conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Chainsaw Hobbit: Pathfinder  RPG 
   The  Ultimate Boss Rush  
  
  _/ _/ _/ 
     Round 1   
  
  The rubble-filled ruin stinks of brimstone, and the scorching hot air burns your lungs. On the other side of the broken stone temple can be seen a massive serpentine monster from which five angry, fire-belching snake heads rise. A hydra!
  
  The map:
   
   Spoiler 
  http://pyromancers.com/media/view/main.swf?round_id=5094
   
  
     
conversations.from: human
conversations.value: Xealot7: Asvora takes a 5ft step to the NorthWest and casts  bless  on all of her allies.  She then draws her axe and shield.
conversations.from: human
conversations.value: Bhaakon: Zakkar quafs an extract of expeditious retreat and sprints behind a nearby wall in hopes of circling the beast.
  
  updated map
   
   Spoiler 
  http://pyromancers.com/media/view/main.swf?round_id=5100
   
conversations.from: human
conversations.value: King Tius: Dirk takes one look at the hydra and makes a run for cover along with Zakkar.
  
   
   Spoiler 
  
   http://pyromancers.com/media/view/ma...?round_id=5140 
   
conversations.from: human
conversations.value: JackMage666: Krej jumps to a different point of cover than everyone else, hoping to use the confusion to hide from the beast.
  
   
   Spoiler 
  
  Stealth Check -  (1d20+11)[ 15 ] 
   Updated Map 
   
conversations.from: human
conversations.value: Chainsaw Hobbit: The hydra raors and spews fire at Dirk.
  
   
   Spoiler 
  Attack:  (1d20+6)[ 18 ]  touch attack.
  Hit:  (1d6+3)[ 4 ]  fire damage.
  
  New map:  http://pyromancers.com/media/view/ma...?round_id=5168 
   
conversations.from: human
conversations.value: Bhaakon: Zakkar uses his enhanced speed to circle back around the wall and, noting that the creature breathes fire, readies one of his acid flasks.
  
   
   Spoiler 
  move action to move, move action to draw the flask
  
   http://pyromancers.com/media/view/ma...?round_id=5174 
   
conversations.from: human
conversations.value: JackMage666: Krej moves stealthily to take try cover behind the rubble.
  
   
   Spoiler 
  
  Stealth check -  (1d20+6)[ 10 ] 
  Double move at greater than half but less than full speed, and the -5 penalty is already taken into account.
  
   Updated Map 
   
conversations.from: human
conversations.value: Xealot7: Asvora Stormbringer, the Stalwart Dwarven Cleric advances, staying behind cover, and yells out.   "Get in position!  After it attacks again, let's all charge it at the same time.  Flank if you can!" 
  
  OOC: 
   Spoiler 
  Updated Map:  http://pyromancers.com/media/view/ma...?round_id=5205 
   
conversations.from: human
conversations.value: King Tius: Dirk moves forward and crouches behind the wall, hoping for better cover against the breath attacks until it is close enough to hit.
  
   http://pyromancers.com/media/view/ma...?round_id=5425 
conversations.from: human
conversations.value: Chainsaw Hobbit: The hydra slithers forward, hissing and screeching like a nest of infernal snakes. It lashes out at the paladin with all five heads.
  
   
   Spoiler 
  Attack:  (1d20+6)[ 9 ] 
  Attack:  (1d20+6)[ 11 ] 
  Attack:  (1d20+6)[ 15 ] 
  Attack:  (1d20+6)[ 25 ] 
  Attack:  (1d20+6)[ 9 ] 
  
  Hit:  (1d8+3)[ 6 ] 
  Hit:  (1d8+3)[ 7 ] 
  Hit:  (1d8+3)[ 6 ] 
  Hit:  (1d8+3)[ 11 ] 
  Hit:  (1d8+3)[ 5 ] 
   http://pyromancers.com/media/view/ma...?round_id=5428 
   
conversations.from: human
conversations.value: JackMage666: Krej moves out of cover, and slips a flask of acid out as he moves, lobbing it at the multiheaded creature.
  
   
   Spoiler 
  
  Tossing a vial of acid at the Hydra's rear left flank
  Touch attack  (1d20+1)[ 18 ]  (Range penalty taken into account)
  Damage  (1d6)[ 3 ]  Acid
  
  pyromancers.com/media/view/main.swf?round_id=5429
   
conversations.from: human
conversations.value: King Tius: Dirk is at -5/10 HP. con score 14, so he'll bleed out in 9 rounds (assuming he doesn't pass his stabilization roll).
  
  DC 10 Con check (+ negative hit points):  (1d20-3)[ 14 ]  Stabilized!