conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Radar: Duel will take place on map:
   
   Spoiler 
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X 
   1 ||||||||||||
   2 |
   3 
   4 |
   5 ||||| C | C | C | C ||||||||| C | C | C | C ||
   6 ||||| C | C | C | C ||||||||| C | C | C | C ||
   7 ||||| C | C | C | C ||||||||| C | C | C | C ||
   8 ||||| C | C | C | C ||||||||| C | C | C | C ||
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   17 ||||| C | C | C | C ||||||||| C | C | C | C ||||
   18 ||||| C | C | C | C ||||||||| C | C | C | C ||||
   19 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   20 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   21 ||||||||||||||||||| C | C ||
   22 ||||||||||||||||||| C | C ||
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   24 ||||||||||||||||||| C | C ||
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   26 |
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   31 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   32 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   33 ||||| C | C | C | C ||||||||| C | C | C | C ||||
   34 ||||| C | C | C | C ||||||||| C | C | C | C ||||
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   43 ||||| C | C | C | C ||||||||| C | C | C | C ||
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   45 ||||| C | C | C | C ||||||||| C | C | C | C ||
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   47 ||||||||||||
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   50 ||||||||||||[/table] 
   
  
  Ceiling is 30 ft high. All walls ad colums go up to the ceiling and are made from indestructible brand of stone. Floor and said ceiling alike.
  
  The area is well lit with no noticeable source of light.
  
  Since the map is symmetrical, I'll start somewhere in four top rows. Four bottom rows make up the other starting position.
conversations.from: human
conversations.value: Radar: Initiative:
   (1d20+14)[ 32 ] 
  
  Starting Position (ref only):
   
   Spoiler 
  U4
   
  
  
  Stats (ref only):
   
   Spoiler 
  Character Name: Mortimer Holman
  Location: K24
  AC: 31
  HP: 169
  Iconic chosen ability for this fight: Damage Reduction 5
   
  
  
  Description (fo further reference):
   
   Spoiler 
  You see a black-haired human in a skinthight costume of indefinite colour - it seems to shift whenever you look at it. The human sports a set of scaly wings, his right hand looks a bit bulkier then his left and his shadow is a bit off. He wields a really neat rifle and two more barrels protrude behid his back. He smiles at you.
   
conversations.from: human
conversations.value: Devmaar: Initiative:  (1d20+7)[ 15 ] 
  
  Start Position:  
   Spoiler 
  Q47
   
  
  
  Stats:
   
   Spoiler 
  Combat [Raging]:
  Hp: 182/182
  Speed: 40 [50]
  Attack: +21/+21/+16/+16 Damage 2d6+7 +6 Cold [+24/+24/+24/+19/+19,
  2d6+10 +6 Cold]
  AC: 28
  Fort: 14
  Ref: 13 [19]
  Will: 15 [18]
  
  
  Str 8 (-1)
  Dex 24 (+7) [30 (+10)]
  - Hide quoted text -
  - Hide quoted text -
  Con 18 (+4)
  Int 10 (0)
  Wis 20 (+5)
  Cha 14 (+2)
  
  Class Abilities:
  Discipline of the Serpent:
  Flurry
  Unarmed Strike
  Iron Fang (Stunning Fist)
  Way of the Hydra (Five Deadly Venoms)
  Fists of Fury
  Touch of Death
  
  Path of the Ancestors
  Lesser Resilience
  Hard to Break
  Readiness
  Resilience
  Ancestral Blessing
  
  Path of Rage
  Rage
  Powerful Rage
  Intimidating Rage
  Greater Rage
  Stubborn Rage
  
  Feats:
  By Will Sustained
  Elven War Dance
  To Iron Married
  This is a Knife
  By Steel Beholden
  In Mithril Reborn
  
  Skills
  Acrobatics +20 (13ranks+7Dex) [+23]
  Athletics +12 (13ranks-1Str)
  Stealth +20 (13ranks+7Dex) [+23]
  Intimidate +15 (13ranks+2Cha)
  Perception +18 (13ranks+5Wis)
  
  Items:
  Coldfire Ingot: Cold
  Black Ankh
  Pair of Knives (as main weapon) Enhanced as Lesser Item
  Lesser Magical Armour
  Useful Goggles
  Iron Tactica (Batter Down)
  Wings of Faith
  True Symbol
   
  
  
  Description:
   
   Spoiler 
   A slender elf, with dark feathered wings rising from his shoulders. He wears an elaborate pair of goggles and a strange black mark swims across his armour.
   
conversations.from: human
conversations.value: Claudius Maximus: No starting LoS, so it's just Radar's turn.
  
  I'll be teaching Latin tonight, so I'm afraid I won't be around too much. My apologies for any inconvenience.
conversations.from: human
conversations.value: Claudius Maximus: NEVER MIND BACK.
  
  Let's DO this thing.
conversations.from: human
conversations.value: Radar: Sorry for the delay.
  
  Turn 1:
   
   Spoiler 
  Move action: fly near the ground to U16.
  Standard action: fly near the ground to U28 (if I can move as a standard action - otherwise I twiddle my thumbs). At any rate, I land at the end of my movement.
  Swift action: Stealth  (1d20+21)[ 39 ]  (penalty for moving more then half my speed included; distance modifiers not included)
  
  Perception check just in case:  (1d20+22)[ 37 ] 
   
  
  
  Stats:
   
   Spoiler 
  Position: U28
  AC: 31
  HP: 169
   
conversations.from: human
conversations.value: Devmaar: Turn:  
   Spoiler 
  Move to U47
  Stealth:  (1d20+20)[ 23 ] 
   
conversations.from: human
conversations.value: Claudius Maximus: Radar:
   
   Spoiler 
  You see your opponent pop out in U 47. You can check out his description above.
   
  
  Devmaar:
   
   Spoiler 
  You do not see your opponent so far. Is your turn over? You still have a swift action.
   
  
  Devmaar's turn still maybe.
conversations.from: human
conversations.value: Devmaar: Turn over.
conversations.from: human
conversations.value: Radar: Turn 2:
   
   Spoiler 
  Move: I move using Acrobatics to make my opponent flat-footed. I move to U22. Acrobatics:  (1d20+23)[ 25 ] 
  Swift: I activate Touch of Death for my second attack in the Flurry - 78 bonus damage, Fort save for half (DC 20). [Staggered] on a failed save till the begining of my next turn.
  Standard: Flurry with Vera (I crit on 18):
  attack  (1d20+21)[ 35 ] 
  damage  (2d6+13)[ 19 ]  +18 if flat-footed
  
  attack  (1d20+21)[ 22 ] 
  damage  (2d6+13)[ 23 ]  +18 if flat-footed
  
  attack  (1d20+16)[ 20 ] 
  damage  (2d6+13)[ 21 ]  +18 if flat-footed
  
  attack  (1d20+16)[ 31 ] 
  damage  (2d6+13)[ 15 ]  +18 if flat-footed
   
  
  
  Stats:
   
   Spoiler 
  Position: U22
  AC: 31
  HP: 169
   
conversations.from: human
conversations.value: Radar: Forgot one thing:
   
   Spoiler 
  If any one attack hits my opponent, I use Stunning Fist - Fort save (DC 20) or be stunned for 1 round.
   
conversations.from: human
conversations.value: Claudius Maximus: So this happpens:
  
   Move: I move using Acrobatics to make my opponent flat-footed. I move to U22. Acrobatics:  25  -  Failure 
  Swift: I activate Touch of Death for my second attack in the Flurry - 78 bonus damage, Fort save for half (DC 20). [Staggered] on a failed save till the begining of my next turn.
  Standard: Flurry with Vera (I crit on 18):
  attack  35 
  damage  19 
  
  attack  22 
  damage  23 + 78 (Touch of Death) 
  
  attack  20 
  damage  21 
  
  attack  31 
  damage  15 
  
  If any of the attacks hit:
   
   Spoiler 
  I use Stunning Fist - Fort save (DC 20) or be stunned for 1 round.
   
   
  
  Obviously, LoS is established for both contestants, and descriptions may be consulted.
  
  Devmaar's turn.