of each house can furnish and decorate the interior 47 and have other users over as guests the third method supplied by the system to support identity development is persistent ownership the user can persistently own each of the aforementioned objects the parts of his face the bricks in his house the furniture in his rooms among others the user is free to use his possessions or to trade sell give or donate them the perception of persistent identity is reinforced through such ownership fig7 and 8 illustrate the methods by which the users interact with each other and with pre defined characters of the vr users of this system interact with each other both synchronously real time and asynchronously synchronous interaction is possible for users within the same scene or room they can chat using graphical chat bubbles 50 simply by typing onto their computer keyboard in particular this invention supports two unique types of user interaction projectile throwing and avatar dancing users can throw objects to one another 51 by invoking the name of the object and the name of the target person u201c football jen u201d these objects include single use items such as kisses smiles snowballs and water balloons as well as objects that can be thrown caught then thrown again such as footballs soccer balls and frisbees in order to throw an item the user must first own this item avatar dancing is another way users interact by invoking the name of a dance existing in the database u201c dance waltz u201d.