conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Ralasha: Combat Thread
conversations.from: human
conversations.value: Ralasha: Initiative:  (1d20+16)[ 26 ] 
  On turn:
  Jump: 50 feet
  Attack1:  (1d20+35)[ 45 ] (53)
  comfirm1:  (1d20+35)[ 37 ] 
  leap attack:  (4d6+48)[ 65 ] 
  Attack2:  (1d20+30)[ 40 ] (48)
  comfirm3:  (1d20+30)[ 49 ] 
  leap attack:  (4d6+48)[ 60 ] 
  Attack3: [1d20+25[/roll](43)
  comfirm3:  (1d20+25)[ 34 ] 
  leap attack:  (4d6+48)[ 67 ] 
conversations.from: human
conversations.value: Ralasha: attack 3 attack roll:  (1d20+25)[ 44 ] 
  If the confirmation hit: you just took... 393 damage. Unless you roll a higher initiative, or have answers.
conversations.from: human
conversations.value: Dresil: Hold on, hold on, how is this arena set up? How big?  Any obstructions?
  
  Initiative
   (1d20+9)[ 29 ] 
  
  "Shadow Clone Jut... I mean, Mirror Image!"
   (1d4+3)[ 6 ]  clones appear.
conversations.from: human
conversations.value: Ralasha: plane 60' wide arena, classical Colosseum style.
conversations.from: human
conversations.value: Dresil: You need to roll a 1 on a 1d7 to hit me.
  
  Also Ring of Blink is on, so roll miss chance too, 50% to hit.
conversations.from: human
conversations.value: Ralasha: No, I don't. I breath. You take 72 damage. Fort DC 22 for half please. Assuming the others are illusury, they should be effectively dispelled. Fort DC 22 or go deaf. 1 breath. 2 saves.
conversations.from: human
conversations.value: Dresil: Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball). 
  
  Also under blink, 50% miss chance still applies
  
   (1d20+12)[ 30 ] 
   (1d20+12)[ 23 ] 
conversations.from: human
conversations.value: Ralasha: -.- oh right, heh, that's ok, miss chance applies to you as well. Your turn I guess. you only took 36 damage, and are only bleeding slightly from the nose, ears and eyes.
conversations.from: human
conversations.value: Dresil: You need to roll a miss chance for your breath attack to see if I did take 36 damage.
  
  5' step back to let the clones reshuffle and activate Think First, Strike Second for my standard action.
conversations.from: human
conversations.value: Ralasha: (1d20)[ 16 ] 11 or higher hits.
  
  That's a 50% miss chance, and I hit you.
  
  Now I wait 4 rounds, and do it again. Only next time, I just empower it. So I'll only have to wait 2 rounds etc.
conversations.from: human
conversations.value: Dresil: So no action other than recharge?
conversations.from: human
conversations.value: Ralasha: Meh, I suppose. I'll take off, and fly straight up 200 feet. I'm actually not... worried... having 220 HP and all... not many spells could kill me without being double empowered and maximized... and there's no way you have the slots for that.
conversations.from: human
conversations.value: Dresil: If that is your game, pull out wand of CSW and use a charge.  (1d20+20)[ 37 ] 
   (3d8+5)[ 14 ]  hp healed.
  
  going to bed for night.
conversations.from: human
conversations.value: Ralasha: I let my wings furl, and drop to attack. Technically a charge, using leap attack.
  
   (1d7)[ 4 ] 
  attack1:  (1d20+32)[ 41 ]  (49+)  (1d100)[ 56 ]  (51+)
  Confirm:  (1d20+32)[ 36 ] 
  Damage:  (4d6+42)[ 62 ] 
  attack2:  (1d20+27)[ 41 ]  (44+)  (1d100)[ 37 ]  (51+)
  Confirm:  (1d20+27)[ 31 ] 
  Damage:  (4d6+42)[ 50 ] 
  attack3:  (1d20+22)[ 41 ]  (39+)  (1d100)[ 7 ]  (51+)
  Confirm:  (1d20+22)[ 33 ] 
  Damage:  (4d6+42)[ 54 ] 
  
  Jump check to reduce falling damage: 69. taking  (5d4)[ 10 ] 
  
  2 crits. assuming confirms hit.
  *edit* 1 crit. due to miss chance. 248 damage.
  *edit* Thanks for pointing out my weakness. I took blind fight so that I can roll twice against concealment. (Not using that in this fight though, since I started out without it.) Down to 210 HP... weeee.
conversations.from: human
conversations.value: Dresil: The attack that would have hit struck a clone.  Attack with Class features Taunt (Will DC 12 or become enraged, -2 to AC) and In the Gap, (Lose Armor bonus to AC)
  
  "You can't hit what you can't see!"
  
  
  Attacking while Blinked, you also lose any Dex bonus and any bonus otherwise when losing Dex.
  Blink Miss Chance (1-20 Misses)  (1d100)[ 62 ] 
  To Hit: (1d20+23)[ 36 ] 
  Crit Confirm:  (1d20+23)[ 31 ] 
  Damage  (1d6+9)[ 11 ] 
  Sneak Attack  (6d6)[ 18 ] 
  Dueling  (2d6)[ 8 ] 
  Think First, Strike Second  (1d6)[ 4 ] 
conversations.from: human
conversations.value: Ralasha: oh no... not a DC 12... whatever shall I do?  (1d20+16)[ 36 ]  win. That's what. Blink miss chance is even on both sides. You would also have a 50%. Missed my AC anyway. 45. Minus Armor... reference to feats and applicable terms please. I would like to check something. May have to drop some of the enhancement on my armor so I can get Heavy Fort, but that won't happen during the duel. Depending on circumstances: you may have just de3alt me 41 damage.
conversations.from: human
conversations.value: Ralasha: Initiating Strength of Stone Stance. Swift Action. Then Leap attack, you hit me, so...  (1d20-1)[ 4 ]  wisdom check DC 10 to disregard clones. if failed:  (1d6)[ 5 ] 
   (1d20)[ 19 ] 11+
   (1d20+32)[ 48 ] 49+
   (1d20+32)[ 44 ] 
   (4d6+42)[ 58 ] 
   (1d20)[ 1 ] 11+
   (1d20+27)[ 32 ] 44+
   (1d20+27)[ 39 ] 
   (4d6+42)[ 59 ] 
   (1d20)[ 20 ] 11+
   (1d20+22)[ 23 ] 39+
   (1d20+22)[ 27 ] 
   (4d6+42)[ 54 ] 
conversations.from: human
conversations.value: Dresil: From what I understand for Blink...
  
  If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
  
  Also
  
  ( http://www.giantitp.com/forums/showthread.php?t=155012 )
  
  Taunt: At 2nd level, a swashbuckler may taunt an enemy to enrage him. Pick a target, and as a swift action, taunt them. The target must make a will save (DC= 10 + 1/2 Class levels + Charisma Bonus), and if it fails, it becomes enraged for 3 + your Charisma bonus rounds. They for intents and purposes, act as if they were a barbarian during a rage, except they don't gain any bonus to their ability scores, the restrictions on their actions apply and they take the normal -2 penalty to AC.
  
  In the Gap: At 4th level, once per turn a swashbuckler may make an attack and ignore the target's armour bonus to AC. This is doesn't include the target's shield bonus to AC.
conversations.from: human
conversations.value: Ralasha: Wow... that's gross... you took me down to a 25 AC. Not seeing loss of dex in blink. SRD reference? Alright, screw that, using my blind fight.
conversations.from: human
conversations.value: Dresil: From
  
   http://www.d20srd.org/srd/spells/blink.htm 
  
  While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
conversations.from: human
conversations.value: Ralasha: bah, well, one more of your clones is dead. down to 169. immune to crit crap now. Thank you stances. your dueling, sneak attack, and any precision damage, is no longer working for you, and you have no crit chance. instant action: Earthstrike quake: please give me a DC 29 fort save or fall prone.
conversations.from: human
conversations.value: Dresil: 5' step back to reorganize clones and Breath Attack for  (4d8)[ 18 ]  Acid Damage, DC 17 half.
  
  Blink chance, 1-20 miss  (1d100)[ 64 ] 
conversations.from: human
conversations.value: Dresil: Didn't see the Earthquake Strike.
   (1d20+12)[ 19 ] 
  
  If I fall, attempt to stand as free action DC 35 tumble  (1d20+17)[ 35 ] 
  If not, move action like normal, then do as above stated.
conversations.from: human
conversations.value: Ralasha: Ref:  (1d20+10)[ 11 ]  vs acid. earthstrike quake as immediate action on my turn. 5' step forwards, leap attacking you.
   (1d20)[ 8 ] (11+)
   (1d20+32)[ 51 ] (49+)
   (1d20+32)[ 36 ] 
   (4d6+42)[ 55 ] 
   (1d20)[ 15 ] (11+)
   (1d20+27)[ 28 ] (44+)
   (1d20+27)[ 40 ] 
   (4d6+42)[ 63 ] 
   (1d20)[ 6 ] (11+)
   (1d20+22)[ 33 ] (39+)
   (1d20+22)[ 33 ] 
   (4d6+42)[ 57 ] 
  
  By all the gods, I hope your AC is low.
conversations.from: human
conversations.value: Dresil: My AC is 40.
  
  Fort Save  (1d20+12)[ 22 ] 
  Tumble Check  (1d20+17)[ 24 ] 
  Action: Get up (Either as move or free action), 5' step back, fly 30' in air.
conversations.from: human
conversations.value: Ralasha: that was... 4 rounds? Leap attack. Height less than 60' is no barrier. And, attacking doesn't count as moving with leap attack. which is nice. So ti won't end my Fortification giving stance. Swift action: Irresistable Mountain Strike. DC 29 Fort or fall, and loose standard action next turn. Make it 2 times.
   (1d20)[ 20 ] 
   (1d20+32)[ 44 ] 
   (1d20+32)[ 37 ] 
   (4d6+42)[ 59 ] 
   (1d20)[ 15 ] 
   (1d20+32)[ 39 ] 
   (1d20+32)[ 34 ] 
   (4d6+42)[ 51 ] 
   (1d20)[ 8 ] 
   (1d20+32)[ 36 ] 
   (1d20+32)[ 34 ] 
   (4d6+42)[ 58 ] 
  
  &gt;.&gt; subtract 5 from second hit, and 5 more from third for attack. oh each attack also gets an additional 4d6 damage. new post.
conversations.from: human
conversations.value: Dresil: None of those attacks come close to my AC, and you didn't roll for clones or miss chance.
conversations.from: human
conversations.value: Ralasha: Only two attacks hit. So this is their damage bonus. Fort sae doesn't remove this.
   (4d6)[ 15 ] 
   (4d6)[ 15 ] 
  
  I rolled for the one that is flying. Taking in that each 1 on a d20 is 5%, yes, I did roll miss chance. Also, the first one, at least hit. with a 44. Also, only 1 hit your AC, two hit your miss chance, you still roll your fort save twice. and take 4d6 from the second hit. just the maneuver's bonus damage. On first attack you take it all. you took 89 damage. wish my first strike had critted.
conversations.from: human
conversations.value: Ralasha: Here: just to make you happy, lets see which one of 5 I hit, since two of them are dead.
   (1d5)[ 1 ] 
  I hit you. You take the 89. thank you.
conversations.from: human
conversations.value: Dresil: Parry attempt:  (1d20+23)[ 32 ] 
conversations.from: human
conversations.value: Dresil: (1d20+12)[ 13 ]  Fort Save
  
  Yeah, I think you would have won this. In a plain field, you have the advantage, but outside of that, I think I have the game.
conversations.from: human
conversations.value: Ralasha: how much HP do you have base? I have 220.
conversations.from: human
conversations.value: Dresil: I have 152 HP.