<p>Position 3, which gets the 6 trade goods is, as you say, clearly the worst, all cramped up there. </p>

<p>The two which get 4 trade goods, positions 1 &amp; 2, only have 3 tiles which are directly connected to their home world, whereas the remaining 4 positions are connected to the board with 4 tiles. This gives them more movement options and I guess this would be why the others are compensated :)</p>

CC BY-SA 3.0
2015-02-19T11:17:44.953Z
2015-02-19T11:17:44.953Z
MissGeek
<p>In 7 player Twilight Imperium there are 3 starting positions that get trade goods at the beginning of the game.  The position that gets 6 trade goods is obviously worse than the others. The two that get 4 don't seem worse than their adjacent starting positions. What is different about them, that they require the bonus trade goods? </p>

<twilight-imperium><twilight-imperium-3rd-edition>
Why do some players get starting trade goods in 7 player TI3?
jsecker
# Why do some players get starting trade goods in 7 player TI3?

(Asked by: username_0 on 2014-09-29)

In 7 player Twilight Imperium there are 3 starting positions that get trade goods at the beginning of the game. The position that gets 6 trade goods is obviously worse than the others. The two that get 4 don't seem worse than their adjacent starting positions. What is different about them, that they require the bonus trade goods?

**Tags:** twilight-imperium, twilight-imperium-3rd-edition


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## 1 answers

### Answer by username_1 on 2015-02-19. Score: 3 | Accepted answer

Position 3, which gets the 6 trade goods is, as you say, clearly the worst, all cramped up there.

The two which get 4 trade goods, positions 1 & 2, only have 3 tiles which are directly connected to their home world, whereas the remaining 4 positions are connected to the board with 4 tiles. This gives them more movement options and I guess this would be why the others are compensated :)


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