conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Jarian: You come to standing on an unsupported platform floating in an endless sea of darkness. A door sits at one edge of the platform; looking around, you realize that you can see further blackness on the other side of the door.
  
  A picture is glued to the door, apparently meant to give you some kind of indication of what your first opponent is to be.
  
   
   Spoiler 
   
   
  
  
  As soon as you lay eyes on the picture, you gain the certain knowledge that the door will open with or without your aid in exactly five minutes.
  
   
   Spoiler 
  Obviously, I don't want you googling around to find out what that is, exactly. It's meant to give you a general idea of what you'll be fighting. You have just enough time to prepare a list of Incantations before you'll be thrown into the fight.
   
conversations.from: human
conversations.value: DragoonWraith: Spoiler 
  On the off-chance I get  really  lucky:   Knowledge Arcana  - (1d20+1)[ 9 ] 
  
  Didn't, OK then. Looks like a melee bruiser, possibly an aberration but doesn't seem to be obviously lacking in targetable anatomy, so... I'm pretty pleased with the Incantations I've got readied:
  
  Cantrips:
   
   Composite Greatbow 
   Spiked Chain 
   Minotaur Greathammer 
   Harpoon 
   
  
  1st Level:
   
   Upender 
   Grappling Hook 
   Light Bow 
   
  
  2nd Level:
   
   Blink Dagger 
   Bleed Out 
   Megaton Hammer 
   
  
  3rd Level:
   
   Quickblade 
   Sever Gravity 
   
  
  I assume the changes we used in RHoD to Quickblade are still in play. Were there also changes to Light Bow, Megaton Hammer, Sever Gravity, or his Recovery? I remember we discussed those, but can't remember if we came to any conclusions.
   
  
  
  After readying his Incantations, Russengolmo casts  Prestidigitation  as a Spell-like Ability, and assumes  Assassin's Stance . He then opens the door.
conversations.from: human
conversations.value: Jarian: Stepping through the door reveals a dusty chamber of yellow and orange tiles, lit by dozens of lanterns hanging on the walls high above. There is no discernible exit, nor any sign of the door you walked through. A great flat-topped altar rises in the center of the room, a sign of worship to a god you don't recognize. Standing atop the altar is the same creature you saw on the door. The moment you appear, it bellows a deep call of alarm and begins charging towards you.
  
   
   Spoiler 
   
  
  Creature currently occupies MN-13/14.
  
  You are on whichever of the red squares you like.
   
  
  
  Initiative:  (1d20)[ 20 ] 
conversations.from: human
conversations.value: DragoonWraith: Spoiler 
  You  would  Nat-20 your Initiative.
  
    Initiative  - (1d20+0)[ 12 ] 
   
  
  
  Russ finds himself on A13.