivers: Fair enough.
  
  Fort:  (1d20+16)[ 34 ] 
  Fort:  (1d20+16)[ 33 ] 
  
  Two passes.
conversations.from: human
conversations.value: 9mm: end turn.
  
  10 char limit.
conversations.from: human
conversations.value: PhoenixRivers: Activate Tattoo of Expansion.  Grow to huge.
  
  Move to F10-H12.
  
  Done.
conversations.from: human
conversations.value: 9mm: that provokes an AoO. Feel the power of sheild bash!
  
    attack  - (D20+16)[ 25 ] 
    confirm  - (d20+16)[ 17 ] 
    damage  - (d8+8)[ 10 ] 
  
  on a hit make a I get a free bull rush (can only push you back 5' though), and its an aptudide weapon, so Boomdaze.
  
    bullrush  - (d20+12)[ 25 ] 
conversations.from: human
conversations.value: PhoenixRivers: Fort DC 20:  (1d20+16)[ 32 ] 
  Bull rush resist:  (1d20+23)[ 27 ] 
  
  10 foot reach with shield, eh?  Nice.
  
  EDIT: By the by, what feat is granting boomdaze?
conversations.from: human
conversations.value: 9mm: I'm 20 ft up, and your 32 ft tall...
  
  Boomerang Daze is the daze effect.
  
  Are you done?
conversations.from: human
conversations.value: PhoenixRivers: You're also in D11.  Closest square I'm in is F11, which is 10 feet away, assuming you're 20 feet up and I'm 30 feet tall.
  
  That said, yes, I'm done.
conversations.from: human
conversations.value: 9mm: ... I appear to be alphabeticly challenged. AoO doesn't happen. Boomer doesn't catch his returning boomerangs (they land in D11)
  
  5ft into E11 and full attack:
  
  1st:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+12)[ 31 ] 
    confirm  - (d20+14)[ 32 ] 
    damage  - (d8+15)[ 17 ] 
   
  
  
  2nd:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+9)[ 11 ] 
    confirm  - (d20+9)[ 20 ] 
    damage  - (d8+15)[ 18 ] 
   
  
  
  3rd:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+4)[ 5 ] 
    confirm  - (d20+4)[ 13 ] 
    damage  - (d8+15)[ 16 ] 
   
  
  
  I forgo bullrush, but Boomdaze happens as normal.
conversations.from: human
conversations.value: PhoenixRivers: The 5 foot step provokes, due to my Thicket of blades stance.
  
  Attack from 10 feet away.  Feat: Stand Still:
  
  Attack:  (1d20+34)[ 43 ] 
   If threat:  (1d20+34)[ 47 ]  
  If Hit, make a reflex save DC:  (3d6+37)[ 46 ] 
   If threat, and confirmed, add:  (3d6+27)[ 40 ]  
  
  Failure of this save ends your movement, as if all your movement for the turn is used up.
  
  EDIT:  What's your maneuverability for flight?