<p>I thought it was worth adding an update to this that I ended up using a free Android app for this:</p>

<p><a href="https://play.google.com/store/apps/details?id=de.schwider.multiplayertimer" rel="nofollow">https://play.google.com/store/apps/details?id=de.schwider.multiplayertimer</a></p>

<p>It works very well, and is able to switch to time whoever the phone is pointed at by using the phone's compass. It also calls out the name of whoever's turn it is.</p>

CC BY-SA 3.0
2014-01-23T18:06:22.177Z
2014-01-23T18:06:22.177Z
tttppp
<p>I don't know if they exist, but it is fairly easy to create using kitchen clocks or stopwatches. One for each player. Or it can be programmed on the computer.</p>

CC BY-SA 2.5
2010-10-21T12:19:47.700Z
2010-10-21T12:19:47.700Z
Toon Krijthe
<p>When playing for fun with friends I wouldn't use a timer to limit someone, after all not everyone has the same favorite game and spend different amount of times on it so they'll know the combinations faster/slower. It just feels (for me) wrong and more competitive then a social fun thing which is why I play them at all. So I'd vote for not using them.</p>

<p>Anyway if you disagree then there's always those small sand timers that even comes with some games (drawing games I think?) you can pick up a few of those for multiplayer where each has his own I suppose. 1 min sand timer on Amazon is like $1-2 a piece.</p>

CC BY-SA 2.5
2011-01-10T20:13:48.023Z
and they sell them at walmart, too - in the cooking section :)
warren
CC BY-SA 2.5
2010-10-21T12:27:10.787Z
2010-10-21T12:27:10.787Z
Don
<p>As mentioned above, there are several timer apps that turn your smartphone into a timer for board games. This one is pretty cool and has some lock screen functionality: <a href="https://play.google.com/store/apps/details?id=com.multiphonetimer.multiphonetimer" rel="nofollow noreferrer">https://play.google.com/store/apps/details?id=com.multiphonetimer.multiphonetimer</a></p>

CC BY-SA 3.0
2017-06-16T08:50:47.913Z
Could you possibly add some more details for your recommendation to explain why you choose to recommend this one over others (and whether you've tried others)?
TheThirdMan
CC BY-SA 3.0
2017-06-20T21:21:52.917Z
I liked that you didn't have to unlock your phone to switch players so the focus stayed on playing
Mel
CC BY-SA 3.0
2017-06-16T07:32:18.203Z
2017-06-16T07:32:18.203Z
Mel
<p>The <strong>G8 Game Timer</strong> sounds like what you're looking for, and Greg Aleknevicus has has <a href="http://www.thegamesjournal.com/reviews/G8GameTimer.shtml" rel="nofollow">a very nice review of it</a> in <a href="http://www.thegamesjournal.com/" rel="nofollow">The Games Journal</a>. It seems like it might be <a href="http://rads.stackoverflow.com/amzn/click/B0009JE7WE" rel="nofollow">hard to come by</a> these days, as its <a href="http://www.timewellspentgames.com/html/gamepage.php?id=1102" rel="nofollow">out of stock</a> in many stores, <strike>though it appears the <a href="http://dreamgreen.org/games/g8-game-timer/" rel="nofollow">manufacturer still sells them directly</a>.</strike></p>

<p>From the review:</p>

<blockquote>
  <p>To my mind the device only really works well when playing games in which the players take sequential, non-interactive turns of several minutes duration. While this might seem rather restrictive there are lots of games that do fall into this category. Also, it's precisely these games in which a timer is most useful. The aforementioned Tikal is one such example and Vinci is another with which it worked quite well. Ultimately, I can't really say whether I recommend this or not. Not because I don't think it's a worthy piece of game equipment, it is. Rather, because its usefulness will depend so much on the particular game and group that's using it. </p>
</blockquote>

<p>As mentioned in the review, a timer is less useful in certain games. Games that involve lots of interaction with other players during your turn, such as trading in Settlers of Catan, mean that the length of your turn doesn't depend only on how fast you play, but also on how fast your opponents make decisions. I don't think that Settlers of Catan would work well with a timer.</p>

<p>You also need to consider what you do when a player runs out of time; do you simply eliminate them from the game? In a two player game, when you run out of time you lose, and the other player wins; in some multiplayer games, elimination can disproportionately benefit one player over the other ones.</p>

<p>Then there are games in which people's turns generally go fast enough that the timer is more of a distraction than a benefit. I would put Carcassonne in this category; it doesn't usually take long for someone to place a single tile. If people are taking too long, there's a simple house rule that I use: people draw their tile at the end of their previous turn, instead of the start of the next one. That way, they have everyone else's turn to think about where they want to place it, and the board only changes a bit by the time it gets back around to them.</p>

<p>That said, there are some games in which the timer would be useful. Games in which elimination doesn't disrupt the game, which have long turns in which each player plays independently of the others, and which are prone to analysis paralysis.</p>

CC BY-SA 3.0
2015-08-18T11:16:46.153Z
You can give VP penalties for going over time if you use the "total time per player" method.  This avoids the game-dynamic changing too much.  For example, in Vinci, 1 point per (part) minute over is quite effective at speeding people up.
xorsyst
CC BY-SA 2.5
2010-10-21T20:39:51.473Z
I bought one a few years ago, and it died on me. It was pretty nice while it lasted.
Don Kirkby
CC BY-SA 3.0
2010-10-21T12:59:31.743Z
2014-01-23T18:22:03.333Z
2014-01-23T18:22:03.333Z
Brian Campbell
<p>I'm interested to know if there exists something like a chess timer, but for an arbitrary number of players.  I would like to use this for games such as Carcassonne and Settlers of Catan, where each player's turn is largely independent of the other player's involvement.</p>

<p>Assuming there is a product like this I would like to hear whether you have found it helpful to play with, or whether you think it causes more problems than it solves.</p>

<game-accessories>
Multiplayer timer for board games
tttppp
# Multiplayer timer for board games

(Asked by: username_0 on 2010-10-21)

I'm interested to know if there exists something like a chess timer, but for an arbitrary number of players. I would like to use this for games such as Carcassonne and Settlers of Catan, where each player's turn is largely independent of the other player's involvement.

Assuming there is a product like this I would like to hear whether you have found it helpful to play with, or whether you think it causes more problems than it solves.

**Tags:** game-accessories


---

## 5 answers

### Answer by username_6 on 2010-10-21. Score: 10 | Accepted answer

The **G8 Game Timer** sounds like what you're looking for, and Greg Aleknevicus has has [a very nice review of it](http://www.thegamesjournal.com/reviews/G8GameTimer.shtml) in [The Games Journal](http://www.thegamesjournal.com/). It seems like it might be [hard to come by](http://rads.stackoverflow.com/amzn/click/B0009JE7WE) these days, as its [out of stock](http://www.timewellspentgames.com/html/gamepage.php?id=1102) in many stores, though it appears the [manufacturer still sells them directly](http://dreamgreen.org/games/g8-game-timer/).

From the review:

> To my mind the device only really works well when playing games in which the players take sequential, non-interactive turns of several minutes duration. While this might seem rather restrictive there are lots of games that do fall into this category. Also, it's precisely these games in which a timer is most useful. The aforementioned Tikal is one such example and Vinci is another with which it worked quite well. Ultimately, I can't really say whether I recommend this or not. Not because I don't think it's a worthy piece of game equipment, it is. Rather, because its usefulness will depend so much on the particular game and group that's using it.

As mentioned in the review, a timer is less useful in certain games. Games that involve lots of interaction with other players during your turn, such as trading in Settlers of Catan, mean that the length of your turn doesn't depend only on how fast you play, but also on how fast your opponents make decisions. I don't think that Settlers of Catan would work well with a timer.

You also need to consider what you do when a player runs out of time; do you simply eliminate them from the game? In a two player game, when you run out of time you lose, and the other player wins; in some multiplayer games, elimination can disproportionately benefit one player over the other ones.

Then there are games in which people's turns generally go fast enough that the timer is more of a distraction than a benefit. I would put Carcassonne in this category; it doesn't usually take long for someone to place a single tile. If people are taking too long, there's a simple house rule that I use: people draw their tile at the end of their previous turn, instead of the start of the next one. That way, they have everyone else's turn to think about where they want to place it, and the board only changes a bit by the time it gets back around to them.

That said, there are some games in which the timer would be useful. Games in which elimination doesn't disrupt the game, which have long turns in which each player plays independently of the others, and which are prone to analysis paralysis.

> **Comments:**
> **username_8**: I bought one a few years ago, and it died on me. It was pretty nice while it lasted.  
> **username_7**: You can give VP penalties for going over time if you use the "total time per player" method.  This avoids the game-dynamic changing too much.  For example, in Vinci, 1 point per (part) minute over is quite effective at speeding people up.  

---

### Answer by username_0 on 2014-01-23. Score: 4

I thought it was worth adding an update to this that I ended up using a free Android app for this:

<https://play.google.com/store/apps/details?id=de.schwider.multiplayertimer>

It works very well, and is able to switch to time whoever the phone is pointed at by using the phone's compass. It also calls out the name of whoever's turn it is.


---

### Answer by username_1 on 2010-10-21. Score: 1

I don't know if they exist, but it is fairly easy to create using kitchen clocks or stopwatches. One for each player. Or it can be programmed on the computer.


---

### Answer by username_2 on 2010-10-21. Score: 1

When playing for fun with friends I wouldn't use a timer to limit someone, after all not everyone has the same favorite game and spend different amount of times on it so they'll know the combinations faster/slower. It just feels (for me) wrong and more competitive then a social fun thing which is why I play them at all. So I'd vote for not using them.

Anyway if you disagree then there's always those small sand timers that even comes with some games (drawing games I think?) you can pick up a few of those for multiplayer where each has his own I suppose. 1 min sand timer on Amazon is like $1-2 a piece.

> **Comments:**
> **username_3**: and they sell them at walmart, too - in the cooking section :)  

---

### Answer by username_4 on 2017-06-16. Score: -1

As mentioned above, there are several timer apps that turn your smartphone into a timer for board games. This one is pretty cool and has some lock screen functionality: <https://play.google.com/store/apps/details?id=com.multiphonetimer.multiphonetimer>

> **Comments:**
> **username_5**: Could you possibly add some more details for your recommendation to explain why you choose to recommend this one over others (and whether you've tried others)?  
> **username_4**: I liked that you didn't have to unlock your phone to switch players so the focus stayed on playing  

---

