from where did such games originate?
Early 4X games were influenced by board games and text-based computer games from the 1970s. "Cosmic Balance II", "Andromeda Conquest" and "Reach for the Stars" were published in 1983, and are now seen retrospectively as 4X games.
4X
Early 4X games were influenced by board games and text-based computer games from the 1970s. "Cosmic Balance II", "Andromeda Conquest" and "Reach for the Stars" were published in 1983, and are now seen retrospectively as 4X games. Although "Andromeda Conquest" was only a simple game of empire expansion, "Reach for the Stars" introduced the relationship between economic growth, technological progress, and conquest.

which phase in the systems development life cycle is the most critical when building a video game These four elements of gameplay have been described as the four phases of a 4X computer game session. what is '4x'? 4X (abbreviation of "Explore, Expand, Exploit, Exterminate") are a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. does it have any standard definition? UNANSWERABLE any modern definition? In modern-day usage, 4X games are different from other strategy games such as" Command & Conquer" by their greater complexity and scale, and their complex use of diplomacy.
wiki:20162096
4X [SEP] Origin
"VGA Planets" was released for the PC, while "Spaceward Ho!" was released on the Macintosh. Although 4X space games were ultimately more influenced by the complexity of "VGA Planets", "Spaceward Ho!" earned praise for its relatively simple yet challenging game design. "Spaceward Ho!" is notable for its similarity to the 1993 game "Master of Orion", with its simple yet deep gameplay. "Master of Orion" also drew upon earlier 4X games such as "Reach for the Stars", and is considered a classic game that sets a new standard for the genre. In a preview of "Master of Orion", Emrich coined the term "XXXX" to describe the emerging genre.