conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Grimsage Matt: The sun sets on a forest, and all seems well. The owls hoot, the deer munch, and a troll stirs in his cave, carved into the side of a hill near three oak trees and just two hundred feet from a twisting stream through this part of the forest.
  
  Shaking his head to clear the sleep from his eyes the small, by troll standards for he stands nearly eight feet tall, troll slowly rouses itself from his bedding of furs over branches. With a handful of steps, the large giant the color of a moss covered rock reaches the entrence and streches his limbs, showing large claws, yawns, showing a maw full of fangs.
  
  Then, with a snort, he sets off on the evening hunt, as the deer go to sleep, and lower there guard. He sets off to find a meal, but fortune may prove a harsh mistress, and he may go to bed hungry.
conversations.from: human
conversations.value: D20ragon: The game is plentiful, and the troll has no trouble in finding a herd of deer.
  They scatter, as they sent him, but it is too late. He has already seized one in his talons, snapping the neck with a twist of his wrist. The others flee, and soon, the creatures of the forest settle down once more.
  The wood is peaceful... Or so it seems.
conversations.from: human
conversations.value: Grimsage Matt: His meal before him, Gurgs maw takes chunks of still warm meat from the deer, his eyes peeled, but the tearing sounds loudly in his ears.
conversations.from: human
conversations.value: D20ragon: The troll hears nothing, but his eyes, staring beadily out from his massive face catch a movement. A boy, probably no more then nine, stares horrified from a bush. The scent of sheep fills the trolls nose.
conversations.from: human
conversations.value: Grimsage Matt: A human youngling, alone in the woods? Humans hunt in large packs, and can be troublesome as a group, if easy prey alone. If he tells his elders, many humans will hunt me. Barely more then mouthful. Maybe learn of weakness?
  
   "Whelp. You mouthful. Deer better eating. Sit. Tell of pack." 
  
  There is just enough implied threat to try and convince the boy to listen to the bloody figure.
  
  Intimidate;  (1d20+9)[ 11 ]  +4 if hes small sized
conversations.from: human
conversations.value: D20ragon: The boy turns slowly white, as he realizes he's been spotted. Crouching down, he whispers in a shaky voice: "Wh-what do you w-want to kn-know?"
conversations.from: human
conversations.value: Grimsage Matt: Gurg shrugs a bit.
  
   "Not know. Not talk much to humans. What you name, and name of pack? Humans gather large pack, yes? This you hunting ground? Not see any hunt marks, so. " 
  
  For a moment, he looks tnoughtful.
  
   "Forgot. Me name Gurg, of Ice Tooth." 