<p>Designer here. Uncleared threat tiles remain and 1 new tile per player are revealed, so it is possible to have more than 4 active threat tiles.</p>

CC BY-SA 3.0
2018-04-24T14:28:37.243Z
Welcome to the site! Good to see designers coming in to provide definitive answers to their games! If you would like, there is another question that was asked recently that you may be able to shed some light on: [What is the effect of filling the Dragon Ball Meter?](https://boardgames.stackexchange.com/q/42006/15514)
Malco
CC BY-SA 3.0
2018-04-24T14:00:06.037Z
2018-04-24T14:00:06.037Z
ChrisBryanGames
<p><strong>Can there be more than four active threats in play at once?</strong></p>

<p>There are exactly four scouter-shaped slots on the side of the board with which to place threat cards.  There can also be up to four players/characters, and the number of threats in play is implied to be equal to the number of players.  However, I cannot find anywhere where the rules explicitly state that the number of active threats are limited to these four spaces; it would simply be very unusual to design the board to have exactly four of these very deliberately-shaped notches if there was such a common scenario in which they would overflow.</p>

<p>The rules for adding new threats are:</p>

<blockquote>
  <p>At the beginning of each round, reveal a number of Threat Tiles from the top of the stack equal to the number of players (e.g., in a 3-player game, reveal 3 Threat Tiles), then place those Threat Tiles face up next to the Cell Board.</p>
</blockquote>

<p>Does this mean that, if you are playing a 4-player game and do not clear all of the threats in a turn, the uncleared ones linger around and four additional threats appear, exceeding the space on the board?  Or do you fill up to four so as not to exceed the very perfectly-designed card spaces?</p>

CC BY-SA 3.0
2018-04-22T16:09:45.410Z
I was actually talking to the designer about this a few weeks ago, and I got the impression that "uncleared ones linger around and four additional threats appear." We are all in agreement that the graphic design implies something different.
The Chaz 2.0
CC BY-SA 3.0
2018-04-24T03:06:07.603Z
@TheChaz2.0 So, did you get a clear answer of what the real case is?
Southpaw Hare
CC BY-SA 3.0
2018-04-26T14:10:35.577Z
@TheChaz2.0 Are you the one who summoned the designer here?  If so, can you persuade them to come back and look at [the other question](https://boardgames.stackexchange.com/q/42006/4773) as well?  That one is even more important and ambiguous.
Southpaw Hare
CC BY-SA 3.0
2018-04-26T16:10:30.513Z
I'll ping him for you
The Chaz 2.0
CC BY-SA 3.0
2018-04-28T05:39:49.800Z
@TheChaz2.0 Any luck?  It'd be a shame to see the bounty go to waste...
Southpaw Hare
<dragon-ball-z-perfect-cell>
Can more threats be active than threat slots?
Southpaw Hare
# Can more threats be active than threat slots?

(Asked by: username_0 on 2018-04-22)

**Can there be more than four active threats in play at once?**

There are exactly four scouter-shaped slots on the side of the board with which to place threat cards. There can also be up to four players/characters, and the number of threats in play is implied to be equal to the number of players. However, I cannot find anywhere where the rules explicitly state that the number of active threats are limited to these four spaces; it would simply be very unusual to design the board to have exactly four of these very deliberately-shaped notches if there was such a common scenario in which they would overflow.

The rules for adding new threats are:

> At the beginning of each round, reveal a number of Threat Tiles from the top of the stack equal to the number of players (e.g., in a 3-player game, reveal 3 Threat Tiles), then place those Threat Tiles face up next to the Cell Board.

Does this mean that, if you are playing a 4-player game and do not clear all of the threats in a turn, the uncleared ones linger around and four additional threats appear, exceeding the space on the board? Or do you fill up to four so as not to exceed the very perfectly-designed card spaces?

**Tags:** dragon-ball-z-perfect-cell

> **Comments:**
> **username_1**: I was actually talking to the designer about this a few weeks ago, and I got the impression that "uncleared ones linger around and four additional threats appear." We are all in agreement that the graphic design implies something different.  
> **username_0**: @username_1 So, did you get a clear answer of what the real case is?  
> **username_0**: @username_1 Are you the one who summoned the designer here?  If so, can you persuade them to come back and look at [the other question](https://boardgames.stackexchange.com/q/42006/4773) as well?  That one is even more important and ambiguous.  
> **username_1**: I'll ping him for you  
> **username_0**: @username_1 Any luck?  It'd be a shame to see the bounty go to waste...  

---

## 1 answers

### Answer by username_2 on 2018-04-24. Score: 5 | Accepted answer

Designer here. Uncleared threat tiles remain and 1 new tile per player are revealed, so it is possible to have more than 4 active threat tiles.

> **Comments:**
> **username_3**: Welcome to the site! Good to see designers coming in to provide definitive answers to their games! If you would like, there is another question that was asked recently that you may be able to shed some light on: [What is the effect of filling the Dragon Ball Meter?](https://boardgames.stackexchange.com/q/42006/15514)  

---

