conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Virilitas: Large Map Link  
    Location:  14.39
   Name:  Tianchao  ("Kingdom of Heaven")
   Ruler Title:  King
   Current Ruler:  Yang Feng
   Form of Government:  Monarchy
   Dominant Species:  Humans, Idyllkin Aasimar, Various Agathions
   Mounts:  Giant Falcons, Wyverns , Foo Lions!? (Equivalent to dire tiger probably)
   National Alignment:  NG
   Official Religion:  The Way (Taoism/Buddhism)
   Official Languages:  Celestial, Common
  
  
    Kingdom Stats  
   
   Spoiler 
  
  {TABLE="head; width=50em"]  Category  |  Adjustment  |  Source
   Size  | 22 |
   Control DC  | 46 | base +20, size +22, districts -4
   Consumption  | -165 | size +22, districts +4, edicts +8, farms -207
   Economy  | +102 | settlements +22, edicts +1, leadership +68, terrain +11
   Loyalty  | +66 | settlements +21, edicts +3, leadership +38, terrain +2, alignment +2
   Stability  | +81 | settlements +5, edicts +4, leadership +37, terrain +33, alignment +2
   Unrest   | -4 |
   Fame   |  |
   Infamy  |  |
   Income BP  | 27 | gained during tax phase
   Treasury  | 1 bp |
  [/TABLE]
  
    Leadership Roles  
   
   Spoiler 
  {table="head; width=40em"]Position | Character | Player | Ability | Modifier | Attribute
  Ruler |  Yang Feng  | Virilitas | Cha | 13 | Economy
  Ruler |  Kaili Bai  | Colibrie | Cha | 10 | Economy
  Councilor |  Kaili Bai  | Colibrie | Cha | 10 | Loyalty
  General |  Tianhu  | Cohort | Str | 14 | Stability
  Grand Diplomat |  Kaili Bai  | Colibrie | Cha | 10 | Stability
  Heir |  |  | 1/2 Cha | | Loyalty
  High Priest |  Yang Feng  | Virilitas | Cha | 13 | Stability
  Magister |  Yang Feng  | Virilitas | Cha | 13 | Economy
  Marshal |  Liyue  | Cohort | Dex | 12 | Economy
  Royal Enforcer |  Tianhu  | Cohort | Str | 14 | Loyalty
  Spymaster |  Liyue  | Cohort | Dex | 12 | Economy
  Treasurer |  Liyue  | Cohort | Int | 8 | Economy
  Warden |  Tianhu  | Cohort | Str | 14 | Loyalty
  [/table]
   
  
    Territory Table   
   Spoiler 
  
  {table=head]Terrain | Exploration Time | Preparation Time | Preparation Cost | Farm Cost | Road Cost
  Cavern | 3 days | 3 months | 8 BP | — | 4 BP
  Desert | 2 days | 1 month | 4 BP |8 BP | 4 BP
  Forest | 1 day | Immediate | 1 BP | 2 BP | 1 BP
  Hills | 1 day | 1 month | 2 BP | 4 BP | 3 BP
  Jungle | 2 days | 4 months | 12 BP | — | 4 BP
  Marsh | 3 days | 3 months | 8 BP | — | 4 BP
  Mountains | 3 days | 4 months | 12 BP | — | 4 BP
  Plains | 2 days | 2 months | 4 BP | — | 2 BP[/table]
  
  Idyllkin Aasimar swap Forests for Plains.
   
  
   
  
    Settlements  
   
   Spoiler 
  
    Zuotian     ("Seat of Heaven")  
   
   Spoiler 
  
     The capital of Tianchao was founded when the native population of Idyllkin decided to join together with a Human founded coastal city. The Idyllkin live in harmony with nature and were pleased to teach the Humans how to do the same. In return the Idyllkin's eyes were opened to new possibilities of engineering and manufacture by the humans, a small colony of refugees from a metropolis of industry to the south.
  
  A symbiotic relationship formed and the Kingdom of Tianchao came into being.
  
   Population : ~4500 (38% Aasimar, 33% Human, 17% Agathion, 12% Other)
   Districts : 1 (18/36
   Magic Item Slots : 1 minor ring, wand, or wondrous
   Settlement Modifiers : defense +4, corruption +1, crime +2, lore +1, productivity +1
   Base Value : 2,000 gp
  
   Buildings 
   
    City Wall:  defense +3, unrest -2; 0 bp 
    Granary : loyalty +1, stability +1; 10 bp 
    3 Houses : unrest -1; 1 bp 
    Library : economy +1, loyalty +1; lore +1; 4 bp 
    Moat : defense +1, unrest -1; 0 bp 
    Pier : economy +1, stability +1; crime +1; base value +1000 gp; 14 bp 
    Theater : economy +2, stability +2; 22 bp 
    Dance Hall* : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 4 bp 
    Exotic Artisan* : economy +1, stability +1; 1 minor ring, wand, or wondrous; 3 bp 
    Inn* : economy +1, loyalty +1; society +1; base value +500gp; 3 bp 
    Park* : loyalty +1, unrest -1; 0 bp 
   
   
  
    Duotian     ("Celestial Forge")   
   Spoiler 
      Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
   Districts : 1 (10/36 lots)
   Magic Item Slots :
   Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
   Base Value : 500 gp
  
   Buildings 
   
    4 City Walls : defense +4, unrest -2; 0 bp 
    2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each 
    2 Tenements : unrest +2; 0 bp 
    Stockyard : economy +1, stability -1; productivity +1; 18 bp 
    Stable* : economy +1, loyalty +1; base value +500gp; 3 bp 
    Tannery* : economy +1, stability +1; society -1; 1 bp 
   
   
  
    Lutian     ("Green Heaven")  
   
   Spoiler 
      Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
   Districts : 1 (10/36 lots)
   Magic Item Slots :
   Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
   Base Value : 500 gp
  
   Buildings 
   
    4 City Walls : defense +4, unrest -2; 0 bp 
    2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each 
    2 Tenements : unrest +2; 0 bp 
    Stockyard : economy +1, stability -1; productivity +1; 18 bp 
    Stable* : economy +1, loyalty +1; base value +500gp; 3 bp 
    Tannery* : economy +1, stability +1; society -1; 1 bp 
   
   
  
    Tianye     ("Celestial Wilderness")  
   
   Spoiler 
      Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
   Districts : 1 (10/36 lots)
   Magic Item Slots :
   Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
   Base Value : 500 gp
  
   Buildings 
   
    4 City Walls : defense +4, unrest -2; 0 bp 
    2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each 
    2 Tenements : unrest +2; 0 bp 
    Stockyard : economy +1, stability -1; productivity +1; 18 bp 
    Stable* : economy +1, loyalty +1; base value +500gp; 3 bp 
    Tannery* : economy +1, stability +1; society -1; 1 bp 
   
   
  
   
  
    Territories  
   
   Spoiler 
  
   
    63 Farms  : 21 hexes, Stockyards give -3 consumption each; 6 resources add -6 consumption; (-63*3-6)= -195 consumption 
    21 Sawmills  : 21 hexes; 6 resources; +27 Stability, +27 bp during tax phase 
    21 Roads  : 21 hexes, +5 Economy, +2 Stability 
    4 Lairs : 08.38; 10.40; 12.39; 11.40 ; +4 Stability 
    Landmark : 12.40 (Mirror Lake); +2 Loyalty 
    6 Resources : 09.37; 08.39; 10.39; 11.39; 11.41; 12.41; Economy +6 
    2 Ruins : 11.39(Monastery); 14.39(A now restored Theater) 
   
   
  
   Kingdom Spreadsheet   ( initial notes )
  
  
       Campaign Recruitment Thread 
   Campaign OOC Thread 
   Tianchao Main IC Thread 
   Tianchao Misc IC Thread 
   Tianchao OOC     