conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Babale: The city rejoiced when the circus came to town, showing off its fabulous beasts and amazing acts of courage. But happiness quickly turned to terror, as a prankster set free some of the circus's most dangerous beasts: Hydras, dinosaurs, and the Legendary Tiger himself.
  
  Luckily, Jallorn, the great Sorceror, was passing through town. He volounteered to round up the animals--without killing them.
  
   
   Spoiler 
  Over the course of this adventure, you will travel the city, attempting to capture and safely return every one of these animals alive. You may prepare a spell list, but you will start with no spells cast. Your aim is to return every creature alive. A complete list of targets will be provided when the game starts.
   
conversations.from: human
conversations.value: Jallorn: Alright, I'm here.  I'll just stick with my regular spells.  This one might be a challenge :P
conversations.from: human
conversations.value: Babale: Oh, it will be. A series of encounters, barely any rest, and the pressure of monsters wrecking havoc all over with only you to stop them... And you aren't allowed to kill any.😉 Should be easy!
  
  
  So...
  
  Let us begin.
  
  
  
       Our story begins in the ruined circus, where the Master hands our hero a list. The list shows the number and type of escaped animals. It reads as follows:
  
    1 Tyrant Lizard
  2 Hydras, one of flames and one of ice.
  27 Lizards of the Horrible Claw, 4 of which are much larger
  7 Armored Lizards
  1 Titan Lizard
  And the Legendary Tiger of the Silent Woods  
       The Ring Master also warns our hero that if any of these fearsome creatures are killed or hurt, he will be held responsible.
  
       As our hero prepares to look for the monsters, they find him. A large lizard with multiple heads is attacking people in a nearby plaza.
conversations.from: human
conversations.value: Jallorn: I think I'll save my Forcecage... I use Major image to create an illusory cage around the Lizard.
conversations.from: human
conversations.value: Babale: The multi-headed reddish lizard growls in anger as a forcecage springs up around it. It claws the cage, and finds that it passes right through. With a roar, the monster leaves the cage and looks around. The people it was attacking earlier are all gone, and so, it focuses on the one target that's left: You.
  
   
   Spoiler 
  The plaza is 40X40 feet. All around are buildings, with a 20 foot wide road to the North and a 20 foot wide road to the South. You came from South, it's about in the middle of the plaza.
   
  
  
  With twelve angry roar, each head opens and snarls.
  
   
   Spoiler 
  That was the surprise round. Roll for initiative.
  
   (1d20+1)[ 11 ] 
   
conversations.from: human
conversations.value: Jallorn: initiative:  (1d20+4)[ 24 ] 
conversations.from: human
conversations.value: Babale: OK, you win initiative. Your move.
conversations.from: human
conversations.value: Jallorn: Jallorn casts mislead, moving out of the creature's range and sending the duplicate back towards the circus.
conversations.from: human
conversations.value: Babale: The hydra roars, and then, rearing up, sends three jets of fire into our hero's illusonary double. When all three pass right through the illusion, however, the huge beast becomes suspicious.
  
   
   Spoiler 
  Will save to disbelieve:  (1d20+6)[ 9 ]  What's the DC on this spell?
   
conversations.from: human
conversations.value: Jallorn: 25  So that means it fails, right?
conversations.from: human
conversations.value: Babale: I don't know, what's your spell's save DC?
conversations.from: human
conversations.value: Jallorn: The save DC is 25.
conversations.from: human
conversations.value: Babale: So no, 25 just makes it. In any case, it's your turn, but he now doesn't believe the illusion and uses Blindsense to locate you. You no longer gain bonuses to attack from being invisible.
conversations.from: human
conversations.value: Jallorn: He got a 9, the first 25 was me answering the question...
conversations.from: human
conversations.value: Babale: Oh, whoops.😳
  
  Your turn.
conversations.from: human
conversations.value: Jallorn: Jallorn invisibly follows the image as it heads for the circus, unless the Hydra stops, then he stops the image.
conversations.from: human
conversations.value: Babale: The hydra isn't moving, it spat flames at the image.
conversations.from: human
conversations.value: Jallorn: Then he casts Dancing Lighs in front of the hydra and then moves them after the image, hoping to irritate the hydra into chasing.
conversations.from: human
conversations.value: Babale: The hydra roars, and the remaining heads fire their jets of flames, too. But again, the flames pass through the illusion. Then, with a roar, it runs after the illusion.
   
   Spoiler 
  The illusion is now over the entrance to the circus, and the hydra is 10 feet behind.
   
conversations.from: human
conversations.value: Jallorn: Jallorn has the illusion lead the hydra into it's cage, following close enough to keep an eye on things.
conversations.from: human
conversations.value: Babale: The hydra hesitates at the entrance to its cage, then sees the illusion floating in. With a roar, it charges, and rams through the illusion and into the bars. Behind it, the cage's door slams shut.
  
  
  1 Down!
  
  
  A man on a horse gallops into the plaza. He shouts to you, "The Tyrant Lizard is down about three miles from here, on the South edge of town!"
conversations.from: human
conversations.value: Jallorn: Jallorn casts Fly and heads over to the lizard.
conversations.from: human
conversations.value: Babale: Down bellow, about 20 feet down, a gigantic bipedal monster is rampaging. It is in the town's market, charging people, knocking over crates, and creating havoc.
conversations.from: human
conversations.value: Jallorn: Jallorn casts Dominate Monster.  Will negates, DC31.  And, if successful, commands the lizard to return to it's cage.
conversations.from: human
conversations.value: Babale: (1d20+8)[ 11 ] ... Still too short...
conversations.from: human
conversations.value: Babale: The monster suddenly pauses, sniffs the air, and then stalks off towards its cage.
conversations.from: human
conversations.value: Jallorn: Be back later, gotta eat.
conversations.from: human
conversations.value: Jallorn: Back... you know, my mom is even more irritating when she's sick... I thought most people relaxed when sick...
conversations.from: human
conversations.value: Babale: So what do you do now?
conversations.from: human
conversations.value: Jallorn: Jallon goes searching for another of the creatures.
conversations.from: human
conversations.value: Babale: After about 10 minutes, you hear dreadful screams. A group of almost 25 bipedal lizards, each about the size of a human, is terrorizing the town square. Guards have set up blockades at each exit from the square to prevent the monsters from leaving, but they are currently tearing up the humans inside.
conversations.from: human
conversations.value: Jallorn: Jallorn starts to descend, calling, "Everyone link hands, I'll get you out of here."  And readies to cast greater teleport once everyone's linked up.
conversations.from: human
conversations.value: Babale: Spoiler 
  Err... How can they get linked up when they're all being ripped apart by human-sized "bipedal lizards"?
   
conversations.from: human
conversations.value: Jallorn: True... hmmm... I've got it!!
  
  Jallorn descends, remaining airborne, and casts mass enlarge person, calling out, "Don't kill the lizards."  He also readies an action to cast hold person on anyone who tries to do that.
conversations.from: human
conversations.value: Babale: The humans are suddenly much bigger and stronger. The lizards, however, are still far better equiped for battle. Jumping, they tear at the peopl with their claws.
  
   
   Spoiler 
  These are Raptors. They take down Huge and even Gargantuan dinosaurs. Large people aren't gonna do much.
   
conversations.from: human
conversations.value: Jallorn: Do symbols need to be read to be activated?
conversations.from: human
conversations.value: Babale: No, just looked at/passed over.
conversations.from: human
conversations.value: Babale: (1d10+2)[ 3 ](5) 
  
  Just testing, don't mind me.
conversations.from: human
conversations.value: Jallorn: Jallorn casts Symbol of Sleep on a wall, then tells one of humans to read it.
  
  For rules:  http://www.dandwiki.com/wiki/SRD:Symbol_of_Sleep 
conversations.from: human
conversations.value: Babale: Every human and dinosaur suddenly falls asleep as the rune takes effect.
  
  Suddenly, one of the buildings collapses, and a great three-horned lizard rushes in. It seems unaffected by the Symbol, and threatens to trample some of the people and animals. 
  
  Actually, the spell has a casting time of ten minutes.
conversations.from: human
conversations.value: Jallorn: oh... do I know if I have that much time?
conversations.from: human
conversations.value: Babale: You have all the time you want, but the people being ripped apart don't.
conversations.from: human
conversations.value: Jallorn: That's what I meant, do they have time for me to cast the spell?
conversations.from: human
conversations.value: Babale: No, some are already dead.
conversations.from: human
conversations.value: Jallorn: Can I cast Suburst in the air so it doesn't do damage, but still blinds and disorients them?
conversations.from: human
conversations.value: Babale: Sure, but if 1 raptor makes the save, half the people are dead.
conversations.from: human
conversations.value: Jallorn: Ok, that's what Jallorn does.
conversations.from: human
conversations.value: Babale: OK, but what is the DC, etc.? You need to post this stuff for every spell you cast.
conversations.from: human
conversations.value: Jallorn: Sorry, a little distracted.  Reflex save DC 30.