conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: Arena Tournament Exhibition:  Exhibit A  vs.  Sparks    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  Nil.
   GP Award:  Nil.
  
   Exhibit A  - Tanaric
   Sparks  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any.
  
  For the purpose of this exhibition match, the glass panes do not provide concealment. 
conversations.from: human
conversations.value: Tanaric: (1d20+3)[ 16 ] 
  
  A potion of shield of faith +2.
conversations.from: human
conversations.value: RandomAction: Sparks, ini  (1d20+3)[ 15 ] 
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 1 
  
  Starting in B-13, holding potion in one hand, spiked chain in the other.
  
  Standard: Manifest power
  
  Psicraft DC 16: 
   Spoiler 
  Force Screen
   
  
  
  Move to I-10.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ha! Thought I was facing the druid for a sec, had the feeling of getting spanked again.
  
  Sparks, Exhibit R1:
  Start in Y-14, with glaive in hand.
  Move to T-14.
  Ready an Action.
   
   Spoiler 
  Cast Seeking Ray
   
  
  
  End turn.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 2 
  
  Standard: Drink potion.
  
  Free: Drop bottle.
  
  Free: Shift grip on spiked chain to two hands.
  
  Move to O-8.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Forgot to put in the trigger for my action, but anyways:
  
  Caster level check DC 8:  (1d20+1)[ 11 ] 
  Ranged touch attack:  (1d20+3)[ 18 ] 
  Damage:  (4d6)[ 10 ] 
conversations.from: human
conversations.value: Tanaric: ...ow.
  
  Exhibit is still standing, although he looks pretty pissed.
conversations.from: human
conversations.value: RandomAction: Now round 2:(I think, readied actions confuse the heck out of me)
  
  Cast a spell @ Exhibit
  Spellcraft DC:16 
   Spoiler 
  Kelgore's Fire Bolt
   
  
  Damage:  (1d6)[ 5 ] 
  Move to V-11.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ooops, DC 14 reflex for half damage.
conversations.from: human
conversations.value: Tanaric: Reflex:  (1d20+3)[ 8 ] 
  
  mm, toasty.
  
  Still standing, albeit with singed eyebrows.
conversations.from: human
conversations.value: Tanaric: Oh, I suppose now would be a good time to use my stance. 🤢
   Exhibit, round 3 
  
  Swift: Enter Stance of Clarity against Sparks.
  
  Full-round: Charge to V-13.
  
  Attack:  (1d20+8)[ 13 ] 
  Damage:  (2d4+7)[ 12 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: Sparks,R3:
  5' step to V-10.
  Cast a spell @ Exhibit
  Spellcraft DC:16 
   Spoiler 
  Kelgore Fire Bolt
   
  
  Damage:  (1d6)[ 1 ] 
  Reflex DC 14 for half.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 4 
  
  Full-round: Initiate Charging Minotaur, charging to V-10. Neither the movement nor Bull Rush provoke AoOs.
  
  Opposed Strength:  (1d20+7)[ 24 ] 
  Damage if fail:  (2d6+7)[ 16 ] 
  And you'll end up in V-9 if you fail the strength check.
  
  Done.
  
  Edit: The damage should be 2 points lower. I included the charge bonus to bull rush on the damage for some reason.
conversations.from: human
conversations.value: RandomAction: If I fail badly, then I may go even further.
  Strength check:  (1d20+1)[ 4 ] 
conversations.from: human
conversations.value: RandomAction: So I end up a broken heap in V-6.
conversations.from: human
conversations.value: Tanaric: I don't  have  to push you further, so I choose not to. 😁
  
  Besides, I think that makes for one dead Warforged.
  
  Edit:
  
  
   If you beat the defender’s Strength check result, you push him back 5 feet. If you wish to move with the defender,  you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defender’s check result.  
  
  Key word being "can". I'd have wanted you in V-9 so you could provoke AoOs. 😉
conversations.from: human
conversations.value: RandomAction: True. I just wished my Seeking Ray had more umph to it.
  
  Rematch?
  
  Also, in the up coming FFA, in which Fellnight and Bloodclaw are in. I am faced with a problem. If we are in the same match then I would either have to partner with you or try to get all the others against you. I would rather partner instead.
conversations.from: human
conversations.value: Tanaric: My Druid isn't  that  scary, is it? 🤨
  
  Anyhow, sure to the rematch. Do you want to fight Exhibit again, or one of my other gladiators? Kil'ak, perhaps? He could teach you how to  really  toast someone. 😎
conversations.from: human
conversations.value: RandomAction: From our earlier matches, the only way to hurt you is direct damage. Your buffed AC is way too high to hit consistantly.
  
  Bring out the druid against Golem.
conversations.from: human
conversations.value: Tanaric: Ah, well, Exhibit has more AC than Kairen, and a higher Touch AC too.
  
  Also, Kairen's AC only lasts for 10 rounds before going back down to 13/17. 🤢
conversations.from: human
conversations.value: Tanaric: This  Druid and  this  Golem?
conversations.from: human
conversations.value: RandomAction: True but 10 rounds is a long time.
  
  Yep that's them.
conversations.from: human
conversations.value: Tanaric: Not in a FFA without clear LoS. 😛
  
  Init:  (1d20+3)[ 7 ] 
  
  Purchases will be a psionic tattoo of force screen, a sling and twenty stones, and a spear.
conversations.from: human
conversations.value: RandomAction: With a 50' speed in 1-2 rounds you can make contact easily, add in your attack and damage bonuses, your enemies will fall in 1-2 more.
  
  Golem, ini:
   (1d20+4)[ 5 ] 
conversations.from: human
conversations.value: RandomAction: What really scares me is at level 2, if you take a level of barbarian, when you shift and rage(which stack by the way) your strength score is boosted by +8.
conversations.from: human
conversations.value: Tanaric: Not to mention Kairen has a swim speed. Yay water maps. 😎
   Kairen, round 1 
  
  Starting in B-13, holding a loaded sling.
  
  Standard: Cast a spell
  
  DC 16 spellcraft: 
   Spoiler 
  Magic Fang, bite attacks.
   
  
  
  Swift: Activate Animal Devotion (Ape's Fury).
  
  Move to H-12.
  
  Done.
conversations.from: human
conversations.value: Tanaric: I was a Druidic Avenger originally, which gave me shift+rage (Swapped for Whirling Frenzy - bonus attack and more AC, what's not to love?) at level 1, but apparently Shapeshift  requires  that you lose an animal companion, which Avengers don't get. ☹️
  
  Full attacks for +12 with +17 damage at level 1 might have been overkill, anyway.
conversations.from: human
conversations.value: RandomAction: Golem,R1:
  Start in Y-13 with shield and maul readied.
  Double move to O-17.
  
  Done.
conversations.from: human
conversations.value: RandomAction: Here is a quick list of Druid class variants/alternate features. In case you do not know or have:
   
   Spoiler 
  Aquatic Druid: (SW, p 50): Choose an aquatic animal companion.
  
  City-Shape (CS, web): Smaller wild shapes, but gain the ability to change into vermin.
  
  City-Soul (CS, web): Lose the ability to wild shape into an elemental, turn into animated objects instead.
  
  Crowd-Walker (CS, web): Exchange woodland stride for the ability to move in crowds more easily.
  
  Deadly Hunter (UA, p 58): Gain bonus to AC when unarmored and fast movement (as monk). Gain favored enemy, track, and swift tracker as a ranger. Lose armor and shield proficiency and wild shape.
  
  Aspect of the Dragon (DrM, p 11): You don't gain wildshape. Instead take on various aspects of dragons.
  
  Drow Druid (DU, p58): Wildshape into a monstrous spider instead of animals.
  
  Druidic Avenger (UA, p 51): no animal companion or spontaneous casting, penalty to wild empathy. Gain fast movement and rage.
  
  Elemental Companion (CM, p 33): Gain an Elemental as a companion instead of an animal.
  
  Go to Ground (CS, web): Lose trackless step, gain the ability to hide from Urban Tracking.
  
  Halfling Druid Substitution Levels (RW, p 157) add climb, jump, move silently, and hide to skill list (6 skills points per level)
  1st level: Spontaneous Casting (Special list of spontaneous spells), Enhanced Link (bonus to ride animal companion)
  5th level: Undersized Wildshape (wildshape limited to smaller forms, usable more times per day)
  13th level: Camouflage ability, lose thousand faces
  
  Half-Orc Druid Substitution Level (RD, 159): d10 hitdice, add intimidation as class skill.
  1st level: Tough Animal Companion (companion gains toughness)
  4th level: Bully Animal (use Str instead of Cha for wild empathy), lose resist nature's lure
  6th level: Augmented Nature's Allies (+4 Str/Con on SNA's), lose one wildshape/day
  
  Heat Endurance (SSt, p 47): Gain Heat Endurance, lose resist nature's lure.
  
  Iron Constitution (CS, web): Lose resist nature's lure. Gain the strong stomach feat, and +2 bonus to saves against disease.
  
  Fangshields Druid Substitution Levels (CV, p 40): must be nonhumanoid
  4th level: Spontaneous Curing, replaces resist nature's lure
  5th level: Wild Shape Hands (form hands while wildshaping)
  7th level: Wild Shape (Humanoid), lose 1 use of wild shape
  
  Goliath Druid Substitution Levels (RS, p 151)
  1st level: Elemental Bond (better earth summons, can't summon other elements)
  6th level: Earth Companion (animal companion gains earth-type and some stat changes
  12th level: Earth Wild Shape (change into an earth elemental instead of plant)
  
  Phynxkin Companion (DrM, p 13): Gain a phynxkin instead of your normal animal companion.
  
  Planar Druid (PlH, p 31): gain knowledge: the planes as class skill
  4th level: Resist Planar Might (+2 bonus to saves to resist spell-like abilities of outsiders), lose resist nature's lure
  9th level: Planar Tolerance (become attuned to planes), lose venom immunity
  13th level: Counter Summoning (counter summon monster spells), lose thousand faces
  
  Root Walker (DS, p 9): Lose woodland stride, resist nature's lure, and wild empathy. Gain wild empathy towards vermin, move over earth, stone, and rock debris and +4 bonus on saving throws against spell like abilities of abberations.
  
  Sandskimmer (SSt, p 47): Gain Sandskimmer, lose woodland stride.
  
  Shapeshifter (PHB 2, p 39): Lose animal companion and wildshape. Gain the ability to change into several forms, with set bonuses, at will.
  
  Shifter Druid Substitution Levels (RE, p 126): add balance, climb, and jump to class skills
  1st level: Beast Spirit (grants powers and abilities as level increase), replaces animal companion
  4th level: Reckless Nature (+2 initiative checks and reflex saves, -2 to will saves), replaces resist nature's lure
  5th level: Wild Shifting (can use racial shifting an extra time per day, and add wisdom bonus to duration. At 8th level claws are treated as one size larger, at 15th level they are treated as two sizes larger. Gain additional uses each time you would gain more uses of wildshape.), replaces normal wildshape ability. At 16th level, gain the ability to change into an elemental as normal.
  
  Spontaneous Affliction (EoE, p 21): lose ability to spontaneous SNA, gain ability to sicken humanoids.
  
  Spontaneous Rejuvenation (PHB 2, p 39): Lose spontaneous SNA spells. Gain the ability to sacrifice spells to give allies fast healing.
  
  Urban Companion (CS, web): Instead of a normal animal companion, instead gain something similar to a familiar.
  
  Urban Sense (CS, web): Lose nature's sense, gain a +2 bonus to sense motive and knowledge: local checks.
  
  Voice of the City (CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.
  
  Waste Vermin Wildshape (SSt, p 47): Wildshape into a wasteland vermin, lose 1 wildshape/day.
   
conversations.from: human
conversations.value: Tanaric: Kairen Bloodclaw, round 2 
  
  Standard: Tap Psionic Tattoo.
  
  Swift: Activate Law Devotion (AC)
  
  Move: Perform (Interpretive Dance):  (1d20-3)[ 12 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: Golem,R2:
  Move to N-19.
  Perform (Sexy Dance):  (1d20-1)[ 2 ] 
  
  Done.
  
  Sorry, I have been watching too much Robot Chicken.
conversations.from: human
conversations.value: Tanaric: Kairen Bloodclaw, round 3 
  
  Swift: Shift into Predator form.
  
  Full-round: Charge to M-19.
  
  Attack:  (1d20+10)[ 21 ] 
  Damage:  (1d6+12)[ 15 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: Ouch, almost 1 shotted me there.
  
  Golem,R3:
  Attack:  (1d20+6)[ 13 ] 
  Crit check:  (1d20+6)[ 19 ] 
  Damage:  (1d10+4)[ 14 ] 
  Crit damage:  (2d10)[ 10 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: Didn't that hit you, and if so, wouldn't it have brought you to 0 (i.e., disabled?)
  
  Taking a standard to hit me would knock yourself out, if my numbers are correct. 😛
conversations.from: human
conversations.value: RandomAction: It would if I didn't have DR 2/adamant. Also at 0 hp, a warforged can take either a standard or a move action without hurting itself.
conversations.from: human
conversations.value: Tanaric: ...ah. Yes.
  
  Right then.
  
   Kairen Bloodclaw, round 4 
  
  Bite, bite, bite, bite the annoying tinfoil man!
  
  Attack:  (1d20+8)[ 14 ] 
  Damage:  (1d6+13)[ 18 ] 
  (Previous damage roll wasn't accounting for Magic Fang, by the way, and should have done 1 more damage.)
conversations.from: human
conversations.value: RandomAction: Ok, 1 hp and losing.
  
  Golem,R4:
  Attack:  (1d20+6)[ 18 ] 
  Crit:  (1d20+6)[ 20 ] 
  Damage:  (1d10+4)[ 11 ] 
  Crit damage:  (2d10)[ 16 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: Kairen Bloodclaw, round 5 
  
  Standard: Attempt to perform home dentistry with Golem's armor plating.
  
  Bite:  (1d20+9)[ 10 ]  (Wasn't accounting Magic Fang on the last roll. I think I'm losing my mind.)
  Damage:  (1d6+13)[ 16 ] 
  
  Done.
  
  Ack! Broke a tooth. ☹️
conversations.from: human
conversations.value: RandomAction: Have I even hit you?
  Ha! I have been watching the match with Donkey too.
  
  Golem,R6:
  Try to make a furry cape.
  Attack: (1d20+6)[ 25 ] 
  Crit: (1d20+6)[ 16 ] 
  Damage: (1d10+4)[ 12 ] 
  Crit damage: (2d10)[ 15 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: That was your first hit.
  
  And it hurt.
  
  I am going to bite you now.
  
   Kairen, round 6 
  
  Swift: Switch Law Devotion to  AC.  attack. Sorry, it made no sense to switch it to what it already was, and I included the +3 in the attack.
  
  Attack:  (1d20+12)[ 30 ] 
  Damage:  (1d6+13)[ 18 ] 
  
  Done.
conversations.from: human
conversations.value: RandomAction: Well, you are offically wearing adamant braces now. That and my metal a$$ is like used chewing gum.
conversations.from: human
conversations.value: Tanaric: OMNOMNOMNOMNOM- 
   Ack! It's like a metal popcorn hull! Stuck on my tonsils! Curse youuuuuuu! 
conversations.from: human
conversations.value: RandomAction: Hey, sorry to go but my nephew just woke up and I gotta put him back to bed. I will be on later today, wanna try out Veldrin?
  
  edit: Just read your post and now gotta clean my screen from the tea I was drinking.
conversations.from: human
conversations.value: Tanaric: Uh... it's 12:15 a.m. for me, so "Later today" will have to be at least eight hours from now. 😉
  
  And sure.
  
  Edit: Ha. I've still got the touch. 😎
conversations.from: human
conversations.value: RandomAction: It's 1:18 here and 'later today' will be around 5 or 6 for you.