conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 83:  Ax Battler  vs.  Muscles McGoo    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Introbulus - Ax Battler 
   thefurmonger - Muscles McGoo 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Thefurmonger: Checking in, Buying a Greatsword (50Gp)
  
  Init  (1d20-5)[ 14 ] 
  
  And a hearty good luck to you, it will be nice to have a match decided in good 'ol melee.
conversations.from: human
conversations.value: Trobby: Checking in, but I cannot make my purchases or initiative.  We have very limited power. I won't be able to post for awhile. Please be patient, as it may take awhile for power to come back to our house. It could take all weekend.
conversations.from: human
conversations.value: Trobby: Initiative :  (1d20+5)[ 23 ] 
  
  ((Will try to post my first move tomorrow.))
conversations.from: human
conversations.value: Thefurmonger: Well since you can see me I may as well say that I am starting in M-23 Holding the Greatsword in one hand and a Javalin in the other. Also I have a loaded sling at my belt and I'm wearing The Studded Leather Armor.
conversations.from: human
conversations.value: Trobby: Well then...
   
   Ax Battler, Round 1  
  
  I'll start in M4 with a potion in one hand, and my sword in another.  I'll drink my Mage Armor potion, and move to H10, which will end my turn.
  
  Stats:
  
   
   Spoiler 
  HP: 14/14
  AC: 15 (+4 Armor, +3 Dex, -2 Misc)
  Weapon in Hand: Greatsword
  Square: H10
   
conversations.from: human
conversations.value: Thefurmonger: MMG Round 1 
  
  Swift: Activate Travel devotion
  Double Move: to F-14
  
  End turn
  
  Stats 
   Spoiler 
  
  AC: 14, FF, 13, T 11
  HP: 17/17 (Rageclaws)
  Loc: F-14
  Travel Devotion (Rounds Remaining)10/10
   
conversations.from: human
conversations.value: Trobby: ((Looking up Travel Devotion.  This could take awhile...)) 
    Round 2  
  
  Double Move to Q13.
  
   End Turn 
   
   Spoiler 
  Same, but in Q13
   
conversations.from: human
conversations.value: Thefurmonger: Well I dont feel like balance checks so here we go...
  
   MMG Turn 2 
  
  Free: Rage
  Free: Drop Javalin
  Free: 2-Hand the Greatsword
  Swift: Move to L-13
  Move: To P-13
  Standard: Attack Ax Battler
  Attack  (1d20+7)[ 25 ] 
  Dammage  (2d6+10)[ 13 ] 
  
  Stats 
   Spoiler 
  
  AC: 14, FF, 13, T 11
  HP: 17/17 (Rageclaws)
  Loc: P-13
  Travel Devotion (Rounds Remaining)9/10
  Rage (Rounds Remaining) 9/9
   
conversations.from: human
conversations.value: Thefurmonger: ......... Seriously?    A freakin 3?.......
  
  Wow, your move.
conversations.from: human
conversations.value: Trobby: ...Huh, I essentially have to hit you with a critical blow this round, or else you essentially just have to hit me once to finish me off.
  
  ...You know, I think I'll go for it.  😏  I'm going into rage mode, and swinging as hard as I can.  Really no need to move anyway, since you'll be able to outpace me with Travel Devotion.  I also might as well add my Power Attack bonus to damage.  So then...here we go!
  
     Round 3   
  
  Attack:  (1d20+7)[ 20 ] 
  Crit Roll:  (1d20+7)[ 24 ] 
  Damage:  (2d6+9)[ 15 ] 
  Crit Damage:  (2d6+9)[ 17 ] 
  
  Stats:
   
   Spoiler 
  
   RAGE!! 
  HP: 3/ 16 
  AC: 13 (+4 Armor, +3 Dex, -2 Misc, -2 RAGE)
  Weapon in Hand: Greatsword
  Square: H10
   
  
  
  Augh...you still up.  Your turn.
conversations.from: human
conversations.value: Thefurmonger: Bravo, I have to say I really admire your spirit, I was really worried going into this fight that we would be chasing each other around all game. I love a good slugfest.
  
   MMG Round 3 
  Free: Say I salute you sir.
  Full round: Full attack Ax Battler
  Attack 1:  (1d20+6)[ 25 ] 
  Attack 2:  (1d20+6)[ 10 ] 
  
  Damage 1:  (1d20+10)[ 14 ] 
  Damage 2:  (1d20+10)[ 17 ] 
  
  And for what its worth, yes travel devotion is the awsome.
  
  I think im done, but maybe not.
  
  Stats 
   Spoiler 
  
  AC: 16, FF, 13, T 13
  HP: 5/17 (Rageclaws)
  Loc: P-13
  Travel Devotion (Rounds Remaining)8/10
  Rage (Rounds Remaining) 8/9
   
conversations.from: human
conversations.value: Thefurmonger: Doesnt matter but..
  
  Confirm  (1d20+6)[ 24 ] 
  dammage [roll]2d6+10[/roll]
conversations.from: human
conversations.value: Thefurmonger: Why the hell i rolled 1d20s for damage is beyond me.
  
  first hit  (2d6+10)[ 16 ] 
  Confirm  (2d6+10)[ 18 ] 
  
  Thats game.
conversations.from: human
conversations.value: Trobby: That it is.  ^^; To be fair, it DOES matter, because you would still miss on a natural 1.
conversations.from: human
conversations.value: Thefurmonger: When i said not that it matters i was talking about the confirm roll.
  
  Even tho it was short I really did enjoy that. Glad your power came back on.
  
  BTW, ending on the stairs so i couldnt charge you was BRILLIANT. I will be stealing that.
  
  Again, good game.
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Muscles provides Ax Battler with an introduction to the finer points of sharp shiny things. 