He conducts research on the design, implementation, and evaluation of learning technologies. He is interested in designing and understanding sociotechnical systems - or how social, cultural, and institutional factors intersect with the affordances of new technologies - to create enhanced and equitable learning opportunities for all learners. His current research includes designing social media and public displays to facilitate the noticing of science learning across neighborhood settings; designing and studying the efficacy of alternate reality games for playful learning; and researcher-practitioner partnerships with school districts to use data and analytics to understand the impact of educational software and blended learning.