<p>The first two sentences of that section still apply, and state</p>

<blockquote>
  <p>At least one cage will be left over from the previous round. Take the
  lowest of the leftover cages, put it in the uppermost pit and discard
  the rest.</p>
</blockquote>

<p>It isn't possible for all 3 cages to be purchased in a turn, so at least one will always be there.  Keep the lowest, move it to the upper slot, and get rid of the rest.  That way you are guaranteed to always have a single slot filled.  Then you either deal 2 more, or only 1 more if a neutral imp is blocking a space.</p>

CC BY-SA 3.0
2015-05-20T12:43:22.900Z
2015-05-20T12:43:22.900Z
bwarner
<p>The rules has a separate passage for replenishing cages:</p>

<blockquote>
  <p>If one of the two cage-buying action spaces is
  blocked by a neutral imp, you deal only 1 new cage, leaving one pit empty. Apparently, the neutral imp took one cage before you could get there.</p>
</blockquote>

<ul>
<li>This rule seems to assume that the board starts with one cage and 2 open slots every round: replenish one, leave one open.</li>
<li>What if the board starts with any other number of cages? We had rounds starting with both 3 and 2 cages. In these cages we would possibly not replenish? Or even remove a cage?</li>
</ul>

<dungeon-petz>
Dungeon petz 2 or 3 player game: how many cages should be replenished?
Markus Bekken
# Dungeon petz 2 or 3 player game: how many cages should be replenished?

(Asked by: username_0 on 2015-05-19)

The rules has a separate passage for replenishing cages:

> If one of the two cage-buying action spaces is
> blocked by a neutral imp, you deal only 1 new cage, leaving one pit empty. Apparently, the neutral imp took one cage before you could get there.

* This rule seems to assume that the board starts with one cage and 2 open slots every round: replenish one, leave one open.
* What if the board starts with any other number of cages? We had rounds starting with both 3 and 2 cages. In these cages we would possibly not replenish? Or even remove a cage?

**Tags:** dungeon-petz


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## 1 answers

### Answer by username_1 on 2015-05-20. Score: 3 | Accepted answer

The first two sentences of that section still apply, and state

> At least one cage will be left over from the previous round. Take the
> lowest of the leftover cages, put it in the uppermost pit and discard
> the rest.

It isn't possible for all 3 cages to be purchased in a turn, so at least one will always be there. Keep the lowest, move it to the upper slot, and get rid of the rest. That way you are guaranteed to always have a single slot filled. Then you either deal 2 more, or only 1 more if a neutral imp is blocking a space.


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