His academic research and his professional practice, studioAnomalous (sA), investigates the overlap of video game engines and architecture. His work engages these topics to question how these developing toolsets can inform the design process and offer new conditions of simultaneity, experience and interrelation. sA not only acts as consultants on larger projects exploring AR/VR/MR potentials, but also produces independent freestanding applications for projects in the realms of art, architecture, entertainment and finance.