<p>Yes.  The situation is a little strange, but it's clear that the card is intended to increase the jump track twice on a passed check, and the rules for resolving cards are clear.</p>

CC BY-SA 3.0
2011-04-10T17:03:31.140Z
2011-04-10T17:03:31.140Z
Neal Tibrewala
<p>Here's the scenario:</p>

<ul>
<li>The fleet is one away from
auto-jumping, i.e. at the -1 location
on the jump track</li>
<li>Consult The Prisoner is drawn during
the Crisis step</li>
<li>Current Player chooses to attempt the
skill check</li>
<li>Humans pass the skill check</li>
<li>The jump track is advanced to
auto-jump (from passing the check)</li>
<li>The jump is resolved</li>
</ul>

<p>What happens next? Do we still resolve the Activate Cylon Ships (there are none) and Prepare For Jump steps? I see no reason not to, but it just seemed a little odd. So the fleet moves to the second spot on the jump track, right?</p>

<battlestar-galactica><exodus>
Does Consult The Prisoner move jump track again, after an auto-jump?
Todd
# Does Consult The Prisoner move jump track again, after an auto-jump?

(Asked by: username_0 on 2011-04-10)

Here's the scenario:

* The fleet is one away from
  auto-jumping, i.e. at the -1 location
  on the jump track
* Consult The Prisoner is drawn during
  the Crisis step
* Current Player chooses to attempt the
  skill check
* Humans pass the skill check
* The jump track is advanced to
  auto-jump (from passing the check)
* The jump is resolved

What happens next? Do we still resolve the Activate Cylon Ships (there are none) and Prepare For Jump steps? I see no reason not to, but it just seemed a little odd. So the fleet moves to the second spot on the jump track, right?

**Tags:** battlestar-galactica, exodus


---

## 1 answers

### Answer by username_1 on 2011-04-10. Score: 3 | Accepted answer

Yes. The situation is a little strange, but it's clear that the card is intended to increase the jump track twice on a passed check, and the rules for resolving cards are clear.


---

