conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: lifegospel: ((alright, I don't care, you go first))
conversations.from: human
conversations.value: Douglas: Ok.  Do you want to find someone else to draw cards for us, or do we go with the honor system?  I can map random number generation from invisiblecastle to cards quite easily.
conversations.from: human
conversations.value: lifegospel: well I'M doing honor system, but feel free to do what you feel is god for you
  (and If I find out you cheated, you will burn in hell for eternity)
conversations.from: human
conversations.value: Douglas: All right, I've generated my hand.
  
   "This will be interesting" , the old wizard mumbles.   "First, let's gather a little power..."   With a gesture, a vast spread of frozen tundra appears behind him.
  
   
   Spoiler 
  Play  Tundra .
   
conversations.from: human
conversations.value: lifegospel: Hmph  The mage grumbled,  You think you can win with that?  and, with a gesture, a steam appeared.
  
   
   Spoiler 
  
  Life: 20
  Cards in hand: 7
  Lands: Island
  Tapped lands: none
   
conversations.from: human
conversations.value: Douglas: Oh, that's just the beginning. 
  
  A maze of clouds appears beside the tundra in response to another gesture.
  
   
   Spoiler 
  Play  Nimbus Maze 
  
  Life: 20
  Cards in hand: 6
  Lands: Tundra, Nimbus Maze
   
conversations.from: human
conversations.value: lifegospel: Same  Was the reply, another stream appeared.
  
   
   Spoiler 
  
  Life: 20
  Cards in hand: 7
  Lands: Island x2
  Tapped lands: none
   
conversations.from: human
conversations.value: Douglas: Ah, now we're starting to get... somewhere, anyway.   The old mage draws on the power he has gathered and summons a neglected spell to mind.
  
   
   Spoiler 
  Play  Land Cap 
  Tap all three lands and cast  Idyllic Tutor , searching for  Kismet .
  
  Life: 20
  Cards in hand: 6
  Lands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)
   
conversations.from: human
conversations.value: lifegospel: The mage was silent. He was now all business. With another gesture, another stream.
  
  
   
   Spoiler 
  
  played: island
  Life: 20
  Cards in hand: 7
  Lands: Island x3
  Tapped lands: none
   
conversations.from: human
conversations.value: Douglas: Muttering under his breath about where all his other power sources went, the old mage waits.
  
   
   Spoiler 
  Life: 20
  Cards in hand: 7
  Lands: Tundra, Nimbus Maze, Land Cap (tapped)
   
conversations.from: human
conversations.value: lifegospel: A different gesture this time, and a giant pillar of earth rose out of the island. Muttering a spell, a giant beast was summoned. A Bloodrock Cyclops.
  
   
   Spoiler 
  
  played: Mountain, bloodrock Cyclops
  
  Life: 20
  
  Cards in hand: 6
  
  Lands: Island x3, Mountain
  
  Tapped lands: mountain, island x2
  
  Creatures
  ------------
   Bloodrock Cyclops - 3/3 - attacks each turn if able
   
conversations.from: human
conversations.value: Douglas: Much annoyed by the continuing lack of additional power sources, the old mage decides to try something a little unorthodox - countering his own spell.
  
   
   Spoiler 
  Play  Rescue  and counter it with  Arcane Denial .  I get to draw 1 to 3 extra cards next turn.
  
  Life: 20
  Cards in hand: 6
  Lands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)
   
conversations.from: human
conversations.value: lifegospel: With a single word, the mage summoned a faerie to his side. It whispered something in his ear before disappearing. He saw a vision of the next minutes. He drew 2 cards ((more creatures than you)) He shouted something, but was drowned out by a roar from the cyclops, which attacked
  
  
   
   Spoiler 
  
  
  played:  Advice from the Fae 
  
  Life: 20
  
  Cards in hand: 6
  
  Lands: Island x3, Mountain
  
  Tapped lands: Island x3
  
  Creatures
  ------------
   Bloodrock Cyclops - 3/3 - attacks each turn if able - TAPPED
  
  Damage dealt: 3
   
conversations.from: human
conversations.value: Douglas: With a grunt of effort, the old mage disrupts the faerie before it can deliver its advice.
  
  A beautiful fountain joins the scenery behind him, but no more comes of it as of yet.
  
   
   Spoiler 
  Play  Force of Will , discarding  Stasis  and paying one life instead of the mana cost, countering Advice from the Fae.  Put those two cards back in your library.
  
  On my turn, play  Hallowed Fountain .
  
  Life: 16
  Cards in hand: 7
  Lands: Tundra, Nimbus Maze, Land Cap (tapped), Hallowed Fountain (tapped)
   
conversations.from: human
conversations.value: lifegospel: The mage summoned yet ANOTHER stream around the mountain and took out an orb (manamorphose) He added 2 red mana and summoned another creature. A human warrior. He mentally commanded both the warrior and the cyclops to attack.
  
   
   Spoiler 
  
  
  played: Island,  manamorphose ,  Kamahl, Pit Fighter 
  
  Life: 20
  
  Cards in hand: 6
  
  Lands: Island x4, Mountain
  
  Tapped lands: mountain, Island x4
  
  Creatures
  ------------
  Bloodrock Cyclops- 3/3 - attacks each turn if able - Tapped
  Kamahl, Pit fighter- 6/1 - haste- TAPPED
  
  Damage dealt: 9
   
conversations.from: human
conversations.value: Douglas: With a curt cutting motion of his hand, the old mage snaps the magic calling the warrior to the field.  He grimaces as the cyclops attacks again, but looks at the power he has amassed so far and is not discouraged.
  
  Sensing an opportunity, he calls another fountain to the field and seizes hold of time itself.
  
   
   Spoiler 
  Tap Tundra and Nimbus Maze to cast Counterspell, countering Kamahl.
  
  On my turn, play another Hallowed Fountain, this time paying the cost to have it not tapped.
  
  Play  Stasis , paid for with Land Cap and a Hallowed Fountain.
  
  Life: 11
  Cards in hand: 5
  Lands: Tundra, Nimbus Maze, Land Cap (tapped, depletion counter), Hallowed Fountain x2 (1 tapped)
  Cards in play: Stasis
  
  Neither of us gets an untap phase as long as Stasis is in play.
  
  Also, I think you should have only 4 cards in hand now.  I countered Advice from the Fae.
   
conversations.from: human
conversations.value: lifegospel: ((Ah, but you forgot the draw. anyways, it doesn't matter. I have my combo right here.))
  
  The mage was shocked. No one had ever counered his ultimate creature. He said another spell, summoning a small man onto the field. He then made a gesture, and the sorcerer felt a little older.
  
  played:  Barrenton Cragtreads,   Memory sluice .
  
  Life: 20
  
  Cards in hand: 5
  
  Lands: Island x4, Mountain
  
  Tapped lands: ALL
  
  Creatures
  ------------
  Bloodrock Cyclops- 3/3 - attacks each turn if able - Tapped
  
  
  Damage dealt:
conversations.from: human
conversations.value: Douglas: You ended last turn with all lands tapped.  With Stasis in play, none of them get to untap, so where did the mana to cast those two spells come from?
conversations.from: human
conversations.value: lifegospel: ((Oh, sorry, I thought it was just creatures. I'll redo my turn later today, but right now, I gotta' go to a wedding... ew!))
conversations.from: human
conversations.value: Douglas: ((No, it's the entire untap phase.   NOTHING  gets to untap normally for either of us.  This makes paying the upkeep for Stasis somewhat problematic for me in the long term, but there are ways to deal with that.
  
  I take it you don't like weddings?  Or was that a comment about Stasis?))