She holds a BS in Computer Science from the University of Notre Dame and joined Intel in 2015. Since coming to Intel, Kelly has enabled multiple Unity titles, including several powered by Intel’s RealSense 3D Camera Technology like Nevermind, and Wild Blue Yonder. Kelly also carries out performance analysis on working AAA titles and helps developers to optimize for every eventuality. Her interests include game engine architecture, VR experience development, and perfecting her cinnamon rolls.