const = canvas = document.getElementById{'canvas'); const ctx = canvas.getContext{'2d'); const DOT_SIZE = 5; const GRID_SIZE = 50; const DOT_SPACING = 10; const NUM_DOTS = GRID_SIZE * GRID_SIZE; const dots = []; function init) { canvas.width = GRID_SIZE * DOT_SPACING; canvas.height = GRID_SIZE * DOT_SPACING; for (let i = 0; i < NUM_TS; i++) { dots.push{(x: i % GRID_SIZE * DOT_SPACING, y: Math.floor / GRID_SIZE) * DOT_PACING}); const const const const const const
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence