Since joining the lab in 2007 he has worked on a variety of projects. Currently, he is investigating novel interfaces for controlling high degree of freedom mobile robots with time delay. Some of his other projects include a terrain engine capable of rending multi-gigapixel HiRISE mosaics in real-time over the web, a new Cloud Fraction by Altitude science data product for the MISR mission, and "Mars Rover Landing" -- NASA's first console game. In his spare time he enjoys hacking on new technology, cycling, and attempting to surf.