conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Sahaar: Well, I can't hear anything (I failed my listen check).  You guys?
conversations.from: human
conversations.value: Helinon: I think you shouldn't preview a post when you roll something. Just a suggestion. Also i made my check.
conversations.from: human
conversations.value: Helinon: What time is it in the game? Is it day or night?
conversations.from: human
conversations.value: Helinon: Rolls for the IC
  Move silently,  (1d20+4)[ 22 ] 
  Attack  (1d20+5)[ 9 ] 
  Damage  (1d8)[ 5 ] 
  If crit  (1d20+5)[ 9 ] 
  crit Damage  (1d8)[ 1 ] 
conversations.from: human
conversations.value: Sahaar: It is night time at the moment.
  
  And woo, I got a critical!  That's 2 bandits down without being spotted (even though lost my Shocking Grasp spell for the day.  Oh well.)
conversations.from: human
conversations.value: Helinon: Nice! All i got was max dmg for 2 rolls......
conversations.from: human
conversations.value: Sahaar: Hopefully, you'll hit the bugger on your next attempt.
  
  I've downed 2 Bandits and am targeting a 3rd.  Can't for the life of me pass the spot check to find out how many there are though.
conversations.from: human
conversations.value: Helinon: Well, just use the melee attack roll i made and intimidate roll for my next actions i got a 14 to hit and a 11 damage. also got an 18 intimidate.
conversations.from: human
conversations.value: Sahaar: Well, you downed him.  Feel free to Coup-De-Grace him or just let him bleed out.
conversations.from: human
conversations.value: Helinon: Nope he gets a heal.
conversations.from: human
conversations.value: Sahaar: DC 15 heal save for the bandit, then.
  
  Roll(1d20)+1:
  16,+1
  Total:17
  
  He's stable.  You can still CDG him, but he just stops losing HP.
conversations.from: human
conversations.value: Helinon: ok heres another heal.  (1d20+4)[ 11 ]  whoops ninja'd.
conversations.from: human
conversations.value: Sahaar: If you are trying to heal him to bring his HP up above 0, you need to treat him for a day or more, see  http://www.d20srd.org/srd/skills/Heal.htm 
  though you can capture him (if you have rope) and bring him back for quesitioning, and heal him there.
conversations.from: human
conversations.value: Helinon: The second sound good, but for now, hes my hostage.
conversations.from: human
conversations.value: Sahaar: Yep, you won Intimidate and the Bandit is now your prisoner.
conversations.from: human
conversations.value: FlamingKobold: Sorry to intrude, but you should ask to get this moved to the OOC forum...
  
  Have fun!
conversations.from: human
conversations.value: Sahaar: Coincidence, I assure you.  I did not take it personally, and we could use help fighting these bandits.
conversations.from: human
conversations.value: Light-Hero: How is area in front of us. Whats the distance to the target for exampel?