text:
(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

function EventEmitter() {
  this._events = this._events || {};
  this._maxListeners = this._maxListeners || undefined;
}
module.exports = EventEmitter;

// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;

EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;

// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;

// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function(n) {
  if (!isNumber(n) || n < 0 || isNaN(n))
    throw TypeError('n must be a positive number');
  this._maxListeners = n;
  return this;
};

EventEmitter.prototype.emit = function(type) {
  var er, handler, len, args, i, listeners;

  if (!this._events)
    this._events = {};

  // If there is no 'error' event listener then throw.
  if (type === 'error') {
    if (!this._events.error ||
        (isObject(this._events.error) && !this._events.error.length)) {
      er = arguments[1];
      if (er instanceof Error) {
        throw er; // Unhandled 'error' event
      } else {
        throw TypeError('Uncaught, unspecified "error" event.');
      }
      return false;
    }
  }

  handler = this._events[type];

  if (isUndefined(handler))
    return false;

  if (isFunction(handler)) {
    switch (arguments.length) {
      // fast cases
      case 1:
        handler.call(this);
        break;
      case 2:
        handler.call(this, arguments[1]);
        break;
      case 3:
        handler.call(this, arguments[1], arguments[2]);
        break;
      // slower
      default:
        len = arguments.length;
        args = new Array(len - 1);
        for (i = 1; i < len; i++)
          args[i - 1] = arguments[i];
        handler.apply(this, args);
    }
  } else if (isObject(handler)) {
    len = arguments.length;
    args = new Array(len - 1);
    for (i = 1; i < len; i++)
      args[i - 1] = arguments[i];

    listeners = handler.slice();
    len = listeners.length;
    for (i = 0; i < len; i++)
      listeners[i].apply(this, args);
  }

  return true;
};

EventEmitter.prototype.addListener = function(type, listener) {
  var m;

  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  if (!this._events)
    this._events = {};

  // To avoid recursion in the case that type === "newListener"! Before
  // adding it to the listeners, first emit "newListener".
  if (this._events.newListener)
    this.emit('newListener', type,
              isFunction(listener.listener) ?
              listener.listener : listener);

  if (!this._events[type])
    // Optimize the case of one listener. Don't need the extra array object.
    this._events[type] = listener;
  else if (isObject(this._events[type]))
    // If we've already got an array, just append.
    this._events[type].push(listener);
  else
    // Adding the second element, need to change to array.
    this._events[type] = [this._events[type], listener];

  // Check for listener leak
  if (isObject(this._events[type]) && !this._events[type].warned) {
    var m;
    if (!isUndefined(this._maxListeners)) {
      m = this._maxListeners;
    } else {
      m = EventEmitter.defaultMaxListeners;
    }

    if (m && m > 0 && this._events[type].length > m) {
      this._events[type].warned = true;
      console.error('(node) warning: possible EventEmitter memory ' +
                    'leak detected. %d listeners added. ' +
                    'Use emitter.setMaxListeners() to increase limit.',
                    this._events[type].length);
      if (typeof console.trace === 'function') {
        // not supported in IE 10
        console.trace();
      }
    }
  }

  return this;
};

EventEmitter.prototype.on = EventEmitter.prototype.addListener;

EventEmitter.prototype.once = function(type, listener) {
  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  var fired = false;

  function g() {
    this.removeListener(type, g);

    if (!fired) {
      fired = true;
      listener.apply(this, arguments);
    }
  }

  g.listener = listener;
  this.on(type, g);

  return this;
};

// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener = function(type, listener) {
  var list, position, length, i;

  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  if (!this._events || !this._events[type])
    return this;

  list = this._events[type];
  length = list.length;
  position = -1;

  if (list === listener ||
      (isFunction(list.listener) && list.listener === listener)) {
    delete this._events[type];
    if (this._events.removeListener)
      this.emit('removeListener', type, listener);

  } else if (isObject(list)) {
    for (i = length; i-- > 0;) {
      if (list[i] === listener ||
          (list[i].listener && list[i].listener === listener)) {
        position = i;
        break;
      }
    }

    if (position < 0)
      return this;

    if (list.length === 1) {
      list.length = 0;
      delete this._events[type];
    } else {
      list.splice(position, 1);
    }

    if (this._events.removeListener)
      this.emit('removeListener', type, listener);
  }

  return this;
};

EventEmitter.prototype.removeAllListeners = function(type) {
  var key, listeners;

  if (!this._events)
    return this;

  // not listening for removeListener, no need to emit
  if (!this._events.removeListener) {
    if (arguments.length === 0)
      this._events = {};
    else if (this._events[type])
      delete this._events[type];
    return this;
  }

  // emit removeListener for all listeners on all events
  if (arguments.length === 0) {
    for (key in this._events) {
      if (key === 'removeListener') continue;
      this.removeAllListeners(key);
    }
    this.removeAllListeners('removeListener');
    this._events = {};
    return this;
  }

  listeners = this._events[type];

  if (isFunction(listeners)) {
    this.removeListener(type, listeners);
  } else {
    // LIFO order
    while (listeners.length)
      this.removeListener(type, listeners[listeners.length - 1]);
  }
  delete this._events[type];

  return this;
};

EventEmitter.prototype.listeners = function(type) {
  var ret;
  if (!this._events || !this._events[type])
    ret = [];
  else if (isFunction(this._events[type]))
    ret = [this._events[type]];
  else
    ret = this._events[type].slice();
  return ret;
};

EventEmitter.listenerCount = function(emitter, type) {
  var ret;
  if (!emitter._events || !emitter._events[type])
    ret = 0;
  else if (isFunction(emitter._events[type]))
    ret = 1;
  else
    ret = emitter._events[type].length;
  return ret;
};

function isFunction(arg) {
  return typeof arg === 'function';
}

function isNumber(arg) {
  return typeof arg === 'number';
}

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}

function isUndefined(arg) {
  return arg === void 0;
}

},{}],2:[function(require,module,exports){
if (typeof Object.create === 'function') {
  // implementation from standard node.js 'util' module
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    ctor.prototype = Object.create(superCtor.prototype, {
      constructor: {
        value: ctor,
        enumerable: false,
        writable: true,
        configurable: true
      }
    });
  };
} else {
  // old school shim for old browsers
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    var TempCtor = function () {}
    TempCtor.prototype = superCtor.prototype
    ctor.prototype = new TempCtor()
    ctor.prototype.constructor = ctor
  }
}

},{}],3:[function(require,module,exports){
// shim for using process in browser

var process = module.exports = {};

process.nextTick = (function () {
    var canSetImmediate = typeof window !== 'undefined'
    && window.setImmediate;
    var canPost = typeof window !== 'undefined'
    && window.postMessage && window.addEventListener
    ;

    if (canSetImmediate) {
        return function (f) { return window.setImmediate(f) };
    }

    if (canPost) {
        var queue = [];
        window.addEventListener('message', function (ev) {
            var source = ev.source;
            if ((source === window || source === null) && ev.data === 'process-tick') {
                ev.stopPropagation();
                if (queue.length > 0) {
                    var fn = queue.shift();
                    fn();
                }
            }
        }, true);

        return function nextTick(fn) {
            queue.push(fn);
            window.postMessage('process-tick', '*');
        };
    }

    return function nextTick(fn) {
        setTimeout(fn, 0);
    };
})();

process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];

function noop() {}

process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;

process.binding = function (name) {
    throw new Error('process.binding is not supported');
}

// TODO(shtylman)
process.cwd = function () { return '/' };
process.chdir = function (dir) {
    throw new Error('process.chdir is not supported');
};

},{}],4:[function(require,module,exports){
module.exports = function isBuffer(arg) {
  return arg && typeof arg === 'object'
    && typeof arg.copy === 'function'
    && typeof arg.fill === 'function'
    && typeof arg.readUInt8 === 'function';
}
},{}],5:[function(require,module,exports){
(function (process,global){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

var formatRegExp = /%[sdj%]/g;
exports.format = function(f) {
  if (!isString(f)) {
    var objects = [];
    for (var i = 0; i < arguments.length; i++) {
      objects.push(inspect(arguments[i]));
    }
    return objects.join(' ');
  }

  var i = 1;
  var args = arguments;
  var len = args.length;
  var str = String(f).replace(formatRegExp, function(x) {
    if (x === '%%') return '%';
    if (i >= len) return x;
    switch (x) {
      case '%s': return String(args[i++]);
      case '%d': return Number(args[i++]);
      case '%j':
        try {
          return JSON.stringify(args[i++]);
        } catch (_) {
          return '[Circular]';
        }
      default:
        return x;
    }
  });
  for (var x = args[i]; i < len; x = args[++i]) {
    if (isNull(x) || !isObject(x)) {
      str += ' ' + x;
    } else {
      str += ' ' + inspect(x);
    }
  }
  return str;
};

// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
exports.deprecate = function(fn, msg) {
  // Allow for deprecating things in the process of starting up.
  if (isUndefined(global.process)) {
    return function() {
      return exports.deprecate(fn, msg).apply(this, arguments);
    };
  }

  if (process.noDeprecation === true) {
    return fn;
  }

  var warned = false;
  function deprecated() {
    if (!warned) {
      if (process.throwDeprecation) {
        throw new Error(msg);
      } else if (process.traceDeprecation) {
        console.trace(msg);
      } else {
        console.error(msg);
      }
      warned = true;
    }
    return fn.apply(this, arguments);
  }

  return deprecated;
};

var debugs = {};
var debugEnviron;
exports.debuglog = function(set) {
  if (isUndefined(debugEnviron))
    debugEnviron = process.env.NODE_DEBUG || '';
  set = set.toUpperCase();
  if (!debugs[set]) {
    if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
      var pid = process.pid;
      debugs[set] = function() {
        var msg = exports.format.apply(exports, arguments);
        console.error('%s %d: %s', set, pid, msg);
      };
    } else {
      debugs[set] = function() {};
    }
  }
  return debugs[set];
};

/**
 * Echos the value of a value. Trys to print the value out
 * in the best way possible given the different types.
 *
 * @param {Object} obj The object to print out.
 * @param {Object} opts Optional options object that alters the output.
 */
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
  // default options
  var ctx = {
    seen: [],
    stylize: stylizeNoColor
  };
  // legacy...
  if (arguments.length >= 3) ctx.depth = arguments[2];
  if (arguments.length >= 4) ctx.colors = arguments[3];
  if (isBoolean(opts)) {
    // legacy...
    ctx.showHidden = opts;
  } else if (opts) {
    // got an "options" object
    exports._extend(ctx, opts);
  }
  // set default options
  if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
  if (isUndefined(ctx.depth)) ctx.depth = 2;
  if (isUndefined(ctx.colors)) ctx.colors = false;
  if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
  if (ctx.colors) ctx.stylize = stylizeWithColor;
  return formatValue(ctx, obj, ctx.depth);
}
exports.inspect = inspect;

// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
  'bold' : [1, 22],
  'italic' : [3, 23],
  'underline' : [4, 24],
  'inverse' : [7, 27],
  'white' : [37, 39],
  'grey' : [90, 39],
  'black' : [30, 39],
  'blue' : [34, 39],
  'cyan' : [36, 39],
  'green' : [32, 39],
  'magenta' : [35, 39],
  'red' : [31, 39],
  'yellow' : [33, 39]
};

// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
  'special': 'cyan',
  'number': 'yellow',
  'boolean': 'yellow',
  'undefined': 'grey',
  'null': 'bold',
  'string': 'green',
  'date': 'magenta',
  // "name": intentionally not styling
  'regexp': 'red'
};

function stylizeWithColor(str, styleType) {
  var style = inspect.styles[styleType];

  if (style) {
    return '\u001b[' + inspect.colors[style][0] + 'm' + str +
           '\u001b[' + inspect.colors[style][1] + 'm';
  } else {
    return str;
  }
}

function stylizeNoColor(str, styleType) {
  return str;
}

function arrayToHash(array) {
  var hash = {};

  array.forEach(function(val, idx) {
    hash[val] = true;
  });

  return hash;
}

function formatValue(ctx, value, recurseTimes) {
  // Provide a hook for user-specified inspect functions.
  // Check that value is an object with an inspect function on it
  if (ctx.customInspect &&
      value &&
      isFunction(value.inspect) &&
      // Filter out the util module, it's inspect function is special
      value.inspect !== exports.inspect &&
      // Also filter out any prototype objects using the circular check.
      !(value.constructor && value.constructor.prototype === value)) {
    var ret = value.inspect(recurseTimes, ctx);
    if (!isString(ret)) {
      ret = formatValue(ctx, ret, recurseTimes);
    }
    return ret;
  }

  // Primitive types cannot have properties
  var primitive = formatPrimitive(ctx, value);
  if (primitive) {
    return primitive;
  }

  // Look up the keys of the object.
  var keys = Object.keys(value);
  var visibleKeys = arrayToHash(keys);

  if (ctx.showHidden) {
    keys = Object.getOwnPropertyNames(value);
  }

  // IE doesn't make error fields non-enumerable
  // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
  if (isError(value)
      && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
    return formatError(value);
  }

  // Some type of object without properties can be shortcutted.
  if (keys.length === 0) {
    if (isFunction(value)) {
      var name = value.name ? ': ' + value.name : '';
      return ctx.stylize('[Function' + name + ']', 'special');
    }
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    }
    if (isDate(value)) {
      return ctx.stylize(Date.prototype.toString.call(value), 'date');
    }
    if (isError(value)) {
      return formatError(value);
    }
  }

  var base = '', array = false, braces = ['{', '}'];

  // Make Array say that they are Array
  if (isArray(value)) {
    array = true;
    braces = ['[', ']'];
  }

  // Make functions say that they are functions
  if (isFunction(value)) {
    var n = value.name ? ': ' + value.name : '';
    base = ' [Function' + n + ']';
  }

  // Make RegExps say that they are RegExps
  if (isRegExp(value)) {
    base = ' ' + RegExp.prototype.toString.call(value);
  }

  // Make dates with properties first say the date
  if (isDate(value)) {
    base = ' ' + Date.prototype.toUTCString.call(value);
  }

  // Make error with message first say the error
  if (isError(value)) {
    base = ' ' + formatError(value);
  }

  if (keys.length === 0 && (!array || value.length == 0)) {
    return braces[0] + base + braces[1];
  }

  if (recurseTimes < 0) {
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    } else {
      return ctx.stylize('[Object]', 'special');
    }
  }

  ctx.seen.push(value);

  var output;
  if (array) {
    output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
  } else {
    output = keys.map(function(key) {
      return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
    });
  }

  ctx.seen.pop();

  return reduceToSingleString(output, base, braces);
}

function formatPrimitive(ctx, value) {
  if (isUndefined(value))
    return ctx.stylize('undefined', 'undefined');
  if (isString(value)) {
    var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
                                             .replace(/'/g, "\\'")
                                             .replace(/\\"/g, '"') + '\'';
    return ctx.stylize(simple, 'string');
  }
  if (isNumber(value))
    return ctx.stylize('' + value, 'number');
  if (isBoolean(value))
    return ctx.stylize('' + value, 'boolean');
  // For some reason typeof null is "object", so special case here.
  if (isNull(value))
    return ctx.stylize('null', 'null');
}

function formatError(value) {
  return '[' + Error.prototype.toString.call(value) + ']';
}

function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
  var output = [];
  for (var i = 0, l = value.length; i < l; ++i) {
    if (hasOwnProperty(value, String(i))) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          String(i), true));
    } else {
      output.push('');
    }
  }
  keys.forEach(function(key) {
    if (!key.match(/^\d+$/)) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          key, true));
    }
  });
  return output;
}

function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
  var name, str, desc;
  desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
  if (desc.get) {
    if (desc.set) {
      str = ctx.stylize('[Getter/Setter]', 'special');
    } else {
      str = ctx.stylize('[Getter]', 'special');
    }
  } else {
    if (desc.set) {
      str = ctx.stylize('[Setter]', 'special');
    }
  }
  if (!hasOwnProperty(visibleKeys, key)) {
    name = '[' + key + ']';
  }
  if (!str) {
    if (ctx.seen.indexOf(desc.value) < 0) {
      if (isNull(recurseTimes)) {
        str = formatValue(ctx, desc.value, null);
      } else {
        str = formatValue(ctx, desc.value, recurseTimes - 1);
      }
      if (str.indexOf('\n') > -1) {
        if (array) {
          str = str.split('\n').map(function(line) {
            return '  ' + line;
          }).join('\n').substr(2);
        } else {
          str = '\n' + str.split('\n').map(function(line) {
            return '   ' + line;
          }).join('\n');
        }
      }
    } else {
      str = ctx.stylize('[Circular]', 'special');
    }
  }
  if (isUndefined(name)) {
    if (array && key.match(/^\d+$/)) {
      return str;
    }
    name = JSON.stringify('' + key);
    if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
      name = name.substr(1, name.length - 2);
      name = ctx.stylize(name, 'name');
    } else {
      name = name.replace(/'/g, "\\'")
                 .replace(/\\"/g, '"')
                 .replace(/(^"|"$)/g, "'");
      name = ctx.stylize(name, 'string');
    }
  }

  return name + ': ' + str;
}

function reduceToSingleString(output, base, braces) {
  var numLinesEst = 0;
  var length = output.reduce(function(prev, cur) {
    numLinesEst++;
    if (cur.indexOf('\n') >= 0) numLinesEst++;
    return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
  }, 0);

  if (length > 60) {
    return braces[0] +
           (base === '' ? '' : base + '\n ') +
           ' ' +
           output.join(',\n  ') +
           ' ' +
           braces[1];
  }

  return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
}

// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
  return Array.isArray(ar);
}
exports.isArray = isArray;

function isBoolean(arg) {
  return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;

function isNull(arg) {
  return arg === null;
}
exports.isNull = isNull;

function isNullOrUndefined(arg) {
  return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;

function isNumber(arg) {
  return typeof arg === 'number';
}
exports.isNumber = isNumber;

function isString(arg) {
  return typeof arg === 'string';
}
exports.isString = isString;

function isSymbol(arg) {
  return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;

function isUndefined(arg) {
  return arg === void 0;
}
exports.isUndefined = isUndefined;

function isRegExp(re) {
  return isObject(re) && objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;

function isDate(d) {
  return isObject(d) && objectToString(d) === '[object Date]';
}
exports.isDate = isDate;

function isError(e) {
  return isObject(e) &&
      (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;

function isFunction(arg) {
  return typeof arg === 'function';
}
exports.isFunction = isFunction;

function isPrimitive(arg) {
  return arg === null ||
         typeof arg === 'boolean' ||
         typeof arg === 'number' ||
         typeof arg === 'string' ||
         typeof arg === 'symbol' ||  // ES6 symbol
         typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;

exports.isBuffer = require('./support/isBuffer');

function objectToString(o) {
  return Object.prototype.toString.call(o);
}

function pad(n) {
  return n < 10 ? '0' + n.toString(10) : n.toString(10);
}

var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
              'Oct', 'Nov', 'Dec'];

// 26 Feb 16:19:34
function timestamp() {
  var d = new Date();
  var time = [pad(d.getHours()),
              pad(d.getMinutes()),
              pad(d.getSeconds())].join(':');
  return [d.getDate(), months[d.getMonth()], time].join(' ');
}

// log is just a thin wrapper to console.log that prepends a timestamp
exports.log = function() {
  console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
};

/**
 * Inherit the prototype methods from one constructor into another.
 *
 * The Function.prototype.inherits from lang.js rewritten as a standalone
 * function (not on Function.prototype). NOTE: If this file is to be loaded
 * during bootstrapping this function needs to be rewritten using some native
 * functions as prototype setup using normal JavaScript does not work as
 * expected during bootstrapping (see mirror.js in r114903).
 *
 * @param {function} ctor Constructor function which needs to inherit the
 *     prototype.
 * @param {function} superCtor Constructor function to inherit prototype from.
 */
exports.inherits = require('inherits');

exports._extend = function(origin, add) {
  // Don't do anything if add isn't an object
  if (!add || !isObject(add)) return origin;

  var keys = Object.keys(add);
  var i = keys.length;
  while (i--) {
    origin[keys[i]] = add[keys[i]];
  }
  return origin;
};

function hasOwnProperty(obj, prop) {
  return Object.prototype.hasOwnProperty.call(obj, prop);
}

}).call(this,require("wqJgCk"),typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./support/isBuffer":4,"inherits":2,"wqJgCk":3}],6:[function(require,module,exports){
var WAAClock = require('./lib/WAAClock')

module.exports = WAAClock
if (typeof window !== 'undefined') window.WAAClock = WAAClock

},{"./lib/WAAClock":7}],7:[function(require,module,exports){
var _ = require('underscore')
  , EventEmitter = require('events').EventEmitter
  , inherits = require('util').inherits
  , isBrowser = (typeof window !== 'undefined')

if (isBrowser && !AudioContext) {
  if (window.webkitAudioContext)
    console.error('This browser uses a prefixed version of web audio API')
  else
    console.error('This browser doesn\'t seem to support web audio API')
}

// ==================== Event ==================== //
var Event = function(clock, time, func) {
  this.clock = clock
  this.func = func
  this.repeatTime = null
  this.toleranceLate = 0.010
  this.toleranceEarly = 0.010
  this._expireTime = null
  this._earliestTime = null
  this.time = time
  this._update()
}
inherits(Event, EventEmitter)

_.extend(Event.prototype, {

  // Unschedules the event
  clear: function() {
    this.clock._removeEvent(this)
    return this
  },

  // Sets the event to repeat every `time` seconds.
  repeat: function(time) {
    if (time === 0)
      throw new Error('delay cannot be 0')
    this.repeatTime = time
    return this
  },

  // Sets the time tolerance of the event.
  // The event will be executed in the interval `[time - early, time + late]`
  // where `time` is the event's due date. If the clock fails to execute the event in time,
  // the event will be dropped.
  tolerance: function(late, early) {
    if (_.isNumber(late))
      this.toleranceLate = late
    if (_.isNumber(early))
      this.toleranceEarly = early
    this._update()
    return this
  },

  // Returns true if the event is repeated, false otherwise
  isRepeated: function() { return this.repeatTime !== null },

  // Schedules the event to run at `time`.
  // If the time is within the event tolerance, we handle the event immediately
  schedule: function(time) {
    this.time = time
    this._update()
    if (this.clock.context.currentTime >= this._earliestTime) {
      this.clock._removeEvent(this)
      this.clock._handleEvent(this)
    }
  },

  // This recalculates some cached values and re-insert the event in the clock's list
  // to maintain order.
  _update: function() {
    this._expireTime = this.time + this.toleranceLate
    this._earliestTime = this.time - this.toleranceEarly
    this.clock._removeEvent(this)
    this.clock._insertEvent(this)
  }

})

// ==================== WAAClock ==================== //
var CLOCK_DEFAULTS = {
  toleranceLate: 0.10,
  toleranceEarly: 0.001
}

var WAAClock = module.exports = function(context, opts) {
  var self = this
  opts = _.defaults(opts || {}, CLOCK_DEFAULTS)
  _.extend(this, _.pick(opts, Object.keys(CLOCK_DEFAULTS)))
  this.context = context
  this._events = []
  this._started = false
}

_.extend(WAAClock.prototype, {

  // ---------- Public API ---------- //
  // Schedule `func` to run after `delay` seconds.
  // This method tries to schedule the event as accurately as possible,
  // but it will never be exact as `AudioNode.start` or `AudioParam.scheduleSetValue`.
  setTimeout: function(func, delay) {
    return this._createEvent(func, this._absTime(delay)).tolerance(null, 0)
  },

  // Schedule `func` to run at `time`.
  // This method tries to schedule the event as accurately as possible,
  // but it will never be exact as `AudioNode.start` or `AudioParam.scheduleSetValue`.
  callbackAtTime: function(func, time) {
    return this._createEvent(func, time).tolerance(null, 0)
  },

  // Stretch time and repeat time of all scheduled `events` by `ratio`, keeping
  // their relative distance. In fact this is equivalent to changing the tempo.
  timeStretch: function(events, ratio) {
    var self = this
      , eventRef = _.min(events, function(e) { return e.time })
      , tRef1 = eventRef.time
      , tRef2 = this._absTime(ratio * this._relTime(tRef1))
    events.forEach(function(event) {
      if(event.isRepeated()) event.repeat(event.repeatTime * ratio)
      event.schedule(tRef2 + ratio * (event.time - tRef1))
    })
    return events
  },

  // ---------- Private ---------- //

  // Removes all scheduled events and starts the clock
  start: function() {
    if (this._started === false) {
      var self = this
      this._started = true
      this._events = []

      var bufferSize = 256
      // We have to keep a reference to the node to avoid garbage collection
      this._clockNode = this.context.createScriptProcessor(bufferSize, 1, 1)
      this._clockNode.connect(this.context.destination)
      this._clockNode.onaudioprocess = function () {
        setTimeout(function() { self._tick() }, 0)
      }
    }
  },

  // Stops the clock
  stop: function() {
    if (this._started === true) {
      this._started = false
      this._clockNode.disconnect()
    }
  },

  // This function is ran periodically, and at each tick it executes
  // events for which `currentTime` is included in their tolerance interval.
  _tick: function() {
    var event = this._events.shift()

    while(event && event._earliestTime <= this.context.currentTime) {
      this._handleEvent(event)
      event = this._events.shift()
    }

    // Put back the last event
    if(event) this._events.unshift(event)
  },

  // Handles an event
  _handleEvent: function(event) {
    if (this.context.currentTime < event._expireTime) {
      event.func()
      event.emit('executed')
    } else {
      event.emit('expired')
      console.warn('event expired')
    }
    if (event.isRepeated())
      event.schedule(event.time + event.repeatTime)
  },

  // Creates an event and insert it to the list
  _createEvent: function(func, time) {
    var event = new Event(this, time, func)
    event.tolerance(this.toleranceLate, this.toleranceEarly)
    return event
  },

  // Inserts an event to the list
  _insertEvent: function(event) {
    this._events.splice(this._indexByTime(event._earliestTime), 0, event)
  },

  // Removes an event from the list
  _removeEvent: function(event) {
    var ind = this._events.indexOf(event)
    if (ind !== -1) this._events.splice(ind, 1)
  },

  // Returns the index of the first event whose time is >= to `time`
  _indexByTime: function(time) {
    return _.sortedIndex(this._events, {_earliestTime: time}, function(e) { return e._earliestTime })
  },

  // Converts from relative time to absolute time
  _absTime: function(relTime) {
    return relTime + this.context.currentTime
  },

  // Converts from absolute time to relative time
  _relTime: function(absTime) {
    return absTime - this.context.currentTime
  }
})

},{"events":1,"underscore":8,"util":5}],8:[function(require,module,exports){
//     Underscore.js 1.4.4
//     http://underscorejs.org
//     (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
//     Underscore may be freely distributed under the MIT license.

(function() {

  // Baseline setup
  // --------------

  // Establish the root object, `window` in the browser, or `global` on the server.
  var root = this;

  // Save the previous value of the `_` variable.
  var previousUnderscore = root._;

  // Establish the object that gets returned to break out of a loop iteration.
  var breaker = {};

  // Save bytes in the minified (but not gzipped) version:
  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;

  // Create quick reference variables for speed access to core prototypes.
  var push             = ArrayProto.push,
      slice            = ArrayProto.slice,
      concat           = ArrayProto.concat,
      toString         = ObjProto.toString,
      hasOwnProperty   = ObjProto.hasOwnProperty;

  // All **ECMAScript 5** native function implementations that we hope to use
  // are declared here.
  var
    nativeForEach      = ArrayProto.forEach,
    nativeMap          = ArrayProto.map,
    nativeReduce       = ArrayProto.reduce,
    nativeReduceRight  = ArrayProto.reduceRight,
    nativeFilter       = ArrayProto.filter,
    nativeEvery        = ArrayProto.every,
    nativeSome         = ArrayProto.some,
    nativeIndexOf      = ArrayProto.indexOf,
    nativeLastIndexOf  = ArrayProto.lastIndexOf,
    nativeIsArray      = Array.isArray,
    nativeKeys         = Object.keys,
    nativeBind         = FuncProto.bind;

  // Create a safe reference to the Underscore object for use below.
  var _ = function(obj) {
    if (obj instanceof _) return obj;
    if (!(this instanceof _)) return new _(obj);
    this._wrapped = obj;
  };

  // Export the Underscore object for **Node.js**, with
  // backwards-compatibility for the old `require()` API. If we're in
  // the browser, add `_` as a global object via a string identifier,
  // for Closure Compiler "advanced" mode.
  if (typeof exports !== 'undefined') {
    if (typeof module !== 'undefined' && module.exports) {
      exports = module.exports = _;
    }
    exports._ = _;
  } else {
    root._ = _;
  }

  // Current version.
  _.VERSION = '1.4.4';

  // Collection Functions
  // --------------------

  // The cornerstone, an `each` implementation, aka `forEach`.
  // Handles objects with the built-in `forEach`, arrays, and raw objects.
  // Delegates to **ECMAScript 5**'s native `forEach` if available.
  var each = _.each = _.forEach = function(obj, iterator, context) {
    if (obj == null) return;
    if (nativeForEach && obj.forEach === nativeForEach) {
      obj.forEach(iterator, context);
    } else if (obj.length === +obj.length) {
      for (var i = 0, l = obj.length; i < l; i++) {
        if (iterator.call(context, obj[i], i, obj) === breaker) return;
      }
    } else {
      for (var key in obj) {
        if (_.has(obj, key)) {
          if (iterator.call(context, obj[key], key, obj) === breaker) return;
        }
      }
    }
  };

  // Return the results of applying the iterator to each element.
  // Delegates to **ECMAScript 5**'s native `map` if available.
  _.map = _.collect = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
    each(obj, function(value, index, list) {
      results[results.length] = iterator.call(context, value, index, list);
    });
    return results;
  };

  var reduceError = 'Reduce of empty array with no initial value';

  // **Reduce** builds up a single result from a list of values, aka `inject`,
  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    if (nativeReduce && obj.reduce === nativeReduce) {
      if (context) iterator = _.bind(iterator, context);
      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
    }
    each(obj, function(value, index, list) {
      if (!initial) {
        memo = value;
        initial = true;
      } else {
        memo = iterator.call(context, memo, value, index, list);
      }
    });
    if (!initial) throw new TypeError(reduceError);
    return memo;
  };

  // The right-associative version of reduce, also known as `foldr`.
  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
      if (context) iterator = _.bind(iterator, context);
      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
    }
    var length = obj.length;
    if (length !== +length) {
      var keys = _.keys(obj);
      length = keys.length;
    }
    each(obj, function(value, index, list) {
      index = keys ? keys[--length] : --length;
      if (!initial) {
        memo = obj[index];
        initial = true;
      } else {
        memo = iterator.call(context, memo, obj[index], index, list);
      }
    });
    if (!initial) throw new TypeError(reduceError);
    return memo;
  };

  // Return the first value which passes a truth test. Aliased as `detect`.
  _.find = _.detect = function(obj, iterator, context) {
    var result;
    any(obj, function(value, index, list) {
      if (iterator.call(context, value, index, list)) {
        result = value;
        return true;
      }
    });
    return result;
  };

  // Return all the elements that pass a truth test.
  // Delegates to **ECMAScript 5**'s native `filter` if available.
  // Aliased as `select`.
  _.filter = _.select = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
    each(obj, function(value, index, list) {
      if (iterator.call(context, value, index, list)) results[results.length] = value;
    });
    return results;
  };

  // Return all the elements for which a truth test fails.
  _.reject = function(obj, iterator, context) {
    return _.filter(obj, function(value, index, list) {
      return !iterator.call(context, value, index, list);
    }, context);
  };

  // Determine whether all of the elements match a truth test.
  // Delegates to **ECMAScript 5**'s native `every` if available.
  // Aliased as `all`.
  _.every = _.all = function(obj, iterator, context) {
    iterator || (iterator = _.identity);
    var result = true;
    if (obj == null) return result;
    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
    each(obj, function(value, index, list) {
      if (!(result = result && iterator.call(context, value, index, list))) return breaker;
    });
    return !!result;
  };

  // Determine if at least one element in the object matches a truth test.
  // Delegates to **ECMAScript 5**'s native `some` if available.
  // Aliased as `any`.
  var any = _.some = _.any = function(obj, iterator, context) {
    iterator || (iterator = _.identity);
    var result = false;
    if (obj == null) return result;
    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
    each(obj, function(value, index, list) {
      if (result || (result = iterator.call(context, value, index, list))) return breaker;
    });
    return !!result;
  };

  // Determine if the array or object contains a given value (using `===`).
  // Aliased as `include`.
  _.contains = _.include = function(obj, target) {
    if (obj == null) return false;
    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
    return any(obj, function(value) {
      return value === target;
    });
  };

  // Invoke a method (with arguments) on every item in a collection.
  _.invoke = function(obj, method) {
    var args = slice.call(arguments, 2);
    var isFunc = _.isFunction(method);
    return _.map(obj, function(value) {
      return (isFunc ? method : value[method]).apply(value, args);
    });
  };

  // Convenience version of a common use case of `map`: fetching a property.
  _.pluck = function(obj, key) {
    return _.map(obj, function(value){ return value[key]; });
  };

  // Convenience version of a common use case of `filter`: selecting only objects
  // containing specific `key:value` pairs.
  _.where = function(obj, attrs, first) {
    if (_.isEmpty(attrs)) return first ? null : [];
    return _[first ? 'find' : 'filter'](obj, function(value) {
      for (var key in attrs) {
        if (attrs[key] !== value[key]) return false;
      }
      return true;
    });
  };

  // Convenience version of a common use case of `find`: getting the first object
  // containing specific `key:value` pairs.
  _.findWhere = function(obj, attrs) {
    return _.where(obj, attrs, true);
  };

  // Return the maximum element or (element-based computation).
  // Can't optimize arrays of integers longer than 65,535 elements.
  // See: https://bugs.webkit.org/show_bug.cgi?id=80797
  _.max = function(obj, iterator, context) {
    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
      return Math.max.apply(Math, obj);
    }
    if (!iterator && _.isEmpty(obj)) return -Infinity;
    var result = {computed : -Infinity, value: -Infinity};
    each(obj, function(value, index, list) {
      var computed = iterator ? iterator.call(context, value, index, list) : value;
      computed >= result.computed && (result = {value : value, computed : computed});
    });
    return result.value;
  };

  // Return the minimum element (or element-based computation).
  _.min = function(obj, iterator, context) {
    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
      return Math.min.apply(Math, obj);
    }
    if (!iterator && _.isEmpty(obj)) return Infinity;
    var result = {computed : Infinity, value: Infinity};
    each(obj, function(value, index, list) {
      var computed = iterator ? iterator.call(context, value, index, list) : value;
      computed < result.computed && (result = {value : value, computed : computed});
    });
    return result.value;
  };

  // Shuffle an array.
  _.shuffle = function(obj) {
    var rand;
    var index = 0;
    var shuffled = [];
    each(obj, function(value) {
      rand = _.random(index++);
      shuffled[index - 1] = shuffled[rand];
      shuffled[rand] = value;
    });
    return shuffled;
  };

  // An internal function to generate lookup iterators.
  var lookupIterator = function(value) {
    return _.isFunction(value) ? value : function(obj){ return obj[value]; };
  };

  // Sort the object's values by a criterion produced by an iterator.
  _.sortBy = function(obj, value, context) {
    var iterator = lookupIterator(value);
    return _.pluck(_.map(obj, function(value, index, list) {
      return {
        value : value,
        index : index,
        criteria : iterator.call(context, value, index, list)
      };
    }).sort(function(left, right) {
      var a = left.criteria;
      var b = right.criteria;
      if (a !== b) {
        if (a > b || a === void 0) return 1;
        if (a < b || b === void 0) return -1;
      }
      return left.index < right.index ? -1 : 1;
    }), 'value');
  };

  // An internal function used for aggregate "group by" operations.
  var group = function(obj, value, context, behavior) {
    var result = {};
    var iterator = lookupIterator(value || _.identity);
    each(obj, function(value, index) {
      var key = iterator.call(context, value, index, obj);
      behavior(result, key, value);
    });
    return result;
  };

  // Groups the object's values by a criterion. Pass either a string attribute
  // to group by, or a function that returns the criterion.
  _.groupBy = function(obj, value, context) {
    return group(obj, value, context, function(result, key, value) {
      (_.has(result, key) ? result[key] : (result[key] = [])).push(value);
    });
  };

  // Counts instances of an object that group by a certain criterion. Pass
  // either a string attribute to count by, or a function that returns the
  // criterion.
  _.countBy = function(obj, value, context) {
    return group(obj, value, context, function(result, key) {
      if (!_.has(result, key)) result[key] = 0;
      result[key]++;
    });
  };

  // Use a comparator function to figure out the smallest index at which
  // an object should be inserted so as to maintain order. Uses binary search.
  _.sortedIndex = function(array, obj, iterator, context) {
    iterator = iterator == null ? _.identity : lookupIterator(iterator);
    var value = iterator.call(context, obj);
    var low = 0, high = array.length;
    while (low < high) {
      var mid = (low + high) >>> 1;
      iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
    }
    return low;
  };

  // Safely convert anything iterable into a real, live array.
  _.toArray = function(obj) {
    if (!obj) return [];
    if (_.isArray(obj)) return slice.call(obj);
    if (obj.length === +obj.length) return _.map(obj, _.identity);
    return _.values(obj);
  };

  // Return the number of elements in an object.
  _.size = function(obj) {
    if (obj == null) return 0;
    return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
  };

  // Array Functions
  // ---------------

  // Get the first element of an array. Passing **n** will return the first N
  // values in the array. Aliased as `head` and `take`. The **guard** check
  // allows it to work with `_.map`.
  _.first = _.head = _.take = function(array, n, guard) {
    if (array == null) return void 0;
    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
  };

  // Returns everything but the last entry of the array. Especially useful on
  // the arguments object. Passing **n** will return all the values in
  // the array, excluding the last N. The **guard** check allows it to work with
  // `_.map`.
  _.initial = function(array, n, guard) {
    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
  };

  // Get the last element of an array. Passing **n** will return the last N
  // values in the array. The **guard** check allows it to work with `_.map`.
  _.last = function(array, n, guard) {
    if (array == null) return void 0;
    if ((n != null) && !guard) {
      return slice.call(array, Math.max(array.length - n, 0));
    } else {
      return array[array.length - 1];
    }
  };

  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
  // Especially useful on the arguments object. Passing an **n** will return
  // the rest N values in the array. The **guard**
  // check allows it to work with `_.map`.
  _.rest = _.tail = _.drop = function(array, n, guard) {
    return slice.call(array, (n == null) || guard ? 1 : n);
  };

  // Trim out all falsy values from an array.
  _.compact = function(array) {
    return _.filter(array, _.identity);
  };

  // Internal implementation of a recursive `flatten` function.
  var flatten = function(input, shallow, output) {
    each(input, function(value) {
      if (_.isArray(value)) {
        shallow ? push.apply(output, value) : flatten(value, shallow, output);
      } else {
        output.push(value);
      }
    });
    return output;
  };

  // Return a completely flattened version of an array.
  _.flatten = function(array, shallow) {
    return flatten(array, shallow, []);
  };

  // Return a version of the array that does not contain the specified value(s).
  _.without = function(array) {
    return _.difference(array, slice.call(arguments, 1));
  };

  // Produce a duplicate-free version of the array. If the array has already
  // been sorted, you have the option of using a faster algorithm.
  // Aliased as `unique`.
  _.uniq = _.unique = function(array, isSorted, iterator, context) {
    if (_.isFunction(isSorted)) {
      context = iterator;
      iterator = isSorted;
      isSorted = false;
    }
    var initial = iterator ? _.map(array, iterator, context) : array;
    var results = [];
    var seen = [];
    each(initial, function(value, index) {
      if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
        seen.push(value);
        results.push(array[index]);
      }
    });
    return results;
  };

  // Produce an array that contains the union: each distinct element from all of
  // the passed-in arrays.
  _.union = function() {
    return _.uniq(concat.apply(ArrayProto, arguments));
  };

  // Produce an array that contains every item shared between all the
  // passed-in arrays.
  _.intersection = function(array) {
    var rest = slice.call(arguments, 1);
    return _.filter(_.uniq(array), function(item) {
      return _.every(rest, function(other) {
        return _.indexOf(other, item) >= 0;
      });
    });
  };

  // Take the difference between one array and a number of other arrays.
  // Only the elements present in just the first array will remain.
  _.difference = function(array) {
    var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
    return _.filter(array, function(value){ return !_.contains(rest, value); });
  };

  // Zip together multiple lists into a single array -- elements that share
  // an index go together.
  _.zip = function() {
    var args = slice.call(arguments);
    var length = _.max(_.pluck(args, 'length'));
    var results = new Array(length);
    for (var i = 0; i < length; i++) {
      results[i] = _.pluck(args, "" + i);
    }
    return results;
  };

  // Converts lists into objects. Pass either a single array of `[key, value]`
  // pairs, or two parallel arrays of the same length -- one of keys, and one of
  // the corresponding values.
  _.object = function(list, values) {
    if (list == null) return {};
    var result = {};
    for (var i = 0, l = list.length; i < l; i++) {
      if (values) {
        result[list[i]] = values[i];
      } else {
        result[list[i][0]] = list[i][1];
      }
    }
    return result;
  };

  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
  // we need this function. Return the position of the first occurrence of an
  // item in an array, or -1 if the item is not included in the array.
  // Delegates to **ECMAScript 5**'s native `indexOf` if available.
  // If the array is large and already in sort order, pass `true`
  // for **isSorted** to use binary search.
  _.indexOf = function(array, item, isSorted) {
    if (array == null) return -1;
    var i = 0, l = array.length;
    if (isSorted) {
      if (typeof isSorted == 'number') {
        i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);
      } else {
        i = _.sortedIndex(array, item);
        return array[i] === item ? i : -1;
      }
    }
    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
    for (; i < l; i++) if (array[i] === item) return i;
    return -1;
  };

  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
  _.lastIndexOf = function(array, item, from) {
    if (array == null) return -1;
    var hasIndex = from != null;
    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
      return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
    }
    var i = (hasIndex ? from : array.length);
    while (i--) if (array[i] === item) return i;
    return -1;
  };

  // Generate an integer Array containing an arithmetic progression. A port of
  // the native Python `range()` function. See
  // [the Python documentation](http://docs.python.org/library/functions.html#range).
  _.range = function(start, stop, step) {
    if (arguments.length <= 1) {
      stop = start || 0;
      start = 0;
    }
    step = arguments[2] || 1;

    var len = Math.max(Math.ceil((stop - start) / step), 0);
    var idx = 0;
    var range = new Array(len);

    while(idx < len) {
      range[idx++] = start;
      start += step;
    }

    return range;
  };

  // Function (ahem) Functions
  // ------------------

  // Create a function bound to a given object (assigning `this`, and arguments,
  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
  // available.
  _.bind = function(func, context) {
    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
    var args = slice.call(arguments, 2);
    return function() {
      return func.apply(context, args.concat(slice.call(arguments)));
    };
  };

  // Partially apply a function by creating a version that has had some of its
  // arguments pre-filled, without changing its dynamic `this` context.
  _.partial = function(func) {
    var args = slice.call(arguments, 1);
    return function() {
      return func.apply(this, args.concat(slice.call(arguments)));
    };
  };

  // Bind all of an object's methods to that object. Useful for ensuring that
  // all callbacks defined on an object belong to it.
  _.bindAll = function(obj) {
    var funcs = slice.call(arguments, 1);
    if (funcs.length === 0) funcs = _.functions(obj);
    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
    return obj;
  };

  // Memoize an expensive function by storing its results.
  _.memoize = function(func, hasher) {
    var memo = {};
    hasher || (hasher = _.identity);
    return function() {
      var key = hasher.apply(this, arguments);
      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
    };
  };

  // Delays a function for the given number of milliseconds, and then calls
  // it with the arguments supplied.
  _.delay = function(func, wait) {
    var args = slice.call(arguments, 2);
    return setTimeout(function(){ return func.apply(null, args); }, wait);
  };

  // Defers a function, scheduling it to run after the current call stack has
  // cleared.
  _.defer = function(func) {
    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
  };

  // Returns a function, that, when invoked, will only be triggered at most once
  // during a given window of time.
  _.throttle = function(func, wait) {
    var context, args, timeout, result;
    var previous = 0;
    var later = function() {
      previous = new Date;
      timeout = null;
      result = func.apply(context, args);
    };
    return function() {
      var now = new Date;
      var remaining = wait - (now - previous);
      context = this;
      args = arguments;
      if (remaining <= 0) {
        clearTimeout(timeout);
        timeout = null;
        previous = now;
        result = func.apply(context, args);
      } else if (!timeout) {
        timeout = setTimeout(later, remaining);
      }
      return result;
    };
  };

  // Returns a function, that, as long as it continues to be invoked, will not
  // be triggered. The function will be called after it stops being called for
  // N milliseconds. If `immediate` is passed, trigger the function on the
  // leading edge, instead of the trailing.
  _.debounce = function(func, wait, immediate) {
    var timeout, result;
    return function() {
      var context = this, args = arguments;
      var later = function() {
        timeout = null;
        if (!immediate) result = func.apply(context, args);
      };
      var callNow = immediate && !timeout;
      clearTimeout(timeout);
      timeout = setTimeout(later, wait);
      if (callNow) result = func.apply(context, args);
      return result;
    };
  };

  // Returns a function that will be executed at most one time, no matter how
  // often you call it. Useful for lazy initialization.
  _.once = function(func) {
    var ran = false, memo;
    return function() {
      if (ran) return memo;
      ran = true;
      memo = func.apply(this, arguments);
      func = null;
      return memo;
    };
  };

  // Returns the first function passed as an argument to the second,
  // allowing you to adjust arguments, run code before and after, and
  // conditionally execute the original function.
  _.wrap = function(func, wrapper) {
    return function() {
      var args = [func];
      push.apply(args, arguments);
      return wrapper.apply(this, args);
    };
  };

  // Returns a function that is the composition of a list of functions, each
  // consuming the return value of the function that follows.
  _.compose = function() {
    var funcs = arguments;
    return function() {
      var args = arguments;
      for (var i = funcs.length - 1; i >= 0; i--) {
        args = [funcs[i].apply(this, args)];
      }
      return args[0];
    };
  };

  // Returns a function that will only be executed after being called N times.
  _.after = function(times, func) {
    if (times <= 0) return func();
    return function() {
      if (--times < 1) {
        return func.apply(this, arguments);
      }
    };
  };

  // Object Functions
  // ----------------

  // Retrieve the names of an object's properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`
  _.keys = nativeKeys || function(obj) {
    if (obj !== Object(obj)) throw new TypeError('Invalid object');
    var keys = [];
    for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
    return keys;
  };

  // Retrieve the values of an object's properties.
  _.values = function(obj) {
    var values = [];
    for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);
    return values;
  };

  // Convert an object into a list of `[key, value]` pairs.
  _.pairs = function(obj) {
    var pairs = [];
    for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);
    return pairs;
  };

  // Invert the keys and values of an object. The values must be serializable.
  _.invert = function(obj) {
    var result = {};
    for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;
    return result;
  };

  // Return a sorted list of the function names available on the object.
  // Aliased as `methods`
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };

  // Extend a given object with all the properties in passed-in object(s).
  _.extend = function(obj) {
    each(slice.call(arguments, 1), function(source) {
      if (source) {
        for (var prop in source) {
          obj[prop] = source[prop];
        }
      }
    });
    return obj;
  };

  // Return a copy of the object only containing the whitelisted properties.
  _.pick = function(obj) {
    var copy = {};
    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
    each(keys, function(key) {
      if (key in obj) copy[key] = obj[key];
    });
    return copy;
  };

   // Return a copy of the object without the blacklisted properties.
  _.omit = function(obj) {
    var copy = {};
    var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
    for (var key in obj) {
      if (!_.contains(keys, key)) copy[key] = obj[key];
    }
    return copy;
  };

  // Fill in a given object with default properties.
  _.defaults = function(obj) {
    each(slice.call(arguments, 1), function(source) {
      if (source) {
        for (var prop in source) {
          if (obj[prop] == null) obj[prop] = source[prop];
        }
      }
    });
    return obj;
  };

  // Create a (shallow-cloned) duplicate of an object.
  _.clone = function(obj) {
    if (!_.isObject(obj)) return obj;
    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
  };

  // Invokes interceptor with the obj, and then returns obj.
  // The primary purpose of this method is to "tap into" a method chain, in
  // order to perform operations on intermediate results within the chain.
  _.tap = function(obj, interceptor) {
    interceptor(obj);
    return obj;
  };

  // Internal recursive comparison function for `isEqual`.
  var eq = function(a, b, aStack, bStack) {
    // Identical objects are equal. `0 === -0`, but they aren't identical.
    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
    if (a === b) return a !== 0 || 1 / a == 1 / b;
    // A strict comparison is necessary because `null == undefined`.
    if (a == null || b == null) return a === b;
    // Unwrap any wrapped objects.
    if (a instanceof _) a = a._wrapped;
    if (b instanceof _) b = b._wrapped;
    // Compare `[[Class]]` names.
    var className = toString.call(a);
    if (className != toString.call(b)) return false;
    switch (className) {
      // Strings, numbers, dates, and booleans are compared by value.
      case '[object String]':
        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
        // equivalent to `new String("5")`.
        return a == String(b);
      case '[object Number]':
        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
        // other numeric values.
        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
      case '[object Date]':
      case '[object Boolean]':
        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
        // millisecond representations. Note that invalid dates with millisecond representations
        // of `NaN` are not equivalent.
        return +a == +b;
      // RegExps are compared by their source patterns and flags.
      case '[object RegExp]':
        return a.source == b.source &&
               a.global == b.global &&
               a.multiline == b.multiline &&
               a.ignoreCase == b.ignoreCase;
    }
    if (typeof a != 'object' || typeof b != 'object') return false;
    // Assume equality for cyclic structures. The algorithm for detecting cyclic
    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
    var length = aStack.length;
    while (length--) {
      // Linear search. Performance is inversely proportional to the number of
      // unique nested structures.
      if (aStack[length] == a) return bStack[length] == b;
    }
    // Add the first object to the stack of traversed objects.
    aStack.push(a);
    bStack.push(b);
    var size = 0, result = true;
    // Recursively compare objects and arrays.
    if (className == '[object Array]') {
      // Compare array lengths to determine if a deep comparison is necessary.
      size = a.length;
      result = size == b.length;
      if (result) {
        // Deep compare the contents, ignoring non-numeric properties.
        while (size--) {
          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
        }
      }
    } else {
      // Objects with different constructors are not equivalent, but `Object`s
      // from different frames are.
      var aCtor = a.constructor, bCtor = b.constructor;
      if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
                               _.isFunction(bCtor) && (bCtor instanceof bCtor))) {
        return false;
      }
      // Deep compare objects.
      for (var key in a) {
        if (_.has(a, key)) {
          // Count the expected number of properties.
          size++;
          // Deep compare each member.
          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
        }
      }
      // Ensure that both objects contain the same number of properties.
      if (result) {
        for (key in b) {
          if (_.has(b, key) && !(size--)) break;
        }
        result = !size;
      }
    }
    // Remove the first object from the stack of traversed objects.
    aStack.pop();
    bStack.pop();
    return result;
  };

  // Perform a deep comparison to check if two objects are equal.
  _.isEqual = function(a, b) {
    return eq(a, b, [], []);
  };

  // Is a given array, string, or object empty?
  // An "empty" object has no enumerable own-properties.
  _.isEmpty = function(obj) {
    if (obj == null) return true;
    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
    for (var key in obj) if (_.has(obj, key)) return false;
    return true;
  };

  // Is a given value a DOM element?
  _.isElement = function(obj) {
    return !!(obj && obj.nodeType === 1);
  };

  // Is a given value an array?
  // Delegates to ECMA5's native Array.isArray
  _.isArray = nativeIsArray || function(obj) {
    return toString.call(obj) == '[object Array]';
  };

  // Is a given variable an object?
  _.isObject = function(obj) {
    return obj === Object(obj);
  };

  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
  each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
    _['is' + name] = function(obj) {
      return toString.call(obj) == '[object ' + name + ']';
    };
  });

  // Define a fallback version of the method in browsers (ahem, IE), where
  // there isn't any inspectable "Arguments" type.
  if (!_.isArguments(arguments)) {
    _.isArguments = function(obj) {
      return !!(obj && _.has(obj, 'callee'));
    };
  }

  // Optimize `isFunction` if appropriate.
  if (typeof (/./) !== 'function') {
    _.isFunction = function(obj) {
      return typeof obj === 'function';
    };
  }

  // Is a given object a finite number?
  _.isFinite = function(obj) {
    return isFinite(obj) && !isNaN(parseFloat(obj));
  };

  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
  _.isNaN = function(obj) {
    return _.isNumber(obj) && obj != +obj;
  };

  // Is a given value a boolean?
  _.isBoolean = function(obj) {
    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
  };

  // Is a given value equal to null?
  _.isNull = function(obj) {
    return obj === null;
  };

  // Is a given variable undefined?
  _.isUndefined = function(obj) {
    return obj === void 0;
  };

  // Shortcut function for checking if an object has a given property directly
  // on itself (in other words, not on a prototype).
  _.has = function(obj, key) {
    return hasOwnProperty.call(obj, key);
  };

  // Utility Functions
  // -----------------

  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
  // previous owner. Returns a reference to the Underscore object.
  _.noConflict = function() {
    root._ = previousUnderscore;
    return this;
  };

  // Keep the identity function around for default iterators.
  _.identity = function(value) {
    return value;
  };

  // Run a function **n** times.
  _.times = function(n, iterator, context) {
    var accum = Array(n);
    for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
    return accum;
  };

  // Return a random integer between min and max (inclusive).
  _.random = function(min, max) {
    if (max == null) {
      max = min;
      min = 0;
    }
    return min + Math.floor(Math.random() * (max - min + 1));
  };

  // List of HTML entities for escaping.
  var entityMap = {
    escape: {
      '&': '&',
      '<': '<',
      '>': '>',
      '"': '"',
      "'": ''',
      '/': '/'
    }
  };
  entityMap.unescape = _.invert(entityMap.escape);

  // Regexes containing the keys and values listed immediately above.
  var entityRegexes = {
    escape:   new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
    unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
  };

  // Functions for escaping and unescaping strings to/from HTML interpolation.
  _.each(['escape', 'unescape'], function(method) {
    _[method] = function(string) {
      if (string == null) return '';
      return ('' + string).replace(entityRegexes[method], function(match) {
        return entityMap[method][match];
      });
    };
  });

  // If the value of the named property is a function then invoke it;
  // otherwise, return it.
  _.result = function(object, property) {
    if (object == null) return null;
    var value = object[property];
    return _.isFunction(value) ? value.call(object) : value;
  };

  // Add your own custom functions to the Underscore object.
  _.mixin = function(obj) {
    each(_.functions(obj), function(name){
      var func = _[name] = obj[name];
      _.prototype[name] = function() {
        var args = [this._wrapped];
        push.apply(args, arguments);
        return result.call(this, func.apply(_, args));
      };
    });
  };

  // Generate a unique integer id (unique within the entire client session).
  // Useful for temporary DOM ids.
  var idCounter = 0;
  _.uniqueId = function(prefix) {
    var id = ++idCounter + '';
    return prefix ? prefix + id : id;
  };

  // By default, Underscore uses ERB-style template delimiters, change the
  // following template settings to use alternative delimiters.
  _.templateSettings = {
    evaluate    : /<%([\s\S]+?)%>/g,
    interpolate : /<%=([\s\S]+?)%>/g,
    escape      : /<%-([\s\S]+?)%>/g
  };

  // When customizing `templateSettings`, if you don't want to define an
  // interpolation, evaluation or escaping regex, we need one that is
  // guaranteed not to match.
  var noMatch = /(.)^/;

  // Certain characters need to be escaped so that they can be put into a
  // string literal.
  var escapes = {
    "'":      "'",
    '\\':     '\\',
    '\r':     'r',
    '\n':     'n',
    '\t':     't',
    '\u2028': 'u2028',
    '\u2029': 'u2029'
  };

  var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;

  // JavaScript micro-templating, similar to John Resig's implementation.
  // Underscore templating handles arbitrary delimiters, preserves whitespace,
  // and correctly escapes quotes within interpolated code.
  _.template = function(text, data, settings) {
    var render;
    settings = _.defaults({}, settings, _.templateSettings);

    // Combine delimiters into one regular expression via alternation.
    var matcher = new RegExp([
      (settings.escape || noMatch).source,
      (settings.interpolate || noMatch).source,
      (settings.evaluate || noMatch).source
    ].join('|') + '|$', 'g');

    // Compile the template source, escaping string literals appropriately.
    var index = 0;
    var source = "__p+='";
    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
      source += text.slice(index, offset)
        .replace(escaper, function(match) { return '\\' + escapes[match]; });

      if (escape) {
        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
      }
      if (interpolate) {
        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
      }
      if (evaluate) {
        source += "';\n" + evaluate + "\n__p+='";
      }
      index = offset + match.length;
      return match;
    });
    source += "';\n";

    // If a variable is not specified, place data values in local scope.
    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';

    source = "var __t,__p='',__j=Array.prototype.join," +
      "print=function(){__p+=__j.call(arguments,'');};\n" +
      source + "return __p;\n";

    try {
      render = new Function(settings.variable || 'obj', '_', source);
    } catch (e) {
      e.source = source;
      throw e;
    }

    if (data) return render(data, _);
    var template = function(data) {
      return render.call(this, data, _);
    };

    // Provide the compiled function source as a convenience for precompilation.
    template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';

    return template;
  };

  // Add a "chain" function, which will delegate to the wrapper.
  _.chain = function(obj) {
    return _(obj).chain();
  };

  // OOP
  // ---------------
  // If Underscore is called as a function, it returns a wrapped object that
  // can be used OO-style. This wrapper holds altered versions of all the
  // underscore functions. Wrapped objects may be chained.

  // Helper function to continue chaining intermediate results.
  var result = function(obj) {
    return this._chain ? _(obj).chain() : obj;
  };

  // Add all of the Underscore functions to the wrapper object.
  _.mixin(_);

  // Add all mutator Array functions to the wrapper.
  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      var obj = this._wrapped;
      method.apply(obj, arguments);
      if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
      return result.call(this, obj);
    };
  });

  // Add all accessor Array functions to the wrapper.
  each(['concat', 'join', 'slice'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      return result.call(this, method.apply(this._wrapped, arguments));
    };
  });

  _.extend(_.prototype, {

    // Start chaining a wrapped Underscore object.
    chain: function() {
      this._chain = true;
      return this;
    },

    // Extracts the result from a wrapped and chained object.
    value: function() {
      return this._wrapped;
    }

  });

}).call(this);

},{}]},{},[6])


text:
<component name="libraryTable">
  <library name="support-vector-drawable-25.1.1">
    <CLASSES>
      <root url="jar://$USER_HOME$/.android/build-cache/4612962510fab13072d15b85147eac5a4ada9cdd/output/jars/classes.jar!/" />
      <root url="file://$USER_HOME$/.android/build-cache/4612962510fab13072d15b85147eac5a4ada9cdd/output/res" />
    </CLASSES>
    <JAVADOC />
    <SOURCES>
      <root url="jar://$USER_HOME$/AppData/Local/Android/sdk/extras/android/m2repository/com/android/support/support-vector-drawable/25.1.1/support-vector-drawable-25.1.1-sources.jar!/" />
    </SOURCES>
  </library>
</component>

redpajama_set_name: RedPajamaGithub


text:
struct Tag {
    name: String,
    content: String,
    owner_id: u64,
    uses: u32,
    location: Option<String>,
    created_at: DateTime<UTC>,
}


text:
module Frameit
  class Editor
    attr_accessor :screenshot # reference to the screenshot object to fetch the path, title, etc.
    attr_accessor :frame # the frame of the device
    attr_accessor :image # the current image used for editing
    attr_accessor :space_to_device

    def frame!(screenshot)
      self.screenshot = screenshot
      prepare_image

      if load_frame # Mac doesn't need a frame
        self.frame = MiniMagick::Image.open(load_frame)
        self.frame.rotate(90) unless self.screenshot.portrait? # we use portrait device frames for landscape screenshots
      elsif self.class == Editor
        # Couldn't find device frame (probably an iPhone 4, for which there are no images available any more)
        # Message is already shown elsewhere
        return
      end

      if should_add_title?
        @image = complex_framing
      else
        # easy mode from 1.0 - no title or background
        put_into_frame # put it in the frame
      end

      store_result # write to file system
    end

    def load_frame
      TemplateFinder.get_template(screenshot)
    end

    def prepare_image
      @image = MiniMagick::Image.open(screenshot.path)
    end

    private

    def store_result
      output_path = screenshot.path.gsub('.png', '_framed.png').gsub('.PNG', '_framed.png')
      image.format("png")
      image.write(output_path)
      UI.success "Added frame: '#{File.expand_path(output_path)}'"
    end

    # puts the screenshot into the frame
    def put_into_frame
      # We have to rotate the screenshot, since the offset information is for portrait
      # only. Instead of doing the calculations ourselves, it's much easier to let
      # imagemagick do the hard lifting for landscape screenshots
      unless self.screenshot.portrait?
        frame.rotate(-90)
        @image.rotate(-90)
      end

      @image = frame.composite(image, "png") do |c|
        c.compose "DstOver"
        c.geometry offset['offset']
      end

      # We have to revert the state to be landscape screenshots
      unless self.screenshot.portrait?
        frame.rotate(90)
        @image.rotate(90)
      end
    end

    def offset
      return @offset_information if @offset_information

      @offset_information = fetch_config['offset'] || Offsets.image_offset(screenshot).dup

      if @offset_information and (@offset_information['offset'] or @offset_information['offset'])
        return @offset_information
      end
      UI.user_error! "Could not find offset_information for '#{screenshot}'"
    end

    #########################################################################################
    # Everything below is related to title, background, etc. and is not used in the easy mode
    #########################################################################################

    # this is used to correct the 1:1 offset information
    # the offset information is stored to work for the template images
    # since we resize the template images to have higher quality screenshots
    # we need to modify the offset information by a certain factor
    def modify_offset(multiplicator)
      # Format: "+133+50"
      hash = offset['offset']
      x = hash.split("+")[1].to_f * multiplicator
      y = hash.split("+")[2].to_f * multiplicator
      new_offset = "+#{x.round}+#{y.round}"
      @offset_information['offset'] = new_offset
    end

    # Do we add a background and title as well?
    def should_add_title?
      return (fetch_config['background'] and (fetch_config['title'] or fetch_config['keyword']))
    end

    # more complex mode: background, frame and title
    def complex_framing
      background = generate_background

      self.space_to_device = vertical_frame_padding

      if fetch_config['title']
        background = put_title_into_background(background, fetch_config['stack_title'])
      end

      if self.frame # we have no frame on le mac
        resize_frame!
        put_into_frame

        # Decrease the size of the framed screenshot to fit into the defined padding + background
        frame_width = background.width - horizontal_frame_padding * 2
        frame_height = background.height - space_to_device - vertical_frame_padding

        if fetch_config['show_complete_frame']
          # calculate the final size of the screenshot to resize in one go
          # it may be limited either by the width or height of the frame
          image_aspect_ratio = @image.width.to_f / @image.height.to_f
          image_width = [frame_width, @image.width].min
          image_height = [frame_height, image_width / image_aspect_ratio].min
          image_width = image_height * image_aspect_ratio
          @image.resize "#{image_width}x#{image_height}" if image_width < @image.width || image_height < @image.height
        else
          # the screenshot size is only limited by width.
          # If higher than the frame, the screenshot is cut off at the bottom
          @image.resize "#{frame_width}x" if frame_width < @image.width
        end
      end

      @image = put_device_into_background(background)

      image
    end

    # Horizontal adding around the frames
    def horizontal_frame_padding
      padding = fetch_config['padding']
      if padding.kind_of?(String) && padding.split('x').length == 2
        padding = padding.split('x')[0].to_i
      end
      return scale_padding(padding)
    end

    # Vertical adding around the frames
    def vertical_frame_padding
      padding = fetch_config['padding']
      if padding.kind_of?(String) && padding.split('x').length == 2
        padding = padding.split('x')[1].to_i
      end
      return scale_padding(padding)
    end

    def scale_padding(padding)
      if padding.kind_of?(String) && padding.end_with?('%')
        padding = ([image.width, image.height].min * padding.to_f * 0.01).ceil
      end
      multi = 1.0
      multi = 1.7 if self.screenshot.triple_density?
      return padding * multi
    end

    # Returns a correctly sized background image
    def generate_background
      background = MiniMagick::Image.open(fetch_config['background'])

      if background.height != screenshot.size[1]
        background.resize "#{screenshot.size[0]}x#{screenshot.size[1]}^" # `^` says it should fill area
        background.merge! ["-gravity", "center", "-crop", "#{screenshot.size[0]}x#{screenshot.size[1]}+0+0"] # crop from center
      end
      background
    end

    def put_device_into_background(background)
      left_space = (background.width / 2.0 - image.width / 2.0).round
      title_below_image = fetch_config['title_below_image']

      @image = background.composite(image, "png") do |c|
        c.compose "Over"
        if title_below_image
          show_complete_frame = fetch_config['show_complete_frame']
          c.geometry "+#{left_space}+#{background.height - image.height - space_to_device}" unless show_complete_frame
          c.geometry "+#{left_space}+#{vertical_frame_padding}" if show_complete_frame
        else
          c.geometry "+#{left_space}+#{space_to_device}"
        end
      end

      return image
    end

    # Resize the frame as it's too low quality by default
    def resize_frame!
      screenshot_width = self.screenshot.portrait? ? screenshot.size[0] : screenshot.size[1]

      multiplicator = (screenshot_width.to_f / offset['width'].to_f) # by how much do we have to change this?
      new_frame_width = multiplicator * frame.width # the new width for the frame
      frame.resize "#{new_frame_width.round}x" # resize it to the calculated width
      modify_offset(multiplicator) # modify the offset to properly insert the screenshot into the frame later
    end

    def resize_text(text)
      width = text.width
      ratio = (width + (keyword_padding + horizontal_frame_padding) * 2) / image.width.to_f
      if ratio > 1.0
        # too large - resizing now
        smaller = (1.0 / ratio)
        text.resize "#{(smaller * text.width).round}x"
      end
    end

    # Add the title above or below the device
    def put_title_into_background_stacked(background, title, keyword)
      resize_text(title)
      resize_text(keyword)

      title_width = title.width
      keyword_width = keyword.width

      vertical_padding = vertical_frame_padding
      keyword_top_space = vertical_padding

      spacing_between_title_and_keyword = (title.height / 2)
      title_top_space = vertical_padding + keyword.height + spacing_between_title_and_keyword
      title_left_space = (background.width / 2.0 - title_width / 2.0).round
      keyword_left_space = (background.width / 2.0 - keyword_width / 2.0).round

      self.space_to_device += title.height + keyword.height + spacing_between_title_and_keyword + vertical_padding
      title_below_image = fetch_config['title_below_image']
      # keyword
      background = background.composite(keyword, "png") do |c|
        c.compose "Over"
        c.geometry "+#{keyword_left_space}+#{keyword_top_space}" unless title_below_image
        c.geometry "+#{keyword_left_space}+#{background.height - space_to_device + keyword_top_space}" if title_below_image
      end
      # Then, put the title on top of the screenshot next to the keyword
      # Then, put the title above/below of the screenshot next to the keyword
      background = background.composite(title, "png") do |c|
        c.compose "Over"
        c.geometry "+#{title_left_space}+#{title_top_space}" unless title_below_image
        c.geometry "+#{title_left_space}+#{background.height - space_to_device + title_top_space}" if title_below_image
      end
      background
    end

    def put_title_into_background(background, stack_title)
      title_images = build_title_images(image.width - 2 * horizontal_frame_padding, image.height - 2 * vertical_frame_padding)

      keyword = title_images[:keyword]
      title = title_images[:title]

      if stack_title && !keyword.nil? && !title.nil? && keyword.width > 0 && title.width > 0
        background = put_title_into_background_stacked(background, title, keyword)
        return background
      end
      # sum_width: the width of both labels together including the space inbetween
      #   is used to calculate the ratio
      sum_width = title.width
      sum_width += keyword.width + keyword_padding if keyword

      # Resize the 2 labels if necessary
      smaller = 1.0 # default
      ratio = (sum_width + (keyword_padding + horizontal_frame_padding) * 2) / image.width.to_f
      if ratio > 1.0
        # too large - resizing now
        smaller = (1.0 / ratio)

        UI.verbose("Text for image #{self.screenshot.path} is quite long, reducing font size by #{(ratio - 1.0).round(2)}")

        title.resize "#{(smaller * title.width).round}x"
        keyword.resize "#{(smaller * keyword.width).round}x" if keyword
        sum_width *= smaller
      end

      vertical_padding = vertical_frame_padding
      top_space = vertical_padding + (actual_font_size - title.height) / 2
      left_space = (background.width / 2.0 - sum_width / 2.0).round
      title_below_image = fetch_config['title_below_image']

      self.space_to_device += actual_font_size + vertical_padding

      # First, put the keyword on top of the screenshot, if we have one
      if keyword
        background = background.composite(keyword, "png") do |c|
          c.compose "Over"
          c.geometry "+#{left_space}+#{top_space}" unless title_below_image
          c.geometry "+#{left_space}+#{background.height - space_to_device + top_space}" if title_below_image
        end

        left_space += keyword.width + (keyword_padding * smaller)
      end

      # Then, put the title on top of the screenshot next to the keyword
      background = background.composite(title, "png") do |c|
        c.compose "Over"
        c.geometry "+#{left_space}+#{top_space}" unless title_below_image
        c.geometry "+#{left_space}+#{background.height - space_to_device + top_space}" if title_below_image
      end
      background
    end

    def actual_font_size
      font_scale_factor = fetch_config['font_scale_factor'] || 0.1
      [@image.width * font_scale_factor].max.round
    end

    # The space between the keyword and the title
    def keyword_padding
      (actual_font_size / 3.0).round
    end

    # This will build 2 individual images with the title, which will then be added to the real image
    def build_title_images(max_width, max_height)
      words = [:keyword, :title].keep_if { |a| fetch_text(a) } # optional keyword/title
      results = {}
      trim_boxes = {}
      top_vertical_trim_offset = Float::INFINITY # Init at a large value, as the code will search for a minimal value.
      bottom_vertical_trim_offset = 0
      words.each do |key|
        # Create empty background
        empty_path = File.join(Frameit::ROOT, "lib/assets/empty.png")
        title_image = MiniMagick::Image.open(empty_path)
        image_height = max_height # gets trimmed afterwards anyway, and on the iPad the `y` would get cut
        title_image.combine_options do |i|
          # Oversize as the text might be larger than the actual image. We're trimming afterwards anyway
          i.resize "#{max_width * 5.0}x#{image_height}!" # `!` says it should ignore the ratio
        end

        current_font = font(key)
        text = fetch_text(key)
        UI.verbose("Using #{current_font} as font the #{key} of #{screenshot.path}") if current_font
        UI.verbose("Adding text '#{text}'")

        text.gsub! '\n', "\n"
        text.gsub!(/(?<!\\)(')/) { |s| "\\#{s}" } # escape unescaped apostrophes with a backslash

        interline_spacing = fetch_config['interline_spacing']

        # Add the actual title
        title_image.combine_options do |i|
          i.font current_font if current_font
          i.gravity "Center"
          i.pointsize actual_font_size
          i.draw "text 0,0 '#{text}'"
          i.interline_spacing interline_spacing if interline_spacing
          i.fill fetch_config[key.to_s]['color']
        end

        results[key] = title_image

        # Natively trimming the image with .trim will result in the loss of the common baseline between the text in all images.
        # Hence retrieve the calculated trim bounding box without actually trimming:
        calculated_trim_box = title_image.identify do |b|
          b.format("%@") # CALCULATED: trim bounding box (without actually trimming), see: http://www.imagemagick.org/script/escape.php
        end

        # Create a Trimbox object from the MiniMagick .identify string with syntax "<width>x<height>+<offset_x>+<offset_y>":
        trim_box = Frameit::Trimbox.new(calculated_trim_box)

        # Get the minimum top offset of the trim box:
        if trim_box.offset_y < top_vertical_trim_offset
          top_vertical_trim_offset = trim_box.offset_y
        end

        # Get the maximum bottom offset of the trimbox, this is the top offset + height:
        if (trim_box.offset_y + trim_box.height) > bottom_vertical_trim_offset
          bottom_vertical_trim_offset = trim_box.offset_y + trim_box.height
        end

        # Store for the crop action:
        trim_boxes[key] = trim_box
      end

      # Crop images based on top_vertical_trim_offset and bottom_vertical_trim_offset to maintain text baseline:
      words.each do |key|
        # Get matching trim box:
        trim_box = trim_boxes[key]

        # Determine the trim area by maintaining the same vertical top offset based on the smallest value from all trim boxes (top_vertical_trim_offset).
        # When the vertical top offset is larger than the smallest vertical top offset, the trim box needs to be adjusted:
        if trim_box.offset_y > top_vertical_trim_offset
          # Increase the height of the trim box with the difference in vertical top offset:
          trim_box.height += trim_box.offset_y - top_vertical_trim_offset
          # Change the vertical top offset to match that of the others:
          trim_box.offset_y = top_vertical_trim_offset

          UI.verbose("Trim box for key \"#{key}\" is adjusted to align top: #{trim_box}\n")
        end

        # Check if the height needs to be adjusted to reach the bottom offset:
        if (trim_box.offset_y + trim_box.height) < bottom_vertical_trim_offset
          # Set the height of the trim box to the difference between vertical bottom and top offset:
          trim_box.height = bottom_vertical_trim_offset - trim_box.offset_y

          UI.verbose("Trim box for key \"#{key}\" is adjusted to align bottom: #{trim_box}\n")
        end

        # Crop image with adjusted trim box parameters in MiniMagick string format:
        results[key].crop(trim_box.string_format)
      end

      results
    end

    # Loads the config (colors, background, texts, etc.)
    # Don't use this method to access the actual text and use `fetch_texts` instead
    def fetch_config
      return @config if @config

      config_path = File.join(File.expand_path("..", screenshot.path), "Framefile.json")
      config_path = File.join(File.expand_path("../..", screenshot.path), "Framefile.json") unless File.exist?(config_path)
      file = ConfigParser.new.load(config_path)
      return {} unless file # no config file at all
      @config = file.fetch_value(screenshot.path)
    end

    # Fetches the title + keyword for this particular screenshot
    def fetch_text(type)
      UI.user_error! "Valid parameters :keyword, :title" unless [:keyword, :title].include? type

      # Try to get it from a keyword.strings or title.strings file
      strings_path = File.join(File.expand_path("..", screenshot.path), "#{type}.strings")
      if File.exist? strings_path
        parsed = StringsParser.parse(strings_path)
        result = parsed.find { |k, v| screenshot.path.upcase.include? k.upcase }
        return result.last if result
      end

      # No string files, fallback to Framefile config
      result = fetch_config[type.to_s]['text'] if fetch_config[type.to_s]
      UI.verbose("Falling back to default text as there was nothing specified in the .strings file")

      if type == :title and !result
        # title is mandatory
        UI.user_error! "Could not get title for screenshot #{screenshot.path}. Please provide one in your Framefile.json"
      end

      return result
    end

    # The font we want to use
    def font(key)
      single_font = fetch_config[key.to_s]['font']
      return single_font if single_font

      fonts = fetch_config[key.to_s]['fonts']
      if fonts
        fonts.each do |font|
          if font['supported']
            font['supported'].each do |language|
              if screenshot.path.include? language
                return font["font"]
              end
            end
          else
            # No `supported` array, this will always be true
            UI.verbose("Found a font with no list of supported languages, using this now")
            return font["font"]
          end
        end
      end

      UI.verbose("No custom font specified for #{screenshot}, using the default one")
      return nil
    end
  end
end


text:
package org.nd4j.linalg.api.ops.impl.broadcast;

import org.nd4j.autodiff.samediff.SDVariable;
import org.nd4j.autodiff.samediff.SameDiff;
import org.nd4j.imports.NoOpNameFoundException;
import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.api.ops.BaseBroadcastOp;

import java.util.List;

public class BroadcastMax extends BaseBroadcastOp {

    public BroadcastMax() {}

    public BroadcastMax(INDArray x, INDArray y, INDArray z, int... dimension) {
        super(x, y, z, dimension);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v1, SDVariable i_v2, int[] dimension) {
        super(sameDiff, i_v1, i_v2, dimension);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v1, SDVariable i_v2, boolean inPlace, int[] dimension) {
        super(sameDiff, i_v1, i_v2, inPlace, dimension);
    }

    public BroadcastMax(SameDiff sameDiff) {
        super(sameDiff);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v1, SDVariable i_v2, int[] dimension, Object[] extraArgs) {
        super(sameDiff, i_v1, i_v2, dimension, extraArgs);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v, int[] dimension, boolean inPlace) {
        super(sameDiff, i_v, dimension, inPlace);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v, long[] shape, boolean inPlace, int[] dimension, Object[] extraArgs) {
        super(sameDiff, i_v, shape, inPlace, dimension, extraArgs);
    }

    public BroadcastMax(SameDiff sameDiff, SDVariable i_v, int[] dimension, Object[] extraArgs) {
        super(sameDiff, i_v, dimension, extraArgs);
    }

    @Override
    public int opNum() {
        return 14;
    }

    @Override
    public String opName() {
        return "broadcast_max";
    }

    @Override
    public String onnxName() {
        throw new NoOpNameFoundException("No ONNX op name found for: " + getClass().getName());
    }

    @Override
    public List<SDVariable> doDiff(List<SDVariable> f1) {
        return null;
    }
}