conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Bayar: Gearbox will take 20 on a listen check.
  
  Then, he will take out a candle, light it with a torch, and put it on his head. The 2 metal rods he will put in his backpack.
  
  Gearbox is wielding his spiked chain.
conversations.from: human
conversations.value: Tyndmyr: He hears some soft crackling sounds and low voices(can't distinguish words or languages) to the north, but nothing from the other directions.
  
  Be aware that the metal rods are six feet long, and weight approx 15 lbs each.
conversations.from: human
conversations.value: Bayar: Gearbox will then carry the 2 rods as improptu 6 feet pole.
  
  It will make it's way to the north door and open it cautiously, having the spiked chain at the ready.
conversations.from: human
conversations.value: Tyndmyr: You peer into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2) around a fire. They see you about the same time you see them.
  
   
  
  Init:
   (1d20+1)[ 11 ] 
   (1d20+1)[ 12 ] 
   (1d20+1)[ 4 ] 
   (1d20+1)[ 9 ] 
conversations.from: human
conversations.value: Bayar: Initiative:  (1d20+1)[ 17 ] 
  
  Free action to speak in draconic:  I dont wanna hurt you so please dont attack me ! 
  
  Ready an action to attack a different kobold if any one of them triggers an AoO.
conversations.from: human
conversations.value: Tyndmyr: Interesting. Roll a diplomacy check, and we'll see how it goes.
conversations.from: human
conversations.value: Bayar: Diplomacy:  (1d20)[ 15 ] 
conversations.from: human
conversations.value: Tyndmyr: Need a 20 to reduce from hostile, so no luck.
  
  The nearest three storm torward you with spears, while the one in the back pulls out a sling. Since an AoO is indeed provoked, it's back to you.
conversations.from: human
conversations.value: Bayar: Draconic:  Why cant we be friends ? 
  
  AoO:  (1d20+3)[ 13 ] 
   (2d4+4)[ 9 ] 
  
  Readied action:  (1d20+3)[ 19 ] 
   (2d4+4)[ 11 ] 
  
  Gearbox applies 1+1/2 str mod to damage from two handed weapon.
conversations.from: human
conversations.value: Tyndmyr: Readied action drops one. The two front kobolds come at you with spears, the back one pops off a round from a sling, despite the confusion of melee.
  
  Spears:
  Atk:
   (1d20+1)[ 12 ] 
   (1d20+1)[ 21 ] 
  Dmg:
   (1d6-1)[ 5 ] 
   (1d6-1)[ 2 ] 
  
  Sling:
  Atk:
   (1d20+3)[ 6 ] 
  Dmg:
   (1d3-1)[ 0 ] 
conversations.from: human
conversations.value: Bayar: Ooc: you better roll a crit confirm there.
  
  5 foot step backwards.
  
  Attack a kobold.
  
   (1d20+3)[ 12 ] 
   (2d4+4)[ 12 ] 
conversations.from: human
conversations.value: Bayar: Forgot I had light fortification.
  
   (1d100)[ 32 ]  if 25 or lower, Gearbox isnt affected by the crit or sneak attack.
conversations.from: human
conversations.value: Tyndmyr: Good call...
  
  Crit confirm:  (1d20+1)[ 9 ] 
  Crit dmg, if relevant:  (1d6-1)[ 2 ] 
  
  Next round attacks:
  Spears(who 5ft torward you):
   (1d20+1)[ 4 ] 
  dmg, if relevant:  (1d6-1)[ 2 ] 
   (1d20+1)[ 10 ] 
  dmg, if relevant:  (1d6-1)[ 4 ] 
  
  Sling:
   (1d20+3)[ 18 ] 
  dmg, if relevant:  (1d3-1)[ 2 ] 
conversations.from: human
conversations.value: Bayar: Hah, didnt hurt a bit ! 
  
  Gearbox takes a 5ft step backwards and attacks a kobold within his range.
  
  Attack:  (1d20+3)[ 6 ] 
  Damage:  (2d4+4)[ 9 ] 
conversations.from: human
conversations.value: Thelas: Draconic:  Didn't hit a bit! 
  
  Spears:
   (1d20+1)[ 12 ] 
   (1d20+1)[ 9 ] 
   (1d6-1)[ 1 ] 
   (1d6-1)[ 4 ] 
  
  Sling:
   (1d20+3)[ 7 ] 
   (1d3-1)[ 2 ] 
  
  Your move.
  
  (EDIT: if you didn't already know, I'm helping out DM this now)
conversations.from: human
conversations.value: Bayar: Again 5ft step backwards and try to trip a kobold.
  
  Attack roll  (1d20+3)[ 12 ]  VS touch AC
  STR check:  (1d20+3)[ 17 ] 
conversations.from: human
conversations.value: Thelas: Okay.
  DEX check:  (1d20+1)[ 13 ] 
conversations.from: human
conversations.value: Bayar: Well, he tripped and is prone. Kobolds turn !
conversations.from: human
conversations.value: Thelas: He'll try to stand up, which I believe provokes an AoO.
  After that, he'll try to spear you.
   (1d20+1)[ 12 ] 
   (1d6-1)[ 5 ] 
conversations.from: human
conversations.value: Bayar: AOO:  (1d20+3)[ 4 ] 
   (2d4+4)[ 11 ] 
  
  Attack on my round:  (1d20+3)[ 8 ] 
   (2d4+4)[ 12 ] 
  
  Edit:  FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 
conversations.from: human
conversations.value: Thelas: Stabbity. Or shootity, in the slinger's case.
  
   (1d20+1)[ 8 ]  (1d6-1)[ 2 ] 
   (1d20+1)[ 7 ]  (1d6-1)[ 0 ] 
   (1d20+3)[ 6 ]  (1d3-1)[ 2 ] 
  
  Go.
conversations.from: human
conversations.value: Bayar: (1d20+3)[ 12 ] 
   (2d4+4)[ 8 ] 
conversations.from: human
conversations.value: Thelas: Miss.
  
   (1d20+1)[ 18 ]  (1d6-1)[ 3 ] 
   (1d20+1)[ 11 ]  (1d6-1)[ 2 ] 
   (1d20+3)[ 7 ]  (1d3-1)[ 0 ] 
conversations.from: human
conversations.value: Bayar: Ok, this is stupid. I'll just roll for my next 5 turns. If I drop one, I'll move to the other one.
  
   (1d20+3)[ 19 ] 
   (1d20+3)[ 13 ] 
   (1d20+3)[ 20 ] 
   (1d20+3)[ 10 ] 
   (1d20+3)[ 22 ] 
   (2d4+4)[ 7 ] 
   (2d4+4)[ 8 ] 
   (2d4+4)[ 8 ] 
   (2d4+4)[ 11 ] 
   (2d4+4)[ 6 ] 
  
  Edit: and I took 1 damage from that attack.
conversations.from: human
conversations.value: Thelas: You kill one first turn, one third, and the slinger fifth.
  
  Attacks you take during this:
  Spears:
   (1d20+1)[ 19 ]   (1d6-1)[ 2 ] 
   (1d20+1)[ 13 ]   (1d6-1)[ 4 ] 
   (1d20+1)[ 4 ]   (1d6-1)[ 1 ] 
  Slings:
   (1d20+3)[ 19 ]   (1d3-1)[ 1 ] 
   (1d20+3)[ 18 ]   (1d3-1)[ 2 ] 
   (1d20+3)[ 9 ]   (1d3-1)[ 0 ] 
  
  (The last slinger attack is with him dropping his sling and grabbing a spear.)
  XP: +300
  I'll get up treasure when my DMG is handy.
conversations.from: human
conversations.value: Bayar: Ow. 
   Aw. 
   Flesh is a design flaw. 
  
  OOC: Yay for DR 2 !
conversations.from: human
conversations.value: Tyndmyr: Treasure summary:
  
  Kobold weapons and armor, of course.
  60 GP
conversations.from: human
conversations.value: Bayar: Gearbox grabs the gold, leaving the other stuff for now. He will run through the north door.
conversations.from: human
conversations.value: Thelas: You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1).
conversations.from: human
conversations.value: Bayar: Initiative !  (1d20+1)[ 6 ] 
conversations.from: human
conversations.value: Thelas: Init:  (1d20+1)[ 12 ] 
conversations.from: human
conversations.value: Bayar: He goes first apparently...
conversations.from: human
conversations.value: Tyndmyr: Well, if the tool you've got in hand is a spear, every problem looks like a spear-cushion. Time for stabbing.
  
   (1d20+1)[ 6 ] 
  
  Dmg: (1d6-1)[ 3 ] 
conversations.from: human
conversations.value: Bayar: Withness my perfection ! 
  
  Spiked chain attack:  (1d20+3)[ 18 ] 
  Damage:  (2d4+4)[ 9 ] 
conversations.from: human
conversations.value: Tyndmyr: Kobold down. +75 xp.
  
  On the body: 100SP
conversations.from: human
conversations.value: Bayar: Gearbox will take 20 to search the chest of any traps, then he will open it. After seeing what is inside, he will proceed to put every worldly possesions the kobolds had inside the chest. He will carry the chest under his left arm (see Eberron Campaign Setting cover), dropping the chest when he needs both his hands. Upon dropping the chest, he will put his left hand on the spiked chain as a free action to wield it properly.
conversations.from: human
conversations.value: Thelas: 20 gp, potion of CLW.
  Now what?
conversations.from: human
conversations.value: Bayar: After looting everything, try and collect one tooth from each dead kobold as a souvenir. If they are not dead...crush them first.
  
  When all their belongings and teeth are in the chest, go back to the starting room and enter through the central door.
conversations.from: human
conversations.value: Tyndmyr: You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations.from: human
conversations.value: Bayar: Gearbox will drop the chest and plow inside the right room (k3) with his spiked chain ready to kill (free action to drop chest, free action to put left arm on chain, move action to K3, either ready to attack anyone coming within my reach or attack any hostiles within my reach).
conversations.from: human
conversations.value: Tyndmyr: You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). Looks like you surprised him.
  
  Init, in case he survives the initial round:  (1d20+0)[ 19 ] 
conversations.from: human
conversations.value: Bayar: Spiked chain attack !
  
   (1d20+3)[ 19 ] 
   (2d4+4)[ 8 ] 
  
  Think he died.
  
  Well then, Gearbox will just search the chest for traps taking 20, then opening it if there are no traps.
conversations.from: human
conversations.value: Tyndmyr: Oh, he's quite dead. +150 XP
  
  Loot on the orc: 50 GP, a solid gold statuette worth 300 gold.
  
  Searching the chest, you find no traps.
conversations.from: human
conversations.value: Bayar: Open the chest !
conversations.from: human
conversations.value: Tyndmyr: The chest is, mysteriously, completely empty.