conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 26:  Krux  vs.  Andek Firebeard    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Krux - Tortise262 
   Andek Firebeard - Dragonstar 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Dragonstar: Let's get it on!! 😁
    initiative  - (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: Tortoise262: init:  (1d20+1)[ 11 ] 
conversations.from: human
conversations.value: Dragonstar: Spoiler 
  Begin in B10 with hand axe in hand. Double move to L6. Dodge target my opponent.
   
  
  
  You may go. You also may have LoS depending on where you begin.
conversations.from: human
conversations.value: Tortoise262: Spoiler 
  Move to P/Q 4/5... If I get LOS at some point in the move, then throw a spear. If not, then double move to M/N 2/3 and switch to lance.
  
  Spot:  (1d20-5)[ 10 ] 
  Listen:  (1d20-5)[ 5 ] 
  Possible Shortspear:  (1d20+0)[ 1 ] 
  Possible Damage:  (1d8+6)[ 14 ] 
   
  
  
  Did anyone notice that "M" and "N" are mixed up on the map?
conversations.from: human
conversations.value: Maurkov: Ref Maurkov  
  
  Yes, the reversal of the letters was noticed back in round 3 or 4.
  
  LoS is established by Andek's first move to L6.  Krux rides to P/Q 4/5 and misses Andek with a thrown spear.
  
  Andek's turn.
conversations.from: human
conversations.value: Dragonstar: Dodge target the dude with the lance...
  
  Move onto the bridge ending at M8. Flurry of Blows (1 range increment penalty) with shurikens:
  
    attack  - (1d20-1)[ 1 ]  for   damage  - (1d2+2)[ 3 ] 
  and
    attack  - (1d20-1)[ 2 ]  for   damage  - (1d2+2)[ 3 ] 
  
  Stats: 
   Spoiler 
  AC 16
  HP 14/14
  Shurikens remaining - 8
   
  
  
  Silently taunt you with my open palm to "bring it."
  
  Go.
conversations.from: human
conversations.value: Tortoise262: I'm not sure if there's any way I can charge. I don't know if there's room, and I may have to draw my lance first, anyway, so...
  
  Move up and Lance Attack:
  Attack Roll:  (1d20+8)[ 17 ]  (+2 if charge)
  Damage Roll:  (1d8+6)[ 13 ]  (+ (2d8+13)[ 24 ]  if charge) -1... i don't know why i put +13 instead of +12
  
  I guess I'll end on O/P 5/6 if not charging,  or P/Q 6/7 if I am . I guess it doesn't matter where I would end up, then ^_^
  
  I'm sorry, I'm not really sure what I should put under the "Stats" spoiler.
conversations.from: human
conversations.value: Maurkov: Ref Maurkov  
  
   
   Originally Posted by SRD, Classes, Monk, Flurry of Blows 
   A monk must use a full attack action to strike with a flurry of blows. 
   
  
  Lets just ignore that second shuriken, shall we?
  
  Edit:
  No, charging is also a full round action, and you need to draw.
conversations.from: human
conversations.value: Tortoise262: Looks like I should take Quick Draw! But this does raise a question about Ride-by Attack... when I use that feat, do I actually go  through  my opponent's square, or do I "ride by" the square? And I'm assuming I have to move the 10 feet BEFORE attacking either way, right?
conversations.from: human
conversations.value: Dragonstar: 2nd one ignored. Move back 5ft to M9, single shuriken for   attack  - (1d20+1)[ 20 ]  for   damage  - (1d2+4)[ 6 ] 
  
  Dodge target my oponent... go.
  
  Stats 
   Spoiler 
  AC 16
  HP 1/14
  8 shurikens remaining
   
conversations.from: human
conversations.value: Tortoise262: Move to M/O 6/7 and attack with lance:
  
  Attack:  (1d20+8)[ 20 ] 
  Damage:  (1d8+6)[ 9 ] 
  
  And I think that's all she wrote! (Correct me if I'm wrong.)
conversations.from: human
conversations.value: Dragonstar: Can your horse occupy O7? I was under the impression that's a drop off, hence the need for the bridge and my backing into a more defensive position...
conversations.from: human
conversations.value: Tortoise262: Not sure. The ref will need to call that. In case it can't, then...
  Fast Dismount:  (1d20+1)[ 7 ] 
  
  Dismount as a move, then, combine it with loosing my shield. Dropping the shield is a free action, and I can still attack.
  
  I can still dismount on O6 anyway, right? Or at least dismount to an adjacent square, then 5-foot step to O6?
conversations.from: human
conversations.value: Morbius: Ref Morbius
  
  
    Squeezing 
  
  In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.
  
  When a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into. 
  
  
  now you try to pull that of with a huge centipede... (I did😉 )
conversations.from: human
conversations.value: Dragonstar: I think it'd be more balance than squeezing...
  
  but either way, you can dismount into that square. make your 5-foot adjustment, and nail me.
  
  Good game.
conversations.from: human
conversations.value: Morbius: Originally Posted by Dragonstar 
   I think it'd be more balance than squeezing...
  
  but either way, you can dismount into that square. make your 5-foot adjustment, and nail me.
  
  Good game. 
   
  
  Ref Morbius
  
  Ok, I am not very good with feet and inchs and stuff, but bigmac said in the other thread that a balance check was needed if the surface had less than 1/5 of the creature space I think. And if I am correct about that it would be a surface with less than one square, but feel free to ask another ref.
conversations.from: human
conversations.value: Tortoise262: if a balance check is needed, then i'll just dismount, as stated above..
conversations.from: human
conversations.value: Dragonstar: You can dismount to any square, and make your five-foot adjustment to attack. Unless you plan on switching weapons, you've already made your roll and killed me dead - I'd be an ass to not allow that to stand. 😉
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  If I understand everything correctly,
   Krux is the Winner! 
conversations.from: human
conversations.value: Tortoise262: Yay!123456