conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Misery Esquire: Liberty   
   Match 2!  
    Makensha Versus Folytopo   
  FIGHT!
  
  ...Right, well.
  
  The New Map!
   
   Spoiler 
  
   
   
  
  
  {table=head]Player |Character |Health
  Makensha |Plague Doctor (1) |100
  Makensha |Plague Doctor (2) |100
  Makensha |Waster (1) |90
  Makensha |Waster (2) |100
  Makensha |Heretic |100
  Makensha |Mercenary |90
  Folytopo |Inquisitor (1) |100
  Folytopo |Inquisitor (2) |100
  Folytopo |Templar (1) |100
  Folytopo |Templar (2) |100
  Folytopo |Sentry (1) |100
  Folytopo |Sentry (2) |100
  [/table]
  
  That's right! The addition of a new block. Gold! Because this is King Of The Cathedral (Hill) mode!
  
  ...Okay, you still only have one life per soldier, but holding the golden hex for 10 rounds in a row fufills the victory conditions without killing everyone! So, yeah. It's going to be ( le gasp ) six troops per side!
  
  Roll off for Law/Anarchy teams? Or settle it like gentlemen in a unRNG'd manner.
  
   Link to da rulez 
conversations.from: human
conversations.value: Makensha: If Folytopo doesn't mind, I'd prefer to play Anarchy since I'm playing on Law on the other game.
conversations.from: human
conversations.value: Folytopo: Sure that is cool. Can I have the right side?
conversations.from: human
conversations.value: Makensha: Sure. Then I'll take the left side.
  
  Now for Team Comp.
  
  2 Plague Doctors, 2 Wasters, 1 Mercenary and 1 Heretic.
  
  Colors are going to be a headache.
conversations.from: human
conversations.value: Folytopo: How about each player gets a colour. Then everybody gets a marker. PD1 ,PD2, W1,W2, M1, H1. Just like all them other war games. Team comp, Lets go Sentryx2 Inquistorx2 Templar x2. As the gentalmanly no militia.
conversations.from: human
conversations.value: Misery Esquire: I am doing this in MSPaint, you know. 🤨
  
  Eh, I just gave it a shot and it should be fine.
  ...So, colours and designations? (Pick bright.)
conversations.from: human
conversations.value: Folytopo: Dude, get paint.net so much freeware and so much better. Okay battle group 1 will be S1 24,9. I1 24,10. T1 24,11.  S2 24,17. I2 24,18. T2 24,19. Herro dis be my colour. Derp 
conversations.from: human
conversations.value: Makensha: Originally Posted by Kinslayer 
   I am doing this in MSPaint, you know. 🤨
  
  Eh, I just gave it a shot and it should be fine.
  ...So, colours and designations? (Pick bright.) 
   
  
   This is awesome and (unlike GIMP) simple. Should make things easier. 
   This here be my color. They call it Dark Orange. 
  
  PD1 1,7
  PD2 1,10
  W1 1,4
  W2 1,8
  M 1,18
  H 1,9
conversations.from: human
conversations.value: Misery Esquire: First map updated, updating after each team's turn, etc etc.
conversations.from: human
conversations.value: Makensha: Roll to see who goes first. I will choose 1.
  
   (1d2)[ 1 ] 
conversations.from: human
conversations.value: Misery Esquire: And I suppose that makes it you.
  
  ...So, yeah. Movements, preferably posted here.
conversations.from: human
conversations.value: Makensha: W1- Cast Adrenaline. Move to 4,5
  W2- Cast Adrenaline. Move to 8,5
  M- Move to 18,4
  PD1- Move to 7,4
  PD2- Move to 10,4
  H- Move to 9,4
conversations.from: human
conversations.value: Folytopo: Group 1 moves forward to 21. S2 21,17. I2 21,18. T2. 22.19.
conversations.from: human
conversations.value: Misery Esquire: End of Turn 1
  
   Map 
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Makensha: W1- 4,9
  W2- 8,8
  Pd1- 7,7
  Pd2- 9,7
  M- 17,7
  H- 9,6
conversations.from: human
conversations.value: Folytopo: Also Mak has a mercenary not a militia.
  t1 18,11. I1 19,12 S1 19,7.
  I2 18,18 S2, 17,18 T2 19, 18.
conversations.from: human
conversations.value: Misery Esquire: End of Turn 2 
  
  Whoops. /change
  
   Map 
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Makensha: You put my PD2 and H in opposite positions.
conversations.from: human
conversations.value: Misery Esquire: x2 Whoops Combo
  
   Map Take 2 
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Makensha: M- 16,9
  W1- 5,13. Adrenaline Runs out.
  W2- 9,11. Adrenaline Runs out.
  PD1- 8,8
  PD2- 9,9
  H- 10,7
conversations.from: human
conversations.value: Folytopo: Can we go x axis y axis for easiness? I2 17,15. S2 16.17 T2 16,18
  T1 16,9 Zeal! I1 17, 11 S1 16,8.
conversations.from: human
conversations.value: Misery Esquire: End of Turn 3 
   Map 
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Makensha: M- 12,16
  PD1- 11,9
  PD2- 11,11
  H- 10,9
  W1- No action.
  W2- 13,11
conversations.from: human
conversations.value: Folytopo: I2 Hand cross bow, M. S2 14, 16 block. T2 14, 18 Zeal
  T1 14 5 Primary W1. S1 14,6. Block I1 16,9.
conversations.from: human
conversations.value: Misery Esquire: End of Turn 4 
   Map 
   
   Spoiler 
  
   
   
  
   Summary 
  W1 : -10 health
  M : -10 health
conversations.from: human
conversations.value: Makensha: M- Grenadier at 13,17
  H- Move 11,8
  PD1- Move 14,9
  PD2- Move 12,11
  W1- Ground Glass at 14,6. Move to 12,7
  W2- Move 15,13
conversations.from: human
conversations.value: Folytopo: T2 11,16 Shield Bash M. S2 halberd M is now 12,17. I2, 15,14 Holy Flames 13,11
  T1 Shield Self. S1 14,6 Halberd W1. Blindness was block. W1 now 14,8. I1 Holy Flame 13,11 Moves to 16,8
conversations.from: human
conversations.value: Misery Esquire: Originally Posted by Folytopo 
   T2 11,16 Shield Bash M. S2 halberd M is now 12,17. I2, 15,14 Holy Flames 13,11
  T1 Shield Self. S1 14,6 Halberd W1. Blindness was block. W1 now 14,8. I1 Holy Flame 13,11 Moves to 16,8 
   
  
  T1 is currently standing in 14,6 and even if he wasn't, you couldn't reach the Waster at 12,7 with it. @_@
conversations.from: human
conversations.value: Folytopo: 12,6 and attack him blah
conversations.from: human
conversations.value: Folytopo: Double post
conversations.from: human
conversations.value: Misery Esquire: End of Turn 5 
   Map 
   
   Spoiler 
  
   
   
  
   Results 
  x2 Holy Fire Combo - 5 turns left
  PD1, PD2, and W2 are Ignited (3 turns)
  PD1 : 4 damage taken
  PD2 : 4 damage taken
  W2 : 4 damage taken
  T1 : Blinded, 3 damage taken (3 turns)
  W1 : 9 damage taken
  M : 15 damage taken, stunned (2 turns)
  S2 : 8 damage taken, bleeding (3 turns)
  T2 : 8 Damage taken, bleeding (3 turns)
conversations.from: human
conversations.value: Misery Esquire: Double'd up
conversations.from: human
conversations.value: Makensha: H- Move to 12,7
  PD1- Move to 15,9. Surgeon's Helper I1
  PD2- Helpful Injection Self
  
  Sorry it took so long. Dealing with 6 characters is out of my comfort zone of complexity.
conversations.from: human
conversations.value: Folytopo: t2 arming sword M, S2 halberd m. T2 gets back bonus.
  t1 move 11,6 Arming sword H S1 Halberd H
  I1 Blessed Blade Pd1
  I2 Blessed blade w1