conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: pseudodragon: here is where we left off: 5 orcs, attacking you
conversations.from: human
conversations.value: industrious: Stephan looks at the charging orcs. "Well now," he muses. "There appears to be a surplus of orcs." Raising his right hand, he flicks his fingers, and an unseen force  pushes  against one of the orcs.
  
   
   Spoiler 
  
  Casts magic missile at one of the orcs
  Damage:  (1d4+3)[ 6 ] 
   
conversations.from: human
conversations.value: GreatWyrmGold: Init:  (1d20+1)[ 13 ] 
  
  On his turn, Eekiwoool shoots an orc.
   (1d20+2)[ 18 ] 
   (1d6)[ 4 ] 
conversations.from: human
conversations.value: GreatWyrmGold: Originally Posted by GreatWyrmGold 
   Init: [roll0]
  
  On his turn, Eekiwoool shoots an orc.
  [roll1]
  [roll2] 
   
  
  All right!
conversations.from: human
conversations.value: pseudodragon: one orc is down, another drops back, an arrow nearly piercing his heart,
  the other three go : moan, shuffle shuffle, they moan something like "rains"
conversations.from: human
conversations.value: industrious: Oh, forgot init  (1d20+1)[ 20 ] 
  
  How far away are the orcs?
conversations.from: human
conversations.value: pseudodragon: Originally Posted by industrious 
   Oh, forgot init [roll0]
  
  How far away are the orcs? 
   
  
  after their round, 40 feet
conversations.from: human
conversations.value: lostsole31: Does bowstring break?  (1d20+2)[ 21 ] 
  
  EDIT: No.  Whew.
  
  Here is my character:  Valnoreth .
conversations.from: human
conversations.value: Malfunctioned: Init:  (1d20+2)[ 20 ] 
conversations.from: human
conversations.value: Malfunctioned: Okay, I step forward 30 feet and take out my handaxe.
conversations.from: human
conversations.value: lostsole31: [OOC: Valnoreth *bumps* another arrow against the thread of her bow, worried that this thread has died and with it her ...]
conversations.from: human
conversations.value: GreatWyrmGold: Originally Posted by lostsole31 
   [OOC: Valnoreth *bumps* another arrow against the thread of her bow, worried that this thread has died and with it her ...] 
   
  
  Eekiwoool does, too.
conversations.from: human
conversations.value: GreatWyrmGold: Okay, now Eekiwoool starts banging his arrow against something hard in an attampt to get a pseudodragon to notice.
  
  Also, he makes a knowledge (religion) check to see if the're undead.
  
   (1d20+5)[ 8 ] 
conversations.from: human
conversations.value: GreatWyrmGold: Well, darn.
conversations.from: human
conversations.value: pseudodragon: Originally Posted by GreatWyrmGold 
   Okay, now Eekiwoool starts banging his arrow against something hard in an attampt to get a pseudodragon to notice.
  
  Also, he makes a knowledge (religion) check to see if the're undead.
  
  [roll0] 
   
  
  they attack against Eekiwoool and
  [roll0]
  and [roll0
  and[roll0]
conversations.from: human
conversations.value: lostsole31: Pseudo, are we back on .. or not?
conversations.from: human
conversations.value: pseudodragon: Originally Posted by lostsole31 
   Pseudo, are we back on .. or not? 
   
  
  we were necver off, but i just haven't goten around to posting
conversations.from: human
conversations.value: lostsole31: This game is chaos, and the commitment from the DM and others too flighty.  I'm withdrawing from the game.  Peace out, all.
conversations.from: human
conversations.value: GreatWyrmGold: Originally Posted by lostsole31 
   This game is chaos, and the commitment from the DM and others too flighty.  I'm withdrawing from the game.  Peace out, all. 
   
  
  Chaos, yes. DM, yes. Other players? Not me. I'm just waiting for P.