He has been composing for productions since 2005, and has gained a reputation for his work in videogames, having contributed to over 30 titles. He writes in a wide range of styles, from orchestral pieces (Fossil Hunters) to 8-bit (12GB of Christmas), guitar ballads (Snow) and electronic/glitch music (Graceful Explosion Machine). His company Level Curve is a full-service audio solution for videogames. He also teaches Digital Sound for Games in Sheridan College’s Game Design degree program.