conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 29:  Skrag  vs.  Bob the destroyer    
   Map:  
   Spoiler 
   
  
  Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Talic - Skrag 
   King korath - Bob the destoyer 
conversations.from: human
conversations.value: Talic: Checking in.  :)  Good luck to you.
  
  No immediate purchases, but I reserve the right to buy a thing or three in response to anything you buy.
  
   Initiative:   (1d20+5)[ 6 ] 
conversations.from: human
conversations.value: king korath: init  (1d20+3)[ 12 ] 
  I have made my purchases.
conversations.from: human
conversations.value: king korath: Start in D10, move to N10 then drink a potion. my axe is in my other hand.
   
   Spoiler 
  potion of bulls strength
   
  
  you may go as soon as you like.
  stats
   
   Spoiler 
  ac17
  hp13
  temp str 26
   
conversations.from: human
conversations.value: Talic: Round 1, part 2 
  
  Very well.  I start in X11, heavy crossbow in hand.  My Dire Badger starts in W10.
  
  My actions:
   Free:  Command in goblin, point Southeast.
   
   Spoiler 
  Guard Y14
   
  
   Move  south to... Well you lose LoS as I move S out of Y15 to Y16.
   
   Spoiler 
  Move back to Y15, hiding.
  As he has no LoS, he cannot observe my READY ACTION:  Attack if he attempts to make an attack.
  Hide:   (1d20+15)[ 26 ] 
  MS:   (1d20+15)[ 28 ] 
  Forgot to remove 5 point of bonus for movement.  Treat stealth rolls as if 5 points lower.
   
  
  
  My badger moves to Y13.  No standard action.  (wish they could ready, covering my back will have to be good enough)
  
  Done.
  
  stats:
   
   Spoiler 
  Me:
   
   Spoiler 
  Location:Y15 (hide, MS)
  HP: 8/8
  AC: 18
  In hand: Hvy crossbow
  Readied action
   
  
  
  "Invisible Badgera":
   
   Spoiler 
  
  Location: Y13
  HP: 28
  AC: 20
   
  
  Reactive checks will be made if opponent breaks LoS.
   
conversations.from: human
conversations.value: king korath: move to y 12 and attack the badger. not raging.
  attack  (1d20+8)[ 10 ] 
  damage  (3d6+11)[ 23 ] 
  
  stats
   
   Spoiler 
  ac17
  hp13
  temp str 26
   
conversations.from: human
conversations.value: Talic: This establishes LOS.  I'm in Y15.
  
  As you missed, it's my go.
  Free action, Whistle to badger, point Southeast.
   
   Spoiler 
  Command:  Guard Z17.
   
  
  I move S, until you lose LOS, when I leave X18 into W19.
   
   Spoiler 
  Back to X18.
  Hide:  (1d20+10)[ 12 ] 
  MS:   (1d20+10)[ 12 ] 
  READY an action: Attack if he attacks.
  
  Chose not to take my ready action last round.
   
  
  
  Badger
  Full round action:  Withdraw to Z17.
  
  Done.
  
  Stats:
   
   Spoiler 
  Me:
   
   Spoiler 
  
  Location:X18 (hide, MS)
  HP: 8/8
  AC: 18
  In hand: Hvy crossbow
  Readied action
   
  
  "Invisible Badgera":
   
   Spoiler 
  
  
  Location: Z17
  HP: 28
  AC: 20
   
  
   
conversations.from: human
conversations.value: king korath: move to Z16, rage and attack the badger.
  attack  (1d20+10)[ 18 ] 
  damage  (3d6+15)[ 26 ]  I forgot that str boost added 1.5x to the damage last time.
  
  stats
   
   Spoiler 
  ac15
  hp15
  rage round 1/12
  potion of bulls strength drunk
   
conversations.from: human
conversations.value: Talic: Miss again, but that triggers my Ready action.
  
  Versus Flat-Footed AC:
  Attack:  (1d20+9)[ 19 ] 
  Damage:   (1d8+1)[ 5 ]  +  (1d6)[ 3 ] 
  
  If threat:  (1d20+9)[ 14 ] 
  If Crit:  (1d8+1)[ 6 ] 
  
  I'm in X18.
  
   Round 3, Part 2 
  
  Lose my action In round 3, due to ready action.  Ready action does change my initiative to acting first in Round 4.  Mount acts on my initiative.
  
   Round 4 
  
  Badger:  Full Attack:
  Claw:  (1d20+4)[ 11 ] 
  Damage:  (1d4+2)[ 5 ] 
  If threat:  (1d20+4)[ 10 ] 
  If Crit:   (1d4+2)[ 4 ] 
  
  Claw:  (1d20+4)[ 7 ] 
  Damage:  (1d4+2)[ 4 ] 
  If threat:  (1d20+4)[ 17 ] 
  If Crit:   (1d4+2)[ 5 ] 
  
  Bite:  (1d20-1)[ 18 ] 
  Damage:  (1d6+1)[ 2 ] 
  If threat:  (1d20-1)[ 9 ] 
  If Crit:   (1d6+1)[ 4 ] 
  
  Badger Free action:  5 foot step to Y18.
  
  My action:  Move, breaking LoS as I travel From X18 to W18.
   
   Spoiler 
  to W18.  Hide: (1d20+20)[ 36 ] 
  MS:  (1d20+10)[ 17 ] 
  Standard:  Begin Full round action:  Reload Crossbow.
   
  
  
  Your turn.
  
  EDIT:  My crossbow and Badger super Bite attack hit.  Total damage, 10.
  
  Stats: 
   Spoiler 
  Me:
   
   Spoiler 
  
  Location:X18 (hide, MS)
  HP: 8/8
  AC: 18
  In hand: Hvy crossbow
  Full round action to reload Begun
   
  
  
  "Invisible Badgera":
   
   Spoiler 
  Location: Z17
  HP: 28
  AC: 20
   
  
   
  
  
  EDIT EDIT:  You're representing a Strength of 30, by your current damage bonus.  Is this correct?
conversations.from: human
conversations.value: king korath: yes, potion of bulls strength. five foot step to y17 and attack that badger again.
  attack  (1d20+10)[ 26 ] 
  damage  (3d6+15)[ 29 ] 
  
  stats  
   Spoiler 
  ac15
  hp5
  rage round 3
  str 30
   
conversations.from: human
conversations.value: Talic: Badger's down at -1 and bleeding out, slowly.  Drat, you're lucky, you only had an 18% chance of hitting 29 or higher.  28 would have kept the badger goin.
  
  Now I have no shield... Drat.
  
  Round 5:  Stabilization roll:
   (1d100)[ 8 ] 
  A result of 1-10 stabilizes.
  EDIT:  Stable, unconscious at -1.  Now I really wish I had a healing potion or some heal skill, sigh.
  
  My actions:
   
   Spoiler 
  
  Standard:  Finish Loading crossbow.
  Move:  To V18, Rehide:
  Hide:  (1d20+20)[ 33 ] 
  MS:  (1d20+10)[ 13 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  Me: 
   Spoiler 
  Location:V18 (hide, MS)
  HP: 8/8
  AC: 18
  In hand: Hvy crossbow (loaded)
   
  
  "Invisible Badgera": 
   Spoiler 
  
  Location: Z17
  HP: Stable at -1, Unconscious
  AC: 20
   
  
   
conversations.from: human
conversations.value: king korath: move to Y 20, not done tell me if I have or get LoS, please.
  stats will be in the second post once I know if I have LoS.
conversations.from: human
conversations.value: Talic: No LOS.  Please continue, sir.
conversations.from: human
conversations.value: king korath: Spoiler 
  move to R 20
   
  
  end turn
  stats
   
   Spoiler 
  ac15
  hp5
  str 30
  rage round 3/12
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  skrag 
   Spoiler 
  You see him until he breaks LoS heading west out of S20, his spoiler in the previous post is off limits to you
   
  
  bob 
   Spoiler 
  no los
   
conversations.from: human
conversations.value: Talic: Round 6, part 1 
  
  My Actions:
   
   Spoiler 
  Move from V18 to U19.  If LOS, I will attack My opponent.
  
  If my opponent has moved farther away than P20, or north into the 19 row, I won't have LOS, at which point, I'll wait for a round, to let him get a little farther away, and then take a gamble on my Ready Shot feat.  Thus, if no LOS, I'll end my turn.
   
  
  
  @Refs:
   
   Spoiler 
  Sneak attack, if applicable:
   (1d20+9)[ 26 ] 
  If hit:  (1d8+1)[ 6 ]  +  (1d6)[ 1 ] 
  If threat:  (1d20+9)[ 13 ] 
  If Crit:  (1d8+1)[ 8 ] 
   
  
  
  Wait for LOS.
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  @skrag, refs
   
   Spoiler 
   Skrag, you see your opponent in R20.  Since you moved, you'd have to reroll your hide if you want to stay hidden before your shot.  However, according to my math, it doesn't matter.  I'll pull a high ref in to confirm the win.
   
  
  @bob
   
   Spoiler 
   Getting a high ref, hang on.
   
conversations.from: human
conversations.value: Talic: @ Refs:
   
   Spoiler 
   Hide:  (1d20+15)[ 21 ] 
  MS:  (1d20+5)[ 12 ]  
   -5 penalty applied for movement, and hay modifiers included. 
  
  Even if attack isn't a sneak attack, and the +2 hide bonus isn't included, the 22 to hit and 6 weapon damage should still drop my opponent.
  
  I'll take the no hide.  I forgot it, I'm not gonna try and add it in now.
   
  
  
  Based on what I've gotten from refs, you'll gain LoS of me as I enter U19 (forgot to hide).  However, I did fire at you as part of the action.  Waiting on the high ref for it, as even without the +2 invisible bonus, attacking actual AC instead of flat footed, and even without the Sneak attack, it looks to be enough to drop you...  Unless you pulled a Houdini with that Con potion, but I don't see where you've had enough actions to do that.
conversations.from: human
conversations.value: ArenaManager: GM Kyeudo  
   Skrag is the winner! 