<p>I think I found the solution. This is from the Zombicide Black Plague rulebook, page 24:</p>

<blockquote>
  <p>In case there are no open paths to the noisiest Zone, Zombies move
  toward it as if all doors were open, though locked doors still stop
  them.</p>
</blockquote>

<p>Which means the zombies from 5R will go stuck themselves in the dead-end of 8V until a character opens the door (which also allows another character to snipe them from the tower 10V in the meantime).</p>

CC BY-SA 3.0
2017-04-04T05:57:51.530Z
2017-04-04T05:57:51.530Z
Yotus
<p>My friends and I will soon play the Zombicide Black Plague Wulfsburg quests, starting with <strong>Welcome to Wulfsburg</strong>, which has the following setup:</p>

<p><a href="https://i.sstatic.net/HxkXM.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/HxkXM.png" alt="Map of the quest &quot;Welcome to Wulfsburg&quot;"></a></p>

<p>My question is the following. Where do the zombies that spawn in 5R move before the characters make their way through the houses of 1V, 5R and 8V ?</p>

<zombicide-black-plague>
Where do the zombies move in this quest?
Yotus
# Where do the zombies move in this quest?

(Asked by: username_0 on 2017-04-04)

My friends and I will soon play the Zombicide Black Plague Wulfsburg quests, starting with **Welcome to Wulfsburg**, which has the following setup:

[![Map of the quest ](https://i.sstatic.net/HxkXM.png)](https://i.sstatic.net/HxkXM.png)

My question is the following. Where do the zombies that spawn in 5R move before the characters make their way through the houses of 1V, 5R and 8V ?

**Tags:** zombicide-black-plague


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## 1 answers

### Answer by username_0 on 2017-04-04. Score: 2 | Accepted answer

I think I found the solution. This is from the Zombicide Black Plague rulebook, page 24:

> In case there are no open paths to the noisiest Zone, Zombies move
> toward it as if all doors were open, though locked doors still stop
> them.

Which means the zombies from 5R will go stuck themselves in the dead-end of 8V until a character opens the door (which also allows another character to snipe them from the tower 10V in the meantime).


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