conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Rizban: The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  The darker part on the north is Forest.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 3 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Writing, The Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 3 
   Happiness - 0 (Chance of social disorder) 
   Culture - 2 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations.from: human
conversations.value: DrakebloodIV: Leader 
  -Improve Base Logistics
  -Move Leader and Warrior 2 down (assuming no move penalties apply to those squares)
  
   City 
  -Research Death Rites
  
  
   Additional Questions 
  -How long will Death Rites take?
  -Are there any other times I can use Bonus Turns? How do they work?
conversations.from: human
conversations.value: Rizban: Just say you want to end your turn and use a bonus turn. You can keep them as long as you want and use them whenever. You only get 3.
  
  Give me a second, and I'll update your nation.
conversations.from: human
conversations.value: DrakebloodIV: Hold on, can I make an alteration to my stuff?
  
   Revised City Actions 
  
  -Produce 1 Settler Unit using currency
  -Research Death Rites
  
   Revised Leader Stack Actions 
  
  -Form up with Settler
  -Move 2 squares southwest with settler
  -Break stack with Settler
  
   Revised Settler Actions 
  
  -Move 1 square southwest after breaking stack with Leader
  
   Revised Warrior1 Actions 
  
  -Move Northwest 1 square
  
   Revised Warrior2 Actions 
  
  -Move Southeast 1 square
  
   End of Turn Actions 
  
  -End Turn
  -Wait For Response
conversations.from: human
conversations.value: DrakebloodIV: is this still on?