conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: 9mm: You shall be facing Boomer. map preference, buff rounds, ect?
conversations.from: human
conversations.value: lvl 1 sharnian: No preference, 2 buff rounds and all days
conversations.from: human
conversations.value: 9mm: so... I just got slammed with work and probably won't be able to get back to this till wensday. 2 round buffs + allday is fine.
conversations.from: human
conversations.value: lvl 1 sharnian: Buffs
   
   Spoiler 
   Alldays- Greater Magic Weapons +4 x2, Greater Magic Vestment +4
  1- Potion of Barkskin
  2- Potion of Shield of Faith
   
  
  
  Map?
conversations.from: human
conversations.value: 9mm: blue walls are 15 foot high made of wood
  red walls are 20 foot high, made of stone.
  
  Buffs:
  
  [/spoiler]
  pressence offence, pressence defence
  [/spoiler]
  
  I'll take green.
    inititive  - (d20)[ 11 ] 
conversations.from: human
conversations.value: lvl 1 sharnian: Alright then,
  
  Initiative  (1d20+15)[ 30 ] 
  
  Hide  (1d20+32)[ 50 ] 
conversations.from: human
conversations.value: lvl 1 sharnian: Move Silently  (1d20+17)[ 33 ] 
   
   Spoiler 
   Move to O19, drawing 2 eggshell grenades, readied action to throw one at someone who comes within 15ft
   
conversations.from: human
conversations.value: 9mm: Spoiler 
  
  squeeze to a3/b2, quick draw and use spell tile of bulls streath,
   
conversations.from: human
conversations.value: lvl 1 sharnian: Forgot, your turn.
  
  Unless that was your turn and now it my turn?
conversations.from: human
conversations.value: 9mm: it is your turn.
conversations.from: human
conversations.value: lvl 1 sharnian: Move Silently  (1d20+17)[ 28 ] 
  Hide  (1d20+32)[ 45 ] 
  Spot  (1d20+20)[ 35 ] 
  Listen  (1d20+20)[ 22 ] 
   
   Spoiler 
   Move to I18 and ready action to throw eggshell grenade at anything that comes within 10ft.
   
  
  
  Do I see/hear anything? I have LoS to everything in the bottom left half.
  
  Your turn
conversations.from: human
conversations.value: 9mm: you see a tattooed half-ogre by the top walls in A3-b2 holding a boomerang.
  
  you see him tap a tatoo and suddenly he grows bigger occuping a 3x3 sauare centered on b3!
  
   
   Spoiler 
  
  use psi tatoo of exphansion
  
  Ready free actions to drop boomerang and quickdraw sword if oppenent enters melee range, reach is now 15'
   
  
  
  it is your turn
conversations.from: human
conversations.value: lvl 1 sharnian: Hide  (1d20+32)[ 36 ] 
  Move Silently  (1d20+17)[ 23 ] 
  Listen  (1d20+20)[ 21 ] 
  Spot  (1d20+20)[ 30 ] 
   
   Spoiler 
   Move H13 and ready action to throw eggshell grenade at enemy within 10ft
   
  
  
  Do I see anything different?
conversations.from: human
conversations.value: 9mm: no; question do you have hide in plain sight?
conversations.from: human
conversations.value: lvl 1 sharnian: Yes, I do, filler text
conversations.from: human
conversations.value: 9mm: Originally Posted by lvl 1 sharnian 
   Yes, I do, filler text 
   
  
  you see a huge half-orge centered on b3 with a boomerang, that's all.
conversations.from: human
conversations.value: lvl 1 sharnian: YOur turn.
conversations.from: human
conversations.value: 9mm: Boomer will activate his Dragon Mask (gain see invisiblity):
    spot  - (d20)[ 9 ] 
    lisen  - (d20)[ 15 ] 
  
  Assuming I don't see you, your go
conversations.from: human
conversations.value: lvl 1 sharnian: Nothing detected
  
  Hide  (1d20+32)[ 48 ] 
  Move Silently  (1d20+17)[ 23 ] 
   
   Spoiler 
   Move to F9 and ready action to throw eggshell grenade at an enemy who comes within 10ft
   
  
  
  Your turn.
conversations.from: human
conversations.value: 9mm: the half orge will move to E8. (rember he takes up a 3x3 area, I'm just listeing the center square)
  
  [roll]d20[/roll]
  [roll]d20[/roll]
conversations.from: human
conversations.value: lvl 1 sharnian: Readied Action when you enter E7.
  
  Snipe Hide  (1d20+12)[ 29 ] 
   Ranged Touch Attack
  [roll]1d20+9[roll]
  Blind Duration if it hits, you are blind for
   (1d4)[ 1 ]  rounds 
  
  Miss
conversations.from: human
conversations.value: lvl 1 sharnian: Messed up RTA roll  (1d20+9)[ 10 ] 
  
  Resolving an issue before you may continue
conversations.from: human
conversations.value: 9mm: touch attack misses
  
    spot  - (d20)[ 12 ] 
    listen  - (d20)[ 4 ] 
  
  (the one time I choose dragon mask over stormfire ring I go up against a hider... grrr)
conversations.from: human
conversations.value: lvl 1 sharnian: Spoiler 
   Step aside to G10 as ruled by Claudius
   
  
  
  Nothing detected.
  
  Are these soulmelds?
conversations.from: human
conversations.value: 9mm: no basic magic items.
  
  I may not detect you but from which direction did the attack come form?
conversations.from: human
conversations.value: lvl 1 sharnian: It came from the South East/East
conversations.from: human
conversations.value: 9mm: your go
  
  
  WHEEEEEEEEEEE 10 characters
conversations.from: human
conversations.value: lvl 1 sharnian: "SNEAK ATTACK!"
  
  Flat-footed Wolf Fang Strike from G10
  
  Attack1
   (1d20+16)[ 24 ] 
  Damage
   (1d4+10)[ 12 ] 
  Sneak Attack
   (5d6)[ 20 ] 
  
  Attack2
   (1d20+16)[ 32 ] 
  Damage
   (1d4+10)[ 11 ] 
  Sneak Attack
   (5d6)[ 20 ] 
  
  and move away to H11 and around the corner  
   Spoiler 
  L11 and activate Child of Shadows
   
  
  
  Your turn.
conversations.from: human
conversations.value: 9mm: second hit lands true...
  
  he'll give chase move to E11, more movement to come later, maybe. I didn't see any hide rolls, so do I see you from there?
conversations.from: human
conversations.value: lvl 1 sharnian: You see me in L11
conversations.from: human
conversations.value: 9mm: tossing a boomerang at you.
  
  Power throwing for 4
    attack  - (d20+16)[ 36 ] 
    comfirm  - (d20+16)[ 23 ] 
    damage  - (3d6+14)[ 28 ] 
    crit  - (6d6+28)[ 52 ] 
  
  if this hits I need a fort save dc 10+damage or daze. (boomerage daze), along with a bullrush check (knockback).
  
  
  ....WHOOO nat 20!
conversations.from: human
conversations.value: lvl 1 sharnian: Fort Save  (1d20+5)[ 19 ] 
  
  Concealment  (1d100)[ 19 ]  1-20 Misses
  
  Crap, my AC would have been high enough otherwise
  
  Woot! Is your turn over?
conversations.from: human
conversations.value: 9mm: ummm... yes
conversations.from: human
conversations.value: lvl 1 sharnian: Move around the corner of L10 and  
   Spoiler 
  Move to M10 and ready an action to attack him when he gets in range
   
  
  
  Hide  (1d20+32)[ 50 ] 
  Move Silently  (1d20+22)[ 23 ] 
  
  Your turn
conversations.from: human
conversations.value: 9mm: Booomer's boomerang returns to him, he then gives chase to his cowardly foe
  
  moving to M11, move movent/ stuff if I see anything
  
    spot  - (d20)[ 20 ] 
    listen  - (d20)[ 7 ] 
  
  
  .... and the new ban-list came out declaring Boomer illegal. if you want to continue as exhibition thats fine.
conversations.from: human
conversations.value: lvl 1 sharnian: Sure we can continue
  
  When you reach L12, I attack you
  
  Attack (Flat-footed?)
   (1d20+14)[ 26 ] 
  Damage
   (1d4+5)[ 9 ] 
  Sneak Attack
   (5d6)[ 16 ] 
  
  You can see me in M10
  
  btw was it the boomerang dazing thing that caused the ban?
conversations.from: human
conversations.value: 9mm: it hits and no... there's been some confusion, Dungeoncrasher fighters are still legal aparently so he's still legal after all.
conversations.from: human
conversations.value: lvl 1 sharnian: Sorry, its your turn now