conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ImmortalAer: An expanse of featureless terrain, extending some fifty meters in every direction (100' Diameter.) Two combatants face off, an ancient lich and a almost barbarianistic warrior-woman.
  
  (Whhhreeeeee)
  
   (d20+12)[ 19 ]  Initiative?
conversations.from: human
conversations.value: ImmortalAer: ....Right. No rolls in the first one.
  
   (d20+12)[ 32 ] 
conversations.from: human
conversations.value: Niezck: ... Nat 20, nice.
  
  I can't beat you with my +7 mod, so go for it.
conversations.from: human
conversations.value: ImmortalAer: So, overall a boring first turn. Move action, 55', standard action, 55'. I'm standing in front of you! 😛
conversations.from: human
conversations.value: Niezck: I'm glad you said that ... 😁
  
  (So I can basically go as high as I like, no ceiling?)
  
  Alrighty then ...
  
  Swift: Ring of Crackling Defence, dealing 5d6 electricity damage in a 5ft burst. DC 13 reflex for hald.  (5d6)[ 20 ] 
  
  Standard: Casting Empowered Polar Ray (Defensively  (d20+24)[ 36 ]  DC 24) for  (24d6)[ 86 ]  * 1.5 cold damage.
  
   (d20+24)[ 36 ]  Spell Resistance
  
  Burn 2 charges on the BoB to cast (Defensively  (d20+24)[ 41 ]  DC 19) Dimension Door to move 400ft directly upwards.
  
  Your turn.
conversations.from: human
conversations.value: Niezck: Sorry, forgot my ranged touch attack.
  
   (d20+12)[ 28 ] 
conversations.from: human
conversations.value: ImmortalAer: Reflex  (d20+25)[ 33 ]  Autopass? 😁
  
  
  Damage, more damage... and I guess I have no choi... :\ Your going to just keep on running straight up/down, aren't you?
  
  Switch to Rod of Absorbtion!
  
  And fly 60' up after you, and then another 60' as a standard.
conversations.from: human
conversations.value: Niezck: Rod of Absorbtion you say?
  
  Righto!
  
  Forcecage on myself. 10ft cube, no windows.
  
  (Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.
  
  It then double-moves 65' towards you, ending up 130' away.
  
  Your turn.
  
  (Also, did my polar ray hit?)
conversations.from: human
conversations.value: ImmortalAer: Originally Posted by Niezck 
   Rod of Absorbtion you say?
  
  Righto!
  
  Forcecage on myself. 10ft cube, no windows.
  
  (Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.
  
  It then double-moves 65' towards you, ending up 130' away.
  
  Your turn.
  
  (Also, did my polar ray hit?) 
   
  
  (Yup. Grah.)
  
  Well, 60' down, and another 60' down. So... back to the ground. (I'll check the health and put the current in my next post)
  
  ...! (I thought the Shadow was below me. 😳 )
conversations.from: human
conversations.value: Niezck: Cool. Shadow makes a 5' step (fly) and attacks you.
  
  Touch attack -  (d20+3)[ 21 ] 
  
  Strength damage -  (d6)[ 3 ] 
  
  I then convert a Passwall into a Summon Undead V, through use of my Runestaff, and cast it again.
  
  Summoning a Shadow, 85ft below me, 75ft away from you.
  
  The shadow then charges.
  
  Touch attack -  (d20+5)[ 9 ] 
  
  Strength damage -  (d6)[ 1 ] 
  
  I then cast a quickened (rod) spell turning. [roll]d4+6[/roll spell levels.
  
  You're up.