conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Moranica: Initiatives
  Abesukh Habab [roll]1d20+3[/roll]
  Sedgewicke Skykite [roll]1d20+2[/roll]
  Cog [roll]1d20+2[/roll]
  James Dark-child [roll]1d20+3[/roll]
  Shabert Nimblehead [roll]1d20+1[/roll]
  
  For my convenience.
conversations.from: human
conversations.value: Moranica: Initiatives
  Abesukh Habab  (1d20+3)[ 5 ] 
  Sedgewicke Skykite  (1d20+2)[ 8 ] 
  Cog  (1d20+2)[ 21 ] 
  James Dark-child  (1d20+3)[ 4 ] 
  Shabert Nimblehead  (1d20+1)[ 6 ] 
  
  Barbarian  (1d20+1)[ 2 ] 
  
  Initiative blocks
  1. Everyone
  2. Barbarian
conversations.from: human
conversations.value: Trufflehound: Sedgewick will move 30 ft towards the man and cast Grease™ on the man's weapon.
  
   
   Spoiler 
  DC 15 reflex to not drop it.
   
conversations.from: human
conversations.value: Bridgar: Cog 
  Cog leaps to his feet, looks around for a place to hide, and quickly calculates a path to this savage.
  
   
   Spoiler 
  
  Hide: (1d20+6)[ 8 ] 
  Move Silently: (1d20+6)[ 20 ] 
  
  Double move at half speed for 30 feet.
   
conversations.from: human
conversations.value: Zerter: Abesukh starts looking for a rock to throw at the Barbarian's head. If he finds one right away he throws it.
conversations.from: human
conversations.value: Flame_Excess: Shabert 
  
  Shabert springs and stands up, then rushes the enemy to charge him and use of his inner Ki to hit him on a weak spot.
  
   
   Spoiler 
  
   Stunning Fist  
  
  EDIT: missed my roll; next post
  Dam:  (1d6+2)[ 7 ] 
  Fort DC: 12
  Duration: 1 rnd
  
   
   Spoiler 
  
  A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC
   
  
   
conversations.from: human
conversations.value: Flame_Excess: Spoiler 
  
   attack 
   (1d20+4)[ 16 ] 
   
conversations.from: human
conversations.value: Moranica: Spoiler 
  Reflex  (1d20+1)[ 7 ] 
  
  Fort  (1d20+4)[ 14 ] 
   
  
  
  The barbarian drops his sword.
conversations.from: human
conversations.value: Zerter: Don't know if I can find a rock or not, if I do I throw it at his head. Otherwise I try to take the sword and run away.
conversations.from: human
conversations.value: bobthe6th: move action to aproch barb, standard to cast ray of enfeeblement
conversations.from: human
conversations.value: bobthe6th: (1d20+3)[ 22 ] 
   (1d6+1)[ 3 ] 
conversations.from: human
conversations.value: Moranica: The group of people seem unimpressed by the charging barbarian. Quickly, they spring into action.
  
  Sedgewick casts a spell, causing the barbarian to drop his sword.
  Cog vanishes from sight
  Abesukh picks up a rock from the ground and throws it, but misses.  (1d20)[ 10 ] ;  (1d2)[ 2 ] 
  Shabert rushes in and hits the barbarian where it hurts. The barbarian stumbles, but continues fighting.
  Bob casts a spell on the barbarian, reducing it's strength somewhat.
  
  The sudden onslaught surprises the barbarian a bit, especially when his sword suddenly slips from his wrist. He bends down and tries to pick it up again. It is still coated in grease however and it slips away again.  (1d20+1)[ 4 ] 
  
  Initiative blocks
  1. Everyone
  2. Barbarian
conversations.from: human
conversations.value: Bridgar: Cog 
  
  Cog weaves his way towards the Barbarian, hoping not to be spotted by the extraordinarily distracted man. When he got close enough, he sprung from hiding and threw a punch towards the man's kindey.
  
   
   Spoiler 
  
  SA: (1d20+1)[ 5 ]  vs flat footed
   (1d4)[ 1 ] + (1d6)[ 1 ] +1 damage
   
conversations.from: human
conversations.value: Zerter: Abesukh tries to grab the sword and run.
  
   
   Spoiler 
  reflex:  (1d20+4)[ 18 ] 
   
conversations.from: human
conversations.value: Trufflehound: Truffaldino lets the mongoose down from his shoulder, and it charges, jumps, and bites.
  
   
   Spoiler 
  If the ground isn't even, or if somebody's in the way, so he can't charge, I'll throw it.  Touch attack with mongoose: (1d20+2)[ 10 ] 
  
  Mongoose bite:  (1d20+4)[ 5 ] 
  
  If it bites, it deals 1d3-4 damage, attaches, and automatically deals bite damage each round.
   
conversations.from: human
conversations.value: bobthe6th: another move action forward then  color spray! 
  dc 15 will save!
conversations.from: human
conversations.value: Flame_Excess: Shabert 
  
  
  In a frenzied chain of movements, Shabert attacks the barbarian twice.
   
   Spoiler 
  Full attack Flurry of Blows
   (1d20)[ 2 ] 
   (1d20)[ 16 ] 
  (Plus any other bonus from being prone while reaching for his sword)
  Damage:
   
   Spoiler 
  
   (1d6+2)[ 7 ] 
   (1d6+2)[ 8 ] 
  I choose to deal subdual instead of lethal.
   
  
  5ft diagonal step to give a chance to others to have a straight line of attack.
   
conversations.from: human
conversations.value: Moranica: Hidden from sight, Cog charges in, but fails to hit the unsuspecting barbarian.
  Abesukh moves in and manages to pick up the sword.
  Truffaldino sets his mongoose on the barbarian, which almost hits him. The little agility the barbarian has, saves him though.
  Shabert hits him again, it is clear the barbarian will go down soon this way.
  Blinding colors spring from Bob's hands. It is too much for the barbarian to handle. He goes down and lies unconscious.  Will  (1d20+3)[ 8 ] 
   
   Spoiler 
  Can't move, pick up and move again
   
  
  
  Initiative blocks
  1. Everyone
  2. Barbarian
conversations.from: human
conversations.value: Bridgar: Cog 
  Cog smashes his fist down through the skull of the barbarian.
  
   
   Spoiler 
  
  Coupe De Grace: 15 damage and Fort DC 25 vs death
   
conversations.from: human
conversations.value: Flame_Excess: Shabert 
   No! 
  
  Shabert's eyes grow wild as he notices Cog's action. He leaps to prevent Cog from finishing the barbarian, pushes him away and rushes to Abesukh to ask to hand him the sword.
  
   I may not know any one of you, and nobody here may understand what happened, but I have a code, and I will not allow death. This man may have attacked us, but we might be on his territory, hence threatening his life by the same occasion. We have no reason to kill to ably defend ourselves. Let's see if he has something to say first.
   
  Shabert opens him hand towards Abesukh to ask for the sword again.
  
   Please, let's all show a minimum of civilism, here. 
   
   Spoiler 
   Note: even with the opportunity to take a coup de grace, how is it possible to deal this much damage with no weapon?
   
conversations.from: human
conversations.value: Trufflehound: Spoiler 
    "What? Who says you get the sword in the first place?  Well, you can have the sword, but dibs on that savage.  I'll feed him, take care of him and everything.  Can I please have him?" 
  
  And after a short pause,  "He followed me home."  
   
conversations.from: human
conversations.value: Zerter: Abesukh's eyes grow wild as he and everyone is being insulted by Shabert. How dare this stranger take this moral high ground and offend the entire group when only one is offending his moral code? Who is this person telling people what they can and can not do as well as asking for the sword in a condescending way for no good reason.
  
  The Halfling steps forward, ' I agree we should at least question the Barbarian before killing him. But if this man thinks otherwise, so be it. ' He balances the sword in his hands with the tip touching the ground and addresses Shabert, ' But you... What's wrong with you exactly? Could whoever taught you your codes not also teach you a simple universal lesson of respect? You seem very interested in seeing things from the point of view of the guy that just tried to kill us. How about you do the same for the people that prevented that attempt. I don't know if you were born the spoiled son of a king in a country far away, but to put it simply after knowing you for about 18 seconds: you're not superior to anyone here and I'd strongly suggest you stop acting like it. '
  
   
   Spoiler 
  You need to roll damage for a coup de grace. Also, I want to know if the coup de grace gets resolved or not.
   