conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: NeverEnding DM: You arrive in a room with few features. There's a switch with a note, Vending Machines, and 5 colored arrows.
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: theterran: Alright, I'm back from my baby "vacation"...will actually start this soon.
conversations.from: human
conversations.value: theterran: Vash will move over and read the note.
conversations.from: human
conversations.value: term1nally s1ck: "Press me when you're ready to leave."
conversations.from: human
conversations.value: theterran: (What are the colors of the arrows?)
  
  (edit)
  
  Before I posted, I changed my sheet slightly, just added a longbow and 20 arrows, as I noticed that I had no ranged capabilities at all...🤨
conversations.from: human
conversations.value: term1nally s1ck: {table]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_
  1||||||||N||||||
  2|| -&gt; ||||||||||| -&gt; |
  3||||||||||||||
  4||||||||||||||
  5||||||||||||||
  6|| -&gt; ||||| -&gt; |||||| -&gt; |
  7||||||||||||||[/table]
  
  Arrows are dancing lights of the appropriate color pointing toward the floor in that square. N is a note hanging next to a button on the wall. It may be difficult to see the yellow arrow depending on your monitor, but there are five of them.
  
  This room has full vending machine access.[/spoiler]
conversations.from: human
conversations.value: theterran: Gripping his Sword in his hand, Vash will move to the arrow in G6.
conversations.from: human
conversations.value: term1nally s1ck: POP.
  
  You find yourself elsewhere. Huh.
  
  You're in a room made of CRYSTALS AND AWESOME.
  
  Make 6 spot checks for me.
  
  The room extends further north around a corner to your east. It's 20' wide until the northern extension.
conversations.from: human
conversations.value: theterran: My next character will specialize in spot checks...😩
    Spot  - (d20)[ 11 ] 
    Spot  - (d20)[ 4 ] 
    Spot  - (d20)[ 7 ] 
    Spot  - (d20)[ 2 ] 
    Spot  - (d20)[ 6 ] 
    Spot  - (d20)[ 4 ] 
  
  Wow...some epic fail there...
conversations.from: human
conversations.value: term1nally s1ck: .....
  
  You see CRYSTALS AND AWESOME.
conversations.from: human
conversations.value: theterran: I guess Vash will head north, since he's blind as a bat and all!
conversations.from: human
conversations.value: term1nally s1ck: On the way, a strange crystal you didn't notice fires a spell at you! Poison! Fort save!
conversations.from: human
conversations.value: theterran: Fort  - (d20+8)[ 14 ] 
  
  *crosses fingers*
  
  (Since I notice it now, is it like a trap or a creature?)
  
  (edit)
  
  It's official...the RNG is hating on my bard!
conversations.from: human
conversations.value: term1nally s1ck: It's a crystal tuned to trigger on the first creature within 5'.
  
   (d10)[ 10 ]  con damage.
  
  EDIT: Yes indeed, RNG no like bard. Secondary save in 10 rounds?
conversations.from: human
conversations.value: theterran: Sure...
  
  I'll stand there for 10 rounds and then make the secondary save...
  
    Fort  - (d20+8)[ 20 ] -5 = 15
  
  (edit)
  
  If it's more CON damage, I'm dead, as I have 2 Con atm...🫤
conversations.from: human
conversations.value: term1nally s1ck: (d10)[ 2 ]  con. Always could be a nat 1.
  
  Want to play again?
conversations.from: human
conversations.value: theterran: LOL...One trap and I die...
  
  I guess I'll try it again, but I'm beginning to think that this guy is going to be seriously bad for floor 4...🤨
  
  Vash will go to the arrow in B2.
conversations.from: human
conversations.value: term1nally s1ck: Heh, you did have some pretty bad luck there.
  
  You arrive in a room full of grass.
  
  There is nobody in sight...make a listen check.
  
   (d20+19)[ 24 ] 
conversations.from: human
conversations.value: theterran: Gah...okay...I need more detection!
  
    Listen  - (d20+2)[ 11 ] 
conversations.from: human
conversations.value: term1nally s1ck: -_-'''
  
  Any good vision modes?
  
  Anyway, the thing shoots you out of boredom.
  
   (d20+7)[ 21 ]  vs flatfooted for  (3d6)[ 18 ]  damage and fort save vs sleep.
  
    initiative  - (d20+7)[ 13 ] 
conversations.from: human
conversations.value: theterran: No...none with this guy...on floors 1-3 they weren't really needed...guess I need to revamp...😩
    Fort  - (d20+8)[ 27 ] 
  
  (edit)
  
  I have Darkvision 60 and Low-Light vision if that's what you're talking about...but other than that...no...
conversations.from: human
conversations.value: theterran: Initiative  - (d20+5)[ 20 ] 
  
  Crusader Rolls
   (1d5)[ 2 ] 
   (1d4)[ 3 ] 
  
  (edit)
  
  Do I get a general idea of where this arrow came from? 🫤
conversations.from: human
conversations.value: term1nally s1ck: Baaad times. In good news, the snipe lowered his hide check to only  (d20+8)[ 22 ] .  Which you may be able to detect.  Nope.
  
  If not,  (d20+7)[ 10 ]  vs no-dex for  (3d6)[ 14 ]  and fort save.
conversations.from: human
conversations.value: term1nally s1ck: Next turn's hide:
  
   (d20+8)[ 28 ] 
  
  Obviously, we can ret-con if you have a cool idea of what to do when you can see nothing...
conversations.from: human
conversations.value: theterran: Can I not see the arrows, or at least the general area of where they came from? (I mean my guy should know at least if he got hit in the back or the front or which side) and that 2nd shot missed...😛
conversations.from: human
conversations.value: term1nally s1ck: You can indeed, but I'll tell you for free that he's moving after attacking, as per Snipe action.
conversations.from: human
conversations.value: theterran: Bah...and I have no clever tricks...I guess he dies again, as I can't fight what I can't see...🫤
  
  Alright, I'm gonna actually try and make something that will work...instead of just trying something "fun"...😩
conversations.from: human
conversations.value: term1nally s1ck: You can probably kill this one if he ever rolls below 12 on his hide so you can glitterdust him.
  
  However, I would indeed recommend adding in some more versatility. Your current char requires you to fight fair. 😛
conversations.from: human
conversations.value: theterran: Yeah, my mistake, fighting fair is never an option 😉