conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Fax Celestis: {table=head]-| A | B | C | D | E | F | G | H | I | J | K | L | M | N 
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  [/table] 
  Pick your four starting spots and then place your cohort adjacent to one of the slots. Roll initiative.
  
   Cyaegha Steambeast; Steamdraken (1d20+9=14, 1d20+2=7) 
conversations.from: human
conversations.value: Keld Denar: Using all the same tricks I did in Afroakuma's fight:
   
   Spoiler 
  
  MV(CL16) x2 on Liam from Keld
  MV(CL16) x2 on Traj from Keld
  GMW (CL12) x12 on all weapons (Chained from Lesser Rod)
  Hero's Feast on all, CL16
  Hero's Feast - [roll=1d8+8]1d8+8[/roll]
  Ectoplasmic Armor(CL8) cast on everyone from Buff Betty
  Extended Mass Conviction(CL16) cast on everyone from Keld
  Extended Battle Magic Perception (CL16) cast on Keld
  Minor Aura - Motivate Dex kept up by Betty
  Mage Armor on Issendir and Betty from Issendir
   
  
    knowledge Steambeast  - (1d20+30)[ 47 ] 
    knowledge Steamdrachen  - (1d20+30)[ 47 ] 
  
  Liam is in 2   Init Liam  - (1d20+16)[ 33 ] 
  Traj is in 3   Init Traj  - (1d20+21)[ 37 ] 
  Keld is behind Liam   Init Keld  - (1d20+12)[ 26 ] 
  Issendir is behind Traj   Init Issendir  - (1d20+24)[ 39 ] 
  Betty is behind Keld   Init Betty  - (1d20+23)[ 42 ] 
conversations.from: human
conversations.value: Keld Denar: Hmmm, Hero's Feast didn't roll right because I copied it over from my fight with Afroakuma.
  
  Again, Hero's Feast...
    Hero's Feast  - (1d8+8)[ 16 ] 
  
  brb, lunch time.
conversations.from: human
conversations.value: Fax Celestis: Both creatures appear as large metalline constructs that vent large amounts of steam. The smaller one appears to wield electrical powers, while the larger you recognize as emulating a dragon. They are of the Construct type and carry the Steam-Powered subtype.
  
  Initiative:
  Betty
  Issendir
  Traj
  Liam
  Keld
  Steambeast
  Steamdraken
  
  Your move.
conversations.from: human
conversations.value: Keld Denar: Betty - Casts Haste
  
  Issendir - Delays
  
  Traj - casts swift Inspirational Boost, begins a Dragonfire Inspiration (+3 base), then activates his Badge of Valor as an immedate action after his turn (uses next rounds swift action). Traj is also in Punishing Stance, if it matters.
  
  Liam - Delays
  
  Keld - Activates Circlet of Rapid Casting as a swift action, using 2 charges to cast Recitation, granting +3 to hit, saves, and AC for all allies (all worship Pelor).  Standard Action to cast Righteous Wrath of the Faithful, giving +3 moral to attack and damage rolls, which is effectively +2 hit and +3 dmg because base stats assume Hero's Feast, a +1 moral to hit.
  
  Issendir comes out of delay, casting Teleport (self + 3 others) to move himself, Liam, Keld, and Traj up so that Liam is 5' back from each of the monsters and centered between them.  Uses Circlet of Rapid Casting (2 charges) as a swift action to cast Split Ray of Enfeeblement augemented by his Rod of Empower, targeting one each.  Flat-footed Touch attacks
    RoE Beast  - (1d20+16)[ 22 ]  [roll RoE DMG]1d6+5[/roll] x1.5
    RoE Drachen  - (1d20+16)[ 35 ]  [roll RoE DMG]1d6+5[/roll] x1.5
  
  Liam comes out of delay, moves 5' forward and makes a full attack, first against the beast, moving to the Drachen if the beast drops.  Flurry and PA for 2.
  
    Primary  - (1d20+24)[ 44 ]    DMG  - (1d8+30)[ 38 ]   DFI  - (6d6)[ 24 ] 
    Haste  - (1d20+24)[ 26 ]    DMG  - (1d8+30)[ 31 ]   DFI  - (6d6)[ 23 ] 
    Flurry  - (1d20+24)[ 37 ]    DMG  - (1d8+30)[ 32 ]   DFI  - (6d6)[ 22 ] 
    Secondary  - (1d20+19)[ 31 ]    DMG  - (1d8+30)[ 31 ]   DFI  - (6d6)[ 26 ] 
    Tertiary  - (1d20+14)[ 26 ]    DMG  - (1d8+30)[ 33 ]   DFI  - (6d6)[ 26 ] 
  
  And thats my turn.
conversations.from: human
conversations.value: Keld Denar: Crap, RoE didn't roll...again
  
  RoE Beast - (1d20+16)[22]   RoE DMG  - (1d6+5)[ 9 ]  x1.5
  RoE Drachen - (1d20+16)[35]   RoE DMG  - (1d6+5)[ 10 ]  x1.5
  
  Edit:
  So the beast gets a penalty of -13, and the drachen gets a -15
conversations.from: human
conversations.value: Fax Celestis: I'll need you to overcome SR 20 on both creatures.
  
  Liam's primary and haste attacks combined take down the Cyaegha steambeast. The rest of the attacks go into the steamdraken, but it remains standing. It will full-attack Liam.
  
  I'll roll as if you overcome the creature's SR: if you don't, the melee attack rolls will all be increased by 7.
  
   Bite; Claw; Claw; Bolt (1d20+16=17, 1d20+14=22, 1d20+14=18, 1d20+11=14) 
  
  If these hit, here's damage (again, with the penalty: add 12 to the bite and 8 to the claws if you don't pass SR).
   Bite; Claw; Claw; Bolt damage; Bolt fire damage (2d6+6=14, 1d8+4=10, 1d8+4=7, 1d6=4, 1d6=3) 
conversations.from: human
conversations.value: Keld Denar: SR check  - (1d20+12)[ 29 ] 
  
  /crosses fingers
  
  Do you want me to roll for the dead guy?
  
  EDIT:
  Liam's AC is 32...errr, 35, forgot about the Recitaiton.  I think that means all your attacks miss.
  
  That OotS about being a better warrior because of number sense?  Yea, thats me all over.  I have that one printed out and stuck in the binder I keep my high level fighter in.  I show it to everyone when I have mathfail issues.
conversations.from: human
conversations.value: Fax Celestis: Yup, that passes. Your move. I'm going to assume you'll poke the steamdraken with a stick and it'll explode.
conversations.from: human
conversations.value: Keld Denar: Originally Posted by Fax Celestis 
   Yup, that passes. Your move. I'm going to assume you'll poke the steamdraken with a stick and it'll explode. 
   
  
  Explode?  ****, wasn't expecting Death Throes!  Whats the DC?
conversations.from: human
conversations.value: Fax Celestis: Uh... I was kidding? There's no death throes, but maybe I should add those to the steam-powered subtype. It'd make sense.
conversations.from: human
conversations.value: Keld Denar: Definitely!  Hot water damage for everyone!
  
  Do you want me to roll Liam's attacks?
conversations.from: human
conversations.value: Fax Celestis: If you can deal at least five damage after DR 15 and fire resist 10, the steamdraken will die.
conversations.from: human
conversations.value: Keld Denar: I don't think its a problem.  I also forgot to mention that Liam's axe blade is Adamantine.  Its on the character sheet.  Should he have killed them both in 1 round?
  
  Got anything bigger?
conversations.from: human
conversations.value: Fax Celestis: Yeah, I checked that. The adamantine got through the steambeast's DR, but not through the steamdraken's.
conversations.from: human
conversations.value: Keld Denar: Yea, freakin Starmetal.  BTW, though, I'm pretty sure that Starmetal and Adamantine are pretty much interchangeable, except that Starmetal also does mean things to Undead.  I might be wrong, and I don't have my CArcane in this state, but thats what I thought.
  
  Anyway...what else ya got?  Fighting multiple foes would probably be more advantageous for you, and less for me.