conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 102:  Sam Jones Jr.  vs.  Corporal Rollins    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Sam Jones Jr.  - Master_Rahl22
   Corporal Rollins  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Master_Rahl22: Init  - (1d20+2)[ 7 ] 
  
  Still considering purchases
conversations.from: human
conversations.value: RandomAction: Rollins, Ini:  (1d20+4)[ 19 ] 
  
  Considering purchases.
conversations.from: human
conversations.value: RandomAction: Ok, I will pass on making any purchases, but reserve right of reactionaries.
conversations.from: human
conversations.value: Master_Rahl22: Purchasing one scroll with the following spells on it for 300gp:
  Stay the Hand (PHB2)
  Curse of Ill Fortune (SpC)
  
  No more purchases although I may want reactionaries to any reactionaries from the Corporal.
conversations.from: human
conversations.value: RandomAction: Well, I feel like I should, but I do need the cash for some improvements.
  
  No purchases.
  
  Anything else you wanna buy or should I go ahead and start us off?
conversations.from: human
conversations.value: Master_Rahl22: Go ahead 10 chars
conversations.from: human
conversations.value: RandomAction: Here we go!
  
    Rollins,R-1:  
  Refs/LoS: 
   Spoiler 
  
  Start in B-10 empty handed.
  Activate Travel Devotion - swift.
  Double move to O-6.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Travel Devotion: 10/10
  Location: O-6
  Hp: 15/15
  AC: 18 (+4arm+4dex): T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Turn 1 
  
  LOS:
   
   Spoiler 
  Start in Y-10 holding scroll I bought and shield.
  Move: Move to U-9
  Standard: Cast Light of Lunia
   
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: U-9
  HP: 14/14
  AC: 19, FF: 17, Touch: 12
  Buffs:
  Rebuke attempts: 9/9
  Spells:
  Cure Minor Wounds 0/4
  Light of Lunia 1/2
  Protection from Law 0/1
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Psionic Dog: LoS established when Corporal Rollins moves to O-6.
  Sam Jones is starting in Y-10.
  
  Sam may revise his turn if desired.
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Turn 1 redo 
  
  Standard: Cast a spell from my scroll
  DC 17 Spellcraft check:
   
   Spoiler 
  Casting Curse of Ill Fortune
   
  
  DC 15 Will save coming your way
  
  Move to the west and out of LOS
  
  LOS:
   
   Spoiler 
  Move to U-12
   
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: U-12
  HP: 14/14
  AC: 19, FF: 17, Touch: 12
  Buffs:
  Rebuke attempts: 9/9
  Spells:
  Cure Minor Wounds 0/4
  Light of Lunia 0/2
  Protection from Law 0/1
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: TheFallenOne: Sam
   
   Spoiler 
  the scroll has a CL of 3, your CL is 2. You'll need a DC 4 CL check to use it
   
conversations.from: human
conversations.value: Master_Rahl22: Refs:
   
   Spoiler 
  D'oh I knew that and just forgot when I was posting
    CL Check  - (1d20+2)[ 10 ] 
    Wisdom check just in case  - (1d20+3)[ 7 ] 
   
conversations.from: human
conversations.value: RandomAction: Here is the Will save:  (1d20+1)[ 19 ] 
  
  C'mon just a little luck here.....turn to follow.
conversations.from: human
conversations.value: RandomAction: Got a feeling that I dodge a vile bullet there.
  
    Rollins,R-2:  
  
  I should be re-establishing LoS here, Master Rahl, so...
  
  Activate Law Devotion bonus to attack- swift.
  Move to V-8 while drawing loaded crossbow - move.
  Fire crossbow @ Sam - standard.
  Attack:  (1d20+8)[ 23 ] 
  Damage:  (1d8)[ 5 ] 
  +1 attack/damage(PBS) and Skirmish: (1d6)[ 6 ]  if you are within 30'.
  Shift devotion back to AC - free.
  Drop crossbow - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Law Devotion: 10/10
  Travel Devotion: 9/10
  Location: V-8
  Hp: 15/15
  AC: 21 (+4arm+4dex+3feat): T-17, F-17
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: TheFallenOne: Sam Jones is in U12
conversations.from: human
conversations.value: Master_Rahl22: As an immediate action when you declare you're attacking, I will cast Stay the Hand from my scroll.    CL check DC 4  - (1d20+2)[ 10 ]   Assuming that passes, you need to make a DC 15 Will save or be unable to attack me for the remainder of the current round.
conversations.from: human
conversations.value: TheFallenOne: sorry to say, but  casting from a scroll is always at least a standard action,  so that won't work. Quite a bummer for my Cinder too
conversations.from: human
conversations.value: Jarian: That's wrong.
  
  
   
   Originally Posted by Rules Compendium, page 85 
   Activating a scroll takes the  same amount of time as the casting time of the spell stored on the scroll  and provokes attacks of opportunity as spellcasting does. 
   
conversations.from: human
conversations.value: TheFallenOne: huh, then Big K misremembered. Could you take that to the Waiting Room? I don't have Rules Compendium at hand right now and we'll need a Master Ref to overturn the wrong decision
  
   edit:  either way, you don't get your attribute modifier on scrolls, so the DC will be 12
conversations.from: human
conversations.value: TheFallenOne: still waiting on Randoms will save
conversations.from: human
conversations.value: RandomAction: DC:12 Will coming up: (1d20+1)[ 11 ] 
conversations.from: human
conversations.value: Master_Rahl22: Whew that was close.
  
   Sam Jones Jr., Turn 2 
  
  Free: Drop empty piece of paper
  5ft step to U-13
  Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 17 ]  non-lethal damage.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: U-13
  HP: 14/14
  AC: 19, FF: 17, Touch: 12
  Buffs:
  Rebuke attempts: 8/9
  Spells:
  Cure Minor Wounds 0/4
  Light of Lunia 0/2
  Protection from Law 0/1
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: RandomAction: Time for an Epic Fail!!!
  
  Fort:  (1d20+2)[ 19 ] 
conversations.from: human
conversations.value: RandomAction: I stand corrected. Also, forgot about sickened condition so -2 from roll to get 17, still makes it.
  
  If at first you don't succeed.
  
    Rollins,R-3  
  Activate Travel devotion, moving to W-11 and drawing both pistols(TWF) - swift.
  Switch Law Devotion to Attack - free.
  TWF Double pistol shot - full.
  Attack #1: (1d20+3)[ 16 ] 
  Damage:  (1d10+1)[ 9 ]  weapon + (1d6)[ 4 ]  skirmish.
  Attack #2: (1d20+3)[ 17 ] 
  Damage:  (1d10+1)[ 6 ]  weapon + (1d6)[ 1 ]  skirmish.
  Switch Law Devotion back to AC - free.
  Prepare for Profane Agony - whimper.
  
  End turn.
  
  Stats: 
   Spoiler 
  Law Devotion: 9/10
  Travel Devotion: 8/10
  Location: W-11
  Hp: 15/15
  AC: 21 (+4arm+4dex+3feat): T-17, F-17
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: TheFallenOne: If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. 
  
  I'm sceptical about the Travel Devotion movement qualifying as 'regular move'. I'd say the free drawing only goes for a move action
conversations.from: human
conversations.value: Master_Rahl22: So are we waiting on an official ruling or is it my turn?
conversations.from: human
conversations.value: TheFallenOne: unless one of you challenges my ruling, we're waiting on a turn revision from Rollins
conversations.from: human
conversations.value: RandomAction: In the RC p.8 under 'Draw Weapon' - Move action.
  
  
   If you have a base attack bonus of +1 or higher, you can
  combine this action with moving your speed. Drawing
  a weapon applies to any weaponlike item, such as a
  wand, rod, or staff, within easy reach. An item that
  is stored or out of easy reach must be retrieved as a
  stored item. If you have the Two-Weapon Fighting feat,
  you can draw two light or one-handed weapons in the
  time it normally takes to draw one. Wands are light, and
  rods are one-handed. 
  
  Going by this, I should be able to use my swift action to move and pull out the guns.
conversations.from: human
conversations.value: TheFallenOne: Hm, 'moving your speed' instead of 'regular move' in Rules Compendium... Very well, Travel Devotion should qualify by that wording. Go ahead, Sam Jones' turn
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Turn 3 
  
  Free: Drop empty piece of paper
  5ft step to U-12
  Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 11 ]  non-lethal damage.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: U-12
  HP: 14/14
  AC: 19, FF: 17, Touch: 12
  Buffs:
  Rebuke attempts: 7/9
  Spells:
  Cure Minor Wounds 0/4
  Light of Lunia 0/2
  Protection from Law 0/1
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: RandomAction: Well, here could be my last chance.
  
  Save: (1d20)[ 10 ] 
  
  Either way, now.
  
    Rollins,R-4:  
  Activate Travel Devotion moving to V-14 drawing 2 light hammers(TWF) - swift.
  Switch Law devotion attack - free.
  TWF Dual hammer toss - full.
  Attack 1: (1d20+5)[ 16 ] 
  Damage: (1d4+2)[ 3 ]  weapon + (1d5)[ 4 ]  skirmish.
  Attack 2: (1d20+5)[ 11 ] 
  Damage: (1d4+1)[ 5 ]  weapon + (1d5)[ 5 ]  skirmish.
  Switch Law devotion AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Law Devotion: 8/10
  Travel Devotion: 7/10
  Location: V-14
  Hp: 15/15
  AC: 21 (+4arm+4dex+3feat): T-17, F-17
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Turn 4 
  
  Free: Use Hatred domain power vs Corporal
  5ft step to U-11
  Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 16 ]  non-lethal damage.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: U-11
  HP: 14/14
  AC: 21, FF: 19, Touch: 14
  Buffs:
  Rebuke attempts: 6/9
  Hatred 10/10
  Spells:
  Cure Minor Wounds 0/4
  Light of Lunia 0/2
  Protection from Law 0/1
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: RandomAction: Here is the save, got a feeling that this is the one to  drop me.
  
  Fort: (1d20)[ 1 ] 
  
  Yep, down to -1 hp. Good match.
conversations.from: human
conversations.value: Master_Rahl22: Good match indeed.
conversations.from: human
conversations.value: hustlertwo: Sam wishes a pox on Corporal, and it gets him the win. 