conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 25:  Drathe and Kepesjhank  vs.  Rusty and Pin    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Drathe - Slash_712 
   Kepeskjhank - Corsair420 
   Rusty - KCiemir 
   Pin - Paladin Latham 
   All Combatants, please roll initiative. 
conversations.from: human
conversations.value: Paladin Latham: Initiative  (1d20+3)[ 20 ] 
  
  I am totally willing to take on the other team alone.
  
  Do not disqualify me if KC does not post.
conversations.from: human
conversations.value: Slash_712: I'll try alone if no one else posts.
    Initiative  - (1d20+5)[ 20 ] 
conversations.from: human
conversations.value: KCiemir: I'm here.  I don't know about anyone else, but these forums have been awful for me lately.  I mean, a snail's pace on a good day! most of the time, the connection just times out.🫤
  
  Anyway, initiative  (1d20-4)[ 0 ] 
conversations.from: human
conversations.value: Paladin Latham: Slash, are you still willing to take on two people?  If so you should take you first move when we hit the 3-day mark.
  
  On a side-note:  Why haven't you fixed your character sheet in the first page of the waiting room?  Its been there for a while.
conversations.from: human
conversations.value: KCiemir: I'm still here.  Just to let you all know. 😩
conversations.from: human
conversations.value: Slash_712: I really don't think I can take on two people.  So if you guys want to go ahead and win, I can't do much.
conversations.from: human
conversations.value: Corsair420: I guess I'm to late, sorry bout that i got super busy the last week and haven't been able to post anything.
  
  If I'm not to late let me know and I'll post my init when i get off work tonight
conversations.from: human
conversations.value: Paladin Latham: Corsair, roll initiative.  Slash, do something.  Its a miracle a ref hasn't called this match yet but I want to fight.  So DO SOMETHING!!!
  
  AAARRRRRGGHGHHH!!! 😡
conversations.from: human
conversations.value: Corsair420: Rolling:  (1d20+2)[ 16 ] 
conversations.from: human
conversations.value: Paladin Latham: Slash has yet to post and thus I feel he is disqualified.  I will take my turn, then you, then KC.  Anyone who does not post in time will forfeit the match and thus we can continue or end as appropriate.
  
   Pin round 1: 
  
  Pin starts in Y13 (with a grappling hook in hand that I forgot to put on my sheet after the last fight), then vanishes from sight.  Then you see a grappling hook with a rope attatched appear and grapple the glass pane at U/V 11
  
  for refs:
   
   Spoiler 
  Pin moves up to V11 Hiding and Moving Silently,  then throws a grappling hook up to the roof of the glass box at U/V11.
  
  Hide  (1d20+7)[ 12 ] 
  Move Silently  (1d20+7)[ 21 ] 
  Use Rope  (1d20+5)[ 12 ]  (has +2 from a silk rope)
  
  Edit: heh, thats not good.  At least it'll be enough for me to climb for a round or two and not die. Maybe.
   
  
  
  Stats(for refs):
   
   Spoiler 
  
    Vital Statistics: 
   HP:  8
   AC:  16, Touch: 15, FF: 11
   Saves:  Fort +3, Ref +4, Will +5
   Current Location: V11 
   
   
conversations.from: human
conversations.value: Corsair420: nvm i saw your post and totally brain farted waiting for him so i'll just go
conversations.from: human
conversations.value: Corsair420: I'll strat in a14 and move down to A20 and end ym turn
conversations.from: human
conversations.value: Paladin Latham: Its likely it'll be just you and me.  I'll wait a day for KC but after that I'll just go it alone... ☹️
conversations.from: human
conversations.value: Corsair420: i'm fine turning it into a 1v1 if you want
conversations.from: human
conversations.value: Paladin Latham: Pin round 2: 
  
  1v1 it is.  I made a mistake last round, it seems that you saw a grappling hook go up and then fall back to the ground.  Dammit.
  
  For Refs:
   
   Spoiler 
  Pin again Hides and Moves Silently to V20 as a double move action
  
  Hide  (1d20+7)[ 9 ] 
  Move Silently  (1d20+7)[ 17 ] 
   
  
  Stats(for refs):
   
   Spoiler 
  
    Vital Statistics: 
   HP:  8
   AC:  16, Touch: 15, FF: 11
   Saves:  Fort +3, Ref +4, Will +5
   Current Location: V20 
   
   
  
  
  Your turn.  You might want a LoS check.
conversations.from: human
conversations.value: Corsair420: looks like we have LoS but not LoE do i'll move from A20 to A26. also i'll prepare a readied action.  Your move
  
  for Refs:  
   Spoiler 
   Readied action to cast magic missle when i gain LoE
   
conversations.from: human
conversations.value: Paladin Latham: Pin round 3: 
  
  Even though we have LoS through the glass, we have concealment, thus I was hiding.  But whats the point?  You see Pin double move from V20 to O20 with Javelin in hand.
  
  Stats(for refs):
   
   Spoiler 
  
    Vital Statistics: 
   HP:  8
   AC:  16, Touch: 15, FF: 11
   Saves:  Fort +3, Ref +4, Will +5
   Current Location: O20 
   
   
conversations.from: human
conversations.value: Corsair420: maintaining my ready action
  
  For ref:
   
   Spoiler 
  MM on LoE
   
  
  
  your turn
conversations.from: human
conversations.value: Paladin Latham: Pin round 4: 
  
  Pin moves to G20, drawing a second javelin, and throws one at the glass wall at F20.
  
  Javelin Attack!  (1d20+3)[ 9 ]  vs. AC5 (I think)
  Will automatically break the glass if it hits
  
  Stats(for refs):
   
   Spoiler 
  
    Vital Statistics: 
   HP:  8
   AC:  16, Touch: 15, FF: 11
   Saves:  Fort +3, Ref +4, Will +5
   Current Location: G20 
   
   
  
  
  Edit: I of course meant the glass wall closest to the left side of the map.  Not the pane facing the bottom.
conversations.from: human
conversations.value: Corsair420: thats odd, i subscribed but it didn't send me an email, sorry, i'm maintaining my same readied action
  
  
  Refs:
   
   Spoiler 
  Magic missle upon LoE
   
conversations.from: human
conversations.value: Paladin Latham: Pin round 5: 
  
  Pin moves to B25 and attempts to touch you!
  
  Touch Attack!  (1d20+3)[ 11 ] 
  
  Then she tries to hug you!
  
  Opposes Grapple!  (1d20+7)[ 26 ] 
  If I grapple you:  (2d6+3)[ 12 ]  damage
  
  Stats(for refs):
   
   Spoiler 
  
    Vital Statistics: 
   HP:  8
   AC:  16, Touch: 15, FF: 11
   Saves:  Fort +3, Ref +4, Will +5
   Current Location: B25 
   
   
  
  
  Edit: Aw nuts...
conversations.from: human
conversations.value: Corsair420: need  ref check for my readied actions
conversations.from: human
conversations.value: Paladin Latham: Couldn't you just do it?  Its not like we can't go back and check whether you really set it up or not.
conversations.from: human
conversations.value: Corsair420: ok then, my readied action was to cast Magic missile once I gained LoE but i'm not sure where it was gained
  
  Dmg:  (1d4+4)[ 6 ] 
conversations.from: human
conversations.value: Paladin Latham: It was at E20.
  
  Your turn again.
conversations.from: human
conversations.value: Morbius: EDIT: Ninja'ed ¬¬, that is what I get for leaving the IE open for so long.
conversations.from: human
conversations.value: Corsair420: another MM
   (1d4+4)[ 5 ] 
  
  I think thats it?
conversations.from: human
conversations.value: Paladin Latham: Except for an attack of opportunity against a guy who didn't cast defensively.
  
  Touch Attack!  (1d20+3)[ 22 ] 
  
  If I touch then opposed Grapple
  
  Grapple  (1d20+7)[ 17 ] 
  If I get a hold of you  (2d6+3)[ 11 ]  damage
  
  Edit: So beat my opposed grapple or die in other words.
conversations.from: human
conversations.value: Corsair420: *deep breath* i'm putting my fate in a single Raw roll... here we go
  
   (1d20)[ 7 ] 
  
  this board hates me, it always gives me the good rolls when its unimportant
  
  
  Edit: how are you dealing dmg to me exactally?
conversations.from: human
conversations.value: Paladin Latham: A character has the option to deal unarmed damage as part of a grapple.  A monk can deal lethal unarmed damage (in this case 1d6 plus strength) and I'm a Spiker (with natural 'spiked armor') that deals an additional 1d6 in a grapple.  You should have seen what would have happened if I actually Pinned you.
conversations.from: human
conversations.value: Morbius: Ref Morbius  
   Pin is declared the winner and recieves his prize 