<p>Since cards may be stored in warehouses only in the end of a players turn (see <a href="http://www.redmeeple.com/site/images/Rules/Mundus_Novus_Rules(EN).PDF" rel="nofollow noreferrer">the rules</a>, page 7 and 8) and <a href="https://boardgames.stackexchange.com/a/18595/6518">must be taken out of the warehouses when players get their 5 cards</a>, the answer is straightforward: a player simply cannot store goods in them. This is explained by the game's author <a href="http://boardgamegeek.com/article/8049712#8049712" rel="nofollow noreferrer">in BGG</a>.</p>

CC BY-SA 3.0
2014-08-14T01:07:49.450Z
2014-08-14T01:07:49.450Z
2017-04-13T12:38:50.353Z
Ramiro
<p>When there is a fire event, how exactly am I unable to use a warehouse? Am I unable to take commodities from it? I lose the commodities stored there? Or I simply can't add commodities to it, although I can take them? </p>

<mundus-novus>
Fire and warehouses
Ramiro
# Fire and warehouses

(Asked by: username_0 on 2014-08-10)

When there is a fire event, how exactly am I unable to use a warehouse? Am I unable to take commodities from it? I lose the commodities stored there? Or I simply can't add commodities to it, although I can take them?

**Tags:** mundus-novus


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## 1 answers

### Answer by username_0 on 2014-08-14. Score: 1 | Accepted answer

Since cards may be stored in warehouses only in the end of a players turn (see [the rules](http://www.redmeeple.com/site/images/Rules/Mundus_Novus_Rules(EN).PDF), page 7 and 8) and [must be taken out of the warehouses when players get their 5 cards](https://boardgames.stackexchange.com/a/18595/6518), the answer is straightforward: a player simply cannot store goods in them. This is explained by the game's author [in BGG](http://boardgamegeek.com/article/8049712#8049712).


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