conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Errandir: Halen stands up quickly, senses alert. He bars the doors to the south and east, then walks over to final door and examines it, frowning.
  
  He puts his ear against the door and listens for any noise.
  
   
   Spoiler 
  The door opens outward, yes?
   
conversations.from: human
conversations.value: Tyndmyr: Yeah, doors all open the way they appear.
  
  You hear some noises beyond, sounds like talking, though too low for you to make the words, or even the language. There's also a faint crackling noise.
conversations.from: human
conversations.value: Errandir: Ah, too bad.
  
  In that case, Halen draws his rapier, eases the door open a crack, and peers through.
conversations.from: human
conversations.value: Tyndmyr: You enter a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2). You have surprise.
  
   
conversations.from: human
conversations.value: Errandir: Well, Halen's a gnome, so no mercy for kobolds. 😏
  
  Assuming that they haven't noticed him yet, Halen darts into the room and attacks the kobold in F1.
  
  Attack -  (1d20+5)[ 17 ] 
  Damage -  (1d4+2)[ 6 ] 
  Sneak Attack -  (1d6)[ 3 ] 
conversations.from: human
conversations.value: Errandir: Oh, right, you said I have surprise... in that case, here's initiative for the next round.
  
  Initiative:  (1d20+4)[ 22 ] 
conversations.from: human
conversations.value: Tyndmyr: The first kobold falls swiftly, and the rest, taken unawares, react too slowly to prevent you from striking again before they move.
  
  Init(north to south):
   (1d20+1)[ 2 ] 
   (1d20+1)[ 14 ] 
   (1d20+1)[ 17 ] 
conversations.from: human
conversations.value: Errandir: All right, then, Halen jumps over the body of the first kobold as it falls and aims a thrust for the neck of the one behind it (E1).
  
  By the way, I forgot earlier, but I get +1 to attack against kobolds.
  
  Attack:  (1d20+6)[ 15 ] 
  Damage:  (1d4+2)[ 6 ] 
  Sneak Attack:  (1d6)[ 6 ] 
conversations.from: human
conversations.value: Tyndmyr: That +1 definitely is handy here. You strike the kobold, dropping him as well. The remaining two start chattering nervously in draconic as they strike back.
  
  In front:
  Spear: (1d20+1)[ 6 ] 
  Dmg: (1d6-1)[ 1 ] 
  
  In back:
  Sling: (1d20+3)[ 17 ]  +4 AC against this attack, due to being in melee.
  Dmg: (1d4-1)[ 3 ] 
conversations.from: human
conversations.value: Errandir: Let's see if I can finish them off, then... Halen moves to his right to put the goblin in E2 between him and the slinger, and makes another attack with his rapier.
  
  Attack:  (1d20+6)[ 17 ] 
  Damage:  (1d4+2)[ 6 ] 
conversations.from: human
conversations.value: Tyndmyr: You take the last melee kobold down, and the slinger worriedly chucks another bullet at you, hoping to get lucky.
  
  Sling:  (1d20+3)[ 11 ] 
  Dng: (1d3-1)[ 0 ] 
conversations.from: human
conversations.value: Errandir: After nimbly avoiding the sling bullet, Halen runs forward, bringing his rapier up low and to the right to attack the last kobold in C2.
  
  He is smiling. It shows a disturbing amount of teeth.
  
  Attack:  (1d20+6)[ 9 ] 
  Damage:  (1d4+2)[ 4 ] 