<p>After the loyalty ability goes on the stack, state based actions are being checked; they'll see a planeswalker without loyalty counters and it's put into the graveyard.</p>

<p>The ability will resolve (if nothing else happens) and create a token 'long' after the planeswalker is gone, so it won't enter the battlefield with a +1/+1 counter.</p>

CC BY-SA 4.0
2019-04-01T16:35:06.147Z
2019-04-01T16:35:06.147Z
Glorfindel
<p>The dinosaur enters the battlefield as a 5/5 because, as you say, the planeswalker will be dead before the ability resolves. This is the exact sequence of events:</p>

<ol>
<li>You activate the planeswalker's ability, putting the ability on the stack and removing 7 loyalty counters to pay the ability's cost.</li>
<li>The planeswalker dies as a state-based action because it has no loyalty counters.</li>
<li>All players gain priority, and pass it or respond to the ability.</li>
<li>The ability resolves and the dinosaur enters the battlefield.</li>
</ol>

CC BY-SA 4.0
2019-04-02T12:07:25.530Z
I would add a number 2 before your number 2, just "The ability goes on the stack"
on your current number 2 "before priority is gained, SBA check the PW has now loyalty counters and takes it to the graveyard" it just makes it easier for people to answer their own questions in the future
fireshark519
CC BY-SA 4.0
2019-04-02T15:15:42.833Z
I fleshed it out a bit. Putting the ability on the stack is actually the first step of activating the ability, so it wouldn't be accurate to put it as a second step of this sequence.
murgatroid99
CC BY-SA 4.0
2019-04-02T15:40:57.767Z
that looks good now :)
fireshark519
CC BY-SA 4.0
2019-04-01T16:35:08.960Z
2019-04-02T15:14:40.740Z
2019-04-02T15:14:40.740Z
murgatroid99
<p>A planeswalker with 7 loyalty counters has:</p>

<ul>
<li>a –7 loyalty ability that creates a 5/5 dinosaur token</li>
<li>a passive ability that makes all summoned dinosaurs enter the battlefield with a +1/+1 counter.</li>
</ul>

<p>Would the dinosaur summoned be a 6/6 or a 5/5?</p>

<p>My guess would be 5/5 as the planeswalker dies first, then the ability resolves.</p>

CC BY-SA 4.0
2019-04-01T16:43:56.170Z
What planeswalker is this? I wasn't aware of any planewalkers with any static abilities.
GendoIkari
CC BY-SA 4.0
2019-04-01T16:47:18.280Z
In the upcoming set War of the Spark all of the planeswalkers have static or triggered abilities. However, the one described in this question does not seem to have been spoiled yet.
murgatroid99
CC BY-SA 4.0
2019-04-01T16:49:31.827Z
Ah, cool. I always miss the new set mechanics articles when they first come out.
GendoIkari
CC BY-SA 4.0
2019-04-01T22:03:30.290Z
Not a real planeswalker a friens of mine stitched it together as a Dreadmaw meme and that question came up, sorry if I caused any confusion.
gerildIr
CC BY-SA 4.0
2019-04-02T05:40:30.760Z
This is actually relevant because the new Arlinn produces wolves with her -2 and has a static ability that all your wolves enter with a +1/+1 Counter.
Ral Zarek
CC BY-SA 4.0
2019-04-02T07:21:12.860Z
The base for the stitched together card was actually Arlinn, Voice of the Pack!
gerildIr
CC BY-SA 4.0
2019-04-02T09:48:51.430Z
See also: Jace, Wielder of Mysteries' -8 is templated in a way that seems redundant with his static ability
Caleth
CC BY-SA 4.0
2019-04-02T12:33:11.470Z
@Caleth not entirely. The templated way allows you to win the game in 2 situations you wouldn't if it was templated differently. One of them, if you -8 Jace and have 6 cards left in your library (and jace loyalty was at 8) you would lose the game as the static ability is no longer there. If you have exactly 7 cards in your library and the last phrase wasn't written in the card, you would need to still draw 1 more card and have Jace in the battlefield when you draw the card to actually win. With the templated wording, drawing the last 7 wins you the game.
fireshark519
CC BY-SA 4.0
2019-04-02T12:56:19.793Z
@fireshark519 that was my point: If it were worded differently, you'd lose in the <6 cards, 8 loyalty case. Obviously WotC doesn't want that, hence it's printed wording duplicating the "instead you win" clause.
Caleth
CC BY-SA 4.0
2019-04-02T13:08:37.017Z
@Caleth ok. I just mean that at least to me it doesn't seem redundant but I see your point...
fireshark519
<magic-the-gathering>
Planeswalker Ability and Death Timing
gerildIr
# Planeswalker Ability and Death Timing

(Asked by: username_0 on 2019-04-01)

A planeswalker with 7 loyalty counters has:

* a –7 loyalty ability that creates a 5/5 dinosaur token
* a passive ability that makes all summoned dinosaurs enter the battlefield with a +1/+1 counter.

Would the dinosaur summoned be a 6/6 or a 5/5?

My guess would be 5/5 as the planeswalker dies first, then the ability resolves.

**Tags:** magic-the-gathering

> **Comments:**
> **username_1**: What planeswalker is this? I wasn't aware of any planewalkers with any static abilities.  
> **username_2**: In the upcoming set War of the Spark all of the planeswalkers have static or triggered abilities. However, the one described in this question does not seem to have been spoiled yet.  
> **username_1**: Ah, cool. I always miss the new set mechanics articles when they first come out.  
> **username_0**: Not a real planeswalker a friens of mine stitched it together as a Dreadmaw meme and that question came up, sorry if I caused any confusion.  
> **username_3**: This is actually relevant because the new Arlinn produces wolves with her -2 and has a static ability that all your wolves enter with a +1/+1 Counter.  
> **username_0**: The base for the stitched together card was actually Arlinn, Voice of the Pack!  
> **username_4**: See also: Jace, Wielder of Mysteries' -8 is templated in a way that seems redundant with his static ability  
> **username_5**: @username_4 not entirely. The templated way allows you to win the game in 2 situations you wouldn't if it was templated differently. One of them, if you -8 Jace and have 6 cards left in your library (and jace loyalty was at 8) you would lose the game as the static ability is no longer there. If you have exactly 7 cards in your library and the last phrase wasn't written in the card, you would need to still draw 1 more card and have Jace in the battlefield when you draw the card to actually win. With the templated wording, drawing the last 7 wins you the game.  
> **username_4**: @username_5 that was my point: If it were worded differently, you'd lose in the <6 cards, 8 loyalty case. Obviously WotC doesn't want that, hence it's printed wording duplicating the "instead you win" clause.  
> **username_5**: @username_4 ok. I just mean that at least to me it doesn't seem redundant but I see your point...  

---

## 2 answers

### Answer by username_2 on 2019-04-01. Score: 11 | Accepted answer

The dinosaur enters the battlefield as a 5/5 because, as you say, the planeswalker will be dead before the ability resolves. This is the exact sequence of events:

1. You activate the planeswalker's ability, putting the ability on the stack and removing 7 loyalty counters to pay the ability's cost.
2. The planeswalker dies as a state-based action because it has no loyalty counters.
3. All players gain priority, and pass it or respond to the ability.
4. The ability resolves and the dinosaur enters the battlefield.

> **Comments:**
> **username_5**: I would add a number 2 before your number 2, just "The ability goes on the stack" on your current number 2 "before priority is gained, SBA check the PW has now loyalty counters and takes it to the graveyard" it just makes it easier for people to answer their own questions in the future  
> **username_2**: I fleshed it out a bit. Putting the ability on the stack is actually the first step of activating the ability, so it wouldn't be accurate to put it as a second step of this sequence.  
> **username_5**: that looks good now :)  

---

### Answer by username_6 on 2019-04-01. Score: 5

After the loyalty ability goes on the stack, state based actions are being checked; they'll see a planeswalker without loyalty counters and it's put into the graveyard.

The ability will resolve (if nothing else happens) and create a token 'long' after the planeswalker is gone, so it won't enter the battlefield with a +1/+1 counter.


---

