<p>According to a review of Trouble, not Double Trouble, which is a different game, on boardgamegeek.com, the player takes another turn. Which pegs, if any, a player can move on a turn is dependent on the die roll. Players have turns; pegs do not. The extra turn belongs to the player, not the peg.</p>

<p><a href="https://boardgamegeek.com/video/120000/trouble/trouble-review-warp-and-double-trouble-additions" rel="nofollow noreferrer">https://boardgamegeek.com/video/120000/trouble/trouble-review-warp-and-double-trouble-additions</a></p>

CC BY-SA 4.0
2018-06-13T08:40:41.860Z
Would you be able to add a link to the review for reference?
StartPlayer
CC BY-SA 4.0
2018-06-13T05:41:34.687Z
2018-06-14T07:05:53.127Z
2018-06-14T07:05:53.127Z
Steve B
<p>My kids are having a debate about how Trouble should work. If you land on a Double Trouble, you are granted a second turn. Do you have to move the peg that is on the Double Trouble spot, or can you move any peg?</p>

<p>The instructions don't say, but I could see it either way:</p>

<ul>
<li>it's just another turn, so any peg could be moved</li>
<li>you got the turn by virtue of the peg that landed there, so it's another turn for <em>that</em> peg, specifically</li>
</ul>

<p><strong>Note:</strong> this game doesn't seem to be tagged here, and I can't find a generic "board game" or similar tag. Someone with more rep should feel free to better categorize this.</p>

CC BY-SA 4.0
2018-06-02T17:18:39.337Z
I've not found a rules source that references taking extra turns.  I've found rules at https://www.hasbro.com/common/instruct/Trouble,_Double.pdf but they don't refer to extra goes.  What I would suggest is checking your rules and seeing if 'turn' is defined anywhere and thats what an extra turn is.   Your second suggestion to me has a feel of someones house rule that they they were taught or a rule is being made up on the spot!   If an extra turn was for a specific peg then thats the sort of thing which should be explicitly stated in the rules. If its not then its probably not the rule
StartPlayer
CC BY-SA 4.0
2018-06-03T16:52:24.437Z
Interestingly, those instructions don't look like our board, and the [regular Trouble one](https://www.hasbro.com/common/instruct/Trouble.pdf) doesn't mention the double spot! I'll look at the rules more closely; good idea. We are talking a 9 and 7 year old, and the elder was making the calls, so it could very well be a "house rule." I just couldn't solve it for them and decided to bring it here :)
Hendy
CC BY-SA 4.0
2018-06-03T21:31:06.403Z
When I was that age who claimed in chess he could talk an 'extended move' which meant moving same piece twice.  When did the same I kept getting told it wasn't allowed!  I also sometimes find most rules issues with adults are caused by players being taught a game wrong and the error spreads.  Many a time I've found I've been playing a game wrong for years until someone points out the error or you notice it in the rules
StartPlayer
<trouble>
Trouble: can you move any peg on your second pop after landing on double trouble?
Hendy
# Trouble: can you move any peg on your second pop after landing on double trouble?

(Asked by: username_0 on 2018-06-02)

My kids are having a debate about how Trouble should work. If you land on a Double Trouble, you are granted a second turn. Do you have to move the peg that is on the Double Trouble spot, or can you move any peg?

The instructions don't say, but I could see it either way:

* it's just another turn, so any peg could be moved
* you got the turn by virtue of the peg that landed there, so it's another turn for *that* peg, specifically

**Note:** this game doesn't seem to be tagged here, and I can't find a generic "board game" or similar tag. Someone with more rep should feel free to better categorize this.

**Tags:** trouble

> **Comments:**
> **username_1**: I've not found a rules source that references taking extra turns.  I've found rules at https://www.hasbro.com/common/instruct/Trouble,_Double.pdf but they don't refer to extra goes.  What I would suggest is checking your rules and seeing if 'turn' is defined anywhere and thats what an extra turn is.   Your second suggestion to me has a feel of someones house rule that they they were taught or a rule is being made up on the spot!   If an extra turn was for a specific peg then thats the sort of thing which should be explicitly stated in the rules. If its not then its probably not the rule  
> **username_0**: Interestingly, those instructions don't look like our board, and the [regular Trouble one](https://www.hasbro.com/common/instruct/Trouble.pdf) doesn't mention the double spot! I'll look at the rules more closely; good idea. We are talking a 9 and 7 year old, and the elder was making the calls, so it could very well be a "house rule." I just couldn't solve it for them and decided to bring it here :)  
> **username_1**: When I was that age who claimed in chess he could talk an 'extended move' which meant moving same piece twice.  When did the same I kept getting told it wasn't allowed!  I also sometimes find most rules issues with adults are caused by players being taught a game wrong and the error spreads.  Many a time I've found I've been playing a game wrong for years until someone points out the error or you notice it in the rules  

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## 1 answers

### Answer by username_2 on 2018-06-13. Score: 2

According to a review of Trouble, not Double Trouble, which is a different game, on boardgamegeek.com, the player takes another turn. Which pegs, if any, a player can move on a turn is dependent on the die roll. Players have turns; pegs do not. The extra turn belongs to the player, not the peg.

<https://boardgamegeek.com/video/120000/trouble/trouble-review-warp-and-double-trouble-additions>

> **Comments:**
> **username_1**: Would you be able to add a link to the review for reference?  

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