<p>No, since no player receives priority between <a class="mtg-autocard" target="_blank" rel="noreferrer" href="https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn">Elesh Norn</a> entering and leaving the battlefield during the resolution of <a class="mtg-autocard" target="_blank" rel="noreferrer" href="https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flash">Flash</a>. State-based actions that would place creatures with 0 toughness in their owners graveyards, are not checked until just before a player would receive priority. Rule 704.4 gives a nice example of a creature that has 0 toughness temporarily, that isn't sent to the graveyard, because its toughness is greater than 0 the next time it would be checked.</p>
<blockquote>
<p>116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), ...</p>
</blockquote>
<blockquote>
<p>704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.</p>
</blockquote>
<blockquote>
<p><strong>Example:</strong> A player controls a creature with the ability “This creature’s power and
toughness are each equal to the number of cards in your hand” and casts a spell whose
effect is “Discard your hand, then draw seven cards.” <strong>The creature will temporarily have
toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when
the spell finishes resolving. Thus the creature will survive when state-based actions are
checked.</strong> In contrast, an ability that triggers when the player has no cards in hand goes on
the stack after the spell resolves, because its trigger event happened during resolution.</p>
</blockquote>
<blockquote>
<p>704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.</p>
</blockquote>

CC BY-SA 3.0
2012-08-05T22:09:15.703Z
2012-08-05T22:09:15.703Z
user1873
<p><strong>No, Elesh Norn's static abilities have no effect on the battlefield in that case.</strong></p>

<p>Bringing Elesh Norn into play with Flash and deciding whether or not to sacrifice it is all part of Flash's resolution. Killing creatures with her -2/-2 would require state-based effects to be checked, but that only happens after Flash has finished resolving, at which point Eles Norn is already gone. </p>

<p>If you sacrifice a creature brought into play with the spell Flash, basically all you get are "enters the battlefield" and "leaves the battlefield" effects.</p>

CC BY-SA 3.0
2012-08-05T19:02:58.120Z
2012-08-05T20:02:32.010Z
2012-08-05T20:02:32.010Z
Hackworth
<p>Suppose I use <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=16440" rel="nofollow noreferrer">Flash</a> to bring <a class="mtg-autocard" target="_blank" rel="noreferrer" href="https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn%2C%20Grand%20Cenobite">Elesh Norn, Grand Cenobite</a> into play, then choose to sacrifice her rather than pay her mana cost. Will my opponent's creatures with two or less toughness die?</p>

<magic-the-gathering>
Will Elesh Norn kill creatures if I don't pay the extra cost for Flash?
JSBձոգչ
# Will Elesh Norn kill creatures if I don't pay the extra cost for Flash?

(Asked by: username_0 on 2012-08-05)

Suppose I use [Flash](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=16440) to bring [Elesh Norn, Grand Cenobite](https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn%2C%20Grand%20Cenobite) into play, then choose to sacrifice her rather than pay her mana cost. Will my opponent's creatures with two or less toughness die?

**Tags:** magic-the-gathering


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## 2 answers

### Answer by username_2 on 2012-08-05. Score: 12 | Accepted answer

**No, Elesh Norn's static abilities have no effect on the battlefield in that case.**

Bringing Elesh Norn into play with Flash and deciding whether or not to sacrifice it is all part of Flash's resolution. Killing creatures with her -2/-2 would require state-based effects to be checked, but that only happens after Flash has finished resolving, at which point Eles Norn is already gone.

If you sacrifice a creature brought into play with the spell Flash, basically all you get are "enters the battlefield" and "leaves the battlefield" effects.


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### Answer by username_1 on 2012-08-05. Score: 8

No, since no player receives priority between [Elesh Norn](https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn) entering and leaving the battlefield during the resolution of [Flash](https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flash). State-based actions that would place creatures with 0 toughness in their owners graveyards, are not checked until just before a player would receive priority. Rule 704.4 gives a nice example of a creature that has 0 toughness temporarily, that isn't sent to the graveyard, because its toughness is greater than 0 the next time it would be checked.

> 116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), ...

> 704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.

> **Example:** A player controls a creature with the ability “This creature’s power and
> toughness are each equal to the number of cards in your hand” and casts a spell whose
> effect is “Discard your hand, then draw seven cards.” **The creature will temporarily have
> toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when
> the spell finishes resolving. Thus the creature will survive when state-based actions are
> checked.** In contrast, an ability that triggers when the player has no cards in hand goes on
> the stack after the spell resolves, because its trigger event happened during resolution.

> 704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.


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