conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 29:  Tayalyn  vs.  Heleroen    
   Map:  
   Spoiler 
   
  
  Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   TheTerran - Tayalyn 
   Neftren - Heleroen 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: theterran: Acknowledging thread...
  
  I'll post intiative after I figure out exactly what I'm doing...🫤
conversations.from: human
conversations.value: Neftren: Yeah I'm still working out how this map works...
conversations.from: human
conversations.value: theterran: Alright...
  
  First off...
  
  Ref Stats:
   
   Spoiler 
  Location: W10
  HP: 9/9
  AC: 14  Touch: 14  FF: 10
  In Hand: Scroll of True Strike
  Scrolls Used:
  
  Spells:
   
   Spoiler 
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
  
  
  And Initiative
  
    Initiative  - (1d20+9)[ 21 ] 
conversations.from: human
conversations.value: Neftren: Ooph, what a high roll... I wonder if I will go first... hmm... maybe I ought to swap out a feat for the Travel Devotion Feat.
  
  Okay, so my take on this map is that you cannot attack for the first round?  Hmm, definitely good for casters then...
  
   (1d20+5)[ 6 ] 
  
  Wow, way to roll a natural 1.
  
  Stats: 
   Spoiler 
  HP: 14/14
  AC: 19
  Fort: +3
  Ref: +3
  Will: +0
   
conversations.from: human
conversations.value: theterran: Tayalyn - Round 1 
  
  With a scroll in hand, I'll move to Q10, familiar perched on my shoulder.
  Then cast the spell on the scroll.
  
  @Refs
   
   Spoiler 
  Casting True Strike
   
  
  
  End my Turn.
  
  Ref Stats:
   
   Spoiler 
  Location: Q10
  HP: 9/9
  AC: 14 Touch: 14 FF: 10
  In Hand:
  Scrolls Used: True Strike
  
  Spells:
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
conversations.from: human
conversations.value: Neftren: Hopefully I won't roll sucky stuff this time around.
  
  I'll retreat to B7.
  
  For Refs: 
   Spoiler 
  Will ready an action to shoot my opponent as soon as possible.
   
conversations.from: human
conversations.value: theterran: Tayalyn - Round 2 
  
  Move Action: Draw Longbow.
  Standard Action: Attack w/ Longbow
  
    Attack  - (1d20+24)[ 39 ] 
    Damage  - (1d8)[ 6 ] 
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: Q10
  HP: 9/9
  AC: 14 Touch: 14 FF: 10
  In Hand: Longbow
  Scrolls Used: True Strike
  Arrows Left: (19/20)
  Spells:
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
conversations.from: human
conversations.value: Neftren: I believe you triggered my Readied Action, so I'll deal with that.
  
   (1d20+6)[ 14 ]  to Hit
   (1d6)[ 1 ]  Damage
conversations.from: human
conversations.value: Neftren: Wow, the roller just isn't going well for me at all.
  
  I'll then Rapid Shot you, and then take a Five Foot Step one north, to B6.
  
   (1d20+4)[ 13 ]  to Hit
   (1d6)[ 5 ]  Damage
  
   (1d20+4)[ 6 ]  to Hit
   (1d6)[ 5 ]  Damage
  
  This is depressing.
conversations.from: human
conversations.value: theterran: Tayalyn - Round 3 
  
  Tayalyn moves north and out of your LoS.
  
  @refs
   
   Spoiler 
  Move to P5 and put away my longbow.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: P5
  HP: 8/9
  AC: 14 Touch: 14 FF: 10
  In Hand:
  Scrolls Used: True Strike
  Arrows Left: (19/20)
  Spells:
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
conversations.from: human
conversations.value: Neftren: Am I allowed to climb on the roofs... or?
conversations.from: human
conversations.value: theterran: If you've got a way to get up there I imagine you can.
  
  Might ask a ref.
conversations.from: human
conversations.value: Neftren: Well I figured... if the Hay Bales are 10 feet tall, and the Roof is 20 feet up... Someone needs to write rules for that.
conversations.from: human
conversations.value: Paladin Latham: No climbing on hay unless The_Chilli_God says so, and he doesn't.
  
  I can see climbing on bails of hay, but that would be pretty difficult to hide in.  Thus I'm thinking its just a dense pile of hay.
conversations.from: human
conversations.value: Neftren: For Refs: 
   Spoiler 
  Double Moving to E1
   
  
  
  Your turn.
conversations.from: human
conversations.value: theterran: Tayalyn - Round 4 
  
  @refs
   
   Spoiler 
  Draw a Scroll of Mage Armor.  Then cast Mage Armor from the Scroll, and drop the scroll.
   
  
  
  End my Turn.
  
  Stats
   
   Spoiler 
  Location: P5
  HP: 8/9
  AC: 18 Touch: 14 FF: 14
  In Hand:
  Scrolls Used: True Strike
  Arrows Left: (19/20)
  Spells:
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  @theterran
   
   Spoiler 
  no los
   
  
  @Neftren
   
   Spoiler 
  no los
   
conversations.from: human
conversations.value: Neftren: Ugh.  Fine.
  
  For Refs:  
   Spoiler 
  Double Move to J4
   
  
  
  Your turn.
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  @theterran
   
   Spoiler 
  no los
   
  
  @Neftren
   
   Spoiler 
  no los
   
conversations.from: human
conversations.value: Talic: Initiate Ref Talic 
  
  @refs:
   
   Spoiler 
  Should we be giving these guys reactive listen checks at this stage?  They're within 40 feet of each other, after all.
   
  
  
  Play continues, just posing a question for the refs.
conversations.from: human
conversations.value: theterran: Tayalyn - Round 5 
  
  @Refs
   
   Spoiler 
  Move to N1.
   Assuming No LoS. 
  Ready an Action to Cast Scorching Ray if he comes within range.
   
  
  
  End my Turn.
  
  Stats
   
   Spoiler 
  Location: N1
  HP: 8/9
  AC: 18 Touch: 14 FF: 14
  In Hand:
  Scrolls Used: True Strike, Mage Armor
  Mage Armor (2/600)
  Arrows Left: (19/20)
  Spells:
  
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray
   
  
   
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  Tayalyn(theterran) walks to N1
  Heleroen(neftren) is in J4
  
  It is still Tayalyn's turn.
conversations.from: human
conversations.value: Talic: Initate Ref Talic 
  
  As an additional note, Tayalyn was travelling in a Northeast direction when LoS was established.
  
  LoS is currently established.
conversations.from: human
conversations.value: Neftren: Chile... isn't it my turn?
conversations.from: human
conversations.value: theterran: @refs
   
   Spoiler 
  If he's in range...not sure he is.
  Here's my Scorching Ray.
  
    CLC  - (1d20+3)[ 10 ]  vs DC8
  
    Touch  - (1d20+4)[ 5 ] 
    Damage  - (4d6)[ 15 ] 
   
conversations.from: human
conversations.value: theterran: It's your turn Neftren.
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
  Tayalyn(theterran) is in N1
  Heleroen(neftren) is in J4
  
  Tayalyn unleashes fiery rays, but they miss.
  It's Helroen's turn.
conversations.from: human
conversations.value: Talic: Initiate Ref Talic 
  
   
   Originally Posted by Neftren 
   Chile... isn't it my turn? 
   
  
  Not when you asked.  theterran's actions were prefaced with the assumption of a lack of LOS.  Since there was LOS, she needed to redo a portion of her action.  Play was correct as posted.
conversations.from: human
conversations.value: Neftren: Wait, how did you cast Scorching Ray at me...?  That's a second level spell.
  
  Will move from J4 to J2 and shoot an arrow at my opponent.
  
   (1d20+7)[ 10 ]  to Hit
   (1d6+1)[ 4 ]  +  (1d6)[ 4 ]  Damage.
  
  End Turn.
conversations.from: human
conversations.value: chilepepper: ref chilepepper  
  
   
   Originally Posted by Neftren 
   Wait, how did you cast Scorching Ray at me...?  That's a second level spell.   
   
  
  Without a successful spellcraft check, you don't know what the spell was.
conversations.from: human
conversations.value: Talic: Originally Posted by chilepepper 
     ref chilepepper  
  
  
  Without a successful spellcraft check, you don't know what the spell was. 
   
  
   Initiate Ref Talic 
  
  I will state that the action is legal as posted.
conversations.from: human
conversations.value: theterran: Tayalyn - Round 6 
  
  Standard Action: Use the Fiery Burst Feat on the square you occupy. (J2 I believe)
  
    Damage  - (2d6)[ 9 ]  - Reflex Halves (DC17)
  
  Move Action: Draw Longbow.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: N1
  HP: 8/9
  AC: 18 Touch: 14 FF: 14
  In Hand: Longbow
  Scrolls Used: True Strike, Mage Armor
  Mage Armor (3/600)
  Arrows Left: (19/20)
  Spells:
   
   Spoiler 
  
  Level 0 - Acid Splash, Caltroups, Resistance, Flare (D)
  Level 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)
  Level 2 - Scorching Ray, Scorching Ray-x
   
  
   
conversations.from: human
conversations.value: theterran: You're up Neftren...and need a Reflex Save from you.
conversations.from: human
conversations.value: Neftren: Ooh, yeah sorry.  My Subscribed Threads weren't refreshing for some reason.
  
   (1d20+3)[ 7 ]  for the Reflex Save.
  Moving to L3 and shooting you again.
   (1d20+7)[ 12 ]  to Hit
   (1d6+1)[ 7 ]  +  (1d6)[ 1 ]  Damage
  
  End Turn.  But this really can't be won by me I think.
conversations.from: human
conversations.value: theterran: How much HP do you have?
  
  I hit you with my longbow for 6 in Round 2, then for 9 just there.
conversations.from: human
conversations.value: Neftren: Oh wait, I think I'm dead.
  
  Now that I'm dead, can I ask how you can cast Scorching Ray without 2nd level spell slots at first level?
conversations.from: human
conversations.value: Mavian: High Ref Mav: 
  
  Whoever was left standing gains the rewards mentioned above. 
  
  And in response to Neftren, there is a feat out there that allow a level 1 wizard to cast second level spells.
conversations.from: human
conversations.value: Paladin Latham: He's using an idea that I came up witha while back with a mage called Illustria.  You take Precocious Apprentice from Complete Arcane.  For a second 2nd level spell slot you take the Elven racial substitute for Wizard from Races of the Wild.  The substitution level allows you to have an additional slot for the highest level spell you can cast (in this case a 2nd level spell). 😁
conversations.from: human
conversations.value: Mavian: Bah, your still not min-maxing it enough.
  
  You need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well.  I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats.
conversations.from: human
conversations.value: chilepepper: Originally Posted by Mavian 
   Bah, your still not min-maxing it enough.
  
  You need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well.  I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats. 
   
  
  That would be Versatile Spellcaster from Races of the Dragon.  And I'm working one up, just trying to decide on the 2nd level spell.
  
  edit: and you can't use 0 level slots to cast a 2nd level spell
conversations.from: human
conversations.value: Talic: Actually, I like the way the feats were done here, with +4 CL for fire spells, and a 5d6 ref half.  Nobody has evasion at level 1, so you've got guaranteed damage. 18, 9 on a save.  2 castings should take care of anyone, if they're back to back, and the target's not elan.
conversations.from: human
conversations.value: chilepepper: Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide.
conversations.from: human
conversations.value: Talic: Originally Posted by chilepepper 
   Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide. 
   
  
  Provided you passed your saves :)
  
  And casting would be a bit hard, as it's a level 2 spell.  Not impossible, but hard.  And if most are going through the trouble of getting a 2nd level spell, it won't be defensive in nature... heh