conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 61:  Chuck  vs.  McLovin    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chuck  - theterran
   McLovin  - Samb
  
  All Gladiators, please declare final purchases (if any) and roll for initiative.
conversations.from: human
conversations.value: Samb: No new stuff
  rolling for init
   (1d20+4)[ 14 ] 
  
  good luck, I don't think this toon of mine is that good so it should be an easy win for you.
conversations.from: human
conversations.value: theterran: I'll post up either tomorrow or Monday as I'm pressed for time now.
conversations.from: human
conversations.value: theterran: Chuck - Initiative 
    Init  - (1d20+4)[ 11 ] 
conversations.from: human
conversations.value: Samb: mclovin' round 1
   
   Spoiler 
  
  standard action: manifest metaphysical weapon on all my bolts
  move: start at b2 move to k2
  swift action: dimentional hop to M4
   
  
  
  stats
   
   Spoiler 
  
  hp=6
  AC=18
  metaphysical weapon 10/10
  light xbow in main
  buckler in off (no penalty to shoot)
  focus= yes
  PP=4/6
   
conversations.from: human
conversations.value: Mavian: @Samb
  Your movement makes no sense as your not starting in a starting block.  Also, LoS is established at the start of the map.
conversations.from: human
conversations.value: Samb: mclovin' round 1
  Move: start at b11 move to g13
  manifest a power
  psicraft DC of 13 to see
   
   Spoiler 
  metaphysical weapon
   
  
  end turn
  stats
   
   Spoiler 
  
  hp=6
  AC=18
  metaphysical weapon 10/10
  light xbow in main
  buckler in off (no penalty to shoot)
  focus= yes
  PP=5/6
   
  [/QUOTE]
conversations.from: human
conversations.value: theterran: 🫤
  
  I'll take my turn as soon as coyotecode comes back online...
conversations.from: human
conversations.value: Samb: Stop making excuses and admit you are stalling because you are scared. BTW your sheets looks fine.
conversations.from: human
conversations.value: theterran: 😁😦
  
  Yeah...I noticed it's up now..
   Chuck Round 1 
  
  Guide my Mount to W17 w/ my knees
  Ride Check
   
   Spoiler 
    Ride  - (1d20+8)[ 19 ]  vs. DC5
   
  
  
  Once there, I will begin casting a spell...
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location:  W17
  HP:  9/9
  AC:19
  Spells:
   
   Spoiler 
  Lvl 0 - Cure Minor Wounds x3
  Lvl 1 - SNA I x2
   
  
   
conversations.from: human
conversations.value: Samb: Round 2 mclovin'
  Move to L20
  standard: attack with light crossbow
   (1d20+6)[ 9 ] 
  Done
  
  stat
   
   Spoiler 
  Later will update
   
conversations.from: human
conversations.value: theterran: Chuck - Round 2 
  
  Spell Finishes Casting and a Wolf appears in R18.
  
  Wolf moves to N19 and attacks.
  Attack rolls:
   
   Spoiler 
    Attack  - (1d20+8)[ 13 ] 
    Damage  - (1d6+3)[ 5 ]  +   Cold  - (1d6)[ 3 ] 
  
  If Hits...
    Trip  - (1d20+3)[ 9 ] 
   
  
  
  In the meantime, I will guide my riding dog to S19 w/ my knees.
    Ride  - (1d20+8)[ 22 ] 
  
  Stats:
   
   Spoiler 
  Location: S19
  HP: 9/9
  AC:19
  Spells:
  
   
   Spoiler 
  
  Lvl 0 - Cure Minor Wounds x3
  Lvl 1 - SNA I
   
  
  
  Wolf (summons)
  Location - N19
  HP -17
  AC -14
  Duration - 1/4
   
conversations.from: human
conversations.value: Samb: Could you explain how you summoned and moved? Ride costs an action while summon is full round.  Please explain your feats as I dont have the books
conversations.from: human
conversations.value: Mavian: High Ref Mav 
  
  Mounted casting rules in spoiler.
  
   
   Spoiler 
  
  Casting Spells while Mounted
  You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you’re casting the spell while the mount is moving, and you have to make a Concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your Concentration check is more difficult due to the violent motion (DC 15 + spell level).
   
conversations.from: human
conversations.value: theterran: Has nothing to do with feats...I started the summons in the previous round w/ a standard action...and finished it in this round with a standard action, then I moved.  It was a full round casting.
conversations.from: human
conversations.value: Samb: Round 3 mclovin'
  
  standard action: entangling ecto on wolf, ranged touch attack
  [roll]1d20+4[[/roll]
conversations.from: human
conversations.value: Samb: (1d20+4)[ 12 ] 
  trying again
conversations.from: human
conversations.value: theterran: Manifesting creates AoOs...right?
  
  Wolf AoO
   
   Spoiler 
    Attack  - (1d20+8)[ 22 ] 
    Damage  - (1d6+3)[ 7 ]  +   Cold  - (1d6)[ 1 ] 
  
  Not sure if I can trip in an AoO...but just in case
  If hits:
   
   Spoiler 
    Trip  - (1d20+3)[ 5 ] 
   
  
   
conversations.from: human
conversations.value: Samb: It does provoke AoO which reminds me, doesn't your casting provoke one from me as well?
  
  Doesn't matter if your trip works or not I'm down to negatives.
  
  Not that it matters but how does your wolf get +8 on attack when I see +3 on SRD?
conversations.from: human
conversations.value: theterran: Originally Posted by Samb 
   It does provoke AoO which reminds me, doesn't your casting provoke one from me as well?
  
  Doesn't matter if your trip works or not I'm down to negatives.
  
  Not that it matters but how does your wolf get +8 on attack when I see +3 on SRD? 
   
  
  If you were adjacent to me, then yes, my casting would have provoked an AoO...
  
  And the +8 to attack comes from 2 different feats...Augument Summoning gives a +4 to Str and another feat gives a +3 Luck bonus (Don't remember if it's Ashbound or Beckon the Frozen)...
conversations.from: human
conversations.value: Mavian: Ashbound, beckon the frozen adds the cold damage.
  
   High Ref Mav:
  
  Chuck wins and gets the loot. 