conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Savannah: Character information
   
   Spoiler 
   Ramel 
  Appearance -
   
   Spoiler 
  Ramel is a pale, scrawny human. In a fight, his strength would not be what wins it, but his use of magic. His armor thick, and his sword large. He is a force to be feared. Often carrying his sword on his back, he is ready to fight whenever action is needed. A calm demeanor is always evident on his face.
   
  
  
  Personality -
   
   Spoiler 
  Ramel is a polite, young fighter. He has a high level of respect and an almost cliché approach to dungeons and rescues. He dislikes to leave a job half-finished and will take whatever things of value he can find. Often times, his trouble with authority puts him at odds with guard services. Dealing with small militia all of his like, Ramel dislikes most organized forces. He often will not stay still and you could easily find him exploring in his free time. He's always looking for his next adventure
   
  
  
  Background -
   
   Spoiler 
  Ramel grew in a small village on the outskirts of a large city. Due to the protection from their military, there were never many issues with protection. Whenever such a problem came up, be it a bandit or a pack of wolves, it was often the young boys job to take care of it. His mother was a sorcerer and his father, a warrior. Both spent time teaching him, and learned multiple ways of fighting. His arcane side boosting his physical prowess and vice-versa. When he became an adult, he decided the small village wasn't exciting enough for his needs and that he needed to leave. He packed his goods, sharpened his blades, and said his goodbyes. Now, in the middle of his town, all packed. He is ready to set out on the adventures of his life.
   
  
   
  
  
  You're standing in the central square of your village, saying a tearful farewell to your family (okay, your mother's tearful, you may or may not be), when you suddenly hear the sound of a young girl's shriek from the outskirts of the village where the goat herders usually graze their flocks.  What do you want to do?
conversations.from: human
conversations.value: StandardBC: Spoiler 
  I'll take green for talk. So are we just using spoilers for OOC posts?
   
  
  Ramel looked towards the noise, wondering who it could be. He abandons the goodbye to investigate. Quickly apologizing to his friends and family, he runs towards the scream.
conversations.from: human
conversations.value: Savannah: OOC  
   Spoiler 
  Arg! I had written up an update over the weekend when my internet was entirely nonexistent (still no idea why it stopped working), and then forgot to post it in my excitement over getting the internet back.  Sorry! 😳
  
  Yes, I tend to use labeled spoilers in 1-person games, as I find that an OOC thread never sees much use.
   
  
  
  You run through the village until you come to the hillside where the farmers graze their goats.  It's clear where the scream came from -- Anna, one of the twin girls who often watches the goats, is fighting with an orc!  She's doing quite well, given that she's only ten and he's at least three times her size, but it looks like he's fast losing patience as he hefts his club.  Behind him, five more orcs are fleeing, four carrying goats in various state of consciousness and one carrying the limp body of the other twin.
  
  Anna and the orc are about 30 feet away from you, and the other orcs are 20-30 feet beyond that.
conversations.from: human
conversations.value: StandardBC: Spoiler 
  Wow, I thought this was dead. Happy to see you're back 😁.
   
  
  
  Ramel shouts at the fleeing orcs, trying to make at least the one holding the other girl stop. He runs towards the first twin and draws his sword. He swings at the orc that's about to hit the girl.
  
   
   Spoiler 
  Attack:  (1d20+8)[ 15 ] 
  Damage:  (3d6+7)[ 19 ] 
   
conversations.from: human
conversations.value: Savannah: Your sword takes off the orc's head in a single blow, and Anna shrieks in combined fear and happiness.  Unfortunately, the other orcs, after a glance over their shoulders, speed up.  One goat bleats mournfully as the orc carrying it shifts its weight slightly.
conversations.from: human
conversations.value: StandardBC: Spoiler 
  If they're still in range...
   
  
  
  Ramel points at the Orc carrying the other twin. He mutters some arcane words and sends a blast of acid at the creature. After the beam is on its way, he runs towards the enemies.
  
   
   Spoiler 
  Standard: Melf's Acid Arrow
  Touch Attack:  (1d20+9)[ 21 ] 
  Damage:  (2d4)[ 3 ] 
  
  Move: So that I'm 10 feet away from the orcs
   
conversations.from: human
conversations.value: Savannah: The arrow hits, and the orc staggers slightly.  He drops the girl, who moans slightly, and turns towards you with a snarl.  The other orcs shout something back to him, but keep running.
  
  I couldn't find what languages you have, so only peek if you know orcish:
   
   Spoiler 
   "Come on, he's not worth it!  We have to get back!" 
   
  
  
  The orc in front of you hefts a greatclub and takes a swing at your head.
   
   Spoiler 
  Attack  (1d20+4)[ 7 ] 
  Damage  (1d10+4)[ 14 ] 
   
conversations.from: human
conversations.value: StandardBC: Ramel easily slides past the orcs sword, ignoring the threat. He hears the other raiders call to their friend and realized they wouldn't all stay and fight. He pushes the first Orc to the ground as another round of acid sets in. He extends his wrist, flinging another ball of acid, this time aimed at the whole group.
  
   
   Spoiler 
  I'm assuming the next 2d4 will kill the Orc. If not, I'm open to an AoO for the spell I guess. Yes, I wrote it on paper, but I do speak Orcish.
  
   (2d4)[ 2 ] 
  
  Standard: Acid Splash
  Touch Attack:  (1d20+9)[ 20 ] 
  Damage:  (1d3)[ 1 ] 
  
  Move: Close to the other orcs as possible.
   
conversations.from: human
conversations.value: Savannah: Spoiler 
  Gah, stupid internet troubles
   
  
  
  The orc you were fighting grunts in surprise and crumples to the ground as the acid continues to eat away at him.  The remaining orcs continue to flee, even as one of their number is hit in the back by your spell.
  
  Because they're running and you're only taking a move action each round, they're quickly gaining distance.
conversations.from: human
conversations.value: StandardBC: Ramel runs after the group, hoping to find their ship. He keeps pace, but doesn't try to stop them from fleeing. Enamel yells to the girl to take her sister home as he starts his pursuit.