conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 100:  Snype  vs  Bob the Smasher!!  vs  Mariachi Orco  vs  Madoc Bold    
   Map:  
   Spoiler 
  
   
   
  
   Awards 
  1st Place: 600 XP, 550 GP
  2nd Place: 200 XP, 250 GP
  3rd Place: 100 XP, 100 GP
  
  
   Snype - RandomAction
   Bob the Smasher!!  - chess435
   Mariachi Orco  - Scorer
   Madoc Boldheart  - Master_Rahl22
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: RandomAction: Good luck everyone!
  
  Snype, Ini:  (1d20-1)[ 17 ] 
  
  No purchases.
conversations.from: human
conversations.value: Scorer: Finally 😁
  
  Mariachi Orco Init
  
   (1d20-3)[ 14 ] 
  
  No purchases
conversations.from: human
conversations.value: Master_Rahl22: Init  - (1d20-4)[ 1 ] 
  
  Still deciding on purchases
  
  Also, I can't tell if I start in SW or SE on the map.  Little help? 😉
conversations.from: human
conversations.value: Chess435: No purchases.
  
  Init:  (1d20-5)[ 0 ] 
conversations.from: human
conversations.value: Sallera: Southwest, Rahl.
conversations.from: human
conversations.value: Master_Rahl22: Purchases:
  
  Potion of Shield of Faith: 50gp
  
  Let's get this party started
conversations.from: human
conversations.value: RandomAction: And the warforged kicks the all.
  
    Snype,R1:  
  Start in I-9 with crossbow readied.
  Move to M-7.
  Ready an action.
   
   Spoiler 
  Attack if anyone comes into range/effect.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: M-7
  Hp: 11/11
  AC: 19(+2armor+1shield+1size+5dex); T: 16, F-14
  Saves: F+4/R+5/W+0
  Listen/Spot: +0/+2
   
conversations.from: human
conversations.value: RandomAction: Originally Posted by RandomAction 
   And the warforged kicks the  b all. 
   
  
  Argh! Typos again.
conversations.from: human
conversations.value: Scorer: Mariachi Orco 1st Turn  
  
  Starts in R18xS19 mounted on his warhorse Azabache and Lance wielded.
  
  Azabache double moves to:  U9xV10  via Y13-Y14
  
  Mariachi Orco stays still...
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  R18xS19 
  Mariachi Orco ended @  U9xV10 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 30/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations.from: human
conversations.value: Chess435: Sending your horse to do your dirty work? That's going to be annoying.
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 1 
  
  Begin in I-18 with 2 potions in belt and one in hand
  Refs:
   
   Spoiler 
  Belt: Shield of Faith and Faith Healing
  Held: Protection from Arrows
   
  
  
  Standard: Drink held potion
  Move: Move to M-18
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-18
  HP: 7/7
  AC: 16, FF: 14, Touch: 12
  Buffs:
  Protection from Arrows 1800/1800
   
conversations.from: human
conversations.value: Chess435: Starting in S-9 with axe in hand.
  
   Bob the Smasher - Round 1 
  
  Double move to N-10, end turn
conversations.from: human
conversations.value: Scorer: Taking my AoO with Bob the Smasher as soon as Mythweavers comes back online ¬¬¡
conversations.from: human
conversations.value: Scorer: AoO for Bob...
  
   Attack 
   (1d20+6)[ 13 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
conversations.from: human
conversations.value: RandomAction: Snype,R-2:  
  Move to N-2.
  Attack Mariachi's warhorse - standard.
  Attack: (1d20+8)[ 24 ] 
  Damage:  (1d8+2)[ 9 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: M-2
  Hp: 11/11
  AC: 19(+2armor+1shield+1size+5dex); T: 16, F-14
  Saves: F+4/R+5/W+0
  Listen/Spot: +0/+2
   
conversations.from: human
conversations.value: Chess435: Thanks for that, Random! 😉
conversations.from: human
conversations.value: Scorer: First a Ride check to negate hit
  
   (1d20+9)[ 20 ] 
  
  edit: which fails... Turn coming up...
conversations.from: human
conversations.value: Scorer: Mariachi Orco 2nd Turn  
  
  Full-Round: Charge Snype and end in  O2xP3 
   Attack 
   (1d20+8)[ 21 ] 
   Damage 
   (3d8+27)[ 42 ] 
   If Crit 
   (1d20+8)[ 9 ] 
   Additional Crit Damage 
   (1d8+9)[ 13 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  U9xV10 
  Mariachi Orco ended @  O2xP3 
  HP 10/10
  AC 15 (10 +3 Armor, +1 Shield, +3 Dex, -2 charge) T 11 FF 12
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations.from: human
conversations.value: RandomAction: And that would drop me. C'mon avenge me Bob!
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 2 
  
  Move: Draw potion
  Refs:
   
   Spoiler 
  Shield of Faith
   
  
  Standard: Drink potion
  Free: Drop empty vial
  5ft step to M-19
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-19
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 10/10
  Protection from Arrows 1800/1800
   
conversations.from: human
conversations.value: Chess435: Bob the Smasher - Round 2 
  Free: Enter  RAGE MODE!!!! 
  Move: Move to N-4
  Standard: Attack Mariachi
  
  Attack:  (1d20+7)[ 10 ] 
  Damage:  (1d12+9)[ 13 ] 
  
  End Turn.
  
  
  
  Edit: 😡
  
  
  Stats:
   
   Spoiler 
  
  HP: 19 + 2 (rage)/19
  AC:15, T 11, FF 14
  Saves: +7 Fort, +1 Ref, -1 Will
  Durations:
  Rage: 9/10
   
conversations.from: human
conversations.value: Scorer: First AoO
  
   Attack 
   (1d20+6)[ 19 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
conversations.from: human
conversations.value: Scorer: Mariachi Orco 3rd Turn  
  
  Warhorse Full-Round attacks. (Ride check autopass)
  
   Attack Hoof 1 
   (1d20+6)[ 8 ] 
   Damage 
   (1d6+4)[ 9 ] 
   If Crit 
   (1d20+6)[ 13 ] 
   Additional Crit Damage 
   (1d6+4)[ 6 ] 
   Attack Hoof 2 
   (1d20+6)[ 7 ] 
   Damage 
   (1d6+4)[ 5 ] 
   If Crit 
   (1d20+6)[ 21 ] 
   Additional Crit Damage 
   (1d6+4)[ 6 ] 
   Attack Bite 
   (1d20+1)[ 7 ] 
   Damage 
   (1d4+2)[ 5 ] 
   If Crit 
   (1d20+1)[ 4 ] 
   Additional Crit Damage 
   (1d4+2)[ 5 ] 
  
  Warhorse 5' steps to  P2xQ3 
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 24 ] 
   Damage 
   (1d8+9)[ 11 ] 
   If Crit 
   (1d20+6)[ 16 ] 
   Additional Crit Damage 
   (1d8+9)[ 13 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  O2xP3 
  Mariachi Orco ended @  P2xQ3 
  HP 10/10
  AC 15 (10 +3 Armor, +1 Shield, +3 Dex, -2 charge) T 11 FF 12
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 3 
  
  Move: Move to M-13
  Standard: Attack Mariachi with Eldritch Blast
    Touch Attack  - (1d20+2)[ 22 ] 
    Damage  - (1d6)[ 5 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-13
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 9/10
  Protection from Arrows 1800/1800
   
conversations.from: human
conversations.value: Master_Rahl22: Crit Confirm Touch Attack  - (1d20+2)[ 10 ] 
    Extra damage  - (1d6)[ 1 ] 
conversations.from: human
conversations.value: Scorer: Ride check to react to cover DC 15
  
   (1d20+9)[ 26 ] 
conversations.from: human
conversations.value: Scorer: Mariachi Orco 4th Turn  
  
  Azabache Double Move: To M10xN11
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 11 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 26 ] 
   Additional Crit Damage 
   (1d8+9)[ 16 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  P2xQ3 
  Mariachi Orco ended @  M10xN11 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
   
  
  Sorry, when I did the reaction I was compeled to post turn, forgot Bob completely Sorry sorry sorry
conversations.from: human
conversations.value: Master_Rahl22: Unless cover can get your touch AC above 24 I don't see how that helps.
conversations.from: human
conversations.value: Scorer: mmhhh... isn't it total cover?
conversations.from: human
conversations.value: Sallera: No, it is listed as cover, not total cover.
conversations.from: human
conversations.value: Chess435: Bob the Smasher - Round 3 
  
  When all else fails, (or you don't have any better ideas) keep swinging!
  5' step to N-3
  Attack Mariachi
  *crosses fingers*
  
  Attack- (1d20+7)[ 12 ] 
  Damage- (1d12+9)[ 21 ] 
  
  
  Edit: *Sigh*, do your worst....
  
  End Turn.
conversations.from: human
conversations.value: Scorer: Mariachi Orco 4th Turn  
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 18 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
  
  Free: Warhorse 5' step to  O2xP3 
  Warhorse Full-Round attacks. (Ride check autopass)
  
   Attack Hoof 1 
   (1d20+6)[ 7 ] 
   Damage 
   (1d6+4)[ 7 ] 
   If Crit 
   (1d20+6)[ 15 ] 
   Additional Crit Damage 
   (1d6+4)[ 9 ] 
   Attack Hoof 2 
   (1d20+6)[ 23 ] 
   Damage 
   (1d6+4)[ 8 ] 
   If Crit 
   (1d20+6)[ 25 ] 
   Additional Crit Damage 
   (1d6+4)[ 8 ] 
   Attack Bite 
   (1d20+1)[ 10 ] 
   Damage 
   (1d4+2)[ 5 ] 
   If Crit 
   (1d20+1)[ 5 ] 
   Additional Crit Damage 
   (1d4+2)[ 6 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  P2xQ3 
  Mariachi Orco ended @  O2xP3 
  HP 5/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations.from: human
conversations.value: Chess435: Looks like I'm down for the count. So much for 19 HP + Diehard..... 😩
conversations.from: human
conversations.value: Master_Rahl22: Madoc Boldheart, Turn 4 
  
  5ft step to N-12
  Standard: Attack Mariachi with Eldritch Blast
    Touch Attack  - (1d20+2)[ 19 ] 
    Damage  - (1d6)[ 6 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: N-12
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 8/10
  Protection from Arrows 1800/1800
   
conversations.from: human
conversations.value: Scorer: And that would end up Mariachi... now the question is, what happens with my warhorse as his last command was to attack, does my horse still attacks while I bleed (i'm at -1) or is it game over?
conversations.from: human
conversations.value: Master_Rahl22: I could just kinda keep away from it by staying on the platform.  I doubt the horse is smart enough to attack the glass so it could get up to me.
conversations.from: human
conversations.value: Sallera: While an animal companion or mount may keep fighting, depending on circumstances, if other combatants are alive, the match ends when Mariachi is knocked unconscious.
  
  1st: Madoc Boldheart
  2nd: Mariachi Orco
  3rd: Bob the Smasher!!
  4th: Snype