conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 83:  Aguacatl  vs.  Ax Battler    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Scorer - Aguacatl 
   Introbulus - Ax Battler 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: Trobby: ...Purchases?  Pfft...you must have me mistaken for someone who did NOT spend all his gold on a Masterwork Greatsword.
  
  No, it's totally time for initiative right  now .
  
   Initiative 
   (1d20+5)[ 14 ] 
conversations.from: human
conversations.value: Scorer: Agauacatl reporting in...
  
  Init
   (1d20+6)[ 23 ] 
  
  Still need to think my purchases...
conversations.from: human
conversations.value: Scorer: Ok, I've got it, 2x SNA I scrolls and 5 alchemist Fires. Also one scroll of jump.
  
  I'm assuming no reactionary purchases as you got no money left...
  
    Aguacatl 1st Turn  
  
  I start in  M3  with two scrolls in hand and double move to  B10 
  
  Tunatl starts in  M4  and double moves to  B11 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  M3 
  Aguacatl ended @  B10 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  100 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Scroll
  Hand 2 Wielding: Scroll
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, SNA-I
   
  
  
  No consumables used yet
  
  Tunatl started @ M4 
  Tunatl ended @ B11 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations.from: human
conversations.value: Trobby: Hmm...
  
  One way or another, this battle is going to be quick.
  
    Ax Battler, Round 1  
  
  I start out in  M23  with my Greatsword in hand, and double move aaaaall the way to  C10 . Both of you get one AoO against me.  Or rather, your dog gets one AoO against me.  Unless you want to hit me with your scrolls.  😛
   End Turn 
   Stat Block 
   
   Spoiler 
  HP: 14/14
  AC: 11 (+3 Dex, -2 Flaws&amp;Traits)
  In Hand: MW Greatsword
  Status: None
  Started in: M23
  Ended in: C10
   
conversations.from: human
conversations.value: Scorer: I've double checked and you have not enough speed to get to C10. Are you sure?
conversations.from: human
conversations.value: Trobby: Unless I've misunderstood the rules of movement, every other diagonal square costs 10 ft of movement.  I was quite careful about mapping my movement.  Here's my route.
  
   
  
  And like I said, both you and your dog get an AoO against me during my move.
conversations.from: human
conversations.value: Scorer: I would've sweared it was C11... but it is all clear now.. Taking AoO
  
  Riding Dog
  
   Attack 
   (1d20+3)[ 15 ] 
   Damage 
   (1d6+3)[ 6 ] 
   If Crit 
   (1d20+3)[ 21 ] 
   Additional Damage 
   (1d6+3)[ 6 ] 
  
  If hit, do a Trip attempt
  
   (1d20+3)[ 10 ] 
conversations.from: human
conversations.value: Scorer: I would like to see your opposed Trip check before taking my turn. 😁
conversations.from: human
conversations.value: Trobby: Uhh...okay, I think you might be misinterpreting the rules here.  That is not at all how a trip attempt works.  You make a trip  as  an attack, not  with  an attack.  If you attempt to trip, you do not get to also damage the opponent with the same attack.
  
  Though I can also see how you might interpret it the other way around, I'm pretty sure you don't get to trip and  also  cause damage in one attack.
conversations.from: human
conversations.value: Sallera: That's a special ability possessed by riding dogs, wolves, and the like.  If they hit with their bite, they get a free trip attempt.
conversations.from: human
conversations.value: Trobby: Ahh...I forgot about that ability entirely...alright then.  Here goes my counter-trip roll.  ((Along with me wishing I had gone and put my Rage on earlier...but hindsight and all that..))
  
  Counter-Trip:
   (1d20+3)[ 5 ] 
  
  Aaand I'm prone.  Well it was nice playing the game.  ^^;  But looks like I'm going to die now.  Hah. ^^;
conversations.from: human
conversations.value: Scorer: Aguacatl 2nd Turn  
  
  Double move to  N13 
  
  Tunatl attacks you!
  
   Attack 
   (1d20+3)[ 20 ] 
   Damage 
   (1d6+3)[ 9 ] 
   If Crit 
   (1d20+3)[ 5 ] 
   Additional Damage 
   (1d6+3)[ 9 ] 
  
  Then moves to  D11 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  B10 
  Aguacatl ended @  N13 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  100 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Scroll
  Hand 2 Wielding: Scroll
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, SNA-I
   
  
  
  No consumables used yet
  
  Tunatl started @ B11 
  Tunatl ended @ D11 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations.from: human
conversations.value: Trobby: Ah...huh...that'll put me at negative HP.  ^^; Sooo yeah...you win.
conversations.from: human
conversations.value: Scorer: Good Game Intro! ^^
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   Ax Battler underestimates the lowly riding dog, and receives a missing face for his trouble. 