conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: nefele: Cragmar Thundershot Vs One-Shot Steve   
  
  You are in your quarters, resting, when the Architect's disembodied voice, soft and androgynous, rings inside your heads.
  
       Cragmar, One-Shot Steve. You have been chosen to fight. Prepare yourselves.
       
  Six seconds later, you are teleported to the  Arena .
  
  Forests aren't supposed to be like that, not even at night. There are shadows everywhere, and not the usual ones. Darker, somehow. The trees and bushes have come to life, writhing their branches and snapping at everything that moves. This isn't right. Groves are supposed to be peaceful. Aren't they?
  
  Bad moon rising over the Druid's Grove.
  
   The Procedure: 
   
   Spoiler 
  
   Part I (how to begin) : 
   
   Agree to play with an opponent OR ask the DM to match you up randomly. 
   Roll and find out in which Arena you'll play. Study the map. 
   You have a turn to prepare (one swift and one full-round action OR one swift, one move and one standard action). You don't know yet what your opponent looks like. 
   You are teleported to a random square of the Arena. (DM rolls secretly.) If you have a mount and you didn't mount it during the prep round, it's on an adjacent square. (If you  did  mount it, it's obviously between your legs.) If you have an animal companion, it's on an adjacent square. If you have a familiar, or any other sidekick, it's nowhere to be found. 
   Roll initiative. If both contestants are aware of each other, begin round 1. If a contestant is not aware of his or her opponent, a surprise round applies as normal. 
   
    Special :   Martial Adepts must choose a default stance and maneuver selection. The stance is considered active and the maneuvers are considered readied even before the preparation round. They can change their selection in between fights (informing the DM), but they must do so BEFORE learning where and with whom they'll fight next. From that moment on, they need to spend actions (swift for a new stance, full-round for Adaptive Style) to change anything.
  
   Part II (DM-supervised duels) : 
   
   The DM informs you whether there is Line of Sight. 
   The first time your opponent becomes aware of you, you must describe your appearance in reasonable detail, as it would seem to an observer with eyes and nothing else (no true seeing, no blindsight etc). If your opponent has any such abilities, it's the DM's job to provide the correct description in secret. 
   All your rolls will be made inside spoiler tags. Keep private the results that would not be perceived by your opponent (Hide/Move Silently, Spot/Listen, Sense Motive, Knowledge, Martial lore, saves etc). Make public the results that would (attack/damage, grapple/disarm/trip etc). For damage in particular, provide a break-down: how much is Power attack, how much is precision damage, how much is energy damage, whether it's slashing/piercing/bludgeoning, whether it's steel/cold iron/adamantine, etc. 
   Every time you post an action (assuming you are visible at the time), you must describe it in reasonable detail. If you charge or tumble, you must say so explicitly. Provide coordinates for your exact movement. If you don't know whether you are visible or not, put everything inside spoiler tags, and it's the DM's job to tell your opponent what he sees. 
   If you need your opponent to roll a save or opposing check, ask him to do so but don't give him the DC. It's the DM's job to tell him what happens if he fails. 
   Make the DM's job easier: Every time you roll, provide a break-down for all modifiers, including type. E.g.,  "I attack with -5 from Power Attack, +2 insight from Knowledge Devotion, +7 sacred from Law Devotion, +3 competence from Cunning Insight."  Also, always include spoiler tags with your stat block, maneuvers left, and anything else you find appropriate. 
   
   Part III (honor system) : 
   
   If the DM's absent, you know what to do. Takes out the mystery, but admittedly it's faster... 
   
   
  
   Cragmar Thundershot: 
   
   Spoiler 
  Position:  B-10/C-11 . You stand on light undergrowth, shadowy illumination (20% miss chance).
  LoS: You can see One-Shot Steve opposite of you, at  AC-10 , beyond what appears to be a ring of Entangle. It's an unarmored halfling dual-wielding daggers, with a crossbow hanging from his belt.
   
  
   One-Shot Steve: 
   
   Spoiler 
  Position:  AC-10 . You stand on light undergrowth, shadowy illumination (20% miss chance).
  LoS: You can see Cragmar opposite of you, at  B-10/C-11 , beyond what appears to be a ring of Entangle. He is a Goliath in chain shirt, wielding a greatbow, with a greatsword protruding from behind his back.
   
  
    Roll initiative.  
   OOC: Since you got this map, I'd like to remind you a relevant TGGWAT houserule: Precision damage CAN be used Vs targets with concealment, provided it's 20% or less.  
conversations.from: human
conversations.value: PId6: Steve's face contorts into a visage of displeasure when the pleasant waves of the sea transformed into the horrors of writhing plants and moonlit landscape. It hasn't been long since he's been here last, and already another challenger appears on the opposite side of the grove. Sighing with a bit of weariness, Steve grips his daggers tightly, and prepares for another bout.
  
   DM Only: 
   
   Spoiler 
  
   
   Originally Posted by You 
   He is a large half-ogre, dual-wielding whips that seem to be made of light. 
   
  
  Sounds a bit  too  familiar... 😛
    Initiative  - (1d20+31)[ 37 ] 
   
  
   All: 
   
   Spoiler 
  Initiative = 37
   
conversations.from: human
conversations.value: nefele: PId6:
   
   Spoiler 
  Hah! Corrected now. :)
   
conversations.from: human
conversations.value: Thalnawr: Prep 
   
   Spoiler 
  Standard: Use 1 charge on Scout's Headband for Darkvision 60 feet. (since I suppose I know it's a dark place I'm going to)
  Move: Ready Greatbow
  Now it's truly down to if I can manage to win initiative, because if I can see him, he can see me.
   
  
   Initiative 
   
   Spoiler 
  Initiative Roll:  (1d20+13)[ 14 ] 
   
  
  
  Initiative= 14 
conversations.from: human
conversations.value: PId6: DM Only: 
   
   Spoiler 
  Knowledge Devotion with Collector of Stories and Inspiration.
  
  24 Base + 5 Collector of Stories + 8 Cunning Knowledge = +37
  
    Knowledge: Nature  - (1d20+37)[ 53 ]  vs DC 36 for +5/+5
   
conversations.from: human
conversations.value: PId6: Dropping his daggers and unslinging his crossbow in one motion, Steve immediately unloads a torrential downpour of bolts on the hapless goliath. Each bolt splits into two in their travels, bounding into the goliath with twice the force.
  
   DM Only: 
   
   Spoiler 
   Free Action:  Drop daggers.
   Free Action:  Draw crossbow.
   Free Action:  Activate Boots of Speed.
   Full-Round Action:  Full attack Rapid Shot.
  
  Attack = +30 base + 5 Knowledge Devotion + 1 Haste - 2 range increment = +34 (+4 if any miss, ignore cover and concealment)
  Damage (all spending IP) = 1d6 + 10 base + 5 Knowledge Devotion + 6 Cunning Insight = 1d6 + 21
  
   Full BAB: 
    Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 27 ]    Confirm  - (1d20+34)[ 52 ]    Crit  - (1d6+21)[ 25 ] 
    Attack  - (1d20+34)[ 40 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+34)[ 51 ]    Crit  - (1d6+21)[ 23 ] 
   Rapid Shot: 
    Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 22 ]    Confirm  - (1d20+34)[ 52 ]    Crit  - (1d6+21)[ 23 ] 
    Attack  - (1d20+34)[ 50 ]    Damage  - (1d6+21)[ 24 ]    Confirm  - (1d20+34)[ 40 ]    Crit  - (1d6+21)[ 27 ] 
   Haste: 
    Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+34)[ 40 ]    Crit  - (1d6+21)[ 22 ] 
    Attack  - (1d20+34)[ 51 ]    Damage  - (1d6+21)[ 23 ]    Confirm  - (1d20+34)[ 46 ]    Crit  - (1d6+21)[ 24 ] 
   BAB -5: 
    Attack  - (1d20+29)[ 42 ]    Damage  - (1d6+21)[ 22 ]    Confirm  - (1d20+29)[ 30 ]    Crit  - (1d6+21)[ 22 ] 
    Attack  - (1d20+29)[ 35 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+29)[ 33 ]    Crit  - (1d6+21)[ 25 ] 
   BAB -10: 
    Attack  - (1d20+24)[ 28 ]    Damage  - (1d6+21)[ 27 ]    Confirm  - (1d20+24)[ 27 ]    Crit  - (1d6+21)[ 25 ] 
    Attack  - (1d20+24)[ 42 ]    Damage  - (1d6+21)[ 24 ]    Confirm  - (1d20+24)[ 35 ]    Crit  - (1d6+21)[ 24 ] 
   
  
   All: 
   
   Spoiler 
  Attack: 36, Damage: 27
  Attack: 40, Damage: 26
  Attack: 36, Damage: 22
  Attack: 50, Damage: 24
  Attack: 36, Damage: 26
  Attack: 51, Damage: 23
  Attack: 42, Damage: 22
  Attack: 35, Damage: 26
  Attack: 28, Damage: 27
  Attack: 42, Damage: 24
  
  Attacks are piercing and magical, and are made against flat-footed AC. If any attack misses, all remaining attacks gain +4 to hit. Please tell me which ones hit. Turn not necessarily over.
   
conversations.from: human
conversations.value: nefele: PId6:
   
   Spoiler 
  Attacks that hit: All. 😦
   
conversations.from: human
conversations.value: Thalnawr: All of the attacks strike true on the slow moving goliath, and before he can even act, he drops stone dead where he ported in moments before.
conversations.from: human
conversations.value: nefele: Match Finalized.
  Victor: One-Shot Steve.  