conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Illven: M (2 and 3) Resist the sleep spell
  
  It is Blues eclipses turn
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3||||||||||||||
  4|||||||||||||||
  5|||||||||||||||
  6||||||M (1)||M (2)|||||||
  7|||||||DS|M (3)||||||||
  8||||||||||||||||||
  9|||||||||||||||||
  10|||||||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||||||||||||||
  14|||||||||||||||
  15||||||||||||
  16|||||||||||||
  17||||||||||||||
  18||||||||||||||||||||
  19||||||||HS1||||||
  20|||||||B|M|N||T||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica
   
  
   
   Spoiler 
  
  M1
   (1d20+6)[ 12 ] 
   (1d4+4)[ 5 ] 
   (1d20+6)[ 12 ] 
   (1d4+4)[ 5 ] 
   (1d20+6)[ 20 ] 
   (1d4+4)[ 6 ] 
   (1d20+6)[ 8 ] 
   (1d4+4)[ 7 ] 
   (1d20+1)[ 4 ] 
   (1d6+2)[ 7 ] 
   (1d20+1)[ 6 ] 
   (1d6+2)[ 5 ] 
  
  M2
   (1d20+8)[ 27 ] 
   (1d4+4)[ 6 ] 
   (1d20+8)[ 14 ] 
   (1d4+4)[ 7 ] 
  
  M3
   (1d20+8)[ 17 ] 
   (1d4+4)[ 5 ] 
   (1d20+8)[ 23 ] 
   (1d4+4)[ 7 ] 
   
  
  
  
  Initative (Don't look until end of first turn)
   
   Spoiler 
  
  Morcandi =15
  Newt =15
  Clarissa
  M (1+3) =11
  Blues eclipse =11
  M (2)=8
   
  
  
  Reminders
   
   Spoiler 
  
  Black bear p269 Hp 19 (M1 13 hp) (M2 12 hp) Ac 13 (M2 and M3 11 AC)
   
conversations.from: human
conversations.value: Illven: Spoiler 
  
  M1
   (1d20+6)[ 12 ] 
   (1d4+4)[ 5 ] 
   (1d20+6)[ 8 ] 
   (1d4+4)[ 8 ] 
   (1d20+6)[ 18 ] 
   (1d4+4)[ 8 ] 
   (1d20+6)[ 23 ] 
   (1d4+4)[ 7 ] 
   (1d20+1)[ 18 ] 
   (1d6+2)[ 6 ] 
   (1d20+1)[ 5 ] 
   (1d6+2)[ 4 ] 
  
  M2
   (1d20+8)[ 24 ] 
   (1d4+4)[ 5 ] 
   (1d20+8)[ 25 ] 
   (1d4+4)[ 7 ] 
  
  M3
   (1d20+8)[ 21 ] 
   (1d4+4)[ 6 ] 
   (1d20+8)[ 11 ] 
   (1d4+4)[ 7 ] 
   
  
  
  DS takes 9 points of damage
conversations.from: human
conversations.value: BluesEclipse: Kieros: 
  
  Cast Magic Missile at M(2):  (2d4+2)[ 8 ]   Force  Damage
  Move to G16
conversations.from: human
conversations.value: Illven: It is everyone but Blue's eclipse turn.
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3||||||||||||||
  4|||||||||||||||
  5|||||||||||||||
  6||||||M (1)||M (2)|||||||
  7|||||||DS|M (3)||||||||
  8||||||||||||||||||
  9|||||||||||||||||
  10|||||||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||||||||||||||
  14|||||||||||||||
  15||||||||||||
  16|||||||B||||||
  17||||||||||||||
  18||||||||||||||||||||
  19||||||||HS1||||||
  20||||||||M|N||T||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica
   
  
  
  
  
  
  Initative (Don't look until end of first turn)
   
   Spoiler 
  
  Morcandi =15
  Newt =15
  Clarissa
  M (1+3) =11
  Blues eclipse =11
  M (2)=8
   
  
  
  Reminders
   
   Spoiler 
  
  Black bear p269 Hp 19 (M1 13 hp) (M2 4 hp) Ac 13 (M2 and M3 11 AC)
   
conversations.from: human
conversations.value: Bridgar: Newt 
  If they're immune to sleep effects, maybe they're not immune to mind-effecting.
  
  5' step into I19.
  Ready Color Spray for if all the creatures approach.
conversations.from: human
conversations.value: Illven: Originally Posted by Bridgar 
    Newt 
  If they're immune to sleep effects, maybe they're not immune to mind-effecting.
  
  5' step into I19.
  Ready Color Spray for if all the creatures approach. 
   
  
  Or they made their save. Which one is it 😏
conversations.from: human
conversations.value: Illven: Morcandi and thebigorc it is your turn.
conversations.from: human
conversations.value: The Big Orc: Move to I 15 and ready an attack against anyone who comes near
  
   
   Spoiler 
  attack  (1d20+2)[ 6 ] 
  damage  (1d8+1)[ 7 ] 
   
conversations.from: human
conversations.value: Moranica: DS attack M(1), then M(2), then M(3). Switching if one dies.
  Bite
   (1d20+13)[ 14 ] ;  (1d8+5)[ 9 ] 
  2 Claws
   (1d20+8)[ 21 ] ;  (1d6+2)[ 8 ] 
   (1d20+8)[ 28 ] ;  (1d6+2)[ 3 ] 
  2 Wings
   (1d20+8)[ 20 ] ;  (1d4+2)[ 3 ] 
   (1d20+8)[ 20 ] ;  (1d4+2)[ 5 ] 
  
  M shoots an arrow.  (1d20+3)[ 11 ] ;  (1d8)[ 5 ]  at M(2)
conversations.from: human
conversations.value: Moranica: Crit
   (1d20+8)[ 19 ] ;  (1d6+2)[ 6 ] 
conversations.from: human
conversations.value: Illven: It is everybodies turn.
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3||||||||||||||
  4|||||||||||||||
  5|||||||||||||||
  6|||||||||||||||
  7|||||||DS|M (3)||||||||
  8||||||||||||||||||
  9|||||||||||||||||
  10|||||||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||||||||||||||
  14|||||||||||||||
  15|||||||||B|||
  16|||||||||||||
  17||||||||||||||
  18||||||||||||||||||||
  19||||||||HS1|N|||||
  20||||||||M|||T||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica
   
  
   
   Spoiler 
  
   (1d20+6)[ 14 ] 
   (1d4+4)[ 5 ] 
   (1d20+6)[ 7 ] 
   (1d4+4)[ 8 ] 
   (1d20+6)[ 8 ] 
   (1d4+4)[ 6 ] 
   (1d20+6)[ 13 ] 
   (1d4+4)[ 7 ] 
   (1d20+1)[ 17 ] 
   (1d6+2)[ 4 ] 
   (1d20+1)[ 16 ] 
   (1d6+2)[ 4 ] 
   
  
  
  
  
  Initative (Don't look until end of first turn)
   
   Spoiler 
  
  Morcandi =15
  Newt =15
  Clarissa
  M (1+3) =11
  Blues eclipse =11
  M (2)=8
   
  
  
  Reminders
   
   Spoiler 
  
  Black bear p269 Hp 19 (M3 11 hp) Ac 13 (M2 and M3 11 AC)
   
conversations.from: human
conversations.value: The Big Orc: Spoiler 
  I think you moved the wrong person to I 15
   
  
  
  Clarissa will ready an attack action again if a monster comes in range
   
   Spoiler 
  
  attack  (1d20+2)[ 4 ] 
  damage  (1d8+1)[ 4 ] 
   
conversations.from: human
conversations.value: BluesEclipse: Kieros: 
  
  Move to H11
  Breath Weapon(Fire) through H10-H6, hitting M3:  (2d8)[ 14 ]   Fire  Damage, Reflex DC 16 Half
conversations.from: human
conversations.value: Illven: You guys win. Everyone gets 400 gp. Everyone but Blues eclipse gets 450 xp, Blues eclipse gets 400 xp
conversations.from: human
conversations.value: Bridgar: Level up! 😁
conversations.from: human
conversations.value: Illven: Originally Posted by Bridgar 
   Level up! 😁 
   
  
  Okay about how long do you think you'll need to level up?
  
  Does anyone want to use a rest?
conversations.from: human
conversations.value: BluesEclipse: I don't need a rest.
conversations.from: human
conversations.value: Bridgar: I just have to pick four spells. I'll have it done tonight.
  
   (1d4)[ 1 ] 
conversations.from: human
conversations.value: Bridgar: I'm ready.
conversations.from: human
conversations.value: Chilingsworth: So, is this where I come in?
conversations.from: human
conversations.value: The Big Orc: i r rdy!!!
conversations.from: human
conversations.value: Illven: Everyone places yourselves, and roll initiative and knowledge checks. This includes Chillingsworth
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3|||||||||||M (8)|||
  4||||M (1)||||M (11)|||||||
  5||||||||||||M (4)|||
  6||||||M (13)||M (3)|||||||
  7||||M (5)|||||M (10)|||||||
  8|||||||M (2)|||||M (7)||||||
  9|||M (9)|||||||M (12)|||||M (6)||
  10|||||||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||||||||||||||
  14|||||||||||||||
  15||||||||||||
  16|||||||||||||
  17||||||||||||||
  18||||||||||||||||||||
  19||||||||||||||
  20|||||||||||||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica
   
  
  
  Initiative (No one look yet)
   
   Spoiler 
  
  M (3+10) =23
  M (5) =20
  M (13) =19
  M (8) =18
  M (6) =16
  M (9+12) =15
  M (2+11) =14
  M (7) =12
  M (4) =11
  M (1) =10
   
  
  
  
  Reminders (no one look)
   
   Spoiler 
  
  M1-12 are Hobgoblin warriors, M13 is a Hobgoblin adept
  M1-12
  Ac 15
  Melee Weapon Greatsword +2 melee Dmg 2d6+1
  Init +5 Feat Alertness-Improved initiative
  
  
  M13
  Hp 4
  Ac 11
  Speed 30 ft
  Init +5
  Atk Light crossbow +1 Dmg 1d8
  Str 8 Dex 13 Con 14 Int 10 Wis 13 Cha 9
  Feats Improved initiative
  
  Spells 3/2
  0 Touch of fatigue
  1 Bless, Burning hands
   
conversations.from: human
conversations.value: Bridgar: Newt 
  I20
  Init: (1d20)[ 9 ] 
  Arcana: (1d20+13)[ 24 ] 
  Planes: (1d20+11)[ 28 ] 
conversations.from: human
conversations.value: Chilingsworth: Celia 
  H20
  Init:  (1d20+1)[ 4 ] 
  Arcana:  (1d20+11)[ 16 ] 
  Dungeoneering:  (1d20+4)[ 7 ] 
  Local:  (1d20+4)[ 12 ] 
  Nature:  (1d20+4)[ 21 ] 
  Psionics:  (1d20+4)[ 20 ] 
  Religion:  (1d20+4)[ 23 ] 
  The Planes:  (1d20+4)[ 13 ] 
conversations.from: human
conversations.value: Moranica: No rest needed, healed DS.
  
  J20 with skellie screen.
   (1d20+10)[ 18 ] 
conversations.from: human
conversations.value: Bridgar: Newt 
  Nature: (1d20+11)[ 17 ] 
  Religion: (1d20+11)[ 14 ] 
conversations.from: human
conversations.value: The Big Orc: Clarissa
  G20
  Init  (1d20-3)[ 4 ] 
  Knowledge Arcana  (1d20+5)[ 18 ] 
  Knowledge Religion  (1d20+5)[ 19 ] 
  Knowledge the Planes  (1d20+5)[ 9 ] 
conversations.from: human
conversations.value: BluesEclipse: Kieros: 
  K20
  Initiative:  (1d20-1)[ 7 ] 
conversations.from: human
conversations.value: Illven: M 13 chants and waves his hands in a trance-like fashion.
  
  Morcandi it is your turn
  
  HS1 gets an AoO against M10
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3|||||||||||M (8)|||
  4||||M (1)||||M (11)|||||||
  5||||||||||||M (4)|||
  6||||||M (13)|||||||||
  7||||||||||||||||
  8|||||||M (2)|||||M (7)||||||
  9|||M (9)|||||||M (12)|||||M (6)||
  10|||||||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||M (5)||||||||||||
  14|||||||||||||||
  15||||||||||||
  16|||||||||||||
  17||||||||||||||
  18|||||||||M (3)|||||||||||
  19||||||||DS|HS1|M (10)||||
  20|||||||O|M|C|N|B||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica C=Chillingsworth
   
  
   
   Spoiler 
  
  M (3)
   (1d20+5)[ 23 ] 
   (2d6+1)[ 7 ] 
   (1d20+3)[ 15 ] 
   (2d6+1)[ 13 ] 
  
  M (5)
   (1d20+3)[ 23 ] 
   (1d6+1)[ 5 ] 
   (1d20+3)[ 5 ] 
   (1d6+1)[ 2 ] 
  
  M (10)
   (1d20+5)[ 8 ] 
   (2d6+1)[ 4 ] 
   (1d20+3)[ 13 ] 
   (2d6+1)[ 9 ] 
   
  
  
  HS1 takes 2 points of damage after DR. Thebigorc takes 5 points of damage
  
  Initiative (No one look yet)
   
   Spoiler 
  
  M (3+10) =23
  M (5) =20
  M (13) =19
  Morcandi =18 (1)
  M (8) =18
  M (6) =16
  M (9+12) =15
  M (2+11) =14
  M (7) =12
  M (4) =11
  M (1) =10
  Bridgar = 9
  Blues eclipse =7
  Celia+The big orc =4
   
  
  
  
  Reminders (no one look)
   
   Spoiler 
  
  M1-12 are Hobgoblin warriors, M13 is a Hobgoblin adept All enemies have bless
  M1-12
  Ac 15
  Melee Weapon Greatsword +2 melee Dmg 2d6+1
  Init +5 Feat Alertness-Improved initiative
  
  
  M13
  Hp 4
  Ac 11
  Speed 30 ft
  Init +5
  Atk Light crossbow +1 (+2) Dmg 1d8
  Str 8 Dex 13 Con 14 Int 10 Wis 13 Cha 9
  Feats Improved initiative
  
  Spells 3/2
  0 Touch of fatigue
  1  Burning hands
   
conversations.from: human
conversations.value: Moranica: AoO
   (1d20+3)[ 7 ] ;  (1d4+3)[ 7 ]  +  (1d6)[ 2 ]  cold damage
  
  M fires an arrow at M(2)
   (1d20+3)[ 23 ] ;  (1d8)[ 3 ] 
  
  DS moves to M(13); AoO for M(2) and bites
   (1d20+13)[ 27 ] ;  (1d8+5)[ 8 ] 
  
  HS on M(3) and M(10)
   (1d20+3)[ 23 ] ;  (1d4+3)[ 4 ]  +  (1d6)[ 6 ]  cold damage
   (1d20+3)[ 8 ] ;  (1d4+3)[ 7 ]  +  (1d6)[ 2 ]  cold damage
conversations.from: human
conversations.value: Moranica: Crit M
   (1d20+3)[ 7 ] ;  (1d8)[ 6 ] 
  
  Crit HS
   (1d20+3)[ 7 ] ;  (1d4+3)[ 6 ]  +  (1d6)[ 3 ]  cold damage
conversations.from: human
conversations.value: Illven: Set 3 Cr 5 Battle 4 Rest left 3 
  
  It is everyone but Morcandi's turn
  
  The map
   
   Spoiler 
  
  {table]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_| Q_|R_|S_|T_
  1||||||||||
  2|
  3||||||||||||||
  4|||||||||||||||
  5|||||||||||||||
  6||||||M (11)|||||||||
  7||||||DS||||||||||
  8||||||||||||||||||
  9||||||||M (4)||M (12)|M (8)||||||
  10||||M (1)|||||||||||||||
  11|||||||||||||||||
  12||||||||||||||
  13||||M (5)||||||||||||
  14||||||M (9)|||||||||
  15||||||||||||
  16|||||||||||||
  17||||||||||||||
  18|||||||||M (12)|||||||||||
  19|||||||M (2)||HS1|M (10)|M (7)|M (6)||
  20|||||||O|M|C|N|B||||||||||[/table]
  N =Bridgar O=The big orc D=Dax Thrua B=Blues eclipse M=Moranica C=Chillingsworth
   
  
   
   Spoiler 
  
  AoO
  
  M (2)
   (1d20+3)[ 14 ] 
   (2d6+1)[ 11 ] 
   (1d20+3)[ 13 ] 
   (2d6+1)[ 7 ] 
  
  M (3)
   (1d20+3)[ 11 ] 
   (2d6+1)[ 7 ] 
   (1d20+3)[ 17 ] 
   (2d6+1)[ 9 ] 
  
  M (1)
   (1d20+2)[ 15 ] 
   (1d6+1)[ 5 ] 
   (1d20+2)[ 6 ] 
   (1d6+1)[ 3 ] 
  
  M (2) (The big orc)
   (1d20+5)[ 12 ] 
   (2d6+1)[ 10 ] 
   (1d20+5)[ 25 ] 
   (2d6+1)[ 8 ] 
  
  M (4) (Morcandi)
   (1d20+2)[ 4 ] 
   (1d6+1)[ 2 ] 
   (1d20+2)[ 14 ] 
   (1d6+1)[ 6 ] 
  
  M (6) (Bridgar)
   (1d20+5)[ 12 ] 
   (2d6+1)[ 8 ] 
   (1d20+5)[ 18 ] 
   (2d6+1)[ 6 ] 
  
  M (7) (Bridgar)
   (1d20+5)[ 14 ] 
   (2d6+1)[ 7 ] 
   (1d20+5)[ 19 ] 
   (2d6+1)[ 10 ] 
  
  M (8) (Bridgar)
   (1d20+2)[ 11 ] 
   (1d6+1)[ 6 ] 
   (1d20+2)[ 15 ] 
   (1d6+1)[ 2 ] 
  
  M (9) (The big orc)
   (1d20+2)[ 22 ] 
   (1d6+1)[ 6 ] 
   (1d20+2)[ 16 ] 
   (1d6+1)[ 2 ] 
  
  M (11) (DS)
   (1d20+5)[ 7 ] 
   (2d6+1)[ 10 ] 
   (1d20+5)[ 23 ] 
   (2d6+1)[ 5 ] 
  
  M (12) (HS1)
   (1d20+5)[ 18 ] 
   (2d6+1)[ 6 ] 
   (1d20+5)[ 10 ] 
   (2d6+1)[ 5 ] 
   
  
  
  The big orc takes 18 points of damage, Newt takes 15 points of damage, HS1 takes 1 point of damage after DR
  
  Initiative (No one look yet)
   
   Spoiler 
  
  M (3+10) =23
  M (5) =20
  M (13) =19
  Morcandi =18 (1)
  M (8) =18
  M (6) =16
  M (9+12) =15
  M (2+11) =14
  M (7) =12
  M (4) =11
  M (1) =10
  Bridgar = 9
  Blues eclipse =7
  Celia+The big orc =4
   
  
  
  
  Reminders (no one look)
   
   Spoiler 
  
  M1-12 are Hobgoblin warriors, M13 is a Hobgoblin adept All enemies have bless
  M1-12
  Ac 15
  Melee Weapon Greatsword +2 melee Dmg 2d6+1
  Init +5 Feat Alertness-Improved initiative
  
  M 2 (3 hp)
  
  M13
  Hp 4
  Ac 11
  Speed 30 ft
  Init +5
  Atk Light crossbow +1 (+2) Dmg 1d8
  Str 8 Dex 13 Con 14 Int 10 Wis 13 Cha 9
  Feats Improved initiative
  
  Spells 3/2
  0 Touch of fatigue
  1  Burning hands
   
conversations.from: human
conversations.value: Bridgar: Newt 
  Cast Sleep Defensively in K19
  DC 15 Will vs Sleep
  Concentration DC 16:  (1d20+7)[ 12 ] 
  
  Spell fizzles. ☹️
conversations.from: human
conversations.value: Chilingsworth: Casts Inspirational Boost (Swift action, no AoO provoked)
  Initiate Bardic Music:  Inspire Courage for +3 morale bonus to attacks, damage, and saves vs fear and charm.
  
  Is HS1 one of our dread necro's skeletons?
conversations.from: human
conversations.value: Bridgar: Originally Posted by Chilingsworth 
   Casts Inspirational Boost (Swift action, no AoO provoked)
  Initiate Bardic Music:  Inspire Courage for +3 morale bonus to attacks, damage, and saves vs fear and charm.
  
  Is HS1 one of our dread necro's skeletons? 
   
  
  Yes. 😉
conversations.from: human
conversations.value: Moranica: Spoiler 
  Yup, there used to be two, hence the HS1. 😁
   
conversations.from: human
conversations.value: The Big Orc: Big Orc is now dead... again
conversations.from: human
conversations.value: Illven: Originally Posted by Bridgar 
    Newt 
  Cast Sleep Defensively in K19
  DC 15 Will vs Sleep
  Concentration DC 16: [roll0]
  
  Spell fizzles. ☹️ 
   
  
  Shouldn't you be dying?
conversations.from: human
conversations.value: Bridgar: Oh yeah! I didn't notice that I took 15 points of damage. I'm at -6...
conversations.from: human
conversations.value: Illven: Originally Posted by Bridgar 
   Oh yeah! I didn't notice that I took 15 points of damage. I'm at -6... 
   
  
  On the bright side you didn't waste the spell.
conversations.from: human
conversations.value: BluesEclipse: Kieros: 
  
  Activate Amber Amulet of Vermin, summoning Scorpion in J16-L18.
  Free Action: Remove Eternal Wand of Cure Light Wounds from Bandoleer.
  
   Scorpion: 
  Full Attack.
  Claw v. M10:  (1d20+14)[ 29 ]  To Hit,  (1d8+9)[ 12 ]  Damage,  (1d20+21)[ 37 ]  Grapple,  (1d8+9)[ 10 ]  Constrict Damage
  Claw v. M6:  (1d20+14)[ 24 ]  To Hit,  (1d8+9)[ 13 ]  Damage,  (1d20+21)[ 38 ]  Grapple,  (1d8+9)[ 14 ]  Constrict Damage
  Sting v. M7:  (1d20+11)[ 28 ]  To Hit,  (2d4+6)[ 10 ]  Damage and  Poison :  (1d6)[ 6 ]  Con Primary,  (1d6)[ 3 ]  Con Secondary, Fort DC 18 Resists.
conversations.from: human
conversations.value: Chilingsworth: So, did my (or anyone else's) knowledge checks give any info on what we're fighting?  Or do we even have a discription of the things that I missed?
conversations.from: human
conversations.value: Moranica: Spoiler 
  We need a new type of battle plan. Defensive spells etc. We can't have you guys dying all the time. 😁
  
  I will try and raise two of them as skellies.
   
conversations.from: human
conversations.value: Illven: Originally Posted by Chilingsworth 
   So, did my (or anyone else's) knowledge checks give any info on what we're fighting?  Or do we even have a discription of the things that I missed? 
   
  
  Right they are hobgoblins
conversations.from: human
conversations.value: Illven: Originally Posted by The Big Orc 
   Big Orc is now dead... again 
   
  
  Do you have a con penalty?
conversations.from: human
conversations.value: The Big Orc: yeah, I have a -1 and I am level 2 because I missed an exp gain and lost a level due to reincarnation
  
  Edit: I have 8 hp
conversations.from: human
conversations.value: Illven: Originally Posted by The Big Orc 
   yeah, I have a -1 and I am level 2 because I missed an exp gain and lost a level due to reincarnation
  
  Edit: I have 8 hp 
   
  
  Well, You'll only need a couple of battles to level up from 1.
conversations.from: human
conversations.value: The Big Orc: yep, but for safety's sake, can people surround me?
conversations.from: human
conversations.value: Bridgar: Originally Posted by The Big Orc 
   yep, but for safety's sake, can people surround me? 
   
  
  You got it! 😛
conversations.from: human
conversations.value: Chilingsworth: Originally Posted by The Big Orc 
   yep, but for safety's sake, can people surround me? 
   
  
  I'm not much less squishy than you are, well I am but only because I'm higher level.  In anycase, what I can do is offer alittle extra healing with my healer's belt.
conversations.from: human
conversations.value: The Big Orc: Lol, I will have 5 hp after I down level from being killed again.  Healing wont help against hits that deal 18 damage.  A body blocking it will :P
conversations.from: human
conversations.value: Chilingsworth: Originally Posted by The Big Orc 
   Lol, I will have 5 hp after I down level from being killed again.  Healing wont help against hits that deal 18 damage.  A body blocking it will :P 
   
  
  Oh, ouch!  Yeah, you're MUCH squishier than me.  I'll see what I can do.  I can still grease and glitterdust critters.
conversations.from: human
conversations.value: Bridgar: Almost all of us are extremely squishy... I have 9 max hp.
conversations.from: human
conversations.value: Chilingsworth: Originally Posted by Bridgar 
   Almost all of us are extremely squishy... I have 9 max hp. 
   
  
  Wait... am I the least squishy at 24 hp and AC 16?  Please tell me the cleric at least is better off than that?! 😦
conversations.from: human
conversations.value: The Big Orc: cloistered cleric, 9 con, 4 dex, chain shirt.  at level 1 that means 5 hp 11 ac
conversations.from: human
conversations.value: Illven: Originally Posted by Chilingsworth 
   Wait... am I the least squishy at 24 hp and AC 16?  Please tell me the cleric at least is better off than that?! 😦 
   
  
  Spellcasters are not known for their hp totals.
conversations.from: human
conversations.value: Moranica: HA! Become an undead and get d12s!
  
  31 hp, AC 18 and a nice instaheal ability. Get behind me!