<p>(Note: I'm using the <a href="https://boardgamegeek.com/filepage/79303/fan-revised-gladiator-rules" rel="nofollow noreferrer">fan-revised and clarified rules</a>. If you feel these answers contradict official rules, please update your question with quotes from the appropriate sections of the rules.)</p>

<ol>
<li><p>Just that phase. When doing special defense actions (Duck, Block, etc.), record the defense letter "during the Combat Allocation Step". Quoted bit implies that it's for that phase, since you do this each phase: "Each combat phase, gladiators allocate their CF for attack, defense, net attacks and escape"</p></li>
<li><p>You allocate CFs for attacks and defenses to specific body areas, yes. And then: "ATTACK RESOLUTION: Conduct each attack by declaring the target body area and the attack CF allocated, then subtract any defense CF allocated to the same body area."</p></li>
<li><p>From the Shield Damage section (12) :</p>

<blockquote>
  <p>When a gladiator suffers a shield hit (’S’ or ’S*’) from a
  non-net attack [see 9.6], add the Combat roll WHITE dice
  (2D6), the attacker’s ST, and the modified CF (+1 DRM for
  an ’S*’ result) for possible shield damage.<br>
  NOTE: CF gained from a Weakened Defender do not modify shield
  damage rolls [see 9.4.7].<br>
  12.2.1 Compare the result to the shield’s damage points
  (highest unchecked box) on the Shield Damage display [see
  3.14]. If the result is &lt; the shield’s damage points, check
  off a number of shield boxes (right to left) equal to the
  shield damage result, minus the shield’s damage points [see
  3.18].<br>
  12.2.2 If the shield edge (‘S*’) was hit [see 9.6], also add the
  Combat roll WHITE &amp; BLACK dice (3D6) for shield drop.<br>
  12.3 When the last shield damage point is checked off, the
  shield is battered useless, and must be discarded [see 13.1].<br>
  12.3.1 If a ’P’ or ’H’ shield damage box is checked off, the
  defender suffers the appropriate CRT result [see 9.6]. </p>
</blockquote></li>
</ol>

CC BY-SA 4.0
2019-09-29T23:36:53.597Z
2019-09-29T23:36:53.597Z
L. Scott Johnson
<p>Recently got my hands on this old gem, but the rules are a bit vague on some points.</p>

<ol>
<li><p>When doing the defence action, do I defend only that combat phase or all of them?</p></li>
<li><p>Do I need to specify what area I defend?</p></li>
<li><p>How does shield damage work?</p></li>
</ol>

CC BY-SA 4.0
2019-09-30T02:53:16.267Z
For the future you should break this up into separate questions to ensure they can all be answered properly
Joe W
<avalon-hill>
Avalon Hill Gladiator
user29519
# Avalon Hill Gladiator

(Asked by: username_0 on 2019-09-29)

Recently got my hands on this old gem, but the rules are a bit vague on some points.

1. When doing the defence action, do I defend only that combat phase or all of them?
2. Do I need to specify what area I defend?
3. How does shield damage work?

**Tags:** avalon-hill

> **Comments:**
> **username_1**: For the future you should break this up into separate questions to ensure they can all be answered properly  

---

## 1 answers

### Answer by username_2 on 2019-09-29. Score: 2

(Note: I'm using the [fan-revised and clarified rules](https://boardgamegeek.com/filepage/79303/fan-revised-gladiator-rules). If you feel these answers contradict official rules, please update your question with quotes from the appropriate sections of the rules.)

1. Just that phase. When doing special defense actions (Duck, Block, etc.), record the defense letter "during the Combat Allocation Step". Quoted bit implies that it's for that phase, since you do this each phase: "Each combat phase, gladiators allocate their CF for attack, defense, net attacks and escape"
2. You allocate CFs for attacks and defenses to specific body areas, yes. And then: "ATTACK RESOLUTION: Conduct each attack by declaring the target body area and the attack CF allocated, then subtract any defense CF allocated to the same body area."
3. From the Shield Damage section (12) :

   > When a gladiator suffers a shield hit (’S’ or ’S\*’) from a
   > non-net attack [see 9.6], add the Combat roll WHITE dice
   > (2D6), the attacker’s ST, and the modified CF (+1 DRM for
   > an ’S\*’ result) for possible shield damage.  
   > NOTE: CF gained from a Weakened Defender do not modify shield
   > damage rolls [see 9.4.7].  
   > 12.2.1 Compare the result to the shield’s damage points
   > (highest unchecked box) on the Shield Damage display [see
   > 3.14]. If the result is < the shield’s damage points, check
   > off a number of shield boxes (right to left) equal to the
   > shield damage result, minus the shield’s damage points [see
   > 3.18].  
   > 12.2.2 If the shield edge (‘S\*’) was hit [see 9.6], also add the
   > Combat roll WHITE & BLACK dice (3D6) for shield drop.  
   > 12.3 When the last shield damage point is checked off, the
   > shield is battered useless, and must be discarded [see 13.1].  
   > 12.3.1 If a ’P’ or ’H’ shield damage box is checked off, the
   > defender suffers the appropriate CRT result [see 9.6].


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