conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 40:  Thok  vs.  Unstoppable Force    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Talic - Thok 
   SamtheCleric - Unstoppable Force 
   All gladiators please roll initiative 
conversations.from: human
conversations.value: SamTheCleric: I'd like to buy a potion of Hide from Animals, potion of Shield of Faith (+2), potion of Repair Light Damage and 5 Javelins...  155g total.
  
  Initiative:  [roll]1d20+[/roll]
  
  (may make more purchases depending on what you buy :) )
conversations.from: human
conversations.value: SamTheCleric: I fail at the dice roller.
  
   (1d20+1)[ 16 ] 
conversations.from: human
conversations.value: Talic: Purchases:  Potion, Hide from Animals.  That's all, unless you buy something else wonky.  I've got my idea, we'll see how it works.
  
  Init:   (1d20)[ 1 ] 
  
  Edit:  No, THAT'S failing at the dice roller, lol.
conversations.from: human
conversations.value: SamTheCleric: I'll probably get to my first action later this evening or tomorrow morning... need to formulate a strategy against you... cause... frankly... i'm quite intimidated.
conversations.from: human
conversations.value: Talic: Yeah, I needed to think for a moment when I saw 24 AC, vs my buffed AC of 9-13.
conversations.from: human
conversations.value: SamTheCleric: The Unstoppable Force - Round 1 
   
   Spoiler 
  Start in O-25 with Shield and Potion of SoF in hand.  Double Move to U-17.  As a swift action activate Stance of Clarity vs Thok
   
  
  
  Your turn.
  
  Stats:
   
   Spoiler 
  
  Position:  U-17
  HP:  15/15
  AC:  26, T 16, FF 25
  Stance:  Stance of Clarity
  Maneuvers:  Sudden Leap, Charging Minotaur, &lt;&lt;will save one&gt;&gt;
   
conversations.from: human
conversations.value: Talic: Hmmm.
  
  Thok, Round 1:  
   Spoiler 
  Start in N2.  Leaving Boat in marshalling area (not being brought into arena match)
  Swift:  Activate Animal Devotion.  Form: Hawk's Flight (gain the effects of the  Overland Flight  Spell For 1 minute.)
  Standard:  Cast Stonefist.
  Move: From N2 to N10, skimming through the air right at ground level.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: N10, ground level.
  HP: 11/11
  AC:10
  In Hand:  Nothing.
  Status effects:  Animal Devotion (Hawk's Flight) 1/10, Stonefist 1/10.
  
  Spells Memorized:
   
   Spoiler 
  Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)
  
  Level 1: Fist of stone (1/2), Enlarge Person(2/2).
   
  
   
  
  
  Edit:  Sheet was not fully updated from previous match.  Dragonborn purchase not fully reflected.  That's been corrected.
conversations.from: human
conversations.value: SamTheCleric: TUF - Round 2 
   "Verifying distance to target... Negative... 
   
   Spoiler 
  Double move to Q-10.  Initiate Sudden Leap.
  
   (1d20)[ 9 ]   Result = distance
  
  Land in P11
   
  
  
  Need Line of Sight...
  
  Stats
   
   Spoiler 
  
  Position: P11
  HP: 15/15
  AC: 26, T 16, FF 25
  Stance: Stance of Clarity
  Maneuvers:  Sudden Leap , Charging Minotaur, Moment of Perfect Mind
   
conversations.from: human
conversations.value: Bayar: Koto, the tournament ref  
   Los is established ! Thok is in N10, Force in P11. It is Thok's turn. Fight ! 
conversations.from: human
conversations.value: SamTheCleric: ((holy crap!  that wasnt what I expected -at all- 😦))
conversations.from: human
conversations.value: Talic: Thok, Round 2
  
  Wow.  I thought the move would surprise you, but I was expecting to surprise you on MY turn.  Oh well.
  
   Standard:   Cast Enlarge Person.  Grow to occupy squares M9-N10.
  
  Two Pair of wings unfurl, lifting me off of the ground, as I take to the skies!
  
   Move:   Fly to N8-O9, elevation 15.  Flying, Current direction of travel: east.
  
   Swift:   Activate Travel Devotion.
  
  Done.
  
  Stats: 
   Spoiler 
  Location: N8-O9, elevation 15, travelling east.
  HP: 11/11
  AC:10
  In Hand: Nothing.
  Status effects: Animal Devotion (Hawk's Flight) 2/10, Stonefist 2/10, Enlarge Person 1/10, Travel Devotion 1/10.
  
  Spells Memorized: 
   Spoiler 
  Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)
  
  Level 1: Fist of stone (1/2), Enlarge Person(1/2).
   
  
   
conversations.from: human
conversations.value: SamTheCleric: Your elevation is 15 feet.. so you're within melee reach of the light orange squares, yes?
conversations.from: human
conversations.value: Talic: Relative to squares the color of O8 and O9, I am at an altitude allowing me to stand on the ground.  Only reason I'm flying still is that I didn't have the move to get all the way up without squeezing, so my back half is hanging over, and I'm flying east.
conversations.from: human
conversations.value: SamTheCleric: Ok well, this is gonna end faster than I had hoped, your strength is what... 30 right now?  22 + 6 for fist of stone + 2 for enlarge... sigh.
  
  I drop the potion in my hand (does a potion break if its dropped?  I hope not!)
  
  I take a move action to move 5 feet to P10 and draw my sword on the move.  You may take your AoO as I leave your threatened square (please dont hit me!)
  
   (1d20+4)[ 17 ] 
  Damage:   (1d8+3)[ 8 ] 
  
  Please die.  🙂
conversations.from: human
conversations.value: Talic: Let's see...  At the time I make an AoO, you're 10 feet out.
  
  Provided that's true, I'm making a grapple attack.  It provokes, so, provided you have a weapon with 10' reach, feel free to take it.  Otherwise:
  
  Melee touch attack:  (1d20+9)[ 27 ]  (+10 str, -1 size)
  Grapple check:  (1d20+14)[ 26 ]  (+10 str, +4 size)
  
  Damage if successful:  (1d3+7)[ 8 ]  nonlethal
  
  (fist of stone applies for the slam attack (and damage) granted by fist of stone, as well as grapple checks, but does not say it applies for regular melee damage rolls.  Grapple checks deal unarmed strike damage, which is 1d3 + 7 (+6 str, +2 from enlarge), nonlethal.
conversations.from: human
conversations.value: SamTheCleric: Opposed Grapple Check:
  
   (1d20+7)[ 19 ]  +4 for Strength, +3 for shield ward.
  
  Fail.  So I take your damage (reduced by DR) and it is now your turn.
  
  Since I didn't get to move... is my sword out or not?  I'm fine either way.
conversations.from: human
conversations.value: Talic: 6 for the previous round, and...
  
  Grapple check to deal damage:  (1d20+14)[ 20 ] 
  Damage:  (1d3+7)[ 10 ]  Nonlethal
  
  Done.
  
  Edit:  8 more for this one, if successful
conversations.from: human
conversations.value: SamTheCleric: Ok 6 damage from the last attack...
  
  Grapple check to resist your damage...  (1d20+7)[ 23 ] 
  
  If Im holding my sword, free action to drop it.  Attack you with my Slam attack
  
    (1d20)[ 5 ]  (+4 normal, -4 for attacking inside a grapple)
   (1d4+7)[ 10 ]  
  
  Natural 1 always misses.
  
  Stats:
   
   Spoiler 
  
  HP:  9/15
   
conversations.from: human
conversations.value: Talic: Round 4.
  
  Grapple check to deal damage:  (1d20+14)[ 31 ] 
  Damage:  (1d3+7)[ 9 ] 
  
  Done
  
  Stats: 
   Spoiler 
  Location: O10-P11.
  HP: 11/11
  AC:10
  In Hand: Nothing.
  Status effects: Animal Devotion (Hawk's Flight) 4/10, Stonefist 4/10, Enlarge Person 3/10, Travel Devotion 3/10.
  
  Spells: 
   Spoiler 
  Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)
  
  Level 1: Fist of stone (1/2), Enlarge Person(1/2).
   
  
   
conversations.from: human
conversations.value: SamTheCleric: TUF - Round 5 
  
  I can't beat that grapple check, so I take 7 damage.
  
  Talk about an epic wrestling match  😁
  
  Attack with my slam attack
   (1d20)[ 4 ] 
   (1d4+3)[ 4 ] 
  
  EDIT:  ARRRGH!!
  
  Stats
   
   Spoiler 
  
  HP: 2/15
   
conversations.from: human
conversations.value: Talic: Round 5.
  
  Grapple check to deal damage:  (1d20+14)[ 19 ] 
  Damage:  (1d3+7)[ 10 ] 
conversations.from: human
conversations.value: SamTheCleric: You're a tough one.
  
  Grapple to resist damage...  (1d20+7)[ 17 ] 
  
  If I don't die 😦
   (1d20)[ 12 ] 
   (1d4+3)[ 6 ] 
  
  And that's match.  Owwie.
  
  Good game :)
conversations.from: human
conversations.value: Talic: TY, I figured grapple was my only shot, your AC is too good otherwise.
conversations.from: human
conversations.value: SamTheCleric: It was a very effective strategy... if I could drink the potion, it brings my AC to 26... which is right where I like it.
  
  I assume my potion doesn't shatter when I dropped it... so I'm going to carry it on down to the losers bracket.  😁
conversations.from: human
conversations.value: Talic: Nope.  Falls from less than 10 feet don't deal damage.