<p>Risk 2210 uses the same base rules as classic Risk.</p>

<p>From the rulebook, page 2:</p>

<blockquote>
  <p>If you have a question not answered in the  RISK 2210 A.D.™ section,
  then refer to the Classic RISK® rules</p>
</blockquote>

<p>In classic risk, "units" and "armies" are synonymous.  The higher denomination pieces are just for player convenience.  Thus, with a 1.0-MOD and a 3.0-MOD, you would roll 3 dice on the attack, just the same as if you had four 1.0-MOD's.</p>

CC BY-SA 3.0
2015-05-04T14:58:46.193Z
4 dice? I assume a typo or I have miss interpreted something again as I though 3 dices were the maximum for the attacker?
Wgaffa
CC BY-SA 3.0
2015-05-04T15:09:37.240Z
@Wgaffa yep, that was a typo
Zags
CC BY-SA 3.0
2015-05-03T20:09:15.913Z
2015-05-04T15:09:25.643Z
2015-05-04T15:09:25.643Z
Zags
<p>In the rules it says you can trade three 1.0 MOD for one 3.0 MOD and that the 3.0 MOD is worth 3 <strong>armies</strong>.
In the rules of Invading territories you roll 1, 2 or 3 dice, and you must have atleast one more <strong>unit</strong> than the number of dice you roll.</p>

<p>If I have one 1.0 MOD and one 3.0 MOD and attacks, is that 1 or 3 dice rolls?
Or are <strong>armies</strong> and <strong>units</strong> different in the context?</p>

<risk>
Are Risk 2210 A.D 3.0 MODs considered as 1 unit or 3 units?
Wgaffa
# Are Risk 2210 A.D 3.0 MODs considered as 1 unit or 3 units?

(Asked by: username_0 on 2015-05-03)

In the rules it says you can trade three 1.0 MOD for one 3.0 MOD and that the 3.0 MOD is worth 3 **armies**.
In the rules of Invading territories you roll 1, 2 or 3 dice, and you must have atleast one more **unit** than the number of dice you roll.

If I have one 1.0 MOD and one 3.0 MOD and attacks, is that 1 or 3 dice rolls?
Or are **armies** and **units** different in the context?

**Tags:** risk


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## 1 answers

### Answer by username_1 on 2015-05-03. Score: 2 | Accepted answer

Risk 2210 uses the same base rules as classic Risk.

From the rulebook, page 2:

> If you have a question not answered in the RISK 2210 A.D.™ section,
> then refer to the Classic RISK® rules

In classic risk, "units" and "armies" are synonymous. The higher denomination pieces are just for player convenience. Thus, with a 1.0-MOD and a 3.0-MOD, you would roll 3 dice on the attack, just the same as if you had four 1.0-MOD's.

> **Comments:**
> **username_0**: 4 dice? I assume a typo or I have miss interpreted something again as I though 3 dices were the maximum for the attacker?  
> **username_1**: @username_0 yep, that was a typo  

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