conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Signmaker: I am open to any number of buff rounds or map choice, Sofa.
conversations.from: human
conversations.value: sofawall: Zero buff, any map? I have no preference for map.
  
  Oh, and methods of sight. I have normal only.
conversations.from: human
conversations.value: Signmaker: Normal Sight as well.
  
  All-Day
   
   Spoiler 
   Nystul's Magic Aura on everything I own, and Marshal's Watchful Eye Aura.
   
  
  
  Init:  (1d20+2)[ 3 ] 
  B11 For me, B10 for my shadow.
conversations.from: human
conversations.value: sofawall: Hmm... Initiative  (1d20+0)[ 20 ] 
  
  I fill all the red squares, then.
  
   
   Spoiler 
   5 ft. underground, I move 5 down and 90 forward, to G10 as my leading top edge.
   
  
  
  Turn over.
conversations.from: human
conversations.value: Signmaker: I move to H12, my shadow moves to M9.
  
  Unless you do something in response, I mirror image up  (1d4+1)[ 3 ]  copies of myself, all of which are ghostly aasimars.
conversations.from: human
conversations.value: sofawall: I move to H12, and surface. All you see it a 10 foot wide wall of shining colours before a tornado bursts forth from the hole.
  
  Prismatic Wall, save DC 22.
  
  Also, Tornado effect.
conversations.from: human
conversations.value: Signmaker: Being Incorporeal, I probably won't mind the tornado.
  
  The Prismatic Wall is prolly gonna hurt. Of course, you can't actually place it ON me, as per the spell.
conversations.from: human
conversations.value: Signmaker: So.
  
  Seeing as my saves are more than high enough, only 1s fail.
  
   (1d20)[ 8 ]  Veil 1
   (1d20)[ 20 ]  Veil 2
   (1d20)[ 7 ]  Veil 3
   (1d20)[ 1 ]  Veil 4
   (1d20)[ 10 ]  Veil 5
   (1d20)[ 16 ]  Veil 6
   (1d20)[ 2 ]  Veil 7
conversations.from: human
conversations.value: Signmaker: So, I'm not entirely sure if poison kills me. However, I do have a luck reroll for just this kind of occasion.
  
   (1d20)[ 9 ] 
conversations.from: human
conversations.value: Signmaker: Move to G7, topside. My shadow follows.
  
  Done.
conversations.from: human
conversations.value: sofawall: My Borg Cube moves to G7 as well. 7 more saves, please.
conversations.from: human
conversations.value: Signmaker: (1d20)[ 19 ] 
   (1d20)[ 14 ] 
   (1d20)[ 17 ] 
   (1d20)[ 14 ] 
   (1d20)[ 2 ] 
   (1d20)[ 10 ] 
   (1d20)[ 10 ] 
  
  Assuming I live, I move underground to  
   Spoiler 
  H2
   
conversations.from: human
conversations.value: sofawall: I camp at N,M,10,11.
conversations.from: human
conversations.value: Signmaker: And thus the game ends in a draw. Cause no way in hell am I waiting for you to die of old age.
conversations.from: human
conversations.value: sofawall: DRAW! I cannot find him, and he can run forever.