conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  You are in a small somewhat sandy valley surrounded by mountainous terrain. Mountains to north and east (movement penalty, longer line of sight when standing on top, blocks line of sight when not) and hills to south (no movement penalty).
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 1 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Bronze Working, Bowcraft, Writing
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: Nehh: Name City Pyropus
  Name Leader Count Bronze
  
  Count Bronze level up - Basic Logistics
  
  Count Bronze and 1 warrior move north as far as possible.
  
  The other warrior stays where he is.
  
  Pyropus researches Bronze Idols (lets you, for a small fee, make an idol that increases your city's culture.)
  
  EDIT: Are trade routes only required for trading physical things, like currency and soldiers? Or do you need them for researched concepts, too?
conversations.from: human
conversations.value: Rizban: Trade Routes is only for physical objects.
  
  Are you ending turn and using a bonus turn? If so, you need to declare it.
conversations.from: human
conversations.value: Nehh: Okay. End Turn, Use Bonus Turn.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 97
  Expected Income: 1
  Expected Upkeep: 4
  
   BONUS TURNS  - 2
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Bronze Working, Bowcraft, Writing
   
  
   
  
   Cities  
   Spoiler 
   
    Pyropus (Capital) :
   
   Population - 4 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 1
  
   
   Order - Research (Bronze Idols): 2/40 Production (13 Turns) 
   Garrison - Stack 2 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Count Bronze (Leader, Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1, Basic Logistics
  Upkeep - 2
   
   
   1 Warrior1 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Warrior1 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Nehh: Okay. Stack 1 moves north (again)
  Stack 2 stays where it is.
  Pyropus continues researching Bronze Idols.
  
  How do the bonus turns work? Is the 3 bonus turns the entirety you get for the whole game? Or are there ways of getting more? Either way, End turn + use bonus turn.
conversations.from: human
conversations.value: Nehh: Oh, and by the way,   End Turn.   And use bonus turn. I have worked out that the largest benefit can be derived by using them all at once.
conversations.from: human
conversations.value: Rizban: Err... I thought you had Death Rites. To have idols, you'll need to have Death Rites. It's a prerequisite for religious/mystic technologies. I'll credit your Bronze Idol research to Death Rites if you want, otherwise, give me another option, and I'll update accordingly. Sorry about that.
conversations.from: human
conversations.value: Nehh: Okay, I'll get Death Rites first then.
  
  Just, I thought idol-making is the first step on the road to making human-shaped bronze stuff, like pretty statues.
conversations.from: human
conversations.value: Rizban: You should also look into leveling up your Leader...
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		93
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Bronze Working, Bowcraft, Writing	
   
  
   
  
   Cities  
   Spoiler 
   
    Pyropus (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 4 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 1[br][br] 
   Order - Research (Death Rites): 5/20 Production (4 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Nehh: Oh, he leveled up? Right.
  
  The Leader once more takes Basic Logistics.
  
  The Warrior and leader both move up as far as possible. If this means the warrior leaving the leader's stack it's okay because the leader will catch up next turn.
  
  If it is possible that the city could pause research this turn but continue it next turn, I will create a Warrior on it. The Warrior currently on it will move south as far as possible.
conversations.from: human
conversations.value: Rizban: Oops. I was editing the program just before I made your post, and it apparently reset your leader to 0. The leader didn't actually level up again, note that his name and stats are missing in that most recent post. Anyway, I'll get the next update posted shortly.
conversations.from: human
conversations.value: Rizban: Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		89
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Bronze Working, Bowcraft, Writing, 	
   
  
   
  
   Cities  
   Spoiler 
   
    Pyropus (Capital) : 
   Spoiler 
   
   Population - 6 
   Production - 5 
   Happiness - 1 
   Culture - 4 
   Corruption/Waste - 1[br][br] 
   Order - Research (Death Rites): 5/20 Production (4 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Count Bronze Leader (Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - South of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations.from: human
conversations.value: Nehh: Ok. Pyropus continues research. Stack 1 goes north. The stack on the city goes west.
  
  Stack 2 goes south.