conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Geeksthenewsexy: As the sun sets below the horizon, the 'Queen of the Seas' gazes on the port city her ship glides towards. Belith hadn't been to this particular port before, but she'd heard it was a decent enough place. The city of Dremir was just far enough 'out of the way' to welcome travelers (especially with goods to sell), as well as have plenty of odd jobs piled up for the adventuring sort for those looking to make some coin that way as well.
  
  As the ship docks, ropes are thrown and knots are tied - the deck of the ship abuzz with work being done, but Belith could see what looked like the local dock master already waddling down the dock towards the ship, eager to collect the fee. A rotund man with plain but well-made clothing would indicate a professional who has done well for himself with surprisingly little peacocking that city officials are usually known for.
  
  Readying to meet the official, Belith eyes her coin pouch. Hoping the man was a poor negotiator, she waits for the gangplank to be lowered so that she can go out to meet the dockmaster.
  
  
  [You're free to prep for the meeting with the dockmaster or put it off until you've finished anything you want to do on the ship first.]
  
   OOC 