Bu kod blokidagi barcha tegishli kod bilan tuzatilgan kod va indentatsiya uchun 4 ta bo'sh joydan foydalangan holda: ``` jamoatchilik sinfi JumpScript : MonoBehaviour { jamoatchilik float jumpForce = 400f; // Ko'tarilishning kuchini ko'rsatadi LayerMask groundLayer; // Zaminni jamoatchilik sifatida ko'rib chiqadigan qatlam Transform groundCheck; // Shaxsiy boolni ushlab turish yoki ushlab turish yoki ushlab turish emasligini tekshirish uchun bola transformatsiyasiga havola Grounded = false; // Shaxsan yerga tegish yoki tegmaslik uchun bayroq Void yangilanish) // { Shaxsan yerga tegish yoki tegmaslik haqida tekshirib ko'ring Grounded = Physics2D.OverlapCircle(Check.position, 0.2f, groundLayer
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