conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: spitflame341: The last thing you remembered was walking through the forest. You had been tasked by the Lady Shandria to deliver a missive to her aunt, the Archfey Queen Tiandra. You had come from Astrazalian and were making your way to the Summer Queen's demesne of Senaliesse. Then there was a buzzing, and then darkness.
  
  Looking around you see that you are in some sort of underground holding cell. The earthen walls show no windows or opening, and the iron bars in front of you reveal only a small door built into them. A bracket on the wall outside of your cell holds a torch, providing light for you to see by.
  
  Your consciousness has returned enough that you are aware of your companions in the cell with you. A thought occurs to you,  What an odd group - an undead tree spirit, a fey noble, a human wanderer and a child of the forest with her pet beast.  A shuffling sound catches your attention and you look out of the cell to see a small creature -  How ugly  - rummaging through your belongings.
  
  "Girbolg knows it is in here. Yes, Girbolg saw the letter before. Saw the nasty elf leader hand it to them... yes, Girbolg watches and Girbolg sees..." Finishing with one pack, the creature - a gremlin, you think - picks up the next and overturns it, spilling the contents on the floor.
  
  "Aha! Girbolg knew it was here!" the being shouts in triumph, holding a rolled parchment in his hands. "Girbolg must get this to his master!" Turning, he notices that you are awake. "Heeheehee! Girbolg tricked you! Now the nasty creatures have failed in their tasks, and Girbolg has succeeded in his! Heeheehee!" Turning, the gremlin skips out of the room.
  
  Dazedly, you realize that the creature must have been after the missive. You have to get it back!
  
  OOC 
   Spoiler 
  
  You are all - three humanoids, a pixie, and a displacer beast - stuck in a small cage underground. The room only about 20x20 feet, with the bars cutting the room in half. All of your possessions are on the other side of the door, as well as the key to your cell. None of you are chained, though Forsythia has been placed in a globe of some sort, with no apparent way to release her (or at least, none that your passive perception will reveal 😛).
  
  Forsythia and Shaeana 
   Spoiler 
  
  You can both sense that there are some magical effects in this room
   
  
  Vilkas 
   Spoiler 
  
  The bars on the cage look fairly old and rusted in some places, and might be (relatively) easy enough to break.
   
  
   
conversations.from: human
conversations.value: Grey_Wolf_c: Forsythia Autumnleaf ,  Forest Faerie  
   
  Forsythia buzzes annoyed, trapped in the little sphere. There are few things that offends and annoys a free spirit like Forsythia quite as much as that. In her annoyance, she butts the sphere against the bars a few times, before realising she's behaving like a stupid fly. Slightly embarrassed - a feeling she is all too used to, she stops and instead considers the situation, letting her link to the magical world see into the magics that restrain her.
  
   
   Spoiler 
  
    Arcana Detect magical effects  - (1d20+9)[ 11 ] 
    Active Perception  - (1d20+7)[ 16 ] 
    Active Insight - figure out what's going on  - (1d20+7)[ 27 ] 
   
conversations.from: human
conversations.value: Rokku: A shaggy lump on the floor growls and springs at the bars, reaching out after the gremlin.
  
   "Come back here you dirty!  Little!  Bastard!" 
  
  Vilkas roars and spits with rage, grabbing the bars and wrenching them with all his might.
  
  Strength Check:  (1d20+7)[ 22 ] 
conversations.from: human
conversations.value: Warlawk: Shaeana pulls herself to her feet, brushing the dust off of her crisp white and gray clothing and edging backward to press against the wall, giving the others more space and getting closer to her own gear.
  
  Her pupil-less eyes scan the area, looking for details as she moves to check her belongings to ensure everything is still there.
  
   Perception 
   (1d20+1)[ 9 ] 