conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: TheWombatOfDoom: This Test of Fates thread is for Sycia only.  Any other contestants should not view this thread until after the event closes.   
   Contestant  - Former High Priestess Vurima
  
   Stats :
  Diplomacy: 3
  Military: 6
  Curiosity: 1
  Faith: 5
conversations.from: human
conversations.value: TheWombatOfDoom: The chamber the testing takes place in is spacious, outfitted with blue and green simple tapestries.  As you enter the first thing you notice is how muted it is within, after the loudness of the festivities and games.  The floor hardened clay, and there is a man in the center of the room, holding out a tray with a cloth covering what must rest underneath.  Other than this, there are four stairwells leading down into the earth in an X pattern leading from the center where the man is standing.  Two are closest to you, on the right and left, and the other two are opposite them on the other side of the room.  None are marked at all, and the man greets you with a bow.
conversations.from: human
conversations.value: HalfTangible: Vurima was stone-faced and silent as the 8 foot tall woman strode forward to meet the man. Her pink eyes roved over the tray for a few brief moments, expression unreadable. She wore a simple white robe that contrasted strongly with her blue skin, and a necklace of sapphires.
  
  She glanced from the tray to the man. "Remove the cloth."
conversations.from: human
conversations.value: TheWombatOfDoom: Originally Posted by HalfTangible 
   Vurima was stone-faced and silent as the 8 foot tall woman strode forward to meet the man. Her pink eyes roved over the tray for a few brief moments, expression unreadable. She wore a simple white robe that contrasted strongly with her blue skin, and a necklace of sapphires.
  
  She glanced from the tray to the man. "Remove the cloth." 
   
  
  The man complies in silence, removing the cloth from the tray to reveal an empty vile, a conch shell, a key, and saphire.
  
  "Choose one, and then choose your path," the man says, watching you carefully.
  
   
   Spoiler: OOC 
  I forgot to mention, you can use your stats to make checks on things, as you see fit.  Diplomacy can influence, Curiosity can inspect, Military can manuver, and Faith can assist.  If you think it fits, fluff it and I'll roll with it.  It'll be a 2d6+stat, sort of like rolling a d20 for a skill in D &amp; D.
   
conversations.from: human
conversations.value: HalfTangible: Originally Posted by TheWombatOfDoom 
   The man complies in silence, removing the cloth from the tray to reveal an empty vial, a conch shell, a key, and saphire.
  
  "Choose one, and then choose your path," the man says, watching you carefully.
  
   
   Spoiler: OOC 
  I forgot to mention, you can use your stats to make checks on things, as you see fit.  Diplomacy can influence, Curiosity can inspect, Military can manuver, and Faith can assist.  If you think it fits, fluff it and I'll roll with it.  It'll be a 2d6+stat, sort of like rolling a d20 for a skill in D &amp; D.
   
   
   
  
  Vurima ran her eyes over the items for a brief moment before picking up the vial and tucking it into her robe. The conch shell and the sapphire were useless. While the key could potentially open a door that she needed to open, it would only work for a specific door (and if she really needed to get out of a death trap or something she could just freeze the door). A vial could carry anything.
  
  She moved without an additional word to the forward-right passage*
  
  ((Northeast, assuming she entered from the south))