<p>Roborally does this on a far more complex scale.</p>

<p>Here you program the pieces 5 steps ahead and the board has obstacles, moving elements and traps. The board is also bigger and you have to complete a route in order to win.
Next you have some hitpoints so you won't die with one shot.</p>

CC BY-SA 4.0
2018-10-24T13:37:52.957Z
2018-10-24T13:37:52.957Z
Toon Krijthe
<p>I am designing a <em>very</em> simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.)</p>

<p>Basic idea:</p>

<ul>
<li>8x8 board</li>
<li>each player has a single board piece</li>
<li>pieces face in a direction (N / S / E / W)</li>
</ul>

<p>At each turn players:</p>

<ul>
<li>optionally rotate their piece 90 degrees either direction</li>
<li>take an action, one of

<ul>
<li>move one tile in the direction faced</li>
<li>shoot in the direction faced</li>
</ul></li>
</ul>

<p>When a player is 'shot', the other player wins.</p>

<p>The rules of this game are so simple I feel there must be a lot of other examples. Can someone point me to other similar example rulesets like this?</p>

CC BY-SA 4.0
2018-10-24T13:39:05.590Z
You seem to have described a decent rule set here.  What is it you are looking for?
Becuzz
CC BY-SA 4.0
2018-10-24T13:40:33.510Z
It would be fun to run this in a simulator. I think you can be trapped very easy and the start player has a certain advantage.
Toon Krijthe
CC BY-SA 4.0
2018-10-24T13:40:49.240Z
Well maybe! I wonder if there is a body of work I am missing that I can look at. I am not at all attached to the rules I've described, maybe they would not even work.
Ben Parsons
CC BY-SA 4.0
2018-10-24T13:41:35.300Z
@ToonKrijthe, running this as a simulator and allowing users to add their scripts is exactly my intention.
Ben Parsons
CC BY-SA 4.0
2018-10-24T13:42:06.913Z
@ToonKrijthe, problems like being trapped and first mover advantage spoiling it is exactly the problems I'm worried about
Ben Parsons
CC BY-SA 4.0
2018-10-24T14:28:39.827Z
Definitely not exactly the same, but this has some similarities to Onitama.
GendoIkari
<game-design>
Designing a 8x8 grid game, looking for example rules
Ben Parsons
# Designing a 8x8 grid game, looking for example rules

(Asked by: username_0 on 2018-10-24)

I am designing a *very* simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.)

Basic idea:

* 8x8 board
* each player has a single board piece
* pieces face in a direction (N / S / E / W)

At each turn players:

* optionally rotate their piece 90 degrees either direction
* take an action, one of
  + move one tile in the direction faced
  + shoot in the direction faced

When a player is 'shot', the other player wins.

The rules of this game are so simple I feel there must be a lot of other examples. Can someone point me to other similar example rulesets like this?

**Tags:** game-design

> **Comments:**
> **username_1**: You seem to have described a decent rule set here.  What is it you are looking for?  
> **username_2**: It would be fun to run this in a simulator. I think you can be trapped very easy and the start player has a certain advantage.  
> **username_0**: Well maybe! I wonder if there is a body of work I am missing that I can look at. I am not at all attached to the rules I've described, maybe they would not even work.  
> **username_0**: @username_2, running this as a simulator and allowing users to add their scripts is exactly my intention.  
> **username_0**: @username_2, problems like being trapped and first mover advantage spoiling it is exactly the problems I'm worried about  
> **username_3**: Definitely not exactly the same, but this has some similarities to Onitama.  

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## 1 answers

### Answer by username_2 on 2018-10-24. Score: 2

Roborally does this on a far more complex scale.

Here you program the pieces 5 steps ahead and the board has obstacles, moving elements and traps. The board is also bigger and you have to complete a route in order to win.
Next you have some hitpoints so you won't die with one shot.


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