conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Clockworkmaster: you stand over the abomination as it takes it's last breath.
  you hear panic behind you, as the second one is tearing up the back ranks.
  (6 rounds of power up left)
  10:30 min. left until more aberrations arrive.
conversations.from: human
conversations.value: Chess435: DUN DUN DUNH! Time to deal with the other one, I guess. Let's head that way. Range?
conversations.from: human
conversations.value: Clockworkmaster: 480 ft.
  you have init cody.
conversations.from: human
conversations.value: Chess435: Yeah, probably better to support from all the way over here than to get charged and have my face eaten.
  
  Free: Turn on boots of speed (Round 1/10)
  Move+standard: Full attack, deadly aim, you know the drill.
  
  To-hits:
   (1d20+17)[ 35 ] 
   (1d20+17)[ 25 ] 
   (1d20+12)[ 31 ] 
   (1d20+7)[ 9 ] 
  
  Damage:
   (1d8+12)[ 20 ] 
   (1d8+12)[ 19 ] 
   (1d8+12)[ 16 ] 
   (1d8+12)[ 17 ] 
conversations.from: human
conversations.value: Chess435: Rolling to confirm 3rd arrow:
  
   (1d20+16)[ 25 ] 
  
  Bonus Damage:
   (2d8+24)[ 33 ] 
  
  All attack are against the main body.
conversations.from: human
conversations.value: Clockworkmaster: (3 hits and confirmed)
  The creature is badly hurt. Jon go.
conversations.from: human
conversations.value: abyss54321: due to brain unworkening sleep deprivation I will cast cleanse
  
   http://www.d20pfsrd.com/magic/all-spells/c/cleanse 
   (4d8+10)[ 23 ] 
conversations.from: human
conversations.value: Clockworkmaster: the Thessalhydra will make a run action at you both moving it 160 ft. closer.
  (5 rounds of power up left)
  10:26 min. left until more aberrations arrive.
conversations.from: human
conversations.value: Chess435: Will continue to plink at it, taking a 5 foot step back. (Round 2/10 of my boots)
  
   (1d20+17)[ 33 ] 
   (1d20+17)[ 29 ] 
   (1d20+12)[ 30 ] 
   (1d20+7)[ 17 ] 
   (1d8+12)[ 18 ] 
   (1d8+12)[ 17 ] 
   (1d8+12)[ 13 ] 
   (1d8+12)[ 13 ] 
conversations.from: human
conversations.value: Clockworkmaster: (3 hits)
  Jon it is your turn.
conversations.from: human
conversations.value: abyss54321: ok so I will cast divine favor on myself
  
  cody how much would +2 sacred dam help you?
conversations.from: human
conversations.value: Clockworkmaster: The Thessalhydra will make a run action at you both moving it 160 ft. closer.
  (4 rounds of power up left)
  and I screwed up the time on the last turn...
  10:18 min. until more aberrations arrive.
conversations.from: human
conversations.value: Chess435: Originally Posted by abyss54321 
   ok so I will cast divine favor on myself
  
  cody how much would +2 sacred dam help you? 
   
  
  It'd be nice, but not game-changing.
  
  More plinkage, with another 5-foot back. It's within my first range increment now, so I get my full to-hit. (Round 3/10 of my boots)
  
   (1d20+19)[ 29 ] 
   (1d20+19)[ 34 ] 
   (1d20+14)[ 21 ] 
   (1d20+9)[ 22 ] 
   (1d8+12)[ 19 ] 
   (1d8+12)[ 14 ] 
   (1d8+12)[ 20 ] 
   (1d8+12)[ 19 ] 
conversations.from: human
conversations.value: Clockworkmaster: The beast falls and kicks up a small dust cloud because of it's momentum.
  9,600 exp to split as you please.
conversations.from: human
conversations.value: Clockworkmaster: And because I owe cody this...
  you see a Metal airship flying in the distance to your location, It fires a cannon...
  You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger!
conversations.from: human
conversations.value: Chess435: Originally Posted by Clockworkmaster 
   The beast falls and kicks up a small dust cloud because of it's momentum.
  9,600 exp to split as you please. 
   
  
  Jon gets 3/4 again, hopefully he'll level soon.
  
  
   
   Originally Posted by Clockworkmaster 
   And because I owe cody this...
  you see a Metal airship flying in the distance to your location, It fires a cannon...
  You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger! 
   
  
  Glorious. Truly the Emporer smiles upon us this day. I'll rally the troops to reform ranks.
conversations.from: human
conversations.value: Clockworkmaster: in a flash of light behind you a creature that has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles appears.
  (3 rounds of power up left)
  10:12 before more aberrations
conversations.from: human
conversations.value: Chess435: Lovely, more of these big things. Range to it and what is it doing? Also, how's the army faring?
conversations.from: human
conversations.value: abyss54321: also I may be falling asleep in the immediate future
conversations.from: human
conversations.value: Clockworkmaster: The creature is 30 ft. away.
  The elves are Regrouping and are about to smash into the brunt of the hoard.
conversations.from: human
conversations.value: Chess435: Oh god, so it's right in my face. Let's see if I can deal with it before it eats my face.
  
  You know the drill (Round 4/10 for boots)
  
   (1d20+20)[ 38 ] 
   (1d20+20)[ 34 ] 
   (1d20+15)[ 18 ] 
   (1d20+10)[ 21 ] 
   (1d8+13)[ 15 ] 
   (1d8+13)[ 19 ] 
   (1d8+13)[ 15 ] 
   (1d8+13)[ 17 ] 
conversations.from: human
conversations.value: Clockworkmaster: (1D100)[ 51 ]  50 or less misses
   (1D100)[ 4 ]  50 or less misses
conversations.from: human
conversations.value: Chess435: Spellcraft to work out the concealment:  (1d20+6)[ 16 ] 
conversations.from: human
conversations.value: Clockworkmaster: you cannot tell.
  jon you may go.
conversations.from: human
conversations.value: abyss54321: ok time to try to kill it before my important power up lapses
  
  I will charge it and use bloody assault
  dam  (1d20+18)[ 31 ] 
  bane  (2d6)[ 4 ] 
  bleed  (1d4)[ 4 ] 
  and 1 normal bleed
conversations.from: human
conversations.value: Clockworkmaster: That mat be a hit...
   (1D100)[ 49 ]  50 and under it is a miss
conversations.from: human
conversations.value: Clockworkmaster: Full round on jon
   (1D20+11)[ 29 ] 
   (1D20+11)[ 25 ] 
  Damage if they hit
   (1D6+3)[ 7 ] 
   (1D6+3)[ 8 ] 
  If both attacks hit you take an extra  (1D6+9)[ 12 ]  damage and I will need a DC 22 will save (if both attacks hit, or take  (1D4)[ 2 ]  Wis Drain.
  (2 rounds of power-up left)
  10:06 before more aberrations
conversations.from: human
conversations.value: Chess435: Another volley, another 5-foot back. (Round 5/10 for boots.)
  50 and lower misses.
   (1d20+20)[ 29 ] ,  (1d100)[ 48 ] 
   (1d20+20)[ 40 ] ,  (1d100)[ 37 ] 
   (1d20+15)[ 21 ] ,  (1d100)[ 16 ] 
   (1d20+10)[ 19 ] ,  (1d100)[ 84 ] 
   (1d8+13)[ 17 ] 
   (1d8+13)[ 20 ] 
   (1d8+13)[ 21 ] 
   (1d8+13)[ 17 ] 
  
  Will take a 5 foot step back afterwards.
conversations.from: human
conversations.value: abyss54321: ok move out of reach (I don't care about AoOs)
  then cast true strike
conversations.from: human
conversations.value: Clockworkmaster: the creature will cast a spell, I need a Reflex save and a will save from jon.
conversations.from: human
conversations.value: abyss54321: sigh well let's get this over with
   (1d20+4)[ 16 ] reflex
   (1d20+21)[ 30 ] will
conversations.from: human
conversations.value: Clockworkmaster: Failed, Passed.
  the acid in the acid pit below you is only 1/5th real... sadly the gravity and falling is 100% real...
   (1D6)[ 6 ]  Non-lethal fall damage for landing into acid.
   (5D6)[ 16 ]  Lethal fall damage. and maybe like 1 point of acid.
  cody you may go.
conversations.from: human
conversations.value: Clockworkmaster: forgot to do the time countdown, also adding in army %s
  Last round of power-up.
  10 minutes until more aberrations
  Elves - 87%
  Aberrations - 71%
conversations.from: human
conversations.value: abyss54321: well cody i'm in a pit I can't climb of out. I am on the edge of going unconscious
  when my buff's lapse, and I have used most of my spells.
  
  I honestly thought I had made a decent character...
  
  EDIT:oh and I wasted my true stike 😩
conversations.from: human
conversations.value: Chess435: I'll take a round to pull out and toss the end of my silk rope down to Jon.
conversations.from: human
conversations.value: Clockworkmaster: the creature acts like it senses something and vanishes.
  off in the distance you see a large group of humanoids marching to you, above them are 9 large airships with the Iron Kingdom's emblem painted on the side, behind them is a ship half the size of a city.
  the paladin lands and deals [roll]20D6[roll] damage to the abomination he hands on.
  
  9:54 minutes until more aberrations
  Elves - 87%
  Iron Guard and Silver Fleet - 100%
  Aberrations - 70%
conversations.from: human
conversations.value: Clockworkmaster: (20D6)[ 76 ] 
  The elves pull back to the iron kingdom's Forces.
  The iron Guard begin to shell the area with the aberrations with their Alteriery...
  Jon you hit lv. 11 for surviving. (don't ask any questions... 😡)
conversations.from: human
conversations.value: Chess435: Looks like it's time to regroup. I'll head over and rejoin our forces.
conversations.from: human
conversations.value: Clockworkmaster: The camp is still being put up, but the Iron Guard with their altery and Airships are keeping the aberrations at bay.
  a man in a Rust red dress uniform comes up to you both.
  General Invar: Greetings, I have heard much of you both from Marage. We where ordered to come here and help the elves with their... Infestation.
  
  A elf you have not seen for a very long time comes up with him. Dressed in his leafy green armor.
  Arch druid Fhorn: It has been too long little one. (the druid you helped deal with the steel legion)
conversations.from: human
conversations.value: abyss54321: rolling hp for level up
   (1d8)[ 3 ] 
conversations.from: human
conversations.value: Clockworkmaster: The druids and clerics will fully heal you guys and offer a bed with that one spell I can't remember that lets you sleep for 2 hours and make it count as 8.