conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Quinsar: Dee! 
   Stfen 
  
   
   Originally Posted by quinsar 
    That's good...
  I was wondering if you wanted to come with me...
  To ya know, fight the evil...  
   
  
  Stfen asks, sitting next to Dee in the Dancing Fox Inn...
conversations.from: human
conversations.value: Mee: "Sure. Why not?" 
conversations.from: human
conversations.value: Quinsar: Oh, thank you!
  When should we leave? 
conversations.from: human
conversations.value: Mee: "Whenever. I'm ready now." 
conversations.from: human
conversations.value: Quinsar: Then let's go.😁 
conversations.from: human
conversations.value: Mee: She stands.
   "Lead on." 
conversations.from: human
conversations.value: Quinsar: He walks into the streets.
   Think we need horses? 
conversations.from: human
conversations.value: Mee: "Probably. But I don't think either of us has enough money." 
conversations.from: human
conversations.value: Quinsar: O guess we're walking...
  
  It's a two days journey... 
conversations.from: human
conversations.value: Mee: "Yup.
  
  That's it? Two days isn't that long a trip." 
conversations.from: human
conversations.value: Quinsar: Let's get going... 
conversations.from: human
conversations.value: Mee: She nods, and follows wherever he leads.
conversations.from: human
conversations.value: Quinsar: He walks east, and, about an hour later they enter a very large forest.
conversations.from: human
conversations.value: Mee: "Well? Lead on." 
conversations.from: human
conversations.value: Quinsar: He nods and starts walking through the pretty forest.
conversations.from: human
conversations.value: Mee: She follows.
  Rubbernecking to see more of the forest.
conversations.from: human
conversations.value: Quinsar: Roll spot and listen checks...
  Spot
   (1d20+1)[ 12 ] 
  Listen
   (1d20+1)[ 19 ] 
conversations.from: human
conversations.value: Mee: Spot:
   (1d20)[ 14 ] +3
  Listen:
   (1d20)[ 11 ] +7
conversations.from: human
conversations.value: Quinsar: Dee will see and hear Kobolds stalking them in the bush.
  
  
  Stfen hears them.
conversations.from: human
conversations.value: Mee: "Kobolds. Bush."  
  She whispers, as she continues to walk.
conversations.from: human
conversations.value: Quinsar: He nods...
  
  And they jump from the bush, all three of them...
conversations.from: human
conversations.value: Mee: She attempts to blast one while it's in the air. Can I do that? Or am I too used to the town?
  
  If I can:
  Attack:
   (1d20)[ 13 ]  +1
  Damage:
   (1d8)[ 5 ] 
conversations.from: human
conversations.value: Quinsar: Initiative first...
  
  Stfen
   (1d20)[ 17 ] 
  Kobolds
   (1d20)[ 2 ] 
   (1d20)[ 3 ] 
   (1d20)[ 11 ] 
conversations.from: human
conversations.value: Mee: *grumbles about how he never uses initiative*
  *also grumbles about the fact that his players can't be bothered to read the players hand book, and that he has to explain everything to them*
  
   (1d20)[ 14 ] +1
conversations.from: human
conversations.value: Quinsar: So Stfen, then Dee, then Kobolds.
  Stfen shoots a magic missle at Kobold 1...
  [roll]1d4+1[/roll]
conversations.from: human
conversations.value: Mee: ((Hint, if you get the 'wait' message when you try to post, retype in the rolling.
  And you can't edit them in.))
conversations.from: human
conversations.value: Quinsar: KK...
   (1d4+1)[ 3 ] 
  Dee's turn...
conversations.from: human
conversations.value: Mee: She attempts to blast Kobold 2.
  Attack:
   (1d20)[ 8 ] +1
  Damage:
   (1d8)[ 4 ] 
conversations.from: human
conversations.value: Quinsar: The blast doesn't break kobold 2's leather armor.
  
  
  Kobold 1 is hit with the magic missle and screams.
  
  
  Kobold 1 charges Stfen with his spear.
  Attack
   (1d20)[ 15 ] 
  Damage
   (1d4)[ 4 ] 
  
  
  Kobold 2 brings up his crossbow and fires a round at Dee.
  Attack
   (1d20+3)[ 15 ] 
  Damage
   (1d6)[ 6 ] 
  
  Kobold 3 fires his hand crossbow at Dee.
  Attack
   (1d20+3)[ 19 ] 
  Damage
   (1d3)[ 2 ] 
conversations.from: human
conversations.value: Quinsar: Oh, and all the damages are -1 because of Base attack...
  Lucky for that, or else that woul of bben a TPK...
conversations.from: human
conversations.value: Mee: Yeah, but kobold 3 got a crit. So Dee is at at least 0 HP.
  5+1 = 6
  Crit is a minimum of one more. She has 7 HP.
conversations.from: human
conversations.value: Quinsar: So, I'ma  do the next ten tounds to see if Stfen get's luck and survives...
  
  Stfen
  Slashes at one!
   (1d20)[ 3 ] 
   (1d8)[ 5 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 6 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 5 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 17 ] 
   (1d3)[ 2 ] 
  
  Stfen
  Slashes at one!
   (1d20)[ 6 ] 
   (1d8)[ 6 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 12 ] 
   (1d4-1)[ 1 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 13 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 5 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 2 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 14 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 15 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 16 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 12 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 16 ] 
   (1d4-1)[ 1 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 14 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 4 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 14 ] 
   (1d8)[ 7 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 10 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 16 ] 
   (1d6)[ 5 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 4 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 4 ] 
   (1d8)[ 2 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 10 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 9 ] 
   (1d6)[ 2 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 19 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 18 ] 
   (1d8)[ 6 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 17 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 5 ] 
   (1d6)[ 2 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 14 ] 
   (1d3)[ 1 ] Stfen
  Slashes at one!
   (1d20)[ 1 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 20 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 9 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 11 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 3 ] 
   (1d8)[ 3 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 5 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 11 ] 
   (1d6)[ 1 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 22 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 6 ] 
   (1d8)[ 5 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 8 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 6 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 10 ] 
   (1d3)[ 2 ] 
  
  ...
conversations.from: human
conversations.value: Quinsar: And Stfen goes down...
  
  
  Wanna restart when they're traveling through the forest?...
  
  And deadtime.
conversations.from: human
conversations.value: Mee: Sure. Maybe . . . meh, bad rolls.
  We need FF.
conversations.from: human
conversations.value: Quinsar: Originally Posted by Mee 
   Spot:
  [roll0]+3
  Listen:
  [roll1]+7 
   
  
  We'll continue from here....
  Dee might see a giant ant following them in the bushes.
  
  
  If FF decides to join I'll intro him in the first town.
conversations.from: human
conversations.value: Mee: She does. I guess.
    "Giant ant. Behind us. Lets not die this time."  
conversations.from: human
conversations.value: Quinsar: The ant skitters out from the bushes, it's already injured a bit, a few cuts, nothing major, in its pincers is a human head.
  
  
  Initiative!
  Stfen
   (1d20)[ 11 ] 
  Ant
   (1d20)[ 18 ] 
conversations.from: human
conversations.value: Mee: Dee makes a quick: Eep. Noise, then rolls.
   (1d20)[ 17 ] +1
conversations.from: human
conversations.value: Quinsar: A tie...
  So...
  Whatya wanna do?
  I usually just take the highest unmodified roll...
  We could reroll...
conversations.from: human
conversations.value: Mee: Then it goes first. Highest unmodded roll.
conversations.from: human
conversations.value: Quinsar: It tries to bite Stfen, his metal sword looks like more of a threat.
  Attack
   (1d20+1)[ 15 ] 
  Damage
   (1d6)[ 2 ] 
conversations.from: human
conversations.value: Mee: She then attempts to blast it.
  Attack:
   (1d20)[ 20 ] +1
  Damage:
   (1d8)[ 2 ] 
conversations.from: human
conversations.value: Mee: Critical!
  
  
  How do you want to do this?
  Automatic? Roll again? Multiply the damage by 3? Roll twice more?
conversations.from: human
conversations.value: Quinsar: Triple damage...
  
  
  Stfen is hit and stumbles back.
  
  
  
  The ant hisses angrily, losing its balance a bit.
conversations.from: human
conversations.value: Quinsar: Oh, and Stfen shoots a magic missle at the ant!
   (1d4)[ 2 ] 
conversations.from: human
conversations.value: Mee: Umm . .  . it's the ant's turn.
conversations.from: human
conversations.value: Quinsar: Oh yes, it tries to bite Dee...
   (1d20+1)[ 14 ] 
   (1d6)[ 5 ] 
  Sorry, messed up the rolls...
conversations.from: human
conversations.value: Mee: She's bitten. Then tries to blast it again.
  Attack:
   (1d20)[ 19 ] +1
  Damage:
   (1d8)[ 2 ] 
  Crit again!!!
conversations.from: human
conversations.value: FireFox: Dreadful sorry for posting OoC here, but I just wanted to ask you, Quinsar, if you'd gotten my PM...
conversations.from: human
conversations.value: Quinsar: It hisses and dies.
  Stfen grins.
   Great job! 😁
  
  
  
  Indeed I did, FF.
conversations.from: human
conversations.value: Mee: "I . . . guess. But I feel sorry for the person it killed." 
conversations.from: human
conversations.value: Quinsar: Yeah...
  Let's keep going. 
conversations.from: human
conversations.value: Mee: She shrugs.
   "Sure. I guess. Lead on." 
conversations.from: human
conversations.value: Quinsar: He continues walking...
  Nothing happens for the rest of the day.
conversations.from: human
conversations.value: Mee: Then on to tomorrow! 😛
conversations.from: human
conversations.value: Quinsar: At about noon thy're on a plain road, farms on either side of them.
  In the distance is a flaming farm house.
conversations.from: human
conversations.value: Mee: She sighs. Wait, no, her player sighs. 😛
   "Want to go check it out?" 
conversations.from: human
conversations.value: Quinsar: Sure.
  Lead the way. 
conversations.from: human
conversations.value: Mee: She leads the way.
conversations.from: human
conversations.value: Quinsar: There's a cleric standing outside...
conversations.from: human
conversations.value: Mee: "What's going on?" 
  She asks the cleric.
conversations.from: human
conversations.value: Quinsar: Move along! 
conversations.from: human
conversations.value: Mee: "But. . . . what happened? Is the fire still going? I can help put it out . . ." 
conversations.from: human
conversations.value: Quinsar: The fire is supposed to be there.
  Move along.🫤 
conversations.from: human
conversations.value: Mee: "Oh.
  Why?" 
  She isn't one of many words.
conversations.from: human
conversations.value: Quinsar: Yeah, why...? 
   Ants. 
  She says.
   Fire kills them before the ykill others.
  Now, move along. 
conversations.from: human
conversations.value: Mee: "Okay. Since we can't help. . ." 
  She moves along.
conversations.from: human
conversations.value: Quinsar: THat was weird... 
  He follows.
conversations.from: human
conversations.value: Mee: "Yeah." 
  ((If this is a city/town, should FF be joining us?))
conversations.from: human
conversations.value: Quinsar: No, just a stretch of farmland.
  Ill say when FF joins...
  
  
  Another encounter or the Town?
conversations.from: human
conversations.value: Mee: Okay.
  
  . . . . town? We don't survive encounters very well, I've noticed . . .
conversations.from: human
conversations.value: Quinsar: They come to a large city wal, the gate is closed.
  It's about nine Pm...
conversations.from: human
conversations.value: Mee: "Joy. It appears we have to wait." 
  She shrugs.
  
  ((Quin, PM.))
conversations.from: human
conversations.value: Quinsar: There's a sleeping gaurd on top of the wall.
conversations.from: human
conversations.value: Mee: "So, want to wait here for the night, or try to wake him up?" 
conversations.from: human
conversations.value: Quinsar: If we wake him up he might be angry and not let us in... 
conversations.from: human
conversations.value: Mee: "My thoughts exactly. Let's wait." 
  She prepares to wait.
conversations.from: human
conversations.value: Quinsar: He starts to trance...
  To the morning!
conversations.from: human
conversations.value: Mee: To the morning.
  But, do either of them see anything that night?
  Strange princess shadows in the fire? And only the barbarian sees it?
conversations.from: human
conversations.value: Quinsar: Nope, while, maybe huge winged beast flying over the city, but other than that, nope.
  
  
  Stfen, in the morning, is preparing spells.
conversations.from: human
conversations.value: Mee: Okay, then they don't.
  She's slowly waking up.
conversations.from: human
conversations.value: Quinsar: Hello, Dee. 
conversations.from: human
conversations.value: Mee: "Good morning." 
  She stands, blinks a few times, then stretches.