<p>To build your example in MLCad (LDraw), I needed to switch to "Grid Fine" to move the element into the right alignment:</p>

<p><img src="https://i.sstatic.net/6Ul6A.png" alt="1x2 between the studs of 2x3 and 2x2 from MLCad">
<img src="https://i.sstatic.net/3gkQI.png" alt="Enable &quot;Fine&quot; grid snap setting"></p>

<p>A couple of techniques to note when doing this when you finish with the SNOT modeling:</p>

<ol>
<li>Set the grid back to coarse so that subsequent pieces are back on the grid.</li>
<li>Select a non-SNOT element (in this case the 2x3 or 2x2 plate) before placing the next element - grid alignment and rotation are inherited from the last selected piece, so this gets you back to "normal".</li>
</ol>

<p>See also Joubarc's renderings for my <a href="https://bricks.stackexchange.com/q/636/56">Heroica Graveyard question</a>, again from LDraw by the looks of things, with the elements are added within the clips or between grills in the radiators:</p>

<p><img src="https://i.sstatic.net/OYjT7.png" alt="Heroica Graveyard with grille fence">
<img src="https://i.sstatic.net/1iWNQ.png" alt="Heroica Graveyard with lattice fence"></p>

CC BY-SA 3.0
2011-11-23T13:42:45.883Z
Yes, I did use BrickSmith instead of MLcad, but the same principle of using a fine grid applies. Since neither checks for validity, you can do pretty much whatever you want (including impossible things).
Joubarc
CC BY-SA 3.0
2011-11-23T13:48:54.213Z
I'll have to check that out - it looks like a better default renderer. For simple things like this I can't be fussed opening in LeoCad, exporting to .3ds, and then setting up a scene in 3dsMax to render shineys ;)
Zhaph - Ben Duguid
CC BY-SA 3.0
2011-11-23T14:29:43.053Z
Hmm, scrub that, it's Mac based ;)
Zhaph - Ben Duguid
CC BY-SA 3.0
2011-11-23T14:44:34.437Z
Actually, BrickSmith is a LDraw editor only. I did the rendering with [LDview](http://ldview.sourceforge.net/) which appears to have a windows version too.
Joubarc
CC BY-SA 3.0
2011-11-23T15:52:37.920Z
Yep, I've played around with LDView - most of my models on here are just screen grabs straight from MLCad.
Zhaph - Ben Duguid
CC BY-SA 3.0
2011-11-23T13:34:33.913Z
2011-11-23T13:42:29.623Z
2017-04-13T12:47:56.213Z
Zhaph - Ben Duguid
<p>Do any of the multiple LEGO building software supports 'plate between studs' SNOT assembly?</p>

<p><img src="https://i.sstatic.net/tWw7z.jpg" alt="enter image description here"></p>

CC BY-SA 3.0
2011-11-23T12:37:35.917Z
I presume it must be considering it has been rendered on [this](http://swooshable.com/snot/snot/plates-between-studs/) page.
Ambo100
CC BY-SA 3.0
2011-11-23T13:02:16.240Z
@Ambo100 I'm looking for a virtual building software (like LEGO Digital Designer or LDraw). Your link (even though I didn't know it and it's really cool) seam to be a SNOT technique listing
pcantin
CC BY-SA 3.0
2011-11-23T13:03:51.580Z
That's right. I was hoping to find more information on what software was used. All I know for now is that it IS possible.
Ambo100
CC BY-SA 3.0
2011-11-23T13:13:13.583Z
...or it's Photoshopable :)
pcantin
<software><snot><cad>
Is 'plate between studs' SNOT supported by one of the LEGO building software?
pcantin
# Is 'plate between studs' SNOT supported by one of the LEGO building software?

(Asked by: username_0 on 2011-11-23)

Do any of the multiple LEGO building software supports 'plate between studs' SNOT assembly?

![enter image description here](https://i.sstatic.net/tWw7z.jpg)

**Tags:** software, snot, cad

> **Comments:**
> **username_1**: I presume it must be considering it has been rendered on [this](http://swooshable.com/snot/snot/plates-between-studs/) page.  
> **username_0**: @username_1 I'm looking for a virtual building software (like LEGO Digital Designer or LDraw). Your link (even though I didn't know it and it's really cool) seam to be a SNOT technique listing  
> **username_1**: That's right. I was hoping to find more information on what software was used. All I know for now is that it IS possible.  
> **username_0**: ...or it's Photoshopable :)  

---

## 1 answers

### Answer by username_2 on 2011-11-23. Score: 8 | Accepted answer

To build your example in MLCad (LDraw), I needed to switch to "Grid Fine" to move the element into the right alignment:

![1x2 between the studs of 2x3 and 2x2 from MLCad](https://i.sstatic.net/6Ul6A.png)
![Enable ](https://i.sstatic.net/3gkQI.png)

A couple of techniques to note when doing this when you finish with the SNOT modeling:

1. Set the grid back to coarse so that subsequent pieces are back on the grid.
2. Select a non-SNOT element (in this case the 2x3 or 2x2 plate) before placing the next element - grid alignment and rotation are inherited from the last selected piece, so this gets you back to "normal".

See also username_3's renderings for my [Heroica Graveyard question](https://bricks.stackexchange.com/q/636/56), again from LDraw by the looks of things, with the elements are added within the clips or between grills in the radiators:

![Heroica Graveyard with grille fence](https://i.sstatic.net/OYjT7.png)
![Heroica Graveyard with lattice fence](https://i.sstatic.net/1iWNQ.png)

> **Comments:**
> **username_3**: Yes, I did use BrickSmith instead of MLcad, but the same principle of using a fine grid applies. Since neither checks for validity, you can do pretty much whatever you want (including impossible things).  
> **username_2**: I'll have to check that out - it looks like a better default renderer. For simple things like this I can't be fussed opening in LeoCad, exporting to .3ds, and then setting up a scene in 3dsMax to render shineys ;)  
> **username_2**: Hmm, scrub that, it's Mac based ;)  
> **username_3**: Actually, BrickSmith is a LDraw editor only. I did the rendering with [LDview](http://ldview.sourceforge.net/) which appears to have a windows version too.  
> **username_2**: Yep, I've played around with LDView - most of my models on here are just screen grabs straight from MLCad.  

---

