conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lyndworm: Omglolnub vs. Vasharanpaladin  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Krunch, Thernagale. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
   Omglolnub 
   
   Spoiler 
  Thernagale starts at F9.
   
  
   Vasharanpaladin 
   
   Spoiler 
  Krunch starts at AI35.
   
conversations.from: human
conversations.value: omglolnub: Initiative:
   (1d20+15)[ 28 ] 
   
   Spoiler 
  
   Surprise Round:  Thern uses this time to draw his greatsword, not having much else to do before the fight starts.
   
conversations.from: human
conversations.value: vasharanpaladin: Initiative:
   (1d20+4)[ 9 ] 
   
   Spoiler 
  
  Krunch has his hammer in hand.
   
conversations.from: human
conversations.value: omglolnub: Alright, so, my move.
  
   
   Spoiler 
  Move Action: I fly thirty feet up, from where I am. And to H 11 (60 ft of movement).
  Standard: None
  Swift/Quickened: None
   
conversations.from: human
conversations.value: vasharanpaladin: Krunch looked around.  There were tall things here.  It took a bit, but the two brain cells in his head finally met.
  
   
   Spoiler 
  
  Move:  Climb ( (1d20+17)[ 20 ] ) to the top of the cliff in AJ34.
   
  
  
  Once on top of the high place, he looked around again, and spied... a thing.  In the air.  Not one to take chances (or know what that meant), he picked up a rock, hurling it at the flying thing.
  
   
   Spoiler 
  
  Standard:  Attack  (1d20+31)[ 41 ] , adjust for 50 ft. range increment,  (2d8+17)[ 20 ]  damage on hit.
   
conversations.from: human
conversations.value: omglolnub: I don't know if you can even throw that far, I'm counting at least five range increments. If you can, it's at the least -10 to attack, and I was only about 2/3rds of the way to me (feel free to do the math again). I think you missed, but again, feel free to re-do my math.
conversations.from: human
conversations.value: vasharanpaladin: Eh, whatever.  I threw a bloody rock. 😛
conversations.from: human
conversations.value: omglolnub: Haha, well, doing the math three times get's me at exactly five range increments, which is a -10 penalty, which is a miss by 1. Agreed?
conversations.from: human
conversations.value: vasharanpaladin: ...Sure, let's go with that. 😛
conversations.from: human
conversations.value: omglolnub: Narrowly dodging a rock thrown at him, Thern quickly discerns the location of the thrower, and moves that way.
  
   
   Spoiler 
  Move action: Moving up 30 feet (to the ceiling) and then to N17, using two move actions.
   
conversations.from: human
conversations.value: vasharanpaladin: He missed.  A little annoyed, Krunch picked up another one and hurled that one as well.
  
   
   Spoiler 
  
  Free action:  Enter rage (+2 to hit, -2 AC, +30 HP)
  Standard action:  Attack  (1d20+33)[ 40 ] , adjust for range,  (2d8+17)[ 19 ]  damage on a hit.
   
conversations.from: human
conversations.value: omglolnub: Grah, 32, you just barley hit me.
  
  ~~~
  Getting hit just barely by a rock thrown by his opponent, Thern almost flies off his hinges, but manages to keep himself under control, but only barely. He quickly moves along the ceiling.
  
   
   Spoiler 
  Move actions, running (4x speed) to AE32.
   
  
  
  For next round, you have 1 range increment on me.
conversations.from: human
conversations.value: vasharanpaladin: ...Then do you  really  need me to tell you what Krunch is gonna do next? 😩
   
   Spoiler 
  
  Standard:  Attack  (1d20+33)[ 43 ] ,  (2d8+17)[ 29 ]  damage on a hit.
   
conversations.from: human
conversations.value: omglolnub: Getting hit by the second rock pushed Thern to the edge, but he wasn't ready to go crazy just yet.
  
   
   Spoiler 
  Moving to AI30, and down 30 feet.
   
conversations.from: human
conversations.value: vasharanpaladin: Krunch hurled another rock, before readying his hammer again.
  
   
   Spoiler 
  
  Standard:  Attack  (1d20+33)[ 51 ] ,  (2d8+17)[ 29 ]  damage on hit.
  Move:  Draw Big Freaking Hammer.
   
conversations.from: human
conversations.value: omglolnub: Alright, here goes nothing.
  
  The rock hits Thern straight on, but it doesn't seem to phase him, this is his chance.
  
   
   Spoiler 
  Full-Round Action: Charging Krunch, with power attack 9, Leap attack, diving charge, and as a swift action, activating Belt of Battle, which gives me another full round action at the cost of all it's charges. Additionally, Ring of Lions Charge, as a continuous effect, allows me to make a full attack at the end of a charge. Finally, taking 10 on a jump check to get +4 damage from Raptor School.
  
  Attack Rolls (only miss on a nat 1, so rolled without modifiers):
   (1d20)[ 13 ] 
   (1d20)[ 20 ] 
   (1d20)[ 4 ] 
   (1d20)[ 2 ] 
   (1d20)[ 19 ] 
   (1d20)[ 18 ] 
  
  Damage (In order):
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
  [roll]3d6+2d6+43+45+4[/roll]
   
conversations.from: human
conversations.value: omglolnub: Rolling to confirm three crits:
   (d20)[ 6 ] 
   (d20)[ 16 ] 
   (d20)[ 7 ] 
  
  And Damage again:
   (3d6)[ 10 ] + (2d6)[ 4 ] +92
   (3d6)[ 14 ] + (2d6)[ 9 ] +92
   (3d6)[ 15 ] + (2d6)[ 3 ] +92
   (3d6)[ 12 ] + (2d6)[ 7 ] +92
   (3d6)[ 18 ] + (2d6)[ 4 ] +92
   (3d6)[ 10 ] + (2d6)[ 6 ] +92
  
   (3d6)[ 12 ] + (2d6)[ 7 ] +92
   (3d6)[ 8 ] + (2d6)[ 9 ] +92
   (3d6)[ 7 ] + (2d6)[ 6 ] +92
conversations.from: human
conversations.value: omglolnub: 989 damage total. That's dead 3.9 times over. So, you unconscious?
conversations.from: human
conversations.value: vasharanpaladin: ...Upon reviewing my sources... yes. 😦
conversations.from: human
conversations.value: omglolnub: From here we can assume that I Coup de Grace you, and I win :)
  
  Sorry for the very, very, brutal beat down, but, I did warn you :P
conversations.from: human
conversations.value: vasharanpaladin: You crit.  Three times. 😦
conversations.from: human
conversations.value: omglolnub: The crits only added 325 damage, without those I would have still dealt 664 damage.