His work explores the intersections between digital technologies and the human life world, with a particular focus on new developments that trouble the divide between online and offline modes of production. He coined the term ‘critical making” in 2007 to describe modes that combine humanities insights and engineering practices, and has published extensively on this concept. Recent publications include DIY Citizenship: Critical Making and Social Media, MIT Press, 2014 (co-editor with Megan Boler) and “Design-to-Fabricate: Maker Hardware Requires Maker Software.” IEEE Computer Graphics and Applications, November 2013 (with Ryan Schmidt).