conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: You awaken slightly disoriented in a stone room. It's about 25' wide and 45' long. The room is lighted by a single burning torch on the south wall. The room is otherwise empty. A closed iron door is in the north wall, and an open archway is in the east.
  
  Map 
   Spoiler 
  {table]|A|B|C|D|E|F|G|H|I
  1
  2
  3|||||K
  4
  5[/table]
  K = Kiba
  Doors at A1 north wall and A5 south wall.
   
  
  
  DM Notes 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Sanguine: Heading eastward toward the archway Kiba softens his footsteps and remains in the shadows and peers into the Arch.
  
   
   Spoiler 
  
  Hide: (1d20+5)[ 6 ] 
  Move Silently: (1d20+5)[ 18 ] 
  Spot: (1d20+4)[ 23 ] 
   
conversations.from: human
conversations.value: Rizban: Sorry, the arch is on the  west  wall, not the east. I had it right on the map i gave you. I just said it wrong in the description.
  
  The flickering torchlight from inside the room shows the hallway traveling 15 feet before turning north.
conversations.from: human
conversations.value: Sanguine: Continuing his silent movement Kiba stalks over to the door and puts an ear to it.
  
   
   Spoiler 
  
  Move Silently: (1d20+5)[ 14 ] 
  Listen: (1d20+4)[ 24 ] 
   
conversations.from: human
conversations.value: Rizban: You hear a very soft scratching sound which reminds you of insects.
conversations.from: human
conversations.value: Sanguine: Backing away from the door slowly Kiba sneaks down the western hallway and heads north at the turn.
  
   
   Spoiler 
  
  Hide: (1d20+5)[ 16 ] 
  Move Silently:  (1d20+5)[ 24 ] 
   
conversations.from: human
conversations.value: Rizban: Walking through the archway, Kiba feels a slight pressure on his shin as he bumps against a tripwire. A distinct clanking can be heard from above an instant before a portcullis slams down.
  
  Reflex Save and decide which direction you are moving (i.e., back into the room or into the hall).
conversations.from: human
conversations.value: Sanguine: Reflex: (1d20+3)[ 20 ] Into the hall.
conversations.from: human
conversations.value: Rizban: You avoid the falling portcullis, jumping and rolling into the hall. Its large spikes embed themselves into the floor. Returning to the room will prove to be quite difficult.
  
  The hall goes 15ft west before turning north for 15ft, ending in a wooden door.
conversations.from: human
conversations.value: Sanguine: Kiba continues toward the door this time keeping an eye out for tripwires or anything else nasty. When he gets to the door he will listen at it.
  
   
   Spoiler 
  
  Hide: (1d20+5)[ 6 ] 
  Move Silently: (1d20+5)[ 8 ] 
  Search: (1d20+8)[ 13 ] 
  Listen: (1d20+4)[ 20 ] 
   
conversations.from: human
conversations.value: Rizban: He finds nothing out of the ordinary and does not hear anything.
conversations.from: human
conversations.value: Sanguine: Kiba goes over the door inch by inch making sure beyond the shadow of a doubt that there are no traps on it.
  
   
   Spoiler 
  Taking twenty on Search
   
conversations.from: human
conversations.value: Rizban: He finds no traps.