conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 43:  Strit Acora  vs.  Arrows Fall    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Strit Acora - Curtis 
   Arrows Fall - SamtheCleric 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: SamTheCleric: Initiative:   (1d20+5)[ 17 ] 
  
  I have no plans on buying anything... but if you get something in particular, I reserve the right to spend my 14 gold.  😉
conversations.from: human
conversations.value: curtis: Initiative:  (1d20+1)[ 5 ] 
  
  Me neither.
conversations.from: human
conversations.value: SamTheCleric: Well then, Good luck to you sir.
  
  
   Arrows Fall - Round 1 
  
  I will begin in Y13, Longbow in hand.  I will declare you as my dodge target.
  
  Cast A Spell:
   
   Spoiler 
  Expeditious Retreat, base speed now 70'
   
  
  
  Move to R2
  
  Your turn
  
  Stats
   
   Spoiler 
  
  Position:  R2
  HP:  9/9
  AC:  20, Touch 16, Flat Footed 15
  Spells:  Virtue, Guidance, Resistance
  Blessed Aim, Shield of Faith,  Expeditious Retreat 
   
conversations.from: human
conversations.value: curtis: Strit Acora, Round 1 
  
  Start in A13-14, Move (on horseback, possibly double) to A-B1.
  
   Bring it, Bowman 
  
  Turn Done
  
   
   Spoiler 
  HP: 12
  AC: 16 FF: 15 Touch: 11
  Bessie's HP: 33
  AC: 17 FF: 16 Touch: 10
   
conversations.from: human
conversations.value: SamTheCleric: Arrows Fall - Round 2 
   "As you wish." 
  
  Swift Action:  Activate Travel Devotion.
  Move Action:  Move to U5
  Standard:  Cast A Spell
   
   Spoiler 
  Blessed Aim
   
  
  
  Your turn
  
  Stats
   
   Spoiler 
  
  Position: U5
  HP: 9/9
  AC: 20, Touch 16, Flat Footed 15
  Spells: Virtue, Guidance, Resistance
   Blessed Aim , Shield of Faith,  Expeditious Retreat 
  
  Expeditious Retreat 9/10.  Travel Devotion 10/10.  Blessed Aim 10/10
   
conversations.from: human
conversations.value: curtis: Strit Acora, Round 2 
  
  Move to M-N1
conversations.from: human
conversations.value: SamTheCleric: Oops:  You didn't say you were done.  If you were, my action stands.  If not, Ignore this, and I'll take a different turn.
  
   Arrows Fall - Round 3 
  
  Swift Action:  Move to R1 using the Travel Devotion.
  Standard Action:  Shoot an Arrow at Strit.
   (1d20+8)[ 20 ]  (+5 dex, +2 blessed aim, +1 point blank shot)
   (1d8+1)[ 6 ]  (+1 point blank shot)
  
  Move Action:  Move to V-13
  
  Stats:
   
   Spoiler 
  Position: V-13
  HP: 9/9
  AC: 20, Touch 16, Flat Footed 15
  Spells: Virtue, Guidance, Resistance
   Blessed Aim,  Shield of Faith,  Expeditious Retreat 
  
  Expeditious Retreat 8/10. Travel Devotion 9/10. Blessed Aim 9/10
   
conversations.from: human
conversations.value: curtis: Strit Acora, Round 3 
  
  Ride checks: Negate hit:  (1d20+6)[ 8 ] 
                    Move with knees:  (1d20+6)[ 10 ] 
  
  Horse double moves to V11-12
  If I can attack whilst my horse double moves:  (1d20+3)[ 21 ] 
  Damage:  (1d8+3)[ 11 ] 
  
  Turn Done
  
   
   Spoiler 
  HP: 12
  AC: 16 FF: 15 Touch: 11
  Bessie's HP: 33
  AC: 17 FF: 16 Touch: 10
   
  [/QUOTE]
conversations.from: human
conversations.value: SamTheCleric: Quick question...
  
  1 Did you count the squares you were squeezing as double?
  
  
   Squeezing
  In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space  counts as if it were 2 squares,  and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.  
  
  It should take you 40' of movement to get to the R/S 1/2 square... 
  
  Nevermind, light warhorses have a 50' movement.  I miscalculated that one o_O.
  
  Hmm... I'm not sure if you can attack after a mount double moves.  If so, I'm dead.  😁
conversations.from: human
conversations.value: Maurkov: High Ref Maurkov  
  
  According to the  rules  for Mounted Combat, "You move at its speed, but the mount uses its action to move."  So Strit gets a full action regardless of what the (war trained) mount is doing, double moves included.  The only restriction comes later:
  
   If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. 
  I haven't checked the rest of the thread, but if "If so, I'm dead," then Arrows is dead.
  
   Strit wins and collects the loot. 
conversations.from: human
conversations.value: SamTheCleric: Well fought, good sir.
  
  Just so you know, the ride check to negate an attack only applies to the mount, not the rider.  You can make a ride check to gain cover from the mount though.  :)
conversations.from: human
conversations.value: curtis: May your sword swing true and your arrows hit their mark.