Answers.Body: <p>Think <strong>pawn breaks</strong>. A pawn break is when you move one of your pawns so that it can be captured by an opponent's pawn. They are what changes a position, what opens lines, etc.</p>
  
  <p>After 1.e4 e5, those two pawns block each other. You can move a few pieces out, but that ends soon -- you need a pawn break, either d2-d4 or f2-f4. All openings following 1.e4 e5 try to achieve one or the other.</p>
  
  <p>If you play 2.Nf3, then you go for d2-d4, either on the next move or after further preparation.</p>
  
  <p>After 2.Nc3, it's more logical to aim for f2-f4.</p>
  
  <p>If you play both either you go for d2-d4 or have to play a much slower game and then eventually go for d2-d4 anyway.</p>
  
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Answers.Body: <p>The most general opening goals are</p>
  
  <ol>
  <li>Develop your knights and bishops (all of them, usually N before B)</li>
  <li>Castle</li>
  <li>Move the queen and connect your rooks</li>
  </ol>
  
  <p>At which point the opening stage is done and it is now middle game. </p>
  
  <p>You might want to learn some particular opening lines (eg Italian/Sicilian) and memorize and understand the first few moves. If you are at a loss, try to achieve the above opening goals before going on something adventurous.</p>
  
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Answers.Text: partially agree, you have to work on control of the center as well, actually 1.develop all pieces 2.control center(at least some(may be indirect)) 3.King safety(not mandatory by castling)
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Answers.Text: No bad advice, but completely fails to answer the question, which specifically asks for the next step(s) *after* the initial development moves.
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Answers.Text: @Annatar, I don't agree. OP said "1. e4 2. Nf3 3. Bc4 4. 0-0. After that, I am stuck." So the next steps are, according to this answer, to develop your other knight and bishop, move the Q.
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Answers.Text: @jf328 I might be repeating the question's title here, but OP wants to know what do *with the knights* **after they have been developed** to c3/f3, i.e., what are they supposed to do after your checklist has been ticked off? Again, the list isn't wrong. You just stopped too early there.
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Answers.Body: <p>The knights don't necessarily move beyond the third rank in the opening. The middlegame is more variable and depends on the opening, but I think the main "rule" you need to remember is that knights, being slow pieces, work best when they are supported. You generally should avoid advancing a knight unprotected, where it could be lost to a tactic. The best support for a knight is a pawn, but also you don't want your knight to be "kicked back" by an enemy pawn (unless that move would be bad for your opponent for some other reason), so the ideal square for a knight is an <em>outpost</em>, which quoting the <a href="https://en.wikipedia.org/wiki/Outpost_(chess)" rel="noreferrer">Wikipedia definition</a> is "a square on the fourth, fifth, sixth, or seventh rank which is protected by a pawn and which cannot be attacked by an opponent's pawn."</p>
  
  <p>One more thing to consider is that, if you castle short, the f3 knight also has an important defensive role since it defends the h2 pawn, which is often a target of attack. That doesn't mean you can never move the knight, but you should be wary when there are enemy pieces threatening that pawn. A famous attacking pattern known as the <a href="https://en.wikipedia.org/wiki/Greek_gift_sacrifice" rel="noreferrer">"Greek gift"</a> begins by sacrificing a bishop for the h2 pawn (or h7 against Black, of course!).</p>
  
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Body: <p>Let us suppose I am a chess beginner. I often lose my games. Well, it depends on the opponent but generally I can hardly win. My problem is I do not know what I should do with my knights.</p>
  
  <p>Usually chess textbooks or people whom I asked for advice tell me, "You must develop your knights very early in the game; it's necessary for castling." After that, they don't give any more useful information.</p>
  
  <p>I simply do not know what to do after I castled... For example, I've played 1. e4 2. Nf3 3. Bc4 4. 0-0. After that, I am stuck. A few times, I tried to be brave and to advance my knight forward in hope of giving a smothered checkmate, but I always had to encounter the opponent's queen, which is extremely powerful. Returning my knight to initial square doesn't make any sense for me. And not making any further moves with my knight seems to be pretty stupid as well.</p>
  
Tags: <opening><knights>
Title: What should a chess beginner do with his/her knights after 2. Nf3 or 2. Nc3?
ThreadText: # What should a chess beginner do with his/her knights after 2. Nf3 or 2. Nc3?
  
  (Asked by: username_0 on 2018-11-01)
  
  Let us suppose I am a chess beginner. I often lose my games. Well, it depends on the opponent but generally I can hardly win. My problem is I do not know what I should do with my knights.
  
  Usually chess textbooks or people whom I asked for advice tell me, "You must develop your knights very early in the game; it's necessary for castling." After that, they don't give any more useful information.
  
  I simply do not know what to do after I castled... For example, I've played 1. e4 2. Nf3 3. Bc4 4. 0-0. After that, I am stuck. A few times, I tried to be brave and to advance my knight forward in hope of giving a smothered checkmate, but I always had to encounter the opponent's queen, which is extremely powerful. Returning my knight to initial square doesn't make any sense for me. And not making any further moves with my knight seems to be pretty stupid as well.
  
  **Tags:** opening, knights
  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_5 on 2018-11-01. Score: 8 | Accepted answer
  
  The knights don't necessarily move beyond the third rank in the opening. The middlegame is more variable and depends on the opening, but I think the main "rule" you need to remember is that knights, being slow pieces, work best when they are supported. You generally should avoid advancing a knight unprotected, where it could be lost to a tactic. The best support for a knight is a pawn, but also you don't want your knight to be "kicked back" by an enemy pawn (unless that move would be bad for your opponent for some other reason), so the ideal square for a knight is an *outpost*, which quoting the [Wikipedia definition](https://en.wikipedia.org/wiki/Outpost_(chess)) is "a square on the fourth, fifth, sixth, or seventh rank which is protected by a pawn and which cannot be attacked by an opponent's pawn."
  
  One more thing to consider is that, if you castle short, the f3 knight also has an important defensive role since it defends the h2 pawn, which is often a target of attack. That doesn't mean you can never move the knight, but you should be wary when there are enemy pieces threatening that pawn. A famous attacking pattern known as the ["Greek gift"](https://en.wikipedia.org/wiki/Greek_gift_sacrifice) begins by sacrificing a bishop for the h2 pawn (or h7 against Black, of course!).
  
  
  ---
  
  ### Answer by username_1 on 2018-11-01. Score: 3
  
  Think **pawn breaks**. A pawn break is when you move one of your pawns so that it can be captured by an opponent's pawn. They are what changes a position, what opens lines, etc.
  
  After 1.e4 e5, those two pawns block each other. You can move a few pieces out, but that ends soon -- you need a pawn break, either d2-d4 or f2-f4. All openings following 1.e4 e5 try to achieve one or the other.
  
  If you play 2.Nf3, then you go for d2-d4, either on the next move or after further preparation.
  
  After 2.Nc3, it's more logical to aim for f2-f4.
  
  If you play both either you go for d2-d4 or have to play a much slower game and then eventually go for d2-d4 anyway.
  
  
  ---
  
  ### Answer by username_2 on 2018-11-01. Score: 0
  
  The most general opening goals are
  
  1. Develop your knights and bishops (all of them, usually N before B)
  2. Castle
  3. Move the queen and connect your rooks
  
  At which point the opening stage is done and it is now middle game.
  
  You might want to learn some particular opening lines (eg Italian/Sicilian) and memorize and understand the first few moves. If you are at a loss, try to achieve the above opening goals before going on something adventurous.
  
  > **Comments:**
  > **username_3**: partially agree, you have to work on control of the center as well, actually 1.develop all pieces 2.control center(at least some(may be indirect)) 3.King safety(not mandatory by castling)  
  > **username_4**: No bad advice, but completely fails to answer the question, which specifically asks for the next step(s) *after* the initial development moves.  
  > **username_2**: @username_4, I don't agree. OP said "1. e4 2. Nf3 3. Bc4 4. 0-0. After that, I am stuck." So the next steps are, according to this answer, to develop your other knight and bishop, move the Q.  
  > **username_4**: @username_2 I might be repeating the question's title here, but OP wants to know what do *with the knights* **after they have been developed** to c3/f3, i.e., what are they supposed to do after your checklist has been ticked off? Again, the list isn't wrong. You just stopped too early there.  
  
  ---
  
  