conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Nehh: Welcome to Kherhold! The leader, Alaysia, has decided it is time to  read another boring copypasta  lead your civilisation into a new age of prosperity and conquest, and you are in control!
  
  Johel will post the map shortly.
  
  You have 1 level up notice (Only Leaders can level up)
  
  Leader: Queen Alaysia
   
   Spoiler 
  
  Hits: 2
  Combat: 2
  Defence: 2
  Move: 2
  Upkeep: 1
  Special: None so far.
  
  NB: Leaders have 2 to start with in all stats.
   
  
  
  You may choose one (and please, one! not one of each, 'cause then i'd have to force you to choose one and one only) of the following on level up:
  
  Specials:
   - Basic Attack
   - Basic Defence
   - Basic Logistics
  (increase atk, def or move of other units in stack respectively.)
  
  Stat Boost
   - Boost any one of the unit's stats by 1 (-1 for Upkeep).
  
  Here's the city actions list:
  -Produce a unit: units cost part of your starting wealth (200)
  
  -Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Higher levels cost more. You can ask me to make new techs if you want... I'll tell you what you need to get them, but it costs an extra 50 wealth from your 200 to hush them up and keep them secret. Sorry if this seems gibberish, i'm ill. Also a copypasta.
  
  -Make wealth: That.
  
  You'll need to get more techs before you can see other resources.
conversations.from: human
conversations.value: daelrog: In the last game, there was one kind of unit that could found new cities. I forgot what the name of the unit was, but I'm going to go ahead and make two of them this turn (or just one if I can only do that.).
  
  I'll subtract Alaysia's upkeep by 1. She's not a Queen that lives in luxury, so she shouldn't be as much a burden on the civilization as other lords.
conversations.from: human
conversations.value: Nehh: City Action: Recruit 2 Settlers, cost 25 Wealth.
  
  Your Wealth (as of end of turn): 167
  
  You now have 2 (2) settlers!
  
  End turn  Y/N ?
conversations.from: human
conversations.value: Johel: Ground : Roll for each square 
   
   001-030 : Plains : - 
   031-035 : Rocky Desert : - 
   036-040 : Sand Desert : move x 2 
    041-065  : Forest : move x2, defense +1 
    066-070  : Swamp : move x2, defense +1 
   071-080 : Mountains : move x 3, defense +2 
   081-085 : Rocky Hills : move x 2, defense +1 
   085-100 : Hills : defense +1 
   
   
  
   
   
conversations.from: human
conversations.value: daelrog: Great work with the map Johel.
  
  I will either move the settlers out one due east, the other due south, and then end my turn, or I will end the turn now and move them next turn.
conversations.from: human
conversations.value: Nehh: You only get to move them next turn, so, lets do that!
conversations.from: human
conversations.value: daelrog: Sounds good. In that case, for the second turn the settlers will move due east and south. The city in the meantime is going to build a granary.
conversations.from: human
conversations.value: Nehh: One of the settlers manages to make it 2 squares east.
  
  The other one goes 1 square south, and gets slowed down by the sand desert.
  
  You now have 127 Wealth, and a Granary.