Her research interests focus on the acquisition of second language pragmatics related to a variety of mediated and non-mediated contexts, with special attention to emerging digital spaces. Her current projects entail the design, implementation, and evaluation of Croquelandia (a synthetic immersive environment for learning Spanish pragmatics) as well as the use of place-based mobile games (Mentira) to engage language learners in a variety of non-institutional contexts. She has also presented and published on lexical development and web-based, self-access instruction for learners in addition to L1 Spanish research in the areas of phonology and translation.