conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Melamoto: Assuming you don't mind, we'll use the generic arena that everyone's using.
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Squares are 5 feet each.   C  represents column positions, running floor to ceiling.  Walls and columns are stone, with coral accents.  There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat.  Ceiling is 30 feet high.  There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.  Light is normal.
  
  Starting positions:  You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.
  
  Buff time:  Both characters have all-day effects active (ie any effect that lasts a full adventuring day of 12 hours or more), but get no preparation rounds, unless anyone wants one.
  
  Both parties are aware that there's an enemy in the vicinity and are considered to be in combat.  Match ends when one character concedes &amp; withdraws from combat, dies, or is similarly rendered unable to continue.
conversations.from: human
conversations.value: Pharaoh's Fist: Start at C2
conversations.from: human
conversations.value: Melamoto: We don't automatically know where the other is, just that they are in the arena.
  
  I'll start in  
   Spoiler 
  D11
   
conversations.from: human
conversations.value: Melamoto: Also, Initiative
  
   (1d20+3)[ 21 ] 
  
  How many buff rounds do you want? I'm indifferent.
conversations.from: human
conversations.value: Pharaoh's Fist: Two buff rounds would be nice.
  
  Initiative:  (1d20+6)[ 24 ] 
  
  As of now, final touches are done to the character, and I am ready to rock and roll.
  
  My first action will be to cast Ghost Sound at a very, very loud level to mask any sound of casting or whatever that I make.
conversations.from: human
conversations.value: Melamoto: Buffs:
   
   Spoiler 
  None
   
  
  
  So then, you go first.
conversations.from: human
conversations.value: Pharaoh's Fist: I did. I cast Ghost Sound.
conversations.from: human
conversations.value: Melamoto: Ok, sorry, thought that was part of the buff round. Also, even if I don't know what they are, include your Buffs and actions in spoiler tags.
  
  My first round, I make a double move to F1. Do I see anything? Also, not done with my turn yet.
  
  Also, if you see that space, then you see:
   
   Spoiler 
  A bulky, tanned Orc with huge muscles, an angry look on his face and a Greataxe in his hands, hulking over while looking around him. He is wearing a Bear's head over his own, and has a light blue cloak on his back.
   
conversations.from: human
conversations.value: Pharaoh's Fist: You see me. Mirror Image and Blinking.
  
  Buffs:
   
   Spoiler 
  Mirror Image and Greater Blink
   
conversations.from: human
conversations.value: Melamoto: Might I ask how many Mirror Images there are?
conversations.from: human
conversations.value: Pharaoh's Fist: Sorry, forgot to do that  (1d4+4)[ 7 ]  max 8
conversations.from: human
conversations.value: Melamoto: Ok, so that makes 8 targets in total...I estimate a roughly 47% chance of me finishing this now (Unless you have another trick up your sleeve)
  
  The Orc, upon seeing you, stares at you hard for a moment, before a set of 3 pearls laid in his belt turn grey, and he lets out a roar before leaping through the air at you, axe held high.
  
  Activating Belt of Battle (Full round)
  Jump check  (1d20+21)[ 26 ]  DC 20 (Automatic pass)
  
  If I attack a target and miss for whatever reason, I will attack again until I've hit it. This goes for if I roll a natural 1 on a Mirror Image too. Subtracting 1 from each new target roll on the assumption that I destroy the Mirror Image, thus reducing the number of possible targets by 1.
  
  Attack Roll:  (1d20+30)[ 38 ] 
  Damage:      (1d12+121)[ 128 ] 
  Target:        (1d8)[ 1 ]  (1 is you, anything else is a mirror image)
  
  Attack Roll:  (1d20+30)[ 47 ] 
  Damage:      (1d12+121)[ 126 ] 
  Target:        (1d7)[ 2 ]  (1 is you, anything else is a mirror image)
  
  Attack Roll:  (1d20+25)[ 36 ] 
  Damage:      (1d12+121)[ 127 ] 
  Target:        (1d6)[ 1 ]  (1 is you, anything else is a mirror image)
  
  Attack Roll:  (1d20+20)[ 36 ] 
  Damage:      (1d12+121)[ 123 ] 
  Target:        (1d5)[ 1 ]  (1 is you, anything else is a mirror image)
conversations.from: human
conversations.value: Melamoto: Rolling for blink miss chance, where 1-50 is a pass:
  
  Attack 1: (1d100)[ 75 ] 
  Attack 2: (1d100)[ 15 ] 
  Attack 3: (1d100)[ 3 ] 
  Attack 4: (1d100)[ 39 ] 
conversations.from: human
conversations.value: Melamoto: If you have anything like Abrupt Jaunt, now would be the time to use it.
conversations.from: human
conversations.value: Pharaoh's Fist: *Sigh* I have the worst luck with these things. The dice roller always rolls a one when I'm saving against Glitterdust, Mirror Images....
conversations.from: human
conversations.value: Melamoto: So is that a victory for me? I'll admit, I got very lucky on that one. Although this is just a trial, and i'm technically not approved with this char yet. This was just my test run for a charge based Barbarian/Frenzied Berserker. I could have gotten Valorous on my weapon, but since I was already doing this kind of damage, I figured it would be overkill.
conversations.from: human
conversations.value: Pharaoh's Fist: Yeah, it is.
conversations.from: human
conversations.value: Melamoto: At last, even though this was with a character to whom the term "balanced" means that a natural 1 will miss with his 120+ damage charge hits. I am making a Gish though (Swb, Occ, SuA and AbJ involved), whom I feel would be more balanced. He's very almost done, just picking out his Spell List and items now.
conversations.from: human
conversations.value: Pharaoh's Fist: It has less to do with how balanced your character is than with the dice hating me across the span of several games.
conversations.from: human
conversations.value: Melamoto: I guess so. Scoring a hit on the first dice was a very low probability, and as I said, the odds were against me (Although not so much) at a less than 50% chance to hit you.