conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 52:  Grappler (AF)  vs  Whindle    
   Map 
   
   Spoiler 
  
   
   
  
   XP Reward:  300 XP
   GP Reward:  300 GP
  
   Grappler (AF)  - AlterForm
   Whindle  - curtis
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations.from: human
conversations.value: AlterForm: Grappler Init:  (1d20+2)[ 19 ] 
  
  No purchases yet.
conversations.from: human
conversations.value: curtis: INITIATIVE:  (1d20)[ 1 ] 
conversations.from: human
conversations.value: AlterForm: No Purchases
   Grappler - Round 1 
  Start in Y10
  
  Move: 40 ft to R9
  Move: 15 ft to O9, jump 15 ft to L9, 10 ft to K10
    Jump Check  - (1d20+12)[ 19 ]  vs DC 15 (Success)
  
  Status
   
   Spoiler 
  HP: 9/9
  AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
  Position K10
   
  
   End Turn 
conversations.from: human
conversations.value: curtis: Whindle, Round 1 
  
  Whindle moves from B11 to F13 and readies an action.
  
  Action 
   Spoiler 
  Stunning Fist
   
  
   
   Spoiler 
  HP: 12
  AC: 11
  Fort: 6
  Ref: 4
  Will: 3
   
conversations.from: human
conversations.value: AlterForm: Grappler - Round 2 
  Move: 25 ft to G12
  Attempt to start a grapple:
   
     Touch Attack  - (1d20+4)[ 13 ]  vs Touch AC 
     Grapple Check  - (1d20+12)[ 29 ]  vs Opposed Grapple roll (if the TA hit) 
   
  
  I'm guessing that your readied action triggers, so...do as you need to.
  
   Turn not Over 
conversations.from: human
conversations.value: curtis: Stunning fist.
  
  Attack:  (1d20+4)[ 8 ] 
  Damage:  (1d4+3)[ 5 ] 
  
  You may need to roll fortitude.
conversations.from: human
conversations.value: curtis: Opposed grapple.
  
   (1d20-1)[ 9 ] 
conversations.from: human
conversations.value: AlterForm: Alright. We're now  Grappling .
  
    Damage  - (1d6+4)[ 10 ]  (Per Step 3 of "Starting a Grapple")
  
  Status
   
   Spoiler 
  HP: 9/9
  AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
  Position G12
   
  
   End Turn 
conversations.from: human
conversations.value: curtis: Whindle, Round 2 
  
  Whindle uses his unarmed strike.
  
  Attack:  (1d20+4)[ 9 ] 
  Damage:  (1d4+3)[ 6 ] 
   
   Spoiler 
  HP: 2/12
  AC: 11
  Fort: 6
  Ref: 4
  Will: 3
   
conversations.from: human
conversations.value: AlterForm: McToughy - Round 3 
  
  Using his Flurry of Blows, MT makes 2 grapple attempts to deal damage per an unarmed strike. Since Whindle is at 2 HP, MT needs to win one of the opposed rolls for victory, so I won't bother rolling damage.
  
    Grapple 1  - (1d20+12)[ 16 ] 
    Grapple 2  - (1d20+12)[ 18 ] 
  
  Need 2 opposed grapple checks, please.
conversations.from: human
conversations.value: curtis: (1d20-1)[ 4 ] 
   (1d20-1)[ 10 ] 
conversations.from: human
conversations.value: curtis: Good fight.
conversations.from: human
conversations.value: AlterForm: Same to you.
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Whew, okay, there's a few mistakes I want to cover first.
  
  R1, Whindle didn't ready an action correctly, but it didn't hit anyway.
  
  R2, Whindle's attack should be at -4 (1d20-2) per grapple rules, but it missed either way.
  
  R3, McToughy can't use Flurry of Blows in a grapple.  Flurry of Blows is a full attack and you aren't allowed that in a grapple.  You can make one grapple check to deal damage.  Since that was your intention, the first grapple check is accepted.
  
  I just wanted to clear that up for future rounds.
  
   Grappler AF is the winner. 