<p>The base game does not say anything about limitations for where you can place aliens and in fact has alerts that place them where the active player is. What this means is if the active player ends their turn in a hallway they would spawn there since there is nothing preventing them from doing so. Since that is the case there is no problem with a teleport to move them all to the hallway.</p>

<p>That being said however I would say that is a bad idea unless you plan on killing them all right away as the hallway* is about the worst place they could be when things go bad. For example if you move a bunch of them to a hallway and then the teleporter goes down you have potentially blocked off access to a room and made it take longer to move around the ship. Ideally you would want to dump them into a room that you have little reason to use such as the cargo hold or the war room (if the admiral is in the game they can draw battle plans from any room so access to that room isn't critical).</p>

<p>I would also note in both expansions you will find aliens in the hallways more frequently with no new rules about hallways which also says it is okay in the base game.</p>

<p>*The safest hallway is between the war room and cargo hold as it doesn't block entry into any rooms. The other 3 hallways end up in a room being blocked if the teleporter goes down.</p>

CC BY-SA 3.0
2018-02-04T12:26:16.897Z
Thank you. Pretty much the conclusion I'd come to. I like the idea of them all creamed into a tiny space! ;)
Deanna
CC BY-SA 3.0
2018-02-04T01:56:36.457Z
2018-02-04T01:56:36.457Z
Joe W
<p>In The Captain is Dead, we can teleport aliens around the ship to get them out of the way (a hold full of aliens?).<br>
Can we teleport them all to a hallway so they don’t impede any systems?</p>

<p><a href="https://i.sstatic.net/nVnqX.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/nVnqX.jpg" alt="enter image description here"></a></p>

CC BY-SA 3.0
2018-02-03T11:10:49.063Z
Checking the rules, they do [stop us moving through the hallway](https://boardgames.stackexchange.com/q/34926/1655) so we need to be careful which we use...
Deanna
CC BY-SA 3.0
2018-02-03T16:28:44.773Z
I assume you are playing the base version?
Joe W
CC BY-SA 3.0
2018-02-04T01:15:58.567Z
@JoeW, yep. I’ve not seen the expansion yet.
Deanna
<the-captain-is-dead>
Aliens in the hallway
Deanna
# Aliens in the hallway

(Asked by: username_0 on 2018-02-03)

In The Captain is Dead, we can teleport aliens around the ship to get them out of the way (a hold full of aliens?).  
Can we teleport them all to a hallway so they don’t impede any systems?

[![enter image description here](https://i.sstatic.net/nVnqX.jpg)](https://i.sstatic.net/nVnqX.jpg)

**Tags:** the-captain-is-dead

> **Comments:**
> **username_0**: Checking the rules, they do [stop us moving through the hallway](https://boardgames.stackexchange.com/q/34926/1655) so we need to be careful which we use...  
> **username_1**: I assume you are playing the base version?  
> **username_0**: @username_1, yep. I’ve not seen the expansion yet.  

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## 1 answers

### Answer by username_1 on 2018-02-04. Score: 1 | Accepted answer

The base game does not say anything about limitations for where you can place aliens and in fact has alerts that place them where the active player is. What this means is if the active player ends their turn in a hallway they would spawn there since there is nothing preventing them from doing so. Since that is the case there is no problem with a teleport to move them all to the hallway.

That being said however I would say that is a bad idea unless you plan on killing them all right away as the hallway\* is about the worst place they could be when things go bad. For example if you move a bunch of them to a hallway and then the teleporter goes down you have potentially blocked off access to a room and made it take longer to move around the ship. Ideally you would want to dump them into a room that you have little reason to use such as the cargo hold or the war room (if the admiral is in the game they can draw battle plans from any room so access to that room isn't critical).

I would also note in both expansions you will find aliens in the hallways more frequently with no new rules about hallways which also says it is okay in the base game.

\*The safest hallway is between the war room and cargo hold as it doesn't block entry into any rooms. The other 3 hallways end up in a room being blocked if the teleporter goes down.

> **Comments:**
> **username_0**: Thank you. Pretty much the conclusion I'd come to. I like the idea of them all creamed into a tiny space! ;)  

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