conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Aecus: Map
  
   
  
  
  Buffs: 2 Rounds.
  
  Observers
   
   Spoiler 
  
  Round 1: Vigor +35 Temporary HP
  Round 2: Overchanneled Expansion (Huge) 10 min/level
   
conversations.from: human
conversations.value: Aecus: Forgot to roll initiative and another roll.
  
    initiative  - (1d20+16)[ 27 ] 
  
  Observers
   
   Spoiler 
  
    Overchannel Damage  - (3d8)[ 12 ] 
   
conversations.from: human
conversations.value: Tanaric: Buff rounds: 
   Spoiler 
  Round 1: Activate scroll of Scintillating Scales. Fly up to +60 elevation.
  Round 2: Activate bite of the werebear contingency, become ethereal, activate true seeing, activate scroll of Forceward. Reaver becomes ripper. Float up to +150
   
  
  
  Init:  (1d20+4)[ 7 ] 
  
  I'll take blue.
conversations.from: human
conversations.value: Aecus: Do I see you and if I do what do I see?
  
  
  
  You currently see a Huge Sized human with feathery wings and metal gauntlets, along with various other accessories.
conversations.from: human
conversations.value: Tanaric: Vison modes?
conversations.from: human
conversations.value: Aecus: No magical concealment works, other than that none.
conversations.from: human
conversations.value: Tanaric: You don't see anything.
  
  Edit: I take that back. You see a 5-ft sphere of silvery light in N-26, +150 elevation.
conversations.from: human
conversations.value: Aecus: Edit: Ignore this, let me rethink.
conversations.from: human
conversations.value: Aecus: Eh I end up doing the same thing anyway.
  
  The huge man flies  over to the at X, Y, Z 1-3 and takes a dive into it.
  
   
   Spoiler 
  
  Move action to fly to the water.
  Move action to dive into the water 40ft, 20ft if swim check is failed.
  Fail swim check on a natural one
  [roll=1d20]
   
conversations.from: human
conversations.value: Aecus: Le sigh...
  
  
  And a roll for the sharks even though they can't do anything.  I want to see how many I have nibbling on me by the end 😩
    Sharks!  - (1d100)[ 75 ]  Low bad
  
  Observers
   
   Spoiler 
  
    Swim  - (1d20)[ 2 ] 
   
conversations.from: human
conversations.value: Tanaric: Ookay...
  
  You can't see me, but I'm taking a running dive into the ocean at Y-2.
  
  Do I see you? I have actions remaining.
  
  Observers: 
   Spoiler 
  Activate boots of haste, do the above.
   
conversations.from: human
conversations.value: Aecus: You should see me 40ft down.
conversations.from: human
conversations.value: Tanaric: The sphere of light passes through you to -50.
  
  If you can cast spells: 
   Spoiler 
  You're aware that you cannot cast defensively without bad things happening.
   
  
  
  Observers: 
   Spoiler 
  Swift "water jump" to Y-2, -50.
   
conversations.from: human
conversations.value: Tanaric: Wait a tick. You probably occupy -50. Make that -60 if you do.
conversations.from: human
conversations.value: Aecus: The Giant disappears.
  
  If you can see invisible
   
   Spoiler 
  
  He is still there, ghostly and insubstantial.
   
  
  
  
  If you are ethereal (this is also a question)
   
   Spoiler 
  
  He is solidly right next to you.  What does he see if this is so?
   
  
  
  
  I am not sure whether this applies yet but if you can cast spells.
  
   
   Spoiler 
  
  You are aware you cannot cast defensively.
   
  
  
  
  I still have actions left.
  
  
  
  
  Edit: I occupy -40 to -55.
  
  Edit2: I forgot, for observers.
  
   
   Spoiler 
  
  Swift Action: Empy Self
   
conversations.from: human
conversations.value: Tanaric: Ah. Hello there.
  
  I'm ethereal.
  
  You see a taller than normal warforged in Y-2 -60, wearing a chain shirt and sprouting glimmering fur from spaces where wood would normally be. His head is distended into the maw of a bear. The head of his two-handed spear is serrated and sharply pointed, and it seems to constantly flicker between the ethereal and material. He has large, feathery wings that seem very out of place.
conversations.from: human
conversations.value: Aecus: Make an opposed attack roll verse a disarm check.
  
    Disarm  - (1d20+30)[ 42 ]  +2 if you can cast arcane spells or have invocations.
  
  If that fails
   
   Spoiler 
  
  A second disarm check
    Disarm  - (1d20+30)[ 36 ]  Again +2 if you cast arcane spells or invocations
   
  
  
  
  I still have actions left.
  
  
  Edit: Forgot observers again
  
   
   Spoiler 
  
  Standard Action: Start of a flurry
   
conversations.from: human
conversations.value: Tanaric: The warforged murmurs "Pierce the heavens" before struggling against your blow.
  
  Opposed attack roll:  (1d20+49)[ 63 ] 
conversations.from: human
conversations.value: Tanaric: Do I get an opposed roll to disarm you after the first, or no?
conversations.from: human
conversations.value: Aecus: Ah sorry no you do not.  Edit: I don't provoke a disarm.
  
  Unless you think you can disarm my arms, but that wouldn't be fair.
conversations.from: human
conversations.value: Tanaric: Opposed disarm 2:  (1d20+29)[ 35 ] 
  
  ...crap.
  
  Edit: Wait a second.
conversations.from: human
conversations.value: Tanaric: Those are unarmed disarms, yes?
  
  If so, you're now holding a longsword, not a spear. Its blade flickers between the ethereal and material.
  
  Still your turn?
conversations.from: human
conversations.value: Aecus: That was a close one.  Edit: Yes sorry, its still my turn and that was an unarmed disarm.
  
  
  I'm a bit fuzzy on the rules for grappling with items in hand so if I can keep hold of the  longsword  I do so.  If I cannot, and I can throw it away with with a free action I do so, if I can't do that I simply drop it.
  
  
  I do not provoke an attack of opportunity
  
  
  I do a touch attack to start a grapple.
  
   (1d20+18)[ 34 ]  +2 if you have Arcane Spells.
  
  Opposed Grapple roll
  
   (1d20+36)[ 48 ] 
  
  If that Succeeds take
  
   (4d8+14)[ 36 ]  +  (2d6)[ 5 ]  (If you cast arcane spells) Bludgeoning Damage
  
  
  
  If that Succeeds
  
   
   Spoiler 
  
  Opposed grapple roll to do damage.
  
    Grapple  - (1d20+36)[ 47 ] 
   (4d8+14)[ 34 ]  +  (2d6)[ 6 ]  (If you cast arcane spells) Bludgeoning Damage
   
  
  
  If that fails
   
   Spoiler 
  
  Another touch attack to start a grapple.
  
    Touch Attack  - (1d20+18)[ 22 ]  +2
  
  Opposed Grapple Roll
  
    Grapple  - (1d20+36)[ 53 ] 
   (4d8+14)[ 27 ]  +  (2d6)[ 5 ]  (If you cast arcane spells) Bludgeoning Damage
   
conversations.from: human
conversations.value: Tanaric: You have the longsword in hand.
  
  Both touch attacks miss.
  
  Done?
conversations.from: human
conversations.value: Aecus: Yes I am done.
conversations.from: human
conversations.value: Tanaric: The warforged draws a shortspear and jumps down five feet. The spear ignites.
  
  I believe you get an AoO for this before I do anything else.
conversations.from: human
conversations.value: Aecus: If you mean jumps up and then jumps down... okay.
  
    Disarm AoO  - (1d20+30)[ 42 ]  +2 If you can cast arcane.
conversations.from: human
conversations.value: Tanaric: The ethereal plane doesn't have gravity. Direction is only relevant for the map, really.
  
  Opposed:  (1d20+28)[ 35 ] 
conversations.from: human
conversations.value: Tanaric: Ugh.
  
  The warforged kicks at you four times in rapid succession.
  
   (1d20+24)[ 36 ]  for  (2d10+24)[ 31 ] 
   (1d20+24)[ 40 ]  for  (2d10+24)[ 32 ] 
   (1d20+24)[ 42 ]  for  (2d10+24)[ 32 ] 
   (1d20+24)[ 29 ]  for  (2d10+24)[ 35 ] 
  
  I need to know which, if any, hit.
conversations.from: human
conversations.value: Aecus: Ouch, all of them do.
  
  
  The huge human looks like he has had better days.  MANY better days.
conversations.from: human
conversations.value: Tanaric: You're subjected to the effect of Greater Dispel Magic three times.
  
  Batch 1:
   (1d20+15)[ 26 ] 
   (1d20+15)[ 30 ] 
   (1d20+15)[ 31 ] 
   (1d20+15)[ 16 ] 
   (1d20+15)[ 23 ] 
   (1d20+15)[ 26 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 32 ] 
   (1d20+15)[ 24 ] 
   (1d20+15)[ 21 ] 
  
  
  Batch 2:
   (1d20+15)[ 19 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 27 ] 
   (1d20+15)[ 29 ] 
   (1d20+15)[ 19 ] 
   (1d20+15)[ 21 ] 
   (1d20+15)[ 21 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 24 ] 
  
  
  Batch 3:
   (1d20+15)[ 34 ] 
   (1d20+15)[ 27 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 17 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 33 ] 
   (1d20+15)[ 23 ] 
   (1d20+15)[ 17 ] 
   (1d20+15)[ 24 ] 
  
  Any visual effects?
conversations.from: human
conversations.value: Aecus: He shrinks tremendously.  Besides that you do not see anything.
conversations.from: human
conversations.value: Tanaric: Your turn.
conversations.from: human
conversations.value: Aecus: A single attack that ignores all bonuses to AC granted by spells, and will dispel any spells that give such AC bonuses.
  
   (1d20+19)[ 33 ] 
   (4d8+12)[ 19 ] 
  
  
  
  I still have actions left.
conversations.from: human
conversations.value: Tanaric: Miss.
  
  tenletters.
conversations.from: human
conversations.value: Aecus: The Human flaps his wings mightily and moves to +680 Y (720 ft up), or in the case that a dive like that does not work in the Ethereal he simply moves to +320 Y (360 ft up)
  
  He does not provoke an AoO.
  
  Your turn.
  
  
  This right now is a delaying action 😩  I should have done this a turn earlier.
  
  
  
  Observers
   
   Spoiler 
  
  Used the Belt of Battle for a Full Round Action to Withdraw in a dive upwards.  Then a move action to move further upwards.
   
conversations.from: human
conversations.value: Tanaric: By which method is he avoiding an AoO?
  
  It's relevant.
  
  Also, mind that travel on the ethereal is half speed.
conversations.from: human
conversations.value: Aecus: How did you reach me in the first round then?
  
  
  He is using a withdraw option.
  
  
  
  And if a dive is possible use the second numbers, half them if a dive is not.
conversations.from: human
conversations.value: Tanaric: I have a great deal of movement available to me, as well as three virtual move actions a round if I need them.
  
  Withdraw is a full-round action, so I can only surmise that you used a belt of battle for an extra standard action.
  
  I have the Thicket of Blades stance, which lets me take an AoO for your movement regardless.
  
   (1d20+24)[ 39 ]  for  (2d10+23)[ 37 ] 
conversations.from: human
conversations.value: Aecus: And that is game.
  
  I guess I still have a lot to learn.
  
  
  
  If you don't mind me asking, how did you get so many abilities out?  Crusader and contingency spells (for what I guess is Bite of the Werebear?)
conversations.from: human
conversations.value: Tanaric: Disciplined Aptitude for Crusader so I didn't need very many levels, and the contingency only takes cash.
  
  Or did you mean how I activated them all in two rounds?
conversations.from: human
conversations.value: Aecus: Ah no, that answers my questions thank you.
  
  
  I am hesitant to use contingency crafted spells but apparently that needs to change.  This was quite informative.  Good fight.
conversations.from: human
conversations.value: Aecus: Actually one more question if possible.  How did you get all of those dispels off?
conversations.from: human
conversations.value: Tanaric: Dispelling weapon.