Regardless of the design of the lesson, some students find it particularly difficult to be engaged by school. While there can be many reasons for this, one he pointedly identifies is that these same students can find the motivation to spend hours playing video games. Joey has used that observation and turned it into a positive, meaningful way to engage students in his classroom using a strategy called gamification.Gamification of learning outlines and utilizes some of the same game design principles that real-world game designers utilize to engage players. In his talk, Joey talks about what his version of classroom gamification looks like, how students have responded, and why it is a platform that could be adopted by other teachers to engage their students.