<p>Yes, that works perfectly fine.</p>

<p>What the Crew ability of a Vehicle does is turning the artifact into an artifact creature.</p>

<blockquote>
  <p>Crew N: Tap any number of untapped creatures you control with total power N or
  greater: This permanent becomes an artifact creature until end of
  turn.</p>
</blockquote>

<p>As you see, it doesn't say anything about the abilities of the artifact. Cultivator's Caravan is an artifact with 2 abilities.</p>

<ul>
<li>"{T}: Add one mana of any color to your mana pool"</li>
<li>"Crew 3"</li>
</ul>

<p>And you can use each of those abilities like you could use the ability of a normal artifact.</p>

<p>Do note however, that if you use the Crew ability to turn Cultivator's Caravan into a creature during the same turn during which you played it, then after the Crew ability resolves, the Vehicle is now affected by summoning sickness and cannot attack or activate its "{T}:"-abilities, including its "{T}: Add one mana to your mana pool". After the Vehicle ceases to be a creature at end of turn, you may use the ability again even if the Vehicle hasn't been under your control since your last upkeep.</p>

<blockquote>
  <p>302.6 A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since his or her most recent turn began. ...</p>
</blockquote>

CC BY-SA 3.0
2017-09-27T14:19:36.573Z
Thank you for the pro tip. I am definitely using Cultivator's Caravan as a mana generator and will only turn it into creature after it has been exhausted as mana generator in the turn.
Apostol Apostolov
CC BY-SA 3.0
2017-09-27T14:26:22.417Z
Crewing a tapped vehicle doesn't seem like the best idea to me, but if you have a use for it, go ahead. :)
Manuel Hoffmann
CC BY-SA 3.0
2017-09-27T13:36:29.797Z
2017-09-27T13:49:50.277Z
2017-09-27T13:49:50.277Z
Manuel Hoffmann
<p><a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cultivator%27s%20Caravan" rel="nofollow noreferrer">Cultivator's Caravan</a> is a vehicle with:</p>
<blockquote>
<p>{T}: Add one mana of any color to your mana pool.</p>
<p>Crew 3.</p>
</blockquote>
<p>Can I tap Cultivator's Caravan for mana of any color without providing creatures to crew it?</p>

<magic-the-gathering>
Can I activate Vehicle abilities without Crewing them first?
Apostol Apostolov
# Can I activate Vehicle abilities without Crewing them first?

(Asked by: username_0 on 2017-09-27)

[Cultivator's Caravan](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cultivator%27s%20Caravan) is a vehicle with:

> {T}: Add one mana of any color to your mana pool.
>
> Crew 3.

Can I tap Cultivator's Caravan for mana of any color without providing creatures to crew it?

**Tags:** magic-the-gathering


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## 1 answers

### Answer by username_1 on 2017-09-27. Score: 6 | Accepted answer

Yes, that works perfectly fine.

What the Crew ability of a Vehicle does is turning the artifact into an artifact creature.

> Crew N: Tap any number of untapped creatures you control with total power N or
> greater: This permanent becomes an artifact creature until end of
> turn.

As you see, it doesn't say anything about the abilities of the artifact. Cultivator's Caravan is an artifact with 2 abilities.

* "{T}: Add one mana of any color to your mana pool"
* "Crew 3"

And you can use each of those abilities like you could use the ability of a normal artifact.

Do note however, that if you use the Crew ability to turn Cultivator's Caravan into a creature during the same turn during which you played it, then after the Crew ability resolves, the Vehicle is now affected by summoning sickness and cannot attack or activate its "{T}:"-abilities, including its "{T}: Add one mana to your mana pool". After the Vehicle ceases to be a creature at end of turn, you may use the ability again even if the Vehicle hasn't been under your control since your last upkeep.

> 302.6 A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since his or her most recent turn began. ...

> **Comments:**
> **username_0**: Thank you for the pro tip. I am definitely using Cultivator's Caravan as a mana generator and will only turn it into creature after it has been exhausted as mana generator in the turn.  
> **username_1**: Crewing a tapped vehicle doesn't seem like the best idea to me, but if you have a use for it, go ahead. :)  

---

