<p>No, as per the <a href="http://usbgf.org/learn-backgammon/rules-of-backgammon/" rel="nofollow">official backgammon rules</a> of the US Backgammon Federation you cannot move in this instance, and your turn is over.</p>

<blockquote>
  <p>If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides.</p>
</blockquote>

<ul>
<li><p>Since you have no checker(s) on the five point you must make a legal move with those on the six point. </p></li>
<li><p>As there are no such legal moves, your turn is over.</p></li>
<li><p>You are explicitly required to use the rolls of five <em>only to move checkers on the six point, <strong>while those exist</em></strong>.</p></li>
</ul>

CC BY-SA 3.0
2016-02-06T22:57:18.843Z
2016-02-06T22:57:18.843Z
Forget I was ever here
<p>When bearing off - there is one checker in the 6 spot, 0 in the five spot, several each in the 4, 3, 2 spots.  There are 2 opponent checkers in the one spot. The roll is double 5's.  I can't move the 6 down to the one spot as my opponent is blocking that spot.  Can I bear off checkers in the 4 spot? If so, three or four checkers?</p>

<backgammon>
backgammon scenario
Eileen
# backgammon scenario

(Asked by: username_0 on 2016-02-06)

When bearing off - there is one checker in the 6 spot, 0 in the five spot, several each in the 4, 3, 2 spots. There are 2 opponent checkers in the one spot. The roll is double 5's. I can't move the 6 down to the one spot as my opponent is blocking that spot. Can I bear off checkers in the 4 spot? If so, three or four checkers?

**Tags:** backgammon


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## 1 answers

### Answer by username_1 on 2016-02-06. Score: 2

No, as per the [official backgammon rules](http://usbgf.org/learn-backgammon/rules-of-backgammon/) of the US Backgammon Federation you cannot move in this instance, and your turn is over.

> If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides.

* Since you have no checker(s) on the five point you must make a legal move with those on the six point.
* As there are no such legal moves, your turn is over.
* You are explicitly required to use the rolls of five *only to move checkers on the six point, **while those exist***.


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