conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Volthawk: My group:
   
   Spoiler 
  
  8 Rats (1 CR)
  8 Lizards (1 1/3 CR)
  8 Cats (2 CR)
  12 Monkeys (2 CR)
  4 Weasels (1 CR)
  1 Dog (1/3 CR)
  4 Owls (1 CR)
  4 Tiny Vipers (1 1/3 CR)
  
  I'll do them in groups:
  Rat 1 (4 rats)
  Rat 2 (4 rats)
  Lizard 1 (4 lizards)
  Lizard 2 (4 lizards)
  Cats (4 cats)
  Monkey 1 (4 monkeys)
  Monkey 2 (4 monkeys)
  Monkey 3 (4 monkeys)
  Weasel (4 Weasels)
  Owls (4 Owls)
  Vipers (4 Tiny Vipers)
   
conversations.from: human
conversations.value: Volthawk: Intiative
   
   Spoiler 
  
  Rat 1  (1d20+2)[ 8 ] 
  Rat 2  (1d20+2)[ 5 ] 
  Lizard 1  (1d20+2)[ 15 ] 
  Lizard 2  (1d20+2)[ 18 ] 
  Cats  (1d20+2)[ 9 ] 
  Monkey 1  (1d20+2)[ 21 ] 
  Monkey 2  (1d20+2)[ 17 ] 
  Monkey 3  (1d20+2)[ 14 ] 
  Weasel  (1d20+2)[ 5 ] 
  Owls  (1d20+2)[ 10 ]  +1 = 11
  Vipers  (1d20+2)[ 10 ]  +5 = 15
   
conversations.from: human
conversations.value: Lyndworm: Locations:
   Zombie 1 :  2A-4C 
   Zombie 2 :  5A-7C 
   Zombie 3 :  8A-11C 
   Zombie 4 :  12A-15C 
   Zombie 5 :  16A-19C 
   Zombie 6 :  2D-4F 
   Zombie 7 :  5D-7F 
   Zombie 8 :  8D-11F 
   Zombie 9 :  12D-15F 
   Zombie 10 :  16D-19F 
  
  Initiative:
   
   Spoiler 
  Zombie 1:  (1d20)[ 12 ](12) 
  Zombie 2:  (1d20)[ 16 ](16) 
  Zombie 3:  (1d20)[ 8 ](8) 
  Zombie 4:  (1d20)[ 1 ](1) 
  Zombie 5:  (1d20)[ 18 ](18) 
  Zombie 6:  (1d20)[ 12 ](12) 
  Zombie 7:  (1d20)[ 5 ](5) 
  Zombie 8:  (1d20)[ 1 ](1) 
  Zombie 9:  (1d20)[ 3 ](3) 
  Zombie 10:  (1d20)[ 1 ](1) 
   
  
  Initiative Order:
   
   Spoiler 
  1.  Monkey 1 : 21
  2.  Lizard 2 : 18
  3.  Zombie 5 : 18
  4.  Monkey 2 : 17
  5.  Zombie 2 : 16
  6.  Lizard 1 : 15
  7.  Vipers : 15
  8.  Monkey 3 : 14
  9.  Zombie 1 : 12
  10.  Zombie 6 : 12
  11.  Owls : 11
  12.  Cats : 9
  13.  Rat 1 : 8
  14.  Zombie 3 : 8
  15.  Rat 2 : 5
  16.  Weasel : 5
  17.  Zombie 7 : 5
  18.  Zombie 9 : 3
  19.  Zombie 4 : 1
  20.  Zombie 8 : 1
  21.  Zombie 10 : 1
   
  
   OoC :
  Sorry it's taken me so long to reply. I forgot to subscribe to this thread the other day, so when I switched computers I lost it. Not to make excuses but the past two days have been kind of wiggy for me, too. In any case, I'm here now.
  
  Lets hope that this map is big enough for ten Huge creatures on top of your Animals, yeah?
conversations.from: human
conversations.value: Volthawk: Question: What are your zombies?
  
  I'm doing my animals as 4 to a square (they're all tiny, anyway)
conversations.from: human
conversations.value: Lyndworm: Originally Posted by Lyndworm 
   I'm entering ten Half-Dragon x5 (Black, Blue, Green, Red, and White) Five-Headed Hydra Zombies into the Swarm category. I considered throwing on the Half-Fiend template for flavor, but decided that that would probably be overkill.
  
  Stats:
   
   Spoiler 
  Tiamat's Necrotic Warspawn
  Size/Type: Huge Undead
  Hit Dice: 5d12+3 (30hp)
  Initiative: +0
  Speed: 20 ft. (4 squares), swim 20 ft., fly 40ft. (clumsy).
  Armor Class: 38 (-2 size, +30 natural), touch 08, flat-footed 38
  Base Attack/Grapple: +2/+32
  Attack: 5 Bites +26 melee (2d6+24), or Slam +26 melee (2d6+24)
  Full Attack: 5 Bites +26 melee (2d6+24), or Slam +26 melee (2d6+24)
  Space/Reach: 15 ft./10 ft.
  Special Attacks: —
  Special Qualities: Single Actions Only, Darkvision 60 ft., DR5/Slashing, Undead Traits
  Saves: Fort +2, Ref +2, Will +4
  Abilities: Str 59, Dex 10, Con -, Int -, Wis 10, Cha 1
  Skills: —
  Feats: Toughness (B)
  Environment: Any Land and Underground
  Organization: Any
  Challenge Rating: 1
  Alignment: Always Neutral Evil
  Advancement: —
  Level Adjustment: —
   
   
   
  
  What are they, you ask? They are  awesome .
  
  Sorry it took so long to reply; I was doing Initiative order and didn't notice your reply.
conversations.from: human
conversations.value: Volthawk: Originally Posted by Lyndworm 
   What are they, you ask? They are  awesome .
  
  Sorry it took so long to reply; I was doing Initiative order and didn't notice your reply. 
   
  
  ............
  
  This is gonna be hard, as my critters will all only hit on a nat 20.
conversations.from: human
conversations.value: Lyndworm: I'm sure it doesn't help that all of the Zombies' 50 attacks per round are pretty much automatically successful (+26 to hit) and automatically lethal (2d6+24).
  
  If you want to back out of this, I understand. I didn't break any CR rules here, but I intentionally ruined them.
conversations.from: human
conversations.value: Volthawk: Originally Posted by Lyndworm 
   I'm sure it doesn't help that all of the Zombies' 50 attacks per round are pretty much automatically successful (+26 to hit) and automatically lethal (2d6+24).
  
  If you want to back out of this, I understand. I didn't break any CR rules here, but I intentionally ruined them. 
   
  
  Yeah, since my critters have to move into it's space to attack ,and that's pretty much a bust.
  
  Wait, and I'll bring something else out.
  
  Probably in oh... about 10 mins.
  
  And I still don't get the 38 AC
  
  15 base+4 half dragon+4 zombie= 23, not 38
conversations.from: human
conversations.value: Lyndworm: The AC is actually base 10, -2 for size, +6 for Hydra, +4 for Zombie, +4 for  each  Half-Dragon Template (+20), totaling 38 AC.
conversations.from: human
conversations.value: Volthawk: Originally Posted by Lyndworm 
   The AC is actually base 10, -2 for size, +6 for Hydra, +4 for Zombie, +4 for  each  Half-Dragon Template (+20), totaling 38 AC. 
   
  
  Oh, you added multiple half-dragon templates...
conversations.from: human
conversations.value: Lyndworm: Nothing says I can't, you know. Some places even say I can. I had a PC with five Half-Dragon templates and the Multi-Headed template, once (see Sig). Also,  this .
  
   
   Originally Posted by Robert Weisse 
   You can add a template more than once to the same creature as long as it continues to qualify. 
   
  
  The quote is the second sentence of the Chimeric Chimera entry.
  
  Don't hate me for being awesome; hate me for being unfair. 😉
conversations.from: human
conversations.value: Volthawk: Originally Posted by Lyndworm 
   Nothing says I can't, you know. Some places even say I can. I had a PC with five Half-Dragon templates and the Multi-Headed template, once (see Sig). Also,  this . "You can add a template more than once to the same creature as long as it continues to qualify." The quote is the second sentence of the Chimeric Chimera entry.
  
  Don't hate me for being awesome; hate me for being unfair. 😉 
   
  
  I knew it was legal already.
conversations.from: human
conversations.value: Lyndworm: I didn't mean to imply that I thought that you implied that it was illegal. I was simply citing precedence due to boredom. 😛