conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Chimera, servant of great Hecore and Bloodshadow Kimbo from the realm of Jupiter Jazz.   He pauses for you to identify yourselves.
   You have been chosen to fight. Prepare yourselves! 
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
  Hecore
   
   Spoiler 
  start at I2
   
  
  JupiterJaz
   
   Spoiler 
  start at M19
   
conversations.from: human
conversations.value: Hecore: Chimera cracks her knuckles and pops the kinks from her neck as she prepares for what's bound to be an interesting fight.
  
  Swift Action: Chimera draws her Dagger of Warning (technically Free w/ Quick Draw).
  
  Standard Action: Chimera burns a charge of Wild Shape to activate Hawk's Vision.
  
   Initiative  -  (1d20+11)[ 27 ] 
conversations.from: human
conversations.value: JupiterJazz: Swift Action 
  
  Kimbo holds out his open palm and concentrates to materialize his yellow bastard sword sized mind blade.
  
   Standard Action 
  
  Kimbo draws his umbral short sword from it's sheath and his Illumian sigils flare brightly before changing from a red hue to a shadowy black illumination.
  
   (1d20+11)[ 30 ]  - Initiative
conversations.from: human
conversations.value: JupiterJazz: Move action 
  
  Kimbo moves from m19 to p14 to get himself out of the clutter of rubble.
  
  
   End Turn 
conversations.from: human
conversations.value: Hecore: Free action: Drop the dagger, draw the short spear, activate rage.
  
  Swift action: Activate short spears Impaling property.
  
  Move action: Move to G1.
  
  Attack action: Throw the short spear at Kimbo in P14.
  
   
   Spoiler 
  Short Spear w/ Far Throw - 40 foot range increment. Throwing 85 feet away, so -2 to attack roll w/ Hawks Vision. Subtracting 10 from my shot w/ power throw. Attack is made as a ranged touch attack thanks to Impaling. Ignores cover/concealment due to Improved Precise Shot. Returns to my hand via Returning property.
  
  Attack Roll
  [roll]1d20+14+5-2[/roll]
  
  Damage Roll
  [roll]1d6+1+15+10[/roll]
   
conversations.from: human
conversations.value: Hecore: Attack Roll
   (1d20)[ 2 ]  + 17
  
  Damage Roll
   (1d6)[ 2 ]  + 26
conversations.from: human
conversations.value: JupiterJazz: Kimbo knocks aside the spear with the flat edge of his umbral blade.
  
   Swift Action 
  Spends a shdow point to activate shadowsharp on his umbral blade for 10 minutes.
  
   Move Action 
  Move to J12.
  
   Move Action 
  Imbues his mind blade with psychic strike.
conversations.from: human
conversations.value: Hecore: Move Action:  Chimera sheaths the short spear.
  
   Move Action:  Chimera moves to L1.