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/*************************************************************************/
/*  rasterizer.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef RASTERIZER_H
#define RASTERIZER_H

#include "core/math/camera_matrix.h"
#include "core/pair.h"
#include "core/self_list.h"
#include "servers/rendering_server.h"

class RasterizerScene {
public:
	/* SHADOW ATLAS API */

	virtual RID shadow_atlas_create() = 0;
	virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
	virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
	virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;

	virtual void directional_shadow_atlas_set_size(int p_size) = 0;
	virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
	virtual void set_directional_shadow_count(int p_count) = 0;

	/* SDFGI UPDATE */

	struct InstanceBase;

	virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0;
	virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0;
	virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0;
	virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0;
	virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0;

	/* SKY API */

	virtual RID sky_create() = 0;
	virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
	virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
	virtual void sky_set_material(RID p_sky, RID p_material) = 0;
	virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0;

	/* ENVIRONMENT API */

	virtual RID environment_create() = 0;

	virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0;
	virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
	virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
	virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
	virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
	virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
	virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
	virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
	virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
#endif

	virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
	virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
	virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;

	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;

	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
	virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;

	virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;

	virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;

	virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;

	virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;

	virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
	virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;

	virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;

	virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;

	virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;

	virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;

	virtual bool is_environment(RID p_env) const = 0;
	virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0;
	virtual int environment_get_canvas_max_layer(RID p_env) const = 0;

	virtual RID camera_effects_create() = 0;

	virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0;
	virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0;

	virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
	virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;

	virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
	virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;

	struct InstanceDependency {
		void instance_notify_changed(bool p_aabb, bool p_dependencies);
		void instance_notify_deleted(RID p_deleted);

		~InstanceDependency();

	private:
		friend struct InstanceBase;
		Map<InstanceBase *, uint32_t> instances;
	};

	struct InstanceBase {
		RS::InstanceType base_type;
		RID base;

		RID skeleton;
		RID material_override;

		RID instance_data;

		Transform transform;

		int depth_layer;
		uint32_t layer_mask;
		uint32_t instance_version;

		//RID sampled_light;

		Vector<RID> materials;
		Vector<RID> light_instances;
		Vector<RID> reflection_probe_instances;
		Vector<RID> gi_probe_instances;

		Vector<float> blend_values;

		RS::ShadowCastingSetting cast_shadows;

		//fit in 32 bits
		bool mirror : 8;
		bool receive_shadows : 8;
		bool visible : 8;
		bool baked_light : 2; //this flag is only to know if it actually did use baked light
		bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light
		bool redraw_if_visible : 4;

		float depth; //used for sorting

		SelfList<InstanceBase> dependency_item;

		InstanceBase *lightmap;
		Rect2 lightmap_uv_scale;
		int lightmap_slice_index;
		uint32_t lightmap_cull_index;
		Vector<Color> lightmap_sh; //spherical harmonic

		AABB aabb;
		AABB transformed_aabb;

		struct InstanceShaderParameter {
			int32_t index = -1;
			Variant value;
			Variant default_value;
			PropertyInfo info;
		};

		Map<StringName, InstanceShaderParameter> instance_shader_parameters;
		bool instance_allocated_shader_parameters = false;
		int32_t instance_allocated_shader_parameters_offset = -1;

		virtual void dependency_deleted(RID p_dependency) {}
		virtual void dependency_changed(bool p_aabb, bool p_dependencies) {}

		Set<InstanceDependency *> dependencies;

		void instance_increase_version() {
			instance_version++;
		}

		void update_dependency(InstanceDependency *p_dependency) {
			dependencies.insert(p_dependency);
			p_dependency->instances[this] = instance_version;
		}

		void clean_up_dependencies() {
			List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *>> to_clean_up;
			for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
				InstanceDependency *dep = E->get();
				Map<InstanceBase *, uint32_t>::Element *F = dep->instances.find(this);
				ERR_CONTINUE(!F);
				if (F->get() != instance_version) {
					Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *> p;
					p.first = dep;
					p.second = F;
					to_clean_up.push_back(p);
				}
			}

			while (to_clean_up.size()) {
				to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
				to_clean_up.pop_front();
			}
		}

		void clear_dependencies() {
			for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
				InstanceDependency *dep = E->get();
				dep->instances.erase(this);
			}
			dependencies.clear();
		}

		InstanceBase() :
				dependency_item(this) {
			base_type = RS::INSTANCE_NONE;
			cast_shadows = RS::SHADOW_CASTING_SETTING_ON;
			receive_shadows = true;
			visible = true;
			depth_layer = 0;
			layer_mask = 1;
			instance_version = 0;
			baked_light = false;
			dynamic_gi = false;
			redraw_if_visible = false;
			lightmap_slice_index = 0;
			lightmap = nullptr;
			lightmap_cull_index = 0;
		}

		virtual ~InstanceBase() {
			clear_dependencies();
		}
	};

	virtual RID light_instance_create(RID p_light) = 0;
	virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
	virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0;
	virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
	virtual void light_instance_mark_visible(RID p_light_instance) = 0;
	virtual bool light_instances_can_render_shadow_cube() const {
		return true;
	}

	virtual RID reflection_atlas_create() = 0;
	virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;

	virtual RID reflection_probe_instance_create(RID p_probe) = 0;
	virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
	virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
	virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
	virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
	virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
	virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;

	virtual RID decal_instance_create(RID p_decal) = 0;
	virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;

	virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
	virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
	virtual bool gi_probe_needs_update(RID p_probe) const = 0;
	virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;

	virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;

	virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;

	virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
	virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
	virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) = 0;
	virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) = 0;

	virtual void set_scene_pass(uint64_t p_pass) = 0;
	virtual void set_time(double p_time, double p_step) = 0;
	virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;

	virtual RID render_buffers_create() = 0;
	virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;

	virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
	virtual bool screen_space_roughness_limiter_is_active() const = 0;

	virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0;
	virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;

	virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;

	virtual bool free(RID p_rid) = 0;

	virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;

	virtual void update() = 0;
	virtual ~RasterizerScene() {}
};

class RasterizerStorage {
	Color default_clear_color;

public:
	/* TEXTURE API */

	virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
	virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
	virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
	virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent

	virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
	virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
	virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;

	//these two APIs can be used together or in combination with the others.
	virtual RID texture_2d_placeholder_create() = 0;
	virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0;
	virtual RID texture_3d_placeholder_create() = 0;

	virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
	virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
	virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;

	virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
	virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif

	virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
	virtual String texture_get_path(RID p_texture) const = 0;

	virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
	virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
	virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;

	virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;

	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;

	virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;

	virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
	virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;

	/* SHADER API */

	virtual RID shader_create() = 0;

	virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
	virtual String shader_get_code(RID p_shader) const = 0;
	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;

	virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
	virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
	virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;

	/* COMMON MATERIAL API */

	virtual RID material_create() = 0;

	virtual void material_set_render_priority(RID p_material, int priority) = 0;
	virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;

	virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
	virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;

	virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;

	virtual bool material_is_animated(RID p_material) = 0;
	virtual bool material_casts_shadows(RID p_material) = 0;

	struct InstanceShaderParam {
		PropertyInfo info;
		int index;
		Variant default_value;
	};

	virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;

	virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;

	/* MESH API */

	virtual RID mesh_create() = 0;

	/// Returns stride
	virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;

	virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;

	virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
	virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;

	virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;

	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;

	virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;

	virtual int mesh_get_surface_count(RID p_mesh) const = 0;

	virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
	virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;

	virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;

	virtual void mesh_clear(RID p_mesh) = 0;

	/* MULTIMESH API */

	virtual RID multimesh_create() = 0;

	virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;

	virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;

	virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
	virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
	virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
	virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;

	virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;

	virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
	virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
	virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
	virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;

	virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
	virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;

	virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
	virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;

	virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;

	/* IMMEDIATE API */

	virtual RID immediate_create() = 0;
	virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
	virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
	virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
	virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
	virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
	virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
	virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
	virtual void immediate_end(RID p_immediate) = 0;
	virtual void immediate_clear(RID p_immediate) = 0;
	virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
	virtual RID immediate_get_material(RID p_immediate) const = 0;
	virtual AABB immediate_get_aabb(RID p_immediate) const = 0;

	/* SKELETON API */

	virtual RID skeleton_create() = 0;
	virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
	virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
	virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
	virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
	virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
	virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
	virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;

	/* Light API */

	virtual RID light_create(RS::LightType p_type) = 0;

	RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
	RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
	RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }

	virtual void light_set_color(RID p_light, const Color &p_color) = 0;
	virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
	virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
	virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
	virtual void light_set_projector(RID p_light, RID p_texture) = 0;
	virtual void light_set_negative(RID p_light, bool p_enable) = 0;
	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
	virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
	virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;

	virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;

	virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
	virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
	virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
	virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
	virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;

	virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
	virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;

	virtual bool light_has_shadow(RID p_light) const = 0;

	virtual RS::LightType light_get_type(RID p_light) const = 0;
	virtual AABB light_get_aabb(RID p_light) const = 0;
	virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
	virtual Color light_get_color(RID p_light) = 0;
	virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
	virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
	virtual uint64_t light_get_version(RID p_light) const = 0;

	/* PROBE API */

	virtual RID reflection_probe_create() = 0;

	virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
	virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
	virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
	virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
	virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
	virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
	virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
	virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
	virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
	virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;

	virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
	virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
	virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
	virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
	virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
	virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
	virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;

	virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
	virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;

	/* DECAL API */

	virtual RID decal_create() = 0;
	virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
	virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
	virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
	virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
	virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
	virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
	virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
	virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
	virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;

	virtual AABB decal_get_aabb(RID p_decal) const = 0;

	/* GI PROBE API */

	virtual RID gi_probe_create() = 0;

	virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;

	virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
	virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;

	virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
	virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
	virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
	virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
	virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
	virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
	virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
	virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
	virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;

	virtual uint32_t gi_probe_get_version(RID p_probe) = 0;

	/* LIGHTMAP CAPTURE */

	virtual RID lightmap_create() = 0;

	virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
	virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
	virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
	virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
	virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
	virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
	virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
	virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
	virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0;
	virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0;
	virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
	virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
	virtual float lightmap_get_probe_capture_update_speed() const = 0;

	/* PARTICLES */

	virtual RID particles_create() = 0;

	virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
	virtual bool particles_get_emitting(RID p_particles) = 0;

	virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
	virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
	virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
	virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
	virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
	virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
	virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
	virtual void particles_restart(RID p_particles) = 0;

	virtual bool particles_is_inactive(RID p_particles) const = 0;

	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;

	virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;

	virtual void particles_request_process(RID p_particles) = 0;
	virtual AABB particles_get_current_aabb(RID p_particles) = 0;
	virtual AABB particles_get_aabb(RID p_particles) const = 0;

	virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;

	virtual int particles_get_draw_passes(RID p_particles) const = 0;
	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;

	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;

	/* GLOBAL VARIABLES */

	virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
	virtual void global_variable_remove(const StringName &p_name) = 0;
	virtual Vector<StringName> global_variable_get_list() const = 0;

	virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
	virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
	virtual Variant global_variable_get(const StringName &p_name) const = 0;
	virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;

	virtual void global_variables_load_settings(bool p_load_textures = true) = 0;
	virtual void global_variables_clear() = 0;

	virtual int32_t global_variables_instance_allocate(RID p_instance) = 0;
	virtual void global_variables_instance_free(RID p_instance) = 0;
	virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;

	/* RENDER TARGET */

	enum RenderTargetFlags {
		RENDER_TARGET_TRANSPARENT,
		RENDER_TARGET_DIRECT_TO_SCREEN,
		RENDER_TARGET_FLAG_MAX
	};

	virtual RID render_target_create() = 0;
	virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
	virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
	virtual RID render_target_get_texture(RID p_render_target) = 0;
	virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
	virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
	virtual bool render_target_was_used(RID p_render_target) = 0;
	virtual void render_target_set_as_unused(RID p_render_target) = 0;

	virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
	virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
	virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
	virtual void render_target_disable_clear_request(RID p_render_target) = 0;
	virtual void render_target_do_clear_request(RID p_render_target) = 0;

	virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
	virtual bool free(RID p_rid) = 0;

	virtual bool has_os_feature(const String &p_feature) const = 0;

	virtual void update_dirty_resources() = 0;

	virtual void set_debug_generate_wireframes(bool p_generate) = 0;

	virtual void render_info_begin_capture() = 0;
	virtual void render_info_end_capture() = 0;
	virtual int get_captured_render_info(RS::RenderInfo p_info) = 0;

	virtual int get_render_info(RS::RenderInfo p_info) = 0;
	virtual String get_video_adapter_name() const = 0;
	virtual String get_video_adapter_vendor() const = 0;

	static RasterizerStorage *base_singleton;

	void set_default_clear_color(const Color &p_color) {
		default_clear_color = p_color;
	}

	Color get_default_clear_color() const {
		return default_clear_color;
	}
#define TIMESTAMP_BEGIN()                             \
	{                                                 \
		if (RSG::storage->capturing_timestamps)       \
			RSG::storage->capture_timestamps_begin(); \
	}

#define RENDER_TIMESTAMP(m_text)                     \
	{                                                \
		if (RSG::storage->capturing_timestamps)      \
			RSG::storage->capture_timestamp(m_text); \
	}

	bool capturing_timestamps = false;

	virtual void capture_timestamps_begin() = 0;
	virtual void capture_timestamp(const String &p_name) = 0;
	virtual uint32_t get_captured_timestamps_count() const = 0;
	virtual uint64_t get_captured_timestamps_frame() const = 0;
	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
	virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;

	RasterizerStorage();
	virtual ~RasterizerStorage() {}
};

class RasterizerCanvas {
public:
	static RasterizerCanvas *singleton;

	enum CanvasRectFlags {

		CANVAS_RECT_REGION = 1,
		CANVAS_RECT_TILE = 2,
		CANVAS_RECT_FLIP_H = 4,
		CANVAS_RECT_FLIP_V = 8,
		CANVAS_RECT_TRANSPOSE = 16,
		CANVAS_RECT_CLIP_UV = 32
	};

	struct Light {
		bool enabled;
		Color color;
		Transform2D xform;
		float height;
		float energy;
		float scale;
		int z_min;
		int z_max;
		int layer_min;
		int layer_max;
		int item_mask;
		int item_shadow_mask;
		RS::CanvasLightMode mode;
		RID texture;
		Vector2 texture_offset;
		RID canvas;
		bool use_shadow;
		int shadow_buffer_size;
		RS::CanvasLightShadowFilter shadow_filter;
		Color shadow_color;
		float shadow_smooth;

		//void *texture_cache; // implementation dependent
		Rect2 rect_cache;
		Transform2D xform_cache;
		float radius_cache; //used for shadow far plane
		//CameraMatrix shadow_matrix_cache;

		Transform2D light_shader_xform;
		//Vector2 light_shader_pos;

		Light *shadows_next_ptr;
		Light *filter_next_ptr;
		Light *next_ptr;
		Light *mask_next_ptr;

		RID light_internal;
		uint64_t version;

		int32_t render_index_cache;

		Light() {
			version = 0;
			enabled = true;
			color = Color(1, 1, 1);
			shadow_color = Color(0, 0, 0, 0);
			height = 0;
			z_min = -1024;
			z_max = 1024;
			layer_min = 0;
			layer_max = 0;
			item_mask = 1;
			scale = 1.0;
			energy = 1.0;
			item_shadow_mask = 1;
			mode = RS::CANVAS_LIGHT_MODE_ADD;
			//			texture_cache = nullptr;
			next_ptr = nullptr;
			mask_next_ptr = nullptr;
			filter_next_ptr = nullptr;
			use_shadow = false;
			shadow_buffer_size = 2048;
			shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE;
			shadow_smooth = 0.0;
			render_index_cache = -1;
		}
	};

	typedef uint64_t TextureBindingID;

	virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) = 0;
	virtual void free_texture_binding(TextureBindingID p_binding) = 0;

	//easier wrap to avoid mistakes

	struct Item;

	struct TextureBinding {
		TextureBindingID binding_id;

		_FORCE_INLINE_ void create(RS::CanvasItemTextureFilter p_item_filter, RS::CanvasItemTextureRepeat p_item_repeat, RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) {
			if (p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) {
				p_filter = p_item_filter;
			}
			if (p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) {
				p_repeat = p_item_repeat;
			}
			if (p_texture != RID() || p_normalmap != RID() || p_specular != RID() || p_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT || p_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT || p_multimesh.is_valid()) {
				ERR_FAIL_COND(binding_id != 0);
				binding_id = singleton->request_texture_binding(p_texture, p_normalmap, p_specular, p_filter, p_repeat, p_multimesh);
			}
		}

		_FORCE_INLINE_ TextureBinding() { binding_id = 0; }
		_FORCE_INLINE_ ~TextureBinding() {
			if (binding_id) {
				singleton->free_texture_binding(binding_id);
			}
		}
	};

	typedef uint64_t PolygonID;
	virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0;
	virtual void free_polygon(PolygonID p_polygon) = 0;

	//also easier to wrap to avoid mistakes
	struct Polygon {
		PolygonID polygon_id;
		Rect2 rect_cache;

		_FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) {
			ERR_FAIL_COND(polygon_id != 0);
			{
				uint32_t pc = p_points.size();
				const Vector2 *v2 = p_points.ptr();
				rect_cache.position = *v2;
				for (uint32_t i = 1; i < pc; i++) {
					rect_cache.expand_to(v2[i]);
				}
			}
			polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
		}

		_FORCE_INLINE_ Polygon() { polygon_id = 0; }
		_FORCE_INLINE_ ~Polygon() {
			if (polygon_id) {
				singleton->free_polygon(polygon_id);
			}
		}
	};

	//item

	struct Item {
		//commands are allocated in blocks of 4k to improve performance
		//and cache coherence.
		//blocks always grow but never shrink.

		struct CommandBlock {
			enum {
				MAX_SIZE = 4096
			};
			uint32_t usage;
			uint8_t *memory;
		};

		struct Command {
			enum Type {

				TYPE_RECT,
				TYPE_NINEPATCH,
				TYPE_POLYGON,
				TYPE_PRIMITIVE,
				TYPE_MESH,
				TYPE_MULTIMESH,
				TYPE_PARTICLES,
				TYPE_TRANSFORM,
				TYPE_CLIP_IGNORE,
			};

			Command *next;
			Type type;
			virtual ~Command() {}
		};

		struct CommandRect : public Command {
			Rect2 rect;
			Color modulate;
			Rect2 source;
			uint8_t flags;
			Color specular_shininess;

			TextureBinding texture_binding;

			CommandRect() {
				flags = 0;
				type = TYPE_RECT;
			}
		};

		struct CommandNinePatch : public Command {
			Rect2 rect;
			Rect2 source;
			float margin[4];
			bool draw_center;
			Color color;
			RS::NinePatchAxisMode axis_x;
			RS::NinePatchAxisMode axis_y;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandNinePatch() {
				draw_center = true;
				type = TYPE_NINEPATCH;
			}
		};

		struct CommandPolygon : public Command {
			RS::PrimitiveType primitive;
			Polygon polygon;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandPolygon() {
				type = TYPE_POLYGON;
			}
		};

		struct CommandPrimitive : public Command {
			uint32_t point_count;
			Vector2 points[4];
			Vector2 uvs[4];
			Color colors[4];
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandPrimitive() {
				type = TYPE_PRIMITIVE;
			}
		};

		struct CommandMesh : public Command {
			RID mesh;
			Transform2D transform;
			Color modulate;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandMesh() { type = TYPE_MESH; }
		};

		struct CommandMultiMesh : public Command {
			RID multimesh;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandMultiMesh() { type = TYPE_MULTIMESH; }
		};

		struct CommandParticles : public Command {
			RID particles;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandParticles() { type = TYPE_PARTICLES; }
		};

		struct CommandTransform : public Command {
			Transform2D xform;
			CommandTransform() { type = TYPE_TRANSFORM; }
		};

		struct CommandClipIgnore : public Command {
			bool ignore;
			CommandClipIgnore() {
				type = TYPE_CLIP_IGNORE;
				ignore = false;
			}
		};

		struct ViewportRender {
			RenderingServer *owner;
			void *udata;
			Rect2 rect;
		};

		Transform2D xform;
		bool clip;
		bool visible;
		bool behind;
		bool update_when_visible;
		//RS::MaterialBlendMode blend_mode;
		int light_mask;
		int z_final;

		mutable bool custom_rect;
		mutable bool rect_dirty;
		mutable Rect2 rect;
		RID material;
		RID skeleton;

		Item *next;

		struct CopyBackBuffer {
			Rect2 rect;
			Rect2 screen_rect;
			bool full;
		};
		CopyBackBuffer *copy_back_buffer;

		Color final_modulate;
		Transform2D final_transform;
		Rect2 final_clip_rect;
		Item *final_clip_owner;
		Item *material_owner;
		ViewportRender *vp_render;
		bool distance_field;
		bool light_masked;

		Rect2 global_rect_cache;

		const Rect2 &get_rect() const {
			if (custom_rect || (!rect_dirty && !update_when_visible)) {
				return rect;
			}

			//must update rect

			if (commands == nullptr) {
				rect = Rect2();
				rect_dirty = false;
				return rect;
			}

			Transform2D xf;
			bool found_xform = false;
			bool first = true;

			const Item::Command *c = commands;

			while (c) {
				Rect2 r;

				switch (c->type) {
					case Item::Command::TYPE_RECT: {
						const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
						r = crect->rect;

					} break;
					case Item::Command::TYPE_NINEPATCH: {
						const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
						r = style->rect;
					} break;

					case Item::Command::TYPE_POLYGON: {
						const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
						r = polygon->polygon.rect_cache;
					} break;
					case Item::Command::TYPE_PRIMITIVE: {
						const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
						for (uint32_t j = 0; j < primitive->point_count; j++) {
							if (j == 0) {
								r.position = primitive->points[0];
							} else {
								r.expand_to(primitive->points[j]);
							}
						}
					} break;
					case Item::Command::TYPE_MESH: {
						const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
						AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());

						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);

					} break;
					case Item::Command::TYPE_MULTIMESH: {
						const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
						AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);

						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);

					} break;
					case Item::Command::TYPE_PARTICLES: {
						const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
						if (particles_cmd->particles.is_valid()) {
							AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
							r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
						}

					} break;
					case Item::Command::TYPE_TRANSFORM: {
						const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
						xf = transform->xform;
						found_xform = true;
						[[fallthrough]];
					}
					default: {
						c = c->next;
						continue;
					}
				}

				if (found_xform) {
					r = xf.xform(r);
					found_xform = false;
				}

				if (first) {
					rect = r;
					first = false;
				} else {
					rect = rect.merge(r);
				}
				c = c->next;
			}

			rect_dirty = false;
			return rect;
		}

		Command *commands;
		Command *last_command;
		Vector<CommandBlock> blocks;
		uint32_t current_block;

		template <class T>
		T *alloc_command() {
			T *command;
			if (commands == nullptr) {
				// As the most common use case of canvas items is to
				// use only one command, the first is done with it's
				// own allocation. The rest of them use blocks.
				command = memnew(T);
				command->next = nullptr;
				commands = command;
				last_command = command;
			} else {
				//Subsequent commands go into a block.

				while (true) {
					if (unlikely(current_block == (uint32_t)blocks.size())) {
						// If we need more blocks, we allocate them
						// (they won't be freed until this CanvasItem is
						// deleted, though).
						CommandBlock cb;
						cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE);
						cb.usage = 0;
						blocks.push_back(cb);
					}

					CommandBlock *c = &blocks.write[current_block];
					size_t space_left = CommandBlock::MAX_SIZE - c->usage;
					if (space_left < sizeof(T)) {
						current_block++;
						continue;
					}

					//allocate block and add to the linked list
					void *memory = c->memory + c->usage;
					command = memnew_placement(memory, T);
					command->next = nullptr;
					last_command->next = command;
					last_command = command;
					c->usage += sizeof(T);
					break;
				}
			}

			rect_dirty = true;
			return command;
		}

		struct CustomData {
			virtual ~CustomData() {}
		};

		mutable CustomData *custom_data; //implementation dependent

		void clear() {
			Command *c = commands;
			while (c) {
				Command *n = c->next;
				if (c == commands) {
					memdelete(commands);
					commands = nullptr;
				} else {
					c->~Command();
				}
				c = n;
			}
			{
				uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size());
				CommandBlock *blockptr = blocks.ptrw();
				for (uint32_t i = 0; i < cbc; i++) {
					blockptr[i].usage = 0;
				}
			}

			last_command = nullptr;
			commands = nullptr;
			current_block = 0;
			clip = false;
			rect_dirty = true;
			final_clip_owner = nullptr;
			material_owner = nullptr;
			light_masked = false;
		}
		Item() {
			commands = nullptr;
			last_command = nullptr;
			current_block = 0;
			light_mask = 1;
			vp_render = nullptr;
			next = nullptr;
			final_clip_owner = nullptr;
			clip = false;
			final_modulate = Color(1, 1, 1, 1);
			visible = true;
			rect_dirty = true;
			custom_rect = false;
			behind = false;
			material_owner = nullptr;
			copy_back_buffer = nullptr;
			distance_field = false;
			light_masked = false;
			update_when_visible = false;
			z_final = 0;
			custom_data = nullptr;
		}
		virtual ~Item() {
			clear();
			for (int i = 0; i < blocks.size(); i++) {
				memfree(blocks[i].memory);
			}
			if (copy_back_buffer) {
				memdelete(copy_back_buffer);
			}
			if (custom_data) {
				memdelete(custom_data);
			}
		}
	};

	virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) = 0;
	virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;

	struct LightOccluderInstance {
		bool enabled;
		RID canvas;
		RID polygon;
		RID occluder;
		Rect2 aabb_cache;
		Transform2D xform;
		Transform2D xform_cache;
		int light_mask;
		RS::CanvasOccluderPolygonCullMode cull_cache;

		LightOccluderInstance *next;

		LightOccluderInstance() {
			enabled = true;
			next = nullptr;
			light_mask = 1;
			cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
		}
	};

	virtual RID light_create() = 0;
	virtual void light_set_texture(RID p_rid, RID p_texture) = 0;
	virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) = 0;
	virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0;

	virtual RID occluder_polygon_create() = 0;
	virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) = 0;
	virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0;

	virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;

	virtual bool free(RID p_rid) = 0;
	virtual void update() = 0;

	RasterizerCanvas() { singleton = this; }
	virtual ~RasterizerCanvas() {}
};

class Rasterizer {
protected:
	static Rasterizer *(*_create_func)();

public:
	static Rasterizer *create();

	virtual RasterizerStorage *get_storage() = 0;
	virtual RasterizerCanvas *get_canvas() = 0;
	virtual RasterizerScene *get_scene() = 0;

	virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;

	virtual void initialize() = 0;
	virtual void begin_frame(double frame_step) = 0;

	struct BlitToScreen {
		RID render_target;
		Rect2i rect;
		//lens distorted parameters for VR should go here
	};

	virtual void prepare_for_blitting_render_targets() = 0;
	virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;

	virtual void end_frame(bool p_swap_buffers) = 0;
	virtual void finalize() = 0;
	virtual uint64_t get_frame_number() const = 0;
	virtual float get_frame_delta_time() const = 0;

	virtual bool is_low_end() const = 0;

	virtual ~Rasterizer() {}
};

#endif // RASTERIZER_H


text:
class FoldersController < ApplicationController
  skip_before_action :verify_authenticity_token
  before_action :set_folder, only: [:show, :destroy]
  respond_to :html, :js

  def show
    @new_folder = Folder.new
    @links = @folder.links.order('created_at DESC')
  end

  def new
    @new_folder = Folder.new
  end

  def create
    @folder = Folder.new(folder_params)
    @folder.user_id = current_user.id

    if @folder.save
      flash.now[:success] = "Request submitted successfully."
    else
      flash.now[:error] = "There was a problem submitting your request."
    end

    respond_with(@folder)
  end

  def destroy
    @folder = Folder.find(params[:id])
    @folder.destroy

    FolderLink.where(folder_id: @folder.id).delete_all

    respond_with(@folder)
  end

  def users_folders
    user = User.find(current_user.id)
    #Add in logic here to return a string if no user is signed in!

    @folders = user.folders.order('created_at ASC')
    render partial: "folders"
    # render :json => { @folders }
  end

  private

  def folder_params
    params.require(:folder).permit(:name)
  end

  def set_folder
    @folder = Folder.find(params[:id])
  end
end

redpajama_set_name: RedPajamaGithub


text:
package ackhandler

import "fmt"

// The SendMode says what kind of packets can be sent.
type SendMode uint8

const (
	// SendNone means that no packets should be sent
	SendNone SendMode = iota
	// SendAck means an ACK-only packet should be sent
	SendAck
	// SendPTOInitial means that an Initial probe packet should be sent
	SendPTOInitial
	// SendPTOHandshake means that a Handshake probe packet should be sent
	SendPTOHandshake
	// SendPTOAppData means that an Application data probe packet should be sent
	SendPTOAppData
	// SendAny means that any packet should be sent
	SendAny
)

func (s SendMode) String() string {
	switch s {
	case SendNone:
		return "none"
	case SendAck:
		return "ack"
	case SendPTOInitial:
		return "pto (Initial)"
	case SendPTOHandshake:
		return "pto (Handshake)"
	case SendPTOAppData:
		return "pto (Application Data)"
	case SendAny:
		return "any"
	default:
		return fmt.Sprintf("invalid send mode: %d", s)
	}
}


text:
<!doctype html>

  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">

  <meta http-equiv="cache-control" content="no-cache">
  <meta http-equiv="pragma" content="no-cache">
  <meta http-equiv="expires" content="-1">
  <title>Paraname8 MetaModel Facets</title>
  <link rel="icon" type="image/png" href="../../../images/incode-favicon.png">

  <link href="https://cdnjs.cloudflare.com/ajax/libs/bootswatch/3.3.7/flatly/bootstrap.min.css" rel="stylesheet">
  <link href="../../../css/bootstrap-toc/0.4.1/bootstrap-toc.min.css" rel="stylesheet">
  <link href="../../../css/asciidoctor/foundation.css" rel="stylesheet">
  <link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.3.0/css/font-awesome.min.css" rel="stylesheet">
  <link href="../../../css/slick/1.5.0/slick.css" rel="stylesheet">
  <link href="../../../css/slick/1.5.0/slick-theme.css" rel="stylesheet">
  <link href="../../../css/search-panel/search-panel.css" rel="stylesheet">
  <link href="../../../css/header-links/header-links.css" rel="stylesheet">
  <link href="../../../css/sticky-header/sticky-header.css" rel="stylesheet">
  <link href="../../../css/customisations.css" rel="stylesheet">

   ../../../

   mml-paraname8

   html

     <button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target="#navbar" aria-expanded="false" aria-controls="navbar"> Toggle navigation    </button>

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      <form class="navbar-form" role="search" id="search-form" style="padding: 1px 15px;">

        <input class="form-control" id="search-field" type="text" size="30" placeholder="Search">

      </form>

       clear

Paraname8 MetaModel Facets

       <button type="button" class="btn btn-xs btn-default" onclick="window.location.href="https://github.com/incodehq/incode-platform/edit/master/adocs/documentation/src/main/asciidoc/modules/mml/paraname8/mml-paraname8.adoc""> Edit</button>
       <button type="button" class="btn btn-xs btn-default dropdown-toggle" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">Toggle Dropdown</button>

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This extension (isis-metamodel-paraname8) for Apache Isis' metamodel support means that the name of action parameters can be inferred from the parameter name itself; that is, there is no need to annotate the parameter.

Background

Prior to Java 8 it was not possible to obtain the parameter names of methods using reflection. Since Apache Isis builds the UI from the code features, this required the parameters to be annotated with the @ParameterLayout(named=…) annotation or the (deprecated) @Named(…) annotation.

In Java 8 the Reflections API has been extended so that the parameter name is available (with the proviso that the code must also be compiled with a new -parameters compile flag).

This module provides an implemenation of Apache Isis' FacetFactory for Apache Isis so that this parameter name can be used, thereby avoiding the need to annotate action parameters.

Screenshot and Corresponding Code

The screenshots below do demonstrate the functionality of this module, but are out of date in that they are taken from the original isisaddons/incodehq module (prior to being amalgamated into the incode-platform).

From the demo app, here's the screenshot of an action to create a new object:

which renders the following prompt:

The corresponding code is simply:

public Paraname8DemoObject create(final String name) {
    ...
}

Compare this to the "normal" way, which required using either the @ParameterLayout(named=…) annotation:

public Paraname8DemoObject create(
        @ParameterLayout(named="Name")
        final String name) {
    ...
}

How to Configure/Use

Compiler plugin

In your project's root pom.xml, update the maven-compiler-plugin definition (in <build>/<pluginManagement>/<plugins>) to compile with JDK8, and specify the -parameters argument:

<plugin>
    <groupId>org.apache.maven.plugins</groupId>
    <artifactId>maven-compiler-plugin</artifactId>
    <version>3.1</version>
    <configuration>
        <source>1.8</source>
        <target>1.8</target>
        <compilerArgument>-parameters</compilerArgument>
    </configuration>
    <executions>
        <execution>
            <id>source</id>
            <phase>compile</phase>
        </execution>
        <execution>
            <id>test</id>
            <phase>test-compile</phase>
        </execution>
    </executions>
</plugin>

If using mavenmixins (as the parent pom configures), then note that the standard mavenmixin already configures the maven-compiler-plugin for this, so no further configuration is necessary.

Classpath

Update your classpath in the pom.xml of your project's integtests module and also its webapp module:

<dependency>
    <groupId>org.isisaddons.metamodel.paraname8</groupId>
    <artifactId>isis-metamodel-paraname8-dom</artifactId>
</dependency>

Check for later releases by searching Maven Central Repo.

Configuration Properties

Update the isis.reflector.facets.include configuration property, eg in the AppManifest or in isis.properties:

isis.reflector.facets.include=\
            org.isisaddons.metamodel.paraname8.NamedFacetOnParameterParaname8Factory

Configuring your IDE

Most IDEs compile the Java source code independently of Maven; this is certainly the case with both IntelliJ IDEA and Eclipse. You will therefore need to ensure that the IDE is set up to build using the -parameters flag.

For IntelliJ IDEA, for example, this can be found under the "Settings" dialog:

Other IDEs should have similar dialogs.

You'll also need to make sure that the IDE is set up to build and run with JDK8. In IntelliJ, this can be found under the "Project Structure" dialog.

Known issues

None known at this time.

Dependencies

Maven can report modules dependencies using:

mvn dependency:list -o -pl modules/mml/paraname8/impl -D excludeTransitive=true

which, excluding Apache Isis itself, returns no direct compile/runtime dependencies.

 Copyright © 2012~date Dan Haywood, licensed under the Apache License, v2.0.


text:
class AddResetToUsers < ActiveRecord::Migration[5.0]
  def change
    add_column :users, :reset_digest, :string
    add_column :users, :reset_at, :datetime
  end
end


text:
@echo off

echo Building AutoDebrid
mingw32-make AutoDebrid-w32
echo Done.
pause


text:
<?php
namespace Ixudra\Validation;

trait TruthyValidationTrait {

    public function validateTruthy($attribute, $value, $parameters)
    {
        if( $value === true ) {
            return true;
        }

        if( $value === false ) {
            return true;
        }

        return false;
    }

    public function validateTrue($attribute, $value, $parameters)
    {
        return ( $value === true );
    }

}


text:
import { async, ComponentFixture, TestBed } from '@angular/core/testing';

import { TeamListComponent } from './team-list.component';

describe('TeamListComponent', () => {
  let component: TeamListComponent;
  let fixture: ComponentFixture<TeamListComponent>;

  beforeEach(async(() => {
    TestBed.configureTestingModule({
      declarations: [ TeamListComponent ]
    })
    .compileComponents();
  }));

  beforeEach(() => {
    fixture = TestBed.createComponent(TeamListComponent);
    component = fixture.componentInstance;
    fixture.detectChanges();
  });

  it('should create', () => {
    expect(component).toBeTruthy();
  });
});


text:
package main

import alfred "github.com/jason0x43/go-alfred"

// SyncCommand syncs light and scene data with the hub
type SyncCommand struct{}

// About returns information about this command
func (c SyncCommand) About() alfred.CommandDef {
	return alfred.CommandDef{
		Keyword:     "sync",
		Description: "Refresh light and scene data from the hub",
		IsEnabled:   config.IPAddress != "" && config.Username != "",
	}
}

// Items returns the status of the sync command
func (c SyncCommand) Items(arg, data string) (items []alfred.Item, err error) {
	// TODO: Another option would be to "learn" the scenes by setting them
	// using group/0 and retrieving the light details. Afterwords use the light
	// details to set scenes.

	if err = refresh(); err != nil {
		return
	}

	items = append(items, alfred.Item{
		Title: "Refreshed!",
	})

	return
}


text:
package com.microsoft.azure.management.appservice.v2016_08_01;

import com.fasterxml.jackson.annotation.JsonProperty;
import com.microsoft.rest.serializer.JsonFlatten;

/**
 * Details about app recovery operation.
 */
@JsonFlatten
public class SnapshotRecoveryRequest extends ProxyOnlyResource {
    /**
     * Point in time in which the app recovery should be attempted, formatted
     * as a DateTime string.
     */
    @JsonProperty(value = "properties.snapshotTime")
    private String snapshotTime;

    /**
     * Specifies the web app that snapshot contents will be written to.
     */
    @JsonProperty(value = "properties.recoveryTarget")
    private SnapshotRecoveryTarget recoveryTarget;

    /**
     * If true the recovery operation can overwrite
     * source app; otherwise, false.
     */
    @JsonProperty(value = "properties.overwrite", required = true)
    private boolean overwrite;

    /**
     * If true, site configuration, in addition to content, will be reverted.
     */
    @JsonProperty(value = "properties.recoverConfiguration")
    private Boolean recoverConfiguration;

    /**
     * If true, custom hostname conflicts will be ignored when recovering to a
     * target web app.
     * This setting is only necessary when RecoverConfiguration is enabled.
     */
    @JsonProperty(value = "properties.ignoreConflictingHostNames")
    private Boolean ignoreConflictingHostNames;

    /**
     * Get point in time in which the app recovery should be attempted, formatted as a DateTime string.
     *
     * @return the snapshotTime value
     */
    public String snapshotTime() {
        return this.snapshotTime;
    }

    /**
     * Set point in time in which the app recovery should be attempted, formatted as a DateTime string.
     *
     * @param snapshotTime the snapshotTime value to set
     * @return the SnapshotRecoveryRequest object itself.
     */
    public SnapshotRecoveryRequest withSnapshotTime(String snapshotTime) {
        this.snapshotTime = snapshotTime;
        return this;
    }

    /**
     * Get specifies the web app that snapshot contents will be written to.
     *
     * @return the recoveryTarget value
     */
    public SnapshotRecoveryTarget recoveryTarget() {
        return this.recoveryTarget;
    }

    /**
     * Set specifies the web app that snapshot contents will be written to.
     *
     * @param recoveryTarget the recoveryTarget value to set
     * @return the SnapshotRecoveryRequest object itself.
     */
    public SnapshotRecoveryRequest withRecoveryTarget(SnapshotRecoveryTarget recoveryTarget) {
        this.recoveryTarget = recoveryTarget;
        return this;
    }

    /**
     * Get if true the recovery operation can overwrite source app; otherwise, false.
     *
     * @return the overwrite value
     */
    public boolean overwrite() {
        return this.overwrite;
    }

    /**
     * Set if true the recovery operation can overwrite source app; otherwise, false.
     *
     * @param overwrite the overwrite value to set
     * @return the SnapshotRecoveryRequest object itself.
     */
    public SnapshotRecoveryRequest withOverwrite(boolean overwrite) {
        this.overwrite = overwrite;
        return this;
    }

    /**
     * Get if true, site configuration, in addition to content, will be reverted.
     *
     * @return the recoverConfiguration value
     */
    public Boolean recoverConfiguration() {
        return this.recoverConfiguration;
    }

    /**
     * Set if true, site configuration, in addition to content, will be reverted.
     *
     * @param recoverConfiguration the recoverConfiguration value to set
     * @return the SnapshotRecoveryRequest object itself.
     */
    public SnapshotRecoveryRequest withRecoverConfiguration(Boolean recoverConfiguration) {
        this.recoverConfiguration = recoverConfiguration;
        return this;
    }

    /**
     * Get if true, custom hostname conflicts will be ignored when recovering to a target web app.
     This setting is only necessary when RecoverConfiguration is enabled.
     *
     * @return the ignoreConflictingHostNames value
     */
    public Boolean ignoreConflictingHostNames() {
        return this.ignoreConflictingHostNames;
    }

    /**
     * Set if true, custom hostname conflicts will be ignored when recovering to a target web app.
     This setting is only necessary when RecoverConfiguration is enabled.
     *
     * @param ignoreConflictingHostNames the ignoreConflictingHostNames value to set
     * @return the SnapshotRecoveryRequest object itself.
     */
    public SnapshotRecoveryRequest withIgnoreConflictingHostNames(Boolean ignoreConflictingHostNames) {
        this.ignoreConflictingHostNames = ignoreConflictingHostNames;
        return this;
    }

}


text:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/LinearLayout1"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

	    <LinearLayout
	        android:layout_width="match_parent"
	        android:layout_height="wrap_content"
	        android:layout_alignParentLeft="true"
			android:layout_alignParentTop="true"
	        android:orientation="vertical" >

	        <LinearLayout
		        android:layout_width="match_parent"
		        android:layout_height="wrap_content"
		        android:padding="10dp"
		        android:orientation="horizontal" >
	            <TextView
	                android:id="@+id/tvX"
	                android:layout_width="wrap_content"
	                android:layout_height="wrap_content"
	                android:text="X: 123"
	                android:textAppearance="?android:attr/textAppearanceMedium" />

	            <ProgressBar
	                android:id="@+id/pbX"
	                style="?android:attr/progressBarStyleHorizontal"
	                android:layout_width="wrap_content"
	                android:layout_height="wrap_content"
	                android:layout_marginLeft="10dp"
	                android:layout_weight="1"
	                android:max="255" />

	        </LinearLayout>
		 	<LinearLayout
		        android:layout_width="match_parent"
		        android:layout_height="wrap_content"
		        android:padding="10dp"
		        android:orientation="horizontal" >
	            <TextView
	                android:id="@+id/tvY"
	                android:layout_width="wrap_content"
	                android:layout_height="wrap_content"
	                android:text="Y: 123"
	                android:textAppearance="?android:attr/textAppearanceMedium" />
	            <ProgressBar

	                android:id="@+id/pbY"
	                style="?android:attr/progressBarStyleHorizontal"
	                android:layout_width="wrap_content"
	                android:layout_marginLeft="10dp"
	                android:layout_weight="1"
	                android:layout_height="wrap_content"
	                android:max="255" />
	        </LinearLayout>
	        <LinearLayout
		        android:layout_width="match_parent"
		        android:layout_height="wrap_content"
		        android:padding="10dp"
		        android:orientation="horizontal" >
	            <TextView
	                android:id="@+id/tvZ"
	                android:layout_width="wrap_content"
	                android:layout_height="wrap_content"
	                android:text="Z: 123"
	                android:textAppearance="?android:attr/textAppearanceMedium" />
	            <ProgressBar

	                android:id="@+id/pbZ"
	                style="?android:attr/progressBarStyleHorizontal"
	                android:layout_width="wrap_content"
	                android:layout_marginLeft="10dp"
	                android:layout_weight="1"
	                android:layout_height="wrap_content"
	                android:max="255" />
	        </LinearLayout>

	        <TextView
	                android:id="@+id/tvColorText"
	                android:layout_width="fill_parent"
	                android:layout_height="wrap_content"
	                android:text="目前顏色"
	                android:gravity="center"
	                android:textAppearance="?android:attr/textAppearanceMedium" />
	        <TextView
	                android:id="@+id/tvColorPreview"
	                android:layout_width="fill_parent"
	                android:layout_height="100dp"
	                android:layout_marginTop="5dp"
	                android:layout_marginLeft="40dp"
	                android:layout_marginRight="40dp"
	                android:background="#111111"
	                android:text=""
	                android:gravity="center"
	                android:textAppearance="?android:attr/textAppearanceMedium" />

	    </LinearLayout>

</RelativeLayout>


text:
r"""
    From an input HDF file or Filterbank file, perform channel averaging,
    producing a new HDF5 file of Filterbank file.
"""

import os, sys
from argparse import ArgumentParser
from blimpy.waterfall import Waterfall
from .utils import change_the_ext

def bl_scrunch(in_path, out_dir='./', new_filename='', max_load=None, f_scrunch=None):
    r""" Frequency scrunch (lower resolution by averaging)

    Args:
        in_path : str
            Path of input file to open.
        out_dir : str
            Output directory.
        new_filename : str
            Output file name.
        max_load : int
            Waterfall object instantiation max_load parameter value.
        f_scrunch : int
            Number of frequency channels to average together at one time.
    """

    print("bl_scrunch: Input path: {}".format(in_path))
    in_ext = os.path.splitext(in_path)[1]
    if in_ext not in ('.fil', '.h5'):
        raise ValueError('Oops, input file extension must be .fil or .h5; saw: {} !'.format(in_ext))
    print("bl_scrunch: Averaging {} frequency channels at a time.".format(f_scrunch))

    wf = Waterfall(in_path, max_load=max_load)
    if new_filename == '':
        if in_ext == '.h5':
            out_path = out_dir + '/' + change_the_ext(in_path, 'h5', 'scrunched.h5').split('/')[-1]
        else: # .fil
            out_path = out_dir + '/' + change_the_ext(in_path, 'fil', 'scrunched.h5').split('/')[-1]
    else:
        out_path = out_dir + new_filename

    if f_scrunch < 2 or f_scrunch >= wf.header["nchans"] :
        print("\n*** Number of frequency channels to average together must be > 1 and < the input file header nchans value!!\n")
        sys.exit(1)

    print("bl_scrunch: Output path: {}".format(out_path))
    wf.write_to_hdf5(out_path, f_scrunch=f_scrunch)
    print("bl_scrunch: End")

def cmd_tool(args=None):
    r"""  Command line utility for scrunching an input HDF5 file or Filterbank file.
    """

    p = ArgumentParser(description='Command line utility for scrunching an HDF5 file (.h5) or a Sigproc Filterbank file (.fil) to an output HDF5 file.')
    p.add_argument('filepath', type=str, help='Input file path to open (.h5 or .fil).')
    p.add_argument('-f', '--fscrunch', dest='f_scrunch', type=int, required=True,
                 help='Number of frequency channels to average (scrunch) together.')
    p.add_argument('-o', '--out_dir', dest='out_dir', type=str, default='./',
                 help='Location for output files. Default: current directory.')
    p.add_argument('-n', '--new_filename', dest='new_filename', type=str, default='',
                 help='New filename. Default: replaces the file extension with .scrunched.fil or .scrunched .h5.')
    p.add_argument('-l', '--max_load', action='store', default=None, dest='max_load', type=float,
                 help='Maximum data limit to load. Default: 1.0 GB.')
    p.add_argument('-d', '--delete_input', dest='delete_input', action='store_true', default=False,
                 help='This option deletes the input file after conversion.')

    if args is None:
        args = p.parse_args()
    else:
        args = p.parse_args(args)

    bl_scrunch(args.filepath, out_dir=args.out_dir, new_filename=args.new_filename,
               max_load=args.max_load, f_scrunch=args.f_scrunch)

    if args.delete_input:
        print("'Deleting input file: %s"%(args.filepath))
        os.remove(args.filepath)

if __name__ == "__main__":

    cmd_tool()


text:
/******************************************************************

 iLBC Speech Coder ANSI-C Source Code

 WebRtcIlbcfix_Poly2Lsf.c

******************************************************************/

#include BOSS_WEBRTC_U_modules__audio_coding__codecs__ilbc__defines_h //original-code:"modules/audio_coding/codecs/ilbc/defines.h"
#include BOSS_WEBRTC_U_modules__audio_coding__codecs__ilbc__constants_h //original-code:"modules/audio_coding/codecs/ilbc/constants.h"
#include BOSS_WEBRTC_U_modules__audio_coding__codecs__ilbc__poly_to_lsp_h //original-code:"modules/audio_coding/codecs/ilbc/poly_to_lsp.h"
#include BOSS_WEBRTC_U_modules__audio_coding__codecs__ilbc__lsp_to_lsf_h //original-code:"modules/audio_coding/codecs/ilbc/lsp_to_lsf.h"

void WebRtcIlbcfix_Poly2Lsf(
    int16_t *lsf,   /* (o) lsf coefficients (Q13) */
    int16_t *a    /* (i) A coefficients (Q12) */
                            ) {
  int16_t lsp[10];
  WebRtcIlbcfix_Poly2Lsp(a, lsp, (int16_t*)WebRtcIlbcfix_kLspMean);
  WebRtcIlbcfix_Lsp2Lsf(lsp, lsf, 10);
}


text:
package com.helger.xml.transform;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.xml.transform.ErrorListener;
import javax.xml.transform.TransformerException;

/**
 * Extended {@link ErrorListener} interface with chaining method.
 *
 * @author Philip Helger
 * @since 8.5.1
 */
public interface ITransformErrorListener extends ErrorListener
{
  @Nonnull
  default ITransformErrorListener andThen (@Nullable final ErrorListener aOther)
  {
    final ITransformErrorListener aThis = this;
    if (aOther == null)
      return aThis;

    return new ITransformErrorListener ()
    {
      public void warning (@Nonnull final TransformerException aEx) throws TransformerException
      {
        aThis.warning (aEx);
        aOther.warning (aEx);
      }

      public void error (@Nonnull final TransformerException aEx) throws TransformerException
      {
        aThis.error (aEx);
        aOther.error (aEx);
      }

      public void fatalError (@Nonnull final TransformerException aEx) throws TransformerException
      {
        aThis.fatalError (aEx);
        aOther.fatalError (aEx);
      }
    };
  }
}


text:
var _ = require('underscore');
var Backbone = require('backbone');
var config = require('../conf');

exports = module.exports = Backbone.Model.extend({
	idAttribute: '_id',
	urlRoot: config.api.host + '/product/phones',
	defaults: {
		params: {},
		goods:{}
	}
});


text:
#include <QtCore/QtConfig>
#ifndef QT_NO_ACCESSIBILITY

#include <private/qsystemlibrary_p.h>

#include <QtCore/qlocale.h>
#include <QtCore/qmap.h>
#include <QtCore/qpair.h>
#include <QtCore/qpointer.h>
#include <QtCore/qsettings.h>
#include <QtGui/qaccessible.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformnativeinterface.h>
#include <qpa/qplatformintegration.h>
#include <QtGui/qwindow.h>
#include <QtGui/qguiapplication.h>

#include "qwindowsaccessibility.h"
#ifdef Q_CC_MINGW
# include "qwindowsmsaaaccessible.h"
#else
# include "iaccessible2.h"
#endif
#include "comutils.h"

#include <oleacc.h>

//#include <uiautomationcoreapi.h>
#ifndef UiaRootObjectId
#define UiaRootObjectId        -25
#endif

#include <winuser.h>
#if !defined(WINABLEAPI)
#  if defined(Q_OS_WINCE)
#    include <bldver.h>
#  endif
#  include <winable.h>
#endif

#include <servprov.h>
#if !defined(Q_CC_BOR) && !defined (Q_CC_GNU)
#include <comdef.h>
#endif

#include "../qtwindows_additional.h"

QT_BEGIN_NAMESPACE

/*!
    \!internal
    \class QWindowsAccessibility

    Implements QPlatformAccessibility

*/
QWindowsAccessibility::QWindowsAccessibility()
{
}

// Retrieve sound name by checking the icon property of a message box
static inline QString messageBoxAlertSound(const QObject *messageBox)
{
    enum MessageBoxIcon { // Keep in sync with QMessageBox::Icon
        Information = 1,
        Warning = 2,
        Critical = 3
    };
    switch (messageBox->property("icon").toInt()) {
    case Information:
        return QStringLiteral("SystemAsterisk");
    case Warning:
        return QStringLiteral("SystemExclamation");
    case Critical:
        return QStringLiteral("SystemHand");
    }
    return QString();
}

void QWindowsAccessibility::notifyAccessibilityUpdate(QAccessibleEvent *event)
{
    QString soundName;
    switch (event->type()) {
    case QAccessible::PopupMenuStart:
        soundName = QLatin1String("MenuPopup");
        break;

    case QAccessible::MenuCommand:
        soundName = QLatin1String("MenuCommand");
        break;

    case QAccessible::Alert:
        soundName = event->object()->inherits("QMessageBox") ?
            messageBoxAlertSound(event->object()) : QStringLiteral("SystemAsterisk");
        break;
    default:
        break;
    }

    if (!soundName.isEmpty()) {
#ifndef QT_NO_SETTINGS
        QSettings settings(QLatin1String("HKEY_CURRENT_USER\\AppEvents\\Schemes\\Apps\\.Default\\") + soundName,
                           QSettings::NativeFormat);
        QString file = settings.value(QLatin1String(".Current/.")).toString();
#else
        QString file;
#endif
        if (!file.isEmpty()) {
            PlaySound(reinterpret_cast<const wchar_t *>(soundName.utf16()), 0, SND_ALIAS | SND_ASYNC | SND_NODEFAULT | SND_NOWAIT);
        }
    }

#if defined(Q_OS_WINCE) // ### TODO: check for NotifyWinEvent in CE 6.0
    // There is no user32.lib nor NotifyWinEvent for CE
    return;
#else
    // An event has to be associated with a window,
    // so find the first parent that is a widget and that has a WId
    QAccessibleInterface *iface = event->accessibleInterface();
    if (!iface) // ### This should not happen, maybe make it an assert.
        return;
    QWindow *window = QWindowsAccessibility::windowHelper(iface);

    if (!window) {
        window = QGuiApplication::focusWindow();
        if (!window)
            return;
    }

    QPlatformNativeInterface *platform = QGuiApplication::platformNativeInterface();
    if (!window->handle()) // Called before show(), no native window yet.
        return;
    HWND hWnd = (HWND)platform->nativeResourceForWindow("handle", window);

    if (event->type() != QAccessible::MenuCommand && // MenuCommand is faked
        event->type() != QAccessible::ObjectDestroyed) {
        ::NotifyWinEvent(event->type(), hWnd, OBJID_CLIENT, QAccessible::uniqueId(iface));
    }
#endif // Q_OS_WINCE
}

QWindow *QWindowsAccessibility::windowHelper(const QAccessibleInterface *iface)
{
    QWindow *window = iface->window();
    if (!window) {
        QAccessibleInterface *acc = iface->parent();
        while (acc && acc->isValid() && !window) {
            window = acc->window();
            QAccessibleInterface *par = acc->parent();
            acc = par;
        }
    }
    return window;
}

/*!
  \internal
  helper to wrap a QAccessibleInterface inside a IAccessible*
*/
IAccessible *QWindowsAccessibility::wrap(QAccessibleInterface *acc)
{
    if (!acc)
        return 0;

    // ### FIXME: maybe we should accept double insertions into the cache
    if (!QAccessible::uniqueId(acc))
        QAccessible::registerAccessibleInterface(acc);

#ifdef Q_CC_MINGW
    QWindowsMsaaAccessible *wacc = new QWindowsMsaaAccessible(acc);
#else
    QWindowsIA2Accessible *wacc = new QWindowsIA2Accessible(acc);
#endif
    IAccessible *iacc = 0;
    wacc->QueryInterface(IID_IAccessible, (void**)&iacc);
    return iacc;
}

/*
void QWindowsAccessibility::setRootObject(QObject *o)
{

}

void QWindowsAccessibility::initialize()
{

}

void QWindowsAccessibility::cleanup()
{

}

*/

bool QWindowsAccessibility::handleAccessibleObjectFromWindowRequest(HWND hwnd, WPARAM wParam, LPARAM lParam, LRESULT *lResult)
{
    if (static_cast<long>(lParam) == static_cast<long>(UiaRootObjectId)) {
        /* For UI Automation */
    } else if ((DWORD)lParam == DWORD(OBJID_CLIENT)) {
        // Start handling accessibility internally
        QGuiApplicationPrivate::platformIntegration()->accessibility()->setActive(true);
#if 1
        // Ignoring all requests while starting up
        // ### Maybe QPA takes care of this???
        if (QCoreApplication::startingUp() || QCoreApplication::closingDown())
            return false;
#endif

        typedef LRESULT (WINAPI *PtrLresultFromObject)(REFIID, WPARAM, LPUNKNOWN);
        static PtrLresultFromObject ptrLresultFromObject = 0;
        static bool oleaccChecked = false;

        if (!oleaccChecked) {
            oleaccChecked = true;
#if !defined(Q_OS_WINCE)
            ptrLresultFromObject = (PtrLresultFromObject)QSystemLibrary::resolve(QLatin1String("oleacc"), "LresultFromObject");
#endif
        }

        if (ptrLresultFromObject) {
            QWindow *window = QWindowsContext::instance()->findWindow(hwnd);
            if (window) {
                QAccessibleInterface *acc = window->accessibleRoot();
                if (acc) {
                    if (IAccessible *iface = wrap(acc)) {
                        *lResult = ptrLresultFromObject(IID_IAccessible, wParam, iface);  // ref == 2
                        if (*lResult) {
                            iface->Release(); // the client will release the object again, and then it will destroy itself
                        }
                        return true;
                    }
                }
            }
        }
    }
    return false;
}

QT_END_NAMESPACE

#endif //QT_NO_ACCESSIBILITY


text:
package fr.inria.verveine.extractor.fortran.parser.ast;

import java.io.PrintStream;
import java.util.Iterator;

import java.util.List;

@SuppressWarnings("all")
public class ASTVarOrFnRefNode extends ASTNode
{
	ASTToken name;
    ASTToken hiddenTLparen;
    //IASTListNode<ASTSectionSubscriptNode> primarySectionSubscriptList;
    //IASTListNode<ASTFunctionArgListNode> functionArgList;
    ASTToken hiddenTRparen;
    ASTToken hiddenTPercent;
    //ASTSubstringRangeNode substringRange;
    //ASTImageSelectorNode imageSelector;
    ASTToken hiddenHiddenPercent2;
    IASTListNode<ASTDataRefNode> derivedTypeComponentRef;
    ASTToken hiddenLparen2;
    //IASTListNode<ASTSectionSubscriptNode> componentSectionSubscriptList;
    ASTToken hiddenRparen2;
    //ASTSubstringRangeNode substringRange2;

    public ASTToken getName()
    {
        return this.name;
    }

    public void setName(ASTToken newValue)
    {
        this.name = newValue;
        if (newValue != null) newValue.setParent(this);
    }

/*
    public IASTListNode<ASTSectionSubscriptNode> getPrimarySectionSubscriptList()
    {
        return this.primarySectionSubscriptList;
    }

    public void setPrimarySectionSubscriptList(IASTListNode<ASTSectionSubscriptNode> newValue)
    {
        this.primarySectionSubscriptList = newValue;
        if (newValue != null) newValue.setParent(this);
    }

    public IASTListNode<ASTFunctionArgListNode> getFunctionArgList()
    {
        return this.functionArgList;
    }

    public void setFunctionArgList(IASTListNode<ASTFunctionArgListNode> newValue)
    {
        this.functionArgList = newValue;
        if (newValue != null) newValue.setParent(this);
    }

    public ASTSubstringRangeNode getSubstringRange()
    {
        return this.substringRange;
    }

    public void setSubstringRange(ASTSubstringRangeNode newValue)
    {
        this.substringRange = newValue;
        if (newValue != null) newValue.setParent(this);
    }

    public ASTImageSelectorNode getImageSelector()
    {
        return this.imageSelector;
    }

    public void setImageSelector(ASTImageSelectorNode newValue)
    {
        this.imageSelector = newValue;
        if (newValue != null) newValue.setParent(this);
    }
*/

    public IASTListNode<ASTDataRefNode> getDerivedTypeComponentRef()
    {
        return this.derivedTypeComponentRef;
    }

    public void setDerivedTypeComponentRef(IASTListNode<ASTDataRefNode> newValue)
    {
        this.derivedTypeComponentRef = newValue;
        if (newValue != null) newValue.setParent(this);
    }

/*
    public IASTListNode<ASTSectionSubscriptNode> getComponentSectionSubscriptList()
    {
        return this.componentSectionSubscriptList;
    }

    public void setComponentSectionSubscriptList(IASTListNode<ASTSectionSubscriptNode> newValue)
    {
        this.componentSectionSubscriptList = newValue;
        if (newValue != null) newValue.setParent(this);
    }

    public ASTSubstringRangeNode getSubstringRange2()
    {
        return this.substringRange2;
    }

    public void setSubstringRange2(ASTSubstringRangeNode newValue)
    {
        this.substringRange2 = newValue;
        if (newValue != null) newValue.setParent(this);
    }
*/

    @Override
    public void accept(IASTVisitor visitor)
    {
        visitor.visitASTVarOrFnRefNode(this);
//        visitor.visitIExpr(this);
//        visitor.visitISelector(this);
//        visitor.visitASTNode(this);
    }

    @Override protected int getNumASTFields()
    {
        return 14;
    }

    @Override protected IASTNode getASTField(int index)
    {
        switch (index)
        {
        case 0:  return this.name;
        case 1:  return this.hiddenTLparen;
        case 2:  return new ASTNullNode(); // this.primarySectionSubscriptList;
        case 3:  return new ASTNullNode(); // this.functionArgList;
        case 4:  return this.hiddenTRparen;
        case 5:  return this.hiddenTPercent;
        case 6:  return new ASTNullNode(); // this.substringRange;
        case 7:  return new ASTNullNode(); // this.imageSelector;
        case 8:  return this.hiddenHiddenPercent2;
        case 9:  return this.derivedTypeComponentRef;
        case 10: return this.hiddenLparen2;
        case 11: return new ASTNullNode(); // this.componentSectionSubscriptList;
        case 12: return this.hiddenRparen2;
        case 13: return new ASTNullNode(); // this.substringRange2;
        default: throw new IllegalArgumentException("Invalid index");
        }
    }

    @Override protected void setASTField(int index, IASTNode value)
    {
        switch (index)
        {
        case 0:  this.name = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 1:  this.hiddenTLparen = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 2:  return; // this.primarySectionSubscriptList = (IASTListNode<ASTSectionSubscriptNode>)value; if (value != null) value.setParent(this); return;
        case 3:  return; // this.functionArgList = (IASTListNode<ASTFunctionArgListNode>)value; if (value != null) value.setParent(this); return;
        case 4:  this.hiddenTRparen = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 5:  this.hiddenTPercent = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 6:  return; // this.substringRange = (ASTSubstringRangeNode)value; if (value != null) value.setParent(this); return;
        case 7:  return; // this.imageSelector = (ASTImageSelectorNode)value; if (value != null) value.setParent(this); return;
        case 8:  this.hiddenHiddenPercent2 = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 9:  this.derivedTypeComponentRef = (IASTListNode<ASTDataRefNode>)value; if (value != null) value.setParent(this); return;
        case 10: this.hiddenLparen2 = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 11: return; // this.componentSectionSubscriptList = (IASTListNode<ASTSectionSubscriptNode>)value; if (value != null) value.setParent(this); return;
        case 12: this.hiddenRparen2 = (ASTToken)value; if (value != null) value.setParent(this); return;
        case 13: return; // this.substringRange2 = (ASTSubstringRangeNode)value; if (value != null) value.setParent(this); return;
        default: throw new IllegalArgumentException("Invalid index");
        }
    }

    @Override
    public String toString() {
    	// for debug purposes
    	return "ASTVarOrFnRefNode " + this.name;
    }

}


text:
class User < ApplicationRecord
  # TODO: Take a look at https://github.com/thoughtbot/clearance/blob/master/lib/clearance/user.rb.
  include Clearance::User
end


text:
title: Bitrise CLI 1.4.2 - step share fix
date: 2016-10-14 12:59 UTC
tags: announcement, fix, CLI, changelog
authors: Viktor Benei|viktorbenei@bitrise.io
---

[Bitrise CLI `1.4.2`](https://github.com/bitrise-io/bitrise/releases/tag/1.4.2) was just released, and includes two minor fixes.
__The fixes in this quick-fix version do not affect builds__, only step development (step share).

The fixes:

* In `1.4.1` we forgot to bump the `format version` of the CLI, although `1.4.1` had a new YML feature (tag trigger items).
  Format version was bumped in `1.4.2` from `1.3.0` to `1.3.1`. _(The format version information is used
  for checking whether a given CLI version can handle the `bitrise.yml`, to protect against running
  builds which use newer YML properties/syntax with an older CLI version which doesn't have the required
  support)_
* The other fix was in `stepman`, which is the CLI's step library manager. In the previous version of `stepman`
  we changed a bit of how the git branch is structured __when you share your step__ through `stepman`,
  but the new logic had an issue which prevented step sharing through the CLI / through `stepman`.
  This issue was fixed in the new `stepman` and Bitrise CLI versions, and step sharing
  should work as expected again.

There was no other change in this version.


text:
mkdir -p test-results
rm -rf test-results/TEST-*.xml
TEST_ANTXML_DIRECTORY=test-results/ mordor/tests/run_tests


text:
ACCEPTED

#### According to
Index Fungorum

#### Published in
Mikol. Fitopatol. 2: 512 (1968)

#### Original name
Pestalotia granati Hüseyin

### Remarks
null


text:
package org.ops4j.pax.exam.sample9.pde;

import java.rmi.Remote;
import java.rmi.RemoteException;

public interface Notifier extends Remote {

    void send(String msg) throws RemoteException;
}


text:
<?php

namespace SET\Handlers\Calendar;

use Illuminate\Database\Eloquent\Collection;
use SET\User;

class Separated extends CollectionList
{
    public function getList() : Collection
    {
        return User::where(function ($q) {
            $q->where('status', 'separated')->orWhere('status', 'destroyed');
        })
            ->whereBetween('destroyed_date', [$this->start, $this->end])
            ->get();
    }
}