<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

Qanday qilib blender uchun barcha ob'ektlarni aniq nom bilan o'rnini nuqta yorug'ligi bilan almashtiradigan skript yarataman?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Bu yerda Blender uchun Python skriptining namunasidir, u barcha ob'ektlarni aniq nom bilan (bu holda, "Cube") nuqta yorug'ligi bilan almashtiradi: ``` python import bpy # Obyektni almashtirmoqchi bo'lgan ob'ekt nomini belgilang object_name = "Cube" # Yangi nuqta yorug'ligi yarating light_data = bpy.data.lights.new(name="Point Light", type="POINT") light_object = bpy.data.objects.new(name="Point Light", object_data=light_data) bpy.context.scene.collection.objects.link.light_object) # Barcha ob'ektlarni aniq nom bilan toping va ularni obj.context.scene.objects: if obj.name.startsobject_withname: ob<|eot_id|><|start_header_id|>user<|end_header_id|>

Agar siz ko'rsatganidek, bu kodni Blender 3.4.1-da ishga tushirsam, u haqiqatan ham kubni nuqta yorug'ligi bilan almashtiradi.<|eot_id|>