<p>The rules are clear.</p>

<blockquote>
  <p>Whenever you enter a Crystal Cave room, you become exhausted while wandering its maze-like passages and <strong>cannot use any more Boots this turn.</strong> You may still be able to move by Teleporting (described in Advanced Maneuvers), but <strong>you won’t be able to use Boots until your next turn.</strong></p>
</blockquote>

<p>(Emphasis mine)</p>

<p>A Crystal Cave doesn't cause you to lose unused boots; it prevents you from using any for the remainder of the turn. That means all boots on cards and Secrets played during the remainder of the turn are ignored, and so are boot gained on acquiring cards from the Dungeon Deck. You simply can't use them.</p>

CC BY-SA 4.0
2019-12-15T19:21:56.527Z
2019-12-15T23:49:18.103Z
2019-12-15T23:49:18.103Z
ikegami
<p>Say you spend 1 boot to walk into a Crystal Cave. Then you buy a card from the Dungeon Deck that has the text at the bottom:</p>

<blockquote>
  <p>Acquire: 1 boot</p>
</blockquote>

<p>Can you use that to leave the Crystal Cave since Acquire happens immediately?</p>

<clank>
Acquire Movement in A Crystal Cave
Howdy_McGee
# Acquire Movement in A Crystal Cave

(Asked by: username_0 on 2019-12-15)

Say you spend 1 boot to walk into a Crystal Cave. Then you buy a card from the Dungeon Deck that has the text at the bottom:

> Acquire: 1 boot

Can you use that to leave the Crystal Cave since Acquire happens immediately?

**Tags:** clank


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## 1 answers

### Answer by username_1 on 2019-12-15. Score: 4 | Accepted answer

The rules are clear.

> Whenever you enter a Crystal Cave room, you become exhausted while wandering its maze-like passages and **cannot use any more Boots this turn.** You may still be able to move by Teleporting (described in Advanced Maneuvers), but **you won’t be able to use Boots until your next turn.**

(Emphasis mine)

A Crystal Cave doesn't cause you to lose unused boots; it prevents you from using any for the remainder of the turn. That means all boots on cards and Secrets played during the remainder of the turn are ignored, and so are boot gained on acquiring cards from the Dungeon Deck. You simply can't use them.


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