conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: mrcarter11: "The lady who should be dead, Dorte faces against Thrace a new blood of the sands, who shall test himself today.
  
  Take your positions and let the Games begin" 
   
   Spoiler 
  
  
  Okay you may both read any spoiler not addressed to the other person.
  
  The map is located  here.    Also note either of you can update it, so please do.
  
  Thrace may start in any of the blue spaces. Please detail which space you choice to start in.
  
  Dorte starts in any of the red. Once again please say which space you start in.
  
  Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.
  
  Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.
   
conversations.from: human
conversations.value: stack: A strange warrior steps into the ring, hunched over, wearing shining chain. His arms bear wicked spikes and from his sides protrude ghostly blue extra arms ending in deadly claws. He says nothing, but bears a savage grin.
  
  initiative  (1d20+1)[ 13 ] 
conversations.from: human
conversations.value: Sparrow: On the other side of the ring, enters a young woman. She doesn't seem like someone who would be fighting in the ring, but nonetheless looks determined to win.
  
  Initiative:  (1d20+1)[ 11 ] 
conversations.from: human
conversations.value: stack: (I'm afraid that description isn't descriptive, it tells me nothing of her appearance. Oh well, doesn't chance strategy here.)
  
  You didn't pick your starting square (mine is shown on the map).
conversations.from: human
conversations.value: Sparrow: There, it is updated.
conversations.from: human
conversations.value: stack: Thrace charges, bellowing a fearsome war-cry and swinging his spined arms down at his foe.
  
  unreadable 
   Spoiler 
  charge to I-7
   
   (Movement shown on map)
  
  Attack  (1d20+10)[ 19 ](29) 
  damage [roll1d6+5[/roll]
  
  (I am using the rollv function for attack rolls to better spot criticals. Just preempting the question because it keeps coming up)
conversations.from: human
conversations.value: stack: fixing damage  (1d6+5)[ 11 ] 
conversations.from: human
conversations.value: Sparrow: What is the (29) for?
conversations.from: human
conversations.value: stack: rollv show the base roll, then adds the bonus. IE  [19]  (29)
conversations.from: human
conversations.value: Sparrow: ((Oh, thats can be useful.))
  
  Dorte staggers, but then comes back, blood dripping from her blade, as she strikes at you. The strike seems to weaken her.
  
  
  Unreadable
   
   Spoiler 
  Casting Blade of Blood
   
  
  
  Readable
   
   Spoiler 
  Attack:  (1d20+10)[ 28 ] 
  Confirm:  (1d20+10)[ 27 ] 
  Damage:  (1d8+5)[ 7 ] 
  Extra Damage:  (3d6)[ 10 ] 
   
conversations.from: human
conversations.value: stack: Howling in pain and rage, Thrace lashes out blindly, a flurry of spines and claws.
  
  Spine 1: attack  (1d20+8)[ 9 ](17) 
  damage  (1d8+5)[ 8 ] 
  
  Spine 2: attack  (1d20+6)[ 17 ](23) 
  damage  (1d8+2)[ 3 ] 
  
  Claw 1: attack  (1d20+9)[ 6 ](15) 
  damage  (1d8+5)[ 6 ] 
  
  Claw 2: attack  (1d20+9)[ 13 ](22) 
  damage  (1d8+5)[ 7 ] 
  
  Claw 3: attack  (1d20+9)[ 5 ](14) 
  damage  (1d8+5)[ 7 ] 
  
  Claw 4: attack  (1d20+9)[ 11 ](20) 
  damage  (1d8+5)[ 7 ] 
conversations.from: human
conversations.value: Sparrow: ((Four arms? How is that fair?))
  
  Dorte falls unconscious to the ground and is now bleeding out.
  
  Stabilization Roll:  (1d100)[ 87 ] 
  
  Edit: did you factor in penalties to Attack Bonus?
conversations.from: human
conversations.value: stack: Sparrow only:
  
   
   Spoiler 
  multi attack makes the -5 for secondaries -2. Extra essentia capacity on girallion arms lets me put all 3 essentia in it, giving +3/+3 to each claw. I double-checked with the DM to make sure I could use all four claws with the spines in the same routine. All that on top of 20 STR.
   
  
  
  Thrace reaches down and tears his foes throat out.
  
  (Coup de Grace, repeated until dead)