conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lyndworm: Draken vs. Thalnawr  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Aiden, Hound. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
   Draken 
   
   Spoiler 
  The Hound of Doom starts at I30.
   
  
   Thalnawr 
   
   Spoiler 
  Aidan Windblade starts at AA5.
   
conversations.from: human
conversations.value: Draken: The Hound, using his massive, arena-covering telepathy. 
     "I will DEVOUR your SOUL."   
   Initiative 
   
   Spoiler 
   (1d20+2)[ 4 ] 
   
  
   Actions! 
   
   Spoiler 
  
  Swift Action: Enter Child of Shadow Stance.
  Standard Action: Activate Ring of Invisibility.
   
conversations.from: human
conversations.value: Thalnawr: Preparing for deadly battle, Aidan grins at his foe's confidence.
  
  Actions
   
   Spoiler 
  Swift action: Enter Absolute Steel stance
  Standard action: Activate Ring of Invisibility
   
  
  
  Initiative
   
   Spoiler 
  (1d20+9)
   
conversations.from: human
conversations.value: Thalnawr: Trying initiative again...
   (1d20+9)[ 29 ] 
conversations.from: human
conversations.value: Thalnawr: Actions
   
   Spoiler 
  Full Round: Gain Psionic Focus DC20 Concentration  (1d20+21)[ 40 ] 
  Free Action: Manifest Mind Blade
   
conversations.from: human
conversations.value: Draken: Action: round 1 
   
   Spoiler 
  Move and Standard actions: The Hound double moves to R19.
  Swift Action: Enter the Dance of the Spider stance.
   
conversations.from: human
conversations.value: Thalnawr: Action Round 2:
   
   Spoiler 
  Aidan moves Up the Walls to X10, hoping to get a glimpse of his foe
   
conversations.from: human
conversations.value: Thalnawr: Shoulda put a spot check on the last post.
   
   Spoiler 
  Aidan scans the area (Spot Check)  (1d20+10)[ 15 ] 
   
conversations.from: human
conversations.value: Draken: You are now within Mindsight range. You see nothing.
  
     "You. Cannot. See. ME. But. I. can see. YOU."   
   Round 2 Actions. 
   
   Spoiler 
  Move &amp; Standard: Double Move to X16.
  Swift Action: Use Sudden Leap Maneuver to jump to X12
  No need to roll the Jump check, as the DC is just 20 and skill checks don't suffer automatic failures.
  
  Also, Aiden is now within Blindsight range.
   
  
  
  Spent Maneuvers:
   
   Spoiler 
  
  Sudden Leap: 1
   
conversations.from: human
conversations.value: Thalnawr: Time for a change of tactics.
  Round 3 Actions:
   
   Spoiler 
  Swift Action: Change stance to Hearing the Air (30 foot blindsense) Which should make it so I sense the Hound.
  Move Action: Charge mind blade with Psychic Strike (+3d8 damage)  Lasts till I hit with it.
  Standard Action: Initiate Lightning Throw strike towards the hound.
  Attack roll:  (1d20+27)[ 40 ]  Concealment 50%:  (1d100)[ 26 ]  Damage:  (1d10+8)[ 10 ]  +  (1d4)[ 1 ]  +  (3d8)[ 13 ]  +  (12d6)[ 37 ] 
   
  
  
  Spent Maneuvers:
   
   Spoiler 
  Lightning Throw: 1
   
conversations.from: human
conversations.value: Draken: The hound howls in pain and anger as it is struck.
  
  Total damage: 46 (Damage reduction 5)
  
     "Surrender. Your. LIFE."   
   Third Round Actions: 
   
   Spoiler 
  Swift: Activate Dancing Moongose.
  Standard: Attack with Tongue. Twice.
   Attack Roll:   (1d20+30)[ 32 ] ,  Damage Roll:    (1d4+11)[ 14 ]  + 2 Negative levels + Fortitude Save DC 24 or be paralized for  (1d6+2)[ 3 ]  minutes.
   Attack Roll:   (1d20+30)[ 33 ] ,  Damage Roll:    (1d4+11)[ 15 ]  + 2 Negative levels + Fortitude Save DC 24 or be paralized for  (1d6+2)[ 3 ]  minutes.
  In addition, if the attack hits, the Hound can start a grapple check without incurring an AaO, and if he succeeds, he pulls you to his square and automaticaly tries a bite attack.
   Possible Grapple Check :  (1d20+26)[ 31 ] 
   Possible Second Grapple Check :  (1d20+26)[ 33 ] 
   Possible Bite attack:   (1d20+27)[ 38 ] ,  Damage:   (2d6+7)[ 13 ] , plus 2 Negative levels.
   Possible second Bite attack:   (1d20+27)[ 39 ] ,  Damage:   (2d6+7)[ 10 ] , plus 2 Negative levels.
   
  
  
  Possible Critical confirmations:
   
   Spoiler 
  
   First tongue :  (1d20+30)[ 38 ] 
   Second tongue :  (1d20+30)[ 40 ] 
   First bite :  (1d20+27)[ 36 ] 
   Second bite :  (1d20+27)[ 34 ] 
   
  
  
  Maneuvers Spent:
   
   Spoiler 
  
  Sudden leap: 1
  Dancing Moongose: 1
   
  
  
  (WOW. Rolled 2 and 3 on the attack rolls for the tongues. Luckly I am attacking your flat-footed AC.)
conversations.from: human
conversations.value: Thalnawr: 2 Tongue attacks miss (phew).
  
  
   How about you surrender yours, dog? 
  
  Actions Round 4:
   
   Spoiler 
  Tumble check to drop into X11 without damage (DC15)  (1d20+25)[ 41 ] 
  Expend Psionic Focus for Deep Impact (attack roll is resolved as touch attack)
  Standard Action: Initiate Divine Surge  (1d20+27)[ 41 ] 
  Damage  (1d10+8)[ 12 ]  +  (1d4)[ 2 ]  +  (8d8)[ 37 ] 
  Swift Action: If the attack roll succeeded, regain Psionic Focus via Instant Clarity(Concentration DC20)  (1d20+21)[ 37 ] 
  Move action: If Focus is regained, move Up the Walls to X10 (10' move, 30 remaining) then Tumble (DC15) down to X9  (1d20+25)[ 28 ]  and move to X4.
   
  
  
  Possible Critical Confirmation:
   
   Spoiler 
   (1d20+27)[ 36 ]   If so, double the result of the d10+8
   
  
  
  Expended Maneuvers:
   
   Spoiler 
  Lightning Throw: 1
  Divine Surge: 1
  Instant Clarity uses: 1/3
   
conversations.from: human
conversations.value: Thalnawr: Did you forget your 50% concealment from Invisibility?  Or are you saying that under 50% hits you and over it misses?  Not that the invisibility matters right now, since we've both attacked and broken it.  It does however matter for if my Psychic Strike damage was used on that Lightning Throw or not.  If concealment foiled my first attack then add  (3d8)[ 14 ]  to the damage I possibly did on Round 4.  (edit) And remove the damage from my first attack, obviously.
conversations.from: human
conversations.value: Draken: Detestable Uncanny Dodge.
  
  Total Damage: 78
  
     "You. FAIL. To even DELAY. The INEVITABLE."   
   
   Spoiler 
  Move action: Move to W7.
  Swift: Activate Dancing Moongose again.
  Standard: Attack, same thing as last time.
  
   Tongue 1:  Attack roll  (1d20+30)[ 41 ] , Damage roll:  (1d4+11)[ 14 ] , 2 Negative levels, Fort save DC 24 or  (1d6+2)[ 7 ]  minutes of paralization.
   Tongue 2:  Attack roll  (1d20+30)[ 34 ] , Damage roll:  (1d4+11)[ 14 ] , 2 Negative levels, Fort save DC 24 or  (1d6+2)[ 7 ]  minutes of paralization.
   Grapple 1:   (1d20+26)[ 46 ] 
   Grapple 2:   (1d20+26)[ 37 ] 
   Bite 1:  Attack roll  (1d20+27)[ 47 ] , Damage roll:  (2d6+7)[ 12 ] , 2 Negative levels.
   Bite 2:  Attack roll  (1d20+27)[ 31 ] , Damage roll:  (2d6+7)[ 14 ] , 2 Negative levels.
   
  
  
  Critical Confirmations:
   
   Spoiler 
  
  Tongue 1:  (1d20+30)[ 37 ] 
  Tongue 2:  (1d20+30)[ 32 ] 
  Bite 1:  (1d20+27)[ 40 ] 
  Bite 2:  (1d20+27)[ 39 ] 
   
  
  
  Maneuvers spent:
   
   Spoiler 
  Sudden Leap 1
  Dancing Moongose 2
   
conversations.from: human
conversations.value: Thalnawr: Question about the negative levels.  Aren't they only applied on touch attacks?  That's what it seems to say in the BoVD.
  
   At 7th level, the soul eater bestows 2 negative levels with a touch. 
  
  Immediate Action:
   
   Spoiler 
  Initiate Wall of Blades counter vs first attack  (1d20+27)[ 38 ] 
   
  
  
  Saves &amp; Grapple Checks:
   
   Spoiler 
  Fortitude Save (DC24) for first attack (if counter failed) (1d20+16)[ 20 ] 
  Grapple Check 1 (if saved):  (1d20+23)[ 37 ] 
  Fortitude Save (DC24) vs second attack  (1d20+16)[ 17 ] 
  Grapple Check 2 (if saved):  (1d20+23)[ 39 ] 
   
  
  
  Expended Maneuvers:
   
   Spoiler 
  Lightning Throw: 1
  Divine Surge: 1
  Wall of Blades: 1
   
conversations.from: human
conversations.value: Thalnawr: Looks like I'm paralyzed and grappled.
  
  Total Damage taken: 106...
  
  Good Game, I salute you sir, since you'll have your way with me next round.
conversations.from: human
conversations.value: Draken: ... Do you really want the hound to deliver touch attacks instead of normal attacks?
  
  And yeah. It is pretty moot to continue now that you will be paralized for 70 rounds.
conversations.from: human
conversations.value: Thalnawr: Originally Posted by Draken 
   ... Do you really want the hound to deliver touch attacks instead of normal attacks?
  
  And yeah. It is pretty moot to continue now that you will be paralized for 70 rounds. 
   
  
  Nah, I was just curious.  Anyhow, the only thing that really confuses me about the whole fight is multiple readies of the same maneuver.  I've never exactly seen it played that way before, but RAW don't make a ruling one way or the other on that.  Every single NPC they created in the ToB only prepares one instance of each maneuver, however, which might have lent to my confusion.
conversations.from: human
conversations.value: Draken: I must say when I first made the character I was not the most wise in ToB rules. But I have been hunting in every page of the book and there doesn't seen to be anything anywhere that forbids readying the same maneuver more than once, like a wizard can prepare a spell more than once.
  
  All the book says is that it is not possible to leave open slots without readied maneuvers.
conversations.from: human
conversations.value: Thalnawr: Yeah, I'm almost positive they intended it to be no more than 1 of each maneuver readied, but they didn't write that into their rules.  Oh well, that gives me the option of having more preparations of the hard hitters for my next matches.
conversations.from: human
conversations.value: Lyndworm: Match Finalized.
  
   Draken/Hound of Doom ,  Victor 
  Wins 1/Losses 0
  
   Thalnawr/Aiden Windblade ,  Victim 
  Wins 0/Losses 1