conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 102:  Corporal Rollins  vs.  Sparky    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Corporal Rollins  - RandomAction
   Sparky  - theterran
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: RandomAction: Good Luck Terran.
  
  Rollins, Ini: (1d20+4)[ 12 ] 
  
  No starting purchases, reserve right to reactionaries.
conversations.from: human
conversations.value: theterran: will post up on Monday
conversations.from: human
conversations.value: theterran: Initiative  - (d20+4)[ 8 ] 
  
  Purchase Powerstone of Energy Missile.
conversations.from: human
conversations.value: RandomAction: No reaction to that purchase.
  
  If you are ready, I will kick things off.
conversations.from: human
conversations.value: theterran: Go for it.
conversations.from: human
conversations.value: RandomAction: This makes two matches that I have going right now, not counting my AvB character just got jumped. So, combat, combat everywhere and bad rolls to follow.
  
  Ok, enough ranting here we go.
  
    Rollins,R-1:  
  Refs/LoS: 
   Spoiler 
  
  Start in Y-10, empty handed.
  Activate Travel devotion - swift.
  Double move to S-6 at half speed while trying to hide - move x2.
  Hide: (1d20+10)[ 27 ] 
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: Y-10 to S-6
  Travel Devotion: 10/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: theterran: Sparky - Round 1 
  
  Los:
   
   Spoiler 
   Start in B11 with powerstone in one hand, and Xbow in the other.  Manifest Vigor, using 2 PP.
  Move to F12.
    Hide  - (d20+6)[ 23 ] 
   
  
  
  Done
  
  Stats:
   
   Spoiler 
  
  Location F12
  HP:18/18
  AC:15
  PP: 14/16
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion, bonus to AC - swift.
  Double move to L-6, while drawing both light hammers and trying to be stealthy - movex2.
  Hide:  (1d20+10)[ 28 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: S-6 to L-6
  Travel Devotion: 9/10
  Law Devotion: 10/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: theterran: Sparky - Round 2 
  
  Los:
   
   Spoiler 
  Manifest Inertial Armor.
    Hide  - (d20+8)[ 20 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  Location F12
  HP:18/8
  AC:19
  PP: 13/16
  Inertial Armor
  Vigor
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations.from: human
conversations.value: RandomAction: Rollins,R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Travel devotion to move to E-9 - swift.
   
  
  
  Not finished could use LoS.
conversations.from: human
conversations.value: Sallera: LoS established as Rollins enters G7, wielding two hammers.  Sparky is in F12, holding crossbow and power stone.  Rollins may revise his turn from this point.
conversations.from: human
conversations.value: RandomAction: Just noticed I posted prior part of turn as R-2 instead of R-3, my mistake sorry.
  
    Rollins,R-3 - continued  
  
  Finish movement in F-9 - swift.
  Switch Law devotion to attack - free.
  TWF Hammer toss while yelling "Stop, Hammertime!" - full round.
  Attack #1:  (1d20+7)[ 12 ] 
  Damage: (1d4+2)[ 6 ] weapon + (1d6)[ 6 ] skirmish
  Attack #2:  (1d20+7)[ 15 ] 
  Damage: (1d4+1)[ 5 ] weapon + (1d6)[ 1 ] skirmish
  Switch devotion back to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: L-6 to F-9
  Travel Devotion: 8/10
  Law Devotion: 9/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations.from: human
conversations.value: theterran: Sparky - Round 3 
  
  Manifest a Power (Psicraft DC 16)
   
   Spoiler 
  Overchannel Mind Thrust using 3 PP
   Overchannel    Damage  - (d8)[ 2 ] 
   
  
    Damage  - (3d10)[ 22 ]  Will Save DC17 Negates
  
  
  
  Move south, then east, you lose track of me as I leave G17.
  LoS:
   
   Spoiler 
  Ending in H17.
    Hide  - (d20+3)[ 15 ]  (-5 included)
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  
  Location F12
  HP:16/8
  AC:19
  PP: 10/16
  Inertial Armor
  Vigor
   
conversations.from: human
conversations.value: RandomAction: Hmmm ouch this is gonna hurt.
  
  Will:  (1d20+1)[ 5 ] 
  
  If that fails, good match Terran!
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Rollins fails to maintain neural integrity, and Sparky takes the victory. 