conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Exhibition:  Chile VI  vs  Mr.Isle    
   Map 
   
   Spoiler 
  
   
   
  
   Chile VI  - chilepepper
   Ms. Isle  - Koury
  
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations.from: human
conversations.value: chilepepper: (1d20+1)[ 21 ] 
  
  Starting in A14.
conversations.from: human
conversations.value: Koury: Start in Y14. I can't beat your init, you're up.
  
  PermaLoS? Or character knowledge?
conversations.from: human
conversations.value: chilepepper: Should read Ms.Isle, sorry.
conversations.from: human
conversations.value: chilepepper: This glass arena doesn't have any vision blocker, so unless you one of us casts something that blocks LoS, it's Perma.
conversations.from: human
conversations.value: chilepepper: Round 1
  
  Casting a spell - DC 16 Spellcraft check to open spoiler
   
   Spoiler 
  Expeditious Retreat
   
  
   Done 
  
  Stats, refs only
   
   Spoiler 
  
  Hp 9/9
  AC 11,11,10
  Spells 5/3
  Expeditious Retreat 1/20
   
conversations.from: human
conversations.value: Koury: I was joking about the Mr. thing 😁
  
  You're up good sir. 
  
  Ninja.
  
  Round 1
  
  [roll=Spellcraft]1d20+7[/roll]
  
  Double move to N16
  
  End turn.
conversations.from: human
conversations.value: chilepepper: ninja'd you with my round 1 turn
conversations.from: human
conversations.value: Koury: Can't edit in a roll, duh.
  
    Spellcraft  - (1d20+7)[ 17 ] 
conversations.from: human
conversations.value: chilepepper: So, Exp.Retreat.  It's your turn.
conversations.from: human
conversations.value: Koury: Edited my ninja'd post after I saw it was ninja'd. Sorry, wasn't trying to cause edit-confusion 😁
conversations.from: human
conversations.value: chilepepper: Round 2
  
  Move to D1
  
  Cast another spell, DC 16 spellcraft again
   
   Spoiler 
  Fist of Stone
   
  
  
  stats for refs 
   Spoiler 
  
  Also activate Law Devotion:AC
  HP 9/9
  AC 14,14,13
  ExpRetreat 2/20
  Fist of Stone 1/20
  Law Devotion 1/10
   
  
  
  Done.
conversations.from: human
conversations.value: Koury: Move to N12
  
  Ready Action 
   Spoiler 
  LoE=MM
   
  
  
  End.
conversations.from: human
conversations.value: chilepepper: Round 3
  
  Move to G10 around the north side of the wall.
  
  Cast a spell, no need for the spellcraft since I become a large creature.
  
  Done.
conversations.from: human
conversations.value: Koury: During your move, I gain temporary LoE, triggering my action.
  
    Damage  - (1d4+4)[ 6 ] 
  
  Spellcraft DC 16 OR Int of ~4 IRL 
   Spoiler 
  MM
   
  
  
  Move to N16.
  
  Cast Spell again.
  
    Damage  - (1d4+4)[ 7 ] 
  
  Spellcraft DC 16 OR Int of ~4 IRL 
   Spoiler 
  MM
   
  
  
  End.
conversations.from: human
conversations.value: chilepepper: Round 4
  
  Move to M17-N18.
  
  Grapple
  Provoke AoO
  Touch Attack  (1d20+9)[ 13 ] 
  Grapple Check  (1d20+13)[ 25 ] 
  Unarmed Damage  (1d4+7)[ 11 ] 
  
  Done, pending your rolls.
conversations.from: human
conversations.value: Koury: You hit my touch AC exactly, jerk. 🫤
  
  I am technically unarmed, so no AoO.
  
  I can't beat that grapple check.
  
  11 damage puts me at -4/10 (Rageclaws)
  
  Whats your HP? I was hoping I got you.
  
  It seems all my spells have somatic components. I'm unfamiliar with grapples, so I don't know what to roll to try and cast a spell, if possible at all.
conversations.from: human
conversations.value: chilepepper: I have Blood Talons, which is the same as Rageclaws for the purposes of HP.
  
  
   Cast a Spell
  
  You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell. 
  
  edit: and you'd be at -1/10 HP right?
  eidt2: I'm at -4/9
conversations.from: human
conversations.value: Koury: You hit me for 11 and I had 7. Should be -4/7 (I put -4/10 think of my -10 HP limit, my bad).
  
  All my spells have somatic components. I can't do anything.
  
  Not sure what I need to do to break grapple, if I even can.
  
   (1d20)[ 11 ] 
  +0 STR
  -4 grapple mod
  +1 Escape Artist
  
  I don't know what I'm supposed to do. Those are the mods I could think of as possibly mattering.
conversations.from: human
conversations.value: chilepepper: Escaping takes an opposed grapple check instead of one attack, but you can roll an escape artist check instead as a standard action.  Since your BAB is low enough that you only get one attack, they are essentially the same.  You'd use your escape artist since it's higher.
  
  Your result of 12 isn't enough to beat my +13 grapple check though.
  
  On my turn, I squeeze you for  (1d4+7)[ 8 ]  damage and you're dead.
conversations.from: human
conversations.value: chilepepper: Oops, forgot the grapple check.   (1d20+13)[ 30 ] 
  
  edit: You can't beat that.  And that's how to make a melee wizard.
conversations.from: human
conversations.value: Koury: Figured I was about to die ☹️
  
  At least I got in a cool double shot 😛
  
  Good one. I'm 4-3 now. You, Tanaric and Sallera beat me. I've beaten userpay, Eurus (x2) and Mavien.
  
  I know you care about that 😉