conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Signmaker: Me n Aethernox.
  
  Buffs? Map?
conversations.from: human
conversations.value: Signmaker: All+1
   
   Spoiler 
  Charisma-Boosting Aura, Nystul's Magic Aura on everything I own
  
  1. UMD a wand of shield.  (1d20+23)[ 32 ] . Swift action swap cha-aura with Watchful Eye, the reflex aura.
   
  
  
  Map to come
  
  Init: (1d20+2)[ 21 ] 
conversations.from: human
conversations.value: ex cathedra: Map: 
   
   Spoiler 
  
   
   
  
   Isis 
  
  Initiative :  (d20+4)[ 23 ] 
  
  All days stuff plus 1 buff round (For Observers) :
   
   Spoiler 
  
  All Day: None.
  Stance : Bolstering Voice.
  Readied Maneuvers : Iron Heart Surge, White Raven Tactics, Disarming Strike.
  Buff round :
  Activate Boots of Speed (Free Action)
  Activate Law Devotion for +5 AB (Swift Action)
  Drink Potion of Shield of Faith. (Standard Action)
   
conversations.from: human
conversations.value: Signmaker: I suppose I'll take Y.1.3 (1 Across, 3 Down), and you go first.
  
  You see, when you do, a ghostly apparition in the form of an aasimar.
conversations.from: human
conversations.value: ex cathedra: Isis 
  
  (Will be starting at  A.6.1 )
  Tide stated that our starting locations have been announced, that the lighting is dim at best, and that we aren't visible from our starting locations, if I recall correctly.
  
  You see (or, will see, if you so prefer) a tanned, dark-haired woman sporting a set of large, feathered wings. She wears large, form-obscuring grey robes.
  
   
   Spoiler 
  
  Isis drinks a potion of conviction, and readies a move action in case anyone attacks her or moves within 60 feet of her.
   
  
  
  Your move.
conversations.from: human
conversations.value: Signmaker: My Shadow travels down the staircase to E2, while I cast mirror image for  (1d4+1)[ 4 ]  copies. I assume you're interrupting this, otherwise I move to halfway down the staircase.
conversations.from: human
conversations.value: ex cathedra: Your... shadow?
  
  I activate True Seeing and move to A.1.3 and through the doorway.
   (1d3)[ 3 ] .
  
   
   Spoiler 
  
  Isis appears at Y.5.4, and readies a move action to teleport if her enemy approaches within 50ft.
   
  
  
  Done.
conversations.from: human
conversations.value: Signmaker: Having lost Line of Sight, Sherry commands the shadow to return to her, while
  
   
   Spoiler 
   She casts protection from good
   
  
  
  When you attack me, let me know if your good-aligned.
  Done.
conversations.from: human
conversations.value: ex cathedra: Isis flies across the platform and down the stairs, towards the ghostly figures. Assuming you don't have an action readied or another form of interruption, she quickly attacks.
  
  Additionally, you're aware that you are unable to cast defensively within my range.
  
  Attacks:
   
   Spoiler 
  
   (d20+24)[ 32 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  The first attack carries poison. DC22 fort save vs  (1d3)[ 1 ]  temporary con damage.
  
   (d20+24)[ 43 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 39 ]  + 1 negative level.
  
   (d20+24)[ 25 ] 
   (6d6+17)[ 35 ]  + 1 negative level.
  
   (d20+24)[ 38 ] 
   (6d6+17)[ 40 ]  + 1 negative level.
  
   (d20+24)[ 26 ] 
   (6d6+17)[ 40 ]  + 1 negative level.
   
  
  
  I'm not quite finished, I think.
conversations.from: human
conversations.value: ex cathedra: As a swift action, I use White Raven tactics upon myself, before ending my turn, and taking my next.
  
  She continues her flurry.
  Attacks (spoilering for size, mostly) :
  The first successful attack still forces the poison save, by the way.
   
   Spoiler 
  
   (d20+24)[ 26 ] 
   (6d6+17)[ 40 ]  + 1 negative level.
  
   (d20+24)[ 36 ] 
   (6d6+17)[ 42 ]  + 1 negative level.
  
   (d20+24)[ 42 ] 
   (6d6+17)[ 38 ]  + 1 negative level.
  
   (d20+24)[ 25 ] 
   (6d6+17)[ 33 ]  + 1 negative level.
  
   (d20+24)[ 36 ] 
   (6d6+17)[ 35 ]  + 1 negative level.
  
   (d20+24)[ 41 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
   
  
  
  Action:
   
   Spoiler 
  
  Move action; activate bolt shirt.
   
  
  After these attacks, the dark-haired woman teleports away in a cloud of blue sparks and light thunder.
  'Away' being 5 feet behind you. Shadow pounce!
  
  
  Attacks :
   
   Spoiler 
  
   (d20+24)[ 28 ] 
   (6d6+17)[ 38 ]  + 1 negative level.
  
   (d20+24)[ 32 ] 
   (6d6+17)[ 34 ]  + 1 negative level.
  
   (d20+24)[ 40 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  
   (d20+24)[ 38 ] 
   (6d6+17)[ 33 ]  + 1 negative level.
  
   (d20+24)[ 31 ] 
   (6d6+17)[ 40 ]  + 1 negative level.
  
   (d20+24)[ 26 ] 
   (6d6+17)[ 39 ]  + 1 negative level.
   
conversations.from: human
conversations.value: Signmaker: I'm...not dead. This is a good thing.
  
  Being next to my shadow, you suffer unluck. The shadow stays where it is.
  
  I poke you.
   (1d20+13)[ 20 ]  Melee Touch Attack for 1 Negative Level.
  
  Regardless of whether that hits, Sherry attempts to hex you. DC23 Will Save or take a -4 to saves, attacks, damage, and checks.
  
  Follow that up by tumbling  (1d20+18)[ 34 ]  15 feet down the stairs. Incorporeally..
conversations.from: human
conversations.value: ex cathedra: Will:   (d20+21)[ 26 ] 
  
  I follow the hexblade, flying down the stairs in pursuit and, perhaps in vain, attempting to hit the ghost again.
  
  Attacks :
   
   Spoiler 
  
   (d20+24)[ 35 ] 
   (6d6+17)[ 34 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 38 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 40 ]  + 1 negative level.
  
   (d20+24)[ 36 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 43 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 44 ]  + 1 negative level.
   
conversations.from: human
conversations.value: Signmaker: Vain attempt to swing my morningstar at you GO!
  
   (1d20+11)[ 17 ] 
  
  After that, I phase in to the staircase. You still know where I am, though.
conversations.from: human
conversations.value: ex cathedra: With some frustration, Isis flies to A.a.2 and waits.
conversations.from: human
conversations.value: Signmaker: I pop out of my hiding place and ready an action.
  
   
   Spoiler 
  Swing when you're in attack range.
   
conversations.from: human
conversations.value: ex cathedra: Isis immediately, furiously flies towards the evasive ghost.
  
  Flurry :
   (d20+24)[ 25 ] 
   (6d6+17)[ 29 ]  + 1 negative level.
  
   (d20+24)[ 28 ] 
   (6d6+17)[ 39 ]  + 1 negative level.
  
   (d20+24)[ 39 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  
   (d20+24)[ 37 ] 
   (6d6+17)[ 42 ]  + 1 negative level.
  
   (d20+24)[ 28 ] 
   (6d6+17)[ 43 ]  + 1 negative level.
  
   (d20+24)[ 43 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
conversations.from: human
conversations.value: Signmaker: Triggered action. poooooke.
   (1d20+13)[ 19 ]  Melee Touch.
  
  And on my turn, whimper. And poke.
  
   (1d20+13)[ 21 ]  Pooooooooke.
  
  I'll stay where I am and take the punishment. =P
conversations.from: human
conversations.value: ex cathedra: Flurries, with a slightly bored expression, at this point.
  
   (d20+24)[ 43 ] 
   (6d6+17)[ 35 ]  + 1 negative level.
  
   (d20+24)[ 44 ] 
   (6d6+17)[ 32 ]  + 1 negative level.
  
   (d20+24)[ 44 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
  
   (d20+24)[ 38 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  
   (d20+24)[ 39 ] 
   (6d6+17)[ 43 ]  + 1 negative level.
conversations.from: human
conversations.value: ex cathedra: Critical Confirmation:
  
   (d20+24)[ 36 ] 
   (d20+24)[ 38 ] 
conversations.from: human
conversations.value: Signmaker: (1d20+28)[ 39 ]  Fort Save
  
  Yikes, down to 1 hp.
  
  Poke.
   (1d20+13)[ 28 ]  Melee Touch
conversations.from: human
conversations.value: ex cathedra: Flurry.
  
   (d20+24)[ 39 ] 
   (6d6+17)[ 38 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
  
   (d20+24)[ 34 ] 
   (6d6+17)[ 35 ]  + 1 negative level.
  
   (d20+24)[ 33 ] 
   (6d6+17)[ 37 ]  + 1 negative level.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 35 ]  + 1 negative level.
  
   (d20+24)[ 35 ] 
   (6d6+17)[ 47 ]  + 1 negative level.
conversations.from: human
conversations.value: Signmaker: Luck rerolls....go!
  
   (1d20+13)[ 17 ] 
   (1d20+13)[ 14 ] 
conversations.from: human
conversations.value: Signmaker: Pooooke.
  
   (1d20+13)[ 21 ] 
conversations.from: human
conversations.value: ex cathedra: And yet another flurry.
  
   (d20+24)[ 27 ] 
   (6d6+17)[ 38 ]  + 1 negative level.
  
   (d20+24)[ 39 ] 
   (6d6+17)[ 41 ]  + 1 negative level.
  
   (d20+24)[ 36 ] 
   (6d6+17)[ 43 ]  + 1 negative level.
  
   (d20+24)[ 42 ] 
   (6d6+17)[ 30 ]  + 1 negative level.
  
   (d20+24)[ 44 ] 
   (6d6+17)[ 36 ]  + 1 negative level.
  
   (d20+24)[ 35 ] 
   (6d6+17)[ 46 ]  + 1 negative level.
conversations.from: human
conversations.value: Signmaker: Good game. =/
conversations.from: human
conversations.value: ex cathedra: Critical Confirmation :
  
   (d20+24)[ 27 ] 