conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Croverus: Ok guys, the rolls should work here
  
  [roll]1d10[/roll]
  [roll]1d10[/roll]
conversations.from: human
conversations.value: Croverus: Damn it, whats up with the rolls?
  
   (1d6)[ 1 ] 
   (1d10)[ 1 ] 
conversations.from: human
conversations.value: Croverus: (1d6)[ 1 ] 
   (1d6)[ 3 ] 
   (1d6)[ 4 ] 
   (1d6)[ 2 ] 
conversations.from: human
conversations.value: Croverus: ok, it works. not sure if 1d100 works, but someone try it. otherwise roll a 1d10 for the ones then the tens place... unless a d% works
   (1d%)[ 31 ] 
conversations.from: human
conversations.value: Kobold-Bard: Just so you know you also can't roll dice in the opening post of a thread, not can you edit the numbers after you've typed the [roll] tags, you have to delete it and start it from scratch.
  
   (1d100)[ 66 ] 
   (1d%)[ 83 ] 
   (1d93)[ 30 ] 
   (35d17)[ 336 ] 
  
  35 d17's rolled. 😎 All dice officially exist again 😁
   Edit:  So is this the new game thread?
conversations.from: human
conversations.value: Fredthefighter: Rolling d% for Scary Face:
   (1d%)[ 59 ] 
  
  
  I think this is just the dice roll thread for the combat test.
conversations.from: human
conversations.value: Croverus: Yes, post your dice rolls here, saying waht the roll is for. The results are posted in the test still.
conversations.from: human
conversations.value: Croverus: One rabbit attacking with growl, will hit everyone within 4 spaces of him. The other is using Ember on Zombeezy.
  
  Roll for growl  (1d%)[ 5 ] 
  Roll for ember  (1d%)[ 81 ] 
conversations.from: human
conversations.value: Croverus: Roll for burn chance  (1d%)[ 100 ] 
conversations.from: human
conversations.value: Strawman: rolling for tackle
   (d%)[ 19 ] 
conversations.from: human
conversations.value: Strawman: I forget what the roll for critical is. d100?
  
  Just in case
   (d2)[ 1 ] 
   (d20)[ 10 ] 
   (d100)[ 42 ] 
   (d6)[ 2 ] 
   (d12)[ 3 ] 
conversations.from: human
conversations.value: Fredthefighter: Astonish.
   (1d100)[ 17 ] 
  
  
  Flinch roll
  [roll]1d100[/roll]
conversations.from: human
conversations.value: Fredthefighter: Whoops.
  
  Flinch roll
   (1d100)[ 57 ] 
conversations.from: human
conversations.value: zagan: Rolling for tackle:
   (1d100)[ 23 ] 
conversations.from: human
conversations.value: Kobold-Bard: Rapid Spin:
  Attack 1:  (1d%)[ 44 ] 
  Rebound:  (d%)[ 37 ] 
conversations.from: human
conversations.value: Croverus: Originally Posted by Kobold-Bard 
   Rapid Spin:
  Attack 1: [roll0]
  Rebound: [roll1] 
   
  
  I'm debating on if rebound should automatically hit or if it needs to be rolled. Either way, if an opponent is beaten before someone's attack, your attack is wasted unless you want to switch targets at the last second for only 1/2 normal accuracy.
conversations.from: human
conversations.value: Kobold-Bard: (1d%)[ 17 ] 
   Damn the 10 character minimum. Damn it to Hades. 
  
  Edit: Sweeeeeeeeeet!!! But for future reference, do we round up or down on fractional accuracies (half of 95% etc.)
conversations.from: human
conversations.value: Croverus: Originally Posted by Kobold-Bard 
   [roll0]
  
   Damn the 10 character minimum. Damn it to Hades. 
  
  Edit: Sweeeeeeeeeet!!! But for future reference, do we round up or down on fractional accuracies (half of 95% etc.) 
   
  
  Everything is round down unless it specifically says to round up in the rule.
  So yes, round down.
conversations.from: human
conversations.value: Strawman: (d%)[ 33 ] 
  Tackle...so plain...I can't wait to get cooler abilities.
conversations.from: human
conversations.value: zagan: D% for tackle
   (1d100)[ 31 ] 