conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Orran: Map 
   Spoiler 
   Level 1 
   
   Level 2 
   http://i331.photobucket.com/albums/l...tle/glass2.png 
   Level 3 
   http://i331.photobucket.com/albums/l...tle/glass3.png 
  As you have guessed, this is a multi-level map. All of the floors and ceilings are made of glass. Each 5ft square has a hardness of 4 and a HP of 15. They take double damage from bludgeoning weapons.
  
  Each floor is 10ft below the first. The arena is enchanted with feather fall, so there's no falling damage.
  
  The lines are glass walls. They have a hardness of 5 and a HP of 25. They take double damage from bludgeoning weapons.
  
  The circles are glass pillars. They provide cover. They have a hardness of 10 and a HP of 50 . They take double damage from bludgeoning weapons.
  
  The only way to pass between levels is by breaking through the floor.
   
  
  
  The teams:
   KCiemir 
   
   Spoiler 
  Number:1
  Strength:8
  Dexterity:12
  Constitution:14
  Weapons:Spiked Gauntlet
  Armor:Scale Mail, Tower Shield
  Speed:20
  AC:19, can have total cover
  Attacks:+2 (1d4-1)
  Skills:Intimidate +6, Swim -22
  Feats:Toughness, Endurance, Diehard
  HP:25
  
  Number:2
  Strength:8
  Dexterity:12
  Constitution:14
  Weapons:Spiked Gauntlet
  Armor:Scale Mail, Tower Shield
  Speed:20
  AC:19, can have total cover
  Attacks:+2 (1d4-1)
  Skills:Intimidate +6, Swim -22
  Feats:Toughness, Endurance, Diehard
  HP:25
  
  Number:3
  Strength:8
  Dexterity:12
  Constitution:14
  Weapons:Spiked Gauntlet
  Armor:Scale Mail, Tower Shield
  Speed:20
  AC:19, can have total cover
  Attacks:+2 (1d4-1)
  Skills:Intimidate +6, Swim -22
  Feats:Toughness, Endurance, Diehard
  HP:25
  
  Number:4
  Strength:8
  Dexterity:12
  Constitution:14
  Weapons:Spiked Gauntlet
  Armor:Scale Mail, Tower Shield
  Speed:20
  AC:19, can have total cover
  Attacks:+2 (1d4-1)
  Skills:Intimidate +6, Swim -22
  Feats:Toughness, Endurance, Diehard
  HP:25
  
  Number:5
  Strength:16
  Dexterity:8
  Constitution:8
  Weapons:Glaive
  Armor:Half Plate
  Speed:20
  AC:16
  Attacks:+7 (1d10+4) Reach
  Skills:Climb +2, Swim -5
  Feats:Weapon Focus Glaive, Power attack, Toughness
  HP:16
  
  Number:6
  Strength:16
  Dexterity:8
  Constitution:8
  Weapons:Glaive
  Armor:Half Plate
  Speed:20
  AC:16
  Attacks:+7 (1d10+4) Reach
  Skills:Climb +2, Swim -5
  Feats:Weapon Focus Glaive, Power attack, Toughness
  HP:16
  
  Number:7
  Strength:16
  Dexterity:8
  Constitution:8
  Weapons:Glaive
  Armor:Half Plate
  Speed:20
  AC:16
  Attacks:+7 (1d10+4) Reach
  Skills:Climb +2, Swim -5
  Feats:Weapon Focus Glaive, Power attack, Toughness
  HP:16
  
  Number:8
  Strength:16
  Dexterity:8
  Constitution:8
  Weapons:Glaive
  Armor:Half Plate
  Speed:20
  AC:16
  Attacks:+7 (1d10+4) Reach
  Skills:Climb +2, Swim -5
  Feats:Weapon Focus Glaive, Power attack, Toughness
  HP:16
  
  Number:9
  Strength:12
  Dexterity:14
  Constitution:8
  Weapons:Composite Longbow +1, 60 arrows
  Armor:Chain Shirt
  Speed:30
  AC:16
  Attacks:+6 (1d8+1)
  Skills:Climb +4, Hide +3
  Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
  HP:13
  
  Number:10
  Strength:12
  Dexterity:14
  Constitution:8
  Weapons:Composite Longbow +1, 60 arrows
  Armor:Chain Shirt
  Speed:30
  AC:16
  Attacks:+6 (1d8+1)
  Skills:Climb +4, Hide +3
  Feats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow
  HP:13
  
  Number:11
  Strength:8
  Dexterity:16
  Constitution:8
  Weapons:Longbow, 40 arrows
  Armor:Studded Leather
  Speed:30
  AC:16
  Attacks:+7 (1d8-1)
  Skills:Hide +10, Move Silently +7
  Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
  HP:13
  
  Number:12
  Strength:8
  Dexterity:16
  Constitution:8
  Weapons:Longbow, 40 arrows
  Armor:Studded Leather
  Speed:30
  AC:16
  Attacks:+7 (1d8-1)
  Skills:Hide +10, Move Silently +7
  Feats:Weapon Focus Longbow, Stealthy, Skill Focus Hide
  HP:13
   
  
   Deepblue706 
   
   Spoiler 
  #1-3: Skirmishers
  Strength: 12
  Dexterity: 14
  Constitution: 8
  Weapons: Longbow (20 arrows), Greatclub, Dagger
  Armor: Chain Shirt
  Speed: 30ft
  AC: 16
  Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
  Skills: Listen (+3), Spot (+3), Tumble (+4)
  Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
  HP: 13
  
  #4-5: Guardians
  Strength: 14
  Dexterity: 8
  Constitution: 12
  Weapons: Longsword, Longsword, Sling (10 bullets)
  Armor: Half-Plate, Heavy Wooden Shield
  Speed: 20ft
  AC: 19
  Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
  Skills: Balance (+2), Listen (+3), Spot (+3)
  Feats: Diehard, Endurance, Improved Initiative
  HP: 19
  
  #6-8: Shock Troopers
  Strength: 14
  Dexterity: 10
  Constitution: 10
  Weapons: Greatsword, Longsword, Sling (10 bullets)
  Armor: Chain Shirt
  Speed: 30ft
  AC: 14
  Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
  Skills: Climb (+6), Jump (+6), Swim (+6)
  Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
  HP: 16
  
  #9-11: Sentinels
  Strength: 14
  Dexterity: 12
  Constitution: 8
  Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
  Armor: Banded Mail
  Speed: 20ft
  AC: 17
  Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
  Skills: Listen (+3), Heal (+3), Spot (+3)
  Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
  HP: 16
  
  #12: The Sneakyman
  Strength: 8
  Dexterity: 16
  Constitution: 8
  Weapons: Rapier, Shortbow (20 arrows), Dagger
  Armor: Leather Armor
  Speed: 30ft
  AC: 15
  Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
  Skills: Hide (+9), Move Silently (+9), Tumble (+6)
  Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
  HP: 13
   
conversations.from: human
conversations.value: Orran: Reserved for updates pertaining to the units and their status.
conversations.from: human
conversations.value: Silence: I don't think I've flushed this out enough in the main thread, so I'll say it here.
  
  Level 1 is on top of 2, and 2 is on top of 3.
conversations.from: human
conversations.value: Deepblue706: Woah. Took me a moment to grasp what was actually going down here (missed the bit about the flag being at the bottom)!
  
  Placement:
  Group One: (Init =  (1d20)[ 15 ] )
  Sent9@Bc12
  Guard4@Bc11
  Shock6@Bc13
  Skirm1@Bd13
  
  Group Two: (Init =  (1d20+1)[ 17 ] )
  Sent10@Bc14
  Guard5@Bc15
  Sent11@Bc16
  Sneak12@Bd15
  
  Group Three: (Init =  (1d20)[ 12 ] )
  Skirm2@Bc18
  Skirm3@Bc20
  Shock7@Bc17
  Shock8@Bc19
conversations.from: human
conversations.value: Silence: Did you send a PM to KCiemir?
conversations.from: human
conversations.value: Orran: Yes, he should of reported, whats the time limit?
conversations.from: human
conversations.value: Orran: Unless there are any objections, this match is forfeited. Deepblue 706 is the victor.
conversations.from: human
conversations.value: Deepblue706: Two back-to-back perfect games! I am hella awesome.