explain one concept behind such type of game?
Requires the player to maneuver their character across platforms to reach a goal.
Platform game
As the name implies, a platform game requires the player to maneuver their character across platforms to reach a goal. These games typically are either played from the side view using 2D movement or in 3D with the camera either in a first-person or third-person perspective.
which company is the developer of "cave story"? Nicalis and Amaya what controversy does the first one have? Rodriguez was controlling and exploitative of his employees and encouraged a racist atmosphere and external developers said they felt Nicalis engaged in ghosting. who is rodriguez? CEO of Nicalis name a few games developed by the first company? Dance Dance Revolution: Mobius, NightSky and Cave Story+, to name a few. name a few characters from the aforementioned game? Quote, a robot for which console was it released? WiiWare and DSiWare what are some criticisms against the first console? Inadequate promotion of the WiiWare service and 40MB size limit imposed on games on the service. when was it launched? March 25, 2008, on May 12, 2008, and on May 20, 2008, in three different countries. who is the director of the game "cave story"? Daisuke "Pixel" Amaya what is his profession? UNANSWERABLE who is the art director of the game? UNANSWERABLE describe one thing about its gameplay? Player progresses by navigating platform game puzzles and shooting enemies with the equipped weapon. what does a platform game mean? Video game genre and subgenre of action games. how does its cinematic version look like? These games focus on fluid, lifelike movements, without the unnatural physics.
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Platform game [SEP] Concepts
As the name implies, a platform game requires the player to maneuver their character across platforms to reach a goal. These games typically are either played from the side view using 2D movement or in 3D with the camera either in a first-person or third-person perspective. The most common movement options in the genre are walking, running, jumping, attacking, and climbing. Jumping can be categorized as either "committed" or "variable"; wherein the trajectory of a committed jump cannot be changed mid-air, that of a variable jump can. Depending on the game, falling from considerable heights may cause fall damage, possibly leading to death.