<p>Not quite. Effects only fail if their conditions can't be met - for example, if Tragic Hero had said &quot;Trash this <em>to</em> gain a Treasure&quot;<sup>[1]</sup>, then that wouldn't activate. However, instead, it goes like this:</p>
<pre><code>Play a King's Court from your hand
- Select Tragic Hero to play 3 times
- Play Tragic Hero 1st time
  - Draw 3 cards
  - Get +1 Buy
- Play Tragic Hero 2nd time
  - Draw 3 cards
  - Get +1 Buy
  - You have more than 8 cards in hand
    - Trash Tragic Hero
    - Gain a Treasure
- Play Tragic Hero 3rd time
  - Draw 3 cards
  - Get +1 Buy
  - You have more than 8 cards in hand
    - Try to trash Tragic Hero, but you can't (it's no longer in play)[2]
    - Gain a Treasure
</code></pre>
<p><sup>[1]</sup> &quot;Do X to do Y.&quot; in Dominion is equivalent to &quot;Do X. If you did, do Y.&quot; so you must do X if possible, but you only do Y if you successfully did X. &quot;You may do X to do Y.&quot; is the same except that you choose whether to do X, then you do Y if you did X successfully.</p>
<p><sup>[2]</sup> This is the <a href="http://wiki.dominionstrategy.com/index.php/Stop-Moving_rule" rel="nofollow noreferrer">Stop-Moving rule</a>. Tragic Hero's effect comes from being played, so it expects to find itself in play. It isn't in play, so it can't trash itself.</p>

CC BY-SA 4.0
2021-10-28T23:32:21.747Z
Note that the rules are being updated slightly to say that you can’t play a card that wouldn’t be able to be put into play; but it doesn’t affect Throne Room or King’s Court because the new rule says that a card can play a card multiple times if the first play succeeds. http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558
GendoIkari
CC BY-SA 4.0
2021-10-28T01:47:15.203Z
2021-10-28T01:47:15.203Z
ConMan
<p>What happens when you play a <a href="http://wiki.dominionstrategy.com/index.php/King%27s_Court" rel="nofollow noreferrer">kings court</a> on a <a href="http://wiki.dominionstrategy.com/index.php/Tragic_Hero" rel="nofollow noreferrer">tragic hero</a>?</p>
<p>Does it go like this:
Lets say your hand is 3 coppers, a kings court and a tragic hero.</p>
<ol>
<li>Play the kings court</li>
<li>Select the tragic hero</li>
<li>(Play tragic hero first time) Pick up 3 cards (now have 6 cards in hand)</li>
<li>(Play tragic hero second time) Pick up 3 cards (now have 9 cards in hand)</li>
<li>Tragic hero gets trashed for say a gold</li>
<li>(Play tragic hero third time) The effect fizzles as the tragic hero has been trashed.</li>
</ol>
<p>Is the above correct?</p>

CC BY-SA 4.0
2021-10-28T14:44:08.947Z
The classic version of this is Throne Room and Feast, which was addressed in the original FAQ: If you use Throne Room on Feast, you will gain two cards, even though you can only trash Feast once. https://dominioncg.fandom.com/wiki/Feast
L. Scott Johnson
<dominion><dominion-prosperity><dominion-nocturne>
Dominion - Kings Court on Tragic Hero
silent-tiger
# Dominion - Kings Court on Tragic Hero

(Asked by: username_0 on 2021-10-27)

What happens when you play a [kings court](http://wiki.dominionstrategy.com/index.php/King%27s_Court) on a [tragic hero](http://wiki.dominionstrategy.com/index.php/Tragic_Hero)?

Does it go like this:
Lets say your hand is 3 coppers, a kings court and a tragic hero.

1. Play the kings court
2. Select the tragic hero
3. (Play tragic hero first time) Pick up 3 cards (now have 6 cards in hand)
4. (Play tragic hero second time) Pick up 3 cards (now have 9 cards in hand)
5. Tragic hero gets trashed for say a gold
6. (Play tragic hero third time) The effect fizzles as the tragic hero has been trashed.

Is the above correct?

**Tags:** dominion, dominion-prosperity, dominion-nocturne

> **Comments:**
> **username_1**: The classic version of this is Throne Room and Feast, which was addressed in the original FAQ: If you use Throne Room on Feast, you will gain two cards, even though you can only trash Feast once. https://dominioncg.fandom.com/wiki/Feast  

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## 1 answers

### Answer by username_2 on 2021-10-28. Score: 4 | Accepted answer

Not quite. Effects only fail if their conditions can't be met - for example, if Tragic Hero had said "Trash this to gain a Treasure"[1], then that wouldn't activate. However, instead, it goes like this:
Play a King's Court from your hand
- Select Tragic Hero to play 3 times
- Play Tragic Hero 1st time
  - Draw 3 cards
  - Get +1 Buy
- Play Tragic Hero 2nd time
  - Draw 3 cards
  - Get +1 Buy
  - You have more than 8 cards in hand
    - Trash Tragic Hero
    - Gain a Treasure
- Play Tragic Hero 3rd time
  - Draw 3 cards
  - Get +1 Buy
  - You have more than 8 cards in hand
    - Try to trash Tragic Hero, but you can't (it's no longer in play)[2]
    - Gain a Treasure

[1] "Do X to do Y." in Dominion is equivalent to "Do X. If you did, do Y." so you must do X if possible, but you only do Y if you successfully did X. "You may do X to do Y." is the same except that you choose whether to do X, then you do Y if you did X successfully.
[2] This is the Stop-Moving rule. Tragic Hero's effect comes from being played, so it expects to find itself in play. It isn't in play, so it can't trash itself.

> **Comments:**
> **username_3**: Note that the rules are being updated slightly to say that you can’t play a card that wouldn’t be able to be put into play; but it doesn’t affect Throne Room or King’s Court because the new rule says that a card can play a card multiple times if the first play succeeds. http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558  

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