Her research and artwork include development of virtual reality (VR) art projects and networked multi-user exhibitions for VR projection systems, such as the CAVE Automatic Virtual Environment theatre (CAVE™), as well as the design of interactive educational multimedia for children. Her VR research, publications and artwork explore the relationship between the aesthetics of virtual environments, traditional Arts, and the effect of VR aesthetics on the user’s perceptions and emotions. She is interested in applying computer graphics art to various application domains such as educational multimedia and virtual rehabilitation for stroke survivors.