Answers.Body: <p>That players will typically not use the full extent of the delay is not relevant. The minimum time requirement refers to the least upper bound of the possible amounts of time the players could theoretically take. Thus, G/90 d30 satisfies the requirement, although it is a very uncommon control.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2018-08-06T04:02:29.900Z
Answers.LastActivityDate: 2018-08-06T04:02:29.900Z
Answers.UserDisplayName: Jeh
Body: <p>The <a href="https://www.fide.com/component/handbook/?id=197&amp;view=article" rel="nofollow noreferrer">FIDE Rating Regulations</a> say</p>
  
  <blockquote>
    <p>For a game to be rated each player must have the following minimum
    periods in which to complete all the moves, assuming the game lasts 60
    moves. Where at least one of the players in the game has a rating 2200
    or higher, each player must have a minimum of 120 minutes.</p>
  </blockquote>
  
  <p>When increments are used this has resulted in the almost standard time control of all moves in 90 minutes with a 30 second increment from move 1. That way each player has 90 minutes plus 30x60 seconds for 60 moves = 2 hours.</p>
  
  <p>If delay is used instead of increments what is the equivalent time control?</p>
  
  <p>It seems to me that game in 90 minutes plus 30 second delay would not satisfy the requirement for a minimum of 120 minutes for 60 moves. Particularly in the opening players will play moves in under 30 seconds as so have less than 120 minutes for 60 moves. </p>
  
  <p>To guarantee 120 minutes playing time for 60 moves and writing all the moves down would require game in 120 minutes plus 30 second delay.</p>
  
  <p>I have seen 40 moves in 100 minutes, then 60 minutes to finish the game plus 30 second delay from move 1 but this is more generous as each player will have a minimum of 160 minutes, not 120 minutes for 60 moves.</p>
  
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2018-06-09T13:08:18.787Z
Comments.Text: Good question. I think that it is the same, although the players are not likely to use all that time they still have this option. Hence, theoretically, 90 minutes + 30 seconds per move satisfies the requirement of minimum thinking time. From an organizer's point of view, this gives you an opportunity to make the games faster and still satisfy the rule. If you want to be absolutely certain what is acceptable then probably the best to ask would be the qualification commission. Either the chairman, Werner Stubenvoll, or the secretary, contact details are on the 'Directory' page of FIDE website.
Comments.UserDisplayName: IA Petr Harasimovic
Tags: <fide><time-control><chess-clocks>
Title: What is the Bronstein (delay) equivalent of Fischer time control of game in 90 plus 30 second increment for FIDE rating?
ThreadText: # What is the Bronstein (delay) equivalent of Fischer time control of game in 90 plus 30 second increment for FIDE rating?
  
  (Asked by: username_0 on 2018-06-08)
  
  The [FIDE Rating Regulations](https://www.fide.com/component/handbook/?id=197&view=article) say
  
  > For a game to be rated each player must have the following minimum
  > periods in which to complete all the moves, assuming the game lasts 60
  > moves. Where at least one of the players in the game has a rating 2200
  > or higher, each player must have a minimum of 120 minutes.
  
  When increments are used this has resulted in the almost standard time control of all moves in 90 minutes with a 30 second increment from move 1. That way each player has 90 minutes plus 30x60 seconds for 60 moves = 2 hours.
  
  If delay is used instead of increments what is the equivalent time control?
  
  It seems to me that game in 90 minutes plus 30 second delay would not satisfy the requirement for a minimum of 120 minutes for 60 moves. Particularly in the opening players will play moves in under 30 seconds as so have less than 120 minutes for 60 moves.
  
  To guarantee 120 minutes playing time for 60 moves and writing all the moves down would require game in 120 minutes plus 30 second delay.
  
  I have seen 40 moves in 100 minutes, then 60 minutes to finish the game plus 30 second delay from move 1 but this is more generous as each player will have a minimum of 160 minutes, not 120 minutes for 60 moves.
  
  **Tags:** fide, time-control, chess-clocks
  
  > **Comments:**
  > **username_1**: Good question. I think that it is the same, although the players are not likely to use all that time they still have this option. Hence, theoretically, 90 minutes + 30 seconds per move satisfies the requirement of minimum thinking time. From an organizer's point of view, this gives you an opportunity to make the games faster and still satisfy the rule. If you want to be absolutely certain what is acceptable then probably the best to ask would be the qualification commission. Either the chairman, Werner Stubenvoll, or the secretary, contact details are on the 'Directory' page of FIDE website.  
  
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  ## 1 answers
  
  ### Answer by username_2 on 2018-08-06. Score: 2 | Accepted answer
  
  That players will typically not use the full extent of the delay is not relevant. The minimum time requirement refers to the least upper bound of the possible amounts of time the players could theoretically take. Thus, G/90 d30 satisfies the requirement, although it is a very uncommon control.
  
  
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