<p><strong>You're correct.</strong></p>

<p>However, Iron Will's second part will still trigger and cause a loss of morale if the check is 0 or less (e.g. if you Jury Rigged on a 7 check and get 0).</p>

<p>Iron Will <em>doesn't</em> make you pass. It just stops the labelled fail effect from triggering. It isn't a loophole in general; sometimes you miss out on good stuff on the pass, occasionally you can avoid bad stuff on the pass.</p>

<p>Note that if you have a 12 check with an 8+ effect, Iron will won't stop the 8+, only the effect labelled with "fail".</p>

CC BY-SA 3.0
2017-01-11T10:43:17.077Z
2017-01-12T09:54:13.897Z
2017-01-12T09:54:13.897Z
Samthere
<p>Yesterday I played a game of Battlestar Galactica: The Board Game with all expansions. We got the crisis card "Reactor Critical" (from the Daybreak expansion), with a difficulty of 7, and the effects:</p>

<blockquote>
  <p>Pass: The current player draws 2 Treachery cards<br>
  Fail: -1 Fuel</p>
</blockquote>

<p>Now, both the pass and fail effects are negative. However, I had the leadership card Iron Will (from the Exodus expansion) on my hand. It is a skill check card which reads:</p>

<blockquote>
  <p>Skill check: If total strength is within 4 of the difficulty, do not trigger the fail effect. If total strength in this skill check is 0 or less, lose 1 morale</p>
</blockquote>

<p>The first part of this card is very interesting. If you don't pass the skill check, we should of course not trigger the pass effect. However, if we get 2-6 points, the effect of Iron Will triggers, meaning we should also not trigger the fail effect. So neither of the negative effects from the skill check should be triggered.</p>

<p>Have I understood this correctly, or is there some rule I have not seen?</p>

<p>Btw, the skill check failed massively, so we didn't bother discussing it.</p>

<battlestar-galactica>
Iron will and negative pass-effects. Loophole?
Suppen
# Iron will and negative pass-effects. Loophole?

(Asked by: username_0 on 2017-01-11)

Yesterday I played a game of Battlestar Galactica: The Board Game with all expansions. We got the crisis card "Reactor Critical" (from the Daybreak expansion), with a difficulty of 7, and the effects:

> Pass: The current player draws 2 Treachery cards  
> Fail: -1 Fuel

Now, both the pass and fail effects are negative. However, I had the leadership card Iron Will (from the Exodus expansion) on my hand. It is a skill check card which reads:

> Skill check: If total strength is within 4 of the difficulty, do not trigger the fail effect. If total strength in this skill check is 0 or less, lose 1 morale

The first part of this card is very interesting. If you don't pass the skill check, we should of course not trigger the pass effect. However, if we get 2-6 points, the effect of Iron Will triggers, meaning we should also not trigger the fail effect. So neither of the negative effects from the skill check should be triggered.

Have I understood this correctly, or is there some rule I have not seen?

Btw, the skill check failed massively, so we didn't bother discussing it.

**Tags:** battlestar-galactica


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## 1 answers

### Answer by username_1 on 2017-01-11. Score: 4

**You're correct.**

However, Iron Will's second part will still trigger and cause a loss of morale if the check is 0 or less (e.g. if you Jury Rigged on a 7 check and get 0).

Iron Will *doesn't* make you pass. It just stops the labelled fail effect from triggering. It isn't a loophole in general; sometimes you miss out on good stuff on the pass, occasionally you can avoid bad stuff on the pass.

Note that if you have a 12 check with an 8+ effect, Iron will won't stop the 8+, only the effect labelled with "fail".


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