by whom was it developed?
British indie studio ustwo.
Whale Trail
"Whale Trail" was developed by British indie studio ustwo.
where did the phrase the gift that keeps on giving come from UNANSWERABLE what is "the gift that keeps giving"? It is a song by Super Furry Animals. by whom was its video directed? Team D.A.D.D.Y. by whom was the song composed? UNANSWERABLE how was this received by the people? It was generally positive. any particular critic with an opinion on the song? "Billboard" noted that "the group's penchant for sonic flourishes is used to subtle effect" on "The Gift That Keeps Giving" and went on to suggest that the track is representative of "Hey Venus!" as a whole. who designed the cover for this second one? Keiichi Tanaami. who were the members of the band who sang the original song? Gruff Rhys, Huw Bunford, Guto Pryce, Cian Ciaran and Dafydd Ieuan. where is the former from? Wales. was he a member of any other band before this? Yes, Ffa Coffi Pawb. what other people did he collaborated with? Mogwai, FC Kahuna, Boom Bip, to name a few. are any of his works related to politics? Yes, he composed and sang "I Love EU" to support the Remain campaign in the UK European Membership Referendum. did he marry? No, but he has a partner - Catryn Ramasut. did he provide music for games as well? Yes, for "Whale Trail". what is this? It is a mobile game. did it face any criticism? It has a Metacritic score of 84% based on 15 critic reviews.
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Whale Trail [SEP] Development
"Whale Trail" was developed by British indie studio ustwo. The company was founded in 2004 by two friends who had just two laptop computers. The company grew quickly and became one of the largest client service-based game developers. Matt Mills, the founder of ustwo, stated that some of his inspiration for "Whale Trail" came from the game "Tiny Wings". Mills believed that "Tiny Wings" created a want for similar "one-touch mechanic" games, which only require the player to occasionally interact with gameplay. According to Mills, "The release of "Tiny Wings" was inspirational in that it taught me that very simple mechanics could go all the way to the top." Mills' said that he hoped to make a game that would be liked by all types of gamers and would "appeal to the widest demographic possible", but at the same time would keep a design that the company would like and that would "be loved by the design conscious".