<p>You've got some tricky scenarios there - I'll do my best (with diagrams)</p>

<p><strong>Scenario 1</strong></p>

<p><img src="https://i.sstatic.net/04vM6.png" alt="enter image description here"></p>

<p><strong>What happens if <code>EUnitA</code> kills <code>FUnitA</code> but not the general?</strong></p>

<p>The first thing to test for is whether the general runs away, given he's flanked, outranked and has had his entire unit die around him this is a very real possibility. I'll assume he doesn't either because he's stubborn, unbreakable or has rolled snake-eyes.</p>

<p>The first rule to remember is that you cannot die out of combat deliberately, however it it occurs and <code>EUnitA</code> is released then they are no longer in the combat and can move, charge and shoot as per normal. <a href="https://boardgames.stackexchange.com/questions/14107/is-it-possible-to-die-out-of-a-combat">This question</a> considers what happens if they're not released from combat because of a challenge.</p>

<p><strong>Scenario 2</strong></p>

<p><img src="https://i.sstatic.net/YfeEQ.png" alt="enter image description here"></p>

<p><strong>What happens if <code>FunitB</code> kills the entire back rank of <code>EunitA</code> and is no longer in combat?</strong></p>

<p>They take a step forward and remain in combat. Move as few units as possible.</p>

<p><strong>Scenario 3</strong></p>

<p><img src="https://i.sstatic.net/xb72D.png" alt="enter image description here"></p>

<p>This one is vague, it's one of those scenarios which occurs so rarely it's not really covered in the rules and you have to use a little common sense.</p>

<p>The issue is that if <code>FUnitB</code> don't take a step forward you're losing a significant number of attacks per turn.</p>

<p>My advice would be to:</p>

<ul>
<li>Keep it as a single combat</li>
<li>Move <code>FUnitB</code> forward</li>
<li>Allow your opponent to bring <code>EUnitC</code> with you so they do not lose any attacks in the process.</li>
</ul>

<p>I don't have a rulebook quote to back me up but I would suggest that nudging the units so it's fair for everyone.</p>

<p>If you really can't decide which is fairest then both state your cases, roll a die and abide by the result. People can spend longer working out these tiny edge cases than playing the rest of the game - at the end of the day try to do what's fair and practical.</p>

CC BY-SA 3.0
2014-11-04T11:24:58.283Z
2014-11-04T14:57:49.860Z
2017-04-13T12:38:50.397Z
Liath
<p>I asked a similar <a href="https://boardgames.stackexchange.com/q/19163/3048">question</a> recently. However, i believe this question to be different since that question was in regard to "incomplete" ranks. This question is in regards to a rank that is completely removed from a rear attack.</p>

<hr>

<p>Legend: </p>

<ul>
<li>Funit = friendly unit.</li>
<li>Eunit = enemy unit.</li>
</ul>

<hr>

<p>A few scenarios here.</p>

<ol>
<li><code>FunitA</code> contains a unit of infantry and my general. They are attacking <code>EunitA</code> in the front. <code>EunitB</code> is attacking <code>FunitA's</code> left flank. My general is on the far right flank of <code>FunitA</code>. The entire unit of <code>FunitA</code> is killed except my general. <code>EunitB</code> is no longer in base contact with my general. What happens in this scenario? Does <code>EunitB</code> automatically move into base contact with my general or can they still attack even though they are no longer in base contact?</li>
<li><code>FunitA</code> contains a unit of infantry and my general. They are attacking <code>EunitA</code> in the front. <code>EunitB</code> is attacking <code>FunitA's</code> left flank. <code>FunitB</code> is attacking the rear flank of <code>EunitB</code>. <code>FunitB</code> kills the entire rear rank of <code>EunitB</code> and is no longer in base contact with any models from <code>EunitB</code>. What happens in this scenario? Does <code>FunitB</code> automatically move into base contact with <code>EunitB</code> or do they attack across the gap even though they are not in base contact with any model of <code>EunitB</code>.</li>
<li>Same scenario of number 2. Except there is a <code>EunitC</code> attacking the left flank of <code>FunitB</code> at the same time. <code>FunitB</code> kills all of <code>EunitB's</code> rear rank and loses base contact with <code>EunitB</code>. What happens now?</li>
</ol>

<p>Thanks, and i know it is wordy. I tried my best to explain the scenarios. Let me know if you need clarification.</p>

<warhammer-fantasy>
Close combat after a rank is removed from an attack on any flank
prolink007
# Close combat after a rank is removed from an attack on any flank

(Asked by: username_0 on 2014-10-11)

I asked a similar [question](https://boardgames.stackexchange.com/q/19163/3048) recently. However, i believe this question to be different since that question was in regard to "incomplete" ranks. This question is in regards to a rank that is completely removed from a rear attack.

---

Legend:

* Funit = friendly unit.
* Eunit = enemy unit.

---

A few scenarios here.

1. `FunitA` contains a unit of infantry and my general. They are attacking `EunitA` in the front. `EunitB` is attacking `FunitA's` left flank. My general is on the far right flank of `FunitA`. The entire unit of `FunitA` is killed except my general. `EunitB` is no longer in base contact with my general. What happens in this scenario? Does `EunitB` automatically move into base contact with my general or can they still attack even though they are no longer in base contact?
2. `FunitA` contains a unit of infantry and my general. They are attacking `EunitA` in the front. `EunitB` is attacking `FunitA's` left flank. `FunitB` is attacking the rear flank of `EunitB`. `FunitB` kills the entire rear rank of `EunitB` and is no longer in base contact with any models from `EunitB`. What happens in this scenario? Does `FunitB` automatically move into base contact with `EunitB` or do they attack across the gap even though they are not in base contact with any model of `EunitB`.
3. Same scenario of number 2. Except there is a `EunitC` attacking the left flank of `FunitB` at the same time. `FunitB` kills all of `EunitB's` rear rank and loses base contact with `EunitB`. What happens now?

Thanks, and i know it is wordy. I tried my best to explain the scenarios. Let me know if you need clarification.

**Tags:** warhammer-fantasy


---

## 1 answers

### Answer by username_1 on 2014-11-04. Score: 1 | Accepted answer

You've got some tricky scenarios there - I'll do my best (with diagrams)

**Scenario 1**

![enter image description here](https://i.sstatic.net/04vM6.png)

**What happens if `EUnitA` kills `FUnitA` but not the general?**

The first thing to test for is whether the general runs away, given he's flanked, outranked and has had his entire unit die around him this is a very real possibility. I'll assume he doesn't either because he's stubborn, unbreakable or has rolled snake-eyes.

The first rule to remember is that you cannot die out of combat deliberately, however it it occurs and `EUnitA` is released then they are no longer in the combat and can move, charge and shoot as per normal. [This question](https://boardgames.stackexchange.com/questions/14107/is-it-possible-to-die-out-of-a-combat) considers what happens if they're not released from combat because of a challenge.

**Scenario 2**

![enter image description here](https://i.sstatic.net/YfeEQ.png)

**What happens if `FunitB` kills the entire back rank of `EunitA` and is no longer in combat?**

They take a step forward and remain in combat. Move as few units as possible.

**Scenario 3**

![enter image description here](https://i.sstatic.net/xb72D.png)

This one is vague, it's one of those scenarios which occurs so rarely it's not really covered in the rules and you have to use a little common sense.

The issue is that if `FUnitB` don't take a step forward you're losing a significant number of attacks per turn.

My advice would be to:

* Keep it as a single combat
* Move `FUnitB` forward
* Allow your opponent to bring `EUnitC` with you so they do not lose any attacks in the process.

I don't have a rulebook quote to back me up but I would suggest that nudging the units so it's fair for everyone.

If you really can't decide which is fairest then both state your cases, roll a die and abide by the result. People can spend longer working out these tiny edge cases than playing the rest of the game - at the end of the day try to do what's fair and practical.


---

