conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Doktor Per: Friday evening, approximately 8:30 pm, though only a handful of people could be sure to a sliver of that accuracy. The burning tankard is abuzz tonight, guards off duty, dockyard workers finally off after a hard week. In the midst of it all behind the counter, stands McAllister, calm as always, serving his customers with clearly practiced agility. When you approach the bar, he points you over to a booth, where a lone goblin sits, with a half empty mug of almost translucent beer. His clothes are well made, but ill fitting, the goblin's fur bunching the cloth up in all the wrong places.
  
  He smiles nervously as each of you sit down at the table, fidgeting with a scroll in his hand.  "I need help, I know I'm not the... Look, I don't..."  He takes a deep breath, trying to calm down.  "I'm missing a caravan, I need your help, or I'm ruined." 
  
  He looks around, nervously and downs the last of his drink.  "I can pay each of you 100 gold if you can retrieve it and bring me the contents back." 
conversations.from: human
conversations.value: mote: "Missing?"  Izuna laughs sharply,  "So what, you just lost it?" 
  
  Well, say what you want about that Alora girl, but she knew how to sniff out a job. It's been a while since he's had a real fight. Something to sharpen his blade. He was wasting too much time holed up in the shop lately.
conversations.from: human
conversations.value: Doktor Per: "No, I didn't lose anything!"  The goblin squirms in his seat.  "They were supposed to come in today, but no sign of them. I fear they've been attacked or something. I heard word of them being safe yesterday, but nothing after that." 
conversations.from: human
conversations.value: Phobia: "Well now, that is a problem."  Alora said, a tad worried about the guards but mostly interested in the prospect of 100 gold.  "I'm feeling generous so I'm going to agree to take this. What exactly was the cargo? And what route were they supposed to take so we at least have a direction?" 
conversations.from: human
conversations.value: Doktor Per: ""There were some antiques, a rather sought after chair, a couple of spools of textured silk, a couple of wands, a small chest, some jewelry..."  He waves his empty mug at a waitress, but gets ignored.  "There's also a couple of kegs of stout there... But the paperwork should check out." 
conversations.from: human
conversations.value: mote: "More to the point,"  Izuna says, not particularly interested in the inventory,  "You got any idea who took the thing, and where? Or you just want us to kill the first caravan driver we see hauling a keg of stout?" 
conversations.from: human
conversations.value: Doktor Per: "I'd rather not! The entire cargo has value."  The goblin complains and takes out a set of pens and wooden colours, drawing on the back of a napkin.  "They left from Bruno's Dowry, an inn, down south east towards the city this morning, according to what I've heard. The green stuff is forest... cartography isn't really my field of expertise." 
   
  
  He hands the napkin over to center table.
conversations.from: human
conversations.value: Eledragon: "Hmm...I see no problem in helping the man, and I can wait a little longer to head back to the forest."  Veyyek is wearing his favorite smile and speaks as serenely as usual.
  
   
   Spoiler 
  sorry about that, I meant to post, but I forgot to sub and closed trhe tab.
   
conversations.from: human
conversations.value: mote: "How long of a trip is it from Bruno's Dowry to here?" 
conversations.from: human
conversations.value: Doktor Per: "It's about 6 hours by foot, if you're not a slowpoke like the dwarfs, heh. I know their guard captain was wearing half plate, but he probably rode the cart." 
conversations.from: human
conversations.value: mote: Izuna shrugs.  "I'm no tracker, but if they took an entire cart off the trail, it shouldn't be too hard to find some sign along the road. Otherwise, we can ask some questions once we make it to Bruno's Dowry."  
  
  He eyes the goblin closely,  "Anything special about that cargo that might've attracted some interest?" 
   
   Spoiler 
    Sense Motive  - (1d20+7)[ 23 ] 
   
conversations.from: human
conversations.value: Doktor Per: "I really don't think so..."  The goblin's eyes dart out the window for a moment.  "Maybe the wands attracted attention. Those don't come cheap." 
  
  Mote:
   
   Spoiler 
  You get the distinct feeling that the goblin isn't telling you the whole truth. What might be seen as nervousness gives you the feeling that he's scared and the way he recounts things seem practiced.
   
conversations.from: human
conversations.value: mote: "No..."  Izuna's eyes narrow.  "No, they don't." 
  
  He leans forward on the table, looking the goblin square in the eye.  "Though, if something more valuable than a few wands were to turn up, I'm sure you wouldn't be averse to renegotiating our fee. I mean, you're paying us to find your missing cargo, but cargo we're not being paid to find might stay missing, know what I mean?" 
conversations.from: human
conversations.value: Doktor Per: "Look I told you."  The goblin's voice breaks.  "Do you want me to go find the list of expected items. I can get that done if you want!" 
  
  He looks around, frozen stiff at his own outburst.
  
   "Just make sure you get everything back. I'll get you a written list of everything tomorrow. I don't, uh, have all the information with me." 
conversations.from: human
conversations.value: mote: Izuna sits back and crosses his arms.
   
  "Fine then. Anyone else got anything to say?" 