conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Gaiyamato: Dark Empire Capital - Jakkak.
  
  The village is a teeming hive of activity, walls being built, roads being rapidly laid out in almost every direction. Draconians and V'K'kraan'ck walk the street with zombie bodyguards everywhere. The Heavily armored and massive forms of the V'K'kraan'ck city guard stand everywhere, their presence always obvious.
  The buildings are flat-rooved adobe brick, painted in a variety of light colours, but mostly white or red. The shops paint a rainbow hue in the busy market square. Off toward one edge of the village is a low squat solid stone building that leads down into the Underdark and the Draconian settlement there. In the centre however is the large twisted red tower of the archmages, and conjoined to it the Chapel to the Ancient One, The Vile One, Lord of Thirst, Madness and Pain.
  
  Elanshai is a member of the mages guild and a member of the small council of the empire. Only one member of the Supreme council is currently within the city, the war to the south and west having taken many commanders away, and the new settlements to the north and pressing diplomatic issues have taken the Archmage away also. Only the high priestess and Elanshai remain as anyone of any note within the city.
  
  You find yourself sitting in your personal study when there is a soft knock on the door.
conversations.from: human
conversations.value: distant quasar: Elanshai brushes unconsciously at his cloak as he shifts his gaze from the papers in front of him to the door.
  
   "You may enter." 
  
  As always, his voice seems to have an air of causal arrogance.
conversations.from: human
conversations.value: Gaiyamato: OOC: The new guy will be entering carrying a letter that one of his spies just delivered to him.
conversations.from: human
conversations.value: Dagul Thor'Nix: Gilgonn stands outside the room fingering the sealed letter to this leader, a Lord Elanshai. At the call to enter he strides into the room, sticking to the darkness and takes in the reciever of the letter. A tall pale man with red eyes and black hair.
  
  He calmly strides to the desk though the man is is quite abit taller, he is sitting.  "Gilgonn Arnor, my lord"  Gil says with a bow, quickly handing over the still sealed letter.
  
  Gilgonn is covered in black leather armor and black and grey robes that make him seem not there. His hair is black as well but his eyes don't glow with that fiendish red light, no his eyes are black, not black pupils but black as the night, devoid of light.
conversations.from: human
conversations.value: distant quasar: Elanshai nods in response to Arnor's bow. Though they were technically of equal rank, the lord simply accepted it as his due.
  
   "Naturally."  he says somewhat dryly as Arnor announced his name. They were fellow members of the Small Council, after all, even if they did serve different rulers.
  
  Elanshai takes the proffered letter, glancing at the seal and envelope to see some sign of who sent the letter before opening it, not bothering to dismiss Arnor.
conversations.from: human
conversations.value: Gaiyamato: The letter details reports from spies in the west. Haven has amassed quite a force under their leader Victor and appears to have 3 settlements and a navy capable of threatening the Dark Empire coastal settlements in the north.
  
  It also details the failed Rebel raids in the north on both settlements which the Heralds of the Vile God turned back. However both Heralds have now departed leaving the north rather defenseless. The Rebel assassin known as Phi is also known to be in the northernmost Hobgoblin settlement.
  
  There is a short note from a spy that had been sent south through Arnil and then down into a land called Thorns. He has made contact with a Verdant lord in the area who has agreed to join with us. He has also infiltrated the Thorns settlement and claims it is ripe for taking.
conversations.from: human
conversations.value: distant quasar: Elanshai's eyes narrow slightly as he reads the opening of the letter. He looks back up towards Arnor after a moment.
  
   "It appears we there are some slight issues in the north. Nothing to be to worry over, of course."  he leans back in his chair, clasping his hands and gazing towards Arnor impassively.
  
   "It seems there is a noted assassin in the area... a certain Phi? Perhaps his name means something to you. It is possible you wish to test your skills against his." 
  There is only the slightest trace of question in his voice.
  
   "On the other hand,"  his eyes flicker down at the letter again before returning to Arnor,  "The refugees at Haven may begin to pose some trouble. It appears they are amassing a substantial navy, at the very least." 
  
  Of the potential in the land known as Thorns, Elanshai says nothing. Conquest is hardly a concern for an assassin.
conversations.from: human
conversations.value: Dagul Thor'Nix: Gilgonn watches Elanshai peruse the letter with a sharp eye, and listens to the creature's suggestions, pondering them for a moment in silence.
  
  Pulling his hood back so that he can run a gloved hand through his short cropped hair, he studies Elanshai. Creatures of the night didn't frighten Gil, if anything he felt a kindred spirit in the man sitting before him.  He is a hunter as well. He knows the thrill of blood gushing from an unsuspecting quarry 
  
  Gil knows nothing of any man named Phi and responds.  "No one this one knows, though he fashions himself an assassin. This one assures you he has no need to test his skills, though this Phi apparently has a degree of fame. One man needs to die as much as another. This one is death Vampire, and the sea is a cold a grave as any. We go to Haven where there are more lives that need rectifying.  He states with a cold indifferance.
  
  Putting his hood up he takes a seat if there is one available in the room, and puts his feet up.
conversations.from: human
conversations.value: distant quasar: There are two chairs facing the desk Elanshai sits behind now, cushioned with black leather and not particularly comfortable.
  
  _____________
  
  Elanshai inclines his head slightly.
  
   "Of course. You would no doubt do well to choose your targets beforehand. Let us determine who is responsible for this growth in their naval capacity and eliminate them - swiftly and surely." 
  
  He shifts his blood red cloak on his shoulders and stands.
  
   "I will notify my assistant of this change of course. It has been too long..." 
  
  He gestures to the door.
  
   "Let the hunt begin." 
conversations.from: human
conversations.value: Dagul Thor'Nix: Gil stands from the uncomfortable leather chair and follows the Vampire out of the room.
conversations.from: human
conversations.value: distant quasar: As you walk, six other pale individuals fall into places around you.
  
   
   Spoiler 
  My six vampire slaves.
   
conversations.from: human
conversations.value: Gaiyamato: Are the pair of you going to head west into Haven then?
  What route do you take?
conversations.from: human
conversations.value: distant quasar: Probably across hexes 9, 10, 11, and 21.
conversations.from: human
conversations.value: Gaiyamato: What are you move silently and hide bonuses then.. 😦
  
  Failing that Diplomacy is going to be your friend.
conversations.from: human
conversations.value: Dagul Thor'Nix: +15 hide
  +13 Move silently
conversations.from: human
conversations.value: distant quasar: +15 Hide and Move Silently. I also have Darkstalker, if it matters.
  
  And +24 Diplomacy if sneaking around fails
  
  Although, I'm not sure why we would walk.
  
  I can wild shape as a 12th level Druid... Turn into a Desmodu War Bat and carry Gil on my back 😎
conversations.from: human
conversations.value: Gaiyamato: Well flying solves the issue then. 😎
  rather than exploring the swamps and slogging through them, you can land out on the outskirts of the Haven settlements at night time and then just walk right in. lol.
conversations.from: human
conversations.value: distant quasar: Nice 😏
  
  Although I'm not sure just walking right in is the best idea, even during the night.
  
  Do we know where the port(s) and navy are?
  
  Regardless:
  
   
   Spoiler 
  I'm going to call upon  (1d4+1)[ 4 ]  Bat Swarms who will arrive in  (2d6)[ 8 ]  rounds. They will be scouts. They serve me until released, not for an hour, and I can communicate empathically and sense through their senses for a range of ten miles.
  
  I direct them to spread out ahead and around us.
   
  
  
  ____________________________
  
  After landing, Elanshai's form quickly morphs back into the tall, pale man Gilgonn had set out with. His face bears a look of concentration for a few moments before he turns to Gilgonn and speaks.
  
   "I trust the journey was pleasant." 
conversations.from: human
conversations.value: distant quasar: At long last, they merge back into the point at time and space from which they departed...
  
  Elanshai turns to his new servant.  "Let us be on with it, then." 
   
   Spoiler 
  Now that we're finally back here, my questions above still stand ^
  
  I trust my bat scouts will be arriving soon enough, and then we can set out to decimate a fleet with Control Weather. And maybe find some nice targets for assassination.
   
conversations.from: human
conversations.value: Dagul Thor'Nix: Blinking back to their former location, Gilgonn stands next to his new master.   Yes let us be about our mission.  