conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: IthilanorStPete: How about the new columns map?
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 ||| C |
   15 ||| C |||||||||
   16 ||| C | C | C | C | C | C | C | C ||
   17 ||| C | C ||||| C | C ||
   18 |
   19 ||||||||||||
   20 |
   21 |
   22 ||||||||||||
   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Arena is 30 feet tall, worked stone. Normal lighting.
  
  Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.
  
  For buff rounds: I'd like all days + 5 rounds, but I'm willing to compromise. You?
conversations.from: human
conversations.value: Mushroom Ninja: Those conditions seem perfectly fine with me.
  
  Buff Rounds:
   
   Spoiler 
  R1: Stretch
  R2: Scratch Nose
  R3: Adjust Codpiece
  R4: Clean fingernail
  R5: Get that strange green thing out from between the teeth
   
  
  
  Starting Position
   
   Spoiler 
  A25
   
  
  
  Initiative:
   (1d20+8)[ 10 ] 
conversations.from: human
conversations.value: IthilanorStPete: Buffs:
   
   Spoiler 
  
  Note on Divine Spell Power:
   
   Spoiler 
  I automatically get +4 CL from DSP - my check is at:
  +3 base from DSP
  +3 consecrated presence
  +12 heighten turning
  +4 charisma
  = 22+1d20 (auto +4)
   
  
  
  Permanent:
  Renewal Pact CL 22
  Stalwart Pact CL 22
  
  Day before:
  (Magic Tattoo of CL +1 active via Anyspell (lvl 3 domain); Divine Insight (lvl 2) used to make Craft check
  Bead of Karma active: CL +4)
  
  -1: DMM: Extended Superior Resistance CL 18 (lvl 6)
  0: Activate Adept Spirit (cast earlier; lvl 2)
  1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
  2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
  3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
  4: Extended Undetectable Alignment CL 19 (lvl 3)
  5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
  6: Extended Contingent Energy Resistance CL 19 (lvl 4)
  7: DMM: Extended Pact of Return - I will die from hit point damage caused by a spell CL 19 (lvl 7)
  8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
  9: Extended Divine Insight CL 19 (lvl 3)
  10: Extended Adept Spirit CL 19 (lvl 3)
  
  All-days:
  Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
  DMM: Persisted Antilife Shell CL 13 (lvl 6)
  DMM: Persisted Eyes of the Oracle CL 13 (lvl 6)
  
  Buff rounds:
  1: Activate Bead of Karma
  2: Death Ward CL 18 (lvl 4)
  3: Conviction CL 18 (lvl 1)
  4: Shield of Faith CL 18 (lvl 1)
  5: Activate Scout's Headband - 3 charges, trigger Adept Spirit
   
  
  
  Initiative:
   (1d20+5)[ 25 ] 
  
  EDIT: There's the way to start this off!
conversations.from: human
conversations.value: IthilanorStPete: Starting location:
   
   Spoiler 
  flipping for side:  (1d2)[ 1 ] 
  Ok, starting in A3
   
  .
  
  My first turn'll be up tomorrow.
conversations.from: human
conversations.value: IthilanorStPete: Are you in column A or B? If so, and if you're visible to me (I have normal sight and True Seeing), we have LoS.
  
  Stats:
  
   
   Spoiler 
  
  HP 54/54
  AC 22, touch 17, flat-footed 21
  Saves: F +17, R +17, W +29
  
  Relevant durations:
  Scout's Headband 10/10
  Adept Spirit 10/10
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence Conviction , Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel Magic  Death Ward ,  Shield of Faith , Web (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  DMM: Persisted Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum, Destruction, Holy Word (domain)
   
conversations.from: human
conversations.value: Mushroom Ninja: Yes, I'm in A25.  I have  true seeing  for 100ft.
conversations.from: human
conversations.value: IthilanorStPete: Ok, what do I see?
  
  You see in A3 an ordinary looking human in adventurer's gear, with a pack slung over one shoulder. He's hovering 15 ft. in the air, holding a club in one hand.
conversations.from: human
conversations.value: Mushroom Ninja: You see a short, fat man with greasy, brown hair.  He wears nothing apart from a cloak, belt, pair of gloves, and codpiece.  He wields a bow and has a quiver strapped over his shoulder.
conversations.from: human
conversations.value: IthilanorStPete: Ok.
  
  Actions:
  
  Observers only:
   
   Spoiler 
  Swift: Activate Belt of Battle for 1 charge to get a move action
   
  
  
  I stop in A14.
  
  Defensively cast a spell, concentration DC 22. [roll]1d20+16[/roll]
  
  EDIT: And I fail. Argh.
  
  Assuming it succeeds, Spellcraft DC 22 to identify as  
   Spoiler 
  Destruction
   
  .
  
   Make a DC 24 Fort save or die. If you suceed, take [roll]10d6[/roll] damage. 
  
  End turn.
  
  OO:
   
   Spoiler 
  End of turn, ready an action to defensively cast Streamers as soon as he does any action requiring movement I can see.
   
  
  
  End turn.
  
  Stats:
  Location A21
   
   Spoiler 
  
  HP 54/54
  AC 22, touch 17, flat-footed 21
  Saves: F +17, R +17, W +29
  
  Belt of Battle charges left: 2
  Turn attempts left: 7
  Uses of Tyche's Touch left: 2
  
  Relevant durations:
  Scout's Headband 9/10
  Adept Spirit 9/10
  
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence Conviction , Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel Magic  Death Ward ,  Shield of Faith , Web (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  DMM: Persisted Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum,  Destruction , Holy Word (domain)
   
conversations.from: human
conversations.value: Mushroom Ninja: When you move from A13 to A14, you provoke an Attack of Opportunity, I'll use Stand Still to try and stick you in place.
  
  Attacks (I have a splitting bow, so my AoO gives me two attacks)
  
  Attack1:  (1d20+27)[ 34 ] 
  Reflex Save DC: 10 +  (1d8+10)[ 16 ]  or you have to end your movement
  
  Attack2:  (1d20+27)[ 47 ] 
  Reflex Save DC: 10 +  (1d8+10)[ 18 ]  or you have to end your movement
conversations.from: human
conversations.value: Mushroom Ninja: So the reflex saves are DC 26 and DC 28
conversations.from: human
conversations.value: IthilanorStPete: Even though you're flat-footed? I suppose I really should read up on Warmarked.
conversations.from: human
conversations.value: Mushroom Ninja: Actually, Combat Reflexes lets me AoO while flatfooted.
conversations.from: human
conversations.value: IthilanorStPete: &lt;.&lt; Oh, right.
  
  Save 1:  (1d20+21)[ 25 ] 
  Save 2:  (1d20+20)[ 21 ] 
conversations.from: human
conversations.value: IthilanorStPete: Arg, rolling fail. See my post above for my edited turn.
  
  Concentration check:  (1d20+16)[ 18 ] 
  Damage on successful save:  (10d6)[ 32 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Actually, I've got the Mage Slayer feat, so you can't cast defensively.
conversations.from: human
conversations.value: IthilanorStPete: Oh. In that case:
  
  From A14:
  Cast Teleport to A26, eating the AoO in the face.  (1d100)[ 2 ] , Ok, teleport succeeds.
  
  OO:
   
   Spoiler 
  Ready an action to cast  Dictum, burning a turn for DSP  Streamers, as soon as he takes any action I can see.
   
  
  
  End turn. With any luck, this'll be legal.
  
  Stats:
   
   Spoiler 
  
  HP 54/54
  AC 22, touch 17, flat-footed 21
  Saves: F +17, R +17, W +29
  
  Belt of Battle charges left: 2
  Turn attempts left: 7
  Uses of Tyche's Touch left: 2
  
  Relevant durations:
  Scout's Headband 9/10
  Adept Spirit 9/10
  
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence Conviction , Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel Magic  Death Ward ,  Shield of Faith , Web (domain via Anyspell)
  lvl 5: Righteous Might,  Divine Agility , Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  DMM: Persisted Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum, Destruction, Holy Word (domain)
   
conversations.from: human
conversations.value: Mushroom Ninja: Attack of Opportunity:
  
  Attack: (1d20+27)[ 35 ] 
  Damage: (1d8+10)[ 11 ]  + 1 CON damage + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack: (1d20+27)[ 39 ] 
  Damage: (1d8+10)[ 16 ]  + 1 CON damage + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  If I hit, you'll need concentration checks.
conversations.from: human
conversations.value: IthilanorStPete: Concentration checks:  (1d20+16)[ 31 ]  DC 26
   (1d20+16)[ 24 ]  DC 31
  
  Fort saves:
   (1d20+19)[ 21 ] 
   (1d20+18)[ 28 ] 
  
  EDIT: Ok, Teleport is disrupted.
  
  Stalwart Pact goes off;
  OO:
   
   Spoiler 
   I gain 35 temporary hit points, DR 5/magic, and +2 luck bonus on saving throws
   
  
  
  Ready an action, then end turn.
  
  OO:
  
   
   Spoiler 
  Action readied is instead a Streamers
   
  
  
  Location A14
  Stats:
   
   Spoiler 
  
  HP 49/41
  AC 22, touch 17, flat-footed 21
  Saves: F +18, R +19, W +31
  
  Belt of Battle charges left: 2
  Turn attempts left: 7
  Uses of Tyche's Touch left: 0
  
  Relevant durations:
  Scout's Headband 9/10
  Adept Spirit 9/10
  Stalwart Pact 22/22
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, Sanctuary, Entropic Shield, Resurgence,  Conviction , Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Blindsight, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement, Freedom of Movement, Dispel Magic  Death Ward ,  Shield of Faith , Web (domain via Anyspell)
  lvl 5: Righteous Might,  Divine Agility , Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  DMM: Persisted Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum, Destruction, Holy Word (domain)
   
conversations.from: human
conversations.value: Mushroom Ninja: My turn:
  
   Full Round Action to unleash Arrowey Destruction! 
  
  Attack1:  (1d20+27)[ 39 ] 
  Damage:  (1d8+10)[ 18 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
  
  Attack2:  (1d20+27)[ 38 ] 
  Damage:  (1d8+10)[ 17 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack3:  (1d20+27)[ 41 ] 
  Damage:  (1d8+10)[ 11 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack4:  (1d20+27)[ 33 ] 
  Damage:  (1d8+10)[ 12 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 3 ]  CON damage)
  
  Attack5:  (1d20+22)[ 37 ] 
  Damage:  (1d8+10)[ 12 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 1 ]  CON damage)
  
  Attack6:  (1d20+22)[ 34 ] 
  Damage:  (1d8+10)[ 14 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack7:  (1d20+17)[ 36 ] 
  Damage:  (1d8+10)[ 13 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 1 ]  CON damage)
  
  Attack8:  (1d20+17)[ 37 ] 
  Damage:  (1d8+10)[ 14 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 3 ]  CON damage)
  
   Swift Action:  Activate Belt of Battle, spending 3 charges, to get another full-round action
  
   Full Round Action #2 to unleash Arrowey Destruction! 
  
  Attack1:  (1d20+27)[ 39 ] 
  Damage:  (1d8+10)[ 17 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 3 ]  CON damage)
  
  Attack2:  (1d20+27)[ 39 ] 
  Damage:  (1d8+10)[ 18 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
  
  Attack3:  (1d20+27)[ 31 ] 
  Damage:  (1d8+10)[ 17 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack4:  (1d20+27)[ 38 ] 
  Damage:  (1d8+10)[ 12 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
  
  Attack5:  (1d20+22)[ 33 ] 
  Damage:  (1d8+10)[ 11 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack6:  (1d20+22)[ 34 ] 
  Damage:  (1d8+10)[ 11 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
  
  Attack7:  (1d20+17)[ 20 ] 
  Damage:  (1d8+10)[ 18 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 2 ]  CON damage)
  
  Attack8:  (1d20+17)[ 25 ] 
  Damage:  (1d8+10)[ 12 ]  +1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
conversations.from: human
conversations.value: Mushroom Ninja: Attack # 8 in full round attack #1 is a possible crit:
  
  Confirm: (1d20+17)[ 27 ] 
  Extra Damage (if it confirms):  (2d8+20)[ 32 ] 
conversations.from: human
conversations.value: IthilanorStPete: That's a lot of attacks...and they pretty much all hit...
  
  Well, before you get any of them off, I attempt to cast a spell. Take your AoO.
conversations.from: human
conversations.value: Mushroom Ninja: AoO
  
  Attack: (1d20+27)[ 38 ] 
  Damage: (1d8+10)[ 12 ]  + 1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 4 ]  CON damage)
  
  Attack: (1d20+27)[ 38 ] 
  Damage: (1d8+10)[ 12 ]  + 1 CON + Poison DC 17 Fort Save (on a failed save take  (1d4)[ 1 ]  CON damage)
  
  Btw, How did you ready an action?  Didn't you spend both your move and standard actions last round?
  
  Also, Spellcraft Check to identify the spell:  (1d20+15)[ 25 ] 
conversations.from: human
conversations.value: IthilanorStPete: You identify the spell as Streamers. As for how I readied it, I'll tell you after the match.
  
  Concentration checks vs DC 27
   (1d20+16)[ 18 ] 
   (1d20+16)[ 35 ] 
conversations.from: human
conversations.value: Mushroom Ninja: Thank god for unlucky concentration checks. 😁
conversations.from: human
conversations.value: IthilanorStPete: And for Reflex saves. Seriously, a 4 and a 1? *shakes head*
  I had DMM: Persisted Eyes of the Oracle up; it's a 1 round/lvl spell from Dragon Magic that gives (as well as +2 bonus to AC and Reflex saves) the ability to ready an additional action at the end of each turn, then discharges once you actually take the action.
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by IthilanorStPete 
   And for Reflex saves. Seriously, a 4 and a 1? *shakes head*
  I had DMM: Persisted Eyes of the Oracle up; it's a 1 round/lvl spell from Dragon Magic that gives (as well as +2 bonus to AC and Reflex saves) the ability to ready an additional action at the end of each turn, then discharges once you actually take the action. 
   
  
  Ooh, that's really cool.  Now I'm curious about those "streamers".  What exactly are they?  I've seen them do massive damage in other threads, but I don't know where they're from.
  
  Btw, did my full attacks do enough damage/Con Damage to finish you?
conversations.from: human
conversations.value: IthilanorStPete: They're from Shining South, it's a Forgotten Realms book. And yes, they definitely did enough damage to kill me - I have all of 54 HP. &lt;.&lt;
conversations.from: human
conversations.value: Mushroom Ninja: Originally Posted by IthilanorStPete 
   They're from Shining South, it's a Forgotten Realms book. And yes, they definitely did enough damage to kill me - I have all of 54 HP. &lt;.&lt; 
   
  
  Oh, well, good match.  Honestly I thought I was doomed when I realized that you had a CL 23 on the Dictum.
conversations.from: human
conversations.value: IthilanorStPete: Yeah, my plan pretty much revolves around getting off a Dictum/Holy Word. I really need some better defensive buffs.