conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: JNAProductions: You step through the portal, knowing that you aren't going to come back.
  
  You see the blasted hellscape, the reddened sky, the burnt trees, the obsidian stones. And directly ahead-five minor demons, investigating the appearance of a portal. They startle upon seeing you, and raise their hands, flames gathering in their palms.
  
  Roll initiative.
  
   
   Spoiler: OOC 
   (1d20+2)[ 22 ]  Init for the demon gaggle.
  
  You're some 80' away from them at the moment, with a clear path to them. There are a few spots of cover around 20' away directly to your left-a pile of obsidian with a blasted tree growing from it.
   
conversations.from: human
conversations.value: Irish Musician: Leela Earthstride ,  Halfling Druid/Cleric of Yondalla  Leela says a little pray to Yondalla before stepping through the portal.  All her hard work had led up to this.  She has been on the material plane for a long time now, but her duties to her goddess had lead her here.  They step through the portal and immediately see the wasteland before them.  There are demons waiting for them, a little surprised to see them, on the other side.  She looks at her two companions, smirking up at them,  "Well, shall we?" 
   
   Spoiler: Initiative 
   (1d20+6)[ 10 ] 
   
conversations.from: human
conversations.value: Arenabait: Il'Drassyd grins maniacally as he steps in. After seeing the demons, he grins a bit more.
  
    "I think we shall!"  
conversations.from: human
conversations.value: Arenabait: Spoiler: OOC 
  
  Crap, I forgot to roll XD
  
   (1d20+0)[ 17 ] 
   
conversations.from: human
conversations.value: GravityEmblem: EHAHAHA! This will be  delightful!  
   
   Spoiler: OOC 
   (1d20+6)[ 7 ] 
   
conversations.from: human
conversations.value: JNAProductions: The demons chatter to each other as they hurl flames and draw nearer. They wait till they're about 60' away before actually launching the attacks.
  
   
   Spoiler: OOC 
  Attacks target Leela (1), Il'Drassyd (2), or Julius (3).
  
   (1d3)[ 3 ]  Target
   (1d20+6)[ 18 ]  Attack
   (2d6)[ 9 ]  Fire Damage on a hit
  
   (1d3)[ 3 ]  Target
   (1d20+6)[ 15 ]  Attack
   (2d6)[ 7 ]  Fire Damage on a hit
  
   (1d3)[ 1 ]  Target
   (1d20+6)[ 16 ]  Attack
   (2d6)[ 4 ]  Fire Damage on a hit
  
   (1d3)[ 1 ]  Target
   (1d20+6)[ 21 ]  Attack
   (2d6)[ 8 ]  Fire Damage on a hit
  
   (1d3)[ 3 ]  Target
   (1d20+6)[ 24 ]  Attack
   (2d6)[ 6 ]  Fire Damage on a hit
   
conversations.from: human
conversations.value: GravityEmblem: Missed me! Missed me!  The third Attack hits, but I'll take fire damage for my Fiendish Resilience.  Oh...how  mildly  annoying.  (3 damage)
conversations.from: human
conversations.value: Arenabait: Il'Drassyd hardly thinks before charging forward and letting loose a swing of his blade to gauge his opponent's strength.
conversations.from: human
conversations.value: Arenabait: Spoiler: Screwed up the rolls 
  
   (1d20+11)[ 22 ]  To Attack
   (2d6+5)[ 8 ]  Slashing damage and  (3d8)[ 10 ] + (2d6)[ 7 ]  fire damage to the one I hit, and  (3d8+5)[ 26 ]  fire damage to a second one within 5 feet.
  
  I am also now on fire from Flames of Phlethegos
   
conversations.from: human
conversations.value: GravityEmblem: Well, this is simple. Quickened Scorching Ray!   (1d20+18)[ 21 ]   (1d20+18)[ 26 ]  and  (4d6+8)[ 23 ]  for the one arenabait hit and  (1d20+18)[ 26 ]  and  (4d6)[ 17 ]  for the one that got the flame reverb.  And now...Twinned Finger of Death!   (7d8+40)[ 72 ]  damage, Con save 24.
conversations.from: human
conversations.value: Irish Musician: Leela Earthstride ,  Halfling Druid/Cleric of Yondalla  Leela runs up after the other two, waving a hand at the demon who has taken the most beating thus far.
   
   Spoiler 
  
  Alright, targeting the weakest looking one, if that one dies before her turn, move along to the next one!
  
  If they're all dead, double move!
  
   Move  - Move 25ft up
   Bonus  - Shillelagh on staff
   Standard  - Sacred flame, DC 20 Dex save or get  (4d8)[ 21 ]  radiant damage
   