conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Katasi: Day 112, Year 32 ABY, Noon
  
  Location: Collective Commerce District (CoCo Town), Coruscant
  
  For whatever reason, you are walking along the streets of CoCo Town, taking in the sights and smells, looking into the cantinas and restaurants, and looking at the window displays in the various stores. The smell of alcohol and unwashed clothing and beings mixes with the noise of thousands of beings talking at the same time. Among the talking can be heard almost every language in the galaxy, including the mechanical beeping and squealing of droids of every model and description, from the humble Power Droids to the ever famous R2 units.
  
  Looking around you can see moving holographic advertisements of every sort, and clothing of every color and style imaginable, on beings of hundreds of species. Suddenly, near you, you hear blaster fire coming from inside a shop, and cries for help as whoever is shooting call to his buddy to get the goods.
  
  [sorry for the crappy intro, but I gotta get the party together somehow, and this seems more fun than a tavern meeting or a pre-game railroad, you are all about 10 meters from the door of the shop. If you want to avoid the party for now, just move on or ignore what's going on.]
conversations.from: human
conversations.value: Levyathyn: Spoiler 
  What planet is this?
   
conversations.from: human
conversations.value: Katasi: Originally Posted by Levyathyn 
    
   Spoiler 
  What planet is this?
   
   
   
  
   
   Spoiler 
  opps, I forgot that, it's coruscant
   
conversations.from: human
conversations.value: GimliFett: Yovl Bagy  
  
  Before realizing what he hass done, Yovl moves to the side of the entryway with his back to the wall.   Security training can be your friend,   he thinks to himself as he smiles.
  
  The sullustan eases his head around the corner in order to get a look inside as he loosens the blaster in its holster.
  
   
   Spoiler 
    Search  - (1d20+6)[ 22 ] 
    Spot  - (1d20+8)[ 28 ] 
   
conversations.from: human
conversations.value: Levyathyn: Vorren Kas  
  
  Vorren Kas is nervous, this being his first time to visit Couruscant. He's much more used tot he jungles of Yavin IV, where he trains physically and mentally under Master Skywalker. Suddenly he hears screams, decides now is the time to act. " Remember the teachings... " Lightsaber not in hand, but ready, he steps inside the place with open palms and decides to see if he can resolve the situation peacefully.
conversations.from: human
conversations.value: Namhiashimobsyllwy: Nana  
  
       The sound of blaster fire was not a welcoming sound among the others,  'So much for things being peaceful...'  she thought,  'Might as well check it out.'  She briskly headed towards where the gun fire came from.
conversations.from: human
conversations.value: Katasi: As you come into the building you see that it is a jewelry store. Four people wielding blasters over the store, two are grabbing as much merchandise as they can, as well as going through and grabbing jewelery from the customers, the other two are covering, one by the register, the other has her gun pointed at the door and ready to fire. As the Jedi comes through the door she fires.
  
  [rol=attackl]1d20+2[/roll]
    damage  - (3d6)[ 8 ] 
  
  [initiatives please]
conversations.from: human
conversations.value: Katasi: ugh, I really hate typos.
  
    attack  - (1d20+2)[ 4 ] 
conversations.from: human
conversations.value: Namhiashimobsyllwy: initiative
  d20-1= 8
  ((ugh))
conversations.from: human
conversations.value: GimliFett: Yovl Bagy  
  
  Yovl glances at the person walking in apparently unarmed.   That's brilliant,   he muses with a perplexed look on his face even as he notices another person approaching, this time armed.
  
   
   Spoiler 
    Initiative  - (1d20+4)[ 21 ] 
   
conversations.from: human
conversations.value: Levyathyn: Vorren Kas  
   
   Spoiler 
    initiative  - (1d20+2)[ 10 ] 
   
  
  
  Dodging the shot, Vorren draws his lightsaber and turns it on in one smooth motion.
conversations.from: human
conversations.value: Katasi: [OOC]The other member of the party so far is away at the moment, so I'll NPC his character until he gets back home from his trip, and for simplicity sake the enemies will all be going on one initiative. [/OOC]
  
  Jarred will go to the opposite side of the door from Yovl and using enhance ability for an enhancement to DEX.
  
    enhance ability  - (1d20+4)[ 20 ] 
  
  [edit] opps, was supposed to be +6 not +4, oh well [/edit]
  
  Initiative Order:
  Yovl Bagy- 21
  Jarred Mongo-17
  Vorren Kas-10
  Enemy NPCs-10
  Nana-8
  
  Unfortunatly I haven't found a good way to make maps, so I know this isn't pretty, but it'll do for now:
  
     | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11| 12 | 13| 14| 15|
  A | C | F | F | F | F | F | F | F | F |  F | F | SK |  F | F |  F |
  B | C | F | F | F | F | F | F | F | F |  F | C |  C  | C | C  | C |
  C | C | F | F | F | F | F | F | F | F |  F | F | E1 |  H |  F | C |
  D | C | H | H | F | F | F | F | F | F |  F | H |  F |  F  | F | C |
  E | C | F | F | F | F | F | F | F | F |  F |  F |  F |  F  | F | C |
  F | C | F | F | F | F | F | F | F | F |  F |  F |  F |  F  | F | C |
  G | C |E2| F | F | F | F | F | F | F |  F |  F |  F |  F  |E3 | C |
  H | C | F | F | F | F| F | F | F | F | F  |  F | F  |  F  | F | C |
  I | C | F | H | H | H | F| F | F | F | F  |  F | F  |  F  |  F | C |
  J | C | F | F | F | F | F | F | F | F |  F |  F |  F |  F  | F | C |
  K | C | F | F | F | F | F | F | F |E4 |  F |  F |  F |  F  | F | C |
  L | C | F | F | F | F | F | F | F | F |  F |  F |  F |  F  | F | C |
  M | C | F | F | F | F | F | F | F | F |  F |  F |  F |  F  | F | C |
  N | C | C | C | C | C | C | C | C | V |  C | C | C |  C  | C | C |
     | W|W |W |W | W |W |W | W |D | W |W |W |  W  |W |W |
  O | F | F | F | F | F | F  | F | Y | F | J | F  | F |  F  | F  |  F|
  P | F | F | F | F | F | F  | F | F | F | F | F  | F |  F  | F  |  F|
  Q | F | F | F | F | F | F  | F | F | F | N | F  | F |  F  | F  |  F|
  R | F | F | F | F | F | F  | F | F | F | F | F  | F |  F  | F  |  F|
  
  
  F= Clear Floor
  C= Counter
  SK= Shopkeeper
  H= Hostage
  E#= Enemy
  W= Wall (Doesn't actually take up a square, it's just in your way)
  D= Door
  
  Y= Yovl Bagy
  V= Vorren Kas
  J= Jarred Mongo
  N= Nana
conversations.from: human
conversations.value: Namhiashimobsyllwy: Nana  
  
  Nana moves over a little bit so that she is in line with the door, then waves her hand at the woman who just fired on Vorren.  "You want to lay down your gun and surrender" 
  
  1d20+4=21
conversations.from: human
conversations.value: GimliFett: Yovl Bagy  
  
  The Sullustan shakes his head, steeling himself, before tumbling into the room, moving to the left of the door before firing his blaster at the nearest armed thief.
  
   
   Spoiler 
    Tumble  - (1d20+8)[ 11 ]  to N-8.
    Attack  - (1d20+4)[ 5 ]  shooting at E4.
    Critical  - (1d20+4)[ 24 ]  I don't remember if this is necessary! Ignore if not.
    Damage  - (3d6)[ 9 ] 
  
  As an aside, Katasi, you might consider coloring the moving parts: PCs and NPCs alike, so they stand out better on your grid.
   