conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Talic: Feats:
  1) Power Attack
  3) Wingover
  6) Improved Natural Attack (claw)
  9) Hover
  12) Multiattack
  15) Blind Fight
  18) Improved Sunder
  21) Great Constitution
  24) Permanent Emanation: Repulsion
  27) Great Constitution
  30) Fast Healing
  33) Fast Healing
  36) Fast Healing
  39) Fast Healing
  
  Stats: Str (39), Dex (10), Con (29), Int (22), Wis (23), Cha (22)
  BAB/Grapple: +39/+65
  
  Spec Attacks:  Breath Weapon (Su):  120 ft line of lightning, 24d8 damage, Reflex DC 37 for half. Delay 1d4 rounds.
   Frightful Presence (Ex):  360', When Dragon attacks, Charges, or Flies overhead.  Will Save, DC 35 or  Shaken  (-2 attack rolls, saving throws, skill checks, and ability checks)
  
  SLA:  Create/Destroy Water:  3/day (Will DC 35 for magic liquids.liquids in creature's possession)
   Ventriloquism:  3/day
   Hallucinatory Terrain:  1/day
   Veil:  1/day,
   Mirage Arcana:  1/day
  
  Skills: Bluff +48, Hide +30, Spellcraft +48, Move Silently +21, Spot +48, Listen +48, Search +48, Concentration +51, Knowledge (History) +48, Knowledge (Arcana) +48, Sense Motive +48, Use Magic Device +48
  
  Saving Throws: Fort +30, Reflex +21, Will +27
  Movement: 40, Burrow 20, Fly 200 (clumsy)
  Init: 0
  AC: 44 (-4 Size, +28 Natural)
  
  Spell Resistance: 31
  Damage Reduction: 20/magic
  Fast Healing 12
  HD: 39d12 + 351 (604 hp)
  
  Attacks: +49
  Bite +49 (4d6+14)
  2 Claws +47 (4d6+7)
  2 Wings +47 (2d8+7)
  Tail Slap +47 (2d8+21)
  
  Senses: Blindsense (60 feet)
  4x vision in shadows, 2x vision normal.
  Darkvision (120 feet)
  
  Spells: 6/6/6/6/6/6/6/6/4
  Spells Known: 9/5/5/4/4/4/3/3/2
  
  Spell List: 
   Spoiler 
  
  0: Resistance, Open/Close, Light, Message, Detect Magic, Cure Minor Wounds, Guidance, Virtue, Mending
  
  1:  Protection from Law, Protection from Chaos, Entropic Shield, True Strike, Expeditious Retreat
  
  2:  Resist Energy, Fog Cloud, See Invisibility, Bear's Endurance, Silence
  
  3:  Arcane Sight, Blink, Clairaudience/Clairvoyance, Wind Wall
  
  4:  Death Ward, Freedom of Movement, Dimension Door, Invisibility (Greater)
  
  5:  Mage's Private Sanctum, Wall of Force, Mark of Justice, Righteous Might
  
  6:  Repulsion, True Seeing, Antimagic Field
  
  7:  Waves of Exhaustion, Ethereal Jaunt, Dictum
  
  8:  Mind Blank, Cloak of Chaos
   
  
  
  Hoard For Disciple.
   
   Spoiler 
  
  3,000 platinum
  20,000 gold pieces
  
  48 Gems
  24 Art Pieces
  
  Medium Items:
  
  Armor:  Full Plate +2 - Slick, Improved
  Weapon: Scimitar +2
  Ring: Spell Storing, Minor
  Ring: Wizardry 1
  Wand: Contagion
  
  Major Items:
  
  Armor: Heavy Steel Shield +3
  Weapon: Greataxe +3 - Spell Storing, Mighty Cleaving
  Weapon: (7-9) Dwarven Waraxe +4
  Weapon: Bastard Sword +3
  Ring: Elemental Command (Fire)
  Ring: Shooting Stars
  Ring: Protection +5
  Ring: Wizardry 2
  Ring: Elemental Command (Fire)
  Ring: Telekinesis
  Potion: Greater Magic Fang +3
  Potion: Greater Magic Fang +2
  Potion: Cure Serious Wounds
  Scrolls Type: Arcane, 4 spells
   Magic Jar
   Mordenkainen's Private Sanctuary
   Baleful Polymorph
   Shadow Walk
  Scrolls Type: Arcane, 6 Spells
   Seeming
   Hold Monster
   Feeblemind
   Teleport
   Cat's Grace, Mass
   Prying eyes
  Wands: Neutralize Poison
  Staff: Passage
  Staff: Defense
  Staff: Divination
  Staff: Necromancy
  Staff: Healing
  Rod: Metamagic, Quicken, Lesser
  Wondrous Item: Daern's Instant Fortress
  Wondrous Item: Amulet of the Planes
  Wondrous Item: Orb of Storms
  Wondrous Item: Amulet of Mighty Fists +3
  Wondrous Item: Manual of Quickness in action +3
  Wondrous Item: Carpet of Flying 5x10'
  Wondrous Item: Amulet of Proof against Detection and Location
  Wondrous Item: Helm of Brilliance
  Wondrous Item: Helm of Teleportation
   
  
  
  Treasure Tables for this hoard are below.
conversations.from: human
conversations.value: Talic: Treasure Listing:
  
  Triple Standard.
  
  pp. 53, DMG
  Coin Roll 1:  (1d100)[ 17 ]  Nothing
  Coin Roll 2:  (1d100)[ 83 ]  4d10x100 pp
  Coin Roll 3:  (1d100)[ 50 ]  4d8x1000 gp
  
  Goods Roll 1:  (1d100)[ 69 ]  7d6 Art
  Goods Roll 2:  (1d100)[ 37 ]  4d10 gems
  Goods Roll 3:  (1d100)[ 31 ]  4d10 gems
  
  Items Roll 1:  (1d100)[ 89 ]  1d3 major
  Items Roll 2:  (1d100)[ 64 ]  1d4 medium
  Items Roll 3:  (1d100)[ 29 ]  1d4 medium
  
  +27 Major magic Items.
  
  Rolls on DMG Table 7-1.
  Item 1:  (1d100)[ 18 ] 
  Item 2:  (1d100)[ 70 ] 
  Item 3:  (1d100)[ 31 ] 
  Item 4:  (1d100)[ 20 ] 
  Item 5:  (1d100)[ 34 ] 
  Item 6:  (1d100)[ 71 ] 
  Item 7:  (1d100)[ 100 ] 
  Item 8:  (1d100)[ 81 ] 
  Item 9:  (1d100)[ 24 ] 
  Item 10:  (1d100)[ 30 ] 
  Item 11:  (1d100)[ 51 ] 
  Item 12:  (1d100)[ 91 ] 
  Item 13:  (1d100)[ 75 ] 
  Item 14:  (1d100)[ 42 ] 
  Item 15:  (1d100)[ 28 ] 
  Item 16:  (1d100)[ 59 ] 
  Item 17:  (1d100)[ 73 ] 
  Item 18:  (1d100)[ 77 ] 
  Item 19:  (1d100)[ 88 ] 
  Item 20:  (1d100)[ 5 ] 
  Item 21:  (1d100)[ 12 ] 
  Item 22:  (1d100)[ 97 ] 
  Item 23:  (1d100)[ 22 ] 
  Item 24:  (1d100)[ 95 ] 
  Item 25:  (1d100)[ 46 ] 
  Item 26:  (1d100)[ 91 ] 
  Item 27:  (1d100)[ 31 ] 
  
  27 Extra major items =
  1 Roll on Armor and Shields (7-2)
  3 Rolls on Weapon (7-9)
  5 rolls on Ring (7-18)
  2 rolls on Potions (7-17)
  2 Rolls on Scrolls (7-20)
  1 Roll on Wands (7-26)
  5 Rolls on Staff (7-25)
  1 Roll on Rod (7-19)
  7 Rolls on Wondrous Item (7-27,28,29)
conversations.from: human
conversations.value: Talic: Coins:
   (4d10)[ 30 ]  x 100 pp = 3000 pp
   (4d8)[ 20 ]  x 1000 gp = 20,000 gp
  
  Goods:
   (7d6)[ 24 ]  Art Objects
   (8d10)[ 48 ]  Gems
  
  Magic Items:
   (2d4)[ 5 ]  Medium Items
   (1d3)[ 3 ]  Major Items
conversations.from: human
conversations.value: Talic: 5 Medium Magic Items:
  
  1: (1d100)[ 40 ] 
  2: (1d100)[ 9 ] 
  3: (1d100)[ 78 ] 
  4: (1d100)[ 33 ] 
  5: (1d100)[ 20 ] 
  
  
  3 Major magic items:
  
  1: (1d100)[ 23 ] 
  2: (1d100)[ 100 ] 
  3: (1d100)[ 33 ] 
  
  Total Items:
  
  Medium Items: (5)
  2 rolls on rings
  1 roll on Armor and Shields
  1 roll on Weapons
  1 roll on Wands
  
  Major Items: (30)
  1 Roll on Armor and Shields
  3 Rolls on Weapons
  6 Rolls on Rings
  3 Rolls on Potions
  2 Rolls on Scrolls
  1 Roll on Wands
  5 Rolls on Staffs
  1 Roll on Rods
  8 Rolls on Wondrous Items
conversations.from: human
conversations.value: Talic: Medium Items:
  
  Armor: (7-2)  (1d100)[ 98 ] 
  Type: (7-3 or 7-4)  (1d100)[ 64 ] 
  
  Weapon: (7-9)  (1d100)[ 25 ] 
  Type: (7-10)  (1d100)[ 61 ] 
  Weapon: (7-11, 12, or 13)  (1d100)[ 62 ] 
  
  Ring (7-18):  (1d100)[ 74 ] 
  
  Ring:  (1d100)[ 83 ] 
  
  Wand:  (1d100)[ 70 ] 
  
  
  Major items:
  
  Armor: (7-2)  (1d100)[ 7 ] 
  Type: (7-3 or 7-4)  (1d100)[ 49 ] 
  
  Weapon: (7-9)  (1d100)[ 97 ] 
  Type: (7-10)  (1d100)[ 22 ] 
  Weapon: (7-11, 12, or 13)  (1d100)[ 8 ] 
  
  Weapon: (7-9)  (1d100)[ 28 ] 
  Type: (7-10)  (1d100)[ 39 ] 
  Weapon: (7-11, 12, or 13)  (1d100)[ 91 ] 
  
  Weapon: (7-9)  (1d100)[ 4 ] 
  Type: (7-10)  (1d100)[ 69 ] 
  Weapon: (7-11, 12, or 13)  (1d100)[ 82 ] 
  
  Ring:  (1d100)[ 98 ] 
  
  Ring:  (1d100)[ 74 ] 
  
  Ring:  (1d100)[ 69 ] 
  
  Ring:  (1d100)[ 54 ] 
  
  Ring:  (1d100)[ 98 ] 
  
  Ring:  (1d100)[ 80 ] 
  
  Potion: (7-17)  (1d100)[ 84 ] 
  
  Potion:  (1d100)[ 73 ] 
  
  Potion:  (1d100)[ 22 ] 
  
  Scrolls Type:  (1d100)[ 47 ] 
  No. of Spells:  (1d6)[ 4 ] 
  Spell 1:  (1d100)[ 32 ] 
  Spell 2:  (1d100)[ 45 ] 
  Spell 3:  (1d100)[ 17 ] 
  Spell 4:  (1d100)[ 56 ] 
  Spell 5:  (1d100)[ 5 ] 
  Spell 6:  (1d100)[ 78 ] 
  
  Scrolls Type:  (1d100)[ 30 ] 
  No. of Spells:  (1d6)[ 6 ] 
  Spell 1:  (1d100)[ 48 ] 
  Spell 2:  (1d100)[ 36 ] 
  Spell 3:  (1d100)[ 36 ] 
  Spell 4:  (1d100)[ 44 ] 
  Spell 5:  (1d100)[ 58 ] 
  Spell 6:  (1d100)[ 44 ] 
  
  Wands:  (1d100)[ 72 ] 
  
  Staff:  (1d100)[ 96 ] 
  
  Staff:  (1d100)[ 35 ] 
  
  Staff:  (1d100)[ 75 ] 
  
  Staff:  (1d100)[ 65 ] 
  
  Staff:  (1d100)[ 17 ] 
  
  Rod:   (1d100)[ 73 ] 
  
  Wondrous Item:   (1d100)[ 39 ] 
  
  Wondrous Item:   (1d100)[ 85 ] 
  
  Wondrous Item:   (1d100)[ 26 ] 
  
  Wondrous Item:   (1d100)[ 36 ] 
  
  Wondrous Item:   (1d100)[ 65 ] 
  
  Wondrous Item:   (1d100)[ 10 ] 
  
  Wondrous Item:   (1d100)[ 9 ] 
  
  Wondrous Item:   (1d100)[ 87 ] 
  
  Wondrous Item:   (1d100)[ 56 ] 
conversations.from: human
conversations.value: Talic: Medium Items:
  
  Armor: Spec Ability, Roll again  (1d100)[ 89 ]  - Another Spec Ability and Roll again.
  Spec Ability:  (1d100)[ 20 ]  - Slick, Improved
   Full Plate
  
  Weapon: Scimitar +2
  
  Ring: Spell Storing, Minor
  
  Ring:  Wizardry 1
  
  Wand:  Contagion
  
  
  Major Items:
  
  Armor: Heavy Steel Shield +3
  
  Weapon: Spec Ability, Roll Again  (1d100)[ 80 ]  - Another Spec Ability and Roll Again
  Spec Ability:  (1d100)[ 23 ]  - Spell Storing
   Greataxe
  
  Weapon: (7-9) Dwarven Waraxe +4
  
  Weapon: Bastard Sword +3
  
  Ring: Elemental Command (Fire)
  
  Ring: Shooting Stars
  
  Ring: Protection +5
  
  Ring: Wizardry 2
  
  Ring: Elemental Command (Fire)
  
  Ring: Telekinesis
  
  Potion: Greater Magic Fang +3
  
  Potion: Greater Magic Fang +2
  
  Potion: Cure Serious Wounds
  
  Scrolls Type: Arcane, 4 spells
  Spell 1:  5th Level  (1d100)[ 41 ]  - Magic Jar
  Spell 2:  5th Level  (1d100)[ 51 ]  - Mordenkainen's Private Sanctuary
  Spell 3:  5th Level  (1d100)[ 4 ]  - Baleful Polymorph
  Spell 4:  6th Level  (1d100)[ 78 ]  - Shadow Walk
  
  Scrolls Type: Arcane, 6 Spells
  Spell 1:  5th level  (1d100)[ 71 ]  - Seeming
  Spell 2:  5th level  (1d100)[ 37 ]  - Hold Monster
  Spell 3:  5th level  (1d100)[ 35 ]  - Feeblemind
  Spell 4:  5th level  (1d100)[ 86 ]  - Teleport
  Spell 5:  6th level  (1d100)[ 20 ]  - Cat's Grace, Mass
  Spell 6:  5th level  (1d100)[ 67 ]  - Prying eyes
  
  Wands: Neutralize Poison
  
  Staff: Passage
  
  Staff: Defense
  
  Staff: Divination
  
  Staff: Necromancy
  
  Staff: Healing
  
  Rod: Metamagic, Quicken, Lesser
  
  Wondrous Item: Daern's Instant Fortress
  
  Wondrous Item: Amulet of the Planes
  
  Wondrous Item: Orb of Storms
  
  Wondrous Item: Amulet of Mighty Fists +3
  
  Wondrous Item: Manual of Quickness in action +3
  
  Wondrous Item: Carpet of Flying 5x10'
  
  Wondrous Item: Amulet of Proof against Detection and Location
  
  Wondrous Item: Helm of Brilliance
  
  Wondrous Item: Helm of Teleportation
conversations.from: human
conversations.value: Talic: Armor, Spec Ability, Roll again:  (1d100)[ 29 ] 
  Spec Ability:  (1d100)[ 24 ] 
  Full Plate - Slick, Improved
  
  Weapon Spec Ability, Roll again:  (1d100)[ 16 ] 
  Spec Ability:  (1d100)[ 53 ] 
  Greataxe - Spell Storing
conversations.from: human
conversations.value: Talic: Armor:
  Full Plate +2 - Slick, Improved
  
  Weapon:
  Greataxe +3 - Spell Storing, Mighty Cleaving
  
  Chance to have a spell stored:  (1d100)[ 31 ] 
  51-100 has spell stored.
conversations.from: human
conversations.value: Talic: Hoard For Disciple.
   
   Spoiler 
  
  3,000 platinum
  20,000 gold pieces
  
  48 Gems
  24 Art Pieces
  
  Medium Items:
  
  Armor:  Full Plate +2 - Slick, Improved
  Weapon: Scimitar +2
  Ring: Spell Storing, Minor
  Ring: Wizardry 1
  Wand: Contagion
  
  Major Items:
  
  Armor: Heavy Steel Shield +3
  Weapon: Greataxe +3 - Spell Storing, Mighty Cleaving
  Weapon: (7-9) Dwarven Waraxe +4
  Weapon: Bastard Sword +3
  Ring: Elemental Command (Fire)
  Ring: Shooting Stars
  Ring: Protection +5
  Ring: Wizardry 2
  Ring: Elemental Command (Fire)
  Ring: Telekinesis
  Potion: Greater Magic Fang +3
  Potion: Greater Magic Fang +2
  Potion: Cure Serious Wounds
  Scrolls Type: Arcane, 4 spells
   Magic Jar
   Mordenkainen's Private Sanctuary
   Baleful Polymorph
   Shadow Walk
  Scrolls Type: Arcane, 6 Spells
   Seeming
   Hold Monster
   Feeblemind
   Teleport
   Cat's Grace, Mass
   Prying eyes
  Wands: Neutralize Poison
  Staff: Passage
  Staff: Defense
  Staff: Divination
  Staff: Necromancy
  Staff: Healing
  Rod: Metamagic, Quicken, Lesser
  Wondrous Item: Daern's Instant Fortress
  Wondrous Item: Amulet of the Planes
  Wondrous Item: Orb of Storms
  Wondrous Item: Amulet of Mighty Fists +3
  Wondrous Item: Manual of Quickness in action +3
  Wondrous Item: Carpet of Flying 5x10'
  Wondrous Item: Amulet of Proof against Detection and Location
  Wondrous Item: Helm of Brilliance
  Wondrous Item: Helm of Teleportation
   
conversations.from: human
conversations.value: Talic: Feats:
  1) Power Attack
  3) Wingover
  6) Improved Natural Attack (claw)
  9) Hover
  12) Multiattack
  15) Blind Fight
  18) Improved Sunder
  21) Great Constitution
  24) Permanent Emanation: Repulsion
  27) Great Constitution
  30) Fast Healing
  33) Fast Healing
  36) Fast Healing
  39) Fast Healing
  
  Stats: Str (39), Dex (10), Con (29), Int (22), Wis (23), Cha (22)
  BAB/Grapple: +39/+65
  
  Spec Attacks:  Breath Weapon (Su):  120 ft line of lightning, 24d8 damage, Reflex DC 37 for half. Delay 1d4 rounds.
   Frightful Presence (Ex):  360', When Dragon attacks, Charges, or Flies overhead.  Will Save, DC 35 or  Shaken  (-2 attack rolls, saving throws, skill checks, and ability checks)
  
  SLA:  Create/Destroy Water:  3/day (Will DC 35 for magic liquids.liquids in creature's possession)
   Ventriloquism:  3/day
   Hallucinatory Terrain:  1/day
   Veil:  1/day,
   Mirage Arcana:  1/day
  
  Skills: Bluff +48, Hide +30, Spellcraft +48, Move Silently +21, Spot +48, Listen +48, Search +48, Concentration +51, Knowledge (History) +48, Knowledge (Arcana) +48, Sense Motive +48, Use Magic Device +48
  
  Saving Throws: Fort +30, Reflex +21, Will +27
  Movement: 40, Burrow 20, Fly 200 (clumsy)
  Init: 0
  AC: 44 (-4 Size, +28 Natural)
  
  Spell Resistance: 31
  Damage Reduction: 20/magic
  Fast Healing 12
  HD: 39d12 + 351 (604 hp)
  
  Attacks: +49
  Bite +49 (4d6+14)
  2 Claws +47 (4d6+7)
  2 Wings +47 (2d8+7)
  Tail Slap +47 (2d8+21)
  
  Senses: Blindsense (60 feet)
  4x vision in shadows, 2x vision normal.
  Darkvision (120 feet)
  
  Spells: 6/6/6/6/6/6/6/6/4
  Spells Known: 9/5/5/4/4/4/3/3/2
  
  Spell List: 
   Spoiler 
  
  0: Resistance, Open/Close, Light, Message, Detect Magic, Cure Minor Wounds, Guidance, Virtue, Mending
  
  1:  Protection from Law, Protection from Chaos, Entropic Shield, True Strike, Expeditious Retreat
  
  2:  Resist Energy, Fog Cloud, See Invisibility, Bear's Endurance, Silence
  
  3:  Arcane Sight, Blink, Clairaudience/Clairvoyance, Wind Wall
  
  4:  Death Ward, Freedom of Movement, Dimension Door, Invisibility (Greater)
  
  5:  Mage's Private Sanctum, Wall of Force, Mark of Justice, Righteous Might
  
  6:  Repulsion, True Seeing, Antimagic Field
  
  7:  Waves of Exhaustion, Ethereal Jaunt, Dictum
  
  8:  Mind Blank, Cloak of Chaos
   