<p>When you build over a room the old room is no longer in play and has no effect on the dungeon until all rooms that have been built over it have been destroyed and it is the top room again. When that happens ita normal rules are back in play. </p>

CC BY-SA 3.0
2015-08-03T16:56:36.117Z
That is what we finally figured must be the way it worked, but couldn't find anything that clarified it. Thanks.
Jim McKeeth
CC BY-SA 3.0
2015-08-03T14:38:53.403Z
2015-08-03T14:38:53.403Z
Joe W
<p>When you build a room over an existing room, is the existing room considered deactivated, or does it still effect game play?</p>

<p>For example if you build a Monster's Ballroom over Goblin Armory does the Ballroom count the Armory as a monster room, and does the Goblin Armory still have its ability, damage and /or treasure. </p>

<boss-monster>
Does building over rooms render the old room inactive?
Jim McKeeth
# Does building over rooms render the old room inactive?

(Asked by: username_0 on 2015-08-03)

When you build a room over an existing room, is the existing room considered deactivated, or does it still effect game play?

For example if you build a Monster's Ballroom over Goblin Armory does the Ballroom count the Armory as a monster room, and does the Goblin Armory still have its ability, damage and /or treasure.

**Tags:** boss-monster


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## 1 answers

### Answer by username_1 on 2015-08-03. Score: 5 | Accepted answer

When you build over a room the old room is no longer in play and has no effect on the dungeon until all rooms that have been built over it have been destroyed and it is the top room again. When that happens ita normal rules are back in play.

> **Comments:**
> **username_0**: That is what we finally figured must be the way it worked, but couldn't find anything that clarified it. Thanks.  

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