conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Dr.Epic: You all meet in an inn. The name of the tavern is the Lucky Lamb's Leg. The bar is half full. An atmosphere of tranquility fills the place. In the back corner three musicians are playing. The sun is about to set. Off in the distance, far away from the bar, you can hear the howl of a wolf. What do you do?
conversations.from: human
conversations.value: Mangles: Peg
  
  A gnome with a missing leg strides as much, as one can in that position, over to the musicians. Hopping himself up onto the table he nods at the party and joins in singing merrily. Between verses he leans over to the musician closest to him and looks at the roof. Fairly shouting above the din of the music he asks  "You get many wolves around these parts." 
conversations.from: human
conversations.value: sidelar: Ze'ev is sitting in a corner of the inn, keeping to himself. He is feeding his badger, Giryit, scraps of bread under the table.
  
  Ze'ev manages to hear to gnome over the din of the crowd and responds back
     "yes, we have wolves here. Many more, too many more of late."  
  
  Ze'ev stands up from he seat and walks over to where the gnome is siting, his badger scurrying along in front of him.
     "I am Ze'ev, what is your name, and what brings you here?"  
conversations.from: human
conversations.value: Drogos: An Elf wearing light robes and a bow and quiver on his back, turns from his spot at the bar at the mention of wolves. He hops of the stool and walks over to the gnome and Ze'ev. 
    Yes, there is something foul in the woods where I normally reside. My name is Tarosh. I came into town days ago to warn the people of my suspicions about the wolves but it seems the word of a Monk of the Woods is not credible enough. They have paid me no heed and so I have taken to spending my nights in town. The woods are no place to be at night, even for an elf.  
conversations.from: human
conversations.value: Dr.Epic: The musicians address Peg. They are a half-elf woman singer, a man with a flute, and another man with a drum. They say  "We don't appreciate random strangers walking up and joining our group. And as for the wolves, they aren't too common around here." 
  
  The bartender shouts over to Ze'ev.  "Hey! If you're gonna bring a badger into 'ere, 'e better be buying drinks. We got a cover charge after all!"  The bartender and several other patrons share in a laugh.
conversations.from: human
conversations.value: Mangles: "I assure you fellows that though I am strange you will find my company most welcoming." He winks at the woman motions to the bartender for a round of drinks and begins a shanty.
  
  Perform: (d20+15)[ 35 ] 
conversations.from: human
conversations.value: Dr.Epic: The three musicians look at Peg amazed with his performance.  "Very well,"  one of the humans replies.  "You may play with us, but since you're not part of our band, any money made tonight we keep." 
conversations.from: human
conversations.value: Mangles: "Money you can keep, now a tale or a tune from these parts that would be worth my performance, idle gossip and stories is good currency for a bard." 
  
  gather information about local happenings  (d20+15)[ 20 ] 
conversations.from: human
conversations.value: Drogos: Tarosh rolls his eyes.
   
    You see? This is what my problem has been since the beginning. No one takes my warnings seriously.  
   The elf gets up and walks out of the tavern after paying for his drinks. He takes a few steps from entryways and takes a look around outside of the tavern. 
conversations.from: human
conversations.value: Dr.Epic: Peg gathers that in less that a fortnight there's a large festival scheduled.
  
  As Tarosh looks outside, he sees a few people running, heading in this direction.
conversations.from: human
conversations.value: sidelar: Ze'ev stays inside for a few more minutes to listen to the music, eventually steeping outside. Enjoying the cool night air for a minute, he scans his surroundings out of habit, though he is sure there is nothing dangerous in the town.
  
  
   
   Spoiler 
  spot: (1d20+4)[ 10 ] 
   
conversations.from: human
conversations.value: Dr.Epic: Ze'ev spots a group of people running towards the town.
conversations.from: human
conversations.value: Drogos: Tarosh runs out to meet them drawing his bow. 
   
  What is it!? Why are you running?! 
conversations.from: human
conversations.value: Dr.Epic: Tarosh emerges from the tavern. Doing so, he and the rest of you see them reach you and shout  "WOLVES! Run! The wolves are attack! FLEE! Get the town guard!" 
conversations.from: human
conversations.value: sidelar: Ze'ev pulls out his bow and sets a arrow on the string. He moves slowly in the direction the people are fleeing from, on the lookout for the wolves.
conversations.from: human
conversations.value: Mangles: "I thought someone said wolves weren't a problem."  Peg launches himself towards the door, drawing his crossbow as he goes.
conversations.from: human
conversations.value: Dr.Epic: Those leaving the bar to fight the wolf menace notice the wolves are nowhere nearby but a few hundred feet away. You can vaguely make out their outline and the people they're mauling.
conversations.from: human
conversations.value: Drogos: Seeing the wolves, Tarosh runs to get within bow range. He also looks to see if there is anywhere he could go to get elevation on the wolves, such as a low hanging roof or large cart. 
   This way! Those people need our help! 
conversations.from: human
conversations.value: Dr.Epic: Tarosh, many of the nearby homes and establishments are not too high for you to climb on. Many are only 15 feet in height at most. However, the wolves are nearly 300 feet away, making shooting them quite difficult from this range.
conversations.from: human
conversations.value: Dr.Epic: Off in the distance you can hear and see more people fleeing from the wolves. The terrified sight of these people panicing fills you with a sense of urgency.
conversations.from: human
conversations.value: Drogos: Tarosh continues running until he is within less than a 100ft from the wolves.
conversations.from: human
conversations.value: Dr.Epic: Tarosh runs up to the wolves. He is 100 ft. away from the animals. The animals take notice of his position and begin to approach him.
conversations.from: human
conversations.value: Dr.Epic: As Tarosh stands there with his bow, the wolves continue to approach him. They begin to run swiftly towards you. The wolves eventually reach you. There are 5 of them in number.
conversations.from: human
conversations.value: Drogos: Tarosh lets fly an arrow from his bow at the closest wolf. He quickly grabs another arrow from his quiver and fires one more rapid shot at the wolf. 
   Defend the villagers! Strike down these beasts! 
   
   Spoiler 
  
  Sorry, was waiting for either an iniative roll request or battlemap or something. Guess I will cast the first stone then. Using Rapid Shot feat to shoot twice at -2 penalty. Favored Enemy(Animal) gives +2 damage if thats what the wolves are.
  
  Attack Roll:  (1d20+9)[ 17 ] 
  Damage: (1d8+4)[ 6 ] +2 in Animal
  
  Rapid Shot
  Attack Roll: (1d20+9)[ 29 ] 
  Damage: (1d8+4)[ 7 ] +2 if Animal.
   