conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, LA1 Exhibition:  Ruth  vs.  Herr Verfolger    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Ruth  - candycorn
   Herr Verfolger  - Wildgeist
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: candycorn: Init:  (1d20+3)[ 15 ] 
  
  Debating Purchases.
conversations.from: human
conversations.value: candycorn: Opponent Forfeit .
conversations.from: human
conversations.value: ArenaManager: A new challenger approaches! 
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Reporting In!!!   🙂
  
  Rolling Initiative:  (1d20+6)[ 10 ] 
  
  No further purchases.
conversations.from: human
conversations.value: candycorn: Purchase: Scroll: Levitate x2 (300gp)
conversations.from: human
conversations.value: Wildgeist: I don't know if Ruth is waiting for possible purchases but I said no further purchases so it's her call!!!   😁
conversations.from: human
conversations.value: candycorn: Sorry, thought you might have reactive purchases.
  
  Begin in N4.
  
  Standard: Cast a spell. Spellcraft DC 17: 
   Spoiler 
  Invisibility
   
  
  
  Refs Only: 
   Spoiler 
  CL Check:  (1d20+1)[ 4 ] 
   
  
  Rest of turn pending.
conversations.from: human
conversations.value: candycorn: Move to P9.
  
  Done.
  
  Stats: 
   Spoiler 
  Location: P9
  HP: 13/13
  AC: 15 (Touch 13, FF 12)
  Effects: None
  
  Spells:
  Lv 0: 4/4
  Lv 1: 4/4
  Lv 2: 0/1
   
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Round 1 
  
  Start at  M23 
   Move Action:  Move to  G18 
   Standard Action:  Total Defense.
  
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Herr Verfolger Started  @M23 
  Herr Verfolger Ended  @G18 
   HP  12/12
   AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13
  
  
   Arrows Left:  20 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows
  
   Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows
  
  
  
  
   Good Hand Wielding:  Long Bow
   Off Hand Wielding:  Long Bow
  
  
   Backpack 
  Acid Flask X2
  Alchemist Fire X1
   
conversations.from: human
conversations.value: candycorn: My Turn!
  
  Move: to U11.
  
  Standard: Ready action: 
   Spoiler 
  Move if Herr Verfolger takes a standard action, a full round action, or ends turn.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: U11
  HP: 13/13
  AC: 15 (Touch 13, FF 12)
  Effects: None
  
  Spells:
  Lv 0: 4/4
  Lv 1: 4/4
  Lv 2: 0/1
   
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Round 2 
  
  Start at  G18 
   Move Action:  Move to  G15 
   Standard Action:  Total Defense.
  
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Herr Verfolger Started  @G18 
  Herr Verfolger Ended  @G15 
   HP  12/12
   AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13
  
  
   Arrows Left:  20 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows
  
   Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows
  
  
  
  
   Good Hand Wielding:  Long Bow
   Off Hand Wielding:  Long Bow
  
  
   Backpack 
  Acid Flask X2
  Alchemist Fire X1
   
conversations.from: human
conversations.value: candycorn: My turn:
  
  Move from U11 to Q13.
  
  Standard: Ready action: 
   Spoiler 
  Move if Herr Verfolger takes a standard action, a full round action, or ends turn.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Q13
  HP: 13/13
  AC: 15 (Touch 13, FF 12)
  Effects: None
  
  Spells:
  Lv 0: 4/4
  Lv 1: 4/4
  Lv 2: 0/1
   
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Round 3 
  
  Start at  G15 
   Move Action:  Move to  M14 .
  
   Swift Action:  Activate Travel Devotion.
  
   Standard Action:  Attack Ruth.
  
  
  Attack:  (1d20+7)[ 12 ] 
  Damage:  (1d6)[ 3 ]  +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire.
  
  Attack:  (1d20+7)[ 10 ] 
  Damage:  (1d6)[ 5 ]  +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire.
  
  
  
   Swift Action:  Move to  G15 .
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Herr Verfolger Started  @G15 
  Herr Verfolger Ended  @G15 
   HP  12/12
   AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13
  
  
   Arrows Left:  18 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows
  
   Arrows Used:   2 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows
  
  
  
  
   Good Hand Wielding:  Long Bow
   Off Hand Wielding:  Long Bow
  
  
   Backpack 
  Acid Flask X2
  Alchemist Fire X1
   
conversations.from: human
conversations.value: TheFallenOne: you have only one Swift Wildgeist. You can't activate and use Travel Devotion in the same turn
conversations.from: human
conversations.value: candycorn: First: I am entitled to know what's in your hands.  Next time, please tell me.  (I thought you didn't have a bow drawn.)
  
  Second: Your second swift action this turn is illegal.
  
  Third: The attack triggers my ready action.
  
  Move: to O13.
  
  After that, your attacks miss. Continue your turn, following the attacks.
conversations.from: human
conversations.value: Sallera: Also, you don't have manyshot; you only get one attack on a standard action.
conversations.from: human
conversations.value: candycorn: Start at G15
  
  Move Action: Move to M14.
  
  Swift Action: Activate Travel Devotion.
  
  Standard Action: Attack Ruth.
  
  
  Attack: (1d20+7)[12]
  Damage: (1d6)[3] +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire. 
  
  To clarify: I am waiting for continuation of your turn from this point (as 2nd attack and swift action after this were illegal).
conversations.from: human
conversations.value: Wildgeist: I guess Herr Verfolger doesn't have many choices after your readied action.
  Just the first attack takes place although misses and Verfolger stays in  M14 .
  
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Herr Verfolger Started  @G15 
  Herr Verfolger Ended  @M14 
   HP  12/12
   AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13
  
   Travel Devotion:  1/10
  
   Arrows Left:  19 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows
  
   Arrows Used:   1 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows
  
  
  
  
   Good Hand Wielding:  Long Bow
   Off Hand Wielding:  Long Bow
  
  
   Backpack 
  Acid Flask X2
  Alchemist Fire X1
   
conversations.from: human
conversations.value: candycorn: Cast Charm Person.  Will save, please.
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Will Save:   (1d20-1)[ 5 ] 
conversations.from: human
conversations.value: Wildgeist: Damn!!!   I think I'm charmed then....   😛
conversations.from: human
conversations.value: hustlertwo: Yep.  Although you're not out yet; pretty much anything Charm Person can do that would cause you to lose will require a Charisma check.  Not that your odds of succeeding in that are great, but they're better than nothing.
conversations.from: human
conversations.value: candycorn: Yep, DC 19.
  
  First things first...
  
  Speak: "Whoa there, buddy!  There's no reason for us to kill each other...  Let's put our weapons away and figure this thing out like reasonable people!"
conversations.from: human
conversations.value: Wildgeist: Indeed Hustler, we'll have to wait and see what Ruth has in mind for his new charmed kitty....  hehehehe😁
conversations.from: human
conversations.value: candycorn: Oh, I have in mind several options for making you lose.  Some require charisma checks.  One, I don't think will.
conversations.from: human
conversations.value: Wildgeist: Herr Verfolger Charisma Check:   (1d20)[ 2 ] 
conversations.from: human
conversations.value: Wildgeist: I guess that'd be an auto-success and Herr Verfolger drops his longbow.
conversations.from: human
conversations.value: candycorn: It's only charisma checks if the order goes against your nature.  Putting away weaponry to talk generally wouldn't be.
  
  Leaving the arena, conceding the match, or something like that would be against a gladiator's nature, definately.
conversations.from: human
conversations.value: hustlertwo: Originally Posted by Wildgeist 
   I guess that'd be an auto-success and Herr Verfolger drops his longbow. 
   
  
  Yeah, 2 is an auto-loss in this instance.
conversations.from: human
conversations.value: candycorn: First Option:
  
  Speak: "There's no need for us to try to kill each other here...  How about you go and get a deck of cards, and we'll play a simple game of chance for it?
  
  Charisma Check:  (1d20+5)[ 9 ] 
conversations.from: human
conversations.value: Wildgeist: Back there with auto-success I meant auto-success for Ruth....    😛  Anyhow let's see what happens with this "Card-Game Invitation"
  
  Opposed Charisma Check (1d20)[ 3 ] 
conversations.from: human
conversations.value: candycorn: ...and that means you go and get a deck of cards.
  
  As I don't know of any decks in the arena...
  
  That puts you as leaving the bounds of the arena, and losing.
conversations.from: human
conversations.value: Wildgeist: Yeah that sounds great, I'll be back right away!!!    🙂
  
  And so goes Herr Verfolger out of the arena looking for a card deck....    Therefore losing the match....  ☹️
conversations.from: human
conversations.value: Wildgeist: Good Game Candy.    😁  And thanks for calling me for the match, although it was almost as if anybody ever appeared...  LOL   😛
conversations.from: human
conversations.value: candycorn: Your concept is solid.  If you'd activated your Travel Devotion one round earlier, you'd have forced me to use terrain and ready actions to get a charm off...  and you could have very well killed me before I got it.
  
  The mobile skirmisher concept is nice, though!
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Ruth continues a successful policy of technical pacifism. 