conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Claudius Maximus: Any preference for buff rounds or for any particular arena?
  
  I'd personally prefer to have at least all-day buffs up. I can do with or without buff rounds, but if there are any, I wouldn't want more than four. Most matches end up with three.
conversations.from: human
conversations.value: Nohwl: all day buffs is fine. and 3 buff rounds works for me. the map doesn't matter to me.
conversations.from: human
conversations.value: Claudius Maximus: How about this map?
  
   
  
  No precipitation or wind, overcast day. I'd like a larger starting area though; how about anywhere in the first or last two columns?
  
  If that is acceptable, I choose the right side, in (OO):
   
   Spoiler 
  Y6
   
  
  
  Buffs:
   
   Spoiler 
  Long-term buffs:
  Spellstaff with Blasphemy (permanent until expended) CL 24
  Extended Contingency set to cast Owl's Insight "When I cast Armor of Darkness." (48 days) CL 24
  Spell Phylactery: Scroll of Death Ward set to trigger "When I would be affected by energy drain or by a death effect" (permanent until expended) CL 25
  Crafted Contingency: Extended Infernal Threnody set to go off "When I say 'Mahogany'". (Permanent until triggered) CL 7.
  Crafted Contingency: Sheltered Vitality set to go off "When I would be ability damaged by a source other than a corrupt spell". (Permanent until triggered) CL 7.
  Crafted Contingency: True Strike set to go off "When I say 'Canoodle'". (Permanent until triggered) CL 1.
  
  2-day buffs:
  CL = Base +4 Bead of Karma +2 Infernal Threnody +1 Adept Spirit +1 Tome of the Stilled Tongue = 20 or 21. Nondetection is +4 CL from Ankh.
  Slots used: 1st: 0/7 2nd: 1/7, 3rd: 2/7, 4th:4/6, 5th: 3/5 6th: 0/4 , 7th: 3/3
  
  Extended Greater Magic Weapon +5 on scythe (40 hours) CL 20
  Extended Magic Vestment +5 on shield (40 hours) CL 20
  Midnight Metamagic Extended Magic Vestment +5 on armor (40 hours) CL 20
  Midnight Metamagic Extended Pact of Return set to "I will be slain by an aligned spell or effect." (42 hours) CL 21
  Midnight Metamagic Extended Pact of Return set to "I will be slain by an attack made as part of a charge." (42 Hours) CL 21
  Extended Nondetection: DC 40 (50 hours) CL 25
  Extended Zone of Silence (42 Hours) CL 21
  Extended Scales of the Sealord +5 (42 hours) CL 21
  Extended Glimpse of the Prophecy (42 hours) CL 21
  Extended Primal Speed (48 hours) CL 21
  
  All-day buffs:
  
  Endure Elements (13 hours) CL 13
  Substitution (13 hours) CL 13
  Undetectable Alignment (24 hours) CL 13
  Divine Insight +15 (13 hours) CL 13
  Superior Resistance (24 hours) CL 13
  Tyche's Touch: Protection (24 hours) CL 13
  Extended Adept Spirit (26 hours) CL 13
  Primal Hunter (24 hours) CL 13
  Primal Instinct (24 hours) CL 13
  Primal Senses (24 hours) CL 13
  Pact of Return set to "I will be slain by a coup de grace" (13 hours) CL 13
  
  Round 1: Say "Mahogany", activate Adept Spirit, draw cage, cast Battletide on toad.   Toad Save  - (1d20)[ 17 ]  (needs a 20)
  Round 2: Activate Bead of Karma, cast Spell Resistance, stow cage.
  Round 3: Cast Greater Invisibility, Cast Armor of Darkness.   Hide  - (1d20+9)[ 23 ] 
   
  
    Initiative  - (1d20+6)[ 8 ] 
conversations.from: human
conversations.value: Nohwl: so i start somewhere in the blue circle?
  
  buffs
   
   Spoiler 
  
  Persisted Spells
  Master Air--Caster Level 17
  Divine Power--Caster Level 17
  Visage of the Deity--Caster Level 17
  
  Contingent spell--cl 13
  If Sheltered Vitality goes away for any reason, cast Sheltered Vitality on myself.
  
  3 rounds of buffs
  blindsight--cl 13
  extended aerial aclarity--cl 13
  freedom of movement--cl 13
   
  
  
  starting location
   
   Spoiler 
  
  b,10,10 feet in the air
   
  
  
  initiative
   (1d20+2)[ 7 ] 
conversations.from: human
conversations.value: Claudius Maximus: Normally, yes, but I'm requesting that we expand the starting area to anywhere in A or B, or Y and Z for me. I've found that the starting area here is a bit small, and kind of unfairly penalizes stealth builds. Are you okay with that, or do you want to keep it as only in the circles?
  
  OO:
   
   Spoiler 
  If I can only start in the red circle, I'll start in Y10.
   
conversations.from: human
conversations.value: Nohwl: expanding the starting area to the first two columns sounds fine.
  
  new starting location
   
   Spoiler 
  
  b,5, 10 feet in the air
   
conversations.from: human
conversations.value: Claudius Maximus: Seems I go first.
  
  Actions:
   
   Spoiler 
  Move to O4.   Hide  - (1d20+4)[ 17 ] 
   
  
  During my turn I gain LoS to the entirety of A and B. I have no fancy detection modes as of now. Do you have any?
  
  If relevant:   Spot  - (1d20+18)[ 27 ] 
  
  You get to roll a spot check.
  
  Turn not over.
conversations.from: human
conversations.value: Nohwl: i picked up blindsight like you suggested, so i have that.
  
  spot check
   (1d20+2)[ 10 ] 
conversations.from: human
conversations.value: Claudius Maximus: Do I see you? If so, where?
  
  Your blindsight does not pick me up, and you do not see or hear me.
conversations.from: human
conversations.value: Nohwl: probably should have posted that
  
  i'm at b,5, 10 feet in the air
conversations.from: human
conversations.value: Claudius Maximus: You are Subject to Greater Dispel magic, which I assume your Ring counters? If not, make a list. You get to make a spot check.
  
  If you do not fall after I cast GDM, I cast Spell Theft on you, and you need to show me a list of spell effects on you. You would get to make another spot check.
  
  If you do fall, I may do something different.
  
  OO:
   
   Spoiler 
    Hide for GDM  - (1d20+9)[ 18 ] 
    Hide for Spell Theft  - (1d20+9)[ 28 ] 
   
conversations.from: human
conversations.value: Nohwl: yeah, my ring counters it.
conversations.from: human
conversations.value: Nohwl: i really need to get a counter to spell theft
  
  Persisted Spells
  Master Air--Caster Level 17
  Divine Power--Caster Level 17
  Visage of the Deity--Caster Level 17
  
  Contingent spell--cl 13
  If Sheltered Vitality goes away for any reason, cast Sheltered Vitality on myself.
  
  3 rounds of buffs
  blindsight--cl 13
  extended aerial aclarity--cl 13
  freedom of movement--cl 13
conversations.from: human
conversations.value: Nohwl: spot check
   (1d20+2)[ 22 ] 
conversations.from: human
conversations.value: Claudius Maximus: For future reference, I don't get to know the Contingency's trigger condition, nor do I get to know any metamagics on your spells.
  
  I choose to try to steal everything but the contingency.
  
    Master Air  - (1d20+15)[ 19 ]  DC 28
    Divine Power  - (1d20+15)[ 23 ]  DC 28
    Visage of the Deity  - (1d20+15)[ 23 ]  DC 28
    Blindsight  - (1d20+15)[ 19 ]  DC 24
    Aerial Alacrity  - (1d20+15)[ 29 ]  DC 24 **Stolen**
    Freedom of Movement  - (1d20+15)[ 18 ]  DC 24
  
  Looks like you get to keep most of them this time.
  
  You get to make two spot checks. This will end my turn.
conversations.from: human
conversations.value: Nohwl: alright.
  
  there was the 22 from before, and now 2 more spot checks.
  
   (1d0+2)[ 3 ] 
   (1d0+2)[ 3 ] 
  
  do i see anything?
conversations.from: human
conversations.value: Claudius Maximus: It was two total, sorry. I didn't realize you had already posted one.
  
  The distance defeats your first, which would otherwise have succeeded, and makes the second impossible for you. Your turn.
conversations.from: human
conversations.value: Nohwl: hmm. i'll activate the psionic tatoo i have and that puts touchsight on me. do i see anything now?
conversations.from: human
conversations.value: Claudius Maximus: Depends on the range. If it's 60 feet:
   
   Spoiler 
  Nothing.
   
  
  If it's 70:
   
   Spoiler 
  You detect me in O4.
   
  
  If it's 80:
   
   Spoiler 
  You detect me in O4.
   
  
  If it's 90 or more:
   
   Spoiler 
  You detect me in O4.
   
conversations.from: human
conversations.value: Nohwl: 60 feet is the default range. how would i make it different?
  
  anyway, ill move to m,5,10 feet in the air, if i detect anything before then, i'll stop after getting 30 feet away from it.
  
  that ends my turn.
conversations.from: human
conversations.value: Claudius Maximus: As soon as you enter D5, you detect me in O4. I suppose this means you end up in J5?
conversations.from: human
conversations.value: Nohwl: sure.
  
   hkjhlkjhlkjgkjlhgkj 
conversations.from: human
conversations.value: Claudius Maximus: You feel your opponent cast a swift spell. Spellcraft DC 18 reveals it to be:
   
   Spoiler 
  Dispel Magic.
   
  
  If that goes off:
   
   Spoiler 
  You are subject to Dispel Magic. Make a list.
   
  
  Turn is not over yet.
conversations.from: human
conversations.value: Nohwl: i have a +23 to spellcraft, so that automatically passes.
  
  i'll use wings of cover as an immediate action to prevent being hit by the spell.
conversations.from: human
conversations.value: Claudius Maximus: I'll follow that up with Streamers.
  
  OO:
   
   Spoiler 
   Maximized  Streamers.
   
  
  End Turn.
conversations.from: human
conversations.value: Nohwl: well, at least i saw you this time. maybe i should pick up delay death.
  
  anyway because doing something didn't work last time, i guess i'll do nothing. does that mean i am hovering, or do i start falling?
conversations.from: human
conversations.value: Claudius Maximus: You can hover if your maneuverability is Good or Better. Otherwise you fall, but this does not trigger the Streamers. The spell lasts 1 round/level, which can be a while.
  
  I cast Divine Power, then Footsteps of the Divine, then fly up to N4, altitude +25, while drawing my Scythe.
  
  End Turn.
conversations.from: human
conversations.value: Nohwl: if i can fall without triggering them, whats the range on streamers? if it's 5 feet, then can i fall to right above the water and then cast a targeted greater dispel magic at you, and then a quickened moon bolt?
  
  edit--i have good maneuverability
conversations.from: human
conversations.value: Claudius Maximus: I'm not sure it's a non-action to fall if you have a choice about it. It would be more like moving downwards. In any case, the Streamers follow you and could still attack you when you take those other actions.
conversations.from: human
conversations.value: Nohwl: i don't have the book streamers are in, so ok, that sounds like a bad plan.
  
  wings of cover would only prevent one of their attacks, correct? might as well make sure i'm out of options.
conversations.from: human
conversations.value: Claudius Maximus: It would prevent one attack, but casting it would provoke another attack from all four, so it's counterproductive. The only defenses are high touch AC, spell resistance, or the ability to just eat the damage.
  
  I think it's possible to block them if you use Wings of Cover when I first cast it though, since I'd be unable to get them to target you in the first place. This is kind of unclear in the spell's description though.
  
  Basically Steamers is a broken, poorly written spell.
  
  Would like for me to have used a different attack this time?
conversations.from: human
conversations.value: Nohwl: i'm fine with you using it. the only experience i have with it is from the one time you used it, and i don't have shining south to actually read the description.
  
  actually, i do have spell resistance 20 from visage of the deity. did you roll against spell resistance?
conversations.from: human
conversations.value: Claudius Maximus: My SR check would be at +24, so I would automatically succeed.
  
  If you're provoking them:
  
    Streamer 1  - (1d20+13)[ 17 ] 
    Streamer 2  - (1d20+13)[ 32 ] 
    Streamer 3  - (1d20+13)[ 15 ] 
    Streamer 4  - (1d20+13)[ 33 ] 
  
  Each is a touch attack for 50 damage.
conversations.from: human
conversations.value: Claudius Maximus: A critical threat on #4:
    Streamer 4 Confirmation  - (1d20+13)[ 19 ] 
conversations.from: human
conversations.value: Nohwl: might as well provoke them. i'm dead anyway.