conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Shadow_Elf: Suddenly, in the arena, a hole opens in the ground. Out walks an anthropomorphic grey rabbit. In one hand, he holds a carrot, which he munches on slowly. On the other, his dueldisk.
  
   Ehhhh, what's up, Doc? 
conversations.from: human
conversations.value: Blue Ghost: The blue wizard laughs at the sight of the rabbit.  Oh boy. It's been a while, hasn't it? This duel ought to be entertaining. 
   (d20)[ 13 ] 
   (5d40)[ 32 ][ 19 ][ 28 ][ 2 ][ 1 ](82) 
   (3d40)[ 7 ][ 22 ][ 4 ](33) 
conversations.from: human
conversations.value: Shadow_Elf: Here to a good game, eh Doc? 
  
  Initiative:  (1d20)[ 2 ] 
  Draw:  (5d40)[ 26 ][ 38 ][ 21 ][ 29 ][ 6 ](120) 
  Rerolls:  (3d40)[ 35 ][ 29 ][ 20 ](84) 
  
  ((I like this deck not only because it can OTK, or 2TK readily, but because of the awesome persona that gets to go with it 😁))
conversations.from: human
conversations.value: Blue Ghost: You said it, Mr. Rabbit. 
   (d35)[ 26 ] 
   I start with the  Terraforming  Spell Card, which transforms the field into the  Magical Citadel of Endymion ! 
  
  A majestic tower, pulsating with a tangible aura of magic, takes up the center of the field.
conversations.from: human
conversations.value: Blue Ghost: Next, I activate the Spell Card  Allure of Darkness , which lets me draw two more cards. 
   (2d33)[ 4 ][ 18 ](22) 
   I now have to remove a DARK monster from my hand, so I'll say goodbye to my Chaos Sorcerer. After Allure of Darkness is activated, my Citadel's magical power grows as it gains a Spell Counter.
  I then cast  Spell Power Grasp  to give my Citadel two more Counters of power. I can then add another Spell Power Grasp to my hand for future use.
  I will then Set a monster and end my turn. 
   Monsters: 
  Face Down
  
   Spell/Traps: 
   Field: 
   Magical Citadel of Endymion  (3 Spell Counters)
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Endymion, the Master Magician
  Magical Marionette
  Night’s End Sorcerer
  Spell Power Grasp
   
  
   Face Down: 
   
   Spoiler 
  
  Night’s End Sorcerer
   
  
   Deck: 
   
   Spoiler 
  
  1.	Ice Queen
  2.	Dark Red Enchanter
  3.	Dark Red Enchanter
  4.	Crusader of Endymion
  5.	Crusader of Endymion
  6.	Defender, the Magical Knight
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Breaker the Magical Warrior
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Magical Exemplar
  13.	Apprentice Magician
  14.	Apprentice Magician
  15.	Old Vindictive Magician
  16.	Night’s End Sorcerer
  17.	Sunny Pixie
  18.	Magical Dimension
  19.	Magical Dimension
  20.	Heavy Storm
  21.	Magical Citadel of Endymion
  22.	Spell Power Grasp
  23.	Allure of Darkness
  24.	Mage Power
  25.	Solidarity
  26.	Brain Control
  27.	Card Destruction
  28.	Magician’s Circle
  29.	Royal Decree
  30.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Terraforming
  Allure of Darkness
  Spell Power Grasp
   
  
   Removed from Play: 
   
   Spoiler 
  
  Chaos Sorcerer
   
  
   
conversations.from: human
conversations.value: Shadow_Elf: Eeeeenteresting... 
  
  Draw:  (1d40)[ 7 ] 
  Rerolls:  (3d40)[ 7 ][ 2 ][ 1 ](10) 
   I'll set one-a these monster-ma-jigs, and end my turn at that. 
  
  Field Magic: None
  {table] 1 | 2 | 3 | 4 | 5
  -- | -- | FD | -- | --
  -- | -- | -- | -- | --[/table]
  
  Lifepoints: 8000
  
  Hand: 5
   
   Spoiler 
  Blue Eyes Toon Dragon
  Gene Warped Warwolf
  Swords of Revealing Light
  Toon Mermaid
  Inferno Reckless Summon
   
  
  
  Facedowns: 1
   
   Spoiler 
  Spot 3: Destiny Hero - Defender 100/ 2700 
   
  
  
  Graveyard: 0
   
   Spoiler 
  0
   
  
  
  Out of Play: 0
   
   Spoiler 
  0
   
  
  
  Deck: 34
   
   Spoiler 
  01. Toon World
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
  05. Blue-Eyes Toon Dragon
   06. Blue-Eyes Toon Dragon 
   07. Inferno Reckless Summon 
  08. Inferno Reckless Summon
  09. Inferno Reckless Summon
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
  15. Toon Gemini Elf
  16. Toon Table of Contents
  17. Toon Table of Contents
  18. Toon Table of Contents
  19. Emergency Provisions
  20. Emergency Provisions
   21. Swords of Revealing Light 
  22. Spell Absorption
  23. Spell Absorption
  24. Sebek’s Blessing
  25. Sebek’s Blessing
   26. Destiny Hero - Defender 
  27. Destiny Hero - Defender
  28. Gene-Warped Warwolf
   29. Gene-Warped Warwolf 
  30. Royal Decree
  31. Royal Decree
  32. Royal Decree
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
   38. Toon Mermaid 
  39. Toon Mermaid
  40. Toon Mermaid
   
conversations.from: human
conversations.value: Blue Ghost: Is that all you do? Well, it's time for me to go on the offensive, then. 
   (d30)[ 21 ] 
  
  I Tribute my face-down Night's End Sorcerer to summon  Magical Marionette . Then, I cast my second Spell Power Grasp, targeting my Citadel. The Citadel gains two Spell Counters, and Marionette gains one, increasing its ATK by 200. Then I retrieve my third Spell Power Grasp.
  I activate Marionette's effect, removing two counters from Citadel to destroy your face-down monster. Marionette then attacks directly for 2200 damage.
  Your move, rabbit.[/color]
  
   Monsters: 
   Magical Marionette  ( 2200 /1000) (1 Spell Counter)
  
   Spell/Traps: 
   Field: 
   Magical Citadel of Endymion  (3 Spell Counters)
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Endymion, the Master Magician
  Night’s End Sorcerer
  Magical Citadel of Endymion
  Spell Power Grasp
   
  
   Face Down: 
   
   Spoiler 
  
  Night’s End Sorcerer
   
  
   Deck: 
   
   Spoiler 
  
  1.	Ice Queen
  2.	Dark Red Enchanter
  3.	Dark Red Enchanter
  4.	Crusader of Endymion
  5.	Crusader of Endymion
  6.	Defender, the Magical Knight
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Breaker the Magical Warrior
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Magical Exemplar
  13.	Apprentice Magician
  14.	Apprentice Magician
  15.	Old Vindictive Magician
  16.	Night’s End Sorcerer
  17.	Sunny Pixie
  18.	Magical Dimension
  19.	Magical Dimension
  20.	Heavy Storm
  21.	Allure of Darkness
  22.	Mage Power
  23.	Solidarity
  24.	Brain Control
  25.	Card Destruction
  26.	Magician’s Circle
  27.	Royal Decree
  28.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Terraforming
  Allure of Darkness
  Spell Power Grasp x2
  Night’s End Sorcerer
   
  
   Removed from Play: 
   
   Spoiler 
  
  Chaos Sorcerer
   
  
   
conversations.from: human
conversations.value: Shadow_Elf: Ouch, Doc. What's up with that? 
  
  Draw:  (1d40)[ 30 ] 
  Rerolls:  (3d40)[ 9 ][ 17 ][ 10 ](36) 
   I'll set a card face down and activate Swords of Revealing Light, which'll buy me a couple a turns at least, but it also gives you one a them... uhhh... spell countermajigs. I then set another monster, ending my turn. 
  
  Field Magic: None
  {table] 1 | 2 | 3 | 4 | 5
  -- | -- | FD | -- | --
  -- | FD | SR | -- | --[/table]
  FD = Facedown
  SR = Swords of Revealing Light (3 turns remaining)
  
  Lifepoints: 5800
  
  Hand: 3
   
   Spoiler 
  Blue Eyes Toon Dragon
  Toon Mermaid
  Inferno Reckless Summon
   
  
  
  Facedowns: 2
   
   Spoiler 
  Gene Warped Warwolf
  Royal Decree
   
  
  
  Graveyard: 1
   
   Spoiler 
  Destiny Hero - Defender
   
  
  
  Out of Play: 0
   
   Spoiler 
  0
   
  
  
  Deck: 33
   
   Spoiler 
  01. Toon World
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
  05. Blue-Eyes Toon Dragon
   06. Blue-Eyes Toon Dragon 
   07. Inferno Reckless Summon 
  08. Inferno Reckless Summon
  09. Inferno Reckless Summon
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
  15. Toon Gemini Elf
  16. Toon Table of Contents
  17. Toon Table of Contents
  18. Toon Table of Contents
  19. Emergency Provisions
  20. Emergency Provisions
   21. Swords of Revealing Light 
  22. Spell Absorption
  23. Spell Absorption
  24. Sebek’s Blessing
  25. Sebek’s Blessing
   26. Destiny Hero - Defender 
  27. Destiny Hero - Defender
  28. Gene-Warped Warwolf
   29. Gene-Warped Warwolf 
   30. Royal Decree 
  31. Royal Decree
  32. Royal Decree
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
   38. Toon Mermaid 
  39. Toon Mermaid
  40. Toon Mermaid
   
conversations.from: human
conversations.value: Blue Ghost: Your Swords of Revealing Light won't protect you for long, because I have a few more tricks up my sleeve. 
   (d28)[ 11 ] 
   Your Swords of Revealing Light have given my Marionette another Spell Counter, enough for its effect. I remove Marionette's two counters to destroy your face-down monster.
  I summon  Magical Exemplar . This new magician gets two Spell Counters every time a Spell is cast. Here's one now: my final Spell Power Grasp! Exemplar and the Citadel gain two Spell Counters each, and Magical Marionette gains one.
  Magical Citadel of Endymion now has six Spell Counters. I remove all of them to summon forth the master of magicians,  Endymion  himself! Endymion, the Master Magician then gives me a Spell Card from my Graveyard: Allure of Darkness. 
conversations.from: human
conversations.value: Blue Ghost: I cast Allure of Darkness again. Marionette and the Citadel gain two Spell Counters each, and Exemplar gains two. I draw. 
   (2d27)[ 7 ][ 5 ](12) 
   I remove a Night's End Sorcerer from my hand.
  I activate the Master Magician's effect. By channeling the energy of a Spell Card in my hand, another Magical Citadel, the Master Magician destroys your remaining face-down card.
  What now remains? Your Swords of Revealing Light, and your Life Points. Those will now go as well. Magical Exemplar casts her spell, expending two Spell Counters to bring back my  Night's End Sorcerer , who removes your destroyed monsters from your Graveyard.
  Now for a bit more magic. Night's End Sorcerer and Magical Marionette tune to call forth the power of another mighty archmage, the  Arcanite Magician ! Upon his summoning, Arcanite Magician receives two Spell Counters, increasing his ATK to 2400. Now, Arcanite Magician casts his spell as well, channeling the remaining spell energy in my Magical Citadel to dispel your Swords of Revealing Light!
  Now you are defenseless. Magical Exemplar, Arcanite Magician, and Endymion all use their magic to attack directly! Go! (6800 damage) 
   Monsters: 
   Magical Exemplar  ( 1700 /1400) (2 Spell Counters)
   Endymion, the Master Magician  ( 2700 /1700)
   Arcanite Magician  ( 2400 /1800) (2 Spell Counters)
  
   Spell/Traps: 
   Field: 
   Magical Citadel of Endymion 
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  2
   
   Spoiler 
  
  Defender, the Magical Knight
  Crusader of Endymion
   
  
   Face Down: 
   Deck: 
   
   Spoiler 
  
  1.	Ice Queen
  2.	Dark Red Enchanter
  3.	Dark Red Enchanter
  4.	Crusader of Endymion
  5.	Defender, the Magical Knight
  6.	Breaker the Magical Warrior
  7.	Breaker the Magical Warrior
  8.	Magical Exemplar
  9.	Magical Exemplar
  10.	Apprentice Magician
  11.	Apprentice Magician
  12.	Old Vindictive Magician
  13.	Night’s End Sorcerer
  14.	Sunny Pixie
  15.	Magical Dimension
  16.	Magical Dimension
  17.	Heavy Storm
  18.	Allure of Darkness
  19.	Mage Power
  20.	Solidarity
  21.	Brain Control
  22.	Card Destruction
  23.	Magician’s Circle
  24.	Royal Decree
  25.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Terraforming
  Allure of Darkness
  Spell Power Grasp x3
  Night’s End Sorcerer
  Magical Citadel of Endymion
  Magical Marionette
   
  
   Removed from Play: 
   
   Spoiler 
  
  Chaos Sorcerer
  Night’s End Sorcerer
   
  
   
conversations.from: human
conversations.value: Shadow_Elf: ((Ouch, I didn't even get to draw Toon World! Also, upon actually _reading_ Inferno Reckless Summon, I have decided to remove all three copies of it from my deck since its only good for OTKs if I also have both my mage powers and a toon mermaid in my hand, which is not very likely. And suggestions for my deck?))
conversations.from: human
conversations.value: Blue Ghost: ((I don't know much about Toons, but I think some protection and monster removal would be nice.
  Wow, I got really lucky in that duel. I haven't lost with this deck yet, but never have I had such a perfect opening hand.))
conversations.from: human
conversations.value: Shadow_Elf: ((I edited my deck a little. Would you care for a rematch? Same thread.))
  
   Deck #5: Looney Toons MK2 
   
   Spoiler 
  01. Toon World
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
  05. Blue-Eyes Toon Dragon
  06. Blue-Eyes Toon Dragon
  07. Astral Barrier
  08. Astral Barrier
  09. Astral Barrier
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
  15. Toon Gemini Elf
  16. Toon Table of Contents
  17. Toon Table of Contents
  18. Toon Table of Contents
  19. Emergency Provisions
  20. Emergency Provisions
  21. Swords of Revealing Light
  22. Sebek’s Blessing
  23. Sebek’s Blessing
  24. Troop Dragon
  25. Troop Dragon
  26. Troop Dragon
  27. Mecha Bunny
  28. Mecha Bunny
  29. Mecha Bunny
  30. Spirit Barrier
  31. Spirit Barrier
  32. Spirit Barrier
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
  38. Toon Mermaid
  39. Toon Mermaid
  40. Toon Mermaid
   
conversations.from: human
conversations.value: Blue Ghost: ((All right, let's go again.))
  
   So you want a rematch, sir? Very well. You can decide who makes the first move. 
   (5d40)[ 94 ] 
   (3d40)[ 41 ] 
conversations.from: human
conversations.value: Blue Ghost: ((Sorry, wrong tag. Reroll.))
  
   (5d40)[ 13 ][ 9 ][ 34 ][ 5 ][ 23 ](84) 
   (3d40)[ 11 ][ 10 ][ 25 ](46) 
conversations.from: human
conversations.value: Shadow_Elf: I think I'll go first, Doc. 
  
  Draw:  (5d40)[ 30 ][ 30 ][ 5 ][ 27 ][ 19 ](111) 
  Rerolls:  (3d40)[ 5 ][ 40 ][ 15 ](60) 
conversations.from: human
conversations.value: Shadow_Elf: The way I run this thing, you'd think I actually knew something about it... 
  
  Draw:  (1d40)[ 16 ] 
  Rerolls:  (3d40)[ 17 ][ 12 ][ 13 ](42) 
   I play  Toon Table of Contents ...  says the rabbit, dropping the carrot into a non-exitant pocket and drawing out a hugely oversized dictionary. He traces his fingers along the pages until he find what he is looking for.  It adds Toon World to my hand, which I then pay 1000 life points to play. After that, I set a monster and special summon Toon Mermaid in attack mode. Then, I set a card. After all that, I end my turn, Doc. 
  
  Field Magic: None
  {table] 1 | 2 | 3 | 4 | 5
  -- | -- | TM | FD | --
  -- | -- | TW | FD | --[/table]
  TM =  Toon Mermaid ,  1400 /1500
  TW = Toon World
  
  Lifepoints: 7000
  
  Hand: 2
   
   Spoiler 
  Blue Eyes Toon Dragon
  Emergency Provisions
   
  
  
  Facedowns: 2
   
   Spoiler 
  Spot 3: Mecha Bunny
  Spot 3: Spirit Barrier
   
  
  
  Graveyard: 0
   
   Spoiler 
  0
   
  
  
  Out of Play: 0
   
   Spoiler 
  0
   
  
  
  Deck: 33
   
   Spoiler 
   01. Toon World 
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
   05. Blue-Eyes Toon Dragon 
  06. Blue-Eyes Toon Dragon
  07. Astral Barrier
  08. Astral Barrier
  09. Astral Barrier
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
  15. Toon Gemini Elf
   16. Toon Table of Contents 
  17. Toon Table of Contents
  18. Toon Table of Contents
   19. Emergency Provisions 
  20. Emergency Provisions
  21. Swords of Revealing Light
  22. Sebek’s Blessing
  23. Sebek’s Blessing
  24. Troop Dragon
  25. Troop Dragon
  26. Troop Dragon
   27. Mecha Bunny 
  28. Mecha Bunny
  29. Mecha Bunny
   30. Spirit Barrier 
  31. Spirit Barrier
  32. Spirit Barrier
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
  38. Toon Mermaid
  39. Toon Mermaid
   40. Toon Mermaid 
   
conversations.from: human
conversations.value: Blue Ghost: Ah, now this is fun. How long is it since I've seen the cartoons? Ah, good old days. 
   (d35)[ 3 ] 
   I summon  Defender, the Magical Knight ! With his summoning, Defender gets a Spell Counter, which he can use to protect a Spellcaster from harm.
  Defender attacks your Toon Mermaid. I'll then Set a card and end my turn. 
   Monsters: 
   Defender, the Magical Knight  ( 1600 /2000) (1 Spell Counter)
  
   Spell/Traps: 
  Face Down
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  4
   
   Spoiler 
  
  Magical Exemplar
  Mage Power
  Dark Red Enchanter
  Ice Queen
   
  
   Face Down: 
   
   Spoiler 
  
  Magical Dimension
   
  
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Endymion, the Master Magician
  3.	Dark Red Enchanter
  4.	Magical Marionette
  5.	Crusader of Endymion
  6.	Crusader of Endymion
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Breaker the Magical Warrior
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Apprentice Magician
  13.	Apprentice Magician
  14.	Old Vindictive Magician
  15.	Night’s End Sorcerer
  16.	Night’s End Sorcerer
  17.	Night’s End Sorcerer
  18.	Sunny Pixie
  19.	Magical Dimension
  20.	Heavy Storm
  21.	Magical Citadel of Endymion
  22.	Magical Citadel of Endymion
  23.	Terraforming
  24.	Spell Power Grasp
  25.	Spell Power Grasp
  26.	Spell Power Grasp
  27.	Allure of Darkness
  28.	Allure of Darkness
  29.	Solidarity
  30.	Brain Control
  31.	Card Destruction
  32.	Magician’s Circle
  33.	Royal Decree
  34.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Empty
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: Shadow_Elf: You activate my trap card, Doc, which is Spirit Barrier! As long as I got a monster on the field, I don't take any battle damage.  As the magical forces overcome the cartoon, the backlash is stopped short by Bug's other monster, and he takes no damage.
  
   I'll draw now, I think! 
   (1d40)[ 15 ] 
   (3d40)[ 29 ][ 32 ][ 30 ](91) 
   I summon Toon Gemini Elf! These ladies can't attack just yet, but that's alright. After that, I end my turn. 
  
  Field Magic: None
  {table] 1 | 2 | 3 | 4 | 5
  -- | -- | TG | FD | --
  -- | -- | TW | SB | --[/table]
  TG =  Toon Gemini Elf   1900 /900
  TW = Toon World
  SB =  Spirit Barrier 
  
  Lifepoints: 7000
  
  Hand: 2
   
   Spoiler 
  Blue Eyes Toon Dragon
  Emergency Provisions
   
  
  
  Facedowns: 1
   
   Spoiler 
  Spot 3: Mecha Bunny
   
  
  
  Graveyard: 2
   
   Spoiler 
  Toon Mermaid
  Toon Table of Contents
   
  
  
  Out of Play: 0
   
   Spoiler 
  0
   
  
  
  Deck: 32
   
   Spoiler 
   01. Toon World 
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
   05. Blue-Eyes Toon Dragon 
  06. Blue-Eyes Toon Dragon
  07. Astral Barrier
  08. Astral Barrier
  09. Astral Barrier
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
   15. Toon Gemini Elf 
   16. Toon Table of Contents 
  17. Toon Table of Contents
  18. Toon Table of Contents
   19. Emergency Provisions 
  20. Emergency Provisions
  21. Swords of Revealing Light
  22. Sebek’s Blessing
  23. Sebek’s Blessing
  24. Troop Dragon
  25. Troop Dragon
  26. Troop Dragon
   27. Mecha Bunny 
  28. Mecha Bunny
  29. Mecha Bunny
   30. Spirit Barrier 
  31. Spirit Barrier
  32. Spirit Barrier
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
  38. Toon Mermaid
  39. Toon Mermaid
   40. Toon Mermaid 
   
conversations.from: human
conversations.value: Blue Ghost: Your toons are pretty funny, but I'm not going to let up. 
   (d34)[ 15 ] 
   I summon my old friend,  Magical Exemplar . You remember her, don't you?
  Then I cast my face-down spell  Magical Dimension , Tributing Defender. I destroy your face-down monster, and I Special Summon another Spellcaster: the mighty  Ice Queen !
  Magical Exemplar casts her spell, Special Summoning from my hand  Night's End Sorcerer , who removes from play your Toon Mermaid.
  Night's End Sorcerer and Magical Exemplar tune. I Synchro Summon  Goyo Guardian , who attacks and takes your Toon Gemini Elf with Goyo Lariat. Yay, I always wanted a Toon Spellcaster of my own!
  Now Ice Queen attacks directly with Crystal Maelstrom! I end my turn there. 
   Monsters: 
   Ice Queen  ( 2900 /2100)
   Goyo Guardian  ( 2800 /2000)
   Toon Gemini Elf  (1900/ 900 )
  
   Spell/Traps: 
   Life Points:  8000
  
   
   Spoiler 
  
   Hand:  2
   
   Spoiler 
  
  Mage Power
  Dark Red Enchanter
   
  
   Face Down: 
   Deck: 
   
   Spoiler 
  
  1.	Chaos Sorcerer
  2.	Endymion, the Master Magician
  3.	Dark Red Enchanter
  4.	Magical Marionette
  5.	Crusader of Endymion
  6.	Crusader of Endymion
  7.	Defender, the Magical Knight
  8.	Breaker the Magical Warrior
  9.	Breaker the Magical Warrior
  10.	Magical Exemplar
  11.	Magical Exemplar
  12.	Apprentice Magician
  13.	Apprentice Magician
  14.	Old Vindictive Magician
  15.	Night’s End Sorcerer
  16.	Night’s End Sorcerer
  17.	Sunny Pixie
  18.	Magical Dimension
  19.	Heavy Storm
  20.	Magical Citadel of Endymion
  21.	Magical Citadel of Endymion
  22.	Terraforming
  23.	Spell Power Grasp
  24.	Spell Power Grasp
  25.	Spell Power Grasp
  26.	Allure of Darkness
  27.	Allure of Darkness
  28.	Solidarity
  29.	Brain Control
  30.	Card Destruction
  31.	Magician’s Circle
  32.	Royal Decree
  33.	Royal Decree
   
  
   Extra Deck: 
   
   Spoiler 
  
  1x Ally of Justice Catastor
  2x Tempest Magician
  2x Explosive Magician
  1x Brionac, Dragon of the Ice Barrier
  1x Goyo Guardian
  3x Arcanite Magician
  1x Black Rose Dragon
  1x Stardust Dragon
  1x Red Dragon Archfiend
  1x Thought Ruler Archfiend
  1x Mist Wurm
   
  
   Graveyard: 
   
   Spoiler 
  
  Magical Dimension
  Defender, the Magical Knight
  Magical Exemplar
  Night’s End Sorcerer
   
  
   Removed from Play: 
   
   Spoiler 
  
  Empty
   
  
   
conversations.from: human
conversations.value: Shadow_Elf: ((I gotta go get some sleep, big Math Test tomorrow. We'll finish this exciting episode tomorrow, I guess! This one is certainly shaping up to be more of a "duel" than the last one, which was pretty much a rout. 😁))
conversations.from: human
conversations.value: Shadow_Elf: THAT's going to throw a wrench in things... 
  
  Draw:  (1d40)[ 27 ] 
  Rerolls:  (3d40)[ 38 ][ 19 ][ 5 ](62) 
   I special summon Toon Mermaid from my hand, in defence mode. Unfortunately, I have to end my turn at that. 
  
  ((Is it just me, or is your deck just plain better than mine? It seems like no matter how good my luck is, yours is better... 🫤))
  
  Field Magic: None
  {table] 1 | 2 | 3 | 4 | 5
  -- | -- | TM | -- | --
  -- | -- | TW | SB | --[/table]
  TM = Toon Mermaid 1400/ 1500 
  TW = Toon World
  SB =  Spirit Barrier 
  
  Lifepoints: 4100
  
  Hand: 2
   
   Spoiler 
  Blue Eyes Toon Dragon
  Emergency Provisions
   
  
  
  Facedowns: 0
   
   Spoiler 
  0
   
  
  
  Graveyard: 2
   
   Spoiler 
  Toon Table of Contents
  Mecha Bunny
   
  
  
  Out of Play: 1
   
   Spoiler 
  Toon Mermaid
   
  
  
  Deck: 32
   
   Spoiler 
   01. Toon World 
  02. Toon World
  03. Toon World
  04. Blue-Eyes Toon Dragon
   05. Blue-Eyes Toon Dragon 
  06. Blue-Eyes Toon Dragon
  07. Astral Barrier
  08. Astral Barrier
  09. Astral Barrier
  10. Toon Dark Magician Girl
  11. Toon Dark Magician Girl
  12. Toon Dark Magician Girl
  13. Toon Gemini Elf
  14. Toon Gemini Elf
   15. Toon Gemini Elf 
   16. Toon Table of Contents 
  17. Toon Table of Contents
  18. Toon Table of Contents
   19. Emergency Provisions 
  20. Emergency Provisions
  21. Swords of Revealing Light
  22. Sebek’s Blessing
  23. Sebek’s Blessing
  24. Troop Dragon
  25. Troop Dragon
  26. Troop Dragon
   27. Mecha Bunny 
  28. Mecha Bunny
  29. Mecha Bunny
   30. Spirit Barrier 
  31. Spirit Barrier
  32. Spirit Barrier
  33. Toon Masked Sorcerer
  34. Toon Masked Sorcerer
  35. Toon Masked Sorcerer
  36. Mage Power
  37. Mage Power
   38. Toon Mermaid 
  39. Toon Mermaid
   40. Toon Mermaid 
   