Albatta! Bu yerda to'g'ri formatlangan bir xil kod: # Obyektni o'zgartirmoqchi bo'lgan ob'ektning nomini o'rnating object_name = "replace_object_name_here" # Obyektni o'zgartirmoqchi bo'lgan nuqta yorug'ligining nomini o'rnating light_name = "replace_light_name_here" # Yangi nuqta yorug'ligini yarating bpy.ops.object.light_addtype (_'POINT') # Nuqta yorug'ligini o'zgartiring bpy.context.active_object.name (_'POINT') # Nuqta yorug'ining nomini o'zgartiring bpy.context.scene.objects (_'ob'ektlar) da obj uchun sahnadagi barcha ob'ektlarni aylantiring
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