Albatta! Bu yerda kod blokidagi skript: ``` import bpy # Obyektni o'zgartirmoqchi bo'lgan ob'ektning nomini o'rnating object_name = "replace_object_name_here" # Obyektni o'zgartirmoqchi bo'lgan nuqta yorug'ligining nomini o'rnating light_name = "replace_light_name_here" # Yangi nuqta yorug'ligi yarating bpy.ops.object.light_add_type='POINT') # Nuqta yorug'ligining nomini o'zgartiring bpy.context.active_object.name = light_name # Scene ob'ektlaridagi barcha ob'ektlarni obj.context.scene.objects: # Ob'ekt nomi obj.name.startswithobject_name bo'lsa,
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