Definition: In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.
Input: Fact1: 10-year-old named Wendy Good Little Witch in surpass him future, Fact2: Desmond In get rid of her with advised response, Fact3: Wendy is living in country, Fact4: Casper and Wendy having been bossed by become respective relatives great friends, Fact5: witches not use magic prompting Trio to attack Wendy and aunts

A mysterious spaceship floats over a baseball game, eventually revealing Fatso, Stinky and Stretch, The Ghostly Trio, who cause panic in the ballpark. Their nephew Casper, a shy, friendly ghost attempts to settle the agitated crowd, but the people are scared of him as well. The park empties, and Caspers uncles plan a vacation. Meanwhile, an malefic warlock named Desmond Spellman who believes himself the greatest warlock to have existed gets an unwelcome messaged by the Oracle in the Mirror who tells him that in the future, a 10yearold named Wendy the Good Little Witch will surpass him in being the greatest witch ever. In response, Desmond plans to get rid of her with the advised Mystic Abyss. He creates two henchmen: Jules and Vincent, and assigns them to bring Wendy to him. Wendy is living in the country with her three witch aunts, Gert, Gabby, and Fanny. Jules and Vincent arrive to abduct Wendy, who narrowly escapes with her aunts. To keep Wendy safe from Desmond, her aunts hide and vacation at a resort hotel, which happens to be the same place in which Casper and his uncles are vacationing. Casper and Wendy meet in a barn and, due to their nice personalities and having been bossed around by their respective relatives, become great friends. Realizing that her aunts and his uncles might not get along because ghosts and witches are natural enemies, Casper gets his uncles to haunt a dance, to which Wendy convinces her aunts to attend. The Ghostly Trio possess three men at the party and flirt with the three witches. Though everything seems to go well, the plan is foiled when the possession wears off and the ghosts real selves are revealed to Wendys aunts, who threaten them with magic. However, as Wendy explains to Casper, she and her aunts cant use powerful magic or else Desmond will be able to track them down. She begs Casper not to tell anyone about this. Unfortunately, when the Trio suspects Casper is protecting the witches, they pressure Casper into confessing that the witches cannot use their magic, prompting the Trio to attack Wendy and her aunts. Wendy feels she has no choice but to cast a spell on them, covering them in plaster, thus alerting Desmonds magic tracker. Wendy, distraught that Casper broke his promise, ends their friendship. After trying to escape the resort the witches are then found by Desmond and his henchmen. After confronting the witches Desmond explains the Oracles prediction and after trying to resist him Desmond casts Wendy into the Mystic Abyss to destroy her, but Casper dives in to save her. Her aunts try to fight Desmond but are not powerful enough. Yet before Desmond can turn the witches into fertilizer, a giant threeeyed monster pops up and frightens the evil warlock, turning the tables and along with Wendys broom pushing him causing him to fall into the Abyss himself. The monster turns out to be the Ghostly Trio, who combined their powers to defeat him. While they hold the Abyss open, Wendys aunts pull her and Casper out. Now saved, the two reconcile their friendship. The Oracle proclaims that Wendy is the greatest witch because she did something no other witch ever could: She befriended a ghost. Casper, his uncles, Wendy, and her aunts all bid each other goodbye, and Casper and Wendy assure each other they will meet again soon. Before flying back home with her aunts, Wendy gives Casper a goodbye kiss and his face blushed bright red.