text: As science is an ever-budding field by it's own nature, there is no reason that a new technology wouldn't thrive among those interested in both science and technology. Therefore, as this is something that is new and up and coming, the addition of this to clasrooms may spark a pasion for this subject and inspire a career to form. In the excerpt, "The software is the latest innovation from Prof. Thomas Huang, of the Beckham Institute for Advanvced Science at the University of Illinois, working in collaboration with Prof. Nicu Sebe of the University of Amsterdam," shows just how recent this technology is. (D'Alto 1). With this in mind, if students were able to be introduced and subject to this technology, there could be future scientist that want to further improve this technology and, until then, would be more involved in it's place at school. (D'Alto 1). Also, due to the fact that this technology is not only limited to the classroom, it is then evident that other jobs could be produced out of this technology being in the classroom, sparking interest in young and vulnerable students. As the author includes, "The same technology can make computer-animated faces more expressive--for video games or video surgery," it is showsn just exactly how various the fields are that this technology could be used in. (D'Alto 6). Whether a kid is devoted to learning about medicne or engrossed in playing games, it has been shown that this technology in the classrooms would expose these kids to it's capabilities and potentially create a passion. (D'Alto 6). Therefore, by including this technolgy in the classroom with it's own purpose, the students would be subject to technolgy that is blooming in several fields and could easily inspire a child to become something that utilizes this technology in their future.