<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

Qanday qilib Minecraft Forge 1.12.2 yordamida Java-da TileEntity maxsus renderini yarata olaman?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

TileEntity Special Renderer (TESR) ni yaratish uchun Minecraft Forge 1.12.2da quyidagi qadamlarni bajaring: 1. TileEntitySpecialRendererni kengaytiradigan yangi sinfni yarating. 2. Yangi sinfda renderlash usulini o'zgartiring. Ushbu usul har safar TESR TileEntityni renderlash kerak bo'lganda chaqiriladi. 3. Renderlash usulida OpenGL holatini o'rnating va kerakli o'zgarishlarni amalga oshiring. 4. Tessellator sinfidan 3D mesh yaratish va uni tegishli renderlash usullaridan foydalangan holda renderlash uchun foydalaning. 5. OpenGL holatini tozalash va usulni tugating. Bu qadamlarni namoyish etadigan namunaviy kod: ``java import net.craftclient.minerender.Tessel renderlator; net.minecraft.client.render.TileEntitySpecial<|eot_id|><|start_header_id|>user<|end_header_id|>

Ushbu kodni bitta blokga birlashtirib bo'ladimi?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Albatta, lekin shuni unutmangki, ikkita blokdan kod ikki xil faylga o'tishi kerak. Fayllar orasidagi chegaralash yangi faylning boshlanishini ko'rsatadigan "// Filename.java" kabi kod sharhlari yordamida ko'rsatilgan. ``java // MisolTESR.java import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; ommaviy Misol sinfTESR TileEntitySpecialRenderer { @ Overide public void renderTileEntity te, double x, double y, double z, float partial Tessicks, destroy, initStage) { {Tellator = Floatlator.java.In<|eot_id|>