on which gaming console was the above mentioned cosmic balance launched?
Apple II and Atari 8-bit family
The Cosmic Balance
The Cosmic Balance is a game designed by Paul Murray and published in 1982 for the Apple II and Atari 8-bit family by Strategic Simulations (SSI). It was later released for the Commodore 64. A sequel, "Cosmic Balance II", also designed by Paul Murray for SSI, was released in 1983.
which phase in the systems development life cycle is the most critical when building a video game These four elements of gameplay have been described as the four phases of a 4X computer game session. what is '4x'? 4X (abbreviation of "Explore, Expand, Exploit, Exterminate") are a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. does it have any standard definition? UNANSWERABLE any modern definition? In modern-day usage, 4X games are different from other strategy games such as" Command & Conquer" by their greater complexity and scale, and their complex use of diplomacy. from where did such games originate? Early 4X games were influenced by board games and text-based computer games from the 1970s. "Cosmic Balance II", "Andromeda Conquest" and "Reach for the Stars" were published in 1983, and are now seen retrospectively as 4X games. who published the first game? Strategic Simulations where is it based? Possibly in the United States
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The Cosmic Balance [SEP] Introduction
The Cosmic Balance is a game designed by Paul Murray and published in 1982 for the Apple II and Atari 8-bit family by Strategic Simulations (SSI). It was later released for the Commodore 64. A sequel, "Cosmic Balance II", also designed by Paul Murray for SSI, was released in 1983.