conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The brown to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight. The green to the south is forest, no specific penalties.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Death Rites, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 2 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 3/3[br]Move - 3/3[br]Combat - 1[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Masterclick: Naming (Everything I give a name to will go here) 
  Capitol-Donner
  Stack 1: Scouting Party 1
  -Leader Biel
conversations.from: human
conversations.value: Masterclick: City Actions 
  If the city doesn't start with a temple or a granary, it begins construction on a granary. If it does contain a granary, they begin research on the Wheel.
  
   Troop Action 
  Leader levels up basic attack.
  Scouting Party 1 moves S one space then moves SW another space.
  
  
   Use bonus turn (bonus turns down to 2) 
   City Actions 
  Construction on granary continues (unless finished, then research on the the wheel begins)
  
   Troop Action 
  Scouting Party 1 will receive further instruction
  after fog of war is removed.
conversations.from: human
conversations.value: Rizban: You can't rename non-unique units. That just makes things too difficult on me. All Warriors are Warriors for everyone. Also, there is already a specific unit called Scout.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		96
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		2			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Donner (Capital) : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0&lt;br&gt;&lt;br&gt; 
   Order - Build (Granary): 2/7 Production (2 Turns) 
   Garrison - empty 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Scouting Party 1&lt;br&gt;Location - Southwest of Capital
   
   1 Beil (Leader, Level 1) 
   Spoiler 
  Hits - 3/3&lt;br&gt;Move - 3/3&lt;br&gt;Combat - 1&lt;br&gt;Defense - 2&lt;br&gt;Specials - Leadership 1, Basic Attack&lt;br&gt;Upkeep - 20
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1&lt;br&gt;Move - 2/2&lt;br&gt;Combat - 1&lt;br&gt;Defense - 1&lt;br&gt;Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Masterclick: Troops
  Scouting Party 1 goes SW 1 then S 1
  
  City
  Continues construction on granary.
conversations.from: human
conversations.value: Masterclick: I'm not as enthuiastic about this game as I thought I would be. To reduce the workload on you, I'll drop out of this game.