conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 36:  Krull  vs.  Leaf    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   theterran - Krull 
   Maurkov - Leaf 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: theterran: Krull
  
    Initiative  - (1d20+5)[ 6 ] 
conversations.from: human
conversations.value: theterran: Krull
  
    Initiative  - (1d20+5)[ 8 ]  
  
  Stupid slow site.
conversations.from: human
conversations.value: Maurkov: Additional purchases: None
  Spell selection 
   Spoiler 
  0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone
   
  
    Init  - (1d20+3)[ 17 ] 
  Leaf begins in Y14 mounted on the chain barded dog.  The other dog is in Z14.  He carries his shield on his left hand.  His right is empty.
  
  Edit:
  
   Leaf  Round 1
  
  Note: Leaf automatically succeeds DC 5 ride checks to guide with knees.
  
  Leaf rides Y14-&gt;X15-&gt;X22 (40') and casts a spell.    
   Spoiler 
  Cast virtue, shared with companion.
   
    Unhandled, the other dog stays where it is.
  
  Done.
  
  Status 
   Spoiler 
  Leaf X22 HP 11/10 AC 20 Spells: Virtue
  Max X22 HP 14/13 AC 20 Spells: Virtue[shared]
  Bud Z14
   
conversations.from: human
conversations.value: theterran: Krull - Round 1 
  
  Starting in B14 with a Javelin in hand, Krull moves to J14.
  There he casts a spell.
   
   Spoiler 
  True Strike.
  He also uses a swift action to activate Travel Devotion
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - J14
  HP: 10/10
  AC: 18  Touch: 11  FF: 17
  In Hand: Javelin
  Travel Devotion (1/10)
  
  Spells:
   
   Spoiler 
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Maurkov: Leaf  Round 2
  
  Attempt a   rapid dismount  - (1d20+7)[ 20 ] 
  
  Not done.
conversations.from: human
conversations.value: Maurkov: Leaf  Round 2 part 2
  
  Leaf commands the loitering canine (Y13) to attack.    Handle Animal  - (1d20+4)[ 8 ]   The dog doesn't react.
  
  @refs 
   Spoiler 
  If Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull?  Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?
   
  
  
  Not done.
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @Refs: 
   Spoiler 
  
   
   Originally Posted by Handle Animal, SRD 
   This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds,  the animal performs the task or trick on its next action.  
   
  
  Arena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player.  Thus, the animal cannot delay.  It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count.  Is this correct?
   
  
  
  Match on hold while I verify something.
conversations.from: human
conversations.value: Mavian: High Ref Mav
  
  
  @Refs
   
   Spoiler 
  
  This is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet.  Just to keep things simpler.
  
  The pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.
  
  Also, since the owner has to give up his round and burn his standard action on a  HA check, its  not like its really advantages to do so.
   
conversations.from: human
conversations.value: Talic: High Ref Talic
  
  @Mavian, Refs:
  
   
   Spoiler 
  Yeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction.  Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts.  But I'll take this one whichever way you feel is best.
   
conversations.from: human
conversations.value: Mavian: @Talic, Refs
   
   Spoiler 
  
  Actually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something
   
conversations.from: human
conversations.value: Talic: @Refs, Leaf: 
   Spoiler 
  If you ready an action to act with your mount, the mount interrupts also.
   
conversations.from: human
conversations.value: Maurkov: @refs 
   Spoiler 
  Okay, thanks.  But a companion fulfills the command on its next action.  (I found the citation in the SRD)  Maybe I shouldn't have dismounted.
   
  
  
  Leaf commands the other dog, Max to attack.  Max surges forward (O15), but then Leaf calls him to guard instead.  (Free actions to   handle animal  - (1d20+8)[ 15 ]    handle animal  - (1d20+8)[ 12 ] ).  Max growls at Krull in warning.
  
  Leaf then waits for something.  Ready action: 
   Spoiler 
  If Krull throws the jav, Leaf will move to get full cover.
   
  
  
  Done.
  
  status 
   Spoiler 
  Leaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]
  Max (companion): Location O15 AC 20 HP 13/13
  Bud (useless gp sink): Location Y13 AC 19 HP 13/13
   
conversations.from: human
conversations.value: theterran: Krull - Round 2 
  
  Swift Action: move to Q15.
  Standard Action: Throw Javelin.
  
    Attack  - (1d20+15)[ 26 ]  (+20 True Strike, -1 Range attack, -4 Range Increment)
    Damage  - (1d6+5)[ 7 ] 
  
  Move Action: Move to O18.
  
  end my turn.
  
  Stats:
   
   Spoiler 
  Location - O18
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Javelin
  Travel Devotion (2/10)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  In the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing.
conversations.from: human
conversations.value: Maurkov: What path does he take to Q15?  To O18?  Max the dog was guarding O15, so I think there's an AoO in there someplace.
  
    AoO  - (1d20+3)[ 13 ]    damage  - (1d6+3)[ 7 ]    trip  - (1d20+2)[ 18 ] 
  
  @refs 
   Spoiler 
  I don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  We'll actually need a rewind.  There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15.  Krull cannot pass through O15, however, as it is occupied by an opponent.  Rewind to beginning of action, restate your movement, Krull.
conversations.from: human
conversations.value: theterran: Meh...didn't realize which way I was going...will revise my moves...
  
  But probably not until Monday.
conversations.from: human
conversations.value: theterran: Redoing my move to make it legal.
  
   Krull - Round 2 
  
  Swift Action: Move to M19
  Standard Action: Throw Javelin at Dog in O15.
  ((Depending on what the refs say, just use the rolls from the previous post))
  
  Move Action: Move to P24.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - P24
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Javelin
  Travel Devotion (2/10)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  If your opponent has no problem with you keeping the rolls, I see no reason why to disallow it.
conversations.from: human
conversations.value: Maurkov: Same rolls is fine.  Without cover, a miss is about as likely as a crit.
  
   Leaf  round 3
  
  Leaf releases Max to attack Krull   handle animal  - (1d20+6)[ 22 ] .
  
  The dog moves (O15-&gt;O23),    charge attack  - (1d20+5)[ 7 ]    damage  - (1d6+3)[ 9 ]    trip  - (1d20+2)[ 6 ] 
  
  Leaf steps 5' to X21 and begins a long spell. 
   Spoiler 
  Exchange Magic Stone to spontaneously cast SNAI
   
  
  
  Done.
  
  status[/spoiler]
  Leaf X21 AC 20 HP 11/10 Spells: Virtue
  Max O15-&gt;O23 AC18 (charge) HP 3/10
  Bud Y13 AC 19[/spoiler]
conversations.from: human
conversations.value: theterran: Krull - Round 3 
  
  Move Action: Draw Morning Star.
  Standard Action: Attack Doggie!
  
    Attack  - (1d20+5)[ 22 ] 
    Damage  - (1d8+5)[ 9 ] 
  
  Secondary Gore Attack
    Attack  - (1d20)[ 12 ] 
    Damage  - (1d6+2)[ 5 ] 
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - P24
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Travel Devotion (3/10)
  Turn Undead Attempts Used: (0/2)
  Javelins Used (1/4)
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Maurkov: Leaf  round 4
  
  Leaf frowns at the loss of Max, but doens't let that break his concentration.  He completes his spell, summoning wolf (X24) which immediately charges (-&gt;P24).    charge attack  - (1d20+10)[ 11 ]    damage  - (1d6+4)[ 7 ]    trip  - (1d20+3)[ 23 ] 
  
  Leaf just shakes his head and casts again.   
   Spoiler 
  burn the other 1st level spell for another SNAI
   
  Done.
  
  status 
   Spoiler 
  
  Leaf X21 AC20 HP11/10 Spells: Virtue
  Max KO
  Bud Y13
   
conversations.from: human
conversations.value: theterran: Krull - Round 4 
  
  ((I'm in P24...So I will assume the wolf in Q24))
  
  I will withdraw to O24, then to S17.
  
  End my turn.
  
  Stats:
   
   Spoiler 
  Location - S17
  HP: 10/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Travel Devotion (4/10)
  Turn Undead Attempts Used: (0/2)
  Javelins Used (1/4)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Maurkov: Yes, that's right.  Q24.
  
   Leaf  round 5
  
  The wolf gives chase (70' double move to R16).  Leaf finishes the spell, creating another wolf-missile in V20, which charges:
  
    charge Attack  - (1d20+12)[ 32 ]  (incl. flank)   damage  - (1d6+4)[ 5 ]    trip  - (1d20+3)[ 20 ] 
  
  Leaf commands the lazy dog to join the attack.    handle animal  - (1d20+4)[ 17 ] .  It charges (Y13-&gt;T16, 30') and attacks:
  
    charge Attack  - (1d20+5)[ 14 ]    damage  - (1d6+3)[ 4 ]    trip  - (1d20+2)[ 15 ] 
  Oops, should be -4 to hit for cover.
  
  Leaf casts a short spell and advances (X21-&gt;W20)  
   Spoiler 
  Guidance
   
  
  
  Done.
  
  status 
   Spoiler 
  Leaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]
  Bud T16 AC 19 HP 13/13
  Wolf 1 R16
  Wolf 2 T16
   
conversations.from: human
conversations.value: Maurkov: confirming threat  - (1d20+12)[ 19 ]   (1d6+4)[ 5 ] 
conversations.from: human
conversations.value: theterran: *Sigh*
  
  The Crit Downs me...
conversations.from: human
conversations.value: Maurkov: Not that I want to argue too strenuously, but 10 damage puts you at 0.  You could conceivably cast CLW on the defensive.
conversations.from: human
conversations.value: theterran: Vs Trip 20
    STR  - (1d20+5)[ 6 ] 
  
  This will tell me if I'm on the ground or not...
conversations.from: human
conversations.value: theterran: This isn't looking good...
  
   Krull - Round 5 
  
  Casting a Spell Defensively
   
   Spoiler 
  Dropping Obscuring Mist to cast CLW.
    Concentration  - (1d20+6)[ 24 ] 
    CLW  - (1d8+1)[ 6 ] 
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - S17 (prone)
  HP: 6/10
  AC: 18 Touch: 11 FF: 17
  In Hand: Morning Star
  Travel Devotion (5/10)
  Turn Undead Attempts Used: (0/2)
  Javelins Used (1/4)
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - Guidance, Virtue, Guidance
  Level 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: Maurkov: Leaf  round 6
  
  The first summoned wolf returns to whence it came.  The second attacks.  Bud the dog steps over (T16-&gt;T17) for a better angle and bites as well.
  
    wolf attack  - (1d20+12)[ 19 ]    damage  - (1d6+4)[ 8 ] 
    dog attack  - (1d20+7)[ 26 ]    damage  - (1d6+3)[ 8 ] 
  
  If Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait.  Readied action: 
   Spoiler 
  If Krull moves or casts after standing up, throw the flask.
   
  
  
  Done.
  
  status 
   Spoiler 
  Leaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]
  Bud T17 AC 19 HP 13/13
  Wolf T18 AC 14 HP 17/17
   
conversations.from: human
conversations.value: theterran: Ok...now I'm dead 😛
conversations.from: human
conversations.value: Maurkov: Good game.  I suspect I'll see you again in the finals.
conversations.from: human
conversations.value: theterran: Hopefully...
  
  I'll have to figure out some way of dealing with your 'pets' 🤨
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Leaf wins, by virtue of winning.  Collect swag. 
conversations.from: human
conversations.value: Maurkov: Originally Posted by theterran 
   I'll have to figure out some way of dealing with your 'pets' 🤨 
   
  
  I've got some suggestions... which I will share after the rematch. 🙂