📟Terminal V2.
When and what awaits you?

My team and I slowed down the pace of attracting new users to the game, shifting the focus to developing and preparing a large-scale advertising campaign for the CIS market (the entire campaign has already been thought out, which will cover absolutely the entire CIS market) and preparing a campaign for the Asian segment. We will also try a small advertising campaign on the Global Market through traders on Twitter before the launch of Terminal V2.

At the moment, it doesn’t make any sense for us to attract a large number of users, since the main emphasis is on the second version of the game, where the mechanics of mining and spending tokens will be available (more on this below).

Today's version of the game is a test of hypotheses in marketing terms, as well as a test of all the technical solutions that we use. For users, this is an opportunity to participate in tournaments that give real prizes, as well as receiving an Airdrop for completing a number of activities. The fewer users in the game today, the more drops you will receive for playing consistently and having a win rate above 70%.

📟 There is very little left before the launch of Terminal V2, about a month, and here are the functions that will be added or changed:

• Dynamic difficulty proportionally increases income in points. The higher the difficulty, the more points you get for completing the level;

• Points can also be obtained by staking our $TERMINAL token;

• The production of points for completing a level can be increased using a multiplier purchased for our $TERMINAL tokens;

• The production of points for completing a level can be increased using our NFTs (the pager mechanics will also be expanded), where one NFT gives x3 to the production;

• A function for mining $TERMINAL tokens will appear after purchasing a temporary game asset for in-game points and $TERMINAL tokens at the same time;

• The in-game asset for mining $TERMINAL tokens is limited in action. The user is offered a choice of different assets based on their lifespan. So, when purchasing an asset for 30 days, the user will be able to receive +33% of $TERMINAL tokens net of the initial costs, but subject to a 100% win rate. To increase profitability, the user can expand the number of games every day, while spending points.

Well, this is what the game mechanics in Terminal V2 look like in a brief description. Continue to actively farm points, play consistently and, believe me, we will reward you generously. Thanks for support!

Link to the cart - http://t.me/terminal_CIS

Twitter link - https://x.com/timetoterminal
📟Terminal V2. When and what awaits you?

My team and I slowed down the pace of attracting new users to the game, shifting the focus to developing and preparing a large-scale advertising campaign for the CIS market (the entire campaign has already been thought out, which will cover absolutely the entire CIS market) and preparing a campaign for the Asian segment. We will also try a small advertising campaign on the Global Market through traders on Twitter before the launch of Terminal V2.

At the moment, it doesn’t make any sense for us to attract a large number of users, since the main emphasis is on the second version of the game, where the mechanics of mining and spending tokens will be available (more on this below).

Today's version of the game is a test of hypotheses in marketing terms, as well as a test of all the technical solutions that we use. For users, this is an opportunity to participate in tournaments that give real prizes, as well as receiving an Airdrop for completing a number of activities. The fewer users in the game today, the more drops you will receive for playing consistently and having a win rate above 70%.

📟 There is very little left before the launch of Terminal V2, about a month, and here are the functions that will be added or changed:

• Dynamic difficulty proportionally increases income in points. The higher the difficulty, the more points you get for completing the level;

• Points can also be obtained by staking our $TERMINAL token;

• The production of points for completing a level can be increased using a multiplier purchased for our $TERMINAL tokens;

• The production of points for completing a level can be increased using our NFTs (the pager mechanics will also be expanded), where one NFT gives x3 to the production;

• A function for mining $TERMINAL tokens will appear after purchasing a temporary game asset for in-game points and $TERMINAL tokens at the same time;

• The in-game asset for mining $TERMINAL tokens is limited in action. The user is offered a choice of different assets based on their lifespan. So, when purchasing an asset for 30 days, the user will be able to receive +33% of $TERMINAL tokens net of the initial costs, but subject to a 100% win rate. To increase profitability, the user can expand the number of games every day, while spending points.

Well, this is what the game mechanics in Terminal V2 look like in a brief description. Continue to actively farm points, play consistently and, believe me, we will reward you generously. Thanks for support!

Link to the cart - http://t.me/terminal_CIS

Twitter link - https://x.com/timetoterminal