conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 33:  Garrow  vs.  TEMBWBAM    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Garrow - Fishy 
   Talic - TEMBWBAM 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Talic: We meet again.  This time, you seem to have brought a combatant with a bit of bite.  Heh.
  
   Initiative:   (1d20+5)[ 22 ] 
  
  Will purchase in a bit, once I get home and figure out what I want for swag.
conversations.from: human
conversations.value: Fishy: And yet, I can't shake the feeling that it's not actually going to help.  :P
  
  Init:  (1d20-2)[ 18 ] 
  
  Also, no purchases.  May the best shapeshifter win!
conversations.from: human
conversations.value: Talic: I'll craft 2 Alchemist's fire, and 2 tindertwigs.  That'll be all.  Make reactive purchases, if you wish.
  
   Round 1, part 1 
  
  Begin in Y14, with a smokestick and tindertwig in one hand, and a flask in the other.
  
   Free:  Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber what bombs…Hey! Pay attention! 
   Move:   South, putting 2 glass panes between us, for the total concealment that I love so much.
   
   Spoiler 
  Hide:  (1d20+12)[ 29 ] 
  MS:  (1d20+8)[ 17 ] 
  My movement is a double move to S23.
   
  
  
  Your go, Garrow...
  
  Hey!  Wait a second...  My guy isn't a shapeshifter!  Why you...  heh.
conversations.from: human
conversations.value: Fishy: No money, no purchases.  Starting B14 with Guisarme in hand, and chain around neck.
  
   Garrow: Round 1 
  
  Free action:  Rouh? 
   
   Spoiler 
  
  Move action: Move to C22.
  Move action: Spot check:  (1d20+1)[ 20 ] 
   
  
  
  statblock: 
   Spoiler 
  Position: C22
  HP: 15/15
  AC: 16, Touch: 12
  Saves: +4/+2/+1
  Unused Rages/Shifts: 1/2
   
  
  
  Done.  Freakin' stealthmonkeys.
conversations.from: human
conversations.value: Bayar: Ref Bayar  
  
  @refs:
   
   Spoiler 
  According to PHM, you have total concealment when you have LOE but not LOS, like when your opponent is in shadows. So how do you get total concealment from a panel of glass again ?
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  @refs(no need to spoiler)
  
  So the question is, how does two planes of glass provide Total Concealment.
  
   If you have line of effect to a target but not line of sight he is considered to have total concealment from you. 
  
    I always assumed the glass in this arena is either tinted or distorts light (like bathroom glass).  One pane partial obstructs vision or distorts the image, respectively.  Two panes blocks LoS from too much distortion.  Since the glass blocks LoE and two panes blocks LoS, the miss chance part of concealment doesn't really apply.  The important part is, 2 panes = no LoS.
  
  and while I'm here...
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  @refs 
   Spoiler 
   Garrow gets a reactive spot  (1d20+1)[ 14 ]  as he moves to the 21 row.  Though it's not good enough to see his opponent so the rest of his move goes unaltered.
   
  
  
  @Garrow 
   Spoiler 
  no LoS
   
  
  @TEMBWhatever 
   Spoiler 
  You see you opponent walk south to C22 and then he takes time to look around.
   
conversations.from: human
conversations.value: Talic: Round 2 - Part 1 
  
  My action:
  
   
   Spoiler 
  Garrow can't reach me on the this round, so I gots one more good round of fun.  But GRRR, that reach is gonna KILL me if I'm not careful.
  
   Move  from S23 to P25.
   Standard  Light Smokestick w/ tindertwig,
   Free:  drop in square intersection to cover O25-P26.
  
  As part of move:  Hide  (1d20+12)[ 32 ] 
  MS:  (1d20+7)[ 22 ] 
   
  
  
  End turn.  Need LOS, as I'm sure you saw something.  :)
conversations.from: human
conversations.value: Bayar: Ref Bayar  
  
  @Garrow:
   
   Spoiler 
  You see that the squares P26-O25 are now covered in smoke. No opponent.
   
  
  
  @TEMBWBAM:
   
   Spoiler 
  he is in C22
   
conversations.from: human
conversations.value: Fishy: Again, Freakin' Stealthmonkeys.
  
   Garrow- Round 2 
   
   Spoiler 
  Free Action: Shift, Double move to P25
   
  
  Done.
  
  Statblock:  
   Spoiler 
  HP: 15/15
  AC: 16, Touch: 12
  Saves: +4/+2/+1
  Unused Rages/Shifts: 1/1
  Shift: 1/9
   
conversations.from: human
conversations.value: chilepepper: refs 
   Spoiler 
  Not sure how illegal moves like this are adjudicated.  Garrow would bump into TEMB.
   The  fog  smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). 
  
    There's no way Garrow would spot TEMB.  Does Garrow bump into TEMB and end up in O25?
   
conversations.from: human
conversations.value: Bayar: refs:
   
   Spoiler 
  Tehnically it is an illegal move. Fisy would need to redo his moves to not bump into opponents.  But would moving through the darkness count as hampered movement? it is poor visibility (twice movement cost).
   
conversations.from: human
conversations.value: Talic: Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).
  
  In light of that, I concede my current match here.
  
  Now I shall let TEMBWBAM die a quiet, dignified death.
conversations.from: human
conversations.value: Fishy: Wow, that's unfortunate.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
   
   Originally Posted by Talic 
   Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).
  
  In light of that, I concede my current match here.
  
  Now I shall let TEMBWBAM die a quiet, dignified death. 
   
  
  As far as I can determine, the "Prepare to throw splash weapon" action is only for improvised splash weapons such as oil flasks, not for regular splash weapons. If you still want to forfeit though, I'll call the match.
conversations.from: human
conversations.value: Talic: Yeah, TEMBWBAM isn't nearly as fun as I thought he'd be.  Look for AquaManny, coming from the ashes of TEMBWBAM.  He'll be statted up this morning.
conversations.from: human
conversations.value: theterran: Ref Terran  
   Garrow is declared the winner by forfeit. and gets the l00t. 
  
  Atleast you didn't fall down constantly 😉