how did this company expand?
Through acquisition of XL Translab.
Bethesda Softworks
In 1997, Bethesda acquired XL Translab, a Washington, D.C., graphics company that stemmed from the Catholic University School of Architecture and Planning. 
what is sacrifice (video game)? Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. how many players can play this game? Up to four players. name few play modes of this game Skirmish, Slaughter, Domination , and Soul Harvest. when did this game's entertainment company begin? 1983. which litigation was it part of? In 2003 with Snowblind Studios and in 2009 with Bethesda Softworks. when did the latter originate? In 1986. who were part of the 1999-2004 lawsuit? Weaver and ZeniMax Media.
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Bethesda Softworks [SEP] 1994–1999: Company expansion
In 1995, Bethesda Softworks acquired "Noctropolis" developer Flashpoint Productions, which Brent Erickson had founded in 1992. Under the name Mediatech West, the studio operated from Olympia, Washington, with Erickson as its technical division director. Games produced by Mediatech West include "Burnout Championship Drag Racing" and "". In 1997, Bethesda acquired XL Translab, a Washington, D.C., graphics company that stemmed from the Catholic University School of Architecture and Planning. It was moved to Bethesda Softworks' Rockville headquarters. XL Translab had previously done work for PBS and "Fortune" 500 companies. By 1996, the company had become the third-biggest player in the privately held PC publishing industry after LucasArts and Interplay Entertainment with 75 employees by that year and revenues of $25 million by 1997.