conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: BelGareth: The crowd jeers at you as you are raised to the center of the arena by the shuddering and archaic lift. Something seems strange, as the room you are in is clean and nice.
  
    "LOOKEY HERE FOLKS! WE GOT OURSELVES ANOTHER CHALLENGER, LETS SEE WHAT COLOR HIS BLOOD IS!"  
  
  You get teleported almost immediately after the person speaks, reappearing in a large chamber. To your right a cliff drops off into a pool of lava while the only opening lies before you, the skittering of feet barely discernible...
  
  You have 1 round to act, please roll initiative.
  
  Map
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Rizban: Before he takes an action, he scans the room to determine the location of the sound.
  
    Listen  - (1d20+10)[ 19 ] 
    Spot  - (1d20+10)[ 30 ] 
  
  He then begins to move toward the sound and leaps straight up to the roof.
  
    Jump  - (1d20+56)[ 71 ] 
  
  After moving as close as possible with a single move action, he waits just a second to further assess the situation before finishing his turn.
  
    Initiative  - (1d20)[ 10 ] 
conversations.from: human
conversations.value: Rizban: Forgot the Climb check to hold onto the roof. Note that he also has a Climb speed.
  
    Climb  - (1d20+33)[ 36 ] 
conversations.from: human
conversations.value: BelGareth: You move foward and easily manage to pin point the source of the sound, several kobolds come running out of the tunnel entrance.
  
  You do however, fail to reach the ceiling when you jump.
   
   Spoiler 
  
  DC for 40ft ceiling is:
  Medium vertical reach is 8ft, so your actual jump distance is 32ft.
  DC for 32 foot jump is 128 (4 DC per foot of jump)
  Double this for no running start (not sure if you did or not)
  
  Because you attempted it but fail, you fall, do you have anything to prevent a 25ft drop?
  if not, take   fall damage  - (1d6)[ 1 ] 
  
  Also,   initiative  - (1d20+1)[ 18 ] 
   
  
   Top of Round 1 
  The kobolds shoot at you with their crossbows! and the one in the back casts a spell conjuring a small globe of force which nails you in the chest!
   
   Spoiler 
  
  AC 6
  AC 11
  AC 3
  AC 13
  AC 17
  
  Magic Missile: [roll=force damage]1d4+1[/roll]
   
  
  
  Your action
conversations.from: human
conversations.value: BelGareth: Spoiler 
  
    force damage  - (1d4+1)[ 3 ] 
   
  
  
  Map
   
   Spoiler 
  
   
   
conversations.from: human
conversations.value: Rizban: Spoiler 
  
   
   Originally Posted by Rizban 
   After moving as close as possible with a single move action, he waits just a second to further assess the situation before finishing his turn. 
   
  
  I only used a single move action in my previous turn to move and attempt the jump.
  
  Because of my Roof-Jumper feat, an intentional jump that beats a DC 15 reduces falling damage as if I fell 20 feet less. I shouldn't take any falling damage. However, if I still need to roll something else...
  
    Tumble  - (1d20+11)[ 25 ] 
  DC15 to reduce by additional 10ft.
  DC30 to reduce by additional 20ft.
  
  My plan was that he would use his standard action on that first round before the kobolds appear to toss a bag of marbles into the square in front of the tunnel entrance.
  
  This would require their mounts to make DC15 Balance checks to move through the square. Failure by 5 or more would cause them to trip.
  
  However, I dislike retconning things, so I'll just move forward with things as they are.
   
  He moves 5 squares diagonally to the square directly to the right of the caster. 2 squares in, assuming the fallen column has a height difference, he hops up onto it then jumps up and over the intervening kobolds.
  
    Jump  - (1d20+56)[ 62 ] 
    Jump  - (1d20+56)[ 75 ] 
    Tumble  - (1d20+11)[ 25 ] 
  
  Need to know the height I reached with my jump before being able to complete my turn.
conversations.from: human
conversations.value: BelGareth: Spoiler 
  
  You take no damage from falling.
  
  Heights of jump checks:
  1st check - 31 ft
  2nd check - 28 ft
  3rd check - 32 ft
   
conversations.from: human
conversations.value: Rizban: Spoiler 
  I should be in the square one to the right of the caster, which I'm assuming is the one in the back with the different icon.
  
  If he should drop, transfer all attacks to his mount, then to the kobold to the right, then to his mount.
  
  I have Favored Enemy (arcanists), so any attacks that hit anyone but the caster deal two less damage and do not activate the Magebane ability on my weapon.
   
  
  
  Leaping into the air above the caster, he falls down onto his prey, which is treated as a charge attack. Power attacking for 6.
  
    Full Attack Routine  
    Gythka  - (1d20+21)[ 40 ]  -  (2d10+26)[ 34 ]  +   Death From Above  - (2d6)[ 7 ]  +   Fire  - (1d6)[ 2 ] 
    Gythka, iterative  - (1d20+16)[ 27 ]  -  (2d10+26)[ 31 ]  +   Death From Above  - (2d6)[ 7 ]  +   Fire  - (1d6)[ 3 ] 
    Off-Hand  - (1d20+19)[ 39 ]  -  (2d10+19)[ 32 ]  +   Death From Above  - (2d6)[ 8 ]  +   Cold  - (1d6)[ 6 ] 
    Off-Hand, iterative  - (1d20+14)[ 27 ]  -  (2d10+19)[ 35 ]  +   Death From Above  - (2d6)[ 6 ]  +   Cold  - (1d6)[ 3 ] 
    Claw, secondary  - (1d20+18)[ 22 ]  -  (2d6+19)[ 28 ]  +   Death From Above  - (2d6)[ 11 ] 
    Claw, secondary  - (1d20+18)[ 36 ]  -  (2d6+19)[ 28 ]  +   Death From Above  - (2d6)[ 2 ] 
    Claw, secondary  - (1d20+18)[ 37 ]  -  (2d6+19)[ 28 ]  +   Death From Above  - (2d6)[ 5 ] 
    Claw, secondary  - (1d20+18)[ 29 ]  -  (2d6+19)[ 23 ]  +   Death From Above  - (2d6)[ 7 ] 
    Bite, secondary  - (1d20+18)[ 24 ]  - 2d6+19[/roll] +   Death From Above  - (2d6)[ 6 ] 
    Multitasking 1  		
  If any of the 4 targets in range still live:
    Gythka, two-handed  - (1d20+21)[ 41 ]  -  (2d10+44)[ 47 ]  +   Death From Above  - (2d6)[ 10 ]  +   Fire  - (1d6)[ 2 ] 
  
  If none are still alive:
  Draw bag of caltrops from pack.
  
  		
    Multitasking 2  
  If any of the 4 targets in range still live:
    Claw, secondary  - (1d20+18)[ 24 ]  -  (2d6+19)[ 25 ]  +   Death From Above  - (2d6)[ 7 ] 
  
  If none are still alive and caltrops not already drawn:
  Draw bag of caltrops from pack.
  Otherwise throw caltrops into square indicated on map.
    Ranged Touch  - (1d20+15)[ 24 ]  vs AC 5.
  
   
conversations.from: human
conversations.value: Rizban: Rolling to confirm critical threats:
  
    Full Attack Routine  
    Off-Hand  - (1d20+19)[ 36 ]  -  (2d10+19)[ 27 ]  +   Death From Above  - (2d6)[ 4 ]  +   Cold  - (1d6)[ 2 ] 
    Multitasking 1  
    Gythka, two-handed  - (1d20+21)[ 41 ]  -  (2d10+44)[ 64 ]  +   Death From Above  - (2d6)[ 3 ]  +   Fire  - (1d6)[ 4 ] 
conversations.from: human
conversations.value: Rizban: Rolling to confirm instant kill.
  
    Multitasking 1  
    Gythka, two-handed  - (1d20+21)[ 27 ]  -  (2d10+44)[ 52 ]  +   Death From Above  - (2d6)[ 10 ]  +   Fire  - (1d6)[ 2 ] 
  
  Edit: Guess I didn't need to roll damage for that one.
conversations.from: human
conversations.value: Rizban: Just noticed I messed up the damage roll on bite.
   (2d6+19)[ 25 ] 