<p>Assuming nothing else happens, in the combat damage step, P1's creature will deal 2 damage to P2 (and 1 damage to P2's creature), and P2's creature will deal 1 damage to P1's creature.</p>
<p>Lifelink modifies the damage dealt, so at the very same time, both creatures are dealt 1 damage, P2 is dealt 2 damage, and P2 gains 1 life.</p>
<blockquote>
<p><strong>119.3f.</strong> Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.</p>
</blockquote>
<p>The artifact triggers, but before the trigger is put on the stack, State-Based Actions are checked and see P2 at 0 life, causing that player to lose the game.</p>
<blockquote>
<p><strong>116.5.</strong> Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.</p>
<p><strong>704.3.</strong> Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. (...)</p>
<p><strong>704.5a.</strong> If a player has 0 or less life, he or she loses the game.</p>
</blockquote>
<p>The trigger from the artifact is never put on the stack, and certainly never resolves.</p>

CC BY-SA 3.0
2016-12-07T12:51:35.233Z
I did not interpret this question to ask for an explanation on how Trample damage works, but for anyone interested, [here are the relevant rules](https://rules.wizards.com/rulebook.aspx?game=Magic&category=Game+Rules#_ucRuleBookSelector__ucRuleBook_dlRules_ctl1530_lblRuleName)
TheThirdMan
CC BY-SA 3.0
2016-12-07T13:48:26.240Z
Technically P2 is at 0 life.
JonTheMon
CC BY-SA 3.0
2016-12-07T14:03:34.133Z
@JonTheMon: Heh, indeed... fixed, and thanks for the hint.
TheThirdMan
CC BY-SA 3.0
2016-12-07T19:29:16.250Z
Consider referencing 510.3 and 603.3
Drunk Cynic
CC BY-SA 3.0
2016-12-07T12:44:17.703Z
2016-12-07T14:02:16.133Z
2020-06-17T09:01:24.697Z
TheThirdMan
<p>Both attacking and defending players have 1 life left<br>
Attacking player is attacking with a 3/1 creature with trample<br>
Defending player blocks with a 1/1 creature with lifelink<br>
Defending player also control an artifact with "Every time you gain life, deal 1 damage to target opponent"<br></p>

<p>What would happen?
I cannot figure it out.
I think the artifact's ability will be ignored because the combat damage was made and defending player already lost.
Therefore the game ends and attacking player wins.</p>

CC BY-SA 3.0
2016-12-07T13:01:36.497Z
Notably, no such artifact exists (unless I failed in my search) - the next closest thing is [Searing Meditation](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249380). While theoretically possible to print a card where the damage dealing is done as a replacement effect (which would apply before state-based actions), this is very likely to ever be done outside of a triggered ability.
TheThirdMan
CC BY-SA 3.0
2016-12-07T13:10:39.743Z
@TheThirdMan thank you for pointing that out. I found this Forum today and the Game was long ago. However to enable me to ask my question I just created a similar situation. It was a Creature (Cliffhaven Vampire).
Fallender
<magic-the-gathering>
Damage Trample and Lifelink which cause Damage
Fallender
# Damage Trample and Lifelink which cause Damage

(Asked by: username_0 on 2016-12-07)

Both attacking and defending players have 1 life left  
Attacking player is attacking with a 3/1 creature with trample  
Defending player blocks with a 1/1 creature with lifelink  
Defending player also control an artifact with "Every time you gain life, deal 1 damage to target opponent"

What would happen?
I cannot figure it out.
I think the artifact's ability will be ignored because the combat damage was made and defending player already lost.
Therefore the game ends and attacking player wins.

**Tags:** magic-the-gathering

> **Comments:**
> **username_1**: Notably, no such artifact exists (unless I failed in my search) - the next closest thing is [Searing Meditation](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249380). While theoretically possible to print a card where the damage dealing is done as a replacement effect (which would apply before state-based actions), this is very likely to ever be done outside of a triggered ability.  
> **username_0**: @username_1 thank you for pointing that out. I found this Forum today and the Game was long ago. However to enable me to ask my question I just created a similar situation. It was a Creature (Cliffhaven Vampire).  

---

## 1 answers

### Answer by username_1 on 2016-12-07. Score: 6 | Accepted answer

Assuming nothing else happens, in the combat damage step, P1's creature will deal 2 damage to P2 (and 1 damage to P2's creature), and P2's creature will deal 1 damage to P1's creature.

Lifelink modifies the damage dealt, so at the very same time, both creatures are dealt 1 damage, P2 is dealt 2 damage, and P2 gains 1 life.

> **119.3f.** Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

The artifact triggers, but before the trigger is put on the stack, State-Based Actions are checked and see P2 at 0 life, causing that player to lose the game.

> **116.5.** Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
>
> **704.3.** Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. (...)
>
> **704.5a.** If a player has 0 or less life, he or she loses the game.

The trigger from the artifact is never put on the stack, and certainly never resolves.

> **Comments:**
> **username_1**: I did not interpret this question to ask for an explanation on how Trample damage works, but for anyone interested, [here are the relevant rules](https://rules.wizards.com/rulebook.aspx?game=Magic&category=Game+Rules#_ucRuleBookSelector__ucRuleBook_dlRules_ctl1530_lblRuleName)  
> **username_2**: Technically P2 is at 0 life.  
> **username_1**: @username_2: Heh, indeed... fixed, and thanks for the hint.  
> **username_3**: Consider referencing 510.3 and 603.3  

---

