conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Jack the Vile  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Jack the Vile  - Slamexo
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  No purchases.
conversations.from: human
conversations.value: Koury: Oh yeah...
  
    Init  - (1d20-4)[ 16 ] 
conversations.from: human
conversations.value: Slamexo: Initiative for Jack  -  (1d20+3)[ 8 ] 
  
  No extra purchases.
conversations.from: human
conversations.value: Koury: Double move to V3.
  
  And so it begins...
conversations.from: human
conversations.value: Slamexo: Starting the round carrying a loaded heavy crossbow (Probably should've mentioned that before, but should still be valid now. Feel free to disagree.)
  
  Jack moves to H12.
  
  Readied action:
   
   Spoiler 
  Fire the heavy crossbow at Ms. Isle if they're in line of sight and not behind cover.
   
conversations.from: human
conversations.value: Koury: Move to Q6
  
  Ready Action: 
   Spoiler 
  LoE established = MM
   
  
  
  End.
  
  And yeah, crossbow thing is fine. I have my shield equipped but didn't feel the need to say it specifically. I think that stuff is more importiant if you're starting with potions or scrolls in hand.
conversations.from: human
conversations.value: Slamexo: Move to M13
  
  Ready Action
   
   Spoiler 
  Once again will fire the heavy crossbow at Ms. Isle if she's in line of sight and not behind cover.
   
conversations.from: human
conversations.value: Koury: At some point between your move between H12 and M13 my ready action triggers.
  
  I cast a spell.
  
  Spellcraft DC 16 to open: 
   Spoiler 
  Magic Missile
   
  
    Damage  - (1d4+4)[ 8 ] 
  
  Anyway, if you're still alive, here is my turn.
  
  Move to M10 and watch you intently through the glass, daring you to make your move.
  
  Ready action: 
   Spoiler 
  Same
   
  
  
  EDIT: Unless I'm reading your sheet wrong, I believe you're dead. Bwahahahaha!
conversations.from: human
conversations.value: Slamexo: Jack the Vile is on -2 hit points, and essentially screwed.
  
   Ms. Isle wins! 