<blockquote>
  <p>From the beginning of the battle phase to the end, when can each player cast spells or quick-spells, and activate traps?</p>
</blockquote>

<p><strong>Short Answer:</strong> If the card is Speed 2 or higher basically anytime, unless otherwise restricted by specific conditions or requirements.</p>

<hr>

<p><strong>Longer Answer</strong>: <em>Basically anytime, although this also depends on the specific restrictions of each card,</em> and the <em>conditions</em> that have to be met in order to be able to activate them.</p>

<p>As explained in previous questions, only <a href="https://boardgames.stackexchange.com/a/39954/22373">Spell Speed</a> 2+ cards can be activated during the <a href="https://boardgames.stackexchange.com/a/39928/22373">Battle Phase</a>(that is, normal trap, counter trap, continuous trap, quick-play spell, or any Speed 2 monster eff). Also remember that if you set one of these cards you can only activate it on the next turn, so be careful when doing so.</p>

<p>If your card is one of these you can activate it, <strong>unless otherwise restricted</strong>. For example, a card like <a href="http://yugioh.wikia.com/wiki/Mirror_Force" rel="nofollow noreferrer">Mirror Force</a> can only be activated <em>"when an opponent's monster declares an attack"</em>, and not in other situations:</p>

<blockquote>
  <p>When an opponent''s monster attacks, negate the attack and destroy all opponent''s monsters in Attack position.</p>
</blockquote>

<p>In this case <em>only</em> when an attack is <em>declared</em> (during attack declaration) is that you can activate this card. If Attack Declaration passes, and then you enter the Damage Step, you <em>cannot</em> activate it anymore, as you would have lost timing.</p>

<p>Let's analyze another case, <a href="http://yugioh.wikia.com/wiki/Rush_Recklessly" rel="nofollow noreferrer">Rush Recklessly</a>:</p>

<blockquote>
  <p>Target one face-up monster on the field; it gains 700 atk until the end of the turn.</p>
</blockquote>

<p>This one has more freedom of when to activate. This card you can activate anytime during the Battle phase, even during Damage Step (as any card that modifies Atk or Def stats can be activated in that step, as indicated in some rulebooks). </p>

<p>Be aware that this is not the same as Damage Calculation, where only <em>some</em> cards can be activated (like <a href="http://yugioh.wikia.com/wiki/Blackwing_-_Kalut_the_Moon_Shadow" rel="nofollow noreferrer">Blackwing - Kalut, the Moon Shadow</a>) You could even activated it at the start of the BP... but you would achieve greater tactical advantage if done on Damage Step (as your opponent will have attacked already thinking his Atk was higher).</p>

CC BY-SA 3.0
2018-01-28T18:03:40.033Z
2018-01-28T18:12:02.513Z
2018-01-28T18:12:02.513Z
DarkCygnus
<p>I read the rulebook but I still feel like I need a guide to this specifically. From the beginning of the battle phase to the end, when can each player cast spells or quick-spells, and activate traps?</p>

<p>Can either player do it before the turn player declares an attack? Can either player do it in response to the declaration of an attack, before the damage is calculated/dealt? Can either player do it before a second attack is declared? Can either player do it after all attacks are finished but before the 2nd Main Phase?</p>

CC BY-SA 3.0
2018-01-28T18:04:11.373Z
Good question, make sure you read the answer I gave you about the steps of the Attack to get a better understanding.
DarkCygnus
<yu-gi-oh>
When can spells, quick-spells, and traps be activated during the battle phase?
temporary_user_name
# When can spells, quick-spells, and traps be activated during the battle phase?

(Asked by: username_0 on 2018-01-28)

I read the rulebook but I still feel like I need a guide to this specifically. From the beginning of the battle phase to the end, when can each player cast spells or quick-spells, and activate traps?

Can either player do it before the turn player declares an attack? Can either player do it in response to the declaration of an attack, before the damage is calculated/dealt? Can either player do it before a second attack is declared? Can either player do it after all attacks are finished but before the 2nd Main Phase?

**Tags:** yu-gi-oh

> **Comments:**
> **username_1**: Good question, make sure you read the answer I gave you about the steps of the Attack to get a better understanding.  

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## 1 answers

### Answer by username_1 on 2018-01-28. Score: 2

> From the beginning of the battle phase to the end, when can each player cast spells or quick-spells, and activate traps?

**Short Answer:** If the card is Speed 2 or higher basically anytime, unless otherwise restricted by specific conditions or requirements.

---

**Longer Answer**: *Basically anytime, although this also depends on the specific restrictions of each card,* and the *conditions* that have to be met in order to be able to activate them.

As explained in previous questions, only [Spell Speed](https://boardgames.stackexchange.com/a/39954/22373) 2+ cards can be activated during the [Battle Phase](https://boardgames.stackexchange.com/a/39928/22373)(that is, normal trap, counter trap, continuous trap, quick-play spell, or any Speed 2 monster eff). Also remember that if you set one of these cards you can only activate it on the next turn, so be careful when doing so.

If your card is one of these you can activate it, **unless otherwise restricted**. For example, a card like [Mirror Force](http://yugioh.wikia.com/wiki/Mirror_Force) can only be activated *"when an opponent's monster declares an attack"*, and not in other situations:

> When an opponent''s monster attacks, negate the attack and destroy all opponent''s monsters in Attack position.

In this case *only* when an attack is *declared* (during attack declaration) is that you can activate this card. If Attack Declaration passes, and then you enter the Damage Step, you *cannot* activate it anymore, as you would have lost timing.

Let's analyze another case, [Rush Recklessly](http://yugioh.wikia.com/wiki/Rush_Recklessly):

> Target one face-up monster on the field; it gains 700 atk until the end of the turn.

This one has more freedom of when to activate. This card you can activate anytime during the Battle phase, even during Damage Step (as any card that modifies Atk or Def stats can be activated in that step, as indicated in some rulebooks).

Be aware that this is not the same as Damage Calculation, where only *some* cards can be activated (like [Blackwing - Kalut, the Moon Shadow](http://yugioh.wikia.com/wiki/Blackwing_-_Kalut_the_Moon_Shadow)) You could even activated it at the start of the BP... but you would achieve greater tactical advantage if done on Damage Step (as your opponent will have attacked already thinking his Atk was higher).


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