conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Niezck: 200x200x200 cube, as usual. Walls are made of undispellable force.
  
  Daily spells/daily preparations are allowed, as are contingencies (don't worry, only got them on my staff.)
  
  Roll initiative.
conversations.from: human
conversations.value: Babale: [roll0]
  
  Good luck.
conversations.from: human
conversations.value: Babale: Whoops.  (1d20+4)[ 18 ] 
  
  I need to pick up Improved Initiative.
conversations.from: human
conversations.value: Niezck: (d20+5)[ 22 ] 
  
  Let's see how this turns out ...
conversations.from: human
conversations.value: Babale: Your move, go ahead.
conversations.from: human
conversations.value: Niezck: Alrighty then ...
  
  With a wave of his right hand, Valgoth utters a few arcane words, and two bolts of crackling energy leap forth.
  
  Spell Resistance 1 -  (d20+24)[ 36 ] 
  Spell Resistance 2 -  (d20+24)[ 28 ] 
  
  Damage 1 -  (20d6)[ 1 ][ 4 ][ 1 ][ 5 ][ 2 ][ 1 ][ 1 ][ 2 ][ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 5 ][ 4 ][ 6 ][ 1 ][ 2 ][ 2 ][ 4 ](52) 
  Damage 2 -  (20d6)[ 2 ][ 1 ][ 3 ][ 3 ][ 6 ][ 6 ][ 4 ][ 2 ][ 1 ][ 1 ][ 5 ][ 2 ][ 2 ][ 4 ][ 5 ][ 3 ][ 6 ][ 1 ][ 6 ][ 4 ](67) 
  
  Reflex DC 30 on each for half.
  
  Then, with lightning speed, he pushes a button on the rod in his left hand, and another bolt fires towards you.
  
  Spell Resistance 3 -  (d20+24)[ 30 ] 
  
  Damage 3 -  (20d6)[ 1 ][ 2 ][ 2 ][ 3 ][ 4 ][ 3 ][ 6 ][ 1 ][ 5 ][ 1 ][ 1 ][ 1 ][ 1 ][ 2 ][ 2 ][ 5 ][ 4 ][ 4 ][ 6 ][ 6 ](60) 
  
  Reflex DC 30 for half.
  
  Mechanics
   
   Spoiler 
  
  Twin Chain Lightning + Chain Lightning (Rod of Greater Quicken)
   
  
  
  Valgoth then flies 60ft directly upwards, his fiend-like wings beating heavily.
  
  Your turn. 🙂
conversations.from: human
conversations.value: Babale: Will you add up that damage for me?
  
  And saves:
  
  Reflex 1:
   (1d20+19)[ 27 ] 
  
  Reflex 2:
   (1d20+19)[ 22 ] 
  
  Reflex 3:
   (1d20+19)[ 37 ] 
conversations.from: human
conversations.value: Babale: Sorry, just noticed it adds for you.
  
  How do you make it type like that?
  
  So I take damage from the 1st and 2nd, but nothing from 3rd.
  
  I use a free action to become a Prismatic Dragon Wyrmling and Charge you with a tail slap(cause I'm just that fast).
  
  To hit:
   (1d20+33)[ 40 ] 
  
  Damage:
   (2d6+26)[ 36 ] 
conversations.from: human
conversations.value: Niezck: AC 46 says no 😛
  
  Also, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.)
  
  Your turn over? (Also, 260ft charge? Zomfg! Nice!)
  
  Quickened Horrid Wilting.
  
   (20d6)[ 5 ][ 5 ][ 6 ][ 4 ][ 2 ][ 2 ][ 1 ][ 3 ][ 5 ][ 1 ][ 6 ][ 5 ][ 5 ][ 6 ][ 6 ][ 4 ][ 1 ][ 1 ][ 5 ][ 3 ](76) 
  
  Fort DC 32 for half.
  
  Then, casting defensively (Concentration check  (d20+31)[ 46 ]  DC19) I Dimension Door to the opposite side of the arena. (So, only 200ft away now, as we're both 60ft in the air.)
  
  Your turn.
conversations.from: human
conversations.value: Babale: Originally Posted by Niezck 
   AC 46 says no 😛
  
  Also, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.) 
   
  
  I have Evasion. Am I missing something?
  
   Your turn over? (Also, 260ft charge? Zomfg! Nice!) 
  
  My speed is 250 ft. I can charge 500.
  
  
  
  Fort save:
   (1d20+32)[ 45 ] 
  
  Don't you love ridiculously high Fort saves?
conversations.from: human
conversations.value: Babale: On my turn, I move to 20 feet away from you (my reach) and use my breath weapon. It's SU, so ignoring SR.
  
   (1d8)[ 4 ] 
  
  In case of 8's:
   (1d8)[ 3 ] 
   (1d8)[ 7 ] 
   (1d8)[ 4 ] 
   (1d8)[ 2 ] 
conversations.from: human
conversations.value: Niezck: Sorry, my brain died. =/
  
  My bad.
  
  OK, so fort saves are off then ... To the reflex-mobile!
conversations.from: human
conversations.value: Babale: Great... Are liches immune to poison?
conversations.from: human
conversations.value: Niezck: Uhm, not that I know of, but don't quote me on that.
  
  Depends what the specific effect is really, or do you mean just generic poison damage?
conversations.from: human
conversations.value: Babale: Yep. Prismatic Spray hit you 4, so you make a DC 33 fort save or die/take Con. damage.
conversations.from: human
conversations.value: Babale: Yes, undead are poison immune.
  
  Crap.
conversations.from: human
conversations.value: Niezck: Righto. My turn?
  
  If so ...
  
  5' step upwards. Out of your reach.
  
  Then, using the final use of my quicken rod, I cast Meteor Swarm.
  
   (d20+24)[ 40 ]  Spell Resistance 1
   (d20+24)[ 44 ]  Spell Resistance 2
   (d20+24)[ 32 ]  Spell Resistance 3
   (d20+24)[ 31 ]  Spell Resistance 4
  
   (d20+12)[ 30 ]  Touch Attack 1
   (d20+12)[ 14 ]  Touch Attack 2
   (d20+12)[ 29 ]  Touch Attack 3
   (d20+12)[ 13 ]  Touch Attack 4
  
   (2d6)[ 5 ]  Meteor Damage 1
   (2d6)[ 6 ]  Meteor Damage 2
   (2d6)[ 2 ]  Meteor Damage 3
   (2d6)[ 7 ]  Meteor Damage 4
  
   (6d6)[ 18 ]  Fire Damage 1
   (6d6)[ 28 ]  Fire Damage 2
   (6d6)[ 18 ]  Fire Damage 3
   (6d6)[ 20 ]  Fire Damage 4
  
  If the touch attack hit, no reflex save vs fire. Otherwise, DC 33 Reflex for half.
  
  I then cast Empowered Horrid Wilting.
  
   (d20+24)[ 42 ]  Spell Resistance
  
   (20d6)[ 59 ]  *1.5
  
  For DC 32 for half.
  
  Your turn.
conversations.from: human
conversations.value: Babale: Touch 2 and 4 miss, so the saves:
  
   (1d20+19)[ 37 ] 
   (1d20+19)[ 29 ] 
conversations.from: human
conversations.value: Babale: And the fort save:
  
   (1d20+32)[ 50 ] 
conversations.from: human
conversations.value: Niezck: OK, so 121 total.
  
  EDIT: Still alive? I've done 308 damage so far.
conversations.from: human
conversations.value: Babale: Then nope. I'm dead.
  
  
  I KNEW I should have grappled you!
  
  Preferably in Arcane Ooze form.
conversations.from: human
conversations.value: Niezck: Well, I needed like 6 spells to bring you down, so you've done better than anybody else.
  
  Also, yeah, grappling is my worst enemy. Ever.