conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 25' wide and 15' long. The room is lighted by a single burning torch on the north wall. The room is otherwise empty. A closed wooden door is in the south wall.
  
  Map 
   Spoiler 
  {table]|A|B|C|D|E
  1
  2|||T
  3[/table]
  T = Tharmal Teonyn
  Door at C3 south wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Narazil: "Ugh, I gotta stop drinking.."
  
  
  Tharmal gets up, and looks around.
  "I'll probably need help with this.. Cave.. Thing.."
  Tharmal begins drawing the seal of Savnok on the floor.
  
  
  Binding Check:  (1d20+2)[ 14 ]  Bind DC 20.
  
  An arrow is now stuck underneath Tharmal's skin - up to you where.
  
  Tharmal slowly approaches the wooden door, keeping a keen eye out. He starts poking the floor in front of it with his spear, keeping his distance.
  
  If nothing happens, he then searches the door.
conversations.from: human
conversations.value: Narazil: (And because you can't edit in rolls, here we go:)
  
  Spot  (1d20)[ 3 ] 
  Search  (1d20+2)[ 9 ] 
  Listen  (1d20)[ 11 ] 
conversations.from: human
conversations.value: Rizban: The right side of your neck now bulges noticeably from the arrow embedded within.
  
  You find nothing and hear nothing.
conversations.from: human
conversations.value: Narazil: Inconvenient .
  
  Tharmal slowly opens the door.
conversations.from: human
conversations.value: Rizban: He sees a mostly empty room about 45ft long by 15ft wide. There is a debris pile in the center of the room. It appears to be a trash heap.
conversations.from: human
conversations.value: Narazil: How large is the pile, exactly?
  
  Taking a long look at it, at any rate.
  Spot:  (1d20)[ 15 ] 
conversations.from: human
conversations.value: Rizban: 10ft x 10ft.
  
  It seems to be mostly inedibles, such as scraps of metal and bits of tooth and bone.
conversations.from: human
conversations.value: Narazil: Smells like trouble. 
  
  Tharmal takes a full-round action to summon Savnok's masterwork Fullplate. Grasping his spear, he ventures slowly forward towards the heap.
conversations.from: human
conversations.value: Rizban: Nothing happens.
conversations.from: human
conversations.value: Narazil: Tharmal starts searching the pile.
  
  
  
  Taking 20, for a total of 22.
conversations.from: human
conversations.value: Rizban: Among the detritus, he finds a dagger and a jar of oil suitable for burning in a lamp. Everything else is broken beyond usefulness.
conversations.from: human
conversations.value: Narazil: Tharmal picks up the dagger, and puts it in his backpack.
  
  No visible doors in the room?
conversations.from: human
conversations.value: Rizban: Spoiler 
  Oops, forgot to put the room map up. Sorry.
  
  {table]|A|B|C|D|E|F|G|H|I
  1||| T | T 
  2||| T | T |T
  3[/table]
   T  - Trash Heap
  T - Tharmal Teonyn
  
  Doors:
  I1, north wall - Wooden, open. The door through which you entered the room.
  A3, west wall - Wooden, closed.
  G3, south wall - Wooden, closed.
   
conversations.from: human
conversations.value: Narazil: Tharmal heads for the door on the south side, readies his spear, and open the door.
conversations.from: human
conversations.value: Rizban: The door is locked. As soon as Tharmal realizes this, he also realizes that the door is trapped as an acid arrow manifests and flies towards him. Fortunately, he dodges the shot.
  
    Touch Attack  - (d20+2)[ 6 ] 
    Damage  - (2d4)[ 3 ] 
conversations.from: human
conversations.value: Narazil: "Phew."
  
  Tharmal moves to the door at A3, this time searching it for traps.
  Search  (1d20+2)[ 16 ] 
  Spot  (1d20)[ 7 ] 
  Listen  (1d20)[ 15 ] 
conversations.from: human
conversations.value: Rizban: He finds nothing, though something seems a bit odd. On second glance, he notices a row of small openings in the crevice where the wall joins the ceiling above the door.
conversations.from: human
conversations.value: Narazil: Openings? How big?