<blockquote>
<p><em><strong>Do I need to roll the dice to open a vault door? Or is it auto success?</strong></em></p>
</blockquote>
<p>It depends on the type of weapon used.</p>
<blockquote>
<p>Vault doors can be opened like standard doors (unless otherwise stated in the Quest’s description)</p>
<p>Melee weapons with the “Open a door” symbol can be used to open a door next to the Survivor. Spend an Action and roll as many dice  as the weapon’s  Dice value: the door is opened if any die result equals or exceeds the Accuracy number of the weapon. Place a Noise token in the Zone.</p>
<p>Some weapons have the “Open a door” symbol without a die symbol on it.  They can be used to open doors without the need to roll any dice. Just spend an Action to open the door. A Noise token is placed if the weapon is noisy (see Reading An Equipment Card, page 12)</p>
</blockquote>
<hr />
<blockquote>
<p><em><strong>Can I close vault doors?</strong></em></p>
</blockquote>
<p>You can't normally close a door (of any kind), but there's a skill that grants the ability.</p>
<blockquote>
<p>Lock it down – At the cost of one Action, the Survivor can close an open  door in his Zone. Opening or destroying it again later does not trigger a new Zombie Spawn.</p>
</blockquote>
<p>It doesn't mention explicitly mention vault doors, but vault doors are opened just like any other door, so I would conclude they can be closed just like any other door too.</p>
<blockquote>
<p>Vault doors can be opened like standard doors (unless otherwise stated in the Quest’s description)</p>
</blockquote>
<hr />
<blockquote>
<p><em><strong>It seems obvious that you should only put a noise token if the weapon is noisy for opening doors</strong></em></p>
</blockquote>
<p>I agree. This is already explicitly stated for weapons with the &quot;open a door&quot; symbol without a die symbol on it.</p>
<blockquote>
<p>Some weapons have the “Open a door” symbol without a die symbol on it.  They can be used to open doors without the need to roll any dice. Just spend an Action to open the door. A Noise token is placed <strong>if the weapon is noisy</strong> (see Reading An Equipment Card, page 12)</p>
</blockquote>
<p>(Emphasis mine)</p>
<p>I believe you will find there is no weapon with the &quot;open a door&quot; symbol with a die on it and without a bell on it. If you do find such a weapon, I agree that it shouldn't make noise when opening a door (although I'd check to see if the bell icon was accidentally left out first).</p>

CC BY-SA 3.0
2017-06-22T17:29:21.157Z
2017-06-22T17:42:45.457Z
2020-06-17T09:01:24.697Z
ikegami
<ul>
<li><p>Do I need to roll the dice to open a vault door? Or is it auto success?</p></li>
<li><p>Can I close vault doors?</p></li>
<li><p>Regarding opening doors in general: the rulebook, in page 19, explicitly says (emphasis mine):</p></li>
</ul>

<blockquote>
  <p>Melee weapons with the “Open a door” symbol can be used to
  open a door next to the Survivor. Spend an Action and roll as
  many dice as the weapon’s Dice value: the door is opened if
  any die result equals or exceeds the Accuracy number of the
  weapon. <strong>Place a Noise token in the Zone.</strong></p>
</blockquote>

<p>However, it seems obvious that you should only put a noise token if the weapon is noisy for opening doors. There is a bell in the opening door slot of the card to indicate that. Is this a problem in the manual?</p>

CC BY-SA 3.0
2017-06-22T17:39:55.903Z
Is there a weapon with the "open a door" symbol with a dice on it, without a bell on it?
ikegami
CC BY-SA 3.0
2018-01-20T15:44:16.097Z
@ikegami Not at the moment, but they're putting out their third expansion soon. They may have a noiseless weapon coming out in that or the future.
Andrew
<zombicide-black-plague>
Questions about doors (and vault doors)
Luan Nico
# Questions about doors (and vault doors)

(Asked by: username_0 on 2017-06-22)

* Do I need to roll the dice to open a vault door? Or is it auto success?
* Can I close vault doors?
* Regarding opening doors in general: the rulebook, in page 19, explicitly says (emphasis mine):

> Melee weapons with the “Open a door” symbol can be used to
> open a door next to the Survivor. Spend an Action and roll as
> many dice as the weapon’s Dice value: the door is opened if
> any die result equals or exceeds the Accuracy number of the
> weapon. **Place a Noise token in the Zone.**

However, it seems obvious that you should only put a noise token if the weapon is noisy for opening doors. There is a bell in the opening door slot of the card to indicate that. Is this a problem in the manual?

**Tags:** zombicide-black-plague

> **Comments:**
> **username_1**: Is there a weapon with the "open a door" symbol with a dice on it, without a bell on it?  
> **username_2**: @username_1 Not at the moment, but they're putting out their third expansion soon. They may have a noiseless weapon coming out in that or the future.  

---

## 1 answers

### Answer by username_1 on 2017-06-22. Score: 2 | Accepted answer

> ***Do I need to roll the dice to open a vault door? Or is it auto success?***

It depends on the type of weapon used.

> Vault doors can be opened like standard doors (unless otherwise stated in the Quest’s description)
>
> Melee weapons with the “Open a door” symbol can be used to open a door next to the Survivor. Spend an Action and roll as many dice as the weapon’s Dice value: the door is opened if any die result equals or exceeds the Accuracy number of the weapon. Place a Noise token in the Zone.
>
> Some weapons have the “Open a door” symbol without a die symbol on it. They can be used to open doors without the need to roll any dice. Just spend an Action to open the door. A Noise token is placed if the weapon is noisy (see Reading An Equipment Card, page 12)

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> ***Can I close vault doors?***

You can't normally close a door (of any kind), but there's a skill that grants the ability.

> Lock it down – At the cost of one Action, the Survivor can close an open door in his Zone. Opening or destroying it again later does not trigger a new Zombie Spawn.

It doesn't mention explicitly mention vault doors, but vault doors are opened just like any other door, so I would conclude they can be closed just like any other door too.

> Vault doors can be opened like standard doors (unless otherwise stated in the Quest’s description)

---

> ***It seems obvious that you should only put a noise token if the weapon is noisy for opening doors***

I agree. This is already explicitly stated for weapons with the "open a door" symbol without a die symbol on it.

> Some weapons have the “Open a door” symbol without a die symbol on it. They can be used to open doors without the need to roll any dice. Just spend an Action to open the door. A Noise token is placed **if the weapon is noisy** (see Reading An Equipment Card, page 12)

(Emphasis mine)

I believe you will find there is no weapon with the "open a door" symbol with a die on it and without a bell on it. If you do find such a weapon, I agree that it shouldn't make noise when opening a door (although I'd check to see if the bell icon was accidentally left out first).


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