conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: stack: (This is the in-character thread for Team Victory's matches in the Infinite Arena. Everyone is welcome to watch as we playtest  Rizban's E6  material.  OOC here. , recruitment  here .)
   
  Arena - Wet Feet
   
   "The Marauders are fast out of the gate this time. Should be a good match." 
   "Very different from those Clegan's."
  
   ROUND 1: 
  "Opening bit is just maneuvering." 
  (Team Victory's turn)
conversations.from: human
conversations.value: Starbuck_II: (E1 is my wolf?)
  
  Brock had already started singing his prebuff song for Tenacity in waiting room.
  
  Lois cast on 1st turn Shield of Faith on Brock and moves W-3. Her Wolf heels and moves W-2. Brock moves to X-5 drawing weapon as moved. Robin flips (moves) to X-4. Sam moves to X-6.
  
  (going to take me a few rounds to get there)
conversations.from: human
conversations.value: stack: (Check the rules, only spellblades can pre-cast buffs with less than 10 minutes duration. You can edit your actions to account for that. Also, you can move the icons on the map then hit share. May need to zoom in to move them though, it tends to go to the text edit rather than move, which is not an issue with image icons. Changed E1 to W.)
conversations.from: human
conversations.value: Starbuck_II: Originally Posted by stack 
   (Check the rules, only spellblades can pre-cast buffs with less than 10 minutes duration. You can edit your actions to account for that. Also, you can move the icons on the map then hit share. May need to zoom in to move them though, it tends to go to the text edit rather than move, which is not an issue with image icons. Changed E1 to W.) 
   
  
  It says my browser doesn't support editing it. 🤨
conversations.from: human
conversations.value: stack: Round 2:  
  
  (Everyone is taking 10 on jump/balance checks to get to their positions w/ double moves.)
  
   map 
conversations.from: human
conversations.value: Starbuck_II: Lois moves to Sam moves to X-9, Brock to X-8, Lois moves to Y-9 and casts Shield of Faith on Robin, the wolf heels to Y-9, and Robin X-7.
  
  They forming up for defense.
   
   Spoiler 
  
  Do the wooden beams require balance to cross?
   
conversations.from: human
conversations.value: stack: (Yes. I missed updating the text on the side box. Fixed.
  Logs (light brown) require Balance checks DC 15 to cross.
  Walls are 10' high.
  Walkways (dark brown) are wood, hardness 5, HP 30.)
  
  The marauder keep moving. (Taking 10 on jump/balance checks)
  
   map 
    Round 3  
conversations.from: human
conversations.value: Starbuck_II: Brock moves to X-4 and shoots his sling at the wolf (t-0). Robin draws their weapon Battleaxe and moves to X-6.Lois draws her longspear and casts Vigor (1 temp on herself). Wolf still guarding her.
  Sam double moves while drawing his Falchion guarding Brock and gesturing to Quick to come get some.
  
  
  
  
   
   Spoiler 
  
  Brock's shield of Faith Dur 3/10
  Robin's shield of Faith Dur 2/10
  Vigor: Dur 1/10
  
  Because he moved 10 ft, he added Skirmish plus within 30 ft so range.
    slingl  - (1d20+3)[ 23 ] 
  [roll=damage]1d4+3[/roll
    SkirmishDamage  - (1d6)[ 4 ] 
   
conversations.from: human
conversations.value: Starbuck_II: While hit and skirmish rolled correctly, Sling damage didn't rerolling:
    damage  - (1d4+3)[ 4 ] 
conversations.from: human
conversations.value: stack: Confirming Brock's crit; sling  (1d20+3)[ 9 ] 
   (1d4+3)[ 6 ]  (Fail, wolf at 7/13 HP)
  
  Quelas and the wolf attack Brock. 
   Spoiler 
  wolf  (1d20+3)[ 18 ] 
  damage  (1d6+1)[ 6 ] 
  trip  (1d20+1)[ 13 ] 
  
  QQ  (1d20+5)[ 15 ](20) 
  damage  (1d6+4)[ 8 ] 
  crit (17+)  (1d20+5)[ 12 ](17) 
  damage  (1d6+4)[ 5 ] 
   
  
  (Two hits, Brock -6/10 HP. I won't count it as a kill yet since you have a priest/auger to heal him)
  
  Durg and Ironbeard keep huffing along.
  
  Sally returns to solid ground and chucks a javelin at Sam Dan. 
   Spoiler 
   (1d20+7)[ 24 ] 
  damage  (1d3+1)[ 4 ] 
  skirmish  (1d6)[ 1 ] 
   
   (Hit, Sam Dan 5/10 HP)
  
   map 
conversations.from: human
conversations.value: stack: Still playing?