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Digimon Card Game (デジモンカードゲーム, Dejimon Kādo Gēmu) is a card game released on April 24, 2020 in Japan and will release in January 2021 in the West.
Example of the card's back design
1.1.1 Field
1.1.2 Digimon Cards and Digitama Cards
1.1.3 Tamer Cards
1.1.4 Option Cards
1.1.5 Glossary
2 Playing the Game
2.1 Game Setup
2.2 Active Phase
2.3 Draw Phase
2.4 Raising Phase
2.4.1 Hatch a Digitama
2.4.2 Deploy a Digimon from the Raising Area
2.4.3 Do nothing
2.5 Main Phase
2.5.1 Digimon Entry
2.5.2 Digimon Evolution
2.5.3 Tamer Entry
2.5.4 Use an Option Card
2.5.5 Attack
2.5.6 Pass
2.6 Turn End
2.7 Game End
3 Card Sets
3.1 Start Decks
3.2 Booster Series
3.3 Theme Booster Series
4.1 Promo
4.2 Playsheet
Information[edit]
Terminology[edit]
Field[edit]
An explanation of elements on the Field
The Field (フィールド) is the play area in which the card game takes place. The playing field is divided into your area (自陣) and the opponent's area (敵陣).
The Field consists of the following elements:
Security (セキュリティ): The Security is a defensive wall that protects the player; the number of cards in the Security decreases each time the player is attacked. If the player is attacked while they have 0 cards in their Security, they lose the game.
Memory Gauge (メモリーゲージ): The Memory Gauge is used for the payment of Cost, and is shared between both players.
Deck (デッキ): Where the deck is placed. A Deck is made up of exactly 50 cards, consisting of Digimon Cards, Tamer Cards, and/or Option Cards. Up to 4 cards with the same Card Number can be included in the same Deck.
Trash (トラッシュ): A discard pile, where discarded cards are placed face-up.
Digitama Deck (デジタマデッキ): Where the Digitama Deck is placed. A Digitama Deck is made up of 0~5 Digitama Cards, and is not mandatory for gameplay. Up to 4 cards with the same Card Number can be included in the same Digitama Deck.
Raising Area (育成エリア): Digimon hatched from the Digitama Deck are placed in this area. Digimon placed in the Raising Area cannot activate any effects, but are also not affected by the effects of other cards unless the effect in question specifically targets Digimon placed in the Raising Area.
Battle Area (バトルエリア): Digimon and Tamer Cards can be placed into the Battle Area, where they are put into play and considered "Digimon" and "Tamers" respectively.
Digimon Cards and Digitama Cards[edit]
Digimon Cards (デジモンカード) and Digitama Cards (デジタマカード) are cards depicting Digimon that are used in-game to battle.
Play Cost (登場コスト): The Cost required to play a Digimon, allowing it to enter the Battle Area from the hand.
Digimon Power (DP) (デジモンパワー): The Digimon's attack power. During Battle, victory is determined by which side has higher DP. While a Digimon's DP does not decrease when it is attacked, there are effects that can reduce a Digimon's DP. During the game, if a Digimon's DP is reduced to 0 by any sort of effect, that Digimon is destroyed and sent to the discard pile (DP will not become negative).
Evolution Requirements (進化条件): States the [Colour] and [Level] of Digimon that are able to evolve into this Digimon, as well as the Cost required for evolution.
Effects (効果): Any special effects this Digimon possesses.
Level (Lv.): The Digimon's Level. Digimon will evolve into a Digimon one level higher than itself during Evolution.
Card Name (カード名)
Card Number (カードナンバー)
Rarity (レアリティ)
Form/Attribute/Type (形態・属性・タイプ): The Digimon's various characteristics.
Evolution Base Effect (進化元効果): An effect that can be used after this Digimon has evolved into a higher Level Digimon.
Tamer Cards[edit]
Tamer Cards (テイマーカード) are cards depicting human characters, used to support Digimon Cards in battle.
Play Cost (登場コスト): The Cost required to play a Tamer, allowing it to enter the Battle Area from the hand.
Effects (効果): Any special effects this Tamer possesses.
Security Effect (セキュリティ効果): An effect that is triggered when this card is flipped face-up while in Security.
Option Cards[edit]
Option Cards (オプションカード) are support cards with various effects.
Usage Cost (使用コスト): The Cost required for this Option Card to be used.
Effects (効果): The effects that result from using this Option Card.
Security Effect (セキュリティ効果): An effect that is triggered when this card is flipped over while in Security.
Glossary[edit]
Digimon Card (デジモンカード): Cards depicting Digimon.
Digitama Card (デジタマカード): Cards depicting Baby level Digimon. Digitama Cards have a different card back from regular cards, and are used only in the Digitama Deck.
Option Card (オプションカード): Use-and-throw cards whose effects are mainly triggered when they are played from the player's hand.
Tamer Card (テイマーカード): Cards depicting Tamers. While they cannot attack, they are able to bestow effects onto the player's or opponent's Digimon. They cannot be attacked by the opponent's Digimon.
Digimon (デジモン): A Digimon Card is treated as a "Digimon" when it is played from the player's hand or deck and placed into the Battle Area, or when it is deployed from the Raising Area.
Tamer (テイマー): A Tamer Card is treated as a "Tamer" when it is played from the player's hand or deck and placed into the Battle Area.
Activation Timings
When Played (登場時): When the Digimon directly enters the Battle Area from the player's hand. Evolution and moving a Digimon from the Raising Area do not count as [When Played].
When Evolving (進化時): When the Digimon on the Field undergoes evolution. Evolution that takes place in the Raising Area will not trigger effects that activate [When Evolving].
When Attacking (アタック時): When the Digimon performs an attack. Effects triggered [When Attacking] are carried out before the battle with the opponent Digimon begins, or the Check on the opponent's Security is performed.
After Attacking (アタック終了時): When the Digimon with the [After Attacking] effect finishes its attack. If the Digimon with this effect disappears while the attack is still in progress, such as when the Digimon loses the battle, the activation timing does not occur.
When Destroyed (消滅時): When the Digimon is destroyed, whether by losing a battle, or by the effects of a card.
Your Turn (自分のターン): The entire period from the beginning of your turn to the end of your turn.
Both Players' Turns (お互いのターン): An effect with this activation timing continues to remain in effect during the span of both your turn and the opponent's turn.
Opponent's Turn (相手のターン): The entire period from the beginning of the opponent's turn to the end of the opponent's turn.
Beginning of Your Turn (自分のターン開始時): An effect with this activation timing is triggered the moment your turn begins.
Security (セキュリティ): When the card is flipped face-up during a Security Check. When a card that has an effect with this activation timing is flipped face-up while in Security, the effect is triggered without payment of Cost.
Main (メイン): Effects with this activation timing can be activated during your Main Phase. They are activated when an Option card with such an effect is played, or when a Digimon or Tamer has such an effect, and you choose to trigger the effect anytime during the Main Phase.
Card State
Rest (レスト): The action of turning a card to the horizontal position in order to perform an attack or use a Main effect.
Rest Position (レスト状態): The state of a Digimon or Tamer that has been placed horizontally after being Rested.
Turn Active (アクティブ): The action of untapping a Digimon or Tamer in the Rest position, turning the card to the vertical position and allowing it to act again.
Active Position (アクティブ状態): The state of a Digimon or Tamer that has been placed in the vertical position, denoting that it has not attacked or acted yet.
Evolution Base (進化元): A card is situated below a Digimon that has evolved from it. If the card has an Evolution Base Effect, it is now able to activate its Evolution Base Effect.
Destroyed (消滅): A Digimon that is sent to the Trash due to either having lost a battle, or receiving an effect that causes destruction.
Security Digimon (セキュリティデジモン): When a Digimon card is flipped face-up during a Security Check, that card becomes a Security Digimon. Security Digimon differ from regular Digimon in that Security Digimon are not affected by effects that target Digimon, and Security Digimon cannot activate any of their own effects aside from their Security Effects.
Card Characteristics: All Cards
Colour (色): The colour that the card is grouped under.
Play Cost (登場コスト): The Cost required to play a Digimon or Tamer, allowing them to enter the Battle Area from the hand.
Rarity (レアリティ): The rarity of the card.
Effects (効果): Effects found on Digimon, Tamers, and Option Cards. Evolution Base Effects are not considered "Effects".
Security Effect (セキュリティ効果): An effect that is triggered when a card is flipped face-up during a Security Check.
Once per Turn (ターンに1回): Denotes that this effect can only take effect once per turn. Such effects can only be triggered once, even if the conditions to trigger the effect are fulfilled multiple times within the same turn.
Card Characteristics: Digimon Cards
Type (タイプ): One of the characteristics of a Digimon.
Attribute (属性): One of the characteristics of a Digimon. The main Attributes a Digimon can have include Vaccine (ワクチン), Data (データ), Virus (ウィルス), and Free (フリー).
Baby (幼年期): Denotes the evolution level of a Digimon. Corresponds to a Lv.2 Digimon.
Child (成長期): Denotes the evolution level of a Digimon. Corresponds to a Lv.3 Digimon.
Adult (成熟期): Denotes the evolution level of a Digimon. Corresponds to a Lv.4 Digimon.
Perfect (完全体): Denotes the evolution level of a Digimon. Corresponds to a Lv.5 Digimon.
Ultimate (究極体): Denotes the evolution level of a Digimon. Corresponds to a Lv.6 or higher Digimon.
Attack (アタック): The action of using your Digimon to attack either the opponent player, or one of the opponent's Digimon currently in Rest position.
Block (ブロック): The action of using the <<Blocker>> effect to take the attack of an opponent Digimon that was intended for another target.
Battle (バトル): A "Battle" refers to the match that takes place between 2 Digimon or between a Digimon and a Security Digimon, when a Digimon performs an attack. During a battle, the DP of both Digimon are compared to determine the winner of the battle.
Play (登場): The action of placing a Digimon or Tamer from your hand into the Battle Area by paying their Play Cost.
Hatching (孵化): The action of flipping 1 card from your Digitama deck face-up, and placing it into your Raising Area during your Raising Phase.
Evolution (進化): The action of turning a Digimon into another Digimon 1 Level above it. During evolution, a Digimon card is placed atop a Digimon that meets its Evolution Requirements, and the Evolution Cost is paid. When evolution takes place, the player draws 1 card from their deck as an Evolution Bonus.
Discard (破棄): The action of discarding a card.
Pass (パス): The action of declaring and voluntarily passing your turn to the opponent during your Main Phase. When a Pass is performed, regardless of the Counter's current position on the Memory Gauge, it is moved to the [3] position on the opponent's Memory Gauge.
Check (チェック): The action of flipping a Security card face-up when an attack is performed on a player.
Keyword Effects
<<Blocker>> (<<ブロッカー>>): When the opponent Digimon performs an attack, if this Digimon is in the Active position, you may Rest this Digimon and change the target of the attack to this Digimon. This effect can be activated when the opponent's Digimon performs an attack. The target of that attack then becomes the Digimon that used <<Blocker>>, instead of the original target.
<<Security Attack + X>> (<<セキュリティアタック+x>>): The number of Security cards this Digimon Checks increases by X. This effect increases by X the number of Security cards checked when performing an attack on the opponent player. If the number of Security cards to be Checked becomes 2 or more as a result of this effect, perform the Checks one at a time. If the attacking Digimon is destroyed or returned to the hand during a Check, the attack ends at that point.
<<Security Attack - X>> (<<セキュリティアタック-x>>): The number of Security cards this Digimon Checks decreases by X. This effect decreases by X the number of Security cards checked when performing an attack on the opponent player. If the number of Security cards to be Checked becomes 0 as a result of this effect (it will not turn negative), you will be unable to Check the opponent's Security, and in the event that the opponent has 0 cards remaining in their Security, you will not win the game even by attacking the player.
<<Recovery + X (Deck)>> (<<リカバリー+x《デッキ》>>): Take X cards from the top of your deck and place them onto Security. When this effect is triggered, take X cards from the top of your deck and place them onto your Security without looking at their contents. This effect allows for the recovery of Security cards; there is no upper limit to the number of cards that can be placed in Security.
<<Pierce>> (<<貫通>>): When this Digimon attacks and initiates a battle, if the opponent Digimon is the only Digimon destroyed in that battle, this Digimon Checks Security. When this effect is triggered, when attacking, if the opponent Digimon is the only Digimon destroyed in the battle between it and the attacking Digimon, the attacking Digimon proceeds to Check the opponent's Security cards. This effect is triggered even when the attacking Digimon is blocked; however, it will not be triggered in a battle with a Security Digimon.
<<Draw X>> (<<xドロー>>): Draw X cards from your deck. When this effect is triggered, draw X cards from your deck and add them to your hand. There is no upper limit to the number of cards you can hold in your hand.
<<Jamming>> (<<ジャミング>>): This Digimon cannot be destroyed in a battle with a Security Digimon. A Digimon with this effect will not be destroyed even when it loses a battle against a Security Digimon. If you are still able to perform another Security Check due to the effect of <<Security Attack + X>>, this Digimon can continue performing the next Check.
Playing the Game[edit]
After performing the Game Setup, each player will take turns performing actions, starting from the player who goes first. Each turn consists of four phases: Active Phase, Draw Phase, Raising Phase, and Main Phase, after which the turn ends.
Game Setup[edit]
Before the start of the game, each player will carry out the following steps. If there are any discrepancies or contradictions between the rules and card text, the card text takes priority.
Shuffle your Deck and place it in the [Deck] area.
Shuffle your Digitama Deck and place it in the [Digitama Deck] area.
Draw 5 cards from the top of your Deck and place them face-down in your [Security] without looking at their contents.
Decide who goes first and second through a game of rock-paper-scissors; the player who wins the game goes first.
Draw 5 cards from your Deck.
Place the Counter on the [0] position on the [Memory Gauge], and begin the game.
Active Phase[edit]
During the Active Phase (アクティブフェイズ), the player untaps all of their cards currently in the Rest position (レスト状態), turning them Active.
Draw Phase[edit]
During the Draw Phase (ドローフェイズ), the player draws 1 card from their Deck. If during this Phase, the player's Deck is out of cards and the player is unable to draw a card, the player loses the game. The player who goes first does not draw a card during Draw Phase, only on their first turn.
Raising Phase[edit]
During the Raising Phase (育成フェイズ), the player can choose to perform one of the following three acts only once: [Hatch a Digitama], [Deploy a Digimon from the Raising Area], or [Do nothing].
Hatch a Digitama[edit]
This act can only be performed if there are no Digimon in the player's Raising Area. The player flips 1 card from the top of their Digitama Deck face-up, and places it in their Raising Area.
Deploy a Digimon from the Raising Area[edit]
A Digimon in the Raising Area can be deployed to the Battle Area if it has evolved to Level 3 or higher; Level 2 or lower Digimon cannot be deployed to the Battle Area. However, deploying Digimon from the Raising Area does not count as "entry"; as such, it will not trigger effects that are triggered upon entry, and the Digimon deployed to the Battle Area can attack on the same turn they are deployed.
Do nothing[edit]
No actions are performed, and the player proceeds to the next Phase.
Main Phase[edit]
During the Main Phase (メインフェイズ), the player can choose to perform the following five acts in any order they wish, and as many times as they are able: [Digimon Entry], [Digimon Evolution], [Tamer Entry], [Use an Option Card], and [Attack]. The Main Phase, and subsequently the player's turn, automatically ends when the Cost paid for an action causes the Counter to move to position [1] or further on the opponent's side of the Memory Gauge. If the Counter is still on the player's side of the Memory Gauge, and the player has no more actions they wish to perform during this turn, they can declare to [Pass] their turn.
Digimon Entry[edit]
In this act, a Digimon Card is made to enter the Battle Area from the player's hand. The player places the Digimon Card they wish to enter from their hand onto the Battle Area in the Active position, and pays their Entry Cost to complete the entry. There is no limit on the number of Digimon that can be placed in the Battle Area, and Digimon cannot attack on the same turn they enter.
Digimon Evolution[edit]
In this act, the player evolves a Digimon in their Battle Area or Raising Area.
The player looks at the Evolution Requirements of the Digimon card in their hand; that card can be used to evolve a Digimon matching the required colour and Level that the player currently has in play.
The player places that card onto a Digimon card in play that meets the Evolution Requirements, such that the bottom Digimon's Evolution Base Effect is visible.
The player pays the Evolution Cost, and the evolution is completed.
As an "evolution bonus", after performing an evolution, the player draws 1 card from their deck and adds it to their hand.
When a card is stacked atop another card during evolution, the cards below become "Evolution Bases", and their Evolution Base Effect become usable. A Digimon card and its Evolution Bases are all treated as a single Digimon; when a Digimon is destroyed, it is sent to the discard pile along with all of its Evolution Base cards.
Tamer Entry[edit]
In this act, a Tamer Card is made to enter the Battle Area from the player's hand. The player places the Tamer Card they wish to enter from their hand onto the Battle Area in the Active position, and pays their Entry Cost to complete the entry. There is no limit on the number of Tamers that can be placed in the Battle Area, and Tamers cannot attack or block.
Use an Option Card[edit]
In this act, players can activate the main effect on their Option Cards. In order to use an Option Card from their hand, the player must have a Digimon or Tamer of the same colour as the Option Card already in play. By deploying an Option Card from their hand and paying the Usage Cost, players may trigger the card's main effect. After its effect is triggered, the Option Card is sent to the discard pile and placed in the Trash area. Security effects on Option cards cannot be triggered when the card is played from the player's hand.
Attack[edit]
In this act, players attack using the Digimon placed in their Battle Area.
The player chooses a Digimon in the Active position to use for the attack, places it in the Rest position, and announces the attack.
If there are any effects that are triggered "when attacking", they will take effect at this point of time.
The player chooses the target of the attack; attacks can either target one of the opponent player's Digimon placed in their Battle Area in the Rest position, or the opponent player themselves.
When attacking the opponent's Digimon: A battle between the attacking Digimon and the target Digimon begins. The Digimon with higher DP wins the battle, and the losing Digimon is destroyed and sent to the Trash area. Should both Digimon have the same DP, the battle ends in a draw and both Digimon are destroyed.
When attacking the opponent player:
If the opponent player has 1 or more cards remaining in their Security, the opponent flips the top card of their Security face-up. This action of flipping a Security card face-up when attacked is called a [Check].
If the card produced by a Check has a Security Effect, that Security Effect is triggered. Security Effects can be triggered without the need to pay any Cost, and are not affected by colour restrictions in the case of Option Cards.
After the card's Security Effect has been triggered, or if the card produced by the Check does not have a Security Effect, the following occurs depending on the type of card produced by the Check:
- Digimon Card: When a Digimon Card is produced by the Check, the Digimon becomes a [Security Digimon], and enters a battle with the attacking Digimon. The battle flow here is the same as the battle flow when attacking a Digimon in the Battle Area, and the Digimon with higher DP wins the battle. Security Digimon are not considered regular Digimon, and are not affected by effects that target Digimon; however, Security Digimon cannot trigger effects aside from their own Security Effect. If the attacking Digimon loses the battle, the attacking Digimon is destroyed and the battle ends. Regardless of the outcome of the battle, the Security Digimon is discarded after the battle ends.
- Option Card/Tamer Card: The card is discarded. (However, if the card has a Security Effect that allows it to enter play or be added to the player's hand, it will not be discarded)
If an attack on the opponent player succeeds when the opponent player has 0 cards left in their Security, the attacking player wins the game.
When Checking 2 or more Security cards in 1 attack: When multiple Security cards have to be Checked in one attack, such as in the case where the attacking Digimon has <<Security Attack +1>>, perform the Checks 1 card at a time. If the attacking Digimon is destroyed or returned to the attacking player's hand by the card produced by the first Check, the attack ends at that point.
When the Security becomes 0: When the number of cards in the Security is reduced to 0, the attack ends, ignoring effects such as <<Security Attack +1>> that allow the Checking of additional Security cards. The game continues even when the Security reaches 0; when the player whose Security has reached 0 is attacked once more in that state, the attacking player wins the game.
Blocking with <<Blocker>>: Some Digimon have the <<Blocker>> effect, which allows them to [Block] the opponent's attack, taking the attack in place of the original target. When a Block is carried out, the target of the opponent Digimon's attack becomes the Blocking Digimon, and the battle commences. Blocking can be used to defend against attacks that can potentially destroy Digimon or attack Security.
Pass[edit]
When the player has no more actions they wish to perform during this turn, they can declare to Pass their turn, passing the turn to the opponent. When a Pass is carried out, the Counter is moved to the [3] position on the opponent's side of the Memory Gauge, regardless of the Counter's current position.
Turn End[edit]
During a player's turn, if the Counter moves to position [1] and beyond on the opponent's side of the Memory Gauge after a Cost is paid, the player's turn automatically ends, and the opponent's turn begins after any effects that were in the process of being triggered have been completed. The position of the Counter on the Memory Gauge remains in the position it was in when the turn ended (excluding when a Pass had been carried out). E.g. If a Cost of 5 is paid while the Counter is in the [1] position, the Counter moves to the [4] position on the opponent's side, and the opponent begins their turn with the Counter in the [4] position.
Game End[edit]
A player wins the game by fulfilling one of the following conditions:
Successfully performing an attack on the opponent player while the opponent player's Security is 0
The opponent is unable to draw a card during their Draw Phase due to their Deck having 0 cards remaining
Card Sets[edit]
Start Decks[edit]
No. of cards
ST-1 デジモンカードゲーム スタートデッキ ガイアレッド 16 April 24, 2020
November 27, 2020 (Pre-Release) February 2021 (Full Release)
November 27, 2020 (Pre-Release) January 29, 2021 (Full Release)
ST-2 デジモンカードゲーム スタートデッキ コキュートスブルー 16 April 24, 2020
ST-3 デジモンカードゲーム スタートデッキ ヘブンズイエロー 16 April 24, 2020
ST-4 デジモンカードゲーム スタートデッキ ギガグリーン 16 November 27, 2020
ST-5 デジモンカードゲーム スタートデッキ ムゲンブラック 16 November 27, 2020
ST-6 デジモンカードゲーム スタートデッキ ヴェノムヴァイオレット 16 November 27, 2020
ST-7 デジモンカードゲーム スタートデッキ デュークモン 16 April 23, 2021
ST-8 デジモンカードゲーム スタートデッキ アルフォースブイドラモン 16 April 23, 2021
ST-9 デジモンカードゲーム スタートデッキ 究極の古代竜 16 October 29, 2021
ST-10 デジモンカードゲーム スタートデッキ 異世界の軍師 16 October 29, 2021
ST-11 デジモンカードゲーム スタートデッキ スペシャルエントリーセット 16 November 26, 2021
Booster Series[edit]
BT-01 デジモンカードゲーム ブースター NEW EVOLUTION 115 May 15, 2020
November 27, 2020 (Pre-Release, 1.0) February 12, 2021 (Full Release, 1.0), March 12, 2021 (1.5)
November 27, 2020 (Pre-Release, 1.0) January 29, 2021 (Full Release, 1.0), March 12, 2021 (1.5)[1]
BT-02 デジモンカードゲーム ブースター ULTIMATE POWER 112 July 22, 2020
BT-03 デジモンカードゲーム ブースター ユニオンインパクト 112 October 30, 2020
BT-04 デジモンカードゲーム ブースター グレイトレジェンド 115 December 18, 2020
BT-05 デジモンカードゲーム ブースター バトルオブオメガ 112 February 26, 2021
BT-06 デジモンカードゲーム ブースター ダブルダイヤモンド 113 May 28, 2021
BT-07 デジモンカードゲーム ブースター ネクストアドベンチャー 112 August 27, 2021
BT-08 デジモンカードゲーム ブースター ニューヒーロー 112 November 26, 2021
BT-09 デジモンカードゲーム ブースター Xレコード 112 February 25, 2022
Theme Booster Series[edit]
EX-01 デジモンカードゲーム テーマブースター クラシックコレクション 73 July 30, 2021
EX-02 デジモンカードゲーム テーマブースター デジタルハザード 74 December 24, 2021
Promotional[edit]
Other[edit]
PB-01 デジモンカードゲーム TAMER'S EVOLUTION BOX 8 January 2021
PB-02 デジモンカードゲーム テイマーグッズセット - April 2021
PB-03 デジモンカードゲーム プレイマット ウォーグレイモン - June 2021
PB-04 デジモンカードゲーム テイマーグッズセット2 - September 2021
PB-05 デジモンカードゲーム テイマーグッズセット3 - November 2021
PB-06 デジモンカードゲーム TAMER'S EVOLUTION BOX2 8 January 2022
PB-07 デジモンカードゲーム テイマーグッズセットEX - March 2022
PB-08 デジモンカードゲーム プレイマット デジモンテイマーズ - March 2022
Promo[edit]
Playsheet[edit]
Digimon Card Game Official Site
↑ 1.0 1.1 1.2 The localized versions of BT-01, BT-02, BT-03 were combined into two sets, with half the combined cards in each set so that they could catch up to the Japanese version quicker. They retained the same card numbers as their Japanese counterparts.
Super Digica Taisen
Jintrix
Appli Monsters
Retrieved from "https://wikimon.net/index.php?title=Digimon_Card_Game&oldid=417744"
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Canada, EU and China to co-host climate meeting in Montreal next week
By James Munson. Published on Sep 8, 2017 9:27am
Canada, the European Union and China are holding a major meeting on climate change in Montreal next week — one that could see participation by representatives of dozens of other countries.
Environment ministers from the three nations are meeting September 15 and 16 to chart a path on implementing the historic 2015 Paris climate accord and to signal their sustained commitment in the wake of the United States' withdrawal from the pact, said a government source.
Ottawa also is trying to include leaders from 30 to 40 more countries to give the meeting added impact, said an expert close to government.
The meeting comes after the Intergovernmental Panel on Climate Change summit in the same city this past week and ahead of Climate Week at the United Nations' headquarters in New York September 18 to 24.
Environment Minister Catherine McKenna, EU Climate Action and Energy Commissioner Miguel Arias Cañete and Chinese Special Envoy for Climate Change Xie Zhenhua met in Berlin in May to form a trilateral forum amid reports U.S President Donald Trump was preparing to withdraw from the Paris deal.
Trump announced his intention to pull the U.S. out of the deal in June. The U.S. State Department formally informed the UN that it plans to vacate the accord on August 4, but said it's open to returning if the U.S. is offered better terms.
Next week's meeting will formalize the Canada-EU-China alliance on climate change, while also preparing them for the next major meeting of the United Nations' Framework Convention on Climate Change this November in Bonn, Germany.
"Berlin was just a trilateral meeting between the three ministers and that's when they agreed to co-host this wider ministerial meeting," said a government source who would only speak on background. "This is summit-like."
Maintaining momentum behind the Paris agreement will be a key goal of the meeting, the source said. "But they also do have a fairly serious work plan on moving forward on the implementation of the Paris agreement."
The meeting will seek to emulate the power of the Major Economies Forum on Energy and Climate, an outfit used by the Obama administration to build momentum leading up to the negotiations on the Paris accord in late 2015, said Stewart Elgie, a University of Ottawa professor and head of the think tank Smart Prosperity.
"As the U.S. pulls back, Canada is stepping in to fill that void," said Elgie. "Going forward, you'll see a Canada-China-EU axis of global climate leadership. And that's critical. There has to be a North American partner to build a critical mass of global momentum among the major economies."
Elgie, who works closely with the federal government on energy and climate, said the number of countries represented at the meeting could be between 30 and 40.
"Canada, China and the EU are the hosts — they're the conveners," said Elgie. "But this is bigger than them. This is about bringing together a core of countries to act on Paris and build momentum."
He also said he's heard the U.S. has been invited.
The scale of the meeting makes sense given the UN Climate Week meeting in New York shortly thereafter, said Dan Woynillowicz, director of policy for Clean Energy Canada.
"Presumably those same individuals will be in New York the following week," said Woynillowicz.

redpajama_set_name: RedPajamaCommonCrawl


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Displaying items by tag: Irish Sailing
Irish Offshore Sailing Now Offering Irish Sailing & RYA Motor Cruising Courses
Irish Offshore Sailing has extended its sail training and yacht racing programmes for 2020 with a full range of motor cruising courses on a specially fitted-out and coded motor yacht.
Skippered by Yachtmaster Instructor Peter Beamish, the training boat is a Lochin 333 Harbour Pilot named Gaviota. Fitted with twin Perkins 300 HP engines, she has a cruising speed of 16 knots and a top speed of 24 knots.
Fully equipped with modern instruments and electronic engine controls, Gaviota is commercially coded in Ireland and the UK, and has all the safety equipment required for up to 10 people
Irish Offshore Sailing is now the only Irish Sailing and RYA recognised training centre in Ireland that can offer motor cruising courses which include Start Motor Cruising, Helmsman, Day Skipper, Advanced Pilotage, Coastal Skipper, and Yachtmaster Offshore Power.
See IrishOffshoreSailing.com for the full schedule of all motor cruising courses in 2020. And for more information please contact Peter Beamish on 087 672 9999.
Irish Offshore Sailing
Irish Sailing
Three Years at the Helm of Irish Sailing
This is my last blog as Irish Sailing President; where did that three years go? There have been both challenges and successes but what I have enjoyed most has been getting to visit sailing centres around the country and meeting the people who are the mainstays of our sport – the volunteers, organisers and sailors who make sailing accessible, safe and, above all, fun for anyone who wants to take part.
At the start of my presidency, my hope was for Irish Sailing to be more relevant to members and I hope I have gone some way towards this, as outlined below.
School children enjoy a taste of sailing in a Royal Cork 1720 in Cork Harbour Photo: Bob Bateman
Converting "Try Sailors" to Members
Since 2017, through our Try Sailing programme, nearly 12,000 people have done just that. Also in that period membership of Irish Sailing has grown by 10% to 20,375, and while many factors drive membership, we believe this programme has played a significant part.
The introduction of the EU's GDPR in May 2018 meant that our databases had to be built again from scratch, but it now means that our data is "clean" and people are active and willing subscribers to our services, membership and information. Numbers now stand at just over 10,000, so there is still work to be done. Despite the new GDPR giving us the position of "joint controller" of membership data, a number of clubs have not returned data to us which is disappointing. It's important to stress that the more data we have allows us to create a clearer picture of our membership which, in turn, gives sailing a stronger voice for the future when attracting sailors, new members, funding and sponsorship.
Club Coaching Programme
The newly developed Club Coach course aimed at providing certified coaches for entry-level programmes at club and inter-club level is now underway with two courses. Next year sees a further roll-out of the programme with at least one course per region.
Team Racing at Dun Laoghaire Photo: Afloat
'Keeping' Third Level Students sailing
In July, Rory Martin joined the team implementing a new Team Racing initiative aimed at clubs and training centres. The programme aims to increase participation in club sailing amongst under-represented groups, including those at third-level, and to retain sailors at this level and beyond. Fifteen clubs have expressed interest with four clinics delivered to date.
More involvement of Women in Sailing
The first Irish Sailing Pathfinder Women at the Helm regatta was such a big success this year. Over 200 people took part and all the helms were women. Sport Ireland has endorsed this success by funding our new "Take the Helm" campaign next year as part of their Women in Sport Strategy.
Watersports Inclusion Games
This event, superbly hosted by the committed membership of Kinsale Yacht Club, saw 250 people from the physical, sensory, intellectual and learning ability spectrums take to the water each day in a variety of sports. A volunteer base of over 400 was a reflection of the incredible effort by so many to make this event a spectacular success. Anyone present knows what a privilege it is to be part of this event.
Cork Harbour brothers Chris and Olin Bateman became 2019 All Ireland Junior Champions in September. Photo: INPHO/Bryan Keane
All Ireland Championships
The 2019 Irish Sailing All Ireland Championship, hosted by the National Yacht Club in October, was won by Michael O'Connor of the Royal St George YC, representing the SB20 class. The Junior Championship hosted by Dave Harte and his team in Schull was won by Chris Bateman of Monkstown Bay Sailing Club representing the RS200 class.
Nearly 1000 people have engaged in the Strategic Review 2020-2025 process and I look forward to hearing their findings in the Spring. This review will be preceded by our National Conference and AGM on Saturday, March 21 in Dun Laoghaire with details to follow.
To those still sailing in the various winter series around the coast safe sailing; to those who have their boats winterised like myself enjoy the seasonal refitting plans.
As always you can find out more on our various channels (Facebook, Instagram and Twitter), via our website, or our weekly newsletter www.sailing.ie
Date for your diary: National Conference & AGM on Saturday, March 21st in Dun Laoghaire
Published in ISA
Irish Sailing Launches New 'Take The Helm' Programme For Women
Irish Sailing has announced its new 'Take the Helm' programme for female sailors aged 16+ which is supported by Sport Ireland's Women in Sport Programme, the campaign to increase female participation and progression in sport.
Take the Helm will provide training, competition and infrastructure opportunities to encourage and enable women to take the helm in a variety of areas:
A flexible training fund for women providing bursaries for a choice of training to encourage regional programmes, develop participation and increase roles of leadership.
Race official development for women to Take the Helm in the many roles involved in race management and support.
Irish Sailing's Pathfinder Women at the Helm will continue to support and highlight women's sailing, encourage competition, retain young sailors and entice returning sailors.
Promotion of participation: showcasing role models of all levels through storytelling, photography and videography.
The flexible training fund for women provides 24 bursaries of up to €400 each available on a first come, first served basis for all Irish Sailing clubs, classes and centres.
This bursary can be used to fund fully or partially any of the following for women aged 16 and over:
The provision of an Irish Sailing certified women's racing coaching programme, national powerboat training course and safety boat training course.
The attendance of female instructors on the Irish Sailing courses for Senior Instructor; Advanced Sailing Instructor; Windsurfing Go With Style and/or Go Foil Instructor; and Powerboat and/or Safety Boat Instructor.
To give an expression of interest in receiving the fund, complete the short online survey HERE. For full details and how to apply, contact Gail MacAllister at [email protected]
Take The Helm
Women at the Helm
Revenue 'Yet To Reveal Changes For Oil Suppliers' Ahead Of Upcoming Green Diesel Ban
With only seven weeks until the ban on the use of green diesel for private pleasure craft comes into force, the Revenue Commissioners have yet to formally declare to oil suppliers what changes are required under the new legislation, according to Irish Sailing.
Come 1 January 2020, marked (or 'green') gas oil will no longer be permitted for use in private pleasure navigation, bringing Ireland into line with EU law in the wake of a ruling by the European Court of Justice last year.
The penalty for having green diesel in a pleasure boat tank could be as much as €5,000, which Irish Sailing suggests is double the average penalty for cars.
And it adds that details of the new regime — which means such vessels must be powered by unmarked or white diesel — have yet to be revealed to the leisure boating community.
"It has been pointed out to the Revenue that some boats refuel at longer than annual intervals and will therefore likely have some green in their tanks for a long time to come," it explains.
"It is not known at this stage how this will be policed and while it is possible to measure the proportions of white/green through a test, rather than a simple colour check, it is not known what type of checks will be made — where or when.
"The enforcement may come in at the point of sale, making the providers responsible for policing the sale of green, and we have to assume that suppliers will refuse to put green diesel in a leisure vessel."
Irish Sailing has provided a guide for leisure boaters on white diesel refuelling sites around Ireland, as compiled by Norman Kean.
As of now, the ports of Howth, Dun Laoghaire, Greystones, Crosshaven have confirmed the switch to white diesel with two or three pumps, while Kinsale will have one or two. No decision has been made at Malahide and Kilmore Quay.
Other ports will be less convenient. Carlingford, Arklow and Dingle will have white diesel in cans, though customers may have to provide the cans at Carlingford and Arklow.
Castletownbere, Bantry and Dingle will have white diesel by tanker available "in modest quantities and at relatively short notice", as is traditionally the case for green diesel at these ports.
Elsewhere, local filling stations will be the only available source for white diesel.
Roundstone in Connemara has a filling station within 200m of the pier, but Sligo will require a 500m walk, while boaters at Killybegs will face a 2km round trip on foot to refuel.
The advice for now, Irish Sailing says, is to "keep receipts when you fill, so you that you can prove you have 'gone white'".
green diesel
Ireland's 49ers Fly To New Zealand This Weekend For Worlds Preparations
The Irish Sailing 49ers are getting ready to fly to New Zealand tomorrow, Saturday 9 November, ahead of their World Championships next month.
There's a long list of logistics to prepare for before racing starts at the 49er Worlds in Auckland on 3 December.
Ryan Seaton and Seafra Guilfoyle and fellow duo Robert Dickson and Sean Waddilove are heading out early to train and acclimatise for the competition, which is also their next chance to secure an Olympic place for Ireland in the 49er class at Tokyo 2020.
As previously reported on Afloat.ie, the skiff pairs also have a new coach in Matt McGovern, who previously represented Ireland at the Olympics with Seaton.
Matt McGovern Rejoins Irish Sailing Team As 49er Coach
Former Irish Olympic 49er sailor Matt McGovern has rejoined the Irish Sailing team as coach in the two-handed skiff class.
McGovern, who represented Ireland in the 49er at London 2012 and Rio 2016 with Ryan Seaton, retired from active competition in February last year and subsequently took up the role of high performance manager with the RYANI.
He will now assume coaching responsibilities for the two Irish Sailing 49er teams, which include his former skiff partner Seaton's duo with Seafra Guilfoyle. The pair placed sixth in the World Cup medal race at Enoshima, the site for next summer's Olympics, this past August.
Robert Dickson and Sean Waddilove, 2018 U23 49er World Champions and Volvo Irish Sailors of the Year, will also benefit from McGovern's Olympic experience.
Irish Sailing head coach Rory Fitzpatrick said: "It's great to have Matt join the coaching team. An accomplished athlete, he'll bring a wealth of experience to the whole team. He is also one of the most organised and prepared athletes.
"In our Performance HQ we have a picture of him and Ryan in the workshop — it's placed there as a reminder of Matt's attention to detail, and something we want to inspire the younger athletes with."
McGovern joins the team ahead of Ireland's next bid for a place at Tokyo 2020 in the 49er Worlds this December.
Published in Olympic
Matt McGovern
Exploration & Discovery at the 2020 Irish Sailing Cruising Conference
Exploration and Discovery is the theme for the 2020 Irish Sailing Cruising Conference at the National Yacht Club on 15th February 2020 at Dun Laoghaire Harbour in County Dublin.
Met Eireann Meteorologist and Wave Expert, Sarah Gallagher, will be talking about waves and how we can forecast them and the effects they have on our shores.
The highly respected ornithologist and Antarctic wildlife tour leader, Jim Wilson, will be sharing the story of the discovery of Antarctica by Irish man Edward Bransfield – yes a Cork man was the Leader of the first expedition to see and chart the Antarctic Mainland on 30th January 1820.
Damian Foxall, Niall MacAllister and Lucy Hunt, currently known as Team South, are leading a series of expeditions in Antarctica this winter and will be sending us a message from the ice and give a on the ground feel for life out there and what Bransfield would have seen.
There will be a 'fireside chat' with Jamie Young, Expedition Leader, Skipper and owner of Killary Adventure Centre, catching up on his trip to Greenland and the Arctic Circle and what he has learnt from his icy adventures.
Racing sailor and adventure cruising sailor, Christine Heath, will share her travels sailing her Sadler 28 to Holland, Sweden, Norway and Scotland these past few years. She is now nestled in Kilrush Marina and looking forward to exploring our wonderful west coast in 2020.
Vera Quinlan returns to the conference by video to share the latest developments on her family cruising adventure sailing round the Atlantic Circle.
Tony O'Leary of Union Chandlery gives some professional advice on anode types and galvanic corrosion and more environmentally friendly anode options.
Norman Keane has been busy sailing round Ireland with his drone and will present a birds-eye view of our ports and harbours.
Cruising Association of Ireland will give us an insight into their plans for 2020 cruising.
Royal Cork Yacht Club share their plans to celebrate Cork300 with the Wild Atlantic Way Cruising in Company.
Plus breakout workshops … details to follow nearer the date.
Union Chandlery is back on board as event sponsors for the 4 years running now and in true Union Chandlery style they will be giving away a bonus prize on the day and goodies for everyone.
Kilrush Marina and Cruising Association of Ireland are joining the event again as supporters. The support of these organisations helps to keep the entry fee down to cover bare costs and keep this fantastic event accessible to everyone.
The conference will also have limited spaces for marine industry companies and agencies to promote their goods in a small expo. If you are interested in exhibiting please contact Gail on [email protected]
Space is 100 seats, so early booking is recommended here
Sailors for the Sea Platinum Clean Regattas Certification Achieved by Irish Sailing Women at the Helm
Irish Sailing Pathfinder Women at the Helm event has been awarded the prestigious Platinum Clean Regattas Award from Sailors for the Sea.
This is the highest award possible with the Sailors for the Sea Clean Regattas programme, which is the world's only sustainability certification for water-based events. So we are up there with Kiel Week, Rolex Big Boat Series and 11th Hour Racing.
The key to the success of a "Clean Regatta" at any level, is the implementation of a Sustainability Ambassador and a 'Green Team'. This award was achieved with the support of the National Yacht Club, the cooperation and enthusiasm of the event participants, the commitment by race officials and great teamwork by the event 'Green Team' members Gail MacAllister, Susan Spain and Tim O'Brien."
Tyson Bottenus, Director of Clean Regattas told the team "This is an amazing accomplishment and on behalf of all of us here at Sailors for the Sea I'm proud to award you with a Platinum level certificate and medallion."
Platinum status involves achieving 70 out of 75 "green" practices to reduce the impact of an event on the environment and leave a legacy of new habits and awareness. Clean Regattas has 4 levels an event can work towards based on their own capacity – Bronze, Silver, Gold and Platinum.
Irish Sailing Pathfinder Women at the Helm has left a legacy of assets that all clubs, centres and classes can dip into and help achieve certification for their events. If your club or class wants to work towards creating 'greener' events Irish Sailing have a sample NOR and SI recommendations, posters and basic guidelines on taking a step further into the consideration travel and product sourcing here
You can take a look at the event's own sustainability page here
Irish Sailing's Sustainability Officer Gail MacAllister is happy to give advice to any club, class or centre that wants to reduce their environmental impact - [email protected]
Published in National YC
Have Your Say In Irish Sailing's Strategic Review
Sailors and boaters and other stakeholders in Ireland still have two weeks in which to contribute to Irish Sailing's strategic review for its next five-year plan.
In conjunction with regional consultation meetings, Irish Sailing says it wants to garner input from all stakeholders via a short online survey.
This survey should take no more than five minutes to complete and will be available until Thursday 31 October.
Irish Sailing chief Harry Hermon has discussed the governing body's challenges future vision in a recent podcast with Tom MacSweeney, while this past weekend our own W M Nixon expressed positivity for the vast potential of sailing in Ireland.
Strategic Review
What Is To Be The Future of Irish Sailing?
My Podcast this week is an interview with the Chief Executive of Irish Sailing, Harry Hermon, in which he discusses a decline in yacht ownership, lifestyle changes which have reduced the time people can give to organised club sailing, the need for more government investment in facilities for boating around the coast and the challenges facing sailing, powerboating and windsurfing in Ireland over the next five years.
The national governing body for the sport has been holding a series of meetings this week to get the views of members, clubs, sailing centres and individual sailors to help frame the development of its next strategic plan – for the years 2020 to 2025. The last one was somewhat controversial.
I attended the first meeting, held in Cork. Others were at Cullaun Sailing Club; in Castlebar and Greystones Sailing Club. The final one is scheduled for next Wednesday, October 8, at Howth Yacht Club.
The Cork meeting heard a lot of concern about a declining level of yacht ownership and lifestyle changes which have reduced the amount of time that can be given to participation in club activities, including racing. The trend of more motorboats and powerboats being sold was identified as a trend affecting sailing. The main positive for the sport is seen as being a sport for all, at all ages.
I discuss all these issues with Harry Hermon in the Podcast below.
Published in Tom MacSweeney
Harry Hermon


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Homepage > RELEASE BLITZ....Regret by Christina Lee
RELEASE BLITZ....Regret by Christina Lee
COVER DESIGN: KANAXA
When Brian "Brin" Schubert's condo floods, he takes his co-worker up on the offer to stay on his crappy futon for a while. The last thing he expects is for his friend's roommate to be the one guy he despises the most. The same guy who stomped on his heart senior year of high school. And by the looks of the girl on his arm, the same man who's still deep inside the closet.
Nicholas Dell never predicted that eleven years later, one of his greatest regrets would show up on his doorstep down on his luck. Nick has made some terrible mistakes—story of his life—and he's been paying for them ever since. And if the guilt and shame aren't enough, his first crush had to turn into one of the sexiest men he's ever laid eyes on.
Nick and Brin have weeks to steer clear of each other. Weeks to avoid strangling each other. But when stubbornness leads to skyrocketing sexual tension, hate-sex doesn't seem like such an awful way to work through their frustration. Except hate is a powerful emotion, especially when it's turned inward. And in Nick's case he's been drowning in a sea of self-loathing for so long, he can't see his way out.
As Brin reconnects with Nick, his perception of what really happened in their past begins to change. He's finally ready to forgive him and take a second chance on the one guy who stirs him like no other. But Nick's demons are complicated, heart-wrenching…demanding. So devastating, he might never allow himself true happiness—even with the one man who's always owned his heart.
Goodreads: https://bit.ly/2rjELhF
"Brin, let me introduce you to my roommate," Elijah said as I followed him through the short hallway to the living room. "This is Nick and his friend, Sarah."
Sarah's curly locks were nearly as blond as mine and Nick's black hair was mostly tucked beneath a worn blue baseball cap. The two of them were cozy on the couch, Sarah sitting with her legs tucked under her and Nick with his ankle crossed over his knee. They were eating Chinese food off paper plates resting in their laps. Sarah simply waved as her mouth was full from a bite of food but Nick responded, "Hey, how you doing?" after swallowing a piece of what looked like an egg roll.
The smell of fried rice hit my nostrils and when my stomach rumbled in response, I realized just how famished I was. I was dying to dive right into the second brown bag resting on the coffee table that more than likely contained my food, but I didn't want to be rude.
When Nick leaned forward with an outstretched hand, for some reason I zeroed right in on the neatly groomed scruff on his chin. When he tilted his face to look directly into my eyes, I froze, our fingers interlocked. A startled gasp sprang from my lips, and Nick's eyebrows slammed together in confusion right before they lifted straight to his hairline.
The same cherry-colored lips, with a center dimple drilled into his chin. Those sad, amber-colored eyes that shuttered out the world.
Holy fuck. Elijah's roommate was Nicholas Dell.
The same Nicholas Dell from Jefferson High who practically ruined me for other guys.
The same Devil's third baseman that begged his math tutor to suck his cock in the locker room after practice.
And given the female nestled up beside him, it was the same Nicholas Dell who was still deep in the closet.
Mother, wife, reader, dreamer. Christina lives in the Midwest with her husband and son--her two favorite guys. She's addicted to lip balm, coffee, and kissing. Because everything is better with kissing.
She writes MM Contemporary as well as Adult and New Adult Romance. She believes in happily-ever-afters for all, so reading and writing romance for everybody under the rainbow helps quench her soul.
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Home / Catherine Cleiman
City Reviews List of Projects Planned in 2017
News February 8, 2017 , by Bill Johnson
HELEN, Ga. — City Manager Jerry Elkins presented a review of the projects planned for the City of Helen at Tueaday's City Commission meeting. The five biggest projects come with a total price tag of about $1,578,350. The city will be responsible for approximately $925,000. The remainder will be funded by various grants.
The Main Street Water Line Replacement and Well Project is estimated to cost $780,000. The city will pay $480,000 and an ARC Grant will cover the remaining $300,000.
The badly needed Main Street pedestrian bridge which will be constructed outside Paul's Steakouse is estimated to cost $570,000, $300,000 will be funded by a grant.
The city alone will be responsible for the $75,000 it will cost to complete the Escowee Street Sidewalk and Landscaping project. The commission has approved a low bid of $32,308.03 from contractor J.D. Con for the materials needed on the project.
The Roadside Beautification project will cost $53,350 with about $42,850 coming in the form of a grant from the Georgia Department of Transportation.
The city also plans an addition to the Fire Department that will cost about $100,000, all of which will come from city revenue.
Commissioners also appointed Catherine Cleiman, David Grearr and Linda McAllister to the Planning, Design and Review Board and agreed to provide a letter of approval for the United Way of White County to obtain a special event, non-profit license from the state of Georgia Department of Revenue for the sale of alcoholic beverages for consumption on the premises at Holiday Inn Express Conference Center in conjunction with the Celebrity Golf Tournament Dinner scheduled for April 17.r
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Helen Planning Dept. Approves Signs, Events
News January 24, 2017 , by Bill Johnson
HELEN, Ga. — The City of Helen Planning, Design and Review Board approved a series of events to take place in the city between May and October at Tuesday's meeting.
The Board approved the Juried Arts Show to be held at Pete's Park, but did not approve the date requested Sept 1 and 2. The show attracts 20-25 vendors and the Board felt the city was too busy on that weekend. Chairwoman Catherine Cleiman recommended the City try to schedule the event Sept. 16, 17.
The Board did approve the Grand Fondo Bicycle Ride for May 7, which is expected to attract between 300-400 riders to the city.. Police Chief Brian Stephens raised concerns about whether his department would provide traffic control or if event coordinators would do so.
"Anyone working traffic control will have to be DOT certified since it will be on a state highway," he said. While the Board approved the event, Cleiman suggested the event coordinator meet with Stephens to work out the details.
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New Mexico Native Wins Helen to Atlantic Hot Air Balloon Race
News June 7, 2016 , by Bill Johnson
HELEN, Ga. — Weather may have delayed the start of the 43rd annual Helen to the Atlantic Hot Air Balloon Race over the weekend, but it didn't dampen the spirit of the pilots, their crews or the spectators who gathered along the banks of the Chattahoochee River.
Jonathan Wright, who traveled all the way from Albuquerque, New Mexico and didn't get to take off until the day after the event was scheduled to start, was the race winner, followed by Cumming's Daryl Tatum. The race was to have started on Thursday, but the wind was blowing in the wrong direction.
Before the race finally started on Friday, dozens of the brilliantly colored balloons took daring spectators aloft to give them an aerial view of the city of Helen. One launch even inspired a marriage proposal from a young man. She said yes, by the way.
South Carolina's D.J. Stukas was the early leader in the race but Wright was not far behind.
"The city of Helen and White County are known worldwide for our race," said Event Director Catherine, Cleiman, who was clearly pleased with the turnout.
"Anywhere around the country and around the globe that you go where there's hot air ballooning they're very familiar with Alpine Helen and the wonderful ballooning event that we have here."
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Michael Reese Makeover 1 (29th and Oakenwald)
"I am an artist, a creator of change."
Kenneth Williams believes his gift as an artist gives him the opportunity to be an agent of positive change. He uses his artistic talents to redesign some of Chicago's most disadvantaged neighborhoods on the South and West Sides of the city. He receives inspiration from vacant lots or boarded up neighborhoods, from which he creates a world full of opportunity, design, beauty, and intricacy.
"Without architecture we wouldn't have our cities, schools, houses, neighborhoods, or communities. Buildings help create the beauty of our neighborhoods. When I create, I draw what could be, not what is. If I see a vacant lot with boarded up buildings, I visualize it and draw it as a new neighborhood. I like the concept of urban redevelopment."
Kenneth became connected with Thresholds - a social service provider for people with mental illness in Chicago - in the early 1990s, and has been working towards the life he desires for himself ever since. He has been employed by Thresholds in janitorial services for the past 25 years and has also been an active participant in an open studio art group there. He is interested in various forms of personal growth work, including creative writing, music, and a peer support group, GROW. According to Kenneth, these are all important aids for coping with mental illness. He strongly believes that "artists ought to build their communities up, not tear them down," and that he was given his talents to help make Chicago - and the world - a better place.
More Artwork by Kenneth Williams
OKAY kenneth-williams
Prints by Kenneth Williams
37th and Ellis
A Renaissance in Bronzeville 3
A Renaissance of the Black Metropolis in Oakland
African-American Parade of Homes
City Streets 1
Cuyahoga River Valley Resort 1
Historic Oakland Shores Estates
Lake Park Crescent: A Mixed Income Community Part Three
Legend South Development Bronzeville
Legend South Development Bronzeville 2
Michael Reese - The Next New Community
Orb Clusters
Pine Surprise
Riverside Heights Development 1
Riverside Plaza
South Loop
The All-New Ida B. Wells/Madden Park Homes Community
The Homes of Legends South at 46th & Dearborn Streets
The Michael Reese Hospital Site
The Nighttime Bronzeville Sky
Originals by Kenneth Williams
African American Parade of Homes 1