conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Edge: ((All right, feel free to describe whatever your characters are doing at the moment, taking into account the restrictions I described in the OOC.))
conversations.from: human
conversations.value: Sanguine: Tinkering with little bits of metal and springs Raven worked on his idea, he wasn't quite sure how it would work yet but that's the fun part. Coming here to his remote worskshop deep in the Aundair countryside and fiddling with his latest idea always was a very calming experience. Of course it had lost some of it's charm since Jorlanna had found out where it was. Which brings us to the awkward looking youth before me.
  
  "You're aunt sent me." He squeaked all to awed by me for my own comfort.
  
   "Tell Jorlanna the answer is still no, I have no intention to back anyone in this stupid political squabble and nothing will change my mind." 
  
  "Yes, sir."
  
   "And please look me in the eye next time Mikel, and if you could bring some crumpets that would be appreciated." 
   OOC: I have added my equipment to my sheet, I haven't yet decided what spells I have prepared for the day. 
conversations.from: human
conversations.value: KaganMonk: My earlier thoughts of binding divine power into my generator are ludicrous and dangerous. Raiding Flamekeep would be detrimental to my health, and I would have to win through far too many friends to try to bind a portion of the Silver Flame. Likewise, kidnapping one of the Undying Court would be far too risky. The best I can hope for is a deity taking pity on me and giving me a bit of their essence. But oh, if I could, I might have a generator that could power the Shroud and free Taratai!
  
  My plans to sell my generators to Reidra are going forward. I've bound the reactions tightly to the generator, so they won't know it is their own bound brethren who power their evil machines. My agents are still negotiating the deal. Just one more step in freeing my people from the oppressors of Dal Quor and keeping Khorvaire safe.
  
  I've caught yet another member of the Dreaming Dark trying to sneak into the school. They're getting better at sneaking. And they're starting to send actual artificers. They're a devious lot, but they still have trouble getting past arcane wards. So much talent with dorjis and tattoos, yet they can't get past a simple arcane lock! Speaking of talent, here comes young Ellry. Always trying to stump me. His work is astounding, but his desire for competition is aggravating. 
  
  Kolharath put down his pen and closed his work diary, activating its bindings and putting it in one of the numerous drawers on his workbench. He picked up the pen to put it in the drawer and smiled. The poor little gnome who'd sold it to him couldn't understand why his grandfather's prized pen would't write for him. But Kol knew. It just required the touch of a certain type of person. At that thought, Kol quickly put the pen alongside the diary, closed the drawer, and began to concentrate on the back of his right hand. The lesser Mark of Scribing that was there quickly morphed into a normal tattoo shape, indistinguishable from any of the other tattoos on his body.
  
  Just as he has finished this, the expected knock came on his door. A quick glance at a crystal bauble on the workbench revealed Ellry standing alone at the door. Kol clapped twice to blank his blueprint boards and darken the alcoves holding his prototypes. No point in just giving away his secrets. He sent a quick thought to the Siberys crystal in the door to unlock it, before calling out to Ellry.
  
   "Come on in Ellry." 
  
  A wiry young man barely into his twenties comes barreling through the door, which shuts itself quietly behind him.  "Master, your auroral generator is impossible!" 
   "I'm doing just fine, Ellry, good to see you too! Now why don't you sit down and tell me why the generator that lights up the entire school is impossible."  Ellry wasn't the first, nor would he be the last, to make that claim. It did, however, usually mark an important transition point in many a young artificer's education.
  
  Ellry realized his breach of manners and sheepishly sat down in one of the chairs reserved for students. Quite a few of the teachers at  The Workshop , including Master Artificer Kolharath, found that they taught basic theory better from their own workroom, hence the need for more chairs.  "My apologies, sir. It's just that I can't find a power source that will produce the effects you get. Even with the Kolharath Correlary, the Cannith Theorem predicts an astoundingly large power source. You'd need an elemental larger than any currently bound in the largest airships!" 
   "Sounds to me like you forgot the Reactionary Equations in your figures." 
   "No sir, I checked those as well. And while the elemental required is of a perfectly reasonable size, the amount of mental energy required exceeds all known sources of psychic energy. Unless we have a group of at least five psions (which are already rare on Khorvaire) recharging each generator on a daily basis, it wouldn't work." 
  
  Kolharath gets up and writes an equation on a board he reserves for teaching. He finishes writing, then points to the first symbol.  "So you've determined the size of the elemental required,"  he moves to the next symbol,  "and you know how much psychic energy you need. You just don't know what can produce that much psychic energy on a consistent basis." 
   "That's correct, Master. What is the secret? Is there another, unused energy source that I'm not taking into effect?" 
  
  Kol gives his student a mischievous grin.  "You know me better than that, Apprentice Ellry. I don't give away my secrets for nothing. However, you have admitted something very important. You don't know everything. I can promise you that I have taught you all the theory I know. However, you're going to have to learn how to discover more about the world and apply what you learn. For that purpose, I am graduating you to the rank of Journeyman. You are free to leave the school and earn a living as you see fit, creating baubles for kings or forging mighty swords. When you have made a Discovery and an Invention, you may come back to the school and call a conclave of the Masters. The Discovery may be something already known to a select few, but the Invention must be something unique. It may be a variation on existing items, but from a new angle. Or it may be something completely new. Either way, if the conclave finds your work satisfactory, you will be named a Master Artificer of The Workshop. I recommend you pack your bags and pick up your paperwork from the front office. Let the world stand in awe of your powers, Journeyman Ellry." 
  
  As Ellry leaves the room, Kol chuckles to himself.   Never fails. Use their title for the first few months and they'll promptly forget what they were just thinking about. I know him, though. He'll be back by before he leaves to try to get my secret out of me. He'll eventually learn better. Nobody gets a Master Artificer to give up his secrets willingly.  
  
  Clapping twice to restore his workshop to its former state of readiness, he takes down a new prototype and begins to work.