conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Dragero: Hoping that what that ghost told him was true, Deady leaves the room, and heads east, then south at the turn, looking for traps the whole way.
  
  If I get caught in one, I charnel touch myself.
  
  At the door, I open it and look inside.
conversations.from: human
conversations.value: Dragero: Search (Trap finding) roll:
  
   (1d20+5)[ 7 ] 
conversations.from: human
conversations.value: term1nally s1ck: You fall into a pit, and heal and climb out.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 6 ] 
   
conversations.from: human
conversations.value: Dragero: Owww I fell :(
  Initiative:
   (1d20+3)[ 21 ] 
conversations.from: human
conversations.value: Dragero: I run in to B1 and let loose an arrow at that filthy human.
  
   (1d20+5)[ 16 ] 
   (1d4+1)[ 3 ] 
   (1d6)[ 3 ] 
conversations.from: human
conversations.value: term1nally s1ck: You hit. He's annoyed. He moves to B3 and fires a wave of rainbow light at you. Make a will save.
conversations.from: human
conversations.value: Dragero: Gahhhh!!!! Colour spray, my nemesis!
  
   (1d20+5)[ 11 ] 
  
  If Iive, I run to E1 and shoot another arrow.
  
   (1d20+5)[ 20 ] 
   (1d4+1)[ 3 ] 
   (1d6)[ 3 ] 
conversations.from: human
conversations.value: term1nally s1ck: *sigh*
  
   (2d4)[ 8 ] 
  
  Take as many as required of:
  
   (2d8-2)[ 6 ] 
   (2d8-2)[ 8 ] 
   (2d8-2)[ 14 ] 
   (2d8-2)[ 4 ] 
   (2d8-2)[ 2 ] 
   (2d8-2)[ 6 ] 
   (2d8-2)[ 9 ] 
   (2d8-2)[ 9 ] 
conversations.from: human
conversations.value: term1nally s1ck: Game Over     
   Continue? 
  Yes
  No
conversations.from: human
conversations.value: Dragero: *Clicks yes and inserts another quarter*
  
  I return to the room!
  
   (1d20+3)[ 4 ] 
  
  Initiative!
  
  Edit: A one!!!!
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 11 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: He moves forward, and casts a spell.
  
  A ray of frost speeds towards you:
  
   (d20+2)[ 3 ] vs Flatfooted Touch AC  -This seems an unlucky thread.
   (1d3)[ 3 ]  cold damage.
conversations.from: human
conversations.value: Dragero: Back to B1, arrow again.
  
   (1d20+5)[ 14 ] 
   (1d4+1)[ 4 ] 
   (1d6)[ 4 ] 
conversations.from: human
conversations.value: term1nally s1ck: Miss.
  He moves to C2, and fires a wave of colors at you. Make a will save.
conversations.from: human
conversations.value: Dragero: Come on.....Come on.......
  
     SAVE ME FROM THE COLOUR SPRAY!  - (1d20+5)[ 22 ] 
conversations.from: human
conversations.value: Dragero: YESSSS!!!!!!!!!!
  
  I run up to C3 and charnel touch him.
  
   (1d20+1)[ 14 ] 
   (1d8+1)[ 4 ] 
   (1d6)[ 3 ] 
conversations.from: human
conversations.value: term1nally s1ck: On the way past, he takes a swing at you with his sword.
  
   (d20-1)[ 19 ] 
   (d8-1)[ 6 ] 
  
  He's hit and in pain.
  
  he steps back, and fires a gobbet of acid at you:
  
   (d20+2)[ 12 ]  vs touch ac.
   (1d3)[ 2 ]  acid damage.
conversations.from: human
conversations.value: Dragero: Wow....This character is failing.....,
  
  I flee the room and start touching myself!
  
   (1d8+1)[ 6 ] 
conversations.from: human
conversations.value: term1nally s1ck: Another AoO:
  
   (d20-1)[ 19 ] 
   (d8-1)[ 2 ] 
  
  He senses he has you on the run, and follows you out, and fires another ray of cold at you:
  
   (d20+2)[ 8 ] 
   (d3)[ 3 ]  cold damage.
conversations.from: human
conversations.value: Dragero: I`m at 0hp from that AoO......Owch.
  
  Can I touch myself again?
  
  If I can....:
  
   (1d8+1)[ 5 ] 
conversations.from: human
conversations.value: term1nally s1ck: Your character would have had to take his move action to leave the room, as he was disabled, and his standard this turn would have been to heal for 5.
  
  The sorceror still thinks you're nearly dead, and attacks with more acid:
  
   (d20+2)[ 5 ]  vs touch AC.
   (d3)[ 2 ]  acid damage.
conversations.from: human
conversations.value: Dragero: And we are currently outside the room?
  
  I run 10' away and fire an arrow.
  
   (1d20+5)[ 24 ] 
   (1d4+1)[ 4 ] 
   (1d6)[ 6 ] 
conversations.from: human
conversations.value: Dragero: Yay crit
  
   (1d20+1)[ 17 ] 
   (1d4+1)[ 4 ] 
conversations.from: human
conversations.value: term1nally s1ck: You pin him to the wall.
  
  150XP, Chain shirt, Longsword.
conversations.from: human
conversations.value: Dragero: OWCH!
  
  I leave his corpes, heal, and exit the room at the E3 door.
  
  North, east, and I look inside that door.
  
    search checks for traps  - (1d20+5)[ 15 ] 
conversations.from: human
conversations.value: term1nally s1ck: To the north the corridor turns east after 10'. To the south the corridor turns west after 10'
conversations.from: human
conversations.value: Dragero: Errr.....
  
  I said I go north then turn east, checking inside the nearby door....
conversations.from: human
conversations.value: term1nally s1ck: My bad 😳
  
  Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B1, which you are just outside of, and another at B5. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
  Initiative: (1d20)[ 7 ] 
   
conversations.from: human
conversations.value: Dragero: A ripper? No idea what that is, but i`m scared!
  
   (1d20+3)[ 10 ] 
conversations.from: human
conversations.value: Dragero: Run to C1, let lose an arrow.
  
   (1d20+5)[ 6 ] 
   (1d4+1)[ 2 ] 
   (1d6)[ 4 ] 
  
  Two ones......
conversations.from: human
conversations.value: term1nally s1ck: Shortsword - Longsword - Greatsword
  Shortspear - Longspear - Ripper
conversations.from: human
conversations.value: Dragero: Oic
  
  His turn then.
conversations.from: human
conversations.value: term1nally s1ck: He 5' steps towards you and screams STONE BONES
  
   (d20+5)[ 19 ] 
   (2d6+6)[ 12 ] 
conversations.from: human
conversations.value: Dragero: ............I'm dead............
  
  Edit: actualy i'm at -4
  
  I touch myself
  (Roll in next post)
conversations.from: human
conversations.value: Dragero: (1d8+1)[ 9 ] 
  
  Come on.....Come on......
  
  Yay!
conversations.from: human
conversations.value: term1nally s1ck: If you're at -4, you're unconscious and can't act..
conversations.from: human
conversations.value: Dragero: Oops, :P I miss rageclaw!
conversations.from: human
conversations.value: term1nally s1ck: Originally Posted by term1nally s1ck 
        Game Over     
   Continue? 
  Yes
  No 
   
  
  
  I wonder how many of these I'll have by the time you give up? 😁
conversations.from: human
conversations.value: Dragero: *inserts another quarter!!!*
  
  I head east from the door untill I reach the 1st door.
  
  Maybe theres a kitty in here..........
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 17 ] 
   
conversations.from: human
conversations.value: Dragero: Ummmmm where is this lizard located?
  
   (1d20+3)[ 16 ] 
conversations.from: human
conversations.value: term1nally s1ck: C3, dead centre.
  
  He breathes Acid at you!
  
   (d8)[ 4 ] , reflex for half.
  
  If you take any damage, you're entangled.
conversations.from: human
conversations.value: Dragero: (1d20+5)[ 6 ] 
  
  
  Hope I save.....
  
  Edit:
  
  This Thread Is Cursed!!!!!!!!!!!
conversations.from: human
conversations.value: Dragero: I exit the room and touch myself.
  
   (1d8+1)[ 5 ] 
conversations.from: human
conversations.value: term1nally s1ck: You take  (d8)[ 6 ]  halved ongoing damage from the entanglement. It will last a total of  (1d4)[ 4 ]  turns.
  
  He pokes his head out, and breathes fire at you:  (1d6)[ 3 ]  damage, reflex halves.
conversations.from: human
conversations.value: Dragero: Oh my god nooo!!
  
  Dead again!
conversations.from: human
conversations.value: Dragero: *Inserts yet another quarter*
  
  I go all the way east!
conversations.from: human
conversations.value: term1nally s1ck: There's a door at the end of the hallway.
  
  At the second north-south split, you see the corridor north turning east after 10', and the corridor south turning west after 10'
  
  at the end, you see 10' south before the corridor turns east again.
conversations.from: human
conversations.value: Dragero: Ok, I open the door!
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||C|C|
  3||C|C|
  4||C|C|
  5||||[/table]
  The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.
   
conversations.from: human
conversations.value: Dragero: Hmm chest room again.
  
  I wait 2 hours, then open up
conversations.from: human
conversations.value: term1nally s1ck: DMs:
  
   
   Spoiler 
   (d100)[ 62 ] 
   (d100+10)[ 90 ] 
   
  
  
  The chest is empty.
conversations.from: human
conversations.value: Dragero: Gah!!
  
  I lost my PP :( Ok, I exit the other door.
conversations.from: human
conversations.value: term1nally s1ck: Which one...
conversations.from: human
conversations.value: Dragero: :P Sorry!
  
  The D1 door.
conversations.from: human
conversations.value: term1nally s1ck: On the floor right outside the door you see a red and white painted bullseye on the ground.
conversations.from: human
conversations.value: Dragero: I toss a coin at it.
conversations.from: human
conversations.value: term1nally s1ck: There is a coin on a red and white painted bullseye on the floor just outside the door.
conversations.from: human
conversations.value: Dragero: .....Ok
  
  Uhhh what directions can I go?
conversations.from: human
conversations.value: term1nally s1ck: To the west, the corridor goes 25' before a T-juntion north/south.
  
  To the East, the corridor turns south after 5'
conversations.from: human
conversations.value: Dragero: East, then south. If I see a door I stop.
conversations.from: human
conversations.value: term1nally s1ck: You end up outside the other door from the chest room.
  
  To the east, the corridor goes 10' and turns north.
  
  To the south, the corridor goes 20' and turns east.
conversations.from: human
conversations.value: Dragero: I go south and then east.
conversations.from: human
conversations.value: term1nally s1ck: There's a door on the southern wall after a bit. 5' after the door, there's a turning north, and the corridor turns south 30' after that.
conversations.from: human
conversations.value: Dragero: Hmmm I go to the door and open it!
conversations.from: human
conversations.value: term1nally s1ck: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_|F_
  1||||||
  2||||||
  3||||||
  4|||1|||
  5||||||
  6||||||[/table]
  There is a door at E-1, which you are just outside of,  another at A-6 west,  and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
  Initiative: (1d20+5)[ 17 ] 
   
conversations.from: human
conversations.value: Dragero: "Brother!" I say in draconic, "What are you doing in such a foul place?"
  
   (1d20+2)[ 7 ] 
conversations.from: human
conversations.value: term1nally s1ck: "Looking for some fun" he replies as he charges you.
  "I hope you make this more sporting than the last few"
  
   (d20+6)[ 13 ] 
   (1d4+4)[ 8 ] 
  
  His body is wreathed in shadows, giving him a 20% miss chance vs all attacks.
conversations.from: human
conversations.value: Dragero: Yessss!! He missed!!
  
  I run 10' away and cast Summon undead 2 beside him!
  
  2 human skeleton warriors on each of his sides!
conversations.from: human
conversations.value: term1nally s1ck: Summon Undead 2 has a one-round casting time. It'll take til the start of your next turn.
conversations.from: human
conversations.value: Dragero: Ohh...ok then I run 10' south and shoot him!
  
   (1d20+3)[ 12 ] 
   (1d4+1)[ 5 ] 
   (1d6)[ 4 ] 
conversations.from: human
conversations.value: term1nally s1ck: That's a miss.
  
  His blade bursts into flame, then winds in a hypnotic pattern, and it seems as though a blade made of solid light strikes at you as his real one does.
  
   (d20+4)[ 15 ] 
   (d20+4)[ 22 ] 
   (d4+4)[ 8 ] + (d6+1)[ 3 ]  if one hits, + (d6)[ 1 ]  if both hit
  
   (d20+6)[ 15 ]  if one threatens (19-20)
   (d4+4)[ 8 ] 
conversations.from: human
conversations.value: Dragero: Holy crap.......I`m dead!!!! Again!