<p>The rules can be tricky to find stuff in, but it's there:  page 11, under the heading <strong>Determine Which Die You're Using</strong>, second paragraph:  </p>

<blockquote>
  <p>[Y]ou may play only 1 card or use only 1 power that changes the skill you are going to use.  </p>
</blockquote>

<p>So yes, you're playing correctly.</p>

CC BY-SA 3.0
2014-01-04T06:33:27.100Z
2014-04-29T17:26:52.447Z
2014-04-29T17:26:52.447Z
jjb
<p><strong>Yes.</strong>
As a matter of fact, as an example, it's how my Seoni maximizes her damage output with her fireballs.
I first discard a card to trigger the power.</p>

<p>I can then do all of the following...</p>

<ul>
<li>Reveal the <strong>Sage's Journal</strong>, an Item, to add 1d4, if I'm in combat against a Henchman or Villain.</li>
<li>Recharge an <strong>Acolyte</strong>, an Ally, to add yet another 1d4 to the check, since it uses my Arcane die.</li>
<li>Discard a <strong>Blessing of the Gods</strong> to add yet another Arcane die.</li>
</ul>

<p>It makes her <em>insanely</em> powerful, but if I keep doing it, I'll burn through cards... and Seoni's deck size is small enough as it is.</p>

CC BY-SA 4.0
2020-03-26T22:27:24.823Z
This answer isn't really correct. The examples you state add **to an existing combat check**, so they're ok. But the OP appears to be asking about combining spells and weapons, which are typically worded as "For your combat check, ...". These effects can not be combined.
Ross
CC BY-SA 3.0
2014-04-28T20:33:54.993Z
2014-04-28T20:33:54.993Z
generalcrispy
<p>I recently got the Pathfinder Adventure Card Game and have played a few games, but have a clarifying question about how many cards can be used for a combat check.</p>

<p>I understand that according to the rules only one of each card type can be used for a particular check, but can a person use a "weapon" and a "spell" that each can be used for a combat check?</p>

<p>So far, I've been playing using only one card type that says "For a combat check...", but I want to make sure that's correct.</p>

<pathfinder-adventure>
Cards used for combat
Andy S
# Cards used for combat

(Asked by: username_0 on 2013-12-31)

I recently got the Pathfinder Adventure Card Game and have played a few games, but have a clarifying question about how many cards can be used for a combat check.

I understand that according to the rules only one of each card type can be used for a particular check, but can a person use a "weapon" and a "spell" that each can be used for a combat check?

So far, I've been playing using only one card type that says "For a combat check...", but I want to make sure that's correct.

**Tags:** pathfinder-adventure


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## 2 answers

### Answer by username_1 on 2014-01-04. Score: 8

The rules can be tricky to find stuff in, but it's there: page 11, under the heading **Determine Which Die You're Using**, second paragraph:

> [Y]ou may play only 1 card or use only 1 power that changes the skill you are going to use.

So yes, you're playing correctly.


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### Answer by username_2 on 2014-04-28. Score: 0

**Yes.**
As a matter of fact, as an example, it's how my Seoni maximizes her damage output with her fireballs.
I first discard a card to trigger the power.

I can then do all of the following...

* Reveal the **Sage's Journal**, an Item, to add 1d4, if I'm in combat against a Henchman or Villain.
* Recharge an **Acolyte**, an Ally, to add yet another 1d4 to the check, since it uses my Arcane die.
* Discard a **Blessing of the Gods** to add yet another Arcane die.

It makes her *insanely* powerful, but if I keep doing it, I'll burn through cards... and Seoni's deck size is small enough as it is.

> **Comments:**
> **username_3**: This answer isn't really correct. The examples you state add **to an existing combat check**, so they're ok. But the OP appears to be asking about combining spells and weapons, which are typically worded as "For your combat check, ...". These effects can not be combined.  

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