example by teammates but not by opponents for example if the team is in a huddle and the quarterback is speaking to the players the players on the side of the avatar speaking the commands could hear the information while the opponents might not the audio level of the quarterback also varies by their loudness level and the direction in which they are speaking for example the audio information from the quarterback in the huddle could not be heard by the opposing team members but the commands screamed by the quarterback on the line of scrimmage could be heard by both player team members but it might by muffled by the crowd or because the quarterback is shouting in the opposite direction the parameters required for the audible commands to be public or private for example could be stored with the audible commands so that when the commands are retrieved the system would know that only certain speakers for certain players for example would play the corresponding sound are that the volume levels would be different on the corresponding speakers so that they would mimic the player 39 s position audio level intent etc likewise the same could be stated pertaining to the coaches and their signals to their players other coaches etc quarterbacks for example could hear their coaches but not the opposing coaches as well as determining their hand signals etc the present invention also lends itself to advertising around this technology as well as selling virtual seating using virtual currency or otherwise where fans could purchase a seat to get a particular angle on the game the better price paid for the seat the better the angle and audio quality is presented to them by the system player 39 s could also.