``` using UnityEngine; public class JumpScript : MonoBehaviour { public float jumpForce = 400f; // The force of the jump public LayerMask groundLayer; // The layer that defines what is considered ground public Transform groundCheck; // A reference to a child transform to check if the character is touching the ground private bool isGrounded = false; // A flag to indicate if the character is touching the ground void (((Update) { // Character to touch the ground isGrounded = Physics2D.OverlapCircle(groundCheck.position, 0.2f, groundLayer); // Character to touch the ground and the spacebar is pressed if (Input.GetKey(KeyCode.DownSpace) &Grounded) jumps {Componently force the Appid
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