conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 99:  Barberration  vs.  Goltoth    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Barberration  - TheFallenOne
   Goltoth  - Master_Rahl22
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations.from: human
conversations.value: TheFallenOne: Barberration initiative  (1d20-5)[ -2 ] 
  
  purchases under consideration
conversations.from: human
conversations.value: Master_Rahl22: Initiative  - (1d20-4)[ 2 ] 
  
  Purchases:
  Sell Chain Shirt: +50gp
  Masterwork Chain Shirt: 250gp
  Iron Ward Diamond, Least: 500gp
  Shield of Faith: 50gp
  
  May have reactionaries
conversations.from: human
conversations.value: Master_Rahl22: Er, that last one was a potion of Shield of Faith
conversations.from: human
conversations.value: TheFallenOne: masterwork chain shirt with armor spikes 300 GP
  4 sunrods 8 GP
  Potion Shield of Faith 50 GP
  backpack 2 GP
  
  if no reactionaries
   
   Spoiler 
  start in B13, wielding lit sunrod, guisarme, lit bullseye lantern pointing east and potion  
   Spoiler 
  shield of faith
   
  
  
  Refs
   
   Spoiler 
  another lit sunrod inside by backpack
   
  
   
  
  
  your go, updating sheet
conversations.from: human
conversations.value: Master_Rahl22: Goltoth, Turn 1 
  
  LOS:
   
   Spoiler 
  Start in Y-13 holding shield and a potion with 3 other potions in my belt.
   
   Spoiler 
  Holding Shield of Faith, 2xFaith Healing and 1xMagic Fang in belt
   
  
  Move: Move to Y-14 then X-15
  Standard: Drink held potion
  Free: Drop empty vial
  Free: Shift
   
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: X-15
  HP: 13/13
  AC: 20, FF: 18, Touch: 14
  Buffs:
  Shield of Faith 10/10
  Shifting 8/8
   
conversations.from: human
conversations.value: TheFallenOne: I should have LoS on your starting zone with the bullseye lantern pointed eastwards from B13/C14
  
  
   A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone. It burns for 6 hours on a pint of oil. You can carry a bullseye lantern in one hand. 
  
  what do I see?
conversations.from: human
conversations.value: Master_Rahl22: Go ahead and pop the LOS spoiler, but not the one inside that.
conversations.from: human
conversations.value: TheFallenOne: Barberration Turn 1  
  
  move to D15
  free as part of move: draw greatsword
  free: drop lantern in C15/D16
  Swift: Activate Travel Devotion
  Standard: drink potion, drop vial
  free: drop sunrod in D15/E16
  held items: twohanded grip on guisarme, greatsword in mouth
  
   done 
  
  Stats
   
   Spoiler 
  HP 13/13
  AC 19, Touch 13, FF 18
  Travel Devotion 10/10
  Shield of Faith 10/10
   
conversations.from: human
conversations.value: Master_Rahl22: Goltoth, Turn 2 
  
  5ft step to W-16
  Move: Draw a potion from belt
  Refs:
   
   Spoiler 
  Magic Fang
   
  
  Standard: Total Defense
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: W-16
  HP: 13/13
  AC: 20, FF: 18, Touch: 14 (+4 Dodge for 1 round)
  Buffs:
  Shield of Faith 9/10
  Shifting 7/8
   
conversations.from: human
conversations.value: TheFallenOne: Barberration Turn 2  
  
  OK, time for something unusual
  Free: Whirling Frenzy
  Swift: move to G12, using the remaining force panels. Get a running start for the following
  Full Round: charge-pounce Goltoth. This brings me to V12, closest square I can attack him from. I  love  20 feet reach 😏
  
  guisarme 1  (1d20+8)[ 13 ]  +2/-2 frenzy, +2 charge
  damage  (2d4+12)[ 17 ] 
  guisarme 2  (1d20+8)[ 14 ]  +2/-2 frenzy, +2 charge
  damage  (2d4+12)[ 17 ] 
   done 
  
  Stats
   
   Spoiler 
  HP 13/13
  AC 19, Touch 13, FF 18
  Travel Devotion 9/10
  Shield of Faith 9/10
  Whirling Frenzy 5/5
   
  
  
  grr 🫤
conversations.from: human
conversations.value: Master_Rahl22: Curses, I thought I'd found a way to force you onto my platform if you wanted to attack me this turn. 🫤  Hmm, are you allowed to end your turn on an empty square like that?  G-12 is not on a platform.
  
  As an aside, what is the "+2/-2 frenzy" you keep mentioning?  I know I've seen the Whirling Frenzy variant before but I'm not entirely sure what it does, other than allow an extra attack at -2 penalty to all attacks made.
  
   Goltoth, Turn 3 
  
  Free: Drop potion
  Free: Rage
  Move: Move to X-15, X-14, X-13, X-12, W-11
  Standard: Attack
    Bite attack  - (1d20+7)[ 22 ] 
    Bite damage  - (1d6+6)[ 9 ]  and 1 Con damage
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: W-11
  HP: 15/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 8/10
  Shifting 8/10
  Rage 7/7
   
conversations.from: human
conversations.value: TheFallenOne: huh, misstype. That was supposed to be F12
  
  regarding Frenzy: +2 from strength bonus
  -2 for making the second attack whirling frenzy grants
  
  AoO for movement
  attack  (1d20+6)[ 11 ] 
  damage  (2d4+12)[ 14 ] 
conversations.from: human
conversations.value: TheFallenOne: Barberration Turn 3  
  
  the dice don't seem to like me right now...
  
  guisarme to mouth, greatsword to hands
  Full attack with Whirling Frenzy
  
  Greatsword 1
  attack  (1d20+6)[ 14 ] 
  damage  (2d6+12)[ 23 ] 
  
  
  Greatsword 2
  attack  (1d20+6)[ 7 ] 
  damage  (2d6+12)[ 17 ] 
  
  
  secondary Gore
  attack  (1d20+1)[ 5 ] 
  damage  (1d6+4)[ 6 ] 
  
  not done, need to see results
conversations.from: human
conversations.value: TheFallenOne: OK... wow. Just wow
  
  Swift: move to V10, then to V15. Greatsword to mouth, guisarme to hands
  
  take your AoO
  
   done 
  
  Stats
   
   Spoiler 
  HP 3/12
  AC 21, Touch 15, FF 18
  Travel Devotion 8/10
  Shield of Faith 8/10
  Whirling Frenzy 3/4
   
conversations.from: human
conversations.value: Master_Rahl22: AoO  - (1d20+7)[ 22 ] 
    Damage  - (1d6+6)[ 10 ] 
  
  Will post my turn if this misses
conversations.from: human
conversations.value: TheFallenOne: really? You hit with two of two attacks, but all of my six miss? *sigh*
  
  well, such things are part of the game, so I shouldn't complain too much. Congratulations, claim your price
conversations.from: human
conversations.value: Master_Rahl22: Wow, the dice loved me and hated you.  I was hoping for some good rolls but that was insane.  Maybe we'll meet again in the championship. 🙂
  
  Also, I'm amazed that Krynn Minotaur isn't LA +1 at least, cause damn. 😦 You have an excellent build, just horrible luck this match.
conversations.from: human
conversations.value: TheFallenOne: I'll try my best 😎 I want Barberration to reach level 2 after all. Pouncing with five attacks will be nice 😁
  
  yeah, Krynn Minotaurs are nasty. +1 LA would indeed be appropriate
conversations.from: human
conversations.value: Sallera: High Ref Sallera  
   A high degree of inedibility fails to save Barberration from Goltoth's jaws. 