<p>No, it is not required. There's nothing wrong with just leaving everything exactly as is. </p>

<blockquote>
  <p>Leaving in place one Race token in each Region they occupy,
  the player <strong>may</strong> take all his other Active Race tokens from the
  map back in hand and use them to conquer new Regions. </p>
</blockquote>

<p>Note the "may".</p>

<p>Also:</p>

<blockquote>
  <p>The active player can repeat this process to conquer as
  many new Regions as he wishes during his turn, provided he
  has enough Race tokens left to accomplish these successive
  conquests.</p>
</blockquote>

<p>"As many new Regions as he wishes." 0 might be as many as you wish.</p>

CC BY-SA 3.0
2014-09-10T17:25:42.523Z
2014-09-10T17:25:42.523Z
GendoIkari
<p>I did not find it clear in the rules if a player is required to make conquests on his/her turn.  Is it legal to turtle on your turn by not making any actions, redeploying troops and then scoring?</p>

<small-world>
Are players required to make conquests on their turn?
Coda17
# Are players required to make conquests on their turn?

(Asked by: username_0 on 2014-09-10)

I did not find it clear in the rules if a player is required to make conquests on his/her turn. Is it legal to turtle on your turn by not making any actions, redeploying troops and then scoring?

**Tags:** small-world


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## 1 answers

### Answer by username_1 on 2014-09-10. Score: 11 | Accepted answer

No, it is not required. There's nothing wrong with just leaving everything exactly as is.

> Leaving in place one Race token in each Region they occupy,
> the player **may** take all his other Active Race tokens from the
> map back in hand and use them to conquer new Regions.

Note the "may".

Also:

> The active player can repeat this process to conquer as
> many new Regions as he wishes during his turn, provided he
> has enough Race tokens left to accomplish these successive
> conquests.

"As many new Regions as he wishes." 0 might be as many as you wish.


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