conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: PMChapmanii: The UN
  
   
   Spoiler 
  
  Pu1: (7) LA10, diplomacy 3, Govern 3, Propaganda 3, Marksmanship 1
  Pu2: (1) Acting 3
  Pu3: Consumer Goods 1/2, Farming 1/2
  PU4: (1) Economics 1
  PU5: (2) Marksmanship 4 4/6
  
   Needs a year 
  5 food
  11 CG
  
   Supply 
  CG 7
  2 Advanced Hydrogen Fuel Cell's
  
   The ship 
   
   Spoiler 
  Planetary Lander upgrade to colony ship lv15
  Ramjet addition lv11
  Suspended animation equipment lv5
  Ship protective armor lv13
  Sensors lv13
  Ship Counter Espionage facility lv15
  Nanete self defense system-weapon disable lv15
  
   Automated buildings 
  Automated Advanced Hydrogen Fuel Cell factory lv7 (same as fuel cell except holds 4 energy)
  Automated Advanced Hydrogen Fuel Cell power plant lv7 (for a total of 6 energy each consumed)
  Automated Chemical Plant lv7
  
   Usable Buildings 
  Housing lv5
  School lv9
  Farm lv11
  Consumer Goods Factory lv11
   
  
  
  Automated Space Mining Nanites lv5
  Construction tools lv9
  Construction Nanites lv9
  laser rifles lv13
   
conversations.from: human
conversations.value: PMChapmanii: saved for later use
conversations.from: human
conversations.value: PMChapmanii: reserved for later use
conversations.from: human
conversations.value: PMChapmanii: every one's character thread that hasn't posted one in hear yet.
  
  WIP
  
   The Cybernetics Core 
   
   Spoiler 
  
  PU's (start gaining points at turn 16)
  1 - cybernetics 6, diplomacy 1 (29 xp)
  2 - Robots 6 (27 xp)
  3 - commando 4 (14 xp)
  4 - physics 4, fringe 1 (16 xp)
  5 - economics 4 (14 xp)
  
  Suspended animation equipment (Level 5)
  Mineral Scanner (Level 5)
  Ship Landing Gears (Level 5) (provides ship a bonus to armor, and help buildings inside resist natural disasters= level and allow everything to get down in one shot, pu's are only limited by how many Suspended animation pods there are)
  
  Mining Tools (Level 7)
  Mining nanites (Level 7)
  Ramjet (Level 7)
  
  Construction Tools (Level 9)
  Construction nanites (Level 9)
  Human/Machine Grafting Lab (Level 9)
  
  Automated Farm (Level 11)
  Consumer Goods Factory (Level 11)
  Shipboard Recycling Unit (Level 11)
  
  school (Level 13)
  General purpose Factory Solar Cells (Level 13) (this may need more clarification, is it a solar cell factory or a general purpose factory. It can only be one, though the general purpose factory can make solar cells at 25% level)
  Laser Rifle cybernetic implant pu 3 (Level 13)
  
  Solar Cells (Level 15)
  Solar Cells (Level 15)
  Biometric Scanner (Level 15)
   
  
   Nu’ro Corp. 
   
   Spoiler 
  (start gaining points at turn 6)
  
  PU1 Overlords (20 xp)
  Economics Lv5 (Economics 20 xp)
  
  PU2 RND (26 xp)
  Robotics Lv5 (Economics 20 xp)
  Farming Lv2 (Economics 6 xp)
  
  PU3 Crafter’s Union (36 xp)
  Construction Lv3 (Economics 9 xp)
  Factory Construction Lv3 (Economics 9 xp)
  Renewable Resource Power Facilities Construction Lv3 (Economics 9 xp)
  Tool Construction Lv3 (Economics 9 xp)
  
  PU4 Harvesters (18 xp)
  Mining Lv3 (Economics 9 xp)
  Prospecting Lv3 (Economics 9 xp)
  
  PU5 Security Force (0 xp)
  
  3 level 5 non-military tools
  Housing lv5
  Suspended Animation Lv5
  Ramjet lv5
  
  3 level 7 non-military tools
  Automated Farm lv7
  Solar Panel Array lv7
  Laser Rifles lv7
  
  3 level 9 non-military tools
  Automated Consumer Goods Factory lv9
  Construction Nanites lv9
  Factory lv9
  
  3 level 11 non-military tools
  Planetary Lander lv11
  School of Teaching lv11
  Mining Tools lv11
  
  3 level 13 non-military tools
  School lv13
  School of Economics lv13
  Combat School lv13
   
  
   The Geneshifters 
   
   Spoiler 
  (start gaining points at turn 11)
  
  3 tools of 5th-level
  Laser pistols
  Hospital bays
  Powered pickaxes
  
  3 tools of 7th-level
  Gene-mod bays
  Advanced Construction tools (versatile)
  Ramjets
  
  1 military tool of 5th-level
  Trevors (Near-unkillable modified chimps with enhanced strength, speed and senses as well as tentacles coming from their body)If its because they regenerate themselves almost like a worm does then that would be ok (with there head being the part that allows it to do that, no cutting them in half for double the amount. And it would take time to regenerate.)
  
  Flying Cars level 9= Move: Allows a PU to move 9 hexes for the cost of one energy, or up to 18 hexes if there is a place to charge at the destination. This movement does not require an action
  
  Mind-meld helmets level 9. (Method of controlling ship), let you shorten the "reaction time" if an engine takes damage, the mind-melded guy gets the information near instantaneously, and mind-melds can be transferred from machine to machine. Comes with anti aggression AI.
  
  Food-Recycler level 9(recycles fluids and organic matter into food, does not brake)
  
  
  PU1 workers
  construction level 3 1/5 (economics 10xp), Astronauting level 3 1/5 (physics 10xp)
  
  PU2 volunteers
  Doctoring level 2 (Life science 5xp), maintenance level 2 (Economics 5xp), politics level 2 (liberal arts 5xp)
  
  PU3 scientists
  xenobiology level 2 (Fringe 5xp), Gene-Shifting level 3 1/5 (fringe? or Life science? 10xp), Science-Toolmaking level 2 (physics? 5xp), Cloning level 2 (fringe 5xp)
  
  PU4 clones
  farming level 1 2/3 (Economics 4xp), engineering level 1 1/3 (Economics 3xp), combat level 1 1/3 (Libral Arts 3xp)
  
  PU5 Admins
  Administrating level 2(Liberal Arts 5xp), engineering level 2 (economics 5xp), computing level 2 (economics 5xp), Diplomacy level 2 (liberal Arts 5xp), Tactics level 2 (Liberal Arts 5xp)
  
  PU6 Astro-ers
  piloting 2 (physics, 5 xp), general maintenance 3 1/5 (Economics, 10 xp), exploration 2 (liberal Arts, 5 xp)
   