<p><strong>Yes.</strong></p>

<p>3 Missiles in a Single Combat packet spoilers:</p>

<blockquote class="spoiler">
  <p> Mutants ignore the troop-loss effects of the Fallout Zone and treat it like a biohazard. Mutants gain a troop at the end of the turn in a biohazard, so they gain a troop at the end of the turn in the Fallout Zone.</p>
</blockquote>

CC BY-SA 4.0
2018-07-09T09:57:45.673Z
2018-07-09T09:57:45.673Z
Samthere
<p>3 Missiles in a Single Combat packet spoilers in this question:</p>

<blockquote class="spoiler">
  <p> Does the mutant faction gain 1 troop after each turn in the Fallout Zone territory like it does in biohazard territories? We have a different opinion of “treat it like a biohazard” and the rule where mutant faction gains a army in biohazard scars.</p>
</blockquote>

<risk-legacy>
3 Missiles in a Single Combat packet - how should this sticker be treated?
user24464
# 3 Missiles in a Single Combat packet - how should this sticker be treated?

(Asked by: username_0 on 2018-07-09)

3 Missiles in a Single Combat packet spoilers in this question:

> Does the mutant faction gain 1 troop after each turn in the Fallout Zone territory like it does in biohazard territories? We have a different opinion of “treat it like a biohazard” and the rule where mutant faction gains a army in biohazard scars.

**Tags:** risk-legacy


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## 1 answers

### Answer by username_1 on 2018-07-09. Score: 1

**Yes.**

3 Missiles in a Single Combat packet spoilers:

> Mutants ignore the troop-loss effects of the Fallout Zone and treat it like a biohazard. Mutants gain a troop at the end of the turn in a biohazard, so they gain a troop at the end of the turn in the Fallout Zone.


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