Answers.Body: <p>A good game between equally matched players.</p>
  
  <p><code>3. e4</code> is more common and is one of the points of the gambit - you gain more space. You're going to use an extra move to get it to <code>e4</code> on move 8. Might as well do it on move 3.</p>
  
  <p><code>9. dxe5</code> allows a series of trades that sucks the life out of the game. I think <code>9. d5</code> is slightly stronger and is what I expected you to play.</p>
  
  <p><code>14...Rf8</code> made my face hurt. Instead, consider <code>Ba6</code> or <code>Be6</code>. The latter allows an isolated e pawn but it connects the rooks and removes White's best piece.</p>
  
  <p><code>15...h6</code> I'd have <code>Nxd5</code> to kill that good Bishop. That would be add sense to the <code>Rf8</code> move.</p>
  
  <p>After <code>16. Bb7</code>, followed by <code>... c5</code>, Black's Rook is not so badly placed and is closer to making a battery.</p>
  
  <p><code>21... Nh5</code> A Knight on the rim is dim.</p>
  
  <p><code>26. Rd7</code> is a strong move. Note this would not have been possible had Black not wasted a move with <code>22... Rb8</code> but instead simply pushed the <code>c</code> pawn per a previous comment.  That is, consider <code>18... Bxd4 19. Rd4 c5 20. Rd2 Re8</code>.  White may be better, but there's no obvious win here.</p>
  
  <p>The game didn't do a lot for me as the trades removed most of the tension. Had Black not blundered the Knight it was looking drawish though I did prefer White's more active Rooks.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-02-19T00:09:12.243Z
Answers.Text: `3.e3` is one of the standard moves here, and even slightly more popular than `3.e4` in my database. Anyway, both are well-accepted approaches.
Answers.UserDisplayName: ETD
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-02-24T04:30:40.463Z
Answers.Text: I agree that 9. d5 would have been better.  With 3...Nc6 combined with 9. d5, Black would be lacking a half-open file, which might become uncomfortable unless s/he could work in ...f5 or ...c5.  Like @ETD, I don't agree that 3. e4 was necessarily better.  It's easy to go astray with the kind of unstable center that creates.
Answers.UserDisplayName: rolando2
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-02-18T12:02:48.147Z
Answers.LastActivityDate: 2015-02-19T00:02:41.380Z
Answers.LastEditDate: 2015-02-19T00:02:41.380Z
Answers.UserDisplayName: Tony Ennis
Body: <pre>
  <code>
  [FEN ""]
  [Title "Bskg vs NN"]
  [Result "1-0"]
  
  1.d4 d5 2.c4 dxc4 3.e3 Nc6 { A mistake, blocks counterplay based on c7-c5 } 4.Bxc4 { Seems passive and the light squared bishop is locked in. However, e7-e5 is difficult with the knight on c6 in view of d4-d5 } 4...e6 5.Nf3 Bd6 6.Nc3 Nf6 7.O-O O-O 8.e4 { Is this move good? It was the only plan I found } 8...e5 9.dxe5 { I thought I would have an advantage in the following endgame due to my central pawn, but I now like d5 better as it seems more ambitious } 9...Nxe5 10.Nxe5 Bxe5 11.Qxd8 Rxd8 12.Bg5 { I think the simplification was a bad idea for white, black's d-rook and dark square bishop are very strong. } 12...b6 13.Bd5 Rb8 14.Rfd1 { Trying to take the initiative with tactical threats and taking the open file } 14...Rf8 15.h3 h6 { Isn't Ba6 better? } 16.Be3 Bb7 { nxd5 was a bit scary and Ba6 would be good, but after the move that was played I think white is better again. The rook is bad on b7 and white gains time } 17.Bxb7 Rxb7 18.Bd4 { bxd4 activates white's rooks and Re8 is strongly met by f4 } 18...Re8 19.Bxe5 Rxe5 20.f4 Rc5 21.e5 { The knight must move to a terrible square } 21...Nh5 { Here the knight will be lost } 22.Rd4 Rb8 23.g4 Nxf4 24.Rxf4 Rxe5 25.Rd1 c6 26.Rd7 a5 27.Rfxf7 Rg5 28.Ne4 Rg6 29.Kg2 h5 30.Kf3 hxg4 31.hxg4 Kh7 32.Ng3 Rg8 33.Nf5 Kh8 34.Ne7 
  1-0
  </code>
  </pre>
  
  <p>I had white.</p>
  
Tags: <queens-gambit-accepted>
Title: Feedback on my game?
ThreadText: # Feedback on my game?
  
  (Asked by: username_0 on 2015-02-18)
  
  ```
  
  [FEN ""]
  [Title "Bskg vs NN"]
  [Result "1-0"]
  
  1.d4 d5 2.c4 dxc4 3.e3 Nc6 { A mistake, blocks counterplay based on c7-c5 } 4.Bxc4 { Seems passive and the light squared bishop is locked in. However, e7-e5 is difficult with the knight on c6 in view of d4-d5 } 4...e6 5.Nf3 Bd6 6.Nc3 Nf6 7.O-O O-O 8.e4 { Is this move good? It was the only plan I found } 8...e5 9.dxe5 { I thought I would have an advantage in the following endgame due to my central pawn, but I now like d5 better as it seems more ambitious } 9...Nxe5 10.Nxe5 Bxe5 11.Qxd8 Rxd8 12.Bg5 { I think the simplification was a bad idea for white, black's d-rook and dark square bishop are very strong. } 12...b6 13.Bd5 Rb8 14.Rfd1 { Trying to take the initiative with tactical threats and taking the open file } 14...Rf8 15.h3 h6 { Isn't Ba6 better? } 16.Be3 Bb7 { nxd5 was a bit scary and Ba6 would be good, but after the move that was played I think white is better again. The rook is bad on b7 and white gains time } 17.Bxb7 Rxb7 18.Bd4 { bxd4 activates white's rooks and Re8 is strongly met by f4 } 18...Re8 19.Bxe5 Rxe5 20.f4 Rc5 21.e5 { The knight must move to a terrible square } 21...Nh5 { Here the knight will be lost } 22.Rd4 Rb8 23.g4 Nxf4 24.Rxf4 Rxe5 25.Rd1 c6 26.Rd7 a5 27.Rfxf7 Rg5 28.Ne4 Rg6 29.Kg2 h5 30.Kf3 hxg4 31.hxg4 Kh7 32.Ng3 Rg8 33.Nf5 Kh8 34.Ne7 
  1-0
  
  ```
  
  I had white.
  
  **Tags:** queens-gambit-accepted
  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_1 on 2015-02-18. Score: 1
  
  A good game between equally matched players.
  
  `3. e4` is more common and is one of the points of the gambit - you gain more space. You're going to use an extra move to get it to `e4` on move 8. Might as well do it on move 3.
  
  `9. dxe5` allows a series of trades that sucks the life out of the game. I think `9. d5` is slightly stronger and is what I expected you to play.
  
  `14...Rf8` made my face hurt. Instead, consider `Ba6` or `Be6`. The latter allows an isolated e pawn but it connects the rooks and removes White's best piece.
  
  `15...h6` I'd have `Nxd5` to kill that good Bishop. That would be add sense to the `Rf8` move.
  
  After `16. Bb7`, followed by `... c5`, Black's Rook is not so badly placed and is closer to making a battery.
  
  `21... Nh5` A Knight on the rim is dim.
  
  `26. Rd7` is a strong move. Note this would not have been possible had Black not wasted a move with `22... Rb8` but instead simply pushed the `c` pawn per a previous comment. That is, consider `18... Bxd4 19. Rd4 c5 20. Rd2 Re8`. White may be better, but there's no obvious win here.
  
  The game didn't do a lot for me as the trades removed most of the tension. Had Black not blundered the Knight it was looking drawish though I did prefer White's more active Rooks.
  
  > **Comments:**
  > **username_2**: `3.e3` is one of the standard moves here, and even slightly more popular than `3.e4` in my database. Anyway, both are well-accepted approaches.  
  > **username_3**: I agree that 9. d5 would have been better.  With 3...Nc6 combined with 9. d5, Black would be lacking a half-open file, which might become uncomfortable unless s/he could work in ...f5 or ...c5.  Like @username_2, I don't agree that 3. e4 was necessarily better.  It's easy to go astray with the kind of unstable center that creates.  
  
  ---
  
  