Maqsadingizni tahlil qilganingizdan so'ng, sizning belgilaringizga kuch ishlatadigan fizikada asoslangan tizimni joriy qilishni tavsiya qilaman. Bu Unreal Engine-da AddForce funksiyasidan foydalanish orqali amalga oshirilishi mumkin. Bu erda Unreal Engine-da aktyorlarga fizikani simulyatsiya qilishni qanday amalga oshirishni ko'rsatadigan namunaviy kod parchasi: // sizning belgi sinfingizda UFUNCTION (() void OnHit ((AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) { // hitning yo'nalishi bo'yicha kuch ishlating FVector ForceDirection = -Hit.ImpactNormal; ForceDirection.Normalize); MyMesh-Component> AddForce (((ForceDirection Hit.Impulse,
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