conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Aneurin: It's a warm day, although the breeze coming from across the bay carries a chill to it. If you look south you can see icebergs out in Ice Mouth Bay.
  
  To the north of Swiftwater, you can just see the Kharolis mountains, and to the south Icereach glacier looms.
  
  For whatever reason, you've come to the town of Swiftwater, and have been recruited by a quite distracted mayor into investigating stories of a rampaging barrow wight that is terrorising some of the western farmsteads (or, at least, you started following the people who were recruited to investigate). If you could investigate the stories of ogres in the area too, it would be appreciated, and oncorporated in your pay. He's been unspecific as to your pay, but it was implied that anything you found in the wight's barrow was yours to keep so long as you dealt with the wight first.
  
  So now you're stood on the steps of the town hall. What now?
conversations.from: human
conversations.value: Trodon: Silvanass turn to his new companions.  "I am Silvanass Caladon, wizard."  He bows his head.   Great, a human and a kender.   He thinks to himself.
conversations.from: human
conversations.value: stanleyindraven: Standing tall as he can,  "Good day, I am Derkin Fullpockets, at least I someday hope to be,"  the little kinder speaks clearly as he leans on his hoopack.
conversations.from: human
conversations.value: Trodon: "Hope to be? You mean you pockets are not full? That's hard to believe."  Silvanass leans on his staff, and bends over to Derkin's hight.