conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||D|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet. 
   
conversations.from: human
conversations.value: Narazil: Ooh boy. Here we go.
  Alright, first thing's first, let's get us a Vestige.
  Domithog pulls out hi-... Domithog apparently lost his chalk and paint when I forgot to save his sheet, so now he has no way of drawing a seal.
  Guess I'll have to draw it in the blood of my enemies.
  
  Domithog walks forward and checks the door for traps with his 10' Long Spear.
   Search:  (1d20+4)[ 6 ] 
conversations.from: human
conversations.value: Tanaric: If you want to add any purchases before you open the door, feel free.
conversations.from: human
conversations.value: Narazil: I'll do that.
  I don't think there are any listed prices for chalk, paint and a paintbrush, so I deducted 2 gold total, which I figure it enough?
  
  If it is, I draw up Savnok's seal (takes me a minute), and then summon him (also a minute).
  Binding Check:  (1d20)[ 11 ]  DC 20. 'Least there are only light side effects for failing.
  
  An arrow is now stuck underneath my skin somewhere. Doesn't hurt.
  Also, if I don armour or a shield - or make up my mind about doing something and then ignore it, I'm acting against Savnok's wishes, giving me a -1 penalty on attack rolls, skill checks and saves.
conversations.from: human
conversations.value: Tanaric: Chalk is 1cp a piece. I presume it takes 1 piece per seal drawn.
  
  I have no idea about paint brushes.
  
  What does Savnok require you to do on a failed binding check?
conversations.from: human
conversations.value: Narazil: Edited with reply to just that.
  
  If chalk weigh next to nothing, I'll just buy 50.
conversations.from: human
conversations.value: Tanaric: The door appears to be untrapped by things that can be triggered via poking.
conversations.from: human
conversations.value: Narazil: I already searched the door. Disregard this roll.
  
   "Lumos!"  Domithog casts Light on a piece of chalk.
  
  Domithog opens the door and peaks out.
conversations.from: human
conversations.value: Tanaric: You see the same stuff you saw before, if you were keeping a map. If not, I'll detail it again.
conversations.from: human
conversations.value: Narazil: Let's go south, then. Keeping up the routine with the spear.