<ol>
<li><p>When you have the choice, put weak ghosts in the corner spaces. This allows the players the possibility of saving time and killing two ghosts at a time.</p></li>
<li><p>Use the Buddhas as much as possible. It takes two turns to set them up (with the double-action monk) but automatically kills two ghosts - even big ones that would normally take longer to kill.</p></li>
<li><p>Only engage with a ghost if you're sure to kill it or only need one die to come up to the appropriate color. If you rely on two dice coming up your way, you will likely be wasting an action that could have been used elsewhere.</p></li>
</ol>

CC BY-SA 3.0
2017-01-19T23:38:56.007Z
Being a recent player of the game, I would add to this that you should also try to get rid of haunters and tormentors as quickly as possible. This may seem obvious, but if a ghost doesn't have an action that occurs on your turn, there's no urgency to get rid of it unless your board is filling up.
Duncan
CC BY-SA 3.0
2013-12-16T08:28:39.393Z
2013-12-16T08:28:39.393Z
Alex In Paris
<p>Is there a solid strategy that you can apply to increase the chances of a win?</p>

CC BY-SA 3.0
2013-12-11T11:35:50.703Z
Based on the [Eldritch horror](http://boardgames.stackexchange.com/q/13734/5318) and [Arkham Horror](http://boardgames.stackexchange.com/q/7398/5318) questions.
Sardathrion - against SE abuse
CC BY-SA 3.0
2013-12-12T19:05:12.767Z
1) Don't let your board fill up.  I'll have to get back to you on 2), because 1) is how my first game ended...
PotatoEngineer
CC BY-SA 3.0
2013-12-13T07:47:24.860Z
@PaulMarshall: Most of my games end up with town tiles being haunted because most of the taoists are dead.
Sardathrion - against SE abuse
<ghost-stories>
What is a solid basic strategy for surviving Ghost Story
Sardathrion - against SE abuse
# What is a solid basic strategy for surviving Ghost Story

(Asked by: username_0 on 2013-12-11)

Is there a solid strategy that you can apply to increase the chances of a win?

**Tags:** ghost-stories

> **Comments:**
> **username_0**: Based on the [Eldritch horror](http://boardgames.stackexchange.com/q/13734/5318) and [Arkham Horror](http://boardgames.stackexchange.com/q/7398/5318) questions.  
> **username_1**: 1) Don't let your board fill up.  I'll have to get back to you on 2), because 1) is how my first game ended...  
> **username_0**: @PaulMarshall: Most of my games end up with town tiles being haunted because most of the taoists are dead.  

---

## 1 answers

### Answer by username_2 on 2013-12-16. Score: 6 | Accepted answer

1. When you have the choice, put weak ghosts in the corner spaces. This allows the players the possibility of saving time and killing two ghosts at a time.
2. Use the Buddhas as much as possible. It takes two turns to set them up (with the double-action monk) but automatically kills two ghosts - even big ones that would normally take longer to kill.
3. Only engage with a ghost if you're sure to kill it or only need one die to come up to the appropriate color. If you rely on two dice coming up your way, you will likely be wasting an action that could have been used elsewhere.

> **Comments:**
> **username_3**: Being a recent player of the game, I would add to this that you should also try to get rid of haunters and tormentors as quickly as possible. This may seem obvious, but if a ghost doesn't have an action that occurs on your turn, there's no urgency to get rid of it unless your board is filling up.  

---

