conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Illven: A mysterious cave appeared one night right outside town.
  
  The guard went in, and not one came out.
  
  The mayor promised great wealth to those who managed to explore this cave and survive.
  
  Trapaplaooza!
  
   
   Spoiler: map 
  
     
  
  Brown is dirt, grey is the cave, black is a door leading into the cave.
  
  Alanek2002 is on C3, Gac3 is on D4 Gac3's minion is on D5, Neuromancer_18 is on E4, Rosenrot is on F3. StarbuckII is on E5
   
  
  
  What do you do?
conversations.from: human
conversations.value: Rosenrot: Golkaemak looks around carefully and speaks up to the rest of the group.
  
   One has to wonder what is down there... 
   
   Spoiler 
  Golkaemak is going to have a long series of rolls basically every turn once we enter... just to give you a heads up in addition to my Listen &amp; spot rolls now!
  
  Listen  (1d20+6)[ 7 ] 
  Spot  (1d20+11)[ 17 ] 
   
conversations.from: human
conversations.value: Starbuck_II: Jareron shrugs, rubs his left shoulders, and peers down into the cave
   Maybe the guard died of a heart attack and it is otherwise safe. Humans can be delicate creatures. 
   
   Spoiler 
  
  BTW: I love that we are using Fire Emblem characters on the map.
  
    Listen  - (1d20+8)[ 17 ] 
    Spot  - (1d20+8)[ 28 ] 
  
  
  Jareron Stat:
   Init: +6
   HP: 79/79
   Speed: 30
   AC: 27, Touch: 13, Flat-footed: 26
   Fort: +13, Ref: +7, Will: +9
   
conversations.from: human
conversations.value: alanek2002: Auldtrim grins.  "Something got him."   he says,  "And you don't have guards or traps without something to guard." 
  
  He then moves forward to D3, peering inside the cave, and says:  "That's why we are all here, no?" 
   
   Spoiler 
  Might as well roll spot and listen, too.
  Spot:  (1d20+15)[ 20 ] 
  Listen:  (1d20+15)[ 34 ] 
  
  some stats as well:
  Hp 74/74
  Init +8
  AC: 23
  fort: 8
  reflex: 13
  will: 13
  playstyle: two weapon martial adept.
   
conversations.from: human
conversations.value: Illven: [You can't peer into the cave without opening the door.
conversations.from: human
conversations.value: alanek2002: [Movement redacted, Glasses cleaned.]
  
  "..." Auldtrim stops moving for a second, and then says  "I... Don't suppose anybody is good at finding traps...?" 
conversations.from: human
conversations.value: Rosenrot: I find traps, not too good at disabling them... 
   
   Spoiler 
  Searching doorway for traps or anything odd.
  Search  (1d20+10)[ 21 ] 
   
conversations.from: human
conversations.value: Illven: Spoiler: Rosenrot 
  
  You find that there are no traps.
   
conversations.from: human
conversations.value: Neuromancer_18: Kavoak shrugs and hefts his Greathammer, resting it on his shoulder.  "I'm just here to hit things..." 
   
   Spoiler 
  Kavoak's Stats:
  HP: 118/118
  Init: -2
  AC: 12
  DR: (1/-) &amp; (2/Adamantine)
  Speed: 40 feet
  Fort: +11
  Ref: +1
  Will: +2
   
conversations.from: human
conversations.value: Rosenrot: Everything looks clear... Lets go figure out this place 
conversations.from: human
conversations.value: Neuromancer_18: Kavoak steps forward and pushes the door aside as he enters the cave, simultaneously taking out his Everburning Torch and holding it aloft.
conversations.from: human
conversations.value: Illven: As Kavoak opens the door, I need everyone to make a fortitude save against a death and sonic effect. (Non-living creatures do not need to make this save, but please post that you are immune, and why)
conversations.from: human
conversations.value: Neuromancer_18: Spoiler 
  Opps. Ok, here's my roll.  (1d20+11)[ 23 ] 
   
conversations.from: human
conversations.value: alanek2002: Auldtrim Shrugs it off as he activates his armor's deathward. [1/Day]
  
  
  " ... Why did we all cluster around this door before opening it, again? Did we all get dropped as children? "
conversations.from: human
conversations.value: Rosenrot: Spoiler 
   (1d20+7)[ 21 ] 
  
  the hell? a trap within the first scene!
   
conversations.from: human
conversations.value: Starbuck_II: Jareron groans at whatever this was.
   I was counting on not dying. 
   
   Spoiler 
  
  I'm immune to death effects because my body is literally positive energy as I am an outsider from that plane.
  But I'll roll for fun or if there is a secondary effect;   Fort  - (1d20+13)[ 27 ] 
  
  Jareron Stat:
   Init: +6
   HP: 79/79
   Speed: 30
   AC: 27, Touch: 13, Flat-footed: 26
   Fort: +13, Ref: +7, Will: +9
   
conversations.from: human
conversations.value: Illven: Since I know gac is immune....
  
  Rosenrot's character collapses to the ground. Dead, as you hear a terrible wailing sound.
conversations.from: human
conversations.value: Starbuck_II: So, anyone get the name of that spell that killed our ally?  Jareron said morose that a life was taken.
  
   Should we try to see if anyone in town can resurrect our ally? We should work on our trap detecting ability.  Jareron picks up the body as he says this after putting away his sword.