conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: UncleScrewtape: Here's a place for all of us to put our fudged dice rolls, ooc notes, and whatever else takes our fancy.
  
  For example: Additional Crit damage on the snake.
   (2d10+8)[ 24 ] 
conversations.from: human
conversations.value: UncleScrewtape: attempt 2:
   (2d10+8)[ 18 ] 
conversations.from: human
conversations.value: HGSwellerman: Teaching rogue how to roll:
  
  
  
   
   Spoiler 
   absorb acc check 2  (1d6+22)[ 27 ]  grass damage absorbs 1/2 damage
   
conversations.from: human
conversations.value: HGSwellerman: fudge roll:
  
   
   Spoiler 
  absorb acc check 2 (1d6+22)[27] grass damage absorbs 1/2 damage
   
conversations.from: human
conversations.value: CosmicOccurence: Totally didn't realize we had this whoops
conversations.from: human
conversations.value: CosmicOccurence: Fun roll time!  (3d10+26)[ 47 ] 
conversations.from: human
conversations.value: Romnesaurus: redoing screwed up rolls...
   
   Spoiler 
   (1d20)[ 7 ]   (3d10+26)[ 46 ] 
   
conversations.from: human
conversations.value: Romnesaurus: Another failed roll...
  
   
   Spoiler 
   (1d12+21)[ 24 ] 
   
conversations.from: human
conversations.value: Romnesaurus: wisdom check to see if Allister can figure out that his opponent is using bide...
  
   
   Spoiler 
   (1d20-4)[ -1 ] 
   
  
  
  DEFINITELY NOT.
conversations.from: human
conversations.value: Romnesaurus: FAILED ROLL PART 4
  
   
   Spoiler 
   (2d12+10)[ 29 ] 
   
conversations.from: human
conversations.value: UncleScrewtape: Forgotten Scents:  (1d100)[ 75 ] 
conversations.from: human
conversations.value: UncleScrewtape: capture role:  (1d100)[ 43 ] 
conversations.from: human
conversations.value: UncleScrewtape: Wis check:  (1d20)[ 5 ] 
  Dex check:  (1d20+1)[ 3 ] 
  wild:  (1d100)[ 30 ] 
conversations.from: human
conversations.value: UncleScrewtape: yikes, I am all over the place today.
  
  dex:  (1d20+1)[ 16 ] 
conversations.from: human
conversations.value: UncleScrewtape: So I'm now a day ahead of Cosmic, and I think we should stretch the training/1st day at academy until he catches up, whether with conversation or with battles. Ooc, I just want to train fang up and look into buying armor.
conversations.from: human
conversations.value: CosmicOccurence: Sorry guys, I spent all day yesterday driving home, and I've been running random errands today.  Things should lighten up starting tomorrow though.
conversations.from: human
conversations.value: UncleScrewtape: No ned to apologize bud, transitions like that are always nuts🙂
conversations.from: human
conversations.value: UncleScrewtape: damage for destroyed clones
  
   (1d6)[ 5 ] 
   (1d6)[ 6 ] 
   (1d6)[ 1 ] 
conversations.from: human
conversations.value: UncleScrewtape: Flame Wheel:  (1d20)[ 5 ] 
conversations.from: human
conversations.value: CosmicOccurence: For future reference, attack is only applied once for scatter moves like Fury Attack.  The text is
  
  
   A Move with the Scatter keyword can hit multiple targets. The amount of times you may target with the Move is usually specified in the Effect of the Move. Each time you attack, you may target a different Legal Target. After calculating total damage from hits, apply the appropriate Attack stat once to each target, then each target applies their appropriate Defense stat. 
  
  So for Fury Attack you'd do (1d6+3+potentially other stuff like STAB) x #of hits + Atk stat - Def Stat, then weaknesses/resistances.
conversations.from: human
conversations.value: UncleScrewtape: Thanks Cos!
  
  Crit Damage:  (2d10+8)[ 14 ] 
  
  Assurance:  (1d20)[ 2 ]  AC 2+def,  (4d12+38)[ 70 ] 
  
  EDIT: lol 😁
conversations.from: human
conversations.value: UncleScrewtape: sand attack:  (1d20)[ 10 ]  AC 4+def
   (1d12+35)[ 37 ] 
conversations.from: human
conversations.value: HGSwellerman: Reroll for double kick
  
  ( (1d10+3)[ 10 ]  + 22)*2
conversations.from: human
conversations.value: HGSwellerman: Originally Posted by HGSwellerman 
   Reroll for double kick
  
  ([roll0] + 22)*2 
   
  
  bad math!
  
  10*2+22=42