conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ribblle: Olmbury Hill   
    You    stand before the ruined keep, which squats atop a low, craggy hill. Walls of toppled stone and massive granite blocks hint at forgotten battles and the clash of mighty armies. Now the ruins seem host only to creeping vines and the foul miasma that drifts down from the keep.
  
  The air is overrun with pestilence. Fat flies bite at you incessantly, and clouds of small black insects choke your every breath. The long-abandoned land is choked with thorny vines that drape the sickly trees and hang from the ruined walls. There is an odor of rot and decay, as if the hill itself were decomposing from within.
   
   
   Spoiler: A sight gives you pause 
  
   
   
  
   Whoever's within has terrorized you and your village for far too long. You turn to your companions and ready your meagre weapons. The time for retribution has come.
   
  
  An overgrown dirt road leads straight to the gates, and wild goat trails snake up to the west and northeast.