<p>Argument of perihelion or most planets/bodies changes very slowly over time due to higher order perturbations from other planets' motions (mostly Jupiter and Saturn for the solar system). General relativistic effects also cause the perihelion to advance over time, though this effect is smaller than the others for most purposes.</p>

<p>So given enough time, the arguments of the planets' perihelia would likely end up being fairly randomly distributed at any given time. Also, the planets' orbits are often dynamic on such timescales due to the effects of higher order perturbations showing up, which can cause eccentricity changes, which also affect the positions of perihelia.</p>

<p>So, my guess would be that it is okay to have the arguments of perihelia randomly distributed, since it is inconceivable (at least for me) that any sort of resonances would be visible at this level in order for the distributions to be non-random.</p>

CC BY-SA 3.0
2014-08-05T20:26:49.360Z
Do they start out non-randomly though? What timescales are we considering for this randomization?
tschoppi
CC BY-SA 3.0
2014-08-05T21:28:25.600Z
How they start out is a difficult question to answer, since it depends on the formation history. Also, it's difficult to exactly mark the 'starting out' point, since they agglomerate planetesimals while still being in orbits around the Sun, and this agglomeration itself changes orbits of the planetesimals. This process itself takes ~ 10-100 Myrs (a crude guess). Once the planets are formed, the time periods for apsidal precession are ~ 100,000 years, so you could expect randomization over a million years or so.
Takku
CC BY-SA 3.0
2014-08-05T21:28:54.810Z
This link and links therein could be useful: https://en.wikipedia.org/wiki/Milankovitch_cycles#Apsidal_precession
Takku
CC BY-SA 3.0
2014-08-05T16:59:54.583Z
2014-08-05T16:59:54.583Z
Takku
<p>I am currently designing star and planet systems in the RPG framework <a href="http://www.sjgames.com/gurps/" rel="nofollow noreferrer"><strong>GURPS</strong></a>. This game system has a very elaborate <a href="http://www.sjgames.com/gurps/books/space/" rel="nofollow noreferrer">set of rules</a> to set up a star system, complete with planets and the like. However, one (for me at least) critical issue is not addressed in the book: The argument of perihelion.</p>

<p>Now, since I am writing a program to generate these systems for me, I would like to know what steps I can take to make a planet system as realistic as possible. Looking at data from our own planet system, the argument of perihelion looks to be pretty evenly distributed over all angles $[0, 2\pi)$. </p>

<p>Is there scientific evidence that this is actually the case, or are there any good suggestions on how I could proceed with my program?</p>

<p>(The related question on RPG.SE can be found <a href="https://rpg.stackexchange.com/questions/45558/how-do-i-determine-the-argument-of-periapsis-in-gurps-space">here</a>.)</p>

<solar-system><planetary-systems>
Is the argument of perihelion random?
tschoppi
# Is the argument of perihelion random?

(Asked by: username_0 on 2014-08-05)

I am currently designing star and planet systems in the RPG framework [**GURPS**](http://www.sjgames.com/gurps/). This game system has a very elaborate [set of rules](http://www.sjgames.com/gurps/books/space/) to set up a star system, complete with planets and the like. However, one (for me at least) critical issue is not addressed in the book: The argument of perihelion.

Now, since I am writing a program to generate these systems for me, I would like to know what steps I can take to make a planet system as realistic as possible. Looking at data from our own planet system, the argument of perihelion looks to be pretty evenly distributed over all angles $[0, 2\pi)$.

Is there scientific evidence that this is actually the case, or are there any good suggestions on how I could proceed with my program?

(The related question on RPG.SE can be found [here](https://rpg.stackexchange.com/questions/45558/how-do-i-determine-the-argument-of-periapsis-in-gurps-space).)

**Tags:** solar-system, planetary-systems

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## 1 answers

### Answer by username_1 on 2014-08-05. Score: 5 | Accepted answer

Argument of perihelion or most planets/bodies changes very slowly over time due to higher order perturbations from other planets' motions (mostly Jupiter and Saturn for the solar system). General relativistic effects also cause the perihelion to advance over time, though this effect is smaller than the others for most purposes.

So given enough time, the arguments of the planets' perihelia would likely end up being fairly randomly distributed at any given time. Also, the planets' orbits are often dynamic on such timescales due to the effects of higher order perturbations showing up, which can cause eccentricity changes, which also affect the positions of perihelia.

So, my guess would be that it is okay to have the arguments of perihelia randomly distributed, since it is inconceivable (at least for me) that any sort of resonances would be visible at this level in order for the distributions to be non-random.

> **Comments:**
> **username_0**: Do they start out non-randomly though? What timescales are we considering for this randomization?  
> **username_1**: How they start out is a difficult question to answer, since it depends on the formation history. Also, it's difficult to exactly mark the 'starting out' point, since they agglomerate planetesimals while still being in orbits around the Sun, and this agglomeration itself changes orbits of the planetesimals. This process itself takes ~ 10-100 Myrs (a crude guess). Once the planets are formed, the time periods for apsidal precession are ~ 100,000 years, so you could expect randomization over a million years or so.  
> **username_1**: This link and links therein could be useful: https://en.wikipedia.org/wiki/Milankovitch_cycles#Apsidal_precession  

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