conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+4)[ 23 ] 
   (1d20+20)[ 25 ] 
   (1d20+18)[ 20 ] 
  words just in case
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+8)[ 28 ] 
   (2d4+24)[ 29 ] 
  Crit confirm and dmg
conversations.from: human
conversations.value: Andrew Markham: Spellcraft:  (1d20+21)[ 34 ] 
conversations.from: human
conversations.value: Darius Vibrtrar: Will Save  (1d20+5)[ 7 ]  please let this work....
conversations.from: human
conversations.value: Heeroshin: Will Save  (1d20+6)[ 14 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d6)[ 4 ]  sticks
   (2d6)[ 3 ]  myr
  
  effect Fear
conversations.from: human
conversations.value: Andrew Markham: Will save:  (1d20+14)[ 27 ] 
conversations.from: human
conversations.value: Aven: will save
  
   (1d20+5)[ 10 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d6)[ 8 ]  for Addi the hunormous housecat.
conversations.from: human
conversations.value: palupton: (1d20+7)[ 8 ]  will save
conversations.from: human
conversations.value: Ulfy: (1d20+4)[ 16 ]  will save
conversations.from: human
conversations.value: Ulfy: incase this is mind affecting (cap of the free thinker)  (1d20+4)[ 6 ]  will save
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d6)[ 4 ]  Lyna
   (2d6)[ 4 ]  Ulfgar
  
   (1d20+7)[ 9 ]  will save mammoth
   (2d6)[ 4 ]  just in case.
conversations.from: human
conversations.value: Andrew Markham: Spellcraft:  (1d20+21)[ 28 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Fort save for Fem AS  (1d20+13)[ 25 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 34 ] 
   (1d20+16)[ 28 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20)[ 18 ]  random terrain jonks
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20)[ 5 ]  Lyna
   (1d20)[ 5 ]  Sticks
conversations.from: human
conversations.value: Heeroshin: Acrobatics  (1d20+2)[ 12 ] 
conversations.from: human
conversations.value: palupton: CON check  (1d20)[ 2 ] 
  
  (Con +2, panicked -2 to check)
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+10)[ 23 ]  ref save for Fem AS
conversations.from: human
conversations.value: Heeroshin: Acrobatics  (1d20+2)[ 4 ] 
conversations.from: human
conversations.value: Aven: dmg roll
  
   (3d6)[ 9 ] 
conversations.from: human
conversations.value: Andrew Markham: Confirm crit ranged touch:  (1d20+9)[ 18 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: With Hanar's barrage both sphinx fall to the ground. The female let's out her dying breath, whilst the male struggles to cling to life as he fades out of consciousness.
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20-5)[ 1 ]  con check to stabilize
  
  Don't know why my above post ended up here lol.
conversations.from: human
conversations.value: Darius Vibrtrar: Fort Save :  (1d20+15)[ 33 ]  NOT GONNA GET DRUNK!
conversations.from: human
conversations.value: Darius Vibrtrar: Fort Save  (1d20+15)[ 29 ]  Not gonna get Drunk
conversations.from: human
conversations.value: Andrew Markham: Craft alchemy:  (1d20+24)[ 28 ] 
conversations.from: human
conversations.value: palupton: fort save  (1d20+13)[ 22 ] 
conversations.from: human
conversations.value: Ulfy: Perception
  
   (1d20+12)[ 23 ] 
conversations.from: human
conversations.value: palupton: Fort save
  
   (1d20+13)[ 24 ] 
conversations.from: human
conversations.value: palupton: (1d20+13)[ 33 ]  fort save (shot 4)
  
   (1d20+13)[ 32 ]  fort save (shot 5)
conversations.from: human
conversations.value: palupton: [roll0] perception check
  
  [roll1] survival check
  
  [roll2] knowledge local
  
  (I think I'm doing this right.....)
conversations.from: human
conversations.value: palupton: (1d20+16)[ 25 ]  perception check
  
   (1d20+22)[ 37 ]  survival check
  
   (1d20+16)[ 34 ]  knowledge local
  
  Let's try that again because it seems to have glitched on my side....
conversations.from: human
conversations.value: Ulfy: (1d20+12)[ 24 ]  for Perception around the stables from a slight higher vantage point.
conversations.from: human
conversations.value: palupton: (1d20+22)[ 35 ]  survival for tracks
conversations.from: human
conversations.value: Andrew Markham: Perception:  (1d20+7)[ 12 ] 
conversations.from: human
conversations.value: palupton: (1d20+16)[ 21 ]  perception check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+21)[ 27 ]  perception for Sticks.
conversations.from: human
conversations.value: Ulfy: Well, that didn't work on that edit... So I will roll here
  
  Perception:  (1d20+12)[ 19 ] 
conversations.from: human
conversations.value: Andrew Markham: Knowledge History:  (1d20+24)[ 30 ] 
  Knowledge Local:  (1d20+11)[ 28 ] 
conversations.from: human
conversations.value: palupton: (1d20+16)[ 23 ]  perception check
  
  If enemies nearby aware of me,
   (1d20+29)[ 41 ]  bluff check
  
  If successful / no enemies aware,
   (1d20+18)[ 22 ]  stealth check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+21)[ 28 ] 
   (1d20+7)[ 18 ] 
   (1d100)[ 27 ] 
conversations.from: human
conversations.value: palupton: (1d20+18)[ 38 ]  stealth check
   (1d20+16)[ 26 ]  perception check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+5)[ 14 ] 
   (1d20+21)[ 39 ] 
   (1d20+22)[ 41 ] 
conversations.from: human
conversations.value: Ulfy: (1d20+12)[ 30 ]  perception
conversations.from: human
conversations.value: Darius Vibrtrar: Perception  (1d20+21)[ 26 ]  SEE THE THING!
conversations.from: human
conversations.value: palupton: (1d20+16)[ 35 ]  perception check
conversations.from: human
conversations.value: Aven: stealth check
  
   (1d20+12)[ 17 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+8)[ 23 ]  DC 15, if successful then:
   (1d20+21)[ 27 ] 
conversations.from: human
conversations.value: Aven: climb check
  
   (1d20+12)[ 22 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+21)[ 22 ] 
   (1d20+21)[ 28 ] 
   (1d20+21)[ 23 ] 
   (1d20+16)[ 33 ] 
   (1d20+16)[ 34 ] 
   (1d20+16)[ 35 ] 
   (1d20+21)[ 27 ] 
   (1d20+21)[ 26 ] 
   (1d20+21)[ 32 ] 
   (1d20+22)[ 41 ] 
   (1d20+22)[ 40 ] 
   (1d20+22)[ 34 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+15)[ 23 ]  ride check for Ulfgar.
conversations.from: human
conversations.value: Aven: perception check
  
   (1d20+16)[ 22 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+6)[ 16 ] 
   (1d20+1)[ 4 ] 
   (1d20-4)[ 13 ] 
   (1d20-9)[ 7 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d3)[ 1 ] 
  1 Ulfy
  2 Maybe
  3 Sticks
conversations.from: human
conversations.value: Ulfy: (1d20+12)[ 28 ]  perception to see him now that he shot.
conversations.from: human
conversations.value: palupton: (1d20+16)[ 21 ]  perception
conversations.from: human
conversations.value: Andrew Markham: Perception:  (1d20+7)[ 9 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+1)[ 6 ]  stuff n things
conversations.from: human
conversations.value: STDM Grizzly Ad: Awwww snap.
   (1d20+3)[ 20 ] 
   (2d6)[ 9 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+21)[ 36 ]  perception
   (1d6)[ 3 ]  target selection
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+4)[ 14 ] 
   (1d20-1)[ 15 ] 
   (1d20-6)[ 5 ] 
   (1d20-11)[ -10 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d10+13)[ 19 ]  DMG roll ;-) first blood.
conversations.from: human
conversations.value: palupton: (1d20+16)[ 27 ]  perception
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 34 ] 
   (1d20+16)[ 28 ] 
   (1d20+13)[ 21 ] 
   (1d20+8)[ 16 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+17)[ 36 ] 
   (1d8+3)[ 10 ] 
   (1d20+17)[ 32 ] 
   (1d8+3)[ 8 ] 
   (1d20+12)[ 29 ] 
   (1d8+3)[ 11 ] 
   (1d20+7)[ 12 ] 
   (1d8+3)[ 10 ] 
   (1d4)[ 3 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+10)[ 26 ] 
   (1d20+10)[ 23 ] 
   (1d20+5)[ 10 ] 
   (1d20+0)[ 11 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d10+13)[ 19 ]  Damage to Hanar
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 22 ] 
   (1d20+16)[ 23 ] 
   (1d20+13)[ 16 ] 
   (1d20+8)[ 9 ] 
conversations.from: human
conversations.value: palupton: (1d20+16)[ 21 ]  perception
  
   (1d20+18)[ 30 ]  acrobatics
  
   (1d20+5)[ 13 ]  climb
  
  ..... uh.... other stuff too, I'm sure....
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 4 ]  miss on a 1
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 2 ] 
   (1d20+22)[ 27 ] 
   (1d20+22)[ 23 ] 
   (1d20+17)[ 21 ] 
   (1d20+12)[ 27 ] 
  
  penalties not applied
conversations.from: human
conversations.value: STDM Grizzly Ad: Oh dang.... this is gonna hurt.
  
   (4d10+13)[ 34 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 3 ] 
   (1d20+22)[ 35 ] 
   (1d20+22)[ 26 ] 
   (1d20+17)[ 25 ] 
   (1d20+12)[ 21 ] 
  Penalties not applied
  
   (1d20+20)[ 34 ] 
   (1d20+20)[ 33 ] 
conversations.from: human
conversations.value: palupton: Offhand Crit check...
  
  Hit 1:  (1d20+20)[ 37 ] 
  Damage:  (1d4+9)[ 10 ] 
  
  Hit 2:  (1d20+15)[ 25 ] 
  Damage:  (1d4+9)[ 11 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d7)[ 7 ] 
   (1d20+20)[ 28 ] 
   (1d20+20)[ 22 ] 
   (1d20+15)[ 25 ] 
   (1d20+10)[ 25 ] 
   (1d20+22)[ 33 ] 
   (1d20+22)[ 38 ] 
   (1d20+20)[ 21 ] 
   (1d20+20)[ 36 ] 
conversations.from: human
conversations.value: Ulfy: Mayble's Slam:  (1d20)[ 7 ] 
  
  Ulfgars attack using Smasher ability:  (1d20+22)[ 29 ] 
  Damage:  (1d12+13)[ 18 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Mayble's damage
   (1d8+11)[ 17 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+15)[ 20 ] 
   (1d6+2)[ 8 ] 
  Crit confirm vs Mayble
conversations.from: human
conversations.value: palupton: (1d20+16)[ 19 ]  perception check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+5)[ 20 ]  crit confirm vs Mayble vs touch AC
   (4d8+16)[ 35 ] 
conversations.from: human
conversations.value: Darius Vibrtrar: Perception CHeck looking for people hiding along the path that Ulfgar took to the house, including Rocks, Trees, Etc
  
   (1d20+21)[ 25 ] 
conversations.from: human
conversations.value: Andrew Markham: Perception:  (1d20+7)[ 21 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+11)[ 27 ] 
   (1d20+11)[ 17 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+20)[ 36 ] 
   (1d20+20)[ 27 ] 
  
  rolls rolls rolls
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 3 ]  target selection
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+20)[ 33 ] 
   (1d20+20)[ 26 ] 
   (1d20+15)[ 20 ] 
   (1d20+10)[ 23 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Confirm Crit vs Ulfgar
   (1d20+5)[ 8 ] 
   (3d8+12)[ 20 ] 
conversations.from: human
conversations.value: palupton: (1d20+18)[ 28 ]  acrobatics
   (1d20+2)[ 9 ]  intimidate
conversations.from: human
conversations.value: Aven: perception check
  
   (1d20+16)[ 32 ] 
conversations.from: human
conversations.value: palupton: (1d20+16)[ 27 ]  perception check
  
   (1d20+22)[ 37 ]  survival check
conversations.from: human
conversations.value: palupton: (1d20)[ 5 ]  heal check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d8+12)[ 19 ] 
  Damage for Ulfgar's throw.
conversations.from: human
conversations.value: Darius Vibrtrar: (1d20+9)[ 19 ] 
   (1d20+5)[ 15 ] 
conversations.from: human
conversations.value: palupton: (1d20+16)[ 36 ]  perception check
conversations.from: human
conversations.value: palupton: (1d20)[ 11 ]  heal check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20-4)[ 16 ]  Hanar's will to live.....
conversations.from: human
conversations.value: Ulfy: Overrun
  
   (1d20+23)[ 33 ] 
conversations.from: human
conversations.value: Aven: perception check
  
   (1d20+16)[ 18 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 18 ]  Ref save DC20
  If failed...
   (1d20+12)[ 22 ]  Fort save DC20
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+8)[ 28 ]  Ref save for Mable, DC20
   (1d20+14)[ 20 ]  fort vs poison.
conversations.from: human
conversations.value: Ulfy: Ulfy's AoO
  
   (1d20+22)[ 23 ] 
   (1d12+11)[ 20 ]  damage
conversations.from: human
conversations.value: palupton: (1d20+16)[ 33 ]  perception check
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 32 ] 
   (1d20+12)[ 30 ] 
   (1d20+8)[ 17 ] 
   (1d20+14)[ 20 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Crit confirmation
   (1d20+15)[ 27 ]   (3d8+12)[ 21 ] 
   (1d20+5)[ 19 ]  (3d8+12)[ 18 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+16)[ 33 ]  DC 26
   (1d20+16)[ 21 ]  DC 24
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+8)[ 19 ]  Mayble Ref save
   (1d20+14)[ 23 ]  Mayble Fort save
   (1d20+15)[ 26 ]  (3d8+12)[ 28 ]  Crit Confirmation / dmg
conversations.from: human
conversations.value: STDM Grizzly Ad: (8d6)[ 2 ][ 2 ][ 3 ][ 3 ][ 6 ][ 6 ][ 2 ][ 3 ](27)  various things
conversations.from: human
conversations.value: palupton: (1d20+16)[ 22 ]  perception
conversations.from: human
conversations.value: Andrew Markham: Perception again:  (1d20+7)[ 27 ] 
conversations.from: human
conversations.value: Andrew Markham: Perception another time:  (1d20+7)[ 18 ] 
conversations.from: human
conversations.value: palupton: (1d20+6)[ 12 ]  strength check
  
   (1d20+22)[ 24 ]  survival check
conversations.from: human
conversations.value: Andrew Markham: To determine ongoing effects:
  Knowledge: Arcana-  (1d20+24)[ 39 ] 
  Spellcraft-  (1d20+24)[ 40 ] 
  
  What the hell am I seeing?
  Knowledge: Local-  (1d20+14)[ 24 ] 
  
  What is it doing?
  Sense Motive-  (1d20+17)[ 25 ] 
conversations.from: human
conversations.value: Andrew Markham: Knowledge Arcane:  (1d20+24)[ 34 ] 
conversations.from: human
conversations.value: Andrew Markham: SR check:  (1d20+15)[ 26 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d4)[ 4 ]  words words words
conversations.from: human
conversations.value: Andrew Markham: Spellcraft:  (1d20+24)[ 35 ] 
conversations.from: human
conversations.value: Andrew Markham: I Knock! (spending Arcane reservoir for +2 caster level)   (1d20+25)[ 42 ] 
conversations.from: human
conversations.value: Andrew Markham: I hear things!  (1d20+7)[ 13 ] 
conversations.from: human
conversations.value: Ulfy: Perceptions!  (1d20+12)[ 27 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d20+22)[ 31 ]  Overrun
   (1d20+22)[ 32 ]  Pin if prone
   (1d20+24)[ 37 ]  Bull Rush
   (1d20+22)[ 26 ]  pin if hit
conversations.from: human
conversations.value: Andrew Markham: Spellcraft for a power ring:  (1d20+24)[ 42 ] 
  What the hell are these horseshoes:  (1d20+24)[ 35 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (9d8+8)[ 7 ][ 5 ][ 3 ][ 2 ][ 4 ][ 5 ][ 7 ][ 1 ][ 4 ](38)  HD roll for Nem
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d8)[ 7 ]  rerolling the 1