He doesn’t have a history with video game development, but he does have a history with video games. He has been enjoying interactive experiences since the Commodore 64, and keeps up with modern gaming as he helps to design Boeing’s top-of-the-line flight simulators. Lin and Phantom Works use X-Plane, a highly realistic flight simulation software program that is commercially available to the public. Lin modifies X-Plane to suit the needs of the simulators. Using X-Plane solves a problem that has existed since flight simulators were first created. Lin says, “The historical objective has been to be true to the actual physics [of flight].” The visual aspects have been important, but secondary.