conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: tophat: Risca , the battle hardened Dwarven Fighter.
  
   Bella , the quick and nimble, Gnome Scout.
  
   Corenna , the studious and absent minded, Elven Cleric.
  
  and finally,
  
   Diego , the rude and crude Orc Barbarian.
  
  {table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
  1||||||||||#|#|
  2
  3
  4
  5
  6
  7
  8
  9
  10|#|||||||||B|C|||||||||#
  11|#|||||||||R|D|||||||||#
  12
  13
  14
  15
  16
  17
  18
  19
  20||||||||||#|#|
  [/table]
  
  Your group arrives in the centre of the large room , you are not sure how , you have no spells cast , but a sense of impending danger . Built out from each of the 4 walls is a large square gateway . The ceiling is 20 feet high as are each of the gateways . The room is a 100ft square . The western gate begins to swirl .
  
  "Prepare yourself contestants" A loud obinous voice booms out from everywhere and nowhere all at once  .
  
  You have two rounds to prepare yourself . Then roll Inititive individually for each member of your party .
conversations.from: human
conversations.value: Xealot7: Prepatory Rounds 1 and 2.  
   Risca  moves to J,11 and waits.
   
  Diego  moves to J, 10 and will spend his next turn Shaping Soulmeld, Rageclaws, spending 1 essentia.
   
  Bella  will stay where she is, spending one round Shaping Soulmeld, Rageclaws, spending 1 essentia, and the next round will be used to hide behind the sizeable Orc Diego.
   
  Corenna  will take a 5' step to K,11 and cast bless on all of her party members.  She will then pull out her bow and take a defensive position.
  
    Initiative:  
  Risca  (1d20+2)[ 18 ] 
  Diego  (1d20+2)[ 4 ] 
  Bella   (1d20+5)[ 25 ] 
  Corenna   (1d20+2)[ 4 ] 
conversations.from: human
conversations.value: tophat: A gigantic Bee comes flying through the gate with a loud humming noise .
   (1d20+2)[ 20 ] 
  
  You notice the northern gate begins to swirl.
conversations.from: human
conversations.value: Xealot7: Round 1 Actions:  
  
  Bella, seeing the gigantic bee, moves to F,9 while still hiding and moving silently from last round (I'll roll that now since I didn't before.)  While moving she will fire her crossbow, taking advantage of her skirmish class ability as she is within 30ft of the target.
conversations.from: human
conversations.value: Xealot7: Posted the rolls improperly earlier in the previous post.
  
    Rolls:  
   Hide:  (1d20+16)[ 25 ] 
   Move Silent:  (1d20+16)[ 17 ] 
   Attack:  (1d20+5)[ 8 ] 
   Damage:  (1d8)[ 4 ] + (1d6)[ 6 ] 
conversations.from: human
conversations.value: tophat: {table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
  1||||||||||#|#|
  2
  3
  4
  5
  6
  7
  8
  9||||||B|||
  10|#|||||||||||||||||||#
  11|#|||||||gb|R|D|C|||||||||#
  12
  13
  14
  15
  16
  17
  18
  19
  20||||||||||#|#|
  [/table]
  
  the bee advances on Risca and strikes
  
  Sting (1d20+2)[ 7 ] 
  Ouch!  (1d4)[ 3 ]  and that stings (1d4)[ 2 ] (con) save dc 11(con-based)
conversations.from: human
conversations.value: Xealot7: Actions:  
  
  As the bee approaches, Risca stands his ground, planting his feet firmly and bracing behind his shield for the impact.  The bee's stinger deflects harmlessly off of the wooden shield.
  
  Corenna is supposed to be in K,11 and Diego is supposed to be in J,10 FYI.
  
  Corenna maintains her position behind Risca and spends the round taking Total Defense.
  
  Finally having time to react, Diego lets himself go, beginning his rage (as a free action) and attacks the gigantic bee that is attacking Risca.
  
  If the bee falls in combat, Diego will take a 5 foot step to K,10. otherwise he will stay where he is.
  
  If the bee falls Risca will move to J, 10 once Diego moves, otherwise he will remain in place.
  
    Rolls:  
   Diego's Attack:  (1d20+9)[ 20 ] 
   Diego's Damage:   (2d6+12)[ 19 ] 
   Confirm Critical (if needed):   (1d20+9)[ 21 ] 
conversations.from: human
conversations.value: tophat: Just organising at mo
  
  {table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
  1||||||||||#|#|
  2|||||||||s|s|s|
  3
  4
  5
  6
  7
  8
  9||||||B|||
  10|#||||||||R|D||||||||||#
  11|#|||||||||C||||||||||#
  12
  13
  14
  15
  16
  17
  18
  19
  20||||||||||#|#|
  [/table]
conversations.from: human
conversations.value: tophat: Three skeletons come through the northern gate ini  (1d20+5)[ 21 ]  .The northern gate continues to swirl .
conversations.from: human
conversations.value: Xealot7: Bella moves to E,6 and fires her crossbow.
  
  Attack:  (1d20+5)[ 15 ] 
  Damage: (1d6)[ 6 ] + (1d8)[ 8 ] 