conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Creed: Legend tells of a city called Larian the Ironwalled. Larian long ago fell to the influences of Machina and split from the teachings and hid itself in a secret corner of Spira, hiding from the Yevonites who would plunder her secrets. And secrets she had, with gold and jewels beyond the dreams of men, as well as a weapon that was rumored to hold the key to defeating SIN.
  But Larian guarded these secrets and treasures jealously.
  Now, Larian has been lost for many generations. SIN and it's spawn have free reign over the land, and summoners are few and far between, and a High Summoner has yet to arise from the mass grave that SIN's minions have consigned White Magic to. The weapon hidden in Larian is needed once again, and the Highlord Wulfen Dragontooth is looking for warriors to seek out this ancient tool of destruction. The road will be long and hard, and many shall fall, but with the will of Spira propelling the heroes forwards, and a little luck, they might just make it to Larian, retrieve the weapon, defeat SIN, and return home champions.
  That is, provided that they survive that long.
  This is their story.
  This is YOUR story.
  
  *cue epic music*
  
  --------------------------------------------------------------------------
  
  Today the sky is clear over the coastal city of Luca. Seagulls swoop overhead, the smell of salt hangs in the air, and the sound of Blitzball fans marching, dronelike, through the gates of the massive stadium to watch the champions and entertainers of the people ply their trade, offering the only comfort Spira can give to these souls.
  The Crusaders place SIN over the Thunder Plains, far to the north, past the Moonflow, so the games should be fairly peaceful today.
  But not all are enjoying the game today.
  Four men in dark leather armor with tattered cloaks walk into the common room of the small inn where you have stayed for the night. Axes, knives, and crossbows in hand, they walk up to the bar where the innkeeper is standing.
  "Well if no one minds," the apparent leader says, "Since eveyone is busy with watching Blitzball, we'd like to make a withdraw. Everyone drop your weapons and empty your pockets, or die by our blades!"
  This is surely not to be taken sitting down by heroes such as yourselves, is it?
conversations.from: human
conversations.value: Creed: Also, this thread shows you how to role dice on the forum, for authentication:
   http://www.giantitp.com/forums/showthread.php?t=100917 
conversations.from: human
conversations.value: Professor_Joe: Are we all a party? How did we meet?
  Test roll: [roll]1d6[/roll0]
conversations.from: human
conversations.value: Creed: You're not a party. You haven't met.
  And you can't edit you post if you want the roll to work.
  
   (2d6)[ 8 ] 
conversations.from: human
conversations.value: Lucis Aldebaran: Ah Thanks for the Heads up on that.
  
   (2d6)[ 8 ] 
conversations.from: human
conversations.value: Professor_Joe: Will this be all online or will we skype?
  Test roll (1d6)
conversations.from: human
conversations.value: Creed: Online, but we could link up on Skype if we wanted to do a lot of play at one time.
  and it needs to be [r oll]1d6[/roll], but without the space in roll.
conversations.from: human
conversations.value: Professor_Joe: My skype: akoury666
  
  I think it's more fun over skype.
  
   (1d6)[ 6 ] 
conversations.from: human
conversations.value: Creed: Well it doesn't work if not everyone has skype.
conversations.from: human
conversations.value: Lucis Aldebaran: My Skype:Lucis.Aldebarani
  
  In case we're going to use Skype. Just so you know, my skype is a bit....tempermental.
conversations.from: human
conversations.value: Creed: Okay adding you.
conversations.from: human
conversations.value: Lucis Aldebaran: Video or just answer?
conversations.from: human
conversations.value: JinHayabusa: Test Roll:  (2d6)[ 8 ] 
conversations.from: human
conversations.value: Creed: [roll]2d6+STR[/roll]
  
  That's it.
conversations.from: human
conversations.value: Professor_Joe: (2d6+10)[ 17 ] 
  to stab
conversations.from: human
conversations.value: JinHayabusa: (2d6+9)[ 14 ] 
  
  Attack Roll
conversations.from: human
conversations.value: Creed: (2d6+8)[ 18 ] 
  
  Reroll, if needed:
   (2d6+8)[ 10 ] 
conversations.from: human
conversations.value: Professor_Joe: (2d6)[ 7 ] 
  to stab 17
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+14)[ 23 ] 
  
  Shank in the eye.
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+4)[ 12 ] 
  
  Awareness check.
conversations.from: human
conversations.value: JinHayabusa: (2d6)[ 4 ] 
  awareness
conversations.from: human
conversations.value: Professor_Joe: (2d6+1)[ 7 ] 
  awareness check
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+4)[ 12 ] 
  
  Negotiation.
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+3)[ 11 ] 
  
  Steal
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+3)[ 13 ] 
  
  safe
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+4)[ 9 ] 
  
  Acting
conversations.from: human
conversations.value: Lucis Aldebaran: (2d6+4)[ 16 ] 
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