public GameObject ObjectRotation; // Object to rotate public float speedRotation = 10f; // Rotation speed in degrees per second void Update() { // Ushbu ramka uchun aylanish burchagini hisoblaymiz, bu oxirgi ramkadan o'tgan vaqtga asoslangan. frame float anguloRotation = speedRotation * Time.deltaTime; // Ob'ektni uning Y o'qi atrofida aylantiramiz, ob'ektning hisoblangan aylanish burchiga asoslangan holda. objectRotation.transform.Rotate((0, angleRotation, 0); } Ushbu kod ob'ektni parametr sifatida oladi, shuningdek aylanish tezligi bir soniyada darajalar, va har bir ramkada (ramka), kerakli aylanish burchini hisoblaydi va Y o'qi atrofida o'z ob'ektiga ushbu bur
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