conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 66:  Malla Yor  vs.  Oro    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Gigz - Malla Yor 
   Scorer - Oro 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Scorer: Oro reporting in...
  
  No purchases...
  
  Rolling Initiative...
  
   (1d20-3)[ 16 ] 
conversations.from: human
conversations.value: gigz: Malla Yor in... sorry for the delay. PAX was win. :D
  
  Initiative:  (1d20+2)[ 13 ] 
conversations.from: human
conversations.value: Scorer: Ok, time to begin!
  
   Oro 1st Turn 
  
  I carry all my equipment and start in  M25 
  
  Free Action: Draw Greatsword
  Full Round Action: Run to  M2 
   End of Turn 
   
   Spoiler 
  
  Oro at M2
  HP 13/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations.from: human
conversations.value: gigz: Sweet... I hate finding my opponent in this map. :D
  
  
  Malla Yor, round 1:
  
  Malla Starts in N2, staff in hand. 5 foot step to O2 and attempt to cast Summon Monster II (DC 8 CL check)
  
  Caster Level Check:  (1d20+2)[ 10 ] 
  
  If successful, Malla Summons  (1d3)[ 1 ]  Celestial Cold Badgers...
conversations.from: human
conversations.value: Scorer: Please tell me when you're finished to take my turn
conversations.from: human
conversations.value: gigz: Le SIGH... damn d3
  
  Ah well, Mr. Badger appears in the recently vacated N2, amongst a cloudy of sickening smoke (M2-M3-N2-N3) before attempting to Clawclawbite our way to victory.
  
  Claw1:  (1d20+4)[ 10 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
  
  Claw2:  (1d20+4)[ 14 ] 
  Damage2:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
  
  Bite:  (1d20+1)[ 12 ] 
  Bite Damage:  (1d3+1)[ 4 ]  plus Cold  (1d6)[ 4 ] 
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 7
  AC 12 (t 12, ff 10)
  F+2/R+2/W+3
  Spells Memorized: Acid Splash x3, Grease, Summon Monster I x3,  Summon Monster II 
  
  
  Badger 1: (1/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves:	Fort +4, Ref +5, Will +1
   
conversations.from: human
conversations.value: Scorer: Oro 2nd Turn 
  
  5 foot step to  N3 
  
  Attack Malla Yor with greatsword
  
   Attack 
   (1d20+6)[ 11 ] 
   Damage 
   (2d6+6)[ 13 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (2d6+6)[ 9 ] 
   End of Turn 
   
   Spoiler 
  
  Oro at  N3 
  HP 13/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations.from: human
conversations.value: gigz: Luck is good. :D
  
  Malla, Round 2
  
  Malla steps to N1, then summons another badger behind the nasty fighter with the big sword (N4) amidst another cloud of sickening smoke (M3-N4).
  
  Badger 1
  Claw1:  (1d20+6)[ 17 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 5 ] 
  
  Claw2:  (1d20+6)[ 23 ] 
  Damage1:  (1d2+1)[ 2 ]  plus Cold  (1d6)[ 6 ] 
  
  Bite:  (1d20+1)[ 17 ] 
  Bite Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 1 ] 
  
  Badger 2
  Claw1:  (1d20+6)[ 26 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 2 ] 
  
  Claw2:  (1d20+6)[ 8 ] 
  Damage1:  (1d2+1)[ 2 ]  plus Cold  (1d6)[ 4 ] 
  
  Bite:  (1d20+1)[ 4 ] 
  Bite Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 3 ] 
  
  Done.
  
  Stats:  
   Spoiler 
  
  HP 7
  AC 12 (t 12, ff 10)
  F+2/R+2/W+3
  Spells Memorized: Acid Splash x3, Grease, Summon Monster I x2 (Used 1),  Summon Monster II 
  
  Badger 1: (2/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves: Fort +4, Ref +5, Will +1
  
  Badger 2: (1/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves: Fort +4, Ref +5, Will +1
   
conversations.from: human
conversations.value: gigz: Possible Crit on Badger 2 Claw:  (1d20+6)[ 15 ]  Damage:[roll] 1d2+1[/roll]
conversations.from: human
conversations.value: Scorer: I have a question...
  
  I checked badger stats and damage is 1d2-1, not 1d2+1...
  
  Is this true?
conversations.from: human
conversations.value: gigz: Augment Summon adds a +4 Str and Con.
conversations.from: human
conversations.value: Scorer: ouch... it's my last turn then... Kill or die...
  The match ends here
  
   Oro 3rd Turn 
  
  5' Step to  O2 
  Free Action: Yells: "Dieeeeeee!!!!"😡
  Attack Malla Yor!
  
   Attack 
   (1d20+6)[ 14 ] 
   Damage 
   (2d6+6)[ 9 ] 
   If Crit 
   (1d20+6)[ 13 ] 
   Additional Crit Damage 
   (2d6+6)[ 13 ] 
  
  After the attack I lose 1 hit point...
   End of Turn 
   
   Spoiler 
  
  Oro at  N3 
  HP -1/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations.from: human
conversations.value: gigz: LOL!! Hit, and Malla drops to -2. Now, who wins? If it's lowest HP, the remaining badger attempts to molest the body in the hopes you reach -10 before me. :p
  
  Badger 2
  Claw1:  (1d20+8)[ 28 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 3 ] 
  
  Claw2:  (1d20+8)[ 24 ] 
  Damage2:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 2 ] 
  
  Bite:  (1d20+5)[ 6 ] 
  Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
conversations.from: human
conversations.value: Scorer: hahahahaha
  
  stupid molesting badger got a nat 20 =P
conversations.from: human
conversations.value: hustlertwo: High Ref Hust
  Although he isn't conscious to enjoy it, Malla is still the winner.  Someone wake him up and tell him! 
conversations.from: human
conversations.value: Scorer: I'm not very sure that Malla won... I killed him before I passed out, I think
conversations.from: human
conversations.value: Sallera: Right, which would ordinarily be a bleed-off... but the, er, 'molesting badger' strategy is actually valid, since in the absence of orders, summoned creatures will simply attack the nearest enemy.
conversations.from: human
conversations.value: Scorer: but I thought matches end when one of the players is out... so match should end before the badger do his thing, I think
  
  Also, the summoning spell lasts 1 round to cast, does this means the monster appears in the next round? or in the same?
conversations.from: human
conversations.value: gigz: Malla casts Summons as a standard action, and at a +1 caster level, meaning they stay in play for 2 rounds, then poof.
conversations.from: human
conversations.value: Sallera: It's happened before, a quick look through the last few rounds' archives should reveal a few precedents.  The kill from a disabled combatant is more common than one might think.  Usually, it's a bleed-off, with whoever stabilizes winning.  Since the badger was still up, and as I said, simply attacks the nearest enemy without orders, it brings you down, making the bleed-off unnecessary.
conversations.from: human
conversations.value: Scorer: If I had knew about that I would have certainly acted differently... =/
conversations.from: human
conversations.value: hustlertwo: I had a somewhat similar situation; guy bullrushed me into the quicksand successfully, but I took him down to 0 on the readied attack and AoO, meaning the rush put him to -1.  If I had failed my swim checks and drowned, he would have won (since he stabilized), even though I was still conscious while he wasn't.
conversations.from: human
conversations.value: Lubirio: Um... quick note on this map: the clouds stop LoS (functioning as obscuring mist), while both of you appeared to look be able to through the clouds... 🤨