Answers.Body: <p>In many ways, this subtheme is a new implementation of fairly old idea.</p>
  
  <p>The specialized elements in these sets are the cannons and the arrows that are fired out of them. These elements were first introduced in the Competition subtheme in the late 90s. Here one example set (<a href="https://brickset.com/sets/8233-1/Blue-Thunder-vs-The-Stinger" rel="nofollow noreferrer">8233 Blue Thunder vs. The Stinger</a>):</p>
  
  <p><a href="https://i.sstatic.net/2nAbE.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/2nAbE.jpg" alt="8233"></a></p>
  
  <p>The cannons are a single part that implements a simple spring-loaded firing mechanism triggered by toggling the axle on the back end.</p>
  
  <p><a href="https://i.sstatic.net/Wv4pM.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/Wv4pM.png" alt="57029c01"></a></p>
  
  <p>The arrow is a specialized part that fits into the canon and includes a rubberized tip:</p>
  
  <p><a href="https://i.sstatic.net/2c5KC.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/2c5KC.png" alt="57028c01"></a></p>
  
  <p>While the cannon and arrow elements are fairly non-standard (though by no means rare having appeared in around 100 sets over the years), the other mechanisms involved simply make good use of common System and Technic elements.</p>
  
  <p>For example, here's how the mechanisms that launch the Speeder Bike and Ewok in that set are implemented:</p>
  
  <p><a href="https://i.sstatic.net/e3MjL.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/e3MjL.png" alt="back of box image"></a></p>
  
  <p>There aren't any particularly special elements involved. The design simply makes clever use of standard parts to transfer the energy from the impact point on the target to other areas of the build causing it to launch various parts off in interesting ways.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2019-05-17T20:26:52.643Z
Answers.LastActivityDate: 2019-05-17T20:26:52.643Z
Answers.UserDisplayName: jncraton
Body: <p>I've seen the recent Action Battle sets in the Star Wars theme. Here's one example:</p>
  
  <p><a href="https://i.sstatic.net/kU1Fk.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/kU1Fk.png" alt="75238 Action Battle Endor Assault"></a></p>
  
  <p>How do these sets work? Are there special elements unique to these sets that implement the cannons and breaking effects?</p>
  
Tags: <star-wars>
Title: How are the Star Wars Action Battle effects implemented?
UserDisplayName: jncraton
ThreadText: # How are the Star Wars Action Battle effects implemented?
  
  (Asked by: username_0 on 2019-05-17)
  
  I've seen the recent Action Battle sets in the Star Wars theme. Here's one example:
  
  [![75238 Action Battle Endor Assault](https://i.sstatic.net/kU1Fk.png)](https://i.sstatic.net/kU1Fk.png)
  
  How do these sets work? Are there special elements unique to these sets that implement the cannons and breaking effects?
  
  **Tags:** star-wars
  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_0 on 2019-05-17. Score: 4 | Accepted answer
  
  In many ways, this subtheme is a new implementation of fairly old idea.
  
  The specialized elements in these sets are the cannons and the arrows that are fired out of them. These elements were first introduced in the Competition subtheme in the late 90s. Here one example set ([8233 Blue Thunder vs. The Stinger](https://brickset.com/sets/8233-1/Blue-Thunder-vs-The-Stinger)):
  
  [![8233](https://i.sstatic.net/2nAbE.jpg)](https://i.sstatic.net/2nAbE.jpg)
  
  The cannons are a single part that implements a simple spring-loaded firing mechanism triggered by toggling the axle on the back end.
  
  [![57029c01](https://i.sstatic.net/Wv4pM.png)](https://i.sstatic.net/Wv4pM.png)
  
  The arrow is a specialized part that fits into the canon and includes a rubberized tip:
  
  [![57028c01](https://i.sstatic.net/2c5KC.png)](https://i.sstatic.net/2c5KC.png)
  
  While the cannon and arrow elements are fairly non-standard (though by no means rare having appeared in around 100 sets over the years), the other mechanisms involved simply make good use of common System and Technic elements.
  
  For example, here's how the mechanisms that launch the Speeder Bike and Ewok in that set are implemented:
  
  [![back of box image](https://i.sstatic.net/e3MjL.png)](https://i.sstatic.net/e3MjL.png)
  
  There aren't any particularly special elements involved. The design simply makes clever use of standard parts to transfer the energy from the impact point on the target to other areas of the build causing it to launch various parts off in interesting ways.
  
  
  ---
  
  