Prior to joining VISUS, he has been post-doctoral fellow at REVES/INRIA Sophia-Antipolis, France. He received a PhD from the University of Erlangen, Germany. His research includes real-time computer graphics, interactive global illumination, and GPU techniques. He has published several articles at various conferences including SIGGRAPH and Eurographics. Carsten has been a tutorial speaker at Eurographics and the Game Developers Conference.