He was one of the originators of PSGL, PlayStation OpenGL ES for PS3 based on the Khronos OpenGL ES 1.1. PSGL was one of the first champions of the OpenGL ES specification and has been used by hundreds of PS3 games, AAA and Indie alike. Richard was also heavily involved in the development and ratification of the COLLADA format, which is now also a Khronos Open Standard for graphics. Now for PS4 he started and has contributed heavily to the PlayStation Shading Language project, or PSSL, of which all PS4 games will use to do graphics for PS4.