conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: JNAProductions: You stand outside the Caverns of Death. You know what you must do-go inside, and claim the treasure that awaits you. Treasure... Or Death.  Probably death. 
conversations.from: human
conversations.value: Illven: So.... Whose checking the door for traps.  Anna asked.
conversations.from: human
conversations.value: Asimov91: That'll be me I suppose.   Leofir approaches carefully, inspecting the surrounding area for any signs of traps being laid.
   
   Spoiler: Roll 
  Investigation: [roll0]
   
conversations.from: human
conversations.value: Asimov91: Investigation
   (1d20+2)[ 16 ] 
conversations.from: human
conversations.value: JNAProductions: Spoiler: Investigation DC 16 
  There's a covered pit trap-it should be simple to activate it, dropping part of the floor. It might be possible to stabilize it, stopping it from falling in even when stepped on, but it'd be tricky.
   
conversations.from: human
conversations.value: Asimov91: Leofir turns back to the rest of the group and addresses them all.  We need to be careful about setting off this pit trap. We should look for a way to stabilize this, especially in case we need to come back quickly.  
   
   Spoiler: OOC 
  Can I tell how wide the gap would be (basically would it be jumpable)
   
conversations.from: human
conversations.value: JNAProductions: Originally Posted by Asimov91 
   Leofir turns back to the rest of the group and addresses them all.  We need to be careful about setting off this pit trap. We should look for a way to stabilize this, especially in case we need to come back quickly.  
   
   Spoiler: OOC 
  Can I tell how wide the gap would be (basically would it be jumpable)
   
   
   
  
   
   Spoiler: OOC 
  You can skirt the edges-there's about a foot-wide gap between the pit and the wall. The pit itself looks to be about 15' square.
   
conversations.from: human
conversations.value: Rysto: Unkown examines the pit trap from a safe distance.  "  Could we just fill it in with dirt?  Or lay tree trunks or something on top of it to bridge the gap?  "
conversations.from: human
conversations.value: Illven: I believe I like the filling it in with dirt idea.  Anna agrees.
conversations.from: human
conversations.value: Asimov91: Leofir takes a moment to look around at the others and says   Don't suppose anybody has brought shovels?  
   
   Spoiler: OOC 
  Can I tell how deep the pit trap goes?
   
conversations.from: human
conversations.value: JNAProductions: Originally Posted by Asimov91 
   Leofir takes a moment to look around at the others and says   Don't suppose anybody has brought shovels?  
   
   Spoiler: OOC 
  Can I tell how deep the pit trap goes?
   
   
   
  
   
   Spoiler: OOC 
  Not without opening it.
   
conversations.from: human
conversations.value: Asimov91: Leofir adds   Either way, the amount of dirt we would need might make it so we're here all day, if its a deep enough drop. Only way we find out of course is if I spring it...  
conversations.from: human
conversations.value: Rysto: Unkown pulls out his crowbar.  "  Maybe we pry the door upward with this and take a look inside?  "
conversations.from: human
conversations.value: Rysto: "  This isn't getting anywhere.  If nobody has an idea for making the trap safe, let's just bypass it and move on.  "  He ties his rope around his waist and hands the other end to his companions.  "  Hold onto this.  If I slip, see if you can pull me up before I hit the bottom.  "  Unkown then walks along the edge of the trap to the other side.
  
   
   Spoiler: OOC 
  Acrobatics to keep my balance on the narrow ledge:  (1d20+2)[ 4 ] 
   
conversations.from: human
conversations.value: JNAProductions: Unknown falls into the trap, cracking open the false floor and revealing a 20' deep pit. He takes  (2d6)[ 7 ]  points of damage from the crushing impact with the ground.
conversations.from: human
conversations.value: Rysto: Cannon Fodder walks up to the entrance.  "  Now, if you guys had just waited for me to catch up, we could have avoided this.  "  Then the Druid began magically filling the hole with dirt, entombing poor Unkown at the bottom of the pit.
  
   
   Spoiler: OOC 
  Casting Druidcraft over and over until the pit is filled.
   