His research interests are in artist driven interactive graphics encompassing geometric modeling, character animation and non-photorealistic rendering. As a researcher at Alias (1995-1999), he architected facial and character animation tools for Maya (Technical Oscar 2003). He was involved with conceptual design and reverse engineering software at Paraform (Academy award for technical achievement 2001) and currently as Chief Scientist for Geometry Systems Inc. He has worked on numerous film and animation projects and most recently was the R+D Director for the Oscar winning animation Ryan (2005)