conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Elistan: Standard 200' cube. We start on opposite sides, in the middle.
  
  If you need prep rounds we can, but I don't.
conversations.from: human
conversations.value: Elistan: No actions for the first two rounds. I have no prep...
  
  Initiative:  (1d20+15)[ 33 ] 
conversations.from: human
conversations.value: Toliudar: I'm a caster...I'll take all the prep rounds I can get!  Two seems like a reasonable comprimise.
  
  Six looming fiends face you across the arena.  Out in front are two flame-shrouded Balor, holding whips and swords in hand.  To the left, behind, are two blue-tinted Gelugon devils, frost already formed on their spears.  To the right, behind, are two vulture-like Vrocks, claws extending towards you.
  
  If you have true seeing that reaches 200':
   
   Spoiler 
  A tiny humanoid perches on the shoulder of one of the ice devils.
   
  
  
  Prep Rounds
   
   Spoiler 
  Round 1:
  Amber: Circle of Protection from Evil
  Balor 1: Unholy Aura on all seven creatures
  Balor 2: Unholy Aura on all seven creatures
  Gelugon 1: Gelugon casts Fly on Amber
  Gelugon 2: Gelugon casts Fly on itself
  Vrock1: Mirror Image   (1d4+3)[ 7 ]  images
  Vrock 2: Mirror Image  (1d4+3)[ 5 ]  images
  
  Round 2:
  Amber: Quickened Summon 2 Colossal Fiendish monstrous spiders.  Cast Repulsion, 100' range.
  Balor 1: Unholy Aura on all seven creatures
  Balor 2: Unholy Aura on all seven creatures
  Gelugon 1: Gelugon casts Fly on itself
  Gelugon 2: Redundant Fly on Amber
  Vrock1: Heroism on Glabrezu 1
  Vrock 2: Heroism on Glabrezu 2
   
  
  
  At the end of the preparations, a pair of mammoth black spiders appear about 20' towards Amber's side of the arena, each about 10' off centre.
  
  Initiative:
  
  Amber and spiders:  (1d20+7)[ 11 ] 
  Balor 1:  (1d20+7)[ 24 ] 
  Balor 2:  (1d20+7)[ 27 ] 
  Gelugon 1:  (1d20+3)[ 19 ] 
  Gelugon 2:  (1d20+3)[ 4 ] 
  Vrock 1:  (1d20+1)[ 14 ] 
  Vrock 2:  (1d20+1)[ 4 ] 
conversations.from: human
conversations.value: Elistan: Looks like I won Initiative, so here goes. I assume if I take you down, that means I win? Anyway.
  
  Elistan spreads his wings and launches into flight towards his opponent. He strikes out with his fists as he draws close, while simultaneously activating his magical belt, slowing time just enough that he can land several more blows!
  
  Charge Attack, Power Attack for -5 AC/+5 Damage. If the first attack hits, make a Fort Save DC 26 or die.
  Attack  (1d20+29)[ 48 ]  Damage  (4d8+15)[ 27 ]  +  (1d12)[ 8 ] 
  Attack  (1d20+29)[ 48 ]  Damage  (4d8+15)[ 31 ]  +  (1d12)[ 11 ] 
  Attack  (1d20+29)[ 34 ]  Damage  (4d8+15)[ 34 ]  +  (1d12)[ 10 ] 
  
  Activating Belt of Battle for all three charges. Full Attack, same PA.
  Attack  (1d20+27)[ 39 ]  Damage  (4d8+15)[ 26 ] 
  Attack  (1d20+27)[ 46 ]  Damage  (4d8+15)[ 30 ] 
  Attack  (1d20+27)[ 47 ]  Damage  (4d8+15)[ 29 ] 
  Attack  (1d20+22)[ 28 ]  Damage  (4d8+15)[ 32 ] 
  Attack  (1d20+17)[ 24 ]  Damage  (4d8+15)[ 22 ] 
  Attack  (1d20+12)[ 13 ]  Damage  (4d8+15)[ 33 ] 
conversations.from: human
conversations.value: Elistan: Crit Conformation: Attack  (1d20+27)[ 38 ]  Damage  (4d8+15)[ 42 ] 
conversations.from: human
conversations.value: Toliudar: Okay, to clarify a couple things:  Can you see invisibility?  At what range?  If you can't, make a spot check beating hide  (1d20+43)[ 57 ]  to know where Amber is.
  
  What path are you taking towards the other end of the arena?  If you go straight towards the other side, presumably to attack something, you'll draw attacks of opportunity from at least six creatures en route.  Or do you have a way of avoiding Attacks of opportunity.
  
  Also, make a DC 27 will save to break through a barrier that you hit half-way across the arena.
  
  Because yeah, if you get past all these things, and have a way to charge in something other than a straight line, I'm dead.
conversations.from: human
conversations.value: Elistan: I can't see invisibility. I didn't know you were invisible. But I can't make that Spot Check, so what's your formation? I'll just assume you are in the space in the middle of your troops and aim for that part. And I was flying pretty high, I would assume. Probably 20ft above the ground. But anyway, unless they have Combat Reflexes, they can't make AoOs when Flat Footed.
  
  Will Save  (1d20+24)[ 38 ] 
  
  
  Edit: If I can't reach you, for some reason, I suppose just transfer those attacks to the creature in the front rank. Since PbP makes picturing the map so difficult.
conversations.from: human
conversations.value: inirlan: wrong post
  
  Well I'll just keep the rolls here
  
   (1d8)[ 8 ] 
   (1d7)[ 2 ] 
   (1d6)[ 6 ] 
   (1d5)[ 3 ] 
   (1d4)[ 4 ] 
   (1d3)[ 1 ] 
   (1d2)[ 1 ] 
  1d1 = 1
conversations.from: human
conversations.value: Toliudar: Absolutely.   Here's the configuration  Assume all this is centred on the centre line, for now.
  
  
  [SPIDER (40'x40')] 20'space  [SPIDER 40'x40']
  
  [20' space]
  
  
  [BALOR 10'x10'][/BALOR 10' x 10']
  GELUGON 10X10]GELUGON 10X10'][VROCK 10X10][VROCK 10X10]
  
  Ha!  I just realized that I forgot to post all-day spells.  Is it all right if I do so, or do I need to go without?
  
  Edit: Vrocks and Gelugons do have combat reflexes, AoO's may still come into play, depending on where you place yourself.
conversations.from: human
conversations.value: Elistan: Go ahead. You can have 'em. So I can't get to you at all? Well, then attacks go to the Balor. Either one.
conversations.from: human
conversations.value: Toliudar: All day spells:
   
   Spoiler 
  Mind Blank, Moment of Prescience, Planar Tolerance
   
  
  
  You're hitting the balor on AC 39, so by my math, that's 169 HP.  Impressive!  But he's still around.
  
  Balor 2 (arbitrarily, the one that you attacked) responds with an attempt to dominate you (Will DC 27 to avoid).  He then hits you with a telekinetic thrust (quickened SLA).  Touch Attack:  (1d20+28)[ 38 ] .  Opposed check  (1d20+28)[ 29 ] 
  
  Balor 1 unloads a full attack:
  Vorpal Sword  (1d20+34)[ 53 ]   (2d6+13)[ 18 ] 
  Vorpal Sword  (1d20+29)[ 37 ]   (2d6+13)[ 22 ] 
  Vorpal Sword  (1d20+24)[ 35 ]   (2d6+13)[ 21 ] 
  Vorpal Sword  (1d20+19)[ 33 ]   (2d6+13)[ 22 ] 
  Flaming Whip  (1d20+32)[ 40 ]   (1d4+8)[ 11 ]  slashing plus [roll]1d6 fire.  Opposed strength check [roll]1d20+19]
  Flaming Whip  (1d20+32)[ 45 ]   (1d4+8)[ 9 ]  slashing plus [roll]1d6 fire. Opposed strength check [roll]1d20+19]
  
  If either whip attacks hit, make opposed strength checks or be dragged against the Balor and take  (6d6)[ 23 ]  fire damage.
  
  More in the next post.
conversations.from: human
conversations.value: Toliudar: Just a reminder that we still need the will save
  
  Gelugon 1 steps 20' north and aims a cone of cold so as to avoid the balors but hit Elistan.  Reflex save 20 or take  (13d6)[ 44 ]  cold.
  
  Vrock 1 flies to directly above Elistan and releases spores that automatically deal  (1d8)[ 6 ]  damage.  It claws once  (1d20+17)[ 24 ]  damage  (2d6+6)[ 17 ] 
  
  The two colossal spiders take a 5' step towards Elistan and try to bite him.   They attempt to smite good, but I don't think that works against him (if it does, add 20 to damage rolls)
  Spider 1 Attack  (1d20+29)[ 40 ]  damage  (4d6+17)[ 29 ] , Fort DC 30 or take  (2d8)[ 7 ]  strength damage.
  Spider 2 attack  (1d20+29)[ 34 ] , damage  (4d6+17)[ 36 ] ,Fort DC 30 or take  (2d8)[ 10 ]  strength damage.
  
  
  Oh, because the spiders are close enough to attack already, all of these attacks are as if flanking is occurring.  I'm assuming that you've got some way of eliminating flanking, but if not,  you're losing dex to ac  and all attacks are at +2.
  
  I've got to go to a meeting.  I'll continue with actions for Amber and the other two fiends ASAP.
conversations.from: human
conversations.value: Elistan: I've gotta go for a bit as well. Here's my Will and my Ref. I'll do the rest when I get back.
  
  Will:  (1d20+24)[ 28 ] 
  Reflex:  (1d20+24)[ 36 ] 
conversations.from: human
conversations.value: Toliudar: How far off the ground is Elistan?  I may have to adjust placement of the new spiders.
  
  
  
  Elistan hears brief spellcasting from the vicinity of the gelugon that used cone of cold.  Amber's action, round 1:
   
   Spoiler 
  For orientation, assume that Elistan attacked from the north.
  
  Free action - dismiss the Repulsion effect
  Swift - Casting Quickened Summon Monster IX to bring in another pair of colossal spiders
  Standard - Cast Haste on the cluster of fiends and the two new spiders (the first two spiders are too far away).
  Move - fly up and southeast until Amber is 5' away from the south wall, 5' north of the east fiendish spider on the wall, 20' east of the centre line.  Spider should then provide total cover from Elistan's current position.  This should be less than the 70 of movement she has available to her.
   
  
  
  Another pair of massive spiders appear, this time side by side on the wall directly above where the centre gelugon and vrock were standing, immediately adjacent to Elistan.  These two spiders, along with the six fiends, seem to accelerate in their movements.
  
  The two new spiders immediately reach forward to attack Elistan:
  Spider 3: Attack  (1d20+30)[ 44 ]  Damage  (4d6+18)[ 32 ] , Fort DC 30 or take  (2d8)[ 5 ]  strength damage
  Spider 4: Attack  (1d20+30)[ 50 ]  Damage  (4d6+18)[ 28 ] , Fort DC 30 or take  (2d8)[ 6 ]  strength damage
  
  The second gelugon steps around the Balor to stand 10' to Elistan's right.  He stabs once with his spear:  Attack  (1d20+25)[ 27 ]  Damage  (2d6+9)[ 13 ] .  On a successful hit, Elistan makes a Fort save DC 25 or is Slowed for  (1d6)[ 2 ]  rounds.
  
  The final Vrock strides around the Balor and moves immediately to Elistan's left.  He activates spores, doing  (1d8)[ 6 ]  damage to Elistan,  (1d8)[ 4 ]  damage to the other Vrock, and  (1d8)[ 7 ]  damage to the already-hurt Balor.  He claws at the winged elf, probably ineffectually:  (1d20+18)[ 24 ]  for  (2d6+7)[ 12 ] 
  
  To summarize - there is a Vrock immediately to your left, a Vrock behind/below you, a gelugon directly to your right, and two balors in front of/below you.  There are 2 spiders directly above you, taking up a 40x40x80' wide space.  There are two spiders 15' behind you, with a 20' gap between.  Amber is invisible.  By my understanding, a listen check that beats  (1d20+16)[ 35 ]  gives the following information:
   
   Spoiler 
  She's in front of and above you.
   
conversations.from: human
conversations.value: Toliudar: Checking for a critical on the attack by the second spider:  (1d20+30)[ 47 ]  Additional damage:  (4d6+18)[ 36 ] 
  
  Oh crap, and the two spiders would have gotten a second attack each, because of the haste.  Here goes:
  
  Spider 3: Attack  (1d20+30)[ 46 ] , Damage  (4d6+18)[ 31 ] , Poison  (2d8)[ 5 ] 
  Spider 4: Attack  (1d20+30)[ 32 ] , Damage  (4d6+18)[ 30 ] , Poison  (2d8)[ 4 ] 
  
  Edit:  Man, this "legion of helpers" thing is time consuming!  Your move.
conversations.from: human
conversations.value: Toliudar: Whoolp!  I missed your note about "make a fort save or die, in your first round of attacks.  Fortitude save by Balor:   (1d20+26)[ 46 ] 
conversations.from: human
conversations.value: Toliudar: Yeesh, I wish we could add die rolls at the end of posts.  I screwed up the balor's damage and the opposed strength check for the whip.   (1d6)[ 5 ]  fire damage,  (1d20+19)[ 39 ]  opposed strength check to avoid being dragged up against the Balor.
conversations.from: human
conversations.value: Elistan: Too late. I be dead. 😁
  
  Oh well. That's why I wanted to be able to get to you in the first charge. It would have gone differently then. Thanks for the fun!
conversations.from: human
conversations.value: Elistan: Actually, I have like 3 HP left.
  
  Fort Save  (1d20+20)[ 25 ] 
  Fort Save  (1d20+20)[ 35 ] 
  Fort Save  (1d20+20)[ 40 ] 
  
  And Str Check. Subtract as needed if the Fort vs Str damage fails.
   (1d20+6)[ 24 ] 
  
  
  Now I'm dead!😁
conversations.from: human
conversations.value: Toliudar: That's a scary flurry of blows you've got going, though!  Good match.