conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: madtinker: Exhibition  Ford Prefect  vs  Ash 
  
  Map: Glass Arena 
   Spoiler 
   
   
  
   All combatants, please roll initiative and declare any final purchases.  This is exhibition only, no rewards or penalties carry over to the arena proper. 
   Ford Prefect-Madtinker 
   Ash-Schism 
conversations.from: human
conversations.value: Schism: Initiative:  (1d20+5)[ 25 ] 
  
  Edit: Of course.  Now  I get a 20. Not yesterday when Sallera and I were slinging stones and I kept getting 2s. 🫤
conversations.from: human
conversations.value: madtinker: The funny thing is, you don't even need it.  (1d20-3)[ -2 ]   you go first.
conversations.from: human
conversations.value: Schism: Why is your quarterstaff listed as doing slashing damage? 😛
   
  Ash, round 1
   
  Starting in Y-13.
  
  Double move to L-7.
  
  Done.
  
  Stats:  
   Spoiler 
  HP 11/11
  AC: 21 (full) 16 (touch) 16 (ff)
  Currently in: L-7
   
conversations.from: human
conversations.value: madtinker: Because I changed from a Kama to quarterstaff when I found I didn't have enough weapon slots.  😁
  
  Move to J14 and ready an action.  (Hands empty)
  Readied action 
   Spoiler 
  If he approaches within ten feet, five foot step and begin a grapple.
   
  
  
  Stats 
   Spoiler 
     Ford Prefect   
  M LN Human Monk,  Level  1,  Init  -3,  HP  8/8,  Speed  40
   AC  15,  Touch  15,  Flat-footed  12,  Fort  +3,  Ref  +2,  Will  +4,  Base Attack Bonus  0
   FoB +0/+0 Unarmed Strike (-)   +2 (1d6+2, x2)
     Sling (20 bullets)   +3 (1d4+2, x2)
   FoB +1/+1 Shuriken (10)   +3 (1d2+2, x2)
   (+3 Dex, +2 Misc)
   Abilities  Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
   Condition  None
   
  
  
  Done
conversations.from: human
conversations.value: Schism: Ash, round 2 
  
  Move: To F-10.
  
  Standard: Fire an entangling breath at you for  (1d3)[ 1 ]  damage, reflex DC 14 half. Regardless, you're entangled in a fiery energy substance for  (1d4)[ 1 ]  rounds.
  
  Edit: Statblock.
  
  Stats: 
   Spoiler 
  HP 11/11
  AC: 21 (full) 16 (touch) 16 (ff)
  Currently in: F-10
   
conversations.from: human
conversations.value: madtinker: Reflex save  (1d20+2)[ 16 ]  DC 14.
  
  Since I make the save, half of one is zero, right?  Or is it still one?  Regardless, move at half speed to F12
  
  and I take one damage then.
conversations.from: human
conversations.value: Schism: Minimum damage is 1 anyway, isn't it? Kinda pointless. 😛
conversations.from: human
conversations.value: Schism: Don't want to get confusing by editing my post, so here's a new one.
  
  I count 25 feet of movement for you to reach F-12, which would take two move actions. Is that where you want to stay, and if so, is your turn done?
conversations.from: human
conversations.value: madtinker: Yeah, it was a double move action at half speed (entangled, ya know), and so I'll stay there.
conversations.from: human
conversations.value: Schism: I know. 😁 Isn't it fun?
  
  What's confusing to me is that you only used 25 feet instead of more. *shrug* Ah well.
  
   Ash, round 3 
  
  Take  (1d6)[ 2 ]  fire damage from the entangling substance.
  
  Standard: Fire another entangling breath.  (1d3)[ 2 ]  fire damage, reflex DC 14 half. Regardless of whether you save or not, you're entangled for  (1d4)[ 1 ]  rounds.
  
  Move: to L-11.
  
  Done.
  
  Stats:  
   Spoiler 
  
  HP 11/11
  AC: 21 (full) 16 (touch) 16 (ff)
  Currently in: L-11
   
conversations.from: human
conversations.value: madtinker: reflex save  (1d20+2)[ 7 ] 
  
  Move to E12.  Draw Quarterstaff.  Done
  
  Stats 
   Spoiler 
  Ford Prefect
  M LN Human Monk, Level 1, Init -3, HP 3/8, Speed 40
  AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
  FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
  Sling (20 bullets) +3 (1d4+2, x2)
  FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
  (+3 Dex, +2 Misc)
  Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
  Condition None
   
conversations.from: human
conversations.value: Schism: Ash, round 4 
  
  Take  (1d6)[ 2 ]  fire damage from the entangling substance.
  
  Move to I-16. Fire another entangling breath.  (1d3)[ 1 ]  fire damage, reflex DC 14 half. Entangled for  (1d4)[ 1 ]  rounds.
  
  Done.
  
  Stats: 
   Spoiler 
  HP 11/11
  AC: 21 (full) 16 (touch) 16 (ff)
  Currently in: I-16
   
conversations.from: human
conversations.value: madtinker: That already puts me under.  Nice build.  Nothing I had could have stopped it.
conversations.from: human
conversations.value: Schism: I'm worried about ranged opponents, but the DR should allow me to get close enough to entangle them before things get too hairy.
  
  Thanks for the exhibition, and sorry about the lameness. 😛
conversations.from: human
conversations.value: madtinker: No, it's to your credit.  I realized too late I could never get close enough to grapple you, and once entangled, i could never outrun you.  Just hide around a corner and noone can touch you.
  
  the combination of me having to be close and your weapon working at medium range were deadly for me.