Answers.Body: <p>Yes, you take the same formula and do absolutely the same calculations. Elo formula has very little to do with chess (except of it is used to calculate rating in chess). You can take any event that has win/lose/draw and apply elo formula to calculate the rating.</p>
  
  <p>In bughouse you play in a team of two, so you will end up with a rating for a team. </p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-07-30T02:37:12.293Z
Answers.Text: Well, this works if you want to have "team elo" but what if each player wants it's own elo?
Answers.UserDisplayName: Santropedro
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2023-07-26T14:34:26.693Z
Answers.Text: I was on a train and some high school kid I overheard mentioning his Elo which turned out to be some online game. Elo I think is used in any two-sided game and literally has nothing to do with chess. The games that it works for just must have wins counted as 1, draws as a half and loss as 0. Bughouse if the team remains fixed. I think it is used in boxing except perhaps modified to count different kinds of wins differently for different kinds of outcomes.
Answers.UserDisplayName: releseabe
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Answers.CreationDate: 2016-08-20T03:31:31.090Z
Answers.LastActivityDate: 2016-08-20T03:31:31.090Z
Answers.UserDisplayName: Salvador Dali
Answers.Body: <p>If you want to determine individual player ratings based on their performance in teams, then you need an algorithm which supports that. TrueSkill is probably the most famous one, but it's patented, so it should be used to caution. There is an open-license algorithm called <a href="https://www.reddit.com/r/gamedev/comments/t4k4cy/openskill_a_patentfree_alternative_to_trueskill/" rel="nofollow noreferrer">OpenSkill</a> (a.k.a. Weng-Lin). The libraries available for Python, JS, Kotlin, Rust, Lua and more. I've actually used it for a bughouse server and it worked well.</p>
  
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Answers.CreationDate: 2024-06-28T19:47:05.640Z
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Answers.UserDisplayName: Andrei Matveiakin
Answers.Body: <p>Providing that teams are not fixed, Elo (and Glicko too) does not fit your needs, because it's designed for <strong>1-on-1 matches only</strong>.</p>
  
  <p>You need something that manages both <em>team performance</em> and <em>players' rating</em>, as <strong>TrueSkill</strong> or <strong>rankade</strong>, our free-to-use rating system. Here's a <a href="https://rankade.com/ree#ranking-system-comparison" rel="nofollow noreferrer">comparison</a> between aforementioned ranking systems.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-08-25T06:31:25.133Z
Answers.Text: *A team is a ratable unit of measurement* providing it's fixed. If not (and usually bughouse chess is played by extemporaneous teams, not in weekly organized swiss system tournaments, I think), Elo doesn't work, so you need something else - as TrueSkill or rankade - to have rankings from matches results.
Answers.UserDisplayName: Tomaso Neri
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Answers.CreationDate: 2016-09-14T19:37:14.020Z
Answers.Text: (Previous comment was added just to reply to a comment that afterwards was deleted)
Answers.UserDisplayName: Tomaso Neri
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Answers.CreationDate: 2016-08-21T21:03:11.297Z
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Answers.UserDisplayName: Tomaso Neri
Body: <p>Is there rating formula like ELO but for bughouse chess? </p>
  
Tags: <rating><chess-variants><bughouse>
Title: Bughouse rating formula
ThreadText: # Bughouse rating formula
  
  (Asked by: username_0 on 2016-08-19)
  
  Is there rating formula like ELO but for bughouse chess?
  
  **Tags:** rating, chess-variants, bughouse
  
  
  ---
  
  ## 3 answers
  
  ### Answer by username_5 on 2016-08-21. Score: 4 | Accepted answer
  
  Providing that teams are not fixed, Elo (and Glicko too) does not fit your needs, because it's designed for **1-on-1 matches only**.
  
  You need something that manages both *team performance* and *players' rating*, as **TrueSkill** or **rankade**, our free-to-use rating system. Here's a [comparison](https://rankade.com/ree#ranking-system-comparison) between aforementioned ranking systems.
  
  > **Comments:**
  > **username_5**: *A team is a ratable unit of measurement* providing it's fixed. If not (and usually bughouse chess is played by extemporaneous teams, not in weekly organized swiss system tournaments, I think), Elo doesn't work, so you need something else - as TrueSkill or rankade - to have rankings from matches results.  
  > **username_5**: (Previous comment was added just to reply to a comment that afterwards was deleted)  
  
  ---
  
  ### Answer by username_1 on 2016-08-20. Score: 4
  
  Yes, you take the same formula and do absolutely the same calculations. Elo formula has very little to do with chess (except of it is used to calculate rating in chess). You can take any event that has win/lose/draw and apply elo formula to calculate the rating.
  
  In bughouse you play in a team of two, so you will end up with a rating for a team.
  
  > **Comments:**
  > **username_2**: Well, this works if you want to have "team elo" but what if each player wants it's own elo?  
  > **username_3**: I was on a train and some high school kid I overheard mentioning his Elo which turned out to be some online game. Elo I think is used in any two-sided game and literally has nothing to do with chess. The games that it works for just must have wins counted as 1, draws as a half and loss as 0. Bughouse if the team remains fixed. I think it is used in boxing except perhaps modified to count different kinds of wins differently for different kinds of outcomes.  
  
  ---
  
  ### Answer by username_4 on 2024-06-28. Score: 0
  
  If you want to determine individual player ratings based on their performance in teams, then you need an algorithm which supports that. TrueSkill is probably the most famous one, but it's patented, so it should be used to caution. There is an open-license algorithm called [OpenSkill](https://www.reddit.com/r/gamedev/comments/t4k4cy/openskill_a_patentfree_alternative_to_trueskill/) (a.k.a. Weng-Lin). The libraries available for Python, JS, Kotlin, Rust, Lua and more. I've actually used it for a bughouse server and it worked well.
  
  
  ---
  
  