<p>Inquisitor's Flail doesn't let you assign damage any differently, it is merely a replacement effect for how damage is dealt.  So essentially, you have a 5/2 trampling Runeclaw Bear up against a regular 2/2 Runeclaw Bear.  You must assign lethal damage to the blocking Runeclaw before you can assign any damage to the defending player, so you can only assign a maximum of 3 to the defending player.  When damage is dealt, Inquisitor's Flail doubles everything, resulting in 4 being dealt to each Runeclaw Bear, and 6 being dealt to the defending player.</p>

CC BY-SA 3.0
2011-10-21T13:05:45.243Z
2011-10-21T13:05:45.243Z
Ian Pugsley
<p>Lets say I am attacking with a <a href="http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=221893" rel="noreferrer">Runeclaw Bear</a> with an <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222196" rel="noreferrer">Inquisitor's Flail</a> equipped.  My opponent uses a Runeclaw Bear of his own to block.  I then use <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233256" rel="noreferrer">Kessig Wolf Run</a> to give my creature +3/+0 and trample.  </p>

<p>How much damage can I deal my opponent in this scenario?</p>

<p><img src="https://i.sstatic.net/nsBzD.jpg" alt=""><img src="https://i.sstatic.net/a57rk.jpg" alt=""><img src="https://i.sstatic.net/uwNAe.jpg" alt=""></p>

CC BY-SA 3.0
2011-10-21T13:38:25.707Z
+1 for a good question.  Ian's answer is correct, but in the mists of time, I believe things worked a different way - a Trampler would deal damage to a blocking creature, and then excess damage would be somehow redirected to the defending player... and as such a card like Inquisitor's Flail (or Furnace of Rath, back in the day) might effectively double the damage twice!  Things are a lot simpler and better the way they work now, I think.
thesunneversets
CC BY-SA 3.0
2011-10-21T13:43:19.723Z
@thesunneversets - things definitely work better now , especially the interaction between deathtouch and trample.  I do kind miss the days when lifelink stacked though....
Origami Robot
<magic-the-gathering>
How does Inquisitor's Flail interact with Trample?
Origami Robot
# How does Inquisitor's Flail interact with Trample?

(Asked by: username_0 on 2011-10-21)

Lets say I am attacking with a [Runeclaw Bear](http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=221893) with an [Inquisitor's Flail](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222196) equipped. My opponent uses a Runeclaw Bear of his own to block. I then use [Kessig Wolf Run](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233256) to give my creature +3/+0 and trample.

How much damage can I deal my opponent in this scenario?

![](https://i.sstatic.net/nsBzD.jpg)![](https://i.sstatic.net/a57rk.jpg)![](https://i.sstatic.net/uwNAe.jpg)

**Tags:** magic-the-gathering

> **Comments:**
> **username_1**: +1 for a good question.  Ian's answer is correct, but in the mists of time, I believe things worked a different way - a Trampler would deal damage to a blocking creature, and then excess damage would be somehow redirected to the defending player... and as such a card like Inquisitor's Flail (or Furnace of Rath, back in the day) might effectively double the damage twice!  Things are a lot simpler and better the way they work now, I think.  
> **username_0**: @username_1 - things definitely work better now , especially the interaction between deathtouch and trample.  I do kind miss the days when lifelink stacked though....  

---

## 1 answers

### Answer by username_2 on 2011-10-21. Score: 15 | Accepted answer

Inquisitor's Flail doesn't let you assign damage any differently, it is merely a replacement effect for how damage is dealt. So essentially, you have a 5/2 trampling Runeclaw Bear up against a regular 2/2 Runeclaw Bear. You must assign lethal damage to the blocking Runeclaw before you can assign any damage to the defending player, so you can only assign a maximum of 3 to the defending player. When damage is dealt, Inquisitor's Flail doubles everything, resulting in 4 being dealt to each Runeclaw Bear, and 6 being dealt to the defending player.


---

