conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArcturusV: Small Prequel game for my Rogues on the Rim game, and to test out concepts. No open recruitment for it. Will be a short term game... If you're not my Test Players, feel free to Ignore.
  
   
   Spoiler: Savanni 
  Jericho-class Pilgrim Vessel: Savanni
  Speed: 3
  Maneuverability: -7
  Detection: +10
  Hull Integrity: 45
  Armor: 13
  Turret Rating: 1
  Space: 0
  Power: 0
  SP: 27
  Population: 100
  Morale: 102.
  Weapons: 2 Dorsal. Thunderstrike Macrocannons. Power: 2. Space: 2. Strength: 3. Damage: 1d10+1. Crit Rating: 6. Range: 4
  Cargo Hauler: Comes pre-equipped with a Main Cargo Hold Component. Space has already been reduced, 2 power must be supplied.
  Blasphemous Tendencies: Navigation Tests to pilot within the Warp gain a +15 bonus, the crew suffer a -5 to Willpower based Tests.
  Wrested from a Space Hulk: +1 Armor, +1 Speed, +3 Maneuverability. Roll twice on Misfortunes and apply the worst result.
  Plasma Drive: Jovian Patter Class 1 Drive. Power 35 Generated. Space: 8
  Warp Engine: Strelov 1 Warp Engine. Power: 10. Space: 10
  Gellar Field: Power: 1 Space: 0
  Warpsbane Hull: Power 1: Space: 0 SP: +2. +10 on Navigate (Warp), and roll twice on Warp Encounters, apply best.
  Void Shield: Single Void Shield Array: Power 5: Space: 1. Provides 1 Void Shield.
  Bridge: Commerce Bridge: Power: 1 Space: 1.  +50 Trade Objective Achievement Points.
  Life Sustainer: Vitae Pattern Life Sustainer: Power: 4. Space: 2.
  Voidsmen Quarters: Power: 1. Space: 3.
  Mark-100 Auger Array. Power: 3.
  Extended Supply Vaults: Power: 1. Space: 4. Double time it can remain in the void between supplying. +1 crew morale.
  Observation Dome: Power: 0. Space: 1. +50 Achievement Points towards Exploration. +1 Morale.
  Barracks: Power: 2. Space: 4. +100 to Military Achievement Points. +20 to Command Tests involving Boarding Actions and Hit and Run Actions.
  Main Cargo Hold: +125 Achievement Points on Trade Objectives.
   
conversations.from: human
conversations.value: Glarx: Spoiler: Test Character -- Genevieve Derishcov 
  
   
   Spoiler: Lady-Captain Genevieve Derishcov 
   Lady-Captain Genevieve Natalia Anastasia Francesca Derishcov, Scion of the Derishcov Warrant of Trade 
   
   Spoiler: Image 
    She looks like a fun-loving sort of Rogue Trader... right?  
   
  
   
   Spoiler: Origin Path 
  Child of Dynasty
  Vaunted
  Zealot
  Darkness: Dark Secret
  Exhilaration: No Joy Unexplored
  Disgraced: The Last Child
   
  
   
   Spoiler: Characteristics 
  
  WS	25 [2]
  BS	34 [3]
  S	25 [ 3 ]
  T	30 [3]
  AGI	 65  [ 6 ]
  INT	50 [5]
  PER	30 [3]
  WP	35* [3]
  FEL	85*** [8]
  
  4 Fate Points [ 0/4 ]
  11 Wounds
  
  Head AP 8 | 3 = 11
  Left Arm AP 7 | 5 = 12
  Right Arm AP 7 | 5 = 12
  Left Leg AP 7 | 5 = 12
  Right Leg AP 7 | 5 = 12
  Body AP 8 | 3 = 11
  
  Corruption: 8
  Insanity: 1
   
  
   
   Spoiler: Special Abilities and Unnatural Characteristics 
  Honour Amongst One's Peers: +5 Bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting.
  +10 to Hold Fast! extended actions.
  Can use Exceptional Leader on anyone on my ship.
  Exceptional Leader: As a free action once per round, the Rogue Trader may grant an ally that he can see and who can hear him +10 to any one test.
  
  Unnatural Intelligence x2
  
  +3 SP
  -3 PF
  
  +20 to Interaction Tests with Imperial Faithful
  +10 to Charm and Barter with Imperial Faithful
  +10 to Opposed Willpower Tests v. Psychic Techniques
  +20 to Disguise Tests
  +20 to Logic Tests
  +10 to Literacy, and Scholastic Lore Tests
  +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests
  +20 to Toughness Tests to resist airborne toxins and gas weapons
  +10 to Charm Tests involving religious oratory or inspiration
  +20 to Concealment Tests (+50 if standing still)
  Invisible to Dark Sight and Infrared Goggles
  Can survive d10+3 rounds past the normal duration.
   
  
   
   Spoiler: Skills 
  Awareness
  Barter
  Blather
  Carouse
  Command +10 ( +10 )
  Commerce ( +20 )
  Charm
  Common Lore (Imperium)
  Deceive
  Dodge
  Evaluate
  Intimidate
  Literacy
  Pilot (Personal)
  *Psyniscience
  Scholastic Lore (Astromancy)
  Secret Tongue (Rogue Traders)
  Speak Language (High Gothic, Low Gothic)
  Trade (Trader)
   
  
   
   Spoiler: Talents 
  Air of Authority
  *Bulging Biceps
  Decadence
  Enemy (Someone!)
  *Heightened Senses (All)
  *Iron Jaw
  Melee Weapon Training (Universal)
  Peer (Ecclesiarchy, Imperial Navy)
  Pistol Weapon Training (Universal)
  Renowned Warrant
  *Sprint
   
  
   
   Spoiler: Math 
  8000/8000
  
  CHARACTER GENERATION
  200 -- Darkness: Dark Secret
  200 -- Exhilaration: No Joy Unexplored
  200 -- Disgraced: The Last Child
  +200 - Doubling up on Speak (High Gothic, Low Gothic), Literacy, Decadence
  100 -- Fellowship +5
  
  RANK ONE
  750 -- Fellowship +15
  100 -- Awareness
  100 -- Intelligence +5
  250 -- Willpower +5
  100 -- Dodge
  100 -- Secret Tongue (Rogue Trader)
  200 -- Renown Warrant
  400 -- Peer (Imperial Navy)
  
  RANK TWO
  200 -- Blather
  200 -- Command +10
  200 -- Deceive
  200 -- Pilot (Personal)
  200 -- Intimidate
   
  
   
   Spoiler: Gear and Acquisitions 
  Common-craftsmanship plasma pistol
  Common-craftsmanship power sword
  Micro-bead
  Void Suit
  Set of Fine Clothing
  Xeno-Pelt Cloak
  Best-craftsmanship Storm Trooper Carapace
  
  Acquisition: Eldar Flip-belt
  Eldar Holo-Suit
   
   Spoiler: 30 Combat Servitors 
  10 Multi-melta/chain axers
  15 heavy bolter/chain axers
  5 Plasma Cannon/chain axers
   
  
  Best-craftsmanship Mind Impulse Unit
  Best-craftsmanship Gastral Bionics
  Eos Star Amulet
  Digesta Emporia Calixia
  Calculance Array
  Ashen Skull
  Catechism of Saint Drusus
  Maxims of Marquette
  Whisper Boots
  Djesset Talisman
  Best-craftsmanship Rosarius
  Best-craftsmanship Forearm Powerblades
  Single Supply of Airtorch Canisters
  Pair of Best-craftsmanship Lingua-Vox Servo-Skulls
  Caged Songbird
  Cameleoline Cloak
  Synskin
  Mefonte's Orthodoxy
  Lord-Captain's Baton
  30 Auto-Ledgers
  2 Best-craftsmanship Long-Range Auspexes
  Best-craftsmanship Bionic Arms
  Best-craftsmanship Bionic Legs
  Best-craftsmanship Bionic Respiratory System
  Best-craftsmanship Bionic Heart
  Best-craftsmanship Calculus Logi Upgrade
  Best-craftsmanship Cortex Implants
  Best-craftsmanship Cranial Armour
  Synthetic Muscle Grafts
  Best-craftsmanship Voidskin
  30 Best-craftsmanship Volitor Implants (Uninstalled)
  Best-craftsmanship Blackbone Bracing
  Best-craftsmanship Pain Ward
  Best-craftsmanship Interkeratic Implants
  Best-craftsmanship Twitch-Mask
  Best-craftsmanship Cybernetic Senses (All)
   
  
   
   Spoiler: Background 
  A test character, reskinned from a more adequately fleshed out character.  The Derishcovs are old and they're rich and now they want a colony.
   
  
   
  
   
   Spoiler: Warrant 
  The Age of Rebirth
  Struggling
  Ecclesiarchial Bequest
  Fall of the Tellurian Combine
  Pirates
  Infamous
  
  SP 46, PF 46
  
   The Derishcovs are an evil old Rogue Trader dynasty that happens to have helped spread the Imperium far and wide.  Despite losing a several fortunes during the fall of the Tellurian Combine, they've managed to hold on as a rich dynasty.  Now, the youngest scion has decided to take a ship of her choosing and a transport full of colonists and stake out new worlds for the Imperium of Man -- and the profit of her family. 
   
  
   
   Spoiler: Ship 
  The  Poison Lucre 
  
  Planet-bound for Millennia
  Orion-class Star Clipper
  *Main Cargo Hold
  Modified Lathe Pattern Class 1 Drive
  Miloslav G-616.b Warp Engine
  Emergency Gellar Field
  Repulsor Shield
  Commerce Bridge
  Clemency-pattern Life Sustainer
  Bilge-Rat Quarters
  X-479 Ultimo Array
  Auto Temple
  Teleportarium
  Keel Staravar Laser Macrobattery
  
  Speed: 11
  Manoeuvrability: +25
  Detection: +20
  Hull Integrity: 31
  Armour: 12
  Turret Rating: 1
  Void Shields: 1
  Population: 100
  Morale: 100
  Space: 8
  Power: 4
  Crew Rating: 50
  
  Dreams of Distant Worlds: +10 Manoeuvrability while within 5 VUs of a planet.
  
  Haste of the Damned: Reduce the duration of all warp passages by half.  However, roll on the Warp Travel Encounters table every three days rather than every five days.
  
  Auto-Engagement Routines: If the ship unexpectedly enters the Warp, roll 1d10.  On a 3 or higher, the Gellar Field activates automatically, protecting the ship from any warp intrusion that may have taken place.
  
  Charged Particle Repulsion Effect: The ship does not suffer penalties to Manoeuvre Actions while travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.
  
  Stowed and Secured: When working towards a Trade objective, the players earn an additional 125 Achievement Points towards completing that objective.
  
  Organised: When working towards a Trade objective, the Explorers earn an additional 50 Achievement Points towards completing that objective.
  
  Lifeline: Increase Morale permanently by +1.  This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
  
  Living in Squalor: Reduce Morale permanently by 3.  However, reduce all Crew Population losses due to Depressurization by 2, to a minimum of 0.
  
  Active Scanning: The broad array of systems grants +10 to a ship's Detection, and a +15 to detect vessels on Silent Running when using Active Augury.
  
  Signal Beacon: Due to the intense energy signature of the array, vessels targeting a ship equipped with this component gain +5 to all Ballistic Skill Tests to fire their weapons.
  
  Tend the Flock: The constant support of the Temple's Priests increases Morale by 2.
  
  Convert the Heretic: When working towards a Creed objective, the players earn an additional 150 Achievement Points towards completing that objective.
  
  Surprise Strike: Characters may make Hit and Run Attacks without a piloting test, as they travel directly to the heart of the enemy vessel.  When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test.
  
  Targeting Matrix: +5 to Ballistic Tests to fire ship weaponry.
  
  Keel Staravar Laser Macrobattery
  
  Strength: 4
  Damage: 1d10+2
  Crit Rating: 4
  Range: 12 VU
  
   Raised from the dead, this archeotech laden transport acts as the Derishcov headquarters during their colonization efforts. 
   
  
   