conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 74:  Jakey Boy  vs.  Sam Jones Jr.    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Jakey Boy  - SoD
   Sam Jones Jr.  - Master_Rahl22
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Master_Rahl22: Good luck!
  
  No purchases.
  
    Initiative  - (1d20+6)[ 16 ] 
conversations.from: human
conversations.value: SoD: Jakey Boy, pre-round 
  
  And same to you, good luck, may the  luckiest  best man win, no purchases.
  
    initiative  - (1d20+7)[ 23 ] 
conversations.from: human
conversations.value: SoD: Jakey Boy, round i 
   
   Spoiler 
  Start in M2, whip in hand.
  
  Move Action; Open doors.
  Additional Move; Move to M4.
   
  
  
  End turn.
  
  Stats;  
   Spoiler 
  AC 19.
  HP; 12
  Position; M4
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones, Jr. Turn 1 
  
  I don't see a starting spot that matches my color at the top, so I'm assuming I start at the bottom.  If I'm wrong, we'll just mirror my movement.
  
  Actions/LOS:
   
   Spoiler 
  
  Start in N-25.
  Move: Open doors
   
  
  
  Not done, need LOS
  
  Stats:
   
   Spoiler 
  
  Location: N-25
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  
  No buffs.
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 0/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Sallera: Sam Jones: 
   Spoiler 
  No LoS.
   
  
  
  Jakey Boy: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 1 continued 
  
  Actions:
   
   Spoiler 
  
  Standard: Cast Light of Lunia
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: N-25
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  
  Light of Lunia: 100 rounds
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: SoD: Jakey Boy, round 2 
   
   Spoiler 
  Move Action; close doors.
  
  Move to H2.
   
  
  
  End turn.
  
  Stats;  
   Spoiler 
  AC 19.
  HP; 12
  Position; H2
   
conversations.from: human
conversations.value: Bayar: Initiate Ref Bayar  
   LOS: 
   Jakey Boy: 
   
   Spoiler 
  You see your opponent's door getting opened before your Round 2.
  
  No LOS
   
  
   
  Sam Jones Jr: 
   
   Spoiler 
  You see your opponent's door is opened when you open yours, and now they have been closed.
  
  No LOS
   
  
  
  Sam Jones Jr's turn.
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 2 
  
  Actions:
   
   Spoiler 
  
  Move: Move to Q-19
   
  
  
  Not done, need LOS
  
  Stats:
   
   Spoiler 
  
  Location: Q-19
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  
  Light of Lunia: 99 rounds
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Sallera: Sam: 
   Spoiler 
  No LoS.
   
  
  
  Jakey: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 2 continued 
  
  Actions:
   
   Spoiler 
  
  Move: Move to J-17
  Note, if I see Jakey Boy, I'll activate Hatred as a free action.
   
  
  
  Need LOS, but I'm done.
  
  Stats:
   
   Spoiler 
  
  Location: J-17
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  
  Light of Lunia: 99 rounds
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Sallera: Sam: 
   Spoiler 
  No LoS.
   
  
  
  Jakey: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: SoD: I'm in a huge rush right now, and don't have time to work out what I'm doing. It'll be up in about a day and a half or so.
conversations.from: human
conversations.value: SoD: Jakey Boy, round iii 
   
   Spoiler 
  Double Move to F9
   
  
  
  End turn.
  
  Stats;
   
   Spoiler 
  AC 19.
  HP; 12
  Position; F9
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 3 
  
  Actions/LOS:
   
   Spoiler 
  
  Move: Move to J-9
   
  
  
  Not done, need LOS.
  
  Stats:
   
   Spoiler 
  
  Location: J-9
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  
  Light of Lunia: 98 rounds
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: Trobby: Refs:
  
   
   Spoiler 
  
  Oh boy! We get LoS!
   
  
  
  Sam:
  
   
   Spoiler 
  
  When you move into J12, you spot Jakey standing at F9.
   
  
  
  Jakey:
  
   
   Spoiler 
  
  LoS is established as Sam pops out at J12.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 3 continued 
  
  Actions:
  Move: Finish moving to H-12
  Free: Activate Hatred against Jakey Boy
  Standard: Discharge Light of Lunia, both rays.
    Attack vs touch AC  - (1d20+4)[ 6 ]    Damage  - (1d6)[ 4 ] 
    Attack vs touch AC  - (1d20+4)[ 18 ]    Damage  - (1d6)[ 3 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: H-12
  HP: 9/9
  AC: 20, FF: 18, Touch: 14
  
  Light of Lunia: 98 rounds
  Hatred: 10 rounds
  Rebuke Undead: 9 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: SoD: Jakey Boy, round 4 
  
  Swift; activate Death Devotion. My whip is now glowing in black energy.
  Five foot step to G10.
  Attack with the glowing black whip of death;   attack  - (1d20+4)[ 8 ] . The damage, I beleive, is neglible, as it is prevented by your armour. However, if it hits, you need to make a DC 15 fort. save or take a nagative level.
  
  End turn.
  
  Stats;  
   Spoiler 
  AC 19.
  HP; 9/12
  Position; G10
  Death Devotion; 0/10
   
conversations.from: human
conversations.value: Master_Rahl22: May I recommend a backup weapon for future matches?  The dice roller giveth, and the dice roller taketh away. 😉
   Sam Jones Jr. Turn 4 
  
  Actions:
  Full-round: Use Profane Agony on Jakey.  Make a Fort save DC 12 or take  (3d6)[ 11 ]  non-lethal damage.  Whether you save or not, you are sickened for 1 round.
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: H-12
  HP: 9/9
  AC: 20, FF: 18, Touch: 14
  
  Hatred: 9 rounds
  Rebuke Undead: 8 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: SoD: Jakey Boy 
    fort  - (1d20+4)[ 23 ] 
conversations.from: human
conversations.value: SoD: Jakey Boy 
  
  Attack with glowy black whip again.
  
    attack  - (1d20+2)[ 6 ] 
  No damage.
  Fort DC 15 or die.
  
  Done. Arg.
  
  Stats;  
   Spoiler 
  AC 19.
  HP; 9/12
  Position; G10
  Death Devotion; 1/10
  Sickened.
   
conversations.from: human
conversations.value: Master_Rahl22: Sam Jones Jr. Turn 5 
  
  Actions:
  Full-round: Use Profane Agony on Jakey.  Make a Fort save DC 12 or take  (3d6)[ 11 ]  non-lethal damage.  Whether you save or not, you are sickened for 1 round.  Remember the -2 to saves from being sickened.
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: H-12
  HP: 9/9
  AC: 20, FF: 18, Touch: 14
  
  Hatred: 8 rounds
  Rebuke Undead: 7 left
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations.from: human
conversations.value: SoD: Jakey Boy 
    fort  - (1d20+2)[ 6 ] 
  
  Bugger. That's me unconcious.
conversations.from: human
conversations.value: Master_Rahl22: GG, the dice roller wasn't your friend today.
conversations.from: human
conversations.value: SoD: No...the only decent roll was the first save. Damn, and I need the money for this build...
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Jakey's whip proves about as effective as a High Ref's, and Sam takes the victory. 