conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 79:  Ayl  vs.  Motorcycle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Ayl  - Sallera
   Motorcycle  - madtinker
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Sallera: Init:  (1d20-3)[ 6 ] 
  
  Purchasing a tattoo of Force Screen, ML2.
  
  Ready, aside from reactionary, etc.
conversations.from: human
conversations.value: madtinker: Motorcycle
    Initiative  - (1d20+4)[ 19 ] 
  No purchases.  Ready?
conversations.from: human
conversations.value: madtinker: Set, GO!
  
  Motorcycle Rd 1
   
   Spoiler 
  Start with hands empty, shield not equipped.  B10 -&gt;  F10, climb wall as high as I can (15 feet if both checks succeed, five feet if only first, ten feet if only second).
    Climb  - (1d20+9)[ 12 ] 
    Climb  - (1d20+9)[ 29 ] 
   
  
  
  Stats 
   Spoiler 
  
  HP 28
  AC 19 (+4 armor, +4 dex, +1 size)
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 1 
  
  Refs/LoS: 
   Spoiler 
  Starting in Y10, wielding greatsword.
  Standard: Tap tattoo.
  Move: To T6.
  Spot:  (1d20-4)[ 5 ] 
  Listen:  (1d20-4)[ 16 ] 
   
  
  
  Stats: 
   Spoiler 
  HP 17/17, AC 21 (13, 18)
  PP: 7/7
  Psionically focused
  Active Effects: Force Screen 20 rounds
  Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
  Maneuvers granted:  (1d5)[ 1 ] ,  (1d4)[ 2 ] ,  (1d3)[ 2 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd 2
  @Refs/LoS 
   Spoiler 
  assuming no LoS:
  Move: Finish climbing   climb  - (1d20+10)[ 25 ]  to climb ten more feet to the top of the pillar.
  Move: Draw masterwork sling
  Free: Drop to one knee (+2 vs ranged to AC)
   
  
  
  Stats 
   Spoiler 
  HP 28
  AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
  Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)
   
  
  
  Done
conversations.from: human
conversations.value: Scorer: Good! Another Match I can take care of (ref)
  
  LoS coming in a minute...
conversations.from: human
conversations.value: Scorer: Hi Ref Scorer  
  
  LoS established
  
  Motorcycle is on  G10  in a knee, wielding a sling.
  
  Ayl is on  T6  wielding a greatsword.
conversations.from: human
conversations.value: Sallera: Ayl, Round 2 
  
  Double move to F7.
  
  Stats: 
   Spoiler 
  HP 17/17, AC 21 (13, 18)
  PP: 7/7
  Psionically focused
  Active Effects: Force Screen 19 rounds
  Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
  Maneuvers granted:  (1d2)[ 2 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd 3
  
  Throw a sling bullet (I think this is close enough for PBS, bonuses included)
    attack  - (1d20+10)[ 26 ] 
    damage  - (1d3+3)[ 4 ] 
  
  Move: Reload
  
  Stats 
   Spoiler 
  
  Location:G10
  HP 28
  AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
  Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)
  Bullets: 22
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 3 
  
  Move: Fly to G9.
  Swift: Enter Martial Spirit stance.
  Standard: Stone Bones, healing 2 and gaining DR5/addy on hit.
  Attack:  (1d20+5)[ 10 ] 
  Damage:  (2d6+5)[ 12 ] 
  Crit confirm:  (1d20+5)[ 6 ] 
  Crit damage:  (2d6+5)[ 8 ] 
  
  Stats: 
   Spoiler 
  HP 13/17, AC 21 (13, 18)
  PP: 7/7
  Psionically focused
  Active Effects: Force Screen 18 rounds
  Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
  Maneuvers granted: Last
   
  
  Done.
conversations.from: human
conversations.value: madtinker: What is your fly speed/maneuverability?
conversations.from: human
conversations.value: Sallera: Currently? 20/good.  5ft to move to F8+15 (at half speed, so 10ft of movement), and 10ft to G9 for the second diagonal.
conversations.from: human
conversations.value: madtinker: Motorcycle Rd 4
  
  Move: Stand up from kneeling (AoO, yes?)
  Five foot step south to G 11
  Attack with Sling
    Attack  - (1d20+10)[ 21 ] 
    damage  - (1d3+3)[ 6 ] 
  
  Stats 
   Spoiler 
  Location:G11
  HP 28
  AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
  Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)
  Bullets: 22
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: AoO:  (1d20+4)[ 15 ] 
  Damage:  (2d6+4)[ 11 ] 
  Burn 1pp to prevent 4 damage.
  
   Ayl, Round 4 
  
  5ft step to G10.
  Standard: Crusader's Strike, healing  (1d6+3)[ 7 ]  on hit.
  Attack:  (1d20+5)[ 8 ] 
  Damage:  (2d6+5)[ 10 ] 
  
  Crit confirm:  (1d20+5)[ 25 ] 
  Crit damage:  (2d6+5)[ 12 ] 
  
  Stats: 
   Spoiler 
  HP 11/17, AC 21 (13, 18)
  PP: 6/7
  Psionically focused
  Active Effects: Force Screen 17 rounds
  Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
  Maneuvers granted:  (1d5)[ 5 ] ,  (1d4)[ 1 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Whiff!
  
  Motorcycle Rd5
  
  Move: Ready shield
  Move: Draw Sword
  
  Stats 
   Spoiler 
  Location:G11
  HP 28
  AC 21 (+4 armor, +4 dex, +1 size +2 shield)
  Attack +6, Damage 1d8+2
  Bullets: 22
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 5 
  
  5ft step to G9.
  Swift: Reassign essentia.
  Standard: Spit acid at ye.
  Ranged touch:  (1d20+4)[ 8 ] 
  Damage:  (2d6)[ 8 ] 
  Crit confirm:  (1d20+4)[ 6 ] 
  Crit damage:  (2d6)[ 6 ] 
  
  Stats: 
   Spoiler 
  HP 11/17, AC 21 (13, 18)
  PP: 6/7
  Psionically focused
  Active Effects: Force Screen 16 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d3)[ 1 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd 6
  
  Five foot step to G10
  Standard: Whackety whack
    attack  - (1d20+6)[ 24 ] 
    damage  - (1d8+2)[ 9 ] 
  
  Move: Flex bulging muscles
  
  Stats 
   Spoiler 
  Location:G10
  HP 28
  AC 21 (+4 armor, +4 dex, +1 size +2 shield)
  Attack +6, Damage 1d8+2
  Bullets: 22
   
  
  
  Edit: What does reassigning essentia do?  And done.
conversations.from: human
conversations.value: Sallera: Bloody dice are really hating me this match.  Reassigning essentia makes my soulmelds do different stuff.
  
  Burn 2pp to prevent 8 damage.
  
   Ayl, Round 6 
  Standard: Crusader's Strike, healing  (1d6+3)[ 5 ]  on hit.
  Attack:  (1d20+5)[ 10 ] 
  Damage:  (2d6+5)[ 11 ] 
  Crit confirm:  (1d20+5)[ 12 ] 
  Crit damage:  (2d6+5)[ 13 ] 
  
  Stats: 
   Spoiler 
  HP 10/17, AC 21 (13, 18)
  PP: 4/7
  Psionically focused
  Active Effects: Force Screen 15 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d2)[ 2 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: I'll say they hate you.
  
  Motorcycle, Rd 7
  Whackety Whack again
    attack  - (1d20+6)[ 17 ] 
    damage  - (1d8+2)[ 5 ] 
  
  Flex bulging halfling muscles
  
  Stats 
   Spoiler 
  Location:G10
  HP 28
  AC 21 (+4 armor, +4 dex, +1 size +2 shield)
  Attack +6, Damage 1d8+2
  Bullets: 22
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: That, at least, misses.
  
   Ayl, Round 6 
  Standard: Stone Bones, healing 2 and gaining DR5/addy on hit.
  Attack:  (1d20+4)[ 18 ] 
  Damage:  (2d6+4)[ 10 ] 
  Crit confirm:  (1d20+4)[ 19 ] 
  Crit damage:  (2d6+4)[ 13 ] 
  
  Stats: 
   Spoiler 
  HP 10/17, AC 21 (13, 18)
  PP: 4/7
  Psionically focused
  Active Effects: Force Screen 14 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted: Last
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Congratulations!  You rolled higher than five!
  
  Motorcycle Rd 7
    attack  - (1d20+6)[ 22 ] 
    damage  - (1d8+2)[ 8 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 28
  AC 21 (+4 armor, +4 dex, +1 size +2 shield)
  Attack +6, Damage 1d8+2
  Bullets: 22
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Burn 1pp to prevent 4.
  
   Ayl, Round 7 
  
  Standard: Vanguard Strike!
  Attack:  (1d20+5)[ 21 ] 
  Damage:  (2d6+5)[ 10 ] 
  Crit confirm:  (1d20+5)[ 10 ] 
  Crit damage:  (2d6+5)[ 9 ] 
  
  Stats: 
   Spoiler 
  HP 6/17, AC 21 (13, 18)
  PP: 3/7
  Psionically focused
  Active Effects: Force Screen 13 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d5)[ 3 ] ,  (1d4)[ 3 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: My luck had to run out somewhere.
  
  Motorcycle Rd 8
  Free: Enter Rage
    Attack  - (1d20+8)[ 11 ] 
    Damage  - (1d8+4)[ 5 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 22/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 7/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 8 
  
  Standard: Leading the Attack.  Because I can.
  Attack:  (1d20+4)[ 12 ] 
  Damage:  (2d6+4)[ 14 ] 
  Crit confirm:  (1d20+4)[ 19 ] 
  Crit damage:  (2d6+4)[ 13 ] 
  
  Stats: 
   Spoiler 
  HP 6/17, AC 21 (13, 18)
  PP: 3/7
  Psionically focused
  Active Effects: Force Screen 12 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d3)[ 1 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd9
  
    attack  - (1d20+8)[ 13 ] 
    damage  - (1d8+4)[ 6 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 22/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 6/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 9 
  
  Standard: Stone Bones.
  Attack:  (1d20+4)[ 22 ] 
  Damage:  (2d6+4)[ 13 ] 
  Crit confirm:  (1d20+4)[ 24 ] 
  Crit damage:  (2d6+4)[ 11 ] 
  
  Stats: 
   Spoiler 
  HP 10/17, AC 21 (13, 18)
  PP: 3/7
  Psionically focused
  Active Effects: Force Screen 12 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d2)[ 1 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: A hit.
  
  Motorcycle Rd 10
  
    Attack  - (1d20+8)[ 13 ] 
    Damage  - (1d8+4)[ 10 ] 
  
  Stats 
   Spoiler 
  
  Location:G10
  HP 9/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 5/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 10 
  
  Standard: Crusader's Strike, healing  (1d6+3)[ 8 ]  on hit.
  Attack:  (1d20+4)[ 8 ] 
  Damage:  (2d6+4)[ 10 ] 
  Crit confirm:  (1d20+4)[ 16 ] 
  Crit damage:  (2d6+4)[ 13 ] 
  
  Stats: 
   Spoiler 
  HP 10/17, AC 21 (13, 18)
  PP: 3/7
  Psionically focused
  Active Effects: Force Screen 11 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted: Last
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd 11
  
    Attack  - (1d20+8)[ 16 ] 
    Damage  - (1d8+4)[ 8 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 9/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 4/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: Ayl, Round 11 
  
  Let's see if my luck with useless maneuvers holds...
  Standard: Vanguard Strike.
  Attack:  (1d20+4)[ 16 ] 
  Damage:  (2d6+4)[ 13 ] 
  Crit confirm:  (1d20+4)[ 10 ] 
  Crit damage:  (2d6+4)[ 12 ] 
  
  Stats: 
   Spoiler 
  HP 10/17, AC 21 (13, 18)
  PP: 3/7
  Psionically focused
  Active Effects: Force Screen 10 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d5)[ 5 ] ,  (1d4)[ 1 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle, Rd 12
  
    Attack  - (1d20+8)[ 28 ] 
    Damage  - (1d8+4)[ 8 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 9/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 3/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: madtinker: Boo Ya  - (1d20+8)[ 26 ] 
    Extra Damage  - (1d8+4)[ 11 ] 
  
  If hit, free action to scream like a shoeless banshee!
conversations.from: human
conversations.value: Sallera: Bah.  2pp to prevent 8 damage.
  
   Ayl, Round 12 
  
  Free: Shift grip.
  Standard: Use 3 charges of the healing belt to heal  (4d8)[ 14 ] .
  Free: Shift grip.
  
  Stats: 
   Spoiler 
  HP -1+above/17, AC 21 (13, 18)
  PP: 1/7
  Psionically focused
  Active Effects: Force Screen 9 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d3)[ 2 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: Motorcycle Rd 13
  
  Free action: Growl.  Loudly.
  
    Attack  - (1d20+8)[ 24 ] 
    Damage  - (1d8+4)[ 8 ] 
  
  Stats 
   Spoiler 
  Location:G10
  HP 9/32
  AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
  Attack +6, Damage 1d8+2
  Bullets: 22
  Rage: 2/8 rounds remaining
   
  
  
  Done
conversations.from: human
conversations.value: Sallera: 1pp to prevent 4 damage.
  
   Ayl, Round 13 
  
  Standard: Stone Bones.
  Attack:  (1d20+5)[ 19 ] 
  Damage:  (2d6+5)[ 15 ] 
  Crit confirm:  (1d20+5)[ 17 ] 
  Crit damage:  (2d6+5)[ 15 ] 
  
  Stats: 
   Spoiler 
  HP 9/17, AC 21 (13, 18)
  PP: 0/7
  Psionically focused
  Active Effects: Force Screen 8 rounds
  Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
  Maneuvers granted:  (1d2)[ 2 ] 
   
  
  Done.
conversations.from: human
conversations.value: madtinker: That does me in.  GG.
conversations.from: human
conversations.value: Sallera: Ooh, right, I forgot about rage.  Phew.
  
  That was indeed a good match.  9hp and no pp left...
conversations.from: human
conversations.value: hustlertwo: Ayl survives the crit and powers through to the next match! 
conversations.from: human
conversations.value: madtinker: Question: I did not see on your character sheet how you managed to stay conscious at -1 HP.  Is there a feat besides Diehard that gives that to you?  And what kind of action is it to use a single charge of the belt (ie, can you really combine three uses into one action)?  Finally, where do I get one?
  
  I just thought of these while reviewing the match, I'm not trying to overturn the ruling.
conversations.from: human
conversations.value: hustlertwo: The belt is 750 gp, I bought one after he did, since they're quite nice.  They have three charges in each fight; use one for 2d8 healing, 2 for 3d8, and all 3 (as he did) for 4d8.  Standard action to use, and yeah, not extra actions to use multiple charges.  It did mean his belt was empty at that point, so he could not have used it again.
  
  I don't know if he went into the negs, but if so, he does have some sort of thing that lets him live for 1 round with up to -5 damage.  I remember Sallera used it in our fight and then burned a belt charge to get back into the positives.
conversations.from: human
conversations.value: Scorer: Yeah, it delays damage effects one round. Don't remember what it is though. I was monitoring the match and indeed Ayl was in -1 at some point, but with the delay thing it is all ok.
conversations.from: human
conversations.value: Sallera: To explain properly - I wasn't ever actually in negatives, that was just for the calculation.  Crusaders have an ability that delays up to 5 damage until the end of their turn.  So I was at 4, with 5 delayed damage, then healed myself, then took the rest of the damage afterward.