<p>NanDeck will do this: <a href="http://www.nand.it/nandeck/" rel="nofollow">http://www.nand.it/nandeck/</a></p>

<p>Lets you script out card sets, fairly simple to change card sizes, etc.</p>

<p>The website Oil And Rope has a very slick prototyping tool called Paperize: <a href="http://paperize.io/beta" rel="nofollow">http://paperize.io/beta</a> which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.</p>

CC BY-SA 3.0
2014-08-05T05:52:50.217Z
2015-12-13T16:43:48.093Z
2015-12-13T16:43:48.093Z
T. Derscheid
<p>While it sounds game-specific, Magic Set Editor is a good tool for this.
<a href="http://magicseteditor.sourceforge.net/" rel="nofollow">http://magicseteditor.sourceforge.net/</a></p>

<p>If you don't like any of the magic card frames (or Yugi-Oh or the couple of others it has) you can create your own - it just takes a little digging around to find out how to do so. I often just use one of the magic card frames, though.</p>

<p>It has a big community of users so there should be plenty of help on how to use it if you need it.</p>

CC BY-SA 3.0
2014-11-06T17:46:55.890Z
2014-11-06T17:46:55.890Z
Gregory
<p>I recently found <a href="https://dulst.com" rel="nofollow noreferrer">https://dulst.com</a> which bills itself as a platform to create card games.</p>

<p><a href="https://dulst.com" rel="nofollow noreferrer"><img src="https://i.sstatic.net/bAItx.png" alt="Dulst"></a></p>

CC BY-SA 3.0
2016-11-14T05:47:20.453Z
2016-11-14T05:47:20.453Z
Harry
<p>I was going to suggest Strange Eons <a href="http://cgjennings.ca/eons/" rel="nofollow">http://cgjennings.ca/eons/</a>
Whilst not specifically for card games,  it can come in handy. </p>

<p>The  question linked by @shujaa above also has some good links</p>

CC BY-SA 3.0
2014-06-05T13:20:49.297Z
That does look promising, well endeavor to test that out and leave some feedback here about it.
RunJumpSleep
CC BY-SA 3.0
2014-06-04T21:37:32.833Z
2014-06-04T21:37:32.833Z
link64
<p>I made a free extension for Inkscape to create counters or cards from spreadsheets (CSV files) combined with templates drawn in Inkscape (or imported from other applications). Recent versions have built-in PDF export.</p>

<p><a href="https://www.boardgamegeek.com/thread/299033/inkscape-extensions-boardgame-development" rel="nofollow noreferrer">https://www.boardgamegeek.com/thread/299033/inkscape-extensions-boardgame-development</a></p>

<p><a href="https://github.com/lifelike/countersheetsextension" rel="nofollow noreferrer">https://github.com/lifelike/countersheetsextension</a></p>

CC BY-SA 3.0
2017-03-27T15:19:22.143Z
2017-03-27T15:19:22.143Z
pelle
<p>I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I have been at a loss to find something to rapidly prototype, print, change, and make the cards?</p>

<p>I would like something that could read from a database, Excel spreadsheet, or something similar and then be able to produce Word document files or PDFs that I could then easily print to be able to beta-test the game with friends.  Ideally you would be able to define the basic components/formats of each card and then just fill in the fields for each.</p>

<p>Anyone know of tools to assist in rapid prototyping and printing of CCG style cards?</p>

CC BY-SA 3.0
2014-06-04T21:32:47.930Z
Not sure yet whether I would call this a duplicate or not, but a strongly related question: http://boardgames.stackexchange.com/q/12174/1749
Gregor Thomas
CC BY-SA 3.0
2014-06-05T13:20:19.647Z
That does help, I looked at some SVG stuff before but wasn't fully satisfied for what I wanted.
RunJumpSleep
CC BY-SA 3.0
2016-11-16T16:30:41.867Z
Not sure why there was an off-topic close vote added to this question, but per the [help/on-topic] page, questions about design are on-topic.
SocioMatt
CC BY-SA 3.0
2017-03-27T15:45:33.283Z
@SocioMatt This question isn't about game design, but is looking for recommendations for tools. It looks just like our game recommendation questions, and those are off-topic.
Thunderforge
<game-design><playing-cards><game-development>
Are There Any Good Tools For Developing CCG Or Other Card Games?
RunJumpSleep
# Are There Any Good Tools For Developing CCG Or Other Card Games?

(Asked by: username_0 on 2014-06-04)

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I have been at a loss to find something to rapidly prototype, print, change, and make the cards?

I would like something that could read from a database, Excel spreadsheet, or something similar and then be able to produce Word document files or PDFs that I could then easily print to be able to beta-test the game with friends. Ideally you would be able to define the basic components/formats of each card and then just fill in the fields for each.

Anyone know of tools to assist in rapid prototyping and printing of CCG style cards?

**Tags:** game-design, playing-cards, game-development

> **Comments:**
> **username_1**: Not sure yet whether I would call this a duplicate or not, but a strongly related question: http://boardgames.stackexchange.com/q/12174/1749  
> **username_0**: That does help, I looked at some SVG stuff before but wasn't fully satisfied for what I wanted.  
> **username_2**: Not sure why there was an off-topic close vote added to this question, but per the [help/on-topic] page, questions about design are on-topic.  
> **username_3**: @username_2 This question isn't about game design, but is looking for recommendations for tools. It looks just like our game recommendation questions, and those are off-topic.  

---

## 5 answers

### Answer by username_4 on 2014-08-05. Score: 7

NanDeck will do this: <http://www.nand.it/nandeck/>

Lets you script out card sets, fairly simple to change card sizes, etc.

The website Oil And Rope has a very slick prototyping tool called Paperize: <http://paperize.io/beta> which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.


---

### Answer by username_5 on 2014-11-06. Score: 1

While it sounds game-specific, Magic Set Editor is a good tool for this.
<http://magicseteditor.sourceforge.net/>

If you don't like any of the magic card frames (or Yugi-Oh or the couple of others it has) you can create your own - it just takes a little digging around to find out how to do so. I often just use one of the magic card frames, though.

It has a big community of users so there should be plenty of help on how to use it if you need it.


---

### Answer by username_6 on 2016-11-14. Score: 1

I recently found <https://dulst.com> which bills itself as a platform to create card games.

[![Dulst](https://i.sstatic.net/bAItx.png)](https://dulst.com)


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### Answer by username_7 on 2014-06-04. Score: 1

I was going to suggest Strange Eons <http://cgjennings.ca/eons/>
Whilst not specifically for card games, it can come in handy.

The question linked by @shujaa above also has some good links

> **Comments:**
> **username_0**: That does look promising, well endeavor to test that out and leave some feedback here about it.  

---

### Answer by username_8 on 2017-03-27. Score: 0

I made a free extension for Inkscape to create counters or cards from spreadsheets (CSV files) combined with templates drawn in Inkscape (or imported from other applications). Recent versions have built-in PDF export.

<https://www.boardgamegeek.com/thread/299033/inkscape-extensions-boardgame-development>

<https://github.com/lifelike/countersheetsextension>


---

