conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Jormengand: You're in a room. Well, okay, more a basement than a room. But anyway, stocked with illegal - but unfortunately, mostly useless to your plight (unless you feel that getting high is the solution to all life's problems) - objects, it must be the thieves' guild headquarters.
  
  (Knowledge: Local 14+0=14) You know that the thieves' guild aren't just thieves, but are also involved in near-enough every type of crime so long as it's profitable.
  
  (Knowledge: Architecture and Engineering 14+0=14) You reckon that if you could reach the ceiling (well, floor), you could probably smash it with a few good whacks even though you're as weak as you are.
  
  (Search: 17+2= 19) You can see where the secret door is that leads out of the basement; you imagine it's better hidden from the top. That said, there's no ladder.
  
  So, what are you going to do?
conversations.from: human
conversations.value: dream: Originally Posted by Jormengand 
   So, what are you going to do? 
   
  
  How high above is the secret door?
  Spot/Listen checks to make sure he's alone.
  Take 20 on Search check for a hidden door in one of the walls.
conversations.from: human
conversations.value: Jormengand: The floor is about fifteen, maybe a little more like twelve or thirteen, feet tall. You could just about reach it standing on your own shoulders, you think.
  
  (Spot ???+9=???) You can't see anyone else in the room; there isn't anywhere for them to hide, really.
  
  (Listen ???+7=???) You hear nothing.
  
  (Search 20+2=22) Despite your best efforts, you find nothing.