Albatta, bu yerda C# kodining bir namunasi mavjud, uni Unityda ob'ektni muayyan tezlikda aylantirish uchun ishlatishingiz mumkin: public GameObject objectRotation; // Object to rotate public float velocityRotation = 10f; // Rotation velocity in degrees per second void (((Update) { // Ushbu ramka uchun aylanish burchagini oxirgi ramkadan o'tgan vaqtga asoslangan holda hisoblaymiz float anguloRotation = velocityRotation * Time.deltaTime; // Ob'ektni uning Y atrofida aylaymiz, hisoblangan aylanish burchagiga ko'ra objectRotation.transform.Rotate((((((((((((((((((((((((((((((((((((((((
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