conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The brown to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Death Rites, The Wheel, Bronze Working	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Moose Fisher: Turn 1 ACTIONS (so Far)
   
   Rename Capital to  Remur  
   Order Remur to  Train Settler  
   Name Leader to  Dietrich  
   Level Leader in  Basic Defence  
   
  
  Question:  Shouldn't my Warriors have a Combat of 2 because of my Bronze Working?
conversations.from: human
conversations.value: Rizban: Future warriors will have Combat 2. Alternatively, you can upgrade the 2 you have for 1 gold each, but it reduces their Move to 0 for this turn.
  
  Will post a turn update when you actually do something other than name things or when you actually declare an end of turn.
conversations.from: human
conversations.value: Moose Fisher: Additional Actions:
  
   
    Spend  1 gold to  upgrade Warrior  in Dietrich's Stack 
    Move  2nd Warrior  1  square  NORTHWEST  
    End Turn  
   
  
  Remember that I also told Remur to  Train Settler 