UnityEngine; jamoatchi sinf JumpScript yordamida: MonoBehaviour { jamoatchi float jumpForce = 400f; // Ko'tarilish kuchining jamoatchi qatlamiMask groundLayer; // Yerga ega bo'lgan jamoatchi transformatsiyani aniqlaydigan qatlam groundCheck; // Shaxsiy boolni tekshirish uchun bola transformatsiyaga havolaGrounded = false; // Shaxsiy boolni tekshirish uchun bayroqGrounded = void yangilash (() { // Shaxsiy elementni tekshirishni tekshiringGrounded = Physics2D.OverlapCircle ((groundCheck.position, 0.2f, groundLayer); // Agar belgi yerga tegsa va bo'shliq tugmasi bosilsa, sakrash (Input.GetKeyDown (((Key.Code&Space) &
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