conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  Your city is situated on a mostly open plain.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 3 (how much your money is expected to increase next turn)
  Expected Upkeep: 7 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Pottery, The Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 1/1
  Combat - 2
  Defense - 2
  Specials - Leadership 1, Hive Mind
  Upkeep - 3
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Special - Hive Mind
  Upkeep - 2
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Jallorn: Please give my Leader, whom I shall now name Maylum, Basic Defense.  Also, how much does it cost to build a settler?
conversations.from: human
conversations.value: Rizban: Settlers cost 5 gold.  Most  units creation cost is the same as upkeep, but not all.
conversations.from: human
conversations.value: Jallorn: I will have the city produce three Settlers, and send Maylum west, and one warrior east (I believe they each move one square, yes?).
conversations.from: human
conversations.value: Rizban: Err, and training multiple units at a time increases the cost of units beyond the first by a cumulative 20-30%. 1 Settler costs 5, 2 cost 12, and 3 cost 20.
conversations.from: human
conversations.value: Jallorn: I know, that's fine.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		73	(-20 Train Unit (Settler)) (Incidental expenses not calculated into Expected Upkeep appear here on the turn they take affect)
  			Expected Income: 		3	
  			Expected Upkeep: 		25	
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	5/10	 (0/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - West of Capital
   
   1 Maylum (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Defense, Hive Mind[br]Upkeep - 3
   
   
   
   
   Location - East of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 2[br]Specials - Hive Mind[br]Upkeep - 2
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 2[br]Specials - Hive Mind[br]Upkeep - 2
   
   
   3 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant, Hive Mind[br]Upkeep - 6
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .	
  
  
  ((So sorry about the delay. I'm not sure how I kept missing your thread.))
conversations.from: human
conversations.value: Rizban: Fixed the map and stack positions.
conversations.from: human
conversations.value: Jallorn: The settlers in stack 3 will seperate, 1 going northeast, 1 going northwest, and 1 going south.  Stack 1 will continue west, and stack 2 will continue east.  City, now named Marol, will produce wealth.
  
  End Turn.