C# skriptlar yordamida Unity-da birinchi shaxsdan foydalanuvchi belgilarini qanday boshqarish mumkinligining asosiy misoli: UnityEngine; jamoatchilik sinfi FirstPersonController: MonoBehaviour { jamoatchilik float moveSpeed = 5.0f; jamoatchilik float jumpForce = 10.0f; xususiy Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(horizontal, 0, vertikal); rb.AddForce(movement move *Speed); if (Input.GetButton"Down") & rb.Jumpy.velocity == 0) rb
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