conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Elrihm: Your duo thread.
  
  
  Radmelon's reponse: "...I suppose we do. May I ask your name?"
conversations.from: human
conversations.value: THEChanger: Ezekiel laughed.   "People call me Ezekiel.  I don't know if that's my name, but it works well enough."   Ezekiel took a closer look at the man.   "And what do I call you, stranger?" 
conversations.from: human
conversations.value: radmelon: "Well, Ezekial, call me Ashadish. It's what people call me. But I suppose we must be going to the man in charge of this investigation. After you."  Ashadish respectfully allows the... gentleman to walk ahead of him.
conversations.from: human
conversations.value: THEChanger: Ezekiel smiled, and scuttled along a few feet before stopping.  He turned around, with a look of utter confusion on his face.   "I have no idea where I am going.  I was following you." 
conversations.from: human
conversations.value: radmelon: "Well, the guard mentioned that the head of the smith's guild was the one to go to. Beltid Stormaxe, apparently. Come on, I think I know the way."  With that, we depart.
  
  DM-Only:
   
   Spoiler 
  Knowledge: local check to find way:  (1d20+10)[ 25 ] 
  Also, I try to make sure he doesn't get behind me. I don't trust him.
   
conversations.from: human
conversations.value: Elrihm: The two of you troupe through the Industrial District, drawing odd stares as you go, until you eventually find a smithy with a sign hanging over the front that has a battleaxe backed by the sign of Moradin, the all-father. This is where the guard you asked told you to go.