Answers.Body: <p>Publishers have been very slow to push the boundaries of interactive ebooks, outside of education and children's books. One exception is a French language version of H.P. Lovecraft's "Kadath", published by the publisher Mnémos, with Walrus Studio. That seems to have been almost an experiment on their part.  ( <a href="https://vimeo.com/43381264" rel="nofollow noreferrer">https://vimeo.com/43381264</a> )</p>
  
  <p>I've developed epub3 interactive training materials. One consideration is that you have to know how the user will consume the content, as reader apps vary in their compliance with the epub3 standard. Apple's iBooks app is actually quite good. It's what I developed for and tested against, and the only option for reading Kadath.</p>
  
  <p>I suspect that for the average person reading text for entertainment, the demand isn't there. If they want interactivity, they think "app," not "ebook."</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2018-10-07T18:15:18.470Z
Answers.Text: Can you link to the material you developed?
Answers.UserDisplayName: Trever Thompson
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2018-10-07T18:55:10.070Z
Answers.Text: Unfortunately not - I used proprietary graphics and videos, and the ebooks were loaded onto individual iPads.  When I get home this evening, I'll find some sample code for the quizzes. I took advantage of how iBooks handles footnotes (as a pop-up) to provide remediation. I was able to gracefully embed audio tags in the footnotes as well. 
  
  If I were doing it again today, though, I'd make more use of show/hide divs, rather than abusing semantic markup by labelling them "footnotes". 
  
  Video pages used straight up HTML5 video tags. I used InDesign to create the core files, then Dreamweaver to "ro
Answers.UserDisplayName: Eclectic
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2018-10-07T05:36:48.687Z
Answers.LastActivityDate: 2018-10-07T05:36:48.687Z
Answers.UserDisplayName: Eclectic
Body: <p>"Interactive" eBooks are books which integrate various means by which the "book" can interact with the reader. They often incorporate audio and graphic elements.</p>
  
  <p>My question is as follows: </p>
  
  <p><strong>Is anybody familiar with, or can point me to, any statistics pertaining to the success of interactive eBooks (or lack thereof)?<br>
  This can include sales/market share stats, critic or customer reviews, relevant articles, personal opinions from experience.<br>
  My goal is to get a feel for how users, on average, are receptive to interactive eBooks as opposed to non interactive books.</strong></p>
  
  <p>I appreciate any insight into the matter.</p>
  
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2018-08-20T01:11:06.440Z
Comments.Text: what do you mean by interactive ebook?
Comments.UserDisplayName: idiotprogrammer
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2018-08-20T01:14:08.053Z
Comments.Text: Also, it's helpful to clarify what kind of reading system you are talking about. For example, Kindle has some limitations --- although I think now all the reading systems can support simple quizzes. I don't think the data exists either way -- except perhaps that textbooks with quizzes have sold reasonably well.
Comments.UserDisplayName: idiotprogrammer
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2018-08-22T21:41:59.757Z
Comments.Text: Interactive eBooks are further described here: https://www.snapapp.com/blog/interactive-ebooks/
  
  That page itself has some decent information regarding my question, but further insight would be useful.
Comments.UserDisplayName: Trever Thompson
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2018-08-23T19:10:14.140Z
Comments.Text: It's funny. My first thought was that you were talking about hypertext (Choose Your Own Adventure) narratives. Then I realized you were talking about quizzes, animation, etc. I've noticed that for epub/mobi files there was not much use of interactivity except maybe only on the ipad platform. Other than that, they mainly have been apps -- ie., things which aren't sold in ebookstores. Of course, academic markets are totally their own thing.
Comments.UserDisplayName: idiotprogrammer
Tags: <creation><sales><statistics>
Title: Does anybody read interactive eBooks?
UserDisplayName: Trever Thompson
ThreadText: # Does anybody read interactive eBooks?
  
  (Asked by: username_0 on 2018-08-17)
  
  "Interactive" eBooks are books which integrate various means by which the "book" can interact with the reader. They often incorporate audio and graphic elements.
  
  My question is as follows:
  
  **Is anybody familiar with, or can point me to, any statistics pertaining to the success of interactive eBooks (or lack thereof)?  
  This can include sales/market share stats, critic or customer reviews, relevant articles, personal opinions from experience.  
  My goal is to get a feel for how users, on average, are receptive to interactive eBooks as opposed to non interactive books.**
  
  I appreciate any insight into the matter.
  
  **Tags:** creation, sales, statistics
  
  > **Comments:**
  > **username_1**: what do you mean by interactive ebook?  
  > **username_1**: Also, it's helpful to clarify what kind of reading system you are talking about. For example, Kindle has some limitations --- although I think now all the reading systems can support simple quizzes. I don't think the data exists either way -- except perhaps that textbooks with quizzes have sold reasonably well.  
  > **username_0**: Interactive eBooks are further described here: https://www.snapapp.com/blog/interactive-ebooks/  That page itself has some decent information regarding my question, but further insight would be useful.  
  > **username_1**: It's funny. My first thought was that you were talking about hypertext (Choose Your Own Adventure) narratives. Then I realized you were talking about quizzes, animation, etc. I've noticed that for epub/mobi files there was not much use of interactivity except maybe only on the ipad platform. Other than that, they mainly have been apps -- ie., things which aren't sold in ebookstores. Of course, academic markets are totally their own thing.  
  
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  ## 1 answers
  
  ### Answer by username_2 on 2018-10-07. Score: 1
  
  Publishers have been very slow to push the boundaries of interactive ebooks, outside of education and children's books. One exception is a French language version of H.P. Lovecraft's "Kadath", published by the publisher Mnémos, with Walrus Studio. That seems to have been almost an experiment on their part. ( <https://vimeo.com/43381264> )
  
  I've developed epub3 interactive training materials. One consideration is that you have to know how the user will consume the content, as reader apps vary in their compliance with the epub3 standard. Apple's iBooks app is actually quite good. It's what I developed for and tested against, and the only option for reading Kadath.
  
  I suspect that for the average person reading text for entertainment, the demand isn't there. If they want interactivity, they think "app," not "ebook."
  
  > **Comments:**
  > **username_0**: Can you link to the material you developed?  
  > **username_2**: Unfortunately not - I used proprietary graphics and videos, and the ebooks were loaded onto individual iPads.  When I get home this evening, I'll find some sample code for the quizzes. I took advantage of how iBooks handles footnotes (as a pop-up) to provide remediation. I was able to gracefully embed audio tags in the footnotes as well.   If I were doing it again today, though, I'd make more use of show/hide divs, rather than abusing semantic markup by labelling them "footnotes".   Video pages used straight up HTML5 video tags. I used InDesign to create the core files, then Dreamweaver to "ro  
  
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