conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 17:  Dunkin  vs.  Kale    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   All combatants, please roll initiative. 
conversations.from: human
conversations.value: Qworg: Posting here to say I posted - I'll have items soon.
conversations.from: human
conversations.value: Damionte: Same here.
  
  it's Rl D&amp;D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning.
conversations.from: human
conversations.value: Damionte: Alright, I'm about as ready as I can be.
  
   Round - 0  Rolling Initiative
  
   Initiative:   (1d20+2)[ 5 ] 
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / N1
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / M2
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / N2
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Round 0-
  
  Purchases:
   
   Spoiler 
  Potion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage
   
  
  
  Initiative:
   (1d20+1)[ 18 ] 
conversations.from: human
conversations.value: Qworg: I guess I'm up then. =)
  
  Round 1 - Kale:
   
   Spoiler 
  
  Starting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10).  I end up in I25.
   
  
  
  Your go.
conversations.from: human
conversations.value: Damionte: What's the time limit on the match? :)
  
   Round - 1  Rolling Initiative
  
   
   Spoiler 
  
  I cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.
   
  
  
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R2
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q3
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Round 2 - Kale:
  
   
   Spoiler 
  I move to E25 silently, taking 10 (3)
   
conversations.from: human
conversations.value: Damionte: I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.
  
   Round - 2 
  
  Currently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.
  
  Attack Roll Against AC5 to hit the square:  (1d20+2)[ 12 ]  Took off for range increments.
  Miss Chance 50% need over to make it.  (1d100)[ 76 ] 
   Ignore the scatter dice it hit the square. 
  Scatter die on a miss: (1d6)[ 3 ]  1 is north, goign clockwise.
  Scatter distance: (1d4)[ 3 ]  squares.
  
   There is a light spell in H18 
  
  This should light up everything between wherever this lands and where I "was" as it travelled, if only briefly.
  
  Now that I'm back in the darkness I'll wait for LOS before finishing my turn.
  
   Remaining Actions: 
  Edited based Off LOs reports.
   
   Spoiler 
  
  I stay where I am.
   
  
  
  Spot: (1d20+4)[ 20 ] 
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R2
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q3
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Awaiting a ref response yes?
conversations.from: human
conversations.value: Damionte: Not nessesarily.
  
  I just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.
  
  :)
  
  I am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left.
conversations.from: human
conversations.value: Qworg: You can see me in the very edge of dim light at E25
conversations.from: human
conversations.value: Damionte: Thank youi. I added the rest of my turn to the previous post. Go ahead.
conversations.from: human
conversations.value: Qworg: Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.
  
   
   Spoiler 
  Hide from Animals
   
  
  
  Your animals stop responding to me.
conversations.from: human
conversations.value: Qworg: Uh, your go?
conversations.from: human
conversations.value: Damionte: yeah yeah I know.
  
   Round - 3 
  
  Actions before the light comes on.
   
   Spoiler 
  
  I draw another stone form my pocket and cast light on it.
  Spot: (1d20+4)[ 18 ] 
   
  
  
  I've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.
  
  
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R2
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q3
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Kale: Round 4
  
  The mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.
  
  The light goes out.
conversations.from: human
conversations.value: Qworg: I'm going to be out of town until Sunday.
conversations.from: human
conversations.value: Damionte: Round - 4 
  I toss my light stone to R16.
  
  Remaining actions.
   
   Spoiler 
  
  I then move my little group 5 feet to the east.
   
  
  
  
  Done
  
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Kale: Round 5 -
  All is dark again.
   
   Spoiler 
  Moves double to H14, moving silently [3]
   
conversations.from: human
conversations.value: Damionte: Round - 5 
  Actions.
   
   Spoiler 
  
  Stay Put
   
  
  
  
  Done
  
  
  Opening  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Kale: Round 6 -
  
   
   Spoiler 
  Moves double to I10, moving silently [3]
   
conversations.from: human
conversations.value: Damionte: Round - 6 
  Actions.
   
   Spoiler 
  
  Stay Put
   
  
  
  
  Done
  
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Kale: Round 7 -
  
   
   Spoiler 
  Moves double to J6, moving silently [3]
   
  
  
  Can I see you in the light?  I don't think so, right?
conversations.from: human
conversations.value: Damionte: [QUOTE=Damionte;3684880] Round - 7 
  Actions.
   
   Spoiler 
  
  Stay Put
  
  Standard action I dismiss my first light spell, in case he's just carrying it around in his mouth.
   
  
  
  
  Done
  
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Round 8: Kale
  
   
   Spoiler 
  I move to J4 (silently) and draw out a Sunrod
   
  
  
  Go. =)
conversations.from: human
conversations.value: Damionte: Round - 8 
  Actions.
   
   Spoiler 
  
  Stay Put
   
  
  
  
  Done
  
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Morbius: Ref Morbius  
  
  
  Qworg
   
   Spoiler 
  
  You can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS
   
  
  
  Damionte
   
   Spoiler 
  
  No LoS
   
conversations.from: human
conversations.value: Qworg: Kale - Round 9:
  
   
   Spoiler 
  I crack a Sunrod
   
  
  
  Light floods from around J3 or 4.
  
  I'm holding my round for this question - Do I see you?
conversations.from: human
conversations.value: Damionte: Not yet, I'm still in R3 but you can't see me yet.
  
   Round - 9 
  Actions.
   
   Spoiler 
  
  Stay Put Move animals behind me to R2 &amp; R4
   
  
  
  
  Done
  
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R3
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / R2
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Uh, my round wasn't over - you may want to hold for the next part.
  
  I throw the rod at R5:
  
   (1d20-4)[ 2 ] 
  If it scatters:
   (1d6)[ 3 ]  - distance
   (1d8)[ 6 ]  - from North, clockwise.
  
  Now its your go.
conversations.from: human
conversations.value: Damionte: Then my action is already posted and it's your turn again.
conversations.from: human
conversations.value: Qworg: I'm off until tomorrow - I don't have time to post a response yet, sorry.
conversations.from: human
conversations.value: Qworg: Double move to q4. Your go! :)
conversations.from: human
conversations.value: Damionte: Round - 10 
  
  I take a 5 foot step to Q4. Pick up the sun rod, and throw it side arm down to Q14. Re-washiong my immediate area in darkness.
  
  Done
  
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / Q4
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / R2
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Qworg: Uh, I'm in q4. The sunrod is in u2.
conversations.from: human
conversations.value: Damionte: How did the sun rod get to U2? You said you threw it to R5?
  I am just gong off what you wrote.
  
   Round - 10  correction then.
  
  I take my mount by the reighns. I spend a move action to move my mount a 5 foot step to S3. I then take a 5 foot step to R4, draw my club from it's strap on the wardog's saddle.
  Spend a free action directing my comapnion to move to Q3.
  
  Handle Animal Heel  (1d20+4)[ 23 ] 
  
  Done
  
  Status &amp; Position:
   
   Spoiler 
  
  Current Action/Location: / R4
    Vital Statistics: 
   HP:   8 /8
   AC:  12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
   Saves:  Fort +3, Ref +2, Will +5
   Special Abilities:: 
   Conditions: 
   
  Current Creatures
  
   
   Spoiler 
  
  Chevy: Animal Companion:
  Current Action/Location: / Q3
    Vital Statistics: 
   HP:   6 /6
   AC:  13, Touch: 11, FF: 12 (Dex +1, Nat +2)
   Saves:  Fort +4, Ref +3, Will +0 / +2 vs Spells
   Special Abilities::  Pounce, Low Light, Scent
   Conditions:   
  
  Robin: Mount
  Current Action/Location: / S3
    Vital Statistics: 
   HP:   13 /13
   AC:  16, Touch: 12, FF: 14 (Dex +2, Nat +4)
   Saves:  Fort +5, Ref +5, Will +1 / +2 vs Spells
   Special Abilities::  Trip +3, Low Light, Scent
   Conditions:   
   
  
   
conversations.from: human
conversations.value: Damionte: Oh I see. You missed with your sun rod and it scattered.
  
  Ok let me look at my action and see what I can do differently then.
  
  Ok it's edited.
conversations.from: human
conversations.value: Qworg: Kale Round 10:
  
  Okay, let's try beating you in the face. =D
  
  "Target... Acquired..."
  
  Short Spear:
   (1d20+5)[ 23 ] 
   (1d6+4)[ 9 ] 
  
  Slam:
   (1d20+3)[ 13 ] 
   (1d4+4)[ 5 ] 
conversations.from: human
conversations.value: Damionte: See that wasn't so hard. Why did it take you 10 rounds to walk over here and do that? Yes I know I could have been using the darkness and count on the miss chance but why drag it out.
conversations.from: human
conversations.value: Qworg: Sorry - I didn't know what other tricks you had. =/
conversations.from: human
conversations.value: Mavian: High Ref Mav:   
  
  Kale is declared the winner and receives the prizes mentioned above 