conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 53:  Revel Redmane  vs.  Krung    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Revel Redmane  - Kyeudo
   Krung - RandomAction
  
  All Gladiators, please declare final purchases (if any) and roll for initiative.
conversations.from: human
conversations.value: Kyeudo: I don't have any purchases, but you're going to need to change your purchase of an  amber amulet of vermin . We banned the whole collection a while ago, after someone figured out that you could get once a day over-strength vermin out of it. Since you couldn't buy it in the first place, you should get the full purchase price back.
  
  Initive: (1d20-4)[ 12 ] 
conversations.from: human
conversations.value: RandomAction: Ok, I didn't know about the amulet, sorry. Swapped it out for 2 potions of invisibility.
  
  Krung Ini:  (1d20+2)[ 7 ] 
conversations.from: human
conversations.value: Kyeudo: Revel - Round 1 
  
  I hate invisibility matches. 🫤 Oh well. Let's get this show on the road.
  
   
   Spoiler 
  
  Start in N2 with my glaive. Open the door and move to Q9.
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 11/11
  AC: 16 (+4 Armor, +2 Dex)
  Location:
  
   Manuvers Readied 
  Steely Strike
  Shadow Blade Technique
  
   Soulmelds 
  Rageclaws
   
  
  
  Your turn.
conversations.from: human
conversations.value: RandomAction: Krung, R-1: 
  Ref/LoS:
   
   Spoiler 
  
  Starting in  N-25 , with shield ready and invisibility potion in other hand.
  Swift action - Enter Punishing Stance.
  Move action - open the doors.
  Move action - move to  N-21 .
   
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: N-21
  Hp: 14/14
  AC: 17 (15 while in stance), T-12(10), F-15(13)
  Saves: F-+4, R-+2, W-+0
  Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
  Manuevers readied: 
   Spoiler 
  
  3/3
  Stone Bones, Charging Minotaur, Wind stride
  1/1
  Punishing Stance
   
  
   
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  
  @Revel
   
   Spoiler 
  
  No LoS
   
  
  
  @Krung
   
   Spoiler 
  
  No LoS
   
conversations.from: human
conversations.value: Kyeudo: Revel - Round 2 
   
   Spoiler 
  
  Double move to N22 unless I get LoS.
  Refs: Is the door open?
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 11/11
  AC: 16 (+4 Armor, +2 Dex)
  Location: N22
  
   Manuvers Readied 
  Steely Strike
  Shadow Blade Technique
  
   Soulmelds 
  Rageclaws
   
  
  
  Your turn, barring LoS.
conversations.from: human
conversations.value: RandomAction: Shouldn't that be labeled as Round 2? And I am waiting for LoS before I take my turn.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  LoS established when Revel reaches Q-14.
  
  Krung is in N-21.
  
  If it matters, both sets of doors are standing open, Revel is holding a glave, and Krung is holding a shield and a potion.
  
  Rewinding back to the point where LoS was established at. Still Revel's turn.
conversations.from: human
conversations.value: Kyeudo: Revel - Round 2 
  
  Alright! I was worried you'd actually use those potions.
  
  Move to Q17, activate my Death Devotion, and ready an action:
   
   Spoiler 
  
  Attack using Shadow Blade Technique if he comes within my melee reach.
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 11/11
  AC: 16 (+4 Armor, +2 Dex)
  Location: Q17
  
   Buffs 
  Death Devotion 10/10
  
   Manuvers Readied 
  Steely Strike
  Shadow Blade Technique
  
   Soulmelds 
  Rageclaws
   
  
  
  Your turn, barring LoS.
conversations.from: human
conversations.value: RandomAction: I was hoping to save the potions, but since I have read your character sheet(very nice abilitiies btw), I can't leave much up to chance.
  
   Krung, R-2: 
  Turn invisible by drinking the potion in hand - Move Action.
  Ref/Los:
   
   Spoiler 
  
  Move to P-21, drawing waraxe as part of move.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: N-21(Invisible 30/30 rounds remaining.)
  Hp: 14/14
  AC: 17 (15 while in stance), T-12(10), F-15(13)
  Saves: F-+4, R-+2, W-+0
  Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
  Manuevers readied: 
   Spoiler 
  
  3/3
  Stone Bones, Charging Minotaur, Wind stride
  1/1
  Punishing Stance
   
  
   
conversations.from: human
conversations.value: RandomAction: Ignore the LoS part of my post, I just got into a habbit of typing it, LOL.
conversations.from: human
conversations.value: Kyeudo: Revel - Round 3+ 
  
  Well, there's no use in me stumbling around trying to hit you by accident, so let's do this: Until I next get LoS, I stand where I am and reready the same action over and over again.
   
   Spoiler 
  
  If I can see him and he is within 15 ft of me, I take a 5ft step and attack him with Shadow Blade Technique.
   
  
  
  Let me know when you're done being invisible.
  
  Stats:
   
   Spoiler 
  
  HP: 11/11
  AC: 16 (+4 Armor, +2 Dex)
  Location: Q17
  
   Buffs 
  Death Devotion 9/10
  
   Manuvers Readied 
  Steely Strike
  Shadow Blade Technique
  
   Soulmelds 
  Rageclaws
   
conversations.from: human
conversations.value: RandomAction: A little iffy here.
  
   Krung, R-3: 
  Ref/LoS:
   
   Spoiler 
  
  Ok, going by the rules I am invisible until I attack. So this means, if I charge do I become visible before or after my attack? If after then here is my actions for the round. If not then I reserve the right to change my actions as to keep my invisibility.
  
  Full round action - Initiate Charging Minotaur, make charge attack with bullrush attempt, without provoking an AoO.
  The layout:
  Start by moving to  P-18 .
  Make an attack:  (1d20+10)[ 19 ]  vs AC:14
  Cri check:  (1d20+10)[ 26 ] 
  Weapon damage:  (1d10+4)[ 9 ] 
  Stance Damage:  (1d6)[ 3 ] 
  Str check:  (1d20+6)[ 24 ] 
  If I beat his check, extra damage:  (2d6+4)[ 6 ] 
  If successful move him as far away as I can.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: P-18(Invisible 29/30 rounds remaining.)
  Hp: 14/14
  AC: 17 (15 while in stance(13 from charge)), T-12(10), F-15(13)
  Saves: F-+4, R-+2, W-+0
  Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
  Manuevers readied: 
   Spoiler 
  
  2/3
  Stone Bones,  Charging Minotaur , Wind stride
  1/1
  Punishing Stance
   
  
   
conversations.from: human
conversations.value: Mavian: @Krung
   
   Spoiler 
  
  Charging minotaur does not work like that.
  You do not get an attack, you just deal the damage from the manuever if your bull rush hits.
   
conversations.from: human
conversations.value: RandomAction: @ Refs:
   
   Spoiler 
  
   Ok, I misunderstood how that maneuver works. Subtract a +1 from the roll and there is my bull-rush attack. +4str+2charge+2invisibility+1bab=+9. Now all we need is a str check from Revel.
  Or do I need to reroll? 
  May I just take my turn over?
   
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Krung
   
   Spoiler 
  
  No, in keeping with precedent, we rewind to the first illegal thing.
  
  Using Charging Minotaur was legal, all the extra rolls weren't.  You charge and make a bull rush attempt.  The result of your strength check was 24, and the damage roll if successful is 6.  I didn't look up your stance, so I don't know if it applies to the damage.
   
  
  
  Revel needs to make a strength check against a bull rush.
conversations.from: human
conversations.value: Kyeudo: Strength Check: (1d20+3)[ 12 ] 
conversations.from: human
conversations.value: RandomAction: Since I am visible now, I 'shove' Revel back to Q-14, 5' +5' for every 5 points I beat his check by. Also my stance adds in the damage to all attacks I make.
  So that is a total of 9 points.
  Also with the maneuver, I stay in  P-18 .
  
  Your turn Revel.
conversations.from: human
conversations.value: Kyeudo: Revel - Round 4 
  
  Well, that invalidated my readied action. You knocked me five feet too far back.
  
  First, I use my Hexblade's Curse as a free action. Make a Will Save, DC 13, or take a -2 on attacks, damage, saves, and skill checks for the rest of the day.
  
  Then, I move to Q16 and attack using Shadow Blade Technique. Your AC should be 15 from charging and using Punishing Stance at the same time.
  Attack1: (1d20+4)[ 23 ] 
  Attack2: (1d20+4)[ 22 ] 
  Damage: (1d10+4)[ 14 ]  +  (1d6)[ 4 ]  cold if both hit
  
  If I hit, you need to make a Fort Save, DC 13, or gain a negative level.
  
  Stats:
   
   Spoiler 
  
  HP: 2/11
  AC: 16 (+4 Armor, +2 Dex)
  Location: Q17
  
   Buffs 
  Death Devotion 8/10
  
   Soulmelds 
  Rageclaws
   
  
  
  EDIT: Save or no save, I think that's game right there. 18 damage 😦
conversations.from: human
conversations.value: RandomAction: Yeah, 18 does do it. But here are the saves just for fun.
  
  Wil:
   (1d20)[ 13 ] 
  
  Fort:
   (1d20+4)[ 24 ] 
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  
  Revel gets the win and the loot 