<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

Blender 3.4.1 da ishlaydigan, yo'l tarmog'iga o'xshash 200 ta egri chiziqlarni yaratadigan va birlashtiradigan python skriptini yarating.<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Bu yerda Blender 3.4.1-da ishlaydigan va yo'l tarmog'iga o'xshash 200 ta egri chiziq yaratish uchun ishlaydigan Python skripti: ``python import bpy import random # Egri chiziqlar sonini yaratish uchun egri chiziqlar sonini o'rnating = 200 # Yangi to'plam yaratish egri chiziqlar to'plamini ushlab turish uchun yangi to'plam yaratish = bpy.data.collections.new ([Road Network]) bpy.context.scene.collection.children.link.collection) # Loop orqali va i range uchun egri chiziqlarni yaratish: # Create a new curve object curve = bpy.data.curves.new.curve, "CURVE") curve.dimensions = '3D' curve.resolution<|eot_id|><|start_header_id|>user<|end_header_id|>

Yaratilgan egri chiziqlar Bezier egri chiziqlari bo'lishi mumkinmi? Yuqoridagi kod qanday o'zgaradi, agar o'zgarsa?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Ha, NURBS egri chiziqlari o'rniga Bezier egri chiziqlarini yaratish mumkin. Bu erda o'zgartirilgan kod: ```python import bpy import random # Egri chiziqlar sonini yaratish uchun egri chiziqlar sonini belgilang num_curves = 200 # Egri chiziqlar to'plamini saqlash uchun yangi to'plam yaratish = bpy.data.collections.new ((("Road Network") bpy.context.scene.collection.children.link (((collection) # Loop orqali va i uchun egri chiziqlarni yaratish range (((num_curves): # Create a new curve object curve = bpy.data.curves.new.(("Curve", "Curve") curve.dimensions = '3D' curve.<|eot_id|><|start_header_id|>user<|end_header_id|>

Bu menga yo'l tarmog'iga o'xshamaydi, lekin siz uni barcha nuqtalar bir tekislikda bo'lishi va egri chiziqlar oldingi chiziq tugagan joydan boshlanishi uchun yaratishingiz mumkinmi?<|eot_id|>