conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ziegander: The four of you find yourselves locked together in a crowded, filthy cell. In fact, you have been locked away here for gods knows how long. You haven't needed to eat since you turned undead, and the passage of time has seemed... clouded. Since the knights of Lloyd hunted you down and threw you in this dungeon, you've had no visitors. The knights used to come and bring more undead in, and lock them away in droves. Then they came less and less until eventually they stopped coming at all. With nothing to break up the monotony, many of the undead have lost their minds and gone hollow. Some have even managed to break free, filling the Asylum with a riotous cacophony of insane violence and despair. But that's not the worst of it. Something huge stalks the grounds. You have felt its steps shaking through the walls. And you have no idea what it is.
conversations.from: human
conversations.value: Xhosant: Loran was one of the few Undead here not hollowed yet. He wasn't sure, but he thought he'd been here longer than at least most of his cellmates. It's been a simple thought that's held him from becoming a piece of angry flesh for so long, his need to eventually get out of here, and rejoin his ranks. Balder needed the cure, he  had  to get it, get the cure...
conversations.from: human
conversations.value: Snowbluff: Victor doesn't move. There wasn't any point. Without a way out, the pilgrimage to find the old masters would never be complete.
conversations.from: human
conversations.value: Ziegander: Spoiler: OOC 
  Anybody else?
   
conversations.from: human
conversations.value: Extra Anchovies: Marwin gave up looking for a weak point in the cell's walls a long time ago, and has taken to leaning against one of the back corners, waiting endlessly for something to happen that might damage the integrity of the prison walls.
  
    Don't give in to the madness. Remember who you were - no, who you  are . Think about the Kingfisher, and its crew. Remember their names and faces. Fishguts, One-Eyed Henry, even mean old Half-Tusk. Oh, what fun we had. The world was ours, or at least the bits of it covered in water were.
  
  They're all gone now. But  you  aren't. Remember that. You still have a chance of getting out of here. Don't. Go. Mad.  
conversations.from: human
conversations.value: LoyalPaladin: Dust vigilantly watches his cell door, as he had done for lord knows how long. He had to escape, and one day the opportunity would come. One day, he would seize it. Hollowing, was not an option.
conversations.from: human
conversations.value: Ziegander: Outside your cell, a few freed hollows languish about. One pounds on the wall, another paces aimlessly up and down the long corridor ahead, and a third sits against the wall staring with glassy eyes at the ceiling. Yet another drags itself along the floor toward your cell, having noticed the four of you. As it takes hold of the bars and begins gnawing on them, you hear noise above you. Footsteps, maybe; perhaps fighting. You see, perhaps for the first time, some kind of large, metal panel set into the stone ceiling when suddenly it bursts open and a corpse falls through! After the fifteen foot drop, the corpse's head smashes hard into the stone floor, spattering each of you with blood, Marwin most of all. Curiously, a knight in a clean, well-kept blue tabard and polished steel full-helm peers through the opening in the ceiling. He is not one of the knights of Lloyd. Who is he, and where did he come from? He keeps his visor down and says nothing before ultimately disappearing, so you may never know.
  
   
   Spoiler: OOC 
  Victor, you notice a jingly-jangling as the corpse hits the ground.
   
conversations.from: human
conversations.value: Snowbluff: "...Curious,"  Victor mutters, his voice hoarse from lack of water and humanity. He examines the body, seeing as he has no other option. At least it's something to do.
  
   
   Spoiler 
  Perception roll  (1d20+5)[ 18 ] 
   
conversations.from: human
conversations.value: Ziegander: Spoiler: OOC 
  Properly, to search a corpse or room or something you'd make an Intelligence (Investigation) check, but since what you're looking for is easy to "spot," not only would the Investigation DC be like 5, Perception should be fine as well. You find a ring with two keys on the corpse's belt. The corpse is also holding a broken sword.
   
conversations.from: human
conversations.value: Snowbluff: Victor uses the keys on the door, and equips the sword.
  
   
   Spoiler: OoC 
  How much does the sword weigh?
   
conversations.from: human
conversations.value: Ziegander: Victor attempts to use each key in turn on the door to their cell, finding that the round-shafted key with a single large, jagged tooth clicked into the cell's lock and popped the door open. In his elation to be free, one couldn't blame him if it simply never struck him as odd that the knight dropped  this  corpse into his cell and it  happened  to have the key to his freedom. The other key on the ring, an old, boxy looking one of rusted iron must go to something else.
  
  Victor finds that the broken sword was once a longsword, its blade marred and rusted. The whole piece weighs half as much as a good longsword might (and deals 1d4 damage).
conversations.from: human
conversations.value: Snowbluff: Victor discards the sword. Swords are the tools of lesser men. He proceeds through the doorway.
  
   
   Spoiler: OoC 
  I take it I can't burn everything jusr yet? 😛
   
conversations.from: human
conversations.value: Xhosant: Loran watched the man search the body with empty eyes. It wasn't before he saw him open the door that he realised what was happening, and jumped to his senses.
  
    "How did you... No matter. We better keep together if we want to get out in one piece."  
conversations.from: human
conversations.value: Ziegander: As he steps out from his cell, his old bones creaking with each movement, Victor found that the hollow went from gnawing at their open cell bars to snapping his jaws at Victor's ankle!
  
   Attack:   (1d20+0)[ 5 ]  (and Damage:  (1d4-1)[ 1 ] 
  
  The attack missed, but the shambling corpse doesn't seem deterred. It stands and pulls a makeshift club that had been tucked into the strips of rags wrapped around its waist.
conversations.from: human
conversations.value: Snowbluff: Victor addresses Loran.  "If that is what you think, then perhaps you should pick up that broken sword and dispatch that hollow." 
conversations.from: human
conversations.value: LoyalPaladin: Dust joins the party and sneers.  "These hollows are nothing but filth."  He picks up the broken blade and readies himself for battle.
  
   
   Spoiler: OOC 
  Help me combat? Haha.
   
conversations.from: human
conversations.value: Xhosant: Seeing that the only weapon is sight was picked up by someone else, Loran doesn't hesitate. He's been trained in unarmed combat, enough to pin that miserable creature.
  
  ((Grapple athletics check:  (1d20+5)[ 15 ] 