conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Keith  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Keith  - HCL
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  No purchases.
conversations.from: human
conversations.value: Koury: Init  - (1d20-4)[ -1 ] 
   Text 
conversations.from: human
conversations.value: HCL: (1d20+2)[ 11 ] 
  
  Purchase: A potion of Enlarge Person (50g)
  
  Maneuvers:
   
   Spoiler 
  
  1 CS
  2 CM
  3 VS
  4 LtA
  5 SB
  
   (1d5)[ 3 ] 
   (1d4)[ 4 ] 
   
conversations.from: human
conversations.value: HCL: Where do I start?
  
  In any case, Bandit Keith starts out not wearing any armor and weilding his spiked gauntlets. His guisarme is carried in his left hand and the potion is in his right.
conversations.from: human
conversations.value: Koury: Your name is in red, and listed first. You are player one and start in the red circle 😁
  
  I'm in the south circle.
conversations.from: human
conversations.value: HCL: Start in B14, move to J14. Use potion of Enlarge Person and expand to J14, J15, K14, K15
  
  grip polearm in 2 hands
  
  End turn
conversations.from: human
conversations.value: Koury: Move to S15. Twiddle thumbs.
conversations.from: human
conversations.value: HCL: Maneuvers granted round 2
   
   Spoiler 
   (1d3)[ 1 ] 
   (1d2)[ 2 ] 
   
  
  
  Want to see what I am working with before I take my turn. I am assuming I can't move at a diagonal around the glass without having to squeeze (don't know what the penalty for squeezing is but I think its bad)
conversations.from: human
conversations.value: HCL: Move to N14, N15, O14, O15
  
  It looks like a Large (tall) creature threatens out to 20 feet, so I can hit you from here.
  
  Initiate a maneuver, martial lore dc 16
   
   Spoiler 
  Leading the Attack
   
  
  
  Making a trip attempt, touch attack  (1d20+5)[ 25 ] 
conversations.from: human
conversations.value: HCL: Ooh, a critical touch attack of awesome. By the way, my 1 essentia is invested in  
   Spoiler 
  mauling gauntlets
   
  
  
  Opposed strength, you roll dexterity and take -4 on the check for being small
  
   (1d20+17)[ 30 ] 
conversations.from: human
conversations.value: HCL: And you can't beat that. Also, by hitting I gained a +4 morale bonus to attack from my maneuver so here is my bonus attack (vs prone AC of 12)
  
   (1d20+8)[ 16 ] 
conversations.from: human
conversations.value: Koury: Couldn't hit it if I tried.
conversations.from: human
conversations.value: HCL: Hit!
  
   (2d6+7)[ 11 ]  Damage
  
  End turn
conversations.from: human
conversations.value: Koury: I've made one bad mistake so far, I suppose. I meant to stop out of range but counted incorrectly. Oh well.
  
  I have no choice here. I must attempt to stand.
  
  If it somehow succeeds I move to X17
conversations.from: human
conversations.value: HCL: Well I get a free hit when you attempt to stand
  
   (1d20+8)[ 24 ] 
  
  Maneuver granted  
   Spoiler 
   Charging minotaur is the last one left
   
  
  
  if you survive that I will move to V14, V15, W14, W15 and grapple you, initiating (Martial lore dc 16)  
   Spoiler 
  Vanguard strike
   
  
   (1d20+5)[ 9 ] 
conversations.from: human
conversations.value: HCL: The attack of opportunity hits
  
   (2d6+7)[ 16 ] 
  
  If you survive this my grapple attempt missed so
  
  end turn
  
  Nope that kills you, want to go again?
conversations.from: human
conversations.value: Koury: I'm down and dead.
  
  Reset and go again? I have two ways to beat you, just need to count better.
  
  If you're up for it:
  
    Init  - (1d20-4)[ 1 ] 
conversations.from: human
conversations.value: HCL: I automatically beat that. Do the exact same thing I did in my first turn previously
  
  new maneuvers granted
  
   
   Spoiler 
  1 CS
  2 CM
  3 VS
  4 LtA
  5 SB
  
   (1d5)[ 1 ] 
   (1d4)[ 4 ] 
  
  crusader's strike and stone bones granted
   
conversations.from: human
conversations.value: Koury: Lets go with the more risky of my options, as its cooler when it works.
  
  Move to T15 this time (one less makes all the difference I believe)
  
  EDIT: (This is only valid if you're ok with me editing it in. If not, no problem)
  
  Ready action  
   Spoiler 
  If HCL enters melee range, move
   
  
  
  End
conversations.from: human
conversations.value: HCL: Double Move to R14, R15, S14, S15
  
  maneuvers granted this turn  
   Spoiler 
   (1d3)[ 2 ] 
   (1d2)[ 2 ] 
   
  
  
  End turn
conversations.from: human
conversations.value: Koury: You triggered my ready action, if it was valid. Waiting for you to tell me if it is.
conversations.from: human
conversations.value: HCL: Haha, alright I'll let you
conversations.from: human
conversations.value: Koury: You entering melee range triggers my action: Move.
  
  I move outside your range, but within 30'
  
  My turn.
  
  Cast spell
  
  Spellcraft DC 15 or 17, not sure which.  
   Spoiler 
  Ray of Frost, Fell Drained
   
  
    Ranged Touch Attack  - (1d20+3)[ 23 ]  vs Touch AC 10 (10 + 1 Dex (-1 due to size increase) - 1 size)
    Damage  - (1d3+3)[ 5 ]  
   Spoiler 
  Plus one negative level
   
  
  
  Game if it hits. And honestly, game if it misses, except I lose then 😁