conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Sucrose: Owynn shucks his backpack, bars the doors going north and east, then heads to the south, warpike at the ready.
conversations.from: human
conversations.value: Tyndmyr: Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.
  
   
conversations.from: human
conversations.value: Sucrose: Owynn investigates the nearer door, not wishing to get backstabbed before he can do anything.
conversations.from: human
conversations.value: Thelas: In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.
  Init:
   (1d20)[ 18 ] 
   (1d20)[ 12 ] 
conversations.from: human
conversations.value: Sucrose: Initiative  - (1d20+2)[ 5 ] 
  
  Owynn's warpike is at the ready before even his own ability to think is, ready to strike either zombie if it gets too close.
  
  Edit: Thank you for beginning further updates on my adventure!🙂
conversations.from: human
conversations.value: Tyndmyr: The little zombies look up inquisitively at this new meal approaching, and head to greet you.
  
  Thanks to your reach weapon, doing so provokes an AoO, so have fun!
conversations.from: human
conversations.value: Sucrose: Owynn decides that what they'd like even more than a mouthful of human is a steel sandwich.
  
    AoO 1  - (1d20+4)[ 22 ] 
    Damage  - (2d6+4)[ 13 ] 
    AoO 2  - (1d20+4)[ 11 ] 
    Damage  - (2d6+4)[ 11 ] 
conversations.from: human
conversations.value: Tyndmyr: You drop one zombie as they charge(sorry for being unclear, they have to charge to get an attack this round), but the remaining one gets to you and tries to pin you to the wall.
  
  Spear: (1d20+1)[ 16 ] 
  Dmg: (1d6-1)[ 2 ] 
conversations.from: human
conversations.value: Sucrose: Owynn curses as the kobold gets a decent stab in, then steps back to bring his warpike to bear again, in his finishing technique.
  
  ((Five-foot step back, and attack with Steely Strike.))
  
    Steely Strike Attack  - (1d20+8)[ 28 ] 
    Steely Strike Damage  - (2d6+4)[ 12 ] 
conversations.from: human
conversations.value: Sucrose: Rolling for Crit Confirmation
  
   (1d20+8)[ 26 ] 
    Possible Crit damage  - (4d6+8)[ 18 ] 
conversations.from: human
conversations.value: Demons_eye: You drop the last zombie 'bold hard earning 300 exp
  
  
  DM's Only
   
   Spoiler 
  
   (1d100)[ 54 ]  Money
   (1d100)[ 75 ]  Goods
   (1d100)[ 33 ]  Items
   
  
  
  
  
  Just to remind you, you can not crit undead
conversations.from: human
conversations.value: Demons_eye: You also earn
  
   (2d8*10)[ 30 ]  gp
conversations.from: human
conversations.value: Sucrose: Originally Posted by Demons_eye 
     Just to remind you, you can not crit undead 
   
  
  Ah, right.  Well, Owynn will take a moment to collect himself (recovering maneuvers and, hopefully, hit points), collect the funds, and move to the next door, opening it as swiftly as possible, to avoid giving any enemies within any time to prepare.
conversations.from: human
conversations.value: Demons_eye: DM rolls dont peek
  
   
   Spoiler 
  
   (1d50)[ 8 ] 
   
  
  
  You enter this room with no foes in sight (the k5 one)
  
   
conversations.from: human
conversations.value: Sucrose: Owynn wraps back around to the N6 door, and opens it.
conversations.from: human
conversations.value: Demons_eye: Thats the door you came in from
conversations.from: human
conversations.value: Sucrose: Very well, then.  He enters O7.
conversations.from: human
conversations.value: Demons_eye: Peering into room O8, you first hear, then sneakily spot without being seen, a dwarf in full platemail with a dwarven waraxe. His back is turned to you, and he's currently in square N9
conversations.from: human
conversations.value: Sucrose: Owynn readies his warpike for any aggressive movement toward him by the dwarf, then calls out in Common.
  
  "Hello, there!  Are you trapped here as well?"