using UnityEngine; public class Movement : MonoBehaviour { public float speed; // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.A)) { transform.position += Vector3.left * speed * Time.deltaTime; } if (Input.GetKey(KeyCode.D)) { transform.position += Vector3.right * speed * Time.deltaTime; } if (Input.GetKey(KeyCode.W)) { transform.position += Vector3.up * speed * Time.deltaTime; } if (Input.GetKey(KeyCode.S)) { transform.position += down Vector3. speed * Time.deltaTime; }
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence