when did he start working on "cosmos"?
Toward the end of 1978
Allan Alcorn
Toward the end of 1978, Alcorn assembled a team of engineers and began designing a game console called Cosmos.
who developed space invaders? Tomohiro Nishikado are there any sequels of the game? Yes. Space Invaders Part II and Space Invaders II who composed the game's music? UNANSWERABLE in what way did it get into pop culture? Space Invaders themed merchandising and the Space Invaders Tournament establishing video gaming as a mainstream hobby what kind of influence did the game have? It resulted in expansion of the video game industry from a novelty into a global industry and also moved the gaming industry from "Pong" inspired sports games towards fantastical action games who developed the pong game? Allan Alcorn what other games did he develop? UNANSWERABLE
wiki:20276532
Allan Alcorn [SEP] Alcorn's work on "Cosmos" leaving Atari
When Ray Kassar replaced Bushnell as president, Atari became a marketing company. The old leadership took risks and pioneered new technologies. Instead of developing new technologies, Kassar preferred to push existing ideas to their fullest. Alcorn wanted to begin work on the next generation of home video-game hardware, but Kassar didn't even want to consider an alternative to the Atari VCS. Toward the end of 1978, Alcorn assembled a team of engineers and began designing a game console called Cosmos. Unlike the VCS, Cosmos did not plug into a television set. It had a light-emitting diode display. Both systems played games stored on cartridges, but Cosmos's tiny cartridges had no electronics, simply a four-by-five inch mylar transparency that cost so little to manufacture that the entire cartridges could retail for $10.