<p><strong>Yes, the command would still face the same player</strong></p>

<p>The <a href="http://thoughtprocess.me/wp-content/uploads/2013/07/rules_08_PnP1.pdf" rel="nofollow">rules</a> state the following on the very last page, FAQ section:</p>

<blockquote>
  <p>When swapping two Agents, their orientation must remain the same! I.e. players cannot turn Agents when swapping them. For example, <strong>if an Agent‘s command was facing you before the swap, it must still be facing you after the swap.</strong></p>
</blockquote>

<p>Cards only have two orientations, Commands towards you or data-token halves towards you.</p>

<blockquote>
  <p>Each Agent card features a command giving the player a special ability. When placing an Agent onto a Faction, you choose whether to face the command towards yourself or towards another player. [...] The other end of the card features data-token halves (either black or white). When these halves are joined together, they award intel points to whomever their arrows are facing. <strong>Your decision when placing a card on a Faction, therefore, is in which direction to place the card - whether to keep the command for yourself, or try to give yourself intel points by completing data tokens.</strong></p>
</blockquote>

<p>There is no way to preserve orientation if you move an agent to a non-adjacent faction, since a non-adjacent faction would not be shared by player it was being moved into. The only way for such a card to exist would likely be if you were allowed to turn the agents orientation to whichever way you wished after moving it.</p>

CC BY-SA 3.0
2013-12-11T05:23:15.683Z
2013-12-11T05:23:15.683Z
user1873
<p>The Interloper states "<strong>MOVE an agent from any faction to any neighboring faction</strong>" and the limitation of "neighboring" was very deliberate since you <em>can</em> still maintain the orientation of the card facing for the player that is sitting between those two neighboring factions.</p>

<p>There is no card that allows moving of a card from any faction to any faction.</p>

CC BY-SA 3.0
2014-04-10T01:17:57.720Z
2014-04-10T01:17:57.720Z
NuMystic
<p>This came up in a three player game, but I think it'd be even worse in 4 or 5.  One of the Free Agents ("The Interloper" maybe?) has the power "Move one Agent from any Faction into a neighboring Faction."  I think it was neighboring, it might have been to any other one.  </p>

<p>Since you could (and probably would) be moving from a non-adjacent faction, how would you preserve the orientation?  If the command faces a player on one side and you move it to a neighboring faction, the command still has to face that player, yes?  </p>

<p>What if the card did say move from "any faction to any faction?"  How would orientation be preserved then?</p>

<the-agents>
When moving an Agent from a non-local Faction, what is the correct orientation?
CodexArcanum
# When moving an Agent from a non-local Faction, what is the correct orientation?

(Asked by: username_0 on 2013-12-10)

This came up in a three player game, but I think it'd be even worse in 4 or 5. One of the Free Agents ("The Interloper" maybe?) has the power "Move one Agent from any Faction into a neighboring Faction." I think it was neighboring, it might have been to any other one.

Since you could (and probably would) be moving from a non-adjacent faction, how would you preserve the orientation? If the command faces a player on one side and you move it to a neighboring faction, the command still has to face that player, yes?

What if the card did say move from "any faction to any faction?" How would orientation be preserved then?

**Tags:** the-agents


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## 2 answers

### Answer by username_1 on 2013-12-11. Score: 1 | Accepted answer

**Yes, the command would still face the same player**

The [rules](http://thoughtprocess.me/wp-content/uploads/2013/07/rules_08_PnP1.pdf) state the following on the very last page, FAQ section:

> When swapping two Agents, their orientation must remain the same! I.e. players cannot turn Agents when swapping them. For example, **if an Agent‘s command was facing you before the swap, it must still be facing you after the swap.**

Cards only have two orientations, Commands towards you or data-token halves towards you.

> Each Agent card features a command giving the player a special ability. When placing an Agent onto a Faction, you choose whether to face the command towards yourself or towards another player. [...] The other end of the card features data-token halves (either black or white). When these halves are joined together, they award intel points to whomever their arrows are facing. **Your decision when placing a card on a Faction, therefore, is in which direction to place the card - whether to keep the command for yourself, or try to give yourself intel points by completing data tokens.**

There is no way to preserve orientation if you move an agent to a non-adjacent faction, since a non-adjacent faction would not be shared by player it was being moved into. The only way for such a card to exist would likely be if you were allowed to turn the agents orientation to whichever way you wished after moving it.


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### Answer by username_2 on 2014-04-10. Score: 0

The Interloper states "**MOVE an agent from any faction to any neighboring faction**" and the limitation of "neighboring" was very deliberate since you *can* still maintain the orientation of the card facing for the player that is sitting between those two neighboring factions.

There is no card that allows moving of a card from any faction to any faction.


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