<p><strong>Yes</strong>, you should be able to place bounties on enemies during setup</p>

<p>Setup instructions from Rules Reference, p.27 (Leaving out some unrelevant parts):</p>

<blockquote>
  <ul>
  <li><ol>
  <li>Choose investigators. Each player chooses a different investigator,    and places that investigator’s card in his or her
  play area.  </li>
  </ol></li>
  <li>2-3. [...]</li>
  <li><ol start="4">
  <li>Assemble and shuffle the investigator decks. </li>
  </ol></li>
  <li>5-6. [...]</li>
  <li><ol start="7">
  <li><strong>Collect starting resources</strong>. Each investigator gains
  5 resources from the token pool.</li>
  </ol></li>
  <li><ol start="8">
  <li><strong>Draw opening hands</strong>. Each player draws 5 cards. Each player, in player order, may mulligan once at this time.  =Each weakness card<br>
  drawn during this step is ignored, set aside (without resolving it),<br>
  and replaced by drawing another card from the  deck. Upon completion<br>
  of this step, shuffle each of these weakness  cards back into its<br>
  owner’s deck.</li>
  </ol></li>
  <li><ol start="9">
  <li>Read the scenario introduction in the campaign guide.</li>
  </ol></li>
  <li><ol start="10">
  <li><strong>Perform the scenario setup instructions indicated by the campaign guide</strong>. This includes gathering the encounter sets listed in<br>
  the setup  instructions in the campaign guide, placing locations,<br>
  placing  investigator mini cards at the location each investigator<br>
  begins play  at, setting aside any listed cards, and shuffling<br>
  remaining encounter  cards together to form the encounter deck.</li>
  </ol></li>
  <li>11-13. [...]</li>
  </ul>
</blockquote>

<p>Now, rules for Permanent cards (RR p.16):</p>

<blockquote>
  <p>Permanent is a deckbuilding keyword ability.</p>
  
  <ul>
  <li>A card with the permanent keyword does not count towards your deck size.   </li>
  <li>A card with the permanent keyword still counts as being    part of your deck and must therefore adhere to all other deckbuilding<br>
  restrictions.   </li>
  <li>A card with the permanent keyword starts each game    in play and is not shuffled into your investigator deck during setup.</li>
  <li>A card with the permanent keyword cannot be discarded by any means.</li>
  </ul>
</blockquote>

<p>And let's look at <a href="https://arkhamdb.com/card/03264" rel="nofollow noreferrer">Stick to the Plan</a></p>

<blockquote>
  <p><strong>Permanent. Exceptional.</strong> </p>
  
  <p>Before you draw your opening hand: Search
  your deck for up to 3 different Tactic and/or Supply events, and
  attach them to Stick to the Plan. Shuffle your deck....[Continues]</p>
</blockquote>

<p>and <a href="https://arkhamdb.com/card/02037" rel="nofollow noreferrer">Indebted</a></p>

<blockquote>
  <p><strong>Permanent.</strong></p>
  
  <p>You start each game with 2 fewer resources.</p>
</blockquote>

<p>This implies that SttP and Indebted must be in play by 8th and 7th step of setup (since permanents are considered part of the deck, I believe they actually come into play during step 4); scenario setup happens during step 10, Bounty Contracts is a Permanent and already in play by then.</p>

CC BY-SA 4.0
2019-11-18T19:59:11.670Z
Perfect, that's what we assumed, but finding the relevant parts in the order of setting up had been difficult, so we just went with it figuring that if we were wrong, it wouldn't be a major issue.
Draco18s no longer trusts SE
CC BY-SA 4.0
2019-11-18T14:41:43.767Z
2019-11-18T14:41:43.767Z
Deo
<p>During setup of the adventure my group was doing (Night of the Zealot II) caused several cultists to be placed on the map. Am I allowed to place bounties on them as a result of them "entering play" or am I not yet in play (and therefor <a href="http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/the-dream-eaters/bounty-contracts-r1959" rel="nofollow noreferrer">Bounty Contacts</a> isn't in play in order to trigger)?</p>

<arkham-horror-card-game>
Tony Morgan: Bounty Contracts during Setup
Draco18s no longer trusts SE
# Tony Morgan: Bounty Contracts during Setup

(Asked by: username_0 on 2019-11-16)

During setup of the adventure my group was doing (Night of the Zealot II) caused several cultists to be placed on the map. Am I allowed to place bounties on them as a result of them "entering play" or am I not yet in play (and therefor [Bounty Contacts](http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/the-dream-eaters/bounty-contracts-r1959) isn't in play in order to trigger)?

**Tags:** arkham-horror-card-game


---

## 1 answers

### Answer by username_1 on 2019-11-18. Score: 2 | Accepted answer

**Yes**, you should be able to place bounties on enemies during setup

Setup instructions from Rules Reference, p.27 (Leaving out some unrelevant parts):

> * 1. Choose investigators. Each player chooses a different investigator, and places that investigator’s card in his or her
>      play area.
> * 2-3. [...]
> * 4. Assemble and shuffle the investigator decks.
> * 5-6. [...]
> * 7. **Collect starting resources**. Each investigator gains
>      5 resources from the token pool.
> * 8. **Draw opening hands**. Each player draws 5 cards. Each player, in player order, may mulligan once at this time. =Each weakness card  
>      drawn during this step is ignored, set aside (without resolving it),  
>      and replaced by drawing another card from the deck. Upon completion  
>      of this step, shuffle each of these weakness cards back into its  
>      owner’s deck.
> * 9. Read the scenario introduction in the campaign guide.
> * 10. **Perform the scenario setup instructions indicated by the campaign guide**. This includes gathering the encounter sets listed in  
>       the setup instructions in the campaign guide, placing locations,  
>       placing investigator mini cards at the location each investigator  
>       begins play at, setting aside any listed cards, and shuffling  
>       remaining encounter cards together to form the encounter deck.
> * 11-13. [...]

Now, rules for Permanent cards (RR p.16):

> Permanent is a deckbuilding keyword ability.
>
> * A card with the permanent keyword does not count towards your deck size.
> * A card with the permanent keyword still counts as being part of your deck and must therefore adhere to all other deckbuilding  
>   restrictions.
> * A card with the permanent keyword starts each game in play and is not shuffled into your investigator deck during setup.
> * A card with the permanent keyword cannot be discarded by any means.

And let's look at [Stick to the Plan](https://arkhamdb.com/card/03264)

> **Permanent. Exceptional.**
>
> Before you draw your opening hand: Search
> your deck for up to 3 different Tactic and/or Supply events, and
> attach them to Stick to the Plan. Shuffle your deck....[Continues]

and [Indebted](https://arkhamdb.com/card/02037)

> **Permanent.**
>
> You start each game with 2 fewer resources.

This implies that SttP and Indebted must be in play by 8th and 7th step of setup (since permanents are considered part of the deck, I believe they actually come into play during step 4); scenario setup happens during step 10, Bounty Contracts is a Permanent and already in play by then.

> **Comments:**
> **username_0**: Perfect, that's what we assumed, but finding the relevant parts in the order of setting up had been difficult, so we just went with it figuring that if we were wrong, it wouldn't be a major issue.  

---

