conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: OMG PONIES: The crowd is in an uproar as the two contestants are brought into the arena and unshackled in their opposing corners. The gigantic gates behind each of them would usually close with a deafening din of metal and stone, but any sound the gates would make is drowned out by those seeking entertainment. Both of them knew to expect this, but actually experiencing it was something else entirely. As the two fighters prepare to defend their lives, Raymond is the first off the blocks!
  
  His vision is obscured, though, by thick smoke that has formed in his opponent's half of the arena.  Likewise, he is obscured from view of any outside the smoke by his opaque red hemisphere.
  
   
   Zeb, you're up! 
   
   Spoiler: @Necroticplague 
  Your eversmoking bottle remains from the last fight, but the effects are constrained to your half of the arena as per DMly ruling on what happens to battlefield control effects between fights so as to reduce the ability to spawnkill opponents.
   
  
   Initiative Rolls 
conversations.from: human
conversations.value: Zeb: " Cloudy with a chance of death? I wonder if I could get an underwater arena, so as not to deal with all these tricks? "
  
   OOC: How many rounds to finish the last fight so I can put in correct buff timers? 
   
   Spoiler: Actions/DM Stuff 
  Move forward to D17 whip in hand ready a spell if I see my opponent.
  Position D17 ground level
  Damage taken: none, 7 images and the one real halfling
  Free action: Speak
  Standard Action: Ready spell
  Move action: forward 20
  
  Buffs once there is an accurate round count
   
  
    Ends Turn  
conversations.from: human
conversations.value: Necroticplague: Brutabra walks through the smoke, keeping senses out in case of wherever this enemy may be.
  
   
   Spoiler: Shrouded in Smoke 
  Full-round:double move to P11
   
conversations.from: human
conversations.value: Zeb: OOC: Assuming your turn is over 
  
  " Why don't you come out of the smoke and let me teach the crowd once again about the Lady's gift? "
  
   
   Spoiler: Hidden Actions/DM Stuff 
  Float upward in D17 whip in hand, ready a spell if I see my opponent.
  Position D17 5'up
  Damage taken: none, 7 images and the one real halfling
  Free action: Speak
  Standard Action: Ready spell
  Move action: float 5 feet up
  
  Buffs once there is an accurate round count
   
  
    Ends Turn  
conversations.from: human
conversations.value: Necroticplague: " Better Idea: You come in here so you can do that. "
  
   
   Spoiler: Shrouded in smoke 
  Ready an action to breath a line of lightning if he comes within 30 feet of me, empowered by entangling exhalation.
  Damage: (2d6)[ 8 ] , DC23 for half, [roll]1d4 rounds entangled
   
  
  
  End turn.
conversations.from: human
conversations.value: Zeb: " They wont be able to see you die if we are within the smoke... come on out and lets have a look at you. "
  
   
   Spoiler: Hidden actions/DM Stuff 
  Position D17 5'up
  Damage taken: none, 7 images and the one real halfling
  Free action: Speak
  Standard Action: Ready spell
  Move action: Listen to try and locate Brutabra's square  (d20-1)[ 3 ] 
  
  Buffs once there is an accurate round count
   
  
    Ends Turn  
conversations.from: human
conversations.value: OMG PONIES: The two combatants taunt each other even though neither can see his quarry.  Up in the audience, some are watching the unfolding drama with rapt attention.  Others, though, didn't come for theater; they came for blood.   "Aw, C'MON,"  one heckler shouts out,  "quit dancin' and FIGHT!"   His comment is met with grumbles of agreement from others around the arena.
  
   
   Necroticplague, you're up! 
   
   Spoiler: @Zeb 
  I try to provide accurate round counts in the title of my posts.  The last fight lasted 6 rounds, and this one has now had 3 go by.  Since fights come one after the other, it's been 9 rounds now since the start of your last fight.  Also, what spell are you readying?  Please be sure to indicate or your action will be wasted.
   
conversations.from: human
conversations.value: Necroticplague: Seeking at least some method of finding her currently unseen foe, Brutabra moves closer, grumbling to herself.
   
   Spoiler: Shrouded by smoke 
  Move action to move to j10
  Standard to invoke Magic Insight towards a20.
   
  
  End turn.
conversations.from: human
conversations.value: Zeb: " Well if you don't want to come out, do you mind if I cast a few buffs then ?
  
   The keener eared might her the rustling of a scroll being unfurled.
   
   
   Spoiler: Hidden actions/DM Stuff/Buffs 
  
  Position D17 5'up
  Damage taken: none, 7 images and the one real halfling
  Free action: Speak, draw scroll of raging flame from scroll bandoleer
  Standard Action: Ready spell (Fiery Ray of Flame)
  Move action: Listen to try and locate Brutabra's square  (d20-1)[ 6 ] 
  
  Resources/spells/maneuvers expended this fight:
  
  Buffs (rounds remaining)
  Tiny hut Radius 20' centered B19 (7176)
  Feather token whip (575)
  Flame arrow(477)
  See invis(478)
  greater mirror image(39)
  Levitate (4)
  Pro Evil (3)
  Cats grace (2)
  Fox's Cunning (1)
   
  
   Ends turn 
conversations.from: human
conversations.value: Necroticplague: " Knock yourself out, all the easier to find you. "
  
   
   Spoiler: Shrouded in smoke 
  Concentrate for another round on Magic Insight.
   
  
  
  End turn
conversations.from: human
conversations.value: Zeb: " Might be hard to see from in the smoke but I'm not hiding, bright red hemisphere over here in the corner, kinda hard to miss. "
  
   
   Spoiler: First hidden action 
  
  Move action listen check to locate Brutabra's square:  (d20-1)[ 18 ] 
   
  
   
   Spoiler: Dependent on above results but still hidden 
  If listen succeeds draw sling and flash bang
  Else read scroll of Raging Flames
   
  
   
   Spoiler: DM/Buff Stuff 
  Position D17 5'up
  Damage taken: none, 7 images and the one real halfling
  Free action: Speak
  Move action: Listen to try and locate Brutabra's square  Above 
  Standard Action: Read scroll or draw sling
  
  Resources/spells/maneuvers expended this fight:
  
  Buffs (rounds remaining)
  Tiny hut Radius 20' centered B19 (7175)
  Feather token whip (574)
  Flame arrow(476)
  See invis(477)
  greater mirror image(38)
  Levitate (3)
  Pro Evil (2)
  Cats grace (1)
   
  
    Ends turn  
conversations.from: human
conversations.value: Necroticplague: Brutabra seems to go silent as if thinking deeply on something more significant than all the idle banter.
  
   
   Spoiler: Shrouded in smoke 
  Concentrate for third round on Detect Magic.
   
  
  
  End turn, but it seems we both need to wait for the DM to tell us some things.