conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Iron Merc: It is a hot and humid midsummer day, around five or six in the evening, as you march along with your companions. You have been traveling with them for a few days now - ever since you met them in the Free City of Greyhawk. There, the wizard Gordrenn hired you all to act as couriers. The package is a small locked chest to be delivered to the wizard Tauster in the village of Thurmaster. Unable to afford horses, you are forced to make the journey on foot. Thankfully, he provided you with a letter of credit to be cosigned by Tauster upon arrival, which you can cash immediately while in Thurmaster.
  
  Your trip has been uneventful so far. The folk here appear to be more simple - farmers and villagers unaccustomed to the sight of adventurers. Receiving some directions and a map from a friendly innkeeper, you discover you can cut some time off your trip traveling between the Lyrchwood and New Mire. According to the map, you are a few hours away from Milbourne, a village on the road to Thurmaster. From Milbourne, it will take two days to march the remaining 50 miles to Thurmaster, which gives you just enough time to make your delivery to Tauster.
  
  You see a group of farm laborers on the road ahead, heading towards you at a steady, weary pace. As they draw closer and seem ready to pass with a wary nod, two arrows, followed quickly by another two, fly out of the woods from the north - narrowly missing Thulandril and Karik. The farmers brandish clubs and staves, pointing to the woods and yelling  "Bandits!"  They hurry forward as if to close ranks with your party for mutual defense.
  
   
   Spoiler 
  
   
   
  
  
  OOC: You guys won initiative.
  
  ACs:
  Archers - 7
  Farm Laborers - 7
  Hefty Farmer - 5
conversations.from: human
conversations.value: ZeltArruin: "Bandits?  And our trip was getting along so well..."   Thulandril muttered as he drew his short bow, firing off two arrows back at the bandit that he assumed fired at him.
  
   
   Spoiler 
   (1d20)[ 7 ]  vs 9 (16-7),  (1d6)[ 5 ] 
   (1d20)[ 9 ]  vs 9,  (1d6)[ 5 ] 
   
  
  
  Edit: the dude on the left
conversations.from: human
conversations.value: DrK: Karik 
   "Taste my dwarven steel ye' scum!"  Karik howls as he darts towards the cowards, the twin axes springing into his hands as he barrels down on the pair of bad guys before arriving in a flurry of spinning and slashing axes...
  
   
   Spoiler 
  
  Move (I'm assuming less than 50 yards) -otherwsie I'll charge to B13
  Attack left hand  (1d20)[ 19 ]   TN  10 (20-7-3)
  -- Damage  (1d8+6)[ 14 ] 
  Attack Right hand  (1d20)[ 8 ]   TN  10 (20-7-3)
  -- Damage  (1d8+6)[ 14 ] 
  Attack left hand  (1d20)[ 4 ]   TN  10 (20-7-3)
  -- Damage  (1d8+6)[ 8 ] 
   
conversations.from: human
conversations.value: pcamp88: "Right behind you, Karik!"    Sarthyr yells as he pulls his mace from his belt and makes his way into the wooded area with his shield in front.
  
  (Moves to D14)
conversations.from: human
conversations.value: Orosboru: "Taste, uh, my human stick!  what a lucky start, this is... "  Touchstone stands around, unsure as to what exactly he should do.  "Uh, beware! Bandits! Come, fellow travelers, let us protect ourselves from, uh, those mean guys." 
   
   Spoiler 
  Touchstone moves to M-9 and takes out his staff.
   
conversations.from: human
conversations.value: Iron Merc: Thulandril quickly returns fire and strikes one of the archer bandits with a shot from his bow, though the bandit still stands. Karik rushes in and nearly cleaves the unwounded archer in twain with one fell blow from his axe, his other swings missing the wounded bandit. Sarthyr follows behind Karik while Touchstone repositions himself on the battlefield.
  
  Meanwhile, the "farmers" close ranks with Thulandril and Touchstone. The heftiest of these bandits in disguise points to Touchstone and yells to his men  "Get that one! Alive!"  With that they attack Thulandril, though they are unable to land a blow.
  
  The archer bandit to the north drops his bow and draws his longsword, striking a glancing blow on Karik while he is off balance.
  
   
   Spoiler 
   
   
  
  
  OOC: Karik takes 3 damage.
conversations.from: human
conversations.value: pcamp88: "Hmph.  Take this!"   Sarthyr quickly rushes towards the bandit, striking at him with his mace.
  
  Attack:  (1d20)[ 11 ]  (THAC0 20 -AC7 = TN 13)
  Damage:  (1d6+1)[ 5 ] 
  
  
  EDIT: Forgot to mention Sarthyr moves to B12.
conversations.from: human
conversations.value: DrK: Karik 
  
  Ignoring the tiny nick on his shoulder Karik swings round, a look for rage on his face as he sees the  farmers  showing theur true colurs and attacking the helpess other members of the party.  "Sarthyr, I'll take this filth. You help the others, I'll be there to help in a moment... 
  
  Looking back at the bandit he growls low in dwarven  "Your dead you are...."  before launching into a pair of deadly attacks.
  
   
   Spoiler 
  
  Attack 1  (1d20)[ 10 ]   TN  10 damage  (1d8+6)[ 7 ] 
  Attack 2  (1d20)[ 18 ]   TN  10 damage  (1d8+6)[ 14 ] 
  
  Merry Christmas everyone. Hope all have had a nice relaxing day with much food and drink.
   
conversations.from: human
conversations.value: ZeltArruin: Thulandril 
    "Move to the others, Touchstone, I'll hold them here!"   Thulandril says as he switches to his short sword, adopting a defensive stance as he readies himself for ducking and dodging for his life.
  
  Using tumble to give myself -4 AC and standing there, unless I can back off to J11.  Lets hope my AC of 0 keeps me standing.
conversations.from: human
conversations.value: Orosboru: "Why me? Just because I have the hat and everything..."  Touchstone panics.  "Go away, go to sleep sleep sleep sleep..."  He starts running.
  
   
   Spoiler 
  Running away to H10
  I brushed up with the magic rules, and I made a mistake. Not casting spell (got a 7 on 2d4, sigh).
   
conversations.from: human
conversations.value: Iron Merc: Touchstone withdraws from the bandits safely. They do not give chase and instead surround Thulandril. All are unable to strike the nimble elf, except their presumed leader, the heftiest of the bandits. He lands a lucky solid blow with his club, knocking the wind from Thulandril's lungs.
  
  Karik dispatches the remaining bandit to the north with two fell swings from his twin axes.
  
   
   Spoiler 
   
   
  
  
  Very Fast - N/A
  Fast - Touchstone withdraws to H10. The bandits to the south surround and attack Thulandril, striking him for 4 damage.
  Average - Karik slays the bandit to the north before he can attack.
conversations.from: human
conversations.value: DrK: I'll help elf!  Karik shouts as finishes chopping his bandit to ruin. Mud spraying up he races back to the road attacking the bandits with his dwarf crafted axes.
  
   
   Spoiler 
  
  Charge to k13
  Attack k12  (1d20)[ 17 ]  TN 8 damage  (1d8+6)[ 8 ] 
  Attack l13  (1d20)[ 4 ]  TN 10 damage  (1d8+6)[ 13 ] 
  Attack Any standing  (1d20)[ 5 ]  TN 10 damage  (1d8+6)[ 11 ] 
   
conversations.from: human
conversations.value: pcamp88: Seeing the bandits from the road surround his ally, Sarthyr rushes back to aid his companions.    "Over here, cretins!"  
  
  (Moves to J10)