conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 74:  Sam Jones Jr.  vs.  Fyrin Mull    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Sam Jones Jr.  - Master_Rahl22
   Fyrin Mull  - gigz
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Master_Rahl22: Good luck!
  
    Initiative  - (1d20+2)[ 3 ] 
  
  Purchases:
  Scroll of Nightshield -25gp
  Scroll of Protection from Good -25gp
  
  Reserve the right to make reactionary purchases after you declare yours.
conversations.from: human
conversations.value: gigz: Sorry for the delay, no purchases.
  
  Initiative:  (1d20-4)[ 9 ] 
conversations.from: human
conversations.value: gigz: Fyrin Mull, round 1
  
   
   Spoiler 
  
  Starting in N25, use a move to open the door, then move to O23
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 9
  AC 17 (ff 15, t12)
  F+2/R+2/W+2
  Spells: 5 Zero level, 4 First level remaining.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Round 1 
  
  Actions:
   
   Spoiler 
  Start in M-2 holding shield, sickle, holy symbol, scroll of Protection from Good, and scroll of Nightshield.
  
  Standard: Cast Light of Lunia
  Move: Open the door
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: M-2
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  Rebuke Undead 9/9
  
  Buffs:
  Light of Lunia 100/100
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Sallera: Sam: 
   Spoiler 
  No LoS, but the door is open.
   
  
  
  Fyrin: 
   Spoiler 
  No LoS, but the door is open.
   
conversations.from: human
conversations.value: gigz: Fyrin, Round 2:
  
   
   Spoiler 
  
  Move to P20, ready an action to cast a Sudden Maximized Magic missile if LoS is established.
   
  
  
  Done.
  
  LoS?
  
  Stats:
   
   Spoiler 
  
  HP 9
  AC 17 (ff 15, t12)
  F+2/R+2/W+2
  Spells: 5 Zero level, 4 First level remaining.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Round 2 
  
  Actions:
   
   Spoiler 
  
  Standard: Cast Nightshield from scroll
  Free: drop empty piece of paper
  Move: Move to Q-8
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: Q-8
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  Rebuke Undead 9/9
  
  Buffs:
  Light of Lunia 99/100
  Nightshield 10/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Mavian: Ref Mav:
  
  LoS is established when Sam Jones ends his move in Q8.  Fyrin is in P20
conversations.from: human
conversations.value: gigz: That triggers Fyrin's readied action, and he lets loose with a Sudden Maximized Magic Missile for 13 points of damage.
  
  Now we see if the scroll was a mind game. :D
conversations.from: human
conversations.value: Master_Rahl22: It sure wasn't.  I saw you pwn the last guy with one of those. 😁 Sam takes no damage.  Your turn.
conversations.from: human
conversations.value: Mavian: Nightshield only prevents 5 damage per level of the caster.
conversations.from: human
conversations.value: Master_Rahl22: According to Spell Compendium, it negates magic missile, not reduces the damage by 5.
conversations.from: human
conversations.value: Mavian: Bah, silly reprints
conversations.from: human
conversations.value: gigz: Fyrin, round 3
  
  Fyrin moves to P20 and readies an action.
   
   Spoiler 
  
  Fyrin will move if his opponent targets him with a spell or effect, or comes within 30 feet and takes any action including readying an action.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 9
  AC 17 (ff 15, t12)
  F+2/R+2/W+2
  Spells: 5 Zero level,  4  3 First level remaining.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr., Round 3 
  
  Free: Declare Hatred on Fyrin
  Move: Move to Q-16
  Standard: Discharge both rays of Light of Lunia at Fyrin
    Ranged touch attack  - (1d20+4)[ 20 ] 
    Damage  - (1d6)[ 4 ] 
    Ranged touch attack  - (1d20+4)[ 22 ] 
    Damage  - (1d6)[ 6 ] 
  
  End of turn.
  
  Wow unless your readied action was pretty awesome I think that's game.
  
  Stats:
   
   Spoiler 
  
  Location: Q-16
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  Rebuke Undead 9/9
  
  Buffs:
  Nightshield 9/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: gigz: Readied action goes of before you toss your rays, Fyrin moves out of LoS as he moves into R20
  
   
   Spoiler 
  Fyrin finishes his movement in S20
   
  
  
  That should nullify whatever spell you cast, due to the target being out of LoS. Done?
conversations.from: human
conversations.value: Master_Rahl22: Ok, so after rules clarification the spell is unspent, but I lose the standard action.  So it's your turn now.
conversations.from: human
conversations.value: gigz: Fyrin, round 4
  
  Fyrin enters LoS once again as he moved out of R20 and up to Q19, then unleashes a Sudden Empowered Burning Hands  (3d4+3)[ 11 ] 
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 9
  AC 17 (ff 15, t12)
  F+2/R+2/W+2
  Spells: 5 Zero level, 4  3  2 First level remaining.
   
conversations.from: human
conversations.value: Master_Rahl22: Where does the +3 come from, and how did you manage to get a spell that does 1d4 per caster level to do 3d4?  Sudden Empower just lets you increase the numerical effects by 50%.
conversations.from: human
conversations.value: gigz: Previous rounds have informed me that they handle the empower part by adding a half die. Empowered 1d4 becomes a 1d4 plus a 1d2, so an empowered 2d4 would become 2d4 plus 1d4. If I'm incorrect in this, then there are a lot of matches in the last few months that are also wrong. As for the +3, it's the Warmain ability. Any spell he casts that deals damage deals an extra 3 points (equal to his INT modifier).
conversations.from: human
conversations.value: Master_Rahl22: Ok, the Warmage thing makes sense, but Burning Hands does 1d4 damage at level 1, not 2d4.  That would make it the first example of 1d4 + 1d2 + 3.  It doesn't particularly change my turn since even the 11 won't kill me, but it might matter if I can't kill you this turn.  Oh, and I just realized that I get a Reflex save for half damage as well.    Reflex  - (1d20)[ 7 ]   I take it it's DC 14? (10 + spell level + ability mod) Forgot I have an extra +2 to the save from Hatred but it doesn't matter in this case.
conversations.from: human
conversations.value: Master_Rahl22: Sorry to double post, meant to include my turn with that last one.
  
   Sam Jones Jr., Round  4 
  
  Move: Move to O-19
  Standard: Discharge both rays of Light of Lunia at Fyrin
    Ranged touch attack  - (1d20+4)[ 7 ] 
    Damage  - (1d6)[ 5 ] 
    Ranged touch attack  - (1d20+4)[ 21 ] 
    Damage  - (1d6)[ 4 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: O-19
  HP: -2/9
  AC: 20, FF: 18, Touch: 14
  Rebuke Undead 9/9
  
  Buffs:
  Hatred 9/10
  Nightshield 8/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: gigz: It is cast at level 2, due to his Spellgifted trait, making it 2d4. Yes, DC was 14
conversations.from: human
conversations.value: Master_Rahl22: Ok, Sam's at -2 and still on his feet due to Rageclaws.  Go ahead.  Sorry for being a pain, that just looked really odd to me that 1d4 became 3d4+3. 😉
conversations.from: human
conversations.value: gigz: First ray misses, second ray hits.
  
  Fyrin, round 5
  
  Fyrin casts another Burning Hands at his opponent  (2d4+3)[ 10 ]  before drawing his spear and taking a 5 foot step to P 19. Reflex save @ DC 14
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP  9  5
  AC 17 (ff 15, t12)
  F+2/R+2/W+2
  Spells: 5 Zero level,  4   3   2  1 First level remaining.
   
conversations.from: human
conversations.value: Master_Rahl22: It's GG if I don't make this.  I knew I should've used Lifeleech...
  
    Reflex save  - (1d20+2)[ 4 ] 
  
  Sigh.  Good game.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
   Fyrin Mull turns Sam into a crispy critter for the Win 