<p><strong>TLDR: Squadrons only activate once per turn</strong></p>

<p>Per the <a href="https://images-cdn.fantasyflightgames.com/filer_public/2c/4d/2c4de555-925d-4fde-8af6-02873437149b/swm01_rules_reference_guide_lowres.pdf" rel="nofollow noreferrer">Armada Rules Reference</a> on page 12, squadrons <em>Activate</em> when one of these happens:</p>

<ul>
<li><p>In the Squadron Phase (with the limit of either Moving or Attacking, but not both)</p></li>
<li><p>In the Ship Phase when a ship resolves a [squadron] command (with the ability to both move <em>and</em> attack)</p></li>
</ul>

<p>But at the end of any activation you toggle the Activation Slider for the squadron to indicate that it has been activated. </p>

<p>Further, you cannot activate a squadron if the color of its Activation Slider does not match the Initiative Token. This includes squadrons with the <em>Rogue</em> keyword as that keyword applies when they <em>Activate</em>.</p>

<p>The net result of this is that you can <em>either</em> activate during the Ship Phase or during the Squadron Phase, but not both.</p>

CC BY-SA 3.0
2017-01-10T18:14:38.713Z
2017-01-10T18:14:38.713Z
David C Ellis
<p>When I move / fire one or more squadrons using the squadron command of a ship do the squadrons still get to move / fire in the squadron phase or is their activation over for the round?</p>

<star-wars-armada>
Star Wars Armada: does a squadron command give a squadron an extra turn?
markp3rry
# Star Wars Armada: does a squadron command give a squadron an extra turn?

(Asked by: username_0 on 2017-01-07)

When I move / fire one or more squadrons using the squadron command of a ship do the squadrons still get to move / fire in the squadron phase or is their activation over for the round?

**Tags:** star-wars-armada


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## 1 answers

### Answer by username_1 on 2017-01-10. Score: 1

**TLDR: Squadrons only activate once per turn**

Per the [Armada Rules Reference](https://images-cdn.fantasyflightgames.com/filer_public/2c/4d/2c4de555-925d-4fde-8af6-02873437149b/swm01_rules_reference_guide_lowres.pdf) on page 12, squadrons *Activate* when one of these happens:

* In the Squadron Phase (with the limit of either Moving or Attacking, but not both)
* In the Ship Phase when a ship resolves a [squadron] command (with the ability to both move *and* attack)

But at the end of any activation you toggle the Activation Slider for the squadron to indicate that it has been activated.

Further, you cannot activate a squadron if the color of its Activation Slider does not match the Initiative Token. This includes squadrons with the *Rogue* keyword as that keyword applies when they *Activate*.

The net result of this is that you can *either* activate during the Ship Phase or during the Squadron Phase, but not both.


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