conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Aeochromine  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Aeochromine  - IncarnumJunkie
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  No purchases.
conversations.from: human
conversations.value: Koury: Init  - (1d20-4)[ 8 ] 
  
  And so it begins.
conversations.from: human
conversations.value: IncarnumJunkie: Initiative Roll:
   (1d20+2)[ 11 ] 
conversations.from: human
conversations.value: IncarnumJunkie: Spoiler 
  Sapphire Smite:2 Essentia
   
  
  
  I take a Run action to M12, as there isn't much I can do at this distance.
  
  Turn ended.
conversations.from: human
conversations.value: Koury: Move to S13, ready action
  
   
   Spoiler 
  LoE=MM
   
  
  
  The gladiator in your sig?
conversations.from: human
conversations.value: IncarnumJunkie: Move to O11.  End turn.
  
  
  
  
  Why?  I see a lot of people doing it.
  Bad idea tactically?
conversations.from: human
conversations.value: Koury: No, not at all, I just want to edit my OP to not be all generic 😁
  
  Mine are in my sig.
  
  Sheets are always posted in the first post in official matches so people can scope out their opposition.
  
  Anyway, you trigger my ready action as you step into LoE.
  
  Cast spell
  
  Spellcraft DC 16 to open 
   Spoiler 
  MM
   
  
    Damage  - (1d4+4)[ 6 ] 
  
  And then I repeat that spell as I still have LoE to your square.
  
    Damage  - (1d4+4)[ 5 ] 
  
  Move to T16, end turn.
conversations.from: human
conversations.value: IncarnumJunkie: Move to O10.
   
   Spoiler 
  Cure Light Wounds potion:
   (1d8+3)[ 6 ] 
   
  
  
  End turn.
conversations.from: human
conversations.value: Koury: I'm kinda confused as to what you did that I'd have not been able to see. I'm not terribly familiar with incarnum but should I have a check to identify something? It could affect my turn based on what I learn.
  
  Double move to X6 if there is nothing for me to know.
conversations.from: human
conversations.value: IncarnumJunkie: Sorry.  You may read the spoiler if you wish, I forgot that these were glass walls.
  
  PS it wasn't incarnum.
conversations.from: human
conversations.value: Koury: Healing eh? My turn remains as posted. You're up.
conversations.from: human
conversations.value: IncarnumJunkie: Double move to T6 if you are making the move to X6.
  
  
  (Sorry for putting it in spoilers.  I'll make my physical actions visible from now on, but the effects are still in spoilers if they should be.)
conversations.from: human
conversations.value: Koury: No, yeah, thats fine, I was just confused. I can usually guess what someone did, but had no idea there. I should see you pull and drink the potion, but not really know how much you heal.
  
  Risky time.
  
  Move to Z1.
  
  End
conversations.from: human
conversations.value: IncarnumJunkie: Run to Y1
  
  (I know I'm crazy, but against spellcasters i call for desperate action).
  
  I do believe I now threaten you.
conversations.from: human
conversations.value: Koury: So be it. Cashing in all my chips.
  
  Defensive Casting
    Concentration  - (1d20+6)[ 23 ]  vs DC 17
  
  If successful, no AoO for you.
  
  If not, I'll roll Concentration after seeing if you hit.
  
  Cast a spell.
  
  Spellcraft DC 17 
   Spoiler 
  Ray of Frost, Fell Drained
   
  
    Ranged Touch  - (1d20+3)[ 11 ]  vs Touch AC 12
    Damage  - (1d3+3)[ 6 ]  
   Spoiler 
  Plus one negative level
   
  
  
  If that hits, open spoiler. Also, if it hits, game over. Heres to hoping.
  
  EDIT: 😩 + 😡 Really? I'd have rather rolled a one then an eight. This fight just got a lot harder.
conversations.from: human
conversations.value: IncarnumJunkie: Aeochromine smiles wickedly as the spell misses him narrowly. 
  "I'm going to enjoy this!" 
  
  Roll attack and damage
   (1d20+3)[ 15 ] 
   [roll1d8+2[/roll] 
  
  Also making an intimidate check whether I hit or miss.  Disregard this roll if I one-shot you.
  
  Intimidate:
   (1d20+5)[ 9 ] 
   "Wake up, Warmage, it's time to die!" 
conversations.from: human
conversations.value: Koury: That 15 misses regardless, and I'd assume a 9 on intimidate does nothing.
  
  Lets see.
  
  5 Foot to the east.
  
  Cast defensively.
    Concentration  - (1d20+6)[ 9 ]  vs DC 16
  
  Cast spell. 
   Spoiler 
  MM, cashing in two lvl 0s. For the record, I have 2 lvl 0 slots after this action remaining
   
  
    Damage  - (1d4+4)[ 6 ] 
  
  End.
conversations.from: human
conversations.value: IncarnumJunkie: *bangheadkeyboard*
  
  I hate versing spellcasters...
  
  I also retcon my prior post having forgotten completely that the run action eschews the Dex bonus to AC
conversations.from: human
conversations.value: Koury: Man, so I hit?!
  
  Flippin sweet! I was in a ton of trouble. after that miss. 2 level 0 slots I was gonna burn for another MM and then my dragon breath. That is all I had.
  
  I was looking all over for some reason I didn't miss. I completely forgot you ran.
conversations.from: human
conversations.value: IncarnumJunkie: Hang on I do have to retcon that post.  WAIT (will edit hang on) 
  
  You still have to make that intimidation check.  It's d20 + level + Wisdom Modifier + whatever modifiers you have against fear.
  
  If you don't pass, you take a -2 to all attacks, ability checks and saving throws although this doesn't amount to much concerning concentration.
  
  However, what is the roll to successfully cast the spell?  I don't cast spells, but I know that if you fail the roll, you not only provoke an attack of opportunity but you completely lose the spell.
  
  So check for me: did you successfully blow my head off with that Magic Missile or did the spell fizzle?
conversations.from: human
conversations.value: Koury: Your intimidate came after I'd have hit you with my spell that killed you.
  
  As far as defensive casting:
  
  
   
   Originally Posted by SRD 
   Casting on the Defensive
  
  Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell. 
   
  
  So DC 17, which I surpassed by a large margin.
conversations.from: human
conversations.value: IncarnumJunkie: (oy...now I understand that I really am dead...just looked up negative levels...)
  (((...thinking about the wrong spell...)))
conversations.from: human
conversations.value: Koury: Ah, I see  😁
  
  Negative levels = win life. Thats why Xykon tosses maxed energy drains all the time. 😁