conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Jocepi: This is the In Character thread for Fortune's Fools (2nd Edition AD&amp;D game based in Forgotten Realms).
  
  This is the link of the OOC thread:
   http://www.giantitp.com/forums/showthread.php?t=215095 
  
  This is the link to the Dice Roll Thread:
   http://www.giantitp.com/forums/showt...3#post11831623 
conversations.from: human
conversations.value: Jocepi: A paladin, a thief, and a dwarf walk into a bar...
  
  Just kidding, here is the first opening.
  
  Iacob Zulli's opening:
   
   Spoiler 
  Shadows stretched across the backstreets before you, the moon over head, it brightness creating a breeding ground of darkness. The paradox captures your thoughts as you moved stealthly from shadow to shadow. Anything to keep your mind of off what was lurking in that darkness. These streets used to be your home, a shelter from the watchful eyes of justice the hunted you. But now the shadows were the hunters. Every nook, every crevice, a possible ambush; now you knew how a mark felt. The subtle yet omninous way the blackness breathed with a breath of it's own made ones mind create monsters to dwell  within it. If you could stick to the shadows perhaps you could avoid another run in with the "collectors". You shuddered involuntarily at the memory of you last encounter. A shuffling of feet yanks you out of your memories. Your heart races, expecting an attacker, but much to your relief it's just a drunk stumbling through the alleys...A drunk that as you notice happens to have some of his funds still yet remaining...
   
conversations.from: human
conversations.value: Montenegro: Iacob wills his heart to stop thumping and attempts to blend into the shadows until the very last moment, stepping out just as the drunk passes by and barging into him.   “Oh, ever so sorry!”  he says, his hand snaking under the fellow’s cloak and grabbing whatever it can find, before he stages a tumble to the ground, feigning injury to his leg.
  
   “Hey, watch it!”  he cries, his tone changing to one of annoyance as he clutches his thigh and gets to his feet, limping a few steps.   “You ought to be more careful.” 
   
   Spoiler 
  OOC: I’m guessing a roll of some sort is needed there to see whether I pick the drunk’s pocket successfully, but I don’t have my sheet available so feel free to make the roll for me.
   