conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Lubirio: Day 4 
   You wake in the cave up to find the storm gone, but the clouds still very present, the result is a grayish sight overhead. Inside the cave a torch is lighting the way in almost invitingly. The torch lights the way for you and you see the hall narrowing to 5ft while it continues as far as you can see, with eventually a door on the left side. The cave seems to have been made either in a hurry or naturally, as both the floor and the walls are very uneven. 
   
   Spoiler 
  The torch lights 40ft into the dungeon, it narrows from 10ft to 5ft after 10ft, it then continues another 30ft in a straight line, all 5ft wide. Your darkvision reveals the door and the path continuing after the door. walls have Climb DC15 and you need to succeed on a DC10 balance check to run or charge.
  
  Note: you can try and make a map yourself, or hope Valve finds some kind of map in the dungeon, but I will only give you maps of rooms (Edit: and not very good ones at that), not the winding and twisting paths between them.
  
   RP guide: 
   Actions go in italics. 
   "Speech is in color." 
    Thought is a lighter color  
  Pick your colors and start play. 😉
   
conversations.from: human
conversations.value: Gorgondantess: Valve enters warily, walking along. He keeps an eye out for traps or any things in the night who go 'bump', but otherwise walks through briskly.
   
   Spoiler 
  Spot: (1d20+3)[ 22 ] 
   