conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 97:  Chuck Norris  vs.  Zan Iso    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chuck Norris  - chess435
   Zan Iso  - Lightbogart
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Lightbogart: ...No purchases
  Initiative
   
   Spoiler 
   (1d20+0)[ 2 ] 
   
conversations.from: human
conversations.value: Chess435: Likewise.
  
   
   Spoiler 
  Initiative:  (1d20-4)[ 1 ] 
   
  
  
  My initiative fails, you go first.
  
  
  
  Spectators/Refs:
   
   Spoiler 
  Wizard is squishy!!!
   
conversations.from: human
conversations.value: Lightbogart: Action:
   
   Spoiler 
  I start at M25 and open the door
   
  
  
  End of turn
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 1
  
  
  
   
   Spoiler 
  Starting in M-2 with loaded crossbow in right hand.
  
  Move: Open door
  Move: Move to I-8
   
  
  
  End of Turn
conversations.from: human
conversations.value: Lightbogart: Action:
   
   Spoiler 
  Move to I23
   
  
  
  End of turn
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 2
  
   
   Spoiler 
  
  5-foot step to J-8
  I'm going to make a full attack if I get LoS
   
  
  
  
  Need LoS to continue turn.
conversations.from: human
conversations.value: Sallera: LoS established as Zan reaches K22, holding nothing.  Chuck is in I8, holding a crossbow.  Zan may revise his turn from this point.
conversations.from: human
conversations.value: Lightbogart: Refs:
   
   Spoiler 
  Instead I'll move to L20
   
conversations.from: human
conversations.value: Sallera: Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  You lose LoS to Zan as he leaves L21 to the north.
   
  
  
  Zan: 
   Spoiler 
  No LoS.
   
  
  
  Chuck's Round 2 turn.
conversations.from: human
conversations.value: Chess435: Chuck Norris Round 2
  
  Refs/LoS:
   
   Spoiler 
   Move to J15.
  
  If I have LoS, i will shoot Zan.
  
  If I don't, I will ready an action to shoot him should he enter LoS
  
  Attack:  (1d20+2)[ 3 ]  +1 if within 30 feet
  Damage:  (1d8+1)[ 6 ]  +1 if within 30 feet
   
  
  
  
  Need to know if I have LoS again.
conversations.from: human
conversations.value: Sallera: LoS established.  Chuck moves to J15 and misses Zan, who is in L20.
  
  Chuck: 
   Spoiler 
  Not that it mattered this time, but readied actions should not be rolled for in advance.
   
conversations.from: human
conversations.value: Lightbogart: Action:
   
   Spoiler 
  Move to J19
  Cast Summon Monster I for a small fiendish spider on J16
  This will create a fog that will sicken anything within 5 ft, obscure the summon, and will last for 1 round
  I think I need the intersections so J15/J15+0- WILL THIS WORK?
  Anyway the spider has a standard action which I will use to  web  um Chuck Norris
   
conversations.from: human
conversations.value: Chess435: Can I look at your spoiler since i have LoS, or do you move out of it?
conversations.from: human
conversations.value: Lightbogart: @chess: Yeah go ahead you'll know what rolls to make
conversations.from: human
conversations.value: Chess435: Is there a save vs. the sickening?
  Btw, you have to make a ranged touch attack to web me.
conversations.from: human
conversations.value: Lightbogart: No save and here's my roll
  
  Spider's ranged touch attack:
   (1d20+1)[ 13 ] 
conversations.from: human
conversations.value: Chess435: This probably won't do it, but I'm going to darn well try. Let's see if the dice gods favor me.
  
  Full attack on Zan iso:
  
  Attack 1:  (1d20-5)[ 6 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot
  
  Damage 1:  (1d8-1)[ 3 ]  +1 point blank shot, -2 sickened.
  
  
  Attack 2:  (1d20-5)[ 14 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot
  
  Damage 2:  (1d8-1)[ 7 ]  +1 point blank shot, -2 sickened.
conversations.from: human
conversations.value: Chess435: Attack 1 misses, but rolling crit confirmation for attack 2.
  
  
  Confirm:  (1d20-5)[ 11 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot
  
  Extra damage:  (1d8-1)[ 4 ]  +1 point blank shot, -2 sickened.
  
  By the way, resolve your spider's AoO.
  
  Edit: Then again, seeing as how at wouldn't affect the outcome even on a maxed crit, I think I just won, unless you have a dirty rules clause up your sleeve.
conversations.from: human
conversations.value: Lightbogart: Chuck:
   
   Spoiler 
  Uhh what is up my sleeve is that you should be entangled in a web......... *checks rules* well then
   
  
  
  I have lost for I have overestimated what a web can do
  
  I applaud you chess and is there any way I can pull my character out of the tournament because I have been REALLLY busy lately
conversations.from: human
conversations.value: Chess435: I just eliminated you. Problem solved. By the way, good game.
conversations.from: human
conversations.value: Lightbogart: Very good...... game and uh thank you for eliminating me
  
  Unsubscribing now
conversations.from: human
conversations.value: hustlertwo: I don't know if it would matter or not, but how did Chuck summon a creature and move in the same turn?
conversations.from: human
conversations.value: Chess435: You must mean Zan. He has the Rapid Summoning ACF from UA. Can I have a match call now?
conversations.from: human
conversations.value: hustlertwo: Chuck wins! 