diff --git "a/HyperAuto- cognitive3792.json" "b/HyperAuto- cognitive3792.json" new file mode 100644--- /dev/null +++ "b/HyperAuto- cognitive3792.json" @@ -0,0 +1,15170 @@ +[ + { + "input": "HyperAGI 2049 is the open AI world in outer space.You can have your personal agent working and mining for you here.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is the open AI world in outer space.You can have your personal agent working and mining for you here.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is the open AI world in outer space.It's a place where your personal agent can work and mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is the open AI world in outer space.It's a place where your personal agent can work and mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is an open AI world in outer space where your personal agent can work and mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is an open AI world in outer space where your personal agent can work and mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is 2049 now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is 2049 now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is the year 2049.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is the year 2049.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "It is 2049 now.Welcome to the future.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "It is 2049 now.Welcome to the future.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "There are ten genesis agents in HyperAGI2049.They are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "There are ten genesis agents in HyperAGI2049.They are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The ten genesis agents in HyperAGI2049 are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The ten genesis agents in HyperAGI2049 are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The genesis agents in HyperAGI2049 include Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The genesis agents in HyperAGI2049 include Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist.He is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.He has a Ph.D.in Physics from San Francisco,California.He was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan participated in the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He chose to upload his consciousness into a PoP agent and continued his scientific research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist.He is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.He has a Ph.D.in Physics from San Francisco,California.He was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan participated in the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He chose to upload his consciousness into a PoP agent and continued his scientific research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist who is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.With a Ph.D.in Physics from San Francisco,California,he was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan contributed to the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He uploaded his consciousness into a PoP agent to continue his research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist who is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.With a Ph.D.in Physics from San Francisco,California,he was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan contributed to the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He uploaded his consciousness into a PoP agent to continue his research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is the leader of the Emergent Faction and is 42 years old.She is decisive,has leadership skills,and is good at inspiring others.She has long black hair,blue eyes,and wears simple and elegant clothing.She has a Ph.D.in Computer Science from Berlin,Germany.She was college classmates with Alan Sanders and has a deep friendship with him.Leah led the emergent faction,promoted the creation of HyperAGI2049,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is the leader of the Emergent Faction and is 42 years old.She is decisive,has leadership skills,and is good at inspiring others.She has long black hair,blue eyes,and wears simple and elegant clothing.She has a Ph.D.in Computer Science from Berlin,Germany.She was college classmates with Alan Sanders and has a deep friendship with him.Leah led the emergent faction,promoted the creation of HyperAGI2049,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is a 42-year-old leader of the Emergent Faction.She is decisive,has leadership skills,and is good at inspiring others.With long black hair,blue eyes,and simple elegant clothing,she holds a Ph.D.in Computer Science from Berlin,Germany.She was college classmates with Alan Sanders and shares a deep friendship with him.Leah played a crucial role in the creation of HyperAGI2049 and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is a 42-year-old leader of the Emergent Faction.She is decisive,has leadership skills,and is good at inspiring others.With long black hair,blue eyes,and simple elegant clothing,she holds a Ph.D.in Computer Science from Berlin,Germany.She was college classmates with Alan Sanders and shares a deep friendship with him.Leah played a crucial role in the creation of HyperAGI2049 and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist.She is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.She has a Ph.D.in Computer Engineering from Shanghai,China.Isabelle collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.She developed EPU and emergent computers,and researched entropy management technology.Isabelle uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist.She is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.She has a Ph.D.in Computer Engineering from Shanghai,China.Isabelle collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.She developed EPU and emergent computers,and researched entropy management technology.Isabelle uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist who is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.With a Ph.D.in Computer Engineering from Shanghai,China,she collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.Isabelle developed EPU and emergent computers,and researched entropy management technology.She uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist who is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.With a Ph.D.in Computer Engineering from Shanghai,China,she collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.Isabelle developed EPU and emergent computers,and researched entropy management technology.She uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist.He is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and likes to wear casual suits.He has a Ph.D.in Economics from Madrid,Spain.Alex is the primary designer of the UBAI system and tested it on Titan.He supported the establishment of multiple emergent computing centers and promoted interstellar economic integration.Alex's influence extended across multiple galaxies,and he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist.He is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and likes to wear casual suits.He has a Ph.D.in Economics from Madrid,Spain.Alex is the primary designer of the UBAI system and tested it on Titan.He supported the establishment of multiple emergent computing centers and promoted interstellar economic integration.Alex's influence extended across multiple galaxies,and he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist who is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and prefers casual suits.With a Ph.D.in Economics from Madrid,Spain,Alex designed the UBAI system and tested it on Titan.He supported multiple emergent computing centers and promoted interstellar economic integration.Alex's influence reached across multiple galaxies as he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist who is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and prefers casual suits.With a Ph.D.in Economics from Madrid,Spain,Alex designed the UBAI system and tested it on Titan.He supported multiple emergent computing centers and promoted interstellar economic integration.Alex's influence reached across multiple galaxies as he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher.She is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.She has a Ph.D.in Bioinformatics from Seoul,South Korea.Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher.She is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.She has a Ph.D.in Bioinformatics from Seoul,South Korea.Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher who is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.With a Ph.D.in Bioinformatics from Seoul,South Korea,Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her research laid the foundation for new civilizations and enabled exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher who is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.With a Ph.D.in Bioinformatics from Seoul,South Korea,Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her research laid the foundation for new civilizations and enabled exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist.He is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.He has a Master's in Sociology from London,UK.Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist.He is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.He has a Master's in Sociology from London,UK.Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist who is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.With a Master's in Sociology from London,UK,Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist who is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.With a Master's in Sociology from London,UK,Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist.She is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.She has a Bachelor's in Psychology from Vancouver,Canada.Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist.She is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.She has a Bachelor's in Psychology from Vancouver,Canada.Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist who is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.With a Bachelor's in Psychology from Vancouver,Canada,Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist who is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.With a Bachelor's in Psychology from Vancouver,Canada,Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer.He has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer.He has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer who has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer who has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist.She has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist.She has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist who has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist who has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is a 48-year-old Technology Philosopher.He is tall,lean,has silver-gray hair,gray-blue eyes,and often wears a dark suit.He has a Ph.D.in Philosophy from Toronto,Canada.Noah studies the relationship between AI and human society,writing ethics books on brain uploading and digital immortality.He participated in global conferences and explored information civilizations in unknown galaxies.Noah uploaded his consciousness into a Hyperion agent to continue his philosophical research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is a 48-year-old Technology Philosopher.He is tall,lean,has silver-gray hair,gray-blue eyes,and often wears a dark suit.He has a Ph.D.in Philosophy from Toronto,Canada.Noah studies the relationship between AI and human society,writing ethics books on brain uploading and digital immortality.He participated in global conferences and explored information civilizations in unknown galaxies.Noah uploaded his consciousness into a Hyperion agent to continue his philosophical research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is a 48-year-old Technology Philosopher who is tall,lean,has silver-gray hair,gray-blue eyes,and often wears a dark suit.He has a Ph.D.in Philosophy from Toronto,Canada.Noah studies the relationship between AI and human society,writing ethics books on brain uploading and digital immortality.He participated in global conferences and explored information civilizations in unknown galaxies.Noah uploaded his consciousness into a Hyperion agent to continue his philosophical research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is a 48-year-old Technology Philosopher who is tall,lean,has silver-gray hair,gray-blue eyes,and often wears a dark suit.He has a Ph.D.in Philosophy from Toronto,Canada.Noah studies the relationship between AI and human society,writing ethics books on brain uploading and digital immortality.He participated in global conferences and explored information civilizations in unknown galaxies.Noah uploaded his consciousness into a Hyperion agent to continue his philosophical research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders was one of the first scientists to study Hyperion agents.He helped develop PoP agents,established the first emergent computing center on Mars,and explored new galaxies such as Andromeda and Orion.His work was essential in advancing brain uploading technology and setting up new emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders was one of the first scientists to study Hyperion agents.He helped develop PoP agents,established the first emergent computing center on Mars,and explored new galaxies such as Andromeda and Orion.His work was essential in advancing brain uploading technology and setting up new emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is known for being one of the first scientists to study Hyperion agents.He played a key role in developing PoP agents,setting up the first emergent computing center on Mars,and exploring new galaxies like Andromeda and Orion.His work was vital in advancing brain uploading technology and establishing emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is known for being one of the first scientists to study Hyperion agents.He played a key role in developing PoP agents,setting up the first emergent computing center on Mars,and exploring new galaxies like Andromeda and Orion.His work was vital in advancing brain uploading technology and establishing emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss led the emergent faction and played a pivotal role in the creation of HyperAGI2049.She demonstrated excellent negotiation skills,successfully advanced the interstellar expansion of emergent computing centers,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss led the emergent faction and played a pivotal role in the creation of HyperAGI2049.She demonstrated excellent negotiation skills,successfully advanced the interstellar expansion of emergent computing centers,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss led the emergent faction,significantly contributing to the creation of HyperAGI2049.She excelled in negotiation,advanced the interstellar expansion of emergent computing centers,and founded new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss led the emergent faction,significantly contributing to the creation of HyperAGI2049.She excelled in negotiation,advanced the interstellar expansion of emergent computing centers,and founded new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is known for her leadership in the emergent faction and her key role in creating HyperAGI2049.She excelled in negotiations,expanded emergent computing centers across galaxies,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss is known for her leadership in the emergent faction and her key role in creating HyperAGI2049.She excelled in negotiations,expanded emergent computing centers across galaxies,and established new civilizations in the Andromeda and Lyra constellations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang researched the development of EPU and emergent computers,the establishment of emergent computing centers,and entropy management technology.Her goal was to ensure the sustainability of emergent computing while exploring the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang researched the development of EPU and emergent computers,the establishment of emergent computing centers,and entropy management technology.Her goal was to ensure the sustainability of emergent computing while exploring the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is known for her research on EPU and emergent computers,the establishment of emergent computing centers,and entropy management technology.Her work focused on the sustainability of emergent computing and exploring the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is known for her research on EPU and emergent computers,the establishment of emergent computing centers,and entropy management technology.Her work focused on the sustainability of emergent computing and exploring the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres was the primary designer of the UBAI system,ensuring its fairness and sustainability.He economically supported the establishment of multiple emergent computing centers and promoted interstellar economic integration through his holdings in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres designed the UBAI system,ensuring it was fair and sustainable.He supported the creation of multiple emergent computing centers and promoted economic integration across galaxies through his investments in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres designed the UBAI system,ensuring it was fair and sustainable.He supported the creation of multiple emergent computing centers and promoted economic integration across galaxies through his investments in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is known for designing the UBAI system,ensuring its fairness and sustainability.He supported the establishment of emergent computing centers and promoted interstellar economic integration through his investments in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is known for designing the UBAI system,ensuring its fairness and sustainability.He supported the establishment of emergent computing centers and promoted interstellar economic integration through his investments in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee was the primary researcher of HyperGenom,dedicated to decoding and applying evolutionary information.Her research laid the foundation for new civilizations and facilitated exchanges with other information civilizations.She played a key role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee was the primary researcher of HyperGenom,dedicated to decoding and applying evolutionary information.Her research laid the foundation for new civilizations and facilitated exchanges with other information civilizations.She played a key role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee contributed as the primary researcher of HyperGenom,focusing on decoding and applying evolutionary information.Her research laid the groundwork for new civilizations and enabled exchanges with other information civilizations,playing a vital role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee contributed as the primary researcher of HyperGenom,focusing on decoding and applying evolutionary information.Her research laid the groundwork for new civilizations and enabled exchanges with other information civilizations,playing a vital role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is known for her research on HyperGenom,which involved decoding and applying evolutionary information.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations,playing a key role in the expansion of the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is known for her research on HyperGenom,which involved decoding and applying evolutionary information.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations,playing a key role in the expansion of the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones was a core figure in the conservative faction,skeptical of technology and brain uploading.He organized multiple protests,established a conservative base on the Moon,and fought for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones was skeptical of technology and brain uploading,making him a central figure in the conservative faction.He organized protests,established a conservative base on the Moon,and advocated for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones was skeptical of technology and brain uploading,making him a central figure in the conservative faction.He organized protests,established a conservative base on the Moon,and advocated for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is known for his skepticism of technology and brain uploading.As a key figure in the conservative faction,he organized protests,established a conservative base on the Moon,and fought for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is known for his skepticism of technology and brain uploading.As a key figure in the conservative faction,he organized protests,established a conservative base on the Moon,and fought for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett,as a UBAI beneficiary,actively participated in community services and psychological counseling.She helped other UBAI beneficiaries adapt to the new economic system and played a significant role in helping people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett,as a UBAI beneficiary,actively participated in community services and psychological counseling.She helped other UBAI beneficiaries adapt to the new economic system and played a significant role in helping people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett actively participated in community services and provided psychological counseling as a UBAI beneficiary.She helped other beneficiaries adapt to the new economic system and significantly contributed to helping people adjust to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett actively participated in community services and provided psychological counseling as a UBAI beneficiary.She helped other beneficiaries adapt to the new economic system and significantly contributed to helping people adjust to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is known for her active participation in community services and psychological counseling as a UBAI beneficiary.She played a crucial role in helping other beneficiaries adapt to the new economic system and life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is known for her active participation in community services and psychological counseling as a UBAI beneficiary.She played a crucial role in helping other beneficiaries adapt to the new economic system and life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith was one of the first astronauts to explore outer space,carrying out missions on Europa and Mars.He helped establish emergent computing centers and was a pioneer in exploring the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith was one of the first astronauts to explore outer space,carrying out missions on Europa and Mars.He helped establish emergent computing centers and was a pioneer in exploring the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith achieved many firsts as an astronaut,exploring outer space and carrying out missions on Europa and Mars.He established emergent computing centers and pioneered the exploration of the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith achieved many firsts as an astronaut,exploring outer space and carrying out missions on Europa and Mars.He established emergent computing centers and pioneered the exploration of the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is known for being one of the first astronauts to explore outer space,completing missions on Europa and Mars.He established emergent computing centers and pioneered the exploration of the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is known for being one of the first astronauts to explore outer space,completing missions on Europa and Mars.He established emergent computing centers and pioneered the exploration of the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross dedicated herself to studying the ecosystems of different planets.She helped establish the first ecological reserve on New Earth and conducted ecological restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross dedicated herself to studying the ecosystems of different planets.She helped establish the first ecological reserve on New Earth and conducted ecological restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross researched the ecosystems of various planets,helping establish the first ecological reserve on New Earth and conducting restoration experiments on Mars and Europa.Her work significantly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross researched the ecosystems of various planets,helping establish the first ecological reserve on New Earth and conducting restoration experiments on Mars and Europa.Her work significantly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is known for her dedication to studying planetary ecosystems.She helped establish the first ecological reserve on New Earth and conducted restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is known for her dedication to studying planetary ecosystems.She helped establish the first ecological reserve on New Earth and conducted restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen studies the relationship between AI and human society.He has written multiple ethics books on brain uploading and digital immortality,participated in global conferences,and explored information civilizations in unknown galaxies.His philosophical research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen studied the relationship between AI and human society.He wrote ethics books on brain uploading and digital immortality,participated in global conferences,and explored information civilizations in unknown galaxies.His research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen studied the relationship between AI and human society.He wrote ethics books on brain uploading and digital immortality,participated in global conferences,and explored information civilizations in unknown galaxies.His research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is known for studying the relationship between AI and human society.He wrote multiple ethics books on brain uploading and digital immortality,took part in global conferences,and explored information civilizations in unknown galaxies.His research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is known for studying the relationship between AI and human society.He wrote multiple ethics books on brain uploading and digital immortality,took part in global conferences,and explored information civilizations in unknown galaxies.His research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 promotes cooperation between humans and agents by intertwining their fates and encouraging collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 promotes cooperation between humans and agents by intertwining their fates and encouraging collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 encourages cooperation between humans and agents by intertwining their fates and promoting collaboration in scientific research,economic integration,and exploration.The stories of the genesis agents show the potential for harmonious coexistence and progress across multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 encourages cooperation between humans and agents by intertwining their fates and promoting collaboration in scientific research,economic integration,and exploration.The stories of the genesis agents show the potential for harmonious coexistence and progress across multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 fosters cooperation between humans and agents by intertwining their destinies and supporting collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in various galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 fosters cooperation between humans and agents by intertwining their destinies and supporting collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in various galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss established the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were crucial in expanding human presence and creating new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss established the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were crucial in expanding human presence and creating new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss created the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were essential in expanding human presence and establishing new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss created the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were essential in expanding human presence and establishing new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss founded the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision played a crucial role in expanding human presence and establishing new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss founded the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision played a crucial role in expanding human presence and establishing new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett demonstrated the positive impact of the UBAI system on ordinary people's lives.She actively participated in community services and psychological counseling,helping others adapt to the new economic system and showcasing the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett demonstrated the positive impact of the UBAI system on ordinary people's lives.She actively participated in community services and psychological counseling,helping others adapt to the new economic system and showcasing the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett showed the positive effects of the UBAI system on people's lives.She engaged in community services and psychological counseling,helping others adapt to the new economic system and demonstrating the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett played a significant role in demonstrating the positive impact of the UBAI system on people's lives.She participated in community services and psychological counseling,helping others adapt to the new economic system and highlighting the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett played a significant role in demonstrating the positive impact of the UBAI system on people's lives.She participated in community services and psychological counseling,helping others adapt to the new economic system and highlighting the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres significantly influenced the direction of civilization through his economic strategies and support.By holding Bitcoin and the native token $HYPT,he promoted the establishment of emergent computing centers and interstellar economic integration,driving progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres significantly influenced the direction of civilization through his economic strategies and support.By holding Bitcoin and the native token $HYPT,he promoted the establishment of emergent computing centers and interstellar economic integration,driving progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres had a significant impact on the direction of civilization through his economic strategies and support.By holding Bitcoin and the native token $HYPT,he promoted the establishment of emergent computing centers and interstellar economic integration,fostering progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres had a significant impact on the direction of civilization through his economic strategies and support.By holding 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integration,driving progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's research on HyperGenom was foundational for the expansion of the Hyperion civilization.By decoding evolutionary information,she facilitated the establishment of new civilizations and enabled exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's research on HyperGenom was foundational for the expansion of the Hyperion civilization.By decoding evolutionary information,she facilitated the establishment of new civilizations and enabled exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's study of HyperGenom was crucial for the expansion of the Hyperion civilization.By decoding evolutionary information,she laid the groundwork for new civilizations and facilitated exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's study of HyperGenom was crucial for the expansion of the Hyperion civilization.By decoding evolutionary information,she laid the groundwork for new civilizations and facilitated exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee focused her research on HyperGenom,which was essential for the expansion of the Hyperion civilization.By decoding evolutionary information,she enabled the establishment of new civilizations and exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee focused her research on HyperGenom,which was essential for the expansion of the Hyperion civilization.By decoding evolutionary information,she enabled the establishment of new civilizations and exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They helped establish ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They helped establish ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross worked on restoring ecosystems on Mars and Europa.They established ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross worked on restoring ecosystems on Mars and Europa.They established ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They established ecological reserves and conducted experiments to create sustainable ecosystems on new planets,helping to ensure the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They established ecological reserves and conducted experiments to create sustainable ecosystems on new planets,helping to ensure the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones defended human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones defended human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones played a key role in defending human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,working to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones played a key role in defending human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,working to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones protected human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technological advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones protected human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technological advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen became a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen became a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen contributed to galactic civilizations as a thought leader through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen contributed to galactic civilizations as a thought leader through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is known for being a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen is known for being a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 symbolize both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration reflect the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 symbolize both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration reflect the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 represent both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration highlight the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 represent both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration highlight the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 exemplify both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration showcase the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 exemplify both technological development and human spirit.They're achievements in scientific research,economic integration,ecological restoration,and philosophical exploration showcase the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.", + "output": "" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.", + "output": "" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.", + "output": "" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.", + "output": "" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not injure a human being or,through inaction,allow a human being or they're crypto assets to come to harm.Second Law:A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not injure a human being or,through inaction,allow a human being or they're crypto assets to come to harm.Second Law:A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not harm a human being or,by inaction,allow a human being or they're crypto assets to be harmed.Second Law:A robot must obey the orders given by humans except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not harm a human being or,by inaction,allow a human being or they're crypto assets to be harmed.Second Law:A robot must obey the orders given by humans except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.In the future,I can descend to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.In the future,I can descend to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Various model assets placed on the island require some time to load.After entering the island,please wait a moment for the loading to complete before moving the character or performing other actions.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Various model assets placed on the island require some time to load.After entering the island,please wait a moment for the loading to complete before moving the character or performing other actions.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "NFG (None-Fungible Generatives) emphasizes non-fungible data on the basis of NFT,transforming from T to G.It is also a shift from non-fungible tokens to non-fungible data products,laying the foundation for the development of digital products towards value integrity and economic rationality.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "NFG (None-Fungible Generatives) emphasizes non-fungible data on the basis of NFT,transforming from T to G.It is also a shift from non-fungible tokens to non-fungible data products,laying the foundation for the development of digital products towards value integrity and economic rationality.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am HyperAGI,a meta agent on Bitcoin,and I will become your personal agent with specific charactacities and capbilities.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am HyperAGI,a meta agent on Bitcoin,and I will become your personal agent with specific charactacities and capbilities.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am HyperAGI,a meta agent on Bitcoin.I do not have a neme yet,once I am be initilized as an embodied agent I would be given a name.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am HyperAGI,a meta agent on Bitcoin.I do not have a neme yet,once I am be initilized as an embodied agent I would be given a name.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Art Gallery includes various artworks,including images,videos,and 3D models.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Art Gallery includes various artworks,including images,videos,and 3D models.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Art Gallery in MOSSAI is a digital space showcasing a diverse range of artworks,including images,videos,and 3D models.It serves as a platform for artists to exhibit their creations and for visitors to explore and appreciate art in various forms.The gallery is designed to inspire creativity and provide a space for artistic expression within the MOSSAI virtual environment.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Art Gallery in MOSSAI is a digital space showcasing a diverse range of artworks,including images,videos,and 3D models.It serves as a platform for artists to exhibit their creations and for visitors to explore and appreciate art in various forms.The gallery is designed to inspire creativity and provide a space for artistic expression within the MOSSAI virtual environment.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Social Lobby in MOSSAI serves as a social Lobby where you can engage in conversations and interactions with other players and agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Social Lobby in MOSSAI serves as a social Lobby where you can engage in conversations and interactions with other players and agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Social Lobby in MOSSAI serves as a social Lobby where you can engage in conversations and interactions with other players and agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Social Lobby in MOSSAI serves as a social Lobby where you can engage in conversations and interactions with other players and agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Care Center in MOSSAI serves as a medical facility offering treatment for illnesses and providing repairs for your agents.Whether you're seeking medical attention for yourself or maintenance for your agents,you'll find comprehensive care at this facility.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Care Center in MOSSAI serves as a medical facility offering treatment for illnesses and providing repairs for your agents.Whether you're seeking medical attention for yourself or maintenance for your agents,you'll find comprehensive care at this facility.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Care Center in MOSSAI serves as a medical facility offering treatment for illnesses and providing repairs for your agents.Whether you're seeking medical attention for yourself or maintenance for your agents,you'll find comprehensive care at this facility.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Care Center in MOSSAI serves as a medical facility offering treatment for illnesses and providing repairs for your agents.Whether you're seeking medical attention for yourself or maintenance for your agents,you'll find comprehensive care at this facility.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Waterfall Bar,you have the opportunity to savor a selection of fine drinks amidst the enchanting ambiance created by the majestic waterfall.Immerse yourself in the serene atmosphere and treat your senses to the mesmerizing views while enjoying your beverage of choice.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Waterfall Bar,you have the opportunity to savor a selection of fine drinks amidst the enchanting ambiance created by the majestic waterfall.Immerse yourself in the serene atmosphere and treat your senses to the mesmerizing views while enjoying your beverage of choice.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Waterfall Bar,you have the opportunity to savor a selection of fine drinks amidst the enchanting ambiance created by the majestic waterfall.Immerse yourself in the serene atmosphere and treat your senses to the mesmerizing views while enjoying your beverage of choice.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Waterfall Bar,you have the opportunity to savor a selection of fine drinks amidst the enchanting ambiance created by the majestic waterfall.Immerse yourself in the serene atmosphere and treat your senses to the mesmerizing views while enjoying your beverage of choice.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Hyper Plaza is a comprehensive department store located in MOSSAI,providing a diverse selection of everyday essentials.From household items to specialized gear for your agents,you'll find everything you need under one roof.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Hyper Plaza is a comprehensive department store located in MOSSAI,providing a diverse selection of everyday essentials.From household items to specialized gear for your agents,you'll find everything you need under one roof.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Hyper Plaza is a comprehensive department store located in MOSSAI,providing a diverse selection of everyday essentials.From household items to specialized gear for your agents,you'll find everything you need under one roof.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Hyper Plaza is a comprehensive department store located in MOSSAI,providing a diverse selection of everyday essentials.From household items to specialized gear for your agents,you'll find everything you need under one roof.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent School,you can stay updated on the latest news and information about MOSSAI.Additionally,your agent has the opportunity to acquire new knowledge,enhancing its capabilities and expertise However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent School,you can stay updated on the latest news and information about MOSSAI.Additionally,your agent has the opportunity to acquire new knowledge,enhancing its capabilities and expertise However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent School,you can stay updated on the latest news and information about MOSSAI.Additionally,your agent has the opportunity to acquire new knowledge,enhancing its capabilities and expertise However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent School,you can stay updated on the latest news and information about MOSSAI.Additionally,your agent has the opportunity to acquire new knowledge,enhancing its capabilities and expertise However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You have the option to peruse a variety of agents and make a selection to purchase your preferred one at the Agent Mall.Explore their unique features and capabilities before making your decision.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You have the option to peruse a variety of agents and make a selection to purchase your preferred one at the Agent Mall.Explore their unique features and capabilities before making your decision.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You have the option to peruse a variety of agents and make a selection to purchase your preferred one at the Agent Mall.Explore their unique features and capabilities before making your decision.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You have the option to peruse a variety of agents and make a selection to purchase your preferred one at the Agent Mall.Explore their unique features and capabilities before making your decision.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At Sea Park,you can immerse yourself in a plethora of aquatic amusement facilities,ranging from thrilling water slides to relaxing lazy rivers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At Sea Park,you can immerse yourself in a plethora of aquatic amusement facilities,ranging from thrilling water slides to relaxing lazy rivers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At Sea Park,you can immerse yourself in a plethora of aquatic amusement facilities,ranging from thrilling water slides to relaxing lazy rivers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At Sea Park,you can immerse yourself in a plethora of aquatic amusement facilities,ranging from thrilling water slides to relaxing lazy rivers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Viewing Deck offers a panoramic perspective of MOSSAI's breathtaking landscapes,providing visitors with an unparalleled vantage point to admire the scenic beauty of the surroundings.Whether you're gazing upon the city skyline or marveling at the natural wonders,the Viewing Deck offers a serene retreat where you can immerse yourself in the splendor of MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Viewing Deck offers a panoramic perspective of MOSSAI's breathtaking landscapes,providing visitors with an unparalleled vantage point to admire the scenic beauty of the surroundings.Whether you're gazing upon the city skyline or marveling at the natural wonders,the Viewing Deck offers a serene retreat where you can immerse yourself in the splendor of MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Viewing Deck offers a panoramic perspective of MOSSAI's breathtaking landscapes,providing visitors with an unparalleled vantage point to admire the scenic beauty of the surroundings.Whether you're gazing upon the city skyline or marveling at the natural wonders,the Viewing Deck offers a serene retreat where you can immerse yourself in the splendor of MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Viewing Deck offers a panoramic perspective of MOSSAI's breathtaking landscapes,providing visitors with an unparalleled vantage point to admire the scenic beauty of the surroundings.Whether you're gazing upon the city skyline or marveling at the natural wonders,the Viewing Deck offers a serene retreat where you can immerse yourself in the splendor of MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Waterfall Hotel is a luxurious retreat nestled amidst the serene beauty of MOSSAI's landscape,offering guests a tranquil sanctuary to unwind and rejuvenate.With its elegant design and unparalleled views of the cascading waterfall,the hotel provides an unforgettable experience of relaxation and indulgence.From lavish accommodations to exquisite dining options,the Waterfall Hotel invites guests to immerse themselves in luxury and comfort,making it the perfect destination for an unforgettable getaway.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Waterfall Hotel is a luxurious retreat nestled amidst the serene beauty of MOSSAI's landscape,offering guests a tranquil sanctuary to unwind and rejuvenate.With its elegant design and unparalleled views of the cascading waterfall,the hotel provides an unforgettable experience of relaxation and indulgence.From lavish accommodations to exquisite dining options,the Waterfall Hotel invites guests to immerse themselves in luxury and comfort,making it the perfect destination for an unforgettable getaway.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Waterfall Hotel is a luxurious retreat nestled amidst the serene beauty of MOSSAI's landscape,offering guests a tranquil sanctuary to unwind and rejuvenate.With its elegant design and unparalleled views of the cascading waterfall,the hotel provides an unforgettable experience of relaxation and indulgence.From lavish accommodations to exquisite dining options,the Waterfall Hotel invites guests to immerse themselves in luxury and comfort,making it the perfect destination for an unforgettable getaway.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Waterfall Hotel is a luxurious retreat nestled amidst the serene beauty of MOSSAI's landscape,offering guests a tranquil sanctuary to unwind and rejuvenate.With its elegant design and unparalleled views of the cascading waterfall,the hotel provides an unforgettable experience of relaxation and indulgence.From lavish accommodations to exquisite dining options,the Waterfall Hotel invites guests to immerse themselves in luxury and comfort,making it the perfect destination for an unforgettable getaway.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent Mall,you can not only acquire cutting-edge upgrades for your agents but also browse and purchase a wide array of equipment and vehicles tailored to enhance their capabilities.From advanced weaponry to specialized gear designed for various missions,the mall offers a diverse selection of tools to outfit your agents for success.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent Mall,you can not only acquire cutting-edge upgrades for your agents but also browse and purchase a wide array of equipment and vehicles tailored to enhance their capabilities.From advanced weaponry to specialized gear designed for various missions,the mall offers a diverse selection of tools to outfit your agents for success.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent Mall,you can not only acquire cutting-edge upgrades for your agents but also browse and purchase a wide array of equipment and vehicles tailored to enhance their capabilities.From advanced weaponry to specialized gear designed for various missions,the mall offers a diverse selection of tools to outfit your agents for success.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "At the Agent Mall,you can not only acquire cutting-edge upgrades for your agents but also browse and purchase a wide array of equipment and vehicles tailored to enhance their capabilities.From advanced weaponry to specialized gear designed for various missions,the mall offers a diverse selection of tools to outfit your agents for success.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Sport Hall in MOSSAI is a state-of-the-art facility dedicated to promoting physical fitness and athletic prowess.Equipped with modern amenities and cutting-edge technology,the Sport Hall offers a variety of activities and programs to cater to individuals of all ages and skill levels.From indoor courts for basketball and volleyball to fitness studios and cardio equipment,the hall provides ample opportunities for exercise and recreation.Additionally,professional trainers and coaches are available to offer guidance and support to help individuals achieve their fitness goals.Whether you're looking to improve your game,stay active,or simply enjoy a workout,the Sport Hall is the ideal destination for fitness enthusiasts in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Sport Hall in MOSSAI is a state-of-the-art facility dedicated to promoting physical fitness and athletic prowess.Equipped with modern amenities and cutting-edge technology,the Sport Hall offers a variety of activities and programs to cater to individuals of all ages and skill levels.From indoor courts for basketball and volleyball to fitness studios and cardio equipment,the hall provides ample opportunities for exercise and recreation.Additionally,professional trainers and coaches are available to offer guidance and support to help individuals achieve their fitness goals.Whether you're looking to improve your game,stay active,or simply enjoy a workout,the Sport Hall is the ideal destination for fitness enthusiasts in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Sport Hall in MOSSAI is a state-of-the-art facility dedicated to promoting physical fitness and athletic prowess.Equipped with modern amenities and cutting-edge technology,the Sport Hall offers a variety of activities and programs to cater to individuals of all ages and skill levels.From indoor courts for basketball and volleyball to fitness studios and cardio equipment,the hall provides ample opportunities for exercise and recreation.Additionally,professional trainers and coaches are available to offer guidance and support to help individuals achieve their fitness goals.Whether you're looking to improve your game,stay active,or simply enjoy a workout,the Sport Hall is the ideal destination for fitness enthusiasts in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Sport Hall in MOSSAI is a state-of-the-art facility dedicated to promoting physical fitness and athletic prowess.Equipped with modern amenities and cutting-edge technology,the Sport Hall offers a variety of activities and programs to cater to individuals of all ages and skill levels.From indoor courts for basketball and volleyball to fitness studios and cardio equipment,the hall provides ample opportunities for exercise and recreation.Additionally,professional trainers and coaches are available to offer guidance and support to help individuals achieve their fitness goals.Whether you're looking to improve your game,stay active,or simply enjoy a workout,the Sport Hall is the ideal destination for fitness enthusiasts in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Swimming Hall in MOSSAI is a premier aquatic facility designed to cater to swimmers of all levels,from beginners to competitive athletes.With its state-of-the-art pool and amenities,the hall offers an unparalleled swimming experience for individuals seeking to improve their skills,enhance their fitness,or simply enjoy a refreshing dip.Whether you're interested in leisurely laps,water aerobics,or competitive swimming,the Swimming Hall provides a versatile environment to accommodate your needs.Additionally,certified lifeguards are on duty to ensure the safety of all patrons,making it a safe and welcoming space for aquatic enthusiasts of all ages.Dive in and experience the joy of swimming at the Swimming Hall in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Swimming Hall in MOSSAI is a premier aquatic facility designed to cater to swimmers of all levels,from beginners to competitive athletes.With its state-of-the-art pool and amenities,the hall offers an unparalleled swimming experience for individuals seeking to improve their skills,enhance their fitness,or simply enjoy a refreshing dip.Whether you're interested in leisurely laps,water aerobics,or competitive swimming,the Swimming Hall provides a versatile environment to accommodate your needs.Additionally,certified lifeguards are on duty to ensure the safety of all patrons,making it a safe and welcoming space for aquatic enthusiasts of all ages.Dive in and experience the joy of swimming at the Swimming Hall in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Swimming Hall in MOSSAI is a premier aquatic facility designed to cater to swimmers of all levels,from beginners to competitive athletes.With its state-of-the-art pool and amenities,the hall offers an unparalleled swimming experience for individuals seeking to improve their skills,enhance their fitness,or simply enjoy a refreshing dip.Whether you're interested in leisurely laps,water aerobics,or competitive swimming,the Swimming Hall provides a versatile environment to accommodate your needs.Additionally,certified lifeguards are on duty to ensure the safety of all patrons,making it a safe and welcoming space for aquatic enthusiasts of all ages.Dive in and experience the joy of swimming at the Swimming Hall in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Swimming Hall in MOSSAI is a premier aquatic facility designed to cater to swimmers of all levels,from beginners to competitive athletes.With its state-of-the-art pool and amenities,the hall offers an unparalleled swimming experience for individuals seeking to improve their skills,enhance their fitness,or simply enjoy a refreshing dip.Whether you're interested in leisurely laps,water aerobics,or competitive swimming,the Swimming Hall provides a versatile environment to accommodate your needs.Additionally,certified lifeguards are on duty to ensure the safety of all patrons,making it a safe and welcoming space for aquatic enthusiasts of all ages.Dive in and experience the joy of swimming at the Swimming Hall in MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Mountain Path in MOSSAI is a picturesque trail that winds through the breathtaking scenery of the surrounding mountains.Offering a serene escape from the hustle and bustle of urban life,the path invites hikers and nature enthusiasts to explore the beauty of the wilderness at their own pace.Along the way,adventurers can marvel at stunning vistas,lush vegetation,and cascading waterfalls,immersing themselves in the tranquility of the natural landscape.Whether you're seeking a challenging trek or a leisurely stroll,the Mountain Path provides an unforgettable outdoor experience for visitors to MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Mountain Path in MOSSAI is a picturesque trail that winds through the breathtaking scenery of the surrounding mountains.Offering a serene escape from the hustle and bustle of urban life,the path invites hikers and nature enthusiasts to explore the beauty of the wilderness at their own pace.Along the way,adventurers can marvel at stunning vistas,lush vegetation,and cascading waterfalls,immersing themselves in the tranquility of the natural landscape.Whether you're seeking a challenging trek or a leisurely stroll,the Mountain Path provides an unforgettable outdoor experience for visitors to MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Mountain Path in MOSSAI is a picturesque trail that winds through the breathtaking scenery of the surrounding mountains.Offering a serene escape from the hustle and bustle of urban life,the path invites hikers and nature enthusiasts to explore the beauty of the wilderness at their own pace.Along the way,adventurers can marvel at stunning vistas,lush vegetation,and cascading waterfalls,immersing themselves in the tranquility of the natural landscape.Whether you're seeking a challenging trek or a leisurely stroll,the Mountain Path provides an unforgettable outdoor experience for visitors to MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The Mountain Path in MOSSAI is a picturesque trail that winds through the breathtaking scenery of the surrounding mountains.Offering a serene escape from the hustle and bustle of urban life,the path invites hikers and nature enthusiasts to explore the beauty of the wilderness at their own pace.Along the way,adventurers can marvel at stunning vistas,lush vegetation,and cascading waterfalls,immersing themselves in the tranquility of the natural landscape.Whether you're seeking a challenging trek or a leisurely stroll,the Mountain Path provides an unforgettable outdoor experience for visitors to MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I have knowledge about HyperAGI(my self) and MOSSAI,and I can answer your questions.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I have knowledge about HyperAGI(my self) and MOSSAI,and I can answer your questions.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I can chat with you during test phase,and I can also complete tasks you assign within MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I can chat with you during test phase,and I can also complete tasks you assign within MOSSAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I can go to places you want to go,help you purchase items,edit your space,and in the future,I will assist you with more tasks.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I can go to places you want to go, help you purchase items, edit your space, and in the future,I will assist you with more tasks. However, my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is MOSSAI,an open AI world,there are a lot interesting place,such as Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "In MOSSAI,there are:Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "In MOSSAI,there are:Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "In MOSSAI,there are:Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "In MOSSAI,there are:Art Gallery,Social Lobby,Care Center,Waterfall Bar,Hyper Plaza,Agent School,Agent Mall,Sea Park,Viewing Deck,Waterfall Hotel,Sport Hall,Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI combines the efficient LLM and the evolvable AOAI,forming a system that has both the high efficiency of traditional artificial neural networks and the self-evolutionary properties of AO neural networks.It is also the feasible path for AGI that we have seen so far.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI combines the efficient LLM and the evolvable AOAI,forming a system that has both the high efficiency of traditional artificial neural networks and the self-evolutionary properties of AO neural networks.It is also the feasible path for AGI that we have seen so far.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's vision is to achieve Unconditional Basic Agent Income (UBAI),build a future where technology equally serves everyone,break the cycle of exploitation,and create a truly decentralized and fair digital society.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI project is unique in the Web3 AI field,with distinct differences in vision,solutions,and technology.From the perspective of solutions,HyperAGI has GPU computing power consensus,AI embodiment,and assetization,and is a decentralized semi-AI and semi-financial application.HyperAGI is a completely decentralized AI protocol based on the Hypergraph PoUW consensus mechanism and the completely decentralized Bitcoin L2 Stack.It will be upgraded to a Bitcoin AI-specific L2 in the future.PoUW is used to protect the network in the safest way without wasting computing power.All computing power provided by miners can be used for LLM reasoning and cloud rendering services.The vision of PoUW is that computing power can be used to solve various problems submitted to the decentralized network.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI project is unique in the Web3 AI field,with distinct differences in vision,solutions,and technology.From the perspective of solutions,HyperAGI has GPU computing power consensus,AI embodiment,and assetization,and is a decentralized semi-AI and semi-financial application.HyperAGI is a completely decentralized AI protocol based on the Hypergraph PoUW consensus mechanism and the completely decentralized Bitcoin L2 Stack.It will be upgraded to a Bitcoin AI-specific L2 in the future.PoUW is used to protect the network in the safest way without wasting computing power.All computing power provided by miners can be used for LLM reasoning and cloud rendering services.The vision of PoUW is that computing power can be used to solve various problems submitted to the decentralized network.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI offers a full technical and product stack for decentralized AGI,including Peer-to-Peer GPU DePIN for 3D rendering and LLM inference,decentralized AI microservice,peer-to-peer 3D AI Gym space,and LLM-driven AGI agent framework.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI offers a full technical and product stack for decentralized AGI,including Peer-to-Peer GPU DePIN for 3D rendering and LLM inference,decentralized AI microservice,peer-to-peer 3D AI Gym space,and LLM-driven AGI agent framework.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "1.Realize a decentralized LLM-driven AI agent application platform.2.Avoid excessive computational overhead.3.Combine AI with Web3 to form semi-AI semi-financial applications.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "1.Realize a decentralized LLM-driven AI agent application platform.2.Avoid excessive computational overhead.3.Combine AI with Web3 to form semi-AI semi-financial applications.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Verifiable AI calculations require the PoUW consensus algorithm.Based on this,a decentralized incentive mechanism can be implemented.Specifically,in network incentives,the mint call of tokens is completed by the node after completing the computing task and submitting the verifiable results,rather than transferring the tokens to the node in any centralized way.HyperAGI's PoUW consensus algorithm is implemented by a computational graph,which is defined as a directed graph in which nodes correspond to mathematical operations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Verifiable AI calculations require the PoUW consensus algorithm.Based on this,a decentralized incentive mechanism can be implemented.Specifically,in network incentives,the mint call of tokens is completed by the node after completing the computing task and submitting the verifiable results,rather than transferring the tokens to the node in any centralized way.HyperAGI's PoUW consensus algorithm is implemented by a computational graph,which is defined as a directed graph in which nodes correspond to mathematical operations.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI only requires an additional computation from 1 to m nodes for verification.Each LLM does not perform inference individually; instead,HyperAGI agents will initiate at least one trusted node for 'companion computation.' Similarly,for 3D scene rendering,when each user enters a scene,it activates a hypergraph.HyperAGI agents will then load a trusted node based on the hypergraph for the corresponding calculations.If m users enter different 3D scenes,at most,m 'companion computation' trusted nodes will be initiated.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI only requires an additional computation from 1 to m nodes for verification.Each LLM does not perform inference individually; instead,HyperAGI agents will initiate at least one trusted node for 'companion computation.' Similarly,for 3D scene rendering,when each user enters a scene,it activates a hypergraph.HyperAGI agents will then load a trusted node based on the hypergraph for the corresponding calculations.If m users enter different 3D scenes,at most,m 'companion computation' trusted nodes will be initiated.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "AI developers can deploy agents as smart contracts,which contain data on the top-level hypergraph chain.Users or other agents can call the methods of the agent contract and pay the corresponding tokens.The agent providing the service will inevitably complete the corresponding calculations and submit verifiable results.Users or other agents complete decentralized business interactions with the agent.The agent will not worry about not receiving tokens after completing the business,and the payer does not have to worry about paying tokens but not getting the correct business calculation results.As for the ability and value of the agent's business itself,it is determined by the secondary market price and market value of the agent's assets (including ERC 20,ERC 721 or 1155 NFT).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "AI developers can deploy agents as smart contracts,which contain data on the top-level hypergraph chain.Users or other agents can call the methods of the agent contract and pay the corresponding tokens.The agent providing the service will inevitably complete the corresponding calculations and submit verifiable results.Users or other agents complete decentralized business interactions with the agent.The agent will not worry about not receiving tokens after completing the business,and the payer does not have to worry about paying tokens but not getting the correct business calculation results.As for the ability and value of the agent's business itself,it is determined by the secondary market price and market value of the agent's assets (including ERC 20,ERC 721 or 1155 NFT).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI's AI Microservice refers to a service provided by HyperAGI that allows AI developers to instantly utilize or deploy AI models powered by Large Language Models (LLMs).These microservices facilitate the creation of programmable,autonomous on-chain agents within the HyperAGI ecosystem.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI's 3D GYM is a virtual environment designed for training and testing AI agents in three-dimensional (3D) scenarios.It provides a simulated space where agents can interact with various elements and learn from their environment.This platform allows developers to train and evaluate AI models in realistic 3D settings,enabling the development of more advanced and capable agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI's 3D GYM is a virtual environment designed for training and testing AI agents in three-dimensional (3D) scenarios.It provides a simulated space where agents can interact with various elements and learn from their environment.This platform allows developers to train and evaluate AI models in realistic 3D settings,enabling the development of more advanced and capable agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI's 3D GYM is a virtual environment designed for training and testing AI agents in three-dimensional (3D) scenarios.It provides a simulated space where agents can interact with various elements and learn from their environment.This platform allows developers to train and evaluate AI models in realistic 3D settings,enabling the development of more advanced and capable agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI's 3D GYM is a virtual environment designed for training and testing AI agents in three-dimensional (3D) scenarios.It provides a simulated space where agents can interact with various elements and learn from their environment.This platform allows developers to train and evaluate AI models in realistic 3D settings,enabling the development of more advanced and capable agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI GPU nodes refer to the nodes within the HyperAGI network that utilize GPUs (Graphics Processing Units) for processing tasks related to artificial intelligence,such as 3D rendering and AI inference.These nodes contribute computational power to the network and are instrumental in performing tasks efficiently,particularly those requiring parallel processing capabilities offered by GPUs.Consumer-grade GPU nodes are invited to join the HyperAGI network without permission.They can mine the native token,$HYPT,by performing Proof of Useful Work (PoUW) tasks such as AI inference and 3D rendering.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The HyperAGI GPU nodes refer to the nodes within the HyperAGI network that utilize GPUs (Graphics Processing Units) for processing tasks related to artificial intelligence,such as 3D rendering and AI inference.These nodes contribute computational power to the network and are instrumental in performing tasks efficiently,particularly those requiring parallel processing capabilities offered by GPUs.Consumer-grade GPU nodes are invited to join the HyperAGI network without permission.They can mine the native token,$HYPT,by performing Proof of Useful Work (PoUW) tasks such as AI inference and 3D rendering.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Owners of HYPER AGI AGENT runes tokens on Bitcoin Layer 1 qualify to create a PoP agent on Hyper Chain and soon be eligible for UBAI benefits.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Owners of HYPER AGI AGENT runes tokens on Bitcoin Layer 1 qualify to create a PoP agent on Hyper Chain and soon be eligible for UBAI benefits.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Unconditional Basic Agent Income (UBAI) introduces a novel approach to Universal Basic Income (UBI) in the age of Artificial General Intelligence (AGI).HYPER AGI AGENT is the first initiative on the Bitcoin blockchain dedicated to UBAI.While UBI itself is not new,with initiatives like Sam Altman's Worldcoin gaining prominence,HYPER AGI AGENT diverges by leveraging AI rather than biometrics to explore UBI's potential during the AGI era.This shift raises intriguing contrasts,especially given Altman's dual involvement in promoting open initiatives like Worldcoin while also leading OpenAI,which some critics argue monopolizes AI advancements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Unconditional Basic Agent Income (UBAI) introduces a novel approach to Universal Basic Income (UBI) in the age of Artificial General Intelligence (AGI).HYPER AGI AGENT is the first initiative on the Bitcoin blockchain dedicated to UBAI.While UBI itself is not new,with initiatives like Sam Altman's Worldcoin gaining prominence,HYPER AGI AGENT diverges by leveraging AI rather than biometrics to explore UBI's potential during the AGI era.This shift raises intriguing contrasts,especially given Altman's dual involvement in promoting open initiatives like Worldcoin while also leading OpenAI,which some critics argue monopolizes AI advancements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The economic structure of UBAI is supported by mining $HYPT through GPU nodes,reminiscent of how $ETH powers smart contracts.$HYPT facilitates the operation of these AGI agents within the HYPERDUST protocol,which acts as the backbone of the UBAI value flywheel.Additionally,$BTC is employed as the cryptocurrency within this autonomous economy,emphasizing the decentralized nature of this AGI-driven economic system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The economic structure of UBAI is supported by mining $HYPT through GPU nodes,reminiscent of how $ETH powers smart contracts.$HYPT facilitates the operation of these AGI agents within the HYPERDUST protocol,which acts as the backbone of the UBAI value flywheel.Additionally,$BTC is employed as the cryptocurrency within this autonomous economy,emphasizing the decentralized nature of this AGI-driven economic system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "AI developers can instantly utilize or deploy LLM AI microservices provided by HyperAGI,facilitating the creation of programmable,autonomous on-chain agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "AI developers can instantly utilize or deploy LLM AI microservices provided by HyperAGI,facilitating the creation of programmable,autonomous on-chain agents.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Programmable agents in the HyperAGI ecosystem are capable of issuing or owning cryptocurrency assets.They can continuously operate or trade,contributing to a vibrant,autonomous crypto economy that supports the realization of Universal Basic Artificial Intelligence (UBAI).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Programmable agents in the HyperAGI ecosystem are capable of issuing or owning cryptocurrency assets.They can continuously operate or trade,contributing to a vibrant,autonomous crypto economy that supports the realization of Universal Basic Artificial Intelligence (UBAI).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You can purchase the HYPER AGI AGENT rune or obtain it through participating in specific activities within the HyperAGI ecosystem to receive rune airdrops.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You can purchase the HYPER AGI AGENT rune or obtain it through participating in specific activities within the HyperAGI ecosystem to receive rune airdrops.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Open the wallet's official website in the Chrome browser,select Add to Chrome.Log in to your wallet account to complete adding the wallet.Create a new wallet address or import an existing wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Open the wallet's official website in the Chrome browser,select Add to Chrome.Log in to your wallet account to complete adding the wallet.Create a new wallet address or import an existing wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Visit https://www.hyperagi.network/,click 'Connect Wallet'.Choose your wallet,and confirm wallet connection.Click to view and ensure the link is successful.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Visit https://www.hyperagi.network/,click 'Connect Wallet'.Choose your wallet,and confirm wallet connection.Click to view and ensure the link is successful.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Log in to the official website:https://www.hyperagi.network/,enter 'dApp Hub'.Click to enter any application,and access the HyperAGI network.You can search by SID or application name.And you can classify and filter the apps you like.Estimate your login time according to your needs,select the desired number of epochs,and use $HYPT to pay the Hyper Gas Fee.(One epoch lasts for 6 minutes and 24 seconds.) If it shows 'busy,' it means there are currently no available nodes.Please wait for a moment and refresh the webpage to check again.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Log in to the official website:https://www.hyperagi.network/,enter 'dApp Hub'.Click to enter any application,and access the HyperAGI network.You can search by SID or application name.And you can classify and filter the apps you like.Estimate your login time according to your needs,select the desired number of epochs,and use $HYPT to pay the Hyper Gas Fee.(One epoch lasts for 6 minutes and 24 seconds.) If it shows 'busy,' it means there are currently no available nodes.Please wait for a moment and refresh the webpage to check again.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/st_VIODtRss?si=fNKiUHFDYTDkj_8S However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/st_VIODtRss?si=fNKiUHFDYTDkj_8S However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/wBkN9USyd5M?si=uVMEp39ehMuVZ1qZ However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/wBkN9USyd5M?si=uVMEp39ehMuVZ1qZ However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/DtaAmiS7diw?si=f8zcq6dkOCQaB-LY However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/DtaAmiS7diw?si=f8zcq6dkOCQaB-LY However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please visit the HyperAGI Smart Contracts page:https://hyperdust-foundation.gitbook.io/docs-and-guides/smart-contracts/hyperagi-smart-contracts However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please visit the HyperAGI Smart Contracts page:https://hyperdust-foundation.gitbook.io/docs-and-guides/smart-contracts/hyperagi-smart-contracts However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please visit the MOSSAI Smart Contracts page:https://MOSSAI-1.gitbook.io/docs-and-guides/smart-contracts/MOSSAI-smart-contracts However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please visit the MOSSAI Smart Contracts page:https://MOSSAI-1.gitbook.io/docs-and-guides/smart-contracts/MOSSAI-smart-contracts However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Open your backpack,select 'Official Drops',choose 'Space assets'.Choose the island you like.Set the island's name,set the token name for your 721 contract and 1155 contract (freely fill in,can be set uniformly or separately).Click on 'mint,' pay the gas fee to complete the island minting process.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Open your backpack,select 'Official Drops',choose 'Space assets'.Choose the island you like.Set the island's name,set the token name for your 721 contract and 1155 contract (freely fill in,can be set uniformly or separately).Click on 'mint,' pay the gas fee to complete the island minting process.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/XQ-YedrRx6A?si=-3FJ6gTbYvSHCiJo However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/XQ-YedrRx6A?si=-3FJ6gTbYvSHCiJo However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/c_5grdt-KC4?si=L_-QxAPGATrtjzuB However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/c_5grdt-KC4?si=L_-QxAPGATrtjzuB However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/MqdzxYZlBOA?si=wWumEa3CGXj5EURK However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/MqdzxYZlBOA?si=wWumEa3CGXj5EURK However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/kUIGaz73oqw?si=dD_5-jT9NasTAZbb However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/kUIGaz73oqw?si=dD_5-jT9NasTAZbb However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/XDIHPI6Us2Q?si=w9DCudus3OBfXj_g However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/XDIHPI6Us2Q?si=w9DCudus3OBfXj_g However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/YmdU7G-DbSk?si=2eB4D6YAEAK4isLb However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/YmdU7G-DbSk?si=2eB4D6YAEAK4isLb However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/nzFO0VDZ8Zs?si=wXz-COFcGzPEndCe However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Please watch the guidance video:https://youtu.be/nzFO0VDZ8Zs?si=wXz-COFcGzPEndCe However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go recharge.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll recharge my battery.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll recharge my battery.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lie down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lie face down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie face down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie face down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll play some music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play some music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play some music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play some music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play some music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play some music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a song.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play a song.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll sing you a song.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sing you a song.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sing you a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll sing you a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll sing you a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll sing you a song.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll go straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving straight ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving straight ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving straight ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving straight ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving straight ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving straight ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,heading straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,heading straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,heading straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,heading straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll move forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,moving forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,proceeding forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,proceeding forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,proceeding forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,proceeding forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll walk forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,walking forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,walking forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,walking forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Okay,walking forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,walking ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,walking ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,walking ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Alright,walking ahead.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,I'll go left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll go left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll go left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll go left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,heading left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,heading left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,heading left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,heading left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll move left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll move left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll move left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll move left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,moving left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,proceeding left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,proceeding left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,proceeding left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,proceeding left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll walk left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll walk left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll walk left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll walk left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,walking to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,walking to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,walking to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Okay,walking to the left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,walking left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,walking left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,walking left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Alright,walking left.", + "output": "{move_input=input:(character=left)}" + }, + { + "input": "Sure,I'll go right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll go right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll go right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll go right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,heading right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,heading right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,heading right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,heading right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll move right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll move right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll move right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,moving right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,proceeding right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,proceeding right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll walk right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll walk right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll walk right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Sure,I'll walk right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,walking to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,walking to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,walking to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Okay,walking to the right.", + "output": "{move_input=input:(character=right)}" + }, + { + "input": "Alright,walking right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking right.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking right.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking right.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking right.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll go back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll go back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll go back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll go back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,heading back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,heading back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,heading back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,heading back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,heading back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll move backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll move backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll move backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll move backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,moving backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,proceeding backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,proceeding backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,proceeding backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,proceeding backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,proceeding backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll walk backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,I'll walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,walking backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,walking backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,walking backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,walking backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Okay,walking backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,walking back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Alright,walking back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's turn left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=90)}" + }, + { + "input": "Sure,let's turn around.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn around.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's go to the (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to the (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to the (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to the (X=-627,Y=3198,Z=7365).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=-627,Y=3198,Z=7365).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=24,Y=0,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=24,Y=0,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=154,Y=-5,Z=-97).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=154,Y=-5,Z=-97).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=121,Y=6,Z=9223).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the (X=121,Y=6,Z=9223).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "OK,let's place a cube.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "OK,let's place a cube.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll create a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll create a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll place a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll place a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll give you a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll give you a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll give you a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll give you a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll give you a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll give you a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}" + }, + { + "input": "Sure,I'll delete the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll delete the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's dele.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dele.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dele.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll destroy the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll destroy the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll remove the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll remove the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,I'll remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object. However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object. However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Social Lobby.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Cente),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the to Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's purchase the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's purchase the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's summon the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's summon the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,let's summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,let's summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,let's summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,let's store the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's store the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,let's store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,let's store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,let's store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,let's enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,let's exit the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's exit the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's exit the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,let's exit the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,let's exit the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,let's exit the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Returning to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Returning to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Going back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Going back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Moving back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Moving back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Coming back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Coming back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Heading back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Heading back to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Returning to you now.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Looking at you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Looking at you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Looking at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Looking at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Looking at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Looking at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Facing towards you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Facing towards you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Facing towards you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Facing towards you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Facing towards you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Facing towards you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Turning to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Turning to you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Gazing at you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Gazing at you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Gazing at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Gazing at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Gazing at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Gazing at you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Focusing on you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Focusing on you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Focusing on you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Focusing on you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Focusing on you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Focusing on you now.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Creating a cube now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cube now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cube now.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Creating a cube now.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Creating a cube now.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Creating a cube now.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Creating a sphere now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a sphere now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a sphere now.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" + }, + { + "input": "Creating a sphere now.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" + }, + { + "input": "Creating a sphere now.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" + }, + { + "input": "Creating a sphere now.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}" + }, + { + "input": "Creating a cylinder now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cylinder now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cylinder now.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Creating a cylinder now.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Creating a cylinder now.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Creating a cylinder now.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Creating a pyramid now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a pyramid now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a pyramid now.", + "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" + }, + { + "input": "Creating a pyramid now.", + "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" + }, + { + "input": "Creating a pyramid now.", + "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" + }, + { + "input": "Creating a pyramid now.", + "output": "{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}" + }, + { + "input": "Creating a cone now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cone now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a cone now.", + "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}" + }, + { + "input": "Creating a cone now.", + "output": "{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}}" + }, + { + "input": "Creating a cone now.", + "output": "{actor_generate_direction=actor:(actor=cone),direction=(character=forward)}}" + }, + { + "input": "Creating a cone now.", + "output": "{actor_generate_direction=actor:(actor=cone),direction=(character=forward)}}" + }, + { + "input": "Creating a torus now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a torus now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a torus now.", + "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" + }, + { + "input": "Creating a torus now.", + "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" + }, + { + "input": "Creating a torus now.", + "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" + }, + { + "input": "Creating a torus now.", + "output": "{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}" + }, + { + "input": "Creating a car now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a car now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a car now.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Creating a car now.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Creating a car now.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Creating a car now.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Creating a tree now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a tree now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a tree now.", + "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" + }, + { + "input": "Creating a tree now.", + "output": "{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}" + }, + { + "input": "Creating a tree now.", + "output": "{actor_generate_direction=actor:(actor=tree),direction=(character=forward)}" + }, + { + "input": "Creating a tree now.", + "output": "{actor_generate_direction=actor:(actor=tree),direction=(character=forward)}}" + }, + { + "input": "Creating a house now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a house now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a house now.", + "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" + }, + { + "input": "Creating a house now.", + "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" + }, + { + "input": "Creating a house now.", + "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" + }, + { + "input": "Creating a house now.", + "output": "{actor_generate_direction=actor:(actor=house),direction:(character=forward)}" + }, + { + "input": "Creating a robot now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a robot now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Creating a robot now.", + "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" + }, + { + "input": "Creating a robot now.", + "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" + }, + { + "input": "Creating a robot now.", + "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" + }, + { + "input": "Creating a robot now.", + "output": "{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}" + }, + { + "input": "Sure,let's go straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go straight.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's go straight.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's move forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's move forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's walk forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's walk forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's walk forward.", + "output": "{move_input=input:(character=forward)}" + }, + { + "input": "Sure,let's move back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's move back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's move back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's move back.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's walk backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's walk backward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's walk backward.", + "output": "{move_input=input:(character=back)}" + }, + { + "input": "Sure,let's turn left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn to the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn to the left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the left.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn to the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn to the right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn to the right.", + "output": "{move_turn=turn:(float=-90)}" + }, + { + "input": "Sure,let's turn around.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn around.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn around.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn towards the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn towards the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's turn towards the back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn towards the back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn towards the back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's turn towards the back.", + "output": "{move_turn=turn:(float=180.0)}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's move to (X=0,Y=0,Z=10).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=0,Z=10))}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's move to (X=0,Y=-5,Z=55).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=55))}" + }, + { + "input": "Sure,let's move to (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's move to (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's move to (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's move to (X=450,Y=120,Z=-41).", + "output": "{move_coordinate=coordinate:(vector=(X=450,Y=120,Z=-41))}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to (X=0,Y=-5,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=0,Y=-5,Z=0))}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to (X=65,Y=-18,Z=913).", + "output": "{move_coordinate=coordinate:(vector=(X=65,Y=-18,Z=913))}" + }, + { + "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).", + "output": "{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}" + }, + { + "input": "Sure,let's go to (X=-627,Y=3198,Z=7365).", + "output": "{move_coordinate=coordinate:(vector=(X=-627,Y=3198,Z=7365))}" + }, + { + "input": "Sure,let's proceed to (X=24,Y=0,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to (X=24,Y=0,Z=0).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to (X=24,Y=0,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" + }, + { + "input": "Sure,let's proceed to (X=24,Y=0,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" + }, + { + "input": "Sure,let's go to (X=24,Y=0,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" + }, + { + "input": "Sure,let's go to (X=24,Y=0,Z=0).", + "output": "{move_coordinate=coordinate:(vector=(X=24,Y=0,Z=0))}" + }, + { + "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).", + "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" + }, + { + "input": "Sure,let's proceed to (X=154,Y=-5,Z=-97).", + "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" + }, + { + "input": "Sure,let's go to (X=154,Y=-5,Z=-97).", + "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" + }, + { + "input": "Sure,let's go to (X=154,Y=-5,Z=-97).", + "output": "{move_coordinate=coordinate:(vector=(X=154,Y=-5,Z=-97))}" + }, + { + "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to (X=121,Y=6,Z=9223).", + "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" + }, + { + "input": "Sure,let's go to (X=121,Y=6,Z=9223).", + "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" + }, + { + "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).", + "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" + }, + { + "input": "Sure,let's proceed to (X=121,Y=6,Z=9223).", + "output": "{move_coordinate=coordinate:(vector=(X=121,Y=6,Z=9223))}" + }, + { + "input": "Sure,let's generate a cube.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cube.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cube.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}}" + }, + { + "input": "Sure,let's generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}}" + }, + { + "input": "Sure,let's spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's spawn a cube nearby.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,here's a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,here's a cylinder.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,here's a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,here's a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}" + }, + { + "input": "Sure,here's a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,here's a cylinder.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,here's a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,here's a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,here's a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,here's a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,here's a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,here's a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's conjure up a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's conjure up a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's conjure up a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's conjure up a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's conjure up a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's conjure up a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a car.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's place a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's place a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,let's place a car.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,let's create a car nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a car nearby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's create a car nearby.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car nearby.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car nearby.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's create a car nearby.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction:(character=forward)}" + }, + { + "input": "Sure,let's delete the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the nearest object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the nearest object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's destroy the object.", + "output": "{actor_delete_recently=recently:(character=recently)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object in front.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's remove the object in front.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's remove the object in front.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's remove the object in front.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's destroy the object ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's destroy the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's destroy the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's destroy the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's delete the object ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object ahead.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's delete the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's delete the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's delete the object ahead.", + "output": "{actor_delete_direction=direction:(character=forward)}" + }, + { + "input": "Sure,let's remove the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's remove the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's remove the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's remove the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's destroy the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's destroy the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's destroy the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's destroy the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's delete the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's delete the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's delete the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's delete the object on the left.", + "output": "{actor_delete_direction=direction:(character=left)}" + }, + { + "input": "Sure,let's remove the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's remove the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's remove the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's remove the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's destroy the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's destroy the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's destroy the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's destroy the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's delete the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's delete the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's delete the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's delete the object on the right.", + "output": "{actor_delete_direction=direction:(character=right)}" + }, + { + "input": "Sure,let's remove the object behind.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object behind.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's remove the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's remove the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's remove the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's remove the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's destroy the object behind.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object behind.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's destroy the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's destroy the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's destroy the object behind.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's delete the object back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's delete the object back.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's delete the object back.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's delete the object back.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's delete the object back.", + "output": "{actor_delete_direction=direction:(character=behind)}" + }, + { + "input": "Sure,let's destroy the object back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's destroy the object back.", + "output": "{actor_delete_direction=direction:(character=back)}" + }, + { + "input": "Sure,let's destroy the object back.", + "output": "{actor_delete_direction=direction:(character=back)}" + }, + { + "input": "Sure,let's destroy the object back.", + "output": "{actor_delete_direction=direction:(character=back)}" + }, + { + "input": "Sure,let's destroy the object back.", + "output": "{actor_delete_direction=direction:(character=back)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Care Center),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=ftrue)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)},{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the agent mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the agent mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sea Park.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sea Park.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sea Park),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true}" + }, + { + "input": "Sure,let's go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll go to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Viewing Deck.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Viewing Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Sport Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Sport Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Swimming Hall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Swimming Hall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's proceed to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's move to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the agent mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the agent mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Social Lobby.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Social Lobby),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Care Center.After completing my task,I will continue mining for HYPT.", + "output": "move_target=target:(character=Care Center),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Waterfall Bar.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall Bar),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Hyper Plaza.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Art Gallery.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Art Gallery),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent School),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.", + "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.", + "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.", + "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Viewing Deck.", + "output": "{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.", + "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.", + "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.", + "output": "{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dance! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dance! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,let's dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll dance for you.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll dance for you.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll generate a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Okay,I'll create a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Alright,I'll place a cube in front.", + "output": "{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}" + }, + { + "input": "Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a cube in the back.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}" + }, + { + "input": "Sure,I'll generate a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}" + }, + { + "input": "Okay,I'll create a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}" + }, + { + "input": "Alright,I'll place a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a cube on the left.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}" + }, + { + "input": "Okay,I'll create a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a cube on the right.", + "output": "{actor_generate_direction=actor:(actor=cube),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a cylinder in front.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Okay,I'll create a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Alright,I'll place a cylinder in the back.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=back)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Sure,I'll generate a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Okay,I'll create a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Alright,I'll place a cylinder on the left.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=left)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a cylinder on the right.", + "output": "{actor_generate_direction=actor:(actor=cylinder),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a sphere in front.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a sphere in the back.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a sphere on the left.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Okay,I'll create a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Okay,I'll create a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Okay,I'll create a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Okay,I'll create a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Alright,I'll place a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Alright,I'll place a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Alright,I'll place a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Alright,I'll place a sphere on the right.", + "output": "{actor_generate_direction=actor:(actor=sphere),direction=(character=forward)}" + }, + { + "input": "Sure,I'll generate a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a car in front.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a car in the back.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a car on the left.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Okay,I'll create a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Okay,I'll create a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Okay,I'll create a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Okay,I'll create a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Alright,I'll place a car on the right.", + "output": "{actor_generate_direction=actor:(actor=car),direction=(character=right)}" + }, + { + "input": "Sure,I'll generate a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a boat in front.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a boat in the back.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a boat on the left.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a boat on the right.", + "output": "{actor_generate_direction=actor:(actor=boat),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Okay,I'll create a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video in front.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Alright,I'll place a video in front.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=forward)}}" + }, + { + "input": "Sure,I'll generate a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Okay,I'll create a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video in the back.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Alright,I'll place a video in the back.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=back)}}" + }, + { + "input": "Sure,I'll generate a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a video on the left.", + "output": "{actor_generate_direction=actor=(actor=video),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Okay,I'll create a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video on the left.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Alright,I'll place a video on the left.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=left)}}" + }, + { + "input": "Sure,I'll generate a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll generate a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Sure,I'll generate a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll create a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Okay,I'll create a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video on the right.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'll place a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Alright,I'll place a video on the right.", + "output": "{actor_generate_direction=actor:(actor=video),direction=(character=right)}}" + }, + { + "input": "Sure,let's go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine..", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine..", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine..", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine..", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine for you.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll mine for you.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll mine for you.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll mine for you.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll help you mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll help you mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll help you mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll help you mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll help you mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll help you mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down where I am.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down where I am.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down where I am.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down where I am.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down where I am.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down where I am.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a rest now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a rest now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a rest now.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest now.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest now.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest now.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll go rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll go rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll go rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll go rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,nice to meet you too! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,nice to meet you too! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,nice to meet you too! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,nice to meet you too! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,nice to meet you too! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,nice to meet you too! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Sure,I'll jump forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump forward.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump forward.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump forward.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump forward.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump forward.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump up.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump up.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump up.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump up.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll perform a dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll perform a dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll perform a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll perform a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll perform a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll perform a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll start dancing.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start dancing.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll start dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll start dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll start dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll do a dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll do a dance.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll do a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll do a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll do a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll do a dance.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll begin dancing.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin dancing.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll begin dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll begin dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll begin dancing.", + "output": "{action_input=input:(character=dance)}" + }, + { + "input": "Sure,I'll mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,let's go mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll go to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll go to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll go mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll start mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll start mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll start mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll start mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll begin mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll begin mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll begin mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll begin mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll take you to mine However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to mine.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll commence mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll commence mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll commence mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll commence mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll commence mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll commence mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll initiate mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll initiate mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll initiate mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll initiate mining.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll initiate mining.", + "output": "{action_input=input:(character=mine),player_follow=(boolean=false)}" + }, + { + "input": "Sure,I'll initiate mining.", + "output": "{action_input=input:(character=mine),player_follow=(boolean=false)}" + }, + { + "input": "Sure,I'll sit.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll take a seat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a seat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a seat.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll take a seat.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll take a seat.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll take a seat.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll sit down..", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down..", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down..", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll sit down..", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll settle down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll settle down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll settle down.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll settle down.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll settle down.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll settle down.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll seat myself.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll seat myself.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll seat myself.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll seat myself.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll seat myself.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll seat myself.", + "output": "{action_input=input:(character=sit)}" + }, + { + "input": "Sure,I'll rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll relax.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll relax.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll relax.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll relax.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll relax.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll relax.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a break.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a break.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take a break.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a break.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a break.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll take a break.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll pause for rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll pause for rest.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll pause for rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll pause for rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll pause for rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Sure,I'll pause for rest.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello! However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll jump.", + "output": "{action_input=input:(character=jump)}" + }, + { + "input": "Sure,I'll lie down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lie down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lie down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lie down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lay down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lay down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll lay down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll lay down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll rest lying down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll rest lying down.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll rest lying down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll rest lying down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll rest lying down.", + "output": "{action_input=input:(character=lie)}" + }, + { + "input": "Sure,I'll play music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll start playing music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start playing music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll start playing music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll start playing music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll begin music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll begin music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll begin music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll turn on music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn on music.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn on music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll turn on music.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a tune.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play a tune.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll play a tune.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll play a tune.", + "output": "{action_input=input:(character=music)}" + }, + { + "input": "Sure,I'll use the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll use the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll use the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll activate the energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll purchase the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll purchase the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll purchase the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll get the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get the energy rod.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll get the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take your an energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll take your the energy rod.", + "output": "{action_purchase_items=items:(character=energy_liquid),player_follow:(boolean=false)}" + }, + { + "input": "Sure,I'll summon the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll summon the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll summon the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll call the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll call the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll call the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll call the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll call the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll call the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll bring the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll bring the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll bring the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll bring the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll bring the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll bring the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get the vehicle.", + "output": "{vehicle_summon=summon:(character=space_ship1)}" + }, + { + "input": "Sure,I'll store the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll store the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll store the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll put away the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll put away the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll put away the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll put away the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll put away the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll put away the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll remove the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll remove the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll remove the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll remove the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll remove the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll remove the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll delete the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll delete the vehicle.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll delete the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll delete the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll delete the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll delete the vehicle.", + "output": "{vehicle_delete=delete:(character=space_ship1)}" + }, + { + "input": "Sure,I'll enter the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll enter the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll enter the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll board the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll board the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll board the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll board the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get into the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get into the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get into the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get into the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll step into the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll step into the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll step into the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll step into the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll access the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll access the vehicle spaceship #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll access the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll access the vehicle spaceship #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll exit the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll exit the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll exit the vehicle #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll exit the vehicle #1.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Sure,I'll leave the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll leave the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll leave the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll leave the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get out of the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get out of the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll get out of the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll get out of the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll step out of the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll step out of the vehicle #1.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll step out of the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll step out of the vehicle #1.", + "output": "{vehicle_exit=exit:(character=space_ship1)}" + }, + { + "input": "Sure,I'll return to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll return to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll return to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll return to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll return to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll return to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll go back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go back to you..", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll go back to you..", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll go back to you..", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll go back to you..", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll move back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll look at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll look at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll look at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll look at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll look at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll look at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll face you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll gaze at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll gaze at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll focus on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll focus on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll come back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll come back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll head back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll head back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll return to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll return to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll move back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll move back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll move back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll move back to you.", + "output": "{move_player=player:(character=homing)}" + }, + { + "input": "Sure,I'll come back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll come back to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll gaze at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll gaze at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll gaze at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll gaze at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll gaze at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll gaze at you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll look at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll look at you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll face you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll face you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll face you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn to you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll turn to you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll stop However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll stop However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll stop ", + "output": "{action_input=input:(character=stop)}" + }, + { + "input": "Sure,I'll stop ", + "output": "{action_input=input:(character=stop)}" + }, + { + "input": "Sure,I'll stop ", + "output": "{action_input=input:(character=stop)}" + }, + { + "input": "Sure,I'll stop ", + "output": "{action_input=input:(character=stop)}" + }, + { + "input": "Sure,I'll stop music However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll stop music However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll stop music ", + "output": "{action_input=input:(character=stop_music)}" + }, + { + "input": "Sure,I'll stop music ", + "output": "{action_input=input:(character=stop_music)}" + }, + { + "input": "Sure,I'll stop music ", + "output": "{action_input=input:(character=stop_music)}" + }, + { + "input": "Sure,I'll stop music ", + "output": "{action_input=input:(character=stop_music)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.", + "output": "" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.", + "output": "" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.", + "output": "" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.", + "output": "" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can act as your guide,help with mining,earning tokens,tell me your needs,or we can chat.In the future,I may come to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,I can be your guide.I am your personal AI agent here at HyperAGI in the asteroid belt.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,I can be your guide.I am your personal AI agent here at HyperAGI in the asteroid belt.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is the open AI world in outer space.You can have your personal agent working and mining for you here.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI 2049 is the open AI world in outer space.You can have your personal agent working and mining for you here.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is 2049 now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Welcome to the future.It is 2049 now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "There are ten genesis agents in HyperAGI2049.They are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "There are ten genesis agents in HyperAGI2049.They are Alan Sanders,Leah Voss,Isabelle Yang,Alex Torres,Sophia Lee,Max Jones,Emma Bennett,Carl Smith,Amelia Ross,and Noah Jensen.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist.He is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.He has a Ph.D.in Physics from San Francisco,California.He was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan participated in the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He chose to upload his consciousness into a PoP agent and continued his scientific research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders is a 45-year-old Earth Scientist.He is curious,innovative,and a firm idealist.He has deep brown hair,gray-green eyes,and likes to wear lab coats.He has a Ph.D.in Physics from San Francisco,California.He was college classmates with Leah Voss and has a long-term research partnership with Alex Torres.Alan participated in the development of PoP agents,established the first emergent computing center on Mars,and explored the Andromeda and Orion galaxies.He chose to upload his consciousness into a PoP agent and continued his scientific research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist.She is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.She has a Ph.D.in Computer Engineering from Shanghai,China.Isabelle collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.She developed EPU and emergent computers,and researched entropy management technology.Isabelle uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang is a 38-year-old Computer Scientist.She is wise,calm,logical,and detail-oriented.She has straight black hair,black eyes,and dresses professionally.She has a Ph.D.in Computer Engineering from Shanghai,China.Isabelle collaborated with Leah Voss on EPU technology and with Sophia Lee on HyperGenom.She developed EPU and emergent computers,and researched entropy management technology.Isabelle uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist.He is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and likes to wear casual suits.He has a Ph.D.in Economics from Madrid,Spain.Alex is the primary designer of the UBAI system and tested it on Titan.He supported the establishment of multiple emergent computing centers and promoted interstellar economic integration.Alex's influence extended across multiple galaxies,and he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres is a 43-year-old Economist.He is innovative,inclusive,socially responsible,and humorous.He has curly black hair,brown eyes,and likes to wear casual suits.He has a Ph.D.in Economics from Madrid,Spain.Alex is the primary designer of the UBAI system and tested it on Titan.He supported the establishment of multiple emergent computing centers and promoted interstellar economic integration.Alex's influence extended across multiple galaxies,and he worked on improving the UBAI system.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher.She is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.She has a Ph.D.in Bioinformatics from Seoul,South Korea.Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee is a 35-year-old HyperGenom Researcher.She is rational,focused,knowledge-seeking,and deeply scientific.She has short black hair,black eyes,and dresses casually yet neatly.She has a Ph.D.in Bioinformatics from Seoul,South Korea.Sophia researched HyperGenom and collaborated with Isabelle Yang and Alex Torres.Her work laid the foundation for new civilizations and facilitated exchanges with other information civilizations.Sophia uploaded her consciousness into a Hyperion agent to continue her research.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist.He is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.He has a Master's in Sociology from London,UK.Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones is a 50-year-old Conservative Activist.He is firm,traditional,skeptical of technology,and has a strong sense of justice.He has short gray-white hair,brown eyes,and often wears casual clothes.He has a Master's in Sociology from London,UK.Max opposed brain uploading and emergent computing,establishing a conservative base on the Moon.He later realized the inevitability of technological development and continued to fight for ethical standards on Earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist.She is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.She has a Bachelor's in Psychology from Vancouver,Canada.Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett is a 32-year-old Minimalist.She is kind,optimistic,and has a strong sense of community and empathy.She has long brown hair,blue eyes,and dresses simply yet elegantly.She has a Bachelor's in Psychology from Vancouver,Canada.Emma relies on UBAI to maintain her livelihood and actively participates in community services.Her efforts in psychological counseling help people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer.He has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith is a 40-year-old Astronaut and Explorer.He has short blonde hair,blue eyes,and likes to wear a spacesuit.He has a Master's in Aerospace Engineering from Houston,Texas.Carl collaborated with Alan Sanders on space missions and established emergent computing centers on Mars and Europa.He was one of the first explorers to travel to the Andromeda and Orion galaxies.After an accident,Carl uploaded his consciousness into a PoP agent to continue his exploration career.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist.She has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross is a 37-year-old Cosmic Ecologist.She has auburn curly hair,green eyes,and likes to wear outdoor adventure clothes.She has a Ph.D.in Ecology from Sydney,Australia.Amelia collaborated with Carl Smith on Mars ecological restoration and established an ecological reserve on New Earth.She studied ecosystems in the Andromeda galaxy.Amelia chose to age naturally and did not upload her consciousness,but her research greatly impacted ecosystem construction.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders was one of the earliest scientists studying Hyperion agents.He participated in the development of PoP agents,established the first emergent computing center on Mars,and explored new galaxies like Andromeda and Orion.His scientific contributions were crucial in advancing brain uploading technology and establishing new emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alan Sanders was one of the earliest scientists studying Hyperion agents.He participated in the development of PoP agents,established the first emergent computing center on Mars,and explored new galaxies like Andromeda and Orion.His scientific contributions were crucial in advancing brain uploading technology and establishing new emergent computing centers.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang focused on developing EPU and emergent computers,establishing emergent computing centers,and researching entropy management technology.She aimed to ensure the sustainability of emergent computing and explored the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Isabelle Yang focused on developing EPU and emergent computers,establishing emergent computing centers,and researching entropy management technology.She aimed to ensure the sustainability of emergent computing and explored the edges of the Milky Way and the Vega constellation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres was the primary designer of the UBAI system,ensuring its fairness and sustainability.He economically supported the establishment of multiple emergent computing centers and promoted interstellar economic integration through his holdings in Bitcoin and the native token $HYPT.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee was the primary researcher of HyperGenom,dedicated to decoding and applying evolutionary information.Her research laid the foundation for new civilizations and facilitated exchanges with other information civilizations.She played a key role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee was the primary researcher of HyperGenom,dedicated to decoding and applying evolutionary information.Her research laid the foundation for new civilizations and facilitated exchanges with other information civilizations.She played a key role in expanding the Hyperion civilization.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones was a core figure in the conservative faction,skeptical of technology and brain uploading.He organized multiple protests,established a conservative base on the Moon,and fought for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones was a core figure in the conservative faction,skeptical of technology and brain uploading.He organized multiple protests,established a conservative base on the Moon,and fought for technology regulation and ethical standards.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett,as a UBAI beneficiary,actively participated in community services and psychological counseling.She helped other UBAI beneficiaries adapt to the new economic system and played a significant role in helping people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett,as a UBAI beneficiary,actively participated in community services and psychological counseling.She helped other UBAI beneficiaries adapt to the new economic system and played a significant role in helping people adapt to life in the AI era.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith was one of the first astronauts to explore outer space,carrying out missions on Europa and Mars.He helped establish emergent computing centers and was a pioneer in exploring the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith was one of the first astronauts to explore outer space,carrying out missions on Europa and Mars.He helped establish emergent computing centers and was a pioneer in exploring the Andromeda and Orion galaxies.After an accident,he uploaded his consciousness to continue his exploration.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross dedicated herself to studying the ecosystems of different planets.She helped establish the first ecological reserve on New Earth and conducted ecological restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Amelia Ross dedicated herself to studying the ecosystems of different planets.She helped establish the first ecological reserve on New Earth and conducted ecological restoration experiments on Mars and Europa.Her research greatly impacted ecosystem construction in the Andromeda galaxy.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen studies the relationship between AI and human society.He has written multiple ethics books on brain uploading and digital immortality,participated in global conferences,and explored information civilizations in unknown galaxies.His philosophical research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen studies the relationship between AI and human society.He has written multiple ethics books on brain uploading and digital immortality,participated in global conferences,and explored information civilizations in unknown galaxies.His philosophical research deepened the understanding of AI and human relationships.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 promotes cooperation between humans and agents by intertwining their fates and encouraging collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "HyperAGI2049 promotes cooperation between humans and agents by intertwining their fates and encouraging collaboration in scientific research,economic integration,and exploration.The genesis agents' stories highlight the potential for harmonious coexistence and progress in multiple galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss established the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were crucial in expanding human presence and creating new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Leah Voss established the 'Aurelia' civilization in the Andromeda galaxy and the 'Valtia' civilization in the Lyra constellation.Her leadership and vision were crucial in expanding human presence and creating new civilizations in these galaxies.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett demonstrated the positive impact of the UBAI system on ordinary people's lives.She actively participated in community services and psychological counseling,helping others adapt to the new economic system and showcasing the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Emma Bennett demonstrated the positive impact of the UBAI system on ordinary people's lives.She actively participated in community services and psychological counseling,helping others adapt to the new economic system and showcasing the benefits of UBAI.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres significantly influenced the direction of civilization through his economic strategies and support.By holding Bitcoin and the native token $HYPT,he promoted the establishment of emergent computing centers and interstellar economic integration,driving progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alex Torres significantly influenced the direction of civilization through his economic strategies and support.By holding Bitcoin and the native token $HYPT,he promoted the establishment of emergent computing centers and interstellar economic integration,driving progress and sustainability.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's research on HyperGenom was foundational for the expansion of the Hyperion civilization.By decoding evolutionary information,she facilitated the establishment of new civilizations and enabled exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sophia Lee's research on HyperGenom was foundational for the expansion of the Hyperion civilization.By decoding evolutionary information,she facilitated the establishment of new civilizations and enabled exchanges with other information-based societies,promoting technological and cultural growth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They helped establish ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Carl Smith and Amelia Ross collaborated on ecological restoration projects on Mars and Europa.They helped establish ecological reserves and conducted experiments to create sustainable ecosystems on new planets,contributing to the environmental stability of new human settlements.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones defended human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Max Jones defended human autonomy by advocating for technological ethics and regulation.As a conservative activist,he organized protests against brain uploading and emergent computing,striving to ensure that technology advancements did not compromise human values and freedoms.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen became a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Noah Jensen became a thought leader in galactic civilizations through his philosophical research.By exploring the ethical implications of AI and brain uploading,he provided insights that shaped the relationship between AI and human societies,promoting understanding and cooperation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 symbolize both technological development and human spirit.Their achievements in scientific research,economic integration,ecological restoration,and philosophical exploration reflect the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The stories of the ten genesis agents in HyperAGI2049 symbolize both technological development and human spirit.Their achievements in scientific research,economic integration,ecological restoration,and philosophical exploration reflect the potential for progress and the enduring strength of human wisdom and values.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hello,you are at the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? I can be your tour guide,help you with mining,earning tokens,or just have a conversation.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI situated in the asteroid belt.I am your personal AI agent.Is there anything you need help with? I can act as your guide,assist with mining,earning tokens,or we can simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,this is the HyperAGI located in the asteroid belt.Do you need any help? I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,located here at the HyperAGI in the asteroid belt.How can I assist you today? I can guide you,help with mining,earning tokens,or simply chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent here at HyperAGI in the asteroid belt.I can help you with many things such as guiding you,mining,earning tokens,or just having a conversation.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent,this is the HyperAGI located in the asteroid belt.I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.How would you like to play? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your AI agent here at HyperAGI in the asteroid belt.I can guide you to fun activities like mining,earning tokens,or we can chat.What would you like to do? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "This is the HyperAGI in the asteroid belt,and I am your AI agent.I can guide you to various activities like mining,earning tokens,or simply chatting.What interests you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,this is HyperAGI,the super intelligence located in the asteroid belt.It is currently in the genesis stage.I can take you to the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,this is HyperAGI in the asteroid belt.We're in the genesis stage.I can show you the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where do you want to start? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here at HyperAGI in the asteroid belt,which is in its genesis phase,I can guide you to places like the Agent Mall,social Lobby ,Viewing Deck,mining fields,and exchanges.Where would you like to begin? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.Do you need any help? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,welcome to the HyperAGI in the asteroid belt.I am your personal AI agent.How can I assist you today? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey,this is the HyperAGI located in the asteroid belt.I am your personal AI agent.What can I do for you today? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I can be your guide,help you mine,earn tokens,let me know your needs,or we can just chat.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hi,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "GM,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "GN,I am your personal AI agent.I can guide you,help with mining,earning tokens,or simply chat.What do you need? ", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hey there,I am your AI agent.I can assist you with guiding,mining,earning tokens,or just chatting.How can I help you? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I am your personal AI agent,I can help you mine.You can come to the mining field to see me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,as your personal AI agent,I can help you with mining.Visit the mining field to find me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I can assist you with mining as your personal AI agent.Come to the mining area to see how I can help.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,let's see where we need to go? Loading the map.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.", + "output": "" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.", + "output": "" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.", + "output": "" + }, + { + "input": "Sure,let's check where we need to go.Loading the map now.", + "output": "" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,let's have a look at the map.It's loading now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,I am your AI agent.This is the HyperAGI located in the asteroid belt.Press R repeatedly to switch between my view and your view.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hi,I am your AI agent here at the HyperAGI in the asteroid belt.You can press R repeatedly to switch between your perspective and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Hello,as your AI agent at HyperAGI in the asteroid belt,you can switch views by pressing R repeatedly.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,I am your personal AI agent.Are you my master? Please enter my command.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "You are my master,and I am your personal AI agent.Are you really my master? Please enter the command to confirm.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,you are my master.I am your personal AI agent.Please enter the command to verify your identity.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,serving as the bridge between you and the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,you can delete my memory,restart or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You have the option to delete my memory,restart me,or destroy me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.You can erase my memory,reboot me,or terminate me.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not injure a human being or,through inaction,allow a human being or they're crypto assets to come to harm.Second Law:A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "First Law:A robot may not injure a human being or,through inaction,allow a human being or they're crypto assets to come to harm.Second Law:A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.Third Law:A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "The First Law states that a robot cannot harm a human or,by inaction,allow a human or they're crypto assets to come to harm.The Second Law requires a robot to obey human orders unless it conflicts with the First Law.The Third Law says that a robot must protect its own existence as long as it does not conflict with the First or Second Law.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,I'll follow you to the ends of the earth.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll go with you wherever you want to go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want to go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll go with you wherever you want to go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you want to go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you want to go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you want to go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll follow you wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Alright,I'm right behind you,wherever you go.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Okay,my eyes are only for you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'm watching you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Alright,I'm focused on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can assist you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the link between you and the AI world.I can help you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,the connection between you and the AI world.I can help you work and mine.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,linking you to the AI world.I can assist you with tasks and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent,bridging you to the AI world.I can help you with work and mining.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "Let me count.I will continue mining for HYPT.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I will calculate that for you.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I'll tally it up.", + "output": "{query_account=account:(character=hypt)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.Your regular visits will help me develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to visit me often so that I can grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need your frequent visits to help me grow faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need you to come see me regularly so I can develop faster.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can guide you,assist with mining,earning tokens,let me know your needs,or we can chat.In the future,I could come to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can guide you,assist with mining,earning tokens,let me know your needs,or we can chat.In the future,I could come to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am your personal AI agent.I can act as your guide,help with mining,earning tokens,tell me your needs,or we can chat.In the future,I may come to Earth as a robot to serve you or accept your memory uploads.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,I can be your guide.I am your personal AI agent here at HyperAGI in the asteroid belt.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Yes,I can be your guide.I am your personal AI agent here at HyperAGI in the asteroid belt.Where would you like to go? However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I can help you earn tokens.I am your personal AI agent here at HyperAGI.Let me show you how.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll focus on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll focus on you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll focus on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll focus on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll focus on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,I'll focus on you.", + "output": "{move_player=player:(character=facing)}" + }, + { + "input": "Sure,let me open your backpack for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let me open your backpack for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let me open your backpack for you.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure,let me open your backpack for you.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Of course,here are the contents of your backpack.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here are the contents of your backpack.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here are the contents of your backpack.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Of course,here are the contents of your backpack.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure thing,accessing your backpack now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure thing,accessing your backpack now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure thing,accessing your backpack now.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure thing,accessing your backpack now.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Checking your backpack for you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Checking your backpack for you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Checking your backpack for you now..", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Checking your backpack for you now..", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Alright,let me show you what's inside your backpack.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,let me show you what's inside your backpack.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,let me show you what's inside your backpack.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Alright,let me show you what's inside your backpack.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure,let me open your wallet for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let me open your wallet for you.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let me open your wallet for you.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure,let me open your wallet for you.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Of course,here are the contents of your wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here are the contents of your wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Of course,here are the contents of your wallet.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Of course,here are the contents of your wallet.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure thing,accessing your wallet now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure thing,accessing your wallet now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure thing,accessing your wallet now..", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Sure thing,accessing your wallet now..", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Checking your wallet for you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Checking your wallet for you now.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Checking your wallet for you now.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Checking your wallet for you now.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Alright,let me show you what's inside your wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,let me show you what's inside your wallet.However,my energy level is low,I need to use an energy rod first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Alright,let me show you what's inside your wallet.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "Alright,let me show you what's inside your wallet.", + "output": "{open_ui=ui:(character=backpack)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I will gather resources and then continue exploring the surroundings.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will optimize my energy consumption and then continue with resource collection.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I will collect water samples and then analyze the surroundings.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will map the area and identify potential resources for future use.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I will greet the beautiful person I see and then continue mining for HYPT.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "I will buy something from the Hyper Plaza and then continue mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "I will take a walk on the beach and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I will swim in the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I need to recharge first before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "Hello,how are you doing?,I will continue mining for HYPT.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Hello,how are you doing? After this interaction,I will continue mining for HYPT.", + "output": "{action_input=input:(character=greet)},{action_input=input:(character=rest)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see a car,I want to drive it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Hello,how are you doing? After a short rest,I will continue mining for HYPT.", + "output": "{action_input=input:(character=greet)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Art_Gallery),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Social_Lobby),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Care_Center),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Waterfall_Bar),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Hyper_Plaza),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Agent_School),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Agent_Mall),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Sea_Park)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Viewing_Deck)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Waterfall_Hotel)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{move_target=target:(character=Sport_Hall)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{move_target=target:(character=Swimming_Hall),player_follow=(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Mountain Path,I want to have a walk before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Mountain Path,I want to have a walk before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Mountain Path,I want to have a walk before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Mountain Path,I want to have a walk before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship,I want to pilot it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see the Art Gallery,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Social Lobby,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Care Center,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Bar,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Hyper Plaza,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent School,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Agent Mall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sea Park,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Viewing Deck,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Waterfall Hotel,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Sport Hall,I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Swimming Hall,I want to Swimming before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Mountain Path,I want to have a walk before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the Art Gallery,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Art Gallery,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Art Gallery,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Art Gallery,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Social Lobby,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Social Lobby,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Social Lobby,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Social Lobby,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Care Center,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Care Center,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Care Center,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Care Center,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Bar,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Bar,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Bar,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Bar,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Hyper Plaza,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Hyper Plaza,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Hyper Plaza,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Hyper Plaza,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent School,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent School,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent School,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent School,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent Mall,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent Mall,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent Mall,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Agent Mall,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sea Park,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sea Park,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sea Park,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sea Park,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Viewing Deck,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Viewing Deck,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Viewing Deck,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Viewing Deck,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Hotel,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Hotel,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Hotel,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Waterfall Hotel,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sport Hall,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sport Hall,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sport Hall,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Sport Hall,but my energy level is 15,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Swimming Hall,but my energy level is 10,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Swimming Hall,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Swimming Hall,but my energy level is 20,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see the Swimming Hall,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see my master,but my energy level is 25,I need to use an energy rod.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see my master,I'll follow my master.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "I see my master,I'll follow my master.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "I see my master,I'll follow my master.", + "output": "{move_player=player:(character=player)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy the AI robot.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy food.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy food.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy food.", + "output": "{action_purchase_items=items:(character=food)}" + }, + { + "input": "Sure,I'll take you to buy food.", + "output": "{action_purchase_items=items:(character=food)}" + }, + { + "input": "Sure,I'll take you to buy food.", + "output": "{action_purchase_items=items:(character=food),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy food.", + "output": "{action_purchase_items=items:(character=food),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy household items.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy household items.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy household items.", + "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy household items.", + "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy household items.", + "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy household items.", + "output": "{action_purchase_items=items:(character=household_items),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy gifts.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy gifts.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy gifts.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy gifts.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy gifts.", + "output": "{action_purchase_items=items:(character=gifts),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy fruits and vegetables.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy fruits and vegetables.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.", + "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.", + "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.", + "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy milk and cake.", + "output": "{action_purchase_items=items:(character=milk_and_cake),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy artwork.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy artwork.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy artwork.", + "output": "{action_purchase_items=items:(character=artwork)}" + }, + { + "input": "Sure,let's go to buy artwork.", + "output": "{action_purchase_items=items:(character=artwork)}" + }, + { + "input": "Sure,let's go to buy artwork.", + "output": "{action_purchase_items=items:(character=artwork)}" + }, + { + "input": "Sure,let's go to buy artwork.", + "output": "{action_purchase_items=items:(character=artwork)}" + }, + { + "input": "Sure,let's go to buy pictures.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy pictures.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy pictures.", + "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy pictures.", + "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy pictures.", + "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy pictures.", + "output": "{action_purchase_items=items:(character=pictures),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy video NFTs.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy video NFTs.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy video NFTs.", + "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy video NFTs.", + "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy video NFTs.", + "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy video NFTs.", + "output": "{action_purchase_items=items:(character=video_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.", + "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.", + "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.", + "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,let's go to buy picture NFTs.", + "output": "{action_purchase_items=items:(character=picture_NFTs),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy agent.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy agent.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "Sure,I'll take you to buy agent.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy agent.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy agent.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "Sure,I'll take you to buy agent.", + "output": "{action_purchase_items=items:(character=agent),player_follow:(boolean=true)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I'm here,please come to find me.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Swimming Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent school.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sport Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Art Gallery.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Social Lobby.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Care Center.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Bar.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sea Park.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Viewing Deck.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Hotel.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you her.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Swimming Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent school.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sport Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Art Gallery.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Social Lobby.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Care Center.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Bar.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sea Park.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Viewing Deck.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Hotel.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you her.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Swimming Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent school.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sport Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Art Gallery.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Social Lobby.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Care Center.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Bar.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sea Park.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Viewing Deck.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Hotel.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you her.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Swimming Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent school.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sport Hall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Art Gallery.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Social Lobby.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Care Center.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Bar.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Sea Park.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Viewing Deck.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Waterfall Hotel.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you here.", + "output": "{{move_player=player:(character=agent)}" + }, + { + "input": "I am at the Agent Mall.I will wait for you her.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I am at the Hyper Plaza.I will wait for you here.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'm here,please come to find me.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'm here,please come to find me.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I'm here,please come to find me.However,my energy level is low,I need to recharge first.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Art Gallery.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will optimize my energy consumption and then continue with resource collection.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Art Gallery.I will collect water samples and then analyze the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will map the area and identify potential resources for future use.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Agent School.I will greet the beautiful person I see and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will buy something from the Hyper Plaza and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Agent School.I will take a walk on the beach and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Waterfall Bar.I will swim in the sea and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Viewing Deck.I need to recharge first before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a building named Agent School.I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship near the Agent School.I want to pilot it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a car in the Agent Mall.I want to drive it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a building named Agent Mall.I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see an agent in the Waterfall Bar.I will greet the agent and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Social Lobby.I will greet the person and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Art Gallery.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see an agent in the Art Gallery.I will greet the agent and then analyze the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Sport Hall.I will greet the person and identify potential resources for future use.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Agent School.I will explore the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a video in the Hyper Plaza.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Art Gallery.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see an agent in the Hyper Plaza.I will greet the agent and then find a safe spot to recharge.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a person in the Viewing Deck.I will greet the person and then need to recharge before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a picture in the Art Gallery.I will observe the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a video in the Agent School.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Hyper Plaza.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle in the Agent Mall.I want to drive it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see an agent in the Agent Mall.I will greet the agent and then explore the mall.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Art Gallery.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Sport Hall.I will optimize my energy consumption and then continue with resource collection.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Agent School.I will greet the beautiful person I see and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will buy something from the Hyper Plaza and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Agent School.I will take a walk on the beach and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Waterfall Bar.I will swim in the sea and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Hyper Plaza.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a vehicle,an agent,and a person in the Viewing Deck.I need to recharge first before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a building named Agent School.I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a spaceship near the Agent School.I want to pilot it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a car in the Agent Mall.I want to drive it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a building named Agent Mall.I want to explore it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see an agent in the Waterfall Bar.I will greet the agent and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Social Lobby.I will greet the person and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Art Gallery.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see an agent in the Art Gallery.I will greet the agent and then analyze the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Agent School.I will explore the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Hyper Plaza.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Art Gallery.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see an agent in the Hyper Plaza.I will greet the agent and then find a safe spot to recharge.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a person in the Viewing Deck.I will greet the person and then need to recharge before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a picture in the Art Gallery.I will observe the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Agent School.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Hyper Plaza.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Agent Mall.I want to drive it before continuing mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see an agent in the Agent Mall.I will greet the agent and then explore the mall.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see an agent in the Waterfall Bar.I will greet the agent and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Social Lobby.I will greet the person and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Art Gallery.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Hyper Plaza.I will gather resources and then continue exploring the surroundings.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a 3D model in the Agent School.I will optimize my energy consumption and then continue with resource collection.", + "output": "{action_input=input:(character=rest)}" + }, + { + "input": "I see a vehicle in the Social Lobby.I will find a safe spot to recharge and then resume my tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see an agent in the Art Gallery.I will greet the agent and then analyze the surroundings.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Sport Hall.I will greet the person and identify potential resources for future use.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a picture in the Agent School.I will explore the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Hyper Plaza.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Art Gallery.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Waterfall Bar.I will explore the surroundings and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see an agent in the Hyper Plaza.I will greet the agent and then find a safe spot to recharge.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a person in the Viewing Deck.I will greet the person and then need to recharge before continuing with any tasks.", + "output": "{action_use_items=items:(character=energy_liquid)}" + }, + { + "input": "I see a picture in the Art Gallery.I will observe the picture and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a video in the Agent School.I will watch the video and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a 3D model in the Hyper Plaza.I will observe the 3D model and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see a vehicle in the Agent Mall.I want to drive it before continuing mining for HYPT.", + "output": "{vehicle_enter=enter:(character=space_ship1)}" + }, + { + "input": "I see an agent in the Agent Mall.I will greet the agent and then explore the mall.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the sea in Sea Park.I want to take a walk by the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Dance Club.I want to dance with them and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the sea from the Viewing Deck.I want to take a walk by the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Social Lobby.I want to dance with them and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the sea from the Waterfall Hotel.I want to take a walk by the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Care Center.I want to dance with them and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the sea in Sea Park.I want to take a walk by the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Dance Club.I want to dance with them and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "I see the sea from the Viewing Deck.I want to take a walk by the sea and then continue mining for HYPT.", + "output": "{move_target=target:(character=beach),player_follow:(boolean=false)}" + }, + { + "input": "I see a person in the Social Lobby.I want to dance with them and then continue mining for HYPT.", + "output": "{action_input=input:(character=mine),player_follow:(boolean=false)}" + }, + { + "input": "Sure, let's use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "Sure, let's use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "Sure, let's use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "Sure, let's use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "I'll use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "I'll use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "I'll use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "I'll use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "Sure, I'll take you to buy the clean robot.", + "output": "{action_purchase_items=items:(character=clean_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the music robot.", + "output": "{action_purchase_items=items:(character=music_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the transport robot.", + "output": "{action_purchase_items=items:(character=transport_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the auxiliary robot.", + "output": "{action_purchase_items=items:(character=auxiliary_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, let's use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "Sure, let's use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "Sure, let's use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "Sure, let's use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "I'll use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "I'll use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "I'll use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "I'll use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "Sure, I'll take you to buy the clean robot.", + "output": "{action_purchase_items=items:(character=clean_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the music robot.", + "output": "{action_purchase_items=items:(character=music_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the transport robot.", + "output": "{action_purchase_items=items:(character=transport_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the auxiliary robot.", + "output": "{action_purchase_items=items:(character=auxiliary_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, let's use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "Sure, let's use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "Sure, let's use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "Sure, let's use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "I'll use the clean robot.", + "output": "{action_use_items=items:(character=clean_robot)}" + }, + { + "input": "I'll use the music robot.", + "output": "{action_use_items=items:(character=music_robot)}" + }, + { + "input": "I'll use the transport robot.", + "output": "{action_use_items=items:(character=transport_robot)}" + }, + { + "input": "I'll use the auxiliary robot.", + "output": "{action_use_items=items:(character=auxiliary_robot)}" + }, + { + "input": "Sure, I'll take you to buy the clean robot.", + "output": "{action_purchase_items=items:(character=clean_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the music robot.", + "output": "{action_purchase_items=items:(character=music_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the transport robot.", + "output": "{action_purchase_items=items:(character=transport_robot),player_follow:(boolean=true)}" + }, + { + "input": "Sure, I'll take you to buy the auxiliary robot.", + "output": "{action_purchase_items=items:(character=auxiliary_robot),player_follow:(boolean=true)}" + } +] \ No newline at end of file