Ok, men qo'limdan kelganini qilaman! Bu yerda rang izlash yordamida belgiga sakrash uchun sinf: ```cs UnityEngine yordamida; System.Collections yordamida; System.Collections yordamida.Umumiy; jamoatchilik sinfi Sakrash: MonoBehaviour { jamoatchilik float sakrashHeight = 5f; jamoatchilik float groundDistance = 0.1f; // to'lqinni qanday uzoqlikda tekshirish kerak. jamoatchilik LayerMask groundLayer; // qaysi qatlamlar yer. Buni unity private Rigidbody2D rb; Start void (() // init { rb = GetComponent<Rigidbody2D>; } void Update (() { if (Grounded) &amp; Input ((GetKey ((KeyCode.Space)) // agar belgi yer ustida bo
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