conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: RandomAction: Here is the thread, let me figure out how to add the map. (LOL, I am new to this site. Please forgive me.)
  
   Marcius  vs  Abogralia 
  
  Lava Arena:
   
   Spoiler 
    
   
  
  
  
  Sheets:
    Marcius  
    Abogralia  
  
  Roll Initiative.
conversations.from: human
conversations.value: Scorer: To post the image use the Insert Image button (the one with a landscape in yellow) and when prompted, insert this:
  
   http://i194.photobucket.com/albums/z...tp/Arena1i.gif 
  
  Rolling init
   (1d20+5)[ 23 ] 
conversations.from: human
conversations.value: RandomAction: Sweet! Thanks.
  
  Marcius Ini roll:
   (1d20+2)[ 10 ] 
  
  I believe that we start with LoS
conversations.from: human
conversations.value: Scorer: Yup... The pilars block our line of sight.....
  
  Here's my turn:
  
   
   Spoiler 
  
  I start at Y10 and draw my crossbow, then move to V8 and stay there hiding
  
  Spot
   (1d20+3)[ 5 ] 
  Listen
   (1d20+5)[ 8 ] 
  Move Silently
   (1d20+10)[ 26 ] 
  Hide
   (1d20+8)[ 19 ] 
   
  
  
  End of turn (my first ever turn... I see now why they take so long hahahaha)
  
  STATS
   
   Spoiler 
  
  HP 8/8
  BaseAC 19
  
  100 bolts
   
conversations.from: human
conversations.value: RandomAction: For the ease of Ref's, add in what round and/or initiative order you are in.
  
  My turn.
  
   Marcius, R-1, 2nd: 
  
  Ref/LoS:
   
   Spoiler 
  
  Starting in  B-11 , with shield readied and warhammer carried in shield hand, double move to  F-17 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Current position: F-17
  Hp: 10/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other:
   
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level - Light of Lunis, Cure light wounds, Summon Monster (Domain)
   
  
   
conversations.from: human
conversations.value: Mavian: No LoS at the moment.
conversations.from: human
conversations.value: Scorer: Abogralia 2nd Turn 
   
   Spoiler 
  
  Time to set things in motion... I move to T6.
  
  Move Silently
   (1d20+10)[ 17 ] 
  Spot
   (1d20+3)[ 10 ] 
  Listen
   (1d20+5)[ 21 ] 
  
  -If I can see Marcius from there and if he is in 80' range, then:
  
  I shoot with my crossbow:
  
   (1d20+6)[ 9 ] 
  (Adding +1 to the roll if he's on lower ground)
  
  Rolling damage
   (1d6)[ 6 ] 
  
  -If I can't see him, instead of attacking I move to T2
  
  -If I can see him, but my range is not enough, then I stay there and use Total Defense
   
  
  
  End of Turn
  
  STATS
   
   Spoiler 
  
  HP 8/8
  BaseAC 19 (TempAC 23 if 3rd condition met]
  
  100 bolts
   
conversations.from: human
conversations.value: RandomAction: Marcius, R-2: 
  Ref/LoS:
   
   Spoiler 
  Move to J-17.
   
  
  
  Not done, need LoS.
conversations.from: human
conversations.value: madtinker: @Marcius 
   Spoiler 
  You see your opponent move into T2 at the end of her turn.  You may revise your movement if you wish
   
  
  @Abogralia 
   Spoiler 
  from T2, you see your opponent in F17.  He ducks out of sight to the east.  (He may choose to revise this as LoS posted after the first part of his turn).
   
conversations.from: human
conversations.value: RandomAction: Ok then...
  
   Marcius, R-2, prt2 
  Ref/LoS:
   
   Spoiler 
  
  Continue on to  O-17 
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: O-17
  Hp: 10/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other:
   
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level - Light of Lunis, Cure light wounds, Summon Monster (Domain)
   
  
   
conversations.from: human
conversations.value: Scorer: Lemme ask for a LoS check before continuing...
conversations.from: human
conversations.value: RandomAction: Made a mistake, on my movement:
  
  Ref/LoS:
   
   Spoiler 
  It should be  N-17  not  O-17 .
   
  
  
  My bad Scorer. Your up.
conversations.from: human
conversations.value: madtinker: LoS established
  Marcius is in N17, and Abogralia is in T2
conversations.from: human
conversations.value: Scorer: I have a quick question... if you are at -10 feet and Im at +10 feet does that mean I have +2 to attack? or only +1?
conversations.from: human
conversations.value: RandomAction: The map says a +1 for being on higher ground.
conversations.from: human
conversations.value: Scorer: Abogralia 3rd Turn 
  
  Nice, it's +1 only then! 😁
  
  Then I move to P3 and shoot Marcius with my crossbow
   (1d20+7)[ 27 ] 
  
  Rolling Damage
   (1d6)[ 6 ] 
  
  If Crit:
   (1d20+6)[ 21 ] 
   (2d6)[ 10 ] 
  
  Free Action, Reload my crossbow
  
  STATS
  
   
   Spoiler 
  
  HP 8/8
  BaseAC 19
   
  
  
  End of Turn
conversations.from: human
conversations.value: RandomAction: 😦
  
  I'm dead. 'Sniff'
  
  Good match, Scorer.
conversations.from: human
conversations.value: Scorer: Are you sure? in your character sheet you have 10hp, and my crit damage was 10... you're still on 0hp
conversations.from: human
conversations.value: RandomAction: I thought that I took 16 points. If not then here is my turn.
  
   Marcius, R-3: 
  Cast a spell - standard action
  Spellcraft DC: 13
   
   Spoiler 
  Cast cure light wounds. Hp healed  (1d8+1)[ 8 ] 
   
  
  
  Move to  M-14. 
  
  End turn.
conversations.from: human
conversations.value: RandomAction: Stats:
   
   Spoiler 
  
  Current position: M-14
  Hp: 8/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other:
   
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level - Light of Lunis,  Cure light wounds , Summon Monster (Domain)
   
  
   
conversations.from: human
conversations.value: Scorer: Abogralia 4th Turn 
  
  I move to N5 (I didn't notice the "M" and "N" are swapped, for a moment I thought you went down to swim on the lava)
  
  Attack Marcius
   (1d20+7)[ 20 ]  (still using the +1 higher ground bonus)
  Damage Roll
   (1d6)[ 1 ] 
  
  If Crit
   (1d20+7)[ 24 ] 
  Crit Damage
   (2d6)[ 6 ] 
  
  Free Action, Reload Crossbow
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  HP 8/8
  BaseAC 19
   
conversations.from: human
conversations.value: RandomAction: Yeah, that tripped me up as well.
  
   Marcius, R-4: 
  Take a 5' step to  M-13 .
  Cast a spell - Full round.
  Spellcraft DC:13
   
   Spoiler 
  
  Cast Summon Monster 1. Summoning a Celestial Dog.
   
  
  Dog appears in N-6 and attacks Abogralia
  
  Dog attack - Bite  (1d20+2)[ 20 ] 
  Crit check:  (1d20+2)[ 8 ] 
  Damage:  (1d4+1)[ 4 ] 
  
  Stats:
   
   Spoiler 
  
  Current position: M-13
  Hp: 8/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other:
   
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level - Light of Lunis,  Cure light wounds ,  Summon Monster I  (Domain)
   
  
  Celestial Dog Stats:
   
   Spoiler 
  
  Current Position: N-6
  Size/Type: Small Magical Beast (Extraplanar)
  Hit Dice: 1d8+2 (6 hp)
  Initiative: +3
  Speed: 40 ft. (8 squares)
  Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Base Attack/Grapple: +0/-3
  Attack: Bite +2 melee (1d4+1)
  Full Attack: Bite +2 melee (1d4+1)
  Space/Reach:  5 ft./5 ft.
  Special Attacks: Smite Evil
  Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
  Saves: Fort +4, Ref +5, Will +1
  Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
  Skills: Jump +7, Listen +5, Spot +5, Survival +1*
  Feats: Alertness, Track
  Environment:  Any good-aligned plane
  Organization: Solitary or pack (5-12)
  Challenge Rating: 1/3
  Alignment: Always lawful good
  Advancement: —
  Level Adjustment: —
   
  
   
conversations.from: human
conversations.value: RandomAction: Forgot to add in the damage from last round.
  
  New stats:
   
   Spoiler 
  Current position: M-13
  Hp: 7/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other:
   
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level - Light of Lunis,  Cure light wounds, Summon Monster I  (Domain)
   
  
  Celestial Dog stats:
   
   Spoiler 
  
  Current Position: N-6
  Size/Type: Small Magical Beast (Extraplanar)
  Hit Dice: 1d8+2 (6 hp)
  Initiative: +3
  Speed: 40 ft. (8 squares)
  Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Base Attack/Grapple: +0/-3
  Attack: Bite +2 melee (1d4+1)
  Full Attack: Bite +2 melee (1d4+1)
  Space/Reach: 5 ft./5 ft.
  Special Attacks: Smite Evil
  Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
  Saves: Fort +4, Ref +5, Will +1
  Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
  Skills: Jump +7, Listen +5, Spot +5, Survival +1*
  Feats: Alertness, Track
  Environment: Any good-aligned plane
  Organization: Solitary or pack (5-12)
  Challenge Rating: 1/3
  Alignment: Always lawful good
  Advancement: —
  Level Adjustment: —
   
  
   
conversations.from: human
conversations.value: Scorer: Abogralia 5th Round 
  
  Ouch! That's a hit
  
  Free Action, Drop my crossbow in N5
  
  Initiate a Grapple to your dog, if succesful, I expose him to the lava in M7
  
  Grapple Check
  (MOD -4= (Size -4) + (BA +0) + (STR +0) )
   (1d20-4)[ 3 ] 
  
  If unsuccesful, 5' step back to M4
  
  I hope the AoO is low 😛
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  HP 4/8
  BaseAC 19
   
conversations.from: human
conversations.value: RandomAction: LOL, ok here is the AoO and then my turn.
  
  Dog AoO:
  Attack -  (1d20+2)[ 21 ] 
  Crit check -  (1d20+2)[ 15 ] 
  Damage -  (1d4+1)[ 2 ] 
   Marcius, R-5: 
  5' step to M-12.
  Cast a spell - Full round action.
  Spellcraft DC: 13
   
   Spoiler 
  Use Sponteneious Domain casting ability to cast Summon Monster I by sacrificing Light of Lunis. Summon another Celestial Dog, this one appears in N-5.
   
  
  
  Dog 1:
  5' step to M-5.
  Attack:  (1d20+2)[ 4 ] 
  Crit check:  (1d20+2)[ 3 ] 
  Damage:  (1d4+1)[ 4 ] 
  
  Dog 2:
  Appears in N-5 and attacks Abogralia.
  Attack:  (1d20+2)[ 19 ] 
  Crit check:  (1d20+2)[ 6 ] 
  Damage:  (1d4+1)[ 5 ] 
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: M-12
  Hp: 7/10
  AC: 18(+5armor+1shield+2dex), T-12, F-16
  Attack: Warhammer +3, 1d8, x3, melee
  Spells/other: 
   Spoiler 
  
  Turn Undead 5/5
  0 level - Guidance, Cure minor wounds x2
  1 level -  Light of Lunis, Cure light wounds, Summon Monster I  (Domain)
   
  
  
  Dog 1 stats: 3/4 rounds remaining
   
   Spoiler 
  Current Position: M-5
  Size/Type: Small Magical Beast (Extraplanar)
  Hit Dice: 1d8+2 (6 hp)
  Initiative: +3
  Speed: 40 ft. (8 squares)
  Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Base Attack/Grapple: +0/-3
  Attack: Bite +2 melee (1d4+1)
  Full Attack: Bite +2 melee (1d4+1)
  Space/Reach: 5 ft./5 ft.
  Special Attacks: Smite Evil
  Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
  Saves: Fort +4, Ref +5, Will +1
  Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
  Skills: Jump +7, Listen +5, Spot +5, Survival +1*
  Feats: Alertness, Track
  Environment: Any good-aligned plane
  Organization: Solitary or pack (5-12)
  Challenge Rating: 1/3
  Alignment: Always lawful good
  Advancement: —
  Level Adjustment: —
   
  
  
  Dog 2: 4/4 rounds remaining 
   Spoiler 
  
  Current Position: N-5
  Size/Type: Small Magical Beast (Extraplanar)
  Hit Dice: 1d8+2 (6 hp)
  Initiative: +3
  Speed: 40 ft. (8 squares)
  Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Base Attack/Grapple: +0/-3
  Attack: Bite +2 melee (1d4+1)
  Full Attack: Bite +2 melee (1d4+1)
  Space/Reach: 5 ft./5 ft.
  Special Attacks: Smite Evil
  Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
  Saves: Fort +4, Ref +5, Will +1
  Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
  Skills: Jump +7, Listen +5, Spot +5, Survival +1*
  Feats: Alertness, Track
  Environment: Any good-aligned plane
  Organization: Solitary or pack (5-12)
  Challenge Rating: 1/3
  Alignment: Always lawful good
  Advancement: —
  Level Adjustment: —
   
  
   
conversations.from: human
conversations.value: Scorer: Wait... your dog needs to make an opposite Grapple check to know if I failed or not.
  
  (although it's very difficult to get less than 3)
conversations.from: human
conversations.value: RandomAction: Ok, grapple check:
  
  Roll -  (1d20-3)[ 0 ] 
conversations.from: human
conversations.value: hustlertwo: So dog 1 ends up in the lava, but dog 2 appears to land its attack, ending the match.  Unless I've missed something.
conversations.from: human
conversations.value: Scorer: But I took the Dog with me =D
  
  Good Game Random, that proves that one must fight to the end...
  
  (Like Justin Wong in a Marvel vs Capcom 2 Video)