Vulkan shaders yordamida renderlash mumkin bo'lgan har qanday turdagi tarkibni joylashtirish mumkin. Bu tasvirlar, matn va 3D modellar kabi narsalarni o'z ichiga oladi. Vulkan shaders yordamida tarkibni joylashtirish uchun siz chizish mumkin bo'lgan sirtni yaratishingiz kerak. Chiziladigan sirt - bu tarkibni renderlash uchun ishlatiladigan sirtdir. Siz chizish mumkin bo'lgan sirtni `vk::CreateRenderPass funksiyasiga qo'ng'iroq qilish orqali yaratishingiz mumkin. Chiziladigan sirtni yaratgandan so'ng, siz unga tarkibni `vk::CrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawDrawD
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