who is the director of the game "cave story"?
Daisuke "Pixel" Amaya
Cave Story
Daisuke "Pixel" Amaya developed "Cave Story" in his free time over five years.
which company is the developer of "cave story"? Nicalis and Amaya what controversy does the first one have? Rodriguez was controlling and exploitative of his employees and encouraged a racist atmosphere and external developers said they felt Nicalis engaged in ghosting. who is rodriguez? CEO of Nicalis name a few games developed by the first company? Dance Dance Revolution: Mobius, NightSky and Cave Story+, to name a few. name a few characters from the aforementioned game? Quote, a robot for which console was it released? WiiWare and DSiWare what are some criticisms against the first console? Inadequate promotion of the WiiWare service and 40MB size limit imposed on games on the service. when was it launched? March 25, 2008, on May 12, 2008, and on May 20, 2008, in three different countries.
wiki:5838890
Cave Story [SEP] Development
Daisuke "Pixel" Amaya developed "Cave Story" in his free time over five years. He began the project when he was in college and continued working on it after getting a job as a software developer. He started by writing the title screen music and programming rudimentary character movements. The idea for the cave setting evolved spontaneously when he created a number of enclosed spaces. Amaya admitted this lack of planning caused "problems down the line" because he did not have dedicated map editing and data management tools. Amaya describes the game as having an "old-fashioned feel", reminiscent of the games he played as a child, like "Metroid".