text:
<?xml version='1.0' encoding="windows-1251"?>

<xml>
    <!---------------------------BANDITS PROFILES-------------------->

	<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="sim_bandit_novice_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>

		<class>sim_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>123</rank>
		<reputation>-56</reputation>

		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="sim_bandit_novice_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>

		<class>sim_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>85</rank>
		<reputation>-51</reputation>

		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_novice_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_novice_bio</bio>

		<class>sim_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>64</rank>
		<reputation>-63</reputation>

		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

 <!---------------------------BANDIT GENERAL---------------------->

	<specific_character id="sim_bandit_general_defaul1t" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>sim_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>302</rank>
		<reputation>-68</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>sim_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>365</rank>
		<reputation>-79</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74u = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="2"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>sim_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>421</rank>
		<reputation>-93</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_general_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="6"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>sim_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>397</rank>
		<reputation>-105</reputation>

		<visual>actors\bandit\stalker_bandit_8</visual>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------BANDIT VETERAN---------------------->
	<specific_character id="sim_bandit_veteran_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="22" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>sim_bandit_veteran</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>670</rank>
		<reputation>-112</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>

		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="sim_bandit_veteran_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>sim_bandit_veteran</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>730</rank>
		<reputation>-126</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_veteran_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>sim_bandit_veteran</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>860</rank>
		<reputation>-135</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------BANDIT MASTER----------------------->
	<specific_character id="sim_bandit_master_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>

		<team>Bandit_master</team>

		<class>sim_Bandit_master</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>910</rank>
		<reputation>-139</reputation>

		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_master_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>

		<team>Bandit_master</team>

		<class>sim_Bandit_master</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<snd_config>characters_voice\human_02\bandit\</snd_config>

		<rank>932</rank>
		<reputation>-142</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_l85 = 1, 0, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_bandit_master_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_bio</bio>

		<team>Bandit_master</team>

		<class>sim_Bandit_master</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<snd_config>characters_voice\human_02\bandit\</snd_config>

		<rank>902</rank>
		<reputation>-150</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_lr300 = 1, 1, 1, 0 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <!-----------------------------Neutral STALKERS--------------------->

	<!---------------------------STALKER NOVICE----------------------->

	<specific_character id="sim_stalker_novice_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>34</rank>
		<reputation>6</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>142</rank>
		<reputation>-10</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>65</rank>
		<reputation>18</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>112</rank>
		<reputation>-15</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>98</rank>
		<reputation>19</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>12</rank>
		<reputation>20</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="10"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>135</rank>
		<reputation>-20</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_novice_default8" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="10"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>sim_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>78</rank>
		<reputation>6</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!---------------------------STALKER GENERAL---------------------->

		<specific_character id="sim_stalker_general_default1" team_default = "1">
			<name>GENERATE_NAME_stalker</name>
			<icon x="24" y="4"></icon>
			<map_icon x="1" y="0"></map_icon>
			<bio>sim_stalker_general_bio</bio>

			<class>sim_Stalker_general</class>
			<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

			<rank>305</rank>
			<reputation>35</reputation>

			<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
			<snd_config>characters_voice\human_01\stalker\</snd_config>
			<crouch_type>-1</crouch_type>
			<supplies>
				[spawn] \n
				wpn_pm \n
				ammo_9x18_pmm = 1 \n
				wpn_bm16 \n
				ammo_12x70_buck = 1\n
				device_torch \n
	#include "gameplay\character_drugs.xml"
	#include "gameplay\character_food.xml"
	#include "gameplay\character_items.xml"
			</supplies>

	#include "gameplay\character_criticals_4.xml"
	#include "gameplay\character_dialogs.xml"
		</specific_character>

<specific_character id="sim_stalker_general_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="6"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>sim_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>360</rank>
		<reputation>46</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_stalker_general_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="6"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>sim_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>435</rank>
		<reputation>63</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="sim_stalker_general_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="4"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>sim_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>365</rank>
		<reputation>86</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_general_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="26" y="12"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>sim_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>426</rank>
		<reputation>42</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_general_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="6"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>sim_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>399</rank>
		<reputation>-20</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="sim_stalker_veteran_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>sim_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>630</rank>
		<reputation>55</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="6"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>sim_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>750</rank>
		<reputation>101</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="10" y="0"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>sim_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>698</rank>
		<reputation>-56</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>sim_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>763</rank>
		<reputation>123</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_veteran_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>sim_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>623</rank>
		<reputation>-53</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------STALKER MASTER---------------------->

	<specific_character id="sim_stalker_master_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>sim_stalker_master</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>920</rank>
		<reputation>145</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_stalker_master_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>sim_stalker_master</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<rank>910</rank>
		<reputation>-63</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-------------------------------Stalker SNIPER------------------------->

	<specific_character id="sim_stalker_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_sniper_bio</bio>

		<class>sim_Stalker_sniper</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>732</rank>
		<reputation>89</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--------------------------- DOLG ------------------------------->

<!---------------------------DOLG REGULAR----------------------->
	<specific_character id="sim_dolg_regular_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="0"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>sim_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>360</rank>
		<reputation>55</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_regular_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>sim_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>420</rank>
		<reputation>65</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_regular_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="8"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>sim_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>389</rank>
		<reputation>73</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
	<specific_character id="sim_dolg_veteran_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>sim_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>630</rank>
		<reputation>89</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>sim_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>750</rank>
		<reputation>96</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>sim_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>688</rank>
		<reputation>114</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_groza \n
			ammo_9x39_ap = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_veteran_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>sim_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>796</rank>
		<reputation>124</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_sp5 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG MASTER----------------------->
	<specific_character id="sim_dolg_master_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="30" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>

		<class>sim_dolg_master</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>923</rank>
		<reputation>136</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_master_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>

		<class>sim_dolg_master</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>901</rank>
		<reputation>143</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro	= 1 \n
			wpn_groza \n
			ammo_9x39_sp5 = 2 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------DOLG SNIPER---------------------->
	<specific_character id="sim_dolg_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="4"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>sim_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>550</rank>
		<reputation>64</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_sniper_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="16" y="8"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>sim_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>640</rank>
		<reputation>87</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_dolg_sniper_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="0"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>sim_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>610</rank>
		<reputation>74</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <!--------------------------FREEDOM STALKERS------------------------>

<!---------------------------SVOBODA REGULAR----------------------->
	<specific_character id="sim_Svoboda_regular" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="12"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_regular_bio</bio>

		<team>Svoboda_regular</team>

        <snd_config>characters_voice\human_01\freedom\</snd_config>

		<class>sim_Svoboda_regular</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>321</rank>
		<reputation>73</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA SPECNAZ----------------------->
	<specific_character id="sim_Svoboda_specnaz" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="26" y="14"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_specnaz_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\freedom\</snd_config>

		<class>sim_Svoboda_specnaz</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>657</rank>
		<reputation>113</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA MASTER----------------------->
	<specific_character id="sim_Svoboda_master" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="24" y="8"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_master_bio</bio>

		<team>Svoboda_master</team>

		<class>sim_Svoboda_master</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\freedom\</snd_config>

		<rank>925</rank>
		<reputation>142</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SVOBODA SNIPER---------------------->
	<specific_character id="sim_Svoboda_sniper" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="0"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_sniper_bio</bio>

		<team>Svoboda_sniper</team>

        <snd_config>characters_voice\human_02\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		<class>sim_Svoboda_sniper</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>746</rank>
		<reputation>125</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro = 1 \n
            wpn_svd \n
            ammo_7.62x54_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!----------------------KILLERS--------------------------------->

<!----------------------------- KILLER GENERAL ------------------------->
	<specific_character id="sim_killer_general1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="18" y="8"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>

		<class>sim_killer_general</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>321</rank>
		<reputation>-63</reputation>

		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_general2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>

		<class>sim_killer_general</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>369</rank>
		<reputation>-76</reputation>

		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-----------------------------KILLER VETERAN ------------------------->
	<specific_character id="sim_killer_veteran1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="18" y="8"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>

		<class>sim_killer_veteran</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>650</rank>
		<reputation>-95</reputation>

		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_veteran2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>

		<class>sim_killer_veteran</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>798</rank>
		<reputation>-105</reputation>

		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!------------------------------ KILLER MASTER ----------------------->
	<specific_character id="sim_killer_master1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="0"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_master_bio</bio>

		<class>sim_killer_master</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>909</rank>
		<reputation>-132</reputation>

		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 2 \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_killer_master2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="30" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_master_bio</bio>

		<class>sim_killer_master</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>919</rank>
		<reputation>-146</reputation>

		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_sig550 \n
			ammo_5.56x45_ss190 = 2 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!-----------------------KILLER SNIPER------------------------->

	<specific_character id="sim_killer_sniper" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="28" y="6"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_sniper_bio</bio>

		<class>sim_killer_sniper</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>730</rank>
		<reputation>-83</reputation>

		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------MONOLIT STALKERS------------------------------->

<!-------------------------- MONOLIT REGULAR ----------------------->
    <specific_character id="sim_monolith_regular_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>sim_monolith_regular</class>
        <community>monolith</community>

        <rank>320</rank>
        <reputation>-189</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="22" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>sim_monolith_regular</class>
        <community>monolith</community>

        <rank>390</rank>
        <reputation>-245</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>sim_monolith_regular</class>
        <community>monolith</community>

        <rank>354</rank>
        <reputation>-289</reputation>

        <visual>actors\monolit\stalker_mo_head_1</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_regular_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="22" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_regular_bio</bio>

        <class>sim_monolith_regular</class>
        <community>monolith</community>

        <rank>399</rank>
        <reputation>-378</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
            wpn_l85 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-------------------------- MONOLIT SPECNAZ ----------------------->
    <specific_character id="sim_monolith_specnaz_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="6" y="2"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_specnaz_bio</bio>

        <class>sim_monolith_specnaz</class>
        <community>monolith</community>

        <rank>659</rank>
        <reputation>-456</reputation>

        <visual>actors\monolit\stalker_mo_hood_9</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_specnaz_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="0" y="4"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_specnaz_bio</bio>

        <class>sim_monolith_specnaz</class>
        <community>monolith</community>

        <rank>785</rank>
        <reputation>-695</reputation>

        <visual>actors\monolit\stalker_mo_nauchniy</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
            wpn_abakan \n
            ammo_5.45x39_ap = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!---------------------------- MONOLIT MASTER ------------------------->
    <specific_character id="sim_monolith_master_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="8"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_master_bio</bio>

        <class>sim_monolith_master</class>
        <community>monolith</community>

        <rank>912</rank>
        <reputation>-864</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_fmj = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_monolith_master_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="8"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_master_bio</bio>

        <class>sim_monolith_master</class>
        <community>monolith</community>

        <rank>936</rank>
        <reputation>-957</reputation>

        <visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj  = 1 \n
			wpn_g36 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!-----------------------------MONOLIT SNIPER-------------------->

    <specific_character id="sim_monolith_sniper" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="22" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>sim_monolith_sniper_bio</bio>

        <class>sim_monolith_sniper</class>
        <community>monolith</community>

        <rank>640</rank>
        <reputation>-542</reputation>

        <visual>actors\monolit\stalker_mo_mask</visual>
        <snd_config>characters_voice\human_02\monolith\</snd_config>
		<crouch_type>-1</crouch_type>
        <supplies>
            [spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_svd \n
			ammo_7.62x54_7h14 = 1 \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

  <!-------------------------ECOLOG------------------------------>

   <!---------------------------ECOLOG GENERAL------------------------>
	<specific_character id="sim_ecolog_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="8" y="4"></icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>Îõðàíà ìîáèëüíîãî íàó÷íîãî ëàãåðÿ. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>

		<class>sim_Ecolog</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>800</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_ecolog_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="10" y="4"></icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>Íàó÷íûé ðàáîòíèê. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>

		<class>sim_Ecolog</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>789</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED STALKER--------------------------->

<!---------------------------ZOMBIED NOVICE----------------------->
	<specific_character id="sim_zombied_novice_default1" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>130</rank>
		<reputation>-153</reputation>

		<visual>actors\stalker_zombi\stalker_zombie1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default2" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>160</rank>
		<reputation>-189</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default3" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>89</rank>
		<reputation>-213</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default4" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>126</rank>
		<reputation>-312</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default5" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>164</rank>
		<reputation>-351</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default6" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>89</rank>
		<reputation>-364</reputation>

		<visual>actors\stalker_zombi\stalker_zombie7</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_novice_default7" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_novice_bio</bio>

		<class>sim_zombied_novice</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>64</rank>
		<reputation>-412</reputation>

		<visual>actors\stalker_zombi\stalker_zombie8</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED VETERANS----------------------->
	<specific_character id="sim_zombied_veteran_default1" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>sim_Zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>256</rank>
		<reputation>-500</reputation>

		<visual>actors\stalker_zombi\stalker_zombie2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default2" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>sim_Zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>321</rank>
		<reputation>-546</reputation>

		<visual>actors\stalker_zombi\stalker_zombie3</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default3" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>sim_Zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>221</rank>
		<reputation>-612</reputation>

		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default4" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>sim_Zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>510</rank>
		<reputation>-645</reputation>

		<visual>actors\stalker_zombi\stalker_zombie5</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_zombied_veteran_default5" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_veteran_bio</bio>

		<class>sim_Zombied_veteran</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>580</rank>
		<reputation>-723</reputation>

		<visual>actors\stalker_zombi\stalker_zombie6</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
			device_torch \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------ZOMBIED MASTER----------------------->
	<specific_character id="sim_zombied_master_1" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_zombied_master_bio</bio>

		<class>sim_Zombied_master</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>899</rank>
		<reputation>-864</reputation>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------FRESH ZOMBIED STALKERS----------------------->
	<specific_character id="sim_fresh_Zombied_stalker_1" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>sim_fresh_Zombied</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>631</rank>
		<reputation>-856</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_0</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x76_dart = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_fresh_Zombied_stalker_2" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>sim_fresh_Zombied</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>864</rank>
		<reputation>-923</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_1</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="sim_fresh_Zombied_stalker_3" team_default = "1">
		<name>zombie_name</name>
		<icon x="20" y="10"></icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>sim_fresh_Zombied_bio</bio>

		<class>sim_fresh_Zombied</class>
		<community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>

		<rank>889</rank>
		<reputation>-984</reputation>

		<visual>actors\stalker_zombi\zombie_fresh_2</visual>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------SOLDIER STALKERS------------------------>

<!---------------------------SOLDIER REGULAR----------------------->
	<specific_character id="sim_soldier_regular_default1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>sim_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>56</rank>
		<reputation>5</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_regular_default2" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>sim_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>71</rank>
		<reputation>10</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_regular_default3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>sim_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>86</rank>
		<reputation>12</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_regular_default4" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>sim_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>125</rank>
		<reputation>6</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_regular_default5" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>sim_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>149</rank>
		<reputation>21</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<!---------------------------SOLDIER SPECNAZ---------------------->

	<specific_character id="sim_soldier_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>sim_Soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>670</rank>
		<reputation>19</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>sim_Soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>765</rank>
		<reputation>23</reputation>

		<critical_wound_weights>75,25,25</critical_wound_weights>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_abakan \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	<!--------------------------- SOLDIER COMMANDERS ----------------------->

	<specific_character id="sim_soldier_commander1" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon x="20" y="14"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>sim_Soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>860</rank>
		<reputation>20</reputation>

		<visual>actors\soldier\soldier_beret</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_commander2" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon x="20" y="14"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>sim_Soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>910</rank>
		<reputation>-23</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="sim_soldier_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Ðÿäîâîé ñîëäàò. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>

		<class>sim_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>600</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_sniper_default2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>sim_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>603</rank>
		<reputation>4</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

	<specific_character id="sim_soldier_sniper_default3" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>sim_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

		<rank>697</rank>
		<reputation>-9</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>

	</specific_character>

<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="sim_Soldier_master" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon x="20" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_Soldier_master_bio</bio>

		<team>Soldier_military</team>

		<class>sim_Soldier_master</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>911</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

;----------------------Stalkers Quest Profiles-----------------------
<!---------------------------Oleg Gusarov---------------------->
	<specific_character id="sim_stalker_veteran_gusarov" team_default = "1">
		<name>sim_stalker_veteran_gusarov_name</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_gusarov_bio</bio>

		<class>sim_stalker_veteran_gusarov</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>789</rank>
		<reputation>78</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;-------------------Leshii--------------------

<specific_character id="sim_Svoboda_specnaz_leshii" team_default = "1">
		<name>sim_Svoboda_specnaz_leshii_name</name>
		<icon x="26" y="14"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_Svoboda_specnaz_leshii_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>sim_Svoboda_specnaz_leshii</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>811</rank>
		<reputation>113</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

;-----------------Chuchelo----------------------------------
	<specific_character id="sim_stalker_master_chuchelo" team_default = "1">
		<name>sim_stalker_master_chuchelo_name</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_chuchelo_bio</bio>

		<class>sim_stalker_master_chuchelo</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>920</rank>
		<reputation>145</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;--------------------Upir------------------------

	<specific_character id="sim_stalker_general_upir" team_default = "1">
		<name>sim_stalker_general_upir_name</name>
		<icon x="24" y="4"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_upir_bio</bio>

		<class>sim_stalker_general_upir</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>396</rank>
		<reputation>-34</reputation>

		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1\n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	;------------------Otec Diador-------------------
	<specific_character id="sim_stalker_master_diador" team_default = "1">
		<name>sim_stalker_master_diador_name</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_diador_bio</bio>

		<class>sim_stalker_master_diador</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\stalker\</snd_config>

		<rank>908</rank>
		<reputation>156</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 = 1 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	;------------------Zob-----------------------------

	<specific_character id="sim_ecolog_zob" team_default = "1">
		<name>sim_ecolog_zob_name</name>
		<icon x="8" y="4"></icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>sim_ecolog_zob_bio</bio>

		<class>sim_ecolog_zob</class>
		<community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

		<rank>654</rank>
		<reputation>3</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	;-----------------Neumeha----------------------
<specific_character id="sim_stalker_novice_neumeha" team_default = "1">
		<name>sim_stalker_novice_neumeha_name</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_neumeha_bio</bio>

		<class>sim_stalker_novice_neumeha</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>167</rank>
		<reputation>-6</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;-----------------Kocherga---------------------------
	<specific_character id="sim_bandit_master_kocherga" team_default = "1">
		<name>sim_bandit_master_kocherga_name</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_kocherga_bio</bio>

		<team>Bandit_master</team>

		<class>sim_bandit_master_kocherga</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>902</rank>
		<reputation>-163</reputation>

		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	;----------------------Barin------------------------------

	<specific_character id="sim_dolg_veteran_barin" team_default = "1">
		<name>sim_dolg_veteran_barin_name</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_barin_bio</bio>

		<class>sim_dolg_veteran_barin</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>651</rank>
		<reputation>-35</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_hydro = 1 \n
			wpn_groza \n
			ammo_9x39_pab9 = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;--------------------Âîðîáåé-------------------------------------
	<specific_character id="sim_stalker_veteran_vorobey" team_default = "1">
		<name>sim_stalker_veteran_vorobey_name</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_vorobey_bio</bio>

		<class>sim_stalker_veteran_vorobey</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>789</rank>
		<reputation>78</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;------------------Stalker "Master"-------------------
	<specific_character id="sim_stalker_master_master" team_default = "1">
		<name>sim_stalker_master_master_name</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_master_bio</bio>

		<class>sim_stalker_master_master</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<rank>912</rank>
		<reputation>156</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;------------------Stalker "Prapor"-------------------
	<specific_character id="sim_dolg_veteran_prapor" team_default = "1">
		<name>sim_dolg_veteran_prapor_name</name>
		<icon x="8" y="2"></icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_prapor_bio</bio>

		<class>sim_dolg_veteran_prapor</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>

		<rank>667</rank>
		<reputation>-67</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			wpn_groza \n
			ammo_9x39_pab9 = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25 = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;-------------------Prut--------------------

<specific_character id="sim_svoboda_specnaz_prut" team_default = "1">
		<name>sim_svoboda_specnaz_prut_name</name>
		<icon x="26" y="14"></icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_svoboda_specnaz_prut_bio</bio>

		<team>Svoboda_specnaz</team>

        <snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		<class>sim_svoboda_specnaz_prut</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>764</rank>
		<reputation>154</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

;--------------------Óìíèê-------------------------------------
	<specific_character id="sim_stalker_veteran_umnik" team_default = "1">
		<name>sim_stalker_veteran_umnik_name</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_umnik_bio</bio>

		<class>sim_stalker_veteran_umnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>864</rank>
		<reputation>110</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;-----------------Fraer---------------------------
	<specific_character id="sim_bandit_master_fraer" team_default = "1">
		<name>sim_bandit_master_fraer_name</name>
		<icon x="24" y="14"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_master_fraer_bio</bio>

		<team>Bandit_master</team>

		<class>sim_bandit_master_fraer</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>911</rank>
		<reputation>-236</reputation>

		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74 = 1, 1, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
			wpn_abakan_m2 \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;------------------Stalker "Ïîëêàí"-------------------
	<specific_character id="sim_stalker_master_polkan" team_default = "1">
		<name>sim_stalker_master_polkan_name</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_polkan_bio</bio>

		<class>sim_stalker_master_polkan</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<rank>956</rank>
		<reputation>198</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_g36 = 1 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

;------------------------ARENA-----------------------------------

<!---------------------------STALKER 1---------------------->
	<specific_character id="bar_arena_stalker_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>34</rank>
		<reputation>6</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm_arena \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

;-----------------STALKER 2----------------------------------
<specific_character id="bar_arena_stalker_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_2</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>630</rank>
		<reputation>55</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5_arena \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

;--------------------STALKER 3_1 and 3_2----------------------
<specific_character id="bar_arena_stalker_3_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_3_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>613</rank>
		<reputation>-64</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_3_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_3_2</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>566</rank>
		<reputation>-32</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

;---------------STALKER 4_1, 4_2, 4_3,4_4,4_5---------------

;---enemy---
<specific_character id="bar_arena_stalker_4_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_4_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>500</rank>
		<reputation>123</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12_arena \n
			ammo_12x70_buck = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_4_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_4_2</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>500</rank>
		<reputation>123</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_4_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="2" y="2"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_4_3</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>513</rank>
		<reputation>103</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

;----friends----

	<specific_character id="bar_arena_stalker_4_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_4_4</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>34</rank>
		<reputation>6</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_arena \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

	<specific_character id="bar_arena_stalker_4_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="0" y="2"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_arena_stalker</bio>

		<class>bar_arena_stalker_4_5</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>39</rank>
		<reputation>8</reputation>

		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u_arena \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

;------------STALKER 5_1,5_2-------------------------

	<specific_character id="bar_arena_stalker_5_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>bar_arena_stalker</bio>

		<team>Soldier_military</team>

		<class>bar_arena_stalker_5_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>
		<rank>864</rank>
		<reputation>-362</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>
		<supplies>
			[spawn] \n
			wpn_val_arena \n
			ammo_9x39_sp5 = 1 \n
		</supplies>

#include "gameplay\character_criticals_6.xml"
	</specific_character>

	<specific_character id="bar_arena_stalker_5_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>bar_arena_stalker</bio>

		<team>Soldier_military</team>

		<class>bar_arena_stalker_5_2</class>
		<community>arena_enemy</community> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>
		<rank>878</rank>
		<reputation>-356</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>
		<supplies>
			[spawn] \n
			wpn_groza_arena \n
			ammo_9x39_pab9 = 1 \n
		</supplies>

#include "gameplay\character_criticals_6.xml"
	</specific_character>

;---------------STALKER 6_1,6_2,6_3,6_4,6_5,6_6-------------

<specific_character id="bar_arena_stalker_6_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>302</rank>
		<reputation>-68</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bm16_arena \n
			ammo_12x70_buck \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_2</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>269</rank>
		<reputation>-46</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_toz34_arena \n
			ammo_12x76_dart = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_3</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>289</rank>
		<reputation>-87</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u_arena \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_4</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>316</rank>
		<reputation>-114</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5_arena \n
			ammo_9x19_pbp = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_5</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>364</rank>
		<reputation>-146</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_6_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="14" y="4"></icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_arena_stalker_6_6</class>
		<community>arena_enemy</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

		<rank>400</rank>
		<reputation>-246</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74_arena = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	</specific_character>

;------ STALKER 7 -------------------

<specific_character id="bar_arena_stalker_7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>bar_arena_stalker_7</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>923</rank>
		<reputation>164</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_fn2000_arena \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
	</specific_character>

;-----------STALKER 8_1,8_2,8_3,8_4--------------------

<specific_character id="bar_arena_stalker_8_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>bar_arena_stalker_8_1</class>
		<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>931</rank>
		<reputation>126</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_8_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>bar_arena_stalker_8_2</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>919</rank>
		<reputation>111</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_8_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>bar_arena_stalker_8_3</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>906</rank>
		<reputation>-364</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
	</specific_character>

<specific_character id="bar_arena_stalker_8_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon x="20" y="8"></icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>

		<class>bar_arena_stalker_8_4</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>923</rank>
		<reputation>-654</reputation>

		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, 0, 1, 0 \n
			ammo_5.45x39_ap = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_2.xml"
	</specific_character>

</xml>