Answers.Body: <p>If you're interested in use (more than in development), you should give a try to <a href="https://rankade.com" rel="nofollow">rankade</a>, our ranking system that features rankings, stats, and more. </p>
  
  <p>Rankade doesn't use <strong>Elo</strong>, but its algorithm (called <strong>ree</strong> algorithm), although more complex, is similar to Elo if you play 1-on-1 matches only.</p>
  
  <p>Opposite to Elo and <strong>Glicko</strong>  (here's a <a href="https://rankade.com/ree#ranking-system-comparison" rel="nofollow">comparison</a>), rankade can manage any kind of match (one-on-one, faction vs. faction (two teams, which may be asymmetrical),
  <strong>multiplayer</strong>, multi-faction, cooperative games, single player games, and so on), so you can insert <em>one</em> match with <em>Alice 5, Bob 4, Chris 3</em> output (without breaking down one actual match in multiple <em>fake</em> matches). Anyway, rankade - like all aforementioned ranking systems - does <em>not</em> incorporate margin of victory (even if you can easily manage this issue using <em><a href="https://rankade.com/frequently-asked-question/5" rel="nofollow">weight</a> feature</em>, and/or insert scores for stats).</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-05-10T07:34:31.187Z
Answers.LastActivityDate: 2016-05-10T07:34:31.187Z
Answers.UserDisplayName: Tomaso Neri
Answers.Body: <p>I think what you should do is, treat every pair of players like they played a match, and arrived at the given result. So for example in the second case:</p>
  
  <p>Alice vs Bob 10-4 - 14 games</p>
  
  <p>Bob vs Chris 4-3 - 7 games</p>
  
  <p>Alice vs Chris 10-3 - 13 games</p>
  
  <p>And calculate rating like that
  Although this will distort the ratings, because every point is counted double the times, more if there are multiple players. I think you can weight that in in the k factor in case of ELO, or you can just divide all the games and points with two - this should not be a problem, since performance is calculated from percentages, so a half game can be fine mathematically.</p>
  
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Answers.CreationDate: 2016-05-10T06:31:07.373Z
Answers.LastActivityDate: 2016-05-10T06:31:07.373Z
Answers.UserDisplayName: Usern4me
Answers.Body: <p>Yes.  But it depends what the competition is.</p>
  
  <p>Vegas and all bookies use point spread or dollar odds to make bets come out even. They start with their estimates (unpublished) of the rankings of the teams.</p>
  
  <p>Baseball has its own rankings which depend on the pitchers for the game.</p>
  
  <p>You can (or used to)  be able to see power rankings that were published.   USA today used to (may still) print the power rankings for college football teams and also for basketball.</p>
  
  <p>The guy who provided them had a system and I saw it described once.</p>
  
  <p>Note that for football the ratings gain less the bigger the win is so that running up the score is not helpful for getting a bigger rating.
  This is to keep the power rankings meaningful as the football probability of a win depends on the difference in the power rankings.
  EG  if one team is favored by 20 points they are 99% likely to win, if the spread is 3 points then it is about a 55% chance for the higher to win. </p>
  
  <p>You should look at sports gambling and see how they do power ratings for something similar to the type events you are interest in. </p>
  
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Answers.CreationDate: 2020-02-24T01:46:38.473Z
Answers.LastActivityDate: 2020-02-24T01:46:38.473Z
Answers.UserDisplayName: edwina oliver
Body: <p>I run competitions, not in chess, but my question relates to chess Ranking systems, and will give an example of the issue I face. Game 1:</p>
  
  <p>Alice scores 5, Bob 4, Chris 3.</p>
  
  <p>I use the glicko-2 and elo Ranking system to break that down into two wins for Alice (over each other player) and one win for Bob (over Chris).</p>
  
  <p>My problem is that if the result was:</p>
  
  <p>Alice 10, Bob 4, Chris 3</p>
  
  <p>That is a much bigger win for Alice, but the ranking system sees the result as no different from the first.</p>
  
  <p>Has anyone come across a ranking system that takes into account margins of victory etc.?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2016-05-09T23:16:25.840Z
Comments.Text: How does one define a margin of victory in chess?  With Glicko or ELO, the relative ratings of the players will change in accordance with the expected outcome. I have never seen a chess tournament that score on anything other than (wins + 1/2 draws). (I have heard of cases where draws were counted as .4 instead of .5 in order to reward 'fighting chess.')
Comments.UserDisplayName: Tony Ennis
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2016-05-10T00:51:16.180Z
Comments.Text: It looks as though you had a potentially interesting question, but I do not understand the question as asked. Alice has 10? 10 of *what,* please?
Comments.UserDisplayName: thb
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2016-05-10T10:52:06.263Z
Comments.Text: ELO is not a *ranking* system, it is a *rating* system. Are you talking about calculating tournament ranking or about calculating players' rating?
Comments.UserDisplayName: IA Petr Harasimovic
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2016-05-14T14:21:27.357Z
Comments.Text: The querier is not talking about chess; he's talking about a different sort of competition in which scores are relevant, and is wondering whether there is a generalization of Elo that can takes score differentials into account. Alice has 10 generic points in this unspecified game.
Comments.UserDisplayName: dfan
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-12-04T11:02:40.323Z
Comments.Text: @TonyEnnis I think there is a modification of Elo, that takes into account the margin of the victory, that is used for football.
Comments.UserDisplayName: Myungjin Hyun
Tags: <rating><elo><glicko>
Title: Ranking systems that take into account the size of the victory
ThreadText: # Ranking systems that take into account the size of the victory
  
  (Asked by: username_0 on 2016-05-09)
  
  I run competitions, not in chess, but my question relates to chess Ranking systems, and username_0 give an example of the issue I face. Game 1:
  
  Alice scores 5, Bob 4, Chris 3.
  
  I use the glicko-2 and elo Ranking system to break that down into two wins for Alice (over each other player) and one win for Bob (over Chris).
  
  My problem is that if the result was:
  
  Alice 10, Bob 4, Chris 3
  
  That is a much bigger win for Alice, but the ranking system sees the result as no different from the first.
  
  Has anyone come across a ranking system that takes into account margins of victory etc.?
  
  **Tags:** rating, elo, glicko
  
  > **Comments:**
  > **username_1**: How does one define a margin of victory in chess?  With Glicko or ELO, the relative ratings of the players username_0 change in accordance with the expected outcome. I have never seen a chess tournament that score on anything other than (wins + 1/2 draws). (I have heard of cases where draws were counted as .4 instead of .5 in order to reward 'fighting chess.')  
  > **username_2**: It looks as though you had a potentially interesting question, but I do not understand the question as asked. Alice has 10? 10 of *what,* please?  
  > **username_3**: ELO is not a *ranking* system, it is a *rating* system. Are you talking about calculating tournament ranking or about calculating players' rating?  
  > **username_4**: The querier is not talking about chess; he's talking about a different sort of competition in which scores are relevant, and is wondering whether there is a generalization of Elo that can takes score differentials into account. Alice has 10 generic points in this unspecified game.  
  > **username_5**: @username_1 I think there is a modification of Elo, that takes into account the margin of the victory, that is used for football.  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_6 on 2016-05-10. Score: 2
  
  If you're interested in use (more than in development), you should give a try to [rankade](https://rankade.com), our ranking system that features rankings, stats, and more.
  
  Rankade doesn't use **Elo**, but its algorithm (called **ree** algorithm), although more complex, is similar to Elo if you play 1-on-1 matches only.
  
  Opposite to Elo and **Glicko** (here's a [comparison](https://rankade.com/ree#ranking-system-comparison)), rankade can manage any kind of match (one-on-one, faction vs. faction (two teams, which may be asymmetrical),
  **multiplayer**, multi-faction, cooperative games, single player games, and so on), so you can insert *one* match with *Alice 5, Bob 4, Chris 3* output (without breaking down one actual match in multiple *fake* matches). Anyway, rankade - like all aforementioned ranking systems - does *not* incorporate margin of victory (even if you can easily manage this issue using *[weight](https://rankade.com/frequently-asked-question/5) feature*, and/or insert scores for stats).
  
  
  ---
  
  ### Answer by username_7 on 2016-05-10. Score: 1
  
  I think what you should do is, treat every pair of players like they played a match, and arrived at the given result. So for example in the second case:
  
  Alice vs Bob 10-4 - 14 games
  
  Bob vs Chris 4-3 - 7 games
  
  Alice vs Chris 10-3 - 13 games
  
  And calculate rating like that
  Although this username_0 distort the ratings, because every point is counted double the times, more if there are multiple players. I think you can weight that in in the k factor in case of ELO, or you can just divide all the games and points with two - this should not be a problem, since performance is calculated from percentages, so a half game can be fine mathematically.
  
  
  ---
  
  ### Answer by username_8 on 2020-02-24. Score: 0
  
  Yes. But it depends what the competition is.
  
  Vegas and all bookies use point spread or dollar odds to make bets come out even. They start with their estimates (unpublished) of the rankings of the teams.
  
  Baseball has its own rankings which depend on the pitchers for the game.
  
  You can (or used to) be able to see power rankings that were published. USA today used to (may still) print the power rankings for college football teams and also for basketball.
  
  The guy who provided them had a system and I saw it described once.
  
  Note that for football the ratings gain less the bigger the win is so that running up the score is not helpful for getting a bigger rating.
  This is to keep the power rankings meaningful as the football probability of a win depends on the difference in the power rankings.
  EG if one team is favored by 20 points they are 99% likely to win, if the spread is 3 points then it is about a 55% chance for the higher to win.
  
  You should look at sports gambling and see how they do power ratings for something similar to the type events you are interest in.
  
  
  ---
  
  