can be networked by techniques described in us patent publication no 2004 0087357 by johnson teaches networking computer controlled table game devices u s pat no 5 762 552 issued to vuong et al u s pat no 6 575 834 issued to lindo u s pat no 5 830 069 issued to soltesz et al or u s pat no 6 846 238 issued to wells teaches a wireless client in communication with a computer controlled gaming device where the client can interactively make wagers and play the computer controlled gaming device in one implementation a player can begin play by operating a remote client to select a live table game that is available to be played via a network at an electro mechanical and video automatic table game machine such a selection can be made in one implementation via user interface that tunes the remote client to a channel of a network over which game play is being broadcast optionally the player can choose to be the only player that plays at the electro mechanical and video automatic table game machine such as where the player wants to take all the time the player desires between each wager without being rushed by another player or by house rules such a choice can be made via a transmission from the remote client to the selected electro mechanical and video automatic table game machine such as via a separate network or via a back channel of the broadcast network alternatively the player can virtually join other players that are playing a live table game being operated unattended by an electro mechanical and video automatic table game machine each player can begin making wagers at a remote client by providing funding to the client means for funding the remote client.