conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Torv: Introductions   
  
  Okynnet’s cycle was at its end with winter. Old trees and their homes turned to cinders in the creeping inferno. Far away Spring was announcing itself with saplings rising from the ashes, to provide shelter anew.
  Videkvist, may she live forever, had kept her rule long enough to see the last remnants of her predecessor go up in flames. Few did and yet she was not done, a new era was coming, the Lantern Holders had been chosen. A chance for the masses to return to their true homes, or reign supreme in Limbo, a chance for Her to play.
  
  Bouncing up a rickety staircase around the tallest tree still seemingly trustworthy, Videkvist disappeared in the smoke until only the bright white light of her Lantern was shining through. When it stopped moving a giddy voice permeated the realm:
  
   “Welcome Rulers, Champions, and Thrill-Seekers!
  I have wandered the Halls and met the Wolf, Stumbled through the Gutters and met the Samrat, tasted the flames of rebirth, and yet I have more to discover. In this realm of madness there is always something new. I have no interest in returning to life, nor ruling when I could explore.
  
  We are the Elfs of Okynnet and our trade is knowledge, our home the stones left unturned. We withdraw from the self proclaimed King’s game and offer our services to all participants. Faithful, Traitor, Bystander, anyone with Mirth is welcome to make an offer.
  
  Each of you should have brought something precious, if not oh well you’re out. What game are we playing? Easy, whoever holds the most mementos when this tree falls will get our Lantern.
  
  Fight, team up, lie, steal, bargain, we do not care how you get them if you get them, Good Luck!
  
  Oh, and if I win I might just keep it.” 
  
  As the voice fades a shower of sparks cast their dim light over rickety bridges between giant trees and hollow dwellings, beneath a sky of smoke.
  
  
  
   
   Spoiler: Contest Rules 
  
  Characters do not need to attend the event with an action to participate, The Elfs will send them the Lantern regardless.
  
  One character (or duo, trio, etc that acts as one)  per player.
  
  Everyone starts with one memento
  
  Rolls are ruler stat + 2d6, or half ruler stat rounded up for non-rulers.
  
  Participants may have a contest in an agreed upon stat over mementos, or use force if no agreement is reached. The Victor gains all or a previously agreed upon amount of mementos from the Loser.
  
  To find unwilling opponents, make a conviction roll with a +3 modifier, opposed by a Discretion roll with no modifier, as the realm bends to accommodate the contest.
  
  The same opponent cannot be challenged multiple times in a row unless they agree to it or you have gained/lost new mementos since your last contest.
   
  
  
  Memento counter - TBD
conversations.from: human
conversations.value: Aedilred: Nendir listened to the speech with his small entourage, his black eyes boring into the speaker. Although he himself seemed to suck all the light from his surroundings, his escort, out of their own silver haven, showed brightly coloured skin, in one case blue, in some others a pastel pink, one a bright red. Between them they carried a painting, fifteen feet tall, in which a huge squirming dragon was both surrounded and given form by a host of tiny creatures who on closer inspection were involved in a number of battle scenes. Terrible bloodsoaked demons with barbed probosces did battle with tusked clone armies wielding huge hammers; iridescent angels with metal wings are torn from the sky by raptorial lizards; lion-headed apes with shining auras tore into reptilian giants with crocodilian faces. The impression is of chaos, but taken as a whole, there is a strange balance to the work, and the details seem to change. It feels like one could look at this painting for years and never see it all.
  
  " Very well, " Nendir said, as the game was announced. " I shall play. "
conversations.from: human
conversations.value: Torv: Stumbling down a very very tall tree and choking on her own breath Videkvist is regretting certain choices after having the realm carry her voice whilst delivering a speech at the edge of a wildfire. Finally she reaches the ground and fresher air when she feels a shift in the forest, the first competitor has arrived. Accelerating to a sprint, as her lungs stop burning, the wind itself feels like it is carrying her forward towards the next challenge. All she has to do is run and she will find a playmate, she is certain of it.
  
  Remembering the clutches of a moist, dripping hand reaching out between razor sharp teeth she comes to a sudden stop. Just what kind of monster could her new playmate be? No longer approaching at a sprint but a cautious meander she waits at the edge of the realms pull, where it feels like one more step would set her up for a collision with whatever titan or mouse awaits and calls out.
  
   “I will play a game of tag with you, or if you are too slow to catch me one of will.”
   
conversations.from: human
conversations.value: Aedilred: Originally Posted by Torv 
    “I will play a game of tag with you, or if you are too slow to catch me one of will.”
    
   
  
  " A contest of will it shall be, then. I am not so foolish as to attempt to chase someone on their home turf ."
  
   (2d6+4)[ 6 ] 
  😩
conversations.from: human
conversations.value: Torv: “Ha, you refuse a chase but dare to clash wills with a ruler in their own realm? This is not your reality, it is mine.”
   
  Caught by surprise at the audacity of the attack Nendir’s monochromatic sphere gives way to the blazing forest around it and a circle of vibrant flowers bloom at his feet. At least he himself seems unaffected by the shift in color, small mercies indeed.
  
   “Now do you want to play tag or should I saunter off with your cutsie dragon?” 
conversations.from: human
conversations.value: Aedilred: " Very well, I shall play your child's game ".
  
   (2d6+4)[ 11 ] 
conversations.from: human
conversations.value: Torv: "Awwwww, don’t be all grumpsy. You can have the Lantern then. You at least tried to play even though your mindset is dreadfully boring. I’ll send it along later, I have some more shouting to do at Mr. Wax first. Oh, and I’m keeping the painting - it really is cute, tata!"
   
  With those words Videkvist disappears in the smoke, on her way to make some more poor decisions.