Answers.Body: <p>I've built a web tool (<a href="https://www.chessinsights.org/" rel="nofollow noreferrer">https://www.chessinsights.org/</a>) that you can use to upload your games, filter them, and find mistakes you made. The tool is free and open-source.</p>
  
  <p>I'm currently working hard on adding features. If there's something you really want added, just let me know, and I can work on it.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2018-09-29T21:20:45.920Z
Answers.LastActivityDate: 2018-09-29T21:20:45.920Z
Answers.UserDisplayName: cgold
Answers.Body: <p>I do not know of an application that exists, unfortunately.  If there was one, people could probably find out and fix their mistakes far quicker than they do now.</p>
  
  <p>The problem is programming an computer to recognize "tactical blunders" or "positional mistakes".  It's hard to define in logical terms.  Telling a computer to calculate using a point system for pieces and a set of rules is one thing, but teaching it to recognize rather vague concepts is another.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-03-27T19:32:04.383Z
Answers.LastActivityDate: 2017-03-27T19:32:04.383Z
Answers.UserDisplayName: Inertial Ignorance
Answers.Body: <p>Lichess has something called <a href="https://en.lichess.org/blog/VmZbaigAABACtXQC/chess-insights" rel="nofollow noreferrer">chess insights</a> which looks a lot like what you want. As pointed out by others, you won't get statistics for something like "lost because of tactical blunders" because it is subjective and difficult to assess computationally.</p>
  
  <p>However there are some useful metrics such as <em>How often you take advantage of your opponent blunders.</em></p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-03-27T19:51:47.037Z
Answers.LastActivityDate: 2017-03-27T19:51:47.037Z
Answers.UserDisplayName: user1583209
Body: <p>I wonder if there is an application that will help with statistics for my own games. Of course - there are applications (eg. Scid, Chessbase) that allow to make some statistics out of database - but it mostly applies to openings. What I would like is to:
  - import my games into the app
  - run some kind of analysis (with more or less filters)
  - get nicely presented statistical output by category</p>
  
  <p>Sample scenario would be - I put all my standard games from 2016, and I want them to be scanned. After that I get report like:
  - 40% lost because of tactical blunders
  - 90% of draws were when playing black
  - in 20% of won games I've reached endgame</p>
  
  <p>It could be in some way done manually - so I could actually annotate the game with simple tags like: 'pawn endgame', 'slav opening' or 'tactical blunder' and put comments of my own or after I've analysed the game with the coach. </p>
  
  <p>My question is - does this kind of application even exist?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-03-27T14:29:37.100Z
Comments.Text: I haven't heard of such an application, but even if there is one, how do you define a tactical blunder for example? Btw. your second example is a normal use case of a chess database
Comments.UserDisplayName: Don
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-03-27T14:34:12.253Z
Comments.Text: I don't think so.
Comments.UserDisplayName: SmallChess
Tags: <analysis><statistics><database>
Title: Database program for statistics about mistakes
ThreadText: # Database program for statistics about mistakes
  
  (Asked by: username_0 on 2017-03-27)
  
  I wonder if there is an application that will help with statistics for my own games. Of course - there are applications (eg. Scid, Chessbase) that allow to make some statistics out of database - but it mostly applies to openings. What I would like is to:
  - import my games into the app
  - run some kind of analysis (with more or less filters)
  - get nicely presented statistical output by category
  
  Sample scenario would be - I put all my standard games from 2016, and I want them to be scanned. After that I get report like:
  - 40% lost because of tactical blunders
  - 90% of draws were when playing black
  - in 20% of won games I've reached endgame
  
  It could be in some way done manually - so I could actually annotate the game with simple tags like: 'pawn endgame', 'slav opening' or 'tactical blunder' and put comments of my own or after I've analysed the game with the coach.
  
  My question is - does this kind of application even exist?
  
  **Tags:** analysis, statistics, database
  
  > **Comments:**
  > **username_1**: I haven't heard of such an application, but even if there is one, how do you define a tactical blunder for example? Btw. your second example is a normal use case of a chess database  
  > **username_2**: I don't think so.  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_3 on 2018-09-29. Score: 3
  
  I've built a web tool (<https://www.chessinsights.org/>) that you can use to upload your games, filter them, and find mistakes you made. The tool is free and open-source.
  
  I'm currently working hard on adding features. If there's something you really want added, just let me know, and I can work on it.
  
  
  ---
  
  ### Answer by username_4 on 2017-03-27. Score: 2
  
  I do not know of an application that exists, unfortunately. If there was one, people could probably find out and fix their mistakes far quicker than they do now.
  
  The problem is programming an computer to recognize "tactical blunders" or "positional mistakes". It's hard to define in logical terms. Telling a computer to calculate using a point system for pieces and a set of rules is one thing, but teaching it to recognize rather vague concepts is another.
  
  
  ---
  
  ### Answer by username_5 on 2017-03-27. Score: 2
  
  Lichess has something called [chess insights](https://en.lichess.org/blog/VmZbaigAABACtXQC/chess-insights) which looks a lot like what you want. As pointed out by others, you won't get statistics for something like "lost because of tactical blunders" because it is subjective and difficult to assess computationally.
  
  However there are some useful metrics such as *How often you take advantage of your opponent blunders.*
  
  
  ---
  
  