<p>There is no <em>official</em> 2-player variant; the game just wasn't designed for it.</p>

<p>But as always, the internet provides.  Various fans have proposed two-player rule sets.</p>

<p>The <a href="http://www.preeminent.org/steve/games/ti3/ti3demo/2-player/home/" rel="nofollow">Roland Wood variant</a> is probably the most commonly used, building on earlier suggestions by other players.  </p>

<p>(There was another popular version in the "Shattered Expansion", but I can no longer find a live link.)</p>

CC BY-SA 3.0
2014-02-11T23:42:34.890Z
Personally I don't actually *recommend* 2-player TI; like Cosmic Encounter, it's one of those games where the correct objective of a two-player game is "find a third player".  However, some people find it to be a blast; your personal taste may vary as always.
Tynam
CC BY-SA 3.0
2014-02-13T11:02:37.107Z
IT's worth trying, I don't think I'll get a chance to try it for a wee while though as I'm about to go travelling, and TI is not a travel friendly game.
Omar Kooheji
CC BY-SA 3.0
2014-02-11T23:41:02.650Z
2014-02-11T23:41:02.650Z
Tynam
<p>After trying out normal games, princess, and automata, we came to what plays fastest/simplest and balances the races altogether with flow, so no one gets too pwned. Introducing:</p>
<p>IDLE, NOT SO IDLE, BOT</p>
<p><strong>SETUP</strong>: Bot has all his units set up on the board (no war suns or flagships), home system only having max PDS and 1 space dock -</p>
<ul>
<li>reinforcing all BOT's systems (1/3 of map if one BOT), with heavier fleet towards home system, placement ignores all rules and is symetric.</li>
</ul>
<p><strong>MISCELANIOUS</strong>: After both players pick 2 strategy cards each, they each pick 1 for BOT.</p>
<p><strong>MISCELANIOUS</strong>: BOT plays the top strategy card for players to have opportunity to use it's secondary effect on his &quot;turn&quot;. Bot does not benefit from its primary ability.</p>
<p><strong>MISCELANIOUS</strong>: BOT always has maximum amount of commodities and no victory points.</p>
<p><strong>ACTION PHASE</strong>: Player trade - Active player can trade any amount of commodities with BOT, if spending 1 &quot;BOT influence token&quot; per commodity altogether;</p>
<p><strong>ACTION &quot;command bot&quot;</strong>: Choose one system with BOT's units, pay &quot;BOT influence token&quot;s for each of his SPACE units in that system -</p>
<ul>
<li>activate adjacent system containing any non-BOT units, move in, attack, capture with all BOT's space and ground forces. Player can then PRODUCE any amount of BOT's casualties in his previous location.</li>
</ul>
<p><strong>TRADE CARD</strong>: When a player plays trade card, and chooses BOT to replenish commodities, BOT looses all his commodities to the void, and replenishes.</p>
<p><strong>DIPLOMACY CARD</strong>: Alternatively a player can use it to &quot;command bot&quot; without &quot;BOT influence token&quot; price (production costs would still apply).</p>
<p><strong>STATUS PHASE</strong>: Before anything, Each player gets 2 &quot;BOT influence token&quot;s. Loosing player gets additional token, commodity and trade good per VP difference.</p>
<p><strong>AGENDA PHASE</strong>: BOT votes yes for himself, and his adjecent planet to home towards direction of speaker; His influence is a sum of both players VP</p>
<p><strong>AGENDA PHASE</strong>: Player can bid any amount of tokens any amount of times for all BOT's influence towards to be of his desire, even when denied from voting; No affect on tie.</p>
<p><strong>AGENDA PHASE</strong>: Players can ADD votes any amount of times, until both agree that the decision is final.</p>
<p><em><strong>Use anything you like for &quot;BOT influence token&quot;, would it be m&amp;m's or bottlecaps or tokens from another game.</strong></em></p>

CC BY-SA 4.0
2021-11-07T11:53:14.850Z
2021-11-07T11:53:14.850Z
Marius Gri
<p>I love TI 3rd edition, but can't always get together 3 players willing to commit the amount of time it takes to play a game.</p>

<p>Are there any 2 player variants of this game?</p>

<variants><twilight-imperium><twilight-imperium-3rd-edition><two-player>
Are there any playable Twilight Imperium 2 player variants?
Omar Kooheji
# Are there any playable Twilight Imperium 2 player variants?

(Asked by: username_0 on 2014-02-11)

I love TI 3rd edition, but can't always get together 3 players willing to commit the amount of time it takes to play a game.

Are there any 2 player variants of this game?

**Tags:** variants, twilight-imperium, twilight-imperium-3rd-edition, two-player


---

## 2 answers

### Answer by username_1 on 2014-02-11. Score: 4

There is no *official* 2-player variant; the game just wasn't designed for it.

But as always, the internet provides. Various fans have proposed two-player rule sets.

The [Roland Wood variant](http://www.preeminent.org/steve/games/ti3/ti3demo/2-player/home/) is probably the most commonly used, building on earlier suggestions by other players.

(There was another popular version in the "Shattered Expansion", but I can no longer find a live link.)

> **Comments:**
> **username_1**: Personally I don't actually *recommend* 2-player TI; like Cosmic Encounter, it's one of those games where the correct objective of a two-player game is "find a third player".  However, some people find it to be a blast; your personal taste may vary as always.  
> **username_0**: IT's worth trying, I don't think I'll get a chance to try it for a wee while though as I'm about to go travelling, and TI is not a travel friendly game.  

---

### Answer by username_2 on 2021-11-07. Score: -1

After trying out normal games, princess, and automata, we came to what plays fastest/simplest and balances the races altogether with flow, so no one gets too pwned. Introducing:

IDLE, NOT SO IDLE, BOT

**SETUP**: Bot has all his units set up on the board (no war suns or flagships), home system only having max PDS and 1 space dock -

* reinforcing all BOT's systems (1/3 of map if one BOT), with heavier fleet towards home system, placement ignores all rules and is symetric.

**MISCELANIOUS**: After both players pick 2 strategy cards each, they each pick 1 for BOT.

**MISCELANIOUS**: BOT plays the top strategy card for players to have opportunity to use it's secondary effect on his "turn". Bot does not benefit from its primary ability.

**MISCELANIOUS**: BOT always has maximum amount of commodities and no victory points.

**ACTION PHASE**: Player trade - Active player can trade any amount of commodities with BOT, if spending 1 "BOT influence token" per commodity altogether;

**ACTION "command bot"**: Choose one system with BOT's units, pay "BOT influence token"s for each of his SPACE units in that system -

* activate adjacent system containing any non-BOT units, move in, attack, capture with all BOT's space and ground forces. Player can then PRODUCE any amount of BOT's casualties in his previous location.

**TRADE CARD**: When a player plays trade card, and chooses BOT to replenish commodities, BOT looses all his commodities to the void, and replenishes.

**DIPLOMACY CARD**: Alternatively a player can use it to "command bot" without "BOT influence token" price (production costs would still apply).

**STATUS PHASE**: Before anything, Each player gets 2 "BOT influence token"s. Loosing player gets additional token, commodity and trade good per VP difference.

**AGENDA PHASE**: BOT votes yes for himself, and his adjecent planet to home towards direction of speaker; His influence is a sum of both players VP

**AGENDA PHASE**: Player can bid any amount of tokens any amount of times for all BOT's influence towards to be of his desire, even when denied from voting; No affect on tie.

**AGENDA PHASE**: Players can ADD votes any amount of times, until both agree that the decision is final.

***Use anything you like for "BOT influence token", would it be m&m's or bottlecaps or tokens from another game.***


---

