<p>There are no extra cards in a correctly prepared deck.</p>

<p>The base game contains:</p>

<ul>
<li>49 Age I cards</li>
<li>49 Age II cards</li>
<li>50 Age III cards</li>
</ul>

<p>(There is one additional Age III card so that there are never <em>all</em> Guild cards in play.)</p>

<p>For a game with 5 players, you have 35 cards per Age:</p>

<ul>
<li>Age I: 35 non-Guild cards</li>
<li>Age II: 35 non-Guild cards</li>
<li>Age III: 28 non-Guild cards, 7 Guild cards</li>
</ul>

CC BY-SA 3.0
2017-05-10T13:25:59.177Z
exactly.  every age, everyone will end up with EXACTLY 7 cards in their hand.  no more, no less.
DForck42
CC BY-SA 3.0
2016-12-28T22:57:00.213Z
2016-12-28T22:57:00.213Z
unor
<p>Guild cards are not all added together, you only add Guild cards based on the number of players +2, so you will always have a consistent amount of cards per player per age. In the case of the base game that will mean that you will always have 7 cards in your hand at the start of each age. </p>

<p>For 5 player game, that means 7 guild cards are added to the Age 3 cards.</p>

<p>This means you will have all the 3 player cards per age, all the 4 player cards, and all the 5 player cards. And the Age 3 deck will also have 7 guilds. (A total of 35 cards per Age)</p>

CC BY-SA 3.0
2017-01-05T11:17:08.410Z
2017-01-05T11:17:08.410Z
Inbar Rose
<p>How do you deal Age 3 of <em>7 Wonders</em>? </p>

<p>Once you get the deck ready for the adequate number of players and add the guilds, there ends up being 2 extra cards due to the 2+ guild logic. Thus some players would get more than 7 cards. </p>

<p>How is this handled? Are the extra cards simply not dealt? Can you provide an example for 5 players please?</p>

<7-wonders>
Dealing Age 3 - what to do with the two extra cards?
Bethany
# Dealing Age 3 - what to do with the two extra cards?

(Asked by: username_0 on 2016-12-28)

How do you deal Age 3 of *7 Wonders*?

Once you get the deck ready for the adequate number of players and add the guilds, there ends up being 2 extra cards due to the 2+ guild logic. Thus some players would get more than 7 cards.

How is this handled? Are the extra cards simply not dealt? Can you provide an example for 5 players please?

**Tags:** 7-wonders


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## 2 answers

### Answer by username_1 on 2016-12-28. Score: 16

There are no extra cards in a correctly prepared deck.

The base game contains:

* 49 Age I cards
* 49 Age II cards
* 50 Age III cards

(There is one additional Age III card so that there are never *all* Guild cards in play.)

For a game with 5 players, you have 35 cards per Age:

* Age I: 35 non-Guild cards
* Age II: 35 non-Guild cards
* Age III: 28 non-Guild cards, 7 Guild cards

> **Comments:**
> **username_2**: exactly.  every age, everyone will end up with EXACTLY 7 cards in their hand.  no more, no less.  

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### Answer by username_3 on 2017-01-05. Score: 0

Guild cards are not all added together, you only add Guild cards based on the number of players +2, so you will always have a consistent amount of cards per player per age. In the case of the base game that will mean that you will always have 7 cards in your hand at the start of each age.

For 5 player game, that means 7 guild cards are added to the Age 3 cards.

This means you will have all the 3 player cards per age, all the 4 player cards, and all the 5 player cards. And the Age 3 deck will also have 7 guilds. (A total of 35 cards per Age)


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