<p>The rules on Trauma cards are on pg25 of the <strong>Rules of Play</strong> book.</p>

<blockquote>
  <p>These cards can <em>only</em> be played by the keeper <em>immediately after an investigator takes damage or horror</em>.  The only exception to this restriction is if an investigator has zero sanity, in which case the keeper may play one insanity Trauma card on the investigator as a keeper action (once per turn per insane investigator).</p>
</blockquote>

<p>The main way to get Trauma cards is to use Keeper actions, particularly the <strong>Evil Presence</strong> and <strong>Dark Ritual</strong> actions.  (All 5 stories in the base game have one or the other available to the Keeper)</p>

CC BY-SA 3.0
2011-10-16T04:05:30.197Z
2011-10-16T04:12:40.207Z
2011-10-16T04:12:40.207Z
Pat Ludwig
<p>I understand I need to pick up a Mythos card during the Keeper's turn, but when do I pick up and use Trauma cards?</p>

<mansions-of-madness>
When can the Keeper use Trauma cards?
ortizimo
# When can the Keeper use Trauma cards?

(Asked by: username_0 on 2011-10-16)

I understand I need to pick up a Mythos card during the Keeper's turn, but when do I pick up and use Trauma cards?

**Tags:** mansions-of-madness


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## 1 answers

### Answer by username_1 on 2011-10-16. Score: 4

The rules on Trauma cards are on pg25 of the **Rules of Play** book.

> These cards can *only* be played by the keeper *immediately after an investigator takes damage or horror*. The only exception to this restriction is if an investigator has zero sanity, in which case the keeper may play one insanity Trauma card on the investigator as a keeper action (once per turn per insane investigator).

The main way to get Trauma cards is to use Keeper actions, particularly the **Evil Presence** and **Dark Ritual** actions. (All 5 stories in the base game have one or the other available to the Keeper)


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