conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: STDM Grizzly Ad: This game calls for a lot of dice rolls. If you are unfamiliar, you roll dice by typing [roll] X d Y  [/roll ] with no spaces. Where  X equals the number of dice and  Y  Equals the number of sides of the die.
  
  IE [roll]1d100[ /roll] would look like  (1d100)[ 2 ]  once the post is complete.
  
  You cannot roll dice in an edited post, you cannot preview a post in which you're rolling dice, and you cannot delete dice rolls once they're made without it flagging your post. In the event that you need to add dice, or you rolled the wrong dice, or you messed up the coding a little bit. You must create a new reply and roll the corrected dice there.
  
  EDIT: You can however edit the text in a post as long as it doesn't interfere with the dice coding. This feature can be used to add details to your story or reaction posts based on the dice rolls. (editors note: since this game runs on the lowest rolls are the best rolls I'll probably never be able to do that^^^ when it counts...lol)
conversations.from: human
conversations.value: clarison: [roll]1d100[/roll] so this should roll
conversations.from: human
conversations.value: clarison: Charismax2
  Empathy increase:  (1d3)[ 1 ] 
  Empathy increase:  (1d3)[ 3 ] 
  
  diplomacy(Persuade)  (1d5)[ 4 ]   (1d5)[ 2 ] 
  Diplomacy(barter)  (1d5)[ 1 ]   (1d5)[ 3 ] 
  
  damage threshhold  (1d3)[ 2 ] 
conversations.from: human
conversations.value: clarison: det motives  (1d5)[ 3 ]   (1d5)[ 5 ] 
  command  (1d5)[ 1 ]   (1d5)[ 4 ] 
conversations.from: human
conversations.value: clarison: all the diplomacies in order (again)
  
  
  1  (1d5)[ 1 ]   (1d5)[ 5 ] 
  2  (1d5)[ 3 ]   (1d5)[ 5 ] 
  3  (1d5)[ 1 ]   (1d5)[ 1 ] 
  4  (1d5)[ 5 ]   (1d5)[ 2 ] 
conversations.from: human
conversations.value: clarison: Charisma(last time)
  
  Empathy increase [roll][/roll]
  
  Persuade  (1d5)[ 3 ]   (1d5)[ 4 ] 
  barter  (1d5)[ 2 ]   (1d5)[ 2 ] 
  det motives  (1d5)[ 5 ]   (1d5)[ 1 ] 
  command  (1d5)[ 5 ]   (1d5)[ 4 ] 
conversations.from: human
conversations.value: clarison: forgot the dice for empathy  (1d3)[ 3 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Wow, that Tier 3 treated you well.
conversations.from: human
conversations.value: STDM Grizzly Ad: Rolling for Thomas
  DT  (1d3)[ 2 ] 
  Empathy  (2d3)[ 5 ] 
  Dip Persuade  (2d5)[ 5 ][ 5 ](10)  take lowest  (2d5)[ 4 ][ 3 ](7)  take lowest
  Dip Barter   (2d5)[ 2 ][ 2 ](4)  take lowest   (2d5)[ 3 ][ 3 ](6)  take lowest
  Dip Command   (2d5)[ 4 ][ 2 ](6)  take lowest   (2d5)[ 1 ][ 1 ](2)  take lowest
  Dip Det. Motive  (2d5)[ 1 ][ 5 ](6)  take lowest  (2d5)[ 3 ][ 2 ](5)  take lowest
conversations.from: human
conversations.value: STDM Grizzly Ad: Annnd T3
  
   Empathy  (1d3)[ 3 ] 
   Persuade  (2d5)[ 5 ][ 4 ](9)  take lowest
   Barter  (2d5)[ 4 ][ 4 ](8)  take lowest
   Command  (2d5)[ 3 ][ 4 ](7)  take lowest
   DM  (2d5)[ 5 ][ 5 ](10)  take lowest
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d12)[ 3 ]  calendar of chaos
conversations.from: human
conversations.value: clarison: Engineering  (1d100)[ 33 ]  current percent 5% (lol) (\ .,. /)
  
  Made to gauge stuckness
conversations.from: human
conversations.value: Wearin: (1D100)[ 8 ]  vs 31 *using flashlight  Spot/listen
   (1D100)[ 34 ]  vs 31 *using flashlight  Search
  
  Bid +1 cold defense (Rain jacket)
conversations.from: human
conversations.value: clarison: Search roll  (1d100)[ 12 ]  target 23
conversations.from: human
conversations.value: EdgeGrinder: Searching the truck
   (1d100)[ 2 ]  DC 27
conversations.from: human
conversations.value: Dagron: Spot/listen:  (1d100)[ 96 ] + (2d5)[ 6 ]  vs 33
  Survival: (1d100)[ 90 ] vs 34
conversations.from: human
conversations.value: STDM Grizzly Ad: (13d5)[ 44 ]  spooks and *****
conversations.from: human
conversations.value: Dagron: (1d100)[ 73 ]  vs 34 survival
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 20 ]  vs 25%
  Searchin a taurus.
conversations.from: human
conversations.value: wawhitehurst: Survival: [roll0]
  Spot Listen: [roll1] 34
conversations.from: human
conversations.value: wawhitehurst: survival:  (1d100)[ 26 ] 
  Spot/listen  (1d100)[ 23 ]  34
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 31 ]  Grapple VS Lee (34 if unopposed)
   (1d100)[ 55 ]  Strength check to close the door quickly. (37)
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 39 ]  (34)
  
   (1d100)[ 19 ]  (40)
conversations.from: human
conversations.value: Dagron: (1d5)[ 2 ] 
   (1d5)[ 4 ] 
  
  here we go
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d3)[ 1 ]  Tom's steroid use *achem* I mean Gestalt strength boost.
conversations.from: human
conversations.value: clarison: (1d100)[ 32 ]  composure of 34
  
   (1d100)[ 1 ]  +  (2d5)[ 5 ]  bow of 22
conversations.from: human
conversations.value: clarison: (3d5)[ 9 ]  Damage die Headshot!
  
   (3d5)[ 12 ]  Speed die
conversations.from: human
conversations.value: Dagron: (1d100)[ 30 ] + (1d5)[ 2 ]  vs 34
conversations.from: human
conversations.value: EdgeGrinder: Search DC 27
   (1d100)[ 15 ] 
conversations.from: human
conversations.value: Dagron: (2d5)[ 8 ]  hitting number 3
  
  speed  (4d5)[ 10 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d5)[ 5 ]   speed for grappler
conversations.from: human
conversations.value: Treebeard: Rolling for some speed
  
   (3d5)[ 11 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 30 ] {Cmps%} vs 37 - 1 DoS
   (1d100)[ 11 ] {MA-SL%} vs 53 5 DoS
    (2d5)[ 10 ]  
    (1d5)[ 4 ]  
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d5)[ 8 ]  speed for Dave.
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 32 ]  vs 31
   (1d100)[ 99 ]  vs 34
  If both rolls are successful  (2d5)[ 7 ]  SL dmg
   (2d5)[ 6 ] speed
  
  
  
   (1d100)[ 64 ]  vs 40 if needed.
conversations.from: human
conversations.value: Wearin: [roll]1d100[/roll] V31
   [roll]2D5[/roll]   speed
conversations.from: human
conversations.value: Wearin: GAH, I'll figure this out some day
  
  
   (1D100)[ 88 ]  V31
   [roll] 2D5[/roll]  speed
conversations.from: human
conversations.value: Wearin: (2d5)[ 4 ]  for speed 
conversations.from: human
conversations.value: Treebeard: Shooting the thing in the car
  
   (1d100)[ 84 ] 
   (1d100)[ 18 ]  +  (2d5)[ 5 ] 
  
  speed
   (3d5)[ 8 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Birds:
  1)  (1d5)[ 4 ]  Speed  (1d100)[ 96 ]  {Brawl%} vs 10  (1d5)[ 3 ]  SL dmg
  2)  (1d5)[ 5 ]  Speed  (1d100)[ 51 ]  {Brawl%} vs 10  (1d5)[ 2 ]  SL dmg
  4)  (1d5)[ 3 ]  Speed  (1d100)[ 100 ]  {Brawl%} vs 10  (1d5)[ 2 ]  SL dmg
  5)  (1d5)[ 5 ]  Speed  (1d100)[ 47 ]  {Brawl%} vs 10  (1d5)[ 1 ]  SL dmg
  6)  (1d5)[ 3 ]  Speed  (1d100)[ 15 ]  {Brawl%} vs 10  (1d5)[ 4 ]  SL dmg
  
  ?)  (3d5)[ 7 ]  Speed  (1d100)[ 38 ]  {Brawl%} vs 40  (1d5)[ 1 ]  BL dmg
  
  Drew  (1d100)[ 7 ]  {L/P%} vs 40
  
  Brandon  (7d5)[ 22 ]  Speed  (1d100)[ 59 ]  {Cmps%} vs 37  (1d100)[ 67 ] + (2d5)[ 3 ]  {Bow%} vs 24  (1d5)[ 4 ]  SL dmg
  
  Amy  (3d5)[ 6 ]  speed
  
  Tom  (4d5)[ 12 ]  Speed
conversations.from: human
conversations.value: EdgeGrinder: Attack the crows!
  
   (1d100)[ 21 ] 
   (1d100)[ 56 ] 
   (1d100)[ 72 ] 
conversations.from: human
conversations.value: Dagron: (1d100)[ 87 ]  vs crow
conversations.from: human
conversations.value: Dagron: (1d100)[ 73 ]  vs 33
   (4d5)[ 12 ]  speed
conversations.from: human
conversations.value: Wearin: [roll] 1D100 [/roll[ vs. 31 spot/listen
  
  
  @^#^!&amp;*(&amp;^  I think I need make a roll 100 macro button or something.  I always screw up the syntax
conversations.from: human
conversations.value: Wearin: [roll[1d100[/roll] vs. 31 for spot/listen
  
   
conversations.from: human
conversations.value: Wearin: (1d100)[ 79 ]  vs. 31 spot/listen.
conversations.from: human
conversations.value: clarison: (1d100)[ 14 ]  calm other to beat 39
  
   (2d5)[ 8 ]  speed roll
conversations.from: human
conversations.value: EdgeGrinder: Attacking two crows with bokken
  
  Bash on Crow 1 (DC 37)
   (1d100)[ 67 ] 
  Bludgeon Damage
   (1d5)[ 1 ] 
  Speed
   (2d5)[ 4 ] 
  
  Bash on Crow 2 (DC 37)
   (1d100)[ 67 ]  +  (1d5)[ 5 ]  Difficulty
  Bludgeon Damage
   (1d5)[ 5 ] 
  Speed
   (2d5)[ 10 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: Amy   (1d5)[ 1 ]  speed 
  
  Drew   (4d5)[ 10 ]  speed 
  
  birds
  
  3  (1d100)[ 100 ]  vs 10   (1d5)[ 3 ]     (1d5)[ 1 ]  
  
  5  (1d100)[ 11 ]  vs 10   (1d5)[ 1 ]     (1d5)[ 5 ]  
  
  6   (1d5)[ 4 ]    (1d5)[ 4 ]  risk
  
  ?2  (1d100)[ 58 ]  vs 40
conversations.from: human
conversations.value: EdgeGrinder: Attacking crows again
  
  Bash Crow (DC 37)
   (1d100)[ 35 ] 
  Bludgeon Damage
   (1d5)[ 5 ] 
  Speed
   (2d5)[ 2 ] 
  
  Bash Crow (DC 37)
   (1d100)[ 16 ]  +  (1d5)[ 1 ]  Difficulty
  Bludgeon Damage
   (1d5)[ 4 ] 
  Speed
   (2d5)[ 4 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 96 ]  vs 34 (Search for Tom)   (1d5)[ 2 ]  
   (1d100)[ 73 ]  vs 24 (Bow for Brandon)   (4d5)[ 16 ]  
   (1d100)[ 15 ]  vs 53 (MA-SL for Lee)   (2d5)[ 8 ]  
   (1d100)[ 15 ]  vs 31 (Hold for Alex)   (2d5)[ 3 ]  
    (4d5)[ 10 ]   (Run for Amy)
  
   (1d100)[ 59 ]  vs 40 (Brawl for infected)   (2d5)[ 9 ]  
   (1d5)[ 1 ]  Risk Crow 6
conversations.from: human
conversations.value: STDM Grizzly Ad: (4d5)[ 4 ][ 3 ][ 5 ][ 4 ](16)   possible dmg for Lee
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 49 ]  vs 23 Brandon
  
   (1d100)[ 44 ]  vs 27 Amy
  
   (1d100)[ 51 ]  vs 31 Lee
conversations.from: human
conversations.value: clarison: (1d100)[ 38 ]  spot listen to beat 23
conversations.from: human
conversations.value: Wearin: (1d100)[ 83 ]  vs 31 for spot/listen
   (1d100)[ 63 ]  vs 31 for search
conversations.from: human
conversations.value: STDM Grizzly Ad: (4d5)[ 10 ]  for Lee
   (2d5)[ 9 ]  for Brandon
   (4d5)[ 12 ]  for Amy
   (4d5)[ 13 ]  for Dave
   (2d5)[ 9 ]   (1d100)[ 68 ]  vs 26 for Alex
  
   (2d5)[ 8 ] 
   (2d5)[ 6 ] 
   (1d100)[ 81 ]  vs 23 Brandon
   (1d100)[ 36 ]  vs 27 Amy
   (1d100)[ 83 ]  vs 31 Lee
conversations.from: human
conversations.value: STDM Grizzly Ad: Crow 6  (1d5)[ 1 ]  Risk
  
   (1d5)[ 1 ] 
   (1d5)[ 4 ] 
  
  Brandon  (4d5)[ 10 ]  Speed
  
  Tom  (1d5)[ 1 ]  Speed
  
  Dave  (4d5)[ 16 ] 
  
  Lee Abstains from action.
  
  Amy and Alex time out and forfeit their turns.
  
   (1d100)[ 35 ]  31 Lee
   (1d100)[ 71 ]  27 Amy
   (1d100)[ 31 ]  33 Tom
conversations.from: human
conversations.value: STDM Grizzly Ad: Crow 6  (1d5)[ 3 ]  ,Risk
    (2d5)[ 8 ] 
   (2d5)[ 4 ] 
  
  Amy  (2d5)[ 7 ]  speed  (1d100)[ 46 ]  {Frm-P%}  (1d5)[ 1 ]  depletion take 1 depletion point.
  Alex  (4d5)[ 12 ]  take 1 depletion point
  Brandon  (4d5)[ 16 ] 
  Lee  (1d5)[ 5 ] 
  Tom  (5d5)[ 15 ] 
  
  Dave times out.
conversations.from: human
conversations.value: STDM Grizzly Ad: ?2 vs Amy  (1d100)[ 96 ]  vs 40
  
  ?1 vs Lee  (1d100)[ 38 ]  vs 40
  
  Tom vs ?2  (1d100)[ 78 ]  vs 44
conversations.from: human
conversations.value: STDM Grizzly Ad: Crow 6  (1d5)[ 2 ]  risk
  
  ?1   (2d5)[ 5 ]    (1d100)[ 55 ]  vs 40
  ?2   (2d5)[ 6 ]    (1d100)[ 86 ]  vs 40
  
  Dave   (4d5)[ 14 ]  
  
  Amy   (2d5)[ 7 ]    (1d100)[ 31 ]  vs 27  (2d5)[ 7 ]  depletion
  
  Tom   (4d5)[ 15 ]  
  
  Brandon   (1d5)[ 2 ] ,  (2d5)[ 5 ]    (1d100)[ 36 ]  vs 23
  
  Lee   (2d5)[ 5 ]    (1d100)[ 56 ]  vs 53,   (2d5)[ 8 ]    (1d100)[ 10 ]  vs 38 climb (3 DoS, you only need 1 so I'll divert 2 into the attack.)
  
  Alex   (4d5)[ 14 ]  
conversations.from: human
conversations.value: clarison: supported trained skill check  (1d5+4)[ 6 ] 
  supported trained skill check  (1d5+4)[ 7 ] 
  supported trained skill check  (1d5+4)[ 7 ] 
  supported trained skill check  (1d5+4)[ 9 ] 
  supported trained skill check  (1d5+4)[ 8 ] 
  supported trained skill check  (1d5+4)[ 6 ] 
  
  
  and drop that base! lol
  
  just in case they change when i edit this
  supported trained skill check (1d5+4)[6]
  supported trained skill check (1d5+4)[7]
  supported trained skill check (1d5+4)[7]
  supported trained skill check (1d5+4)[9]
  supported trained skill check (1d5+4)[8]
  supported trained skill check (1d5+4)[6]
  
  so supported trained skill check(forgot to add archery) is 43 added to my 25 is 68!
conversations.from: human
conversations.value: clarison: (7d5)[ 24 ]  speed roll
   (1d100)[ 37 ]  bow to beat 68
conversations.from: human
conversations.value: Dagron: (1d100)[ 43 ]  vs 44
   (4d5)[ 13 ]  speed
conversations.from: human
conversations.value: STDM Grizzly Ad: (3d5)[ 9 ]  SL dmg for Brandon
conversations.from: human
conversations.value: STDM Grizzly Ad: Lee  (1d5)[ 2 ]  speed  (1d100)[ 7 ]  SP/Li
  
  Amy  (2d5)[ 6 ]  speed  (1d100)[ 35 ]  Frm-P  (3d5)[ 8 ]  depletion
  
  Dave  (4d5)[ 10 ]  speed  (1d100)[ 1 ]  Srch
conversations.from: human
conversations.value: Wearin: Ah, was JUST getting ready to roll.  I'll take the ones you rolled though
conversations.from: human
conversations.value: STDM Grizzly Ad: (5d5+25)[ 42 ]  Learning how to shoot like a boss!
conversations.from: human
conversations.value: STDM Grizzly Ad: (5d5)[ 1 ][ 2 ][ 5 ][ 1 ][ 1 ](10)  5 shots...
conversations.from: human
conversations.value: EdgeGrinder: Spot/Listen 27%
   (1d100)[ 80 ] 
conversations.from: human
conversations.value: Treebeard: To hit vs 22%
   (3d5)[ 9 ] 
   (1d100)[ 35 ] 
  
  damage if hit
   (2d5)[ 8 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (5d3)[ 1 ][ 3 ][ 1 ][ 1 ][ 1 ](7)  trying some things
conversations.from: human
conversations.value: STDM Grizzly Ad: (3d3)[ 2 ][ 1 ][ 2 ](5)  yikes....
conversations.from: human
conversations.value: Treebeard: Gestalt rolls
   (1d3)[ 1 ] 
   (1d3)[ 3 ] 
   (1d3)[ 2 ] 
   (1d3)[ 1 ] 
   (1d3)[ 3 ] 
conversations.from: human
conversations.value: EdgeGrinder: Engineering Machines 5%
   (1d100)[ 71 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d5)[ 9 ]   (1d100)[ 38 ]  vs 40
   (1d5)[ 2 ]  Brandon
   (4d5)[ 11 ]  Tom. (1d100)[ 68 ]  vs 72
   (1d5)[ 1 ]  Amy
   (2d5)[ 4 ]  Alex.  (2d5)[ 6 ]  SL dmg
   (2d5)[ 9 ]  Dave
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 1 ]  Bl dmg Z
   (2d5)[ 5 ]  SL dmg Tom
conversations.from: human
conversations.value: clarison: (1d100)[ 38 ]  det motives to beat 45
conversations.from: human
conversations.value: Dagron: Guy near the prius  (1d100)[ 46 ]  vs 33
conversations.from: human
conversations.value: Dagron: D: (1d100)[ 59 ] 
  B: (1d100)[ 20 ] 
  A: (1d100)[ 68 ] 
  
  VS 33
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d5)[ 4 ]  search labor for tom
conversations.from: human
conversations.value: Lassandra: [roll]1d100[\roll] +23
conversations.from: human
conversations.value: STDM Grizzly Ad: It's a forward slash not a backslash ;-)
  
  Rerolling the above.  (1d100)[ 43 ]  vs 23
conversations.from: human
conversations.value: Dagron: 33vs
   (1d100)[ 54 ] 
   (1d100)[ 38 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (11d8)[ 8 ][ 2 ][ 8 ][ 4 ][ 2 ][ 3 ][ 2 ][ 5 ][ 8 ][ 3 ][ 1 ](46) 
   (11d8)[ 2 ][ 3 ][ 6 ][ 4 ][ 7 ][ 1 ][ 1 ][ 5 ][ 4 ][ 1 ][ 8 ](42) 
  unrelated content
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 81 ]  carry on carry on
conversations.from: human
conversations.value: clarison: (1d100)[ 7 ]  trying to beat a search of 26 1/4 chance here i come!
conversations.from: human
conversations.value: STDM Grizzly Ad: (2d5)[ 7 ]  labor roll for lockpick
conversations.from: human
conversations.value: clarison: (1d100)[ 74 ]  spot listen to beat a 23!!!!
conversations.from: human
conversations.value: Lassandra: [roll0] + 23
conversations.from: human
conversations.value: STDM Grizzly Ad: (1d100)[ 35 ]  vs 23
conversations.from: human
conversations.value: Dagron: (1d100)[ 38 ]  vs 34 
conversations.from: human
conversations.value: clarison: (1d100)[ 17 ]  to beat a 23 spot listen
conversations.from: human
conversations.value: Lassandra: [roll]XdY[/roll] vs 23
  search on one of the unsearched cars.
conversations.from: human
conversations.value: Lassandra: [roll]XdY[\roll] vs. 23
   One day I'll actually get this code right...
conversations.from: human
conversations.value: Lassandra: (1D100)[ 40 ]  vs 23. Third times the freaking charm!
conversations.from: human
conversations.value: clarison: (1d100)[ 88 ]  vs navigation to beat 23!
conversations.from: human
conversations.value: clarison: Roll to beat 44 diplomacy (persuade)
  
   (1d100)[ 96 ] 
conversations.from: human
conversations.value: Dagron: (1d100)[ 94 ]  vs 58
conversations.from: human
conversations.value: STDM Grizzly Ad: (4d6)[ 1 ][ 1 ][ 6 ][ 5 ](13) 
   (4d6)[ 5 ][ 6 ][ 5 ][ 5 ](21) 
   (4d6)[ 3 ][ 3 ][ 6 ][ 1 ](13) 
   (4d6)[ 1 ][ 3 ][ 6 ][ 2 ](12) 
   (4d6)[ 4 ][ 6 ][ 1 ][ 5 ](16) 
   (4d6)[ 3 ][ 2 ][ 5 ][ 1 ](11) 
   (6d6)[ 1 ][ 1 ][ 1 ][ 5 ][ 2 ][ 4 ](14)  in case of 1s
  
   (1d10)[ 4 ] 
conversations.from: human
conversations.value: STDM Grizzly Ad: (6d6)[ 2 ][ 5 ][ 5 ][ 6 ][ 4 ][ 5 ](27)  more 1s