conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 85:  Twang  vs.  Gladiator 1    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Twang  - Psionic Dog
   Gladiator 1  - Term1nally s1ck
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
   Twang  has sustained 5 damage and has used his domain ability.
   Gladiator 1  has cast a Persistent Lessor Vigor previously.
conversations.from: human
conversations.value: term1nally s1ck: Hm. Doesn't need to breathe, excellent hide and move silently, and a ranged attacker.
  
  I'm gonna be sniped at from underwater. Good thing I can also get away without breathing.
  
   (d20-5)[ 3 ] 
  
  No purchases for now, but I will want to make some after I see what he's bought. I think I'm gonna buy a potion or two.
conversations.from: human
conversations.value: Psionic Dog: wha? Gladiator doesn't breath? There goes Operation  Let Mr. -10 Swim Drown . ☹️
  
  Hmmm.
  [roll=Initiative]
  
  Purchasing... 1 potion of cure light, 10 MW bolts, an alchemist fire, and say, flippers (masterwork swim tool).
  Total spent: 181 gp.
  
  That leaves Twang a little free cash to make reactionary buys, but otherwise that's all he's planning to get.
  
  
  Edit: with a +6 initiative it looks like twang move first regardless, so as soon as Gladiator finalizes his purchases we can start.
conversations.from: human
conversations.value: term1nally s1ck: I'll buy 2 scrolls of Shield of Faith.
  
  Starting in B9, 1 scroll in one hand, shield in the other.
conversations.from: human
conversations.value: Psionic Dog: I think you meant Y-12 since Gladiator has the blue starting zone(s)
  
  And AC buffs eh? Better get more ammunition, 2gp for an extra 20 normal bolts.
  
  Twang will start in B-12 fully armored holding a potion in one hand and a loaded crossbow in the other.
  
  Assuming no counters to the bolt purchase:
  
   Twang - Round 1 
  
  Standard: Drink potion.
  DC 16 Spell Craft
   
   Spoiler 
    Cure Light  - (1d8+1)[ 8 ] 
   
  
  
  Move to A-18.
  
   Done 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 4+heal/9
  Crossbow: Loaded MW
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations.from: human
conversations.value: term1nally s1ck: Y-12 it is, and Gladiator will move to T18, and end.
conversations.from: human
conversations.value: Psionic Dog: Twang - Round 2 
  
  Looks like that broke LoS so...
  
    Hide  - (1d20+4)[ 20 ]  + (9?) distance
   
   Spoiler 
  Free: Drop bottle
  Double move through concealment up to A9 and then through cover around the back of the pillar to end at C-7
   
  
   Done. 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 4+heal/9
  Crossbow: Loaded MW
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations.from: human
conversations.value: term1nally s1ck: Gladiator 1 - Round 2 
  
  May as well Hide, too..always the chance your rolls suck 😛
    Hide  - (d20-7)[ 3 ] 
    Move Silently  - (d20-7)[ -1 ] 
  
  Refs/LoS
   
   Spoiler 
  Move to O17, Cast the spell from the scroll.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  HP: 9/9
  AC: 23/14/22
  Position: O17
   
conversations.from: human
conversations.value: Psionic Dog: Hiding only works if you aren't being observed. 😉
   Twang - Round 3 
  
  Twang leaves his cover at C-7 and moves to E-6. ((Getting close enough to put Gladiator inside the first range increment is well worth allowing him to keep his +1 dex.))
  
    Attack  - (1d20+10)[ 18 ]    damage  - (1d6+3)[ 9 ] 
  Bit of a long shot true what with the ice wall cover and all but it might still work.
  
   Done 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 9/9
  Crossbow: Unloaded
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations.from: human
conversations.value: term1nally s1ck: Hm. I have a problem. You're really far away.
  
  I'll drop the scroll as a free action, 5' step towards the ice wall (N16), draw my sword as a move action, and have a swing at the wall.
  
   (d20+4)[ 17 ] 
   (1d8+4)[ 12 ] 
  
  EDIT: And he smashes it! Scoooore!
  
  Done.
  
  Stats:  
   Spoiler 
  HP: 9/9
  AC: 23/14/22
  Location: N16
  Shield of Faith: 9 rounds left
   
conversations.from: human
conversations.value: Psionic Dog: You want Twang to go into melee with a creature that smashes walls with one hit? 😦
   Twang - Round 4 
  
  Move: Reload with masterwork bolt.
  Standard: Fire
    Attack  - (1d20+10)[ 30 ]    Damage  - (1d6+3)[ 8 ] 
  At least the cover got destroyed...
  
  5-ft step north to E5.
  
   Done 
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 9/9
  Crossbow: Unloaded
  
  Extra Amo (not counting loaded bolt)
  MW: 8
  Normal: 38
   
conversations.from: human
conversations.value: Psionic Dog: Hey! Natural 20 😎
    Crit Confirm  - (1d20+10)[ 25 ] 
    Crit Damage  - (1d6+3)[ 7 ] 
conversations.from: human
conversations.value: term1nally s1ck: Well, on one hand, I'm down, at -6HP. On the other, Fast Healing.
  
   Gladiator Turn 4 
  
  Gladiator 1 Feels a little better.
  
   Done. 
conversations.from: human
conversations.value: Sallera: Hm, you've got light fortification, right?  Should probably roll that.
conversations.from: human
conversations.value: term1nally s1ck: That's a point, and I forgot completely..
  
   (1d100)[ 31 ]  Low misses..
conversations.from: human
conversations.value: Psionic Dog: ... Light Fortification? Shouldn't things like that be listed on the character sheet? 🫤
  
  Anyway, i think Light fortification is only 25% chance so..
  
   Round 5  double move to F16
  
   Round 6  reload crossbow (normal bolt) and move to L-16
  
   Round 7 
  Free: 5-ft step to M-16
  Full Round: Coop de Grace
    Damage  - (2d6+6)[ 4 ][ 4 ](14)  (or 7 damage if not a crit)
  Fort DC 10 + Damage to not die
conversations.from: human
conversations.value: term1nally s1ck: Your Match. Minimum damage outpaces my fast-healing. I'm probably dead from HP damage alone. Ironically, I might have had a better chance if I hadn't broken that wall in one hit.
  
  It was part of the Warforged characteristics, and I probably should have listed them, yeah.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Twang proves organic superiority. 
conversations.from: human
conversations.value: Psionic Dog: Well fought. That warforged is one pile of nasty. I was a little woried I wouldn't be able to damage fast enough for long enough.
  
  Best luck  (against characters other than mine)  in future matches.
conversations.from: human
conversations.value: term1nally s1ck: You got lucky...*cough*...Meat-bag... 
  
  Heh, I think Gladiator 3 will be much much harder to beat. He's a little too powerful in a lot of ways, and when I get some cash and a level, he'll be nigh impossible to deal with.
  
  And your little goblin is vicious...that's a huge bonus to hit, and he does some nasty damage with it. I looked at the char sheets, and I thought yours would definitely be the one to worry about.