conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament Exhibition:  Dare  vs.  Chuck Norris    
   Map: 
   
   Spoiler 
  
   
   
  
   Award:  None
  
   Dare  - Psionic Dog
   Chuck Norris  - chess435
  
   All Gladiators: Please roll initiative and declare final purchases 
conversations.from: human
conversations.value: Psionic Dog: Initiative  - (1d20+1)[ 6 ] 
  
  Disregard the '(1x Sun Rod, 2x extra Javelins, 1x Acid Flask)' purchases.
  
  I'll be garbing something different: just haven't decided what yet.
conversations.from: human
conversations.value: Chess435: Initiative:  (1d20-4)[ 5 ] 
  
  Buying Scroll of shield CL1 (25 gp)
  No other purchases except maybe reactionary.
conversations.from: human
conversations.value: Psionic Dog: I think Dare will buy a scroll too.
  
  Purchasing one scroll of Cure Light Wounds. (25 gp)
  
  any counters?
conversations.from: human
conversations.value: Chess435: Nah, I'll pass. Shall we begin?
conversations.from: human
conversations.value: Psionic Dog: Dare starts in B-13 holding just a javelin.
  
   Dare - Round 1 
  
  Standard: Cast Spell.
  DC 10
   
   Spoiler 
  Resistance
   
  
  
  Move to F-13
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+1 dex +3 armor]
  Resistance: 10/10
   
conversations.from: human
conversations.value: Chess435: Chuck Norris starts in M-2 holding a scroll in his right hand and a loaded crossbow in his left.
  
  
  Refs
   
   Spoiler 
  Scroll is shield
   
  
   Chuck Norris- Round 1 
  
  Standard- Cast spell from scroll
  
  Spellcraft DC 16
   
   Spoiler 
  shield
   
  
  Free: Drop Scroll
  Free: Move crossbow to right hand
  Move: Move to M-10
  
  Stats
   
   Spoiler 
  
  Location: M-10
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 3/3
  
  Durations: Shield 10/10
   
  
  
  
  My first Arena post: let me know if I messed up anywhere
conversations.from: human
conversations.value: Chess435: Sorry for double post, but
   Spellcraft   (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: Psionic Dog: (In a real match you would have started in the blue south zone, but I'll go with it)
  
   Dare - Round 2 
  
  Standard: Start singing.
    "Gold Gold Gold Gold
  Gold Gold Gold Gold
  Gold Gold Gold Gold GOLD"  
  Technically it's a popular Dwarven mining song, but you suspect some of the meaning was lost in Dare's translation to common. Dare however find the off-key monotone 'toon' inspiring.
  
  Move: To D-11
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+1 dex +3 armor]
  Resistance: 9/10
  Barding Music: In Use
   
conversations.from: human
conversations.value: Chess435: Chuck Norris- Round 2 
  
  Move to J-12
  Free: Evil Grin
  Standard: Ready Action
   
   Spoiler 
  To shoot Dare if I gain LoE
   
  
  
  
  Stats
   
   Spoiler 
  
  Location: J-12
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 3/3
  
  Durations: Shield 9/10
   
conversations.from: human
conversations.value: Psionic Dog: Dare - Round 3 
  
  Free: Apparently "Gold Gold Gold" has a second verse. Same words, different inflection. Dare continues singing that one too.
   
   "Gold, Gold Gold- Gold
  Gold, Gold Gold- Gold
  Gold, Gold Gold, Gold GOLD"  
  
  Swift: Activate Law Devotion (AC)
  Move: To F-12
  Standard: Ready Action
   
   Spoiler 
  Move if Chuck approaches within 10ft, takes a standard action, or ends turn.
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 17 [+1 dex +3 armor +3 law]
  Resistance: 8/10
  Law: 10/10
  Barding Music: In Use
   
conversations.from: human
conversations.value: Chess435: You've activated my  trap card  readied action! I take a shot at you as you move out from behind the pillar.
  
  Attack  (1d20+3)[ 8 ] 
  Damage  (1d8+1)[ 3 ] 
  
  Would you like to revise from D-12?
conversations.from: human
conversations.value: Psionic Dog: Dare continues forward a step further after dodge the stone, readying the same action from G-12.
  
  your go again.
conversations.from: human
conversations.value: Chess435: Chuck Norris- Round 3 
  
  Standard: Defensively cast spell
  Spellcraft DC 16
   
   Spoiler 
   color spray
   
  
   
  Concentration 
   (1d20+11)[ 19 ]  vs. DC 16 for defensive casting
  
  As long as your readied action doesn't fizzle my spell, make a DC 14 Will save.
  
  
  If my spell succeeds and you fail your save, I'll use a move action to move to H-12. If it fizzles or you save, I'll move to J-9.
  
  Stats
   
   Spoiler 
  
  Location: J-12
  Hp: 9/9
  AC: 23 (+3 arm +2 Dex +4 shield +4 defensive casting), T-16, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 2/3
  
  Durations: Shield 8/10
   
  
  
  
  
  Edit: Yay! I was promoted from halfling to dwarf!
conversations.from: human
conversations.value: Psionic Dog: Readied action triggered.
  
  Lets see if I can identify the spell before acting though...
  
    Spellcraft  - (1d20+4)[ 21 ] 
  
  Edit: Uh-huh.
  Readied Move actions: Dare makes a rapid U-Turn and scampers back 15ft to D-13 out of range.
  
  You may revise from the casting.
conversations.from: human
conversations.value: Chess435: I'll back up to J-9. Your move. And yes, I'm going around the wall.
conversations.from: human
conversations.value: Psionic Dog: Dare - Round 4 
  
  Free: Continue singing: The refrain this time.
    "GOLD! GOLD! GOLD! GOLD!... "  
  
  Move: Draw club: Now holding club in one hand and javelin in the other.
  Free: 5-ft step to E-13
  Standard: Total Defense.
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 17 [+1 dex +3 armor +3 law]
  Resistance: 7/10
  Law: 9/10
  Barding Music: In Use
   
conversations.from: human
conversations.value: Chess435: Chuck Norris- Round 4 
  
  Move to H-12, around the wall (40 foot speed ftw!)
  Standard: Cast Color Spray. You're barely in range
  
  Make a DC 14 Will save, or fall unconscious for  (2d4)[ 3 ]  rounds.
  
  
  
  Stats
   
   Spoiler 
  
  Location: H-12
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 1/3
  
  Durations: Shield 7/10
   
conversations.from: human
conversations.value: Psionic Dog: 40ft speed? How did I miss that!
  
  Ah well.
  
    Will  - (1d20+4)[ 13 ] 
conversations.from: human
conversations.value: Chess435: Care to concede, or shall I take my pickaxe to your skull?
conversations.from: human
conversations.value: Psionic Dog: I'll concede: even if Dare makes his Fort saves two CDG's will still do enough damage to put him out.
  
  Well fought. 🙂