conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 101:  Pierce Stabb  vs.  Jim the Slim    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Pierce Stabb  - Bakkan
   Jim the Slim  - darkillini
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Bakkan: Pierce Stabb  
    Initiative  - (1d20+4)[ 17 ] 
  
  Considering purchases
conversations.from: human
conversations.value: darkillini: Init  (1d20-4)[ 1 ] 
  
  Also considering purchases.
conversations.from: human
conversations.value: darkillini: whats your current funds situation btw? it dosn't look like your sheet is updated on it's purchase log.
conversations.from: human
conversations.value: Bakkan: I have updated my sheet, thanks for reminding me.
  
  Sell: Potion of Faith Healing(Boccob) +25 gp
  Buy: Healing Belt (MiC 110) -750 gp
  
  No more purchases except reactionary
conversations.from: human
conversations.value: darkillini: masterwork jumping tool -50g
  light crossbow +10 bolts -36g
  sell leather armor +5g
  buy mwk studded leather armor -175g
  
  any reactionaries?
conversations.from: human
conversations.value: Bakkan: No reactionaries.
  
    Pierce Stabb: Turn 1  
  
  Begin in  B11  with a loaded sling in hand, shortswords and shuriken sheathed, rope with grappling hook in belt, 3 belt pouches on belt, and a steely look in his eye.
  
   No Action:  Declare Jim the Slim as my Dodge opponent
  
   Swift Action:  Enter Child of Shadow stance
  
   Move Action : Move to  G12 
   Standard Action:   Sling bullet at Jim the Slim
    Attack  - (1d20+1)[ 6 ]  vs flat-footed AC (-2 penalty for range already accounted for)
    Damage  - (1d4+3)[ 7 ] 
  
  If threat:
    Confirm  - (1d20+1)[ 3 ] 
    Extra Damage  - (1d4+3)[ 5 ] 
    Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
  
   Position:   G12 
   HP:  10/10
   AC:  18 (+4 armor, +3 Dex, +1 dodge), T 14 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Maneuvers Readied 
   
   Spoiler 
  
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations.from: human
conversations.value: darkillini: Jim round 1   Fight! 
  
  hmm jumping to sling right away are we?
  start in Y10 with light crossbow loaded in hand spear left at home.
  swift activate air devotion(+1ac 50% miss chance for projectiles)
  standard fire crossbow at pierce -2 from range included
  attack  (1d20)[ 16 ] 
  damage  (1d8)[ 3 ] 
  miss chance  (1d100)[ 69 ]  (below 20 is miss)
  if threat
   
   Spoiler 
  confirm  (1d20)[ 3 ] 
  extra damage  (1d8)[ 7 ] 
   
  
  
  move to R7 breaking line of sight (thats final location, letting you know to avoid having to get refs involved in los checks)
  
  done
  stats
   
   Spoiler 
  hp 12/12
  ac 16/13/14
  effects:
  50%miss chance on ranged attacks vs me
  air devotion round 1/10
   
conversations.from: human
conversations.value: darkillini: move to T7 *    R7 is inside the tree sorry bout that i always mess up reading this maps t and r
conversations.from: human
conversations.value: Bakkan: Pierce Stabb: Turn 2  
  
  Begin in  G12 
   Move +  Standard Actions:  Move to  R11 , jumping over the broken bridge in the middle of movement
    Jump  - (1d20+3)[ 19 ] vs DC 10
  
    Turn Done  
  
  Stats and Status (Refs)
   
   Spoiler 
   Position:   R11 
   HP:  10/10
   AC:  20 (+4 armor, +3 Dex, +1 dodge, +2 tree), T 16 FF 16
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations.from: human
conversations.value: darkillini: Jim round 2
  
  Move: to W11
  swift activate travel devotion
  standard breath 30 foot line of fire to hit to with entangling exhilation
  Damage  (1d6)[ 5 ]  /2. Dc 14 reflex for half damage,
  
  Does min 1 damage, so you nor entangeled and take fire dmg every round.On my turn for
   (1d4)[ 1 ]  rounds
  
  Done
  
  Stats
   
   Spoiler 
  same hp/ac ass above
  air 2/10
  travel 1/10
   
conversations.from: human
conversations.value: darkillini: So that's gonna be- 2 attack, -4 dex half speed, no charging for the next round.
conversations.from: human
conversations.value: Bakkan: Reflex  - (1d20+3)[ 6 ]  vs DC 14 to reduce damage taken from 2 to 1 (includes +1 for tree)
  
    Pierce Stabb: Turn 3  
  
  Begin in  R11 
   Move Action:  Move to  T9 
   Standard Action:  Reload sling
  
    Turn Done  
  
  Stats and Status (Refs)
   
   Spoiler 
   Position:   T9 
   HP:  8/10
   AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (1/1)
  Aflame (1/1)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations.from: human
conversations.value: darkillini: Jim round 3 burninating the country side! 
  continuing fire damage  (1d6)[ 2 ]  fire damage
  
  starting in  W11 
   standard  entangling exhalation again on you
  damage  (1d6)[ 5 ] /2 dc 14 ref for half
  again entangled and fire damage for  (1d4)[ 1 ]  turns
  
   move  to  W17 
  
  done
  
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 3/10
  travel 2/10
   
conversations.from: human
conversations.value: Bakkan: Reflex save  - (1d20+2)[ 7 ]  vs DC 14
  
   Pierce Stabb: Turn 4 
  
  Begin in  T9 
  
  Move Action: Move to  S7 
  
  Standard Action: Ready Action
   
   Spoiler 
  
  fire a sling bullet at Jim if he ends a move action
   
  
    
  Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
   Position:   S7 
   HP:  6/10 (7/10 if I make Reflex save)
   AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (1/1)
  Aflame (1/1)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations.from: human
conversations.value: darkillini: Jim turn 4
  continuing fire damage
   (1d6)[ 1 ] 
  turn after result
  
  
  *edit how are you in the tree? Did you climb?
conversations.from: human
conversations.value: Bakkan: Sorry, that should be  S6 
conversations.from: human
conversations.value: darkillini: ok jim round 4 cnt.  continued burninating of the countryside 
  
  double move (swift +move) to  Y6 
   standard 
  entangling exhalation on you.. again. (comon more then 1 round duration this time..)
  fire damage
   (1d6)[ 5 ] /2 dc 14 ref for half
  
  entangled and continuing fire damage for  (1d4)[ 3 ]  rounds
  
  done
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 4/10
  travel 3/10
   
conversations.from: human
conversations.value: Bakkan: Ending your move action triggers my readied action.
  
  Pierce fires a sling bullet at you
    Attack  - (1d20+3)[ 15 ] 
    Damage  - (1d4+3)[ 6 ] 
    CritConfirm  - (1d20+3)[ 6 ] 
    ExtraDamage  - (1d4+3)[ 4 ] 
conversations.from: human
conversations.value: darkillini: Miss, don't forget the 50% miss chance on ranged projectiles while air devotions up. In the future.
  
  My turns unchanged, your up.
conversations.from: human
conversations.value: Bakkan: Oh, yes, I forgot.
  
    Reflex Save  - (1d20+2)[ 5 ]  vs DC 14 to reduce damage taken from 2 to 1.
    
  Pierce Stabb: Turn 5  
  
  Begin in  S6 
   Move Action:  Move to  Q8 
   Standard Action:  Ready Action
   
   Spoiler 
  
  If Jim ends his turn or ends a move action, activate healing belt for 1 charge and take a 5-ft step
   
  
    Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
  
   Position:   Q8 
   
  HP:  3/10 (4/10 if I make Reflex save)
   AC:  16 (+4 armor, +1 Dex, +1 dodge), T 12 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (3/3)
  Aflame (3/3)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations.from: human
conversations.value: darkillini: Q8 is beyond your movement range (30/2=15) you can't move through the post.
  revise location.
conversations.from: human
conversations.value: darkillini: Still need a location update, due to you moving beyond your move speed.
conversations.from: human
conversations.value: Bakkan: I'm moving  S6 -&gt; R6 -&gt; Q7 -&gt; Q8 
conversations.from: human
conversations.value: darkillini: jim round 5    *comon RNG don't fail me now* 
  
  continuing fire damage
   (1d6)[ 4 ] 
  
  move to  R5 
  standard use breath weapon  (1d6)[ 2 ]  fire damage dc 14 ref for half
  swift travel devotion to  U1 
  
  done
  
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 5/10
  travel 4/10
   
conversations.from: human
conversations.value: darkillini: by my count thats 13 fire damage before my actions start.
  are you down?
conversations.from: human
conversations.value: Bakkan: You know what?  I had a really clever readied action where I activated my healing belt and took a 5-ft step but I must have forgotten about the ongoing fire damage. That takes me to -1.  Just need a ref to confirm, then it's good game to you.
conversations.from: human
conversations.value: darkillini: thanks 😁
  i was terrified you were gonna buy two resist energy potions at the start, and nullify jims two attack forms.
  as for the readied, can you ready a standard and a 5 foot step?  and i see what you were trying to do 😦 that could have cornered jim with just a double move then. crud i thought I had worked out a safe spot.
conversations.from: human
conversations.value: Bakkan: I remember looking at your sheet but I must not have been paying very close attention or else I would have bought them.  Oh well, c'est la vie.
conversations.from: human
conversations.value: candycorn: High Ref Candycorn 
  
  Note: When entangled, you move at  half-speed .
  
  While moving at half speed, you cannot run or charge, nor can you take a 5 foot step.
  
   Jim the Slim takes the victory! 