Answers.Body: <blockquote>
    <p>It's impossible to checkmate faster than 7 turns (handicap on black) or 8 turns (handicap on white).</p>
  </blockquote>
  
  <h1>Proof by elimination</h1>
  
  <blockquote>
    <p>I'm going to argue from the perspective that white is helping and black is handicapped, since otherwise it would take 1 more move.</p>
  </blockquote>
  
  <p>Only Queen, Bishops and Rooks can be used by the black player to threaten the white king, as only they allow for discovered checks.
  Also, black can only move one of the pawns on d7, e7 or f7, as any other pawn means there are no moves available for the black King on turn 2.</p>
  
  <h1>Using 1 threat</h1>
  
  <h3>Black Bishop on c8</h3>
  
  <ul>
  <li>Can corner on h3, requiring a Bishop to obstruct g3 (or a Bishop or a pawn to obstruct h4, though in that case g2 needs to be dealt with), since other figures can just move to block the check.
  
  <blockquote>
    <p>The fastest way requires at least 7 moves by white [2 moves for pawns, 3 moves for King, 2 moves for Bishop]</p>
  </blockquote></li>
  <li>Can corner on g4. This requires 5 obstructions on h4, h5, g3, f3 and either g5 or f4 (none of which are bale to move to block the check)
  
  <blockquote>
    <p>This requires at least 8 moves by white (likely more) [3 moves for King to reach g4, at least 5 moves to setup obstacles, can't use a black pawn as obstacle]</p>
  </blockquote></li>
  <li>Can corner on f5. This requires 2 non-Knight obstacles on f4 and g5.
  
  <blockquote>
    <p>This requires at least 7 moves by white [3 moves for obstacles (no figure can move to g5 in one move), 4 moves to get King on f5]</p>
  </blockquote></li>
  </ul>
  
  <h3>Black Bishop on f8</h3>
  
  <ul>
  <li>Can corner on a3. Similar to other Bishop on h3 (see above).
  
  <blockquote>
    <p>Requires 1 more move by the King though, so at least 8 moves for white.</p>
  </blockquote></li>
  <li>Can corner on b4. Similar to other Bishop on g4 (see above).
  
  <blockquote>
    <p>Requires at least 1 more move (King detour or additional pawn move), so at least 9 moves.</p>
  </blockquote></li>
  <li>Can corner on c5. Similar to other Bishop on f5 (see above).
  
  <blockquote>
    <p>Requires 1 more move (extra pawn move), so at least 8 moves for white.</p>
  </blockquote></li>
  </ul>
  
  <h3>Black Queen</h3>
  
  <ul>
  <li>Can corner on a5. This requires obstructions on a4 and b4, and white needs to capture c7.
  
  <blockquote>
    <p>Requires at least 9 moves [2 moves to setup obstacles, 2 moves to capture c7, 4 moves for the King, and 1 more move to get a pawn out of the way].</p>
  </blockquote></li>
  <li>Can corner on h4. This requires obstructions on h3, g3 and either h5 or g4 (none of which are able to move to block the check).
  
  <blockquote>
    <p>Requires at least 8 moves [3 moves for the King, at least 4 moves to setup obstacles and 1 more move (King detour or extra pawn move)].</p>
  </blockquote></li>
  <li>Can corner on g5. Similar to Bc8 cornering on f5 (see above).
  
  <blockquote>
    <p>Requires at least 1 more move, so at least 8 moves total [+1 move King detour or extra pawn move].</p>
  </blockquote></li>
  <li>Can corner on d1. Requires that the white Rooks are positioned on c1 and e1, that c2 and e2 not be moved (basically requireing at least 1 move for the whole white back line), removing d2 from that file and capturing d7.
  
  <blockquote>
    <p>Requires at least 11 moves [1 for each figure on the white back line, at least 2 for the pawn on d2 (e.g. capturing e5), and at least 1 more pawn move (so Bf1 can move)].</p>
  </blockquote></li>
  </ul>
  
  <h3>Black Rook on h8</h3>
  
  <ul>
  <li>Can corner on h3. This requires at least obstructions on g2 and g3 (which are unable th block the check), since the black King can threaten g4.
  
  <blockquote>
    <p>Requires at least 9 moves [3 moves King + 1 move pawn to get King on h3, 1 move pawn + 1 move Bishop to obstruct g2 and g3, 3 moves to capture h7 with Knight or Queen].</p>
  </blockquote></li>
  <li>Can corner on h4. This requires an obstruction on g3 (by a non-Knight), capturing h7 and either another obstruction on g4 or a black pawn on f5.
  
  <blockquote>
    <p>Requires at least 8 moves [3 moves King + 1 move pawn, 1 move pawn to obstruct g3, 3 moves Knight to capture h7].</p>
  </blockquote></li>
  <li><strong>Cannot corner on h5</strong>. This would requires capturing h7 and either g7 or g8 and obstacles on g4 and g5 (g5 would need to be a pawn, anything else would be able to block the check from the the black Rook or treaten the target of the last move of the black King. However, since it isn't possible for black to stay on h7 for 2 consecutive turns, it is impossible to move the white King and/or the white obstruction for g4 into place (assuming g5 is in position, Kh7 cannot move to h6 to continue blocking the threat from the Rook).</li>
  </ul>
  
  <h3>Black Rook on a8</h3>
  
  <ul>
  <li>Can corner on a3. Similar to Rh8 cornering h3 (see above), gains a move (moving d2 allows both King and Bishop to move directly) and loses one (+1 distance for the King).
  
  <blockquote>
    <p>Requires at least 9 moves total.</p>
  </blockquote></li>
  <li>Can corner on a4. Requires obstacles on b3 and b4 (cannot use black pawn to threaten b4) and capturing h7.
  
  <blockquote>
    <p>Requires at least 10 moves [1 move pawn, 4 moves King, at least 2 moves to capture h7, at least 3 moves to setup obstacles].</p>
  </blockquote></li>
  <li><strong>Cannot corner on a5</strong> (see Rh8 cornering h5 above).</li>
  </ul>
  
  <h1>Using 2 threats</h1>
  
  <h3>Queen and Bc8</h3>
  
  <p>Requires capturing d7 or e7 (= at least 2 extra moves + possibly a pawn move).</p>
  
  <ul>
  <li><p>Can corner on h3 (similar to Bc8). Requires either an obstacle on g3 (Bishop) or an obstacle on g2 (Bishop or Rook) and moving g2 at least to g6.</p>
  
  <blockquote>
    <p>Requires at least 10 moves.</p>
    
    <p>[Variant A: 3 moves King, 3 moves pawns or detour King, 2 moves for Bg3, at least 2 moves to capture d7 or e7].</p>
    
    <p>[Variant B: 3 moves King, 3 moves pawn (g2 to g6), 1 move Bg2, at least 3 moves to account for capturing d7 or e7, 1 move King detour or extra pawn].</p>
  </blockquote></li>
  <li>Can corner on h4 (see <a href="https://chess.stackexchange.com/a/19005/14709">@Evargalo's answer</a>).
  
  <blockquote>
    <p>Requires at least 7 moves.</p>
  </blockquote></li>
  <li>Can corner on g4 (similar to Bc8). Requires obstacles on h5, f3 and g3 (black pawn can threaten f4).
  
  <blockquote>
    <p>Requires at least 8 moves [3 moves King, at least 2 moves capturing d7 or e7, 2 moves pawns (g3 and f3), +1 move King detour or extra pawn].</p>
  </blockquote></li>
  <li>Can corner on g5. This requires an obstacle on h5, either an obstacle on f4 or a black pawn on e5, and capturing ant least one of d7 or e7.
  
  <blockquote>
    <p>Requires at least 9 moves [2 moves to obstruct h5, 4 moves King, 1 move pawn, at least 2 moves to capture d7 or e7)].</p>
  </blockquote></li>
  <li>Can corner on f5. Requires a obstacle on e4.
  
  <blockquote>
    <p>Requires at least 7 moves [4 moves King, 1 move pawn, at least 2 moves to capture d7 or e7].</p>
  </blockquote></li>
  </ul>
  
  <h3>Queen and Rh8</h3>
  
  <ul>
  <li>Can corner on h5. Requires capturing g7 and h7 and either capturing d7 (using black pawn on e5) or an obstacle on g4.
  
  <blockquote>
    <p>At least 9 moves [1 move pawn, 3 moves Queen to capture g7 and h7, 4 moves King, 1 move pawn g4].</p>
  </blockquote></li>
  <li>Can corner h3, h4 or g4 as if single threat by either of those figures (potentially requiring additional obstacles as the black King cannot cover both Queen and Rook), costing some moves to unlock the Rook and possible the Queen.</li>
  </ul>
  
  <h3>All other dual threat combinations</h3>
  
  <ul>
  <li>Can corner as if there was only a single threat, requiring some moves to unlock at least one of the figures and possibly requiring additional obstacles to cover the additional figure.</li>
  </ul>
  
  <hr>
  
  <blockquote>
    <p>Best case solution require at least 7 moves.</p>
  </blockquote>
  
  <h1>Some 7 turn solutions not yet covered by others:</h1>
  
  <pre><code>[FEN ""]
  1.e4 e5 2.Qg4 Ke7 3.Qxd7+ Kxd7 4.Ke2 Kd6 5.Kf3 Ke6 6.Kg4 Kd7 7.Kf5 Kd6#
  </code></pre>
  
  <p><br/></p>
  
  <pre><code>[FEN ""]
  1.f4 d5 2.g4 Kd7 3.g5 Ke6 4.Kf2 Kf5 5.Kg3 Ke6 6.Kg4 Kd7 7.Kf5 Kd6#
  </code></pre>
  
  <p><br/></p>
  
  <pre><code>[FEN ""]
  1.f3 d5 2.Kf2 Kd7 3.Kg3 Ke6 4.Kh3 Kd7 5.d3 Ke6 6.Bf4 Kf5 7.Bg3 Kg5#
  </code></pre>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-11-01T02:24:09.683Z
Answers.Text: Sorry if any terminology is wrong, I'm used to the German terms and those don't translate literally (e.g. capturing = "schlagen", literal translation is hitting).
Answers.UserDisplayName: hoffmale
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2024-06-09T14:36:49.447Z
Answers.Text: Is this (& Evargalo's) the exhaustive list of final positions?
Answers.UserDisplayName: Laska
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2024-06-09T23:28:41.687Z
Answers.Text: @Laska Pretty much. I basically went through every possible location where black could do a discovered mate (basically any fields reachable by Queen, Bishop or Rook). Then I thought about the requirements for the mate to happen, and how many moves that would require (getting the king and obstacles into position, capturing black pieces, etc). There is a possibility I might have overlooked some edge cases, but I am pretty sure I covered everything (or at least enough to show it cannot be faster than any other solution).
Answers.UserDisplayName: hoffmale
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2024-06-09T23:42:44.360Z
Answers.Text: @Laska e.g. I think it would be possible to checkmate on d4 using the queen, by barricading the king between pawns on c4 and e4 and some other non-knight obstacles on c3 and e3, with the initial black pawn move being f6 and white capturing the d7 pawn (enabling the discovered mate by Kxd7 and then Kc6). This is not listed as a possible solution, as it would obviously take much more than 7 moves to setup (2 moves for pawns on c4/e4, 3 moves for the king to get to d4, at least 2 more moves each for the obstacle on c3 and e3, and that still isn't accounting for at least 2 moves to capture d7.
Answers.UserDisplayName: hoffmale
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2024-06-09T23:48:09.577Z
Answers.Text: I think I made a cutoff at around 10 moves, in order to keep the list minimal, and just didn't list any solutions (except the Queen on d1 case) requiring more than that. (I also didn't go out of my way to find all sequences that arrive at a given checkmate position, just verified that there exists at least one that has the stated minimal move count for that position, and that there is no sequence requiring fewer moves.)
Answers.UserDisplayName: hoffmale
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-11-01T02:21:39.027Z
Answers.LastActivityDate: 2017-11-02T19:55:27.577Z
Answers.LastEditDate: 2017-11-02T19:55:27.577Z
Answers.UserDisplayName: hoffmale
Answers.Body: <p>Just to prove that this is possible, here's an opening bid of <strong>9</strong> moves. It's ugly because black makes several time wasting moves, but white needs to get his king to somewhere where it can be mated and also remove black's pawn (I don't see how to get a mating position with 7 black pawns on their original squares), so it takes time.</p>
  
  <pre><code>[FEN ""]
  
  1.e4 e5 2.Ke2 Ke7 3.Kf3 Ke6 4.Kg3 Kf6 5.Qg4 Ke7 6.Qxd7+ Kf6 7.Qa4 Ke7 8.Kh4 Kf6 9.g3 Kg6#
  </code></pre>
  
  <p>Evargalo improved on this within five minutes, but I feel it doesn't do any harm to keep this answer too.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-10-31T13:07:37.723Z
Answers.LastActivityDate: 2017-10-31T19:40:11.780Z
Answers.LastEditDate: 2017-10-31T19:40:11.780Z
Answers.UserDisplayName: RemcoGerlich
Answers.Body: <p>Here is a starter solution in 7 moves.</p>
  <p>Can we do better?</p>
  <pre><code>[FEN &quot;&quot;]
  
  1.g3 e5 2.Bh3 Ke7 3.Bxd7 Kxd7 4.Kf1 Ke7 5. Kg2 Ke6 6.Kh3 Kf6+ 7.Kh4 Kg6#
  </code></pre>
  <p>If this is best, interestingly, the play is almost forced. The only variations are 4... Kd6 or 4... Ke7 in the line above. There is also 4... Ke6 and 5... Kf5, or 3. Kf1 Kd6/Ke8 4. Bxd7 Kxd7 5.Kg2 Ke6, etc. Only five possible move orders with such a minimal stipulation would be quite nice.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-10-31T13:14:08.953Z
Answers.Text: Ah of course, the king can take the capturing piece, that saves a move compared to mine :-) And the king can use the g-pawn as a hole to go through. Two improvements.
Answers.UserDisplayName: RemcoGerlich
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-10-31T20:31:18.723Z
Answers.Text: By my calculations, a good brute force chess engine should be able to find anything shorter than this in under 5 days.
Answers.UserDisplayName: Michael
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2024-11-08T08:23:22.530Z
Answers.Text: @Michael hello from the future!
Answers.UserDisplayName: Michael
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2017-10-31T13:11:30.040Z
Answers.LastActivityDate: 2021-02-03T23:37:34.983Z
Answers.LastEditDate: 2021-02-03T23:37:34.983Z
Answers.UserDisplayName: Evargalo
Body: <p>How short can a game be in which (after the first move) one player moves only their king, and yet checkmates their opponent?</p>
  <p>This is assuming that the players cooperate, i.e. this is a kind of &quot;helpmate.&quot; This slightly generalizes a problem by Stanley Rabinowitz, 1596 Journal of Recreational Mathematics 1987 (who presumed that White would mate Black).</p>
  <p>No peeking at his solution, please! :D</p>
  
Tags: <problems><checkmate><kings><construction-task>
Title: How fast can checkmate occur by just moving the king?
ThreadText: # How fast can checkmate occur by just moving the king?
  
  (Asked by: username_0 on 2017-10-31)
  
  How short can a game be in which (after the first move) one player moves only their king, and yet checkmates their opponent?
  
  This is assuming that the players cooperate, i.e. this is a kind of "helpmate." This slightly generalizes a problem by Stanley Rabinowitz, 1596 Journal of Recreational Mathematics 1987 (who presumed that White would mate Black).
  
  No peeking at his solution, please! :D
  
  **Tags:** problems, checkmate, kings, construction-task
  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_3 on 2017-10-31. Score: 54 | Accepted answer
  
  Here is a starter solution in 7 moves.
  Can we do better?
  [FEN ""]
  
  1.g3 e5 2.Bh3 Ke7 3.Bxd7 Kxd7 4.Kf1 Ke7 5. Kg2 Ke6 6.Kh3 Kf6+ 7.Kh4 Kg6#
  
  If this is best, interestingly, the play is almost forced. The only variations are 4... Kd6 or 4... Ke7 in the line above. There is also 4... Ke6 and 5... Kf5, or 3. Kf1 Kd6/Ke8 4. Bxd7 Kxd7 5.Kg2 Ke6, etc. Only five possible move orders with such a minimal stipulation would be quite nice.
  
  > **Comments:**
  > **username_2**: Ah of course, the king can take the capturing piece, that saves a move compared to mine :-) And the king can use the g-pawn as a hole to go through. Two improvements.  
  > **username_4**: By my calculations, a good brute force chess engine should be able to find anything shorter than this in under 5 days.  
  > **username_4**: @username_4 hello from the future!  
  
  ---
  
  ### Answer by username_1 on 2017-11-01. Score: 47
  
  It's impossible to checkmate faster than 7 turns (handicap on black) or 8 turns (handicap on white).
  
  Proof by elimination
  
  I'm going to argue from the perspective that white is helping and black is handicapped, since otherwise it would take 1 more move.
  
  Only Queen, Bishops and Rooks can be used by the black player to threaten the white king, as only they allow for discovered checks.
  Also, black can only move one of the pawns on d7, e7 or f7, as any other pawn means there are no moves available for the black King on turn 2.
  Using 1 threat
  Black Bishop on c8
  
  Can corner on h3, requiring a Bishop to obstruct g3 (or a Bishop or a pawn to obstruct h4, though in that case g2 needs to be dealt with), since other figures can just move to block the check.
  
  
  The fastest way requires at least 7 moves by white [2 moves for pawns, 3 moves for King, 2 moves for Bishop]
  
  Can corner on g4. This requires 5 obstructions on h4, h5, g3, f3 and either g5 or f4 (none of which are bale to move to block the check)
  
  
  This requires at least 8 moves by white (likely more) [3 moves for King to reach g4, at least 5 moves to setup obstacles, can't use a black pawn as obstacle]
  
  Can corner on f5. This requires 2 non-Knight obstacles on f4 and g5.
  
  
  This requires at least 7 moves by white [3 moves for obstacles (no figure can move to g5 in one move), 4 moves to get King on f5]
  
  
  Black Bishop on f8
  
  Can corner on a3. Similar to other Bishop on h3 (see above).
  
  
  Requires 1 more move by the King though, so at least 8 moves for white.
  
  Can corner on b4. Similar to other Bishop on g4 (see above).
  
  
  Requires at least 1 more move (King detour or additional pawn move), so at least 9 moves.
  
  Can corner on c5. Similar to other Bishop on f5 (see above).
  
  
  Requires 1 more move (extra pawn move), so at least 8 moves for white.
  
  
  Black Queen
  
  Can corner on a5. This requires obstructions on a4 and b4, and white needs to capture c7.
  
  
  Requires at least 9 moves [2 moves to setup obstacles, 2 moves to capture c7, 4 moves for the King, and 1 more move to get a pawn out of the way].
  
  Can corner on h4. This requires obstructions on h3, g3 and either h5 or g4 (none of which are able to move to block the check).
  
  
  Requires at least 8 moves [3 moves for the King, at least 4 moves to setup obstacles and 1 more move (King detour or extra pawn move)].
  
  Can corner on g5. Similar to Bc8 cornering on f5 (see above).
  
  
  Requires at least 1 more move, so at least 8 moves total [+1 move King detour or extra pawn move].
  
  Can corner on d1. Requires that the white Rooks are positioned on c1 and e1, that c2 and e2 not be moved (basically requireing at least 1 move for the whole white back line), removing d2 from that file and capturing d7.
  
  
  Requires at least 11 moves [1 for each figure on the white back line, at least 2 for the pawn on d2 (e.g. capturing e5), and at least 1 more pawn move (so Bf1 can move)].
  
  
  Black Rook on h8
  
  Can corner on h3. This requires at least obstructions on g2 and g3 (which are unable th block the check), since the black King can threaten g4.
  
  
  Requires at least 9 moves [3 moves King + 1 move pawn to get King on h3, 1 move pawn + 1 move Bishop to obstruct g2 and g3, 3 moves to capture h7 with Knight or Queen].
  
  Can corner on h4. This requires an obstruction on g3 (by a non-Knight), capturing h7 and either another obstruction on g4 or a black pawn on f5.
  
  
  Requires at least 8 moves [3 moves King + 1 move pawn, 1 move pawn to obstruct g3, 3 moves Knight to capture h7].
  
  Cannot corner on h5. This would requires capturing h7 and either g7 or g8 and obstacles on g4 and g5 (g5 would need to be a pawn, anything else would be able to block the check from the the black Rook or treaten the target of the last move of the black King. However, since it isn't possible for black to stay on h7 for 2 consecutive turns, it is impossible to move the white King and/or the white obstruction for g4 into place (assuming g5 is in position, Kh7 cannot move to h6 to continue blocking the threat from the Rook).
  
  Black Rook on a8
  
  Can corner on a3. Similar to Rh8 cornering h3 (see above), gains a move (moving d2 allows both King and Bishop to move directly) and loses one (+1 distance for the King).
  
  
  Requires at least 9 moves total.
  
  Can corner on a4. Requires obstacles on b3 and b4 (cannot use black pawn to threaten b4) and capturing h7.
  
  
  Requires at least 10 moves [1 move pawn, 4 moves King, at least 2 moves to capture h7, at least 3 moves to setup obstacles].
  
  Cannot corner on a5 (see Rh8 cornering h5 above).
  
  Using 2 threats
  Queen and Bc8
  Requires capturing d7 or e7 (= at least 2 extra moves + possibly a pawn move).
  
  Can corner on h3 (similar to Bc8). Requires either an obstacle on g3 (Bishop) or an obstacle on g2 (Bishop or Rook) and moving g2 at least to g6.
  
  Requires at least 10 moves.
  [Variant A: 3 moves King, 3 moves pawns or detour King, 2 moves for Bg3, at least 2 moves to capture d7 or e7].
  [Variant B: 3 moves King, 3 moves pawn (g2 to g6), 1 move Bg2, at least 3 moves to account for capturing d7 or e7, 1 move King detour or extra pawn].
  
  Can corner on h4 (see @username_3's answer).
  
  
  Requires at least 7 moves.
  
  Can corner on g4 (similar to Bc8). Requires obstacles on h5, f3 and g3 (black pawn can threaten f4).
  
  
  Requires at least 8 moves [3 moves King, at least 2 moves capturing d7 or e7, 2 moves pawns (g3 and f3), +1 move King detour or extra pawn].
  
  Can corner on g5. This requires an obstacle on h5, either an obstacle on f4 or a black pawn on e5, and capturing ant least one of d7 or e7.
  
  
  Requires at least 9 moves [2 moves to obstruct h5, 4 moves King, 1 move pawn, at least 2 moves to capture d7 or e7)].
  
  Can corner on f5. Requires a obstacle on e4.
  
  
  Requires at least 7 moves [4 moves King, 1 move pawn, at least 2 moves to capture d7 or e7].
  
  
  Queen and Rh8
  
  Can corner on h5. Requires capturing g7 and h7 and either capturing d7 (using black pawn on e5) or an obstacle on g4.
  
  
  At least 9 moves [1 move pawn, 3 moves Queen to capture g7 and h7, 4 moves King, 1 move pawn g4].
  
  Can corner h3, h4 or g4 as if single threat by either of those figures (potentially requiring additional obstacles as the black King cannot cover both Queen and Rook), costing some moves to unlock the Rook and possible the Queen.
  
  All other dual threat combinations
  
  Can corner as if there was only a single threat, requiring some moves to unlock at least one of the figures and possibly requiring additional obstacles to cover the additional figure.
  
  
  
  Best case solution require at least 7 moves.
  
  Some 7 turn solutions not yet covered by others:
  [FEN ""]
  1.e4 e5 2.Qg4 Ke7 3.Qxd7+ Kxd7 4.Ke2 Kd6 5.Kf3 Ke6 6.Kg4 Kd7 7.Kf5 Kd6#
  
  
  [FEN ""]
  1.f4 d5 2.g4 Kd7 3.g5 Ke6 4.Kf2 Kf5 5.Kg3 Ke6 6.Kg4 Kd7 7.Kf5 Kd6#
  
  
  [FEN ""]
  1.f3 d5 2.Kf2 Kd7 3.Kg3 Ke6 4.Kh3 Kd7 5.d3 Ke6 6.Bf4 Kf5 7.Bg3 Kg5#
  
  > **Comments:**
  > **username_1**: Sorry if any terminology is wrong, I'm used to the German terms and those don't translate literally (e.g. capturing = "schlagen", literal translation is hitting).  
  > **username_0**: Is this (& username_3's) the exhaustive list of final positions?  
  > **username_1**: @username_0 Pretty much. I basically went through every possible location where black could do a discovered mate (basically any fields reachable by Queen, Bishop or Rook). Then I thought about the requirements for the mate to happen, and how many moves that would require (getting the king and obstacles into position, capturing black pieces, etc). There is a possibility I might have overlooked some edge cases, but I am pretty sure I covered everything (or at least enough to show it cannot be faster than any other solution).  
  > **username_1**: @username_0 e.g. I think it would be possible to checkmate on d4 using the queen, by barricading the king between pawns on c4 and e4 and some other non-knight obstacles on c3 and e3, with the initial black pawn move being f6 and white capturing the d7 pawn (enabling the discovered mate by Kxd7 and then Kc6). This is not listed as a possible solution, as it would obviously take much more than 7 moves to setup (2 moves for pawns on c4/e4, 3 moves for the king to get to d4, at least 2 more moves each for the obstacle on c3 and e3, and that still isn't accounting for at least 2 moves to capture d7.  
  > **username_1**: I think I made a cutoff at around 10 moves, in order to keep the list minimal, and just didn't list any solutions (except the Queen on d1 case) requiring more than that. (I also didn't go out of my way to find all sequences that arrive at a given checkmate position, just verified that there exists at least one that has the stated minimal move count for that position, and that there is no sequence requiring fewer moves.)  
  
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  ### Answer by username_2 on 2017-10-31. Score: 16
  
  Just to prove that this is possible, here's an opening bid of 9 moves. It's ugly because black makes several time wasting moves, but white needs to get his king to somewhere where it can be mated and also remove black's pawn (I don't see how to get a mating position with 7 black pawns on their original squares), so it takes time.
  [FEN ""]
  
  1.e4 e5 2.Ke2 Ke7 3.Kf3 Ke6 4.Kg3 Kf6 5.Qg4 Ke7 6.Qxd7+ Kf6 7.Qa4 Ke7 8.Kh4 Kf6 9.g3 Kg6#
  
  username_3 improved on this within five minutes, but I feel it doesn't do any harm to keep this answer too.
  
  
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