conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Mushroom Ninja: Do you have any map/buff-round preferences?
conversations.from: human
conversations.value: Mushroom Ninja: Lets use this map
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
conversations.from: human
conversations.value: sofawall: I took forever to get back, sorry.
  
  I have no preference on map or buff rounds. Anything from all-day to 10 rounds is a-ok.
conversations.from: human
conversations.value: Mushroom Ninja: Alright, lets do All-days active and no buff rounds.
  
  All-Day Buffs:
   
   Spoiler 
  Nothing
   
  
  
  Starting Position:
  G11
  
  Initiative:
   (1d20+8)[ 22 ] 
conversations.from: human
conversations.value: sofawall: Starting Position 
   Spoiler 
  FG12, 10 ft. underground.
   
  
  
  Init: You go first :P (I can't match it)
  
  All day buffs  
   Spoiler 
  None
   
  
  
  Also, holy crap I took a long time. Sorry.
conversations.from: human
conversations.value: Mushroom Ninja: I've got true sight 100 ft.  Do I see you?
conversations.from: human
conversations.value: sofawall: You do not see me.
  
  EDIT: I'm assuming 'true sight' means True Seeing, am I correct?
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by sofawall 
   EDIT: I'm assuming 'true sight' means True Seeing, am I correct? 
   
  
  Yes
  
  I activate Blink and ready an action
   
   Spoiler 
  Shoot the next creature I see (not myself)
   
  
  
  EDIT: and I end my turn
conversations.from: human
conversations.value: sofawall: Spoiler 
  Move to just below surface
   
  
   (1d4+1)[ 2 ]   Medium sized centipedes  small vipers  (wrong class...)  appear, in spaces...
  
  EDIT: E5 and G5. Turn not over.
  
  Does that trigger your readied action? If not, I will continue.
conversations.from: human
conversations.value: Mushroom Ninja: Yes, that triggers my readied action to shoot the next creature I see.  I attack the snake in G5.
  
  Miss chances (Miss on 1)
    (1d5)[ 5 ] 
   (1d5)[ 5 ] 
  
  Attack rolls (I've got a splitting bow)
   (1d20+27)[ 38 ] 
   (1d20+27)[ 33 ] 
  
  Damage
   (1d8+10)[ 11 ]  +1 CON damage +Poison (Fort DC 17)  (1d4)[ 3 ]  CON on failed save
   (1d8+10)[ 17 ]  +1 CON damage +Poison (Fort DC 17)  (1d4)[ 1 ]  CON on failed save
conversations.from: human
conversations.value: sofawall: Little snake is horribly horribly murdered.
  
  2nd snake... Wow, am I ever silly. I thought for some reason it had 30 ft. move.
  
  Ok, he moves to I2, behind the pillar.
  
  EDIT: Turn over.
conversations.from: human
conversations.value: Mushroom Ninja: My turn:
  
  Free Action: Dim Door to A1 -- What do I see?
conversations.from: human
conversations.value: Mushroom Ninja: Double move to L1.  Do I see you now?
conversations.from: human
conversations.value: sofawall: No.
  
  Also, for anyone who gets confused, we're also on live chat, so some things may go unsaid here.
  
   I summon  (1d3)[ 2 ]  large snakes in squares... 
  
  EDIT: I'll just summon one, adjacent to the left.  Stupid rules, saying I don't have enough space...  Small one moves up as well.
  
   Large: [roll=attack]1d20+4[/roll]
  [roll=damage]1d4+2[/roll]
  
  Small: [roll=attack]1d20+4[/roll]
  [roll=damage]1d2[/roll]
  
  Fort save if any of those hit.  Come on nat 20...  
conversations.from: human
conversations.value: sofawall: Large:   attack  - (1d20+4)[ 8 ] 
    damage  - (1d4+2)[ 3 ] 
  
  Small:   attack  - (1d20+4)[ 16 ] 
    damage  - (1d2)[ 2 ] 
  
  Fort save if any of those hit.  Come on nat 20... 
conversations.from: human
conversations.value: sofawall: Aaaaand I miss.
  
  Ok, move to L1 and surface from below ground. Makes saves against Prismatic Wall, save DC 22.
  
  Turn's not over.
conversations.from: human
conversations.value: Mushroom Ninja: Will save:
   (1d20+7)[ 19 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Saves for everything else:
  
  Reflex v. Red:
   (1d20+15)[ 26 ] 
  
  Reflex v. Orange:
   (1d20+15)[ 33 ] 
  
  Reflex v. Yellow:
   (1d20+15)[ 30 ] 
  
  Fort v. Green:
   (1d20+12)[ 29 ] 
  
  Fort v. Blue:
   (1d20+12)[ 24 ] 
  
  Will v. Indigo:
  Last post
  
  Will v. Violet:
   (1d20+7)[ 23 ] 
conversations.from: human
conversations.value: sofawall: Aaand, you're insane.
  
  Also, you're in the middle of a ****ing tornado.
  
   
  http://www.d20srd.org/srd/weather.htm  Fort Save :D
conversations.from: human
conversations.value: Mushroom Ninja: So I take 45 +  (1d6)[ 2 ] 
conversations.from: human
conversations.value: sofawall: 45? Shouldn't it be 70?
conversations.from: human
conversations.value: Mushroom Ninja: Mark of the Baatezu makes me immune to fire and gives me a 15 acid resistance
conversations.from: human
conversations.value: sofawall: Ah, ok.
  
  Still, Insane, and make a fort save vs. Tornado.
conversations.from: human
conversations.value: Mushroom Ninja: Sorry for the delay, I forgot we were waiting on me.
  
  Fort Save:  (1d20+12)[ 23 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Is your turn over?
  
  EDIT:  Also, I'm using Moment of Succor to delay the effects of insanity.
conversations.from: human
conversations.value: sofawall: Go ahead, Insanity is permanent :P
  
  Umm, so, you are sucked up into the funnel cloud for  (1d10)[ 10 ]  rounds, and take 6d6 damage every round. This round is  (6d6)[ 24 ] 
  
  End Turn. Your life, however, will soon also be ended.
conversations.from: human
conversations.value: Mushroom Ninja: Free Action:
  DimDoor to A1
  
  Ready action:
   
   Spoiler 
  Shoot any creature if I should happen to see it
   
conversations.from: human
conversations.value: sofawall: I'll assume your turn is over, then.
  
  Ok, the tornado suddenly disappears and you are left alone. There is a 10*10 square hole in the extreme top-right corner of the map.
  
   
   Spoiler 
  Move 10 feet underground, then to A1, 10 feet underground
   
  
  
  End turn.
conversations.from: human
conversations.value: Mushroom Ninja: DimDoor to J1.  What see I?
conversations.from: human
conversations.value: Mushroom Ninja: Ready Action: 
   Spoiler 
  Shoot next living creature I see
   
  
  Also: on your turn I'm going to use my last use of Moment of Succor to delay Insanity another round.
conversations.from: human
conversations.value: sofawall: A 10*10 cube of rainbow colours pops up in space A1B2.
  
  Turn not over.
conversations.from: human
conversations.value: sofawall: I ram you. Saves against Prismatic Wall. DC 22.
conversations.from: human
conversations.value: Mushroom Ninja: Actually, half damage against the yellow color kills me, so there's no real point rolling.
  
  Blarg I am dead.
  
  I'm still not sure what this monstrosity of yours does, but it seems to do it well.