<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

Salom, menga blender skripting yordamida kub yaratish kerak. Python yordamida misol keltirib bera olasizmi?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Albatta, bu yerda Python kodining misollari mavjud, ular Blender skripting API yordamida blender kubini yaratadi: python import bpy # Yangi kubni yarating bpy.ops.mesh.primitive_cube_add(location=(0, 0, 0)) # Yangi yaratilgan kubni tanlang cube = bpy.context.selected_objects[0] # Kubning o'lchamlarini o'zgartiring cube.scale = (2, 2, 2) Ushbu misolda biz avval blender skripting API-ni o'z ichiga olgan bpy kutubxonani import qilamiz. Keyin biz bpy.ops.mesh.primitive_cube_add( usulini ishlatamiz (0, 0, 0) koordinatalar manbasida yangi kubni yaratish uchun. Oxirida, biz yangi yaratilgan kubni tanlaymiz va uni kub deb nomlangan o'zgaru<|eot_id|><|start_header_id|>user<|end_header_id|>

Agar siz kubning koordinatalarini o'zgartirsangiz nima bo'ladi?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Agar siz kubning manbai koordinatalarini o'zgartirsangiz, u yangi koordinatalar tomonidan ko'rsatilgan joyda paydo bo'ladi. Masalan, agar biz (1, 1, 1) koordinatalarini o'rnatsak, kub uning markazi X, Y, Z o'qlarining har birida manbadan bir birlik ko'chirilgan holda paydo bo'ladi. Yangi koordinatalar bilan oldingi misol quyidagicha bo'ladi: import bpy # Yangi kub yarat bpy.ops.mesh.primitive_cube_add(location=(1, 1, 1)) # Yangi yaratilgan kubni tanlang cube = bpy.context.selected_objects[0] # Kubning o'lchamlarini o'zgartiring.scale = (2, 2, 2)<|eot_id|>