conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 36:  Ulric  vs.  Krull    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Roland - Ulric 
   theterran - Krull 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: theterran: Krull Initiative
  
   (1d20+5)[ 20 ] 
conversations.from: human
conversations.value: Roland Deschain: initiative  - (1d20+2)[ 21 ] 
  
  Ulric starts out in b13 holding a ceramic tile in hand.
  I bought a tile of invisibility after the thread was posted.
  good luck.
  
  Stats:
   
   Spoiler 
  HP: 12/12
  AC:15, FF:13, T:12 (+3 armor, +2 dex)
  all maneuvers readied.
  tile in hand of invisibility
   
conversations.from: human
conversations.value: theterran: What's a tile of invisibility?
  and you're up first...
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  Variant item from a couple diff 3.5 sources.  It functions in all ways as a potion of the same name.  Standard action to break, provokes AoO's, all that.  Just less need for "Number 1" an hour later.
conversations.from: human
conversations.value: Roland Deschain: variant potion out of complete arcane.  same rules, just break it and it takes effect.
  
  EDIT:Ulric breaks the tile and fades from sight.
  
  @refs 
   Spoiler 
  then move to G11 and draw sword as a free action en route.  Then  activate stance of clarity as a swift action with Krull as my designated target for  a +2 ac bonus.  Also correct me If I am wrong about invisibility potion length.
   
  
  
  Stats: 
   Spoiler 
  Position:G11
  HP:12/12
  AC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex)
  all maneuvers readied.
  Invisibility 1/10
   
  
  
  your turn
conversations.from: human
conversations.value: theterran: 😩
   Krull - Round 1 
  
  ((I'll post openly since you can still see me))
  
  Move to Q13 w/ Morningstar in Hand.
  
  @refs
   
   Spoiler 
  If he comes within 5ft of me, I will be able to pinpoint his location w/ my scent ability.  So I will ready an action to attack him should I pinpoint him. (He will still have total concealment).
  
  Note: I should also know if he comes within 30ft of me, although I won't know his direction w/o using a move action.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - Q13
  HP: 10/10
  AC: 18  Touch: 11  FF: 17
  In Hand: Morning Star
  
  Spells:
   
   Spoiler 
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: Roland Deschain: Ok
  
  @refs 
   Spoiler 
  Move to K11 and ready an action, If he approaches within 5 feet use the stone bones maneuver against him.
   
  
  
  Stats: 
   Spoiler 
  Position:G11
  HP:12/12
  AC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex)
  all maneuvers readied.
  Invisibility 2/30
   
conversations.from: human
conversations.value: Maurkov: Ref Maurkov  
  
  @Ulric 
   Spoiler 
  The duration of invisibility is 1 minute/level and the minimum caster level is 3rd, so if the tile functions like the potion, the duration ought to be 30 rounds.
   
  
  I believe Ulric has finished his turn.
conversations.from: human
conversations.value: Roland Deschain: yes thank you
  
  EDIT: I keep my turn as is
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  If you ready an action within LoS, you have to openly state that you are readying an action.  In round 1, Krull readied an action.  Ulric, based on that, you may change you actions.  If you move remains the same, please state that.
  
  Ulric 
   Spoiler 
  Since you are invisible, your readied action IS spoilerable since Krull can't see you.
   
conversations.from: human
conversations.value: theterran: Krull - Round 2 
  
  @Refs
   
   Spoiler 
  I'm going to move around the ring looking for a scent (if I come within 30ft of him.  Let me know if I get a scent of him at any point and I'll adjust my actions accordingly.  I won't be able to know a direction.
   
  
  
  Swift Action: Use Travel Devotion to move to L12.
  
  If nothing there.
  
  Move Action:  Move to D12.
  
  If nothing there.
  
  Ready an Action:
   
   Spoiler 
  Attack him if I can pinpoint him with Scent (basically if he comes within 5ft.)
   
  
  
  End my Turn.  We'll need some reffage.
  
  Stats:
   
   Spoiler 
  Location - Depends on the reffing.
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @theterran:
   
   Spoiler 
  When you get to P12, you get a faint scent of him from the north.  Do you wish to complete your swift move as posted?
   
  
  
  Still theterran's turn, clarification.
conversations.from: human
conversations.value: theterran: @Talic/Refs
   
   Spoiler 
  Yes, I'll keep my swift move.  Hopefully I'll come with in 5ft and be able to pinpoint him.
   
  
  
  Need more Reffage.
conversations.from: human
conversations.value: Talic: High Ref Terran 
  
  @Krull: 
   Spoiler 
  When you reach L12, you pinpoint your foe in K11.
   
  
  
  When Krull reaches L12, a readied action is triggered.  Ulric, you may post it when ready.
conversations.from: human
conversations.value: Roland Deschain: @talic/refs 
   Spoiler 
  I just looked at my position on the map and realized that I am standing on a wall square.  Does this affect my attack in any way?  if not here are rolls and I will edit unspoilerize them after your reply
   
  
  
  and Ulric appears swinging and missing as Krull comes up to him.
    attack  - (1d20+5)[ 15 ] add a -4 to this (not that it hit anyway)
    damage  - (2d6+6)[ 12 ] 
  and If the attack hits I gain DR/5 for one round
  
  Stats: 
   Spoiler 
  Position:G11
  HP:12/12
  AC:13, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex, -4 squeezing)
  Charging Minotaur and moment of perfect mind readied.
  Stance of Clarity Activated
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
   
   Spoiler 
  
  Well, you're squeezing, but other than that, no.  From SRD:
  
  "In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC."
  
  Duration is for one full round.  You will act again in one full round from this action, immediately before Krull.  On your next action, you lose the DR.  However, you will have it for the duration of your opponent's current turn.
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  Ulric, please state whether or not you are done.
conversations.from: human
conversations.value: Roland Deschain: well if wishes were 5 foot steps I would move so I am now squeezing, but thats what you get for being inattentive.  Done.
conversations.from: human
conversations.value: theterran: Krull - Round 2 (redux) 
  
  Standard Action: Attack with Morning Star.
  
  
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d8+5)[ 7 ] 
  
  Secondary Attack:
    Attack  - (1d20)[ 14 ] 
    Damage  - (1d6+2)[ 5 ] 
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - L12
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: Roland Deschain: Ulric uses Sudden Recovery to regain the stone bones maneuver as a swift action.  He then takes a 5 foot step to K12 and swings at Krull with another stone bones hit.
    attack  - (1d20+5)[ 11 ] 
    damage  - (2d6+6)[ 13 ] 
  and if it Hits I get DR 5/- for one round
  
  EDIT: end of turn
  
  SON OF EDIT: replace J12 with K12...my bad
  
  Stats: 
   Spoiler 
  Position:K12
  HP:11/12
  AC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex,)
  Charging Minotaur and moment of perfect mind readied.
  Stance of Clarity Activated
   
conversations.from: human
conversations.value: theterran: I'm in L12, so If you 5ft to J12, you cannot reach me 😉
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  The move is able to be changed from J12 to K12 with opponent approval.  Otherwise, the movement portion of the turn remains as posted.
conversations.from: human
conversations.value: theterran: That's fine...he intended to be adjacent to me...so I have no problem with that.
conversations.from: human
conversations.value: theterran: Krull - Round 3 
  
  5ft Step to M11.
  Cast a Spell.
  @refs
   
   Spoiler 
  Casting True Strike
   
  
  
  End Turn.
  
  Stats:
   
   Spoiler 
  Location - M11
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: Roland Deschain: Ulric Takes a Double Move to A11
  
  Your turn
conversations.from: human
conversations.value: theterran: Krull - Round 4 
  
  Swift Action: Use Travel Devotion to Move to F12
  Move Action: Move to A12
  Standard Action: Attack w/ Morning Star
    Attack  - (1d20+25)[ 33 ]  (+5Str, +20 True Strike)
    Damage  - (1d8+5)[ 13 ] 
  Secondary Gore Attack
    Attack  - (1d20)[ 9 ] 
    Damage  - (1d6+2)[ 5 ] 
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - A12
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Travel Devotion (4/10)
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Roland Deschain: I'm down for the count, just know that If I hadnt screwed up my placement on my invisible strike, things would have gone a lot differently😡   Ah well...good job.
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Krull is the victor, collect your spoils! 