conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 9:  Rune  vs.  Zaknefein    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Rune - Bingo Bob 
   Zaknefien - Deathslayer7 
   All combatants, please roll initiative. 
conversations.from: human
conversations.value: bingo_bob: Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. 😛
    Initiative  - (1d20+1)[ 11 ] 
conversations.from: human
conversations.value: Deathslayer7: Zak here.
  
   (1d20+3)[ 13 ] 
  
  
  Refs only: Spells
   
   Spoiler 
  
  Cure Minor Wounds x3
  Entangle x2
   
  
  
  good luck
conversations.from: human
conversations.value: Deathslayer7: Spoiler 
  
  Wolf will stay in Y14 since i can't control him very well. For now at least.
  
  I'll start in Y13 and double move to O13.
  
   (1d20+3)[ 15 ]  Hide
   (1d20+3)[ 20 ]  MS
   (1d20+8)[ 13 ]  Spot
   (1d20+8)[ 18 ]  Listen
   
  
  
  your turn
conversations.from: human
conversations.value: bingo_bob: Rune, Round 1 
   Actions 
   
   Spoiler 
  
    Binding Amon  - (1d20+3)[ 7 ] .
  
  Start in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.
   
  
   Stats 
   
   Spoiler 
  HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100
   
  
  
  Your move.
conversations.from: human
conversations.value: Maurkov: Ref Maurkov  
  
  @Zaknefein 
   Spoiler 
  Stairs cost 2 to climb and your speed is listed as 30.  A double move will only bring you to Q13.  No LoS from Q13.
   
  
  @Rune 
   Spoiler 
  No LoS
   
conversations.from: human
conversations.value: Deathslayer7: Spoiler 
   Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.
   
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
  LoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.
conversations.from: human
conversations.value: bingo_bob: Hmm... let's hope...  (1d20+1)[ 14 ] 
conversations.from: human
conversations.value: Deathslayer7: DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.
  
  Your turn.
conversations.from: human
conversations.value: bingo_bob: Double move to J13.
  
  
   Stats 
   
   Spoiler 
  HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)
   
conversations.from: human
conversations.value: Deathslayer7: Well we both need to make reflex saves again. I'm to close.
  
   (1d20+3)[ 22 ] 
  
  Also, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.
  
  ok double move to O13.
  
  your turn.
conversations.from: human
conversations.value: bingo_bob: (1d20+1)[ 16 ] 
  
  Come on... Come on...
  
  YES! Double Move to N14.
conversations.from: human
conversations.value: Deathslayer7: Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.
  
   (1d20+3)[ 22 ] 
   (1d8)[ 4 ] 
   (1d20)[ 16 ]  heel check for wolf. Wolf is at S11.
  
  your turn
conversations.from: human
conversations.value: bingo_bob: Hmm...  (1d20+1)[ 3 ] 
  
  So much for that.
conversations.from: human
conversations.value: bingo_bob: Strength Check to move:
  
   (1d20+2)[ 17 ] 
   Stats 
   
   Spoiler 
  
  HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled
   
conversations.from: human
conversations.value: Deathslayer7: Dc 20 for strength check sorry.
  
  but ill gladly shoot you again. 😉
   (1d20+3)[ 7 ] 
   (1d8)[ 6 ] 
  
  your turn , going on round 4/10 i think. checking.
conversations.from: human
conversations.value: bingo_bob: Trying to move again...
  
   (1d20+3)[ 15 ] 
  
  Dang. Your turn.
conversations.from: human
conversations.value: Deathslayer7: sorry for the long reply. GITP wasnt working with me.
  
   (1d20+3)[ 17 ] 
   (1d8)[ 5 ] 
  
  your turn.
  
  That should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.
conversations.from: human
conversations.value: bingo_bob: Rune, Round 5 
  
  Strength Check  (1d20+2)[ 17 ] 
  
  Le sigh. Your turn.
  
   
   Spoiler 
  HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled
   
conversations.from: human
conversations.value: Deathslayer7: (1d20+4)[ 24 ] 
   (1d8)[ 1 ] 
  
  your turn. Entanlge is now my new favorite low level spell. Going on 6/10.
  
  edit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.
conversations.from: human
conversations.value: bingo_bob: Actually, unless that crit confirms, I take no damage.
  
  Strength Check  (1d20+2)[ 20 ] 
  
  Woo! Move to R14, and drink a potion of  enlarge person . I am now in RS 15/16.
conversations.from: human
conversations.value: Deathslayer7: well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.
  
   (1d20+4)[ 6 ] 
conversations.from: human
conversations.value: Deathslayer7: Going on round 7/10.
  
   (1d20+4)[ 8 ] 
   (1d8)[ 7 ] 
  
  move to O9 afterwards, staying out of range of the entanglement.
  
  your turn.
conversations.from: human
conversations.value: bingo_bob: Doh. Forgot about that.
  
  Reflex Save  (1d20+1)[ 19 ] 
  
  Move to R11, Drink potion, I'm now in RS 11-12. Your turn.
conversations.from: human
conversations.value: Deathslayer7: (1d20+4)[ 24 ] 
   (1d8)[ 3 ] 
  
  Move to I9. Your turn. Entanglement is going on 8/10.
conversations.from: human
conversations.value: Deathslayer7: wow another crit. Better damage too.
  
  confirm:  (1d20+4)[ 21 ] 
  
  your turn. wooo hoooo.
  
  7 damage
conversations.from: human
conversations.value: bingo_bob: Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?
  
  And about that crit... On a 4, it didn't happen  (1d4)[ 4 ] .
  
  Woo! Light fortification FTW!
  
   
   Spoiler 
  HP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10
   
conversations.from: human
conversations.value: Deathslayer7: i cant see the map right now, but if i am in the entanglement
  reflex:  (1d20+3)[ 22 ] 
  
  lets see this roll first
conversations.from: human
conversations.value: Deathslayer7: going on round 9/10.
  
   (1d20+4)[ 21 ] 
   (1d8)[ 4 ] 
  
  Move to I5.
  
  your turn.
conversations.from: human
conversations.value: bingo_bob: Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.
  
  Balance:  (1d20-3)[ 13 ] 
conversations.from: human
conversations.value: bingo_bob: Well, I keep my footing... now the attack.
  
  Attacking with the horns that Amon grants.
  
   (1d20+5)[ 21 ]  (Charge, High Ground, Str)
  
  Damage:  (1d6+3)[ 8 ] + (1d8)[ 5 ] 
  
  Wow. I do believe that that is game.
conversations.from: human
conversations.value: Deathslayer7: well that sucked. good game. I was going to entangle next round too.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
   Rune is the Winner! 