conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 36:  Krull  vs.  Ned the Knight    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   theterran - Krull 
   Lord Sarthax - Ned the Knight 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: theterran: Initiative!
  
    Initiative  - (1d20+5)[ 19 ] 
conversations.from: human
conversations.value: lord sarthax: cant beat with a -4 initiative mod. you go. (no purchases at this time)
conversations.from: human
conversations.value: theterran: (No new purchases)
  
   Krull - Round 1 
  
  Starting in B13.  I will double Move to N9.
  
  @Refs
   
   Spoiler 
  Swift Action: Activate Travel Devotion
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - N9
  HP: 10/10
  AC: 18  Touch: 11 FF: 17
  Travel Devotion (1/10)
  
  Spells:
   
   Spoiler 
  Level 0 - Guidance, Resistance, Virtue,
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: lord sarthax: Ned starts out riding on his mule, shield in one hand and lance in other.
  
  Swift action: Fighting Challenge.
  
  Move action: Move to U12
  
  End turn
  
  Stats for refs
   
   Spoiler 
  HP: 14
  AC: 18
  Location: U12
  Fighting Challenge 1/7
   
conversations.from: human
conversations.value: theterran: Krull - Round 2 
  
  Standard Action: Cast a Spell
  Move Action: Draw a Javelin
  5ft Step to N8.
  
  @refs
   
   Spoiler 
  Casting Virtue
   
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - N8
  HP:  11 /10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (2/10)
  Virtue (1/10)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)
   
  
   
conversations.from: human
conversations.value: lord sarthax: wait for my foe to do something.
  
  end turn
  
   
   Spoiler 
  HP: 14
  AC: 18
  Location: U12
  Fighting Challenge 2/7
   
conversations.from: human
conversations.value: theterran: Krull - Round 3 
  
  Standard Action: Cast another Spell
  @Refs
   
   Spoiler 
  Cast True Strike
   
  
  Move Action: Move to O10.
  
  End my Turn.
  
  Ref Stats:
   
   Spoiler 
  Location - O10
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (3/10)
  Virtue (2/10)
  Spells:
  
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: Ned round 3
  
  five foot step back to V12
  
  Stats for refs
   
   Spoiler 
  HP: 14
  AC: 18
  Location: V12
  Fighting Challenge 3/7
   
conversations.from: human
conversations.value: theterran: Krull - Round 4 
  
  Move Action: Move to Q12.
  Standard Action: Throw Javelin.
    Attack  - (1d20+19)[ 29 ]  (+20 True Strike)
    Damage  - (1d6+5)[ 6 ] 
  
  Swift Action: Move back to O10 (using Travel Devotion).
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - O10
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (4/10)
  Virtue (3/10)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: Question for refs.
   
   Spoiler 
  since he attacked me, would i have to attempt to controll my mount?
   
conversations.from: human
conversations.value: Talic: High Ref Talic 
  
  @Lord Sarthax: 
   Spoiler 
  Per arena rules, all mounts must be trained for riding/combat riding.  While your handle animal modifier is sufficient to have trained your mount for either, you have not specified which your mount is trained for.  Mules can be trained for either (int 2), but, in cases where the player does not specify, I generally default to "minimum necessary".  That would make your mount is trained for riding, not combat riding.  This means you have to check to control your mount every round, regardless of whether you're attacked.  These checks will occur on your action.
  
  Again, your handle animal modifier allows you to freely choose how well your mount is trained between matches.  After this match, I'd advise noting your mount is combat trained, to prevent future issues.  Had that been noted, there would be no check required.
   
conversations.from: human
conversations.value: chilepepper: @lord sarthax, refs
   
   Spoiler 
  
  There is also a DC5 ride check to stay in the saddle when you take damage.  However, with a +9 skill modifier and +2 on top of that for a military saddle, you automatically pass that check.
   
conversations.from: human
conversations.value: lord sarthax: so I guess i have to controll my mount,  (1d20+9)[ 10 ]  dc 20 to controll mule.
conversations.from: human
conversations.value: lord sarthax: crap, natural 1, ok I cant do anything this round. :'(
conversations.from: human
conversations.value: theterran: Krull - Round 5 
  
  Move Action: Draw a Javelin.
  Standard Action: Cast a spell.
  
  @refs
   
   Spoiler 
  Spontaneously cast True Strike by dropping Shield of Faith.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - O10
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (5/10)
  Virtue (4/10)
  Spells:
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: (1d20+9)[ 27 ]  come on come on
conversations.from: human
conversations.value: lord sarthax: Ned round 5
  
  move: spur mount to O11
  Standard: attack roll  (1d20+4)[ 6 ] 
  dammage if hit  (1d8+4)[ 7 ] 
  
  Not done yet (depending on my attack roll)
  
  Stats
   
   Spoiler 
  HP: 8
  AC: 18
  Location: 011
  Fighting Challenge 5/7
   
conversations.from: human
conversations.value: lord sarthax: (hmp verry unlucky today)
  
  Free action: attempt to use mount as cover  (1d20+9)[ 14 ]  DC 15,
conversations.from: human
conversations.value: lord sarthax: crap well no cover i guess, realy unlucky today
conversations.from: human
conversations.value: theterran: Krull - Round 6 
  
  Free Action: Drop Javelin
  Move Action: Draw Morning Star
  Standard Action: Attack
  
  Morning Star Attack:
    Attack  - (1d20+25)[ 40 ]  (+5str, +20 True Strike)
    Damage  - (1d8+5)[ 6 ] 
  
  Secondary Gore Attack:
    Attack  - (1d20)[ 10 ] 
    damage  - (1d6+2)[ 5 ] 
  
  End my Turn
  
  STats:
   
   Spoiler 
  Location - O10
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (6/10)
  Virtue (5/10)
  Spells:
  
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: (1d20+9)[ 22 ]  controll mount
conversations.from: human
conversations.value: lord sarthax: round 6
  alright please work.
  
  Attack  (1d20+5)[ 14 ]  (+1 fighting challenge)
  Damage if hit  (1d8+4)[ 11 ] 
  
  not done yet
  
  stats for ref
   
   Spoiler 
  HP: 2
  AC: 18
  Location: 011
  Fighting Challenge 6/7
   
conversations.from: human
conversations.value: lord sarthax: attempt to cover with mount
  
   (1d20+9)[ 22 ] 
  DC 15
  
  Ok for this turn AC: 22
  
  end turn
conversations.from: human
conversations.value: theterran: Krull - Round 7 
  
  5ft Step to O9.
  Cast a Spell.
  
  @refs
   
   Spoiler 
  Casting True Strike by dumping Obscuring Mist
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - O9
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (7/10)
  Virtue (6/10)
  Spells:
  
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: [roll]1d20+9[/roll]
  
  you know the drill
conversations.from: human
conversations.value: lord sarthax: sorry here it is  (1d20+9)[ 15 ] 
conversations.from: human
conversations.value: lord sarthax: dang your turn :/
conversations.from: human
conversations.value: theterran: Krull - Round 8 
  
  5ft step back to O10 and Attack.
  
  Primary Attack
    Attack  - (1d20+25)[ 43 ] 
    Damage  - (1d8+5)[ 12 ] 
  
  Secondary Attack
    Attack  - (1d20)[ 3 ] 
    Damage  - (1d6+2)[ 6 ] 
  
  End my Turn
  
  Stats:
   
   Spoiler 
  Location - O10
  HP: 11/10
  AC: 18 Touch: 11 FF: 17
  Travel Devotion (7/10)
  Virtue (6/10)
  Spells:
  
   
   Spoiler 
  
  Level 0 - Guidance, Resistance, Virtue-x
  Level 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x
   
  
   
conversations.from: human
conversations.value: lord sarthax: and with that folks, i think Krull won
conversations.from: human
conversations.value: Talic: High Ref Talic 
   Krull is declared the victor, and thus, to Krull go the spoils! 