conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Zazori: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   sheet 
   
conversations.from: human
conversations.value: Sniffiby: I take my 10'ft pole and poke the door, if nothing happens I'll open it.
conversations.from: human
conversations.value: Zazori: You see a 35ft long corridor that turns east at 25ft and makes a T-junction at 35ft, East/West.
  
  At 5ft the corridor turns East, you see a North/south junction at 10ft, a door at 30ft on the north wall, another North/south junction at 60ft and a door on the east wall at 80ft and the corridor turns south at 80ft.
conversations.from: human
conversations.value: Sniffiby: I'll move south pushing my 10'ft pole hard against the floor to check for traps.
  Then I'll head East at the T-Junction.
conversations.from: human
conversations.value: Zazori: As you move south your pole triggers a trap.
  A small amount of acid is flying towards you.
  
   (1d20+8)[ 18 ]  for  (1d3)[ 1 ]  acid damage.
  
  As you move east, you see a door on the North wall after 35ft right in front of the door there is a large red and white bulls eye on the ground.
  
  Do you proceed past the bulls eye or do you do something else? be specific please.
conversations.from: human
conversations.value: Sniffiby: I use Charnel Touch to heal up the damage recieve.
  
  I'll poke it with my pole, if nothing happens I will step on the very edge of it if nothing still doesn't happens I will ignore the bulls eye and open the door.
conversations.from: human
conversations.value: Zazori: As you poke it with your pole a fearsome roar echoes through the floor.. it sounded a bit like a dragon.. a big one.
  
  Do you still proceed as before?
conversations.from: human
conversations.value: Sniffiby: I'll listen carefully if I can hear anything moving closer to me.
  
  Listen: (1d20+4)[ 5 ] 
  
  If I hear nothing I'll open the door.
conversations.from: human
conversations.value: Zazori: You hear nothing.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 16 ] 
   
conversations.from: human
conversations.value: Sniffiby: I'm behind the human right?
  
   (1d20+7)[ 18 ] 
  
  If I win the init. I'll 5'ft step in and use Charnel Touch on him.
  
   (1d20+2)[ 17 ]  Touch attack.
   (1d8)[ 6 ]  Negative damage.
conversations.from: human
conversations.value: Zazori: The beast disappears, the Human 5ft steps away from you and uses Color spray, Will DC 13.
conversations.from: human
conversations.value: Sniffiby: Will: (1d20+6)[ 21 ] 
  
  I'll 5'ft step and use Charnel Touch again.
  
   (1d20+2)[ 20 ]  Touch attack.
   (1d8)[ 3 ]  Negative damage.
conversations.from: human
conversations.value: Zazori: The Human 5ft steps away from you and uses Color spray, Will DC 13.
conversations.from: human
conversations.value: Sniffiby: Will: (1d20+6)[ 16 ] 
  
  I'll 5'ft step and use Charnel Touch again, again.
  
   (1d20+2)[ 12 ]  Touch attack.
   (1d8)[ 7 ]  Negative damage.
conversations.from: human
conversations.value: Zazori: He falls to the ground.
  
  150xp, a Medium chain shirt and a longsword.
conversations.from: human
conversations.value: Sniffiby: I'll loot nothing and head out of the door on E-3.
  Still pushing the 10'pole against ground infront of me.
conversations.from: human
conversations.value: Zazori: The corridor goes north for 10ft and then turns east.
  It also goes south for 10ft and turns west.
conversations.from: human
conversations.value: Sniffiby: I'll go North and then East, I'll stop at the first door I see.
conversations.from: human
conversations.value: Zazori: After the corridor turned east you walk for 15ft and stop at a door.
conversations.from: human
conversations.value: Sniffiby: I'll open it.
conversations.from: human
conversations.value: Zazori: Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
  Initiative: (1d20)[ 1 ] 
   
conversations.from: human
conversations.value: Sniffiby: (1d20+7)[ 22 ] 
  
  I'll yell "Hey!" in common and then I'll 5'ft step out if his line of sight and  preparing an action to use Charnel Touch when he steps out the door.
  
   (1d20+2)[ 3 ]  Touch attack.
   (1d8)[ 6 ]  Negative damage.
conversations.from: human
conversations.value: Zazori: He steps out of the door and dodges your attack, then he attacks you.
  
   (1d20+5)[ 6 ]  for  (2d6+6)[ 16 ] 
conversations.from: human
conversations.value: Sniffiby: Misses.
  
  I'll use Charnel Touch again.
  
  [roll]1d20+2[roll] Touch attack.
   (1d8)[ 8 ]  Negative damage.
conversations.from: human
conversations.value: Sniffiby: (1d20+2)[ 19 ]  Touch attack.
  
  I missed the "/"
conversations.from: human
conversations.value: Zazori: That makes him fall on 0 hp.
  He drops:
  chainmail
  Sundark goggles
  Ripper
  130gp
conversations.from: human
conversations.value: Sniffiby: I'll loot the gold.
  
  Then I'll head back out the same door and continue through the corridor.
conversations.from: human
conversations.value: Zazori: As you move on you see a blue note hanging from the ceiling, 5ft before a west/east junction.
  10ft after the west/east junction the corridor turns east.
conversations.from: human
conversations.value: Sniffiby: I'll ignore the note and turn East at the West/East junction.
conversations.from: human
conversations.value: Zazori: As you turn down the corner you see a door on the East wall and that the corridor turns south there too.
conversations.from: human
conversations.value: Sniffiby: I'll open the door.
  
  Initiative: (1d20+7)[ 25 ] 
conversations.from: human
conversations.value: Zazori: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_|F_
  1||||||
  2||||||
  3||||||
  4|||1|||
  5||||||
  6||||||[/table]
  There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
  Initiative: (1d20+5)[ 17 ] 
   
conversations.from: human
conversations.value: Sniffiby: I'll run up and grabble him.
  
  Grabble: (1d20+6)[ 26 ] 
conversations.from: human
conversations.value: Zazori: (1d20-4)[ -2 ] 
  
  No matter what he is grappled.
  
  He will then try to break free.
  
   (1d20+4)[ 16 ]  escape artist
  
  Edit: you had to do a melee touch attack to see if it was possible to grapple him.
  roll now please.
conversations.from: human
conversations.value: Sniffiby: (1d20+2)[ 16 ]  Melee touch attack.
  
   (1d20+6)[ 21 ]  To maintain grapple.
conversations.from: human
conversations.value: Zazori: He is still grappled.
  Your turn to do something.
conversations.from: human
conversations.value: Sniffiby: I'll damage him.
  
   (1d20+6)[ 11 ]  Grapple.
   (1d6+2)[ 8 ]  Lethal damage.
conversations.from: human
conversations.value: Zazori: (1d20-4)[ 2 ]  to avoid damage.
  
  trying to escape  (1d20+4)[ 22 ]  escape artist.
  
  That makes him go below 0 health.
  
  Forgot to give you xp for the last fight.
  300xp in total for the 2 fights.
  
  Loot:
  Chain Shirt
  Short Sword
  Masterwork Tumble tool.
conversations.from: human
conversations.value: Sniffiby: I'll loot the Tumble tool.
  And then I'll move out the door on F-4.
conversations.from: human
conversations.value: Zazori: The corridor you come to goes east and west.
  
  East it goes for 25ft and then turns north.
  West it goes for 5ft then turns north and 35ft then turns south.
conversations.from: human
conversations.value: Sniffiby: I'll go east.
conversations.from: human
conversations.value: Zazori: Acid trap shoots at you.
  You probably heals it up afterwards, so I'll skip the damage and stuff.
  
  After the corridor turned north you come to a door.
  The door is on the west wall on the east wall there is a corridor.
  10ft after the door the corridor turns west.
conversations.from: human
conversations.value: Sniffiby: I'll open the door.
   (1d20+7)[ 9 ] 
  
  Initiative
conversations.from: human
conversations.value: Zazori: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||C|C|
  3||C|C|
  4||C|C|
  5||||[/table]
  The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.
   
conversations.from: human
conversations.value: Sniffiby: I'll open the chest after poking it hard with my 10'ft pole a couple of times.
conversations.from: human
conversations.value: Zazori: It contains 3 pp.
conversations.from: human
conversations.value: Sniffiby: I'll loot the pp and then head out the door at C-5.
conversations.from: human
conversations.value: Zazori: The corridor goes south for 25ft then it goes west/east in T junction.
  
  It also goes west after 5ft after 20ft there is a door on the south wall, 30ft it the corridor goes north, after 50ft it goes south, after 70ft it goes north and after 80ft it goes north the west corridor that is.
conversations.from: human
conversations.value: Sniffiby: I'll walk to the door on the west corridor and open it.
  
  Initiative: (1d20+7)[ 26 ] 
conversations.from: human
conversations.value: Zazori: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 2 ] 
   
conversations.from: human
conversations.value: Sniffiby: I'll run in and grapple him.
  
   (1d20+2)[ 21 ]  Melee Touch Attack.
   (1d20+6)[ 9 ]  Grapple.
conversations.from: human
conversations.value: Zazori: (1d20)[ 7 ]  opposed grapple.
conversations.from: human
conversations.value: Zazori: He tries to escape.
  
   (1d20+1)[ 11 ]  escape artist.
conversations.from: human
conversations.value: Sniffiby: (1d20+6)[ 24 ]  Grapple.
  
   (1d20+6)[ 13 ]  Grapple to damage.
   (1d6+2)[ 3 ]  Lethal damage.
conversations.from: human
conversations.value: Zazori: (1d20)[ 6 ]  To avoid damage, grapple.
  
   (1d20+1)[ 6 ]  Escape artist.
conversations.from: human
conversations.value: Sniffiby: (1d20+6)[ 24 ]  To Maintain Grapple.
  
   (1d20+6)[ 25 ]  Grapple to damage.
   (1d6+2)[ 4 ]  Lethal damage.
conversations.from: human
conversations.value: Zazori: Cannot avoid that damage.
  
  Trying to escape  (1d20+1)[ 12 ] 
conversations.from: human
conversations.value: Sniffiby: (1d20+6)[ 22 ]  To Maintain Grapple.
  
   (1d20+6)[ 10 ]  Grapple to damage.
   (1d6+2)[ 3 ]  Lethal damage.
  
  Again.
conversations.from: human
conversations.value: Zazori: (1d20)[ 8 ]  to avoid damage.
  
   (1d20+1)[ 12 ]  escape artist.
  
  He falls under 0 hp.
  
  150xp.
  
  Loot:
  Chainmail.
conversations.from: human
conversations.value: Sniffiby: I'll go back out the door and then head North at the very end of the corridor.
conversations.from: human
conversations.value: Zazori: As you move down the corridor the floor crumbles.
  
  Jump to get across.
conversations.from: human
conversations.value: Sniffiby: I'll take 10 for a total of 16 jump.
  I will do this every time.
conversations.from: human
conversations.value: Zazori: That gets you past it.
  
  You turn north at the end of the corridor, the floor crumbles and you jump across, then you turn east and then south.
  You are now standing besides a door and the corridor continuous west and then south from here.
conversations.from: human
conversations.value: Sniffiby: I'll open the door.
  
  Initiative: (1d20+7)[ 20 ] 
conversations.from: human
conversations.value: Zazori: Opening the door reveals the following room: 
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_
  1||||||
  2||||||
  3||||1||
  4||||||[/table]
  There are doors at A3 and F4 south.
  In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
  Initiative:  (1d20)[ 17 ] 
   
conversations.from: human
conversations.value: Sniffiby: I'll run in and grapple him.
  
   (1d20+6)[ 9 ]  Grapple.
conversations.from: human
conversations.value: Zazori: (1d20+6)[ 15 ]  opposed grapple.
conversations.from: human
conversations.value: Sniffiby: (1d20+2)[ 10 ]  touch attack.
conversations.from: human
conversations.value: Zazori: Noticed that I wrote 6 instead of 3 in his bonus.
  
   (1d20+3)[ 15 ]  grapple
conversations.from: human
conversations.value: Zazori: He attacks you as you fail to grapple him.
  
   (1d20+4)[ 20 ] 
   (1d4+1)[ 3 ]  Claw 1
  
   (1d20+4)[ 6 ] 
   (1d4+1)[ 3 ]  Claw 2
conversations.from: human
conversations.value: Sniffiby: Flurry of blows
  
   (1d20)[ 15 ] 
   (1d6+2)[ 4 ] 
   (1d20)[ 18 ] 
   (1d6+2)[ 8 ] 
conversations.from: human
conversations.value: Zazori: He attacks you again.
  
   (1d20+5)[ 13 ] 
   (1d4+2)[ 4 ]  Claw 1
  
   (1d20+5)[ 6 ] 
   (1d4+2)[ 4 ]  Claw 2
conversations.from: human
conversations.value: Sniffiby: Flurry of blows again.
  
   (1d20)[ 16 ] 
   (1d6+2)[ 8 ] 
   (1d20)[ 12 ] 
   (1d6+2)[ 7 ] 
conversations.from: human
conversations.value: Zazori: This brings him down.
  
  150xp
conversations.from: human
conversations.value: Sniffiby: I'll head out the other door, going north if possible.
  
  Healing up first, with Charnel Touch.
conversations.from: human
conversations.value: Zazori: You exit the door, then goes east ignoring the path south, then heads up north.
  
  There is a red note hanging from the ceiling, reading it?.
  
  The corridor ends in a T-junction east/west.
  10ft before that the corridor goes east.
conversations.from: human
conversations.value: Sniffiby: I'll ignore the note and go east at the T-junction.
conversations.from: human
conversations.value: term1nally s1ck: *Pokes Thread*