conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Beheld: Today, Lorduk the Terrible wakes up in his fortress of solitude, and for some reason only he can say, he feels like dealing with the problems of his makeshift kingdom that he doesn't really manage that well. So he calls in his adviser minions, and they inform him that no one has reported in from the Western forest region in over a day. He probably feels like investigating this matter.
  
  Normally, when he investigates things, only one thing turns out to be the problem, but today it feels like any number of things could go wrong, well, not any number, 9 specific things. But still.
  
   (1d9)[ 8 ] 
   
   Spoiler: Lorduk the Terrible 
  Lorduk the Terrible
  Race: Orc
  Alignment: CE
  Size: Large (See Below in "Gear)
  Stats:
      Str 
   40 
   Int 
   8 
   Fort 
   +23 
   AC 
   35 
   HP 
   19d10+90 (194) 
   
    Dex 
   10 
   Wis 
   10 
   Ref 
   +14 
   TAC 
   14 
   Init 
   +5 
   
    Con 
   18 
   Cha 
   6 
   Will 
   +13 
   FFAC 
   34 
   BAB/Grpl 
   +20/+43 
   
    
   
   Spoiler: Feats 
      1 
   Improved Initiative 
   
    F1 
   Power Attack 
   
    F2 
   Improved Overrun 
   
    3 
   Quick Draw 
   
    F4 
   Cleave 
   
    6 
   Iron Will 
   
    F6 
   Great Cleave 
   
    F8 
   Improved Unarmed Strike 
   
    9 
   Combat Reflexes 
   
    F10 
   Improved Grapple 
   
    12 
   Lightning Reflexes 
   
    F12 
   Weapon Focus (Greatsword) 
   
    F14 
   Weapon Specialization (Greatsword) 
   
    15 
   Great Fortitude 
   
    F16 
   Greater Weapon Focus (Greatsword) 
   
    18 
   Greater Weapon Specialization (Greatsword) 
   
    F18 
   Improved Critical (Greatsword) 
   
    F20 
   Blind-Fight 
   
    
   
  
   
   Spoiler: Equipment 
  Amulet of Natural Armor +5
  Belt of Giant's Strength +6
  Cloak of Resistance +5
  Mirror of Opposition
  Handy Haversack
  Mithral Full Plate of Speed
  Efficient Quiver
  5 Javelins of Lightning
  4 Potion of Resis Energy (+30) (1 each, Acid, Fire, Shock, Cold)
  Manual of Gainful Exercise (+5)
  Ring of Evasion
  Ring of Protection +5
  Permanent Enlarge Person (For large size forever)
  Manual of Bodily Health +4
  Greatsword +5
  Composite Longbow +1 (Str +14)
  60 Arrows
  +3 Animated Tower Shield
  4 Potions of Remove Fear
  Helm of Teleportation
  Winged Boots
  Lantern of Revealing
   
  
   
   Spoiler: Attacks 
  +5 Greatsword, +39 (3d6+31) 18-20/x2
  +1 Composite Longbow (Str +14), +19 (2d6+14) x3
  Javelin of Lightning, +18 (5d6 Electric)
   
  
   
   Spoiler: Armor 
  Mithral Full Plate of Speed, +9/3/-3/20ft
  +3 Animated Mithral Tower Shield, +7/5/-7/--
  Amulet of Natural Armor +5
  Ring of Protection +5
   
  
   