conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 101:  Chuck Norris  vs.  Dare    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chuck Norris  - chess435
   Dare  - Psionic Dog
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Psionic Dog: Initiative  - (1d20+1)[ 3 ] 
  
  Still thinking on purchases.
conversations.from: human
conversations.value: Chess435: Initiative  - (1d20-4)[ 10 ] 
  
  Still thinking as well....
conversations.from: human
conversations.value: Psionic Dog: Alright.
  
  Purchasing:
  1 Psionic Tatoo of Synesthete (50 gp).
  1 CL2 Scroll of Beastland Ferocity (50 gp).
  Total Spent: 100 gp.
  
  No other purchases planed, but reserve right to make reactionary buys.
conversations.from: human
conversations.value: Chess435: Scroll of Expeditious Retreat and Shield, both CL1 (-50 gp)
  Reserving reactionaries as usual.
  
   By the way, what does synesethe do?  Never mind, found it!
conversations.from: human
conversations.value: Psionic Dog: No counters to that, so lets start!
  
  Starting Location (LoS)
   
   Spoiler 
  Dare's horse starts in X10/Y11.
  Dare starts in Z10.
  
  Dare starts full armed with a heavy shield equipped in one arm, a scroll held in his other hand, and is wearing a blindfold as a clothing accessory.
  
  @Refs (list of items left at home)
   
   Spoiler 
  Light shield, two javelins, lantern, and 6 torches left at home to keep weight down.
  Scroll held is Beastland Ferocity.
   
  
   
  
  
  Your start.
conversations.from: human
conversations.value: Chess435: Starting in square B-11, with scroll in one hand and crossbow in another.
  
  Refs:
   
   Spoiler 
  Scroll is Expeditious Retreat and Shield
   
  
   Chuck Norris - Round 1 
  
  Standard: Shoot Dare with C-bow
  
  Attack:  (1d20+2)[ 7 ] 
  Damage:  (1d8)[ 6 ] 
  
  Move: Behind tree, breaking LoS
  
  Refs:
   
   Spoiler 
  I'm in F-14
   
  
  
  End Turn.
conversations.from: human
conversations.value: Psionic Dog: I guess you meant 'B11' since Chuck starts on the left side...
  
   Dare - Round 1 
  
  LoS
   
   Spoiler 
  Free: Scroll to mouth.
  
  Standard: Tap Psionic Tatoo.
  DC 16 Psicraft
   
   Spoiler 
  Synesthete: Hear light.
  Dare is blind (blindfolded) for color spray immunity, but now no longer suffers those pesky penalties that come with the blind condition.
   
  
  
  Free: Scroll back to hand.
  
    Passive Spot  - (1d20+3)[ 10 ] 
   
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Blind (but no penalties: Synesthete)
  Synesthete 100/100
   
conversations.from: human
conversations.value: Chess435: *facedesk* Fixed it for you. 😳
  
  Chuck Norris - Round 2
  
  Refs/Los:
   
   Spoiler 
  Standard: Cast Shield from scroll
  
  Ready Move Action:
   
   Spoiler 
  Move if I gain LoS to Dare
   
  
   
  
  
  End Turn.
conversations.from: human
conversations.value: Psionic Dog: Assuming no change in LoS...
  
   Dare - Round 2 
  
  LoS
   
   Spoiler 
  Free: Drop Scroll face up.
  Standard: Cast spell from Scroll
  
  Spellcraft DC 16
   
   Spoiler 
  Beastland Ferocity
    Caster Level Check  - (1d20+1)[ 17 ]  DC 3
   
  
  
  Move: Draw javelin.
   
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Synesthete 99/100 (Hear Light)
  Beastland Ferocity 20/20
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Assuming no LoS change:
  
   Chuck Norris - Round 3 
  
  Refs/LoS:
   
   Spoiler 
  Standard: Cast spell from scroll
   
   Spoiler 
  Expeditious Retreat
   
  
  Ready Move Action:
   
   Spoiler 
  Move if I gain LoS to Dare
   
  
   
  
  
  End Turn, but we probably should get LoS before we proceed.
conversations.from: human
conversations.value: darkillini: Los
  refs
   
   Spoiler 
  no one moved this round that I see
   
  
  
  Chuck
   
   Spoiler 
  no los change
   
  
  
  Dare
   
   Spoiler 
  no los change
   
conversations.from: human
conversations.value: Psionic Dog: Dare - Round 3 
   LoS 
   
   Spoiler 
  Move: Mount horse.
    Quick Mount Ride  - (1d20+3)[ 13 ]  DC 20
  Free: Cover Riding
    Ride  - (1d20+6)[ 21 ]  DC 15
  
  Move: Ride to M18/N19
   
  
  
  Not done, need LoS.
conversations.from: human
conversations.value: Sallera: Chuck: 
   Spoiler 
  Readying an action is a standard action regardless of what type of action is being readied.  Please revise your second action.
   
  
  
  Rewind to Chuck's turn 3.
conversations.from: human
conversations.value: Chess435: Refs:
   
   Spoiler 
  Turn stands, minus the readied action
   
  
  
  Dare, you can retake your turn 3 again now.
conversations.from: human
conversations.value: Psionic Dog: Dare Round 3b 
  
  LoS
   
   Spoiler 
  Assuming no change in LoS for Dare no change.
   
  
  
  Not done, need LoS.
conversations.from: human
conversations.value: Sallera: LoS established as Dare rides into W14/X15, wielding shield and javelin.  Chuck is in F14, holding crossbow and scroll.  Dare may revise his turn from this point.
conversations.from: human
conversations.value: Psionic Dog: Continued 
  
  Dare continues to use his horse as cover and end this round's ride at L17/M18.
  
  Standard Action: Start singing. (Inspire Courage)
  "Gold Gold Gold Gold, Gold Gold... "
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Bardic music: singing +5/5
  Synesthete 98/100 (Hear Light)
  Beastland Ferocity 19/20
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Chuck Norris - Round 4 
  
  Free: Drop Scroll
  Move: F14 ---&gt; F20 ---&gt; K20
  Standard: Cast Color Spray - DC 14 Will Negates for both you and your horse
  
  Unconscious:  (2d4)[ 2 ]  Rounds
  Stunned:  (1d4)[ 1 ]  Rounds
  
  End Turn.
conversations.from: human
conversations.value: Psionic Dog: Color Spray does not affect blind creatures, and Dare is still wearing is blindfold.
  
  His stead on the other hand...
    Horse Will  - (1d20+2)[ 3 ] 
conversations.from: human
conversations.value: Psionic Dog: Hmgh.
  
    Ride soft Fall  - (1d20+6)[ 24 ]  DC 15
  on failure take  (1d6)[ 1 ]  falling damage when horse collapses.
  
  5-ft step to K-19
  Free: Sing. Louder.
  Free: Drop javelin
  Free: Activate Law Devotion (attack)
  Move: Draw club
  standard: smack.
    Attack  - (1d20+8)[ 12 ] 
    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 97/100 (Hear Light)
  Beastland Ferocity 18/20
  Law Devotion: 10/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Wait a second, I was never told you were wearing a blindfold! It isn't on your purchases, your character sheet, or on the LoS listing, so how was I supposed to know?
  
  I hereby request a rewind, as I would have done my turn differently knowing you were immune. 
  
  Oops, I just looked in the first LoS post, and just saw it. Sorry, will have my turn up soon.
conversations.from: human
conversations.value: Chess435: Chuck Norris - Round 5 
  
  Full-Round: Rapid Shot Full Attack on Dare, go ahead and make your AoO
  
  Attack 1:  (1d20+1)[ 4 ] 
  Damage 1: [/roll]1d8+1[/roll]
  
  Attack 2:  (1d20+1)[ 21 ] 
  Damage 2:  (1d8+1)[ 2 ] 
conversations.from: human
conversations.value: Chess435: First attack misses so no need to reroll the damage on that.
  
  Critical Threat:  (1d20+1)[ 10 ] 
  Critical Damage:  (1d8+1)[ 7 ] 
  
  So you take a grand total of 2 damage. Make your move.
conversations.from: human
conversations.value: Psionic Dog: AoO  - (1d20+5)[ 20 ]    damage  - (1d6+5)[ 8 ] 
   Dare - Round 5 
  
  Free: continue singing.
  Free: Law-&gt;attack
  Standard: swing
    Attack  - (1d20+8)[ 14 ]    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 96/100 (Hear Light)
  Beastland Ferocity 17/20
  Law Devotion: 9/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Chuck Norris - Round 6 
  
  Full Round: Rapid Shot Full attack, with a 5-foot step to J-20
  
  Attack 1:  (1d20+1)[ 11 ] 
  Damage 1:  (1d8+1)[ 8 ] 
  
  Attack 2:  (1d20+1)[ 7 ] 
  Damage 2:  (1d8+1)[ 2 ] 
  
  End Turn.
conversations.from: human
conversations.value: Psionic Dog: AoO  - (1d20+5)[ 9 ]    damage  - (1d6+5)[ 6 ] 
   Dare - Round 6 
  
  Free: Sing.
  Free: Law -&gt; Attack
  Standard: Swing
    Attack  - (1d20+8)[ 16 ]    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  5-ft step to J-19
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 95/100 (Hear Light)
  Beastland Ferocity 16/20
  Law Devotion: 7/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Chuck Norris - Round 7 
  
  Move to F-20
  Standard: Shoot at Dare
  
  Attack:  (1d20+3)[ 16 ] 
  Damage:  (1d8+1)[ 4 ] 
  
  End Turn.
conversations.from: human
conversations.value: Psionic Dog: Miss.
  
    AoO  - (1d20+5)[ 13 ]    damage  - (1d6+5)[ 9 ] 
  
  by now Mr Horse has recovered from color spray (3 HD creature)
  
   Dare - Round 7 
  
  Move: back to horse.
  Move/free: mount horse.   Quick Mount  - (1d20+3)[ 12 ] 
  
  Ride horse to G19/H20
  (Horse Move1: stand up, Horse Move2: move to location)
  
  If QuickMount succeded:
    Attack  - (1d20+6)[ 15 ]    damage  - (1d6+5)[ 6 ] 
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 94/100 (Hear Light)
  Beastland Ferocity 15/20
  Law Devotion: 6/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Chuck Norris - Round 8 
  
  Full Attack on Dare:
  
  Attack 1:  (1d20+1)[ 7 ] 
  Damage 1: [/roll]1d8+1[/roll]
  
  Attack 2:  (1d20+1)[ 13 ] 
  Damage 2:  (1d8+1)[ 9 ] 
  
  End turn.
conversations.from: human
conversations.value: Psionic Dog: I hadn't figured things would last this long...
  
    Horse AoO  - (1d20+5)[ 18 ]    damage  - (1d4+4)[ 5 ] 
    Dare AoO  - (1d20+6)[ 10 ]    damage  - (1d6+5)[ 9 ] 
   Dare - Round 8 
  
  Direct horse to attack.
    Horse hoof1  - (1d20+5)[ 8 ]    damage  - (1d4+4)[ 6 ] 
    Horse hoof2  - (1d20+5)[ 17 ]    damage  - (1d4+4)[ 7 ] 
    Horse bite  - (1d20+0)[ 3 ]    damage  - (1d3+2)[ 5 ] 
    Ride Fight with mount  - (1d20+6)[ 23 ]  DC 10 for Dare to make personal attack
  Free: Law -&gt; attack
    Dare Attack  - (1d20+9)[ 24 ]    damage  - (1d6+5)[ 11 ] 
  Law -&gt;  AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 93/100 (Hear Light)
  Beastland Ferocity 14/20
  Law Devotion: 5/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations.from: human
conversations.value: Chess435: Looks like that last attack did it. Good game, Psidog.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Dare takes the victory. 
conversations.from: human
conversations.value: Psionic Dog: Good Game.
  
  Archery Tips:
  1)  Don't get cornered in melee. 
  2) A 5ft step a day keeps the AoO at bay.