conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Belthasar: It's 1 am.
  
  Ghiran is at the town square, alone (with some beheaded zombie corpses, which look creepy). To the north is the Blood of the Vine Tavern, some lights coming from windows can still be seen.
  
  To the south is Bildrath's Merchandile. The lights were turned off some time ago. There's a door to the left, and a tabled window to the right.
  
   Town square map: 
   
   Spoiler 
   
   
  
   Note : The zombies in the place can be or not be there if your teammates decide to clean the place or not.
conversations.from: human
conversations.value: Dresil: First thing's first, Ghiran whispers to himself  I"Less seen gets more done."  as he becomes as dark as the night itself.  A quick walk to the front door of the Mercantile and Ghiran casts Detect Magic again, just in case the old coot was hiding something earlier.
  
  Move Silently
   
   Spoiler 
  
   (1d20+12)[ 25 ] 
   
conversations.from: human
conversations.value: Belthasar: You don't find any magical auras in the area.
conversations.from: human
conversations.value: Dresil: Ghiran gently tries the door to the Mercantile, checking if its locked.  If it is, then he once again gently whispers to no one,  "Knock knock, who's there? Me."  and the door should open.
  
   
   Spoiler 
  
  Opening and going through the door, casting  Knock  if it is locked.
   
conversations.from: human
conversations.value: Belthasar: After examining it closely, you notice the door is locked.
conversations.from: human
conversations.value: Dresil: Sorry, was editing my last post to seem a bit more IC, casting Knock.
conversations.from: human
conversations.value: Belthasar: The door opens with a soft *clack*
conversations.from: human
conversations.value: Dresil: Ghiran enters the floor room and then begins searching about the building with a sort of shopping list.
  
   
   Spoiler 
  
  Looking for the following in this order:
  1. Holy Water
  2. Shovel
  3. Any other Alchemical Items
  4. Anything else of high value
  Search  (1d20+11)[ 30 ] 
   
conversations.from: human
conversations.value: Belthasar: You notice the place is shadowy, you'll need a source of illumination (like a candle) to search more effectively.
  
  In the twilight you can see:
  
  -A small shovel
  -A larger shovel
  -Bottles of alchemical substances (you don't know what it is)
  -Bottles of liquor
conversations.from: human
conversations.value: Dresil: Ghiran will take out a candle and light it then, take all the alchemical substances, the small shovel, and keep looking.  If he cannot find anything else more interesting, he will come back to the liquor.
conversations.from: human
conversations.value: Belthasar: You took 4 flasks of substances and the small shovel.
  
  With the candle lit you can see the building more clearly. There are furnitures showing many items, like bottles, weapons (some simple ones, few martial ones), tools, and  any mundane items you could buy in a village . There's also a door at the back of the room.
  
  
  You found holy water (6 flasks in total), and two bottles of good wine.
conversations.from: human
conversations.value: Dresil: Ghiran pockets the 6 flasks of holy water, and one of the wine, then makes his way to the back room.
  
  ((How long on my Invisibility? It has a 5 minute duration.))
conversations.from: human
conversations.value: Belthasar: You didn't actually cast invisiblity, I think.  Oh yeah, you did. 4 minutes left.
  
  When you're walking to the back room you hear some footsteps coming from it.
conversations.from: human
conversations.value: Dresil: Ghiran quickly blows out the candle and hides in a corner out of the way.
  
  Hide  (1d20+32)[ 40 ] 
conversations.from: human
conversations.value: Belthasar: You hide in a spot behind the counter.
  
  You hear the back door being opened. Then some heavy footsteps walking slowly, which stop close to the entrance door, and you hear the door being closed and locked. Then silence, a heavy breathing, and after one minute or so, the footsteps walk around the room.
  
  Then, you hear those footsteps walking back to the back door, the door then is opened, and closed again.
  
  Silence.
  
  (Invisibility time remaining: 2 minutes and 24 seconds)
conversations.from: human
conversations.value: Dresil: Better to get out while I still can.  Ghiran unlocks the door and returns to the inn, sneaking back into his room.
conversations.from: human
conversations.value: Belthasar: Okay, you slowly cross the town square to the tavern, and made to your room.
  
  Then, when everyone is in bed you will have:
  
  -A small shovel
  -4 alchemical substances
  -6 flasks of holy water
  -1 bottle of good wine
conversations.from: human
conversations.value: Dresil: Not bad for 3 spells, that'll tech him to try and charge me 150% of the market value of holy water!  Stash em all in my pack and just chill until morning.
conversations.from: human
conversations.value: Belthasar: If you want to check what the 4 alchemical substances are...
   
   Spoiler 
  
  3 flasks of acid
  1 alchemist fire
   
conversations.from: human
conversations.value: Dresil: Okay, thanks for the mini adventure.
conversations.from: human
conversations.value: Belthasar: Anytime. 😉