conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: meemaas: Norzen, you and your bodyguards were returning from the end of a hard fought quest when a strange light engulfed you. When the light fades, you find yourselves out in what appears to be a wasteland, much unlike the environment you had come from. It is obvious to the three of you, but mostly to the brains of the group, that you are not in the same world as you once were. Before you have the chance to react though, a dragon flies overhead, letting out its breath weapon upon you three before landing on between you and what appears to be a city in the distance.
  
   
   Spoiler 
  Take 20 Acid Damage, Reflex DC 21 for half.
   
conversations.from: human
conversations.value: Savior: Spoiler 
  Norzen save:  (1d20+12)[ 18 ] 
  Spawn Save:  (1d20+9)[ 27 ] 
  Gaurdia Save:  (1d20+6)[ 25 ] 
   
conversations.from: human
conversations.value: meemaas: As your party readies up in response to the dragon, a Giant tackles the Dragon, pushing it back a few feet as the Dragon roars. The two begin to fight back and forth between each other, obviously no longer paying attention to the party whatsoever.
  
  What do you do?
conversations.from: human
conversations.value: Savior: Norzen takes the full force of the random attack and then huffs out of anger. " Alright, where the hell are we, and why the hell are we being attacked already!? " He looks to be visibly angry, and when the others ask what they are to do, he huffs and mentions that they should leave the two dolts to their party. Norzen and his party begin walking to the city in the distance.
conversations.from: human
conversations.value: meemaas: Norzen and comrades head towards the town, moving away from the Dragon and Giant as they make their ways forward. As they near the dome that encompasses the city they can clearly see though, they come across a man carefully retreating from what appears to be a pack of wolves.
conversations.from: human
conversations.value: Savior: Norzen blinks and looks to his party. They share the same apathy that he does, so he yells out to the man. " If you require assitance, we may help. For a fee, of course. " At this point the large Spawn huffs over looking very bestial while Guardia looks as calm and stern as he always does. Both men being in front of Norzen.
conversations.from: human
conversations.value: meemaas: The man yells back, backing up as another Wolf leaps at him, and he barely avoids it. "A price? For just arriving here you are pretty full of yourself. How about you help me and I explain to you where in the planes you are!!" As he finishes, another Wolf gets him, biting into his leg as he retreats further, trying to get some safe distance between him and the Wolves.
  
   
   Spoiler 
  If you're gonna fight, roll initiative. If not, I guess you just doomed Doran, lol.
   
conversations.from: human
conversations.value: Savior: Norzen nodded to the other two and the three prepared to fight.
   
   Spoiler 
  Norzen:  (1d20+4)[ 9 ] 
  Spawn: (1d20+5)[ 16 ] 
  Guardia: (1d20+1)[ 19 ] 
   
conversations.from: human
conversations.value: meemaas: The wolves turn towards Norzen and companions. The first one leaped at Spawn, growling as it tries to rip his throat out, failing as it does. The next one charges at him too, failing to succeed as before.
  
  Guardia is up, there are eight wolves altogether. Two are adjacent to Spawn. Be sure to roll any Attacks of Opportunity he uses. The remainder are between 20 and 50 feet away from the party. Two are still facing Doran.
conversations.from: human
conversations.value: Savior: Gaurdia, the bulky man in shining silver armor, casually walked with sword and shield drawn drawn to drawn to the nearest wolf in and twenty foot pace. He charged his deep crystal long sword in order to deliver and hopefully brutal blow.
   
   Spoiler 
  Attack roll:  (1d20+11)[ 22 ] 
  Damage with greater psionic weapon and deep crystal: (1d20+4)[ 17 ]  +5 from collision + (6d6)[ 19 ] 
   
conversations.from: human
conversations.value: meemaas: Guardia hits the wolf cleanly with his weapon, and while it was a telling blow, the damage wasn't quite enough to take it down. A fourth wolf leaps on Guardia, attacking with great power, but fails as Guardia deflects it as though he were swatting a fly away.
  
  Spawn is up. Two are adjacent to Spawn, two to Guardia. Five more yet to go.
conversations.from: human
conversations.value: Savior: Spawn initiates a flurry of strikes against his nearest foe.
  
   
   Spoiler 
   (1d20+17)[ 26 ]  Damage: (1d8+10)[ 14 ] 
   (1d20+17)[ 28 ]  Damage: (1d8+10)[ 17 ] 
   (1d20+12)[ 30 ]  Damage: (1d8+10)[ 12 ] 
   