text:
	<button type="action" name="act_characteristics" >Characteristics</button>
	<button type="action" name="act_gear" >Gear</button>
	<button type="action" name="act_skills" >Skills</button>
	<button type="action" name="act_powers" >Powers</button>
	<button type="action" name="act_complications" >Talents & Complications</button>
	<button type="action" name="act_options" >Options</button>

<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab"  value="character"/>

Name:

					<input type="text" value="" name="attr_character_name" maxlength="36" tabindex="1"/>

Title:

					<input type="text" value="" name="attr_character_title" maxlength="36" tabindex="2"/>

Background:

					<textarea name="attr_backgroundText" cols="28" rows="3" maxlength="64" tabindex="3"/></textarea>

Experience:

					<input type="number" min="0" value="0" name="attr_experience" tabindex="4"/>

					<input type="text" value="Money:" name="attr_moneyLabel" maxlength="15" tabindex="-1">

					<input type="number" value="0" name="attr_money" step="1" tabindex="5"/>

Characteristics

Strength

Dexterity

Constitution

Intelligence

Ego

Presence

Value

					<input type="number" value="10" name="attr_strength" min="1" tabindex="6"/>
					<input type="number" value="10" name="attr_dexterity" min="1" tabindex="7"/>
					<input type="number" value="10" name="attr_constitution" min="1" tabindex="8"/>
					<input type="number" value="10" name="attr_intelligence" min="1" tabindex="9"/>
					<input type="number" value="10" name="attr_ego" min="1" tabindex="10"/>
					<input type="number" value="10" name="attr_presence" min="1" tabindex="11"/>

Roll

					<input type="text" value="11" name="attr_strengthChance" readonly tabindex="-1"/>
					<input type="text" value="11" name="attr_dexterityChance" readonly tabindex="-1"/>
					<input type="text" value="11" name="attr_constitutionChance" readonly tabindex="-1"/>
					<input type="text" value="11" name="attr_intelligenceChance" readonly tabindex="-1"/>
					<input type="text" value="11" name="attr_egoChance" readonly tabindex="-1"/>
					<input type="text" value="11" name="attr_presenceChance" readonly tabindex="-1"/>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_strength" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Strength }} {{Base Chance = [[@{strengthChance}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_dexterity" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Dexterity }} {{Base Chance = [[@{dexterityChance}+@{weightDexDCVPenalty}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_constitution" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Constitution}} {{Base Chance = [[@{constitutionChance}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_intelligence" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Intelligence}} {{Base Chance = [[@{intelligenceChance}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_ego" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Ego}} {{Base Chance = [[@{egoChance}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

					<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_presence" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Presence}} {{Base Chance = [[@{presenceChance}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

CP

					<input type="text" value="0" name="attr_strengthCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_dexterityCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_constitutionCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_intelligenceCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_egoCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_presenceCP" readonly tabindex="-1"/>

Combat Abilities

OCV

DCV

OMCV

DMCV

Speed

Physical Defense

Energy Defense

Body

Stun

Endurance

Recovery

Value

					<input type="number" value="3" name="attr_ocv" min="1" tabindex="12"/>
					<input type="number" value="3" name="attr_dcv" min="1" tabindex="13"/>
					<input type="number" value="3" name="attr_omcv" min="1" tabindex="14"/>
					<input type="number" value="3" name="attr_dmcv" min="1" tabindex="15"/>
					<input type="number" value="2" name="attr_speed" min="1" max="12" tabindex="16"/>
					<input type="number" value="2" name="attr_pd" min="1" tabindex="17"/>
					<input type="number" value="2" name="attr_ed" min="1" tabindex="18"/>
					<input type="number" value="10" name="attr_body" min ="1" tabindex="19"/>
					<input type="number" value="20" name="attr_stun" min="0" step="2" tabindex="20"/>
					<input type="number" value="20" name="attr_endurance" min="0" step="5" tabindex="21"/>
					<input type="number" value="4" name="attr_recovery" min="1" tabindex="22"/>

CP

					<input type="text" value="0" name="attr_ocvCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_dcvCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_omcvCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_dmcvCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_speedCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_pdCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_edCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_bodyCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_stunCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_enduranceCP" readonly tabindex="-1"/>
					<input type="text" value="0" name="attr_recoveryCP" readonly tabindex="-1"/>

Movement

Running

Leaping

Swimming

Value

						<input type="number" value="12" name="attr_running" min="0" step="1" tabindex="23"/>
						<input type="number" value="4" name="attr_leaping" min="0" step="2" tabindex="24"/>
						<input type="number" value="4" name="attr_swimming" min="0" step="2" tabindex="25"/>

CP

						<input type="text" value="0" name="attr_runningCP" readonly tabindex="-1"/>
						<input type="text" value="0" name="attr_leapingCP" readonly tabindex="-1"/>
						<input type="text" value="0" name="attr_swimmingCP" readonly tabindex="-1"/>

				<input type="hidden" class="item-portrait-slideshow" name="attr_portraitSelection"  value="0" min="0" step="1" max="2"/>
				<input type="hidden" name="attr_totalNumberOfPortraits" value="2"/>

Welcome!

Starting Character Points

Heroic characters are typically built on a base of 125 CP plus up to 50 CP that are offset with Complications. Use the Bonus CP input at the bottom of this sheet to account for free abilities.

Portrait

You may change this frame to your avatar or to space for more notes with the hidden side arrow buttons.

					<textarea name="attr_portraitStickyNote" maxlength="403">Sticky Note</textarea>

				<button type="action" name="act_left-arrow-button" tabindex="-1" class="button button-left-arrow">❮</button>
				<button type="action" name="act_right-arrow-button" tabindex="-1" 	class="button button-right-arrow">❯</button>

BODY

					<input type="text" name="attr_CurrentBODY" value="10" maxlength="3" pattern="[0-9]+" tabindex="26"/>

						<button type="action" class="button buttonPlus" tabindex="-1" name="act_currentBODYplus">
							❯
						</button>
						<button type="action" class="button buttonMinus" tabindex="-1" name="act_currentBODYminus">
							❮
						</button>

STUN

					<input type="text" name="attr_CurrentSTUN" value="20" maxlength="3" pattern="[0-9]+" tabindex="27"/>

						<button type="action" class="button buttonPlus" tabindex="-1" name="act_currentSTUNplus">
							❯
						</button>
						<button type="action" class="button buttonMinus" tabindex="-1" name="act_currentSTUNminus">
							❮
						</button>

END

					<input type="text" name="attr_CurrentEND" value="20" maxlength="3" pattern="[0-9]+" tabindex="28"/>

						<button type="action" class="button buttonPlus" tabindex="-1" name="act_currentENDplus">
							❯
						</button>
						<button type="action" class="button buttonMinus" tabindex="-1" name="act_currentENDminus">
							❮
						</button>

				<button type="action" class="button buttonRecover" tabindex="-1" name="act_recoverHealth">Recover</button>
				<button type="action" class="button buttonReset" tabindex="-1" name="act_resetHealth">Reset</button>

					<input type="checkbox" name="attr_speedIndicator01">

					<input type="checkbox" name="attr_speedIndicator02">

					<input type="checkbox" name="attr_speedIndicator03">

					<input type="checkbox" name="attr_speedIndicator04">

					<input type="checkbox" name="attr_speedIndicator05">

					<input type="checkbox" name="attr_speedIndicator06" checked="true">

					<input type="checkbox" name="attr_speedIndicator07">

					<input type="checkbox" name="attr_speedIndicator08">

					<input type="checkbox" name="attr_speedIndicator09">

					<input type="checkbox" name="attr_speedIndicator10">

				  <input type="checkbox" name="attr_speedIndicator11">

				  <input type="checkbox" name="attr_speedIndicator12" checked="true">

				<button type="roll" class="button buttonTracker" tabindex="-1" name="roll_initiative" value="[[(?{Modifiers|0}+@{dexterity}) &{tracker}]]">Tracker</button>

				<textarea name="attr_historyText" maxlength="4440" tabindex="36">Biography</textarea>

Perception

							<input type="text" name="attr_perceptionBase" value="11" readonly tabindex="-1">
							+<input type="number" name="attr_enhancedPerceptionModifier" value="0" min="-10" max="10" step="1" tabindex="29">
							<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_perceptionRoll" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Perception}} {{Base Chance = [[?{Modifiers|0}+@{perceptionBase}+@{enhancedPerceptionModifier}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

						<input type="text" value="Vision" name="attr_perceptionVisionLabel" maxlength="12" tabindex="30">

							<input type="text" name="attr_perceptionVision" value="11" readonly tabindex="-1">
							+<input type="number" name="attr_perceptionModifierVision" value="0" min="-10" max="10" step="1" tabindex="31">
							<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_perceptionRollVision" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Perception - @{perceptionVisionLabel} }} {{Base Chance = [[?{Modifiers|0}+@{intelligenceChance}+@{enhancedPerceptionModifier}+@{perceptionModifierVision}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

						<input type="text" value="Hearing" name="attr_perceptionHearingLabel" maxlength="12" tabindex="32">

							<input type="text" name="attr_perceptionHearing" value="11" readonly tabindex="-1">
							+<input type="number" name="attr_perceptionModifierHearing" value="0" min="-10" max="10" step="1" tabindex="33">
							<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_perceptionRollHearing" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Perception - @{perceptionHearingLabel} }} {{Base Chance = [[?{Modifiers|0}+@{intelligenceChance}+@{enhancedPerceptionModifier}+@{perceptionModifierHearing}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

						<input type="text" value="Smell" name="attr_perceptionSmellLabel" maxlength="12" tabindex="34">

							<input type="text" name="attr_perceptionSmell" value="11" readonly tabindex="-1">
							+<input type="number" name="attr_perceptionModifierSmell" value="0" min="-10" max="10" step="1" tabindex="35">
							<button type="roll" class="button buttonRoll" tabindex="-1" name="roll_perceptionRollSmell" value="&{template:custom} {{title=@{character_name} - @{character_title}}} {{subtitle= Uses Perception - @{perceptionSmellLabel} }} {{Base Chance = [[?{Modifiers|0}+@{intelligenceChance}+@{enhancedPerceptionModifier}+@{perceptionModifierSmell}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>

Lift

Weight

				<input type="number" name="attr_liftWeight" value="100" readonly tabindex="-1"/>

Free

Carry

				<input type="number" name="attr_encumbranceFreeCarry" value="10" readonly tabindex="-1"/>

Carried

Load

				<input type="number" name="attr_carriedWeight" value="0" readonly tabindex="-1"/>

END

per Turn

				<input type="number" name="attr_weightEndPenalty" value="0" readonly tabindex="-1"/>

DCV & DEX

Roll Penalty

				<input type="number" name="attr_weightDexDCVPenalty" value="0" readonly tabindex="-1"/>

DCV

Modifier

					<input type="text" name="attr_bonusDCVmodifier" value="0" maxlength="2" pattern="[0-9]+" tabindex="-1"/>

						<button type="action" class="button buttonPlus" tabindex="-1" name="act_bonusDCVmodifierPlus">
							❯
						</button>
						<button type="action" class="button buttonMinus" tabindex="-1" name="act_bonusDCVmodifierMinus">
							❮
						</button>

Movement

Penalty

				<input type="number" name="attr_weightMovePenalty" value="0" readonly tabindex="-1"/>

Armor

rPD

PD

rED

ED

END/T

ACT

Locations

Mass

					<input type="text" name="attr_armorName01" value="" maxlength="20" tabindex="50"/>
					<input type="number" name="attr_armorPD01" step="1" value="0" min="0" step="1" tabindex="51"/>
					<input type="number" name="attr_totalPD01" step="1" value="0" min="0" step="1" tabindex="51.5"/>
					<input type="number" name="attr_armorED01" step="1" value="0" min="0" step="1" tabindex="52"/>
					<input type="number" name="attr_totalED01" step="1" value="0" min="0" step="1" tabindex="52.5"/>

						<select name="attr_armorEND01" tabindex="-1">
							<option value="5">5</option>
							<option value="4">4</option>
							<option value="3">3</option>
							<option value="2">2</option>
							<option value="1">1</option>
							<option value="0" selected>0</option>
						</select>

						<select name="attr_armorActivation01" tabindex="-1">
							<option value="15">15-</option>
							<option value="14">14-</option>
							<option value="13">13-</option>
							<option value="12">12-</option>
							<option value="11">11-</option>
							<option value="10">10-</option>
							<option value="9">9-</option>
							<option value="8">8-</option>
							<option value="18" selected>NA</option>
						</select>

					<button type="roll" class="button buttonRollActivate" tabindex="-1" name="roll_armorActivation01" value="&{template:custom-activate} {{title=@{character_name} - @{character_title}}} {{subtitle= Defends with @{armorName01}**}} {{Activate on = [[@{armorActivation01}]] **or less**}} {{Result = [[3d6cf<0cs>0]]}} {{Resistant Defense = **rPD ``@{armorPD01}`` rED ``@{armorED01}``**}} {{Total Defense = **PD ``@{totalPD01}`` ED ``@{totalED01}``**}}" >Roll</button>
					<input type="text" class="armorLocationsText" name="attr_armorLocations01" maxlength="24" tabindex="54"/>
					<input type="number" name="attr_armorMass01" value="0" min="0" step="0.1" tabindex="55"/>

					<input type="text" name="attr_armorName02" value="" maxlength="20" tabindex="56"/>
					<input type="number" name="attr_armorPD02" step="1" value="0" min="0" step="1" tabindex="57"/>
					<input type="number" name="attr_totalPD02" step="1" value="0" min="0" step="1" tabindex="57.5"/>
					<input type="number" name="attr_armorED02" step="1" value="0" min="0" step="1" tabindex="58"/>
					<input type="number" name="attr_totalED02" step="1" value="0" min="0" step="1" tabindex="58.5"/>

						<select name="attr_armorEND02" tabindex="-1">
							<option value="5">5</option>
							<option value="4">4</option>
							<option value="3">3</option>
							<option value="2">2</option>
							<option value="1">1</option>
							<option value="0" selected>0</option>
						</select>

						<select name="attr_armorActivation02" tabindex="-1">
							<option value="15">15-</option>
							<option value="14">14-</option>
							<option value="13">13-</option>
							<option value="12">12-</option>
							<option value="11">11-</option>
							<option value="10">10-</option>
							<option value="9">9-</option>
							<option value="8">8-</option>
							<option value="18" selected>NA</option>
						</select>

					<button type="roll" class="button buttonRollActivate" tabindex="-1" name="roll_armorActivation02" value="&{template:custom-activate} {{title=@{character_name} - @{character_title}}} {{subtitle= Defends with @{armorName02}**}} {{Activate on = [[@{armorActivation02}]] **or less**}} {{Result = [[3d6cf<0cs>0]]}} {{Resistant Defense = **rPD ``@{armorPD02}`` rED ``@{armorED02}``**}} {{Total Defense = **PD ``@{totalPD02}`` ED ``@{totalED02}``**}}" >Roll</button>
					<input type="text" class="armorLocationsText" name="attr_armorLocations02" maxlength="24" tabindex="59"/>
					<input type="number" name="attr_armorMass02" value="0" min="0" step="0.1" tabindex="60"/>

					<input type="text" name="attr_armorName03" value="" maxlength="20" tabindex="61"/>
					<input type="number" name="attr_armorPD03" step="1" value="0" min="0" step="1" tabindex="62"/>
					<input type="number" name="attr_totalPD03" step="1" value="0" min="0" step="1" tabindex="62.5"/>
					<input type="number" name="attr_armorED03" step="1" value="0" min="0" step="1" tabindex="63"/>
					<input type="number" name="attr_totalED03" step="1" value="0" min="0" step="1" tabindex="63.5"/>

						<select name="attr_armorEND03" tabindex="-1">
							<option value="5">5</option>
							<option value="4">4</option>
							<option value="3">3</option>
							<option value="2">2</option>
							<option value="1">1</option>
							<option value="0" selected>0</option>
						</select>

						<select name="attr_armorActivation03" tabindex="-1">
							<option value="15">15-</option>
							<option value="14">14-</option>
							<option value="13">13-</option>
							<option value="12">12-</option>
							<option value="11">11-</option>
							<option value="10">10-</option>
							<option value="9">9-</option>
							<option value="8">8-</option>
							<option value="18" selected>NA</option>
						</select>

					<button type="roll" class="button buttonRollActivate" tabindex="-1" name="roll_armorActivation03" value="&{template:custom-activate} {{title=@{character_name} - @{character_title}}} {{subtitle= Defends with @{armorName03}**}} {{Activate on = [[@{armorActivation03}]] **or less**}} {{Result = [[3d6cf<0cs>0]]}} {{Resistant Defense = **rPD ``@{armorPD03}`` rED ``@{armorED03}``**}} {{Total Defense = **PD ``@{totalPD03}`` ED ``@{totalED03}``**}}" >Roll</button>
					<input type="text" class="armorLocationsText" name="attr_armorLocations03" maxlength="24" tabindex="64"/>
					<input type="number" name="attr_armorMass03" value="0" min="0" step="0.1" tabindex="65"/>

					<input type="text" name="attr_armorName04" value="" maxlength="20" tabindex="66"/>
					<input type="number" name="attr_armorPD04" step="1" value="0" min="0" step="1" tabindex="67"/>
					<input type="number" name="attr_totalPD04" step="1" value="0" min="0" step="1" tabindex="67.5"/>
					<input type="number" name="attr_armorED04" step="1" value="0" min="0" step="1" tabindex="68"/>
					<input type="number" name="attr_totalED04" step="1" value="0" min="0" step="1" tabindex="68.5"/>

						<select name="attr_armorEND04" tabindex="-1">
							<option value="5">5</option>
							<option value="4">4</option>
							<option value="3">3</option>
							<option value="2">2</option>
							<option value="1">1</option>
							<option value="0" selected>0</option>
						</select>

						<select name="attr_armorActivation04" tabindex="-1">
							<option value="15">15-</option>
							<option value="14">14-</option>
							<option value="13">13-</option>
							<option value="12">12-</option>
							<option value="11">11-</option>
							<option value="10">10-</option>
							<option value="9">9-</option>
							<option value="8">8-</option>
							<option value="18" selected>NA</option>
						</select>

					<button type="roll" class="button buttonRollActivate" tabindex="-1" name="roll_armorActivation04" value="&{template:custom-activate} {{title=@{character_name} - @{character_title}}} {{subtitle= Defends with @{armorName04}**}} {{Activate on = [[@{armorActivation04}]] **or less**}} {{Result = [[3d6cf<0cs>0]]}} {{Resistant Defense = **rPD ``@{armorPD04}`` rED ``@{armorED04}``**}} {{Total Defense = **PD ``@{totalPD04}`` ED ``@{totalED04}``**}}" >Roll</button>
					<input type="text" class="armorLocationsText" name="attr_armorLocations04" maxlength="24" tabindex="69"/>
					<input type="number" name="attr_armorMass04" value="0" min="0" step="0.1" tabindex="70"/>

Shield

DCV

Damage

N

OCV

STUNx

STR

END

BODY

DEF

Mass

				<input type="hidden" name="attr_targetOCVpenalty" value="0"/>

					<input type="text" name="attr_shieldName" value="" maxlength="20" tabindex="76"/>
					<input type="number" name="attr_shieldDCV" step="1"  min="0" value="0" tabindex="77"/>
					<input type="text" name="attr_shieldDamage" step="1"  min="0" value="0" maxlength="16" tabindex="78"/>

						<input type="checkbox" checked="checked" name="attr_shieldNormalDamage">

					<button type="action" class="button buttonRollShieldAttack" tabindex="-1" name="act_attackShield">Roll</button>
					<input type="number" name="attr_shieldOCV" step="1"  min="-10" value="0" tabindex="79"/>
					<input type="number" name="attr_shieldStunMod" value="0" min="-2" step="1" tabindex="80"/>
					<input type="number" name="attr_shieldStrength"step="1"  min="0" value="0" tabindex="81"/>
					<input type="text" name="attr_shieldEndurance" value="0" readonly tabindex="-1"/>
					<input type="number" name="attr_shieldBody" step="1"  min="0" value="0" tabindex="83"/>
					<input type="number" name="attr_shieldDefense" step="1"  min="0" value="0" tabindex="84"/>
					<input type="number" name="attr_shieldMass" step="0.1"  min="0" value="0" tabindex="85"/>

Weapons

Damage

N

OCV

RMod

STUNx

Shots

STR

END

Range

AoE

Mass

			<input type="hidden" name="attr_weaponOCVPenalty01" value="0"/>

				<input type="text" name="attr_weaponName01" value="" maxlength="20" tabindex="86"/>
				<input type="text" name="attr_weaponDamage01" value="0" maxlength="16" tabindex="87"/>

					<input type="checkbox" name="attr_weaponNormalDamage01">

				<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon01">Roll</button>
				<input type="number" name="attr_weaponOCV01" step="1" value="0" tabindex="88"/>
				<input type="number" name="attr_weaponRangeMod01" step="1" value="0" tabindex="89"/>
				<input type="number" name="attr_weaponStunMod01" value="0" min="-2" step="1" tabindex="90"/>
				<input type="number" name="attr_weaponShots01" step="1" min="0" value ="0" tabindex="91"/>
				<input type="number" name="attr_weaponStrength01" step="1" min="0" value="0" tabindex="92"/>
				<input type="text" name="attr_weaponEndurance01" value="0" readonly tabindex="-1"/>
				<input type="number" name="attr_weaponRange01" step="1" min="0" value="0" tabindex="93"/>

					<input type="checkbox" name="attr_weaponAreaEffect01">

				<input type="number" name="attr_weaponMass01" step="0.1" min="0" value="0" tabindex="94"/>

			<input type="hidden" name="attr_weaponOCVPenalty02" value="0"/>

				<input type="text" name="attr_weaponName02" value="" maxlength="20" tabindex="95"/>
				<input type="text" name="attr_weaponDamage02" value="0" maxlength="16" tabindex="96"/>

					<input type="checkbox" name="attr_weaponNormalDamage02">

				<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon02">Roll</button>
				<input type="number" name="attr_weaponOCV02" step="1" value="0" tabindex="97"/>
				<input type="number" name="attr_weaponRangeMod02" step="1" value="0" tabindex="98"/>
				<input type="number" name="attr_weaponStunMod02" value="0" min="-2" step="1" tabindex="99"/>
				<input type="number" name="attr_weaponShots02" step="1" min="0" value="0" tabindex="100"/>
				<input type="number" name="attr_weaponStrength02" step="1" min="0" value="0" tabindex="101"/>
				<input type="text" name="attr_weaponEndurance02" value="0" readonly tabindex="-1"/>
				<input type="number" name="attr_weaponRange02" step="1" min="0" value="0" tabindex="102"/>

					<input type="checkbox" name="attr_weaponAreaEffect02">

				<input type="number" name="attr_weaponMass02" step="0.1" min="0" value="0" tabindex="103"/>

			<input type="hidden" name="attr_weaponOCVPenalty03" value="0"/>

				<input type="text" name="attr_weaponName03" value="" maxlength="20" tabindex="104"/>
				<input type="text" name="attr_weaponDamage03" value="0" maxlength="16" tabindex="105"/>

					<input type="checkbox" name="attr_weaponNormalDamage03">

				<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon03">Roll</button>
				<input type="number" name="attr_weaponOCV03" step="1" value="0" tabindex="106"/>
				<input type="number" name="attr_weaponRangeMod03" step="1" value="0" tabindex="107"/>
				<input type="number" name="attr_weaponStunMod03" value="0" min="-2" step="1" tabindex="108"/>
				<input type="number" name="attr_weaponShots03" step="1" min="0" value="0" tabindex="109"/>
				<input type="number" name="attr_weaponStrength03" step="1" min="0" value="0" tabindex="110"/>
				<input type="text" name="attr_weaponEndurance03" value="0" readonly tabindex="-1"/>
				<input type="number" name="attr_weaponRange03" step="1" min="0" value="0" tabindex="111"/>

					<input type="checkbox" name="attr_weaponAreaEffect03">

				<input type="number" name="attr_weaponMass03" step="0.1" min="0" value="0" tabindex="112"/>

			<input type="hidden" name="attr_weaponOCVPenalty04" value="0"/>

				<input type="text" name="attr_weaponName04" value="" maxlength="20" tabindex="113"/>
				<input type="text" name="attr_weaponDamage04" value="0" maxlength="16" tabindex="114"/>

					<input type="checkbox" name="attr_weaponNormalDamage04">

				<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon04">Roll</button>
				<input type="number" name="attr_weaponOCV04" step="1" value="0" tabindex="115"/>
				<input type="number" name="attr_weaponRangeMod04" step="1" value="0" tabindex="116"/>
				<input type="number" name="attr_weaponStunMod04" value="0" min="-2" step="1" tabindex="117"/>
				<input type="number" name="attr_weaponShots04" step="1" min="0" value="0" tabindex="118"/>
				<input type="number" name="attr_weaponStrength04" step="1" min="0" value="0" tabindex="119"/>
				<input type="text" name="attr_weaponEndurance04" value="0" readonly tabindex="-1"/>
				<input type="number" name="attr_weaponRange04" step="1" min="0" value="0" tabindex="120"/>

					<input type="checkbox" name="attr_weaponAreaEffect04">

				<input type="number" name="attr_weaponMass04" step="0.1" min="0" value="0" tabindex="121"/>

			<input type="hidden" name="attr_weaponOCVPenalty05" value="0"/>

				<input type="text" name="attr_weaponName05" vvalue="" maxlength="20" tabindex="122"/>
				<input type="text" name="attr_weaponDamage05"value="0" maxlength="16" tabindex="123"/>

					<input type="checkbox" name="attr_weaponNormalDamage05">

				<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon05">Roll</button>
				<input type="number" name="attr_weaponOCV05" step="1" value="0" tabindex="124"/>
				<input type="number" name="attr_weaponRangeMod05" step="1" value="0" tabindex="125"/>
				<input type="number" name="attr_weaponStunMod04" value="0" min="-2" step="1" tabindex="126"/>
				<input type="number" name="attr_weaponShots05" step="1" min="0" value="0" tabindex="127"/>
				<input type="number" name="attr_weaponStrength05" step="1" min="0" value="0" tabindex="128"/>
				<input type="text" name="attr_weaponEndurance05" value="0" readonly tabindex="-1"/>
				<input type="number" name="attr_weaponRange05" step="1" min="0" value="0" tabindex="129"/>

					<input type="checkbox" name="attr_weaponAreaEffect05">

				<input type="number" name="attr_weaponMass05" step="0.1" min="0" value="0" tabindex="130"/>

Equipment

Mass

				<input type="text" name="attr_equipText01" maxlength="30" tabindex="131"/>
				<input type="number" name="attr_equipMass01" min="0" step="0.1" tabindex="132"/>

				<input type="text" name="attr_equipText02" maxlength="30" tabindex="134"/>
				<input type="number" name="attr_equipMass02" min="0" step="0.1" tabindex="135"/>

				<input type="text" name="attr_equipText03" maxlength="30" tabindex="136"/>
				<input type="number" name="attr_equipMass03" min="0" step="0.1" tabindex="137"/>

				<input type="text" name="attr_equipText04" maxlength="30" tabindex="138"/>
				<input type="number" name="attr_equipMass04" min="0" step="0.1" tabindex="139"/>

				<input type="text" name="attr_equipText05" maxlength="30" tabindex="140"/>
				<input type="number" name="attr_equipMass05" min="0" step="0.1" tabindex="141"/>

				<input type="text" name="attr_equipText06" maxlength="30" tabindex="142"/>
				<input type="number" name="attr_equipMass06" min="0" step="0.1" tabindex="143"/>

				<input type="text" name="attr_equipText07" maxlength="30" tabindex="144"/>
				<input type="number" name="attr_equipMass07" min="0" step="0.1" tabindex="145"/>

				<input type="text" name="attr_equipText08" maxlength="30" tabindex="146"/>
				<input type="number" name="attr_equipMass08" min="0" step="0.1" tabindex="147"/>

				<input type="text" name="attr_equipText09" maxlength="30" tabindex="148"/>
				<input type="number" name="attr_equipMass09" min="0" step="0.1" tabindex="149"/>

				<input type="text" name="attr_equipText10" maxlength="30" tabindex="150"/>
				<input type="number" name="attr_equipMass10" min="0" step="0.1" tabindex="151"/>

				<input type="text" name="attr_equipText11" maxlength="30" tabindex="152"/>
				<input type="number" name="attr_equipMass11" min="0" step="0.1" tabindex="153"/>

				<input type="text" name="attr_equipText12" maxlength="30" tabindex="154"/>
				<input type="number" name="attr_equipMass12" min="0" step="0.1" tabindex="155"/>

				<input type="text" name="attr_equipText13" maxlength="30" tabindex="156"/>
				<input type="number" name="attr_equipMass13" min="0" step="0.1"/ tabindex="157"/>

				<input type="text" name="attr_equipText14" maxlength="30" tabindex="158"/>
				<input type="number" name="attr_equipMass14" min="0" step="0.1" tabindex="159"/>

				<input type="text" name="attr_equipText15" maxlength="30" tabindex="160"/>
				<input type="number" name="attr_equipMass15" min="0" step="0.1" tabindex="161"/>

				<input type="text" name="attr_equipText16" maxlength="30" tabindex="162"/>
				<input type="number" name="attr_equipMass16" min="0" step="0.1" tabindex="163"/>

BODY

				<input type="text" name="attr_gearCurrentBODY" value="10" maxlength="3" pattern="[0-9]+" tabindex="-1"/>

					<button type="action" class="button buttonPlus" tabindex="-1" name="act_gearCurrentBODYplus">
						❯
					</button>
					<button type="action" class="button buttonMinus" tabindex="-1" name="act_gearCurrentBODYminus">
						❮
					</button>

STUN

				<input type="text" name="attr_gearCurrentSTUN" value="20" maxlength="3" pattern="[0-9]+" tabindex="-1"/>

					<button type="action" class="button buttonPlus" tabindex="-1" name="act_gearCurrentSTUNplus">
						❯
					</button>
					<button type="action" class="button buttonMinus" tabindex="-1" name="act_gearCurrentSTUNminus">
						❮
					</button>

END

				<input type="text" name="attr_gearCurrentEND" value="20" maxlength="3" pattern="[0-9]+" tabindex="-1"/>

					<button type="action" class="button buttonPlus" tabindex="-1" name="act_gearCurrentENDplus">
						❯
					</button>
					<button type="action" class="button buttonMinus" tabindex="-1" name="act_gearCurrentENDminus">
						❮
					</button>

			<button type="action" class="button buttonRecover" tabindex="-1" name="act_gearRecoverHealth">Recover</button>
			<button type="action" class="button buttonReset" tabindex="-1" name="act_gearResetHealth">Reset</button>

			<input type="hidden" class="item-gear-slideshow" name="attr_gearSlideSelection"  value="1" min="1" step="1" max="4"/>
			<input type="hidden" name="attr_totalNumberOfGearSlides" value="4"/>

Maneuver

Phase

OCV

DCV

Effects

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 OCV vs. Range Mod.

Disarm

1/2

-2

+0

Strength vs Strength

Dodge

1/2

—

+3

Abort, vs. all attacks

Grab

1/2

-1*

-2*

Grab two limbs

Grab By

1/2

-3

-4

Move, grab, +v/10 STR

Haymaker

1/2*

+0

-5

+4 DC to attack

Move By

1/2

-2

-2

STR/2 +v/10; take 1/3

Move Through

1/2

-v/10

-3

STR+v/6; take 1/2 or full

Multiple Attack

1

var.

1/2

Attack multiple times

Set

1

+1*

+0

Ranged attacks. May Brace

Shove

1/2

-1

-1

Push 1m per 5 STR

Strike

1/2

+0

+0

Damage by STR or weapon

Throw

1/2

+0

+0

Throw with STR damage

Trip

1/2

-1

-2

Knock target prone

Martial Maneuver

Phase

OCV

DCV

Effects

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName01" tabindex="164"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP01" tabindex="165"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll01" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName01}}} {{Phases=@{martialManeuverPhase01}}} {{OCV = @{martialManeuverOCV01}}} {{DCV = @{martialManeuverDCV01}}} {{desc=@{martialManeuverEffect01}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase01" tabindex="166"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV01" tabindex="167"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV01" tabindex="168"/>
						<textarea value="" name="attr_martialManeuverEffect01" tabindex="169"/>

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName02" tabindex="170"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP02" tabindex="171"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll02" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName02}}} {{Phases=@{martialManeuverPhase02}}} {{OCV = @{martialManeuverOCV02}}} {{DCV = @{martialManeuverDCV02}}} {{desc=@{martialManeuverEffect02}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase02" tabindex="172"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV02" tabindex="173"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV02" tabindex="174"/>
						<textarea value="" name="attr_martialManeuverEffect02" tabindex="175"/>

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName03" tabindex="176"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP03" tabindex="177"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll03" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName03}}} {{Phases=@{martialManeuverPhase03}}} {{OCV = @{martialManeuverOCV03}}} {{DCV = @{martialManeuverDCV03}}} {{desc=@{martialManeuverEffect03}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase03" tabindex="178"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV03" tabindex="179"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV03" tabindex="180"/>
						<textarea value="" name="attr_martialManeuverEffect03" tabindex="181"/>

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName04" tabindex="182"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP04"tabindex="183"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll04" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName04}}} {{Phases=@{martialManeuverPhase04}}} {{OCV = @{martialManeuverOCV04}}} {{DCV = @{martialManeuverDCV04}}} {{desc=@{martialManeuverEffect04}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase04" tabindex="184"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV04" tabindex="185"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV04" tabindex="186"/>
						<textarea value="" name="attr_martialManeuverEffect04" tabindex="187"/>

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName05" tabindex="188"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP05" tabindex="189"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll05" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName05}}} {{Phases=@{martialManeuverPhase05}}} {{OCV = @{martialManeuverOCV05}}} {{DCV = @{martialManeuverDCV05}}} {{desc=@{martialManeuverEffect05}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase05" tabindex="190"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV05" tabindex="191"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV05" tabindex="192"/>
						<textarea value="" name="attr_martialManeuverEffect05" tabindex="193"/>

							<input type="text" value="" maxlength="24" name="attr_martialManeuverName06" tabindex="194"/>

CP:

								<input type="number" value="0" min="0" step="1" name="attr_martialManeuverCP06" tabindex="195"/>
								<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showMartialRoll06" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Martial Maneuver - @{martialManeuverName06}}} {{Phases=@{martialManeuverPhase06}}} {{OCV = @{martialManeuverOCV06}}} {{DCV = @{martialManeuverDCV06}}} {{desc=@{martialManeuverEffect06}}}">Show</button>

						<input type="text" value="1/2" name="attr_martialManeuverPhase06" tabindex="196"/>
						<input type="text" value="+0" name="attr_martialManeuverOCV06" tabindex="197"/>
						<input type="text" value="+0" name="attr_martialManeuverDCV06" tabindex="198"/>
						<textarea value="" name="attr_martialManeuverEffect06" tabindex="199"/>

Basic Attack

					<button type="action" class="button buttonRollNormalAttack" tabindex="-1" name="act_standardAttackRoll">Roll</button>

1/2

+0

+0

Normal damage STR/5

Range (m)

OCV Mod:

0-8

0

9-16

-2

17-32

-4

33-64

-6

65-125

-8

126-250

-10

Target

Roll

Location

OCV

								  <input type="radio" name="attr_targetSelection" value="1" checked>

3d6

Any

0

								  <input type="radio" name="attr_targetSelection" value="12">

1d6+3

Head Shot

-4

								  <input type="radio" name="attr_targetSelection" value="13">

2d6+1

High Shot

-2

								  <input type="radio" name="attr_targetSelection" value="14">

2d6+4

Body Shot

-1

								  <input type="radio" name="attr_targetSelection" value="15">

2d6+7

Low Shot

-2

								  <input type="radio" name="attr_targetSelection" value="16">

1d6+12

Leg Shot

-4

								<input type="checkbox" name="attr_halveTargetOCVpenalty">

Half Penalty

Apply PSL

							<input type="number" name="attr_penaltySkillLevels" value="0" min="0" step="1" tabindex="200"/>

Target

Roll

Location

STUNx

N STUN

BODYx

OCV

							  <input type="radio" name="attr_targetSelection" value="2">

3-5

Head

x5

x2

x2

-8

							  <input type="radio" name="attr_targetSelection" value="3">

6

Hands

x1

x1/2

x1/2

-6

							  <input type="radio" name="attr_targetSelection" value="4">

7-8

Arms

x2

x1/2

x1/2

-5

							  <input type="radio" name="attr_targetSelection" value="5">

9

Shoulders

x3

x1

x1

-5

							  <input type="radio" name="attr_targetSelection" value="6">

10-11

Chest

x3

x1

x1

-3

							  <input type="radio" name="attr_targetSelection" value="7">

12

Stomach

x4

x3/2

x1

-7

							  <input type="radio" name="attr_targetSelection" value="8">

13

Vitals

x4

x3/2

x2

-8

							  <input type="radio" name="attr_targetSelection" value="9">

14

Thighs

x2

x1

x1

-4

							  <input type="radio" name="attr_targetSelection" value="10">

15-16

Legs

x2

x1/2

x1/2

-6

							  <input type="radio" name="attr_targetSelection" value="11">

17-18

Feet

x1

x1/2

x1/2

-8

				<textarea name="attr_treasures" maxlength="2000" tabindex="201"></textarea>

			<button type="action" name="act_left-gear-arrow-button" tabindex="-1" class="button button-left-arrow">❮</button>
			<button type="action" name="act_right-gear-arrow-button" tabindex="-1" class="button button-right-arrow">❯</button>

Skill

Type

Roll

CP

				<input type="text" value="" name="attr_skillName01" maxlength="20" tabindex="300"/>

					<select name="attr_skillType01">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance01" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill01" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName01}}} {{Base Chance = [[@{skillRollChance01}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}">Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP01" tabindex="301"/>

				<input type="text" value="" name="attr_skillName02" maxlength="20" tabindex="302"/>

					<select name="attr_skillType02">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance02" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill02" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName02}}} {{Base Chance = [[@{skillRollChance02}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP02" tabindex="303"/>

				<input type="text" value="" name="attr_skillName03" maxlength="20" tabindex="304"/>

					<select name="attr_skillType03">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance03" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill03" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName03}}} {{Base Chance = [[@{skillRollChance03}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP03" tabindex="305"/>

				<input type="text" value="" name="attr_skillName04" maxlength="20" tabindex="306"/>

					<select name="attr_skillType04">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance04" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill04" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName04}}} {{Base Chance = [[@{skillRollChance04}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP04" tabindex="307"/>

				<input type="text" value="" name="attr_skillName05" maxlength="20" tabindex="308"/>

					<select name="attr_skillType05">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance05" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill05" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName05}}} {{Base Chance = [[@{skillRollChance05}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP05" tabindex="309"/>

				<input type="text" value="" name="attr_skillName06" maxlength="20" tabindex="310"/>

					<select name="attr_skillType06">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance06" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill06" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName06}}} {{Base Chance = [[@{skillRollChance06}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP06" tabindex="311"/>

				<input type="text" value="" name="attr_skillName07" maxlength="20" tabindex="312"/>

					<select name="attr_skillType07">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance07" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill07" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName07}}} {{Base Chance = [[@{skillRollChance07}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP07" tabindex="313"/>

				<input type="text" value="" name="attr_skillName08" maxlength="20" tabindex="314"/>

					<select name="attr_skillType08">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance08" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill08" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName08}}} {{Base Chance = [[@{skillRollChance08}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP08" tabindex="315"/>

				<input type="text" value="" name="attr_skillName09" maxlength="20" tabindex="316"/>

					<select name="attr_skillType09">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance09" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill09" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName09}}} {{Base Chance = [[@{skillRollChance09}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP09" tabindex="317"/>

				<input type="text" value="" name="attr_skillName10" maxlength="20" tabindex="318"/>

					<select name="attr_skillType10">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance10" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill10" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName10}}} {{Base Chance = [[@{skillRollChance10}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP10" tabindex="319"/>

				<input type="text" value="" name="attr_skillName11" maxlength="20" tabindex="320"/>

					<select name="attr_skillType11">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance11" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill11" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName11}}} {{Base Chance = [[@{skillRollChance11}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP11" tabindex="321"/>

				<input type="text" value="" name="attr_skillName12" maxlength="20" tabindex="322"/>

					<select name="attr_skillType12">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance12" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill12" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName12}}} {{Base Chance = [[@{skillRollChance12}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP12" tabindex="323"/>

				<input type="text" value="" name="attr_skillName13" maxlength="20" tabindex="324"/>

					<select name="attr_skillType13">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance13" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill13" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName13}}} {{Base Chance = [[@{skillRollChance13}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP13" tabindex="325"/>

				<input type="text" value="" name="attr_skillName14" maxlength="20" tabindex="326"/>

					<select name="attr_skillType14">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance14" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill14" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName14}}} {{Base Chance = [[@{skillRollChance14}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP14" tabindex="327"/>

				<input type="text" value="" name="attr_skillName15" maxlength="20" tabindex="328"/>

					<select name="attr_skillType15">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance15" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill15" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName15}}} {{Base Chance = [[@{skillRollChance15}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP15" tabindex="329"/>

				<input type="text" value="" name="attr_skillName16" maxlength="20" tabindex="330"/>

					<select name="attr_skillType16">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance16" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill16" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName16}}} {{Base Chance = [[@{skillRollChance16}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP16" tabindex="331"/>

				<input type="text" value="" name="attr_skillName17" maxlength="20" tabindex="332"/>

					<select name="attr_skillType17">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance17" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill17" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName17}}} {{Base Chance = [[@{skillRollChance17}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP17" tabindex="333"/>

				<input type="text" value="" name="attr_skillName18" maxlength="20" tabindex="334"/>

					<select name="attr_skillType18">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance18" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill18" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName18}}} {{Base Chance = [[@{skillRollChance18}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP18" tabindex="335"/>

				<input type="text" value="" name="attr_skillName19" maxlength="20" tabindex="336"/>

					<select name="attr_skillType19">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance19" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill19" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName19}}} {{Base Chance = [[@{skillRollChance19}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP19" tabindex="337"/>

				<input type="text" value="" name="attr_skillName20" maxlength="20" tabindex="338"/>

					<select name="attr_skillType20">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance20" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill20" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName20}}} {{Base Chance = [[@{skillRollChance20}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP20" tabindex="339"/>

				<input type="text" value="" name="attr_skillName21" maxlength="20" tabindex="340"/>

					<select name="attr_skillType21">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance21" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill21" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName21}}} {{Base Chance = [[@{skillRollChance21}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP21" tabindex="341"/>

				<input type="text" value="" name="attr_skillName22" maxlength="20" tabindex="342"/>

					<select name="attr_skillType22">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance22" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill22" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName22}}} {{Base Chance = [[@{skillRollChance22}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP22" tabindex="343"/>

				<input type="text" value="" name="attr_skillName23" maxlength="20" tabindex="344"/>

					<select name="attr_skillType23">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance23" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill23" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName23}}} {{Base Chance = [[@{skillRollChance23}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP23" tabindex="345"/>

				<input type="text" value="" name="attr_skillName24" maxlength="20" tabindex="346"/>

					<select name="attr_skillType24">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance24" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill24" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName24}}} {{Base Chance = [[@{skillRollChance24}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP24" tabindex="347"/>

				<input type="text" value="" name="attr_skillName25" maxlength="20" tabindex="348"/>

					<select name="attr_skillType25">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
						<option value="group">Group</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance25" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill25" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName25}}} {{Base Chance = [[@{skillRollChance25}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP25" tabindex="349"/>

				<input type="text" value="" name="attr_skillName26" maxlength="20" tabindex="350"/>

					<select name="attr_skillType26">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance26" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill26" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName26}}} {{Base Chance = [[@{skillRollChance26}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP26" tabindex="351"/>

				<input type="text" value="" name="attr_skillName27" maxlength="20" tabindex="352"/>

					<select name="attr_skillType27">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance27" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill27" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName27}}} {{Base Chance = [[@{skillRollChance27}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP27" tabindex="353"/>

				<input type="text" value="" name="attr_skillName28" maxlength="20" tabindex="354"/>

					<select name="attr_skillType28">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance28" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill28" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName28}}} {{Base Chance = [[@{skillRollChance28}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP28" tabindex="355"/>

				<input type="text" value="" name="attr_skillName29" maxlength="20" tabindex="356"/>

					<select name="attr_skillType29">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance29" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill29" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName29}}} {{Base Chance = [[@{skillRollChance29}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP29" tabindex="357"/>

				<input type="text" value="" name="attr_skillName30" maxlength="20" tabindex="358"/>

					<select name="attr_skillType30">
						<option value="none" selected>-</option>
						<option value="str">STR</option>
						<option value="dex">DEX</option>
						<option value="con">CON</option>
						<option value="int">INT</option>
						<option value="ego">EGO</option>
						<option value="pre">PRE</option>
						<option value="ak">AK</option>
						<option value="ks">KS</option>
						<option value="intKS">KS (INT)</option>
						<option value="ps">PS</option>
						<option value="intPS">PS (INT)</option>
						<option value="dexPS">PS (DEX)</option>
						<option value="ss">SS</option>
						<option value="intSS">SS (INT)</option>
						<option value="combat">Combat</option>
						<option value="other">Other</option>
					</select>

				<input type="text" value="0" name="attr_skillRollChance30" readonly tabindex="-1"/>
				<button type="roll" class='button buttonRoll' name="roll_testSkill30" tabindex="-1" value="&{template:custom} {{title=@{character_name} - @{character_title} }} {{subtitle= Uses @{skillName30}}} {{Base Chance = [[@{skillRollChance30}+?{Modifiers|0}]] }} {{Roll=[[3d6cf<7cs>0]]}} {{}}" >Roll</button>
				<input type="number" value="0" min="0" name="attr_skillCP30" tabindex="359"/>

Combat Skills

				<input type="text" value="" name="attr_skillName31" maxlength="20" tabindex="360"/>
				<input type="text" value="" name="attr_skillName32" maxlength="20" tabindex="362"/>
				<input type="text" value="" name="attr_skillName33" maxlength="20" tabindex="364"/>
				<input type="text" value="" name="attr_skillName34" maxlength="20" tabindex="366"/>
				<input type="text" value="" name="attr_skillName35" maxlength="20" tabindex="368"/>
				<input type="text" value="" name="attr_skillName36" maxlength="20" tabindex="370"/>
				<input type="text" value="" name="attr_skillName37" maxlength="20" tabindex="372"/>

All HTH Levels

All Range Levels

All Combat Levels

Levels

				<input type="number" value="0" min="0" name="attr_skillLevels31" tabindex="361"/>
				<input type="number" value="0" min="0" name="attr_skillLevels32" tabindex="363"/>
				<input type="number" value="0" min="0" name="attr_skillLevels33" tabindex="365"/>
				<input type="number" value="0" min="0" name="attr_skillLevels34" tabindex="367"/>
				<input type="number" value="0" min="0" name="attr_skillLevels35" tabindex="369"/>
				<input type="number" value="0" min="0" name="attr_skillLevels36" tabindex="371"/>
				<input type="number" value="0" min="0" name="attr_skillLevels37" tabindex="373"/>
				<input type="number" value="0" min="0" name="attr_skillLevels38" tabindex="375"/>
				<input type="number" value="0" min="0" name="attr_skillLevels39" tabindex="377"/>
				<input type="number" value="0" min="0" name="attr_skillLevels40" tabindex="379"/>

Type

					<select name="attr_skillType31">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType32">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType33">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType34">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType35">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType36">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

					<select name="attr_skillType37">
						<option value="none" selected>-</option>
						<option value="Fam1" >WF1</option>
						<option value="Fam2" >WF2</option>
						<option value="CSL2">CSL2</option>
						<option value="CSL3">CSL3</option>
						<option value="CSL5">CSL5</option>
					</select>

CP

				<input type="text" value="0" name="attr_skillCP31" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP32" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP33" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP34" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP35" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP36" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP37" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP38" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP39" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_skillCP40" readonly tabindex="-1"/>

Languages

Fluency

Lit.

CP

				<input type="text" value="Native Language" name="attr_skillName41" maxlength="23" tabindex="380"/>

					<select name="attr_skillFluency41">
						<option value="native" selected >Native</option>
						<option value="none">-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy41">

				<input type="text" value="0" name="attr_skillCP41" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName42" maxlength="23" tabindex="381"/>

					<select name="attr_skillFluency42">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy42">

				<input type="text" value="0" name="attr_skillCP42" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName43" maxlength="23" tabindex="382"/>

					<select name="attr_skillFluency43">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy43">

				<input type="text" value="0" name="attr_skillCP43" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName44" maxlength="23" tabindex="383"/>

					<select name="attr_skillFluency44">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy44">

				<input type="text" value="0" name="attr_skillCP44" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName45" maxlength="23" tabindex="384"/>

					<select name="attr_skillFluency45">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy45">

				<input type="text" value="0" name="attr_skillCP45" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName46" maxlength="23" tabindex="385"/>

					<select name="attr_skillFluency46">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy46">

				<input type="text" value="0" name="attr_skillCP46" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName47" maxlength="23" tabindex="386"/>

					<select name="attr_skillFluency47">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy47">

				<input type="text" value="0" name="attr_skillCP47" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName48" maxlength="23" tabindex="387"/>

					<select name="attr_skillFluency48">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy48">

				<input type="text" value="0" name="attr_skillCP48" readonly tabindex="-1"/>

				<input type="text" value="" name="attr_skillName49" maxlength="23" tabindex="388"/>

					<select name="attr_skillFluency49">
						<option value="native">Native</option>
						<option value="none" selected >-</option>
						<option value="basic" >Basic</option>
						<option value="fluent" >Fluent</option>
						<option value="accent" >Accent</option>
						<option value="idiomatic">Idiomatic</option>
						<option value="imitate" >Imitate</option>
					</select>

					<input type="checkbox" name="attr_skillLiteracy49">

				<input type="text" value="0" name="attr_skillCP49" readonly tabindex="-1"/>

Enhancer

CP

					<input type="checkbox" name="attr_enhancerJack">

					<input type="checkbox" name="attr_enhancerLing">

					<input type="checkbox" name="attr_enhancerSch">

					<input type="checkbox" name="attr_enhancerSci">

					<input type="checkbox" name="attr_enhancerTrav">

					<input type="checkbox" name="attr_enhancerWell">

Jack of all Trades

Linguist

Scholar

Scientist

Traveler

Well-Connected

Interaction Skill Levels

Intellect Skill Levels

Agility Skill Levels

Non-combat Skill Levels

Overall Levels

				<input type="number" name="attr_interactionLevels" min="0" value="0" tabindex="390"/>
				<input type="number" name="attr_intellectLevels" min="0" value="0" tabindex="391"/>
				<input type="number" name="attr_agilityLevels" min="0" value="0" tabindex="392"/>
				<input type="number" name="attr_noncombatLevels" min="0" value="0" tabindex="393"/>
				<input type="number" name="attr_overallLevels" min="0" value="0" tabindex="394"/>

				<input type="text" value="0" name="attr_enhancerJackCP" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_enhancerLingCP" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_enhancerSchCP" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_enhancerSciCP" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_enhancerTravCP" readonly tabindex="-1"/>
				<input type="text" value="0" name="attr_enhancerWellCP" readonly tabindex="-1"/>
				<input type="text" name="attr_interactionLevelsCP" value="0" readonly tabindex="-1"/>
				<input type="text" name="attr_intellectLevelsCP" value="0" readonly tabindex="-1"/>
				<input type="text" name="attr_agilityLevelsCP" value="0" readonly tabindex="-1"/>
				<input type="text" name="attr_noncombatLevelsCP" value="0" readonly tabindex="-1"/>
				<input type="text" name="attr_overallLevelsCP" value="0" readonly tabindex="-1"/>

					<input type="text" value="" name="attr_powerName01" maxlength="35" tabindex="400"/>

						<select name="attr_powerType01">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND01" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-left" tabindex="-1" name="act_buttonPowerEND01" tabindex="-1">END</button>

					<input type="text" name="attr_powerEffect01" maxlength="25" tabindex="401"/>
					<input type="text" name="attr_powerDice01" value="0d6" maxlength="16" tabindex="402"/>

Roll:

					<input type="number" name="attr_powerSkillRoll01" value="18" min="0" max="30" tabindex="403"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll01">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost01" min="0" value="0" tabindex="404"/>

Active CP:

					<input type="text" name="attr_powerActiveCost01" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP01" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages01" min="0" value="0" step="0.25" tabindex="405"/>

Lim:

					<input type="number" name="attr_powerLimitations01" min="0" value="0" step="0.25" tabindex="406"/>

END:

						<select name="attr_powerReducedEND01">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText01" maxlength="512" tabindex="407"></textarea>

					<input type="text" value="" name="attr_powerName02" maxlength="35" tabindex="410"/>

						<select name="attr_powerType02">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND02" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-left" tabindex="-1" name="act_buttonPowerEND02">END</button>

					<input type="text" name="attr_powerEffect02" maxlength="25" tabindex="411"/>
					<input type="text" name="attr_powerDice02" value="0d6" maxlength="16" tabindex="412"/>

Roll:

					<input type="number" name="attr_powerSkillRoll02" value="18" min="0" max="30" tabindex="413"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll02">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost02" min="0" value="0" tabindex="414"/>

Active CP:

					<input type="text" name="attr_powerActiveCost02" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP02" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages02" min="0" value="0" step="0.25" tabindex="415"/>

Lim:

					<input type="number" name="attr_powerLimitations02" min="0" value="0" step="0.25" tabindex="416"/>

END:

						<select name="attr_powerReducedEND02">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText02" maxlength="512" tabindex="417"></textarea>

					<input type="text" value="" name="attr_powerName03" maxlength="35" tabindex="420"/>

						<select name="attr_powerType03">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND03" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-left" tabindex="-1" name="act_buttonPowerEND03">END</button>

					<input type="text" name="attr_powerEffect03" maxlength="25" tabindex="421"/>
					<input type="text" name="attr_powerDice03" value="0d6" maxlength="16" tabindex="422"/>

Roll:

					<input type="number" name="attr_powerSkillRoll03" value="18" min="0" max="30" tabindex="423"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll03">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost03" min="0" value="0" tabindex="424"/>

Active CP:

					<input type="text" name="attr_powerActiveCost03" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP03" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages03" min="0" value="0" step="0.25" tabindex="425"/>

Lim:

					<input type="number" name="attr_powerLimitations03" min="0" value="0" step="0.25" tabindex="426"/>

END:

						<select name="attr_powerReducedEND03">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText03" maxlength="512" tabindex="427"></textarea>

					<input type="text" value="" name="attr_powerName04" maxlength="35" tabindex="430"/>

						<select name="attr_powerType04">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND04" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-left" tabindex="-1" name="act_buttonPowerEND04">END</button>

					<input type="text" name="attr_powerEffect04" maxlength="25" tabindex="431"/>
					<input type="text" name="attr_powerDice04" value="0d6" maxlength="16" tabindex="432"/>

Roll:

					<input type="number" name="attr_powerSkillRoll04" value="18" min="0" max="30" tabindex="433"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll04">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost04" min="0" value="0" tabindex="434"/>

Active CP:

					<input type="text" name="attr_powerActiveCost04" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP04" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages04" min="0" value="0" step="0.25" tabindex="435"/>

Lim:

					<input type="number" name="attr_powerLimitations04" min="0" value="0" step="0.25" tabindex="436"/>

END:

						<select name="attr_powerReducedEND04">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText04" maxlength="512" tabindex="437"></textarea>

					<input type="text" value="" name="attr_powerName05" maxlength="35" tabindex="440"/>

						<select name="attr_powerType05">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND05" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-left" tabindex="-1" name="act_buttonPowerEND05">END</button>

					<input type="text" name="attr_powerEffect05" maxlength="25" tabindex="441"/>
					<input type="text" name="attr_powerDice05" value="0d6" maxlength="16" tabindex="442"/>

Roll:

					<input type="number" name="attr_powerSkillRoll05" value="18" min="0" max="30" tabindex="443"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll05">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost05" min="0" value="0" tabindex="444"/>

Active CP:

					<input type="text" name="attr_powerActiveCost05" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP05" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages05" min="0" value="0" step="0.25" tabindex="445"/>

Lim:

					<input type="number" name="attr_powerLimitations05" min="0" value="0" step="0.25" tabindex="446"/>

END:

						<select name="attr_powerReducedEND05">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText05" maxlength="512" tabindex="447"></textarea>

					<input type="text" value="" name="attr_powerName06" maxlength="35" tabindex="450"/>

						<select name="attr_powerType06">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND06" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-right" tabindex="-1" name="act_buttonPowerEND06">END</button>

					<input type="text" name="attr_powerEffect06" maxlength="25" tabindex="451"/>
					<input type="text" name="attr_powerDice06" value="0d6" maxlength="16" tabindex="452"/>

Roll:

					<input type="number" name="attr_powerSkillRoll06" value="18" min="0" max="30" tabindex="453"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll06">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost06" min="0" value="0" tabindex="454"/>

Active CP:

					<input type="text" name="attr_powerActiveCost06" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP06" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages06" min="0" value="0" step="0.25" tabindex="455"/>

Lim:

					<input type="number" name="attr_powerLimitations06" min="0" value="0" step="0.25" tabindex="456"/>

END:

						<select name="attr_powerReducedEND06">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText06" maxlength="512" tabindex="457"></textarea>

					<input type="text" value="" name="attr_powerName07" maxlength="35" tabindex="460"/>

						<select name="attr_powerType07">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND07" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-right" tabindex="-1" name="act_buttonPowerEND07">END</button>

					<input type="text" name="attr_powerEffect07" maxlength="25" tabindex="461"/>
					<input type="text" name="attr_powerDice07" value="0d6" maxlength="16" tabindex="462"/>

Roll:

					<input type="number" name="attr_powerSkillRoll07" value="18" min="0" max="30" tabindex="463"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll07">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost07" min="0" value="0" tabindex="464"/>

Active CP:

					<input type="text" name="attr_powerActiveCost07" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP07" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages07" min="0" value="0" step="0.25" tabindex="465"/>

Lim:

					<input type="number" name="attr_powerLimitations07" min="0" value="0" step="0.25" tabindex="466"/>

END:

						<select name="attr_powerReducedEND07">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText07" maxlength="512" tabindex="467"></textarea>

					<input type="text" value="" name="attr_powerName08" maxlength="35" tabindex="470"/>

						<select name="attr_powerType08">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND08" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-right" tabindex="-1" name="act_buttonPowerEND08">END</button>

					<input type="text" name="attr_powerEffect08" maxlength="25" tabindex="471"/>
					<input type="text" name="attr_powerDice08" value="0d6" maxlength="16" tabindex="472"/>

Roll:

					<input type="number" name="attr_powerSkillRoll08" value="18" min="0" max="30" tabindex="473"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll08">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost08" min="0" value="0" tabindex="474"/>

Active CP:

					<input type="text" name="attr_powerActiveCost08" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP08" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages08" min="0" value="0" step="0.25" tabindex="475"/>

Lim:

					<input type="number" name="attr_powerLimitations08" min="0" value="0" step="0.25" tabindex="476"/>

END:

						<select name="attr_powerReducedEND08">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText08" maxlength="512" tabindex="477"></textarea>

					<input type="text" value="" name="attr_powerName09" maxlength="35" tabindex="480"/>

						<select name="attr_powerType09">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND09" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-right" tabindex="-1" name="act_buttonPowerEND09">END</button>

					<input type="text" name="attr_powerEffect09" maxlength="25" tabindex="481"/>
					<input type="text" name="attr_powerDice09" value="0d6" maxlength="16" tabindex="482"/>

Roll:

					<input type="number" name="attr_powerSkillRoll09" value="18" min="0" max="30" tabindex="483"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll09">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost09" min="0" value="0" tabindex="484"/>

Active CP:

					<input type="text" name="attr_powerActiveCost09" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP09" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages09" min="0" value="0" step="0.25" tabindex="485"/>

Lim:

					<input type="number" name="attr_powerLimitations09" min="0" value="0" step="0.25" tabindex="486"/>

END:

						<select name="attr_powerReducedEND09">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText09" maxlength="512" tabindex="487"></textarea>

					<input type="text" value="" name="attr_powerName10" maxlength="35" tabindex="490"/>

						<select name="attr_powerType10">
							<option value="single" selected>Single Power</option>
							<option value="multipower">Multipower</option>
							<option value="variableSlot">Variable Slot</option>
							<option value="fixedSlot">Fixed Slot</option>
							<option value="powerPool">Power Pool</option>
						</select>

					<input type="text" name="attr_powerEND10" value="0" readonly tabindex="-1"/>
					<button type="action" class="button button-Power-END-right" tabindex="-1" tabindex="-1" name="act_buttonPowerEND10">END</button>

					<input type="text" name="attr_powerEffect10" maxlength="25" tabindex="491"/>
					<input type="text" name="attr_powerDice10" value="0d6" maxlength="16" tabindex="492"/>

Roll:

					<input type="number" name="attr_powerSkillRoll10" value="18" min="0" max="30" tabindex="493"/>
					<button type="action" class="button buttonRollPower" tabindex="-1" name="act_powerRoll10">Roll</button>

Base CP:

					<input type="number" name="attr_powerBaseCost10" min="0" value="0" tabindex="494"/>

Active CP:

					<input type="text" name="attr_powerActiveCost10" value="0" readonly tabindex="-1"/>

Real CP:

					<input type="text" name="attr_powerCP10" value="0" readonly tabindex="-1"/>

Adv:

					<input type="number" name="attr_powerAdvantages10" min="0" value="0" step="0.25" tabindex="495"/>

Lim:

					<input type="number" name="attr_powerLimitations10" min="0" value="0" step="0.25" tabindex="496"/>

END:

						<select name="attr_powerReducedEND10">
							<option value="noEND">None</option>
							<option value="costsENDhalf">Costs END (half)</option>
							<option value="costsENDfull">Costs END (full)</option>
							<option value="zeroENDAF">Zero (AF)</option>
							<option value="zeroEND">Zero</option>
							<option value="reducedENDAF">Reduced (AF)</option>
							<option value="reducedEND">Reduced</option>
							<option value="standardEND" selected>Standard</option>
							<option value="increasedENDx2">Increase x2</option>
							<option value="increasedENDx3">Increase x3</option>
							<option value="increasedENDx4">Increase x4</option>
							<option value="increasedENDx5">Increase x5</option>
							<option value="increasedENDx6">Increase x6</option>
							<option value="increasedENDx7">Increase x7</option>
							<option value="increasedENDx8">Increase x8</option>
							<option value="increasedENDx9">Increase x9</option>
							<option value="increasedENDx10">Increase x10</option>
						</select>

				<textarea name="attr_powerText10" maxlength="512" tabindex="497"></textarea>

 Perks and Talents

				<input type="text" name="attr_talentName01" value="" maxlength="32" tabindex="500"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll01" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName01}}} {{desc=@{talentText01}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP01" value="0" min="0" tabindex="501"/>

				<textarea name="attr_talentText01" maxlength="240" tabindex="502"></textarea>

				<input type="text" name="attr_talentName02" value="" maxlength="32" tabindex="503"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll02" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName02}}} {{desc=@{talentText02}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP02" value="0" min="0" tabindex="504"/>

				<textarea name="attr_talentText02" maxlength="240" tabindex="505"></textarea>

				<input type="text" name="attr_talentName03" value="" maxlength="32"tabindex="506"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll03" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName03}}} {{desc=@{talentText03}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP03" value="0" min="0" tabindex="507"/>

				<textarea name="attr_talentText03" maxlength="240" tabindex="508"></textarea>

				<input type="text" name="attr_talentName04" value="" maxlength="32" tabindex="509"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll04" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName04}}} {{desc=@{talentText04}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP04" value="0" min="0" tabindex="510"/>

				<textarea name="attr_talentText04" maxlength="240" tabindex="511"></textarea>

				<input type="text" name="attr_talentName05" value="" maxlength="32" tabindex="512"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll05" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName05}}} {{desc=@{talentText05}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP05" value="0" min="0" tabindex="513"/>

				<textarea name="attr_talentText05" maxlength="240" tabindex="514"></textarea>

				<input type="text" name="attr_talentName06" value="" maxlength="32" tabindex="515"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll06" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName06}}} {{desc=@{talentText06}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP06" value="0" min="0" tabindex="516"/>

				<textarea name="attr_talentText06" maxlength="240" tabindex="517"></textarea>

				<input type="text" name="attr_talentName07" value="" maxlength="32" tabindex="518"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showTalentRoll07" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Perks & Talents - @{talentName07}}} {{desc=@{talentText07}}}">Show</button>

CP:

				<input type="number" name="attr_talentCP07" value="0" min="0" tabindex="519"/>

				<textarea name="attr_talentText07" maxlength="240" tabindex="520"></textarea>

Complications

				<input type="text" name="attr_complicationName01" value="" maxlength="32" tabindex="530"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll01" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName01}}} {{desc=@{complicationText01}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP01" value="0" min="0" tabindex="531"/>

				<textarea name="attr_complicationText01" maxlength="240" tabindex="532"></textarea>

				<input type="text" name="attr_complicationName02" value="" maxlength="32" tabindex="533"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll02" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName02}}} {{desc=@{complicationText02}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP02" value="0" min="0" tabindex="534"/>

				<textarea name="attr_complicationText02" maxlength="240" tabindex="535"></textarea>

				<input type="text" name="attr_complicationName03" value="" maxlength="32" tabindex="536"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll03" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName03}}} {{desc=@{complicationText03}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP03" value="0" min="0" tabindex="537"/>

				<textarea name="attr_complicationText03" maxlength="240" tabindex="538"></textarea>

				<input type="text" name="attr_complicationName04" value="" maxlength="32" tabindex="539"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll04" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName04}}} {{desc=@{complicationText04}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP04" value="0" min="0" tabindex="540"/>

				<textarea name="attr_complicationText04" maxlength="240" tabindex="541"></textarea>

				<input type="text" name="attr_complicationName05" value="" maxlength="32" tabindex="542"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll05" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName05}}} {{desc=@{complicationText05}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP05" value="0" min="0" tabindex="543"/>

				<textarea name="attr_complicationText05" maxlength="240" tabindex="544"></textarea>

				<input type="text" name="attr_complicationName06" value="" maxlength="32" tabindex="545"/>
				<button type="roll" class="button buttonRollShow" tabindex="-1" name="roll_showComplicationRoll06" value="&{template:custom-show} {{title=@{character_name} - @{character_title}}} {{subtitle= Complication - @{complicationName06}}} {{desc=@{complicationText06}}}">Show</button>

CP:

				<input type="number" name="attr_complicationCP06" value="0" min="0" tabindex="546"/>

				<textarea name="attr_complicationText06" maxlength="240" tabindex="547"></textarea>

			<textarea name="attr_complicationsTextLeft" maxlength="768" tabindex="548"></textarea>
			<textarea name="attr_complicationsTextRight" maxlength="768" tabindex="549"></textarea>

 Options

					<input type="checkbox" checked="checked" name="attr_useCharacteristicMaximums">

Characteristic Maximums

					<input type="checkbox" checked="checked" name="attr_optionLiteracyCostsPoints">

Literacy Costs Character Points

					<input type="checkbox" checked="checked" name="attr_optionAutoSubtractEND">

Attack and Power Buttons Apply END Costs

					<input type="checkbox" name="attr_optionSuperHeroicEndurance">

Super-Heroic Campaign Endurance

					<input type="checkbox" name="attr_optionHitLocationSystem">

Use Hit Location System

	  Char:
	  <input class="tally" type="number" value="0" min="0" name=attr_characteristicsCost readonly="true" tabindex="-1"/>
	  Skills:
	  <input class="tally" type="number" value="0" min="0" name=attr_skillsCost readonly="true" tabindex="-1"/>
	  Powers:
	  <input class="tally" type="number" value="0" min="0" name=attr_powersPerksTalentsCost readonly="true" tabindex="-1"/>
	  Complications:
	  <input class="tally" type="number" value="0" min="0" name=attr_complicationsBenefit readonly="true" tabindex="-1"/>
	  Bonus:
	  <input class="tally" type="number" value="0" min="0" name=attr_bonusBenefit tabindex="-1"/>
	  EXP:
	  <input class="tally" type="number" value="0" min="0" name=attr_experienceBenefit tabindex="-1"/>
	  Total:
	  <input class="tally" type="number" value="0" min="0" name=attr_totalCharacterCost readonly="true" tabindex="-1"/>

<input type="hidden" name="attr_hiddenSet1SkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenSet2SkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenSet3SkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenCombatSkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenLanguageSkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenEnhancerSkillsCost"  value="0"/>
<input type="hidden" name="attr_hiddenMartialSkillsCost"  value="0"/>

<input type="hidden" name="attr_hiddenShieldDamage01"  value="0"/>
<input type="hidden" name="attr_hiddenWeaponDamage01"  value="0"/>
<input type="hidden" name="attr_hiddenWeaponDamage02"  value="0"/>
<input type="hidden" name="attr_hiddenWeaponDamage03"  value="0"/>
<input type="hidden" name="attr_hiddenWeaponDamage04"  value="0"/>
<input type="hidden" name="attr_hiddenWeaponDamage05"  value="0"/>
<input type="hidden" name="attr_hiddenManeuverDamage01"  value="2d6"/>

<input type="hidden" name="attr_hiddenPowerDice01"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice02"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice03"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice04"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice05"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice06"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice07"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice08"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice09"  value="0"/>
<input type="hidden" name="attr_hiddenPowerDice10"  value="0"/>

<input type="hidden" name="attr_currentDCV" value="0"/>

<rolltemplate class="sheet-rolltemplate-custom">

		  {{#title}}
{{title}}
{{/title}}
		  {{#subtitle}}
{{subtitle}}
{{/subtitle}}

		  {{#allprops() title subtitle desc color}}

{{key}}

{{value}}

		  {{/allprops() title subtitle desc color}}
		  {{#desc}}
{{desc}}
{{/desc}}

</rolltemplate>

<rolltemplate class="sheet-rolltemplate-custom-normal-attack">

			{{#title}}
{{title}}
{{/title}}
			{{#subtitle}}
{{subtitle}}
{{/subtitle}}

			{{#allprops() title subtitle desc color}}

{{key}}

{{value}}

			{{/allprops() title subtitle desc color}}
			{{#desc}}
{{desc}}
{{/desc}}

BODY

{{computed::STUN}}

</rolltemplate>

<rolltemplate class="sheet-rolltemplate-custom-attack">

			{{#title}}
{{title}}
{{/title}}
			{{#subtitle}}
{{subtitle}}
{{/subtitle}}

			{{#allprops() title subtitle desc color}}

{{key}}

{{value}}

			{{/allprops() title subtitle desc color}}
			{{#desc}}
{{desc}}
{{/desc}}

STUN

{{computed::BODY}}

</rolltemplate>

<rolltemplate class="sheet-rolltemplate-custom-activate">

		  {{#title}}
{{title}}
{{/title}}
		  {{#subtitle}}
{{subtitle}}
{{/subtitle}}

		  {{#allprops() title subtitle desc color}}

{{key}}

{{value}}

		  {{/allprops() title subtitle desc color}}
		  {{#desc}}
{{desc}}
{{/desc}}

</rolltemplate>

<rolltemplate class="sheet-rolltemplate-custom-power-attack">

			{{#title}}
{{title}}
{{/title}}
			{{#subtitle}}
{{subtitle}}
{{/subtitle}}

			{{#allprops() title subtitle desc color}}

{{key}}

{{value}}

			{{/allprops() title subtitle desc color}}
			{{#desc}}
{{desc}}
{{/desc}}

</rolltemplate>

<rolltemplate class="sheet-rolltemplate-custom-show">

			{{#title}}
{{title}}
{{/title}}
			{{#subtitle}}
{{subtitle}}
{{/subtitle}}

			{{#allprops() title subtitle desc color}}

{{key}}

{{value}}

			{{/allprops() title subtitle desc color}}
			{{#desc}}
{{desc}}
{{/desc}}

</rolltemplate>