conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tanaric: Arena Tournament Exhibition:  Exhibit A  vs.  Orkus    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  Nil.
   GP Award:  Nil.
  
   Exhibit A  - Tanaric
   Orkus  - Talking Donkey
  
   All Combatants, please roll initiative and declare final purchases, if any.
  
  For the purpose of this exhibition match, the glass panes do not provide concealment. 
conversations.from: human
conversations.value: Talking Donkey: I'm sure this will get ugly but... here goes.
  
  Initiative:  (1d20+1)[ 8 ] 
conversations.from: human
conversations.value: Tanaric: Initiative:  (1d20+3)[ 18 ] 
  
  Purchasing a potion of shield of faith +2.
  
  Reactionary purchases, if any?
conversations.from: human
conversations.value: Talking Donkey: No purchases here... (I have no money lol)
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 1 
  
  Starting in B-13, spiked chain in one hand, potion in the other.
  
  Swift: Enter Stance of Clarity against Orkus.
  
  Standard: Manifest Power
  
  Psicraft DC 16: 
   Spoiler 
  Force Screen
   
  
  
  Move to I-10.
  
  Done.
  
  (Typically a statblock would go here, but as this is an exhibition match and I'm lazy...)
conversations.from: human
conversations.value: Talking Donkey: Orkus, Round 1
  
  I'm about to die... oh well.
  
  Actions taken visible to everyone in the match.
  
  Start in Y-13 with Greatsword in both hands
  
  Move Action R-10
  
  Activate Rage as part of Move Action
  
  +4 Str, +4 Con, +2 Will Save, -2 AC
  
  If I missed anything let me know.
  
  Stats:
  Hp: 15/15
  AC: 12, 12, 8
  
  Edit: Forgot Rage
  Hp: 17/17
  AC: 10, 10, 6
  
  Rage
  
  
  Done
conversations.from: human
conversations.value: Tanaric: It looks like you only took one move action out of two possible. If that's what you wanted, it's fine, but you can "trade down" your standard for a second move.
  
  Also, Rage has been ruled to be a free action in and of itself in the Arena, so it doesn't have to be taken as part of another action.
conversations.from: human
conversations.value: Talking Donkey: If rage is a free action that is fine... Also, I am good with where I am at...
conversations.from: human
conversations.value: Tanaric: Statblocks are for ref eyes only, which is the reason I'm dropping them for the duration of this match. All in-match spoilers without your name on them are considered off limits until a ref tells you that you can open them.
  
  (If the crash course in Arena-nomics becomes annoying at any point, just tell me and I'll stop. 🙂)
  
   Exhibit A, round 2 
  
  Standard: Drink potion.
  
  Free: Drop potion bottle.
  
  Free: Shift grip on spiked chain to two hands.
  
  Move to L-8.
  
  Done.
conversations.from: human
conversations.value: Talking Donkey: I appreciate it... keep it up.
  
   Orkus, Round 2 
  
  Actions taken visible to everyone in the match.
  
  Start in R-10with Greatsword in both hands
  
  Move Action to O-7
  
  Waiting to get smashed.
  
  Turn Done.
  
  Edit: Round 2 I know.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 3 
  
  Full-round: Charge to N-6.
  
  Attack:  (1d20+8)[ 17 ] 
  Damage:  (2d4+7)[ 11 ] 
  
  Done.
conversations.from: human
conversations.value: Talking Donkey: Orkus, Round 3 
  
  Standard Action: Attack
  Attack:  (1d20+9)[ 24 ] 
  Damage: (2d6+12)[ 21 ] 
  
  Done.
conversations.from: human
conversations.value: Tanaric: Miss.   No wait, stupid charge penalty. Hit. ☹️
  
  Not dead yet though.
  
   Exhibit A, round 4 
  
  Initiate a maneuver:
  
  Martial Lore DC 16: 
   Spoiler 
  Steely Strike
   
  
  
  Attack:  (1d20+10)[ 11 ] 
  Damage:  (2d4+7)[ 13 ] 
  
  Done.
  
  Woot! Natural 1. Rock on, dice buddies. 😎
conversations.from: human
conversations.value: Talking Donkey: Orkus, Round 4 
  
  Immediate Action: Mad Foam Rager (Negate hit until end of next turn)
  Standard Action: Attack
  Attack: (1d10+9)[ 16 ] 
  Damage: (2d6+12)[ 24 ] 
  
  If this doesn't kill you, I am dead after this turn.
  
  Edit: Wait is a Nat 1 auto fail in the arena?
  
  If so, cancel Mad Foam
conversations.from: human
conversations.value: Tanaric: Yes, Natural 1s are auto-fail. Nat 20s are auto-hit.
conversations.from: human
conversations.value: Talking Donkey: In that case.
  
  Done.
conversations.from: human
conversations.value: Tanaric: Exhibit A, round 5 
  
  Swift: Recover maneuvers.
  
  Standard: Attack.
  
  Attack:  (1d20+6)[ 21 ] 
  Damage:  (2d4+7)[ 10 ] 
  
  Done.
conversations.from: human
conversations.value: Talking Donkey: Orkus, Round 5
  
  Immediate Action: Mad Foam Rager (Negate hit until end of next turn)
  Standard Action: Attack
  Attack: (1d20+9)[ 25 ] 
  Damage: (2d6+12)[ 20 ] 
  
  This time, if I don't kill you, I'm dead.
  
  or I'm dead anyway.
  
  Done.
conversations.from: human
conversations.value: Talking Donkey: Please tell me that's a tie.
conversations.from: human
conversations.value: Tanaric: It's not a tie. You win, since you killed me before your turn was over.
  
  As an aside, my AC was exactly 25. Stupid freakishly high strength. 😛
conversations.from: human
conversations.value: Talking Donkey: Wow! Thanks... That was the most helpful 30 minutes I have ever spent on the forums.
  
  Your AC is insane dude.  If I hadn't got luck on two hits... you'da smoked me.
  
  And Mad Foam Rager saved my bacon.
conversations.from: human
conversations.value: Talking Donkey: What, only 1 modifer higher than yours lol.
  
  Can I ask a question... how did you get to 25?
  
  I know 17 base, +4 force screen, +2 Shield of Faith.  Was the other 2 a stance or something?
  
  Oh and what source is Hidden Talent Force Screen from?
  
  I like it.
conversations.from: human
conversations.value: Tanaric: My Druid had 28 AC until I realized I was "doin' it rong". ☹️ Now I have to settle for like 24. Eees very sad.
  
  Ah, you've faced my melee, but dare you face  Kil'ak, abuser of sovereign archetypes?  😎
  
  Edit: It's from XPH. Sidebar, so it didn't make it into the SRD.
  
  Edit2: Stance of Clarity. Gives +2 AC against one foe, -2 against others.
conversations.from: human
conversations.value: Talking Donkey: I will... but not tonight.  Gonna catch a few Zzz's.  Honestly, I'd love to do a 2v2 with you some time.  Your freakin' awesome.
  
  Also, can you tell me how helpful a burrow speed would be?
  
  Hypothetically of course.
  
  Ah... Warblades are sick... especially at level 12.
conversations.from: human
conversations.value: Tanaric: It follows the underwater rules in the Arena, so you can only stay under as long as you can hold your breath. Useful, but not amazing, especially when you have easy to get flight options (Animal Devotion, among others).
  
  That, and you're screwed if you play on the Clouds arena.
conversations.from: human
conversations.value: Talking Donkey: Yeah, I'll think about it some more then...
  
  Also, can I sign up for Tournaments even though I haven't been officially approved?
conversations.from: human
conversations.value: Tanaric: You can, and it's helpful if you do. That way a ref can place you when you're cleared.
  
  It's not a sure thing if others get cleared first, though.
conversations.from: human
conversations.value: Talking Donkey: Last question (for now) I promise.
  
  Can I have one character in more than one tournament at the same time?
conversations.from: human
conversations.value: Tanaric: Nope, one gladiator per round, and that gladiator can't join another round until it wins or loses all its matches.
conversations.from: human
conversations.value: Talking Donkey: Ok, thanks again for everything.
  
  Gonna register for a match or two then call it a night.