conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: xepicx2729: I created my own campaign and was DM. I hope to make this fun for you viewers to read.
  A quick summary of the campaign. The two PCs wake up in a tavern together. They were friends since they met 10 years ago. And you'll see what happens from here.
  Characters:
  Sradoe Waja: Level 1 Female Elf Ranger
  Weapon/Armor: Bow/Scale
  Stats: Str: 14 Con: 17 Dex: 9 Int: 12 Wis: 17 Cha: 12
  Fort: 15 Ref: 11 Will: 13 AC: 16
  HP: 32 Skills: endurance, heal, athletics
  Oevio Brumi: Level 1 Male Human Fighter
  Weapon/Armor: Spear/Chainmail
  Stats: Str: 16 Con: 8 Dex: 10 Int: 14 Wis: 16 Cha: 14
  Fort: 16 Ref: 13 Will: 14 AC:16
  HP: 23 Skills: athletics, heal, intimidate, streetwise
  First session will be posted soon.
conversations.from: human
conversations.value: xepicx2729: Session #1
  As our characters awaken, a man walks into the tavern. The ruffled adventurers struggle to stand up, as they have not been awake for days. The tavern is a bustling place in the center of Waspscare Village, a small village on the edge of the region of Pocejek (Pa-sa-jek). The man is wearing cloaked robes, and is glaring at the PCs. As Sradoe finally lifts herself off of the creaky floor, the man walks towards her. Oevio stares at the man, and sits on one of the stools, and asks for some whiskey. As the barmaid gets Oevio his whiskey, the man continues to approach Sradoe. As the barmaid grabs the bottle of whiskey, and starts pouring it, Oevio grabs the bottle, gets up, and walks to Sradoe while getting drunk. The man stares face to face with Sradoe and Oevio, and tells them about a mission he needs accomplished. It involves a local in town being eliminated, but he is well guarded. Sradoe and Oevio accept for 225 gp each. They set off to find more information about the local.
  As they wander around the village they come across the famed oracle Exat. Exat is known for assisting young adventurers on quests. Oevio and Sradoe were only nineteen. Since Oevio was drunk (in my dming, being drunk is -3 to all stats and lasts for one hour in-game time), Sradoe was left with the higher charisma, so she was the one who talked. She didn't persuade Exat, yet he still gave them a piece of evidence. The mystery man's guards wear red triangle tattoos on their right arm as a sign of being an elite bodyguard. Exat also said that the only race of the guards were goblins, so they wouldn't be too hard to locate. They still didn't know where he was hiding. As Sradoe thanked Exat, Oevio fell over, and it wasn't because he was drunk. He was shoved by an invisible figure. The invisible figure went for Sradoe, but tripped over Oevio, and was no longer invisible. Sure enough, it was one of the man's guards. He charged Sradoe who nocked an arrow, but she didn't shoot it fast enough, and tumbled to the dirt road. Oevio got up, and grabbed his spear. The goblin stood up, but Oevio was so drunk he fell over again. This gave time to Sradoe who was able to reach her bow and shoot the goblin, but it wasn't enough to kill him. Oevio had to roll a Will to see if he could shake off his drunkeness. He succeeded. The goblin went after Sradoe, but failed his Reflex roll against Oevio. Oevio hit the goblin, and he died.
  The goblin had an address written down on a piece of paper. "It might be a clue towards finding the man," claimed Oevio. Sradoe wasn't so sure.
  At this point our session ended and we decided a new session would be played the next day. I will post that either today or tomorrow. Sorry if it sounds more commentated than the actual gameplay. If you want, leave me suggestions for improvements. Thanks!
conversations.from: human
conversations.value: xepicx2729: Session #2
  From where I left off from the first session, Sradoe and Oevio had found an address dropped by the goblin bodyguard. Each building was numbered. The address had the numbers 844 on it. That would be near the Low District. As our PCs head towards the address, they come across another bodyguard. They snatch him, and run inside an abandoned building at the end of the road. Sradoe put him in shackles, and Oevio did the speaking this time. It was an interrogation session. The goblin spilled the location and personal info of the mystery man, and was thrown out in front of a moving horse carriage, and was hit and succumbed to his wounds. Ricaf was the mystery man's name. Ricaf was a middle-aged smuggler. He was notorious for smuggling missing items out of the region. He recently had smuggled the Heart of Gold from the Shrine of Ejden, which was in the village. The PCs went to the location, and only ran into two bodyguards. They were eliminated with ease. The PCs entered the building to find a farmer sitting on the floor, covered in blood. He was alive, but wouldn't be for long. They were at 844, where the goblin told the PCs to go. Ricaf wasn't there, so Oevio looked for a switch while Sradoe tended to the man's injuries. Oevio found one thing. A note. It said "Go to the Chapel, and justice will be found."
  The person playing Sradoe had to leave, so we ended the session here. Thanks for reading!