conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 67:  Yrik  vs.  Mr. Solus    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Yrik  - gigz
   Mr. Solus  - Hustlertwo
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: hustlertwo: Init:  (1d20+4)[ 14 ] 
  
  Nothing right yet, some ideas for buys but we'll see what the opponent does first.
conversations.from: human
conversations.value: gigz: Yrik Initiative:  (1d20+1)[ 3 ] 
conversations.from: human
conversations.value: hustlertwo: I guess I'll buy a pair of Arcanists' Gloves; tough call between those and a new bow, but win or lose I should be able to get the bow after the finals.
  
  Making sure you don't have any buys before I take my turn.
conversations.from: human
conversations.value: gigz: Yrik will buy a Chronocharm of the Horizon Walker, just because. :D
conversations.from: human
conversations.value: hustlertwo: I pondered one of those too, Sallera made them seem quite interesting.  Might snag one for one of my barbarians, they have cash to burn.  That's the good thing about a melee character, once you have them a decent weapon and armor, they're pretty much set.
  
  Well, work's cut out for me with needing two wins to take the round, but I've done it before.  Although it would be interesting to fight in another level 1 round with money and better equipment already in hand; I haven't had that experience yet, all my other guys won the first round they were in.  Would give Solus an advantage once he actually reached level 2.
  
  Round 1
  
  Start in Y-13 (for real this time), with bow and a bottle in hand.  I then move north, breaking LoS as I enter Y-12, and  
   Spoiler 
  ending my turn in Z-10.  Gigz, don't be looking in this one, even if you get LoS:  
   Spoiler 
  I then use the bottle of Drow Poison on a masterwork arrow, and dispose of the empty container, and promptly shift my bow to both hands.
   
  
   
  
  
  Stats:
  
   
   Spoiler 
  HP: 9/9
  AC: 19
  Spells: All
  Equipped: Bow
  Position: Z-10
   
conversations.from: human
conversations.value: gigz: Yrik, round 1
  
   
   Spoiler 
  Yrik expends his chronocharm to move an additional 25 feet before moving to N7 and readying an action:
   
   Spoiler 
  Yrik will move if his opponent readies an action, casts a spell within 50 feet of him, moves more than 30 feet, or attempts to attack him.
   
  
   
  
  
  Done. LoS?
  
  Stats:
   
   Spoiler 
  
  HP 13
  AC 15 (t11, ff14)
  F+4/R+1/W+0
  Rage Unused
   
conversations.from: human
conversations.value: Sallera: LoS established.  Solus is in Z10.  Yrik moves to N7 and readies an action.
conversations.from: human
conversations.value: hustlertwo: Let's start this dance where we left off, shall we?  Hopefully I can keep up with the rhythm this time.
  
  Move: to Y-4.
  Ready action:  
   Spoiler 
  to fire poison-coated masterwork arrow if opponent enters my line of effect without cover.
   
  
  
  Stats:
  
   
   Spoiler 
  HP: 9/9
  AC: 19
  Spells left: All
  Equipped: Bow
   
conversations.from: human
conversations.value: gigz: You readying an action triggers mine, and Yrik moves to U13. Does that trigger your readied action?
conversations.from: human
conversations.value: hustlertwo: Nope, your turn.
conversations.from: human
conversations.value: gigz: Yrik, round 2
  
  No guts, no glory! Bring on the will save damnit! :D
  
  Yrik will froth at the mouth in a rage, then move to W5/X6 drawing his Greatsword before attempting to crush the life out of his opponent. Going to assume THIS triggers your readied action, but in case I make the will save I'll roll my attack.
  
  Will Save if needed:  (1d20+2)[ 10 ] 
  
  Greatsword Attack:  (1d20+9)[ 23 ] 
  Greatsword Damage:  (3d6+14)[ 23 ] 
  
  Done. :D
  
  Stats:
   
   Spoiler 
  
  HP 13
  AC 10 (t6, ff9)
  F+4/R+1/W+0
  Rage 1/8
   
conversations.from: human
conversations.value: hustlertwo: Shame I didn't have a nice Color Spray ready, or the fight would be over.  Actually, you'll need to go ahead and roll a Fort Save, if this attack hits.
  
   (1d20+7)[ 26 ] 
   (1d6)[ 5 ] 
  
  Darn, 19.  A critical certainly would have come in handy.
conversations.from: human
conversations.value: gigz: A Fort save? Un oh, what DC?
  
   (1d20+7)[ 13 ] 
conversations.from: human
conversations.value: hustlertwo: 13, lucky devil.  Near as I can tell, the match is yours.
  
  Wait, +7?  I count only a +6 modifier for your Fort.
conversations.from: human
conversations.value: gigz: Damn... what poison was it?
conversations.from: human
conversations.value: hustlertwo: Drow.  So you'll be unconscious if you fail the roll.  Not sure if you did or didn't now; by my count, you had a +4 normally, and +2 for your enhanced Con through the rage.  But that only makes 12.
conversations.from: human
conversations.value: gigz: I gain an extra +2 Con from the Reckless Rage, bringing the total bonus up to +7. Drow huh? Might have to look that up for another character concept....
conversations.from: human
conversations.value: hustlertwo: Yeah, it's good stuff, cheapest poison that's worth anything.  I bought it for the fight against Schism's Fell Drain Magic Missile guy, but he DQ'ed, so it sat dormant.  And if that Reckless Rage stacks with the Mountain Rage, why do you only get +3 to melee attacks while raging?  Shouldn't it be +4 (since it's +8 Strength overall?)
conversations.from: human
conversations.value: gigz: I gain a -1 to attacks while raging due to growing to size large.
conversations.from: human
conversations.value: hustlertwo: Ah.  Well, that would be game, then.  Nothing to really lawyer this time out, all pretty cut and dry.  Certainly you're glad you have your Reckless Rage now; it literally was the difference between life and death.  Although you still could have won the round even if you lost here, of course.  And I'd say you avenged Yrik's demise at the hands of my other guy fairly well.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Mr. Solus forgets to adjust dosage for weight, and Yrik emerges victorious. 
conversations.from: human
conversations.value: hustlertwo: I also forgot to roll the 5% chance of poisoning myself, for that matter.  Really would have sucked to lose it on that.