conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 81:  Lance  vs.  Gronk    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Lance  - HCL
   Gronk  - the geekish one
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: HCL: (1d20-7)[ 12 ]  init
  
  I'll take a masterwork longspear for 105g. I'll think about my spell selections for a bit.
conversations.from: human
conversations.value: HCL: K Devotion  
   Spoiler 
   (1d20+5)[ 23 ]  +2 attack if 16 or higher, otherwise +1
   
  
  
  Spells
   
   Spoiler 
  Faith Healing
  Blood Wind
  Entropic Shield
  cure minor wounds x3
   
conversations.from: human
conversations.value: the geekish one: Alright Init  (1d20+3)[ 12 ] 
  I will drop 320 GP on a masterwork greataxe. I'm done with purchases.
conversations.from: human
conversations.value: HCL: Just kidding, that was 305g for the mwk longspear
  
  your init mod is higher so you go first
conversations.from: human
conversations.value: the geekish one: Cool. Starting at M25.  
   Spoiler 
  Sling in hand. Double move to i18
   
  
  End Turn.
  Stats:
   
   Spoiler 
   Init  +3,  HP  15/15,  Speed  30 ft. (base 30)
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +5,  Ref  +3,  Will  +0,  Base Attack Bonus  1
     Greataxe (N/A)   +4 (1d12+4, x3)
     Sling (Masterwork Bullets)   +4 (1d4+3, x2)
     Scale Armor  (+4 Armor, +3 Dex)
   Abilities  Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 8
   Condition  None
   Location I18
   
conversations.from: human
conversations.value: HCL: Start in M1  
   Spoiler 
  Wearing my chain shirt and weilding my mwk longspear
  
  Swift: Animal devotion for flight
  Standard: Entropic Shield on self
  Move: To M5 and 10 feet up
  
  EDIT for clarification, the spear is locked into a gauntlet and my soulmeld (Rageclaws) is shaped
   
  
  
  End turn
  
  Stats:
   
   Spoiler 
  7/7 hp 0 nonlethal
  Buffs Active: Overland Flight and Entropic Shield rounds 1-10, Knowledge Devotion +2 permanent
  Spells remaining: Faith Healing, Bloodwind, CMW x3
  Abilities remaining: Law Devotion, Luck Domain Power, Turning Attempts 3/3
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog
  
  @Gronk
   
   Spoiler 
  You can not move directly from M-25 to I-18 with only a double move.
  
  There is an 'unclimbable' cliff in the way of a direct path, and going around the cliff is much more than a double move.
  
  
  Please revise your turn.
   
  
  
  Need clarification from Gronk.
conversations.from: human
conversations.value: the geekish one: Apologies.
   
   Spoiler 
  Sling in hand. Double move to M18
   
conversations.from: human
conversations.value: Psionic Dog: LoS established when Lance reaches M5+15 (that is, flying about 10ft above ground level). Lance is welding a longspear.
  
  Gronk is M-18 welding a sling.
conversations.from: human
conversations.value: HCL: Is the hill providing us partial cover and is Gronk holding anything other than the sling?
conversations.from: human
conversations.value: Sallera: Gronk has cover from you, you do not have cover from him.  He's only holding the sling.
conversations.from: human
conversations.value: HCL: I thought cover was a two way deal but ok.
conversations.from: human
conversations.value: the geekish one: Alrighty then.
  In M18. Move up to M12. Attacking Lance with my sling.
  Attack  (1d20+4)[ 14 ] 
  Damage  (1d4+3)[ 7 ] 
  I don't think there is an attack penalty until Lance is over 50 feet away. Is that right?
   
   Spoiler 
   Init +3, HP 15/15, Speed 30 ft. (base 30)
  AC 17, Touch 13, Flat-footed 14, Fort +5, Ref +3, Will +0, Base Attack Bonus 1
  Greataxe (N/A) +4 (1d12+4, x3)
  Sling (Masterwork bullets) +4 (1d4+3, x2)
  Scale Armor (+4 Armor, +3 Dex)
  Abilities Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 8
  Condition None
  Location
   
conversations.from: human
conversations.value: HCL: Thats would be a hit, I have a spell active though  (1d5)[ 3 ]  attack misses if its a 5
  
  Lance Round 2
  Swift: Use a feat 
   Spoiler 
  Law Devotion to AC
   
  
  Double move action to 10 feet above gronk
  End turn
conversations.from: human
conversations.value: the geekish one: You do have rage claws, correct?
  Move to L7. Reload my sling with a masterwork bullet as a move-action(?).
  End Turn.
   
   Spoiler 
     Gronk   
  Male Chaotic Evil Hobgoblin Barbarian,  Level  1,  Init  +3,  HP  15/15,  Speed  30 ft. (base 30)
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +5,  Ref  +3,  Will  +0,  Base Attack Bonus  1
     Masterwork Greataxe (N/A)   +4 (1d12+4, x3)
     Sling (Masterwork Bullets)   +4 (1d4+3, x2)
     Scale Armor  (+4 Armor, +3 Dex)
   Abilities  Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 8
   Condition  None
  +2 dexterity
  +1 Level Adjustment
  Darkvision 60 ft.
  Position:
   
  
  Note: the error message is because I made an attack before I realized I was attacking with an empty sling.
conversations.from: human
conversations.value: HCL: Attack of opportunity with mwk longspear  (1d20+8)[ 21 ]  (im assuming I have higher ground if not subtract 1)
  
  Lance Round 3
  Swift: Use a feat  
   Spoiler 
  Switch bonus of law devotion from AC to attack
   
  
  Free: Drop to the ground and turn around
  Move: Fly to M8 and back up 10 feet above the ground
  Standard: Attack with mwk longspear  (1d20+11)[ 12 ] 
  End turn, ill use my luck reroll and roll damage once i see the results of these rolls
conversations.from: human
conversations.value: HCL: Using luck domain power to reroll the second attack  (1d20+11)[ 20 ] 
  
  The first one hits for sure  (1d8+8)[ 11 ] 
  If the second one beats your AC  (1d8+8)[ 16 ] 
  
  Yes I have rageclaws, your go
  
  EDIT: I dont see any damage reduction so im guessing thats game assuming my move is legal
conversations.from: human
conversations.value: the geekish one: Except that wasn't a natural 20 and I have 15 health and rageclaws. Also, in the interest of making a different character where do you get such huge attack and damage bonuses?
conversations.from: human
conversations.value: HCL: Law devotion is +3 attack, knowledge devotion is +2 attack and damage if i make a dc 16 knowledge check which i did at the beginning of the match, +1 attack from being above you, +4 attack +6 damage from 18 strength, +1 attack from a masterwork weapon.
  
  those damages were from the attack of opportunity and from the standard action attack i rolled them together
conversations.from: human
conversations.value: the geekish one: Wow, I'll have to remember those. Alright, then I suppose it's my turn now, the second attack was not a hit. Wow, there really isn't anything I can do that will prevent an AoO is there?
  Activate my rage (+4 stength and +4 Constitution).
  Attack with my sling.
  Attack  (1d20+5)[ 24 ] 
  Damage  (1d4+3)[ 7 ] 
  I'll decide what to do after those rolls.
  Oh, and rage adds 2 to my damage I believe.
  Stats: 
   Spoiler 
     Gronk   
  Male Chaotic Evil Hobgoblin Barbarian,  Level  1,  Init  +3,  HP  6/17,  Speed  30 ft. (base 30)
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +5,  Ref  +3,  Will  +0,  Base Attack Bonus  1
     Greataxe (N/A)   +4 (1d12+4, x3)
     Sling (Masterwork Bullets)   +5 (1d4+3, x2)
     Scale Armor  (+4 Armor, +3 Dex)
   Abilities  Str 16+4, Dex 16, Con 16+4, Int 12, Wis 10, Cha 8
   Condition  Rage: +4 Strength +4 Constitution 8 rounds left
  Loc: L7
   
  
  Crap, I didn't see you used that luck reroll. Yes, you won.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Lance takes victory. 