conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Pickford: Initiative roll (I rolled a 20, in reality, but for the sake of computerizing it):
  
  Monk:
  [roll0]
  
  Wizard
  [roll1]
conversations.from: human
conversations.value: Pickford: Originally Posted by Pickford 
   Initiative roll (I rolled a 20, in reality, but for the sake of computerizing it):
  
  Monk:
   (1d20+8)[ 21 ] 
  
  Wizard
   (1d20+12)[ 23 ]  
   
  
  hrm...try again
  1d20+8
   (1d20+8)[ 21 ] 
  1d20+12
   (1d20+12)[ 23 ] 
  
  Ok, by my rolls Chip wins initiative. Your move  Karnith.  Greenish?
conversations.from: human
conversations.value: Pickford: To find Bob:  Bob 
  
  Bob makes a DC 20 Clarity of Vision check:
  (1d20 + 27; DC 20)
   (1d20+27)[ 40 ] 
  
  Upon spotting Chip, Bob goes kamehameha and uses a move action to form the ki ball and a standard action to make a ranged touch attack on Chip.
  
  Chip's touch AC is 20 (10 + 8 dexmod + 2 insight...PHB is actually silent on insight bonuses to AC, but I'm assuming it's intended to work like a dodge bonus)
  
  Bob's ranged touch to hit is 15 BAB + 4 dexmod (19) and so even on the roll of a 1 hits. But what we really want to see is: Does it crit?
  
  To hit:  (1d20+19)[ 37 ]    edit: Ah so close. Just realized Chip is large so Bob gets a +1 to hit and Chip a -1 to hit, in case it comes up later.
  To crit (if threatens):  (1d20+19)[ 33 ] 
  Damage:  (3d6+7)[ 15 ]  x2 on crit
  
  Chip HP: 151-15 = 136
  And it's Chip's move.
conversations.from: human
conversations.value: Pickford: (1d20+30)[ 37 ]  DC 40 spot check
conversations.from: human
conversations.value: Pickford: Free Action:
  Chip's MS roll:  (1d20+8)[ 14 ] 
  vs
  Bob's Listen check:  (1d20+10)[ 27 ] 
conversations.from: human
conversations.value: Pickford: Spot check  (1d20+30)[ 32 ] 
conversations.from: human
conversations.value: Eldest: Chip healed up the 15 damaged a while back, actually. I hadn't known you had this thread. No dice rolls for me this turn.
conversations.from: human
conversations.value: Pickford: Move silently  (1d20+14)[ 22 ] 
  Listen check  (1d20+7)[ 25 ] 
  
  edit: forgot the listen check is opposed by a move silently check by Chip:
  
  move silently Chip's dexmod is +8 so 1d20+8 = [roll]1d20+8[/roll]
conversations.from: human
conversations.value: Pickford: guess it won't let me add rolls in.
  Chip's MS:
   (1d20+8)[ 27 ] 
  
  edit: forgot again, blech, it's -4 from having to hover so 23 total ms, however that means the total DC is 58, no dice on location.
  
  Hearing is a different matter, DC 10 (moving half speed as overland flight can't hover) +15 for distance total DC 25
conversations.from: human
conversations.value: Pickford: Listen check  (1d20+7)[ 8 ] 
  
  Spot check (only if listen fails as it's a move action)  (1d20+27)[ 33 ] 