conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Light-Hero: This your very own thread, congrats😁
  IC:  written like this plz 
  OCC: just like this
  
  Room for Sheet
  
  Where do want to spy first keep or fortress?
conversations.from: human
conversations.value: Tyrael: Keep, since we're probably attacking that first.
  
   Leaving most of his gear behind, Zasz throws a brief glance to his horde allies before slipping into the shadows and stalking quietly towards the distant keep on the horizon. 
conversations.from: human
conversations.value: Light-Hero: First thing you notice is the outline of the keep and its surroundings
     
conversations.from: human
conversations.value: Tyrael: Zasz nods to himself and scurries closer to the keep, staying off the beaten path. His reptilian yellow eyes scan the keep's ramparts and gate(s), looking for possible entry points or sentry posts. 
conversations.from: human
conversations.value: Light-Hero: roll a move silently and a hide check.
conversations.from: human
conversations.value: Tyrael: Hide  - (1d20+15)[ 25 ] 
    MoveSilently  - (1d20+11)[ 16 ] 
conversations.from: human
conversations.value: Light-Hero: you close in keep surprisingly not seen.
  
  The main gate is at south side. The keep is surrounded by 20 ft wide moat. The keep seem manned and guards are posted in towers and on ramparts.
  How do you wish to proceed?
conversations.from: human
conversations.value: Tyrael: How many towers are there? How many guards? After finding out, I'll search the surrounding hills for good defensible positions where artillery might be able to be set up, or spots of soft earth or rock.
conversations.from: human
conversations.value: Light-Hero: Originally Posted by Tyrael 
   How many towers are there? How many guards? After finding out, I'll search the surrounding hills for good defensible positions where artillery might be able to be set up, or spots of soft earth or rock. 
   
  
  The keep is aprox 120ft x 120 ft. there are two towers. one in each of the southern corners. guards you can are there, but not how many. there is properly walking a dozen around on the walls right now. The surroundings: Plain terrain all away around, pretty much. Some naturals curves but else no hills.
conversations.from: human
conversations.value: Tyrael: Zasz will slowly circle around the entire keep, looking for other structures of note, gates, thing inside the keep, or even cracked patches of wall that might be weak.
conversations.from: human
conversations.value: Light-Hero: Zasz notices a lot of the guards are war forged. no cracks though. At the northern end of the keep some buildings can be seen. They are not towers, but tall
conversations.from: human
conversations.value: Tyrael: Zasz nods to himself slowly and hurries back to camp, having formulated a report in his mind:
  
  120ft square
  20ft moat
  1 entrance, heavily guarded
  At least a dozen guards, many of them Warforged
  2 towers on the southern wall
conversations.from: human
conversations.value: Light-Hero: Last sound Zasz hears is a cranky sound. Like something heavy that rolls. The noise soon stops though. You may return or seek out the larger stronghold.
conversations.from: human
conversations.value: Tyrael: Oh, yeah. I had assumed the stronghold was much farther away, but if it's within reasonable traveling distance, sure, I'll go check it out.
  
   As he hears the crackling sound, Meekis pauses,   listening  - (1d20+10)[ 16 ]  intently. 
conversations.from: human
conversations.value: Light-Hero: A couple of more rolling noises are coming from the keep. Their there, and then their are gone. Have it not been for the quiet night, Zasz would not have noticed it.
conversations.from: human
conversations.value: Light-Hero: There is not really more to see any more, you may return to the camp
conversations.from: human
conversations.value: Tyrael: Oh. I had been waiting for you to tell me what I saw when I scouted out the stronghold.
conversations.from: human
conversations.value: Light-Hero: Oh well. It is harder to reach, there is no natural entrance beside the main gate posting map. Across the walls you spot some dwarven soldiers bearing holy symbols praying for their gods. You hear some deep bumbing sounds from within the stronghold. Some massive is... walking around in there. that is all.
  
  EDIT: If your want to know PM me. This theard is no longer a part of the game.