<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

Bu Unity dvigateli uchun kod yaratadi, bu menga o'tgan ob'ektni aylantirishga imkon beradi, uning aylanish tezligini o'zgartira olaman<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Albatta, men sizga oddiy C# skriptini taqdim eta olaman, uni Unity-da ob'ektni aylantirish uchun ishlatishingiz mumkin. Ushbu skript sizga Unity-da aylantirish tezligini sozlash imkonini beradi. Ushbu koddan foydalanishdan oldin Unity dvigatelini o'rnatganligingizga va loyihani yaratganligingizga ishonch hosil qiling. Unity loyihangizning "Scripts" jildida yangi matn faylini yarating va uning nomini "Rotator.cs" deb o'zgartiring. Keyin ushbu faylni Visual Studio kabi kod muharriri orqali oching va uning tarkibini quyidagi kod bilan almashtiring: ``` using UnityEngine; public Rotator class : MonoBehaviour [SerializeField] private Vector3 rotationAxis = Vector3.up; [SerializeField] private Vector3 rotation<|eot_id|><|start_header_id|>user<|end_header_id|>

O'yiningizdagi ba'zi hodisalar yoki holatlarga qarab aylanish tezligini o'zgartiradigan skriptni yarata olasizmi?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Albatta! Bu juda oddiy. using UnityEngine; public class Rotator : MonoBehaviour { [SerializeField] private Vector3 rotationAxis = Vector3.up; [SerializeField] private float rotationSpeed = 10.0f; public bool isRotating = false; void Update() { if() { } float deltaTime = Time.deltaTime; transform.Rotate(rotationAxis, rotationSpeed *Time delta); } public void SetRotationAxis ((Vector3 newAxis) { rotationAxis = newAxis; } public void SetRotationSpeed ((float newSpeed) { rotationSpeed = newSpeed; }<|eot_id|>