Albatta! Bu juda oddiy. using UnityEngine; public class Rotator : MonoBehaviour { [SerializeField] private Vector3 rotationAxis = Vector3.up; [SerializeField] private float rotationSpeed = 10.0f; public bool isRotating = false; void Update() { if() { } float deltaTime = Time.deltaTime; transform.Rotate(rotationAxis, rotationSpeed *Time delta); } public void SetRotationAxis ((Vector3 newAxis) { rotationAxis = newAxis; } public void SetRotationSpeed ((float newSpeed) { rotationSpeed = newSpeed; }
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