conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 103:  Guy with a Scythe  vs.  Mariachi Orco    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Guy with a Scythe  - Sanity702
   Mariachi Orco  - Scorer
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations.from: human
conversations.value: Scorer: Greetings Sanity, nice to be your opponent, reporting in and rolling init...
  
   (1d20-3)[ 13 ] 
  
  No purchases
conversations.from: human
conversations.value: Wizibirb: Hello Scorer it is indeed good to have a you as an opponent.
  
  INIT -
   (1d20)[ 14 ] 
  
  Ref question -
   
   Spoiler 
  
  I forget but can someone remind me does dragon born remove my ability to see in dark?
   
conversations.from: human
conversations.value: TheFallenOne: Sanity
   
   Spoiler 
  yes and no. Darkvision is a racial ability, so the Dragonborn template removes it.  One of the three aspects however  grants Darkvision 30 feet at level 1, so the answer depends on your Aspect choice
   
conversations.from: human
conversations.value: Wizibirb: Well damn
  
  Buying 2 sunrods
  
  done and ready to start, still might have reactionary buys
conversations.from: human
conversations.value: Scorer: No purchases. Ready to go.
conversations.from: human
conversations.value: Wizibirb: Quick question what kind of action is lighting a sunrod?
  
  Starting in B-10 (you sunk my battleship!)
  
  Edit -  Holding scythe in one hand and sunrod in the other.
conversations.from: human
conversations.value: Sallera: It's a standard action.
conversations.from: human
conversations.value: Wizibirb: ok
  
   Round 1 start 
  
  Swift - activate travel devotion
  standard - activate sun rod
  Move to f - 11 then south out of LOS
   
   Spoiler 
  
  move to g - 13
   
  
  
  End turn
conversations.from: human
conversations.value: Scorer: Mariachi Orco 1st Turn  
   
   Spoiler 
  Start in Y10-Z11 with lance wielded.
  
  Move: To O10-P11
  Standard: Ready an Action
   
   Spoiler 
  To Move if LoS, attacks me, attacks Azabache, or readies an action.
   
  
  
  Ref Reminder, Mariachi Orco has Darkvision 60' and Azabache Low-Light vision.
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  Y10-Z11 
  Mariachi Orco ended @  O10-P11 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 30/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations.from: human
conversations.value: Sallera: Guy: 
   Spoiler 
  Please specify which corner of your square the light is emanating from.
   
  
  
  Mariachi: 
   Spoiler 
  Without Darkvision, your horse can only move at half speed in areas of darkness, so it would not be able to ready movement after moving that distance.
   
conversations.from: human
conversations.value: Wizibirb: @ refs -
   
   Spoiler 
  
  Bottom right corner unless changed it shall be so
   
  
  
  Just getting off work so will post when I get home.
conversations.from: human
conversations.value: Wizibirb: GWAS Round 2 
   
   Spoiler 
  
  Free move sunrod to mouth
  Free shift scythe to proper two handed grip.
  swift - move to m-9
   
  
  
  Stats -
   
   Spoiler 
  
  HP: 12/12
  Ac: 14
  touch: 10 FF: 13
  Travel devotion: 1/10
   
  
  
  Not done need LOS
conversations.from: human
conversations.value: Sallera: Still need a revision from Mariachi, actually; sorry about that.
conversations.from: human
conversations.value: Wizibirb: Apologies 😳
conversations.from: human
conversations.value: Scorer: @Refs
   
   Spoiler 
  Drop the reading, then.
   
conversations.from: human
conversations.value: Sallera: LoS established as Guy reaches G11, wielding scythe with lit sunrod in mouth.  Mariachi is mounted in O10/P11, wielding lance.  Guy may revise his turn from this point.
conversations.from: human
conversations.value: Wizibirb: swift - finish move to m-11
  5 ft step to n-11
  Standard -
  MTA against mariachi -  (1d20)[ 16 ]  - Total - 23
  Trip attempt -  (1d20)[ 18 ]  - Total - 28
  If fails
  to prevent being tripped -  (1d20)[ 6 ]  - Total - 16
  If successful
  Damage -  (2d4)[ 6 ]  - Total - 15
conversations.from: human
conversations.value: TheFallenOne: you can't 5 foot step in the same turn you used Travel Devotion
  
  also, you'd still need an attack roll for the free Improved Trip attack
conversations.from: human
conversations.value: Wizibirb: well in that case and thanks for the reminder.
  
  move to n-11
  
  
  Attack roll
   (1d20)[ 16 ]  - Total - 23
conversations.from: human
conversations.value: TheFallenOne: and now I wonder in which square a trip-dismounted character lands... Anyway, if the trip succeeds, Mariachi takes  (1d6)[ 5 ]  falling damage.
  
  First though he gets an AoO since his lance has reach
conversations.from: human
conversations.value: Wizibirb: Sadly I know...
  
  though he cant beat that trip can he?
  
  his str is +6 so he can only have a 26, and doesn't that game it? 🤨
  
  Though he may still want to hit me as this is an  exhibition  Endurance match.
conversations.from: human
conversations.value: TheFallenOne: I think you mean Endurance
  
  also, his AoO happens before your attack, so he may end you and win the match before you take the swing
  
  That said, Guy has a unique chance here: he could become the only character whose first victory was against a former Round Champion
conversations.from: human
conversations.value: Wizibirb: All comes down to luck now.
  
  Huh I just realized.... I don't have soul meld (rage claws)
  
  I should have that instead of law devotion.... sighs. I will have to change that when he beats me.
conversations.from: human
conversations.value: Scorer: Last resort life saving AoO...
  
   Attack 
   (1d20+6)[ 18 ] 
   Damage 
   (1d8+9)[ 11 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 12 ] 
  
  At least I got your HP 😛
conversations.from: human
conversations.value: Scorer: Still got a last card... SRD says I can make a ride check instead of the DEX or STR trip check...
  
  
   Ride 
   (1d20+9)[ 28 ] 
conversations.from: human
conversations.value: Scorer: I'm not sure what happens in a tie, RAW doesn't covers it...
conversations.from: human
conversations.value: Sallera: The higher modifier wins in a tie.
conversations.from: human
conversations.value: TheFallenOne: I believe this means Mariachi deals 11 damage to Guy, then gets tripped and gibbed
conversations.from: human
conversations.value: Wizibirb: hmmm where does it say that you can use a ride check instead? Not that it matters but I would just like a heads up for next time.
  
  Good game the dice were on my side today. and WOOT I pulled an arena first!!!!! 😁
  
   
   Originally Posted by srd 
   If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you 
   
conversations.from: human
conversations.value: Wizibirb: that is a good game right?
conversations.from: human
conversations.value: Scorer: hehehehe yup, good game man 😉
conversations.from: human
conversations.value: TheFallenOne: High Ref TheFallenOne 
  
  Guy with a Scythe dismounts and dismembers Mariachi Orco 
conversations.from: human
conversations.value: candycorn: Originally Posted by Sanity702 
   hmmm where does it say that you can use a ride check instead? Not that it matters but I would just like a heads up for next time.
  
  Good game the dice were on my side today. and WOOT I pulled an arena first!!!!! 😁 
   
  
  
   
   Originally Posted by SRD, Trip section 
   Tripping a Mounted Opponent
  
  You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount. 
   
  
   Source here 