conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rumel: Here we go...
conversations.from: human
conversations.value: Rumel: Rolling Initiative:
  
   (1d20+11)[ 18 ] 
conversations.from: human
conversations.value: Cogidubnus: (1d20+13)[ 24 ] 
  
  Went with a slightly more non-commital title, did we? =P
conversations.from: human
conversations.value: Rumel: Yes 😁... Gonna beast me now???
conversations.from: human
conversations.value: Rumel: How did you get all those attacks anyway?
conversations.from: human
conversations.value: Cogidubnus: It's in the recruitment thread.
  
  Maneuver giving Dex modifier number of attacks (13)
  Fell The Ettin doubles number of shots.
  Symmetrical Archery allows me to do that twice.
  Splitting bows means that all those arrows are doubled.
conversations.from: human
conversations.value: Cogidubnus: Anyway, actions. Sorry about not posting yesterday, this completely slipped my mind (was applying to university, so I have an excuse).
  
  Michael will withdraw 60ft as a move action, putting him 2 range increments (260ft) away, but he only suffers -1 rather than -2 for each range increment after first.
  
  He can then slide effortlessly from the Full Quiver Stance into his Kata, while maintaining the Stance of Accuracy.
  
  He then uses his Mobile Shooter feat to make a full attack.
  
   Bow 1:   (1d20+35)[ 39 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 5 ]  acid
   (1d20+35)[ 49 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 10 ]  acid
  
   (1d20+35)[ 47 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 8 ]  acid
   (1d20+35)[ 53 ]  for  (2d6+34)[ 42 ]  +  (2d6)[ 6 ]  acid
  
   (1d20+30)[ 48 ]  for  (2d6+34)[ 37 ]  +  (2d6)[ 7 ]  acid
   (1d20+30)[ 46 ]  for  (2d6+34)[ 41 ]  +  (2d6)[ 8 ]  acid
  
   (1d20+25)[ 35 ]  for  (2d6+34)[ 42 ]  +  (2d6)[ 10 ]  acid
   (1d20+25)[ 33 ]  for  (2d6+34)[ 40 ]  +  (2d6)[ 12 ]  acid
  
   (1d20+20)[ 27 ]  for  (2d6+34)[ 45 ]  +  (2d6)[ 6 ]  acid
   (1d20+20)[ 35 ]  for  (2d6+34)[ 38 ]  +  (2d6)[ 7 ]  acid
  
  
   Bow 2 :  (1d20+35)[ 55 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 5 ]  acid
   (1d20+35)[ 38 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 6 ]  acid
  
   (1d20+35)[ 37 ]  for  (2d6+34)[ 39 ]  +  (2d6)[ 8 ]  acid
   (1d20+35)[ 45 ]  for  (2d6+34)[ 40 ]  +  (2d6)[ 8 ]  acid
  
   (1d20+30)[ 34 ]  for  (2d6+34)[ 42 ]  +  (2d6)[ 4 ]  acid
   (1d20+30)[ 37 ]  for  (2d6+34)[ 37 ]  +  (2d6)[ 9 ]  acid
  
   (1d20+25)[ 35 ]  for  (2d6+34)[ 42 ]  +  (2d6)[ 10 ]  acid
   (1d20+25)[ 36 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 10 ]  acid
  
   (1d20+20)[ 31 ]  for  (2d6+34)[ 39 ]  +  (2d6)[ 8 ]  acid
   (1d20+20)[ 37 ]  for  (2d6+34)[ 43 ]  +  (2d6)[ 3 ]  acid
  
  Once again, each consecutive miss gives a +4 bonus to all other attacks that round, and the arrows ignore DR. You don't have any SLAs, do you?
conversations.from: human
conversations.value: Cogidubnus: Against an AC of 67, these hit.
  
  Bow 1:
  
  
  (1d20+20)[35] for (2d6+34)[38] + (2d6)[7] acid
  
  
  Bow 2: (1d20+35)[55] for (2d6+34)[43] + (2d6)[5] acid
  (1d20+35)[38] for (2d6+34)[43] + (2d6)[6] acid
  
  (1d20+35)[37] for (2d6+34)[39] + (2d6)[8] acid
  
  
  For 189 damage.
conversations.from: human
conversations.value: Rumel: One hit... Oooh so scared... 😩
  
  Rumel dodges the arrows skillfully but one still manages to make contact. He charges an let's of a shot with his wrist-bow.
  
   
   Spoiler 
  Move: 220 ft
  Arrow:  (1d20+32)[ 51 ] 
  Damage:  (3d6+40)[ 49 ] 
   
  
  
  What's your AC?
conversations.from: human
conversations.value: Rumel: Originally Posted by Cogidubnus 
   Against an AC of 67, these hit.
  
  Bow 1:
  
  
  (1d20+20)[35] for (2d6+34)[38] + (2d6)[7] acid
  
  
  Bow 2: (1d20+35)[55] for (2d6+34)[43] + (2d6)[5] acid
  (1d20+35)[38] for (2d6+34)[43] + (2d6)[6] acid
  
  (1d20+35)[37] for (2d6+34)[39] + (2d6)[8] acid
  
  
  For 189 damage. 
   
  
  What??? The +4 doesn't go to your other bow... Does it?
conversations.from: human
conversations.value: Cogidubnus: Yes, it does. It's a feat. It simply applies to all shots I fire that round and stacks until I hit, at which point it remains stable.
  
  Ed: You hit. How are you moving double speed and firing?
conversations.from: human
conversations.value: Rumel: Originally Posted by Cogidubnus 
   Yes, it does. It's a feat. It simply applies to all shots I fire that round and stacks until I hit, at which point it remains stable.
  
  Ed: You hit. How are you moving double speed and firing? 
   
  
  Can't you charge then attack, or is that just melee?
conversations.from: human
conversations.value: Cogidubnus: Originally Posted by Rumel 
   Can't you charge then attack, or is that just melee? 
   
  
  Just melee.
conversations.from: human
conversations.value: Rumel: Ok, ignore that last one... I run at you (is there any buildings or places around us?
conversations.from: human
conversations.value: Cogidubnus: Because I am kind and generous, have a wall to hide behind 😛
conversations.from: human
conversations.value: Rumel: Hmmm... Your at a HUGE advantage... What if were in a small town or a mansion?
  
   
   Spoiler 
  Anyway, I hide behind the wall
   
conversations.from: human
conversations.value: Cogidubnus: Originally Posted by Rumel 
   Hmmm... Your at a HUGE advantage... What if were in a small town or a mansion?
  
   
   Spoiler 
  Anyway, I hide behind the wall
   
   
   
  
  I am given great benefits by being in an open plain. We can be in a small town. What are you thinking? Duck out of the way and try to snipe?
  
  Cos I also ignore cover and less than total concealment...
conversations.from: human
conversations.value: Rumel: Originally Posted by Cogidubnus 
   I am given great benefits by being in an open plain. We can be in a small town. What are you thinking? Duck out of the way and try to snipe?
  
  Cos I also ignore cover and less than total concealment... 
   
  
  Hmmm... See, THIS is why I like maps, what if were in a small area with walls all over... Like a maze? That would be cool.
conversations.from: human
conversations.value: Cogidubnus: Originally Posted by Rumel 
   Hmmm... See, THIS is why I like maps, what if were in a small area with walls all over... Like a maze? That would be cool. 
   
  
  it would be. I will post one in a minute. It's a bit rough and ready, but we can improv distances and positions.
  
   
  
  Let's say I'm at the far end of the hall and you're just inside the first left-hand branch?
conversations.from: human
conversations.value: Rumel: Rumel waits for his opponent and stands still.
  
   
   Spoiler 
  Redied: if you get within 220 feet of me I will pounce and use a rebuke undead attempt to activate crusader strike
   
  
  
  OOC: let's not read eachothers spoilers and post attacks as normal rolls so all can see
conversations.from: human
conversations.value: Cogidubnus: I activate Dimension Door, Teleporting to the farthest position from you where I can still see you, and fire a Storm of Arrows.
  
   (1d20+38)[ 44 ]  for  (2d6+34)[ 44 ]  and  (2d6)[ 7 ]  acid.
   (1d20+38)[ 46 ]  for  (2d6+34)[ 37 ]  and  (2d6)[ 5 ]  acid.
   (1d20+38)[ 40 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 11 ]  acid.
   (1d20+38)[ 46 ]  for  (2d6+34)[ 44 ]  and  (2d6)[ 11 ]  acid.
   (1d20+38)[ 51 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 8 ]  acid.
   (1d20+38)[ 42 ]  for  (2d6+34)[ 38 ]  and  (2d6)[ 8 ]  acid.
   (1d20+38)[ 49 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 8 ]  acid.
   (1d20+38)[ 52 ]  for  (2d6+34)[ 46 ]  and  (2d6)[ 6 ]  acid.
   (1d20+38)[ 56 ]  for  (2d6+34)[ 40 ]  and  (2d6)[ 10 ]  acid.
   (1d20+38)[ 49 ]  for  (2d6+34)[ 41 ]  and  (2d6)[ 5 ]  acid.
   (1d20+38)[ 42 ]  for  (2d6+34)[ 40 ]  and  (2d6)[ 8 ]  acid.
   (1d20+38)[ 52 ]  for  (2d6+34)[ 39 ]  and  (2d6)[ 7 ]  acid.
   (1d20+38)[ 52 ]  for  (2d6+34)[ 37 ]  and  (2d6)[ 6 ]  acid.
   (1d20+38)[ 55 ]  for  (2d6+34)[ 46 ]  and  (2d6)[ 5 ]  acid.
   (1d20+38)[ 58 ]  for  (2d6+34)[ 38 ]  and  (2d6)[ 5 ]  acid.
   (1d20+38)[ 55 ]  for  (2d6+34)[ 39 ]  and  (2d6)[ 4 ]  acid.
   (1d20+38)[ 44 ]  for  (2d6+34)[ 41 ]  and  (2d6)[ 7 ]  acid.
   (1d20+38)[ 39 ]  for  (2d6+34)[ 40 ]  and  (2d6)[ 6 ]  acid.
   (1d20+38)[ 40 ]  for  (2d6+34)[ 39 ]  and  (2d6)[ 9 ]  acid.
   (1d20+38)[ 43 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 9 ]  acid.
   (1d20+38)[ 50 ]  for  (2d6+34)[ 45 ]  and  (2d6)[ 9 ]  acid.
   (1d20+38)[ 51 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 6 ]  acid.
   (1d20+38)[ 41 ]  for  (2d6+34)[ 38 ]  and  (2d6)[ 10 ]  acid.
   (1d20+38)[ 53 ]  for  (2d6+34)[ 41 ]  and  (2d6)[ 5 ]  acid.
   (1d20+38)[ 44 ]  for  (2d6+34)[ 42 ]  and  (2d6)[ 8 ]  acid.
   (1d20+38)[ 47 ]  for  (2d6+34)[ 41 ]  and  (2d6)[ 4 ]  acid.
conversations.from: human
conversations.value: Cogidubnus: Hits, standard stacking +4 applies:
  
  After deleting misses:
  
  
  (1d20+38)[52] for (2d6+34)[46] and (2d6)[6] acid.
  (1d20+38)[56] for (2d6+34)[40] and (2d6)[10] acid.
  (1d20+38)[49] for (2d6+34)[41] and (2d6)[5] acid.
  (1d20+38)[42] for (2d6+34)[40] and (2d6)[8] acid.
  (1d20+38)[52] for (2d6+34)[39] and (2d6)[7] acid.
  (1d20+38)[52] for (2d6+34)[37] and (2d6)[6] acid.
  (1d20+38)[55] for (2d6+34)[46] and (2d6)[5] acid.
  (1d20+38)[58] for (2d6+34)[38] and (2d6)[5] acid.
  (1d20+38)[55] for (2d6+34)[39] and (2d6)[4] acid.
  (1d20+38)[44] for (2d6+34)[41] and (2d6)[7] acid.
  (1d20+38)[39] for (2d6+34)[40] and (2d6)[6] acid.
  (1d20+38)[40] for (2d6+34)[39] and (2d6)[9] acid.
  (1d20+38)[43] for (2d6+34)[42] and (2d6)[9] acid.
  (1d20+38)[50] for (2d6+34)[45] and (2d6)[9] acid.
  (1d20+38)[51] for (2d6+34)[42] and (2d6)[6] acid.
  (1d20+38)[41] for (2d6+34)[38] and (2d6)[10] acid.
  (1d20+38)[53] for (2d6+34)[41] and (2d6)[5] acid.
  (1d20+38)[44] for (2d6+34)[42] and (2d6)[8] acid.
  (1d20+38)[47] for (2d6+34)[41] and (2d6)[4] acid.
conversations.from: human
conversations.value: Rumel: Originally Posted by Cogidubnus 
   Hits, standard stacking +4 applies:
  
  After deleting misses:
  
  
  (1d20+38)[52] for (2d6+34)[46] and (2d6)[6] acid.
  (1d20+38)[56] for (2d6+34)[40] and (2d6)[10] acid.
  (1d20+38)[49] for (2d6+34)[41] and (2d6)[5] acid.
  (1d20+38)[42] for (2d6+34)[40] and (2d6)[8] acid.
  (1d20+38)[52] for (2d6+34)[39] and (2d6)[7] acid.
  (1d20+38)[52] for (2d6+34)[37] and (2d6)[6] acid.
  (1d20+38)[55] for (2d6+34)[46] and (2d6)[5] acid.
  (1d20+38)[58] for (2d6+34)[38] and (2d6)[5] acid.
  (1d20+38)[55] for (2d6+34)[39] and (2d6)[4] acid.
  (1d20+38)[44] for (2d6+34)[41] and (2d6)[7] acid.
  (1d20+38)[39] for (2d6+34)[40] and (2d6)[6] acid.
  (1d20+38)[40] for (2d6+34)[39] and (2d6)[9] acid.
  (1d20+38)[43] for (2d6+34)[42] and (2d6)[9] acid.
  (1d20+38)[50] for (2d6+34)[45] and (2d6)[9] acid.
  (1d20+38)[51] for (2d6+34)[42] and (2d6)[6] acid.
  (1d20+38)[41] for (2d6+34)[38] and (2d6)[10] acid.
  (1d20+38)[53] for (2d6+34)[41] and (2d6)[5] acid.
  (1d20+38)[44] for (2d6+34)[42] and (2d6)[8] acid.
  (1d20+38)[47] for (2d6+34)[41] and (2d6)[4] acid. 
   
  
  ................... Uhh................ Wha......................... Umm........................... I QUIT!!!