<blockquote>
<p>ARMOR</p>
<p>Some creatures have an armor value to the right of the card title. Armor prevents an amount of damage equal to the armor value that the creature would take each turn. For example, if a creature has two armor and is dealt one damage, that damage is absorbed by the armor, leaving the creature with one armor for the rest of the turn. If the creature is later dealt three more damage during that turn, one damage is absorbed and the other two damage are dealt to that creature.</p>
<p>[...]</p>
</blockquote>
<p>It absorbs all forms of damage, not just damage resulting from combat.</p>
<p>Note that the armor value is the amount of damage that is absorbed <em>per turn</em>, not <em>per damage event</em>.</p>

CC BY-SA 4.0
2019-10-12T20:35:39.040Z
2019-10-12T20:35:39.040Z
2020-06-17T09:01:24.697Z
ikegami
<p>There are a lot of cards that deal damage to creatures.</p>

<p>Does the target creature's armor reduce that damage, or is armor only useful in combat damage (when attacking or being attacked by other creatures)?</p>

<keyforge>
Does armor prevent non-combat damage?
Thilo
# Does armor prevent non-combat damage?

(Asked by: username_0 on 2019-10-12)

There are a lot of cards that deal damage to creatures.

Does the target creature's armor reduce that damage, or is armor only useful in combat damage (when attacking or being attacked by other creatures)?

**Tags:** keyforge


---

## 1 answers

### Answer by username_1 on 2019-10-12. Score: 6

> ARMOR
>
> Some creatures have an armor value to the right of the card title. Armor prevents an amount of damage equal to the armor value that the creature would take each turn. For example, if a creature has two armor and is dealt one damage, that damage is absorbed by the armor, leaving the creature with one armor for the rest of the turn. If the creature is later dealt three more damage during that turn, one damage is absorbed and the other two damage are dealt to that creature.
>
> [...]

It absorbs all forms of damage, not just damage resulting from combat.

Note that the armor value is the amount of damage that is absorbed *per turn*, not *per damage event*.


---

