conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 111:  Airin  vs.  Jack O. Trades    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Airin  - ybot
   Jack O. Trades  - Psionic Dog
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Psionic Dog: Considering purchases.
  
    Initiative  - (1d20+2)[ 10 ] 
conversations.from: human
conversations.value: ybot: Initiative  (d20+4)[ 12 ] 
  
  Is it legal to become a dragon born between matches or will I have to wait for a new round?
  
  purchases to come
conversations.from: human
conversations.value: Psionic Dog: I think it's legal, provided you currently fill the prerequisites. The ritual doesn't seem any harder or time consuming than crafting a magic item. If you had to change alignments for instance then that would force a wait until the next round but otherwise between matches should be ok.
conversations.from: human
conversations.value: ybot: purchases
  dragonborn ritual -100
  5 pots of reduce person -250
conversations.from: human
conversations.value: Psionic Dog: That was one nasty smack-down you gave last match. I can't think of any way to top that... except by copying.
  
  Purchasing:
  1 scroll (Sunstroke, Light of Luna): 50gp
  1 powerstone (vigor, inspire mount): 50gp
  
  No other purchase planned, but further reactions are possible. Jack will start mounted filling his start circle.
conversations.from: human
conversations.value: ybot: Airin starts in m4 holding a pot and shield with the air elemental in n4
  
  spells
   
   Spoiler 
  as on sheet
   
  
  
  ready when you are
conversations.from: human
conversations.value: Psionic Dog: New purchases and a loaded sling held in a stack in one hand. Other hand free. Shield is slung on back, not currently equipped.
  
  You won initiative.
conversations.from: human
conversations.value: ybot: Airin round 1 
  
  Airin
  standard: drink potion
  free: drop empty potion
  
  elemental (all communications are spoken in auran)
  move: grab airin
  standard: fly up 35 feet carrying airin (n4+35)
  
  stats
   
   Spoiler 
  hp 9/9
  ac 16
  
  spells
  2 cure minor
  1 light
  2 sunstroke
   
conversations.from: human
conversations.value: Psionic Dog: I think this new revised trick of yours sets a mobility record.
  
   Jack - Round 1 
  
  
  Standard: Ready Action
   
   Spoiler 
  No peaking! 
   Spoiler 
  Counterspell Airin
   
  
   
  
   Done 
  
  Stats
   
   Spoiler 
  No changes yet.
   
conversations.from: human
conversations.value: ybot: Airin round 1 
  
  Airin:
  standard: ready an action
   
   Spoiler 
  cast sudden enlarged sudden maximized sand blast on jack when he comes within 50ft of Jack
   
  
  
  
  elemental:
  move: fly to n22+40
  
  Airins readied action triggers and he casts a sudden enlarged sudden maximized sand blast on Jack. It deals 12 points of non-lethal damage and you must make a fort save DC 14 or be fatigued.
  
  standard: fly to n4+40
  
  stats
   
   Spoiler 
  hp 9/9
  ac 16
  
  spells
  2 cure minor
  1 light
  1 sunstroke
   
conversations.from: human
conversations.value: Psionic Dog: Sand Blast? 🤨
  
  Yes, that is a L1 druid spell from the Spell Compendium, but it only does 1d6 nonleathal damage in a 10ft burst centered on the caster, with a reflex save for half damage.
  
  While perfectly legal to cast, it would have no effect on Jack since he's out of range.
  
  
  Was that a typo for sunstroke?
conversations.from: human
conversations.value: ybot: Originally Posted by Psionic Dog 
   Sand Blast? 🤨
  
  Yes, that is a L1 druid spell from the Spell Compendium, but it only does 1d6 nonleathal damage in a 10ft burst centered on the caster, with a reflex save for half damage.
  
  While perfectly legal to cast, it would have no effect on Jack since he's out of range.
  
  
  Was that a typo for sunstroke? 
   
  
  yes I meant sunstroke.
conversations.from: human
conversations.value: Psionic Dog: Cool, or (maybe hot)
  
  Ready action triggered: Counterspell!
  
    Psicraft_spellcraft  - (1d20+12)[ 16 ]  DC 16 to identify
  
    Use Psionic_Magic Device  - (1d20+16)[ 23 ]  DC 21 to cast.
conversations.from: human
conversations.value: Psionic Dog: Jack - Round 2 
  
  Standard: Attempt to cast the other spell (light of Luna)
    Use Psionic_Magic Device  - (1d20+16)[ 32 ]  DC 21
  
  Ride to U22/V23
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 12/12
  AC: 15
  Aurora: Attack
  
  Light of Luna: 100/100 (2)
   
conversations.from: human
conversations.value: ybot: According to the SRD Airin needs to be within range for you to counterspell. Because he used enlarge spell he is out of your range so the counterspell fails.
  
  
    If the target is within range , both spells automatically negate each other with no other results. 
conversations.from: human
conversations.value: Psionic Dog: I'll admit the rule language is a bit ambiguous. There are two targets. The Targeted caster specified for countering, and the target of the spell being countered.
  
  The Spell's Target is Jack, and Jack is very much in range of his own casting.
  
  Three is RAW precedent for targeting the spell target with the counter spell (See the 'counters and dispels' clause of every antonym spell pair like Haste/Slow)
  
  I'll poke around the Wizard articles for anything clearer, but we may have to call in another ref.
conversations.from: human
conversations.value: Psionic Dog: ... if there was ever a time to curse and cuss this would be it.
  
  The wizard's interpretation seems to uphold your view. It appears I got ahead of myself.
  
  Since my entire tactical plan depended on stopping your trump card trick I'm going to need a few days to see if there is anyway to salvage this or if I'll have to forfeit.
  
  
  Still, that would have been pretty cool if it had worked.
conversations.from: human
conversations.value: Psionic Dog: Ok, no forfeits today. As long as the other matches are still going on I'll do my best to put up a fight.
  
  But first, reposting a few ref questions from the waiting room.
  
   Edit:  Hello Armchair Refs. Rules Questions:
  
  1) Vigorous Motion (such as being on a mount) requires a concentration check. If your mount instead carries you and is no longer a mount per say, would that negate the need for a concentration check even if taking otherwise the same movement?
  
  2) @Refs( not ybot)
   
   Spoiler 
  Can a carried creature still dodge, or do they lose their dex bonus and become flatfooted similar to when balancing?
   
  
  
  
  Also:   Fort  - (1d20+4)[ 12 ] 
conversations.from: human
conversations.value: ybot: My answer your first question:
  The mount has limited options to what you can make it do. There isn't a trick to make it carry a person.
  
  The reason an elemental can carry a person is because it is intelligent and listens to any command.
conversations.from: human
conversations.value: Psionic Dog: 'Mount' is sort of a job description that has nothing to do with intelligence. There are rule subsets for intelligent mounts, and in tag team matches players at times have used their partners as mounts.
  
  I'm not challenging the elemental's ability to carry you. I'm questioning if you can cast without concentration while in motion.
conversations.from: human
conversations.value: ybot: Originally Posted by Psionic Dog 
   'Mount' is sort of a job description that has nothing to do with intelligence. There are rule subsets for intelligent mounts, and in tag team matches players at times have used their partners as mounts.
  
  I'm not challenging the elemental's ability to carry you. I'm questioning if you can cast without concentration while in motion. 
   
  
  I misread your question. I thought you were trying to get carried by your mount. I didn't even notice that you were asking about Airin. I honestly have no idea what the answer is.
conversations.from: human
conversations.value: Kyeudo: GM Kyeudo  
  
   
   Originally Posted by Psionic Dog 
   1) Vigorous Motion (such as being on a mount) requires a concentration check. If your mount instead carries you and is no longer a mount per say, would that negate the need for a concentration check even if taking otherwise the same movement? 
   
  
  Since the rules are found in Concentration, they apply even when not mounted. Since the motion and general circumstances are the same (moving X distance not under your own power), I'm going to rule that the Concentration check must still be made.
  
  
   2) @Refs( not ybot)
   
   Spoiler 
  Can a carried creature still dodge, or do they lose their dex bonus and become flatfooted similar to when balancing?
   
   
  
  Answer:
   
   Spoiler 
  
  I'm going to say yes, they still retain their dex bonus to AC.
   
conversations.from: human
conversations.value: ybot: concentration check  (d20+3)[ 19 ]  DC10
conversations.from: human
conversations.value: Psionic Dog: Welp... since Jack can't counterspell Airin after all I take it he still has an unused scroll.
  
  So...
  
   Jack - Round 2 (Revised) 
  
  Standard:   UsePsionicDevice  - (1d20+16)[ 26 ]  DC 21 to activate power from powerstone
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 12+5T/12 (12 NonLeathal)
  AC: 14
  Aurora: Attack
  Fatigued
  Vigor 10/10 (2)
   
conversations.from: human
conversations.value: ybot: Airin round 2 
  
  Elemental:
  move: fly to n20+40
  free: drop airin
  
  Airin:
  move: glide to n22 +20
  standard: cast  sunstroke on Jack
  damage  (2d6)[ 5 ] 
  dc 14 fort save
  
  stats
   
   Spoiler 
  hp 9/9
  ac 16
  
  spells
  2 cure minor
  1 light
  0 sunstroke
   
conversations.from: human
conversations.value: Psionic Dog: Fort  - (1d20+4)[ 17 ] 
   Jack - Round 3 
  
  Standard: Cast from scroll.
    UsePsionicMagicDevice  - (1d20+16)[ 17 ]  DC 21
  
  On success, Airin takes  (2d6)[ 6 ]  Nonleathal damage and must make a DC 11 Fort save against fatigue.
  
  Ride to M18/N19
  Use Mount as cover:   Ride  - (1d20+7)[ 17 ]  DC 15
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 12+5T/12 (17 NonLeathal)
  AC: 14
  Aurora: Attack
  Fatigued
  Vigor 9/10
   
conversations.from: human
conversations.value: ybot: Airin round 4 
  
  Elemental:
  move: fly to n22+25
  standard: grab airin
  rest of move(flyby attack) : fly to m18+40
  Airin:
  move: draw sling
  standard: shoot jack
  Attack  (d20+4)[ 20 ] 
  damage  (d4+1)[ 2 ] 
  
  stats
   
   Spoiler 
  hp 9/9
  ac 16
  
  spells
  2 cure minor
  1 light
  0 sunstroke
   
conversations.from: human
conversations.value: Psionic Dog: That looks like game.
conversations.from: human
conversations.value: ArenaManager: Doggy fails reading comprehension. Airin takes the game! 
  
  Someone cast 'Raise dead' on the recruitment thread. I'm just kicking corpses and seeing if enough zombies appear to give the new blood a chance.