conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: JNAProductions: You have your target.   Sans  .
  
  You know where he'll be in one hour. Right here-stepping in from who-knows-where. You have your few allies, picked to try to help you win the fight.
  
  What will you do to prepare?
  
   Battle Map ,  OOC Thread 
conversations.from: human
conversations.value: gryffydd65: Blak waits for the mages to tell him what the game strategy will be.
conversations.from: human
conversations.value: Bobthewizard: Dox and Sim start planning out the battle to come.
  
  Dox gives a small granite ball to his Bheur Hag, who takes it and flies to the top of the arena, inviting her sisters to follow.
  
  "  Everyone help us get these rocks off of the discs. They will go there, and there and there....  " (pointing to E14, H14, E17, H17, G12, G19, I7, I24 and W14, Z14, W17, Z17, X12, X19, V7, V24) "  Then come join me over there  "
  
  Dox casts a spell covering the entire area with lead. Sim casts the same spell covering that in adamantine, except for a small hole in his on the ground every 5 feet.
  
   
   Spoiler: OOC 
  Dox casts Mirage Arcane as an 8th level spell, exactly replicating the current battle map, except covering everything in 1” of lead, including the walls, floor, pillars, and ceiling, as well as the difficult terrain and water so they are no longer hazards, but leaving a hole at the entrance to the arena. Sim then casts a level 8 Mirage Arcane covering 1" of adamantine on top of Dox's, leaving one open 1' square in every 5' grid square, and leaving a hole at the entrance.
   
  
  
  Dox then gathers everyone to him (at F-G, 15-16) and casts another spell. A small 10' shimmering dome appears around you. When you leave, the dome is opaque from the outside. There is an image of Dox sitting outside (major image). You make your way to Sim (at X-Y, 15-16) and he repeats the process.
  
  "  You will need to step out to cast spells but can otherwise attack normally from within them and can come and go as you please. Both sorcerers should start outside the Tiny Huts so they can Counterspell anything Sans tries to cast.  "
  
   
   Spoiler: OOC 
  As I said in the other thread, I'm open to changes or suggestions and willing to edit this. Let me know OOC
   
conversations.from: human
conversations.value: zinycor: Igor uses telekinesis (5 charges from staff of the magi) to move the rocks to the positions marked by Dox.
  
  - Seems to be going fine, this sans guy shouldn't be a real problem. - Says Igor confidently as he follows Dox instructions.
conversations.from: human
conversations.value: Bobthewizard: Originally Posted by zinycor 
   Igor uses telekinesis (5 charges from staff of the magi) to move the rocks to the positions marked by Dox. 
   
  
  " Tha  nks, " reply both Dox and Sim before they start casting their first spells.