He will be talking about a number of nodes that address the lack of flexibility of adaptable user interfaces and navigation modes in VRML. For example, multimodal interaction, such as the use of gesture and speech, promises further improvement of the usability of 3D applications. Key nodes that are proposed include a DeviceSensor node that allows grabbing arbitrary user input, and a Camera node to realize arbitrary navigation modes. In addition, Thomas will present blaxxun's proposed nodes for multitexture support.