Built-in Render Pipeline (Default), Universal Render Pipeline (URP) va High Definition Render Pipeline (HDRP) - Unity-da mavjud bo'lgan uchta renderlash quvurlari. Bu erda har birining asosiy farqlari va afzalliklari / kamchiliklari keltirilgan: Built-in Render Pipeline (Default): - Afzalliklari: - Eski qurilmalar va platformalar bilan mos keladi - Renderlash usullarining keng doirasiga qo'llab-quvvatlaydi - Renderlash jarayonini to'liq nazorat qiladi - Kamchiliklari: - URP va HDRP-dan kam samarali - Grafika sifati va renderlash xususiyatlari cheklangan Universal Render Pipeline (URP): - Afzalliklari: - Yengil va mobil va VR qurilmalar uchun optimallashtirilgan - Built-in Render Pipeline-ga nisbatan yaxshilangan
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