<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

HTML Canvas yordamida JavaScriptda asosiy zarrachalar to'qnashuvi algoritmini amalga oshirish.<|eot_id|><|start_header_id|>assistant<|end_header_id|>

HTML Canvas yordamida JavaScriptda amalga oshirilgan asosiy zarrachalar to'qnashuvi algoritmi: ```html <!DOCTYPE html> <html> <head> <title> Particle Collision</title> <style> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="myCanvas" width="500" height="500"></canvas> <script> canvas = document.getElementById"(myvas"); ctx = canvas.getContext"2d"); const = []; // define particle class Particle class Particle constructor {(x, y, radius, color, d, dyx, d) {. x = this; this x. y = this; this y. radius = this color; radius =<|eot_id|><|start_header_id|>user<|end_header_id|>

Men ekranning yuqori qismida 5 dan 500 gacha harakatlanadigan slayderni xohlayman. Slayderning qiymati renderlanuvchi zarralar sonini aniqlashi kerak. animate () funksiyasi rekursiv ravishda chaqirilganligi sababli, vaqt o'tishi bilan xotira sarfi, ishlashi yoki renderlash bilan bog'liq muammolar bormi? Agar 100 ta zarra bo'lsa, unda bir soniyada 50 ta ramka o'lchansa, ishlashi qanday ta'sir qiladi?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

STRATEGIYa boshqaruvi boʻyicha kontseptual xarita yaratish<|eot_id|>