<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a helpful chatbot that always answers in Uzbek.<|eot_id|><|start_header_id|>user<|end_header_id|>

GLSL shaderni yozish<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Albatta! 2D tekislikda silliq rangli gradient yaratadigan oddiy GLSL shader: ```c++ // Vertex Shader atribut vec2 pozitsiyasini; void main (() { gl_Position = vec4 (((position, 0.0, 1.0); } // Fragment Shader aniqlik o'rtacha suzuvchi; bir xil suzuvchi vaqti; bir xil vec2 o'lchami; void main (() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 color = vec3 (((0.5 * sintime), 0.5 * costime), 0.5); gl_FragColor = vec4 ((color, 1.0); } ``` Ushbu shader 2D tekisligida har bir vertex koordinatalarini o'tkazish uchun pozitsiya atributidan foydalanadi va ushbu koordinatalardan foydalanib, har<|eot_id|><|start_header_id|>user<|end_header_id|>

Rahmat! Endi sinab ko'raman:D<|eot_id|><|start_header_id|>assistant<|end_header_id|>

Yaxshi ko'rinadi, agar yana biron narsa kerak bo'lsa, menga xabar bering!<|eot_id|>