conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: term1nally s1ck: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Arayl: Haeding to the door Totem begins shaping his soulmelds. First a brown spiked carapace forms on his back and a green chitinous breastplate forms on his torso. Arriving at the door he reaches for it and opens it.
  
   
   Spoiler: OOC 
  Investing 1 essentia into Cerulean Will to boost his will save, and one essentia into Ankheg Breastplate for +3 to his AC
   
conversations.from: human
conversations.value: term1nally s1ck: Outside the door you see very little. The corridor is not lit. Do you have a source of light?
conversations.from: human
conversations.value: Arayl: Seeing the corridor shrouded in darkness Totem reaches into his pack and gets out one of his sunrods and lights it.
conversations.from: human
conversations.value: term1nally s1ck: To the east, you see a north/south split after 10', and door on the northern wall after 30', and a north/south split after 60'
  
  To the south, you see a split east after 20', and a east/west T-junction after 30'
conversations.from: human
conversations.value: Arayl: Totem takes out his collapsible pole and begins walking towards the door tapping the floor ahead of him with the pole.
conversations.from: human
conversations.value: term1nally s1ck: At the split, you see 20' to the north before the corridor turns east. You see 20' South before the corridor turns West. There's a door on the eastern wall 15' south of you.
  
  You go another 5' east before your poking finds a 5' across pit trap, 20' deep.
conversations.from: human
conversations.value: Arayl: Totem takes a few steps back and leaps over the pit then continues along the corridor tapping the floor as he goes.
  
   
   Spoiler 
   (1d20+6)[ 12 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: You reach the door without issues.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 16 ] 
   
conversations.from: human
conversations.value: Arayl: With a shout Totem draws his weapon and charges at the lizard.
  
   
   Spoiler 
  initiative:  (1d20+2)[ 22 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: You win initiative, so your move..
conversations.from: human
conversations.value: Arayl: Totem leaps at the lizard stabbing with his spear, slamming his fist into it and biting at its back.
  
   
   Spoiler 
  shortspear attack: [roll]1d20+3[/roll]
  shortspear damage:  (1d6+2)[ 5 ] 
  slam attack:  (1d20-2)[ 6 ] 
  slam damage:  (1d4+2)[ 6 ] 
  bite attack:  (1d20-2)[ 3 ] 
  bite damage:  (1d6+1)[ 6 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: re-rolling your attack:
  
   (d20+3)[ 6 ] 
  
  On his turn, he breathes acid at you:
  
   (d8)[ 8 ] /2 damage, reflex halves, and you're entangled.
conversations.from: human
conversations.value: Arayl: Frustrated that he missed his opponent Totem takes another swipe at hitting it with everything he's got.
  
   
   Spoiler 
  reflex save:  (1d20+4)[ 18 ] 
  shortspear attack:  (1d20+3)[ 5 ] 
  shortspear damage:  (1d6+2)[ 5 ] 
  slam attack:  (1d20-2)[ 15 ] 
  slam damage:  (1d4+2)[ 4 ] 
  bite attack:  (1d20-2)[ 2 ] 
  bite damage:  (1d6+1)[ 6 ] 
   
conversations.from: human
conversations.value: term1nally s1ck: You take 2 damage from that turn, and are entangled. (-4 to dex, -2 to atk rolls, reduced movement speed.), meaning you miss 3 times.
  
  He 5' steps back, and breathes fire at you.
  
   (d6)[ 3 ]  reflex halves.
  
  other breath usable in  (d4)[ 1 ]  more rounds.
  
  You are entangled for  (d4-1)[ 3 ]  more rounds, and take  (d6)[ 2 ]  ongoing damage this turn.