<p>From the <a href="https://images-cdn.fantasyflightgames.com/filer_public/e3/9a/e39a3a28-5c30-424a-88c3-c63586724287/adn_faq_v312_high_res.pdf" rel="nofollow noreferrer">official FAQ</a>, regarding Tollbooth:</p>

<blockquote>
  <p>The Runner must pay 3 [credits] if he or she is able to do so, even by spending temporary credits (such as bad publicity credits).</p>
</blockquote>

<p>Also from the FAQ, on encountering ice:</p>

<blockquote>
  <p>When the Runner encounters a piece of ice, he or she must resolve any abilities triggered by the encounter before he or she can trigger paid abilities or break subroutines.</p>
</blockquote>

<p>If there are at least 3 credits on Ghost Runner and/or Net Mercur when Tollbooth is encountered, then they must be spent upon encounter. If the Runner doesn't have 3 credits available to spend at that moment, without triggering other abilities such as Cloak's, then the run ends. </p>

CC BY-SA 3.0
2017-12-20T16:39:44.803Z
@3N1GM4 Be aware that you cannot spend cloak's credits for tollbooth, since cloak requires they be spent on icebreakers, but any credits you have with restrictions that are met must be paid if you have enough, though you as the runner can decide which ones to spend (usually bad pub, then recurring, then regular, and last non-recurring stealth is the best order)
Andrew
CC BY-SA 3.0
2017-02-14T15:02:58.867Z
Perfect, thank you - that second quote is the clarification I was looking for!
3N1GM4
CC BY-SA 3.0
2017-02-14T13:14:46.097Z
2017-02-14T13:14:46.097Z
user30903
<p>In your specific situation, the runner must end the run. Even though spending credits from <a href="https://netrunnerdb.com/en/card/06040" rel="nofollow noreferrer">Ghost Runner</a> would create a credit on <a href="https://netrunnerdb.com/en/card/11046" rel="nofollow noreferrer">Net Mercur</a>, all three credits must be paid at once, and paying part of the cost is what would create the credit to pay the rest. The credit on <a href="https://netrunnerdb.com/en/card/03041" rel="nofollow noreferrer">Cloak</a> cannot be used for anything other than ice breaker abilities, so it cannot be used to pay this cost. </p>

<p>Any other abilities that would create the credits (ie <a href="https://netrunnerdb.com/en/card/10023" rel="nofollow noreferrer">Tech Trader</a>) cannot be used, since the last paid ability window before the toll must be paid is past by the time the runner encounters the ice.</p>

CC BY-SA 3.0
2018-01-02T18:12:30.290Z
2018-01-02T18:12:30.290Z
Andrew
<p>Playing against a Shaper (<a href="https://netrunnerdb.com/en/card/03028" rel="nofollow noreferrer">Kit</a>) deck, I had a situation where the Runner encountered my <a href="https://netrunnerdb.com/en/card/01090" rel="nofollow noreferrer">Tollbooth</a> with zero credit in their pool. They did have 2 credits on a <a href="https://netrunnerdb.com/en/card/06040" rel="nofollow noreferrer">Ghost Runner</a> and also had a <a href="https://netrunnerdb.com/en/card/03041" rel="nofollow noreferrer">Cloak</a> (with its recuring credit unused this turn), a <a href="https://netrunnerdb.com/en/card/06057" rel="nofollow noreferrer">Refractor</a> and a <a href="https://netrunnerdb.com/en/card/11046" rel="nofollow noreferrer">Net Mercur</a> (with no credits on it) installed:</p>

<p><a href="https://i.sstatic.net/m0PjB.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/m0PjB.png" alt="Kit"></a><a href="https://i.sstatic.net/MdL3J.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/MdL3J.png" alt="TollBooth"></a><a href="https://i.sstatic.net/oShTl.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/oShTl.png" alt="Ghost Runner"></a><a href="https://i.sstatic.net/YiPGv.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/YiPGv.png" alt="Cloak"></a><a href="https://i.sstatic.net/52d6O.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/52d6O.png" alt="Refractor"></a><a href="https://i.sstatic.net/hFt3B.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/hFt3B.png" alt="Net Mercur"></a></p>

<p>My question is, when this Runner encounters <a href="https://netrunnerdb.com/en/card/01090" rel="nofollow noreferrer">Tollbooth</a> in this situation, to what extent are they forced to take actions which make credits available in order to pay the 3 credits required by the Tollbooth?</p>

<p>Must the Runner spend credits from a <a href="https://netrunnerdb.com/en/card/06040" rel="nofollow noreferrer">Ghost Runner</a> if they are available? I believe the answer to this is yes, but some confirmation with reference to the appropriate rule(s) would be helpful.</p>

<p>More interestingly, is the Runner in this situation obliged to use their <a href="https://netrunnerdb.com/en/card/03041" rel="nofollow noreferrer">Cloak</a> to take some action (i.e. using the <a href="https://netrunnerdb.com/en/card/03041" rel="nofollow noreferrer">Cloak</a> credit to invoke one of the abilities on the <a href="https://netrunnerdb.com/en/card/06057" rel="nofollow noreferrer">Refractor</a>, say the +3 strength) which will result in the <a href="https://netrunnerdb.com/en/card/11046" rel="nofollow noreferrer">Net Mercur</a> gaining a credit, which in turn can be used to pay for the <a href="https://netrunnerdb.com/en/card/01090" rel="nofollow noreferrer">Tollbooth</a>'s encounter action?</p>

<p>Or does the Tollbooth only force the Runner to spend credits which are directly available without any other actions taking place first (and must they only come from the credit pool)?</p>

<android-netrunner>
To what extent is a Runner forced to take actions to pay for a Tollbooth?
3N1GM4
# To what extent is a Runner forced to take actions to pay for a Tollbooth?

(Asked by: username_0 on 2017-02-14)

Playing against a Shaper ([Kit](https://netrunnerdb.com/en/card/03028)) deck, I had a situation where the Runner encountered my [Tollbooth](https://netrunnerdb.com/en/card/01090) with zero credit in their pool. They did have 2 credits on a [Ghost Runner](https://netrunnerdb.com/en/card/06040) and also had a [Cloak](https://netrunnerdb.com/en/card/03041) (with its recuring credit unused this turn), a [Refractor](https://netrunnerdb.com/en/card/06057) and a [Net Mercur](https://netrunnerdb.com/en/card/11046) (with no credits on it) installed:

[![Kit](https://i.sstatic.net/m0PjB.png)](https://i.sstatic.net/m0PjB.png)[![TollBooth](https://i.sstatic.net/MdL3J.png)](https://i.sstatic.net/MdL3J.png)[![Ghost Runner](https://i.sstatic.net/oShTl.png)](https://i.sstatic.net/oShTl.png)[![Cloak](https://i.sstatic.net/YiPGv.png)](https://i.sstatic.net/YiPGv.png)[![Refractor](https://i.sstatic.net/52d6O.png)](https://i.sstatic.net/52d6O.png)[![Net Mercur](https://i.sstatic.net/hFt3B.png)](https://i.sstatic.net/hFt3B.png)

My question is, when this Runner encounters [Tollbooth](https://netrunnerdb.com/en/card/01090) in this situation, to what extent are they forced to take actions which make credits available in order to pay the 3 credits required by the Tollbooth?

Must the Runner spend credits from a [Ghost Runner](https://netrunnerdb.com/en/card/06040) if they are available? I believe the answer to this is yes, but some confirmation with reference to the appropriate rule(s) would be helpful.

More interestingly, is the Runner in this situation obliged to use their [Cloak](https://netrunnerdb.com/en/card/03041) to take some action (i.e. using the [Cloak](https://netrunnerdb.com/en/card/03041) credit to invoke one of the abilities on the [Refractor](https://netrunnerdb.com/en/card/06057), say the +3 strength) which will result in the [Net Mercur](https://netrunnerdb.com/en/card/11046) gaining a credit, which in turn can be used to pay for the [Tollbooth](https://netrunnerdb.com/en/card/01090)'s encounter action?

Or does the Tollbooth only force the Runner to spend credits which are directly available without any other actions taking place first (and must they only come from the credit pool)?

**Tags:** android-netrunner


---

## 2 answers

### Answer by username_1 on 2017-02-14. Score: 3 | Accepted answer

From the [official FAQ](https://images-cdn.fantasyflightgames.com/filer_public/e3/9a/e39a3a28-5c30-424a-88c3-c63586724287/adn_faq_v312_high_res.pdf), regarding Tollbooth:

> The Runner must pay 3 [credits] if he or she is able to do so, even by spending temporary credits (such as bad publicity credits).

Also from the FAQ, on encountering ice:

> When the Runner encounters a piece of ice, he or she must resolve any abilities triggered by the encounter before he or she can trigger paid abilities or break subroutines.

If there are at least 3 credits on Ghost Runner and/or Net Mercur when Tollbooth is encountered, then they must be spent upon encounter. If the Runner doesn't have 3 credits available to spend at that moment, without triggering other abilities such as Cloak's, then the run ends.

> **Comments:**
> **username_0**: Perfect, thank you - that second quote is the clarification I was looking for!  
> **username_2**: @username_0 Be aware that you cannot spend cloak's credits for tollbooth, since cloak requires they be spent on icebreakers, but any credits you have with restrictions that are met must be paid if you have enough, though you as the runner can decide which ones to spend (usually bad pub, then recurring, then regular, and last non-recurring stealth is the best order)  

---

### Answer by username_2 on 2018-01-02. Score: 0

In your specific situation, the runner must end the run. Even though spending credits from [Ghost Runner](https://netrunnerdb.com/en/card/06040) would create a credit on [Net Mercur](https://netrunnerdb.com/en/card/11046), all three credits must be paid at once, and paying part of the cost is what would create the credit to pay the rest. The credit on [Cloak](https://netrunnerdb.com/en/card/03041) cannot be used for anything other than ice breaker abilities, so it cannot be used to pay this cost.

Any other abilities that would create the credits (ie [Tech Trader](https://netrunnerdb.com/en/card/10023)) cannot be used, since the last paid ability window before the toll must be paid is past by the time the runner encounters the ice.


---

