conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Illven: Please roll knowledge checks, init, and place yourself on the bottom half of the map
  
   
   Spoiler: The map 
  
     
   
conversations.from: human
conversations.value: Ridai: F17-G18. If vertical height is also adjustable, 30 feet up.
conversations.from: human
conversations.value: Ridai: Forgot the checks, damn it.
  
  Initiative  (1d20+17)[ 23 ] 
  Knowledge (the planes)  (1d20+13)[ 16 ] 
  Other knowledge checks  (1d20+4)[ 12 ]   (1d20+4)[ 18 ]   (1d20+4)[ 13 ]   (1d20+4)[ 22 ]   (1d20+4)[ 6 ] 
conversations.from: human
conversations.value: Illven: You have no idea what these creatures are. But you get first move.
  
   
   Spoiler: The map 
  
     
   
conversations.from: human
conversations.value: Ridai: "Just come quietly now. Or not. Fine with me either way. No? Hoo boy, here we go!" 
  
  Cyka flies to J14-K15, 30ft up, draws bow as part of the movement action. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at enemy #9
  Attack 1  (1d20+23)[ 43 ] ,  (2d6+12)[ 21 ]  +  (1d6)[ 2 ]  nonlethal force damage +  (1d6)[ 6 ]  electric +  (5d6)[ 21 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 35 ] ,  (2d6+12)[ 20 ]  +  (1d6)[ 2 ]  nonlethal force damage +  (1d6)[ 2 ]  electric +  (5d6)[ 11 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 27 ] ,  (2d6+12)[ 18 ]  +  (1d6)[ 5 ]  nonlethal force damage +  (1d6)[ 2 ]  electric +  (5d6)[ 16 ]  skirmish precision damage
  
  Swift action for Sonic Burst, 30ft radius,  (4d6)[ 13 ]  sonic damage, DC 19 Reflex halves (cooldown  (1d4)[ 3 ]  rounds)
  
  Lightning gaze, range 30ft,  (4d6)[ 11 ]  electricity, Reflex DC 19 negates
  
  
   HP 183/183, AC 38 
conversations.from: human
conversations.value: Ridai: Crit confirm (x3 mod) for first attack  (1d20+23)[ 27 ] 
conversations.from: human
conversations.value: Illven: All three of your attacks hit. But M (9) seems not to take as much damage as he should. And the critical does nothing.
  
  M (9) makes it's save versus the sonic boom.
  
  M (9) fails it's save versus the lightening gaze. It is now bloodied
  
  M (6) is above you, M (7) is below you.
  
  M (1) casted a spell.
  
  Enemy attacks
   
   Spoiler 
  
  M (4)
   (1d20+19)[ 30 ] 
   (2d8+4)[ 9 ] 
   (1d20+19)[ 27 ] 
   (2d8+4)[ 14 ] 
  
  M (1)
   (1d20+27)[ 34 ] 
   (4d6)[ 13 ] 
   (1d20+27)[ 30 ] 
   (4d6)[ 16 ] 
   (1d20+27)[ 39 ] 
   (4d6)[ 14 ] 
   (1d20+27)[ 39 ] 
   (4d6)[ 8 ] 
   (1d20+27)[ 29 ] 
   (4d6)[ 20 ] 
   (1d20+27)[ 33 ] 
   (4d6)[ 17 ] 
  
  M (2)
   (1d20+19)[ 32 ] 
   (2d8+4)[ 13 ] 
   (1d20+19)[ 23 ] 
   (2d8+4)[ 11 ] 
  
  M (3)
   (1d20+19)[ 26 ] 
   (2d8+4)[ 19 ] 
   (1d20+19)[ 35 ] 
   (2d8+4)[ 14 ] 
  
  M (9)
   (1d20+19)[ 30 ] 
   (2d8+4)[ 15 ] 
   (1d20+19)[ 35 ] 
   (2d8+4)[ 14 ] 
  
  M (10)
   (1d20+21)[ 40 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 22 ] 
   (2d8+4)[ 6 ] 
  
  M (5)
   (1d20+21)[ 36 ] 
   (2d8+4)[ 15 ] 
   (1d20+21)[ 35 ] 
   (2d8+4)[ 7 ] 
  
  M (11)
   (1d20+21)[ 27 ] 
   (2d8+4)[ 12 ] 
   (1d20+21)[ 27 ] 
   (2d8+4)[ 16 ] 
  
  M (8)
   (1d20+21)[ 33 ] 
   (2d8+4)[ 10 ] 
   (1d20+21)[ 31 ] 
   (2d8+4)[ 6 ] 
  
  M (7)
   (1d20+19)[ 38 ] 
   (2d8+4)[ 15 ] 
   (1d20+19)[ 29 ] 
   (2d8+4)[ 16 ] 
  
  M (6)
   (1d20+21)[ 28 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 34 ] 
   (2d8+4)[ 12 ] 
   
  
  
  Cyka takes 56 points of fire damage. From 136 to 80.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: DM Notes 
  
  M (9) =59 hp
   
conversations.from: human
conversations.value: Ridai: (I assume the enemies bypassed Cyka's DR and that they have resistance to force damage, which normally bypasses DR?)
  
  Cyka tumble-flies to J8-K9, 30ft up. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  Tumble check  (1d20+28)[ 42 ] 
  
  Standard action: greater multishot at enemy #1
  Attack 1  (1d20+23)[ 37 ] ,  (2d6+12)[ 16 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 4 ]  electric +  (5d6)[ 20 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 32 ] ,  (2d6+12)[ 19 ]  +  (1d6)[ 1 ]  nonlethal force damage +  (1d6)[ 1 ]  electric +  (5d6)[ 14 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 34 ] ,  (2d6+12)[ 19 ]  +  (1d6)[ 1 ]  nonlethal force damage +  (1d6)[ 2 ]  electric +  (5d6)[ 17 ]  skirmish precision damage
  
  Lightning gaze, range 30ft,  (4d6)[ 11 ]  electricity, Reflex DC 19 negates
  
  
   HP 156/183, AC 38, DR 10/cold iron 
conversations.from: human
conversations.value: Illven: Right forcebow, in that case they still take slightly less damage. But more then before.
  
  Your attack bloodies the creature.
  
  Enemy attacks
   
   Spoiler 
  
  M (1)
   (1d20+27)[ 37 ] 
   (4d6)[ 19 ] 
   (1d20+27)[ 36 ] 
   (4d6)[ 11 ] 
   (1d20+27)[ 42 ] 
   (4d6)[ 20 ] 
   (1d20+27)[ 31 ] 
   (4d6)[ 10 ] 
   (1d20+27)[ 44 ] 
   (4d6)[ 17 ] 
   (1d20+27)[ 38 ] 
   (4d6)[ 12 ] 
  
  M (2)
   (1d20+21)[ 30 ] 
   (2d8+4)[ 8 ] 
   (1d20+21)[ 25 ] 
   (2d8+4)[ 10 ] 
  
  M (3)
   (1d20+21)[ 33 ] 
   (2d8+4)[ 14 ] 
   (1d20+21)[ 31 ] 
   (2d8+4)[ 13 ] 
  
  M (4)
   (1d20+21)[ 27 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 38 ] 
   (2d8+4)[ 15 ] 
  
  M (5)
   (1d20+21)[ 37 ] 
   (2d8+4)[ 17 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 12 ] 
  
  M (6)
   (1d20+21)[ 29 ] 
   (2d8+4)[ 10 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 19 ] 
  
  M (7)
   (1d20+21)[ 40 ] 
   (2d8+4)[ 8 ] 
   (1d20+21)[ 24 ] 
   (2d8+4)[ 9 ] 
  
  M (8)
   (1d20+21)[ 36 ] 
   (2d8+4)[ 16 ] 
   (1d20+21)[ 35 ] 
   (2d8+4)[ 14 ] 
  
  M (9)
   (1d20+21)[ 29 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 37 ] 
   (2d8+4)[ 14 ] 
  
  M (10)
   (1d20+21)[ 31 ] 
   (2d8+4)[ 9 ] 
   (1d20+21)[ 27 ] 
   (2d8+4)[ 15 ] 
  
  M (11)
   (1d20+21)[ 40 ] 
   (2d8+4)[ 14 ] 
   (1d20+21)[ 24 ] 
   (2d8+4)[ 17 ] 
   
  
  
  Cyka takes 56 points of fire damage. From 136 to 80.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: DM Notes 
  
  M (1) =81 hp
  M (9) =44 hp
   
conversations.from: human
conversations.value: Ridai: Cyka tumble-flies to J12-K13, 30ft up, attacks, then flies 10ft up. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  Tumble  (1d20+28)[ 29 ] 
  
  Standard action: greater multishot at enemy #1
  Attack 1  (1d20+23)[ 39 ] ,  (2d6+12)[ 16 ]  +  (1d6)[ 6 ]  nonlethal force damage +  (1d6)[ 5 ]  electric +  (5d6)[ 21 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 38 ] ,  (2d6+12)[ 22 ]  +  (1d6)[ 5 ]  nonlethal force damage +  (1d6)[ 3 ]  electric +  (5d6)[ 14 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 28 ] ,  (2d6+12)[ 18 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 5 ]  electric +  (5d6)[ 16 ]  skirmish precision damage
  
  Lightning gaze, range 30ft,  (4d6)[ 10 ]  electricity, Reflex DC 19 negates
  
  
  What are they hitting Cyka with? Melee attacks? Spells? Breath Weapons?
  
   HP 80/183, AC 38, DR 10/cold iron 
conversations.from: human
conversations.value: Illven: M (2-11) are attacking you with slams.
  
  M (1) is with a spell.
  
  Does that change your action?
conversations.from: human
conversations.value: Ridai: How tall are the enemies? I am trying to get a sense of their vertical reach (and threat radius), as Cyka could use that for staying outside of their range when she isn't attacking.
conversations.from: human
conversations.value: Illven: Originally Posted by Ridai 
   How tall are the enemies? I am trying to get a sense of their vertical reach (and threat radius), as Cyka could use that for staying outside of their range when she isn't attacking. 
   
  
  15 feet by 15 feet and 15 feet reach.
conversations.from: human
conversations.value: Ridai: Sticking to my plan then, ending up 40ft above ground.
conversations.from: human
conversations.value: Illven: Do you have increased range with skirmish? I thought it was limited to 30 feet. Or am I mistakening that for sneak attack.
  
  If skirmish works your attack kills (knocks out) M (1)
  
   
   Spoiler 
  
  M (2)
   (1d20+21)[ 27 ] 
   (2d8+4)[ 9 ] 
   (1d20+21)[ 23 ] 
   (2d8+4)[ 13 ] 
  
  M (3)
   (1d20+21)[ 37 ] 
   (2d8+4)[ 13 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 13 ] 
  
  M (4)
   (1d20+21)[ 40 ] 
   (2d8+4)[ 10 ] 
   (1d20+21)[ 29 ] 
   (2d8+4)[ 18 ] 
  
  M (5)
   (1d20+21)[ 37 ] 
   (2d8+4)[ 13 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 14 ] 
  
  M (6)
   (1d20+21)[ 40 ] 
   (2d8+4)[ 15 ] 
   (1d20+21)[ 30 ] 
   (2d8+4)[ 11 ] 
  
  M (7)
   (1d20+21)[ 22 ] 
   (2d8+4)[ 16 ] 
   (1d20+21)[ 25 ] 
   (2d8+4)[ 19 ] 
  
  M (8)
   (1d20+21)[ 22 ] 
   (2d8+4)[ 17 ] 
   (1d20+21)[ 41 ] 
   (2d8+4)[ 9 ] 
  
  M (9)
   (1d20+21)[ 33 ] 
   (2d8+4)[ 12 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 15 ] 
  
  M (10)
   (1d20+21)[ 28 ] 
   (2d8+4)[ 7 ] 
   (1d20+21)[ 22 ] 
   (2d8+4)[ 15 ] 
  
  M (11)
   (1d20+21)[ 39 ] 
   (2d8+4)[ 17 ] 
   (1d20+21)[ 36 ] 
   (2d8+4)[ 9 ] 
   
  
  
  No damage is taken.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: DM Notes 
  
  M (1) =-1 hp
  M (9) =44 hp
   
conversations.from: human
conversations.value: Ridai: I pretty much had to guess where the mage might be, so I might have moved out of the 30ft skirmish range.
conversations.from: human
conversations.value: Illven: Originally Posted by Ridai 
   I pretty much had to guess where the mage might be, so I might have moved out of the 30ft skirmish range. 
   
  
  J5 to K6, do you want to change your end square?
conversations.from: human
conversations.value: Ridai: Going from J8-K9 to J4-K5 then before attacking and moving up. Should still be in skirmish range during the attack with the mage 10ft tall.
  
  When it is Cyka's turn again, she stays at 40ft height, moves 20 feet and continues to shoot multishots at the enemies below, aiming for the wounded ones first. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at enemy #9
  Attack 1  (1d20+23)[ 42 ] ,  (2d6+12)[ 18 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 3 ]  electric +  (5d6)[ 21 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 40 ] ,  (2d6+12)[ 19 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 3 ]  electric +  (5d6)[ 17 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 37 ] ,  (2d6+12)[ 24 ]  +  (1d6)[ 5 ]  nonlethal force damage +  (1d6)[ 4 ]  electric +  (5d6)[ 17 ]  skirmish precision damage
  
  Swift action for Sonic Burst, 30ft radius,  (4d6)[ 10 ]  sonic damage, DC 19 Reflex halves (cooldown  (1d4)[ 3 ]  rounds)
  
  Lightning gaze, range 30ft,  (4d6)[ 16 ]  electricity, Reflex DC 19 negates
  
  
   HP 80/183, AC 38, DR 10/cold iron 
conversations.from: human
conversations.value: Illven: Your second shot kills M (9)
  
  So your third hits M (11)
  
  At this point positioning matters less. So... Let's just swing at each other 😛
   
   Spoiler 
  
  M (2)
   (1d20+21)[ 28 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 33 ] 
   (2d8+4)[ 7 ] 
  
  M (3)
   (1d20+21)[ 28 ] 
   (2d8+4)[ 13 ] 
   (1d20+21)[ 23 ] 
   (2d8+4)[ 14 ] 
  
  M (4)
   (1d20+21)[ 24 ] 
   (2d8+4)[ 17 ] 
   (1d20+21)[ 34 ] 
   (2d8+4)[ 7 ] 
  
  M (5)
   (1d20+21)[ 30 ] 
   (2d8+4)[ 8 ] 
   (1d20+21)[ 41 ] 
   (2d8+4)[ 11 ] 
  
  M (6)
   (1d20+21)[ 41 ] 
   (2d8+4)[ 11 ] 
   (1d20+21)[ 28 ] 
   (2d8+4)[ 13 ] 
  
  M (7)
   (1d20+21)[ 39 ] 
   (2d8+4)[ 20 ] 
   (1d20+21)[ 24 ] 
   (2d8+4)[ 9 ] 
  
  M (8)
   (1d20+21)[ 26 ] 
   (2d8+4)[ 14 ] 
   (1d20+21)[ 40 ] 
   (2d8+4)[ 17 ] 
  
  M (9)
   (1d20+21)[ 39 ] 
   (2d8+4)[ 8 ] 
   (1d20+21)[ 34 ] 
   (2d8+4)[ 14 ] 
  
  M (10)
   (1d20+19)[ 34 ] 
   (2d8+4)[ 12 ] 
   (1d20+19)[ 36 ] 
   (2d8+4)[ 9 ] 
  
  M (11)
   (1d20+21)[ 39 ] 
   (2d8+4)[ 10 ] 
   (1d20+21)[ 29 ] 
   (2d8+4)[ 9 ] 
   
  
  
  One of them hits you for 1 damage after your DR 10/cold iron. Leaving you at 79 hp.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: DM Notes 
  
  M (11) =87 hp
   
conversations.from: human
conversations.value: Ridai: Move 20ft (staying at 40ft height), attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at wounded enemy
  Attack 1  (1d20+23)[ 42 ] ,  (2d6+12)[ 21 ]  +  (1d6)[ 2 ]  nonlethal force damage +  (1d6)[ 1 ]  electric +  (5d6)[ 13 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 38 ] ,  (2d6+12)[ 21 ]  +  (1d6)[ 6 ]  nonlethal force damage +  (1d6)[ 3 ]  electric +  (5d6)[ 23 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 34 ] ,  (2d6+12)[ 18 ]  +  (1d6)[ 2 ]  nonlethal force damage +  (1d6)[ 5 ]  electric +  (5d6)[ 24 ]  skirmish precision damage
  
  Swift action for Sonic Burst, 30ft radius,  (4d6)[ 16 ]  sonic damage, DC 19 Reflex halves (cooldown  (1d4)[ 1 ]  rounds) &lt;---- edit: ignore, copy paste
  
  Lightning gaze, range 30ft,  (4d6)[ 15 ]  electricity, Reflex DC 19 negates
  
   HP 80/183, AC 38, DR 10/cold iron 
  
  I could retreat higher and just slowly whittle away their HP from a safe distance, but eh. Takes too long.
conversations.from: human
conversations.value: Illven: Originally Posted by Ridai 
   Move 20ft (staying at 40ft height), attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at wounded enemy
  Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
  Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
  Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage
  
  Swift action for Sonic Burst, 30ft radius, [roll15] sonic damage, DC 19 Reflex halves (cooldown [roll16] rounds) &lt;---- edit: ignore, copy paste
  
  Lightning gaze, range 30ft, [roll17] electricity, Reflex DC 19 negates
  
   HP 80/183, AC 38, DR 10/cold iron 
  
  I could retreat higher and just slowly whittle away their HP from a safe distance, but eh. Takes too long. 
   
  
  Sorry if this hasn't been clear, but they can fly. 😳
  
  That change anything?
conversations.from: human
conversations.value: Ridai: In that case no, we'll just slug it out, with Cyka tumble-moving 30ft through the air to prevent full attacks.
conversations.from: human
conversations.value: Illven: Attack 2 slays M (11)
  
  So attack 3 injures M (10)
  
   
   Spoiler 
  
  M (2)
   (1d20+19)[ 39 ] 
   (2d8+4)[ 16 ] 
   (1d20+19)[ 26 ] 
   (2d8+4)[ 12 ] 
  
  M (3)
   (1d20+21)[ 22 ] 
   (2d8+4)[ 12 ] 
   (1d20+21)[ 26 ] 
   (2d8+4)[ 14 ] 
  
  M (4)
   (1d20+21)[ 32 ] 
   (2d8+4)[ 12 ] 
   (1d20+21)[ 31 ] 
   (2d8+4)[ 16 ] 
  
  M (5)
   (1d20+21)[ 22 ] 
   (2d8+4)[ 13 ] 
   (1d20+21)[ 32 ] 
   (2d8+4)[ 16 ] 
  
  M (6)
   (1d20+21)[ 23 ] 
   (2d8+4)[ 14 ] 
   (1d20+21)[ 36 ] 
   (2d8+4)[ 16 ] 
  
  M (7)
   (1d20+21)[ 38 ] 
   (2d8+4)[ 14 ] 
   (1d20+21)[ 30 ] 
   (2d8+4)[ 10 ] 
  
  M (8)
   (1d20+21)[ 26 ] 
   (2d8+4)[ 8 ] 
   (1d20+21)[ 26 ] 
   (2d8+4)[ 9 ] 
  
  M (10)
   (1d20+19)[ 29 ] 
   (2d8+4)[ 14 ] 
   (1d20+19)[ 24 ] 
   (2d8+4)[ 8 ] 
   
  
  
  M (2) hits you for 6 points of damage, after your DR leaving you at 73 hp.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: DM Notes 
  
  M (10) =88 hp
   
conversations.from: human
conversations.value: Ridai: (Doesn't M7 hit me as well? Attacker wins on a tie against AC)
  
  Move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at wounded enemy
  Attack 1  (1d20+23)[ 29 ] ,  (2d6+12)[ 15 ]  +  (1d6)[ 2 ]  nonlethal force damage +  (1d6)[ 6 ]  electric +  (5d6)[ 21 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 32 ] ,  (2d6+12)[ 21 ]  +  (1d6)[ 6 ]  nonlethal force damage +  (1d6)[ 3 ]  electric +  (5d6)[ 17 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 43 ] ,  (2d6+12)[ 23 ]  +  (1d6)[ 4 ]  nonlethal force damage +  (1d6)[ 1 ]  electric +  (5d6)[ 19 ]  skirmish precision damage
  
  Lightning gaze, range 30ft,  (4d6)[ 6 ]  electricity, Reflex DC 19 negates
  
   HP 73/183, AC 38, DR 10/cold iron 
conversations.from: human
conversations.value: Illven: Originally Posted by Ridai 
   (Doesn't M7 hit me as well? Attacker wins on a tie against AC)
  
  Move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
  
  Standard action: greater multishot at wounded enemy
  Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
  Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
  Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage
  
  Lightning gaze, range 30ft, [roll15] electricity, Reflex DC 19 negates
  
   HP 73/183, AC 38, DR 10/cold iron  
   
  
  Doesn't Skirmish make your AC higher then 38? 🤨
conversations.from: human
conversations.value: Ridai: No no, it is 33 normally, the 38 already has Skirmish factored in.
conversations.from: human
conversations.value: Illven: Originally Posted by Ridai 
   No no, it is 33 normally, the 38 already has Skirmish factored in. 
   
  
  Welp.... That's an issue. I've rolled a bunch of 39's and 40's...... I'll brb with the additional damage.
  
  You've taken an additional 36 points of damage. Leaving you at 37 hp.
conversations.from: human
conversations.value: Ridai: I think that's great. Tells me I don't need to get rid of Improved Skirmish. Unless the next fight somehow gets roflstomped by Cyka, which I doubt.
  
  Standard action: greater multishot at wounded enemy
  Attack 1  (1d20+23)[ 26 ] ,  (2d6+12)[ 17 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 2 ]  electric +  (5d6)[ 11 ]  skirmish precision damage
  Attack 2  (1d20+23)[ 41 ] ,  (2d6+12)[ 15 ]  +  (1d6)[ 1 ]  nonlethal force damage +  (1d6)[ 5 ]  electric +  (5d6)[ 16 ]  skirmish precision damage
  Attack 3  (1d20+23)[ 31 ] ,  (2d6+12)[ 17 ]  +  (1d6)[ 3 ]  nonlethal force damage +  (1d6)[ 1 ]  electric +  (5d6)[ 16 ]  skirmish precision damage
  
  Lightning gaze, range 30ft,  (4d6)[ 9 ]  electricity, Reflex DC 19 negates
  
   HP 37/183, AC 38, DR 10/cold iron 