<p>You can use Bonds of Loyalty to recruit another unit with the bonus it offers.</p>
<p>There is a discussion about this <a href="http://boardgamegeek.com/article/8445411#8445411" rel="nofollow noreferrer">question on BGG</a>. The last poster quotes <a href="http://boardgamegeek.com/article/7509623#7509623" rel="nofollow noreferrer">Paul Grogan</a>, who is the maintainer of the Official FAQ for the game and appears to be at least partially responsible for the writing of the rule book. A unit recruited by Bonds of Loyalty cannot be disbanded, but <strong>Paralyze</strong> destroys the unit and removes it from the game. This is probably the &quot;clever way&quot; that Paul Grogan was talking about of replacing a Bond of Loyalty recruited unit.</p>
<p>From Paul Grogan's post regarding <strong>Bonds of Loyalty</strong>, emphasis mine.</p>
<blockquote>
<p>The other skill is Bonds of Loyalty. ...</p>
<p>First of all, this skill gives you an extra command token. i.e The Skill itself counts as another command token, so you can recruit one more Unit. When you gain this Skill, you add 2 more regular Units to the Unit offer.</p>
<p>The Unit that you recruit into this slot costs you 5 less Influence to recruit. But it doesn't stop there. This unit is so loyal to you, it can be used even in situations when you couldn't normally use Units (i.e when down Dungeons or burning down a Monastery)</p>
<p>The only slight downside of this Skill is that you cant dismiss voluntarily the Unit that you recruit into this slot, so if you use it in the early game to recruit a low level Unit, <strong>you're going to have to find a clever way of getting rid of it if you want to replace it</strong>.</p>
</blockquote>
<p><strong>Paralysis</strong> definition from the <a href="http://wizkidsgames.com/wp-content/uploads/mage/mage-knight-rulebook-en.pdf" rel="nofollow noreferrer">Rulebook</a>.</p>
<blockquote>
<p>If a Unit is assigned damage by a Paralyzing enemy and would be given a Wound, it is immediately destroyed (remove it from the game)</p>
</blockquote>

CC BY-SA 3.0
2012-04-11T13:49:40.357Z
Yep, that's the rules, but according to the lore, you should discard the token :-)
Reactormonk
CC BY-SA 3.0
2012-04-11T12:50:33.523Z
2013-11-30T12:14:12.110Z
2020-06-17T09:01:24.697Z
user1873
<p>See <a href="http://boardgamegeek.com/thread/761808/quick-queries" rel="nofollow">http://boardgamegeek.com/thread/761808/quick-queries</a> for some useful discussion on this subject.</p>

<p>I would agree with the consensus towards the end of that thread, that if you can find a clever way of getting rid of the unit recruited with Bonds of Loyalty, such as Paralyzing it to death, you can reuse the Bonds of Loyalty, bonus and all. </p>

CC BY-SA 3.0
2012-04-11T10:41:13.777Z
2012-04-11T10:41:13.777Z
thesunneversets
<p>What does happen?</p>

<ol>
<li>I can use Bonds of Loyalty to recruit yet another unit.</li>
<li>It can be reused as a normal command token (without the special boni).</li>
<li>It is discarded.</li>
<li>Your idea.</li>
</ol>

<mage-knight>
What happens if a unit recruited with "Bonds of Loyalty" dies due to paralyze?
Reactormonk
# What happens if a unit recruited with "Bonds of Loyalty" dies due to paralyze?

(Asked by: username_0 on 2012-04-10)

What does happen?

1. I can use Bonds of Loyalty to recruit yet another unit.
2. It can be reused as a normal command token (without the special boni).
3. It is discarded.
4. Your idea.

**Tags:** mage-knight


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## 2 answers

### Answer by username_1 on 2012-04-11. Score: 4 | Accepted answer

You can use Bonds of Loyalty to recruit another unit with the bonus it offers.

There is a discussion about this [question on BGG](http://boardgamegeek.com/article/8445411#8445411). The last poster quotes [Paul Grogan](http://boardgamegeek.com/article/7509623#7509623), who is the maintainer of the Official FAQ for the game and appears to be at least partially responsible for the writing of the rule book. A unit recruited by Bonds of Loyalty cannot be disbanded, but **Paralyze** destroys the unit and removes it from the game. This is probably the "clever way" that Paul Grogan was talking about of replacing a Bond of Loyalty recruited unit.

From Paul Grogan's post regarding **Bonds of Loyalty**, emphasis mine.

> The other skill is Bonds of Loyalty. ...
>
> First of all, this skill gives you an extra command token. i.e The Skill itself counts as another command token, so you can recruit one more Unit. When you gain this Skill, you add 2 more regular Units to the Unit offer.
>
> The Unit that you recruit into this slot costs you 5 less Influence to recruit. But it doesn't stop there. This unit is so loyal to you, it can be used even in situations when you couldn't normally use Units (i.e when down Dungeons or burning down a Monastery)
>
> The only slight downside of this Skill is that you cant dismiss voluntarily the Unit that you recruit into this slot, so if you use it in the early game to recruit a low level Unit, **you're going to have to find a clever way of getting rid of it if you want to replace it**.

**Paralysis** definition from the [Rulebook](http://wizkidsgames.com/wp-content/uploads/mage/mage-knight-rulebook-en.pdf).

> If a Unit is assigned damage by a Paralyzing enemy and would be given a Wound, it is immediately destroyed (remove it from the game)

> **Comments:**
> **username_0**: Yep, that's the rules, but according to the lore, you should discard the token :-)  

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### Answer by username_2 on 2012-04-11. Score: 3

See <http://boardgamegeek.com/thread/761808/quick-queries> for some useful discussion on this subject.

I would agree with the consensus towards the end of that thread, that if you can find a clever way of getting rid of the unit recruited with Bonds of Loyalty, such as Paralyzing it to death, you can reuse the Bonds of Loyalty, bonus and all.


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