conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: NeverEnding DM: The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations.from: human
conversations.value: Shadowleaf: (I never noticed this thread, I'm so embarresed 😳)
  Ivan looks around, and as there are no apparent monsters, he starts drawing a seal on the floor.
  
  Using a piece of chalk to draw up Savnok's sigil.
  Binding check, though I can't make it on anything but a 20:
   (1d20)[ 2 ] 
conversations.from: human
conversations.value: term1nally s1ck: You have a poor binding. Oh well. Not that big a deal.
  
  The room does not change.
conversations.from: human
conversations.value: Shadowleaf: Oh yea, big deal.
  
  With Savnok bound, he grasps his longspear.  "They wouldn't put a trap on my first step, would they?" 
  Using the spear as a way to apply pressure, Ivan first checks a 5' area with it, pushing weight down on the spear until he's certain there's nothing there. Then he walks onto the area, and does it again for the next.
  
  Edit: Oh, and he heads for the door. If he encounters no traps within his first 10', he simply opens the door.
conversations.from: human
conversations.value: term1nally s1ck: You reach the door without incident.
conversations.from: human
conversations.value: Shadowleaf: I edited above, but: Ivan opens the door.
conversations.from: human
conversations.value: term1nally s1ck: The corridor outside is unlit. It seems to head south, with a turning east right outside the door. You can't see far in the dim torchlight, though.
conversations.from: human
conversations.value: Shadowleaf: Ivan finds a Sunrod, and strikes it against the wall.
  
  And he might as well assume the Martial Spirit stance.
conversations.from: human
conversations.value: term1nally s1ck: Posing in the sunrodlight, he peers down the corridor.
  
  In addition to the turning east at 5', there's one 25' away, and the corridor ends in an east/west T-junction at 35'.
  
  This assumes you have not stepped out the door, and distances are from the centre of each square.
  
  The corridors are 5' wide.
conversations.from: human
conversations.value: Shadowleaf: With the sunrod in one hand, and the longspear in the other, Ivan pokes his way to the eastward corridor 5' away. If he sees nothing but corridor, he heads down there.
conversations.from: human
conversations.value: Saph: The east corridor reaches a 4-way junction after 10 feet, and there's a door set into the north wall 40 feet east.  The corridor continues eastward beyond the range of your sunrod.
conversations.from: human
conversations.value: Shadowleaf: Ivan heads for the door. Poke poke poke the floor.
  
  When/If Ivan reaches the door, he sheathes his Longspear and grasps his Greatsword. He then takes a long and firm look at the door.
  
  Taking 20 on the Search check.
conversations.from: human
conversations.value: Saph: As you reach the 4-way intersection, the floor ahead of you crumbles away.  Peering down, you can see it's a pit trap, 20 feet deep.  It blocks the 5' wide corridor, but it's only 5' across.
conversations.from: human
conversations.value: Shadowleaf: Ivan backs up, and sprints toward the pit.
  
  Jump check:  (1d20+8)[ 17 ] 
  
  Edit: Landing on the side where the door is, if possible.
conversations.from: human
conversations.value: Saph: Oh, that's right, you don't have an Armour Check penalty, do you?
  
  Yeah, you clear the pit easily.  The door's right in front of you.
conversations.from: human
conversations.value: Shadowleaf: I can summon/dismiss the armor as a full-round action. I don't see a reason to walk around in it outside of danger.
  
  Edit: Misread. Now, Ivan inspects the door, taking 20 on Search for a total of.. 20.
conversations.from: human
conversations.value: Saph: You stare at the door.  It's a door.  Very door-like.
conversations.from: human
conversations.value: Shadowleaf: Having conquered the challenge of the door, Ivan summons Savnok's armor.
  With it on, he bravely opens the door, grasping his Greatsword tightly.
conversations.from: human
conversations.value: Saph: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 14 ] 
   
conversations.from: human
conversations.value: Shadowleaf: Uh oh.
   (1d20+5)[ 6 ] 
  
  Edit: Naturally. I forgot to roll for maneuvers, will do so after it kills me.
conversations.from: human
conversations.value: Shadowleaf: Actually, since it might be relevant, I should really do it now.
  
  
  Stone Bones
  Crusader's Strike
  Charging Minotaur
  Douse the Flames
  Vanguard Strike
  
   (1d6)[ 5 ] 
   (1d5)[ 4 ] 
  
  Possible reroll:
  
   (1d5)[ 5 ] 
  
  Edit: I rock at this. Botched first roll - so 4 and 5?
conversations.from: human
conversations.value: Saph: You're outside the door at A5.
  
  The creature breathes fire on you!  Take half of  (1d6)[ 3 ]  damage.  Reflex DC 13 to halve the damage again (minimum damage 1).  DC is 15, but you get a bonus from the door giving cover.
  
  If you take any damage, you are  entangled  for  (1d4)[ 2 ]  rounds.
  
  It then moves away to E3.
conversations.from: human
conversations.value: Shadowleaf: (1d20+1)[ 3 ] 
  Ivan moves towards it. That's 30 feet of movement on a double move?
  
  Half of 3 is 1.5, or 1, right? Ivan is entangled.
  
  Oh, and I assume the damage which goes to Steely Resolve goes to damage taken. (As in, I assume I'm entangled even though I don't actually take any damage)
  
   
   Spoiler 
  
  HP: 13/13
  AC: 19
  Steely Resolve Counter: 1
  Entangled.
   
conversations.from: human
conversations.value: Saph: You can delay the damage if you wish, but it doesn't delay the entangle effect.
  
  You move up to the creature.  It steps to E2 and breathes on you.
  
  Moar fire:   (1d6)[ 2 ] , Reflex 15 half.
  
  You also take  (1d6)[ 2 ]  damage from the entangling flames.
  
  Your turn.
conversations.from: human
conversations.value: Shadowleaf: I just remembered something. Savnok's Armor gives me DR 1/piercing. Assuming it's too late to revise my last turn.
  
  Reflex:  (1d20+1)[ 6 ] 
  
  Ivan takes a swing at the creature.
  Attack Roll: (1d20+3)[ 13 ]  (including pentalty for entanglement)
  Damage Roll:  (2d6+7)[ 12 ] 
  
  
  Also, I forgot my extra readied maneuver, plus rolling for one last turn. Seeing as I only have 5, that makes all 5 available next turn.
  
  I'm sorry for messing it up so bad, but I've never really used the ToB before.
  
  That's 2 in Steely Resolve damage pool.
conversations.from: human
conversations.value: Saph: That's OK.  DR doesn't affect energy damage anyway, which this is.
  
  Creature steps to E1 and breathes more entangling fire on you.  Take half of  (1d6)[ 3 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 3 ]  rounds.
  
  You take another  (1d6)[ 4 ]  damage from the entangling flames.
  
  It then opens the door.  Your turn.
conversations.from: human
conversations.value: Shadowleaf: Reflex:  (1d20+1)[ 20 ] 
  Did my attack connect?
  Moving after it to  E2. 
  Crusader Strike maneuver (assuming it's not Good).
  Attack Roll:  (1d20+3)[ 19 ] 
  Damage Roll:  (2d6+7)[ 15 ] 
  HP regained on hit:  (1d6+1)[ 4 ] 
   
   Spoiler 
  
  HP: 8/13
  AC: 19
  Steely Resolve Pool: 5
   
conversations.from: human
conversations.value: Saph: First attack doesn't connect.
  
  Second one does, and kills it.
  
  You continue to take fire damage over the next 3 rounds.
  
  First round:   (1d6)[ 4 ] 
  Second round:   (1d6)[ 4 ] 
  Third round:   (1d6)[ 6 ] 
  
  . . . and that's it.  Note that DR doesn't apply to this damage.
  
  You gain 150 XP and a suit of chainmail.
conversations.from: human
conversations.value: Shadowleaf: I get up to 12 HP first round, take 9 damage from fire plus steely resolve pool. I chuck a Potion of faith healing for 9 healing, bringing me up to 12 again.
  Then I take another 10 points of damage, leaving me at 2 HP. Correct?
conversations.from: human
conversations.value: Saph: Sounds right.
conversations.from: human
conversations.value: Shadowleaf: Ivan drinks a potion of Cure Light Wounds.
   (1d8+1)[ 4 ]  HP regained.
  The Chainmail puts him at a Light Load.
  Dismissing the armor as a full-round action, then peaking out of the door the creature opened.
conversations.from: human
conversations.value: Saph: East-west corridor.  To the west are multiple branches running north and south.  To the east is a door in the north wall.
conversations.from: human
conversations.value: Shadowleaf: Go  west east!
  Wielding longspear, stab stab the floor towards the door.
conversations.from: human
conversations.value: Saph: You reach the door without incident.
  
  To the south, the corridor runs 20 feet to a T-junction, where there's a note on the wall.
conversations.from: human
conversations.value: Shadowleaf: I'm not falling for that.
  Summon Savnok's Armor as a full-round action.
  Taking 20 to Search the door.
  Open door.
conversations.from: human
conversations.value: Saph: Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||C|C|
  3||C|C|
  4||C|C|
  5||||[/table]
  The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.
   
conversations.from: human
conversations.value: Shadowleaf: Ivan moves as close as he has to in order to read the note, poking the floor with the tip of his longspear as he goes along.
conversations.from: human
conversations.value: Saph: You move up next to the note.  It reads:
  
  “Greater rewards await the patient man, but only a fool waits forever.”
conversations.from: human
conversations.value: Shadowleaf: Would Ivan be able to open the chest with his spear?
conversations.from: human
conversations.value: Saph: No.   And again no.   
conversations.from: human
conversations.value: Shadowleaf: Man.
  
  Ivan decides to leave the way too obvious deathtrap behind. He heads out in the corridor, and walks towards the note. Spear poking ground.
conversations.from: human
conversations.value: Saph: You reach the note.  It's blue.
  
  To the east the corridor dead-ends in a blank wall, while to the west it turns south.
conversations.from: human
conversations.value: Shadowleaf: There's nothing on the note?
  
  I head west, then south. I poke the floor.
conversations.from: human
conversations.value: Saph: No, the note's got writing on it.
conversations.from: human
conversations.value: Shadowleaf: What useful information could it hold? I read it.
conversations.from: human
conversations.value: Saph: It reads "Burn Me For Help In Time Of Trouble".
conversations.from: human
conversations.value: Shadowleaf: Ivan takes it. Assuming nothing horrible happens, he then goes west and south.
conversations.from: human
conversations.value: Saph: You reach a 4-way junction.
  
  To the west is a door set into the north wall, currently open.
  
  To the east is a door.
  
  To the south the corridor curves west, and you can just see another door.
conversations.from: human
conversations.value: Shadowleaf: (Is there a map for this? I'm getting extremely confused as we progress)
  
  Ivan heads south. Poke floor.
conversations.from: human
conversations.value: Saph: There's a map, yes.  I've got one on my computer with all the relevant GM details marked.  Not so useful for you, however.  😛
  
  You go south and a step west and reach a door set into the south wall.  The corridor continues west before turning south.
conversations.from: human
conversations.value: Shadowleaf: I never dismissed the armor, so no point in summoning it again.
  Sheath spear, draw greatsword. Take 20 on search. Open door.
conversations.from: human
conversations.value: Saph: Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears chainmail, as well as a pair of goggles.
  Initiative: (1d20)[ 6 ] 
   
conversations.from: human
conversations.value: Shadowleaf: Init:  (1d20+5)[ 8 ] 
  
  Maneuvers:
  Stone Bones
  Crusader's Strike
  Charging Minotaur
  Douse the Flames
  Vanguard Strike
  
   (1d5)[ 5 ] 
   (1d5)[ 2 ] 
   (1d5)[ 4 ] 
  
  Rerolls if needed:
   (1d5)[ 3 ] 
   (1d5)[ 1 ] 
   (1d5)[ 3 ] 
conversations.from: human
conversations.value: Shadowleaf: Ivan charges the orc.
  Crusader's Strike maneuver
  Attack Roll:  (1d20+7)[ 12 ] 
  Damage roll:  (2d6+7)[ 13 ] 
  Healed on hit:  (1d6+1)[ 5 ] 
   
   Spoiler 
  
  Readied:
  Vanguard
  Crusader's Strike
  Douse the Flames
  
  Rolling for new maneuver:
  Stone Bones
  Charging Minotaur
   (1d2)[ 1 ] 
   
conversations.from: human
conversations.value: Saph: You can't charge due to the doorframe blocking the way and because Crusader's Strike is a standard action, but that's a miss anyway.
  
  The orc focuses on you, yells "STEELY STRIKE" and stabs you with his Ripper.
  
  Attack:   (1d20+9)[ 23 ] 
  Damage:   (2d6+6)[ 15 ] 
conversations.from: human
conversations.value: Shadowleaf: Ivan uhm, dies horribly.
conversations.from: human
conversations.value: Saph: Another kill for Stabsy the Orc Warblade, then.
  
    You have died.  
  
  New game (Y/N)?
conversations.from: human
conversations.value: Shadowleaf: -&gt; Select Y.
  
  After I finish my German preparation for my exam tomorrow, though.
conversations.from: human
conversations.value: term1nally s1ck: *bumpinations*
conversations.from: human
conversations.value: Saph: I think this one's dead.