<p>It's fine to go over in standard cribbage; the game is won by the first player or partnership to reach or exceed 121 points.</p>

<p>But remember the way things are scored: as they happen.</p>

<p>If that three points you mention was in play, such as opponent leads a 9, you play a 5, opponent plays a 6, and you play a 7, scoring three for the run in play, then the go from the opponent puts another 1 point score on the pile.</p>

<p>If it's a run in hand, however, it's scored only after the last card, starting with the player to the dealer's left and going left around the table (same as play order). If you are at 117 points, have a 3 point hand (say AJQK and a 2 up), and get the last card for 118, and the other guy is at 110 and gets 16 (AA23), it is determined by who scores hand first. If you dealt, you lose; if he dealt, you win. In three or four player non-partnership, if he's to your right, you've lost.</p>

<p>And remember: muggins can't be claimed until after the peg has been moved. Only on an overpeg would it prevent victory.</p>

<p>Also remember: if your scoring sheet shows last card separate from Go, there is no "go" on last card.</p>

<p>There is a common variant, called <em>exact out</em>, where you have to hit 121 exactly, and any score that would take one over is lost (but must be called out to prevent it being muggins-claimed). </p>

CC BY-SA 3.0
2011-06-08T20:53:09.360Z
In your example, if the opponent lead Q and you played a 5, then you'd get 15-2 right there, plus 3 for the run in a minute, thus ending the game. I know that's not what you were trying to show in your example, so perhaps Q followed by a run of 4-5-6 could make the same case without the player getting 2 points for the 15.
Adam Wuerl
CC BY-SA 3.0
2011-06-08T23:38:51.163Z
Good catch, Adam. Fixing... changing the Q to a 9... slightly less likely t get a go, but I've floated a 24 for a go more often than I care to think.
aramis
CC BY-SA 3.0
2011-06-08T19:04:48.870Z
2011-06-08T23:39:21.817Z
2011-06-08T23:39:21.817Z
aramis
<p>A player pegs out at soon as they are able.  You would score the points for playing the hand (Go's and anything else) first during the play of the hand, and then score your hands, non-dealer first.  So in your case, since the Go was part of the play, you'd score the point, and then score your hand and peg out.</p>

CC BY-SA 3.0
2011-06-08T18:50:18.233Z
2011-06-08T18:50:18.233Z
dpmattingly
<p>No you have to get the exact number to be able to win. If not you let the other person go until one of you gets the right number. </p>

CC BY-SA 3.0
2016-06-26T19:53:20.523Z
2016-06-26T19:53:20.523Z
Fred9960_awesome
<p>i.e. Player needs 4 points to go out.  The hand value is 3.  Does the Player get to go out with the added 1 point "Go"? </p>

<cribbage>
Cribbage score going out
sjp5340
# Cribbage score going out

(Asked by: username_0 on 2011-06-08)

i.e. Player needs 4 points to go out. The hand value is 3. Does the Player get to go out with the added 1 point "Go"?

**Tags:** cribbage


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## 3 answers

### Answer by username_1 on 2011-06-08. Score: 7

It's fine to go over in standard cribbage; the game is won by the first player or partnership to reach or exceed 121 points.

But remember the way things are scored: as they happen.

If that three points you mention was in play, such as opponent leads a 9, you play a 5, opponent plays a 6, and you play a 7, scoring three for the run in play, then the go from the opponent puts another 1 point score on the pile.

If it's a run in hand, however, it's scored only after the last card, starting with the player to the dealer's left and going left around the table (same as play order). If you are at 117 points, have a 3 point hand (say AJQK and a 2 up), and get the last card for 118, and the other guy is at 110 and gets 16 (AA23), it is determined by who scores hand first. If you dealt, you lose; if he dealt, you win. In three or four player non-partnership, if he's to your right, you've lost.

And remember: muggins can't be claimed until after the peg has been moved. Only on an overpeg would it prevent victory.

Also remember: if your scoring sheet shows last card separate from Go, there is no "go" on last card.

There is a common variant, called *exact out*, where you have to hit 121 exactly, and any score that would take one over is lost (but must be called out to prevent it being muggins-claimed).

> **Comments:**
> **username_2**: In your example, if the opponent lead Q and you played a 5, then you'd get 15-2 right there, plus 3 for the run in a minute, thus ending the game. I know that's not what you were trying to show in your example, so perhaps Q followed by a run of 4-5-6 could make the same case without the player getting 2 points for the 15.  
> **username_1**: Good catch, username_2. Fixing... changing the Q to a 9... slightly less likely t get a go, but I've floated a 24 for a go more often than I care to think.  

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### Answer by username_3 on 2011-06-08. Score: 1

A player pegs out at soon as they are able. You would score the points for playing the hand (Go's and anything else) first during the play of the hand, and then score your hands, non-dealer first. So in your case, since the Go was part of the play, you'd score the point, and then score your hand and peg out.


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### Answer by username_4 on 2016-06-26. Score: -1

No you have to get the exact number to be able to win. If not you let the other person go until one of you gets the right number.


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