conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: The Conductor: How tall are doorways/ceilings?
  
  If more than ten feet, I block the east and south doors and get out my first 10-foot pole to block the north door. I get out my second 10 foot pole and my hempen rope. I use my dagger to cut one 3 foot length and one 6 foot length of rope off. I put the rest away. I tie the Everburning torch to the 10 foot pole with the 3 foot length, and tie the pole to my back with the 6 foot length. I then take the first 10 foot pole from the north door, put it in my backpack, get out my sickle, put on my backpack, and head out the north door.
  
  If tying a knot requires a use rope check then:
   (1d20+1)[ 16 ] 
   (1d20+1)[ 18 ] 
conversations.from: human
conversations.value: Tyndmyr: The doorways are approximately 6 feet high, and the ceiling is ten feet high(In future, all rooms, unless specified otherwise, have a ceiling as high as the narrowest dimension of the room)
  
  When your preparations are complete(I assume you adjust as appropriate so the lengths work with the dimensions given), you open a door to a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). The one in C2 heard you in time to react as you open the door, but the others did not. Time for init!
  
   
conversations.from: human
conversations.value: Tyndmyr: Init:
   (1d20)[ 12 ] 
   (1d20)[ 14 ] 
   (1d20)[ 2 ] 
   (1d20)[ 17 ] (One who heard you. Also acts in surprise round with you)
conversations.from: human
conversations.value: The Conductor: (1d20+1)[ 6 ] 
  I'm not going to ask how the one furthest from the door heard me...
  I assume that I go after him due to my roll right?
conversations.from: human
conversations.value: Thelas: Yep, and eat  (1d20+3)[ 15 ]  (1d3-1)[ 1 ] .
conversations.from: human
conversations.value: The Conductor: Okay...
  unbeknownst to me, I was supposed to have one feat. You should have scanned my character sheet better.
  I'll just add one that won't have affected anything up to this point.
  Let's see if I understand this...
  I move up to G1 and attack F1 with my sickle.
  That's  (1d20+1)[ 21 ]   (1d6+2)[ 7 ] 
  Right?