Body: <p>I've read that pieces in chess have values, I think it was the book Chess in a Nutshell, from my childhood. For example, see <a href="https://chess.stackexchange.com/questions/24842/what-is-the-origin-history-of-the-traditional-piece-values">What is the origin/history of the traditional piece values?</a>. Has computer evaluation determined piece values more precisely. For example, they may not be integer multiples of each other. I am also aware that these values would in a more complicated sense be also functions of their positions and the given board layout. Are there published sets of heuristics that are computationally derived? Also, I am very inexperienced, so if this question is missing anything, please correct it.</p>
  
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2024-05-21T02:18:29.813Z
Comments.Text: https://chess.stackexchange.com/questions/5941/what-relative-point-values-of-pieces-do-engines-use Does this answer your question?
Comments.UserDisplayName: Allure
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2024-05-21T03:25:34.767Z
Comments.Text: @Allure Yes, that's it. Also, what about other rules from engines that humans can use?
Comments.UserDisplayName: Alex
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2024-05-21T03:28:05.460Z
Comments.Text: I suppose one could memorize the piece square tables (https://www.chessprogramming.org/Piece-Square_Tables), but it's not very helpful, which is why it's not commonly done.
Comments.UserDisplayName: Allure
Tags: <engines><computer-chess><evaluation>
Title: Piece values derived computationally
ThreadText: # Piece values derived computationally
  
  (Asked by: username_0 on 2024-05-21)
  
  I've read that pieces in chess have values, I think it was the book Chess in a Nutshell, from my childhood. For example, see [What is the origin/history of the traditional piece values?](https://chess.stackexchange.com/questions/24842/what-is-the-origin-history-of-the-traditional-piece-values). Has computer evaluation determined piece values more precisely. For example, they may not be integer multiples of each other. I am also aware that these values would in a more complicated sense be also functions of their positions and the given board layout. Are there published sets of heuristics that are computationally derived? Also, I am very inexperienced, so if this question is missing anything, please correct it.
  
  **Tags:** engines, computer-chess, evaluation
  
  > **Comments:**
  > **username_1**: https://chess.stackexchange.com/questions/5941/what-relative-point-values-of-pieces-do-engines-use Does this answer your question?  
  > **username_0**: @username_1 Yes, that's it. Also, what about other rules from engines that humans can use?  
  > **username_1**: I suppose one could memorize the piece square tables (https://www.chessprogramming.org/Piece-Square_Tables), but it's not very helpful, which is why it's not commonly done.  
  
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