Albatta! 2D tekislikda silliq rangli gradient yaratadigan oddiy GLSL shader: ```c++ // Vertex Shader atribut vec2 pozitsiyasini; void main (() { gl_Position = vec4 (((position, 0.0, 1.0); } // Fragment Shader aniqlik o'rtacha suzuvchi; bir xil suzuvchi vaqti; bir xil vec2 o'lchami; void main (() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 color = vec3 (((0.5 * sintime), 0.5 * costime), 0.5); gl_FragColor = vec4 ((color, 1.0); } ``` Ushbu shader 2D tekisligida har bir vertex koordinatalarini o'tkazish uchun pozitsiya atributidan foydalanadi va ushbu koordinatalardan foydalanib, har
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