conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tyndmyr: You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations.from: human
conversations.value: Arakune: After doing his daily ritual of The Wangsting, he takes the torch erease the flames. He also blocks the north and south entrances and open the east door.
conversations.from: human
conversations.value: Tyndmyr: You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations.from: human
conversations.value: Arakune: How is the visibility in the dungeon? Any light sources? If there is any I will move silently (taking 10, if possible) and will try to erease it.
  
  Edit: To make things more specific.
  Edit: Where did you found the map?
conversations.from: human
conversations.value: Tyndmyr: The maps just something I cobbled together in paint.net, I use it occasionally to make the descriptions more clear than just text.
  
  No light sources in the hallway, though the flickering torchlight from the starting room provides a dim, gloomy illumination.
conversations.from: human
conversations.value: Arakune: I already erased the starting room illumination on the second post. After the myth-weavers get up I will need to rearrange one spell from my spell selection, the focused specialist gains more spells than I prepared :p
  
  Edit: The sheet was already right. I draw my crossbow and will open the first door on the south in the hallway.
conversations.from: human
conversations.value: Tyndmyr: You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). You have surprise!