<blockquote>
<p>At the start of each round, the team throws a special 30 Seconds die
to determine a handicap. The die has six sides with values of 0, 1 or
2. This handicap will be subtracted from the number of correct guesses during that turn to determine how many squares their token may
advance, therefore 0 is preferable. <a href="https://en.wikipedia.org/wiki/30_Seconds_(game)" rel="nofollow noreferrer">Source</a></p>
</blockquote>
<p>Therefore a higher number makes sure you need to have at least a certain minimum of correct answers per round to be able to advance. If both teams are equally strong, it adds a slight variance/ random element into it who is winning - if everyone answers everything correctly, the team with the lowest numbers thrown on the dice wins.</p>

CC BY-SA 4.0
2024-11-24T10:08:33.773Z
2024-11-24T10:08:33.773Z
Zibelas
<p>In the game &quot;30 seconds&quot; before a team's turn, they roll a handicap dice that subtracts either 0, 1 or 2 from their number of guessed answers. What does this mechanic bring to the game? What game design problem does it solve?</p>

CC BY-SA 4.0
2024-11-24T19:13:17.783Z
It's not solving any problem, unless having the outcome determined by the players is seen as a problem. It just makes the game more random / less determined by player actions.
L. Scott Johnson
<game-design><party><30-seconds>
In terms of game design, what's the role of the dice in 30 Seconds?
bigblind
# In terms of game design, what's the role of the dice in 30 Seconds?

(Asked by: username_0 on 2024-11-24)

In the game "30 seconds" before a team's turn, they roll a handicap dice that subtracts either 0, 1 or 2 from their number of guessed answers. What does this mechanic bring to the game? What game design problem does it solve?

**Tags:** game-design, party, 30-seconds

> **Comments:**
> **username_1**: It's not solving any problem, unless having the outcome determined by the players is seen as a problem. It just makes the game more random / less determined by player actions.  

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## 1 answers

### Answer by username_2 on 2024-11-24. Score: 1 | Accepted answer

> At the start of each round, the team throws a special 30 Seconds die
> to determine a handicap. The die has six sides with values of 0, 1 or
> 2. This handicap will be subtracted from the number of correct guesses during that turn to determine how many squares their token may
> advance, therefore 0 is preferable. [Source](https://en.wikipedia.org/wiki/30_Seconds_(game))

Therefore a higher number makes sure you need to have at least a certain minimum of correct answers per round to be able to advance. If both teams are equally strong, it adds a slight variance/ random element into it who is winning - if everyone answers everything correctly, the team with the lowest numbers thrown on the dice wins.


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