conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, four torches are already lit and resting in brackets, one by each of the doors.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
  1|||||||
  2|||||||
  3||||S|||
  4|||||||
  5|||||||
  [/table]
  
  There is a door at A-4, another at B-5, another at D-5, and a fourth at F-1.
   
  
  
  DM notes: 
   Spoiler 
  4, 3, 11
   
conversations.from: human
conversations.value: Sliver: Shazarus lets out a silent roar, filled with excitement "Blood, death and glory ahead!" he walks confidently towards the door at F1 and opens it with his pole.
  
  Edit: Ah yeah, he takes the torch at the door to light the dark corridor.
conversations.from: human
conversations.value: Tanaric: Oho! Someone learned his lesson from the last time, I see. 😎 
  
  The door is laced with the wires you found in your past life. They crackle with energy, etc, etc. The door opens, revealing an unlit hallway five feet long, ending in a door.
conversations.from: human
conversations.value: Sliver: Shazarus pokes his pole in the short hallway and then shoves his sack in. If he notices a tripwire he will pick up the sack and put it after the wire, not disrupting it. After making sure the hallway is no longer trapped he will shove the sack out of the way a bit and search the door (stepping above the wire if found) taking 20. if concealed wires are found he will disrupt them gently with his pole and open the door.
conversations.from: human
conversations.value: Tanaric: You find a tripwire right in front of the door. Poking the door does nothing but make noise.
conversations.from: human
conversations.value: Sliver: I note that I poke only if I do find concealed wires (after taking 20 on the search) and so I didn't do such a thing. Shazarus shoves the sack aside, being careful not to disrupt the tripwire and opens the door.
conversations.from: human
conversations.value: Tanaric: Right, right... so no wires, no poking.
  
  Opening the door reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
  1||||||s|
  2|s||||||
  3|||||||
  4||||s|||
  5|||||||
  [/table]
  
  There are three humanoid skeletons in the room, all holding longspears. There is a door at E-5, which you are just outside of, and another at E-1.
   
  
  
  Roll initiative.
  
   (1d20+5)[ 6 ] 
   (1d20+5)[ 17 ] 
   (1d20+5)[ 7 ] 
conversations.from: human
conversations.value: Sliver: (1d20)[ 18 ] 
  
  How likely is it for Shazarus to assume that trying to slice bone is no good and crushing it is much better?
conversations.from: human
conversations.value: Tanaric: As likely as it is that you yourself know such a thing. There's no penalty for metagaming here.
conversations.from: human
conversations.value: Sliver: I see..
  
  Shazarus charges at the skeleton at D4, trying to bash it with his shield, if hitting using an inspiration to add int to damage.
  
    attack  - (1d20+4)[ 16 ] 
    damage  - (1d4+6)[ 9 ] 
conversations.from: human
conversations.value: Tanaric: The skeleton crumbles to dust.
  
  The other two move to F-3 and C-4, respectively, and attempt to poke you.
  
   (1d20+1)[ 3 ] 
   (1d20+1)[ 11 ] 
   (1d8+1)[ 8 ] 
   (1d8+1)[ 8 ] 
conversations.from: human
conversations.value: Sliver: Shazarus manages to stay clear (thank gods, with those damage rolls) and steps towards the F3 skeleton to bash him good.
  
   (1d20+7)[ 26 ]  spending inspiration here
   (1d4+6)[ 8 ]  if hit spending here too
conversations.from: human
conversations.value: Tanaric: Another skeleton bites the dust.
  
  The last remaining one attempts to poke you again.
  
   (1d20+1)[ 3 ] 
   (1d8+1)[ 4 ] 
  
  And fails miserably.
conversations.from: human
conversations.value: Sliver: Stepping towards the last skeleton, Shazarus attempts to bash it good
  
   (1d20+4)[ 22 ] 
   (1d4+6)[ 10 ]   - last inspiration for this encounter
conversations.from: human
conversations.value: Tanaric: Kaboom.
  
  150 xp, and your loot is three longspears.
conversations.from: human
conversations.value: Tanaric: Er, wait. You had to move through a threatened area to reach him.
  
  AoO:  (1d20+1)[ 14 ] 
   (1d8+1)[ 2 ] 
  
  Didn't matter anyway. 😛
conversations.from: human
conversations.value: Sliver: I took a 5ft step anyway. If he can strike, then a 5ft step should be enough to reach him..
  
  Shazarus roars "Flawless victory! Yeah!" and collects one longspear.
  
  He collects his pole and wheat and approaches the door at E1. Examining it, if trapped he will poke it. And he opens it.
conversations.from: human
conversations.value: Tanaric: You had to be in the E or F row to hit the one in the F row, and the other was in the C row. Couldn't have 5-ft stepped to hit him.
  
  Anyway.
  
  You find no traps on the door. Opening it reveals a hall that runs to the north for fifteen feet before turning west.
conversations.from: human
conversations.value: Sliver: With his regular routine of pole and wheat, Shazarus continues down the corridor.
conversations.from: human
conversations.value: Tanaric: You find a tripwire just outside the door.
  
   
   Spoiler 
  Gotta run for the night.
   
conversations.from: human
conversations.value: Sliver: I will proceed as noted, passing the wheat above the wire and moving on in the same routine.
  
   
   Spoiler 
  Ok sure. We'll continue later. Good night
   
conversations.from: human
conversations.value: Tanaric: The corridor continues to the west beyond the range of your torch light.
conversations.from: human
conversations.value: Sliver: Shazarus decides against going that way for now, turns back with his stuff and returning to the main room, not forgetting to step above the tripwires. He then pokes the door at D5 and opens it, moving on in the same pole wheat routine.
conversations.from: human
conversations.value: Sliver: *whistles* Overload huh?😁
conversations.from: human
conversations.value: Tanaric: Thirty-two subscribed threads. 😩 I'll get back to this one in a bit...
conversations.from: human
conversations.value: Sliver: *nudge* Sorry to be impatient.. 😳
conversations.from: human
conversations.value: Tanaric: Opening the door reveals a corridor that runs to the east for fifteen feet before ending in a blank wall.
conversations.from: human
conversations.value: Sliver: Heya, I'm back..
  
  Shazarus closes the door and approaches the one at B5, poking and opening it.
conversations.from: human
conversations.value: Tanaric: Opening the door reveals a hall that runs to the south for twenty feet before turning to the west. There is a door on the east side of the bend.
conversations.from: human
conversations.value: Sliver: Pole and wheat routine, Shazarus continues until reaching the door. Search 20, if concealed wires disarmed by gentle poking.
conversations.from: human
conversations.value: Tanaric: Opening the door reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||R|R|H
  2|||R|R|
  3|||||
  4|||||
  5|||||
  6|||||
  7|||||
  
  [/table]
  
  There is a door at A-3, which you are just outside of, another at A-7, west side, and another at E-5.
  
  There is a humanoid figure at E-1, wearing a chain shirt and holding a longsword. He is standing next to what seems to be a large reptile with bright green scales and a forked tongue that flickers in and out of its gaping maw.
   
conversations.from: human
conversations.value: Sliver: That is new.. I don't recall at the moment but I think you can draw a weapon while moving and still attack. If that is so, Shazarus opens every door holding the shield and torch, ready to drop the torch and start battle. Otherwise, he holds his sword already.
  
  Shazarus looks at the humanoid and speaks "Who are you?" in common and elven if needed.
conversations.from: human
conversations.value: Tanaric: With a BAB of +1 or higher you can draw a weapon as a free action while moving.
  
  The man shakes his head quickly and makes a gesture for you to leave. The reptile hunches in on itself for a moment, and suddenly a mass of bright red red membranes appear next to jaws, fanned out in a predatory fashion.
  
   
   Spoiler 
  If you've seen Jurassic Park, think the little dinosaur that spit blinding poison, but bigger. A lot bigger.
   
conversations.from: human
conversations.value: Sliver: "Ally or enemy, there are no shades here" silently, to himself
  
    initiative  - (1d20)[ 17 ] 
  
  if I win initiative or can act right away:
  
   
   Spoiler 
  
  Shazarus dashes towards the reptile and draws his sword, "Sapphire Nightmare Blade!"
  
  
    concentration vs ac  - (1d20+6)[ 7 ] 
   (1d20+5)[ 14 ]  -2 if concentration failed
   (1d6)[ 6 ] 
   (1d8+6)[ 9 ]  - if hit then use inspiration
   
conversations.from: human
conversations.value: Tanaric: (1d20)[ 12 ] 
   (1d20)[ 8 ]   Whitetext. 
  
  And a couple rolls for my use: 
   Spoiler 
   (1d20)[ 4 ] 
   
conversations.from: human
conversations.value: Sliver: If I did start, and totally fail, I use Stance of Clarity against the reptile.
conversations.from: human
conversations.value: Tanaric: Which square did you move to, exactly?
conversations.from: human
conversations.value: Sliver: I guess B3..
conversations.from: human
conversations.value: Tanaric: Your sword passes through the reptile without halting. A moment later, it winks out of existence.
  
  The man takes a step toward you, and blinding colors cover your vision.
  
   
   Spoiler 
  Yeah, it's Color Spray again. Will save.
   
conversations.from: human
conversations.value: Sliver: If I can - Moment of Perfect Mind. If not, normal saving through..
  MoPM is with +6. Will saving through is +1 and +3 from inspiration.
  
   (1d20)[ 3 ] 
  
  Edit:
  
  NOOOOOOOOOOOOoooooooooooooooooooooo
conversations.from: human
conversations.value: Tanaric: Ouch.
  
  Well, you're unconscious for  (2d4)[ 4 ]  rounds, then blind and stunned for  (1d4)[ 3 ] , then stunned for a round. Let's see what happens...
conversations.from: human
conversations.value: Tanaric: Yeah, you're pretty much screwed. You take the following damage while unconscious and likely have to make some crazy fort saves...
  
  CDG1:  (2d8-2)[ 3 ] 
  CDG2:  (2d8-2)[ 9 ] 
  CDG3:  (2d8-2)[ 2 ] 
  
  Edit: If you're alive after all that... make some fort saves.
conversations.from: human
conversations.value: Sliver: (1d20+4)[ 6 ] 
   (1d20+4)[ 8 ] 
   (1d20+4)[ 19 ] 
  
  I would be at -1.. But it is death anyway.. Cya with a new character then 😏
conversations.from: human
conversations.value: Tanaric: You're dead. 😩
  
  *makes note about Color Spray on monster lists needing review*