conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Another_Poet: RACE
  Human
  
  STATS
   (2d10+20)[ 28 ] 
   (2d10+20)[ 35 ] 
   (2d10+20)[ 32 ] 
   (2d10+20)[ 26 ] 
   (2d10+20)[ 40 ] 
   (2d10+20)[ 26 ] 
   (2d10+20)[ 32 ] 
   (2d10+20)[ 34 ] 
  Shallya's Mercy value: 31
  Standard one reroll:  (2d10+20)[ 30 ] 
  
  Attacks - 1
  
  Wounds  (1d10)[ 2 ]  see table 2-2
  Movement 4
  Fate Points  (1d10)[ 1 ]  see table 2-3
  
  SKILLS
  Common Kn (Empire)
  Gossip
  Speak Language (Reikspiel)
  
  TALENTS
   (1d100)[ 74 ] 
   (1d100)[ 23 ] 
  
  BACKGROUND
  (write up instead of rolling)
  
  PHYSICAL CHARACTERISTICS
  Height 5'4" + [ropll]1d10[/roll]
  Weight  (1d100)[ 13 ] 
  Hair Colour  (1d10)[ 1 ] 
  Eye Colour  (1d10)[ 10 ] 
  Distinguishing marks - none
  Star Sign  (1d100)[ 15 ] 
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|
   B allistic  S kill|
   S trength|
   T oughness|
   Ag ility|
   Int elligence|
   W ill  P ower|
   Fel lowship|
  [/table]
  
  {table=] Secondary Characteristic| Value 
   A ttacks|
   W ounds|
   S trength  B onus|
   T oughness  B onus|
   M ovement|
   Mag ic|
   I nsanity  P oints| 0
   F ate  P oints|
  
  [/table]
conversations.from: human
conversations.value: Another_Poet: Okay, all rolls were broken?
  
  RACE
  Human
  
  STATS
   (2d10+20)[ 29 ] 
   (2d10+20)[ 35 ] 
   (2d10+20)[ 33 ] 
   (2d10+20)[ 36 ] 
   (2d10+20)[ 37 ] 
   (2d10+20)[ 25 ] 
   (2d10+20)[ 30 ] 
   (2d10+20)[ 30 ] 
  Shallya's Mercy value: 31
  Standard one reroll:  (2d10+20)[ 28 ] 
  
  Attacks - 1
  
  Wounds  (1d10)[ 7 ]  see table 2-2 =12
  Movement 4
  Fate Points  (1d10)[ 5 ]  see table 2-3 =3
  
  SKILLS
  Common Kn (Empire)
  Gossip
  Speak Language (Reikspiel)
  
  TALENTS
   (1d100)[ 50 ]  = Resistance to Disease
   (1d100)[ 93 ]  = Very Strong
  
  BACKGROUND
  (write up instead of rolling)
  
  PHYSICAL CHARACTERISTICS
  Height 5'4" + [ropll]1d10[/roll] = we'll just say 6' even
  Weight  (1d100)[ 89 ]  = 180 lbs
  Hair Colour  (1d10)[ 8 ]  = was brown (going grey now)
  Eye Colour  (1d10)[ 10 ]  = ignoring roll. Was hazel, now has misty shade to it.
  Distinguishing marks - none
  Star Sign  (1d100)[ 18 ]  = Gnuthus the Ox, Sign of Dutiful Service
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|29
   B allistic  S kill|35
   S trength|33 (38 with Very Strong)
   T oughness|31 (41 vs. Disease)
   Ag ility|37
   Int elligence|36
   W ill  P ower|30
   Fel lowship|30
  [/table]
  
  *Did not use the reroll
  **Put Shallya's Mercy in Intelligence
  ***Swapped Intelligence and Toughness
  
  {table=] Secondary Characteristic| Value 
   A ttacks|1
   W ounds|12
   S trength  B onus|3
   T oughness  B onus|3
   M ovement|4
   Mag ic|????????????
   I nsanity  P oints| 0
   F ate  P oints|3
  
  [/table]
conversations.from: human
conversations.value: Another_Poet: Sigurd, if a Wizard  
   SKILLS 
  Racial - Common Kn (Empire)
  Racial - Gossip
  Racial - Speak Language (Reikspiel)
  Appre - Academic Knowledge (Magic)
  Appre - Channeling +10%
  Appre - Magic Sense +10%
  Appre - Perception
  Appre - Read/Write
  Appre - Search
  Appre - Speak Arcane Language (Magick)
  Appre - Speak Language (Classical)
  Journ - Academic Knowledge (History)
  Journ - Intimidate (Fel)
  
  
  
   TALENTS 
  Random - Resistance to Disease
  Random - Very Strong
  Appre - Aethyric Attunement
  Appre - Petty Magic (Arcane)
  Appre - Savvy
  Journ - Arcane Lore (Shadow Elemental)
  Journ - Very Resilient
  Journ - Lesser Magic (Skywalk)
  Journ - Mighty Missile
  
  
   ADVANCES 
  Free - Mag +1
  0100 - WP +5%
  0200 - WP +5%
  0300 - WP +5%
  0400 - Ag +5%
  0500 - Fel +5%
  0600 - Int +5%
  0700 - Int +5%
  0800 - W +1
  0900 - W +1
  1000 - CAREER HOP!
  1100 - Arcane Lore (Shadow Elemental)
  1200 - Academic Knowledge (History)
  1300 - Mag +1
  1400 - Ag +5%
  1500 - Toughness +5%
  1600 - Very Resilient
  --end chapter one--
  1700 - Lesser Magic (Skywalk)
  1800 - Intimidate
  1900 - Mighty Missile
  --end chapter two--
  2000 - unspent 100 XP
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|29
   B allistic  S kill|35
   S trength|33 (38 with Very Strong)
   T oughness|41 (51 vs. Disease)
   Ag ility|47
   Int elligence|51
   W ill  P ower|45
   Fel lowship|35
  [/table]
  
  {table=] Secondary Characteristic| Value 
   A ttacks|1
   W ounds|14
   S trength  B onus|3
   T oughness  B onus|4
   M ovement|4
   Mag ic|2
   I nsanity  P oints| 0
   F ate  P oints|1/3
  
  [/table]
  
  TRAPPINGS
  Cane with hidden dirk in top &amp; hidden compartment in tip
  Satchel
  Printed Book
  Grimoire (contains  The Impossible March of the Damned )
  Writing Kit
  Lantern
  10' rope
  Flint/steel
  35 gc 7 sch 0p
  Wide-brimmed waxed hat
  Smoking pipe &amp; hand-mixed weed
  Jar of woad
  Knife (in satchel)
  Flask of ale (see below)
  Smaller flask of Bretonnian single-malt "scotch"
  Small wooden box with material components:
   
   Charcoal (enough for 5 pinches) 
   A lock of Beast Man hair (1) 
   A flask of ale (1/2 pint) (not in the box obviously) 
   The eyes of a newt (1 pair, preserved in oil) 
   
  ----
  PEDDLER PROPS:
  Tattered quill dyed bright pink
  Small copper cube
  Non-functioning mantle clock with funny numbers
  
  PHYSICAL CHARACTERISTICS
  Height = 6' even
  Weight = 180 lbs
  Hair Colour = was brown (going grey now)
  Eye Colour = was hazel, now has golden glimmer to it
  Distinguishing marks - none
  Star Sign = Gnuthus the Ox, Sign of Dutiful Service
  
    The Story of Sigurd Waite  
   
   Spoiler 
  
  Sigurd Waite is the son of a Marienburg banker. As a boy of ten, he traveled along the river to Eilhart on a business trip with his father. Neither the elder nor younger Waite could have predicted the sight that would greet them on arrival: a wizened old man, as thin as a starved cat and half as shabby again, in the stockade of Eilhart Common. And beside that, a massive rectangular pile stacked high with split logs.
  
  An unlicensed spell-caster, to be put to death by the Templars that very day at noon.
  
  Waite, Esquire forced his son past the scene, but the boy wandered back while his father was engaged in business. He couldn't help but think the doomed man had fixed his eyes on him the whole time he was in the square. Cautiously, the boy approached the criminal, staring hard at him.
  
  Whereupon the condemned man spoke to him.
  
  "I'll be on the wind soon," he said. "And when they ask, I'll say, it was worth it."
  
  The boy backed away and fled the square, but he heard the man holler after him: "It's worth it!"
  
  Young Master Waite couldn't forget the witch or his words. He began to read and memorize romances about magisters and spirit-hunters. His teachers reported that he slipped in all of his studies except history. At the age of 14, he began talking about the Colleges in Altdorf.
  
  The elder Waite wanted none of it. But he could no longer keep track of his son, who seemed to appear only when he desired. After the third time Mr. Waite had to calm a shrieking housekeeper over an invisible dish or half-glimpsed face in the silver, the banker began to worry. Not just for his son, but for the safety of his house and household. That autumn Sigurd did not return to his preparatory school, but boarded a coach to Altdorf. It was the last time father and son would see each other.
  
  Having spent most of his life tucked away in boarding school, Sigurd took easily to the cloistered life of an apprentice. He corresponded with his mother and father occasionally, but sensed his father's resentment. Upon graduating to journeyman, Sigurd sent his father a weight of gold to repay all of his tuition costs with interest. Waite, Esquirwe wrote to the young Magister Waite to ask where he got it, but Sigurd never communicated further.
  
  Drawn into his own dream-like aspirations and secret purposes, he set out from Altdorf with dispensation to assist in the recovery of an arcane artefact. Although the artefact went to the Grey College, the trip landed him the freedom to travel, which after a few dangerous missions he put to good use searching for a familiar. Eventually he procured a hound-sized puppy,  Indigo . From that day forward, the pair would always find an excuse or loophole to continue on to one more quest, one more hunt for lost things. His reports to the Grey College are rare and cryptic--but they mean the right things to the right people.
   
  
   Appearance:    Sigurd   is a lean, middle-aged man with grey streaks in his hair. He wears a wide-brimmed, waxed hat and carries a cane.
  
    Indigo   is a large blonde mastiff, whose shaggy, curly hair makes her look a little shabby despite Sigurd's excellent care for her.
  
  
    Indigo  
   
   Spoiler 
  
   
  SKILLS
  Dodge Blow
  Follow Trail
  Perception +20% (+40% with Keen Senses)
  Swim
  
  TALENTS
  Keen Senses (+20% Perception, total +40%)
  Natural Weapons
  Strike Mighty Blow
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|46
   B allistic  S kill|0
   S trength|32
   T oughness|38
   Ag ility|30
   Int elligence|20 (60 for Perception)
   W ill  P ower|43
   Fel lowship|0
  [/table]
  
  {table=] Secondary Characteristic| Value 
   A ttacks|1
   W ounds|10
   S trength  B onus|3
   T oughness  B onus|3
   M ovement|6
   Mag ic|0
   I nsanity  P oints| 0
   F ortune  P oints|0/2[/table]
  
  SPECIAL ABILITY: Lucky Charm, has 2 Fortune Points that she or Sigurd can  use.
  
  ADVANCES
  Free: Dodge Blow
  Free: WS +5%
  ---Indi's gets 100 Xp for every 200 Sigurd earns; her advances cost 100 XP or 300 for a familiar ability.---
  100 - Int +5%
  200 - Speak Arcane Language (Magick)
   
   
  
   Useful Info 
   
   Spoiler 
  
  Explanation of combat actions  here 
  
  BloodyAngel's explanation of parrying and dodging  here 
   Money Conversions:  1 gold crown = 20 silver schillings = 240 brass pennies
   
conversations.from: human
conversations.value: Another_Poet: Sigurd, if a Merchant  
   Skill and Talents  
   
   Spoiler 
   SKILLS 
  Racial - Common Kn (Empire)
  Racial - Gossip
  Racial - Speak Language (Reikspiel)
  Burgh - Consume Alcohol
  Burgh - Drive
  Burgh - Evaluate
  Burgh - Read/Write
  Burgh - Search
  Burgh - Speak Language (Breton)
  Merch - Academic Knowledge (History) (purchased at double price)
  
   TALENTS 
  Random - Resistance to Disease
  Random - Very Strong
  Burgh - Dealmaker
  Burgh - Savvy
  Merch - Streetwise
  Merch - Super Numerate
   
  
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|29
   B allistic  S kill|35
   S trength|38
   T oughness|41 (51 vs. Disease)
   Ag ility|42
   Int elligence|51
   W ill  P ower|45
   Fel lowship|35
  [/table]
  
  {table=] Secondary Characteristic| Value 
   A ttacks|1
   W ounds|14
   S trength  B onus|3
   T oughness  B onus|4
   M ovement|4
   Mag ic|0
   I nsanity  P oints| 0
   F ate  P oints|3
  
  [/table]
  
  TRAPPINGS
  Fancy Cane
  Satchel
  Book: History of the Southern States
  Book: A Bretonnian Summer (travelogue)
  Writing Kit
  Lantern
  10' rope
  Flint/steel
  37 gc 7 sch 0p
  Knife (in satchel)
  Wide-brimmed waxed hat
  Smoking pipe &amp; weed
  Jar of woad
  Small wooden box of spices
  Flask of spirits
  Smaller flask of stronger, finer spirits
  Drawings of the "Beastmen Here" marker, the "Three Watchers" carved stone, and the Barrow mound where the king is rumored to be buried.
  ----
  TRADE GOODS:
  Antique quill, w/ pink plumage
  Small copper cube
  Non-functioning mantle clock with funny numbers
  
  PHYSICAL CHARACTERISTICS
  Height = 6' even
  Weight = 180 lbs
  Hair Colour = was brown (going grey now)
  Eye Colour = hazel w/ gold specks
  Distinguishing marks - none
  Star Sign = Gnuthus the Ox, Sign of Dutiful Service
  
    The Story of Sigurd Waite  
   
   Spoiler 
  
  The son of a Marienburg banker, Sigurd learned the basics of accounting and finance at a young age. Although his early business ventures went well enough, he couldn't settle for a simple burgher's life. After beholding a magic crystal ball at an auction, he became obsessed with ancient artefacts. He used his initial profits to send himself to school, learning history and taking an interest in foreign matters and travel.
  
  Ultimately, he chose to give up his office and warehouse, abandoning the family business to travel in search of lost antiquities. He has already picked up a few rare and valuable items, and intends to seek out more. His journeys have taken him out of the lap of luxury and into the life of a wandering peddler, but his commitment and curiosity remain untarnished.
  
  His one constant companion on his journeys is his hound, Indigo. Aside from protection Indigo provides a trusted friend on the road.
   
  
   Appearance:    Sigurd   is a lean, middle-aged man with grey streaks in his hair. He wears a wide-brimmed, waxed hat and carries a cane.
  
    Indigo   is a large blonde mastiff, whose shaggy, curly hair makes her look a little shabby despite Sigurd's excellent care for her.
  
    Indigo  
   
   Spoiler 
  
   
  SKILLS
  Dodge Blow
  Follow Trail
  Perception +20% (+40% with Keen Senses)
  Swim
  
  TALENTS
  Keen Senses (+20% Perception, total +40%)
  Natural Weapons
  Strike Mighty Blow
  
  {table] Primary Characteristic .... | Value 
   W eapon  S kill|46
   B allistic  S kill|0
   S trength|32
   T oughness|38
   Ag ility|30
   Int elligence|15 (55 for Perception)
   W ill  P ower|43
   Fel lowship|0
  [/table]
  
  {table=] Secondary Characteristic| Value 
   A ttacks|1
   W ounds|10
   S trength  B onus|3
   T oughness  B onus|3
   M ovement|6
   Mag ic|0
   I nsanity  P oints| 0
   F ate  P oints|0[/table]
  
   
   
  
   Useful Info 
   
   Spoiler 
  
  Explanation of combat actions  here 
  
  BloodyAngel's explanation of parrying and dodging  here 
   Money Conversions:  1 gold crown = 20 silver schillings = 240 brass pennies
   
conversations.from: human
conversations.value: Another_Poet: Possible personality trait:  (1d100)[ 100 ] 
  Ability:  (1d100)[ 29 ] 
conversations.from: human
conversations.value: Another_Poet: bumping to keep it from being archived
conversations.from: human
conversations.value: Another_Poet: Ba bump a dump dump.