conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: planswalker: Perry patiently awaits the Detective's arrival.
  
  He comes swaggering up, a broadsword in hand. "You ready to die, ape?"
  
  Perry strikes a defensive stance and readies his shield. "You'll be more likely to receive mercy if you don't act like a bigoted bumpkin, sir."
  
  By way of response, he steps forward and lunges for you, striking you for (1d6+2)[3] and (3d6)[14] sneak attack.
  
  Perry triggers his displacement, flies into a rage, and counterattacks.
  
  Your first trip failed.
conversations.from: human
conversations.value: Lokio: Perry continues pressing forward, gritting his teeth at the wound and attempting to sweep the legs of Detective Royce to begin his combo. His displacement spell blurs him into almost two Perrys, both weaving and dodging and coming in for the kill.
  
   
   Spoiler 
  Trip touch:  (1d20+10)[ 28 ] 
  Trip roll:  (1d20+16)[ 17 ] 
  If trip hits, then atk roll:  (1d20+10)[ 23 ]  vs prone AC -4
  If hits, then dmg:  (2d6+8)[ 14 ] 
  
  If trip fails, then trip 3:
  Trip touch:  (1d20+10)[ 27 ] 
  Trip roll:  (1d20+16)[ 19 ] 
  If trip hits, then atk roll:  (1d20+10)[ 29 ]  vs prone AC -4
  If hits, then dmg:  (2d6+8)[ 16 ] 
  
  If trip 2 succeeded then don't worry about the trip touch and roll, just use the attack and damage.
  
  BTW, on his last attack, was he swinging vs. AC 22, which would be my flatfooted AC with tower shield and defensive?
  
  AC is currently 18 + 2DODGE + 4 SHIELD = 24AC with 50% miss chance.
  
  If any of those attacks hit, let me know. I'd like to start a grapple using Scorpion's Grasp.
   
conversations.from: human
conversations.value: planswalker: Spoiler 
  his attack was before your turn in initiative. remember, he beat you in initiative, meaning you don't get your dex or any dodge bonuses to ac until you actually act. You also couldn't activate the blinking yet. it's now on and you get your bonuses.
   
  
  
  You trip him on your second attempt, and kick him while he's down.
conversations.from: human
conversations.value: hustlertwo: Wilstaff and Bennett stand by, cheering on Perry as he fights and doing their best to distract his opponent.  Although the cheering is pretty much one-sided from Wilstaff's direction.
  
    Go get 'em, Hawkman!  
conversations.from: human
conversations.value: Lokio: His third blow is actually a punch with his main hand, and as he lands it, he twists his grip and tries to pull himself and the detective together to the ground, to where Perry diCarto operates best -- horizontally.
  
   
   Spoiler 
  Yeah I did.
  
  Opposed grapple check with improved grapple enabled by Scorpion's Grasp feat from a landed blow with unarmed.  (1d20+20)[ 34 ] 
   
conversations.from: human
conversations.value: hustlertwo: With karate you should kick his ass, from here to Tienamen Square!  He broke the rules, now pull out all his pubic hair!  
   
   Spoiler 
  And pretty much all other lyrics are unpostable here.
   
conversations.from: human
conversations.value: planswalker: Spoiler 
  there was no surprise round for you to do it in. You had to wait for your turn in initiative, which was after his. Probably a moot point now, though.
   
  
  
  You are now grappling with your foe.
conversations.from: human
conversations.value: planswalker: Oh his turn, his blade fails to hit you in these extremely close quarters. He seems very unfamiliar with what to do in these confines.
conversations.from: human
conversations.value: Lokio: "Surrender, Detective. You're done here."
  
  Perry moves to pin Detective Royce with the skill and speed of a dragon.
  
   
   Spoiler 
  Opposed grapple check:  (1d20+20)[ 29 ] 
   
  
  
  If he is successful at putting the Detective at his mercy, he takes away Royce's weapon.
  
   
   Spoiler 
  Disarm check:  (1d20+10)[ 17 ] 
   
conversations.from: human
conversations.value: Lokio: Spoiler 
  That should be a +12 because I forgot my +2 str from rage. Please consider that roll a 19.
   
conversations.from: human
conversations.value: planswalker: You successfully pin him, but he retains his weapon.
  
  He seeks to escape the pin.
  
   
   Spoiler 
  grapple check to prevent that.
   
conversations.from: human
conversations.value: Lokio: Perry refuses!
  
   
   Spoiler 
  Grapple check  (1d20+20)[ 22 ] 
   
conversations.from: human
conversations.value: planswalker: the detective insists!
  
   
   Spoiler 
  he is now no longer pinned. your turn.
   
conversations.from: human
conversations.value: Lokio: Perry shakes him and pins him again.
  
   
   Spoiler 
  Grapple:  (1d20+20)[ 25 ] 
   
  
  
  If he is successful, he snatches at the man's weapon.
  
   
   Spoiler 
  Disarm:  (1d20+14)[ 20 ] 
   
conversations.from: human
conversations.value: planswalker: You pin him once more, but he refuses to release his weapon.
  
  He once more tries to escape.
conversations.from: human
conversations.value: Lokio: "Let it go, Detective. You're never getting out of this. All you have to do is apologize for your bigotry and surrender your weapon."
  
   
   Spoiler 
  Grapple -  (1d20+20)[ 22 ] 
   
conversations.from: human
conversations.value: planswalker: You continue to keep him pinned.
conversations.from: human
conversations.value: Lokio: Perry insists and takes the man's weapon.
  
   
   Spoiler 
  Disarm:  (1d20+14)[ 29 ] 
   
conversations.from: human
conversations.value: planswalker: You have him pinned and his weapon is gone. He says, "Very well. I yield."
conversations.from: human
conversations.value: hustlertwo: Wilstaff begins to become bored with the display.
  
    Boo!  Somebody punch someone already!  
  
  He looks to Bennett.
  
    No, I'm not picking up on that at all.  Your mind goes to some strange places, Bennett; it's just a grapple.  'Undercurrent of simmering homoeroticism' indeed.  
conversations.from: human
conversations.value: Lokio: "Apologize for your bigotry, to me and to every non-human here!" He slaps the detective. "This is a city of many good folks from all kinds of places and races, of people who deserve respect from the police!"
  
   
   Spoiler 
  Damage from an opposed grapple check.  (1d20+20)[ 28 ] 
  
  If successful, non-lethal slap damage of doom.  (2d6+8)[ 13 ] 
  
  Haha, hustler, this is how Perry controls opponents. If the game is 1v1 and the creature is Large or less, he'll probably pull it off.
  
  Plans, let me know how the crowd is reacting to this little show of justice and championing non-racism.
   
conversations.from: human
conversations.value: planswalker: Most the crowd that's gathered seems to be of the opinion that you two are hardly much of a show. You hear a few cheers for the much smaller detective who is struggling against the larger opponent. Wilstaf is  your  most vocal fan.
  
  "I give  people  all the respect they deserve." He says, spitting at you.
conversations.from: human
conversations.value: Lokio: Perry smirks and whispers to the detective. "If ever you end up here, facing me again, Captain Harman won't be given the chance to buy your life. Apparently, you're only slightly less worthless than I believe you to be. Speaking of which... you'd best see him. He doesn't think much of your conduct, and he definately doesn't think much of having to buy his detective's lives back from honorable duelists."
  
  He stands, dusts himself off, and puts the detective's sword on his belt. "He yields. I'll be holding onto this. Good day, sir."
  
  He turns to Wilstaff, but is acutely aware of the possibility that Royce may attack him. Perry readies a counterattack in case he comes at him.
  
  "He yields, and I accept his surrender. In case anybody was wondering," Perry says loudly, "That was a child receiving a lesson in manners, not a duel. Sorry that the Crier gave Mr. Royce too much credit. A real evasive swordsman might have spent some time learning how to evade a wrestler."
  
  He looks to Wilstaff. "Shall we go have a word?"
conversations.from: human
conversations.value: planswalker: Without his weapon, and in front of a crowd, the man leave in a huff.
conversations.from: human
conversations.value: hustlertwo: Absolutely.  And for the record, I had a spell prepared in case he managed to upset you, and I can cast it on him now if you'd like.  Not lethal, but particularly painful.  If not, then let's get out of the open and have us a discussion about money, politics, and hats.  
conversations.from: human
conversations.value: Lokio: Perry grins. "No, I think his sullied reputation with his commander and the absolute beatdown he suffered at my hands will be enough."
  
  Perry triggers two charges of his healing belt individually.
  
   
   Spoiler 
  Heal:  (4d8)[ 24 ] 
   
  
  
  "I have a room at the Sad Flint. Or did you have somewhere else in mind?"
  
  In either case, he allows Wilstaff to lead the way. If Wilstaff selects his place at the Flint, he takes them there. If not, he follows.
  
  WILSTAFF
   
   Spoiler 
  Do you have yahoo chat? I suspectw e're about to have a longer in-character conversation that'd faster if we have it in front of the DM in Yahoo and post it here. I'm  corrigan.cassidy@yahoo.ca .
   
conversations.from: human
conversations.value: hustlertwo: The room will suffice, for now.  Bennett should enjoy returning there; as you could probably tell last night, he was giddy as a schoolgirl in that place.  
  
  As always, the human does nothing but follow along.
conversations.from: human
conversations.value: Lokio: Perry looks at the mage's silent companion. He purses his lips for a moment and then reaches over and pokes Bennett in the forehead lightly, then leads them to his place at the Flint.
  
  Once they arrive (if they arrive unmolested), he takes a seat on the bed and offers Wilstaff the chair.
  
  "Okay. Let's talk turkey. What's the deal with your employer, and more interestingly, what's the deal with your friend there?"
conversations.from: human
conversations.value: planswalker: Spoiler 
  they arrive unmolested.
  
  Do y'all want to take this to a thread that Lokio hasn't posted a link to publicly?
   
conversations.from: human
conversations.value: hustlertwo: Spoiler 
  We doing this in chat or not?  And sure, Plans.  Whatever works.
   