Albatta, xato qilganimdan uzr so'rayman, bu yerda yana kod formatlangan: ```c# public GameObjectObjectRotation; // Object to rotate public float velocityRotation = 10f; // Rotation speed in degrees per second void Update) { // Ushbu ramka uchun aylanish burchagini hisoblashni kutaman, bu oxirgi ramkadan o'tgan vaqtga asoslangan. float anguloRotation = velocityRotation * Time.deltaTime; // Ob'ektni Y o'qi atrofida aylantiramiz, hisoblangan aylanish burchiga ko'ra objectRotation.transform.Rotate{0, angleRotation, 0}; ``` Ushbu kod Unity-ning `Update{((((((((((((((((((((((
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