conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: HCL: Bandit Keith  http://www.coyotecode.net/profiler/view.php?id=7425 
  
  Link your character please
  
  I'll take left side
conversations.from: human
conversations.value: Mavian: He's missing a feat because I haven't decided what to grab yet.
  
   Lobos 
  
  Spells:
   
   Spoiler 
  
  Random 0th level spells
  1st: 2x Sunstroke
   
  
  
  Init:  (1d20+4)[ 16 ] 
conversations.from: human
conversations.value: HCL: Init  (1d20+2)[ 7 ] 
  
  Maneuvers granted for first round
  
   
   Spoiler 
   (1d5)[ 3 ] 
   (1d4)[ 1 ] 
  
  1 CM
  2 CS
  3 VS
  4 SB
  5 LtA
   
conversations.from: human
conversations.value: Mavian: Starting mounted in X13
  
  Double move to L7
conversations.from: human
conversations.value: HCL: I'll purchase a potion of enlarge person if thats alright with you
conversations.from: human
conversations.value: HCL: Start in B13 with potion in one hand, guisarme locked into gauntlet on other
  
  
  quaff potion, turn big (growing to the southeast)
  
  move to I11, j11, i12, j12
  
  end turn
conversations.from: human
conversations.value: Mavian: My math says your 29 feet away.
  
  Cast sudden maximized sunstroke.   Take 12 points of Nonlethal damage.
  
  That's game.
conversations.from: human
conversations.value: HCL: rageclaws doesn't protect against that? No save or attack roll?
  
  Don't you need to cdg me?
conversations.from: human
conversations.value: Mavian: Oh sorry, you can make a fort save to avoid being fatigued if you like... but you still take 12 damage.
  
  But nope, no attack roll, no steely resolve, ignores rageclaws, and my dog just proceeds to eat you at his leisure
conversations.from: human
conversations.value: HCL: (1d20+4)[ 12 ] 
  
  oh and either way I don't die for at least a turn, it goes to my delayed damage pool for a round
conversations.from: human
conversations.value: HCL: (1d3)[ 2 ] 
   (1d2)[ 1 ] 
  
  manuevers
conversations.from: human
conversations.value: Mavian: Only hit point damage goes to your delayed pool.  This isn't hit-point damage, its nonlethal damage.
conversations.from: human
conversations.value: HCL: Come on crusader's strike!
  
  Move up to you and iniitiate it, making a trip attempt vs your dog
  
   (1d20+4)[ 15 ]  +1 for pool being full, -2 from fatigue
conversations.from: human
conversations.value: HCL: As far as I know thats a type of hit point damage, or at least I am going to pretend it is (feel free to entertain me or not). That is a hit. I think riding dogs are stable from their 4 legs so your dog has a +4 from that
  
   (1d20+13)[ 31 ]  trip
  
  healing  (1d6+3)[ 8 ] 
conversations.from: human
conversations.value: Mavian: It specifically says its not. 
  
   Dealing Nonlethal Damage
  Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated.  Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious.  It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down. 