what are the technical features of this?
Inclusion of Havok physics simulation middleware engine on the Windows version and the similar PhysX engine on Mac OS X
Age of Empires III
One new feature is the inclusion of the Havok physics simulation middleware engine on the Windows version and the similar PhysX engine on Mac OS X.
what is age of empires? A series of historical real-time strategy video games when did it start? 1997 who created it? Ensemble Studios where is this studio located? America what are some games produced in this studio? Age of Empires, Age of Empires III, Age of Mythology and Halo Wars what are the home cities of the second mentioned series? The Home City functions as a second city which cannot be attacked or destroyed and the player can make use of a shipment from their respective Home City what are the awards this series won? PC Gamer US's "Best Real-Time Strategy Game 2005" award, GameSpy 2005 awards for "Real-time strategy game of the year" and "Best Graphics" what are its sound effects like? GameZone praised the game's sound effects, saying that "you will feel the explosions of the cannon balls, the muskets firing their endless volleys, and the destruction of a building"
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Age of Empires III [SEP] Technical features
"Age of Empires III" builds on and introduces new features to the "Age of Mythology" engine, called "Bang! Engine". One new feature is the inclusion of the Havok physics simulation middleware engine on the Windows version and the similar PhysX engine on Mac OS X. This means that many events such as building destruction and tree falls will not be pre-created animations, but will be calculated according to the physics engine, in an innovation for the series. Other graphical features of the game include bloom lighting and support for pixel shader 3.0.