<p>This is not explicit in <a href="https://www.hasbro.com/common/instruct/risk.pdf" rel="noreferrer">the rules</a>. But common sense kicks in.</p>

<p>When:</p>

<ul>
<li>The rules mention a trade in, no discard or remove from game.</li>
<li>The rules mention that each set has a higher unit value and there is no end mentioned of the set.</li>
</ul>

<p>So reusing is more logical than the set ending. So you can safely assume that you can reuse the traded in cards. </p>

CC BY-SA 4.0
2019-01-21T17:29:32.813Z
It does say to keep cards that have been traded in under the board so I don't think it is that straight forward.
Joe W
CC BY-SA 4.0
2019-07-15T19:01:37.983Z
I would agree with this answer.  The continuing increasing value of turned in sets seems central the the risk in Risk.  Without sets being cashed in, too easy for the game to go on forever.  Seems like your group is playing too conservatively, I don't remember a game lasting long enough to encounter this issue.
Lee
CC BY-SA 4.0
2019-01-21T08:53:16.937Z
2019-01-21T08:53:16.937Z
Toon Krijthe
<p>We are playing Risk and after getting 60 extra troops, there are no territory cards left, so no one able to create new sets to exchange. Should we re-flush the cards and continue building sets? </p>

CC BY-SA 4.0
2019-01-20T19:17:57.283Z
What do you mean there are no territory cards left? Are you including the cards that have already been traded in?
Acccumulation
CC BY-SA 4.0
2019-01-20T20:11:17.857Z
Rule book has no indication that the traded-in cards can be earned again so we don't use them after they are treaded.
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<risk>
In Risk, what if territory cards earned by invading finish?
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# In Risk, what if territory cards earned by invading finish?

(Asked by: username_0 on 2019-01-20)

We are playing Risk and after getting 60 extra troops, there are no territory cards left, so no one able to create new sets to exchange. Should we re-flush the cards and continue building sets?

**Tags:** risk

> **Comments:**
> **username_1**: What do you mean there are no territory cards left? Are you including the cards that have already been traded in?  
> **username_0**: Rule book has no indication that the traded-in cards can be earned again so we don't use them after they are treaded.  

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## 1 answers

### Answer by username_2 on 2019-01-21. Score: 6

This is not explicit in [the rules](https://www.hasbro.com/common/instruct/risk.pdf). But common sense kicks in.

When:

* The rules mention a trade in, no discard or remove from game.
* The rules mention that each set has a higher unit value and there is no end mentioned of the set.

So reusing is more logical than the set ending. So you can safely assume that you can reuse the traded in cards.

> **Comments:**
> **username_3**: It does say to keep cards that have been traded in under the board so I don't think it is that straight forward.  
> **username_4**: I would agree with this answer.  The continuing increasing value of turned in sets seems central the the risk in Risk.  Without sets being cashed in, too easy for the game to go on forever.  Seems like your group is playing too conservatively, I don't remember a game lasting long enough to encounter this issue.  

---

