Body: <p>We would like to organise a simultaneous exhibiton at our chess club, but as we only have the room booked for 2.5hrs, we fear that it might not be over in the given time. I've heard about clock simuls, but I haven't found any "rules" on how to set the time control for each player. I'm assuming that the exhibitor should have a lot more time than the challengers (as he needs to spend time at different boards while all his clocks might be running simultaneously) but I don't know how much time would be fair to set (given that the simul should last for 2hrs, for example). Do you have any suggestions?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2018-02-12T13:26:42.220Z
Comments.Text: How many players do you expect to be there and what is the rating difference between the participants and the master player? In large simuls, use of clocks is not really practical I believe. Also you could think of introducing clocks only towards the end when few players are left.
Comments.UserDisplayName: user1583209
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2018-02-12T23:46:38.873Z
Comments.Text: @user1583209 that is a great idea, thank you! It's going to be a small simul, we expect around 20 people and the rating difference should be at least 400 rating points.
Comments.UserDisplayName: Ionut Deaconu
Tags: <time-control><simultaneous>
Title: Clock simul time control
ThreadText: # Clock simul time control
  
  (Asked by: username_0 on 2018-02-12)
  
  We would like to organise a simultaneous exhibiton at our chess club, but as we only have the room booked for 2.5hrs, we fear that it might not be over in the given time. I've heard about clock simuls, but I haven't found any "rules" on how to set the time control for each player. I'm assuming that the exhibitor should have a lot more time than the challengers (as he needs to spend time at different boards while all his clocks might be running simultaneously) but I don't know how much time would be fair to set (given that the simul should last for 2hrs, for example). Do you have any suggestions?
  
  **Tags:** time-control, simultaneous
  
  > **Comments:**
  > **username_1**: How many players do you expect to be there and what is the rating difference between the participants and the master player? In large simuls, use of clocks is not really practical I believe. Also you could think of introducing clocks only towards the end when few players are left.  
  > **username_0**: @username_1 that is a great idea, thank you! It's going to be a small simul, we expect around 20 people and the rating difference should be at least 400 rating points.  
  
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  ## 0 answers
  
  