conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: qube: While Krax protecting the a caravan between the Sarnath Citadel and the Fuuga grounds, they encounter a savage minotaur (MM p191).
  He demands payments: 'everthing' ...
  
  
  Init:
  Krax: [roll]1d20+10[roll]
  Mino: [roll]1d20+9[roll]
conversations.from: human
conversations.value: qube: fade to battle sequence ...
  
    init:  
  Krax:  (1d20+10)[ 25 ] 
  Mino:  (1d20+9)[ 23 ] 
conversations.from: human
conversations.value: qube: opting not to open with a daily power,
  
  - MOVE: Krax flies toward the minotaur (2 squares distance)
  - MINOR: breath weapon  (1d20+18)[ 21 ]  vs 26 for  (2d6+4)[ 11 ]  ice/acid damage
  - STANDARD headstrong breavery  (1d20+21)[ 28 ] (+1) vs 32 (-2 if the first hits) for  (3d8+15)[ 26 ]  (+5 if the first hits)
  - FREE: mark
  
  
  edit: krax rolls not so good ...
conversations.from: human
conversations.value: qube: the marked minotaur laughs at Krax petty attempts to hit him
  the 4 miss damage is a small bruse on the 190 total.
  
  now in mellee ... Krax may receive a swing from the big axe ...
   (1d20+19)[ 24 ]  vs 33 for  (2d8+7)[ 13 ]  ( (4d8+23)[ 35 ]  if crit)
conversations.from: human
conversations.value: qube: Krax grins at the minotaurs equally bad swing, as he easely duck the axe ...
  
  Krax launches a heavy swing to the head ...
  Mountain hammer:
  -  (1d20+21)[ 26 ]  vs 32; [roll]2d8+13[roll]
conversations.from: human
conversations.value: qube: the hammer misses (4-&gt; 182 hp) and the minotaur swings again
   (1d20+19)[ 23 ]  vs 33 for  (2d8+7)[ 16 ]  ( (4d8+23)[ 46 ] )
conversations.from: human
conversations.value: qube: Both missing each other Krax tries to launch a thundering strike
   (1d20+21)[ 38 ]  vs 28 for  (1d8+11)[ 16 ] 
conversations.from: human
conversations.value: qube: (16-&gt;166) now dazed and deafened, the minotaur doesn't care ...
  Krax uses an action point and  (1d20+21)[ 28 ]  vs 28-2 for  (1d8+16)[ 24 ]  and 4 temp hp ...
  
  the minotaur attacks ...
   (1d20+19)[ 24 ]  vs 33 for  (2d8+7)[ 15 ]  ( (4d8+23)[ 40 ] )
conversations.from: human
conversations.value: qube: 142 hp left for the minotaur and Krax up 4 temp hp ...
  
  Krax (140+4): (1d20+21)[33] vs 28-2 for (1d8+11)[19]+5
  Minotaur (118): (1d20+19)[21] vs 33 for (2d8+7)[18] ((4d8+23)[38])
  Krax (140+4): (1d20+21)[34] vs 28-2 for (1d8+11)[13]+5
  Minotaur (100): (1d20+19)[37] vs 33 for (2d8+7)[21] ((4d8+23)[44])
  Krax (123): (1d20+21)[39] vs 28-2 for (1d8+11)[19]+5 ; and 4 temp hp
  Minotaur (76): (1d20+19)[23] vs 33 for (2d8+7)[16] ((4d8+23)[31])
  Krax (123+4): (1d20+21)[36] vs 28-2 for (1d8+11)[19]+5
  Minotaur (52): (1d20+19)[24] vs 33 for (2d8+7)[14] ((4d8+23)[44])
  Krax (123+4): (1d20+21)[36] vs 28-2 for (1d8+11)[14]+5
  Minotaur (33): (1d20+19)[35] vs 33 for (2d8+7)[23] ((4d8+23)[51])
  Krax (104): (1d20+21)[33] vs 28-2 for (1d8+11)[15]+5; and 4 temp hp
  Minotaur (13): (1d20+19)[24] vs 33 for (2d8+7)[12] ((4d8+23)[33])
conversations.from: human
conversations.value: qube: Krax:  (1d20+21)[ 33 ]  vs 28-2 for [roll]1d8+11+5[/roll]
conversations.from: human
conversations.value: qube: the minotaur goes downin a icy death, with a final attack of
   (1d20+19)[ 20 ]  vs 33 for  (2d8+7)[ 18 ]  ( (4d8+23)[ 50 ] )
conversations.from: human
conversations.value: qube: FLAWLESS VICTORY
  end result:
  - 36 hp lost (less then 1 healing surge)
  - 1 action point spend
  
  
  notes to self:
  instead of flushing out encounter powers, try using Strength of stone (gain 4 temp hp) somewhat sooner, as it bufs 'm ...
  (say... round 3 of combat) ((1) daily/encounter; (2) encounter (3) buff up; ...)
conversations.from: human
conversations.value: qube: Krax will use a healing surge. 140 hp .
  ============================================
  next up ... 10 minutes later has time to rest up, a cyclops hewer shows up...
  
  
  init:
  Krax:  (1d20+10)[ 29 ] 
  Cycl:  (1d20+13)[ 18 ] 
conversations.from: human
conversations.value: qube: - MOVE: Krax flies toward the cyclops (2 squares distance)
  - MINOR: breath weapon  (1d20+18)[ 19 ]  vs 27 for  (2d6+4)[ 12 ]  ice/acid damage
  - STANDARD headstrong breavery  (1d20+22)[ 30 ]  vs 33 (-2 if the first hits) for  (3d8+15)[ 31 ]  (+5 if the first hits)
  - FREE: mark
conversations.from: human
conversations.value: qube: Cyclops: (1d20+23)[26] vs 33 for (1d12+7)[18] MISS
  Krax: mountain hammer :(1d20+21)[33] vs 31 for (2d8+13)[23] + penalty
  Cyclops (-23): (1d20+23)[30]-5 vs 33 for (1d12+7)[10]
  Krax: X :(1d20+21)[36] vs 33 for (1d8+11)[17] + 4 temp hp
  Cyclops (-45): (1d20+23)[36] vs 33 for (1d12+7)[11]
  Krax (-7): X :(1d20+21)[32] vs 33-2 for (1d8+11)[18] + 4 temp hp
  Cyclops (-68): (1d20+23)[38] vs 33 for (1d12+7)[14]
  Krax (-7+4): X :(1d20+21)[34] vs 33 for (1d8+11)[16] + 4 temp hp
  Cyclops (-68): (1d20+23)[43] vs 33 for (1d12+7)[11] CRIT
  Krax: X (-22): (1d20+21)[28] vs 33 for (1d8+11)[12] + 4 temp hp
  Cyclops (-79): (1d20+23)[33] vs 33 for (1d12+7)[15]
  Krax: X (-37): (1d20+21)[38] vs 33 for (1d8+11)[19] + 4 temp hp
  Cyclops (-98): (1d20+23)[25] vs 33 for (1d12+7)[13]
  Krax: X (-37+4):(1d20+21)[27] vs 33 for (1d8+11)[19] + 4 temp hp
  Cyclops (-107): (1d20+23)[31] vs 33 for (1d12+7)[14]
  Krax: X (-37+4):(1d20+21)[23] vs 33 for (1d8+11)[13] + 4 temp hp
  Cyclops (-111): (1d20+23)[27] vs 33 for (1d12+7)[15]
  Krax: X (-37+4):(1d20+21)[36] vs 33 for (1d8+11)[15] + 4 temp hp
  Cyclops (-126): (1d20+23)[40] vs 33 for (1d12+7)[13]
  Krax: X (-46):(1d20+21)[25] vs 33 for (1d8+11)[15] + 4 temp hp
  Cyclops (-130): (1d20+23)[38] vs 33 for (1d12+7)[16]
  Krax: X (-62):(1d20+21)[26] vs 33 for (1d8+11)[15] + 4 temp hp
  Cyclops (-134): (1d20+23)[28] vs 33 for (1d12+7)[17]
  Krax: X (-62):(1d20+21)[40] vs 33 for (1d8+11)[13] + 4 temp hp
  Cyclops (-147): (1d20+23)[26] vs 33 for (1d12+7)[11]
  
  
  the cyclops dies next round (even a miss deals enough damage ...)