conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: RandomWombat: Yarl and his allies have begun digging beneath the Volsagi wall, after slipping close undetected using invisibility spells. With him is Chief Gol of the Jorlaskan, a yeti shaman who is weaving magic to create a crawlspace slipping past the enemy defenses. Joining them are Gol's warleader Marcie, another member of the Jorlaskan Clan Ring; Chief Solomon of the Himmiskan, Yarl's old comrade; and Yachi Jadeclaw, a dwarven spy and infiltration specialist in the employ of the New Ulseland Board of Directors.
  
  The group begins to crawl through the space, trying not to make noise an alert the guards at either watchtower some distance away to their left and right. Partway through the tunnel, Yarl feels a strange 'wind' roll through from the north, despite being underground. His limbs tingle slightly and he can feel the Spear of Halvarian, invisible along with him, grow warm against his back.
  
   
   Spoiler: OOC 
  The group now must make Stealth checks to avoid being heard by the guards on the towers.
  In Savage Worlds, player characters and major NPCs have a Wild Die which accompanies almost all rolls. This is a separate d6, and you take the better of its result, or your Skill Die's result.
  Stealth checks are not opposed unless within close proximity, and so only a result of 4 or higher is required to succeed. So long as enough of the group succeed, they will remain undetected.
   