what project did this company work on from 1996 to 2000?
Spyro the Dragon
Insomniac Games
As a result, the team decided not to make another violent game like "Disruptor" and instead develop a family-friendly game that would be suitable for every member of a family, regardless of their age. The family game market was dominated by Sony's competitor Nintendo with games like "Super Mario 64", while the PlayStation had no similar exclusives. Cerny pushed Insomniac Games to develop a game with a mascot and mass appeal. Craig Stitt, an environment artist of "Disruptor", proposed that the game's theme and story should revolve around an anthropomorphic dragon. At the same time, Alex Hastings began developing an engine that specialized in games with panoramic view, which is suitable for open world games. The engine allowed more gameplay features including the ability for the dragon to glide through air. "Spyro the Dragon" was released in late 1998.
when does marvel's spiderman game come out September 7, 2018 can you mention any character from it? Spider man,  Peter Parker, Mary Jane Watson who developed the game? Insomniac Games where is the plot set? New York how was this game received? Generally favorable reviews; It  received praise for its gameplay, graphics, narrative, and characterization, but was criticized for its familiar open-world tropes and lack of innovation. where is the game development company located? Burbank, California. when was it founded? 1994 can you name any founding members? Ted Price
wiki:20137116
Insomniac Games [SEP] "Spyro the Dragon" (1996–2000)
At that time, the demographic for the PlayStation shifted, as more children and teenagers started to use the console. As a result, the team decided not to make another violent game like "Disruptor" and instead develop a family-friendly game that would be suitable for every member of a family, regardless of their age. The family game market was dominated by Sony's competitor Nintendo with games like "Super Mario 64", while the PlayStation had no similar exclusives. Cerny pushed Insomniac Games to develop a game with a mascot and mass appeal. Craig Stitt, an environment artist of "Disruptor", proposed that the game's theme and story should revolve around an anthropomorphic dragon.