conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Arakune: Whispering his outrage:
  
  - Damn it! A man can't try his life as a grave..., I mean, adventurer without messing things up?
  
  Carl will bar the door in front of him and the one at his right (door on J, door on K lines), try to listen to door I before taking any action.
conversations.from: human
conversations.value: Tyndmyr: To the north, you hear the sound of four voices speaking an unknown language faintly, and something crackling.
conversations.from: human
conversations.value: Arakune: - Four huh? It will be tough. Maybe next time.
  
  I mark that door with "Four Voices", bar it with the metal rod in the door J and try to listen to it.
conversations.from: human
conversations.value: Tyndmyr: (Presuming you're going to listen at all three doors)
  
  Both of the other two doors are entirely silent.
conversations.from: human
conversations.value: Arakune: Them I open the center door and barricate the other two.
conversations.from: human
conversations.value: Tyndmyr: You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations.from: human
conversations.value: Arakune: I try to listen to the first door before entering.
  
   (1d20-1)[ 7 ] 
  
  If I don't hear anyting I open the door.
conversations.from: human
conversations.value: Tyndmyr: You don't hear anything, but upon opening the door...
  
  You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). You have surprise.
conversations.from: human
conversations.value: Arakune: I draw my bow (move action) and attack.
  
  Rolls:
   
   Spoiler 
  
  Attack: (1d20+2)[ 17 ]  - penalty for encumberance.
  Crit: (1d20+2)[ 6 ] 
  Damage: (1d8)[ 2 ] 
  Extra Damage:  (2d8)[ 8 ] 
   
  
  
  Dice roller, don't fail me now!
conversations.from: human
conversations.value: Tyndmyr: You hit, but don't do enough to down him. He doesn't look terribly happy about this.
  
  Init:  (1d20)[ 17 ] 
conversations.from: human
conversations.value: Arakune: Forgot init. Also, how to make the rolls and descriptions as one thing? Like  Attack  (1d20+1)15?
  
  Init:  (1d20+6)[ 16 ] 
conversations.from: human
conversations.value: Tyndmyr: No idea honestly..Ive always just typed em out.
  
  The orc adjusts to you, and takes a swing.
  
   (1d20+4)[ 6 ] 
   (2d4+4)[ 8 ] 
conversations.from: human
conversations.value: Arakune: 5-ft step (probably to the right, going more inside the corritor) and shot again.
  
  Attack: (1d20+2)[ 5 ] 
  Crit:  (1d20+2)[ 13 ] 
  Damage:  (1d8)[ 6 ] 
  Extra damage:  (2d8)[ 14 ] 
  
  - I need that chest!
  
  [off]better damage when you miss. tipical[/off]
conversations.from: human
conversations.value: Tyndmyr: He grins evilly as you miss, adjusts to you, and takes another shot at you.
  
  Falchion:  (1d20+4)[ 16 ] 
  Dmg:  (2d4+4)[ 10 ] 
conversations.from: human
conversations.value: Arakune: if 16 hit me, i'm dead.
  
   Edit: Okay, probably I'm at 1hp. Time to struggle a bit. I will five-foot step and use charnel touch to gain 1 hp. Hope he misses the next one. 
  
  Nope, still dead.