conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 68:  Ash  vs.  Knoll    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Schism - Ash 
   Lubirio - Knoll 
   All Combatants, please roll initiative and declare any final purchases.  Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations.from: human
conversations.value: Lubirio: Initiative  - (1d20+2)[ 7 ] 
  
  No purchases, reserve right to any reactionary purchases.
conversations.from: human
conversations.value: Schism: Initiative:  (1d20+5)[ 18 ] 
  
  Edit: No purchases for me.
conversations.from: human
conversations.value: Schism: Ash, round 1 
   
   Spoiler 
  Move to N-10. Drop prone. (Total cover)
  
  Hide (not that it matters):  (1d20+5)[ 17 ]  (including -5 from full-speed)
  
  Reactive spot: [roll]1d20+8[roll]
  Reactive listen: [roll]1d20+3[/roll
  
  Ready action:  
   Spoiler 
  Breathe an entangling breath line if either Knoll or Flake come within 30 feet.
   
  
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP 11/11
  AC: 21 full, 16 touch, 16 ff (+4 vs ranged to all from Prone, Total Cover)
  Currently in: N-13, prone.
   
conversations.from: human
conversations.value: Schism: Refs: 
   Spoiler 
  Reactive spot: (1d20+8)[ 14 ] 
  Reactive listen: (1d20+3)[ 16 ] 
   
  
  
  Edit: No effect on play, go ahead.
conversations.from: human
conversations.value: Lubirio: Knoll - Round 1 
   
   Spoiler 
  Start in O22.
  Free: Handle Flake to Seek.   Handle Animal  - (1d20+8)[ 16 ]  DC 10.
  Free: Handle Flake to Attack when having found something.   Handle Animal  - (1d20+8)[ 19 ]  DC 10.
  Standard: Cast 'Entangle' on a circle with radius H9-O11 in hopes of getting Ash in there.
  Move: move to Q19 at full speed.
    Hide  - (1d20-3)[ 3 ] 
    Move Silently  - (1d20-3)[ 0 ]  (both rolls include penalty for full speed)
    Reactive Spot  - (1d20+7)[ 20 ] 
    Reactive Listen  - (1d20+7)[ 14 ] 
   
  
   Flake - Round 1 
   
   Spoiler 
  Start in O21.
  Free: Be Handled by Knoll (Seek).
  Free: Be Handled by Knoll (Attack).
  Double Move: move to J16 at half speed
    Hide  - (1d20+2)[ 7 ] 
    Move Silently  - (1d20+3)[ 16 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
     Knoll   
  Male NG Human Druid,  Level  1,  Init  +2,  HP  9/9,  Speed  30 ft
   AC  15,  Touch  12,  Flat-footed  13,  Fort  +3,  Ref  +2,  Will  +5,  Base Attack Bonus  0
                                   Dart (8)   +2 (1d4, x2)
                                Scimitar (-)   +1 (1d6, 18-20/x2)
                                                                                                                                 Leather ,                                            Light Wooden Shield  (+2 Armor, +1 Shield, +2 Dex)
   Abilities  Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
   Condition  None
   Senses  Spot: +7 Listen: +7
   Location  Q19
   Spells 
  0th level: Flare, Guidance, Cure Minor Wounds
  1st level:  Entangle , Magic Fang
  
     Flake   
    CG Wolf Animal Companion,  Level   ,  Init  +2,  HP  13/13,  Speed  50 ft
   AC  14,  Touch  12,  Flat-footed  12,  Fort  +5,  Ref  +5,  Will  +1,  Base Attack Bonus  1
   Can Trip w/out AoO, no Trip retaliate                               Bite (-)   +3 (1d6+1, x2)
   (+2 Dex, +2 Natural)
   Abilities  Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
   Condition  None
   Senses  Spot: +3 Listen: +3
   Location  J16
   
conversations.from: human
conversations.value: madtinker: @Refs 
   Spoiler 
  Schism needs a reflex save, then Knoll needs a spot check.  I  think  he isn't flat footed.
  Reflex:  (1d20+5)[ 23 ]  (DC 14, yeah)? Edit: that was certainly high enough, but since he's inside the barn, and ther don't seem to be any living plants there, is he slowed?
  Spot check for inside the barn:  (1d20+7)[ 16 ]  (DC 23)
  Ash doesn't need a spot because his modifier is too high to possibly miss, even with the +1/10 ft.
   
  
  
  @Ash 
   Spoiler 
  An entangle spell lands in the barn, but you avoid being entangled.  I don't know if your movement is slowed, need confirmation from another ref.  You see your opponent in Q19, and a wolf in J16
   
  
  
  @Knoll 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: madtinker: @Refs 
   Spoiler 
  forgot Flake. Spot for flake (1d20+3)[ 15 ]  and Spot for Ash to see Flake (1d20+8)[ 12 ] 
   
  
  
  @Flake 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Schism: Waiting for confirmation of madtinker's findings. Sorry for the wait, Lubirio.
conversations.from: human
conversations.value: Lubirio: That's allright, just go whenever you're ready. 😉
conversations.from: human
conversations.value: Sallera: Schism/Refs: 
   Spoiler 
  From the Map Rules in the Waiting Room, "Unless an Arena specifies that a spell doesn't work it works as normal. E.g. Entangle"  So yes, you still need a save and will be affected as normal.
   
  
  
  madtinker: 
   Spoiler 
  Refs don't roll saves for combatants, just spot/listen.
   
conversations.from: human
conversations.value: Sallera: ... and of course, after answering the question, I find the real problem.  Need to rewind to Knoll's turn.
  
  Knoll: 
   Spoiler 
  You don't have LoE to O11 from O22, and thus cannot cast the spell there.  Please revise your turn.
   
conversations.from: human
conversations.value: Lubirio: My bad, will revise:
  
   Knoll - Round 1  (version 2.0)
  
   
   Spoiler 
  Start in O22.
  Free: Handle Flake to Seek. (I'll keep the roll from my first round 1)
  Free: Handle Flake to attack when having found something. (I'll keep the last roll)
  Move: move to Q19
  Standard: Cast Entangle with center at K8, radius 40ft (last time I did it with diameter 40ft 😳)
    Hide  - (1d20-3)[ 9 ] 
    Move Silently  - (1d20-3)[ 3 ] 
    Spot  - (1d20+7)[ 12 ] 
    Listen  - (1d20+7)[ 25 ] 
   
  
   Flake - Round 1  (version 2.0)
  
   
   Spoiler 
  Start in O21.
  Free: Be Handled by Knoll (Seek).
  Free: Be Handled by Knoll (Attack).
  Double Move: move to J16 at half speed.
    Hide  - (1d20+2)[ 14 ] 
    Move Silently  - (1d20+3)[ 11 ] 
    Spot  - (1d20+3)[ 19 ] 
    Listen  - (1d20+3)[ 4 ] 
   
  
  
  Done, stats:
   
   Spoiler 
     Knoll   
  Male NG Human Druid,  Level  1,  Init  +2,  HP  9/9,  Speed  30 ft
   AC  15,  Touch  12,  Flat-footed  13,  Fort  +3,  Ref  +2,  Will  +5,  Base Attack Bonus  0
                                   Dart (7)   +2 (1d4, x2)
                                Scimitar (-)   +1 (1d6, 18-20/x2)
                                                                                                                                 Leather ,                                            Light Wooden Shield  (+2 Armor, +1 Shield, +2 Dex)
   Abilities  Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
   Condition  None
   Senses  Spot: +7 Listen: +7
   Location  Q19
   Spells 
  0th level: Flare, Guidance, Cure Minor Wounds
  1st level:  Entangle , Magic Fang
  Entangle Duration: 10/10 rounds
  
     Flake   
    CG Wolf Animal Companion,  Level   ,  Init  +2,  HP  13/13,  Speed  50 ft
   AC  14,  Touch  12,  Flat-footed  12,  Fort  +5,  Ref  +5,  Will  +1,  Base Attack Bonus  1
   Can Trip w/out AoO, no Trip retaliate                               Bite (-)   +3 (1d6+1, x2)
   (+2 Dex, +2 Natural)
   Abilities  Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
   Condition  None
   Senses  Spot: +3 Listen: +3
   Location  J16
   
conversations.from: human
conversations.value: hustlertwo: High Ref Hust
  Knoll wins due to still being here. 
conversations.from: human
conversations.value: Lubirio: I was gonna wait for him. ☹️
  
  He's cleary active, just not quite aware of this particular game, the notice in the waiting room was purely to remind him, not to ask for a DQ on his part...
conversations.from: human
conversations.value: Schism: *blink*
  
  I never even noticed the revised turn. You can let the DQ stand, because I did miss my turn, but a notification would have been nice.
conversations.from: human
conversations.value: Lubirio: My bad, I actually didn't want the DQ, actually beating you is much more fun. 😁
  
  But I guess I  should  have told you earlier, my bad. 😦
conversations.from: human
conversations.value: hustlertwo: Why did you post it if you didn't want a DQ?  If you want to remind him specifically, that's what PMs are for.  If you choose not to have him disqualified, I'm pretty sure the match can continue, so go ahead and make the call right now.
conversations.from: human
conversations.value: Lubirio: I'd love to continue the game, but three reasons hold me back:
  1: It's valid DQ, and I should have sent a PM, instead of posting in the waiting room, my mistake. 😦
  2: The other games in this round are either almost done, or already done, and I don't think they'd enjoy waiting for our whole game to finish.
  3: This was actually the second valid DQ, I decided not to say anything the first time, but twice is too much.
  
  So, the match call stands...