conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Nehh: Welcome to Ve'Ci! The leader, Ga'Li, has decided it is time to lead your civilisation into a new age of prosperity and conquest, and you are in control!
  
  Johel will post the map shortly.
  
  You have 1 level up notice (Only Leaders can level up)
  
  Leader Ga'li
   
   Spoiler 
  
  Hits: 2
  Combat: 3
  Defence: 2
  Move: 2
  Upkeep: 1
  Special: Lizardfolk, Bronze Weapon
  
  NB: Leaders have 2 to start with in all stats.
   
  
  
  You may choose one of the following on level up:
  
  Specials:
   - Basic Attack
   - Basic Defence
   - Basic Logistics
  (increase atk, def or move of other units in stack respectively.)
  
  Stat Boost
   - Boost any one of the unit's stats by 1 (-1 for Upkeep).
conversations.from: human
conversations.value: Johel: Ground : Roll for each square 
   
   001-030 : Plains : - 
   031-035 : Rocky Desert : - 
   036-040 : Sand Desert : move x 2 
    041-065  : Forest : move x2, defense +1 
    066-070  : Swamp : move x2, defense +1 
   071-080 : Mountains : move x 3, defense +2 
   081-085 : Rocky Hills : move x 2, defense +1 
   085-100 : Hills : defense +1 
   
   
  
   
   
conversations.from: human
conversations.value: Scoot: Whilst studying in the library one day, Ga'Li stumbled upon something amazing. Apparently, Lizardfolk can clean themselves with their tongues, something he had never dared dream of doing. However, this would reduce his expences, and times  were  tough.
  
   Upkeep -1  for Level Up. Good-bye scented body wash.
  
  
  I suppose I also get an action for the Civ. If I don't see a list before time's up, I'll just build wealth, if researching new tech is not an option.
conversations.from: human
conversations.value: Nehh: Oh, right, forgot the actions list:
  
  You can:
  
  -Move the Leader a number of squares equalling his move cost (less, actually, due to some move-reducing squares like that forest)
  
  City actions:
  -Produce a unit: units cost part of your starting wealth (200)
  -Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.
  
  -Make wealth: That.
conversations.from: human
conversations.value: Scoot: Following our traditions, we will be researching  New Technology .
  
  Seeing as we're placed on the coast,  Fishing  is appropriate.
conversations.from: human
conversations.value: Nehh: Fishing will end the turn at 19/25. Ready to end turn?
  
  If you end the turn like this, you will have 193 wealth. (upkeep and waste costs kicking in)
  
  Leader Ga'li has been leveled up!
   
   Spoiler 
  
  Hits: 2
  Combat: 3
  Defence: 2
  Move: 2
  Upkeep: 1
  Special: Lizardfolk, Bronze Weapon
  
  NB: Leaders have 2 to start with in all stats.
   
conversations.from: human
conversations.value: Scoot: Ready to  End Turn .
conversations.from: human
conversations.value: Nehh: Turn ended!
  
  Start new turn.
conversations.from: human
conversations.value: Scoot: We're reaching a breakthrough. We researched the stick, but we're working on the string.
  
  Continue  Researching Fishing .
conversations.from: human
conversations.value: Nehh: Fishing is completed.
  
  You have 186 wealth.
conversations.from: human
conversations.value: Scoot: Unfortunatly for the Lizardfolk, a problem arose from the new food supply.
  
  Where are we going to put it all?
  
  Research  Pottery .
  
  
  [OOC: Technology. Do we have a list of ones that we can research? Or do we just have to finish all the basics first. ]