conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: theterran: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
  Sam, Camael. You have been chosen to fight. Prepare yourselves!
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
conversations.from: human
conversations.value: theterran: Initiative  - (1d20+5)[ 16 ] 
  
  Actions before start:
   
   Spoiler 
  Swift Action: Activate Hearing the Air Stance
  Standard Action:  Activate Skin of Celestial Embrace
   
conversations.from: human
conversations.value: SoD: [roll]1d20+4[roll]
  
  Standard Action:  
   Spoiler 
  ready action: if he fires a ranged item at me, turn ethereal and five foot step to the left
   
conversations.from: human
conversations.value: SoD: Oops.
  
    initiative  - (1d20+4)[ 11 ] 
conversations.from: human
conversations.value: theterran: Would you rather start in T20 or A1?
  
  And for reference, here's an updated  Bubba 
conversations.from: human
conversations.value: SoD: I'll go A1. And here's my  Snea .
conversations.from: human
conversations.value: theterran: Actions:
   
   Spoiler 
  Standard Action: Activate Holy Aura.
  Swift Action: Use two Charges on Scout's Headband to Activate See Invisibility for 10 Mintues.
  Move Action: Move to R19.
  If Snea is seen, he is declared for my Dodge bonus.
   
  
  
  You're Up.
  
  ((If you can see R19, then LoS is established as I have See Invisibility Up.))
conversations.from: human
conversations.value: SoD: Snea, round I 
  
  Nope, can't see there. So we say what square we're in, just in case they can see us? Now in I9, although I don't think you have LOS.
   
   Spoiler 
  Double Move Action;A1 to I9., drawing sugliin, and readying sheild.
   
  
  
  Battle State: 
   Spoiler 
  HP: 156/156.
  F/R/W: +14/+15/+6.
  Buffs: None.
  Ki Pool; 5.
  Position; I9.
  Readied Action: No.
  AC: 33 (touch 17, flat footed 29).
  +5 to hit with Sugliin.
   
  
  
  Done.
  
  Edit: Bugger. This is going to be your game. I'm going to have a  lot  on trouble hitting that AC 50...not that I'm surrendering, you'll still need to fight for it.
conversations.from: human
conversations.value: theterran: Bubba - Round 2 
  
  Actions:
   
   Spoiler 
  Free Action: Activate Boots of Speed.
  Standard Action: Use Nature's Blessing to boost my wis score.
  Move Action:  Fly 60ft Straight up. then fly to Q8 w/ the rest of my move.
  Swift Action:  Activate Travel Devotion.
   
  
  
  I'm in Q8, flying up at the ceiling.
  
  LoS should be established now.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  HP: 130
  AC: 56
   
conversations.from: human
conversations.value: SoD: How high are you flying?