conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Zavoniki: The Briefing: 
  
  Greetings Firewall Agents, I am Proxy Bolivar. I know this is a bit disorienting and your probably confused. Firewall has discovered the possibility of a Code Black item(Extinction Possible) in the Jovian Republic. We don't have a team in place in the Jovian Republic that is capable of handling a mission of this delicacy, so we were forced to improvise. You are all alpha forks of your most recent backup. We've provided you with some equipment and morphs per what you are used to(OOC: Your starting gear). In addition you are currently on an asteroid headed to Ganymede. It will arrive in 60 days. The asteroid is equipped with basic life support, a fusion reactor, and an industrial fabber. You should have all the raw materials you need to be... creative.
  
  Your target is the Castle, the center of Jovian domestic espionage. One of our agents was able to identify a document in the Castle that references something called Project Goldfish, the destruction of the Titanian Commonwealth, and little risk to the Jovian Republic. We can only assume that some kind of TITAN tech is involved. We want you to infiltrate the Castle, locate the file, and extract with the information. Ultimately we will need to stop this Project Goldfish if possible. We have an old base on Ganymede that hasn't been used in years so it should be below the Jovian radar. It has an egocaster that you should be able to get too, and several dozen Flats and Splicers. An agent should have dropped off ID's for you to use.
  
  A few precautions have been taken in order to ensure that if you fail, Firewall is not harmed. First all sensitive information about Firewall procedures and locations has been removed from your mind. Second, all your morphs have kill switches installed. Do not remove these. Finally we ask that you not contact your old identities for help, or anyone who knew you well. The chances are that even if you do succeed you will be black listed by the Jovian Republic and possibly be a vector for TITAN tech.
  
  Get in to the Castle, get the file, get out. Good luck. Transhumanity is counting on you.
  
   The Characters: 
  
  The Grue as  Quin Westermark .
  
  cgrela as  
   Spoiler: ??? 
  Background: Scumborn
  Faction: Scum
  
  Ego	
  COG	20
  COO	15
  INT	20
  REF	15
  SAV	25
  SOM	15
  WIL	15
  
  Stats	
  TT	6
  LUC	30
  IR	60
  WT	7
  DUR	35
  DR	53
  MOX	2
  INIT	7
  SPD	1
  DB	1
  
  Armor	
  Energy = 5
  Kinetic = 7
  
  Reputation	
  @-rep	= 60
  c-rep	= 0
  e-rep	= 0
  f-rep	= 30
  g-rep	= 30
  i-rep	= 20
  r-rep	= 30
  Networking: Ultimates	= 0
  Networking: X	= 0
  
  
  Ego Traits:	
  First Impression (Level 1), Social Butterfly (Level 1), Edited Memories (Level 1), Errant Fork (Level 1)
  
  Morph Traits:	
  
  
  
  Implants:	
  Implants: Enhanced Hearing, Enhanced Smell, Enhanced Vision, Eidetic Memory, Bioweave Armor (light), Emotional Dampers, Enhanced Pheromones, Medichines
  
  Gear:	
  Gear: Motes, Microbug, Drive, Klar, Grin, MRDR, Comfurt, Orbital Hash, Utilitool, Backup Insurance (mod), Passive ID Protection, Facial/Image Recognition, XP (Low), Relationship Mapping, Standard Muse, Armor Clothing (w/ Shock Proof), Medium Rail Pistol (w/ Smartlink,Safety System, Laser Sight), (144x) Regular Pistol Rounds
  Credits = 578
  
  Melee:	
  Weapon	Skill
  Unarmed	15
  
  
  
  
  
  
  
  Ranged:	
  Weapon	Skill
  Medium Rail Pistol	65
  Thrown	15
  
  
  
  
  
  
  
  
  Skills	
  Academics: Memetics: 50COG	
  Academics: Political Science: 50COG	
  Academics: Psychology: 50COG	
  Animal Handling: 25SAV	
  Art: Performance: 50INT	
  Beam Weapons: 15COO	
  Blades: 15SOM	
  Climbing: 15SOM	
  Clubs: 15SOM	
  Deception: 65SAV	
  Disguise: 20INT	
  Flight: 15SOM	
  Fray: 55REF	
  Freefall: 45REF	
  Freerunning: 35SOM	
  Gunnery: 20INT	
  Impersonation: 55SAV	
  Infiltration: 35COO	
  Infosec: 30COG*	
  Interest: Underground XP: 50COG	
  Interest: Conspiracies: 50COG	
  Interest: Rimward Politics: 50COG	
  Interfacing: 20COG	
  Intimidation: 35SAV	
  Investigation: 50INT	
  Kinesics: 65SAV	
  Kinetic Weapons: 55COO	
  Language: English: 90INT	
  Language: Mandarin: 50INT	
  Navigation: 20INT	
  Networking: Autonomists: 75SAV	
  Networking: Criminals: 65SAV	
  Networking: Ecologists: 35SAV	
  Networking: Firewall: 55SAV	
  Networking: Hypercorps: 45SAV	
  Networking: Media: 55SAV	
  Networking: Scientists: 35SAV	
  Networking: Gatecrashers: 25SAV	
  Networking: Ultimates: 25SAV	
  Palming: 15COO	
  Perception: 60INT	
  Persuasion: 75SAV	
  Pilot: Aircraft: 15REF	
  Pilot: Anthroform: 15REF	
  Pilot: Exotic Vehicle: 15REF	
  Pilot: Groundcraft: 45REF	
  Pilot: Spacecraft: 15REF	
  Pilot: Watercraft: 15REF	
  Profession: Social Engineering: 50COG	
  Profession: XP Production: 50COG	
  Protocol: 65SAV	
  Psychosurgery: 20INT	
  Research: 40COG	
  Scrounging: 30INT	
  Seeker Weapons: 15COO	
  Spray Weapons: 15COO	
  Swimming: 15SOM	
  Thrown Weapons: 15COO	
  Unarmed Combat: 15SOM
   
  
  
  jolinaxas as  Ophelia .
  
  NineOfSpades as  Agent Jean Chambers 
  
  Brief History:
   
   Game Begins. Players are on an Asteroid heading toward Ganymede. 
   
   Opening 
  After re-instantiating in Simulspace and hearing the briefing from Proxy Bolivar, you are given administrator rights to everything connected to the Simulspace. This includes the Asteroids systems, which include a Farcaster(preprogrammed with an address on Ganymede), a Fusion Reactor, a Fabber, several rooms with Morphs and Gear in them(each room will have one characters gear and Morph), and a separate comm system from the Farcaster if you just want to talk to someone else in the solar system.
  
  OOC: In terms of getting more information/doing stuff a lot of this depends on what you all want to do. You can go to Ganymede, you can use your Rep/Networking to learn more about the castle. The Fabber will build anything you have Blueprints for happily and if you have a skill that interacts with it(Hardware skills being the biggest one but some Programming and maybe others could help) you could ask it to make other things. You could also just wait 60 days and do the heist with no prep work, but I would not recommend that.
conversations.from: human
conversations.value: jolinaxas: Ophelia hung from one of the zero-g handholds by her feet, glaring upside-down (as much as one could be in microgravity, at least) at the fabber. After a discussion with her muse, Henri, the two were stumped as to how to get the cursed machine to accept the blueprint for "Martian Wave" orbital hash she'd picked up a few months back from a Barsoomian friend.
  
   "Man, these things are useless without one of those cool Maker dudes running them. And they know how to party, too. Oh well, I'll just tell Henri to keep trying. I'm dying for a smoke." 
  
  She kicked off from the wall and headed towards operations while she sent a message over the mesh.
  
  &lt;To Party&gt; "So, we got kind of a long haul ahead of us. The way I figure it, we need to check out the Castle, make sure we're not doing or wearing anything that'll get us lynched by crazy biocons, and figure out how we're going to get off this kinda-ship when we're in Jovian orbit." 
   
   Spoiler: Muse Chat / OOC 
   "Henri, you can stop concentrating on the hash for a second - get on the farcaster and give Circle-A a check. Maybe some enterprising Titanians or bored brinkers have a little more information on how to blend in. I get the feeling that most Jovians don't have fully articulated feet, for one. I hope they make shoes for this sort of thing..." 
  
  Networking:Autonomists (TN 60) (1d100)[ 6 ] 
   