conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 57:  Dox &amp; Chim  vs.  Chrono &amp; flaler    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
  
   Dox d'Lyran  - Random Action
   Chim Kimble  - SirGre
   Chrono  - ZaneLaCoix
   flaler  - Redmagus
  
  
   All Combatants, please roll initiative and declare any starting combatants. 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations.from: human
conversations.value: redmagus: reporting in
  
  initiative
   (d20-8)[ 7 ] 
conversations.from: human
conversations.value: RandomAction: Well not enough money for any purchases.
  
  Dox, Ini
   (1d20+2)[ 19 ] 
conversations.from: human
conversations.value: SirGre: No add'l purchases
  
   (1d20+3)[ 10 ] 
conversations.from: human
conversations.value: ZaneLaCoix: Nothing here.
    Init  - (1d20+3)[ 11 ] 
  
  If everyone is all set and without complaints, I do believe that this is the order:
  RandomAction
  ZaneLaCoix
  SirGre
  redmagus
conversations.from: human
conversations.value: redmagus: no complaints here, and no purchases
conversations.from: human
conversations.value: RandomAction: Well, I am guessing that we start with LoS. So here I go and good luck everyone.
  Side note: WOW! That is a lot of Hp there Redmagus.
  
   Dox, R-1, 1st 
   Whispering to partner: 
   
   Spoiler 
  Time to knock out the barbarian. Stay within 10' of me, so we can co-ordinate our attacks.
   
  
  
  Starting in  X-11  holding longspear in one hand.
  Move to  V-14 
  Cast a spell at Flaler.
  Spellcraft DC:16 
   Spoiler 
  Cast Magic Missile, boosted by warmage edge ability.
   
  
  Damage:  (1d4+2)[ 6 ] 
  Grasp spear with both hands-free action.
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: V-14
  Hp: 8/8
  AC: 15, T-12, F-13
  Attack: +0 Longspear, 1d8, x3, 10' reach
  Saves: Fort +2, Ref +2, Will +2
  Spells remaining:
  5/5 0-level
  3/4 1-level
   
conversations.from: human
conversations.value: ZaneLaCoix: Chrono - Round 1 
  
  Start - B-11
  Move - H-14  double  to L-17
  END
  
   
   Spoiler 
  Current position: V-14
  Hp: 10/10
  AC: 20, T-13, F-17
  Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
  1 Crusader's Strike
  2 Charging Minotaur
  3 Stone bones
  4 Douse the Flames
  5 Vanguard Strike
  
   (1d5)[ 5 ] 
  1 Crusader's Strike
  2 Charging Minotaur
  3 Stone bones
  4 Douse the Flames
   5 Vanguard Strike 
   (1d4)[ 2 ] 
  1 Crusader's Strike
   2 Charging Minotaur 
  3 Stone bones
  4 Douse the Flames
   (1d3)[ 1 ] 
   1 Crusader's Strike 
  3 Stone bones
  4 Douse the Flames
   
  
   
conversations.from: human
conversations.value: RandomAction: I just noticed a mistake on my post, I should have started in Y-11 and not X-11.
conversations.from: human
conversations.value: SirGre: Chim  - Round 1 
  
  Start at  Z11  with Shortbow in hand
  Move to  V13 
  
  End turn.
  
  Stats
   
   Spoiler 
  Hp: 9/9
  AC: 16, ff 13, t 13 (+3 armor, +3 dex)
  Saves: Fort +3, Ref +5, Will +2
   
conversations.from: human
conversations.value: redmagus: start in A11 greatsword in hand
  move to I18
  
  done
  
  
  stats
   
   Spoiler 
  
  HP: 17/23
  AC: 9
   
conversations.from: human
conversations.value: RandomAction: Thinking......
  
   Dox, R-2, 1st 
  Whisper to partner:
   
   Spoiler 
  
  Hold your fire until they move.
   
  
  
  Switch to one handed grip - Free action.
  Cast a spell - Standard action.
  Spellcraft DC: 16
   
   Spoiler 
  Cast Truestrike. Gain +20 insight bonus to attack roll.
   
  
  Return to two hand grip on spear - Free action
  Move to  S-17 .
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: V-14
  Hp: 8/8
  AC: 15, T-12, F-13
  Attack: +0 Longspear, 1d8, x3, 10' reach
  Saves: Fort +2, Ref +2, Will +2
  Spells remaining:
  5/5 0-level
  2/4 1-level
   
conversations.from: human
conversations.value: SirGre: Question for Refs
   
   Spoiler 
  If I will be gone for a week, could I allow my partner to control my character for that week?
   
conversations.from: human
conversations.value: ZaneLaCoix: If there's any problems with this, I'll try to think of something different.
  
   Chrono - Round 2 
  
  Full: Charging Minotaur
  
  Breaking it down:
  
  Move: Charge to R-18 with a Bull Rush at Dox
    Strength  - (1d20+6)[ 22 ] 
  If success:
    Bludgeon  - (2d6+4)[ 13 ] 
   
   Spoiler 
  Current position:
  Hp: 10/10
  AC:  18 , T-13, F-17
  Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
  Crusader's Strike
  Charging Minotaur
  Vanguard Strike
   
  
   
conversations.from: human
conversations.value: SirGre: For a bull rush, doesn't it have to be a straight line to the target?
conversations.from: human
conversations.value: RandomAction: The straightest line you can make, but I think the shallow bog prevents any charge or bull rush attempts.
conversations.from: human
conversations.value: SirGre: I'm just realizing now that I'll be camping for the next week, this Sunday to August 1st. I have a question regarding activity for the refs (copied from above).
   
   Spoiler 
  If I will be gone for a week, could I allow my partner to control my character for that week?
   
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  
  Thou shalt not charge through difficult terrain.
  
   Rules here. 
  
  @SirGre
   
   Spoiler 
  
  I don't honestly know, but post it in the waiting room, you'll get a better answer.
   
conversations.from: human
conversations.value: ZaneLaCoix: Altering to fit...
  
   Chrono - Round 2 
  
  Move: Double to R-18
  End
  
   
   Spoiler 
  
  Hp: 10/10
  AC: 20, T-13, F-17
  Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
  Crusader's Strike
  Charging Minotaur
  Vanguard Strike
   
  
   
conversations.from: human
conversations.value: RandomAction: Here is the AoO, for when Crono passes through  Q-18 :
  
  Attack -  (1d20+20)[ 32 ] 
  Crit check, if needed -  (1d20+20)[ 39 ] 
  Damage -  (1d8)[ 1 ] 
  Crit damage, if needed -  (3d8)[ 14 ] 
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Sirgre 
   Spoiler 
  No, you may not have another person control your character.  The match will go on hold once it becomes your turn, and wait until you have returned.
   
conversations.from: human
conversations.value: SirGre: Chim - Round 2 
  
  Attacking Chrono with shortbow
  
   (1d20+4)[ 11 ] 
  Damage
   (1d6)[ 2 ] 
  
  End turn.
  
  Stats
   
   Spoiler 
  Hp: 9/9
  AC: 16, ff 13, t 13 (+3 armor, +3 dex)
  Saves: Fort +3, Ref +5, Will +2
   
  
   Not a duplicate 
conversations.from: human
conversations.value: redmagus: Ref question
  
   
   Spoiler 
  
  if he is able to stand on the little bit of land at V13 would i be able to do the same at R17?
   
conversations.from: human
conversations.value: Mavian: @Redmagus
   
   Spoiler 
  
  Yes
   
conversations.from: human
conversations.value: redmagus: enter rage
  
  Move to R17
  jumping over the difficult terrain
  jump-20 feet with 20 foot running start, DC 20
  jump (d20+28)[ 45 ] 
  
  assuming that is successful
  
  attack Dox
  
  greatsword (d20+9)[ 27 ] 
  damage (2d6+12)[ 14 ] 
  
  should be done, assuming all movement is in order
  
  stats
   
   Spoiler 
  
  hp 25
  AC 7
  
  currently in rage round 1/8
   
conversations.from: human
conversations.value: RandomAction: Ach! I'm dead. Ok, I would like to retire Dox, so I may buiild a new character.
conversations.from: human
conversations.value: ZaneLaCoix: Quickest. Death. Ever.
  
  Map for sanity:
   
   Spoiler 
   
   
  
   Chrono - Round 3 
  
  Steely Resolve: 1
   Start:  R-18
   Move:  V-14
   Standard:  Strike with Sword at Chim. Boosted with Furious Counter Strike.
    ToHit  - (1d20+7)[ 21 ] 
    Damage  - (1d8+4)[ 9 ] 
  And in case of crit:
    ToHit  - (1d20+7)[ 18 ] 
    Damage  - (1d8+4)[ 8 ] 
  If hit Chrono heals 2 points of damage, which would removed the one point in Steely Resolve with Martial Spirit.
  
  End
  
  Steely Resolve's total goes to HP
  
   
   Spoiler 
  
  HP: 9/10  OR  10/10 if hit
  Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
  Crusader's Strike
  Charging Minotaur
  Vanguard Strike
   
  
   
conversations.from: human
conversations.value: SirGre: I think I'll retire as well.
  😏
conversations.from: human
conversations.value: redmagus: its technically still your turn or should  we just call it
conversations.from: human
conversations.value: SirGre: I'm disabled, and I doubt that I can take you two on, so I call it.
conversations.from: human
conversations.value: redmagus: okay, good match
conversations.from: human
conversations.value: Mavian: High Ref Mav:
  
  Chrono and Flaler get the in and the loot 