conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: BarroomBard: The Road from Tar Valon  
  The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that give it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the docks south of the city of Tear. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was  a  beginning.
  
  The wind swept through the reeds of the marshy delta known as the Fingers of the Dragon. It carried the tangy smell of salt into the city's streets, as it shook the rigging of ships heading up river. One such ship,  Chalinda , was untying from the dock. She was to return to Tar Valon, full of goods, but lighter by several dozen passengers.
  
  The wind continued east, along the forested road between Tear and Ghodan, driving the last spring snows before it. The snow fell gently here, melting quickly in the southern heat. Despite this, or perhaps because of the wind, many of those in the company of Alysa Sedai kept their cloaks close to them. The new spring buds danced at the behest of this wind, as the Aes Sedai signaled a halt. There was a long journey ahead, and it was time to make camp and rest.
conversations.from: human
conversations.value: Alth Falath: Balim grins a bit at the end of the day.  Another good day of travel, and a fine evening to end it. Wonder how the little Aes Sedai have been keeping up? 
conversations.from: human
conversations.value: Calenestel: Still slightly uncomfortable in his civilian clothes but smiling none the less Tomas starts going about the routines of setting camp with the precision one might expect from a guardsman from the Tower Guard. Even if it felt... odd... to be out of uniform it really was good to be out in the world for a spell, with new sights around every bend of the road. Tar Valon was indeed a city of marvels, but it was strange how one could grow accustomed to it and start taking it for granted anyways.
conversations.from: human
conversations.value: BarroomBard: Pol was relieved when the wagons stopped rolling. It meant he had to start unloading and, worst of all, working, but it also meant he didn't have to be bounced around like a sack of potatoes anymore. Was he ever this uncomfortable fishing?
  
  The young Mayener looked over at the Warders' trainees, visibly chafing in their traveling clothes. He laughed softly to himself.  Looks like I'm not the only one uncomfortable. 
conversations.from: human
conversations.value: Alth Falath: Balim grins a bit to himself at Tomas's discomfort, remember his training years.  Don't think the other recruits will be using natural pranks, but otherwise it's all the same.  He walks over to Pol. "So, having fun yet?"
conversations.from: human
conversations.value: BarroomBard: Pol knuckled his back, shooting a wry glance at the Arafellin scout. He couldn't keep it up for long, before breaking out in a wide grin. "I'll be having a lot more once we break out the dice. Are you sure you don't want to join us for a toss or two?"
conversations.from: human
conversations.value: Alth Falath: "Depends on what you're playing. Long as I know it, I'll take your money with ease."
conversations.from: human
conversations.value: BarroomBard: Pol laughed as he started unlashing the Aes Sedai's tents from his wagon. "Don't worry, I'm more than happy to see one of us lose his purse, Borderlander." The youth busied himself with his work, untying knots and rolling back tarps with deft hands. "What would you even do with coin, though? Every time I see you, you're off in the woods someplace."
conversations.from: human
conversations.value: Alth Falath: Balim grins. "Just because I don't spend much doesn't mean it's not nice to have. Steel doesn't grow on trees, and it's nice to see people, long as they have common sense." He walks over to his tent and sets it up quickly and ably, having practiced more than a few times.