conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Tar Palantir: Map:  
   Spoiler 
  
   
   
  
  
  Dracotaur is in V-W 9-10 (Large size).   Initiative  - (1d20+4)[ 8 ] 
  Spellscale is in X10.   Initiative  - (1d20+8)[ 18 ] 
  Dry Lich is in W11.   Initiative  - (1d20+1)[ 3 ] 
  Drow is in X11.   Initiative  - (1d20+6)[ 25 ] 
conversations.from: human
conversations.value: Tar Palantir: Initiative:
  
    Initiative  - (1d20+4)[ 7 ] 
    Initiative  - (1d20+8)[ 10 ] 
    Initiative  - (1d20+1)[ 5 ] 
    Initiative  - (1d20+6)[ 22 ] 
conversations.from: human
conversations.value: Gaijin Guy Jim: Paldin in d10  (1d20+2)[ 14 ] 
  Adept in d11  (1d20+7)[ 10 ] 
  Favoured Soul c10  (1d20+1)[ 19 ] 
  Rouge in c11  (1d20+9)[ 27 ] 
conversations.from: human
conversations.value: Tar Palantir: Order:
  
  Rogue
  Ninja
  Favored Soul
  Paladin
  Adept
  Spellscale
  Dracotaur
  Dry Lich
conversations.from: human
conversations.value: Gaijin Guy Jim: Rogue moves to a18
conversations.from: human
conversations.value: Tar Palantir: Ninja moves to Q14 and casts darkness centered on the PQ 14-15 junction. 20 ft radius.
conversations.from: human
conversations.value: Gaijin Guy Jim: Favoured Soul moves to E14, and casts...daylight on the darkness.
  
  Paladin stays at D10 and calls his Drakkensteed mount.
  
  Adept flies 20ft up and 10 feet to F11 and casts voidsense.
conversations.from: human
conversations.value: Tar Palantir: Spellscale flies 20ft up and forward to V10. He casts Devil's Sight on himself.
  
  Dracotaur moves to L-M 9-10 and speaks a word in Draconic, causing his chain and armor burst into flame.
  
  Dry Lich moves to S11 and casts Divine Power on himself.
  
   END ROUND 1 
conversations.from: human
conversations.value: Gaijin Guy Jim: Rogue moves to H20
conversations.from: human
conversations.value: Gaijin Guy Jim: spot check  (1d20+21)[ 38 ] 
conversations.from: human
conversations.value: Tar Palantir: Drow moves to Q17, spends a swift action to turn invisible, and fires hand crossbow at the rogue.
  
    Hide  - (1d20+42)[ 62 ] 
    Attack  - (1d20+19)[ 32 ] 
    Crit Check  - (1d20+19)[ 24 ] 
    Damage  - (1d4+6)[ 7 ] 
    Sudden Strike  - (7d6)[ 21 ] 
conversations.from: human
conversations.value: Gaijin Guy Jim: Favoured Soul moves to I14 and casts Flame Strike on Warlock.
   (14d6)[ 35 ] 
  
  Paladin mounts his Drakkensteed(at e-f 9-10) and moves to (j-k 9-10)
  
  Adept moves to j11 and uses a breath weapon with shaped breath with lightning breath and entangling exhalation.
   (7d6)[ 25 ] 
   (1d6)[ 4 ] 
   (1d4)[ 4 ] 
conversations.from: human
conversations.value: Tar Palantir: Warlock Save  - (1d20+13)[ 30 ] 
    Draco Save  - (1d20+9)[ 21 ] 
conversations.from: human
conversations.value: Tar Palantir: Dracotaurs AoOs:
  
    Attack  - (1d20+20)[ 25 ] 
    Crit  - (1d20+20)[ 31 ] 
    Damage  - (2d6+15)[ 22 ] 
    Fire Damage  - (2d6)[ 5 ] 
    Attack  - (1d20+20)[ 30 ] 
    Crit  - (1d20+20)[ 25 ] 
    Damage  - (2d6+15)[ 24 ] 
    Fire Damage  - (2d6)[ 4 ] 
conversations.from: human
conversations.value: Tar Palantir: Spellscale moves to P11 and fires an Eldritch Blast at the flying gnome.
    Touch Attack  - (1d20+21)[ 33 ] 
    Damage  - (9d6)[ 40 ] 
  
  The Dracotaur takes a 5ft step back towards M-N 9-10 and full attacks the paladin.
  
    Attack  - (1d20+20)[ 34 ] 
    Crit  - (1d20+20)[ 38 ] 
    Damage  - (2d6+15)[ 23 ] 
    Fire Damage  - (2d6)[ 7 ] 
    Attack  - (1d20+15)[ 24 ] 
    Crit  - (1d20+15)[ 24 ] 
    Damage  - (2d6+15)[ 20 ] 
    Fire Damage  - (2d6)[ 5 ] 
  
  The lich moves to O11 and casts Spell Resistance on the Dracotaur, granting him SR 25.
  
   End Round 2 