conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: riccaru: All members and recruits of The Institute are expected to keep their activities out of the public eye. The Institute is not a public agency, and it wishes to avoid legal and criminal entanglements. Any and all measures are approved to maintain that condition.  : Sinclair field guide, page 1.
  
  
  
  Since its' inception nearly three centuries ago, The Sinclair Institute has been one of the most successful private brokerage firms and investment banks, employing over a hundred thousand individuals across 70 countries and hundreds of locations. Within the last decade, Sinclair has bought out multiple companies in various fields including medicine, alternative energies, weapons development, research labs, private hospitals, and even for-profit higher education.
  
  This all makes for an absolutely perfect cover and cash flow for one of the largest supernatural organizations in the world. Below each of the locations Sinclair Subsidiaries owns and operates is a multi-leveled safe house and base of operations for their true purpose. The protection, rehabilitation and/or incarceration of supernatural entities and the weapons they would use against humanity.
  
  You are the latest recruits for the New England location opening later this week. Publicly, there is a new hospital opening in the heart of Boston, Massachusetts. Not so publicly, the previous safe house for Sinclair burned to the ground following a particularly nasty case took out the small cell they had in the area. With a new location comes new blood.
  
  That's how it started. Whether you were a part of another organization hunting the supernatural, or maybe you just knew more than you let on to most. Hell, maybe you're just a regular Joe with a particular set of skills they wanted. Whatever your story is, you were jumped on the street and brought to the basement of Sinclair General Hospital with a burlap sack over your head. That was 13 hours ago. 13 hours without food, water, or sleep in a tiny white room. You and 19 others all without a clue what happens next.
conversations.from: human
conversations.value: Blackhawk748: Joe had spent the past 13 hours sitting in a white room with a bunch of other schmucks and the only question on his mind?   Where the **** is my dog?   He was trying to think of a way out of this damn room but all he could hear was everyone bitching about being hungry.  WILL YOU ALL SHUT UP!! 
   
   Spoiler: Character Description 
  Joe is a man in his 60s, he has long, just shy of shoulder length, grey hair and a bushy unkempt beard. He is well built for a man of his years and he is approximately 6'0 tall and made of lean muscle.
   
conversations.from: human
conversations.value: The_Shaman: Janos had quickly ceased resisting when he was jumped. He could possibly take one. Maybe two. Three or more? Cut your losses, protect your vitals, pray if you have to - and look for openings later on. Well, so far there were pretty few openings he could make use of. Much as he did not want to, he had to be patient. He knew how to be patient. He had to.
  
  He tried to get the sack out of his head, while his hands felt the terrain by him and his ears and brain tried to make some sense of the din around. Presuming he could get an actual view of what was happening, his eyes would soon become narrownarrow and wary as looked around himself in the white room, trying to make sense of it all. This did not look like a prison - sorry, not the sort of prison a judge threw you in. Some secret place for terrorists and the like, perhaps?
  
   
   Spoiler: Character description 
  Janos is a man approaching his 30s with an average build, tending towards lean and athletic but with a whiff of going spoiled from easier living.  He wears comfortable clothes, has a carefully trimmed hair and moustache, but his eyes are often wary and shiftless.
   