conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 33:  Okgar  vs.  Kepeskjhank    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   munimortal - Okgar 
   Corsair420 - Kepeskjhank 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Corsair420: ok hope I can do better then the last round.
  
  Init:  (1d20+2)[ 17 ] 
conversations.from: human
conversations.value: munimortal: I buy... nothing
  
  Initiative  (1d20+2)[ 3 ] 
conversations.from: human
conversations.value: Corsair420: I start in Z13 and dbl move to Z1 and that will be it for my turn
conversations.from: human
conversations.value: munimortal: Start in C13 with Fachion in hand, Double move to M12 end turn
conversations.from: human
conversations.value: Corsair420: Stay where I am and ready an action
  
   
   Spoiler 
  Ready action to cast Magic Missile upon LoE
   
  
  
  your up
conversations.from: human
conversations.value: munimortal: Double Move to T7
  
   your turn
conversations.from: human
conversations.value: Corsair420: same as last round, stay where i'm at and maintain my readied action
  
  For Ref
   
   Spoiler 
  Magic Missile upon LoE
   
conversations.from: human
conversations.value: munimortal: Move to U6 and attack the northern glass wall
  Attack  (1d20+5)[ 24 ] 
  Damage  (2d4+5)[ 8 ] 
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  Corsair, your ready action does trigger, as you now have LoE. Enjoy.
conversations.from: human
conversations.value: munimortal: Umm doesn't the wall to the east block LOE?
conversations.from: human
conversations.value: Corsair420: you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays
  
  My readied action triggers and a ball of energy flies at you
  
  Magic missile Dmg:  (1d4+4)[ 8 ] 
  
  then I'll move to Z7
conversations.from: human
conversations.value: munimortal: Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)
  
  Strength Check  (1d20+7)[ 12 ] 
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  Breaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.
  
  Unless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this.
conversations.from: human
conversations.value: munimortal: Move to Y7, activating rage as soon as i am in Y7
  
  your turn
conversations.from: human
conversations.value: Corsair420: move to Z14 and cast Magic missile again
  
  Dmg:  (1d4+4)[ 8 ] 
conversations.from: human
conversations.value: munimortal: You provoke an AoO when leaving my threatened square at Z8
  
  Attack  (1d20+9)[ 19 ] 
  Damage  (2d4+7)[ 12 ] 
conversations.from: human
conversations.value: Corsair420: I ****ing hate barbarians
conversations.from: human
conversations.value: munimortal: My main is a warmage, after playing against one, i hate them
conversations.from: human
conversations.value: Paladin Latham: High Ref Paladin Latham  
  
  That is that.  Barbarian rage = Death (one way or the other)
  
   Okgar is declared the winner and recieves... *reaches into bag*  This large egg... 300gp and 300xp too... 