conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: madtinker: On the left, we have  Tom Bluejay  on the right, we have Mrs. Isle😉.
  
  Brawl map 
   Spoiler 
    
   
  
  
  Play nice kids.
conversations.from: human
conversations.value: madtinker: here's initiative. [roll]1d20+3[roll]
  no purchases.
conversations.from: human
conversations.value: madtinker: grrrr...
   (1d20+3)[ 7 ] 
conversations.from: human
conversations.value: Koury: A 7. Hooray for rolls I can possibly beat with my -4!
  
    Init  - (1d20-4)[ 1 ] 
  
  EDIT: NNNOOOOO!!! 😡
  
  You're up 😁
conversations.from: human
conversations.value: Koury: Originally Posted by madtinker 
    on the right, we have a War Mage.   
   
  
   A  warmage? You mean  THE  warmage. Isle's the name.  Ms. Isle  😎
conversations.from: human
conversations.value: madtinker: Move to K11
  
   Could you link to your character sheet?   Thanks
conversations.from: human
conversations.value: Koury: That your turn?
  
  If so, move to Q11 and cast spell
  
  Spellcraft DC 15  
   Spoiler 
  Ray of Frost, Fell Drained
   
  
    Ranged Touch  - (1d20+3)[ 10 ]  vs Touch AC 13+2
    Damage  - (1d3+3)[ 5 ]   
   Spoiler 
  plus one negative level
   
  
  
  End
conversations.from: human
conversations.value: madtinker: Sanctuary spell
conversations.from: human
conversations.value: Koury: Yes. Yes there is. I never noticed another arena other then Dawn had that. OK.
  
  Move to Q4
  
  Ready Action. I'm gonna make my action go on your move and have it use my old rolls, otherwise I feel like I'm cheating.
  
  EDIT: Crap. Actually, I can't even do that. That spell was metamagic'd meaning I can't use it as a readied action anyway.
  
  OK then, I'll just take a single move action. Or I don't know... Whatever you want me to do.
conversations.from: human
conversations.value: madtinker: Miss.
  
  
  
  Move to P5, drawing rapier as part of the move. 
  
  Meh.  It wouldn't really change my strategy whatever you do, so do whatever.
conversations.from: human
conversations.value: Koury: Well, it changes my amount of spell slots. I'm not trying to get extra. Though I guess officially I litterally couldn't have taken the action and therefore retain them either way, I just feel lame doing that. Of course, had my spell 'hit' we'd be doing the same thing minus the effect anyway, so whatever.
  
  This is assuming your move to P5 stays. Or for that matter, anywhere within 30'
  
  5 ft step to R5
  Cast Spell
  
  Spellcraft DC 15 
   Spoiler 
  Ray of Frost, Fell Drained
   
  
    Ranged Touch  - (1d20+3)[ 9 ]  vs Touch AC 13
    Damage  - (1d3+3)[ 6 ]   
   Spoiler 
  Plus one negative level
   
  
  
  End
conversations.from: human
conversations.value: madtinker: Bluejay
  
  Five foot step to Q4
  Feint as a move action   bluff  - (1d20+8)[ 27 ]   (opposed by sense motive, adding BAB - on a fail, lose dex bonus to AC)
  If I beat your sense motive:
  Free:Shout Rapier sneak attack! (if I don't beat it, attack normally)
  Attack with rapier   attack  - (1d20+2)[ 9 ] 
    Damage  - (1d6+2)[ 7 ] 
    sneak attack damage  - (1d6)[ 1 ] 
  
  Done
conversations.from: human
conversations.value: Koury: Your 9 misses regardless of my roll.
  
  5 ft to Q6
  
  Cast Spell
  
  Spellcraft DC 15  
   Spoiler 
  Ray of Frost, Fell Drained
   
  
    Ranged Touch  - (1d20+3)[ 22 ]  vs Touch AC 13
    Damage  - (1d3+3)[ 5 ]  
   Spoiler 
   Plus one negative level
   
  
  
  End
  
  EDIT: FINALLY, a hit. (I went all last match w/o a hit)
  
  Oh yeah, you're dead. Feel free to open spoilers now.
conversations.from: human
conversations.value: madtinker: Take five damage
  
  Five foot to R5
  Declare dodge against Ms. Isle
  Move: Feint  feint  - (1d20+8)[ 9 ] 
  Move: Demoralize Opponent   intimidate  - (1d20+6)[ 23 ]  (1d20+lvl+wis bonus+save modifiers to fear).  If you fail, you are shaken (-2 attack, ability checks, saving throws)
  
  Done.
conversations.from: human
conversations.value: madtinker: One of THOSE.  I see it now.  Though the legality has been long debated and loathed, I cannot contest it.
conversations.from: human
conversations.value: Koury: I edited my post. You're actually dead.
  
  From my level 0 spell 😏 Check the spoilers.
  
  (Ok, ok, it wasn't level 0 anymore, but it sounds cooler 😁)
conversations.from: human
conversations.value: Koury: The legality has been debated? On what grounds? I've checked and double checked and I'm 99% sure you can use Versatile Spellcaster to get a slot above your normal max. You can't cast the next level of spell, but the use come in the form of metamagics.
  
  Loathed, however, is perfectly justified.
  
  Want to reset and use this thread for a rematch? I want to fight you straight, no Fell Drain. Spells, of course, but no OHKOs.
conversations.from: human
conversations.value: madtinker: It has something to do with slots vs spells.  But I think it was a magic missile they debated.  He did some fancy two for one deal to get a second level spell, but that didn't give him the slot he needed for the metamagic.  But with a level zero, it is legal.
  
  Sure, I'm up for a rematch.
conversations.from: human
conversations.value: madtinker: and rolling new init   init2  - (1d20+3)[ 16 ] 
conversations.from: human
conversations.value: Koury: Oh, yeah, I think I know what you're saying. You can turn in two level one slots for a level 2, but you can't turn in 4 level ones for two twos and turn those in for one three and use that level three to fell drain a MM.
  
    Init  - (1d20-4)[ 5 ] 
conversations.from: human
conversations.value: madtinker: Move to K10
  
  Done
conversations.from: human
conversations.value: Koury: Move to R4
  
  Ready Action 
   Spoiler 
  Sanctuary effect ends = Cast Magic Missile
   
  
  
  End
conversations.from: human
conversations.value: madtinker: Free: Declare dodge
  Move: to P6
  Demoralize opponent:   intimidate  - (1d20+6)[ 18 ] 
  
  Done
conversations.from: human
conversations.value: Koury: Sanctuary ending triggers my ready action. I cast a spell and you take
  
    Damage  - (1d4+4)[ 7 ] 
    Resist Intimidate  - (1d20)[ 16 ] 
  
  Regardless of that roll, move to L3. Cast spell.
  
    Damage  - (1d4+4)[ 8 ] 
  
  End
  
  If I roll minimum damage both times, you are staggered. If I roll any more than minimum you are dead.
conversations.from: human
conversations.value: madtinker: what spells were they?
conversations.from: human
conversations.value: Koury: Oh, sorry. Magic Missile. Unerringly hits you for 1d4+1, +3 for my Warmage Edge.
  
  Ms. Isle usually casts Magic Missile 😎
conversations.from: human
conversations.value: madtinker: Figures.  I really should learn the rules for magic use.
conversations.from: human
conversations.value: Koury: What are you unfamiliar with? Mechanics or simply the spells themselves, in general?
  
  I'd gladly help you with a mage build. If not for the arena, just so you understand them better.
conversations.from: human
conversations.value: madtinker: Mostly just the variety of spells and how to effectively use them.  And mechanics.  But more than anything, the cheese.  I started a Druid, but couldn't get into it.
  
  So thanks, but I really just need to do the reading.
  
  Besides, melee is more fun, at least for me.
conversations.from: human
conversations.value: Koury: Ever looked into ToB? You may enjoy that a lot if you like melee.
  
  Or not, its very polarizing. 🫤
conversations.from: human
conversations.value: madtinker: How to beat a swordsage in three easy steps :
  
  1: be lucky
  2: stay out of range
  3: bull rush him off a cliff
conversations.from: human
conversations.value: Koury: Those apply to all melees. 😁 You should get some javelins or something regardless, to chuck at mages when they try to cast but are out of melee range.
  
  Offer stands if you feel like magicing it up. Either build help, spell help, playtesting, whatever. Melee too, why not.