conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Promises Kept: The Battle in the Throne Room   
  
  As the grand doors silently glide open, the ancient seals finally shattered by your efforts, you finally catch a glimpse of your true foe. King Arlen sits casually, splayed over his throne, looking just as the centuries-old portrait showed him. He would be quite tall, were he standing, but it is his strikingly dark – almost black – eyes that draw your attention. His finery is of elegant make and cut, black, trimmed with gold, and his long, metal-hafted spear, always included in the tales, leans against his leg.
  
  “Ahh,” he breathes, satisfied. “I knew someone would break the wards, eventually. But four-hundred years... One gets stiff, eventually, you understand. I take it you are here to kill me? No, no, a foolish question.” He rises, moving with an unsettling, almost inhuman grace. With a wide, sweeping gesture, an immense feast suddenly appears before you, upon tables that had not been present a moment before. “Come, let us eat. I find battle... dissatisfying, on an empty stomach.”