Answers.Body: <p>We are getting pretty good at image generation, some examples:</p>
  
  <ol>
  <li><p>Radford, Alec, Luke Metz, and Soumith Chintala. "Unsupervised representation learning with deep convolutional generative adversarial networks." arXiv preprint arXiv:1511.06434 (2015). <a href="https://arxiv.org/pdf/1511.06434.pdf" rel="nofollow noreferrer">https://arxiv.org/pdf/1511.06434.pdf</a></p></li>
  <li><p>Gregor, Karol, Ivo Danihelka, Alex Graves, Danilo Jimenez Rezende, and Daan Wierstra. "DRAW: A recurrent neural network for image generation." arXiv preprint arXiv:1502.04623 (2015). <a href="https://arxiv.org/pdf/1502.04623.pdf" rel="nofollow noreferrer">https://arxiv.org/pdf/1502.04623.pdf</a></p></li>
  </ol>
  
  <p>From (1):
  <a href="https://i.sstatic.net/WMRuO.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/WMRuO.jpg" alt="enter image description here"></a></p>
  
  <p>Then there is another research direction around  evolutionary algorithms, for example:</p>
  
  <ul>
  <li>Sims, Karl. "Evolving virtual creatures." In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pp. 15-22. ACM, 1994. <a href="https://scholar.google.com/scholar?cluster=6031059536657676358&amp;hl=en&amp;as_sdt=0,22" rel="nofollow noreferrer">https://scholar.google.com/scholar?cluster=6031059536657676358&amp;hl=en&amp;as_sdt=0,22</a> ; <a href="https://www.youtube.com/watch?v=bBt0imn77Zg" rel="nofollow noreferrer">https://www.youtube.com/watch?v=bBt0imn77Zg</a></li>
  </ul>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-08-27T16:42:49.737Z
Answers.LastActivityDate: 2016-08-27T16:42:49.737Z
Answers.UserDisplayName: Franck Dernoncourt
Body: <p>By new, unseen examples; I mean like the animals in <a href="https://en.wikipedia.org/wiki/No_Man%27s_Sky" rel="noreferrer">No Man's Sky</a>. </p>
  
  <p>A couple of images of the animals are:
  <a href="https://i.sstatic.net/zS0rX.jpg" rel="noreferrer"><img src="https://i.sstatic.net/zS0rX.jpg" alt="enter image description here"></a></p>
  
  <p><a href="https://i.sstatic.net/Ir1Qt.jpg" rel="noreferrer"><img src="https://i.sstatic.net/Ir1Qt.jpg" alt="enter image description here"></a></p>
  
  <p>So, upon playing this game, I was curious <strong>about how good is AI at generating visual characters or examples?</strong></p>
  
Tags: <research><image-recognition>
Title: How good is AI at generating new, unseen [visual] examples?
UserDisplayName: Dawny33
ThreadText: # How good is AI at generating new, unseen [visual] examples?
  
  (Asked by: username_0 on 2016-08-27)
  
  By new, unseen examples; I mean like the animals in [No Man's Sky](https://en.wikipedia.org/wiki/No_Man%27s_Sky).
  
  A couple of images of the animals are:
  [![enter image description here](https://i.sstatic.net/zS0rX.jpg)](https://i.sstatic.net/zS0rX.jpg)
  
  [![enter image description here](https://i.sstatic.net/Ir1Qt.jpg)](https://i.sstatic.net/Ir1Qt.jpg)
  
  So, upon playing this game, I was curious **about how good is AI at generating visual characters or examples?**
  
  **Tags:** research, image-recognition
  
  ---
  
  ## 1 answers
  
  ### Answer by username_1 on 2016-08-27. Score: 5 | Accepted answer
  
  We are getting pretty good at image generation, some examples:
  
  1. Radford, Alec, Luke Metz, and Soumith Chintala. "Unsupervised representation learning with deep convolutional generative adversarial networks." arXiv preprint arXiv:1511.06434 (2015). <https://arxiv.org/pdf/1511.06434.pdf>
  2. Gregor, Karol, Ivo Danihelka, Alex Graves, Danilo Jimenez Rezende, and Daan Wierstra. "DRAW: A recurrent neural network for image generation." arXiv preprint arXiv:1502.04623 (2015). <https://arxiv.org/pdf/1502.04623.pdf>
  
  From (1):
  [![enter image description here](https://i.sstatic.net/WMRuO.jpg)](https://i.sstatic.net/WMRuO.jpg)
  
  Then there is another research direction around evolutionary algorithms, for example:
  
  * Sims, Karl. "Evolving virtual creatures." In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pp. 15-22. ACM, 1994. <https://scholar.google.com/scholar?cluster=6031059536657676358&hl=en&as_sdt=0,22> ; <https://www.youtube.com/watch?v=bBt0imn77Zg>
  
  
  ---
  
  