Answers.Body: <p>An illegal move is completed once the opponent’s clock has been started. The opponent is entitled to claim a win before he has made his own move. However, if the opponent cannot checkmate the player’s king by any possible series of legal moves, then the claimant is entitled to claim a draw before he has made his own move. Once the opponent has made his own move, an illegal move cannot be corrected unless mutually agreed without intervention of an arbiter.</p>
  <p>As far as the time/check priorities go... As far as I'm aware(and in any tournament I have played in thus far) any player that is first to claim for a win will win the game, UNLESS both flags have fallen in which case it becomes a draw. It is part of the game(especially in blitz) for a player to be aware of the clock and there is no default loss when a player's time hits 0 unlike online chess where this is done automatically.</p>
  <p>EDIT:</p>
  <p>Since someone wanted a conclusive pointer to a rule that enforces this... which took a while it is found in the fide rulebook which can be found at <a href="http://www.fide.com/component/handbook/?id=124&amp;view=article" rel="nofollow noreferrer">http://www.fide.com/component/handbook/?id=124&amp;view=article</a>
  There is also a short section regarding blitz(which is less than 15 minutes) which seems to handle the same format.</p>
  <p><img src="https://i.sstatic.net/umauI.png" alt="Fide rules regarding rapidplay" /></p>
  <p><img src="https://i.sstatic.net/RICUa.png" alt="enter image description here" /></p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2014-12-12T10:50:19.033Z
Answers.Text: Which rules are you using? USCF, FIDE or something else? Please cite the exact rules that back up this answer, because the answer really does depend on what ruleset is being used. USCF and FIDE rules are notable for differing in their handling of illegal moves in blitz games. (I don't have time to write an answer myself at the moment so I'm afraid I'm just leaving this comment.)
Answers.UserDisplayName: David Richerby
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2014-12-12T12:26:30.653Z
Answers.Text: @DavidRicherby Every tournament I have ever attended handles FIDE rules.
Answers.UserDisplayName: bucketman
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2014-12-12T09:40:31.393Z
Answers.LastActivityDate: 2023-09-19T15:10:38.543Z
Answers.LastEditDate: 2023-09-19T15:10:38.543Z
Answers.UserDisplayName: bucketman
Body: <p>In a 5-minute match a player makes an illegal move leaving his king in a check position. This usually gives the victory to the opponent, if he sees it and captures the king.
  Otherwise, if the opponent doesn't claim the illegal move within 2 moves, the game just continues as if nothing happened.</p>
  
  <p>But what happens, if the opponent runs out of time just before he captures the king?
  Is it a time win, since the opponent didn't claim the illegal move within his time limit?
  Or does the illegal move automatically lose, once it is noticed?</p>
  
  <p>If the illegal move automatically loses, that raises the following theoretical question:
  What if nobody immediately sees the illegal move, and the game is considered to be lost on time. But after a while the opponent notices the illegal move and claims it. Is there a time limit to that, and how is it enforced after the clocks have stopped ticking?</p>
  
  <p>And lastly, would the decision be any different, if the match was longer/shorter?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-10-09T12:14:51.433Z
Comments.Text: The rules for USCF are the game is over when an illegal move is made. Stop the clock immediately after the illegal move is made. Once your time expires you lose.
Comments.UserDisplayName: ZL1Corvette
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-10-09T12:15:44.550Z
Comments.Text: What rules are you playing with? In some places, capturing a king is considered another illegal move, which loses (even if another illegal move was obviously played right before that).
Comments.UserDisplayName: JiK
Tags: <illegal-move>
Title: Illegal move or forfeit on time - who wins this 5-minute match?
ThreadText: # Illegal move or forfeit on time - who wins this 5-minute match?
  
  (Asked by: username_0 on 2014-10-09)
  
  In a 5-minute match a player makes an illegal move leaving his king in a check position. This usually gives the victory to the opponent, if he sees it and captures the king.
  Otherwise, if the opponent doesn't claim the illegal move within 2 moves, the game just continues as if nothing happened.
  
  But what happens, if the opponent runs out of time just before he captures the king?
  Is it a time win, since the opponent didn't claim the illegal move within his time limit?
  Or does the illegal move automatically lose, once it is noticed?
  
  If the illegal move automatically loses, that raises the following theoretical question:
  What if nobody immediately sees the illegal move, and the game is considered to be lost on time. But after a while the opponent notices the illegal move and claims it. Is there a time limit to that, and how is it enforced after the clocks have stopped ticking?
  
  And lastly, would the decision be any different, if the match was longer/shorter?
  
  **Tags:** illegal-move
  
  > **Comments:**
  > **username_1**: The rules for USCF are the game is over when an illegal move is made. Stop the clock immediately after the illegal move is made. Once your time expires you lose.  
  > **username_2**: What rules are you playing with? In some places, capturing a king is considered another illegal move, which loses (even if another illegal move was obviously played right before that).  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_3 on 2014-12-12. Score: 1
  
  An illegal move is completed once the opponent’s clock has been started. The opponent is entitled to claim a win before he has made his own move. However, if the opponent cannot checkmate the player’s king by any possible series of legal moves, then the claimant is entitled to claim a draw before he has made his own move. Once the opponent has made his own move, an illegal move cannot be corrected unless mutually agreed without intervention of an arbiter.
  
  As far as the time/check priorities go... As far as I'm aware(and in any tournament I have played in thus far) any player that is first to claim for a win will win the game, UNLESS both flags have fallen in which case it becomes a draw. It is part of the game(especially in blitz) for a player to be aware of the clock and there is no default loss when a player's time hits 0 unlike online chess where this is done automatically.
  
  EDIT:
  
  Since someone wanted a conclusive pointer to a rule that enforces this... which took a while it is found in the fide rulebook which can be found at <http://www.fide.com/component/handbook/?id=124&view=article>
  There is also a short section regarding blitz(which is less than 15 minutes) which seems to handle the same format.
  
  ![Fide rules regarding rapidplay](https://i.sstatic.net/umauI.png)
  
  ![enter image description here](https://i.sstatic.net/RICUa.png)
  
  > **Comments:**
  > **username_4**: Which rules are you using? USCF, FIDE or something else? Please cite the exact rules that back up this answer, because the answer really does depend on what ruleset is being used. USCF and FIDE rules are notable for differing in their handling of illegal moves in blitz games. (I don't have time to write an answer myself at the moment so I'm afraid I'm just leaving this comment.)  
  > **username_3**: @DavidRicherby Every tournament I have ever attended handles FIDE rules.  
  
  ---
  
  