conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: BarnabasBailey: The Icarus Resort and Casino. A flashing beacon in the night, completely lost in the shuffle of all the other flashing beacons that comprised one of the brightest cities in the world. Nonetheless, it was as busy as ever tonight. More so, in fact; tonight, every table was occupied and everyone had come out for the annual Golden Apple Poker tournament.
  
  Table One was the sight of a fiercely contested showdown between the favorite of the night, a Miss Scarlet from Chandler Hill, and a dapper gentleman who only gave the name of Mister Big. The rest of the table had run their luck dry and could only watch as these two titans of the cards stared each other down. Their match played out like a well-choreographed dance, neither side giving way to the other, the former's determined scowl meeting the latter's impish knowing smirk.
  
  The audience was at the edge of their seats as they both threw their chips onto the table. They had silently agreed to go all in, to end this showdown in one hand. They stared at their cards, back to each other. Only the hum of the cameras broke the silence.
  
  Miss Scarlet put down her hand. Four Aces. The audience burst into applause. Mr. Big's smirk deepened as he put his own cards on the table.
  
  Five Aces.
  
  Confused murmurs arose from the audience, replaced almost instantly by panicked screams as the table was rocked with explosions of black smoke. The guards reached for their guns, only to have them knocked from their hands by quick flashes from the smoke cloud.
  
  When it cleared, Mr. Big was on the table, and on every other table in the room men hopped up and began leveling guns and opening jackets.  "Ladies and Gentlemen,"  said Mr. Big as he shuffled a deck in his hands, his suit jacket removed to reveal a shirt emblazoned with the four suits on a deck of cards,  "there has been an unfortunate change in the schedule. Starting now, this casino is under the control of the High Roller's Club. The exits are sealed and security is, or will be, locked down in just a moment. When my men come up to you, if you would be so kind as to remove all your watches, jewelry, wallets and handbags and hand them off, we shall not be forced to take them by force. Thank you in advance for your cooperation." 
conversations.from: human
conversations.value: ginger ninja: Eclipse had been hanging in the back of the crowd, expecting some kind of trouble, but not sure what. As soon as the smoke clears and Mister Big starts talking she springs into action, launching herself at him with an easy grin.  "Aww, come on now. If we give you all our stuff then how are we supposed to play?"  She quips as she attempts to barrel into the man and gain a hold.
  
   
   Spoiler 
  
  Initiative:  (1d20+25)[ 40 ] 
  Free Action: Activate Vaporous Step
  Move Action: Move to within 60 ft. of Mr. Big and then leap at him.
  
  Standard Action: Attack and potentially Grab Mr. Big
  Attack Roll:  (1d20+15)[ 32 ] 
  If successful then Mr. Big needs to make a DC 22 (DC 27 if a crit) Toughness save and a DC 17 [Strength or Dodge, whichever is higher] check to avoid a grapple
   
conversations.from: human
conversations.value: TheDireWolf: Blake sat in the middle of the crowd. He took a deep breath, called up his telekinesis, and ripped the guns from their hands.
  
   
   Spoiler 
  Reaction Action: Use Power Mimicry to activate Telekinesis.
  Standard action: Try to make a disarm attempt on the men.
  Keep in mind that it's got the subtle extra, so there's no indication it's him.
   
conversations.from: human
conversations.value: The_Admiral: John steps out of the men's room and noticing the thugs, makes an about face and returns into the room muttering,  Give me a break 
  
  He focuses on his medallion, drawing out the powers inside it. In a flash of light it morphs into a golden suit of armour with large golden wings and an eagle motif.
  
  Flying up he opens the window and climbs out wings vanishing temporarily.
  
  He then flies up to the the skylight crashing through it into the casino, a bolt of lightning following behind him flying into Mr Big's direction.
  
   
   Spoiler 
  
  Accurate attack
  Blast 8
  
   (1d20+14)[ 19 ] 
   
conversations.from: human
conversations.value: Raunchel: Oudeis walks through the casino, disguised as one of the many waitresses. She had a hunch that something might be happening tonight, things always happen when there are such events. She is close to one of the armed men and kicks his wrist, hoping to catch his weapon.
  
   
   Spoiler 
  A disarm attempt:  (1d20+13)[ 18 ] 
  Strength roll:  (1d20+4)[ 20 ] 
   
conversations.from: human
conversations.value: BarnabasBailey: Mr. Big did not seem a bit fazed that somebody jumped onto the table with him. In fact, he seemed even more amused. He took the attack straight to the gut, but fortunately for him he rolled with it and managed to avoid any sort of serious harm.  "Lookit this, boys!"  He said, as he kept her from binding him and attempted to turn her own grab against her.  "Looks like we've got some super... Gkkkkhhh!"  Finally, a bolt of lightning wiped the smirk off of his face, replaced with a spasmodic twitch of the lip.
  
   Eclipse 
   
   Spoiler 
  Entangled as you are with Mr. Big, Brook's lightning attack courses through both of your bodies. If his grapple attack succeeds, you'll have to make a DC 18 Toughness check. If not, you have a chance to break off before you get hit.
  
  Fighting Check for Mr. Big to Grapple:  (1d20+5)[ 7 ] 
  (DC 12 to break)
   
  
  
  Meanwhile, one of the guards found their gun forcefully ripped from their hand. He just sort of stares at it blankly, before looking around the room.  "Ah-right. Which one-a-ya wise-ohs did that?"  The rest of the crooks on the tables keep their guns trained on the crowd.
  
  Meanwhile meanwhile, Ouedis managed to kick the gun out of one of the wandering guard's hand with little difficulty. It skitters across the floor, well  out of his reach. More dumbfounded than angered, he attempts to punish his assailant with a haymaker to the head.
  
   Ouedis 
   
   Spoiler 
  Fighting Check to damage:  (1d20+2)[ 10 ]  DC 12 Toughness check if it hits.
   
conversations.from: human
conversations.value: Raunchel: Oudeis sidesteps the thug's clumsy blow and in return punches him. 
   Spoiler 
   (1d20+13)[ 31 ] 
   
conversations.from: human
conversations.value: TheDireWolf: Blake smirked, and raised his open palm towards the thug he had just disarmed. A burst of telekinetic force flew forth.
  
   
   Spoiler 
  Using the Damaging extra on Move Object to make a ranged strike attempt
   (1d20+10)[ 17 ]  attack check
  Dc 25 toughness check if he's hit.
   