<p>As far as I can tell, recordings from the tablet are the only way to use custom sounds at the moment. I imagine that the UI for a feature like this was deemed too complex for an app designed for children under 12. However, this should be easy to add to the app in a future update if there is demand for it.</p>
<p>One obvious workaround for this is to play the desired sound on another device and save it using the recording interface:</p>
<p><a href="https://i.sstatic.net/WPzYm.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/WPzYm.png" alt="recording interface" /></a></p>
<p>These recordings are limited to about 5 seconds.</p>

CC BY-SA 3.0
2017-08-17T02:39:52.533Z
2017-11-15T13:32:49.827Z
2020-06-18T08:28:58.637Z
jncraton
<p>Can LEGO Boost play custom audio files on the Boost app from files kept on the device such as those downloaded from iTunes or transferred from a computer?</p>

<p>Are recordings from the tablet the only way to use custom sounds?</p>

<boost>
Can LEGO Boost play custom audio files?
Ambo100
# Can LEGO Boost play custom audio files?

(Asked by: username_0 on 2017-08-16)

Can LEGO Boost play custom audio files on the Boost app from files kept on the device such as those downloaded from iTunes or transferred from a computer?

Are recordings from the tablet the only way to use custom sounds?

**Tags:** boost


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## 1 answers

### Answer by username_1 on 2017-08-17. Score: 4 | Accepted answer

As far as I can tell, recordings from the tablet are the only way to use custom sounds at the moment. I imagine that the UI for a feature like this was deemed too complex for an app designed for children under 12. However, this should be easy to add to the app in a future update if there is demand for it.

One obvious workaround for this is to play the desired sound on another device and save it using the recording interface:

[![recording interface](https://i.sstatic.net/WPzYm.png)](https://i.sstatic.net/WPzYm.png)

These recordings are limited to about 5 seconds.


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