conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 61:  Isolde  vs.  Abogralia    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Isolde  - 02youeng
   Abogralia  - Scorer
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: 02youeng: Hey hey, good luck! Let's hope Isolde does better than Titus
  
   Isolde 
    Initiative  - (1d20+4)[ 18 ] 
  
  Buying: Arcanist's Gloves [500g]
conversations.from: human
conversations.value: Scorer: I'm here reporting in...
  
  Rolling initiative...
  
   (1d20+5)[ 17 ] 
  
  I still need to purchase things, will post about it later...
conversations.from: human
conversations.value: 02youeng: Alright, just say when you're ready to go
conversations.from: human
conversations.value: Scorer: Ok, sorry to keep you waiting...
  
   Purchases 
  
  2 Potions of  Jump 
  2 Potions of  Cure Light Wounds 
  2  Alchemist Fire 
  10 Masterwork  Bolts 
  
  You may go! ^^
conversations.from: human
conversations.value: 02youeng: Isolde, 1st turn 
  
  Starting in Y10, holding my Huge Dagger in one hand, wearing my new gloves.
  
  Swift action: activate my Arcanist's Gloves, for +2 CL on my next level 1 spell
  Standard action: cast Magic Missile on you [130ft reach, so I can hit you, no matter what square you start in]
  
    Damage  - (2d4+2)[ 8 ] 
  
  Move action: you see me leave LoS as I enter T7
   
   Spoiler 
  Finish in T7
   
  
  
  Turn done
  
   
   Spoiler 
  HP 3/3
  AC: 16 [12 FF, 14 Touch]
  
  Spells:
  Level 0:4x Ray of Frost, Prestigititation
  Level 1: Shield, Mage Armour, Magic Missile,  Magic Missile 
  
  Transmute: unused
  Law Devotion: unused
  Shadow Blade Technique: unused
   
conversations.from: human
conversations.value: Scorer: Abogralia 1st Turn 
   
   Spoiler 
  
  I Start in  B11  with all my equipment. A Potion in hand.
  I drink a Potion of Cure Light Wounds  (1d8+1)[ 2 ] 
  I finally move to  E13 
   
  
  
  End of Turn
  
  STATS
   
   Spoiler 
  
  HP 0/8+whatever the potion did
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  87 Bolts left
  10 Masterwork left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations.from: human
conversations.value: 02youeng: Isolde, turn 2 
  
  Move action: Move to O9
  
  I'm pretty sure I should be able to see you...can I?
conversations.from: human
conversations.value: Scorer: yes you do... I'm on  E13 
conversations.from: human
conversations.value: 02youeng: Isolde, turn 2, part 2 
  
  Swift: use the last charge on my Arcanist's Gloves
  Standard: cast another Magic Missile, enhanced with my Arcanist's gloves
  
    Damage  - (2d4+2)[ 8 ] 
  
  End turn
  
  Stats:
   
   Spoiler 
  HP 3/3
  AC: 16 [12 FF, 14 Touch]
  
  Spells:
  Level 0:4x Ray of Frost, Prestigititation
  Level 1: Shield, Mage Armour,  Magic Missile, Magic Missile 
  
  Transmute: unused
  Law Devotion: unused
  Shadow Blade Technique: unused
   
conversations.from: human
conversations.value: Scorer: 😦 That's match
  
  Good game... Fast but good hahahaha
conversations.from: human
conversations.value: 02youeng: Yeah...sorry that was so fast. Good game [and at least that puts us at 1-1]
conversations.from: human
conversations.value: hustlertwo: High Ref Hust
  Isolde wins the match and the loot. 
  
  I see someone else appreciated the idea of a boosted magic missile on this map.  As soon as I realized there was a place where you started with LoS I sorely wished I could have put Fiorella in a round that used it.