conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Sir Pryse  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Sir Pryse  - Mavian
  
   All Combatants, please roll initiative and declare final purchases, if any 
    Init  - (1d20-4)[ 12 ] 
  
  No purchases.
  
   I'll edit this post once I know your paladins name/sheet link. 
conversations.from: human
conversations.value: Koury: 🤨 I didn't preview, but OK.
  
    Init  - (1d20-4)[ 16 ] 
conversations.from: human
conversations.value: Mavian: Sheet:  Sir Pryse 
  
  Init:  (1d20)[ 16 ] 
  
  Sir Pryse: Round 1
  
  Double move from B14 to M16
conversations.from: human
conversations.value: Koury: I think you go first, as I have a -4 and you have +0.
  
  If not:
  
    Init Redux  - (1d20-4)[ -2 ] 
conversations.from: human
conversations.value: Mavian: Higher dex modifer goes first, hence why I went first.
conversations.from: human
conversations.value: Koury: Move to V13
  
  Ready Action
   
   Spoiler 
  LoE established = Magic Missile
   
  
  
  You'll never guess.
conversations.from: human
conversations.value: Mavian: Hmm, a magic missile eh?  Triggered on LoE most likely.
  
  Ah, the joy of descriptive names.
  
  Standard Action: Inspire Courage
  Move Action: M16 to I199
conversations.from: human
conversations.value: Koury: Move to Y18
  
  Cast Spell at glass wall between U and V 18
  
  Whats the walls AC?
  
    Ranged Touch  - (1d20+3)[ 23 ] 
  
  EDIT: Thats the opposite of a one... 😦 Now to be able to do that vs something thats alive... Or at least, something trying to kill me...
  
  I kinda assume I hit it. That panel is gone now, barring a one or something.
  
  Spellcraft DC 15 
   Spoiler 
  Acid Splash
   
conversations.from: human
conversations.value: Mavian: Double move to U20
conversations.from: human
conversations.value: Koury: Move to X14
  
  Cast spell at Sir Pryse
  
  All I need is one point in my square to one in yours, right?
  
   
  
  Spellcraft DC 16 (or Int ~6 IRL)
   
   Spoiler 
  Magic Missile
   
conversations.from: human
conversations.value: Koury: 😦 Forgot damage...
  
    Damage  - (1d4+4)[ 7 ] 
  
  Also, not that I care, but my Dex mod is higher then yours. Should I have gone first?
conversations.from: human
conversations.value: Mavian: Probably.
  
  Double move to X13
conversations.from: human
conversations.value: Koury: Should I get some sort of shield bash AoO? I'm unfamiliar w/ shield attacking in general.
  
  Either way, 5 ft step to W15
  
  Cast Spell again.
  
  Spellcraft DC 16 
   Spoiler 
  MM
   
  
    Damage  - (1d4+4)[ 7 ] 
conversations.from: human
conversations.value: Mavian: You don't actually threaten with a shield.  So you wouldn't get an AoO
  
  Luckily for me, the fact that I'm half orc gives me two extra hit points.
  
  
  Free Action: Righteous Fury
  Five foot step to X14
  Attack:  (1d20+6)[ 18 ]  +1 from Inspire Courage
  Damage:  (2d6+8)[ 11 ]  +2 from Righteous Fury
conversations.from: human
conversations.value: Koury: You drop me to -4. Rageclaws keeps me active.
  
  5 ft back, Spell and should be game(?)
conversations.from: human
conversations.value: Mavian: Yep, I should prolly grab rageclaws with my open feat slot.
conversations.from: human
conversations.value: Koury: From what I've seen its pretty standard issue, at least at low levels.
conversations.from: human
conversations.value: Mavian: Yeah, if you've got the point-buy to spend on con, its well worth it.  I was just holding out in case I came across a better option.