conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 53:  Dorian Gorei  vs.  Mike    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Dorian Gorei  - Shriken
   Mike  - Mavian
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Mavian: Wizard Eh?  I guess we go to plan b.
  
  No purchases unless my opponent purchases anything.  Quick question though, how much did you pay to add the spells to your spellbook, I don't see it listed anywhere.
  
  init:  (1d20+3)[ 18 ] 
conversations.from: human
conversations.value: Shriken: "Well met, Master Mike. I have one question, though; shouldn't you have a license for being that ugly?" he says, grinning.
  
  No purchases. (not that I have the money. 😛 )
  Thanks for seeing that; I added prices now. (100 gp each)
  
  (roll)1d20+3(/roll)
conversations.from: human
conversations.value: Shriken: Oh, great. What'd I do wrong this time? ☹️
conversations.from: human
conversations.value: Shriken: Ah! of course!
  
  [roll0]
  
  thar she blows!!
conversations.from: human
conversations.value: Shriken: (1d20+3)[ 21 ] 
  SO SORRY
conversations.from: human
conversations.value: Mavian: No problem, it happens to all of us occasionally.
conversations.from: human
conversations.value: Shriken: 😳
  
  Well, it looks like I go first.
  
   
   Spoiler 
  I'll start in N2.
  Standard action: Open door in N3.
  Move action: Move to R5
   
  
  
  Stats:
   
   Spoiler 
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile x2
  Acid Splash
  Daze x2
   
conversations.from: human
conversations.value: Mavian: Mike - Round 1 
   
   Spoiler 
  
  Starting in M25 with 2 Hammers and a Javelin drawn.
  
  Move Action: Open Door
  Move Action: M25 to M16
   
  
  
  Stats for Refs:
  
   
   Spoiler 
  
  Hp: 13
  Ac: 17
  Loc: M16
  Weapons: Main Hammer, Off-hand Hammer, Tail Javelin
   
conversations.from: human
conversations.value: Shriken: Should I get an LoS check?
conversations.from: human
conversations.value: Mavian: I asked for one, but I'm guessing we don't have it, unless you did something crazy like run straight at me :p
conversations.from: human
conversations.value: Shriken: Heehee. Arrighty then, assuming there's no LoS, I'll
  
   
   Spoiler 
  
  Move action: Move to T9 by way of T6, and then straight south.
  I reserve the right to modify my turn if I get LoS.
  Standard action: Ready to cast Magic Missile if Mike comes in range.
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile x2
  Acid Splash
  Daze x2
   
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Dorian 
   Spoiler 
  No LoS
   
  
  Mike 
   Spoiler 
  No LoS
   
  
  
  Game on Wayne.
conversations.from: human
conversations.value: Mavian: Mike - Round 2 
   
   Spoiler 
  
  Move Action: M17 to J11
  Standard Action: Will depend on if LoS is established.
   
  
  
  Not done
conversations.from: human
conversations.value: Shriken: Did you post for an LoS, or should I?
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  LoS Check:
  
  LoS established when Mike reaches J-11.
  Dorian is in T-9 with a readied action, which I believe is triggered.
conversations.from: human
conversations.value: Shriken: It is indeed.
  
  Dorian mutters and gestures for a few moments, and then points his hand at Mike and calls out,  "Magic Missile!" 
    damage  - (1d4+1)[ 2 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile
  Acid Splash
  Daze x2
   
conversations.from: human
conversations.value: Shriken: Gah, low damage.🫤
  
  Think it's still your turn.
conversations.from: human
conversations.value: Mavian: Well, that was rather annoying.
  
  Standard Action:  Javelin toss from J11.
  
  You've got cover, and I'm sure there are range penalties, so I'm just going to roll base and figure it out later :p.
  
  Attack:  (1d20+2)[ 6 ]   That makes it easy.  I miss.
  Damage:  (1d6+4)[ 6 ] 
  
  End of Turn:
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 11
  Ac: 17
  Loc: J11
  Weapons: Main Hammer, Off-hand Hammer,
   
conversations.from: human
conversations.value: Shriken: Dorian pulls out a small piece of wool from a pouch at his belt, mutters and gestures for a moment, and then says;  "Daze!" 
  
  Make a will save.
  
  Move action: Pull out light crossbow.
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile
  Acid Splash
  Daze
   
  
  
  End of turn.
conversations.from: human
conversations.value: Mavian: Will Save:  (1d20-1)[ 12 ] 
  
  Wait.... that's a close range spell, there is no way your only 25 feet from me...
conversations.from: human
conversations.value: Shriken: Hey... You're right... grunt. You would have failed your will save. 😛
  I guess I'll cast magic missile instead.
    Damage  - (1d4+1)[ 3 ] 
  Your turn now.
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Acid Splash
  Daze x2
   
conversations.from: human
conversations.value: Mavian: "That's getting rather tiresome."
  
   Mike - Round 3 
  
  Move Action: J11 to R12, pulling another Javelin out with my tail.
  Free Action: Ferocity
  Standard Action: Throw Javelin.
  
  Attack:  (1d20+4)[ 7 ]  You get a +4 AC for cover,
  Damage:  (1d6+5)[ 10 ] 
  
  Wow, I can't roll for crap today.
  
  End of Turn:
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 8
  Ac: 19
  Loc: R12
  Weapons: Main Hammer, Off-hand Hammer,
  Ferocity: 1/6
   
conversations.from: human
conversations.value: Shriken: "You're about as subtle as a flying brick."
  
   Dorian - Round 4 
  
  Standard action: Fire my crossbow (no cover for you!)
    Attack  - (1d20+3)[ 19 ] 
    Damage  - (1d8)[ 3 ] 
  
  Move action: reload
  
  Holy crap! I hit!
conversations.from: human
conversations.value: Mavian: You did manage to hit... Unfortunately for you... You didn't kill me.
  
   Mike - Round 4 
    "STOP!  Hammertime"  
   Full Round Action:  Charge from R12 to U10
  Attacks:
   Main: 
  Hammer:  (1d20+7)[ 25 ] 
  Damage:  (1d8+6)[ 14 ] 
   Off: 
  Hammer:  (1d20+7)[ 16 ] 
  Damage:  (1d8+3)[ 5 ] 
   Natural: 
  Tail:  (1d20+2)[ 16 ] 
  Damage:  (1d6+3)[ 5 ] 
  
  End of Turn:
  
  Stats:
   
   Spoiler 
  
  Hp: 5
  Ac: 19
  Loc: U10
  Weapons: Main Hammer, Off-hand Hammer,
  Ferocity: 2/6
   
conversations.from: human
conversations.value: Shriken: HOLY ****ING ****! You knocked me unconscious with the first one to -8!
  
  What's this ferocity?
conversations.from: human
conversations.value: Mavian: It's a rage substitute.  Locate  here .
conversations.from: human
conversations.value: Shriken: Oh, that's cool. But frustrating. Y'know; 😡
conversations.from: human
conversations.value: Mavian: Mike's only lost one fight, and that was due to DQ  back in the day,  pouncing with three attacks at first level is just mean.
conversations.from: human
conversations.value: Shriken: Yeah, I could have avoided the charge, at least, by moving out of your LoS.
conversations.from: human
conversations.value: Shriken: But I didn't think you could dish out that much damage.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
   Mike is the Winner! 
conversations.from: human
conversations.value: Shriken: Great work, Mavian; keep it up! 😏