how was it presented?
Rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net.
Tennis for Two
The game was rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net.
what is capcom five? Five video games unveiled by Capcom. where did the mentioned type of game originate? From inventions like - NIMROD, OXO, Tennis for Two, and Spacewar!. what is the legend regarding the first one? In Hebrew and Christian tradition, Nimrod is considered the leader of those who built the Tower of Babel in the land of Shinar. what is its historical interpretations? Historians have long tried to find links between Nimrod and real historically attested figures in Mesopotamia. what is the history behind the second mentioned invention? Douglas used the EDSAC to simulate a game of noughts and crosses, and display the state of the game on the screen. what is the interaction capacity of this? One user against an artificially intelligent opponent. what is the development of the third mentioned invention? Higinbotham designed a game that used an oscilloscope to display the path of a simulated ball on a tennis court viewed from the side. what is its legacy? It received attention as articles in "Creative Computing" and "Video Replay".
wiki:6486666
Tennis for Two [SEP] Presentation
"Tennis for Two" was first shown on October 18, 1958. The game was rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net. The first player would press the button on their controller to send the ball, a point of light, over the net, and it would either hit the net, reach the other side of the court, or fly out of bounds. The second player could then hit the ball back with their controller while it was on their side, either before or after it bounced on the ground.