conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 54:  Hunter Killer  vs.  Nuhk    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Hunter Killer  - Ganurath
   Nuhk  - arpin
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations.from: human
conversations.value: Ganurath: No purchases, reserve right to respond, you get the drill.
  
    Initiative  - (1d20+3)[ 13 ] 
conversations.from: human
conversations.value: arpin: Initiative:  (1d20-6)[ -3 ] 
   
   Spoiler 
  Start Y13
  Bow is equipped
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
   
   Spoiler 
  Starting in A14, I'll take a double move action to F14 at half speed, making a Hide check.
    Hide  - (1d20+3)[ 4 ] 
   
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 16 Full, 13 Touch, 13 Flat-Footed, +3 Dex and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: Spoiler 
  I move to U6
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  LoS Check:
  
  Hunter Killer
   
   Spoiler 
  No LoS
   
  
  
  
  Nuhk
   
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
   
   Spoiler 
  Move from F14 to F13, making a Hide check. Then, use a standard action to take a total defense action.
    Hide  - (1d20+3)[ 16 ] 
   
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Hunter 
   Spoiler 
  No LoS
   
  
  Nuhk 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: arpin: Spoiler 
  Time to go to U1
   
conversations.from: human
conversations.value: Mavian: @Hunter Killer
   
   Spoiler 
  
  No LoS
   
  
  
  @Nuhk
   
   Spoiler 
  
  No LoS
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
   
   Spoiler 
  Remain in hiding (DC 16) and wonder what's taking the dwarf so long.
   
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: How much move is it to leave the bushes?
  
  LoS please.
conversations.from: human
conversations.value: Mavian: @Armin
   
   Spoiler 
  
  The entering and moving in the bushes takes quadruple movement.  leaving the bushes is just normal movement.
  
  No LoS
   
  
  
  @Ganurath
   
   Spoiler 
  
  Just a little thing, could you add where you are in your stats?  Or reprint if you don't move.  Trying to figure out where you are for LoS can be difficult.
  
  No LoS
   
conversations.from: human
conversations.value: arpin: Spoiler 
  I enter the buses and try to hide  (1d20+1)[ 10 ] 
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
   
   Spoiler 
  Use a standard action to take a total defense action. Move from F13 to H13, making a Hide check.
    Hide  - (1d20+3)[ 5 ] 
   
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: we3kings: LoS
  
  Hunter Killer
   
   Spoiler 
   No Los. Also  at H-13 you can no longer hide. Hiding requires cover or concealment which you no longer have.
   
  
  
  Nuhk
   
   Spoiler 
  No LoS. Next time you post your turn, please remember to post a stat block and what square Nuhk.
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @We3kings/Hunter: 
   Spoiler 
  Cover/concealment is determined relative to an opponent.  If there's no LOS, then there's always either total cover or total concealment.(often both)
   
conversations.from: human
conversations.value: arpin: Spoiler 
  I try to hide better  (1d20+1)[ 2 ] 
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
   
   Spoiler 
  Move action from H13 to H5, then a quarter-speed move action to Hide and Move Silently to H3, using the cliff edge as cover. Arpin, if you read this after the match, you should have put your question about moving through the bushes in spoilers. Of course, this bit of advice would seem misplaced if you're in the southern bushes... But your bridge access tile is north, which also happens to be closer to me, so I feel good about my odds.
    Move Silently  - (1d20+3)[ 10 ] 
    Hide  - (1d20+3)[ 18 ] 
   
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 16 Full, 13 Touch, 13 Flat-Footed, +3 Dex and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: I need an LoS check
  
   
   Spoiler 
  HP:27/27 AC:17 FF:15 Touch:11
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Ref Notes:
   
   Spoiler 
  
  Ok, the combatants are 70 ft apart. (vertical diagonals add +5 ft)
  
    Nuck Spot  - (1d20)[ 5 ] 
  DC 18 + 6 distance = 24. Hunter isn't seen.
  
  At H3 the DC is 10 + 6 distance for 16
  At H5 the DC is 5 + 7 distance + 5 (big stone mass less obstructing than a full wall) = 17
  16 is the low point.
    Nuck Listen  - (1d20+4)[ 23 ] 
  Nuck makes this by less than 10. He hears movement to the west.
  
    Hunter Spot  - (1d20+6)[ 11 ] 
  DC 2 + 6 distance = 8. Nuhk is seen.
   
  
  
  Hunter
   
   Spoiler 
  You see Nuhk in T-1.
  
  Keep in mind that while your MS/Hide plan works for the H4-H3 segment, you would still have the -5 penalty over the H13-H5 segment where you moved full speed.
   
  
  
  Nuhk
   
   Spoiler 
  No LoS.
  You hear movement to the west.
  
  I'm assuming you are in T-1. Please list your location in a stat block in future posts, particularly ones where you don't move, so the refs don't have to search or guess.
   
conversations.from: human
conversations.value: arpin: Spoiler 
  I'm staying in T1 and trying, once again to hide  (1d20+1)[ 8 ] 
   
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  I'll take a move action from H3 to P3, then use a standard action for a total defense action. Kitty waves hello to the hairy midget as a free action. "Guess who made their Spot check!"
  
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: I move to Z7.
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  Standard action for total defense, then a move action to U3, Jumping and Tumbling down the 20 ft cliff. DC for both checks is 15.
  
    Jump  - (1d20+6)[ 18 ] 
    Tumble  - (1d20+7)[ 16 ] 
    One  - (1d6)[ 2 ] 
    Both  - (1d6)[ 5 ] 
   Stats: 
   
   Spoiler 
  HP: 9/9
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: Mavian: Just a note.   Jumping down  is an either/or situation you can't make both checks.
  
  Relevant Section:
   
   Spoiler 
  
  If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A  DC 15 Jump check or DC 15 Tumble  check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.
   
conversations.from: human
conversations.value: Ganurath: Ah, alright. So, take 2 nonlethal from the 1d6 then?
conversations.from: human
conversations.value: arpin: I fire an arrow  (1d20+3)[ 8 ]   (1d8+2)[ 4 ] 
  
  I move to Z11
  
  I think the 2 damage is lethal.
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  The material the ref posted clearly states that the first 1d6 of damage from falling is nonlethal if the jump is deliberate, even if the check is unsuccessful. It's trivial in these circumstances, though. As for the present, HK charges to Y9. Attack!
  
    Charge  - (1d20+5)[ 11 ] 
    Spear  - (1d8+2)[ 7 ] 
    Skirmish  - (1d6)[ 6 ] 
    Confirm  - (1d20+5)[ 22 ] 
    Critical  - (2d8+4)[ 15 ] 
   Stats: 
   
   Spoiler 
  HP: 7/9, 2 nonlethal
  AC: 14 Full, 11 Touch, 11 Flat-Footed, +3 Dex, -2 Charge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: I think that when you charge you double your spear damage. Not that it matters.
  
  I'm going to take a 5-foot step to Y10, switch for my axe (and, if possible, my shield) rage and attack
  
   (1d20+5)[ 15 ]   (1d10+4)[ 5 ] 
conversations.from: human
conversations.value: Ganurath: It only doubles damage when I'm mounted. Judging by the actions section of the SRD, you can draw your ax and are without your shield, provided you dropped your unspecified ranged weapon rather than sheathing it. In any case, your movement provokes an AoO, and I still get the charge bonus and skirmish.
  
    AoO  - (1d20+5)[ 18 ] 
  [roll=Damage1d8+2[/roll]
    Skirmish  - (1d6)[ 4 ] 
    Confirm  - (1d20+5)[ 17 ] 
    Critical  - (2d8+4)[ 13 ] 
  
  Assuming you survive the AoO, your attack hits and brings me down to 2. Anything else?
conversations.from: human
conversations.value: Ganurath: Well, that's a hit even if you had the shield, but I screwed up the damage roll.
  
    Damage  - (1d8+2)[ 7 ] 
conversations.from: human
conversations.value: Mavian: Ref Mav:     is a font of rules knowledge   
  
  Actually.  5 foot steps never provoke AoO's.
conversations.from: human
conversations.value: Ganurath: Even when he's exiting a square I threaten?
conversations.from: human
conversations.value: Sallera: Here. 
   
   Originally Posted by d20srd 
   Take 5-Foot Step
  You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. 
   
  
  Unless you happen to be in Thicket of Blades stance, no AoO.
conversations.from: human
conversations.value: Ganurath: Ah. No damage done, then.
  
   Hunter Killer 
  
  In that case, I will take a total defense action as the standard action, then Tumble from Y9 to X9 to X12.
  
    Tumble  - (1d20+7)[ 26 ] 
   Stats: 
   
   Spoiler 
  HP: 2/9, 2 nonlethal, 5 lethal
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: I believe you have taken 5 damage?
  
  Anyway, I pick up my bow, dropping my axe, and fire  (1d20+3)[ 5 ]   (1d8+2)[ 6 ] 
conversations.from: human
conversations.value: Ganurath: 5 from your attack, 2 nonlethal from the fall. It's all there in the stats block.
  
   Hunter Killer 
  
  I will attack, fighting defensively, then move from X12 to X17 to U17.
  
    Attack  - (1d20+1)[ 6 ] 
    Damage  - (1d8+2)[ 3 ] 
    Confirm  - (1d20+1)[ 16 ] 
    Critical  - (2d8+4)[ 20 ] 
   Stats: 
   
   Spoiler 
  HP: 2/9, 2 nonlethal, 5 lethal
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: Am I in your range? OK.
  
  Assuming it's legal, I move next to you, pick up my axe, and attack  (1d20+5)[ 19 ]   (1d10+4)[ 11 ] 
  
  If not, I move next to you and shoot an arrow  (1d20+3)[ 20 ]   (1d8+2)[ 3 ] 
conversations.from: human
conversations.value: Ganurath: Depending on which square you're moving to, I'm not sure you can even get LoS on me without a double move action, and the stairs are blocking any chance of a charge. May want to call in a judge, though. Don't forget, you dropped your ax!
conversations.from: human
conversations.value: arpin: I sheath my bow and pick up my axe.
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  Ten thousand curses upon my circuit breaker. I had just finished coding the rolls when the power went. Go back to X12 the way I came, then attack. Once again, fighting defensively.
  
    Attack  - (1d20+1)[ 16 ] 
    Damage  - (1d8+2)[ 6 ] 
    Skirmish  - (1d6)[ 3 ] 
    Confirm  - (1d20+1)[ 11 ] 
    Critical  - (2d8+4)[ 8 ] 
   Stats: 
   
   Spoiler 
  HP: 2/9, 2 nonlethal, 5 lethal
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: All right, that didn't hurt much.
  
  I take a 5-foot step next to him, and attack  (1d20+5)[ 9 ]   (1d10+4)[ 10 ] 
conversations.from: human
conversations.value: Ganurath: Are you in Y11, then? Also, you're at 18/27 then?
conversations.from: human
conversations.value: arpin: I am in Y11. I'm at 20/29.
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  Five foot step to W12, then attack. Once again, fighting defensively.
  
    Attack  - (1d20+1)[ 5 ] 
    Damage  - (1d8+2)[ 9 ] 
    Confirm  - (1d20+1)[ 9 ] 
    Critical  - (2d8+4)[ 10 ] 
   Stats: 
   
   Spoiler 
  HP: 2/9, 2 nonlethal, 5 lethal
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: arpin: I five foot step to X12 and attack  (1d20+5)[ 17 ]   (1d10+4)[ 12 ] 
  
  I believe my rage lasts for 4 more rounds.
conversations.from: human
conversations.value: Ganurath: Hunter Killer 
  
  Tumble from W12 to W13 to V13, then attack. Once again, fighting defensively. With the high ground bonus!
  
    Tumble  - (1d20+7)[ 14 ] 
    Attack  - (1d20+2)[ 14 ] 
    Damage  - (1d8+2)[ 4 ] 
    Skirmish  - (1d6)[ 3 ] 
    Confirm  - (1d20+2)[ 20 ] 
    Critical  - (2d8+4)[ 12 ] 
   Stats: 
   
   Spoiler 
  HP: 2/9, 2 nonlethal, 5 lethal
  AC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor
  Skirmish +1d6, Death Devotion (DC 12) 1/day
   
  
  Turn Complete.
conversations.from: human
conversations.value: Ganurath: Well, looks like you take 7 damage, unless your attack of opportunity kills me.
conversations.from: human
conversations.value: arpin: AoO:  (1d20+5)[ 20 ]   (1d10+4)[ 9 ] 
  
  14 doesn't beat even my decreased AC.
  
  I five foot step next to him and attack  (1d20+4)[ 19 ]   (1d10+4)[ 7 ] 
  
  The fight is over.
  
  "A dwarf would have survived more hits"
  
  Good game.
conversations.from: human
conversations.value: Ganurath: A 14 actually does, since you never readied your shield, but the point is moot. Your win.
conversations.from: human
conversations.value: Mavian: High Ref Mav:
   
  Nuhk wins, gets the loot. 