conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Arden: Chirpkip jump and squeal with fear! Chirpkip not know where Chirpkip is. He approach door, but always remember manners. Chirpkip knock three times at door and wait with patience.
  
  OOC:
   
   Spoiler 
  You said you were having a rough week or two in the Creation thread. So if you're busy/stressed, don't feel obligated to update this. I understand that IRL things take precedence over games, and if you ever find yourself with too many threads to handle, I'll gladly be the first to withdraw.
   
conversations.from: human
conversations.value: term1nally s1ck: Ah, that was the last couple of weeks. Things are more normal now, so I feel comfortable increasing the workload. Especially since quoalabear has almost completed the first floor, and will be promoted soon.
  
  EDIT: The door is made of lead, apart from a slight pain in your knuckles, you do nothing much by knocking on it.
conversations.from: human
conversations.value: Arden: After waiting a little, Chirpkip open door and peek out.
  
   
   Spoiler 
  Okay, sweet deal. Hopefully Chirpkip will last a little longer than Darien. :P
   
conversations.from: human
conversations.value: term1nally s1ck: The outside is dark. No light. Do you have any interesting vision modes/light sources?
conversations.from: human
conversations.value: Arden: Spoiler 
  Ah, sorry. Darkvision - 70 ft. as well as Low-Light Vision, which I believe is relevant to the light source
   
  
  
  Chirpkip squint reeeeeally hard and keep looking.
conversations.from: human
conversations.value: term1nally s1ck: Darkvision wins.
  
  To the South: split east after 20', T east/west after 30'.
  
  To the east: split north/south after 10', door north after 30', north/south split after 60', corridor extends further than you can see.
conversations.from: human
conversations.value: Arden: Chirpkip feel very scary and very lonely.
  
  "H-h-hello?" he cry out in common.
conversations.from: human
conversations.value: term1nally s1ck: You hear nothing except the echoes.
conversations.from: human
conversations.value: Arden: Hmmmmmmmm, Chirpkip go east and turn north at intersection.
conversations.from: human
conversations.value: term1nally s1ck: heading north, you travel 20' north, 10' west, then 10' north before reaching a junction.
  
  To your East, the corridor splits north after 20', there's a door south after 30', and the corridor turns south AND there's a door north after 50'
  
  To your west, the corridor turns north at both 20' and 30'.
conversations.from: human
conversations.value: Arden: Spoiler 
  Okay, I'm under the assumption that I began in the same room as last time, as up until now every description has been the same. One thing's throwing me off though, did you mean "you travel 20' north, 10'  east , then 10' north"? My mapping isn't matching up.
   
  
  
  Chirpkip stand around in attempt to gather surroundings.
conversations.from: human
conversations.value: term1nally s1ck: Yeah, sorry, I was doing it from memory, which apparently isn't quite perfect yet.
conversations.from: human
conversations.value: Arden: Spoiler 
  Don't sweat it. And thanks!
   
  
  
  Chirpkip Move Silently and Listen at first door to east (southern wall).
  
   
   Spoiler 
  
  MS:  (1d20+8)[ 22 ] 
  Listen:  (1d20+7)[ 24 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: After 10', make a reflex save, as the floor beneath you crumbles and collapses.
conversations.from: human
conversations.value: Arden: Reflex:
   (1d20+6)[ 9 ] 
  
  There goes my move silently roll. -.-
conversations.from: human
conversations.value: term1nally s1ck: *CRUNCH CLUNK CLANK SMACK OW*
  
   (2d6)[ 11 ]  falling damage.
  
  you're at the bottom of a 5' wide pit.
conversations.from: human
conversations.value: Arden: Chirpkip use Rage Claws and take a drink of Potion of Faith Healing before climbing out of pit (east side).
  
  *gulp*
conversations.from: human
conversations.value: term1nally s1ck: You reach that door without further incident.
conversations.from: human
conversations.value: Arden: May I now apply my Listen check at the door?
conversations.from: human
conversations.value: term1nally s1ck: Yeah, though it's a 500lb sheet of lead. Might be hard to listen through.
conversations.from: human
conversations.value: Arden: Interesting that a Kobold is expected to be able to open said 500 lb. sheet of lead. 😛
  
  Anyway.
  
  Chirpkip open door.
conversations.from: human
conversations.value: term1nally s1ck: It slides into the wall, and is weighted to take little effort to do so.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 2 ] 
   
conversations.from: human
conversations.value: Arden: Spoiler 
  Pfffft, likely story.
  Initiative:  (1d20+4)[ 23 ] 
   
  
  
  Chirpkip use Eldritch Blast then move west until he reach pit.
  
   
   Spoiler 
  
  Attack:  (1d20+5)[ 20 ] 
  Damage:  (1d6)[ 6 ] 
  Nice!
   
  
  
  If possible, I'd like to jump over the pit. Not exactly sure what the rules are for that.
conversations.from: human
conversations.value: term1nally s1ck: Jump skill.  
  
  The thing chases you, and breathes fire at you:
  
   (d6)[ 2 ]  halved, halved again on reflex, minimum 1, if you take dmage you're entangled for  (d4)[ 4 ]  rounds.
  
  
   For myself:  (d4+1)[ 2 ]  
conversations.from: human
conversations.value: Arden: Okay, may I revise my first round to jump across the pit?
  
  If so:
   
   Spoiler 
  Jump:  (1d20+3)[ 7 ]  and Chirpkip rounds the corner to the south.
   
  
  
  If not:
   
   Spoiler 
  Reflex:  (1d20+6)[ 26 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: You can, but you don't have the move-speed to get around the corner.
conversations.from: human
conversations.value: Arden: Oh, does jumping the 5 ft. gap count as 10 feet?
conversations.from: human
conversations.value: term1nally s1ck: No, but it's 30' from outside the door to the turning, and you can't move diagonally around a solid corner.
conversations.from: human
conversations.value: Arden: Oops, error in the mapping. My bad.
  
  I'll just stop at that intersection then.
conversations.from: human
conversations.value: term1nally s1ck: You took 1 fire damage, and are entangled for 2 rounds, unless you have evasion/fire resist.
  
  Your turn.
conversations.from: human
conversations.value: Arden: Spoiler 
  Where is the beast in regards to Chirpkip?
  
  Also, do I need to make a Concentration Check vs. my entanglement for summoning a swarm as an at-will invocation? (DC: 17)
   
  
  
  Chirpkip step 5 feet back and Summon Swarm of Rats at location of icky monster.
  
   
   Spoiler 
  Concentration vs. Entanglement (if necessary):  (1d20+7)[ 11 ] 
  Concentration for Duration:  (1d20+7)[ 26 ]  +2
   
conversations.from: human
conversations.value: term1nally s1ck: He's just to the east of the pit. Do you step 5' south or 5' west?
  
  Your concentration fails.
conversations.from: human
conversations.value: Arden: Chirpkip step south.
conversations.from: human
conversations.value: term1nally s1ck: Hm. Ok. Nothing seems to happen. Your turn.
conversations.from: human
conversations.value: Arden: Chirpkip wait for entanglement to wear off. No action.
conversations.from: human
conversations.value: term1nally s1ck: You take  (d6)[ 5 ]  halved, and  (d6)[ 4 ]  halved, as the entanglement continues to burn.
conversations.from: human
conversations.value: Arden: Chirpkip step forward and, if monster still there, move west until 30' west of pit (assuming he can) and fire off another eldritch blast.
  
   
   Spoiler 
  Eh, forgot the rolls, I'll roll in the next post.
   
conversations.from: human
conversations.value: term1nally s1ck: The creature is still there, and is ready for you.
  
   (d6)[ 1 ]  fire damage,  halved, and halved again on a reflex save, minimun 1 , and entangled for  (d4)[ 1 ]  rounds.
conversations.from: human
conversations.value: Arden: Rolls for previous post:
   
   Spoiler 
  Attack:  (1d20+5)[ 23 ] 
  Damage:  (1d6)[ 1 ] 
  Of course.
   
  
  
  Chirpkip fire another blast!
  
  Eldritch Blast:
   
   Spoiler 
  Attack:  (1d20+5)[ 10 ] 
  Damage:  (1d6)[ 2 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: Actually, the readied action goes off before your attack, and he gets his next turn before yours.
  
   (d6)[ 4 ]  halved ongoing damage, and  (d8)[ 6 ]  halved and halved again on reflex save, and entangled for  (d4)[ 3 ]  rounds
  
   (d4+1)[ 3 ]  for me.