Albatta, ko'rib turganingiz uchun rahmat. Mana, yaxshi formatlangan kod: csharp Copy code public GameObject objectRotation; // Object to rotate public float velocityRotation = 10f; // Rotation velocity in degrees per second void Update) {( // Ushbu ramka uchun aylanish burchagini hisoblash, oxirgi ramkadan o'tgan vaqtga asoslangan holda anguloRotation = velocityRotation * Time.deltaTime; // Ob'ektni Y o'qi atrofida aylantiramiz, hisoblangan aylanish burchiga ko'ra objectRotation.transform.Rotate (((0, angleRotation, 0); } Ushbu kod Unity-ning Update () funksiyasidan foydalanadi, u har safar bir marta ishlatiladi. Ushbu kodda aylanish burchi, aylanish tezligi va oxirgi transformadan
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