conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 67:  Mr. Solus  vs.  Squirrel    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Mr. Solus  - Hustlertwo
   Squirrel  - Sallera
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Sallera: Init:  (1d20+4)[ 9 ] 
  
  No initial purchases, reserve right to reactive, etc.
conversations.from: human
conversations.value: hustlertwo: What does the Chronocharm do?
  
  Init:  (1d20+4)[ 12 ] 
  
  Probably not buying anything for this one, but still reserve the right to do so, of course.
conversations.from: human
conversations.value: Sallera: Allows me to move half my speed as a swift action, 1/day.
conversations.from: human
conversations.value: hustlertwo: Nice!  How much does that run?  And can you still move like normal after that swift action, or does it limit your movement for the rest of your turn?  I've been trying to figure out what to spend my wizard's money on, she's at level 2 and has a pile of it, but her equipment needs are minimal, and I already got the Arcanist's Gloves.  Also, you know of any items that permanently increase movement?
  
  I guess we're off, then.
  
  Mr. Solus, Round 1:
  
  I start in Y-13, bow and potion bottle in hand.  I move north, breaking LoS as I pass Y-11,  
   Spoiler 
  and ending my move in Z-7.  I then ready an action:  
   Spoiler 
  to drink my Shield of Faith +2 potion as soon as LoS is established with my opponent.
   
  
   
  
  
  Done.
  
  Stats:
  
   
   Spoiler 
  HP: 9/9
  AC: 19
  Spells left: All
  Equipped: Potion bottle and bow (off hand)
   
conversations.from: human
conversations.value: Sallera: It's 500g, and yes, you can still move as normal.
  
  Also, you started on the wrong side, might want to flip those numbers. 😛
   Squirrel, Round 1 
  
  Starting in Y13, holding greatsword.
  Move to O7 (presumably this will give us LoS again.)
  
  Need LoS before continuing.
conversations.from: human
conversations.value: hustlertwo: Yeah, that gives us LoS, I'd be in A-7.  Seeing you trigger my action, and I drink from the potion.
  
  Round 2:
  
  Free: Drop empty potion vial.
  Move: To A-5
  Ready action:  
   Spoiler 
  To cast Kelgore's Fire Bolt if LoE is established and my foe has less than total concealment or cover.
   
  
  
  Stats:
  
   
   Spoiler 
  HP- 9/9
  AC: 21
  Shield of Faith 10/10
  Spells left: All
   
conversations.from: human
conversations.value: Sallera: Erm, wasn't done yet.
  
  Finish movement to F13, then rage.
  
  Stats: 
   Spoiler 
  HP 20/20, AC16 (12, 12)
  Psionically focused
  Rage 7 rounds
  Xeph bursts: 3/3
   
  
  Done.  That change your actions any?
conversations.from: human
conversations.value: hustlertwo: Yeah, a bit.
  
  New turn:
  Free: To drop empty vial.
  Move: To D-2.
  Ready action:  
   Spoiler 
  To cast Color Spray if Squirrel comes within range of the spell and LoE is established.
   
  
  
  Stats:
  
   
   Spoiler 
  Same as above, basically.
   
conversations.from: human
conversations.value: Sallera: Squirrel, Round 2 
  
  Free: Shift grip to one hand.
  Move to D6, drawing sling with other hand along the way.
  Standard: Toss!
  Attack:  (1d20+5)[ 23 ] 
  Damage:  (1d4+4)[ 8 ] 
  Crit confirm:  (1d20+5)[ 10 ] 
  Crit damage:  (1d4+4)[ 5 ] 
  Free: Drop sling.
  Free: Shift grip back to two hands.
  
  Stats: 
   Spoiler 
  HP 20/20, AC16 (12, 12)
  Psionically focused
  Rage 6 rounds
  Xeph bursts: 3/3
   
  
  Probably done, depending on what that readied action was.
conversations.from: human
conversations.value: hustlertwo: Mr. Solus swats the bullet away, ever thankful for his Deflect Arrows (spelling it out plain this time, no more issues like I had in the Deliverykill fight).
  
  Round 3:
  
  Free: 5-foot step to D-3.
  Standard: Color Spray at Squirrel, DC 14 or die forever.
  
  Done, I guess, don't know what I could do with the move action.
conversations.from: human
conversations.value: Sallera: Heh.  Probably should have checked for that, but I mostly just wanted to make sure I didn't get hit with  two  Color Sprays before my next turn.
  
  Will save for life!:  (1d20+5)[ 24 ] 
conversations.from: human
conversations.value: Sallera: Squirrel, Round 3 
  
  Move to D4.
  Standard: Stabbity.
  Attack:  (1d20+5)[ 9 ] 
  Damage:  (2d6+6)[ 17 ] 
  Crit confirm:  (1d20+5)[ 23 ] 
  Crit damage:  (2d6+6)[ 15 ] 
  
  Stats: 
   Spoiler 
  HP 20/20, AC16 (12, 12)
  Psionically focused
  Rage 5 rounds
  Xeph bursts: 3/3
   
  
  Done.
conversations.from: human
conversations.value: hustlertwo: Free: 5 foot step to D-2 again.
  Standard: Color Spray away!
  
  This is probably it, hit or miss, because I can guess what you'll do next round.  Statistically, the odds are slightly against me missing with both, but somehow saving throws seem more successful than attack rolls on these boards.  Or maybe it's just me.
conversations.from: human
conversations.value: Sallera: Will save for glory!: (1d20+5)[ 12 ] 
conversations.from: human
conversations.value: Sallera: ... fort save for CdG:  (1d20+5)[ 25 ]  😛
  
  Yep.  Figures.
conversations.from: human
conversations.value: hustlertwo: I guess we can go through the motions, but I believe that's a win for me.
  
  Unconscious:  (2d4)[ 6 ] 
  Stunned:  (1d4)[ 2 ] 
  
  5-foot step, shift bow to both hands, CdG
  
   (3d6)[ 12 ] 
  
  Will do next attack if you survive this one.
conversations.from: human
conversations.value: Sallera: Oh aye, I wasn't being serious with the fort save.
conversations.from: human
conversations.value: hustlertwo: Well, if I had only got two rounds unconscious it might have mattered, your survival would be unlikely but possible.  Not really now, though.