conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 102:  Abogralia2  vs.  Corporal Rollins    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Abogralia 2  - Scorer
   Corporal Rollins  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: RandomAction: Well, hello again.
  
  Pistols vs Crossbow. Sniper(?) vs Charger
  
  Ini roll:  (1d20+4)[ 24 ] 
  
  No purchases, but reserve reactionaries.
conversations.from: human
conversations.value: Scorer: Indeed, we meet again pal 🙂
  
  Abogralia can't beat your init, but just rolling for fun
  
   (1d20-1)[ 16 ] 
  
  Broken, not much I can buy... maybe bread... for victory dance? XD
conversations.from: human
conversations.value: RandomAction: Well my purchases:
  
  A potion of Shield CL1; -50gp (Please correct me if I am wrong on the price, which I think I am. Crafted by a Master Specialist)
  A potion of Cat'g Grace; -300gp
  
  If you win, I'll foot the bill for the party! 😁
  
  I'll wait for my purchases to be cleared then I'll kick us off.
conversations.from: human
conversations.value: RandomAction: Assuming that the potion is legal, if not nevermind on it's purchase.
  
    Rollins R-1  
  Refs/LoS: 
   Spoiler 
  
  Start in B-10, empty handed.
  Activate Travel Devotion - swift.
  Double move to H-5 while trying to hide - move x2.
  Hide:  (1d20+10)[ 21 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Travel Devotion: 10/10
  Location: H-5
  Hp: 15/15
  AC:18 (+4arm+4dex); T-14; F-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations.from: human
conversations.value: TheFallenOne: didn't we a while ago outlaw PrCs for potion making? If I remembered the wording wrong my Barberration wasted a good 100 GP by buying  psionic tattoos instead
conversations.from: human
conversations.value: Scorer: Abogralia 1st Turn  
   
   Spoiler 
  Start in Y11 with Grappling Hook in hand.
  
  I carry only 15 MW bolts. 5 Alchemists. and all the non-weights like potions and tatoos.
  
  That should be enough for Light Load. I may revise if needed reducing Alchemists.
  
  Move: To  U12 
  Standard: Throw Grappling Hook to  T12 
   Use Rope  DC 12
  Auto pass, MOD +10 +2 silked rope.
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  Y11 
  Abogralia ended @  U12 
  HP 13/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  0 bolts left
  (0 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Free
  Hand 2 Wielding: Free
  
  Crossbow (not loaded)
  
  No Consumables used yet
   
conversations.from: human
conversations.value: RandomAction: Assuming no LoS.
  
    Rollins R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion (AC)- swift.
  Double move to P-5 while drawing both pistols(TWF) and trying to remain hidden - move.
  Hide check:  (1d20+10)[ 30 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel Devotion: 9/10
  Law Devotion 10/10
  Location: P-5
  Hp: 15/15
  AC:21 (+4arm+4dex+3feat); T-17; F-17
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations.from: human
conversations.value: Scorer: Also, assuming no LoS
  
    Abogralia 2nd Turn  
   
   Spoiler 
  Accelerated Climb up the rope.
  
  DC 0
  Autopass, Mod +0 (including accelerated penalty)
  
  Uses both move actions.
  
  End up in  T12  prone and hiding
  
   Hide  (not sure what penalty applies when accelerated climbing, roll uses default mod)
   (1d20+13)[ 22 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  U12 
  Abogralia ended @  T12 
  HP 13/13
  AC 19 +4 vs ranged(10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  0 bolts left
  (0 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Free
  Hand 2 Wielding: Free
  
  Crossbow (not loaded)
  
  No Consumables used yet
   
conversations.from: human
conversations.value: RandomAction: I am calling for an LoS check to be safe.
conversations.from: human
conversations.value: darkillini: los 
  refs
   
   Spoiler 
  passive spots
  spot for rollins  (1d20+5)[ 8 ] -4 distance vs dc22
  spot for abogralia  (1d20+4)[ 9 ] -4 distance vs dc 30
  *edit* fyi don't abbreviate abogralia2 with 3 letters apparently it's a bad word.
   
  
  
  rollins
   
   Spoiler 
  no los
   
  
  
  abogralia2
   
   Spoiler 
  no los
   
conversations.from: human
conversations.value: RandomAction: Rollins, R-3 part 1  
  Refs/LoS: 
   Spoiler 
  
  Activate travel devotion, half speed moving to T-6 while trying to hide - swift.
  Hide:  (1d20+10)[ 20 ] 
   
  
  
  Not done, need LoS.
conversations.from: human
conversations.value: candycorn: Ref Candycorn 
  
  LOS Verification (during LOS check)
  
  Placing Match on hold for High Ref Confirmation and rewind.
  
  @Refs: 
   Spoiler 
  When Abogralia2 climbed to T12 in round 2, he was at altitude +15.  He had unrestricted LOS to Corporal Rollins at P5(+10), and Rollins did not have cover or concealment.
  
  Corporal Rollins, also, had LOS to T12, and tracing LOS from any of the corners bordering both P5(+10) and P5(+15) shows LOS without cover or concealment to T12(+15).  Therefore, the LOS check from darkillini was in error, and LOS should be established for all parties at the end of Abogralia2's climb action.
   
conversations.from: human
conversations.value: Sallera: LoS established when Abogralia reaches T12 in Round 2, holding nothing.  Rollins is in P5, wielding two pistols.  Abogralia may revise her turn from this point.
conversations.from: human
conversations.value: Scorer: no changes for me
conversations.from: human
conversations.value: Sallera: Abogralia drops prone in T12, then, and it's Rollins' turn.
conversations.from: human
conversations.value: RandomAction: Hmm, this makes things harder. Well here goes nothing.......
  
    Rollins,R-3,redux:  
  Activate Travel devotion moving to S-6 - swift.
  
   I think you are still in LoS here and in range of skirmish so: 
  
  Switch Law devotion to attack - free.
  Yell - "Click-Click-Boom!" - free
  Dual pistol shot @ Abogralia - full round.
  Attack#1:  (1d20+5)[ 25 ] 
  Damage: (1d10+1)[ 3 ]  weapon +  (1d6)[ 2 ]  skirmish
  Attack#2:  (1d20+5)[ 23 ] 
  Damage: (1d10+1)[ 10 ]  weapon +  (1d6)[ 2 ]  skirmish
  
  Switch Devotion back to AC - free.
  Drop empty pistols - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel Devotion: 8/10
  Law Devotion 9/10
  Location: S-6
  Hp: 15/15
  AC:21 (+4arm+4dex+3feat); T-17; F-17
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations.from: human
conversations.value: RandomAction: Crit check for Attack#1: (1d20+5)[ 20 ]  and damage:  (1d10+1)[ 3 ] 
  
  I know the first hit, but with you being prone I am unsure if the second hit you as well. Though if it did, I think I gotcha.
conversations.from: human
conversations.value: Scorer: Extreme dice luck, yes you got me, but Aguacatl will take care of you in Round 96 😏
  
  ( I hope 😦 )
conversations.from: human
conversations.value: RandomAction: Ahh ok then. I guess Abogralia's name is going to be the first notch on Rollin's pistol.
  
  You can never know about that, Veldryn has been stiiting side-lined for a while now. Though if he and Blue somehow make past you, we have the difficult task of taking out the volley wizard.
conversations.from: human
conversations.value: Sallera: S6(+10) is 35ft away from T12(+15), so you wouldn't get skirmish and PBS bonuses from there.
conversations.from: human
conversations.value: TheFallenOne: huh? 🤨 I just see 30 feet. S6+10 to T7+15 is one diagonal, from there 5 squares to T12+15
conversations.from: human
conversations.value: Sallera: Hm, I've always treated a diagonal in both dimensions as a flat 10.  I know we had a discussion on this in one of the exhibition matches, but I don't remember if we came to an official consensus on what method to use.
conversations.from: human
conversations.value: TheFallenOne: I was unable to find where RAW discusses threedimensional combat on short notice, but I think it should still be only one diagonal. Otherwise you'd end up with an adjacent square that can't be reached with a melee weapon
conversations.from: human
conversations.value: Sallera: Hm, I suppose that technically would be true.  How do we handle distance calculations, then?  Counting them the same as normal diagonals isn't going to be accurate; 5-10-10-10 would be pretty close, though.
conversations.from: human
conversations.value: TheFallenOne: hm... squrt(3)=1,72... 4 times that times 5 feet ends up at 34,64 feet. Yup, 5 10 10 10 is a good approximation, I'll second it
conversations.from: human
conversations.value: Sallera: Good enough, then, we'll go with that.
  
   Rollins takes victory by virtue of industrialization. 
conversations.from: human
conversations.value: Scorer: Just a quick question, I'm interested in making a two-weapon character later, so I want to understand well, how do TWF feat worked in the dual shot of your pistols?
conversations.from: human
conversations.value: Sallera: If you scroll back a page or two in the Waiting Room, you can find our discussion on the subject, but in essence, it works exactly the same as it would normally; one attack from each hand, each at -4.
conversations.from: human
conversations.value: Scorer: Then... hum.. shouldn't those penalties apply here? and second attack would be a miss, and Abogralia would still be up...
conversations.from: human
conversations.value: TheFallenOne: the penalties are included. Base +5, -4 dual shot, +1 PBS, +3 Law Devotion
conversations.from: human
conversations.value: Scorer: ah yes, that law devotion thing....