conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: lvl 1 sharnian: Map? Buff Rounds 3 and all days?
conversations.from: human
conversations.value: PhoenixRivers: Not Picky on the map, but how about we keep buffs to all days only?
  
  If it's absolutely necessary, I can go with 1 buff round.
conversations.from: human
conversations.value: lvl 1 sharnian: I'd prefer to have the 1 round if it's okay
  
  map is Fancy Columns:
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 |
   15 ||| C |
   16 ||| C |||||||||
   17 ||| C | C | C | C | C | C | C | C ||
   18 ||| C | C ||||| C | C ||
   19 |
   20 ||||||||||||
   21 |
   22 ||||||||||||
   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Buffs
   
   Spoiler 
   Alldays- Superior Resistance, Mage Armor, Primal Hunter, Primal Instinct, Primal Senses, Primal Speed, Heart of Fire, Heart of Air, Heart of Earth, Heart of Water, Nondetection DC29
  1- Arcane Spellsurge Scroll, Invisible Arcane Fusion (Greater Mirror Images and Nerveskitter)
   
conversations.from: human
conversations.value: PhoenixRivers: 1 round it is then.  Mine will be edited in when I decide them.
  
  Buffs: 
   Spoiler 
   Linky to sheet 
  
  All Day: Oil of GMW on Chain and Spikes.  Spikes +5 Bonus totally to Saves.
  Stance:  Thicket of Blades
  
  1 Round:  Tattoo of Touchsight activated.
   
conversations.from: human
conversations.value: PhoenixRivers: Initiative:   (1d20+5)[ 23 ] 
  
  Other Misc (OO): 
   Spoiler 
  Maneuvers (chosen from top down of available choices)
   (1d5)[ 3 ]  - Covering Strike
   (1d4)[ 3 ]  - War Leader's Charge
   
conversations.from: human
conversations.value: lvl 1 sharnian: Initiative  (1d20+10)[ 16 ] 
  
  Starting Location
   
   Spoiler 
  I25
   
conversations.from: human
conversations.value: PhoenixRivers: Am I on the top or bottom?  I'll need that for setting my starting location.
conversations.from: human
conversations.value: lvl 1 sharnian: I'll take bottom I guess
conversations.from: human
conversations.value: PhoenixRivers: Starting Location:  
   Spoiler 
  K2
   
  
  
  1st Turn:  
   Spoiler 
  Move: K2 to K14.  Activate Tattoo of expansion, Expand to cover: J14-L16.
  
  If my opponent enters LoE and does anything at all, I intend to negate Freedom of Movement and similar effects.
   
  
  
  That should cover it.  Your turn.
  
  EDIT:  For reference, My current sight method is Touchsight, and can extend to any square I currently have LOS to.
conversations.from: human
conversations.value: lvl 1 sharnian: I have nothing of note currently besides True Seeing
  
   
   Spoiler 
   Cast True Seeing, Invisible Arcane Fusion (Karmic Aura and Spiderskin)  (1d4+4)[ 6 ] 
   
  
  
  Your turn
conversations.from: human
conversations.value: PhoenixRivers: My Turn:  
   Spoiler 
  Move to J20-L22 (squeezing where necessary).
  Ready Action: Attack if my opponent enters LoE and then attempts to do anything, including end movement.
  
  If my opponent enters LoE, I intend to negate Freedom of Movement and similar effects.
   
  
  
  Done.  As before, I have Touchsight active on all squares I can see.
conversations.from: human
conversations.value: lvl 1 sharnian: Spoiler 
  Chasing Perfection Scroll, Indomitability
   
  
  
  Wow, spoiler war
conversations.from: human
conversations.value: PhoenixRivers: One more thing (OO):   
   Spoiler 
  Round 1 Maneuver:  (1d3)[ 1 ] 
  Round 2 Maneuver:  (1d2)[ 2 ] 
   
  
  
  Let me know when it's my turn.
conversations.from: human
conversations.value: lvl 1 sharnian: It's your turn
conversations.from: human
conversations.value: PhoenixRivers: Very Well.  Current location is:  J20-L22.
  
  Moving: E20-G22, then to E24-G26.
  
  I should now Have LOS to your entire starting area.  Not done, awaiting any sighting information.
conversations.from: human
conversations.value: lvl 1 sharnian: You see  8  a Cloaked Kobolds, each wielding a staff covered with intricate runes.
  
  Nevermind touchsight negates that...
conversations.from: human
conversations.value: PhoenixRivers: Where do I see that Kobold?
conversations.from: human
conversations.value: lvl 1 sharnian: Sorry forgot about that, I25...
conversations.from: human
conversations.value: PhoenixRivers: Ok then, excellent.
  
  First, you're aware that you cannot cast defensively within my threatened area, which you are in.
  
  Immediate action (taken on my turn, counts as my swift action for this turn):
  Suppress Freedom of Movement and all similar effects on you for  (2d4)[ 3 ]  rounds (unless the effect is Extraordinary or Natural).  There is no save to this effect, and SR does not apply.
  
  Standard Action:  Attack:  (1d20+28)[ 46 ] 
  If Hit:  (3d6+23)[ 28 ] 
   If Threat:  (1d20+28)[ 29 ] 
  If Crit:  (3d6+23)[ 27 ]  
  
  This attack ignores all magical miss chances, and the first 20% of nonmagical miss chance.  If it hits, you'll need to make the following saves:
  
  Reflex DC 28 or be  Slowed  for 1 round.
  Fort DC 23 or be  Slowed  for 3 rounds.
conversations.from: human
conversations.value: lvl 1 sharnian: My saves Reflex Save  (1d20+16)[ 31 ]  Fort  (1d20+12)[ 31 ] 
  
  It hits and you need to make a save
  
  Will Save DC21 or become fatigued for 3 rounds
  
  My turn?
conversations.from: human
conversations.value: PhoenixRivers: Will:  (1d20+4)[ 6 ]  +5 more if this is from a Spell.
  
  EDIT: Fatigued.  Your turn.
conversations.from: human
conversations.value: lvl 1 sharnian: Attenpting to tumble untrained  (1d20+2)[ 15 ]  away to J24
  
   
   Spoiler 
   Casting Karmic Retribution
   
conversations.from: human
conversations.value: PhoenixRivers: Tumble may not be used untrained.  It is a trained only.
  
  Regardless, thicket of blades makes all movement provoke.
  
  Touch Attack:  (1d20+23)[ 28 ]  (ignores all miss chances noted above)
  If hit, opposed grapple: [roll] 1d20+29[/roll]
  If grapple:  (1d6+12)[ 15 ]  damage
  
  You are considered 3 sizes smaller for this check.  Assuming you were small, that means you're considered Fine, which is a -16 penalty to the grapple roll.
  
  In addition, I'll need another DC 23 Fort Save or  Slow .
conversations.from: human
conversations.value: PhoenixRivers: Fixed Grapple Roll:  (1d20+29)[ 44 ] 
conversations.from: human
conversations.value: lvl 1 sharnian: Fort  (1d20+12)[ 29 ] 
  
  There's no way I can oppose that grapple or do anything... I guess I lose
  
  In hindsight, I never noticed how buff-intensive this build is, thank god for All-days.  This is the only sorcerer I've had that might of run out of spell slots
conversations.from: human
conversations.value: PhoenixRivers: From here, the goal with me is to full round attack in grapple, and use immediates to keep your FoM off.
  
  I like the spell choice though...  It seems you took it a bit defensive, though.  Casters generally benefit from swift offense.
conversations.from: human
conversations.value: PhoenixRivers: Yeah, being buff-intensive is generally a build weakness.  The more effects you can make all-day/permanent, the better you'll be.
conversations.from: human
conversations.value: lvl 1 sharnian: Actually it could have been if I chose my buffs better such as Dimension Jumper, teleport 30ft as move action for 1round/lvl.  I just didn't have to get the buffs I needed such as the Karmic line combined with Indomitability, which would have been devastating.  I guess I prefer Damage over Time spells better than straight offense.
conversations.from: human
conversations.value: PhoenixRivers: Main issue with Dim Jumper?
  
  I have 70 feet of reach.
conversations.from: human
conversations.value: lvl 1 sharnian: ...insane.  Can it go around corners?
conversations.from: human
conversations.value: PhoenixRivers: Well, Cover does mitigate, and total cover would protect from most of my stuff.
  
  But if you're slowed once, that's the nail in the coffin.  Any escape you do is your only action for the round.  And I have excellent movement to catch back up and attack.