conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Jansviper: Finally, after months of searching through a seemingly endless jungle you have found it. The Vault of Dame de Rosa was opened with the mournful groan of hot stone on stone action. The massive gear that served as a door slid open after you had provided the correct sequence of arcane code words. You hurried inside, you and your companions were ready for anything.
  
  Though honestly, ready or not you should have expected the door to close behind you. Things like that  always  happen.
  
   Room One 
  
  The chamber before you isn't terribly large (30x30), but ascends nearly 40 feet above your heads. The light spell reveals that the entire space is filled with long vines reminiscent of the jungle vegetation you had fought through outside the vault. Perhaps some of the local plant life had found cracks in the enclosed space and grown their way in over the years. Each vine is connected to the shadowy ceiling high above and descends all the way to the floor. Smaller, leafy vines sprout off the sides of the larger ones like branches off a tree. The room is warm, even more so than the sweltering jungle outside.
  
  As the light spell illuminates the room, a shifting sound is clearly heard. However (36 Listen check), the room is completely silent after that. Almost unnaturally so.
  
  The 20 feet of bright light doesn't reveal anything that could have made those sounds, but the room is so packed full of vegetation that the further dim illumination doesn't reveal the remaining 20 feet of the room in any detail. However, you can barely make out the far wall where a door is likely set in a shadowy recess. A careful eye (30 Spot check) can clearly see that the floor and walls seem to be covered in some sort of greasy substance.
  
   
   Spoiler 
  Listen checks please.
  Spot checks  once someone illuminates the room. 
  Knowledge Local, Bardic Lore, Knowledge History, or Knowledge Arcane from anyone who wants some backround info on the Gauntlet itself.
   
conversations.from: human
conversations.value: Yukitsu: (d20+4)[ 8 ]  Spot
   (d20+4)[ 10 ]  listen
  
   (d20+18)[ 22 ]  arcana
  
  I use a scroll of false life on everyone.
conversations.from: human
conversations.value: slurpz: Cast Light, summoned brown bear companion.  Rolls are in the OOC.
conversations.from: human
conversations.value: MammonAzrael: Blue Cleric   
    Spot  - (1d20+6)[ 12 ] 
    Listen  - (1d20+6)[ 13 ] 
  
  What CL are the scrolls of False Life?
conversations.from: human
conversations.value: Yukitsu: Minimum.  I'll let you all roll your own, as my luck is bad right now.
  
   (d10+3)[ 11 ] 
conversations.from: human
conversations.value: slurpz: Are we supposed to each roll it?  Or have the caster roll it?
conversations.from: human
conversations.value: KindaChang: Julian enters with Bubbles and they both use their spot and listen checks. Julian is wearing the periapt of wisdom +4 and it hangs almost to his knees.
  
  Rolls, as always, in the OOC.
conversations.from: human
conversations.value: Yukitsu: "You know what this place reminds me of fellas?  It reminds me of the Dame de Rosa, who happens to be some kinda magical creature, and a caster of sorts.  Kinda like you two.  Also Julian, that is the most "bling" amulet of wisdom I have ever seen, I think."
conversations.from: human
conversations.value: MammonAzrael: Blue Cleric   
   "You know, that is a good idea Ted."   With that the Blue Cleric lays down a  Detect Magic .
  
   
   Spoiler 
  I will sweep the cone around the room, concentrating on keeping the spell up for it's full duration to get as much info as possible, or until something happens/reacts.
   
conversations.from: human
conversations.value: KindaChang: "Thank you, it should fit on a Dire Bear. I'll save my own Detect Magic, since it seems he's already working on it." Julian says, then points at Blue Cleric.
conversations.from: human
conversations.value: slurpz: Loath wildshapes to Dire Bat form, and then uses Blindsense to tell if there is anything lurking in the room (Blindsense is 40 feet).
conversations.from: human
conversations.value: Yukitsu: Ted helps with his equipment.
conversations.from: human
conversations.value: MammonAzrael: Blue Cleric   
   "Be careful everyone, the walls themselves are pulsing with magic." 
conversations.from: human
conversations.value: KindaChang: I suppose we should see what's in the room. Allow me to use my Wand of  Summon Monster I! 
  
  *a celestial monkey pops into existance in the middle of the room*
conversations.from: human
conversations.value: Yukitsu: "Joy to the world! the Lord is come;
  Let earth receive her King;
  Let every heart prepare him room,
  And heaven and nature sing,
  And heaven and nature sing,
  And heaven, and heaven, and nature sing.
  
  Joy to the world! the Saviour reigns;
  Let men their songs employ;
  While fields and floods, rocks, hills, and plains
  Repeat the sounding joy,
  Repeat the sounding joy,
  Repeat, repeat the sounding joy.
  
  No more let sins and sorrows grow,
  Nor thorns infest the ground;
  He comes to make His blessings flow
  Far as the curse is found,
  Far as the curse is found,
  Far as, far as, the curse is found.
  
  He rules the world with truth and grace,
  And makes the nations prove
  The glories of His righteousness,
  And wonders of His love,
  And wonders of His love,
  And wonders, wonders, of His love."
conversations.from: human
conversations.value: KindaChang: "I- uh.... what?" Julian said.
conversations.from: human
conversations.value: Yukitsu: "Merry Christmas my freind." said Ted, before pulling a small gingerbread man from his spell component pouch, and eating it.
conversations.from: human
conversations.value: Jansviper: No one saw anything, because everything they were looking for was already in plain sight.
  
  Fortunately, as the vines begin to twitch and move, and then lash out at the party no one is caught unawares.
  
  
   Please Roll Initiative
  Please Roll Reflex 
conversations.from: human
conversations.value: MammonAzrael: Blue Cleric   
  
  The cleric attempts to dive out of the way with a shout as the walls start moving,  "Watch out!" 
   
   Spoiler 
  
    Initiative  - (1d20)[ 17 ] 
    Reflex  - (1d20+5)[ 19 ] 
   
conversations.from: human
conversations.value: Jansviper: The initiative order is as follows. 
  
  1. Skeletons (Just roll a single block from now on): 23
  2. Bubbles: 20 (Falls)
  3. Mammon: 17
  4. Loath: 16
  5. BBEG: 14
  6. Julian: 13 (Falls)
  7. George (Celestial Monkey): 7
  8. Yuki: 6 (Falls)
  9. Loath's Bear: 2 (Falls)
  
  Julian and Yuki slip and fall prone on the greasy surface, as do Bubbles and Loath's Bear.
  
   When you turn comes up, roll Balance against DC 10 to move at half speed. If you fail, roll Reflex again against DC 16 or fall. If you fail Balance by 5 or more you fall without a chance for a Reflex save. 
conversations.from: human
conversations.value: MammonAzrael: Blue Cleric   
   Look out guys!  These vines look mean! 
   
   Spoiler 
  
   HP:  56/56
   Init:  17
   AC:   26
  
   Standard Action:  Cast  Freedom of Movement  on self.
   Move Action:  Move to closest spot where vines are within reach.
          Balance check  - (1d20)[ 12 ] 
    Reflex Save  - (1d20+5)[ 14 ] 
   
  
  
  EDIT: Changed Move action.
conversations.from: human
conversations.value: KindaChang: Bubbles
   Move Action: Stand from prone. 
   Standard Action: Move forward 10ft, or attempt to stand again if necessary. 
   
   Spoiler 
  
  Balance(standing if necessary):  (1d20)[ 17 ] 
  Reflex(standing if necessary):  (1d20+6)[ 17 ] 
  
  Movement, Balance:  (1d20)[ 15 ] 
  Movement, Reflex (if necessary):  (1d20+6)[ 9 ] 
   
conversations.from: human
conversations.value: Jansviper: One of the vines lashes out at Bubbles as he moves by, drawing line of crimson across the Rhino's tough hide.
  
   
   Spoiler 
  Bubbles takes 13 damage
   
conversations.from: human
conversations.value: slurpz: Loath casts a Produce Flame spell (lasts for 9min), and touches the arrows of the skellies.
  
  Then the 3 skellies will fire their flaming arrows at the vines. Not sure about the damage rolls for the skellies, but I think the flame does 1d6+5 damage. Counts as a ranged touch attack.
  
  I think total damage of the skellies flames together are:  (4d6+20)[ 39 ] 
conversations.from: human
conversations.value: slurpz: Okay.  minus  (1d6+5)[ 6 ]  damage (because Loath didn't attack)
  
  Skellie attack rolls are  (1d20+7)[ 27 ] 
conversations.from: human
conversations.value: slurpz: Threatened crit.   (1d20+7)[ 13 ] 
conversations.from: human
conversations.value: slurpz: Total damage of skellie group is 2d8+6 (maximized) x 2 (if critical hit) + 11 + 8 + 33 (fire damage) if all 3 hit.
conversations.from: human
conversations.value: Jansviper: Two flaming arrows strike the vine closest to the party, it flails and thrashes angrily.
  
  The third passes by, soars across the room, and strikes the wall.
  
    The room explodes into flame.  
   
   Spoiler 
  The floor is no longer under effects similar to the grease spell.
  Anyone who failed a DC16 Reflex save takes 13 fire damage. Those who save take half (or none if you have evasion).
  
  The vines pass their turn, thrashing wildly to avoid the flames.
  
  The flames are persistent, the room is  still on fire. 
   