conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: DukeGod: 200 ft Arena,starting 50ft from the edge(so 100ft beetwenn us)
  Buff Rounds  (1d4+1)[ 3 ] 
conversations.from: human
conversations.value: Dresil: Buff Rounds  (1d4+1)[ 2 ] 
  
  Initiative  (1d20+10)[ 26 ] 
conversations.from: human
conversations.value: DukeGod: Initiative  (1d20+4)[ 21 ] 
  
  Buff Round 1: Casts Haste on self
  Buff Round 2:Enter Fiery Assault Stance
conversations.from: human
conversations.value: Dresil: Buff Round 1: Stand there.
  Buff Round 2: Stand there.
  
  1st Round of combat: Ready action to teleport 15' ahead and 180 degrees around if attacked. To you, it looks like I'm standing there.
conversations.from: human
conversations.value: DukeGod: 1st Round:Walks 60ft towards you and draw weapons (move action)
conversations.from: human
conversations.value: Dresil: Round 2: Same ready action, still standing there.
conversations.from: human
conversations.value: DukeGod: Round 2: Moves 20ft and casts Magic Missile on Dresil
  Missile 1 [roll0]
  Missile 2 [roll1]
  Missile 3 [roll2]
  Missile 4 [roll3]
  Missile 5 [roll4]
conversations.from: human
conversations.value: DukeGod: Roll did not got as planned...
  Missile 1  (1d4+1)[ 5 ] 
  Missile 2  (1d4+1)[ 5 ] 
  Missile 3  (1d4+1)[ 4 ] 
  Missile 4  (1d4+1)[ 3 ] 
  Missile 5  (1d4+1)[ 2 ] 
conversations.from: human
conversations.value: Dresil: Walk 15' up and use Wholeness of Body to heal wounds.
conversations.from: human
conversations.value: DukeGod: make a Full Attack Action
  the extra attack goes to Muramasa
  Muramasa 1 [/roll]1d20+26[/roll]
  Muramasa 2 [/roll]1d20+21[/roll]
  Muramasa 3 [/roll]1d20+16[/roll]
  Muramasa 4 [/roll]1d20+11[/roll]
  Muramasa 5 [/roll]1d20+26[/roll]
  Mitsurugi 1   [/roll]1d20+26[/roll]
  
  Crit Confirm
  Muramasa 1 [/roll]1d20+26[/roll]
  Muramasa 2 [/roll]1d20+21[/roll]
  Muramasa 3 [/roll]1d20+16[/roll]
  Muramasa 4 [/roll]1d20+11[/roll]
  Muramasa 5 [/roll]1d20+26[/roll]
  Mitsurugi 1   [/roll]1d20+26[/roll]
  
  Damage
  Muramasa 1 [/roll]1d10+10[/roll]
  Muramasa 2 [/roll]1d10+10[/roll]
  Muramasa 3 [/roll]1d10+10[/roll]
  Muramasa 4 [/roll]1d10+10[/roll]
  Muramasa 5 [/roll]1d10+10[/roll]
  Mitsurugi 1   [/roll]1d10+7[/roll]+ (1d6+7)[ 11 ] 
conversations.from: human
conversations.value: DukeGod: ok,this is not my day...
   Muramasa 1  (1d20+26)[ 40 ]  
   Muramasa 2  (1d20+21)[ 36 ]  
   Muramasa 3  (1d20+16)[ 22 ]  
  Muramasa 4  (1d20+11)[ 31 ] Natural 20
   Muramasa 5  (1d20+26)[ 42 ]   
   Mitsurugi 1  (1d20+26)[ 42 ]  
  
  Crit Confirm
   Muramasa 1  (1d20+26)[ 27 ]  
   Muramasa 2  (1d20+21)[ 30 ]  
   Muramasa 3  (1d20+16)[ 20 ]  
   Muramasa 4  (1d20+11)[ 27 ]  
   Muramasa 5  (1d20+26)[ 29 ]  
   Mitsurugi 1  (1d20+26)[ 37 ]  
  
  Damage
   Muramasa 1  (1d10+10)[ 16 ]  
   Muramasa 2  (1d10+10)[ 20 ]  
   Muramasa 3  (1d10+10)[ 15 ]  
  Muramasa 4  (1d10+10)[ 18 ] 
   Muramasa 5  (1d10+10)[ 13 ]  
   Mitsurugi 1  (1d10+7)[ 15 ] +11 
conversations.from: human
conversations.value: Dresil: 18 damage, 106 remains.
  
  Flurry of Blows as Response.
  
   (1d20+25)[ 35 ] 
   (1d20+25)[ 39 ] 
   (1d20+25)[ 37 ] 
   (1d20+20)[ 23 ] 
   (1d20+15)[ 28 ] 
  
  
  Crit Confirm
  
   (1d20+25)[ 36 ] 
   (1d20+25)[ 37 ] 
   (1d20+25)[ 35 ] 
   (1d20+20)[ 40 ] 
   (1d20+15)[ 29 ] 
  
  Damage
   (2d10+9)[ 21 ] 
   (2d10+9)[ 16 ] 
   (2d10+9)[ 20 ] 
   (2d10+9)[ 22 ] 
   (2d10+9)[ 26 ] 
conversations.from: human
conversations.value: DukeGod: cross the ones that did not hit plz ^^ Haste is giving me AC 30 so atks 1,2 e 3
  57 damagem, 49 remaining
  
  5foot step(don't provoke attack)
  casts Antimagi Field
  
  BBA +19/+14/+9/+4
  Damage Muramasa 1d10+2 Mitsurugi 1d10+1
  AC 11
conversations.from: human
conversations.value: Dresil: 5' forward, then Quivering Palm
  
   (1d20+18)[ 32 ] 
  
  Crit Chance
  
   (1d20+18)[ 23 ] 
  
  
  Damage
  
   (2d10+2)[ 12 ] 
  
  Fort save DC 30 or die.
conversations.from: human
conversations.value: DukeGod: I am pretty much dead so...
  
   (1d20+12)[ 32 ] 
conversations.from: human
conversations.value: DukeGod: lol,I survived,can't believe it...
  aniway
  
  I initiate Greater Insightful Strike,its Extraordinary so it works,I make a meelee atack and if it hits I trade the "normal damage" for 2x a Concentration check
  
  Attack Roll  (1d20+19)[ 29 ] 
  
  Damage  (1d20+25)[ 29 ]  x2
conversations.from: human
conversations.value: Dresil: Flurry of blows again:
  
   (1d20+18)[ 37 ] 
   (1d20+18)[ 31 ] 
   (1d20+18)[ 23 ] 
   (1d20+11)[ 15 ] 
   (1d20+8)[ 20 ] 
  
  Crit Chance
  
   (1d20+18)[ 35 ] 
   (1d20+18)[ 32 ] 
   (1d20+18)[ 30 ] 
   (1d20+11)[ 21 ] 
   (1d20+8)[ 19 ] 
  
  Damage
  
   (2d10+2)[ 12 ] 
   (2d10+2)[ 9 ] 
   (2d10+2)[ 14 ] 
   (2d10+2)[ 20 ] 
   (2d10+2)[ 15 ] 
conversations.from: human
conversations.value: Dresil: First one crits due to Improved Critical