Alex developed a number of games and edutainment titles, co-architected a cross-platform runtime 3D engine in C++ targeting Windows*, Mac OS*, & Sony PlayStation*. Alex has also designed SOA business solutions with COM, C#, XML, WWF, and SQL Server. He specializes in the 3D tool chain and performance optimization. His current work is to maximize animation tool performance for DreamWorks Animation. He holds a BS in Computer Science from the University of California, Santa Barbara.