conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: StormBorn: After a long journey Along the north ride, You can feel the pull of the village of shadowdale, several hours ride up ahead, as you mount a low rise In the trail, you can see great amounts of smoke rising a Up from a clearing About 1/4 of mile off the north ride.
    
conversations.from: human
conversations.value: redzimmer: Thenacus 
    Pitiful,   Thenacus thought as looked upon the scene of deztruction. He had heard nothing but the swooning of bards regatding this Elminster character.
  
  But from looks of it (not to mention the pleading cry for help), the old fool was not so formidable after all.
  
  Regretting having ridden his horse to death getting here from Hillsfar, Thenacus trudges towards the smoking tower.
conversations.from: human
conversations.value: lelfin: Halevel looks around and shakes his head with some disgust,  "What transpires here?  We shall see, I suppose...but best be prepared, right my friends?" 
   
   Spoiler 
  Using Wildshape to turn into cave troll (sheet updated to reflect stats)   Then checks around for any tracks or other obvious signs of problems.
  survival  (1d20+14)[ 27 ] 
   
conversations.from: human
conversations.value: H. Von Studley: Vio  
   "Of course. We run ourselves ragged to get here in time and Elminster's already gotten himself killed. That's perfect. I told you we should've hired someone to teleport us." 
  
  Vio had told them nothing of the sort, but he was clearly in one of his moods. There was no point in arguing with him when he got like this.
  
   "I suppose I'll fly up and see if there are any signs of life. Can you see any tracks Halevel?"  
   
   Spoiler 
  Vio will turn cast Walk Unseen, turning invisible just in case anyone is watching, and fly up above the party to see if he can make out anything from this distance.
  
  Spot:  (1d20+13)[ 32 ] 
  Listen:  (1d20+11)[ 27 ] 
   
conversations.from: human
conversations.value: StormBorn: as you peer out from the trees, you look upon a scene of devastation. A thorp consisting of four houses and a small mill, located along the banks of a swiftly flowing creekin the shadow of an oak covered knoll, lies in ruin, wholly comsumed by fire. A small band of massive humanoids and a group of humans occupy the center of the clearing. The bodies of  unarmed humans lie scatered about the area. It is unclear if ther are all dead...  
  
  There are no visible tracks in this path.
conversations.from: human
conversations.value: redzimmer: Thenacus 
  
  Then corrupted knight looks down at the carnage.
  
   "You, Vio,"  Thenacus says to the flying man (he never bothered to remember their names, he hope that one was Vio),  "what manner of beast are they?" 
  
  If he was to take advantage of this strife and take over the Dalelands himself, it was important to establish himself as a savior quickly as possible.
conversations.from: human
conversations.value: redzimmer: Thenacus 
  
  The fallen paladin draws his sword and determinedly strides towards the two groups.
  
   
   Spoiler: Actions ooc 
  If it appears he is in over his head, he will enact his  Flee the Scene  invocation before the group (or groups) are within killing distance.
   
  
  
  " Stand fast, you brigands, " he shouts at the crowd. " let the Judgement of Tyr watch over you! "
conversations.from: human
conversations.value: H. Von Studley: Spoiler 
  Vio will follow in the air behind Thenacus, still invisible. He will try and get closer to get a better idea of what we're facing.
  
  Move Silently:  (1d20+20)[ 22 ] 
  Spot:  (1d20+13)[ 26 ] 
  Listen:  (1d20+11)[ 23 ] 
   