conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Neftren: Cyric's Lust   
  
  Entering the temple, you discover an altar of pure gold, covered with an alabaster vase.  A huge coffin hangs in the air, with a strange, yet magnificent looking sword.
  
   
   Spoiler 
  Okay Carpetkiller, what would you like to do?
   
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin.
conversations.from: human
conversations.value: Neftren: Dungeon Master 
  
  As Bentwist jumps, he slips and falls.  The tile beneath him slides open and he falls into the darkness.  He lands hard and takes  (1d6)[ 3 ]  damage.  It's pitch black.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down.
conversations.from: human
conversations.value: Neftren: You see a long dark corridor.  It leads off into the darkness.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist picks himself up and proceeds down the corridor, with his sword held high.
conversations.from: human
conversations.value: Neftren: You are suddenly attacked from the side!  A strange black object slashes at you, dealing  (1d6+2)[ 8 ]  damage.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist raised his sword above his head and swings it.
  
   (1d20+3)[ 10 ] 
   (2d6+2)[ 9 ] 
conversations.from: human
conversations.value: Neftren: Dungeon Master 
  
  You miss.  You hear a screech and the thing runs off into the distance.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist runs after it.
conversations.from: human
conversations.value: Neftren: [B]Dungeon Master[B]
  
  Turning the corner, you see a passage to your left and to your right.  Which way do you go?
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist decides to turn right and goes charging down the corridor.
conversations.from: human
conversations.value: Neftren: Entering a brightly lit room, there stands a man.  He indicates the bed, as if you were supposed to lie down.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist enters the room and sits down on the bed, but keeps his hand on his sword.
conversations.from: human
conversations.value: Neftren: A strange magical enchantment settles over you.  You feel refreshed and regain all your lost hitpoints.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left.
conversations.from: human
conversations.value: Neftren: You return to the place at which you fell down.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist tries to climb up to the trapdoor in which he entered this area originally.
conversations.from: human
conversations.value: Neftren: You jump and fail miserably.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist lies down and sleeps.
conversations.from: human
conversations.value: Neftren: A night passes, and you wake up in the morning feeling refreshed.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist walks back to the fork in the road, takes a right, and continues down the corridor.
conversations.from: human
conversations.value: Neftren: You return to the brightly lit room.  The man is now gone.  Probably through the large door at the other end of the room.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  
  Bentwist goes through the large door.
conversations.from: human
conversations.value: Neftren: It's locked.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist throws himself against the door.
conversations.from: human
conversations.value: Neftren: He hits the wood with a solid thunk.  Nothing happens.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist slashes at the door with his sword and tries to burn the door with his lit torch.
conversations.from: human
conversations.value: Neftren: Your sword thunks in it, but it doesn't come out when you pull it.  You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist tugs at his sword and tries to remove it from the door.
conversations.from: human
conversations.value: Neftren: It comes free from the door.  There is a long gash in the door, but it suddenly starts regenerating itself.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist knocks loudly on the door.
conversations.from: human
conversations.value: Neftren: Nothing happens.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist tries to kick the door down.
conversations.from: human
conversations.value: Neftren: It crumbles away at your kick.  You see black void beyond.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist pauses for a moment then walks into the void.
conversations.from: human
conversations.value: Neftren: He walks into an invisible brick wall.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist sits down on the bed behind him.
  
   
   Spoiler 
  Can my brother join the campaign? 
   
conversations.from: human
conversations.value: Neftren: You instantly fall asleep.  Time passes, the lights in the hallway flicker a bit, then go out.
  
  And yes, your brother may join the campaign.  Keep in mind that this is ultra simplified D&amp;D.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.
  
   
   Spoiler 
  😩 😡
   
conversations.from: human
conversations.value: The Big Cheese: Zombirk  
  Zombirk enters the temple.
conversations.from: human
conversations.value: Neftren: Zombirk immediately falls down into the pit, landing in the corridor below.
conversations.from: human
conversations.value: The Big Cheese: Zombirk  
  Zombirk walks down the corridor and takes a right turn at the fork in the road.
conversations.from: human
conversations.value: Neftren: He sees the open door and the void far ahead.  He also sees Bentwist standing there looking very strange.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him.
conversations.from: human
conversations.value: The Big Cheese: Zombirk  
  Zombirk sees Bentwist and holds his ground with a damaging spell on his lips.
conversations.from: human
conversations.value: Neftren: Well?  Are you guys going to attack eachother or not?
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet.
conversations.from: human
conversations.value: Neftren: You don't have an olive branch.
conversations.from: human
conversations.value: Carpetkiller: Bentwist  
  Bentwist bows his head in respect to Zombirk...
  
   
   Spoiler 
  ...and Neftren.
   