<p>The crisis counter is returned to general stock (initial pool) and reused later on.</p>

<p>Rules under Success! (p.7):</p>

<blockquote>
  <p>If there is a Crisis counter on the Problem tile then it is returned to the general stock.</p>
</blockquote>

CC BY-SA 3.0
2014-04-14T06:57:15.610Z
Thanks! In the spanish translation I think isn't so clear.
Arkana
CC BY-SA 3.0
2014-04-11T16:39:37.657Z
2014-04-11T16:39:37.657Z
Artur Gadomski
<p>When you solve a problem (easy or hard), and it has a crisis counter.... what happens with those chips? Are  simply removed from the game or they return to the initial stack? </p>

<p>For example, when there are only 2 players you play less crisis counters (8 or 10, I don't remember now). If these are just removed from the game, it will ran out soon (causing both players lose the game), but if they return to the stack there are more opportunities that does not happen.</p>

<discworld-the-witches>
The Witches: A Discworld Board Game - Removing crisis counters
Arkana
# The Witches: A Discworld Board Game - Removing crisis counters

(Asked by: username_0 on 2014-04-09)

When you solve a problem (easy or hard), and it has a crisis counter.... what happens with those chips? Are simply removed from the game or they return to the initial stack?

For example, when there are only 2 players you play less crisis counters (8 or 10, I don't remember now). If these are just removed from the game, it will ran out soon (causing both players lose the game), but if they return to the stack there are more opportunities that does not happen.

**Tags:** discworld-the-witches


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## 1 answers

### Answer by username_1 on 2014-04-11. Score: 3 | Accepted answer

The crisis counter is returned to general stock (initial pool) and reused later on.

Rules under Success! (p.7):

> If there is a Crisis counter on the Problem tile then it is returned to the general stock.

> **Comments:**
> **username_0**: Thanks! In the spanish translation I think isn't so clear.  

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