<p>An example of this (very rare) special action would be paying {U} to prevent the delayed trigger from <a href="https://scryfall.com/card/con/70/quenchable-fire" rel="noreferrer">Quenchable Fire</a>.</p>
<blockquote>
<p>Quenchable Fire {3}{R}</p>
<p>Sorcery</p>
<p>Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker’s controller pays {U} before that step.</p>
</blockquote>
<p>There are <a href="https://scryfall.com/search?q=o%3Aunless+o%3Abefore" rel="noreferrer">three other cards</a> with a similar template that also use 115.2c: <a class="mtg-autocard" target="_blank" rel="noreferrer" href="http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bGlass%20Asp%5d">Glass Asp</a>, <a class="mtg-autocard" target="_blank" rel="noreferrer" href="http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bNafs%20Asp%5d">Nafs Asp</a>, and <a class="mtg-autocard" target="_blank" rel="noreferrer" href="http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bSabertooth%20Cobra%5d">Sabertooth Cobra</a>.</p>
<p>The <a href="https://scryfall.com/search?q=licid" rel="noreferrer">Licids</a> from Tempest block also use 115.2c to enable you to end a continuous effect:</p>
<blockquote>
<p>Calming Licid {2}{W}</p>
<p>Creature — Licid</p>
<p>{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.</p>
<p>Enchanted creature can’t attack.</p>
</blockquote>

CC BY-SA 4.0
2019-02-13T14:06:00.507Z
2019-02-13T16:43:00.163Z
2020-06-17T09:01:24.697Z
DoubleFried
<p>What are some examples of cards in Magic the Gather that use the rule 115.2c?</p>

<blockquote>
  <p>115.2c Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered
  ability from triggering. Doing so is a special action. A player can
  take such an action any time they have priority, unless that effect
  specifies another timing restriction, for as long as the effect allows
  it.</p>
</blockquote>

<magic-the-gathering>
Examples of Magic Cards that use rule 115.2c
Max Young
# Examples of Magic Cards that use rule 115.2c

(Asked by: username_0 on 2019-02-13)

What are some examples of cards in Magic the Gather that use the rule 115.2c?

> 115.2c Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered
> ability from triggering. Doing so is a special action. A player can
> take such an action any time they have priority, unless that effect
> specifies another timing restriction, for as long as the effect allows
> it.

**Tags:** magic-the-gathering


---

## 1 answers

### Answer by username_1 on 2019-02-13. Score: 24 | Accepted answer

An example of this (very rare) special action would be paying {U} to prevent the delayed trigger from [Quenchable Fire](https://scryfall.com/card/con/70/quenchable-fire).

> Quenchable Fire {3}{R}
>
> Sorcery
>
> Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker’s controller pays {U} before that step.

There are [three other cards](https://scryfall.com/search?q=o%3Aunless+o%3Abefore) with a similar template that also use 115.2c: [Glass Asp](http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bGlass%20Asp%5d), [Nafs Asp](http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bNafs%20Asp%5d), and [Sabertooth Cobra](http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bSabertooth%20Cobra%5d).

The [Licids](https://scryfall.com/search?q=licid) from Tempest block also use 115.2c to enable you to end a continuous effect:

> Calming Licid {2}{W}
>
> Creature — Licid
>
> {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
>
> Enchanted creature can’t attack.


---

