conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 35' wide and 15' long. The room is lighted by a single burning torch on the west wall. The east wall of the room is dominated by a bloody altar. A closed wooden door is in the north wall.
  
  Map 
   Spoiler 
  {table]|A|B|C|D|E|F|G
  1|||||| A | A 
  2||K|||| A | A 
  3|||||| A | A [/table]
  K = Kerdre Tiastiar
   A  = Bloody Altar
  Door at C1 north wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Lyndworm: After shaking himself awake, Kerdre inspects the Altar for anything that stands out.
  
  
   OOC: 
  Search check, if necessary:
   
   Spoiler 
   (1d20+10)[ 13 ](23) 
   
  
  Not bad.
conversations.from: human
conversations.value: Rizban: You find: blood. The altar is a solid block of stone. The bloodstains indicate that many sacrifices have been performed here.
conversations.from: human
conversations.value: Lyndworm: Wrinkling his nose at the metallic scent in the air, Kerdre moves to leave the room, listening for any movement outside.
  
   OOC: 
  Listen check:
   
   Spoiler 
   (1d20+6)[ 5 ](11) 
   
  
  Ech, an 11. It's so... average.
conversations.from: human
conversations.value: Rizban: He hears nothing.
conversations.from: human
conversations.value: Lyndworm: Cautiously, Kerdre exits his chamber.
conversations.from: human
conversations.value: Rizban: The hallway turns left immediately after leaving this chamber, heading west 15 feet before turning north.
conversations.from: human
conversations.value: Lyndworm: Kerdre follows along the corridor before him, keeping an eye out for anything unusual.
  
   OOC: 
  Preemptive Spot and Listen checks.
   
   Spoiler 
  Spot
  [rollv]1d20+6[rollv]
  
  Listen
   (1d20+6)[ 8 ](14) 
   
conversations.from: human
conversations.value: Lyndworm: OOC: 
  
  Sorry, botched the Spot roll.
   
   Spoiler 
  [rollv]1d20+6][/rollv]
   
conversations.from: human
conversations.value: Rizban: You botched it again 😉
    Spot  - (d20+6)[ 11 ]  You don't notice anything unusual.
  
  
  You travel 15ft west before turning north. The hallway stretches out 10ft before you. 5ft into the hallway, the floor crumbles beneath you. Make a reflex save.
conversations.from: human
conversations.value: Lyndworm: Reflex Save
   
   Spoiler 
   (1d20+4)[ 12 ](16) 
   
conversations.from: human
conversations.value: Rizban: You manage to jump back without falling into the opening hole.
  
  Before you is now a 5ft wide hole. It appears to be about 15 feet deep and open into a large room.
  
  You are now faced with a choice, continue in the hallway or jump down into the hole.
conversations.from: human
conversations.value: Lyndworm: Although deeply curious as to the course of the other room, Kerdre makes the decision to continue down the corridor. He leads Alomar around the hole and starts off down his original path.
conversations.from: human
conversations.value: Lyndworm: Today marks a month of inactivity... What's going on? I've seen that you're still updating the other player's games, so I'm a little confused.