conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Oslecamo: Long ago Zryvitch was a powerfull wizard who served directly the king of a rich city. However Zryvitch growed power hungry, and on a dreaded night he took the reins of power with an army of monsters he had been rising in secret.
  
             He turned the city in his base of operations in wich he breeded more abominations and terrorrized the nearby populations.
  
             Eventually, a group of adventurers managed to slip pass his defenses and guards and slay Zryvitch in combat.
  
             Or so it seemed. In truth, they had slain nothing but a clone of Zryvitch, who secretly escaped from the city with most of his treasure and his strongest servants, leting the adventurers spread the word that Zryvitch the dark wizard was no more.
  
             One hundred and one years later, however, Zryvitch apeared again. This time in the form of ghosts who started apearing in towns warning their people to submit to Zryvitch or be erased from existence. The people laughed, thinking
  
             Untill the Black Colossus apeared. A massive dark engine of destruction in human shape, powered by terrible forbiden arts, taller than any mountain, reaching the clouds themselves. It crushed one defiant village per day as a sign of his power, always leting some survivors escape to tell what hapened. Soon the shape of the Black Colossus on the horizon become a omen of terror. Many fled. Some submited. Fewer tried to stand and fight, but as the Black Colossus aproached them and revealed it's true might, even the bravest souls colapsed.
  
           All but you. You alone had the courage to face this new menace that threatens to turn the continent into Zryvitch's empire of terror. You were grouped togheter by Magnay the ancient sage, who told you of the secret entrance on the colossus left foot. Of how the Colossus was actually hollow and filled with passages and Zryvitch's servants. Of how the only way to stop it was to slay the dark wizard himself, now turned into a lich.
  
           One week later, you finally managed to get near enough of the Black Colossus to enter the secret door. Cuting your way trough the lich's minions while avoiding being crushed by the massive stone foot you're finally in position to stop Zryvitch one and for all.  
  
  And so your adventure begins.
  
            Once inside, the door behind you quickly closed, and you find yourselves in a dark room. Before you manage to do something, the room is sudenly lighted by several blue floating fires high in the ceiling, wich light five oncredibly detailed statues of demons on the division. There's a large wooden door on the other side, guarded by two massive deformed undeads protected by tick plates of metal, their eye sockets empty and massive arms that reach the ground. In the lateral walls, abominations  aparently composed of several roting creatures stitched togheter begin to move towards you, flailing a combination of claws, hands and teeths. Then, from the floor, a burst of flame and a giant skull arises, floating some centimeters above the ground and covered in blue fire. It opens it's huge jaw and speacks in a powerfull voice:
  
   Intruders! Slay them all for the master! 
   
   Spoiler 
   
  
  You start on the light blue zone. The light gray zones are statues wich provide cover but count as dificult terrain.
   
conversations.from: human
conversations.value: Oslecamo: Spoiler 
  
  Minion's iniative:  (1d20+6)[ 22 ] (pink)
  Giant skull iniative:  (1d20+11)[ 19 ] (white-blue)
  Plated undeads:  (1d20+11)[ 25 ] (brown)
  
  Yes the minions move all at the same time, as the plated undeads
   