Answers.Body: <p>You will handicap yourself if you are always fearful of being pinned. Strong players know when to prevent the pin and when to allow it. Play through some well-annotated master games where a strong player allows the pin. And dont get carried away thinking about only aspect of the position</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-04-08T19:57:46.840Z
Answers.LastActivityDate: 2017-04-08T19:57:46.840Z
Answers.UserDisplayName: Philip Roe
Answers.Body: <p>You play and develop your Knight to d2 instead of c3 or you make a delay to play the d4 move . You can even play e3 and then develop the King's knight to e2 and then Castle quickly so the Pin won't be served for a longer time .</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-03-23T08:58:34.867Z
Answers.LastActivityDate: 2017-03-23T08:58:34.867Z
Answers.UserDisplayName: Seth Projnabrata
Answers.Body: <p>There are a few ways to deal with (or prevent) pins.  Normally it's not too big of a deal if a Bishop pins a Knight, since they are pieces of equal worth.</p>
  
  <ul>
  <li><p>Method 1:  Prophylaxis - this involves taking precautions ahead of time to stop things your opponent might do to you in the future.  In this case, one example would be pushing your a-pawn to a3, which prevents Bb4 (if this situation was on the Kingside, it would be playing h3).</p></li>
  <li><p>Method 2:  Castle first and then develop the Knight to c3.  This avoids being in a pin in the first place.</p></li>
  <li><p>Method 3:  Have a Bishop ready to break the pin.  If you still had your dark squared Bishop on the board, you could just move it back to d2 and defend your Knight, while at the same time breaking the pin.</p></li>
  <li><p>Push the Bishop away.  In this case you would just play a3, and if the Bishop retreats to a5 then play b4.  If you are worried about Black taking on c3 and doubling your pawns, first protect your Knight with a piece (such as Qd2 or moving your King's Knight to e2) and then push the Bishop away.</p></li>
  </ul>
  
  <p>These are the main ways to deal with pins.  If you really don't want to get involved with them, the easiest solution is to just play a3 before developing your Knight.  It wastes a tempo, but if the game is closed like the one you have, it doesn't really matter too much.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-03-24T02:08:57.980Z
Answers.LastActivityDate: 2017-03-24T02:08:57.980Z
Answers.UserDisplayName: Inertial Ignorance
Body: <p>How can I stop my knight getting pinned like this in an opening.</p>
  
  <p>I'd like to advance my knight and avoid the pin.</p>
  
  <p><a href="https://i.sstatic.net/CWaMj.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/CWaMj.png" alt="enter image description here"></a></p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-03-23T08:30:05.593Z
Comments.Text: Play a3 on the first move or never develop your knight
Comments.UserDisplayName: SmallChess
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-03-23T08:33:51.310Z
Comments.Text: It might help if you showed how you got to this position
Comments.UserDisplayName: Ian Bush
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-03-25T05:17:39.303Z
Comments.Text: The pin isn't that bad, just castle your king and the pin is broken. There aren't any consequence of it. If BxN, doubled pawns are ok in this position.
Comments.UserDisplayName: Ariana
Tags: <opening>
Title: Stop pinned knight opening
ThreadText: # Stop pinned knight opening
  
  (Asked by: username_0 on 2017-03-23)
  
  How can I stop my knight getting pinned like this in an opening.
  
  I'd like to advance my knight and avoid the pin.
  
  [![enter image description here](https://i.sstatic.net/CWaMj.png)](https://i.sstatic.net/CWaMj.png)
  
  **Tags:** opening
  
  > **Comments:**
  > **username_1**: Play a3 on the first move or never develop your knight  
  > **username_2**: It might help if you showed how you got to this position  
  > **username_3**: The pin isn't that bad, just castle your king and the pin is broken. There aren't any consequence of it. If BxN, doubled pawns are ok in this position.  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_4 on 2017-04-08. Score: 2
  
  You will handicap yourself if you are always fearful of being pinned. Strong players know when to prevent the pin and when to allow it. Play through some well-annotated master games where a strong player allows the pin. And dont get carried away thinking about only aspect of the position
  
  
  ---
  
  ### Answer by username_5 on 2017-03-23. Score: 0
  
  You play and develop your Knight to d2 instead of c3 or you make a delay to play the d4 move . You can even play e3 and then develop the King's knight to e2 and then Castle quickly so the Pin won't be served for a longer time .
  
  
  ---
  
  ### Answer by username_6 on 2017-03-24. Score: 0
  
  There are a few ways to deal with (or prevent) pins. Normally it's not too big of a deal if a Bishop pins a Knight, since they are pieces of equal worth.
  
  * Method 1: Prophylaxis - this involves taking precautions ahead of time to stop things your opponent might do to you in the future. In this case, one example would be pushing your a-pawn to a3, which prevents Bb4 (if this situation was on the Kingside, it would be playing h3).
  * Method 2: Castle first and then develop the Knight to c3. This avoids being in a pin in the first place.
  * Method 3: Have a Bishop ready to break the pin. If you still had your dark squared Bishop on the board, you could just move it back to d2 and defend your Knight, while at the same time breaking the pin.
  * Push the Bishop away. In this case you would just play a3, and if the Bishop retreats to a5 then play b4. If you are worried about Black taking on c3 and doubling your pawns, first protect your Knight with a piece (such as Qd2 or moving your King's Knight to e2) and then push the Bishop away.
  
  These are the main ways to deal with pins. If you really don't want to get involved with them, the easiest solution is to just play a3 before developing your Knight. It wastes a tempo, but if the game is closed like the one you have, it doesn't really matter too much.
  
  
  ---
  
  