<p>It's pretty obviously NO.</p>

<p>Page 2 of the rules  - </p>

<blockquote>
  <p>Except where noted below, Catan: Seafarers uses the same
  rules as The Settlers of Catan</p>
</blockquote>

<p>On page 4 </p>

<blockquote>
  <p>Shipping routes act as roads across water (or along the
  coast). You build and place ships in much the same way as
  roads</p>
</blockquote>

<p>AND it specifically states</p>

<blockquote>
  <p>If your shipping route reaches a coastline, you can then
  build a new settlement on that coast, even if it is a new island.
  Of course, you must still obey the “distance rule” from basic
  Settlers, even if you are building on a new island.</p>
</blockquote>

<p>So ships are 'water' roads and you still need two hex sides between settlements/cities</p>

CC BY-SA 3.0
2015-01-02T14:35:58.470Z
Absolutely correct here. Not that you'd want to build on the single corner of a desert anyway :)
Brian Robbins
CC BY-SA 3.0
2015-01-02T23:42:09.753Z
This was just an example :)
bartektartanus
CC BY-SA 3.0
2015-01-02T14:07:26.930Z
2015-01-02T14:07:26.930Z
bowlturner
<p>I know that in basic version of SoC each settlement must be at least two roads away from any other settlement. In Seafarers expansions you can build ships, so my question is - does this 'roads rule' also applies to ships? I haven't found anything about this in instruction for expansion.</p>

<p>In other words, can you build two settlements like this:</p>

<p><code>O</code> is the settlement, <code>-</code> is the ship</p>

<p><img src="https://i.sstatic.net/38e7z.png" alt="enter image description here"></p>

CC BY-SA 3.0
2015-01-29T15:30:57.543Z
Would be a sweet pair of settlements, though, with a #2 brick and a desert.
Eric Wilson
CC BY-SA 3.0
2015-01-29T15:34:06.327Z
It's just an example! :)
bartektartanus
<catan><catan-seafarers>
Building settlements over the sea
bartektartanus
# Building settlements over the sea

(Asked by: username_0 on 2015-01-02)

I know that in basic version of SoC each settlement must be at least two roads away from any other settlement. In Seafarers expansions you can build ships, so my question is - does this 'roads rule' also applies to ships? I haven't found anything about this in instruction for expansion.

In other words, can you build two settlements like this:

`O` is the settlement, `-` is the ship

![enter image description here](https://i.sstatic.net/38e7z.png)

**Tags:** catan, catan-seafarers

> **Comments:**
> **username_1**: Would be a sweet pair of settlements, though, with a #2 brick and a desert.  
> **username_0**: It's just an example! :)  

---

## 1 answers

### Answer by username_2 on 2015-01-02. Score: 6 | Accepted answer

It's pretty obviously NO.

Page 2 of the rules -

> Except where noted below, Catan: Seafarers uses the same
> rules as The Settlers of Catan

On page 4

> Shipping routes act as roads across water (or along the
> coast). You build and place ships in much the same way as
> roads

AND it specifically states

> If your shipping route reaches a coastline, you can then
> build a new settlement on that coast, even if it is a new island.
> Of course, you must still obey the “distance rule” from basic
> Settlers, even if you are building on a new island.

So ships are 'water' roads and you still need two hex sides between settlements/cities

> **Comments:**
> **username_3**: Absolutely correct here. Not that you'd want to build on the single corner of a desert anyway :)  
> **username_0**: This was just an example :)  

---

