<p>It's not an official answer, but it seems that disembarking all meeples after exploring is the only reasonable thing to do. See <a href="http://boardgamegeek.com/thread/921800/first-action-when-starting-on-the-plain-sea-hex" rel="nofollow">http://boardgamegeek.com/thread/921800/first-action-when-starting-on-the-plain-sea-hex</a>.</p>

CC BY-SA 3.0
2014-02-11T02:23:26.527Z
2014-02-11T02:23:26.527Z
Ramiro
<p>In the <strong>solo expansion of Archipelago</strong>, there are some scenarios (for instance, the Barbe Bleu) where you start with some meeples and a ship in the sea. Since the rules say you skip Turn #0, the only moment when you're allowed to disembark the meeples when you find land, how are you supposed to move those meeples to the land?</p>

<archipelago><archipelago-solo-exp>
Disembarking meeples in scenarios that begin in the sea
Ramiro
# Disembarking meeples in scenarios that begin in the sea

(Asked by: username_0 on 2014-01-09)

In the **solo expansion of Archipelago**, there are some scenarios (for instance, the Barbe Bleu) where you start with some meeples and a ship in the sea. Since the rules say you skip Turn #0, the only moment when you're allowed to disembark the meeples when you find land, how are you supposed to move those meeples to the land?

**Tags:** archipelago, archipelago-solo-exp


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## 1 answers

### Answer by username_0 on 2014-02-11. Score: 2 | Accepted answer

It's not an official answer, but it seems that disembarking all meeples after exploring is the only reasonable thing to do. See <http://boardgamegeek.com/thread/921800/first-action-when-starting-on-the-plain-sea-hex>.


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