conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: afroakuma: Test Your Might: Trial VIII  
    Bracket: ECL 9-10  
    Chain   vs.   TheCountAlucard   
   
   Spoiler 
  Choose your buff time or lack thereof.
   
conversations.from: human
conversations.value: Ezeze: Well Vanna, I'd like to go with all-day buffs.
conversations.from: human
conversations.value: afroakuma: Spoiler 
   Chain  has declared long buffs only. Prepare as appropriate.
   
conversations.from: human
conversations.value: TheCountAlucard: All righty...
  
  Here's the map.  
   Spoiler 
   
  It's outdoors, hours after sundown. No moon or stars are visible, but everything is in shadowy illumination because of the fireflies that flit about. Lots and lots of fireflies. As noted in the key, any square with "PC" in it is valid for you to place your characters in. The limit at which a Spot check is available to see something is  (2d8*10)[ 100 ]  feet. Position yourselves, and roll initiative. 😎
   
  
  
  Several children in town have gone missing, stolen away shortly after a mysterious stranger came to town. The stranger disappeared, however, before he could be confronted, and thus the PCs were hired to find him and bring the children back.
  
   Observers Only  
   Spoiler 
  The Caillteanas is in square E5.
   
   
conversations.from: human
conversations.value: Ezeze: The Beatstick (here on known as "BS")   Initiative  - (1d20+5)[ 22 ]  is positioned at I13.
  The Blaster Caster (here on known as "BC")   Initiative  - (1d20+3)[ 23 ]  is positioned at J15.
  The Healbot (here on known as "HB")   Initiative  - (1d20+2)[ 12 ]  is on his horse positioned at J13-J14.
  The Skillmonkey (here on known as "SM")   Initiative  - (1d20+3)[ 15 ]  is positioned at K15.
  
  Who acts first?
conversations.from: human
conversations.value: TheCountAlucard: Originally Posted by Chain 
   Who acts first? 
   
  
   Observers Only  
   Spoiler 
  😩 Man, forgot to roll initiative. I suck at this. 😛
    Caillteanas  - (1d20+7)[ 15 ] 
   The Petals  
   Spoiler 
    Petal1  - (1d20+9)[ 28 ] 
    Petal2  - (1d20+9)[ 16 ] 
    Petal3  - (1d20+9)[ 21 ] 
    Petal4  - (1d20+9)[ 25 ] 
    Petal5  - (1d20+9)[ 22 ] 
    Petal6  - (1d20+9)[ 13 ] 
    Petal7  - (1d20+9)[ 23 ] 
    Petal8  - (1d20+9)[ 27 ] 
    Petal9  - (1d20+9)[ 29 ] 
    Petal10  - (1d20+9)[ 19 ] 
    Petal11  - (1d20+9)[ 20 ] 
    Petal12  - (1d20+9)[ 18 ] 
    Petal13  - (1d20+9)[ 26 ] 
    Petal14  - (1d20+9)[ 23 ] 
    Petal15  - (1d20+9)[ 25 ] 
    Petal16  - (1d20+9)[ 11 ] 
   
  
    Banshrae  - (1d20+7)[ 18 ] 
    Redcap1  - (1d20+5)[ 14 ] 
    Redcap2  - (1d20+5)[ 20 ] 
    Redcap3  - (1d20+5)[ 10 ] 
    Redcap4  - (1d20+5)[ 18 ] 
    Redcap5  - (1d20+5)[ 13 ] 
    Redcap6  - (1d20+5)[ 15 ] 
   
  
  EDIT: Okay, it'll be me, then BC, then me again, then BS, then me, then SM, then me again, then HB, followed by me. 😛
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
  Petals 9, 1, 8, 13, 4, 15, 7, and 14 all make Hide checks.
    Petal9Hide  - (1d20+17)[ 35 ] 
    Petal1Hide  - (1d20+17)[ 20 ] 
    Petal8Hide  - (1d20+17)[ 28 ] 
    Petal13Hide  - (1d20+17)[ 26 ] 
    Petal4Hide  - (1d20+17)[ 30 ] 
    Petal15Hide  - (1d20+17)[ 21 ] 
    Petal7Hide  - (1d20+17)[ 29 ] 
    Petal14Hide  - (1d20+17)[ 28 ] 
   
  
  Go ahead, your go.
conversations.from: human
conversations.value: Ezeze: Is that my cue? Nervous about her surroundings and how difficult it is to see anything, BC uses Detect Hostile Intent.
conversations.from: human
conversations.value: TheCountAlucard: Yes, to the northeast, and to the west, there are creatures with hostile intent. Eight of them. Also would like some Spot checks.
conversations.from: human
conversations.value: Ezeze: BC says "Stop. It's an ambush."
  
  Spot Checks
    BS  - (1d20+15)[ 24 ] 
    BC  - (1d20+4)[ 14 ] 
    HB  - (1d20+2)[ 7 ] 
    SM  - (1d20-1)[ 8 ] 
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
  Ad-hoc +4 to spot check because they know they're looking for something? Also, -1 penalty for every 10 feet of distance...
  
  Petal 5 delays action until Initiative count 20.
   
  
  
  Beatstick sees a pair of little petal-winged humanoid creatures in the underbrush in L12, wearing clothing made of leaves. Said creatures are under two feet tall, and hold daggers in their right hands.
  
  Beatstick's move.
conversations.from: human
conversations.value: Ezeze: BS uses his Ring of Invisibility and tumbles   Tumble  - (1d20+18)[ 34 ]  to K11.
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
  New Spot check since Beatstick moved -   Beatstick  - (1d20+15)[ 35 ] 
  
  Petals 3, 11, and 5 (all in G10) hide while flying to E9.
    Petal3  - (1d20+17)[ 37 ] 
    Petal11  - (1d20+17)[ 35 ] 
    Petal5  - (1d20+17)[ 37 ] 
  
  Redcap 2 (N7) attempts to hide and snipe Beatstick with an eldritch stone.
    Redcap2Hide  - (1d20-6)[ -5 ] 
    Redcap2Attack  - (1d20+3)[ 8 ] 
    Potential Crit Confirmation  - (1d20+3)[ 10 ] 
    If it hits  - (1d6+3)[ 8 ] 
  
  Petal 10 (G10) hides while flying to E9.   Petal3  - (1d20+17)[ 20 ] 
  
  Petal 12 (H5) flies over to F3, waving urgently to the Caillteanas.
  Banshrae calls its flute into existance, and then readies an action to play his dread dirge if he sees anybody.
   
  
  
  Beatstick's AC probably isn't 8, is it? 😛
  
  A rock pings off Beatstick's armor, hurled from a sling by a toothy little old man in a red hat, standing in a treetop in N7.
  
  Still my turn, hold on...
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
  Redcap 4 (O3) will double-move, travelling along the trail until it reaches L9.
  
  Petal 2 will join Petal 12.
  
  Caillteanas will use his  invisibility  SLA, retrieve his  deck of illusions  from his bag of holding, and then take a 5-foot step out the door.
  
  Redcap 6 (K6) will hide and then ready an action to hurl a stone at anyone who attacks Redcap 4 in melee.   Hide  - (1d20+14)[ 30 ] 
   
  
  
  Beatstick also spots one of the petal-winged creatures flitting over to E9, and then a second red-capped man appears, travelling along the trail until it reaches L10, at which point he bumps into Beatstick. He glares, a massive scythe at the ready.
  
  Okay, your move.
conversations.from: human
conversations.value: Ezeze: SM casts Haste defensively - on herself, BS, BC, HB and HB's mount.   Defensive Casting  - (1d20+20)[ 37 ] 
  
  (10 rounds remaining)
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
  Redcap 1 (K7, typo) readies an action to attack anyone who approaches.
  Petal 6 (H5) flies to G4, and readies an action to sing if any enemies approach.
  Redcap 5 (J6) moves to J8.
   
  
  
  Another red-capped gent emerges from the foliage in J8. He, too, wields a scythe.
  
  Go ahead, Healbot.
conversations.from: human
conversations.value: Ezeze: Now, wait, only BS can see the gent, or can everyone?
conversations.from: human
conversations.value: TheCountAlucard: Everyone can see all three gents. 😎
   
   Spoiler 
  Talic has pointed out to me in a PM that I've made some rule mistakes. In order to fix some of these, is it all right with you if I retroactively say that the fireflies are only on the trail, providing shadowy illumination out to 25 feet from the squares they occupy (i.e., the trail?)
   
conversations.from: human
conversations.value: Ezeze: The Healbot readies her lance, charges forward, makes a slight turn at J11 (with the help of her Mount's Fleet of Foot feat) and charges into the Gent at L10. She continues on into the Light Terrain, unhindered by it as her horse floats about a foot off of the ground.
  
    Attack  - (1d20+20)[ 22 ] 
    Damage  - (3d8+15)[ 32 ] 
conversations.from: human
conversations.value: TheCountAlucard: As HB charges the geezer in L10, two rocks fly at him from the trees.
  
    Attack1  - (1d20+3)[ 9 ] 
    Threat Confirm  - (1d20+3)[ 4 ] 
    If Hit  - (1d6+3)[ 9 ] 
    If Crit  - (1d6+3)[ 8 ] 
    Attack2  - (1d20+3)[ 14 ] 
    Threat Confirm  - (1d20+3)[ 19 ] 
    If Hit  - (1d6+3)[ 8 ] 
    If Crit  - (1d6+3)[ 6 ] 
  
  Nonetheless, the attack is effective, reducing the old man to a smear of blood and a single tooth.
conversations.from: human
conversations.value: Ezeze: Sorry, should probably tell you their AC's.
  BS's is 21. BC's is 22. HB's is 26 (would be 28, but she charged), and SM's is 21.
  
  Also, I'm assuming it's still your turn.
conversations.from: human
conversations.value: TheCountAlucard: Yes, thanks.
  
   Observers Only  
   Spoiler 
  Petals 16 moves to G4.
  Redcap 3 (J4) climbs his tree.   Climb  - (1d20+2)[ 15 ] 
  Petals 1, 4, 8, 9, 13, and 15 delay until Initiative count 23.
  Petals 4, 9, 8, and 13 then fly to H13 and sing.
  Petals 1, 7, 14, and 15 all sing.
   
  
   Chain  
   Spoiler 
  I'll need eight will saves from Healbot and her mount, four for Beatstick, eight for Blastercaster, and eight for Skillmonkey. If any of them have bonuses against enchantment, include them.
   
  
  
  Four more of the little leaf-wearing humanoids smile softly as they float into H13. Their mouths open, and lilting, gentle music wafts through the trees as a half-dozen or more voices break out in song.
  
  BC's turn.
conversations.from: human
conversations.value: Ezeze: Using Detect Hostile intent she knows the direction of every creature within 30 ft who actively wishes her harm. I don't suppose I could persuade you to update the map?
conversations.from: human
conversations.value: TheCountAlucard: Spoiler 
  Here you go.
   
  P represents the singing winged faerie thingies.
  RC represents the hat-wearing old dudes.
  I know, I suck at this. 😛
   
conversations.from: human
conversations.value: Ezeze: It makes me nervous when you put things in spoilers. I'm not always sure I'm supposed to be looking at them.
  
  BC drops an Empowered Ball of Cold (20-ft radius spread) centered on L5. Deals  (10d6+10)[ 43 ]  cold damage, Fort save DC 22 for half. Then she spends her move action to regain her Psionic Focus.
conversations.from: human
conversations.value: Ezeze: Will saves  
   Spoiler 
  
  BS
   (1d20+3)[ 23 ]   (1d20+3)[ 5 ]   (1d20+3)[ 13 ]   (1d20+3)[ 11 ] 
  
  BC
   (1d20+10)[ 18 ]   (1d20+10)[ 15 ]   (1d20+10)[ 28 ]  (1d20+10)[ 25 ]   (1d20+10)[ 19 ]  (1d20+10)[ 18 ]   (1d20+10)[ 18 ]   (1d20+10)[ 21 ] 
  
  HB
   (1d20+7)[ 19 ]   (1d20+7)[ 8 ]   (1d20+7)[ 20 ]   (1d20+7)[ 9 ]   (1d20+7)[ 21 ]   (1d20+7)[ 16 ]   (1d20+7)[ 14 ]   (1d20+7)[ 16 ] 
  
  Mount
   (1d20+7)[ 15 ]   (1d20+7)[ 22 ]   (1d20+7)[ 18 ]   (1d20+7)[ 25 ]   (1d20+7)[ 12 ]   (1d20+7)[ 8 ]   (1d20+7)[ 27 ]   (1d20+7)[ 18 ] 
  
  SM
   (1d20+7)[ 25 ]   (1d20+7)[ 16 ]   (1d20+7)[ 20 ]   (1d20+7)[ 13 ]   (1d20+7)[ 10 ]   (1d20+7)[ 9 ]   (1d20+7)[ 24 ]   (1d20+7)[ 16 ] 
   
conversations.from: human
conversations.value: TheCountAlucard: Observers Only  
   Spoiler 
    Red Cap 1  - (1d20+3)[ 9 ] 
    Red Cap 2  - (1d20+3)[ 18 ] 
    Red Cap 3  - (1d20+3)[ 15 ] 
    Red Cap 6  - (1d20+3)[ 23 ] 
    Red Cap 5  - (1d20+3)[ 18 ] 
   
  
  
  Beatstick, Healbot, the mount, and Skillmonkey all yawn, beginning to grow bleary-eyed from the gentle music. Blastercaster, on the other hand, remains sharp and  asplodes the senior citizens with cold, psionic death , save for the one in K6, who nonetheless isn't looking too happy about it. Of each of the old men who died, only a single bloody tooth remains.
  
   Chain  
   Spoiler 
  BS, HB, HB's mount, and SM all take a -5 penalty on Spot and Listen checks, as well as a -2 penalty on all Will saves against sleep effects.
   
conversations.from: human
conversations.value: Ezeze: Spellcraft  - (1d20+14)[ 29 ]  Because of the Song?
  
   
   Spoiler 
  Unfortunately, it is 4:30 in the morning and I need to sleep. Now that we have it going can we treat this like a play-by-post game? Post whenever we get the chance&gt;
   
conversations.from: human
conversations.value: TheCountAlucard: Spoiler 
  (Not a spell, sorry. Don't blame ya, though. 😁)
  
  
   
   Originally Posted by Chain 
   Unfortunately, it is 4:30 in the morning and I need to sleep. Now that we have it going can we treat this like a play-by-post game? Post whenever we get the chance? 
   
  
  No problem. 🙂
   
  
   Observers Only  
   Spoiler 
  Petals 3, 11, 5, and 10 fly over the house and to 5C.
  
  Petal 12 will delay until Initiative count 16.
  
  The Banshrae will begin playing its gibbering sing-along.
  
  Petals 2 and 12 will ready actions to throw their daggers if any strangers approach.
  
  The Caillteanas will move to square G4 and throw a card from his  deck of illusions  into square G5, on the roof of the cabin.
  
    Card  - (1d34)[ 14 ]  - Ogre Mage
  
  He wills it to behave realistically.
   
  
  A massive brute appears a few feet above the roof, hovering in place. It is hard to see, but it resembles a big, demonic human with green skin, claws, and horns. The figure wields a greatsword and wears a chain shirt sized for an ogre. At the same time, a strange, catchy tune begins to play.
  
  Roll me a Will save for each PC, as well as Healbot's mount. Skillmonkey's turn. 😎
conversations.from: human
conversations.value: Ezeze: Will Saves 
    Beat Stick  - (1d20+3)[ 4 ] 
    Battle Caster  - (1d20+10)[ 11 ] 
    Heal Bot  - (1d20+7)[ 23 ] 
    Mount  - (1d20+7)[ 21 ] 
    Skill Monkey  - (1d20+7)[ 16 ] 
  
  The Skill Monkey breaks her Feather Token: Whip, and a long whip appears next to the demon.
  
    Attack  - (1d20+11)[ 28 ] 
    Damage  - (1d6+1)[ 6 ] 
    Grapple  - (1d20+15)[ 33 ] 