who created the former game series?
Tetsuya Normura.
Kingdom Hearts
Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney. Development began in February 2000 with Nomura as director and Hashimoto as producer. While Nomura had done previous work in the "Final Fantasy" series as monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for "Final Fantasy VII". "Kingdom Hearts" marked his transition into a directorial position, though he also served as the game's character designer. Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from "Final Fantasy VII" until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After "Kin
what is tidus? A character in a video-game. which video game does he appear in? Final Fantasy X . who voiced the character? Masakazu Morita in Japanese and James Arnold Taylor in English. where was the latter born? Santa Barbara, California. what was his debut or first project? UNANSWERABLE what other game or media has the character appeared in? In "Kingdom of Hearts" and "Dissidia Final Fantasy" series video-games. who developed the latter series? Tetsuya Nomura. who created the music for it? Takeharu Ishimoto.
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Kingdom Hearts [SEP] History
The initial idea for "Kingdom Hearts" began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about "Super Mario 64". They were planning to make a game with freedom of movement in three dimensions like "Super Mario 64" but lamented that only characters as popular as Disney's could rival a "Mario" game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney.