conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Eldan: Are the elf and the druid destined to meet again and again? To slay each other, in an endless succession of battles, for all eternity? What crimes did they commit that brougth them to this place? What kind of supernatural force is playing with their lives like that?
  
  It is a hall they find themselves in this time, fourty feet high, two hundred feet across, a square shape. It is darker than in earlier fights too, and torches along the halls throw flickering shadows over the floor.
conversations.from: human
conversations.value: Eldan: Initiative:
   (1d20+14)[ 34 ] 
  
  Yeah... I'll just start.
  
  Swift Action to activate child of shadow stance, for 20% concealment.
  Moving 40 feet ahead and then 20 to the left, then another 60 ahead.
conversations.from: human
conversations.value: Babale: The Shifter tenses, flexing his arms. The last two fights, he won easily. This one, he isn't so sure. These conditions are sub-par at best, pitiful at worst. But his determination and ingenuity, along with a hint of raw power, will carry him through.
  
   
   Spoiler 
  Initiative:  (1d20+4)[ 13 ] 
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  Yeah, I got some shadows this time.
  
  
  Hide:
   (1d20+49)[ 64 ] 
  
  Move Silently:
   (1d20+49)[ 57 ] 
  
  Reposting:
  Activating Child of Shadow stance for 20% concealment after moving
  MOving 100 feet ahead, 20 to the side.
   
  
  
  With a grim smile, the elf vanishes into the shadows, no sound or trace revealing his position.
conversations.from: human
conversations.value: Babale: Spoiler 
  Once again, you easily win initiative. Go ahead, make your move.
   
conversations.from: human
conversations.value: Babale: Spoiler 
  You hid; can I still see you at all?
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  No... as long as there are shadows, I can hide. I even took the penalties to skill checks for moving.
   
conversations.from: human
conversations.value: Babale: In that case, I'll use my free action to become a Spell Weaver, allowing me to cast multiple spells in one round. I cast 3 Summon Nature's Ally VI, summoning 3 Elephants.
  
  The elephants all move 40 feet ahead. They are spread out at 20 feet from each other.
  
  As a move action, I move up 20 feet.
conversations.from: human
conversations.value: Eldan: And you said the hive mother was cheesy. 😉
  
  Well, then.
  As a swift action, I activate balance on air.
  Then, at half speed, I move 30 feet ahead and 30 feet up, then 40 feet forward and 20 to the side again.
  I'm now 30 feet straight ahead of you.
  
  I'm gonna get you this time.
conversations.from: human
conversations.value: Babale: This isn't cheesy. 4 or more elephants is easily duplicated at level 20 druid. And I'm only level 11 druid, 10 MoMF.
  
  And no you won't!
  
  Unfortunately, I won't be able to reply until about 1 hour from now.
conversations.from: human
conversations.value: Babale: Can I tell about where you are?
conversations.from: human
conversations.value: Eldan: Well, if you have true seeing, arcane sight, blindsense, scent, lifesense or any of these, or truly epic listen or spot checks, then yes.
  Otherwise, I'm hidden...
  I know it's kinda stupid, but it's an epic hide check. Apparently, I could charge and hit you in the face if I took a -20 to hide and still be hidden.
conversations.from: human
conversations.value: Babale: Spoiler 
  In that case, I use a free action to assume the form of a Wyrmling Prismatic Dragon. Amulet of Wildshape FTW! And I get blindsense.
   
  
  
  The Shifter roars, and is suddenly a Prismatic Dragon, one of the rarest and most powerful dragons in creation. Even a baby is as powerful as many adult dragons. In fact, even the Shifter's abilities only allow him to assume the form of a Wyrmling.
  
   
   Spoiler 
  I will then proceed to fly up to your level as a move action, and then use my breath weapon.
   
  
  
  The dragon's wings flap as he climbs to the same altitude as his hated enemy. With a snarl, he opens his mouth and sends forth a many-colored cone of energy.
  
  The red and indigo beams of light hit the elf, burning him and driving him mad.
  
   
   Spoiler 
  Sorry, rolled on a different place. In any case, roll DC 30 reflex save to half 20 points of fire damage and DC 30 will or be driven insane.
   
conversations.from: human
conversations.value: Eldan: Hey, I'm happy with anything that's not a fort save
  Also, Prismatic Wyrmling? Major Woah.
  
  Reflex:
   (1d20+33)[ 46 ] 
  
  Will:
   (1d20+25)[ 36 ] 
conversations.from: human
conversations.value: Eldan: My turn!
  Now, then, I'm gonna try something different. This will involve a ****ton of rolls, so gimme a minute.
conversations.from: human
conversations.value: Babale: OK. And why Whoa? CR 14, only 21 HD... I could turn into this without the Wildshape Amulet, that gives me +4 HD in wildshape.
conversations.from: human
conversations.value: Eldan: With a smile, the elf turns visible again in midair, only to evade the blasts of fire and madness with a jump through the dark planes, landing right in the wyrmlings back, unleashing an entire storm of blows.
  
   
   Spoiler 
  
  Swift Action, Shadow Blink.
  Full attack action: Strike as the Storm (Full attack, 2 extra attacks, all with -4 to damage.
  
  First attack, with the Eye of Aeren, Critical Miss
   (1d20+31)[ 32 ] 
  Damage:
   (1d6+5)[ 11 ] 
  
  Second Attack, also Eye of Aeren:
   (1d20+26)[ 31 ] 
  Damage:
   (1d6+5)[ 9 ] 
  
  Third Attack, Shadowscream:
   (1d20+31)[ 48 ] 
  Damage:
  Base:
   (1d6+11)[ 13 ] 
  Vampiric (also heals me)
   (1d6)[ 4 ] 
  Sonic:
   (1d4)[ 2 ] 
  
  Fourth Attack, Shadowscream:
   (1d20+31)[ 49 ] 
  Damage:
  Base:
   (1d6+11)[ 12 ] 
  Vampiric (also heals me)
   (1d6)[ 1 ] 
  Sonic:
   (1d4)[ 4 ] 
  
  
  Fifth Attack, Shadowscream:
   (1d20+31)[ 37 ] 
  Damage:
  Base:
   (1d6+11)[ 14 ] 
  Vampiric (also heals me)
   (1d6)[ 4 ] 
  Sonic:
   (1d4)[ 1 ] 
  
  Sixth Attack, Shadowscream:
   (1d20+26)[ 39 ] 
  Damage:
  Base:
   (1d6+11)[ 12 ] 
  Vampiric (also heals me)
   (1d6)[ 3 ] 
  Sonic:
   (1d4)[ 2 ] 
  
  Seventh Attack, Shadowscream:
   (1d20+21)[ 26 ] 
  Damage:
  Base:
   (1d6+11)[ 13 ] 
  Vampiric (also heals me)
   (1d6)[ 2 ] 
  Sonic:
   (1d4)[ 3 ] 
  
  Eight Attack, Shadowscream:
   (1d20+31)[ 49 ] 
  Damage:
  Base:
   (1d6+11)[ 16 ] 
  Vampiric (also heals me)
   (1d6)[ 2 ] 
  Sonic:
   (1d4)[ 2 ] 
   
conversations.from: human
conversations.value: Eldan: You'll note that I should have waited a turn with using this strike, and added a boost that made them all sneak attacks. I forgot.
conversations.from: human
conversations.value: Babale: The elf rains blows on the Dragon's back, but he just smirks. His tough scales take all the blows, and he escapes without a scratch.
  
  With a roar, the monster begins to return his own series of blows.
  
   
   Spoiler 
  Gonna take a lot of rolls, give me a minute
   
conversations.from: human
conversations.value: Eldan: What? Man, what's your armor class on that thing? Or is it damage reduction?
conversations.from: human
conversations.value: Babale: Spoiler 
  My AC on "That Thing" is 65: -2 from Size, so 38, +5 deflection, +22 Natural Armor. 65 total.
  
  Pretty great, I'm using it on my pit fiend fight now for sure.
   
  
   
   Spoiler 
  My attacks:
  To Hit
  Bite:  (1d20+37)[ 57 ] 
  Claw 1:  (1d20+36)[ 48 ] 
  Claw 2:  (1d20+36)[ 45 ] 
  (Won't use wings, since I'm using them to fly.)
  Tail Slap:  (1d20+34)[ 43 ] 
  
  DAMAGE
  Bite:  (2d8+15)[ 28 ] 
  Claw 1:  (2d6+15)[ 17 ] 
  Claw 2:  (2d6+15)[ 23 ] 
  Tail Slap:  (2d6+15)[ 22 ] 
   
conversations.from: human
conversations.value: Eldan: Ultimate Parry on the Tail Slap: if my attack roll is higher than yours, you hit yourself.
   (1d20+33)[ 50 ] 
  
  Done. You take 22 damage, I take 68.
conversations.from: human
conversations.value: Babale: No! My attacks are treated as magic, so I overcome my own Damage Reduction... Gr...
conversations.from: human
conversations.value: Babale: Was that your action for the turn?
conversations.from: human
conversations.value: Eldan: Your own natural attacks always do, of course 😉
conversations.from: human
conversations.value: Babale: WAS it?
  
  Too short...
conversations.from: human
conversations.value: Eldan: You said you had Blindsense, right? Not Blindsight?
conversations.from: human
conversations.value: Babale: Yep. Blindsense.
conversations.from: human
conversations.value: Eldan: Right. Thought about turning invisible for a round, for the combat advantage, but I?m using touch attacks instead.
  
   
   Spoiler 
  
  Standard Action:
  Five Shadow Strike (Legs, Heart)
  
  Attack Roll, touch attack.
   (1d20+33)[ 50 ] 
  
  Base Damage:
   (1d20+23)[ 25 ] 
  
  Sneak Attack:
   (6d6)[ 21 ] 
  
  Sonic Damage:
   (1d4)[ 1 ] 
  
  Dexterity Damage:
   (4d6)[ 14 ] 
  
  Strenght Damage:
   (2d6)[ 12 ] 
  
  Also: two fortitude saves, both DC 27
  If you lose the first one, your speed is reduced to 0 for one minute, with all forms of movement.
  
  The second is for the constitution damage:
   (2d6)[ 9 ] , save made halves it.
  
  After this strike, I'm using my move action to run 60 feet away and downward, while also hiding.
  
   (1d20+34)[ 36 ]  Hide
   (1d20+34)[ 53 ]  Move Silently
   
conversations.from: human
conversations.value: Eldan: That's a mistake on the base damage, of course:
   (1d6+23)[ 27 ] 
  
  Oh, and sorry, only just saw your action. No, the counter was during your turn.
conversations.from: human
conversations.value: Babale: 1st save:
   (1d20+29)[ 46 ] 
  
  2nd:
   (1d20+29)[ 49 ] 
conversations.from: human
conversations.value: Eldan: Of course, you make these saves. I don't even count on making them, it's hopeless.
conversations.from: human
conversations.value: Babale: I will reply later, no time now.
conversations.from: human
conversations.value: Babale: Spoiler 
  Sorry it took me so long.
  
  First, I use my breath weapon. DC 30 all.
  
   (1d8)[ 1 ] 
  
  Red: Roll reflex to avoid 20 fire damage.
  
  In case of 8's:
   (1d8)[ 4 ] 
   (1d8)[ 3 ] 
   (1d8)[ 2 ] 
  
  You are now within reach of the elephants, so they all charge:
  
  Attack roll Elephant 1:
   (1d20+18)[ 28 ] 
  
  Attack roll Elephant 2:
   (1d20+18)[ 20 ] 
  
  Attack roll Elephant 3:
   (1d20+18)[ 30 ] 
  
  Damage roll Elephant 1:
   (2d8+17)[ 25 ] 
  Damage roll Elephant 2:
   (2d8+17)[ 27 ] 
  Damage roll Elephant 3:
   (2d8+17)[ 29 ] 
   
conversations.from: human
conversations.value: Eldan: They all miss. Also, how can they see me?
  
  Save:
   (1d20+33)[ 34 ] 
  
  Well, crap. I take the damage.
conversations.from: human
conversations.value: Babale: Elephants have Scent. Also, good hearing.
  Your move.
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  Right. I'm staying hidden and use my round to regain the Five Shadow Strike.
   
conversations.from: human
conversations.value: Babale: Spoiler 
  I Charge with a Tail Slap.
  
   (1d20+33)[ 47 ] 
  Damage: (2d6+26)[ 33 ] 
   
conversations.from: human
conversations.value: Babale: Spoiler 
  That's a hit/
   
  
  
  With an angry roar, the dragon charges the elf, his keen Draconic senses guiding him. He whips his tail around, catching the elf across the chest.
conversations.from: human
conversations.value: Eldan: Another counter:
   (1d20+32)[ 40 ] 
  
  If that beats your attack roll, the hit is negated. If it's not enough, I gain a +6 shield bonus to AC anyway, which just barely isn't enough.
conversations.from: human
conversations.value: Babale: Nope. Not enough, you got hit.
  
  Your turn.
conversations.from: human
conversations.value: Eldan: Ok, not good enough. Anyway:
  
  Dodging under the dragon's tail, the elf moves in closer once again, prepared to strike. Shadows gather around him as he moves, concealing his form.
  
   
   Spoiler 
  
  Swift Action: Child of Shadow Stance. (20% concealment if I move 20+ feet in my turn.)
  Move Action: Tumbling 20 feet into reach.
   (1d20+57)[ 74 ] 
  Standard Action: Five Shadow Strike (Legs, heart)
  
  Attack Roll (Touch attack):
   (1d20+33)[ 39 ] 
  
  Base Damage:
   (1d6+23)[ 28 ] 
  
  Sonic Damage:
   (1d4)[ 1 ] 
  
  Bonus Damage:
   (15d6)[ 53 ] 
  
  Dex Damage:
   (4d6)[ 11 ] 
  
  Strenght Damage:
   (2d6)[ 6 ] 
  
  And fortitude saves, DC 27, as always.
  1. To prevent your speed being reduced to 0
  2. To half the following Con damage:  (2d6)[ 10 ] 
   
conversations.from: human
conversations.value: Eldan: Spoiler 
  
  So, adding everything up, assuming that this strike hit:
  
  You have so far taken:
  174 regular damage
  25 dex damage
  18 strenght damage
  10 con damage
  
  And I have taken:
  121 damage
   
conversations.from: human
conversations.value: Babale: Missed. 😛
conversations.from: human
conversations.value: Babale: And on the bright side, I can now use my breath weapon again.
  
  breath on you:
  
   (1d8)[ 1 ] 
  
  In case of 8's:
   (1d8)[ 2 ] 
   (1d8)[ 4 ] 
   (1d8)[ 8 ] 
  
  Make a DC 33 save to avoid 20 Fire Damage.
  
  Also, I move away at full speed.
conversations.from: human
conversations.value: Eldan: What, really? You have a touch AC over 39, even with reduced Dex? Man, how am I ever going to kill you.
  
  Reflex:
   (1d20+33)[ 39 ] 
conversations.from: human
conversations.value: Babale: Wow, I missed. I hate these unlucky rolls.
  
  And also: That was a touch attack? You hit!
  
  Jeese, I'm dead.
conversations.from: human
conversations.value: Eldan: Can you even move with that much dex damage?
conversations.from: human
conversations.value: Babale: I didn't take a save yet, so I don't know. However, let's say I can't; I'll just end this.
  
  After hitting the ground in dragon form, I wildshape to spellweaver, and hit you with 4 Baleful Polymorphs, DC 20 fort saves.
conversations.from: human
conversations.value: Babale: Of course, if you make the saves, you win. If you fail... A lizard can kill an immobile human.
conversations.from: human
conversations.value: Eldan: Are you sure it's DC 20? That seems awfully low for these levels.
  Anyway:
   (1d20+16)[ 33 ] 
   (1d20+16)[ 29 ] 
   (1d20+16)[ 26 ] 
   (1d20+16)[ 34 ] 
conversations.from: human
conversations.value: Babale: Yes, It's higher. I didn't add my wisdom bonus.
  
  DC is 28.
  
  That's 1 failed save. You are now a lizard, falling down.
conversations.from: human
conversations.value: Eldan: Right. But you can't move...So you should also fall.
conversations.from: human
conversations.value: Babale: I already did.
  
  When do I get my movement back?
conversations.from: human
conversations.value: Eldan: Ability damage heals pretty slowly...
  
  1 point/day if not healed, says the SRD.
conversations.from: human
conversations.value: Babale: In that case, I use Stoneshape to make the floor into a cube surrounding you. You suffocate, I heal (eventually).
conversations.from: human
conversations.value: Eldan: Actually:
  
  [Quote="SRD"] A character with Dexterity 0 is paralzyed
  
  and
  
  A paralyzed character is frozen in place and  unable to move or act.  A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares. [/spoiler]
  
  So, you can't cast spells as well.
conversations.from: human
conversations.value: Babale: Only, don't I have Still and Silent spell? If not, you win, and I need to get them.