conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Sallera: Arena Tournament Exhibition:  Veldryn v'Two  vs.  Occam    
   Map:  
   Spoiler 
   
   
  
   Veldryn v'Two  - RandomAction
   Occam  - Sallera
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Sallera: Init:  (1d20+4)[ 24 ] 
  
  Purchasing a scroll with Sandblast and CLW.  AC will be a riding dog.
conversations.from: human
conversations.value: RandomAction: Ok, here is the Ini roll.
  
   (1d20-4)[ 2 ] 
  
  No Purchases.
conversations.from: human
conversations.value: TheFallenOne: I'm disappointed Sallera. If you play a guy called Occam he should have a razor, or maybe a knife. Bonus points for Sapphire Nightmare Blade
conversations.from: human
conversations.value: RandomAction: Shhh! You trying to get me killed?
  
  😁
conversations.from: human
conversations.value: Sallera: I'm not usually that blatant with my references. 😛  Why Sapphire Nightmare Blade, though?
  
   Occam, Round 1 
  
  Starting in M23, holding scroll.  AC is in N25.
  Free: Handle AC to attack Veldryn, DC10:  (1d20+2)[ 7 ] 
  Double move to F17.
  AC double moves to G14.
  
  Stats: 
   Spoiler 
  HP 7/7, AC18 (18, 14)
  Active Effects: None
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
  Entangle
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: TheFallenOne: Originally Posted by RandomAction 
   Shhh! You trying to get me killed?
  
  😁 
   
  
  usually only when we're match opponents, though you've tempted me at times with the spiked porcupine 😛
  
   
   Originally Posted by Sallera 
   I'm not usually that blatant with my references. 😛  Why Sapphire Nightmare Blade, though? 
   
  
  Hard to put into words, just think it fits. Something about catching someone flatfooted with proper application or making a problem easier to touch
conversations.from: human
conversations.value: RandomAction: Good question.
  
   Veldryn,R-1: 
  Start in M-4 with Ripper held in one hand.
  Cast a spell on myself - standard.
  DC:8 CL check -  (1d20+1)[ 18 ] 
  Move to E-4.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: E-4
  Animalistic Power 10/10(?)
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: RandomAction: Originally Posted by TheFallenOne 
   usually only when we're match opponents, though you've tempted me at times with the spiked porcupine 😛 
   
  
  Just wait until I introduce the Exploding 'Cuddle-Me' Koala! 🙂
conversations.from: human
conversations.value: Sallera: Occam, Round 2 
  
  Move to B14.
  Free: Shift.
  Standard: Cast Entangle, DC16, centred on E6/F7.
  Free: Handle AC to attack Veldryn, DC10:  (1d20+4)[ 13 ] 
  If successful, AC attempts to move to F10.
  Reflex:  (1d20+5)[ 7 ] 
  If that fails, it ends in G13.
  
  Stats: 
   Spoiler 
  HP 7/7, AC18 (18, 14)
  Active Effects: Entangle 10 rounds, Shifting 6 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle 
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ok, let me get the reflex save over with and my turn will follow.
  
  Reflex:  (1d20+3)[ 13 ] 
conversations.from: human
conversations.value: RandomAction: Hmm.
  
   Veldryn,R-2: 
  Strength Check to escape from entangle - full round.
  Check:  (1d20+4)[ 21 ] 
  If passes move to B-6.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: E-4
  Animalistic Power 9/10(?)
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Occam, Round 3 
  
  Make another save against the Entangle.
  Standard: Cast Enrage Animal on the AC.  AC gets +4 str/con, -2AC.
  Move to H14.
  AC attempts to break free:  (1d20+4)[ 18 ] 
  On success, moves to D11.
  
  Stats: 
   Spoiler 
  HP 7/7, AC18 (18, 14)
  Active Effects: Entangle 9 rounds, Shifting 5 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle
  Enrage Animal 
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ok save yet again:  (1d20+3)[ 8 ] 
  
  Turn to follow.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-3: 
  Strength check to move to B-10 - full round.
  DC:20 -  (1d20+4)[ 21 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: B-6
  Animalistic Power 8/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Occam, Round 4 
  
  Make another save against the Entangle.
  Move to H13.
  Standard: Concentrate on Enrage Animal.
  AC attempts to break free:  (1d20+4)[ 14 ] 
  On success, moves to D13.
  
  Stats: 
   Spoiler 
  HP 7/7, AC18 (18, 14)
  Active Effects: Entangle 8 rounds, Shifting 4 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle
  Enrage Animal 
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Save again:  (1d20+3)[ 18 ] 
  
  Turn to follow.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-4: 
  I think this will work, please correct me if I am wrong.
  
  Double move to G-14 - move.
  Shift weapon into two handed grip - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: G-14
  Animalistic Power 7/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Aye, that's fine.
  
  Need to see if AC breaks free:  (1d20+4)[ 11 ] 
conversations.from: human
conversations.value: Sallera: Occam, Round 5 
  
  Move to L13.
  Standard: Ready action: 
   Spoiler 
  Cast Sandblast if Veldryn attempts to move within 5ft.
   
  
  
  Stats: 
   Spoiler 
  HP 7/7, AC18 (18, 14)
  Active Effects: Entangle 6 rounds, Shifting 2 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle
  Enrage Animal 
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-5: 
  Gonna get wild here.
  
  Move to L-14, provoking an AoO - move.
  Activate GotSQ feat, sacrificing daily use of Dancing Lights/Faerie Fire/Darkness to use Blinding Vanish.
  DC:13 Fort or be Blinded. Passed save renders this effect to Dazzled and I am treated as Invisible for 1 round.
  Attack Occam - standard.
  Attack: [rol]1d20+6[/roll]
  Damage:  (2d6+6)[ 16 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  
  Location: G-14
  Animalistic Power 7/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
  
  
  Hope that does something.
conversations.from: human
conversations.value: RandomAction: 😡 Messed up roll!
  
  Forgot to add the +2 for invisibility, retry:  (1d20+8)[ 24 ]  vs Flat Footed.
conversations.from: human
conversations.value: Sallera: &gt;&lt; Miscalculated my readied action.  Stairs mean that you go from 15ft away to 5ft, and thus it's useless.  Should have activated my See Invis... well, wouldn't have helped with that roll anyway.  Fort:  (1d20+2)[ 12 ] 
conversations.from: human
conversations.value: Sallera: Right, so, blind and can't read my scroll.
  
   Occam, Round 6 
  
  Free: Shift.
  Standard: Total Defense... wait, I'm blind, that's useless. &lt;&lt;;;
  AC attempts to break free; if it succeeds, moves to J13.   (1d20+4)[ 11 ] 
  
  Stats: 
   Spoiler 
  HP -9/7, AC18 (18, 14)
  Active Effects: Entangle 6 rounds, Shifting 6 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle
  Enrage Animal 
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-6: 
  Try to poke you again - standard.
  Attack:  (1d20+6)[ 16 ]  (Any bonuses for you being blind?)
  Damage:  (2d6+6)[ 13 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: G-14
  Animalistic Power 7/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Yeh, it's as invis, so that's a hit and match.  A good game; I should have gone with my usual tactic of allowing the AC to get into melee  before  casting Entangle, but I wanted to have Enrage up so it'd be less likely to get one-shotted.
conversations.from: human
conversations.value: RandomAction: Yes I admit to building this new version of Veldryn as a damage heavy unit. That last move with the Blinding Vanish was the first time I have used that ability in combat.
  I hope the 2v2 that Vel is entered in quickens up and I can get another win or two for him. I am removing the Precocious Apprentice feat for the Blend into Shadows feat.
  
  Rematch to kill time awaiting? 2-on-2 match maybe?
conversations.from: human
conversations.value: Sallera: I think Occam's problem is that he's too reliant on the AC.  Sure, he's practically impossible to hide from (potential +21 spot mod, scent, see invis...), and has some nice utility with high save DC druid spells, but he can't do that much once he finds you.
  
  2v2 exhibitions tend to kill a little  too  much time. 😛  I'm up for a rematch, though.  Purchasing a potion of Mage Armor instead of the scroll, switching AC for a camel.
  
  Init:  (1d20+4)[ 24 ] 
conversations.from: human
conversations.value: Sallera: Occam, Round 1 
  
  Starting in M23/N24, mounted, holding sling and potion.
  Standard: Drink potion.
  Free: Drop vial.
  Ride to W15/X16.
  
  Stats: 
   Spoiler 
  HP 7/7, AC22 (18, 18)
  Active Effects: Mage Armor 600 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
  Entangle
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: I was think we each controlled 2 characters and playing with group Ini. No purchases btw.
  
   Veldryn,R-1: 
  Start in M-4 with Ripper in 1-hand grip.
  Cast a spell on myself - standard.
  DC:8 CL check -  (1d20+1)[ 16 ] 
  Activate GotSQ feat - gaining  (1d4)[ 2 ]  Images. - swift/immediate
  Move to J-10 - move.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: J-10
  Animalistic Power 10/10(?)
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Occam, Round 2 
  
  Ride to X9/Y10.
  Standard: Sling attack.
  Attack:  (1d20-2)[ 0 ] 
  Damage:  (1d4+1)[ 2 ] 
  Image:  (1d3)[ 3 ]  - 3 is you.
  Move: Reload sling.
  Ride to X1/Y2.
  
  Stats: 
   Spoiler 
  HP 7/7, AC22 (18, 18)
  Active Effects: Mage Armor 599 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
  Entangle
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Miss.
  
   Veldryn,R-2: 
  Charge to W-10(?) and attack your AC - full-round.
  Attack:  (1d20+8)[ 27 ] 
  Damage:  (2d6+6)[ 15 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: W-10
  Animalistic Power 9/10(?)
  2 Images 9/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: RandomAction: Well now: This shall not pass!
  
  Crit check:  (1d20+8)[ 17 ] 
  Damage:  (2d6+6)[ 11 ] 
conversations.from: human
conversations.value: Sallera: I think you missed the second part of my mount's movement there; I'm not going to sit around in charge range. 😛
conversations.from: human
conversations.value: RandomAction: Yeah kinda zeroed out on the second part, so turn mine into a double move ending in W-10.
conversations.from: human
conversations.value: Sallera: Occam, Round 3 
  
  Free: Shift.
  Standard: Cast Entangle, centred on V10/W11.  DC16 Reflex.
  Ride to N1/O2.
  
  Stats: 
   Spoiler 
  HP 7/7, AC22 (18, 18)
  Active Effects: Shifting 6 rounds, Mage Armor 598 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
  Entangle
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ok, here is the save:  (1d20+3)[ 21 ] 
  
  Turn to follow.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-3: 
  Double move to X-3.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: X-3
  Animalistic Power 8/10(?)
  2 Images 8/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Occam, Round 4 
  
  Standard: Sling attack.
  Attack:  (1d20+4)[ 10 ] 
  Damage:  (1d4+1)[ 5 ] 
  Image (3 is real):  (1d3)[ 2 ] 
  Ride to M8/N9.
  
  Stats: 
   Spoiler 
  HP 7/7, AC22 (18, 18)
  Active Effects: Shifting 5 rounds, Mage Armor 597 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
  Entangle
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Missed the image.
  
   Vedlryn,R-4: 
  Double move to N-7.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-7
  Animalistic Power 7/10(?)
  2 Images 7/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Occam, Round 5 
  
  Looks like forgetting to buy a saddle  is  going to become relevant.
  Free: Drop sling.
  Move: Draw sickle.
  Ride check to fight with mount, DC10:  (1d20-1)[ 16 ] 
  If it succeeds, attack.
  Attack:  (1d20+1)[ 6 ] 
  Damage:  (1d6+1)[ 7 ] 
  Image (3 is real):  (1d3)[ 1 ] 
  Camel attack:  (1d20)[ 12 ] 
  Damage:  (1d4+2)[ 5 ] 
  Image:  (1d3)[ 2 ]  or  (1d2)[ 1 ] , depending on the success of the first
  
  Stats: 
   Spoiler 
  HP 7/7, AC22 (18, 18)
  Active Effects: Shifting 4 rounds, Mage Armor 596 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle 
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Both miss, close though.
  
   Veldryn,R-5: 
  Pokey @ Occam - standard.
  Attack:  (1d20+6)[ 23 ] 
  Damage: (2d6+6)[ 13 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-7
  Animalistic Power 6/10(?)
  2 Images 6/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Ouchies.
  
   Occam, Round 6 
  
  Ride check to fight with mount, DC10:  (1d20-1)[ 4 ] 
  If it succeeds, attack.
  Attack:  (1d20+1)[ 17 ] 
  Damage:  (1d6+1)[ 7 ] 
  Image (3 is real):  (1d3)[ 2 ] 
  Camel attack:  (1d20)[ 7 ] 
  Damage:  (1d4+2)[ 4 ] 
  Image:  (1d3)[ 1 ]  or  (1d2)[ 1 ] , depending on the success of the first
  
  Stats: 
   Spoiler 
  HP -6/7, AC22 (18, 18)
  Active Effects: Shifting 3 rounds, Mage Armor 595 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle 
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: One image down.
  
   Veldryn,R-6: 
  Attack the camel with Ripper - standard.
  Attack:  (1d20+6)[ 17 ] 
  Damage:  (2d6+6)[ 11 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-7
  Animalistic Power 5/10(?)
  1 Image 5/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: Nah, I failed my ride check, it's still up.
  
   Occam, Round 7 
  
  Ride check to fight with mount, DC10:  (1d20-1)[ 11 ] 
  If it succeeds, attack.
  Attack:  (1d20+2)[ 20 ]  (forgot higher ground, before)
  Damage:  (1d6+1)[ 5 ] 
  Image (3 is real):  (1d3)[ 1 ] 
  Camel attack:  (1d20)[ 8 ] 
  Damage:  (1d4+2)[ 5 ] 
  Image:  (1d3)[ 2 ]  or  (1d2)[ 1 ] , depending on the success of the first
  
  Stats: 
   Spoiler 
  HP -6/7, AC22 (18, 18)
  Active Effects: Shifting 2 rounds, Mage Armor 594 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle 
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: That got an image for sure. Time to kill your camel, 😉
   Veldryn,R-7: 
  Pokey the camel - standard.
  Attack: (1d20+6)[ 14 ] 
  Damage: (2d6+6)[ 12 ] 
  Shout with evil glee as the AC dies?
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-7
  Animalistic Power 4/10(?)
  1 Image 4/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: I'm going to die from falling off my camel, aren't I...
  DC15 Ride:  (1d20-1)[ 2 ] 
  Damage on failure:  (1d6)[ 2 ] 
conversations.from: human
conversations.value: RandomAction: You have to admit that it would be a funny, if not some-what insulting, way to win a match, aye?
conversations.from: human
conversations.value: Sallera: Still alive!  Fall into N9.
  
   Occam, Round 8 
  
  Free: Drop sickle.
  Free: Shift.
  Move: Draw spear.
  5ft step to N8.
  Attack:  (1d20+1)[ 3 ] 
  Damage:  (1d8+1)[ 4 ] 
  Image (2 is real):  (1d2)[ 2 ] 
  
  Stats: 
   Spoiler 
  HP -8/7, AC22 (18, 18)
  Active Effects: Shifting 6 rounds, Mage Armor 593 rounds
  Spells:
  0th
  Guidance
  Cure Minor Wounds
  Resistance
  1st
   Entangle 
  Enrage Animal
   
  
  Done.
conversations.from: human
conversations.value: RandomAction: Veldryn,R-8: 
  Try poking Occam - standard.
  Attack: (1d20+6)[ 23 ] 
  Damage: (2d6+6)[ 16 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-7
  Animalistic Power 3/10(?)
  1 Image 3/10
  Hp: 9/9 (10/10)
  AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
  Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
  Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
  Spells:
  3/3/1(-1)
   
conversations.from: human
conversations.value: Sallera: ...not so alive anymore.  That 22 AC wasn't very helpful. 😛
conversations.from: human
conversations.value: RandomAction: Considering that I have to roll a 17 or higher while I am in an unbuffed state then I would say it comes in handy.