Albatta, bu erda C# yordamida Unity-da 2D o'yinda "AWSD" tugmachalari bilan o'yinchini qanday harakatga keltirishingiz mumkinligi haqida misol mavjud: UnityEngine; PlayerController jamoatchilik sinfi: MonoBehaviour { public float speed = 5f; // O'yinchi tezligi // O'yinchi harakatini yangilash void Update) { // O'yinchi gorizontal harakat float horizontalInput = Input.GetAxis ((("Gorizontal"); transform.position += new Vector3 (((horizontalInput * speed * Time.GetAxis, 0f, 0f); // O'yinchi vertikal harakat floatInput = Input.GetAxis, 0f, 0f); // O'yinchi vertikal harakat floatInput = Input.GetA
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