Evan got his start in real-time 3D in 1997 working with visual simulations. Since graduating from The Ohio State University in 1998, he has worked to develop and improve techniques for real-time rendering, having his hands in everything from games to CAD programs, with a bit of drivers on the side. Evan is a frequent speaker at GDC and he has contributed to chapters in the Game Programming Gems and ShaderX series of books.