conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: FlamingKobold: OOC:
  
   
   Spoiler 
  I'm so sorry it's taken this long, I hadn't realized I didn't make this thread 🫤
   
  
  
  All of you, from different backgrounds and walks of life have made your way to the coast city of Nalzia. It's the crack of dawn, and a crisp, cool wind is coming up off of the sea. Nalzia is a small town, dominated by the port on the Eastern side. It is a merchant town, and was built due to the short commute to many large cities along the coast and up the river. At some time or another, you all hear of a rumor that's swept across the town: There's an island, many miles out to sea, full of treasure from pirates now passed. However, you all have heard of the dangers of the island as well. People say that vicious monsters and natives reside there, and will kill any who enter.
  
  You are free to act.
conversations.from: human
conversations.value: 4is111: OOC: 
   Spoiler 
  You'd better pm all the other player so they know you haven't given up on us.
   
  
  Phil wanders through the streets of town.  He's lived in cities before, but he can never get quite comfortable knowing that he's always being watched by countless eyes.    I'd better get this over with as quickly as possible.  Think, where would a group of treasure hunters be?  Of course!  A tavern.  I'd better find one near the docks if I want a group of suckers to die for me.    Phil heads off to a tavern near the docks.
conversations.from: human
conversations.value: FlamingKobold: The port is home to many taverns, some built right on the shore to allow entrance by boat. However, there are only two taverns on this side of town that are any good: The Boar's Eye, name after a famous maelstrom which is more of an inn and gaming establishment, and the popular Drunken Sailor, known for its strong alchohol and free drinks for stories of exploration, making it poular for adventurers and captains alike.
conversations.from: human
conversations.value: daggaz: Raiool stands at the wharf, staring at the most amazing sight he has ever seen.  A horizon filled with the endless waters of the open sea.
  
   
   Spoiler 
  *big sigh* I had deleted Raiool's sheet in an attempt to clear up my box at mythweavers, will have to build him back from memory. At least we were only first level.. ☹️
   
conversations.from: human
conversations.value: 4is111: Free drink of tales!?  It seems all those hours I lost listening to Eric weren't at total waste after all.  Wait, no, he just knew legends.  They'll give nothing for such commonly here stories.  At least I know I'll have a good drink waiting for me upon my triumphant return.  Maybe I can associate myself with a group of threasure hunters in there.  
  Phil walks into the Drunken Sailor, starts to order an ale, but realizes that he hasn't any coin, so he just sits back and keeps his ears open.