conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tobi_goodboy: Welcome to your first mission. You've been sent from the palace to rid the area of some bandits that have been causing trouble for the locals recently.
  
  why dispatch nobles to do a soldier's job, you ask? To show the common people that the government is both willing and able to help the citizenry, as well as serving as a way nobles can increase their social standing.
  
  Hans (usmok's character) has been dispatched by his family to prove himself by aiding and protecting Lizabelle (Jazz's character), and the Hanowlan family has sent Alyn (Ishikar's character) to likewise aid their daughter Sophia(Horngeek's character).
  
  here's the map:
     
  map theme:  Loyalty (hector's theme) 
  
  --------------------------------------------------------------------------------
  Enemy info:  
   Spoiler 
   Fighter 
  Level 1
  Equipment: Iron Axe (45/45),  Vulnerary (3/3) 
  HP: 20
  Str: 5
  Skl: 2
  Spd: 4
  Def: 2
  Res: 0
  
  Move: 5
  Con: 11
  
  Damage: 13
  Attack speed: 4
  Accuracy: 79
  Avoid: 8
  Critical: 1 - (E. Luck)
  
  
   Myrmidon 
  Level 1
  Equipment: Slim Sword (50/50)
  HP: 16
  Str: 4
  Skl: 9
  Spd: 9
  Def: 2
  Res: 0
  
  Move: 5
  Con: 8
  
  Damage: 7
  Attack speed: 9
  Accuracy: 118
  Avoid: 18
  Critical: 9 - (E. Luck)
  
  
   Brigand (Boss) 
  Level 3
  Equipment: Iron Axe (45/45) ,  Vulnerary (3/3) 
  HP: 26
  Str: 6
  Skl: 2
  Spd: 6
  Def: 4
  Res: 1
  
  Move: 5
  Con: 12
  
  Damage: 14
  Attack speed: 6
  Accuracy: 79
  Avoid: 12
  Critical: 1 - (E. Luck)
   
  
  Player info:  
   Spoiler 
   Horngeek 
  equipment: Iron Sword (46/46), Vulnerary (3/3)
  Level: 1
  EXP: 00
  HP: 21
  Str: 6
  Skl: 8
  Spd: 9
  Luck: 1
  Def: 4
  Res: 1
  
  Move: 4
  Con: 10
  
  Damage: 11
  Attack speed: 9
  Accuracy: 116
  Avoid: 19
  Critical: 4 - (E. Luck)
  
  
   JupiterJazz 
  equipment: Slim Lance (50/50), Vulnerary (3/3)
  Level: 1
  EXP: 00
  HP: 16
  Str: 6
  Skl: 6
  Spd: 7
  Luc: 7
  Def: 5
  Res: 4
  
  Move: 6
  Con: 10
  
  Damage: 10
  Attack speed: 7
  Accuracy: 97
  Avoid: 21
  Critical: 8 - (E. Luck)
  
  
   usmok 
  equipment: Iron Lance (46/46), Vulnerary (3/3)
  Level: 1
  EXP: 00
  HP: 22
  Str: 6
  Skl: 4
  Spd: 4
  Luck: 4
  Def: 7
  Res: 0
  
  Move: 4
  Con: 9
  
  Damage: 13
  Attack speed: 4
  Accuracy: 88
  Avoid: 12
  Critical: 2 - (E. Luck)
  
  
   Ishikar 
  equipment: Iron Lance (45/45), Vulnerary (3/3)
  Level: 1
  EXP: 00
  HP: 20
  Str: 4
  Skil: 5
  Spd: 6
  Luck: 4
  Def: 6
  Res: 2
  
  Move: 4
  Con: 9
  
  Damage: 11
  Attack speed: 4
  Accuracy: 90
  Avoid: 12
  Critical: 2 - (E. Luck)
   
  
  Weapon info:  
   Spoiler 
   Slim Sword 
  Durability: 50
  Rank: E
  Range: 1
  Weight: 2
  Might: 3
  Hit: 100
  Crit: 5
  
   Iron Sword 
  Durability: 46
  Rank: E
  Range: 1
  Weight: 5
  Might: 5
  Hit: 90
  Crit: 0
  
   Iron Axe 
  Durability: 45
  Rank: E
  Range: 1
  Weight: 10
  Might: 8
  Hit: 75
  Crit: 0
  
   Slim Lance 
  Durability: 50
  Rank: E
  Range: 1
  Weight: 4
  Might: 4
  Hit: 85
  Crit: 5
  
   Iron Lance 
  Durability: 45
  Rank: E
  Range: 1
  Weight: 8
  Might: 7
  Hit: 80
  Crit: 0
  
   Javelin 
  Durability: 20
  Rank: E
  Range: 1-2
  Weight: 11
  Might: 6
  Hit: 65
  Crit: 0
   
  
  Storage Space: N/A
  Gold: N/A
conversations.from: human
conversations.value: Usmok: Hans starts at B9, moves to E10, and sticks the myrmidon.
  
   
   Hans:   "Hey, could you surrender? Please? I don't want any bloodshed here today. We're much better equipped then you are, in fact, I doubt you can even pierce my armor with that tiny sword.
  I'll even put in a good word for you. Tell them, 'This bandit guy is actually pretty nice! He went and surrendered peacefully! Make sure you use the SHARP axe, not the blunt one.'
  ...I don't think that sounded very good." 
  
  Also: Changed Hans's text color, it was borderline eye burning.
conversations.from: human
conversations.value: Ishikar: Alyn start from C9 and moves to D11 to attack myrm 1.
  
  If Sophia would rather take the attack I'll move to F10 instead.
  
     
   Alyn:  A bandit extermination?  Simple enough to take care of.  If they're smart they'll surrender but they hardly ever are.  Shame really, but eventually I find that they get the point one way or another. 
  
  Edit: Fixed I believe, I missed the border color differentiations when I first posted so I picked somewhere near where the others had started.  Making a note of spawn locations or marking the squares in some way may help a little bit as the blue and black borders tend to blur together a bit on my monitor.
conversations.from: human
conversations.value: horngeek: Sophia starts at B10, and takes one of two options:
  
  if Myrmydon 1 is still alive:
  
  Move to D11 and attack Myrmidon 1
  
   
   Sophia:   "Good work, I'll finish him off now!" 
  
  If he's been defeated:
  
  Move to F10
  
   
   Sophia:   "Good work, both of you!" 
conversations.from: human
conversations.value: JupiterJazz: Start at  A9  and move to  D12 .
  
   Lizabelle:  "Bandit curs you will taste my lance." 
conversations.from: human
conversations.value: Tobi_goodboy: slight problem. ishikar, you cant spawn on panel D9.
  
  with everyone else's spawn choices you can start at either C9 or B8
  
  once that's corrected, i'll edit the update into this post.