conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Mangles: Glendrake closses up the east and south doors and heads north drawing his sword before opening the doorway.
conversations.from: human
conversations.value: Tyndmyr: You open a door to a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). Time for init!
  
   
  
  Init:
   (1d20+1)[ 9 ] 
   (1d20+1)[ 15 ] 
   (1d20+1)[ 4 ] 
   (1d20+1)[ 2 ] 
conversations.from: human
conversations.value: Mangles: initiative
   (d20+2)[ 5 ] 
conversations.from: human
conversations.value: Tyndmyr: The nearest one charges you, and attempts to stab you with his spear.
  
  Attack:  (1d20+3)[ 11 ] 
  Dmg:  (1d6-1)[ 2 ] 
conversations.from: human
conversations.value: Tyndmyr: Just realized you were third in init order.
  
  Furthest one pulls out a sling, and readies an action. Back to you.
conversations.from: human
conversations.value: Mangles: Dodging the first attack Glendrake brings down his sword upon kobold infront of him.
   (d20+6)[ 24 ] 
  for
   (2d6+6)[ 16 ] 
conversations.from: human
conversations.value: Mangles: Glendrake waits in the doorway
conversations.from: human
conversations.value: Tyndmyr: The one you struck drops like a rock, and another steps up(5ft adjust) to take his position immediately after the slinger blasts his held action trying to peg you..
  
  Sling:
  Atk: (1d20+3)[ 6 ] 
  Dmg: (1d3-1)[ 0 ] 
  
  Spear:
  Atk: (1d20+1)[ 14 ] 
  Dmg: (1d6-1)[ 5 ] 
conversations.from: human
conversations.value: Mangles: The sling shot goes wide and the spear is narrowly dodged as Glendrake brings down the sword on his second hapless victim
  
   (d20+6)[ 13 ] 
  for
   (2d6+6)[ 12 ] 
conversations.from: human
conversations.value: Thelas: That'll miss.
  Slinger readies an action.
  Kobold in front attacks:
   (1d20+1)[ 10 ] 
   (1d6-1)[ 5 ] 
  
  Your move
  (if you didn't know, I'm now helping DM this)
conversations.from: human
conversations.value: Mangles: Glendrake brings the sword too bear once again
  
   (d20+6)[ 18 ] 
  for
   (2d6+6)[ 16 ] 
conversations.from: human
conversations.value: Tyndmyr: The spearman....spearkobold drops like a rag doll before your swing. Once the LOF is clear, the slinger takes his shot.
  
  On their turn, the slinger again readies an action while the third and last spear-user charges into the fray.
  
  Sling:
   (1d20+3)[ 22 ] 
  Dmg: (1d3-1)[ 0 ] 
  
  Spear:
   (1d20+3)[ 5 ] (due to charge)
  Dmg: (1d6-1)[ 4 ] 
  
  Edit: Due to a minimum damage of 1, the sling chips off a solitary hp.
conversations.from: human
conversations.value: Mangles: Glendrake smiles as the rock bonsus off him, he will rid the world of that kobold soon enough
  
   (d20+6)[ 20 ] 
  for
   (2d6+6)[ 13 ] 
conversations.from: human
conversations.value: Tyndmyr: The last spearmen falls as swiftly as the first two, and the kobold fires his readied action off.
  
  Sling:  (1d20+3)[ 18 ] 
  Dmg: (1d3-1)[ 1 ] 
  
  On his turn, he fires the sling again, then drops it, drawing his spear.
  
  Sling:  (1d20+3)[ 20 ] 
  Dmg: (1d3-1)[ 0 ] 
conversations.from: human
conversations.value: Mangles: Glendrake approaches the spear man glad to end him
  
   (d20+6)[ 18 ] 
  for
   (2d6+6)[ 14 ] 
conversations.from: human
conversations.value: Tyndmyr: And another one bites the dust. That being the last of them, you gain 300 xp.
  
  Also, 30 platinum pieces, the kobold weaponry, and an hourglass.
conversations.from: human
conversations.value: Mangles: and 3 damage it seems
  
  Glendrake approaches the door at b2, more careful now he listens at the door
  
  (is it open or closed)
  
   (d20+2)[ 3 ] 
conversations.from: human
conversations.value: Tyndmyr: It's closed, and you hear nothing from the other side at all.
conversations.from: human
conversations.value: Mangles: Glendrake listens harder
   (d20+2)[ 10 ] 
conversations.from: human
conversations.value: Thelas: You hear nothing.
conversations.from: human
conversations.value: Mangles: Glendrake readies his sword and opens the door
conversations.from: human
conversations.value: Tyndmyr: You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1). Having heard the terribly tragic fate of his countrymen, he was expecting trouble, thus, neither of you surprise the other.
  
  Init: (1d20+1)[ 15 ] 
conversations.from: human
conversations.value: Mangles: Initiative  (d20-1)[ 11 ] 
conversations.from: human
conversations.value: Tyndmyr: It's stabbin time.
  
  Spear:
   (1d20+1)[ 12 ] 
  Dmg:
   (1d6-1)[ 2 ] 
conversations.from: human
conversations.value: Mangles: "Miserable kobods"
  
   (d20+6)[ 8 ] 
  for
   (2d6+6)[ 14 ] 
conversations.from: human
conversations.value: Tyndmyr: Once more with the stabbing.
  
  Spear:
   (1d20+1)[ 19 ] 
  Dmg:
   (1d6-1)[ 3 ] 
conversations.from: human
conversations.value: Mangles: Glendrake grunts as the spear hits home
  
   (d20+6)[ 24 ] 
  for
   (2d6+6)[ 16 ] 
conversations.from: human
conversations.value: Tyndmyr: He dies horribly, instantly, and messily. Gore splatters the room.
  
  +75 xp.
  
  7plat, 5gold found on the kobold's body. It's just you and the chest, now.
conversations.from: human
conversations.value: Mangles: Glendrake searches for traps on the chest and if he finds none opens the chest and looks to see what it will contain
  
  cant remember if its search or spot for traps so here they both are
  
  search (d20-1)[ 11 ] 
  spot (d20)[ 3 ] 
conversations.from: human
conversations.value: Tyndmyr: You find none(It's search btw), so you open the chest, and find a lovely potion of CLW, and 20 GP.
conversations.from: human
conversations.value: Mangles: is there any exit to this room? otherwise glendrake heads back down to the starting room and opens with east door, if there is an exit in this room that he hasnt been through he will use that instead. Also taking the potion and the gold and the chest, putting all the kobold spears in the chest.
  
  btw whats the conversion of plat to gold is it 10 gold to a plat like all the other conversions??
conversations.from: human
conversations.value: Tyndmyr: Nope, no doors out of here, Im afraid. It is 1 plat to 10gold, and you can convert currency freely once you hit civilization.
  
  Back at the starting room, going east:
  
  You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations.from: human
conversations.value: Mangles: Glendrake will walk to the door at J3 (i think) leave the chest at J4 and open the door
  
  initiative if needed  (d20+2)[ 7 ] 
conversations.from: human
conversations.value: Tyndmyr: You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).
  
  He didn't hear you in advance, so you have surprise.
  
  His init, assuming he survives the surprise round:  (1d20)[ 15 ] 
conversations.from: human
conversations.value: Mangles: Charge at the orc (assuming i can if not just move and attack)
  
   (d20+8)[ 15 ] 
  for
   (2d6+6)[ 10 ] 
  
  -2ac if it lives
conversations.from: human
conversations.value: Thelas: That'll drop it.
  +150 XP.
  Now what?
conversations.from: human
conversations.value: Mangles: search the chest and the body for loot of course
  
   (d20-1)[ 9 ] 
  
  than attempt to disable if needed
  
   (d20-1)[ 5 ] 
  
  than loot the room, opening the chest and checking the orc corpse
conversations.from: human
conversations.value: Tyndmyr: Chest is untrapped and open, fortunately. Inside, you find 90 gp.
  
  On the body, you find 150 SP, and a moss agate worth 11 GP.
conversations.from: human
conversations.value: Mangles: take all the loot, pick up the chest, drop the chest in J6 and open the north door at J5
conversations.from: human
conversations.value: Tyndmyr: At the end of a gloomy, 30ft hallway, lit only by a single candle hanging in a rusty bracket, in front of the third and last door(one door each going east, west and north), you see a badger, whom you've just awoken, and who is trundling torward you furiously.
  
  Init:  (1d20+3)[ 7 ] 
conversations.from: human
conversations.value: Mangles: init
   (1d20+2)[ 14 ] 
  
  charge the badger if i win the initiative
  
   (d20+8)[ 13 ] 
  for
   (2d6+6)[ 12 ] 
conversations.from: human
conversations.value: Tyndmyr: Thanks to the badger being denied his dex bonus, your attack connects, and ends the badger before he has a chance to so much as scratch you.
  
  +75 XP.
conversations.from: human
conversations.value: Mangles: I'll move to the west door and open it.
conversations.from: human
conversations.value: Tyndmyr: Within this dark room(door at G5), you see a room only ten foot deep, but twenty feet wide. No light sources whatsoever are in this room, but you manage to make out the shape of an ape standing within it(G3).
  
  He's apparently heard you putting an end to the badger in the next room, so he's not surprised.
  
  Init:  (1d20+2)[ 13 ] 
conversations.from: human
conversations.value: Mangles: Init  (d20+2)[ 9 ] 
  
  RAGE !
conversations.from: human
conversations.value: Tyndmyr: The ape charges you and attempts to bite out your precious vitals.
  
  Bite:  (1d20+4)[ 15 ] 
  Dmg: (1d6+2)[ 6 ] 
conversations.from: human
conversations.value: Mangles: Glendrake's tasty innards find a new home however he retaliates with his new-found strength.
  [roll]d20+7 [/roll]  for [roll]2d6+7 [/roll]
conversations.from: human
conversations.value: Mangles: (d20+7)[ 22 ]  for  (2d6+7)[ 15 ] 
  
  sorry about the rolls
conversations.from: human
conversations.value: Tyndmyr: Your blow connects, causing substantial damage, but the ape, angered, unleashes a flurry of attacks.
  
  Full round attack:
  
  Bite:
   (1d20+2)[ 3 ] 
  Dmg:  (1d6+2)[ 4 ] 
  
  Claw:
   (1d20+7)[ 23 ] 
  Dmg:  (1d6+5)[ 9 ] 
  
  Claw:
   (1d20+7)[ 16 ] 
  Dmg:  (1d6+5)[ 10 ] 
conversations.from: human
conversations.value: Mangles: it is the end of the barbarian...glendrake dies