<p>As clarified in the Climate rules, and as the system does it in the digital version, the food distributed would be 2 - 2 - 1.<br>
-Creature A gets one food from long neck, it gets an additional from foraging.  Because it ate, the species to the right gets one plant food.<br>
-Creature B gets one food and then an additional food from foraging. Because it ate, the species to the right gets one plant food.<br>
-Creature C gets one food.  If it also had foraging it would get an additional food.</p>

<p>The designer (Dominic Crapuchettes) also clarified it in this thread here:  <a href="https://boardgamegeek.com/thread/1419292/foraging-cooperation-and-order-eating" rel="nofollow noreferrer">https://boardgamegeek.com/thread/1419292/foraging-cooperation-and-order-eating</a>  </p>

<p>They also plan to post an official FAQ after the digital version is released.</p>

CC BY-SA 3.0
2017-07-06T20:10:39.183Z
2017-07-06T20:10:39.183Z
sirjonsnow
<p><strong>As long as no species would exceed its Population, the three species would get 2, 4, and 4 Plant Food.</strong> However, if at any time a food could not be taken as a result of Population limits, the numbers would be lower.</p>

<p>To work this out, let's say you have species {A}, {B} and {C}. </p>

<ul>
<li>{A} has the traits Long Neck, Foraging, and Cooperative. </li>
<li>{B} has Foraging and Cooperative. </li>
<li>{C} has neither. </li>
</ul>

<p>After each trait triggers, I'll note the amount of cumulative food like this: <em>({A}:0; {B}:0; {C}:0).</em></p>

<p>When the Food Cards are revealed, </p>

<ol>
<li>{A} is going to take 1 Plant Food from the Food Bank because of Long Neck <em>({A}:1; {B}:0; {C}:0).</em> </li>
<li>{B} takes 1 Plant Food from the Food Bank because of {A}'s Cooperation <em>({A}:1; {B}:1; {C}:0).</em> </li>
<li>{C} takes 1 Plant Food from the Food Bank because of {B}'s Cooperation <em>({A}:1; {B}:1; {C}:1).</em> </li>
<li>{B} takes another 1 Plant Food from the Food Bank because of its Foraging trait <em>({A}:1; {B}:2; {C}:1).</em></li>
<li>{C} takes another 1 Plant Food from the Food Bank because of {B}'s Cooperation <em>({A}:1; {B}:2; {C}:2).</em></li>
</ol>

<p>So far, the only thing {A} has used is the Long Neck trait. Continuing on:</p>

<ol start="6">
<li>{A} takes an additional 1 Plant Food from the Food Bank because of Foraging, which is triggered from the Long Neck <em>({A}:2; {B}:2; {C}:2).</em></li>
<li>{B} takes 1 Plant Food from the Food Bank because of {A}'s Cooperation <em>({A}:2; {B}:3; {C}:2).</em></li>
<li>{C} takes 1 Plant Food from the Food Bank because of {B}'s Cooperation <em>({A}:2; {B}:3; {C}:3).</em></li>
<li>{B} takes another 1 Plant Food from the Food Bank because of its Foraging trait <em>({A}:2; {B}:4; {C}:3).</em></li>
<li>{C} takes another 1 Plant Food from the Food Bank because of {B}'s Cooperation <em>({A}:2; {B}:4; {C}:4).</em></li>
</ol>

<p>Final tally: <strong>{A} gets 2 Plant Food, {B} gets 4 Plant Food, and {C} gets 4 Plant Food.</strong></p>

<p>This assumes that Population limits are not met. If, for example, {A} met it's limit after just the Long Neck trait, steps 6-10 would be skipped because {A} didn't take a second Plant Food from its Foraging trait.</p>

<hr>

<p>Rules can be found <a href="https://boardgamegeek.com/filepage/102163/evolution-rules" rel="nofollow">here</a>.</p>

CC BY-SA 3.0
2017-07-06T20:02:46.930Z
This is wrong - this is clarified in the Climate printed rules, and by how it works in the digital version.
sirjonsnow
CC BY-SA 3.0
2017-07-06T20:11:31.013Z
Added my own answer, with a link to the game designer's feedback.
sirjonsnow
CC BY-SA 3.0
2016-05-31T16:29:32.977Z
2016-05-31T17:14:10.583Z
2016-05-31T17:14:10.583Z
SocioMatt
<p>Imagine a Long Neck + Foraging + Cooperative combo.<br>
It gains 2 foods from the food bank and feed the species at its right.<br>
If the species at the right has foraging + cooperative, how many does it gain?
And how many gains the third species?</p>

<p>It seems like the first would gain 2, the next 2 and the next 1, but I am not sure. Someone said the first should gain 2 and the next 4 and the third should have 2.</p>

CC BY-SA 3.0
2016-05-31T16:08:12.050Z
I've retagged this to the North Star Games version of the game, rather than "Evolution: the Origin of Species," based on the cards you are referencing in your question.
SocioMatt
<evolution>
How would cooperative and foraging chain work?
Mouhgouda
# How would cooperative and foraging chain work?

(Asked by: username_0 on 2016-05-30)

Imagine a Long Neck + Foraging + Cooperative combo.  
It gains 2 foods from the food bank and feed the species at its right.  
If the species at the right has foraging + cooperative, how many does it gain?
And how many gains the third species?

It seems like the first would gain 2, the next 2 and the next 1, but I am not sure. Someone said the first should gain 2 and the next 4 and the third should have 2.

**Tags:** evolution

> **Comments:**
> **username_1**: I've retagged this to the North Star Games version of the game, rather than "Evolution: the Origin of Species," based on the cards you are referencing in your question.  

---

## 2 answers

### Answer by username_2 on 2017-07-06. Score: 2 | Accepted answer

As clarified in the Climate rules, and as the system does it in the digital version, the food distributed would be 2 - 2 - 1.  
-Creature A gets one food from long neck, it gets an additional from foraging. Because it ate, the species to the right gets one plant food.  
-Creature B gets one food and then an additional food from foraging. Because it ate, the species to the right gets one plant food.  
-Creature C gets one food. If it also had foraging it would get an additional food.

The designer (Dominic Crapuchettes) also clarified it in this thread here: <https://boardgamegeek.com/thread/1419292/foraging-cooperation-and-order-eating>

They also plan to post an official FAQ after the digital version is released.


---

### Answer by username_1 on 2016-05-31. Score: -1

**As long as no species would exceed its Population, the three species would get 2, 4, and 4 Plant Food.** However, if at any time a food could not be taken as a result of Population limits, the numbers would be lower.

To work this out, let's say you have species {A}, {B} and {C}.

* {A} has the traits Long Neck, Foraging, and Cooperative.
* {B} has Foraging and Cooperative.
* {C} has neither.

After each trait triggers, I'll note the amount of cumulative food like this: *({A}:0; {B}:0; {C}:0).*

When the Food Cards are revealed,

1. {A} is going to take 1 Plant Food from the Food Bank because of Long Neck *({A}:1; {B}:0; {C}:0).*
2. {B} takes 1 Plant Food from the Food Bank because of {A}'s Cooperation *({A}:1; {B}:1; {C}:0).*
3. {C} takes 1 Plant Food from the Food Bank because of {B}'s Cooperation *({A}:1; {B}:1; {C}:1).*
4. {B} takes another 1 Plant Food from the Food Bank because of its Foraging trait *({A}:1; {B}:2; {C}:1).*
5. {C} takes another 1 Plant Food from the Food Bank because of {B}'s Cooperation *({A}:1; {B}:2; {C}:2).*

So far, the only thing {A} has used is the Long Neck trait. Continuing on:

6. {A} takes an additional 1 Plant Food from the Food Bank because of Foraging, which is triggered from the Long Neck *({A}:2; {B}:2; {C}:2).*
7. {B} takes 1 Plant Food from the Food Bank because of {A}'s Cooperation *({A}:2; {B}:3; {C}:2).*
8. {C} takes 1 Plant Food from the Food Bank because of {B}'s Cooperation *({A}:2; {B}:3; {C}:3).*
9. {B} takes another 1 Plant Food from the Food Bank because of its Foraging trait *({A}:2; {B}:4; {C}:3).*
10. {C} takes another 1 Plant Food from the Food Bank because of {B}'s Cooperation *({A}:2; {B}:4; {C}:4).*

Final tally: **{A} gets 2 Plant Food, {B} gets 4 Plant Food, and {C} gets 4 Plant Food.**

This assumes that Population limits are not met. If, for example, {A} met it's limit after just the Long Neck trait, steps 6-10 would be skipped because {A} didn't take a second Plant Food from its Foraging trait.

---

Rules can be found [here](https://boardgamegeek.com/filepage/102163/evolution-rules).

> **Comments:**
> **username_2**: This is wrong - this is clarified in the Climate printed rules, and by how it works in the digital version.  
> **username_2**: Added my own answer, with a link to the game designer's feedback.  

---

