Godot o'yin motoridagi ImmediateGeometry tugun va boshqa mesh o'rtasida z-urushni oldini olish uchun, ImmediateGeometry g'o'zalarini 3D kamerasiga yaqinroq ko'chiring. Bu set_normal, set_uv, add_vertex va begin () usullari yordamida amalga oshirilishi mumkin. Biroq, shuni unutmangki, ushbu tugun bilan murakkab geometriya yaratish samarasiz va kamera masofasiga asoslangan dinamik harakatlardan qochilishi kerak, chunki bu z-urushga olib kelishi mumkin.
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