His areas of interest are virtual reality, scientific visualization, real-time computer graphics, medical image processing and computational art. Specific projects include modeling and mesh editing in VR, diffusion tensor MRI (DT-MRI) visualization, and mesh processing. He was awarded 4 patents related to DT-MRI visualization projects performed with Siemens Corporate Research. He has previous industry experience as a Mechanical Engineer and as a game developer (Electronic Arts, Schell Games, Rainbow Studios). He received his Ph.D. in Computer and Information Science and Engineering from the University of Florida.