conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Eldariel: Roll thread 
  
  Party:
   
   Spoiler: Andrea Andersson - Human Diviner 14 
   Race:  Variant Human
   Class:  Wizard
   Subclass:  Diviner
   Background:  Sage
  
   HP:  6 + 13*4 + 3*14 = 100
  
   Feats/ASIs: 
  Bonus. Alert
  4. Lucky
  8. Resilient: Constitution
  12. +2 Intelligence
  
   Stats: 
  8 Str
  16 Dex
  16 Con
  18 Int
  8 Wis
  8 Cha
  
   Skills: 
  Stealth
  Arcana
  Investigation
  History
  Nature
  
   Tools: 
   Languages: 
  Common
  Elven
  Draconic
  Primordial
  
   Equipment: 
  Quarterstaff
  Traveler's Clothes
  Spellbook
  Scholar's Pack
  Ball Bearings
  Oil
  Longbow
  Light Crossbow
  Wand
  Dagger
  Rope
  Backpack
  10xRatios
  Spell component pouch
  Expensive spell components
  200 arrows
  200 bolts
  
  
   Spells known: 
  C: Minor Illusion, Prestidigitation, Mage Hand, Firebolt, Chill Touch
  1. Mage Armor, Shield, Fog Cloud, Sleep, Feather Fall, Comprehend Languages, Grease, Find Familiar, Detect Magic, Unseen Servant, Identify
  2. Web, Misty Step, Invisibility, Magic Mouth, Blindness/Deafness, Darkness, See Invisibility, Darkvision, Cloud of Daggers, Gentle Repose
  3. Hypnotic Pattern, Haste, Fly, Counterspell, Dispel Magic, Phantom Steed, Tiny Hut, Water Breathing, Magic Circle, Glyph of Warding, Animate Dead
  4. Polymorph, Banishment, Dimension Door, Greater Invisibility, Fire Shield, Resilient Sphere, Arcane Eye, Stone Shape, Mordenkainen's Faithful Hound
  5. Wall of Force, Animate Objects, Wall of Stone, Conjure Elemental, Contact Other Plane, Planar Binding, Bigby's Hand, Scrying, Passwall, Rary's Telepathic Bond
  6. Contingency, Programmed Illusion, Disintegrate, Create Homunculus
  7. Simulacrum, Teleport, Forcecage, Mordenkainen's Magnificent Mansion
  
   Spells prepared (18): 
  1. Mage Armor, Shield
  2. Misty Step, Darkvision, Cloud of Daggers
  3. Hypnotic Pattern, Haste, Fly, Counterspell, Major Image
  4. Dimension Door, Fire Shield
  5. Wall of Force, Wall of Stone, Passwall
  6. Disintegrate
  7. Teleport, Forcecage
   
   
   Spoiler: Status 
  AC: 16
  HP: 100 + 20 Aid + 7 Heroes' Feast - 6 Homunculus = 121 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Fire.
  See Invisible up to 10'
   
   Spoiler: Effects active: 
  Inspiring Leader
  Third Eye: See invisibility
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx [Mage Armor on self, Simulacrum, Bard, Bard simulacrum]
  2. xxx [Darkvision x3]
  3. x [Mage Armor on Druid]
  4. x [Fire Shield]
  5.
  6.
  7.
   
  
   
   
   Spoiler: Owl familiar status 
  AC: 11
  HP: 1 + 12 Heroes' Feast = 13 HP
  
  Speed: 60'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Homunculus status 
  
  AC: 13
  HP: 5 + 7 Heroes' Feast = 12 HP
  
  Speed: 40' Fly
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Simulacrum status 
  AC: 16
  HP: 50 + 20 Aid + 18 Heroes' Feast = 88 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Cold.
  See Ethereal up to 60'
  
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. xx [Fire Shield: Cold &amp; Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
   
   Spoiler: Simulacrum's Bat familiar status 
  
  AC: 12
  HP: 1 + 6 Heroes' Feast = 7 HP
  
  Speed: 30'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Artemis Aversano - Human Archer 14 
   Race:  Variant Human
   Class:  Bard
   Subclass:  College of Valor
   Background:  Spy
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. Lucky
  4. Sharpshooter
  8. Resilient: Constitution
  12. +2 Dexterity
  
   Stats: 
  8 Str
  18 Dex
  16 Con
  8 Int
  8 Wis
  16 Cha
  
   Skills: 
  Stealth (Expertise)
  Acrobatics
  Perception (Expertise)
  Persuasion (Expertise)
  Deception (Expertise)
  Intimidation
  
   Languages: 
  Common
  Dwarven
  
   Tools: 
  Flute
  Viol
  Lyre
  Thieves' Tools
  Dragonchess Set
  
   Equipment: 
  Flute
  Viol
  Lyre
  Thieves' Tools
  Dragonchess Set
  Studded Leather Armor
  Longbow
  Heavy Crossbow
  Rapier
  Dagger
  Wooden Shield
  Crowbar
  Common Clothes
  Traveler's Clothes
  Belt Pouch
  Diplomat's Pack
  Spell Component Pouch
  Expensive Spell Components
  400 arrows
  200 bolts
  
  
   Spells: 
  Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Mending
  1. Healing Word, Command, Feather Fall
  2. Enhance Ability
  3. Plant Growth, Major Image, Dispel Magic, Counterspell [Magical Secrets], Elemental Weapon [Magical Secrets]
  4. Dimension Door, Freedom of Movement, Polymorph
  5. Greater Restoration, Mass Cure Wounds, Raise Dead
  6. Contingency [Magical Secrets], True Seeing
  7. Simulacrum [Magical Secrets], Teleport
   
   
   Spoiler: Status 
  AC: 17
  HP: 115 + 20 Aid + 8 Heroes' Feast = 143 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
  Elemental Weapon VII
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. x [Freedom of Movement]
  5.
  6.
  7. x [Elemental Weapon VII]
   
  
   
   
   Spoiler: Simulacrum status 
  AC: 18
  HP: 57 + 20 Aid + 11 Heroes' Feast = 89 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to all damage [half damage dealt to Cleric]
  +1 to saving throws
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Warding Bond
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. x [Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
  
   
   Spoiler: Alissa Alarthal - Human Healer 14 
   Race:  Variant Human
   Class:  Cleric
   Subclass:  Life Domain
   Background:  Acolyte
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. War Caster
  4. Resilient: Constitution
  8. +2 Wisdom
  12. +2 Wisdom
  
   Stats: 
  8 Str
  14 Dex
  16 Con
  10 Int
  20 Wis
  10 Cha
  
   Skills: 
  Stealth
  Insight
  Perception
  Religion
  Medicine
  
   Tools: 
   Languages: 
  Common
  Celestial
  Infernal
  Abyssal
  
   Equipment: 
  Half-Plate
  Wooden Shield
  Holy Symbol
  Prayer Beads
  Vestments
  Common Clothes
  Belt Pouch
  Backpack
  Mace
  Light Crossbow
  Bolts
  Priest's Pack
  Expensive spell components
  200 bolts
  
   Spells (19): 
  Cantrips. Guidance, Thaumaturgy, Sacred Flame, Light, Resistance, Mending
  1. Healing Word, Sanctuary, Inflict Wounds, Bless [Domain], Cure Wounds [Domain]
  2. Silence, Aid, Warding Bond, Lesser Restoration [Domain], Spiritual Weapon [Domain]
  3. Spirit Guardians, Dispel Magic, Mass Healing Word, Meld Into Stone, Beacon of Hope [Domain], Revivify [Domain]
  4. Stone Shape, Death Ward [Domain], Guardian of Faith [Domain]
  5. Commune, Mass Cure Wounds [Domain], Raise Dead [Domain]
  6. Heroes' Feast, Heal, Word of Recall
  7. Plane Shift, Conjure Celestial, Etherealness
   
   
   Spoiler: Status 
  AC: 19
  HP: 115 + 20 Aid + 15 Heroes' Feast = 150 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2. x
  3.
  4. xxx [Death Ward x3 (Wizard Simulacrum, Bard, Bard Simulacrum)]
  5. xx [Aid x2] (all 6)
  6. x [Heroes' Feast] (everyone participated)
  7.
   
  
   
   
   Spoiler: Couatl status 
  AC: 19
  HP: 97 + 9 Heroes' Feast = 106 HP
  
  Speed: 100' Fly
  Immune to poison, fear &amp; disease.
  Immune to psychic &amp; mundane weapon attacks.
  Resistance to Radiant:
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Heroes' Feast
  Longstrider
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Aislinn Aileanach - Human Grasskeeper 14 
   Race:  Variant Human
   Class:  Druid
   Subclass:  Circle of the Land: Grasslands
   Background:  Folk Hero
  
   HP:  8 + 13*5 + 3*14 = 115
  
   Feats/ASIs: 
  Bonus. Inspiring Leader
  4. Resilient: Constitution
  8. +2 Wisdom
  12. +2 Wisdom
  
   Stats: 
  8 Str
  12 Dex
  16 Con
  8 Int
  20 Wis
  14 Cha
  
   Languages: 
  Common
  Sylvan
  Druidic
  
   Tools: 
  Herbalism Kit
  Wagon
  Tinker's Tools
  
   Skills: 
  Stealth
  Nature
  Perception
  Animal Handling
  Survival
  
   Equipment: 
  Tinker's Tools
  Shovel
  Iron Pot
  Common Clothes
  Belt Pouch
  Wooden Shield
  Hide Armor
  Explorer's Pack
  Druidic Focus
  Quarterstaff
  Light Crossbow
  Bolts
  Expensive spell components
  200 bolts
  
  
   Spells (19): 
  Cantrips. Shillelagh, Guidance, Thorn Whip, Frostbite, Druidcraft
  1. Goodberry, Entangle, Healing Word, Longstrider, Fog Cloud
  2. Enhance Ability, Moonbeam, Darkvision, Invisibility [Grasslands], Pass without Trace [Grasslands]
  3. Conjure Animals, Sleet Storm, Daylight [Grasslands], Haste [Grasslands]
  4. Conjure Woodland Beings, Polymorph, Divination [Grasslands], Freedom of Movement [Grasslands]
  5. Wall of Stone, Antilife Shell, Mass Cure Wounds, Greater Restoration, Dream [Grasslands], Insect Plague [Grasslands]
  6. Heal
  7. Whirlwind, Plane Shift
   
   
   Spoiler: Status 
  AC: 15
  HP: 115 + 20 Aid + 17 Heroes' Feast = 152 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx (Longstrider x4)
  2. xxx (Darkvision x3)
  3. xxx (Goodberry x2, everyone has two, Longstrider x1)
  4. x (Freedom of Movement on Bard Simulacrum)
  5.
  6.
  7.
   
  
   
   
   Spoiler: Giant Ape status 
  AC: 12
  HP: 157 + 16 Heroes' Feast = 173 HP
  
  Speed: 40', 40' climb
  Immune to poison, fear &amp; disease.
   
   Spoiler: Effects active: 
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
  
  Vs. Tiamat:
   
   Spoiler 
  Gargantuan Dragon
  615 HP, 30 point regen
  25 AC
  
  5 Breaths
  Melee Attacks
   
  
   Positioning: 
  60' apart
  
   Initiative order: 
  Druid 21
  Bard 20
  Cleric 15
  Homunculus 13
  Simul-Owl 13
  Wizard 12
  Couatl 11
  Owl 8
  Tiamat 3
  Giant Ape 3
  
  
  Tiamat is 60' above the party, appearing through the portal in the Great Apse.
  
  
  Turn 1:
   - Druid moves 110' to the side (Phantom Steed dash) and prepares to protect the party in case of any aggression from Tiamat.
   
   Spoiler 
   
   
  
  
  Tiamat takes Legendary Action Fire breath, Wall of Stone springs to be. Since it needs to be supported, there isn't enough stone to protect the whole Ape so the Ape takes 96 damage (173 - 96 = 77). Tiamat's breaths don't damage objects by RAW but DM call, half damage dealt. 96/2 = 48.
   
   Spoiler 
   
   
  
  
   - Bard's Simulacrum Wizard (he made a Wizard Simulacrum and Wizard made Bard Simulacrum) casts Haste on the Bard and rides to the Druid. Bard fires three shots at Tiamat and gives Bardic Inspiration to the Bard Simulacrum. All attacks hit dealing  55 damage  to Tiamat (down to 560).
  
  Tiamat takes Legendary Action Cold Breath for 51 damage (Ape fails save). Ape down to 77 - 51 = 26 HP. DM call, Acid damages objects fully so Wall of Stone down to 180 - 48 - 51 = 81 HP.
  
   - Cleric readies an action to cast level 2 Bless on Bards, himself and Couatl when all characters are assembled and rides to the Druid, Bard, Wizard group.
  
   - Homunculus/Owl don't take meaningful action this round.
  
   - Wizard readies an action to cast Wall of Force when Timmy begins to take meaningful offensive action. Wizard and Bard Simulacrum ride to the others, Bard Simulacrum casts Elemental Weapon VII and attacks once with Bonus Action hitting for 24 damage (Tiamat down to 536).
  
   - Bat doesn't do anything.
  
   - Couatl flies to the rest of the party and changes into Vuman Knight with Magic Initiate for Fog Cloud/Mage Hand/etc.
  
  Position at the start of Tiamat's turn (the party squeezes together to fit inside a single Wall of Force):
   
   Spoiler 
   
   
  
  
  More to come when I have time.
conversations.from: human
conversations.value: Eldariel: Tiamat regenerates (566) moves 120' to the party (by Pythagoran theorem, taking the hypotenuse she can reach the Couatl pretty much) and takes her attack action. This procs the Wizard to cast Wall of Force. Tiamat doesn't really have a reason to care about the Giant Ape, though if lacking means to target the rest of the party she might kill it with a breath. This kind of positioning is decidedly some of the worst possible for the Ape.
  
   
   Spoiler 
   
   
  
  
  Ape Dashes towards Tiamat. Tiamat Lightning Breaths killing the Ape.
  
  Druid readies an action (dropping Concentration on Wall of Stone) to cast protective Wall of Stone when Tiamat begins to charge another attack.
  
  Bard and Wizardluracrum act. Wizard drops Concentration on Wall of Force. Bard moves out to attack thrice, two hits and one miss, and moves back in. 49 damage for Tiamat's health total of 517. Tiamat conserves her remaining three Legendaries. Wizardluracrum is Concentrating on Haste and so can't take meaningful action on this turn.
  
  Legendary Action: Tiamat uses Breath before which Druid's Wall of Stone goes up. (20'/20'/20' sides and 20'/20' roof leaving only the rear open)
  
   
   Spoiler 
   
   
  
  
  Cleric moves out, casts level 7 Spiritual Weapon and attacks. Attack misses. Cleric moves back in behind Wall of Stone and takes Dodge action.
  
  Wizard and Bardluracrum act. Bardluracrum attacks (twice, not thrice) hitting once for 20 damage, and gives Inspiration to the other Bard. Tiamat HP 497. Wizard readies another Wall of Force in case Tiamat begins charging an attack.
  
  Couatl-Knight uses Leadership.
conversations.from: human
conversations.value: Eldariel: Tiamat takes her turn, regenerates 30 points (527) and tries to attack through the hole in the back. Wall of Force goes off. We can just pass this on as Tiamat not taking the Attack action and thus being able to take the Dodge action instead.
  
   
   Spoiler 
   
   
  
  
  Druid readies an action to cast level 6 Wall of Stone between them after Tiamat moves.
  
  Bard uses Dimension Door to the other side of the map taking the Wizardluracrum with him. Wizard casts Major Image off a 6th level slot creating a field of darkness. Bard attacks normally due to Dodge and Darkness cancelling each other out. One hits for 32 damage (Tiamat down to 495).
  
  Cleric has no meaningful action to take and casts Thaumaturgy plus attacks with Spiritual Weapon (misses).
  
  Wizard Dimension Doors to the other side together with the Couatl and the Bard follows suite with the the Druid and then attacks twice hitting once missing. Phantom Steeds and Cleric still protected by the Wall of Force.
  
  Couatl changes into Orc War Chief.
  
   
   Spoiler 
   
   
conversations.from: human
conversations.value: Eldariel: Tiamat regenerates (525) and Dashes at the party simultaneously negating the Major Image via True Seeing (one of the reasons for Dashing over Dodging, another being that the distance is a bit over 240' and so she can't quite get in range for breath without Dash).
  
   Turn 3 
  
  Druid's Wall of Stone goes up, so that the back is open and rest is covered.
  
   
   Spoiler 
   
   
  
  
  Druid casts Whirlwind on Tiamat's location. Save failed, Legendary used, 12 damage taken (down to 513).
  
  Legendary Action: Tiamat attacks the Stone Wall with Bite for 49 damage (131/180).
  
  Bard attacks thrice, 3 hits for 53 damage (down to 460). Bardic Inspiration given to Simulbard. Wizard doesn't cast anything.
  
  Legendary Action: Tiamat attacks the Stone Wall with Cold Bite for 36 damage (95/180).
  
  Cleric has no meaningful actions to take.
  
  Legendary Action: Tiamat attacks the Stone Wall with Fire Bite for 33 damage (62/180).
  
  Homunculus has no meaningful actions to take.
  
  Legendary Action: Tiamat attacks the Stone Wall with Lightning Bite for 53 damage (9/180).
  
  Simul-Bat has no meaningful actions to take.
  
  Legendary Action: Tiamat attacks the Stone Wall with Poison Bite for 29 damage (panel broken in the front).
  
  Wizard's turn. Bard Simulacrum attacks twice at Sharpshooter hitting for 30 damage (down to 430). Wizard readies an action to Teleport the whole party to the other side of the map if Tiamat attacks (dropping Wall of Force).
  
  Couatl uses War Cry and Owl goes bother Tiamat opening her up for a shot (Help-action).
  
   
   Spoiler 
   
   
  
  
  Party:
   
   Spoiler: Diviner Status 
  AC: 16
  HP: 100 + 20 Aid + 7 Heroes' Feast - 6 Homunculus = 121 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Fire.
  See Invisible up to 10'
   
   Spoiler: Effects active: 
  Inspiring Leader
  Third Eye: See invisibility
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx [Mage Armor on self, Simulacrum, Bard, Bard simulacrum]
  2. xxx [Darkvision x3]
  3. x [Mage Armor on Druid]
  4. xx [Fire Shield, Dimension Door]
  5. xx [Wall of Force x2]
  6. x [Major Image]
  7.
   
  
   
   
   Spoiler: Owl familiar status 
  AC: 11
  HP: 1 + 12 Heroes' Feast = 13 HP
  
  Speed: 60'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Homunculus status 
  
  AC: 13
  HP: 5 + 7 Heroes' Feast = 12 HP
  
  Speed: 40' Fly
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Simulacrum status 
  AC: 16
  HP: 50 + 20 Aid + 18 Heroes' Feast = 88 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to Cold.
  See Ethereal up to 60'
  
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Fire Shield
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. xx [Fire Shield: Cold &amp; Dimension Door for Contingency]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7.
   
  
   
   
   Spoiler: Simulacrum's Bat familiar status 
  
  AC: 12
  HP: 1 + 6 Heroes' Feast = 7 HP
  
  Speed: 30'
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Rary's Telepathic Bond
  Heroes' Feast
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
  
   
   Spoiler: Bard Status 
  AC: 17
  HP: 115 + 20 Aid + 8 Heroes' Feast = 143 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Haste
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
  Elemental Weapon VII
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3.
  4. xx [Freedom of Movement]
  5.
  6.
  7. x [Elemental Weapon VII]
   
  
   
   
   Spoiler: Simulacrum status 
  AC: 18
  HP: 57 + 20 Aid + 11 Heroes' Feast = 89 HP
  Temporary HP: 16
  
  Speed: 40' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
  Resistance to all damage [half damage dealt to Cleric]
  +1 to saving throws
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Mage Armor
  Longstrider
  Darkvision
  Aid (level 5)
  Phantom Steed
  Death Ward
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Warding Bond
  Elemental Weapon VII
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
  Contingency (on self and on Simulacrum: Dimension Door 200' on blinking eyes alternatingly 3 times)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2.
  3. x [Haste]
  4. xx [Dimension Door for Contingency &amp; to teleport]
  5.
  6. x [Contingency cast earlier, slot not recovered]
  7. x [Elemental Weapon VII]
   
  
   
  
   
   Spoiler: Healer Status 
  AC: 19
  HP: 115 + 20 Aid + 15 Heroes' Feast = 150 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1.
  2. x
  3.
  4. xxx [Death Ward x3 (Wizard Simulacrum, Bard, Bard Simulacrum)]
  5. xx [Aid x2] (all 6)
  6. x [Heroes' Feast] (everyone participated)
  7. x
   
  
   
   
   Spoiler: Couatl status 
  AC: 19
  HP: 97 + 9 Heroes' Feast = 106 HP
  
  Speed: 100' Fly
  Immune to poison, fear &amp; disease.
  Immune to psychic &amp; mundane weapon attacks.
  Resistance to Radiant:
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Heroes' Feast
  Longstrider
  Bless
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
  
   
   
   Spoiler: Druid Status 
  AC: 15
  HP: 115 + 20 Aid + 17 Heroes' Feast = 152 HP
  Temporary HP: 16
  
  Speed: 30' (Mount 100')
  Immune to poison, fear &amp; disease.
  Roll Wisdom saves at advantage.
   
   Spoiler: Effects active: 
  Inspiring Leader
  
  Darkvision
  Aid (level 5)
  Phantom Steed
  Freedom of Movement
  Rary's Telepathic Bond
  Heroes' Feast
  Spiritual Weapon VII
  
  Magic Mouth earpieces (everybody: 30' radar for all creature types)
   
   
   Spoiler: Spell slots 
  Slots used:
  1. xxxx (Longstrider x4)
  2. xxx (Darkvision x3)
  3. xxx (Goodberry x2, everyone has two, Longstrider x1)
  4. x (Freedom of Movement on Bard Simulacrum)
  5. xx [Wall of Stone x2]
  6. x [Wall of Stone]
  7. x [Whirlwind]
   
  
   