conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Recalcitrent: Post things the opponent shouldn't know like this:
   
   Spoiler: Observers Only 
  Observers only :P
   
  
  
  The map is as such:
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R| 
   1 |||||||||||||||||
   2 |||||||||||||||||
   3 |||||||||||| R | R | R |||
   4 ||||||||||| R | R | R ||||
   5 |||||||||||||||||
   6 |||||||||||||||||
   7 |||||||||||||||||
   8 |||||||||||||||||
   9 |||||||||||||||||
   10 ||||||||||| T || T ||||
   11 |||||| T || T | T ||||||||
   12 ||||| T | T | T | T | T ||||||||
   13 |||| T | T | T |||||||||||
   14 |||||||||||||||||
   15 |||||||||||||||||
   16 |||||||||||||||||
   17 |||||||||||||||||
   18 |||||||||||||||||[/table] 
  The arena is a field in the middle of nowhere, so there is no ceiling. T stands for Tree, R represents the squares occupied by a large rock. The rock is 15 feet tall, and the trees are 35 feet tall. One tree provides concealment, two in a row provides total concealment,and three in a row blocks line of effect completely.
  
  Temotei will start in either row 1 or 2, and CrimzonDragon will start in either row 17 or 18.
  
  Both parties are aware there is an enemy in the area, and are to consider themselves in combat.
  
  I will arbitrate any queries and rule issues.
  
  The match will end when one party is unable to continue fighting, or concedes and withdraws from combat.
  
  All day buffs and hour per level buffs are active.
  
  Roll initiative when ready.
conversations.from: human
conversations.value: Temotei: Initiative:
  
   (1d20+23)[ 41 ] 
   (1d20+23)[ 25 ] 
  
  Ring of anticipation allows two rolls for initiative. Take better.
  
   Starting Position:   
   Spoiler: Observers Only 
  L2
   
  
   Buffs:   
   Spoiler: Observers Only 
   Mage armor  - 14 hours remaining
   Greater magic weapon  - 14 hours remaining
   
conversations.from: human
conversations.value: CrimzonDragon: Initiative: 
   (1d20+17)[ 23 ] 
   (1d20+17)[ 37 ] 
  
  Two rolls because ring of anticipation; the better of the two.
  
   Starting Position: 
   
   Spoiler: Observers Only 
  D18,G18,D15,G15 because I'm gargantuan in size the locations are my corners
   
  
   Active Buffs: 
   
   Spoiler: Observers Only 
  In grove created by mutation
  Permanent Enlarge person
  Permanent Scintillating Scales
  Elemental Body/nimbus
   
conversations.from: human
conversations.value: Temotei: You see nothing , though you hear a clear chanting from behind the rock in the distance.
  
  Spellcraft DC 17.
  
  A plain-looking strongheart halfling stands observing you from a distance, apparently gauging the situation. She's wearing a good number of magical items and her body is encased in magic.
  
   Action: 
   
   Spoiler: Observers Only 
  Standard: Cast  invisibility .
  Move: Move into J2.
  Swift: Switch stance to Flame's Blessing (Stance) [Desert Wind].
   
conversations.from: human
conversations.value: CrimzonDragon: Auto-succeed spellcraft check,
  
  moving to M9(top right corner)
  In difficult terrain
  
  Looks at little Halfling and says, "well small one why have you trespassed in the forest, If you intend to harm my grove you shall face the wrath of nature herself."
  
  The vines and roots hanging from her body appear to shoot into the ground.
conversations.from: human
conversations.value: Temotei: The spell was  invisibility .
  
  The brown-haired, blue-eyed halfling raises an eyebrow at the monstrosity approaching her and begins to cast another spell.
  
   Spellcraft DC 18: 
   
   Spoiler: Success 
   Fly .
   
  
  
  She then rolls into new gestures immediately after, casting another spell. She then begins to move upward.
  
   Spellcraft DC 20: 
   
   Spoiler: Success 
   Cloudkill .
   
  
  
  Green, acrid smoke flows in, covering a 20-foot radius centered on J7 (twenty feet high).
  
  Fortitude save DC 20.
  
  Move to I2, twenty-five feet in the air.
  
  Actions:
   
   Spoiler: Observers Only 
  Standard: Cast  fly .
  Swift: Belt of battle, 2 charges.
  Standard: Cast  cloudkill , centered on J7.
  Move: Move to I2, fly up 25 feet.
   
conversations.from: human
conversations.value: CrimzonDragon: Spellcraft Checks: 
   (1d20+17)[ 32 ] 
   (1d20+17)[ 33 ] 
   Fortitude Save: 
   (1d20+13)[ 17 ] 
   "HOW DARE YOU POLLUTE MY GROVE WITH YOUR FOUL MAGIC! YOU HAVE INCITED MY RAGE, THE RAGE OF COLONDRA!" 
  Colondra Rear Back her head and
  
  A vine Lashes from the woman at the Halfling
   Attack Role:  (1d20+23)[ 43 ] 
  
  Move to M7(Top right corner)
  
   
   Spoiler: Observers Only 
  swift action activate Grove: Elemental Fury
  Standard action: Tentacle attack
  Move action: move up 10 ft.
  Swift Action: Activate Elemental Aura
  (Large in size)
   
conversations.from: human
conversations.value: CrimzonDragon: Role to confirm Crit: 
   (1d20+23)[ 41 ] 
   (12d6+13)[ 50 ]  x2 if critical
  
  If Hit Roll Fortitude Save DC 26
  If Fail Take 1d3 Con Damage
  
  If Hit Roll Opposing trip attempt
  My Strength Check  (1d20+24)[ 40 ] 
  
  If Hit Roll Opposing grapple Check
  My Strength Check  (1d20+24)[ 27 ] 
conversations.from: human
conversations.value: Temotei: You miss.
  
  You fail your Fortitude save and take  (1d4)[ 3 ]  Constitution damage if not immune to poison or Constitution damage.
  
  The cloud of smoke moves 10 feet south, centered on J9 now.
  
  You hear spellcasting and another cloud of fog appears, centered on M7.
  
   
   Spoiler: Spellcraft DC 18 
   Stinking cloud .
   
  
  
  Two Fortitude saves, one for each cloud, DC 18 for the new one, DC 20 for the old one.
  
   (1d4)[ 4 ]  Constitution damage if you fail your save and aren't immune to poison.
  
  Failure on the DC 18 makes you nauseated.
  
   
   Spoiler: Observers Only 
  Move 30 feet higher. Fifty-five feet up.
   
  
  
  Actions:
   
   Spoiler: Observers Only 
  Standard: Cast  stinking cloud .
  Move: Move up 30 feet.
   
conversations.from: human
conversations.value: CrimzonDragon: Auto-confirm spell craft check
  
   Fortitude Saves: 
   (1d20+13)[ 27 ] 
   (1d20+13)[ 17 ] 
conversations.from: human
conversations.value: CrimzonDragon: Move to M5
  
   You THINK THIS FOG AFFECTS ME!! 
  She rears her head back and Blow out, A severe gust of wind blown in a 25 ft cone towards J2
  
  If within 30 ft around Colondra
  
  take  (4d4)[ 9 ]  acid damage
conversations.from: human
conversations.value: Temotei: Never said that.  The voice comes from quite a distance above you and slightly to the west and seems to be getting farther away.
  
   Action: 
   
   Spoiler: Observers Only 
  Full-Round Action: Fly directly upward 120 feet.
   
  
  
  Two more Fortitude saves, same DCs. The green cloud moves 10 feet farther south.
conversations.from: human
conversations.value: CrimzonDragon: Fortitude Saves: 
   (1d20+13)[ 15 ] 
   (1d20+13)[ 32 ] 
  
  1 round passed since colondra blew her severe wind the fog disipates in that area Colondra looks around to find you
  
   Spot check: 
   (1d20+16)[ 34 ] 
conversations.from: human
conversations.value: Temotei: You don't see me.
conversations.from: human
conversations.value: CrimzonDragon: It is wise that you fear nature, Leave this place if you intend to run 
  Move to K5
conversations.from: human
conversations.value: Temotei: You hear chanting above you some distance. DC 23 Listen check to understand it, Spellcraft DC 18.
  
   
   Spoiler: Spellcraft DC 18 
   Dispel magic .
   
  
  
  Any ongoing spell effects on you are subject to the following checks. If you have none or fewer than the rolls I make, simply ignore past the number you have.
  
   (1d20+10)[ 30 ] 
   (1d20+10)[ 16 ] 
   (1d20+10)[ 12 ] 
   (1d20+10)[ 27 ] 
   (1d20+10)[ 11 ] 
   (1d20+10)[ 27 ] 
  
  DC 11 + caster level of spell effect is the target for each. If success, spell effect is dispelled. If failure, it continues. Start with the most recent effect.
  
  The halfling comes into view, gently hovering to be directly above you and then moving to be exactly 120 feet above you if possible.
conversations.from: human
conversations.value: CrimzonDragon: Listen Check: 
   (1d20+14)[ 32 ] 
  
  Auto-succeed Spellcraft check
  
  All magical Auras surrounding Colondra appear to be too strong to be affected
conversations.from: human
conversations.value: Temotei: Forgot to roll for duration of nauseation after you blew away the cloud:
  
   (1d4+1)[ 4 ] 
conversations.from: human
conversations.value: CrimzonDragon: Stays in place staring up at the halfling and Yells
   If you intend on defying nature, why don't you come down here instead of reeking your havoc from afar like some Nature destroying tyrant. 
conversations.from: human
conversations.value: Temotei: The halfling visibly switches her stance midair while charging at you, drawing a scimitar and light pick. Along her path, her weapons ignite in black fire, which trails behind her as she moves along.
  
  Scimitar attack:  (1d20+30)[ 47 ] 
  Scimitar weapon damage (magic):  (1d4+1)[ 4 ] 
  Acid damage:  (1d6)[ 2 ] 
  Arcane strike bonus damage:  (5d4)[ 13 ] 
  
  You also take 5 fire damage and 5 profane energy (essentially untyped) damage if hit.
  
  Action:
   
   Spoiler: Observers Only 
  Full-Round: Charge, attack with +2 corrosive scimitar.
  Swift: Switch to  vicious phoenix stance , expending a 5th-level spell slot while doing so.
  Free: Arcane Strike, expending a 5th-level spell slot.
   
conversations.from: human
conversations.value: CrimzonDragon: HA! You have entered natures domain falling right into my trap 
  
  Take  (4d4)[ 12 ]  Acid Damage
  Take  (7d6)[ 19 ]  Acid Damage
  
  The Ground around Colondra's feet seems to have the very life sucked out of it and flows into Colondra and as that happens her distress goes away
  
   
   Spoiler: Observers Only 
  Used Regrowth ability healing me and removing nauseation (Cannot be used when in any of the 4x4 grid i'm on)
   
conversations.from: human
conversations.value: Temotei: The halfling withdraws 60 feet up.
conversations.from: human
conversations.value: CrimzonDragon: Vines shoot from the ground flying at the halfling.
   "Feel THE WRATH OF NATURE" 
   Attack Roles: 
   (1d20+23)[ 42 ] 
   (1d20+22)[ 25 ] 
   (1d20+22)[ 35 ] 
   (1d20+22)[ 26 ] 
   (1d20+22)[ 36 ] 
   (1d20+22)[ 35 ] 
   (1d20+22)[ 33 ] 
   Attack Damage from hits
  (roll a fortitude save for each hit as well as 2 opposed Str or dex roles per hit) 
   
   Spoiler: Fortitude Save: DC 26 
  Take 1d3 Con Damage
   
  
  
  [roll]12d6+13[/roll] Slashing damage (magic)
  [roll]12d6+12[/roll] Slashing damage
  [roll]12d6+12[/roll] Slashing damage
  [roll]12d6+12[/roll] Slashing damage
  [roll]12d6+12[/roll] Slashing damage
  [roll]12d6+12[/roll] Slashing damage
  [roll]12d6+12[/roll] slashing damage
  
   My Strength Roles: 
   (1d20+24)[ 25 ] 
   (1d20+24)[ 27 ] 
   (1d20+24)[ 41 ] 
   (1d20+24)[ 25 ] 
   (1d20+24)[ 44 ] 
   (1d20+24)[ 34 ] 
   (1d20+24)[ 34 ] 
   (1d20+24)[ 36 ] 
   (1d20+24)[ 33 ] 
   (1d20+24)[ 36 ] 
   (1d20+24)[ 36 ] 
   (1d20+24)[ 31 ] 
   (1d20+24)[ 43 ] 
   (1d20+24)[ 28 ] 
   
   Spoiler: If loss on first opposed str or dex role from a given attack 
  Tripped
   
  
   
   Spoiler: If loss on second opposed str or dex role from a given attack 
  Grappled
   
  
   
   Spoiler: Observers Only 
  Posion is applied for each fail Fort save, if they fail the second fort save they will take another 1d3 x2 in con damage
   
conversations.from: human
conversations.value: Temotei: Shadow cloak ten feet to the west.
  
  Fly upward (withdraw) until I'm out of your  true seeing , laugh.
  
  Action:
   
   Spoiler: Observers Only 
  Winning.
   
conversations.from: human
conversations.value: Temotei: For fun:
  
   (1d20+21)[ 36 ] 
   (1d20+16)[ 27 ] 
   (1d20+11)[ 12 ] 
   (1d20+21)[ 29 ] 
   (1d20+16)[ 18 ] 
   (1d20+21)[ 25 ] 
   (1d20+21)[ 28 ] 
   (1d20+21)[ 30 ] 
   (1d4+1)[ 4 ] 
   (1d6)[ 1 ]  Acid
   (5d4)[ 11 ] 
   (1d4+1)[ 3 ] 
   (1d6)[ 1 ]  Acid
   (5d4)[ 10 ] 
   (1d4+1)[ 3 ] 
   (1d6)[ 6 ]  Acid
   (5d4)[ 12 ] 
   (1d3+1)[ 3 ] 
   (5d4)[ 13 ] 
   (1d3+1)[ 2 ] 
   (5d4)[ 11 ] 
   (1d4)[ 3 ]  Cold iron
   (5d4)[ 13 ] 
   (1d3)[ 1 ]  Cold iron
   (6d4)[ 14 ] 
   (8d6+96)[ 120 ]  Fire
  
  All weapons are magic. You also take 40 points of fire damage and 40 points of profane energy damage.
conversations.from: human
conversations.value: breath007: I will be coming back soon thanks for the great article.