<p>I don't really draft at all.</p>

<p>My general question: In the scope of new sets (non-supplemental), what are generally good cards to draft?</p>

<p>Specifics:</p>

<p>-What P/T is good for a beater of X CMC? How many would I want/need?</p>

<p>-What P/T is good for an evasion creature of X CMC? How many would I want/need?</p>

<p>-What CMC is good for spot removal? How many would I want/need?</p>

<p>-What CMC is good for burn spells of X damage? How many would I want/need?</p>

<p>-What P/T and abilities/ability words are good for a bomb of X CMC?</p>

<p>-What kind of card draw/tutors are good at X CMC?</p>

<p>-What kind of disruption (counters, discard, combat tricks) is good at X CMC?</p>

<p>-How much mana should I be spending on different kinds of 2-for-1's? (ETB with removal/disruption, token generation, etc.)</p>

<p>-Of 2 or more optimal/preferred cards, which is the better pick?</p>

<p>-Is the BREAD strategy ("Bombs, Removal, Evasion, Advantage, Dudes" prioritized in that order) viable?</p>

<p>I realize that each cycle and block has different results for each of these questions. Feel free to use examples from any block with supporting pools as to why X card helps Y card. I love specific card references.</p>

CC BY-SA 3.0
2016-10-09T15:19:58.787Z
There's very broad and variable answers to this: this is a *lot* of analysis, and in the Standard format, what marks good value for mana varies. Some Standard rotations have more powerful or less powerful creatures and destruction; e.g. Innistrad/Return to Ravnica was regarded as a fairly fast format, while things were observably slowed down over the course of RTR/Theros and Theros/KTK.
doppelgreener
CC BY-SA 3.0
2016-10-10T04:06:58.617Z
This isn't about standard. This is about draft.

I'm not looking for every response to answer every question. I just don't know how to pull worthy cards in a draft. The questions I asked weren't asked to be answered specifically, but I know that those categories are common factors in drafting. I don't know what's too expensive for a beater, removal, burn, flyer, etc., and I certainly don't know how to distinguish between the better of two preferred cards.
Shankensteinium
CC BY-SA 3.0
2016-10-11T20:36:50.390Z
@Shankensteinium To answer this question would take a few blog posts on how to draft.  Something with that long of an answer isn't really appropriate for this site.
Becuzz
CC BY-SA 3.0
2016-10-12T09:39:53.560Z
Again, I'm not looking for each response to answer every question. Inputs with one or two examples are fine. I was specifically asking here because sites like Reddit and MTGSalvation are blocked in this AOR, even in the tents. But, so be it. I'll ask there when I'm stateside.
Shankensteinium
<magic-the-gathering><deck-building><mtg-drafting>
Draft Defaults: Common Baseline Stats
Shankensteinium
# Draft Defaults: Common Baseline Stats

(Asked by: username_0 on 2016-10-09)

I don't really draft at all.

My general question: In the scope of new sets (non-supplemental), what are generally good cards to draft?

Specifics:

-What P/T is good for a beater of X CMC? How many would I want/need?

-What P/T is good for an evasion creature of X CMC? How many would I want/need?

-What CMC is good for spot removal? How many would I want/need?

-What CMC is good for burn spells of X damage? How many would I want/need?

-What P/T and abilities/ability words are good for a bomb of X CMC?

-What kind of card draw/tutors are good at X CMC?

-What kind of disruption (counters, discard, combat tricks) is good at X CMC?

-How much mana should I be spending on different kinds of 2-for-1's? (ETB with removal/disruption, token generation, etc.)

-Of 2 or more optimal/preferred cards, which is the better pick?

-Is the BREAD strategy ("Bombs, Removal, Evasion, Advantage, Dudes" prioritized in that order) viable?

I realize that each cycle and block has different results for each of these questions. Feel free to use examples from any block with supporting pools as to why X card helps Y card. I love specific card references.

**Tags:** magic-the-gathering, deck-building, mtg-drafting

> **Comments:**
> **username_1**: There's very broad and variable answers to this: this is a *lot* of analysis, and in the Standard format, what marks good value for mana varies. Some Standard rotations have more powerful or less powerful creatures and destruction; e.g. Innistrad/Return to Ravnica was regarded as a fairly fast format, while things were observably slowed down over the course of RTR/Theros and Theros/KTK.  
> **username_0**: This isn't about standard. This is about draft.  I'm not looking for every response to answer every question. I just don't know how to pull worthy cards in a draft. The questions I asked weren't asked to be answered specifically, but I know that those categories are common factors in drafting. I don't know what's too expensive for a beater, removal, burn, flyer, etc., and I certainly don't know how to distinguish between the better of two preferred cards.  
> **username_2**: @username_0 To answer this question would take a few blog posts on how to draft.  Something with that long of an answer isn't really appropriate for this site.  
> **username_0**: Again, I'm not looking for each response to answer every question. Inputs with one or two examples are fine. I was specifically asking here because sites like Reddit and MTGSalvation are blocked in this AOR, even in the tents. But, so be it. I'll ask there when I'm stateside.  

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