how does its cinematic version look like?
These games focus on fluid, lifelike movements, without the unnatural physics.
Platform game
Cinematic platformers are a small but distinct subgenre of platform games, usually distinguished by their relative realism compared to traditional platformers. These games focus on fluid, lifelike movements, without the unnatural physics found in nearly all other platform games. To achieve this realism, many cinematic platformers, beginning with "Prince of Persia", have employed rotoscoping techniques to animate their characters based on video footage of live actors performing the same stunts.
which company is the developer of "cave story"? Nicalis and Amaya what controversy does the first one have? Rodriguez was controlling and exploitative of his employees and encouraged a racist atmosphere and external developers said they felt Nicalis engaged in ghosting. who is rodriguez? CEO of Nicalis name a few games developed by the first company? Dance Dance Revolution: Mobius, NightSky and Cave Story+, to name a few. name a few characters from the aforementioned game? Quote, a robot for which console was it released? WiiWare and DSiWare what are some criticisms against the first console? Inadequate promotion of the WiiWare service and 40MB size limit imposed on games on the service. when was it launched? March 25, 2008, on May 12, 2008, and on May 20, 2008, in three different countries. who is the director of the game "cave story"? Daisuke "Pixel" Amaya what is his profession? UNANSWERABLE who is the art director of the game? UNANSWERABLE describe one thing about its gameplay? Player progresses by navigating platform game puzzles and shooting enemies with the equipped weapon. what does a platform game mean? Video game genre and subgenre of action games.
wiki:19632858
Platform game [SEP] Cinematic platform game
Cinematic platformers are a small but distinct subgenre of platform games, usually distinguished by their relative realism compared to traditional platformers. These games focus on fluid, lifelike movements, without the unnatural physics found in nearly all other platform games. To achieve this realism, many cinematic platformers, beginning with "Prince of Persia", have employed rotoscoping techniques to animate their characters based on video footage of live actors performing the same stunts. Jumping abilities are typically roughly within the confines of an athletic human's capacity. To expand vertical exploration, many cinematic platformers feature the ability to grab onto ledges, or make extensive use of elevator platforms.