what views does he have for artificial superintelligence?
He stated "A computer could figure out a logical endpoint decision, but that’s not the way intelligence works in humans". Wozniak added that if computers do become superintelligent, "they're going to be partners of humans over all other species just forever".
Steve Wozniak
In March 2015, Wozniak stated that while he had originally dismissed the writings of Ray Kurzweil who stated machine intelligence will outpace human intelligence within several decades, Wozniak had come to change his mind: Wozniak stated that he had started to identify a contradictory sense of foreboding about artificial intelligence, while still supporting the advance of technology.

By June 2015, Wozniak changed his mind, stating that a superintelligence takeover would be good for humans: 

In 2016, Wozniak changed his mind again, stating that he no longer worried about the possibility of superintelligence emerging because he is skeptical that computers will be able to compete with human "intuition": "A computer could figure out a logical endpoint decision, but that’s not the way intelligence works in humans". Wozniak added that if computers do become superintelligent, "they're going to be partners of humans over all other species just forever".
which phase in the systems development life cycle is the most critical when building a video game These four elements of gameplay have been described as the four phases of a 4X computer game session. what is '4x'? 4X (abbreviation of "Explore, Expand, Exploit, Exterminate") are a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. does it have any standard definition? UNANSWERABLE any modern definition? In modern-day usage, 4X games are different from other strategy games such as" Command & Conquer" by their greater complexity and scale, and their complex use of diplomacy. from where did such games originate? Early 4X games were influenced by board games and text-based computer games from the 1970s. "Cosmic Balance II", "Andromeda Conquest" and "Reach for the Stars" were published in 1983, and are now seen retrospectively as 4X games. who published the first game? Strategic Simulations where is it based? Possibly in the United States on which gaming console was the above mentioned cosmic balance launched? Apple II and Atari 8-bit family describe the former gaming console? It is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products who made it? Steve Wozniak who is he? An American electronics engineer, programmer, philanthropist, and technology entrepreneur. In 1976, he co-founded Apple Inc. did he leave apple? Yes -he left Apple early 1985
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Steve Wozniak [SEP] Views on artificial superintelligence
In March 2015, Wozniak stated that while he had originally dismissed the writings of Ray Kurzweil who stated machine intelligence will outpace human intelligence within several decades, Wozniak had come to change his mind: Wozniak stated that he had started to identify a contradictory sense of foreboding about artificial intelligence, while still supporting the advance of technology. By June 2015, Wozniak changed his mind, stating that a superintelligence takeover would be good for humans: In 2016, Wozniak changed his mind again, stating that he no longer worried about the possibility of superintelligence emerging because he is skeptical that computers will be able to compete with human "intuition": "A computer could figure out a logical endpoint decision, but that's not the way intelligence works in humans".