conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: Koury: Arena Exhibition:  Harry  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Harry  - Scoot
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  No purchases.
conversations.from: human
conversations.value: Koury: Init  - (1d20-4)[ 13 ] 
   Needz moar txt!! 
conversations.from: human
conversations.value: Scoot: Init  -  (1d20+1)[ 17 ] 
  
  No purchases.
conversations.from: human
conversations.value: Scoot: I'm holding a Harpoon in both hands.
  
  I move to J14,
  
  And end my turn.
  
  Stats:
   
   Spoiler 
  Hp 14/14
  AC 12 FF12 Touch 10 (+2 Leather)
   
  
  EDIT: How fun, I forgot to rage. 😳
conversations.from: human
conversations.value: Koury: Move to s13 and ready action
   
   Spoiler 
  If opponent within 30' cast Ray of Frost
   
  
  
  Note: Spoilers aren't to be opened unless you're specifically allowed to open one. Sometimes depends on skill checks, sometimes other things.
conversations.from: human
conversations.value: Scoot: I fly into a Rage, and move to P14, and hurl a Harpoon at Ms. Isle.
  
  Attack -  (1d20+9)[ 15 ] 
  Damage -  (1d10+7)[ 11 ] 
  
  Stats:
   
   Spoiler 
  HP 16/16
  AC: 10 FF10 Touch 8 (+2 Leather, -2 Rage)
  Rage: +4 Str, +4 Con, +2 Will, -2AC - 8 rounds.
   
  
  
  End my turn.
conversations.from: human
conversations.value: Koury: As you enter 30' of me you trigger my readied action.
  
  Cast spell:
  
  Spellcraft DC 15 to open: 
   Spoiler 
  Ray of Frost
   
  
    Ranged Touch  - (1d20+3)[ 7 ]  vs Touch AC 10 (8 from rage?)
    Damage  - (1d3+3)[ 4 ] 
  
  Your harpoon misses BARELY (16 AC)
  
  I cast a spell
  
  Spellcraft DC 15 to open: 
   Spoiler 
  Ray of Frost, Fell Drain flavored this time.
   
  
    Ranged Touch  - (1d20+3)[ 21 ]  vs Touch AC 10 (8 from rage?)
    Damage  - (1d3+3)[ 4 ]  
   Spoiler 
  plus one negative level
   
  
  
  5 ft step SW
  
  EDIT: You're toast. Open whatever spoilers. Reset for rematch?
conversations.from: human
conversations.value: Scoot: Sure.
  
  Ooo, that looks like it was close. 😦
conversations.from: human
conversations.value: Koury: Not really, I wouldn't have died if that connected. No cheap-o Fell Drain this time 😁
    Init  - (1d20-4)[ 5 ] 
conversations.from: human
conversations.value: Scoot: Ah, thought it would. Whoops.
  
   Init  -  (1d20+1)[ 3 ] 
conversations.from: human
conversations.value: Koury: 🤨 I won an initiative?
  
  Oh, uh, ok.
  
  Double move to V3
conversations.from: human
conversations.value: Scoot: I've got a Harpoon in both hands.
  
  I fly into a rage and double move to D2.
  
  Stats:
   
   Spoiler 
  HP 16/16
  AC 10 FF 10 Touch 8 (+2 Leather -2 Rage)
  Str +4, Con +4, Will +2, AC -2 8/8 rounds.
   
conversations.from: human
conversations.value: Koury: Free action to do some cool ninja Naruto-style hand motions.
  
  Ready Action
   
   Spoiler 
  Gain LoE = Sling namesake spell
   
  
  
  End
conversations.from: human
conversations.value: Scoot: Slightly confused, slightly offended by the gestures,
  
  I move to  O8 .
  
  Free action to flash a wicked grin, looks like I might get to inflict some pain soon. (Is that a free action?)
  
  Stats:
   
   Spoiler 
  HP 16/16
  AC 10 FF 10 Touch 8 (+2 Leather -2 Rage)
  Str +4, Con +4, Will +2, AC -2 7/8 rounds.
   
  
  
  Edit: And End my Turn.
conversations.from: human
conversations.value: Koury: As you move into D3 you trigger my action (moving into my LoE).
  
  Ms. Isle smirks to herself.  "Time to show this neanderthal just why the call me Ms. Isle"  Her ninja hand gestures end with her hands shaped like a gun, pointed directly at you.
  
  Cast Spell
   
   Spoiler 
  Magic Missile
   
  
    Damage  - (1d4+4)[ 6 ] 
  
  My turn begins. Ms. Isle sets and aims again.
  
  Rinse and repeat spell.
    Damage  - (1d4+4)[ 5 ] 
  
  Move to W2 back against the pillar, Charlies Angles style
  
  End.
  
  And roleplay is not required in the least, by the way.
conversations.from: human
conversations.value: Scoot: "Ow".
  
  Move to U4, hurl a harpoon.
  
  Attack -  (1d20+9)[ 24 ] 
  Damage -  (1d10+7)[ 9 ] 
  Crit Confirm -  (1d20+9)[ 14 ] 
  Extra Damage -  (1d10+7)[ 17 ] 
  
  If this hits, DC 10+Damage Dealt Reflex to avoid harpoon lodge.
  Half Speed, no run/charge, and DC15 Concentration to cast, failure is lost spell.
  
  Stats:
   
   Spoiler 
  HP 5/16
  AC 10 FF 10 Touch 8 (+2 Leather -2 Rage)
  Str +4, Con +4, Will +2, AC -2 8/8 rounds.
   
  
  
  End Turn
  
  And I know RP isn't needed. That's mainly for my entertainment.
conversations.from: human
conversations.value: Koury: I think I get +2 AC from the pillar. Maybe not though, not sure. Hit regardless.
  
  The harpoon slams into Ms. Isle with force enough to kill most people. She tried to turn away from it...
  
    Reflex  - (1d20+2)[ 18 ]  vs DC 19
conversations.from: human
conversations.value: Koury: ...but it catches her in the side and sticks in.
  
  She tries to block the pain from her mind as she turns and fires.
  
    Concentration  - (1d20+6)[ 24 ]  vs DC 15
  
    Damage  - (1d4+4)[ 7 ] 
  
  The shot catches you cleanly, dropping you to the ground. Ms. Isle wrenches the harpoon from her side and walk up to your body.
  
   "You were a fool to fight me"  she says, throwing the harpoon down at your side.
  
  Ms. Isle then turns and walks out of the arena, triumphant.
conversations.from: human
conversations.value: Scoot: /dead
  
  GG, that was a learning experience. 😁