conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Archaeopteryx: The coast breaks off into a cliff about eight feet high. Below, there is a beach made of large rocks, though with the current weather, the ocean waves are large, and reach almost to the cliff. Some sea spray hits you, though at this point you're already too wet to feel it.
conversations.from: human
conversations.value: bannable: Looking out on the ocean before him, the bearded man speaks loud enough for the man that followed to hear.  "Aye now 'nt dat a beautiful sight."  Having apparently forgotten the downpour, a smile plays on his lips.  "Odd place ta pu' a fort, though, so far from da wat'r..." 
  
  Pausing to consider, he looks over the edge, his eyes scanning the beach and cliff face far below.
  
  Archaeopteryx:  
   Spoiler 
  
  About how far are we from the main party, and from the fort? Are there any signs of construction below or boats on the water?
   
conversations.from: human
conversations.value: Roc Ness: The man that followed makes no sound. He simply watches the bearded man scan the coast, occasionally, following the man's line of sight to see whatever it is he's seeing.
conversations.from: human
conversations.value: Archaeopteryx: The coast looks to be devoid of civilized life: a few crabs scuttle across the rocks, and seaweed is tangled among them. The cliff face is mostly sheer, though is made mostly of dirt and stones.
  
   
   Spoiler 
  You two are about fourty five minutes away from the main party, about an hour and a half from the fort, and not too far, maybe fifteen minutes from the woods. There was a bit of a time lapse when people traveled.
   
conversations.from: human
conversations.value: bannable: "Beautiful, 'ut dead. Still, a' good a' place ta collect me thoughts a' any." 
  
  At last turning from the violent waters, the bearded man faces the other.  "Ye can call me Joona, by da by. Can't stan' dem army types meself, so 'ought I'd collect some thoughts over 'here is quiet. What 'bout ye, my silent companion?" 
conversations.from: human
conversations.value: Roc Ness: The silent companion steadfastedly remains a silent companion. Silently, he sweeps his gaze across the coastline. Again. And again.
  
  Archaeopteryx:
   
   Spoiler 
  Could I make a knowledge (geography) check to see exactly how far I am from Kingside? I can't find the map anymore, but I could swear Kingside was further from the sea than this. OOC I'm a little confused, but I suppose IC Endre should know if this is an inland lake or something or that Kingside is relatively close to the coast.
   
conversations.from: human
conversations.value: Archaeopteryx: The temperature is considerably colder by the coast, and the rain isn't helping. After being by the ocean for a while, the cold starts to get to you. Somewhere far to the east, you can hear a wolf howl in pain.
  
   
   Spoiler 
  'Tis very cold on the coast right now, and everyone needs shelter soon. DC 15 Fortitude save, please. 😛
   
conversations.from: human
conversations.value: bannable: Spoiler 
  
  Spending 1 inspiration point
   Fort DC 15:   (1d20+7)[ 16 ] 
   
  
   "Well, if ye arn't goin' ta say not'in, I dink I'll make me way o'er dat fort now. Ye kin stan' here long as ye like, Mist'r Silen'." 
  
  With that, Joona begins to walk in the direction of the fort.
conversations.from: human
conversations.value: Archaeopteryx: Jonna manages to shake off the chill of the weather, and makes his way to the fort.
  
   
   Spoiler 
  So sorry about the long response. Time is a finicky thing, and I wanted to make sure you got to the fort correctly in the timeline. bannable, you can (and should 😛) rejoin the main thread now. You're entering from the side.
   
conversations.from: human
conversations.value: Roc Ness: Spoiler 
   (1d20+5)[ 14 ]  Fortitude Save. Spending an inspiration point, because otherwise it would be a  terrible  save.
   
  
  
  The silent one, now somewhat cold, reluctantly decides that heading back to the fort is probably the better choice for now.