Aylanuvchi kvadratni sekinroq harakatga keltirish uchun siz `angle` o'zgaruvchining qiymatini `while` loopda kamaytirishingiz mumkin. Masalan, siz chiziqni o'zgartirishingiz mumkin `angle += 0.01` to `angle += 0.005` kvadratni sekinroq aylantirish uchun. Kvadratning rangi aylanayotganda uni o'zgartirish uchun siz amaldagi burchakni argument sifatida oladigan va ushbu burchak asosida rangni qaytaradigan funksiyani belgilashingiz mumkin. Masalan, siz quyidagi funksiyani belgilashingiz mumkin: ``python def_color: qizil = int(1 + math.sinangle.(()) * 128) yashil = int(1 + math.sinangle.(pi / 2)) * 128) ko'k = int(1 + math.sinangle.)) * math.pipi (q
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