O'yiningizdagi ba'zi bir sharoitlar yoki voqealarga qarab, o'yin vaqtida ob'ektning aylanish tezligini o'zgartirish uchun "Rotator.cs" skriptidagi SetRotationSpeed (((float newSpeed) usulini ishlatishingiz mumkin. Masalan, siz boshqa skriptni yaratib, sichqoncha yoki o'yinchi xarakteri tezligiga qarab aylanish tezligini boshqarishingiz mumkin. Buni amalga oshirish uchun, shunchaki yangi skriptingizdagi Rotator ob'ektiga murojaat qiling va SetRotationSpeed usulini kerakli tezlikka chaqiring. Masalan, public Rotate classBasedOnMouse: MonoBeviour [SerializeField] private Rotator rotator; [SerializeField] private float MaxSpeed = 50.0f; Veid Update {(((((((((((((((((
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