Answers.Body: <p>As Andrew points out in a comment, the subject of your post overlaps substantially with an earlier one, whose answers address the general mechanics of analyzing one's own games, and would probably be of use to you. I'd like to address just one small part of your question that doesn't overlap:</p>
  
  <blockquote>
    <p>In the search for critical positions - do you start from the beginning, or from the end (last move)?</p>
  </blockquote>
  
  <p>Now whether a position in a game is "critical" or not isn't some objective feature of the position itself, but is rather a function of the position <em>and the player</em> who faces it. What I mean is: many a position in which you or I would say that we have a critical decision to make, Capablanca or Fischer might recognize it as trivial, and in other positions where we might blindly think there's nothing important to consider, players like them might say instead that there are deep considerations to be made.</p>
  
  <p>So I don't think you need to be going through your game after the fact (forward, backward or any other way) trying to identify what the critical junctures were. You know what positions <em>you</em> considered critical when you were playing the game (when you agonized over choosing between two moves, when you spent a looooong time thinking, etc.), and those are critical points where self-analysis can be especially beneficial.</p>
  
  <p>One habit you could get into is making a note of such moments on your scoresheet while you're playing (circle the move, make an X, whatever). Then not too long after the game, try to record as much of what your thought process was at those points. Later on you can look at what you were thinking during the game in a fresh light, and try to find improvements to your in-game mental analysis. Speaking to another part of your question: checking yourself with an engine is a good idea, but you should try to catch your own mistakes first, and only then let Stockfish or whatever show you all kinds of things you never considered or noticed.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2012-09-22T17:17:09.717Z
Answers.Text: By critical positions I meant a couple of things:
  a) turning points (e.g. objective computer evaluation of position changes from -2.00 to +2.00)
  
  
  
  b) the game reaches a tactical resolution, where in the next 2-3 moves it will be decided who will play for a win for the next 30 moves.
  
  Whether or not those were noticed by the player during the game - I still think the goal of analysis remains to find such moments (how you find those is another matter).
Answers.UserDisplayName: User
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2012-09-22T19:54:52.570Z
Answers.Text: @User, I answered the way that I did in part because a point where the engine evaluation changes drastically is easy to find, so I feel like there's not much to say about how to find those. More importantly, though, many such points will be due to simple blunders on a player's part, and don't necessarily reflect the relative difficulty of the position in which the blunder was made. In terms of analyzing one's own games for the sake of improvement, I still feel that the sort of junctures that I described as "critical" (where you found a decision tough to make) are quite important.
Answers.UserDisplayName: ETD
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2012-10-10T20:35:33.393Z
Answers.Text: I prefer to go backwards, most of the time I go from losing to totally equal mirrored material (and this makes me feel happy)
Answers.UserDisplayName: ajax333221
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2012-09-19T20:48:59.370Z
Answers.LastActivityDate: 2012-09-19T20:48:59.370Z
Answers.UserDisplayName: ETD
Body: <p>What is the best way to annotate one's game to derive the most instructive value out of it? In the search for critical positions - do you start from the beginning, or from the end (last move)? When do you consult a computer engine or computer database? Has any coach ever come up with a comprehensive guideline describing how to do this?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2012-09-16T23:43:50.063Z
Comments.Text: See also this question: http://chess.stackexchange.com/q/188/12
Comments.UserDisplayName: Andrew
Tags: <analysis>
Title: Is there a common list of steps to analyse/annotate one's game?
ThreadText: # Is there a common list of steps to analyse/annotate one's game?
  
  (Asked by: username_0 on 2012-09-15)
  
  What is the best way to annotate one's game to derive the most instructive value out of it? In the search for critical positions - do you start from the beginning, or from the end (last move)? When do you consult a computer engine or computer database? Has any coach ever come up with a comprehensive guideline describing how to do this?
  
  **Tags:** analysis
  
  > **Comments:**
  > **username_1**: See also this question: http://chess.stackexchange.com/q/188/12  
  
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  ## 1 answers
  
  ### Answer by username_2 on 2012-09-19. Score: 3
  
  As username_1 points out in a comment, the subject of your post overlaps substantially with an earlier one, whose answers address the general mechanics of analyzing one's own games, and would probably be of use to you. I'd like to address just one small part of your question that doesn't overlap:
  
  > In the search for critical positions - do you start from the beginning, or from the end (last move)?
  
  Now whether a position in a game is "critical" or not isn't some objective feature of the position itself, but is rather a function of the position *and the player* who faces it. What I mean is: many a position in which you or I would say that we have a critical decision to make, Capablanca or Fischer might recognize it as trivial, and in other positions where we might blindly think there's nothing important to consider, players like them might say instead that there are deep considerations to be made.
  
  So I don't think you need to be going through your game after the fact (forward, backward or any other way) trying to identify what the critical junctures were. You know what positions *you* considered critical when you were playing the game (when you agonized over choosing between two moves, when you spent a looooong time thinking, etc.), and those are critical points where self-analysis can be especially beneficial.
  
  One habit you could get into is making a note of such moments on your scoresheet while you're playing (circle the move, make an X, whatever). Then not too long after the game, try to record as much of what your thought process was at those points. Later on you can look at what you were thinking during the game in a fresh light, and try to find improvements to your in-game mental analysis. Speaking to another part of your question: checking yourself with an engine is a good idea, but you should try to catch your own mistakes first, and only then let Stockfish or whatever show you all kinds of things you never considered or noticed.
  
  > **Comments:**
  > **username_0**: By critical positions I meant a couple of things: a) turning points (e.g. objective computer evaluation of position changes from -2.00 to +2.00)    b) the game reaches a tactical resolution, where in the next 2-3 moves it will be decided who will play for a win for the next 30 moves.  Whether or not those were noticed by the player during the game - I still think the goal of analysis remains to find such moments (how you find those is another matter).  
  > **username_2**: @username_0, I answered the way that I did in part because a point where the engine evaluation changes drastically is easy to find, so I feel like there's not much to say about how to find those. More importantly, though, many such points will be due to simple blunders on a player's part, and don't necessarily reflect the relative difficulty of the position in which the blunder was made. In terms of analyzing one's own games for the sake of improvement, I still feel that the sort of junctures that I described as "critical" (where you found a decision tough to make) are quite important.  
  > **username_3**: I prefer to go backwards, most of the time I go from losing to totally equal mirrored material (and this makes me feel happy)  
  
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