text: Not only can disciplinary actions not be monitored, but also the energy that a classroom brings can not be recreated virtually through technology; only through the good old-fashioned interactive environment. My friend, Generic_Name, is currently enrolled in two online courses: History and English. I once told her that I had won a lollipop while playing a fun Kahoot game in English. She told me how much she misses playing Kahoots with a group of people. Online classes are meant to be rigorous, but they leave no room for students to have a break. Generic_Name mentions that she can find review games online, but when a whole classroom isn't competing against each other for a piece of candy it simply does not match that level of excitement. Classes are meant to push students and challenge them, but what many adults forget is that teens are people too and sometimes need an enticement to make learning fun, like the review game I played in geosystems. These games can not be experienced the same way virtually as opposed to a classroom. In my U.S. History class this year, we have switched back and forth each unit between writing a DBQ essay and having a socratic seminar. I have found it more beneficial to do a socratic seminar because I love feeding off of what other people have to say about the challenging topics we discuss and I found that I learn more from my peers than from the research we have to do for our DBQ essays. The online classes do not have a socratic seminar option because there has to be other students present to perform one. Learning from others, especially one's peers, is something that carries into the real world through jobs, relationships, and even in electing government officials. Human interaction is fundamental to one's growth, and online classes do not cater to that.