conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100
  Expected Income: 2
  Expected Upkeep: 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
   
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 2 
   Happiness - 1 
   Culture - 0 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   
   
   
   
  
   Stacks  
   Spoiler 
  Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2
  Combat - 2
  Defense - 1
  Specials - Leadership 1
  Upkeep - 1
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1
  Combat - 1
  Defense - 0
  Upkeep - 1
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Draken: City Actions 
  
  - Research: The Wheel.
  
   Special Unit Actions 
  
  - Name Leader:  Warbringer Garm 
  - Leader Increase: Basic Logistics - Add +1 to Move for other units in stack.
  
   Stack Actions 
  
  - Move two squares to the east.
  
   End of Turn 
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 98
  Expected Income: 1
  Expected Upkeep: 3
  
   BONUS TURNS  - 2
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 4 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0
  
   
   Order - Research(The Wheel): 2/25 Production (8 turns) 
   Garrison - empty 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - East of Capital
   
   1 Warbringer Garm (Leader, Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 1
  Specials - Leadership 1, Basic Logistics
  Upkeep - 1
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 1
  Defense - 0
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
    Note that you may choose to end your turn and use a bonus turn. If not no turn changes will happen until Wednesday.  
conversations.from: human
conversations.value: Draken: City Actions 
  
  - Pay currency to hasten research. Pay for full production need (42 currency)
  
   Unit actions 
  
  - Move two squares south.
  
   End Turn 
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 54 (-42 Hurry The Wheel)
  Expected Income: 3
  Expected Upkeep: 3
  
   BONUS TURNS  - 1
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 5 
   Production - 4 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - empty 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southeast of Capital
   
   1 Warbringer Garm (Leader, Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 1
  Specials - Leadership 1, Basic Logistics
  Upkeep - 1
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 1
  Defense - 0
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Draken: City Action 
  
  - Name City:   Frostholme  
  
  - Train Unit: Settler x2.
  
   Unit Action 
  
  - Garm Stack moves 2 squares to the Southwest (diagonal move)
  
   End Turn 
conversations.from: human
conversations.value: Rizban: Start New Turn  
  I made some mistakes on calculating your stuff. I caught them when I went back and reentered your turn information in the edited program thing. I've got it all corrected now, and this post has fully corrected information.
  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the east is water, which is impassible to ground units.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		37	(-12 Train unit (Settlers))
  			Expected Income: 		6	
  			Expected Upkeep: 		13	
  						
  Units/Max - 	3/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Masonry, Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Frostholme (Capital) : 
   Spoiler 
   
   Population - 6 
   Production - 6 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - empty 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - South of Capital
   
   1 Warbringer Garm (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 1[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 10
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 0[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   2 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
    Turn will end Wednesday  
conversations.from: human
conversations.value: Draken: City Actions: 
  
  - Produce Income.
  
   Unit Actions: 
  
  - Split Garm stack.
  
  - One basic soldier is to move as many squares possible to the West.
  -One basic soldier is to move as many squares possible to the southeast.
  -Move Warbringer Garm two squares north.
  
  - Move one settler two squares south (stack with Warbringer Garm).
  - Move one settler two squares southeast.
  
   End Turn 
conversations.from: human
conversations.value: Draken: *Poke*
  
  So, I heard we have another bonus turn. Here is the initial layout for this new turn.
  
   City Action: 
  
  - Produce Income.
  
   Unit Actions: 
  
  - Garm stack (Garm + 1 Settler) will move 2 squares south and split.
  
  - Garm Settler will then move one more square south and   turn into city   (this settler should be 5 squares south of my capital).
  
  - Second Settler will move two squares southeast (this settler should be four squares southeast of my capital).
  
  - Basic Soldiers will repeat their movements from last turn (one goes one square west and the other moves one square southeast).
  
   Refraining on ending turn until answered 