conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: wadledo: In the triple cities of Ko-Bas-Ton, you all have found something.
  No matter whether it is your past, your future, your divinity, or the world itself, you feel the wanderer's pull over you, as the forces that control the world feel you presence and wonder.
  
  You must leave or die, as only gods can kill.
conversations.from: human
conversations.value: Krimm_Blackleaf: A humanoid beast in red and black armor stands at the head of a great black airship hundreds of miles away. His arms are folded and his face concealed under a demonic, but nearly featureless mask. A cold iron bladeless sword sits in his belt, a massive sword on his back and glowing red crystal shards orbit his head. He speaks in a dead demonic tone to a crewman in black robes beside him, "   I will be gone momentarily. Keep the ship under control and away from harm in my absence...   " With that he takes a single step and disappears into nothingness.
  The next instant he stands on the empty roof of a tall building in the city. He gazes out over the city for several minutes before disappearing again, walking down the street.