conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Black Knight: What foul magics have brought me here?   Marcus thinks to himself.  Gathering his courage he explores this mostly empty room he finds himself in.
  
   
   Spoiler 
  Until something interrupts my actions, this is what Marcus does:
  
  Using his oil flask and flint and steel, Marcus lights his hooded lantern that is hanging by a sash to his robe.
  
  Then, he looks around to see if his lantern has revealed anything new.
  
  Spot:   (1d20+2)[ 16 ] 
  
  If he doesn't see anthing new, he uses his 10' pole to test the C3 square for a pit trap.  Assuming no trap detected, he moves into the square.
  
  He tests the C4 square for a pit trap.  Assuming no trap detected, he moves into C4.
  
  If Marcus arrives at C4 safely, Marcus will take 20 on a spot check, making sure to include the door, the sconce, and the torch in his search.
  
  Take 20 spot:  [22]
  
  If there is still nothing new, he opens the door.
   
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals a corridor to the south.
  
  After 5', there's a split east.
  
  After 25', there's a split east.
  
  After 35', the corridor ends in a T-junction.
  
  The corridor is 5' wide, and unlit.
conversations.from: human
conversations.value: Black Knight: Marcus continues being cautious in this strange place he's been exiled to.  He tests each square with his 10' pole before trusting his weight to it.
  
  Marcus advances down the corridor, pausing at each split in the corridor to see if he can find anything out of the ordinary and at the T-junction at the end.  If he encounters anything, he will reassess the situation.
  
   
   Spoiler 
  At 5' split
  Spot:   (1d20+2)[ 13 ] 
  
  At 25' split
  Spot:   (1d20+2)[ 22 ] 
  
  At T-junction
  Spot:   (1d20+2)[ 11 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: Partway down the corridor, you press on a square and it fires back. A blob of acid shoots at you from the air in the centre of that square.
  
   (d20+10)[ 29 ]  vs touch for  (d3)[ 1 ]  acid damage.
conversations.from: human
conversations.value: Black Knight: Pulling out his chalk, Marcus marks on the floor:   Acid Trap  and then adds an arrow pointing toward the square that he just tested with his 10' pole.
  
  He then casts Detect Magic and looks carefully at the square where the blob of acid originated, then at the rest of his surroundings.
  
   
   Spoiler 
  OOC:  Wouldn't Child of Shadow give Marcus a 20% chance to avoid the acid attack?
   
conversations.from: human
conversations.value: term1nally s1ck: Yes, it would.
  
  It is indeed magic, but no more magic is in sight.
  
  The first one is a very long corridor, with a north/south junction after 10', and a door north after 30', and another north/south after 50'. You cannot see the end of the corridor.
  
  The next split is a 10' corridor that turns north at the end.
  
  At the end, you can see 10' west before it turns south, and 30' east before it turns north. There's a door north after 20', with a bullseye on the floor right outside it.
conversations.from: human
conversations.value: Black Knight: Spoiler 
  Good.  He is always in Child of Shadow stance.  AO stands for Always On.  Here's my miss chance, then:   (1d100)[ 41 ]   1-20 miss, 21-100 hit.
   
  
  
  Marcus looks at the suspicious bullseye painted on the floor.    That's a touch obvious.    He thinks to himself.    Probably that's the only square that's  safe  . 
  
  Marcus backtracks to the first branching of this corridor, moves to the first intersection.  Glances both ways (checking for magical auras and the dungeon layout), then moves to the door to check it out.
  
  Spot:  (1d20+2)[ 22 ] 
  Listen:  (1d20+6)[ 10 ] 
  
  If the door is not too thick, Detect Magic will penetrate.  Any auras on the other side?  If so, Marcus stops and studies the auras.  Otherwise, he finishes his movement to the edge of the last intersection revealed.  This will let him look down the north/south corridor.
conversations.from: human
conversations.value: term1nally s1ck: You can see 20' both ways at the intersection before it turns right.
  
  There's a door east after 15' south.
  
  The door is much too thick and made of lead to know if you are simply not detecting anything or if there's actually nothing there.
  
  At the next intersection, the corridor turns right after 10' in both directions.
  
  Oh, and you jumped over a pit that you found shortly after the first intersection.
conversations.from: human
conversations.value: Black Knight: Marcus again marks the location of the trap on the floor.  Then, moves to the door in this corridor to the north.
  
   Let's see what's behind door number 1.   Malcolm says with a chuckle as he attempts to open the door.
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 5 ] 
   
conversations.from: human
conversations.value: Black Knight: Initiative:   (1d20+3)[ 6 ] 
  Knowledge check:   (1d20+6)[ 19 ] 
   
   Spoiler 
  OOC:  All my relevant knowledge skills are at +6, so use whichever one applies, please.
   
  
  
  If I win initiative, I move at least 10' to A4 and attack the lizard:
  
  Attack:   (1d20+5)[ 7 ] 
  On successful hit, Damage:   (2d4+6)[ 8 ] 
conversations.from: human
conversations.value: term1nally s1ck: It breathes fire at you.
  
   (d6)[ 4 ]  halved, halved again on a reflex save, and you're entangled if you take any damage (halving rounds up)
conversations.from: human
conversations.value: Black Knight: Reflex save:    (1d20+4)[ 19 ] 
  
  Marcus attacks the lizard using the Shadow Blade Technique:
  
   (1d20+5)[ 24 ] 
   (1d20+5)[ 11 ] 
  
  Damage on hit:  2d4+6
  
  If both attack rolls hit, extra cold damage:   (1d6)[ 3 ] 
conversations.from: human
conversations.value: Black Knight: Spoiler 
  OOC:  Forgot the tags for the damage... sorry.  Also, need to know the DC of the Reflex save to apply damage from breath weapon.
   
  
  
  Damage:   (2d4+6)[ 11 ] 
conversations.from: human
conversations.value: term1nally s1ck: Passed save.
  
  You're entangled for a further  (d4)[ 4 ]  rounds. on each of those rounds, you take:
  
   (d6)[ 4 ]  fire damage
   (d6)[ 4 ]  fire damage
   (d6)[ 2 ]  fire damage
   (d6)[ 5 ]  fire damage
  
  Use as appropriate.
  
  EDIT: Also, you killed it. 150XP.
conversations.from: human
conversations.value: Black Knight: Spoiler 
  OOC:  Is it possible to break out or escape from the entanglement?  Is it possible for water put it out?
   
conversations.from: human
conversations.value: term1nally s1ck: Uhhh...
  
  Sadly, nothing I can find says anything about removing it. Entangling exhalation, from Races of the Dragon.
conversations.from: human
conversations.value: Black Knight: Marcus curls up in a fetal position as the wispy tendrils of flame scorch his body into charred steak.  His last thoughts before fading into the black...  "... should have taken Resist Energy..." 
conversations.from: human
conversations.value: term1nally s1ck: Gonna go again? Maybe he won't do about TWICE his normal damage this time O_o
conversations.from: human
conversations.value: Black Knight: I think Marcus should Rest In Peace.  I figured he wouldn't make it through the 1st floor, but I did think he'd get past the first monster.  Oh, well...
conversations.from: human
conversations.value: term1nally s1ck: Heh, that was bad luck on the rolls. Max duration, high damage..