<p><strong>No.</strong></p>

<p>While the core rules don't answer this, it is explicitly covered in the expansions. From the most recent expansion, <a href="http://www.alderac.com/smashup/files/2014/11/SU7_Rulebook.pdf" rel="nofollow">Pretty Pretty Smash Up</a>, page 12:</p>

<blockquote>
  <p>The power of a minion not in play is only the number printed on it, but
  once in play its power includes all modifications. <strong>Its power may never go below zero.</strong></p>
</blockquote>

CC BY-SA 3.0
2015-06-03T15:55:39.387Z
So if some minion had a base power of 2, then received both -4 and +2 "buffs" would its resulting power be 0 or 2? The rule you quote seems to indicate it would be 2, though had I been asked the question without the rule bold and in front of me I would have said 0.
AdamP
CC BY-SA 3.0
2015-06-03T15:59:52.253Z
It'd end up at 0, because the -4 modifier is still active; the minion's overall power just has a floor of 0. The minion is a 0 power minion, based on a 2-power minion with -4. When the +2 comes in, we look at the modifiers on it, and we find a 2-power minion with -4 +2, making it a 0-power minion.
Samthere
CC BY-SA 3.0
2015-06-03T11:51:58.590Z
2015-06-03T11:51:58.590Z
Samthere
<p>For instance Mr. Grumpers from the Kitty Cat faction says</p>

<blockquote>
  <p>Choose a minion. It has -2 power until the end of the turn</p>
</blockquote>

<p>Can a minion be rendered with negative power, or is it always at least zero as one might expect in a realistic attack situation--you know, one of Zombies, Pirates, Dinosaurs and Kitty Cats attacking an alien home world.</p>

<p>Glymmer from the Fairy faction has this power</p>

<blockquote>
  <p>Talent: Until the start of your next turn, either another minion has -4 power (minimum power 0), OR this minion has +1 power.</p>
</blockquote>

<p>Can I play Glymmer, and then, on my next turn, use his talent to force another minion to 0 power, then play Mr Grumpers to send him to -2 because there is no "minimum power 0" clause in Mr. Grumpers?</p>

<smash-up>
Can minions have negative power?
Joey
# Can minions have negative power?

(Asked by: username_0 on 2015-06-03)

For instance Mr. Grumpers from the Kitty Cat faction says

> Choose a minion. It has -2 power until the end of the turn

Can a minion be rendered with negative power, or is it always at least zero as one might expect in a realistic attack situation--you know, one of Zombies, Pirates, Dinosaurs and Kitty Cats attacking an alien home world.

Glymmer from the Fairy faction has this power

> Talent: Until the start of your next turn, either another minion has -4 power (minimum power 0), OR this minion has +1 power.

Can I play Glymmer, and then, on my next turn, use his talent to force another minion to 0 power, then play Mr Grumpers to send him to -2 because there is no "minimum power 0" clause in Mr. Grumpers?

**Tags:** smash-up


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## 1 answers

### Answer by username_1 on 2015-06-03. Score: 4 | Accepted answer

**No.**

While the core rules don't answer this, it is explicitly covered in the expansions. From the most recent expansion, [Pretty Pretty Smash Up](http://www.alderac.com/smashup/files/2014/11/SU7_Rulebook.pdf), page 12:

> The power of a minion not in play is only the number printed on it, but
> once in play its power includes all modifications. **Its power may never go below zero.**

> **Comments:**
> **username_2**: So if some minion had a base power of 2, then received both -4 and +2 "buffs" would its resulting power be 0 or 2? The rule you quote seems to indicate it would be 2, though had I been asked the question without the rule bold and in front of me I would have said 0.  
> **username_1**: It'd end up at 0, because the -4 modifier is still active; the minion's overall power just has a floor of 0. The minion is a 0 power minion, based on a 2-power minion with -4. When the +2 comes in, we look at the modifiers on it, and we find a 2-power minion with -4 +2, making it a 0-power minion.  

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