conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 62:  Big Splash  vs.  Buck    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 15 feet tall with a Climb DC of 15.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Ganurath - Big Splash 
   theterran - Buck 
   All Combatants, please roll initiative and declare any final purchases.  Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations.from: human
conversations.value: ArenaManager: For this match, Big Splash is still at full health, and Buck has taken 5 HP damage.
conversations.from: human
conversations.value: Ganurath: Initiative  - (1d20+4)[ 8 ] 
   
   Spoiler 
  Starting with a sling equipped.
  
  Starting manuevers: Counter Charge, Mighty Throw, Shadow Blade Technique, Burning Blade
   
conversations.from: human
conversations.value: theterran: I've got a few things to look at purchases wise...
  
  and I'm going to be kinda iffy until Monday...so I might get to post and I might not...🫤
conversations.from: human
conversations.value: theterran: Alright.
  
  Buy 3 potions of Faith Healing.
  
    Initiative  - (1d20-6)[ -1 ] 
   
   Spoiler 
  Starting with a potion of Faith healing in 1 hand and my bow in the other.
   
conversations.from: human
conversations.value: Ganurath: BS  
   Spoiler 
  Start in Z11 and go diagonally to U16 with a double move before using the last 5ft to go south to U17. Oh, and a swift action to initiate the Step of the Wind stance.
   
   Stats:  
   Spoiler 
  HP: 12/12
  AC: 17 Full, 14 Touch, 14 FF, +3 Armor, +3 Dex, +1 Size
  Saves: +5 Fort, +6 Ref, +6 Will
  Special: Manuevers Readied, Step of the Wind
   
conversations.from: human
conversations.value: theterran: Buck - Round 1 
   
   Spoiler 
  Standard Action: Drink Potion, healing back up to full.
  Move Action: Move from B11 to E16 (40ft).
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: E16
  HP: 12/12
  AC: 18 Touch: 15 Flat: 13   (+2 if I move 40ft or more in a round)
  
  Used: FH Pot
  Maneuvers:
  Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade
   
conversations.from: human
conversations.value: madtinker: LoS established
  
  BS is in U17 and Buck is in E16 (with cover, I believe).
conversations.from: human
conversations.value: Ganurath: BS 
  
  In that case I'll Hide and Move Silently toward U16 and out of LoS.
  
   
   Spoiler 
    Hide  - (1d20+11)[ 30 ] 
    Move Silently  - (1d20+9)[ 17 ] 
  
  After getting out of LoS, I'll use a standard action to activate one of my Force Screen tatooes.
   
  
   Stats:  
   Spoiler 
  HP: 12/12
  AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
  Saves: +5 Fort, +6 Ref, +6 Will
  Special: Manuevers Readied, Step of the Wind
   
conversations.from: human
conversations.value: theterran: Buck 
   
   Spoiler 
  Move to F20
   
  
  
  Turn not over, need LoS.
conversations.from: human
conversations.value: 02youeng: High Ref 02youeng  
  
  Refs:
   
   Spoiler 
  Buck cannot make the spot check to see Big Splash, nor can he make the two listen checks to hear him [due to three stone walls in the way]
   
  
  
  Big Splash:
   
   Spoiler 
  You see Buck in F20, and he doesn't spot you
   
  
  
  Buck:
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: theterran: Buck - Round 2 (cont) 
   
   Spoiler 
  Finish my move to H19
  
  Assuming No LoS, I will ready an Action to shoot my bow at him upon LoS.
   
  
  
  I'm done.
  
  Probably should grab another LoS check just to be safe.
  
  Stats:
   
   Spoiler 
  Location: H19
  HP: 12/12
  AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round)
  In Hand: L.Bow
  Used: FH Pot
  Maneuvers:
  Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade
   
conversations.from: human
conversations.value: 02youeng: High Ref 02youeng  
  
  Big Splash:
   
   Spoiler 
  Buck moves to H19, and readies an action. He still does not see you
   
  
  
  Buck:
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Ganurath: BS 
   
   Spoiler 
  I'll ready an action to attack with my sling if he comes within range of the first increment.
   
  
   Stats:  
   Spoiler 
  HP: 12/12
  AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
  Saves: +5 Fort, +6 Ref, +6 Will
  Special: Manuevers Readied, Step of the Wind, Force Screen 9 rounds.
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: theterran: Buck - Round 3 
   
   Spoiler 
  Move to F13.
   
  
  
  LoS check needed,  turn not over.
conversations.from: human
conversations.value: RPGAgmJAY: LOS Check:
  
  Buck:
  
   
   Spoiler 
   No LOS
   
  
  
  BS:
  
   
   Spoiler 
   You watch Buck travel north but lose sight of him as he travels from F17 to F16
   
  
  
  Good Gaming!
  -Jason
conversations.from: human
conversations.value: theterran: Buck - Round 3 (cont) 
   
   Spoiler 
  Ready an Action to shoot him upon LoS
   
  
  
  End my TUrn.
  
  STats:
   
   Spoiler 
  Location: F13
  HP: 12/12
  AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round)
  In Hand: L.Bow
  Used: FH Pot
  Maneuvers:
  Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade
   
conversations.from: human
conversations.value: 02youeng: High Ref 02youeng  
  
  Buck:
   
   Spoiler 
  No LoS
   
  
  
  Big Splash:
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Ganurath: BS 
   
   Spoiler 
  Diagonal double move to T17, straight to O17, then diagonal up to M16, which alphabetically should be N16. The square northwest and adjacent to O16.
   
  
   Stats:  
   Spoiler 
  HP: 12/12
  AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
  Saves: +5 Fort, +6 Ref, +6 Will
  Special: Manuevers Readied, Step of the Wind, Force Screen 8 rounds.
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: RPGAgmJAY: Refs only.
   
   Spoiler 
  
  Need a LOS ruling here. Players are in the following squares: M-16 and F-13. No listing for how high the ledge is or how that plank manages to allow access over the ledge... it just doesn't visualize well. If the plank cuts through the ledge opening up a crevass than theres LOS (through a load of cover).
  
  Also looking at the alpha labeled squares at the top of the map, letters "M" and "N" are in the wrong locations and should be fixed.
   
  
  
  Good Gaming!
  -Jason
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
   @Refs
    
   Spoiler 
  *This idiocy has been removed to preserve the High Ref reputations.*
   
   Oh wait, forgot to turn my brain back after classes let out for the weekend. Please disregard above. New improved answer coming soon.
  
  New Improved Answer:
  @Refs
   
   Spoiler 
  Ok, this is is an artistic failure where the map maker tried to apply the reverse of the top half to the bottom half without considering the mechanics to carefully.
  
  To answerer your question:Yes, there is a cut out. There has to be.
  Also according to the map:
  
  • A character can move from N-17 to N-11 with no movement penalty.
  • A character can move freely between L/M/N-15 with no movement penalty.
  • There is an approximately 10ft tall cliff between M15/M16.
  
  All of that is of course true, and this makes my brain hurt as well.
  
  I find my brain pains eases if I imaging the southern path to be a parabolic curve such that the N14/15 junction is at -1 ft, the N15/16 junction is at -4 ft, and the curved bridge ends at N16/17 junction at -9 ft, a ft above the ground.
  
  It also helps when you realize the areana designer likely used magical BootLock™ on the floors and bridges to allow gladiators to traverse slopes of up to 45° with no movement penalties.
  
  The pain then finally ends as I smack myself with a player handbook repeating the soothing chant "DnD does not run on physics. DnD does not run on physics. DnD does not run on physics..."
  
   LoS 
  There is no LoS. L15 at least should be at +0 ft elevation, and regardless of any cutouts and it's potential shape, Buck could not see over that lip to notice Big on the ground bellow.
   
  
  
  LoS Check
  
  Buck
   
   Spoiler 
  No LoS
   
  
  
  Big Splash 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: theterran: Buck - Round 4 
   
   Spoiler 
  
  Move to F5.
  
  ready an action to attack upon LoS
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: F5
  HP: 12/12
  AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round, which I always try to do.)
  In Hand: L.Bow
  Used: FH Pot
  Maneuvers:
  Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade
   
conversations.from: human
conversations.value: Ganurath: BS 
   
   Spoiler 
  Total defense action, then quarter-speed to N16, which should be M16. Sotuh end of the south bridge, essentially.
  
    Hide  - (1d20+11)[ 30 ] 
    Move Silently  - (1d20+9)[ 16 ] 
   
  
   Stats:  
   Spoiler 
  HP: 12/12
  AC: 25 Full, 18 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield, +4 Dodge
  Saves: +5 Fort, +6 Ref, +6 Will
  Special: Manuevers Readied, Step of the Wind, Force Screen 7 rounds.
   
  
  
  Turn Complete.
conversations.from: human
conversations.value: theterran: Just waiting on LoS
conversations.from: human
conversations.value: madtinker: @Refs 
   Spoiler 
    Buck can't possibly succede on the spot, and with listen DC 22  (1d20+2)[ 21 ]  the cahnce is remote.
  Edit: close, but no cigar.
   
  
  
  @Buck:  
   Spoiler 
  No LoS
   
  
  
  @BS 
   Spoiler 
   Buck is in F5
   
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  Due to disqualification Big Splash gets the win and the loot 