conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Nehh: Got to go now so I'll make this quick.
  
  Johel will post the map shortly.
  
  You have 1 level up notice (Only Leaders can level up)
  
  Leader Altarus
   
   Spoiler 
  
  Hits: 1
  Combat: 2
  Defence: 2
  Move: 3
  Upkeep: 4
  Special: None (yet)
  
  NB: Leaders have 2 to start with in all stats.
   
  
  
  You may choose one of the following on level up:
  
  Specials:
   - Basic Attack
   - Basic Defence
   - Basic Logistics
  (increase atk, def or move of other units in stack respectively.)
  
  Stat Boost
   - Boost any one of the unit's stats by 1 (-1 for Upkeep).
conversations.from: human
conversations.value: Johel: Ground : Roll for each square 
   
   001-030 : Plains : - 
   031-035 : Rocky Desert : - 
   036-040 : Sand Desert : move x 2 
    041-065  : Forest : move x2, defense +1 
    066-070  : Swamp : move x2, defense +1 
   071-080 : Mountains : move x 3, defense +2 
   081-085 : Rocky Hills : move x 2, defense +1 
   085-100 : Hills : defense +1 
   
   
  
   
   
conversations.from: human
conversations.value: Nehh: Okay, here's some city actions I've told all the others... better tell you, too...
  
  Here's the city actions list:
  -Produce a unit: units cost part of your starting wealth (200)
  -Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.
  
  -Make wealth: That.
conversations.from: human
conversations.value: Nehh: You haven't posted, so I shall assume you chose to MAKE WEALTH.
  
  You now have 221 Wealth.