conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: UglyPanda: You find yourself transported to the back of a very large church. Everything in the church seems to be designed for giants. Instead, the giant pews are filled with dinosaurs and crustaceans.
   
    
    "Brothers and Sisters, in half a minute, it will be time for communion!"   says the Tyrannosaurus giving the sermon.
  
  OOC:
  I was too lazy to come up with a map, so I stole one from Tomb of Horrors.
  
  You have five rounds to buff. You can't teleport out of the church. Your characters are held inside a forcecage at the space labeled 14 currently.
  
  The squares are twenty-by-twenty and the ceiling is forty feet up.
  
  Also, roll initiative.
conversations.from: human
conversations.value: Barbarian MD: William the Epic Monk 
   Spoiler 
  HP: 282/282.  AC:  43   41 .   Touch: 33.  FF: 35. DR: 8/-. SR: 32. Fort:  +24 .  +28  Ref:  +28   +32 . Will:  +24   +28 .  Init: +11.  Speed: 100' (fly) .
  Immune fear, disease, poison, transmutation, negative levels.  Freedom of Movement.  Improved evasion.  See Invisibility. Fly-by-attack. Combat expertise/reflexes.
  Grappling block: disarm when hit. Defensive Throw: trip when missed. 😁
  
  Time Limited Effects 
   Spoiler 
  True Seeing: 0/22 rounds.
  Belt of Growth: 0/10 minutes
  Planeshift 0/1
   
  
  
  Stances:  Pearl of Black Doubt  (+2 AC with each miss, resets at beginning of each round) Bonus: +4 to saves
  AND  Child of Shadow  Concealment after moving 10'
  Dodge: +1  (44 AC)   (42 AC) 
  
  +5 Unarmed Adamantine Attack: +35/+30/+25/+20.
  Damage:  2d10+31+1 Constitution   4d8+32+1 CON 
  Flurry: +34 x 6
  
  Grapple check:  +35   +36  + Size (BAB, Str, Special)
  Trip:  +17   +18  + Size (Str, Bonus)
  Disarm: +35 (Attack)
  
  Buffs: Enlarge Person
  +2 Strength (+1 attack, +1 damage, +1 grapple, trip, disarm),
  -2 Dexterity (-1 AC),
  -1AC,
  -1Attack
  Damage die: 4d8
  
  
  Ten Mirrored Steps 
   Spoiler 
  Ten Mirrored Steps:
  If you make two successful attacks on an enemy in the same flurry, you may generate a mirror image of yourself, as per the spell.  Doing so reduces your maximum hp by six for the duration of the encounter.  If it would reduce you below your current HP, you take damage accordingly.
    You may have up to five mirror images, but may only generate up to two per round.  Unlike the spell, your duplicates move independently to a small degree, creating an even more convincing illusion.  This is a supernatural ability and has the [calling] type rather than the [illusion] type.  These images vanish at the end of the encounter.  You then regain your lost maximum HP and are healed for the total amount lost to mirror images, unless you are dead.
   
  
  
  Maneuvers Readied: 
   Spoiler 
   Moment of Alacrity , Diamond Defense, Time Stands Still, Searing Blade, Death Mark, Scorpion Parry, Burning Blade, Ballista Throw
   
  
   
  
  
  Initiative:  (1d20+11)[ 18 ] 
  
  5 rounds?
  Moment of Alacrity for +20 initiative
  Activate belt of growth
  Assume stance Pearl of Black Doubt
  Recover all maneuvers
conversations.from: human
conversations.value: Hyperion: Balos Initiative=
   (1d20+6)[ 21 ] 
  
  Balos would pull out his efreeti bottle on the first round and rubs it to see what kind of effect he is getting of it today.
  
   (1d100)[ 12 ] 
conversations.from: human
conversations.value: NoldorForce: Dzevor's Initiative:  (1d20+10)[ 28 ] 
conversations.from: human
conversations.value: Bushwhacked: First he whispers to the others that he's going to cast an illusion, keeping his hand covering his mouth.
  
   Are we rolling init' now or in 5 rounds? 
  
  Round 1: [M]: Gets decanter, [S]Pours 3 draughts from his diamondskin decanter (4/adam -40), [F]Drops Decanter
  Round 2: [M]Gets Metmagic rod of quicken, [S]Casts Major image (DC 28, CL 12) to recreate of all of the occupants of the cage.  They look like they are casting random spells and talking among one another.  He casts this using Conceal spellcasting (sleight of hand: (1d20+44)[ 45 ] )
  
  TBC.  Just to let you all know my plan for now.
conversations.from: human
conversations.value: Bushwhacked: Init: (1d20+28)[ 40 ]  (with nerveskitter)
  
  Round 3: [M]Gets Metamagic rod of Extend, [Sw]Quicken Greater Magic Weapon on Rapier, [S]Casts Stonehold in a line 5' around the outside of the cage (DC 23, 21 10ft. squares).
  
  Round 4: [Sw] Quickens Sleet Storm cast down the center isle near the outside of the cage(DC 20, 21rds) [S] Casts Master Air on self (21rds).
  
  Round 5: [Sw] Quickens Divine Power on self (21rds), [S] Extends favor on self (12rds).  Attempts to hide within his own illusion (which dispels at the end of this round) Stealth: (1d20+47)[ 62 ] 
  
  (2 inspiration points spent.)
conversations.from: human
conversations.value: Barbarian MD: Panda? 
   Spoiler 
  Question for you: I haven't chosen an epic feat because I haven't heard anything from Ertier.  May I use Epic Recovery or Stance Mastery for this encounter?
   http://www.giantitp.com/forums/showp...&amp;postcount=315 
   
conversations.from: human
conversations.value: UglyPanda: OOC:
  mhvaughan, I'll approve it, but only because I'm too lazy to give it much thought at the moment.
conversations.from: human
conversations.value: Vox Clamantis: Telemirus 
    Initiative  - (1d20+5)[ 19 ] 
  
  ((He'll just just spend the five round getting all of his maneuvers granted.))
conversations.from: human
conversations.value: Barbarian MD: Are we waiting for something?
conversations.from: human
conversations.value: UglyPanda: OOC:
  I was waiting for more people to show up, but I'm just going to ask if everyone is ready.
  
  Sound off if you're done buffing.
conversations.from: human
conversations.value: Barbarian MD: I'm ready.  It would be nice to have Kobold-Bard in on this one, since he's being kind enough to DM the other one, but he hasn't logged on to the forums in four days.
conversations.from: human
conversations.value: Hyperion: yeah let see:
  
  2nd round: I cast shapechange and don't change form, will be used later on during the battle combined with one use of my instant metamagic persistent, so it goes on all day.
  
  3rd round: Shadow evocation greater cast the mage sword
  
  4th round: Shadow evocation greater cast Bigby's Grasping Hand
  
  and now I am ready.
conversations.from: human
conversations.value: dspeyer: Is everyone from Tear Down this Wall invited to this?  If so....
  
  Round 1: Mind Blank (self)
  Round 2: Begin a Revealing Melody (we all gain true seeing -- our enemies don't)
  Round 3: Greater Heroism for everyone (using reach spell, chain spell and metamagic song)
  Round 4: Greater Invisibility for everyone (same way)
  Round 5: Haste for everyone (spell natively targets many allies)
  
  Also gain all crusader maneuvers, adopt Leading the Charge stance and activate the Motivate Dexterity aura.
  
  And initiative: [roll]1d20+5[/roll]
conversations.from: human
conversations.value: Bushwhacked: Oops sorry, yes I'm done.
conversations.from: human
conversations.value: Vox Clamantis: ((Quite done.))
conversations.from: human
conversations.value: UglyPanda: I don't feel like running this right now.
  
  Does anyone suffering less RPG fatigue want to take over?