Quyidagi oddiy kodning misoli Unity-da birinchi shaxsdan belgilarni boshqarish uchun ishlatilishi mumkin, shu jumladan asosiy harakat va sakrash: System.Collections; System.Collections.Generic; UnityEngine; ommaviy sinf CharacterController: MonoBehaviour { ommaviy suzish tezligi = 10.0f; ommaviy suzish & jumpForce { 10.0f; xususiy bool isGrounded = false; xususiy Rigidbody rb; void Start ((() { rb = GetComponent<Rigidbody>(); } void Update ((() { suzish gorizontal = Input.GetAxis ((("Gorizontal"); suzish vertikal = Input.GetAxis ((("Vertical"); Vector3 harakat = yangi Vector3 (((horizontal, vertikal 0,); transformatsiya. =
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