conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Jormengand: A girl runs through the woods, wearing a white dress and pink sandals. You see a man following behind her, walking, and he wears a bowler hat and glasses, as well as a brown jacket. The girl runs a bit further, her long white hair seeming to bounce up and down with each step. The man continues walking, with a strange combination of an angry look and a smile on his face, the contrast echoing his black eyes and white eyebrows. Despite their relative speeds, he is only a few paces behind the girl when she trips, landing flat on her face.
  
  She looks up, and gasps, as he reaches out a hand and grabs her by the neck. He starts laughing, but it is possible to notice steam rising from his body. He looks at his hand, which is also steaming, with a look of confusion. Then, he looks forwards, to see a massive crystal before him, floating over a reverberating pool. He lets go of the girl, who stares too with giant blue eyes.
  
  He shakes his head, and laughs to himself once more, throwing his head back and all that is visible is the girl, the laughing, steaming man, the forest and the crystal above the lake. Suddenly, the crystal releases a wave of bright light, and the scene fades to white. 
  
  You wake up, and walk out of your tiny hut in the village. Illna is there to greet you. "Good morning, Verity. Did you have that dream again? Aww, come on, cheer up, today is the day for your coming-of-age ceremony! Sherlotta is waiting for you in the forest. Good luck!"
conversations.from: human
conversations.value: Morcleon: Verity nods at Ilina, tilting her head in her peculiar fashion that was her way of smiling.  "Yes, it was that dream again..."
  
  "Oh! It is... and thank you, Ilina. I'd best be on my way then. Have a nice day~!"  She gives Ilina a small bow and heads off into the forest, staff strapped onto her back.
conversations.from: human
conversations.value: Jormengand: The other villagers are standing outside their homes going about their business, but you go past them to the forest where you encounter a small creature known as a moogle, who seems to be indicating a large purple stone hovering outside the village. It reminds you of the stone's magical powers: it restores you to full health, and restores your magical energy, just by touching it - even if you are dead. It is also possible to attune yourself to such a stone so that if you and your companions are slain, you will return to the stone, and by so doing be restored to life.
  
  The moogle wanders off into the forest. Weird, but moogles have personalities of their own and are every bit as intelligent as humans. You suspect that Sherlotta recruited it for a small reward.
conversations.from: human
conversations.value: Morcleon: Verity stares at the purple stone, then goes over and touches it for luck. She smiles and makes a mental note to attune herself to it. Then, she heads off into the forest, to where Sherlotta is waiting.
  
   
   Spoiler: OOC 
  Would Verity already be attuned?
   
conversations.from: human
conversations.value: Jormengand: Spoiler 
  Yeah; you've lived in this village all your life so you're probably going to have saved your ga... I mean, attuned yourself to the save sto... I mean, the healing stone at least once during your time there.
   
  
  
  You walk into the forest, and are immediately confronted with a large squirrel-like creature known as a mu. Mus are annoyingly aggressive, and are capable of burrowing underground to attack from beneath the surface. They're still not very dangerous.
  
  In any case, you suppose you'll have to get past it somehow.
  
  (As in, roll initiative, you're in combat now.)
  
   
   Spoiler 
  {table]t|-|-| g |-|-|/|-|-|t|g|t
  -|-|-| - | - | - | / | - | C | - |-|p|
  -|-|-|-|-|-|/|-|-| e |-|-|
  -|-|-|-|-|/|/|/|-|-|-|-|
  -|-|-|-|-|/|-|-|-|-|-|-|
  -|M|-|-|/|/|/|-|-|-|-|-|
  -|-|-|/|/|-|/|/|-|-|-|-|
  -|V|-|/|-|-|-|/|-|-|-|-|
  -|v|-|/|-|C|-|/|-|-|-|-|
  [/table]
  
  The small v is the path back to the village. You are the big V, and the M is the mu. t are trees, / is water, g is a gate. C are some kind of chest or box, and p is a sort of pedestal with a space in it for some kind of object to slot in. The red squares indicate that there is an elevated path that passes over them, but it is of little interest as you remember that the gate upon the elevated path (the red g) is locked. Regardless, you can step onto the path at e, if you so desire. The other gate (the black g) is really just a portcullis, and there's probably a way of getting it to lift up.
   
conversations.from: human
conversations.value: Morcleon: Verity stares in annoyance at the mu.  "Ugh... I do not want to deal with this right now..." 
   
   Spoiler 
  I see. 😛😁
  
  Initiative:  (1d20+2)[ 17 ](19) 
  
  Is the water shallow enough to walk through?
   
conversations.from: human
conversations.value: Jormengand: Spoiler 
  Yeah, you can walk through the water. It's barely up to your ankles, it won't really impede movement either.
  
  You win initiative.
   
conversations.from: human
conversations.value: Morcleon: Verity contemplates the mu for a few seconds. It didn't look to difficult to defeat, and she didn't want to waste any mana on it. Jumping forward, he lashes out with her staff, a small white orb following along in its wake.
  
   
   Spoiler 
  {table]t|-|-| g |-|-|/|-|-|t|g|t
  -|-|-| - | - | - | / | - | C | - |-|p|
  -|-|-|-|-|-|/|-|-| e |-|-|
  -|-|-|-|-|/|/|/|-|-|-|-|
  -|-|-|-|-|/|-|-|-|-|-|-|
  -|M|-|-|/|/|/|-|-|-|-|-|
  -|-|V|/|/|-|/|/|-|-|-|-|
  -|-|-|/|-|-|-|/|-|-|-|-|
  -|v|-|/|-|C|-|/|-|-|-|-|
  [/table]
  
  5' step.
  
  Standard: Attack + Staff Orb.
  Attack:  (1d20+2)[ 13 ](15) 
  Damage:  (1d6+3)[ 6 ] 
  Orb Touch Attack:  (1d20+4)[ 5 ](9) 
  Damage:  (1d6+4)[ 5 ] 
   
conversations.from: human
conversations.value: Jormengand: You miss with your orb, but your staff bops the unfortunate creature on the noggin, knocking it out cold. You find a single gold coin clutched in its paw, and remember that a lot of these creatures are like magpies, and will snatch up anything shiny they can get their hands on.
  
  In any case, the creature is unconscious. What next, heroine?
conversations.from: human
conversations.value: Morcleon: Verity smiles to herself, then pockets the coin. She glances around the area, noticing the chest on the platform of land in the middle of the water. Curious, she goes over there and tries to open it up.
conversations.from: human
conversations.value: Jormengand: Apparently, the forest is full of random creatures. This one is a bat, and hovers several feet in the air next to the chest.
  
  (Addendum: Let's see if this combat lasts for more than half a round. Roll initiative.)
  
   
   Spoiler 
  {table]t|-|-| g |-|-|/|-|-|t|g|t
  -|-|-| - | - | - | / | - | C | - |-|p|
  -|-|-|-|-|-|/|-|-| e |-|-|
  -|-|-|-|-|/|/|/|-|-|-|-|
  -|-|-|-|-|/|-|-|-|-|-|-|
  -|-|-|-|/|/|/|-|-|-|-|-|
  -|-|-|/|/|-|/|/|-|-|-|-|
  -|-|-|V|-|B|-|/|-|-|-|-|
  -|v|-|/|-|C|-|/|-|-|-|-|
  [/table]
   
conversations.from: human
conversations.value: Morcleon: Glaring at the bat through her helmet, Verity slips back into her combat stance, staff at the ready.
  
   
   Spoiler 
  Initiative:  (1d20+2)[ 14 ](16) 
   
conversations.from: human
conversations.value: Jormengand: It gets the jump on you.
  
  A red ring forms around the bat, drops to the ground and moves towards you swiftly, before exploding at your feet.
  
   
   Spoiler 
  You take a grand total of 4 fire damage, reflex DC 12 half.
   
conversations.from: human
conversations.value: Morcleon: Watching the fire approach her, Verity attempts to dodge it as best she can, but is still burned. She hefts her staff, then dashes forward, sweeping it in an overhand strike with a small orb trailing after it.
  
   
   Spoiler 
  Reflex Save:  (1d20+2)[ 19 ](21) 
  
  5' step towards it.
  
  Standard: Attack + Staff Orb on the bat.
  Attack:  (1d20+2)[ 4 ](6) 
  Damage:  (1d6+3)[ 5 ] 
  Staff Orb Touch Attack: [rollv]1d20+4[/rollv[
  Damage:  (1d6+4)[ 6 ] 
  
  {table]t|-|-| g |-|-|/|-|-|t|g|t
  -|-|-| - | - | - | / | - | C | - |-|p|
  -|-|-|-|-|-|/|-|-| e |-|-|
  -|-|-|-|-|/|/|/|-|-|-|-|
  -|-|-|-|-|/|-|-|-|-|-|-|
  -|-|-|-|/|/|/|-|-|-|-|-|
  -|-|-|/|V|-|/|/|-|-|-|-|
  -|-|-|/|-|B|-|/|-|-|-|-|
  -|v|-|/|-|C|-|/|-|-|-|-|
  [/table]
   
conversations.from: human
conversations.value: Morcleon: Spoiler 
  Fixing the staff orb touch attack:  (1d20+4)[ 17 ](21) 
   
conversations.from: human
conversations.value: Jormengand: The bat plummets as the orb strikes it, holding yet another coin in its hand.
conversations.from: human
conversations.value: Morcleon: Verity winces at the minor burn she received, but picks up the coin nonetheless. Looking around for another threat and not seeing one, she goes over to the chest and tries to open it.
conversations.from: human
conversations.value: Jormengand: The chest has no obvious opening mechanism, but a good whack bursts the chest open, and it contains a shortbow, which seems to be in good condition, and twenty arrows.
conversations.from: human
conversations.value: Morcleon: Grinning, Verity slips the quiver onto her back and places the bow next to it. She glances around, then starts to walk toward the raised path and the other chest.
conversations.from: human
conversations.value: Morcleon: (*pokes game back into existence* Maybe? :3)