conversations.from: system
conversations.value: ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging.
conversations.from: human
conversations.value: ArenaManager: Arena Tournament, Round 52:  Grayven I  vs  curil    
   Map 
   
   Spoiler 
  
   
   
  
   XP Reward:  300 XP
   GP Reward:  300 GP
  
   Grayven  I  - Thrall_Of_Ao
   curil  - we3kings
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations.from: human
conversations.value: Thrall_Of_Ao: Grayven  
  
  Purchases-
  Scroll of Command: 25gp
  
  Init.-
   (1d20-5)[ 16 ](11) 
  
  For Ref-
   
   Spoiler 
  Sorry for the greatly delayed response. I falsely believed that the PM notification process was fully enacted. 😳 I noticed Psionic Dog's DQ notification though, which is greatly appreciated.
   
conversations.from: human
conversations.value: we3kings: I'm back from camp for 3 days before I'm gone again.
  
  Curil's Initiative:  (1d20+2)[ 4 ] 
   
   Spoiler 
  Curil starts in B-1
   
  
  stats
   
   Spoiler 
   HP: 8 AC 12 Touch Ac 12 Flatfooted AC 10
  Spells per day 5/4
  Precious Apprentice is unused.
   
conversations.from: human
conversations.value: Thrall_Of_Ao: Grayven  
  
  No further purchases I suppose.
  
  Rules question though. Hate to delay things further, but it will affect my 1st round actions...
  
  Ref.-
   
   Spoiler 
  Is it possible to move at an angle onto the plank bridges? For instance, X9-W8?
    Similarly, is such action possible in regards to the pillars?
  
    Thanks in advance!
   
  
  
    Hmmm...do we have LOS to each other's starting position? I think we do, unless that thing in the middle is something other than the broken bridge it appears to be...🙂
conversations.from: human
conversations.value: Thrall_Of_Ao: Grayven  
  
  (I'm going to go ahead with the basics. No reason to make a big deal out of this)
  
   Round 1 
  
  A magnificent figure in a chain shirt stands far afield before you (Y10). He grasps a scroll in his off hand and some kind of small glass container in the other.
  
  Refs-
   
   Spoiler 
   Scroll of  Command  in the off hand, vial of Alchemists Fire in the other. Has Buckler strapped onto his back.
   
  
  
  Stats-
   
   Spoiler 
  
  AC 15 / FF 11 / Touch 14
  Hp. 10
  Turn Checks: 0/10 (forgot to factor Extra Turning)
  Move: 40'
  Melee: Attack +3 / Damage 1d4+3
  Ranged: Attack -1 / Damage 1d6 (fire)
  (did I miss anything?)
   
conversations.from: human
conversations.value: Mavian: @Thrall
   
   Spoiler 
  
  You get your question answered quicker if you throw up a post in the waiting room.
  You can move diagonally on the planks, diagonal movement is only impeded by square corners.
  
  Rules:
  Diagonals
  When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
  
  You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
  
  You can also move diagonally past other impassable obstacles, such as pits.
   
conversations.from: human
conversations.value: Thrall_Of_Ao: Grayven  
  
  @ Mavian/Ref
   
   Spoiler 
  (Good to know. That means round pillars are fair game as well. Thanks Mavian!)
   
  
   Round 1 Actions- 
  
  Intoning the words to a spell (Spellcraft DC 16), he dashes across the field, leaping the distance over the broken bridge with what appears to be no effort at all.
  
   
   Spoiler 
  
  Standard- Casts Expeditious Retreat granting a +12 to my Jump check for a total of a +17.
  Move- To L9 by way of Jump check from O9-L9 DC 10 (Jump:  (1d20+17)[ 20 ](37) 
   
conversations.from: human
conversations.value: Thrall_Of_Ao: (A slight oversight, my apologies)
  
  Stats-
   
   Spoiler 
  
  AC 15 / FF 11 / Touch 14
  Hp. 10
  Turn Checks: 0/10
  Move: 70' (w/ Ex. Retreat)
  Melee: Attack +3 / Damage 1d4+3
  Ranged: Attack -1 / Damage 1d6 (fire)
  
  Ongoing Spells-
  Ex. Retreat: 1/60
   
conversations.from: human
conversations.value: chilepepper: High Ref chilepepper  
  
  Rewind.
  
  Grayven 
   Spoiler 
  Expeditious Retreat has a somatic component, your hands are full.
   
  
  
  Still Grayven's turn.
conversations.from: human
conversations.value: Thrall_Of_Ao: Originally Posted by chilepepper 
     High Ref chilepepper  
  
  Rewind.
  
  Grayven 
   Spoiler 
  Expeditious Retreat has a somatic component, your hands are full.
   
  
  
  Still Grayven's turn. 
   
  
  @ Chili
   
   Spoiler 
   Heh. I have this bad habit of thinking Domain spells are somehow better/different than other spells. My apologies.
  In this case, two questions.
  Revision-
  I'll simply use my free action to put the Alchemists fire down, then cast the spell.
  Silly, silly me. Let me know if that works.
   
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  @Grayven
   
   Spoiler 
  Dropping the the alchemist fire to the ground as a free action... that should work. Since curil would have seen that I'll post the visible portions of your revision below to keep this match moving.
   
  
  
  Slight revision: Graven drops an alchemist fire flask at the start of his turn to gain a free hand. The rest of his turn happened as posted.
  
  Curil is now up.
conversations.from: human
conversations.value: Psionic Dog: High Ref PsiDog  
  
  Curil has been DQed.
  
  Grayven I may collect his winnings.
conversations.from: human
conversations.value: Thrall_Of_Ao: It would have been interesting to see how that would have turned out, but let's just say I was pretty confident. 😏
  
    YAY for wins.
  
               -TOA