conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: BladeofOblivion: A cold and malevolent being appeared in the Aether, hungry for souls.
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
  16. Swamp
  17. Swamp
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
  35. Festering Goblin
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: BladeofOblivion: Initiative:  (1d20)[ 19 ] 
   (1d60)[ 35 ] 
   (1d59)[ 35 ] 
   (1d58)[ 13 ] 
   (1d57)[ 51 ] 
   (1d56)[ 16 ] 
   (1d55)[ 34 ] 
   (1d54)[ 15 ] 
  
  
  Opening Hand:
   
   Spoiler 
  
  Festering Goblin
  Festering Goblin
  Festering Goblin
  Swamp
  Swamp
  Swamp
  Floating-Dream Zubera
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: On the opposite end of the Aether appeared a metallic gleam, solidifying into a great unblinking eye made of metal and light.
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14. Ethersworn Shieldmage
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32. Sculpting Steel
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
    Initiative  - (1d20)[ 9 ] 
   (1d60)[ 43 ] 
   (1d59)[ 36 ] 
   (1d58)[ 6 ] 
   (1d57)[ 18 ] 
   (1d56)[ 25 ] 
   (1d55)[ 44 ] 
   (1d54)[ 1 ] 
  
  Opening hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Seat of the Synod
  Darksteel Forge
   
conversations.from: human
conversations.value: BladeofOblivion: (1d53)[ 30 ] 
  
  Seeing the newcomer, the horror conjured a swamp around itself, and a Rotting Goblin pulled itself forth.
  
  ((Play Swamp and Festering Goblin. End turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (tapped)
  
  Festering Goblin 1/1 (untapped)
   
  
  
  Hand:
   
   Spoiler 
  
  Festering Goblin
  Festering Goblin
  Swamp
  Swamp
  Floating-Dream Zubera
  Grindstone
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: (1d53)[ 29 ] 
  
  A spear of gleaming chrome splits the horizon, and a pool of quicksilver seeps out to surround it in a gleaming moat. Nothing else presents itself.
  
  ((Play Seat of the Synod. End turn.))
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14. Ethersworn Shieldmage
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Darksteel Forge
  Sculpting Steel
   
  
   Field: 
  Seat of the Synod
conversations.from: human
conversations.value: BladeofOblivion: (1d52)[ 21 ] 
  
  Another Swamp expands around the Horror's feet, and two more Monsters climb out. The one that appeared previously attacks.
  
  ((Play additional Swamp, then Play 2 Festering Goblins. Attack with first Goblin. End Turn.))
  
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1
  Festering Goblin 1/1
   
  
  
  Hand:
   
   Spoiler 
  
  Swamp
  Floating-Dream Zubera
  Grindstone
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: (1d52)[ 17 ] 
  
  The eye seems somewhat concerned by the speed of the assault, but does not react in any significant way. The damage inflicted by the first goblin is but a scratch, albeit a lasting one.
  
  The chrome spire sinks down into the quicksilver pool, and a new structure forms in its place. It resembles a great courthouse, its walls gilded and ornamented and its roof crowned with gold-and-silver spires. By the time it finishes forming, though, the eye has no time to act further...
  
  (Bouncing Seat of the Synod to my hand to play Azorius Chancery, comes into play tapped. Discarding (due to 8 cards in hand) Darksteel Forge. End turn.)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (tapped)
conversations.from: human
conversations.value: BladeofOblivion: (1d51)[ 1 ] 
  
  The Horror cackles, and draws an Island from the depths of the swamp. The murky water coalesces into a Water Spirit, and the three Undead Attack.
  
  (Play Island and Floating-Dream Zubera. Attack with all 3 Goblins. End turn.)
  
  Field:
   
   Spoiler 
  
  Swamp
  Swamp (T)
  Island (T)
  
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
   
  
  
  Hand:
   
   Spoiler 
  
  Swamp
  Grindstone
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: (Messed up the roll, deleted the post and redoing it.)
  
  16 life
  
   (1d51)[ 11 ] 
  
  The eye suffers greater damage this time as the zombies batter it, but takes it stoically. The chrome spire reappears behind the courthouse, and from the courthouse emerges a robed figure. It makes a sweeping gesture, and a geas settles over the Aether, forbidding one spell.
  
  (Playing Meddling Mage. Before I name a card, do you have a response?)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
  Thousand-Year Elixir
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (Tapped), Seat of the Synod
  
  Meddling Mage
conversations.from: human
conversations.value: BladeofOblivion: ((No response))
conversations.from: human
conversations.value: Eurus: (I'll name Counterspell. End turn.)
conversations.from: human
conversations.value: BladeofOblivion: (1d50)[ 47 ] 
  
  The Horror continues its magic, and the Swamp continues to expand. A Black Knight rides out, and an Ominous Grinding Stone comes forth. The Three Goblins attack again.
  
  (Play Swamp, Black Knight, and Grindstone. Attack with the three Goblins again. End turn.)
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island
  
  Grindstone (Artifact)
  
  Black Knight 2/2
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
   
  
  
  Hand:
   
   Spoiler 
  
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: No block, 13 life
  
   (1d50)[ 4 ] 
  
  The mage makes as if to cut off one of the goblins, but the eye stops it with a glance. Instead it merely waits.
  
  (Your go!)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5.  Duplicant 
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
  Thousand-Year Elixir
  Duplicant
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (Tapped), Seat of the Synod
  
  Meddling Mage[/QUOTE]
conversations.from: human
conversations.value: BladeofOblivion: (1d49)[ 20 ] 
  
  The Horror makes a motion, and the Grindstone tears at the eye. Then, The Black Knight and Two Goblins attack.
  
  ((Use Grindstone, attack with Black Knight and two Festering Goblins. End Turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island
  
  Grindstone (Artifact) (T)
  
  Black Knight 2/2 (T)
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1
   
  
  
  Hand:
   
   Spoiler 
  
  Dire Undercurrents
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
   24. Dire Undercurrents 
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations.from: human
conversations.value: Eurus: Cards milled:
   (1d49)[ 30 ]  - Mox Opal
   (1d48)[ 11 ]  - Ethersworn Shieldmage
  
  As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.
  
  (Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)
conversations.from: human
conversations.value: BladeofOblivion: Originally Posted by Eurus 
   Cards milled:
  [roll0] - Mox Opal
  [roll1] - Ethersworn Shieldmage
  
  As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.
  
  (Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?) 
   
  
  ((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))