text: Furthermore because students choose what they want their project to be about they also know their limits. When I first started playing Mortal Kombat 11. I was so excited to try out all the new and old characters and see what new things they can do. I told myself I want to try and use different characters than the ones I use constantly. So I do so and realize that I never really play with Generic_Name or Generic_Name for some reason but then when I tried using them in a real fight it never really worked out. So I had convinced myself that it was all because I never learned their moves but then something hit me it wasn't that i haven't mastered their moves in such a small amont of time it was because their moves were just the same as Mortal Kombat X and I am not really good at working with close ranged fighters. My specialty was at fighting with those who can attack at any distance. Zoners were my best bet at winning any match. Also like students allowing people to see their limits can help others know what they are good at and what they aren't and they won't feel troubled because of a few minor things that were out of their control stop them from doing their job.