conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ernir: On a wispy horse sits a red-headed, winged man. He is unarmored, but on his back is a glaive and at his belt a short sword.
  
  Initiative:  (1d20+13)[ 19 ] 
  
  EDIT: Huh.
conversations.from: human
conversations.value: Ernir: Rolling initiative:  (1d20+13)[ 33 ] 
  
  EDIT: OH YEAH
conversations.from: human
conversations.value: Tavar: Okay, my max is 32. You go first.
conversations.from: human
conversations.value: Ernir: Oh, we're in a 500x500x500 cube, but how far is it between us? Are we on the ground level in opposite corners, or what?
conversations.from: human
conversations.value: Tavar: Uh..sure. Why not.
conversations.from: human
conversations.value: Ernir: Huh. That's 707 feet. 0_o
  
  My horse trots a bit closer, bringing the distance between us down to 467'.
  
  I cast two spells. Eight duplicates of me appear. (Mirror Image, durrrr. Now let's see whether you have True Seeing.)
  A little rat on my shoulder makes spellcasting gestures too.
  
  My spells: 
   Spoiler 
  Standard action: Eyes of the Oracle. (6th level divine slot used)
  Swift Action: Quickened Arcane Fusion containing True Casting and Greater Mirror Image. (8th level Arcane Slot used)
  
  Familiar's standard action: Cast Battlemagic Perception.
   
  
  
  
  Top secret stuff: 
   Spoiler 
  My readied action due to EotO: If my enemy comes within range, cast Fleshshiver on him.
   
conversations.from: human
conversations.value: Tavar: Spell craft DC's, please.
   (1d20+16)[ 32 ] 
   (1d20+16)[ 32 ] 
   (1d20+16)[ 27 ] 
conversations.from: human
conversations.value: Ernir: Right. DCs were lower than your check results this time. 😛
  
  
  Spells cast:
  I cast Eyes of the Oracle, and Quickened Arcane Fusion containing True Casting and Greater Mirror Image. The familiar cast Battlemagic Perception.
conversations.from: human
conversations.value: Tavar: What does Eyes of the Oracle do?
conversations.from: human
conversations.value: Ernir: From Dragon Magic:
   You can see into the future, slightly anticipating your opponents' next moves. You gain a +2 insight bonus to Armor Class and a +2 insight bonus on Reflex saves. Additionally, at the end of your turn, you can ready a single standard action regardless of the number of actions taken this turn. Thus, you can move at your movement rate, make a single attack, and then at the end of your turn ready an action to cast a single spell with a casting time of one standard action. This behaves as a readied action in all other ways, including the change in your initiative, if you take the readied action, the spell's effect ends immediately. 
conversations.from: human
conversations.value: Tavar: I shapeshift into Behemoth form, and charge.
  Attacks Unarmed Strikes;  (1d20+37)[ 52 ]   (1d20+32)[ 51 ]   (1d20+28)[ 34 ]   (1d20+23)[ 43 ]   (1d20+18)[ 19 ] 
  Damage US;  (6d6+21)[ 40 ]   (6d6+21)[ 41 ]   (6d6+21)[ 33 ]   (6d6+21)[ 41 ]   (6d6+21)[ 44 ] 
  
  Gore attack;  (1d20+37)[ 41 ] 
  Damage;  (3d8+15)[ 27 ] 
  
  Stamps:  (1d20+37)[ 54 ]   (1d20+37)[ 53 ] 
  Damage;  (3d6+15)[ 25 ]   (3d6+15)[ 27 ] 
  
  Claws;  (1d20+37)[ 54 ]   (1d20+37)[ 52 ]   (1d20+37)[ 39 ]   (1d20+37)[ 46 ] 
  
  Damage.  (2d6+15)[ 22 ]   (2d6+15)[ 20 ]   (2d6+15)[ 23 ]   (2d6+15)[ 23 ] 
  
  For every one that hits, make a grapple check(snatch feat). My checks are, in order,
   (1d20+40)[ 47 ] 
   (1d20+40)[ 57 ] 
   (1d20+40)[ 50 ] 
   (1d20+40)[ 52 ] 
  
  Note, I have true seeing active. My attacks ignore armor bonus grantted by spells, including spell trigger or spell completion items, and any attack automatically dispells all such protections. I also ignore miss chances granted by spells or abilities. My attacks are considered Epic, Magic, Adamantime and Cold Iron for the purpose of DR. They also have the ghost touch property. If you are an Evil outsider, you take and additional 4 damage per hit.
  
   
   Spoiler 
  Essentia 0/11
  
  Sphinx Claws(Hands)
  Girallon Arms(Totem)
  Totem Avatar(Shoulders)
  Shedu Crown 4
  Kraken Mantle
  Ankheg Breastplate
  
  
  Blue Steel Bracer 4
  Incarnate Avatar 3
  Planar Ward
  
  Stance-Master of the Field
  
  Manuevers granted-all
  Quench the Fire
  Wear Away the Earth
  Cresting Wave
  Risky Gambit
  Elder Mountain Hammer
  Phoenix’s Embrace
  Seize the Blade
  Foehammer
  Imperator’s Warning
   
   
  
  Edit; Nevermind. Not close enough yet. I close the distance another 300ft, while shapeshifted into Behemoth form.
conversations.from: human
conversations.value: Ernir: "All right, beast, let's see which of us luck favors today! Onwards!" 
  
  I urge my mount forward, and reduce the distance between us to 90 feet.
  
  I reach into my bag, and take out a rod.
  I cast a spell. You find yourself in an energy field. Check to overcome spell resistance:  (1d20+32)[ 34 ] 
  If the SR check succeeds, Make a DC 33 Will save or be dazed for 1 round. You also take 132 points of damage unless you are a chaotic outsider. Spellcraft DC to identify = 24.
  
  I cast another spell. Check to overcome spell resistance:  (1d20+22)[ 40 ] 
  If it succeeds, you take  (22d6)[ 81 ]  points of force damage, DC 28 reflex save for half. If you fail the save, you are also dazed for one round. Spellcraft DC to identify = 19.
  
  The rat casts a spell. Ranged Touch attack:  (1d20+26)[ 30 ] . Check to overcome spell resistance:  (1d20+22)[ 34 ] 
  If it succeeds, you are unable to take full round actions, and may only take one standard action or one move action each round. This is a mind-affecting compulsion effect. Spellcraft DC to identify = 18.
  
  Action summary:
   
   Spoiler 
  My move action: Take out rod.
  Standard action: Rod-maximized Maw of Chaos, centered on the opponent's location. (Level 9 arcane slot)
  Swift action: Arcane Fusion containing Wings of Flurry and True Strike. This was quickened through Residual Magic. (Level 5 arcane slot)
  
  Top secret: 
   Spoiler 
  Ready action from EotO to cast Fleshshiver on my opponent should he come within 80' of me.
   
  
  
  Familiar's actions:
  Standard: Cast Ray of Dizziness on my opponent.
   
  
  
  For the record, I am now aware of any and all spellcasting that you do. 😛
conversations.from: human
conversations.value: Ernir: Ew! My rat rerolls that ranged touch attack.  (1d20+26)[ 30 ] 
  
  And I roll the SR check on the first spell.  (1d20+32)[ 35 ] 
  
  Top secret:  
   Spoiler 
  That means the Destiny domain granted power and my luck blade reroll are done.
   
conversations.from: human
conversations.value: Tavar: Spellcraft  (1d20+16)[ 22 ] 
   (1d20+16)[ 24 ] 
   (1d20+16)[ 21 ] 
  
  Save Will  (1d20+33)[ 50 ] 
  Ref (1d20+16)[ 26 ] 
  
  The Touch Attack Hits.
conversations.from: human
conversations.value: Ernir: OK, the spells you identify are Wings of Flurry (wrapped in an Arcane Fusion along with a True Strike. What is the RAW on spellcraft checks to identify this thing, anyway? 🤨) from me and a Sting Ray from the familiar.
  
  And now that I look at Wings of Flurry, I see that I needed to get much closer in order to fire it off. So I guess I am 55' away. Does that change anything?
  
  And is it your turn to act? (A.K.A are you immune to Force effects or Daze?)
conversations.from: human
conversations.value: Tavar: Nope, not immune to any of those.
conversations.from: human
conversations.value: Ernir: I guess that means it's my turn again. I shout out spell names this time. 😛
  
  "Fleshshiver!"
  If you have less than 22 HD, you are stunned, no save. If this SR check goes through.  (1d20+22)[ 25 ] 
  
  I take out my glaive.
  
  "Quickened Whirling Blade!", I say, and throw the glaive at you. Touch attack:  (1d20+42)[ 46 ]  for  (1d10+69)[ 71 ] . It returns to my hand afterwards.
  
  You also take another 132 points of damage, and must make another Will save or be dazed.
  
  My rat does not seem to do anything, and I do not move.
  
  Top Secret:
   
   Spoiler 
  Readied Final Rebuke on him if he attempts to come any closer.
   
conversations.from: human
conversations.value: Tavar: SR doesn't go through, will save  (1d20+33)[ 46 ] .
conversations.from: human
conversations.value: Tavar: Claws;  (1d20+37)[ 48 ]   (1d20+37)[ 51 ]   (1d20+37)[ 39 ]   (1d20+37)[ 53 ] 
  
  Damage.  (2d6+15)[ 20 ]  [roll]2d6+15[roll]  (2d6+15)[ 25 ]  [roll]2d6+15[roll]
  
  For every one that hits, make a grapple check(snatch feat). My checks are, in order,
   (1d20+40)[ 49 ] 
   (1d20+40)[ 44 ] 
   (1d20+40)[ 51 ] 
   (1d20+40)[ 59 ] 
  
  Attacks Unarmed Strikes;  (1d20+37)[ 47 ]   (1d20+32)[ 44 ]   (1d20+28)[ 31 ]   (1d20+23)[ 34 ]   (1d20+18)[ 28 ] 
  Damage US;  (6d6+21)[ 42 ]   (6d6+21)[ 42 ]   (6d6+21)[ 43 ]   (6d6+21)[ 38 ]   (6d6+21)[ 38 ] 
  
  Gore attack;  (1d20+37)[ 51 ] 
  Damage; (3d8+15)[27]
  
  Stamps:  (1d20+37)[ 53 ]   (1d20+37)[ 49 ] 
  Damage;  (3d6+15)[ 25 ]   (3d6+15)[ 30 ] 
  
  Note, I have true seeing active. My attacks ignore armor bonus grantted by spells, including spell trigger or spell completion items, and any attack automatically dispells all such protections. I also ignore miss chances granted by spells or abilities. My attacks are considered Epic, Magic, Adamantime and Cold Iron for the purpose of DR. They also have the ghost touch property. If you are an Evil outsider, you take and additional 4 damage per hit.
conversations.from: human
conversations.value: Ernir: ****.
  
  Well, my Top Secret readied action goes off. You are shot with a Final Rebuke.
  
  SR check:  (1d20+22)[ 30 ] .
  
  Roll a DC 31 Will save or die. If you succeed, you are still dazed.
conversations.from: human
conversations.value: Ernir: I am going to reroll that SR check.  (1d20+22)[ 32 ] 
conversations.from: human
conversations.value: Tavar: How are you rerolling all of these checks?
conversations.from: human
conversations.value: Ernir: Originally Posted by Tavar 
   How are you rerolling all of these checks? 
   
  
  That last one was the Fatespinner's Resist Fate ability, the other two were the Destiny Domain granted power and a Luckblade use. 😛
  
  EDIT: And now that I look it up, the Destiny Domain power requires an immediate action to use. Which I had already spent on a swift action. So strike that. 😩
  
  EDIT2: Did the Ray of Dizziness not affect you? That's an awful lot of movement and attacks if all you have is one standard action.
conversations.from: human
conversations.value: Tavar: It's a charge action, combined with pounce. So, what exactly happened here?
  
  Edit: To be clear, it's a partial action charge, combined with 150ft fly speed(perfect) and pounce.
conversations.from: human
conversations.value: Ernir: Originally Posted by Tavar 
   It's a charge action, combined with pounce. So, what exactly happened here?
  
  Edit: To be clear, it's a partial action charge, combined with 150ft fly speed(perfect) and pounce. 
   
  
  Ah. A partial charge. That makes sense.
  
  Anyway, what ends up happening is that you start charging, which triggers my readied action from Eyes of the Oracle (which is expended in the progress). The readied action being to cast Final Rebuke (SpC) on you.
  
  So, if none of the following applies:
   
   You are immune to enchantments 
   You are immune to mind-affecting stuff 
   You are immune to compulsions 
   You are immune to fear 
   You possess SR greater than 32 
   
  Then you are definitely dazed. If you in addition fail the Will save (not bloody likely), you die.
  
  If any of this applies, you charge through my spell and tear me several new ones. 😦
conversations.from: human
conversations.value: Tavar: I'm immune to fear.
  
   (1d20+33)[ 44 ] 
  
  So, what happens?
conversations.from: human
conversations.value: Ernir: Well, that means you crash into me, ignore my defenses and deal
  
  20+  (2d6+15)[ 21 ]  25 +  (2d6+15)[ 20 ]  + 42+ 42 +43 + 38 + 38 + 27+ 25 + 30 = 371 points of damage.
  
  Which kills me when you are about halfway through the attack routine. At which point I immediately come to life again (Contingent Revivify), and the remainder of the attack routine kills me again.
  
  I  could  try having my familiar resurrect me, but I think it's fair to say at this point that you've won. 😛