conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: zingbobco000: OOC 
  
  The stone giant lumbers down the long and winding road... (Beatles) and walks upon some travelers who seem to be priests of Pelor. They seem to be mourning over something, but you can't see what. YET! 😁
conversations.from: human
conversations.value: Prehysterical: Pierre walks up to the group of priests, quietly looking over the shoulders of those present. His shadow eclipses the man closest to him.
  
    What's going on here? Did someone die?  
conversations.from: human
conversations.value: zingbobco000: " No, but our brother, he has been captured, by, by... Some evil goblinoids. " The priest looks up at you as if begging you " Please, please, help us. "
conversations.from: human
conversations.value: Prehysterical: The young giant's hairless brow furrows as he hears this.
  
   "Where did they take him? How many? Have they killed anyone?" 
conversations.from: human
conversations.value: zingbobco000: The main priest shivers as he remembers the horrible moment. " There, there were two of them they went that, that, away. " He points towards the forest. At the giant's third question the priest shakes his head.
conversations.from: human
conversations.value: Prehysterical: Pierre replies with a snort,  "Pfft, that's it? Don't worry, I'll see if I can get your friend back."  His great strides soon take him into the forest.
conversations.from: human
conversations.value: zingbobco000: As you walk towards the forest you begin to see what looks like a base in the forest.
conversations.from: human
conversations.value: Prehysterical: Pierre begins to worry as he sees the outline of a camp.   Maybe I spoke too soon...  
   
   Spoiler: Spot check to determine more features 
   Grrr... 
   
conversations.from: human
conversations.value: zingbobco000: You see that there are some guards posted by the doors to the entrance of the base. You make them out to be around 5-9 small creatures.
  
  Do you continue?
conversations.from: human
conversations.value: Prehysterical: I'd better be ready to bolt in case they sound the alarm. Still, they don't know who I am, or that I'm after the priest, so there's that at least.  
  
  Pierre continues walking toward the gate, making no effort to hide himself.   If I look like I'm trying to sneak up, there's only one way this will end...  
conversations.from: human
conversations.value: zingbobco000: The goblin-like creatures grow larger and you can now see that they are actually taller than the normal goblin. You recognize them from your travels as a hobgoblin.
  
  They charge you and surround you (flanking) and they hit you once for 2 damage.