conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lyndworm: Eurus vs. MistressBaerne  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Anastriana, Michael. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
   Eurus 
   
   Spoiler 
  Michael starts at I4.
   
  
   MistressBaerne 
   
   Spoiler 
  Anastriana starts at AA32.
   
conversations.from: human
conversations.value: Eurus: (1d20+7)[ 27 ]  Initiative
  
  Michael crosses himself, mounts his griffon, and draws his bow, just before a flash of light transports him and his foe to the arena.
conversations.from: human
conversations.value: MistressBaerne: [roll]1d20+11[/roll]  Initiative
  
  Anastriana mounts Grim the Dire Bat and draws her bow, smiling slightly as she appears in the arena in a flash of light.
  
  EDIT: Erm, how do you roll dice on this board?
conversations.from: human
conversations.value: MistressBaerne: Testing... (1d20)
  
  EDIT: Never mind, obvious solutions exhausted.
conversations.from: human
conversations.value: Eurus: Erm... That's odd. The first one should've worked.  (1d20+11)[ 23 ] 
  
  You didn't try to edit in the roll, did you?
conversations.from: human
conversations.value: MistressBaerne: Well, yes, as it didn't work the first time. But the editing was an attempt to fix what should have already worked.
  
   (d20+11)[ 21 ] 
  
  EDIT: Odd... Anyway, you go first.
conversations.from: human
conversations.value: Eurus: Michael directs his mount forward, keeping his eyes peeled for any sign of his foe.
  
  Actions:
   
   Spoiler 
  Moving 60 feet to J-16
   
conversations.from: human
conversations.value: MistressBaerne: Anastriana is surprised by the fact that she can't see her enemy, and, after a moment's thought, nocks an arrow and waits for him to appear.
  
   
   Spoiler 
  In other words, I ready a full attack against Michael should he show himself.
   
conversations.from: human
conversations.value: Eurus: Hmm, I assume Lyndworm will tell us when we get within line of sight of each other. That might result in having to backtrack a few rounds if he doesn't notice right away, though. Anyway...
  
   
   Spoiler 
  Move to J-28
   
conversations.from: human
conversations.value: MistressBaerne: Secret plot, engage! This'll require Lyndworm's involvement, as it's rather twisty.
  
   
   Spoiler 
  Right, I'm making a Hide check ( (d20+25)[ 29 ] , and readying an action to snipe at Michael if he should appear. That is to say, one ranged attack, then immediately hide again. It's specifically allowed in the Hide skill description. The bat moves to Z34.
   
conversations.from: human
conversations.value: Lyndworm: OOC  :
  For future reference, please PM me if you'd like my opinion/ruling on something.
  
  Currently, Grim has line of sight to Michael, and vice versa. Grim resides in square Z34, Michael resides in square J28.
conversations.from: human
conversations.value: Eurus: At a prompt from Michael, Silvertide flies toward the dire bat, the griffon's great wings whipping up dust from the ground only a few feet below. His bow seems to glow with an aura of holy power, and a protective curtain of wind springs to life around him. The knight unleashes a storm of arrows at the beast, each shot splitting in two mid-flight. Half of the arrows vanish after striking flesh or dirt, but the other half -- the original arrows -- arc through the air to return to Michael's side.
  
  
   Actions: 
  As a free action, Michael spends a turn attempt to activate Divine Might, adding his charisma modifier (5) to damage for 1 round. As a swift action, he activates the Air Devotion feat, giving him a +4 sacred bonus to armor class and causing ranged attacks against him to incur a 50% miss chance for 10 rounds.
  
  Silvertide moves to Z-28, flying 5 feet above the ground, and Michael makes a full attack against the dire bat, using Improved Rapid Shot to make 4 attacks. The Splitting property on his bow causes each shot to split in two (both arrows requiring separate attack rolls), resulting in 8 attacks total. The Raptor Arrows that he's shooting automatically take on the Bane property appropriate to whatever he's attacking, and return to him after the attack.
  
   Rolls: 
    Attack 1  - (1d20+27)[ 38 ] ;   Damage 1  - (1d8+8)[ 15 ] + (2d6)[ 7 ] 
    Attack 2  - (1d20+27)[ 33 ] ;   Damage 2  - (1d8+8)[ 10 ] + (2d6)[ 7 ] 
    Attack 3  - (1d20+27)[ 39 ] ;   Damage 3  - (1d8+8)[ 9 ] + (2d6)[ 7 ] 
    Attack 4  - (1d20+27)[ 30 ] ;   Damage 4  - (1d8+8)[ 13 ] + (2d6)[ 6 ] 
    Attack 5  - (1d20+22)[ 42 ] ;   Damage 5  - (1d8+8)[ 9 ] + (2d6)[ 9 ] 
    Attack 6  - (1d20+22)[ 30 ] ;   Damage 6  - (1d8+8)[ 14 ] + (2d6)[ 4 ] 
    Attack 7  - (1d20+17)[ 37 ] ;   Damage 7  - (1d8+8)[ 12 ] + (2d6)[ 11 ] 
    Attack 8  - (1d20+17)[ 35 ] ;   Damage 8  - (1d8+8)[ 12 ] + (2d6)[ 7 ] 
conversations.from: human
conversations.value: Eurus: Crit confirmation for attacks 5 and 7:
  
    Attack 5 Confirmation  - (1d20+22)[ 29 ] 
    Attack 5 Confirmation  - (1d20+17)[ 37 ]  (Sorry, that's for attack 7)
  
  If either of these confirm, multiply the base damage from that attack (not counting the 2d6 from bane) by 3.
conversations.from: human
conversations.value: MistressBaerne: Grim the Dire Bat falls to the ground with six arrows through his chest, landing with a heavy thump. He does not get back up again.
  
   
   Spoiler 
  All attacks other than 4 and 6 hit, and attack 7 is a confirmed critical. Total damage: Greater than hit points. He killed my bat!
   
  
  
  Just as Michael the bat-slaying fiend is beginning to celebrate, an arrow whips towards him from an uncertain location!
  
   (1d20+31)[ 37 ] 
  
  And damage... (1d8+10)[ 12 ]  +  (1d6)[ 2 ] 
conversations.from: human
conversations.value: MistressBaerne: Oops, and  
   Spoiler 
  Hide check for staying hidden... [roll]1d20+25[/roll]
  
  EDIT: Oops again, I spelled "hidden" wrong.
   
  
  DOUBLE EDIT: Accidentally deleted part of the roll, was 30.
conversations.from: human
conversations.value: Eurus: (EDIT: Wait, you forgot to roll the miss chance from Air Devotion. Unless you have a way to ignore wind effects?)
  
  Hehehe...
  
  So... since I don't know if you're invisible, hiding, or actually out of line of sight, here's a pair of spot checks from Michael and his mount. Other actions for the turn depend on if I see you or not.
  
    Michael spot  - (1d20+18)[ 31 ] 
    Silvertide spot  - (1d20+16)[ 22 ] 
  
  If neither one sees you, then I have two questions. First, which direction (roughly) did the shot come from? Presumably I could tell that much, at least, from the direction the arrow is sticking out of me. 😉 A simple north, south, east or west would be great.
  
  Second, Silvertide has Scent, so are you within 30 feet of Z-28? If so, he'll know (though he won't know exactly where you are in that area unless you're within 5 feet).
conversations.from: human
conversations.value: MistressBaerne: (d100)[ 84 ]  Here's your miss chance...
  
  And I'm roughly southeast of you, within 30 feet. Your spot checks fail.
conversations.from: human
conversations.value: Eurus: The arrow thuds into Michael's side, and he winces in pain. Quickly, he guides Silvertide in an S-curve, hoping to get close enough for the griffon to be able to locate its target by scent.
  
   Actions: 
  Sorry if this gets confusing, aerial maneuverability is a pain.
  
  If Silvertide gets within 5 feet of you, he can pinpoint you by scent. He has a fly speed of 80 feet, but average maneuverability, so he can only turn 45 degrees for every 5 feet he moves. Being a large creature, he currently occupies 4 squares, Z-28 through Y-29, just above ground level.
  
  He will move 20 feet east, 5 feet southeast, 5 feet south, and 5 feet southwest. Then 15 feet west, 5 feet southwest, 5 feet south and 5 feet southeast. This should bring him, at some point during his move, within 5 feet of each square southeast of his starting location within 30 feet.
  
  If/when he gets within 5 feet of you, he immediately stops and attempts to initiate a grapple. He doesn't have Improved Grapple, but you'd need to be able to make attacks of opportunity with a bow to take advantage of that. Regardless of if he succeeds or fails, Michael will then open fire at you. If you  are  grappled, you lose your dex bonus to AC and Improved Precise Shot keeps him from accidentally hitting Silvertide.
  
   Rolls: 
    Griffon Touch Attack  - (1d20+34)[ 36 ] ;   Griffon Grapple  - (1d20+38)[ 57 ] 
    Attack 1  - (1d20+27)[ 36 ] ;   Damage 1  - (1d8+3)[ 6 ] + (2d6)[ 8 ]   Attack 2  - (1d20+27)[ 28 ] ;   Damage 1  - (1d8+3)[ 11 ] + (2d6)[ 5 ] 
    Attack 3  - (1d20+27)[ 43 ] ;   Damage 1  - (1d8+3)[ 7 ] + (2d6)[ 7 ] 
    Attack 4  - (1d20+27)[ 45 ] ;   Damage 1  - (1d8+3)[ 8 ] + (2d6)[ 11 ] 
    Attack 5  - (1d20+22)[ 26 ] ;   Damage 1  - (1d8+3)[ 10 ] + (2d6)[ 8 ] 
    Attack 6  - (1d20+22)[ 41 ] ;   Damage 1  - (1d8+3)[ 10 ] + (2d6)[ 6 ] 
    Attack 7  - (1d20+17)[ 32 ] ;   Damage 1  - (1d8+3)[ 4 ] + (2d6)[ 7 ] 
    Attack 8  - (1d20+17)[ 19 ] ;   Damage 1  - (1d8+3)[ 9 ] + (2d6)[ 2 ] 
conversations.from: human
conversations.value: MistressBaerne: Well, that's that - You did rather more than my total hit points in damage.
  
  Incidentally, I want your bow. 🙂
conversations.from: human
conversations.value: Eurus: Really? I think it was only 119 damage, assuming all of them hit... Sorry it was over so fast. 😳
  
  The Splitting enchantment is in Champions of Ruin, and it's awesome for any archer. For the cost of a +3 bonus, all arrows you fire split in two, each requiring a separate attack roll and thus being eligible for precision-based damage like sneak attack or favored enemy.
conversations.from: human
conversations.value: MistressBaerne: I'm usually a mage of some sort, so my collection of martial rulebooks is rather lacking - clearly a mistake. I may have to redo my character.
  
  Anyways, good fight and congratulations on your win!
conversations.from: human
conversations.value: Eurus: Thanks, and good luck to you in future fights. 😁
conversations.from: human
conversations.value: Lyndworm: Match Finalized.
  
   Eurus/Michael of the Veldt ,  Victor 
  Wins 1/Losses 0
  
   MistressBaerne/Anastriana ,  Victim 
  Wins 0/Losses 1