<p>Starbases are classified as "Ships" (see page 6 of the manual), and despite their lack of a drive they work exactly like any other Ship as far as the game mechanics are concerned.  This would include being able to pin, or be pinned by, opposing Ships. (see also <a href="http://boardgamegeek.com/article/8103963#8103963">this response</a> by one of the game designers to a related question)</p>

<p>As per page 14, the relevant rules for pinning are,</p>

<blockquote>
  <p>If your Ships move into a hex, or out from a hex, containing other players' or Ancient Ships, at least one Ship per each opposing Ship must stay (the Ship is said to be "pinned")...<br>
  ...<br>
  If you later on move or build more Ships to the hex, you may change which Ships are pinned.  The original Ships may move, as long as one Ship per each opposing Ship stays pinned.</p>
</blockquote>

<p>As the rules clearly specify "Ship" without qualifying it further, they would apply to Starbases as they would any other Ship.  So yes, the move was legal.</p>

CC BY-SA 3.0
2012-12-25T03:34:42.477Z
2012-12-25T03:34:42.477Z
goldPseudo
<p>Typical situation: you fly into an enemy sector and pin some ships there with your ships. Now the enemy builds some starbases to pin your ship and let them be pinned so he can move his ships out of the sector (and into yours). Is this legal?</p>

<eclipse>
Can starbases be pinned?
Reactormonk
# Can starbases be pinned?

(Asked by: username_0 on 2012-12-25)

Typical situation: you fly into an enemy sector and pin some ships there with your ships. Now the enemy builds some starbases to pin your ship and let them be pinned so he can move his ships out of the sector (and into yours). Is this legal?

**Tags:** eclipse


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## 1 answers

### Answer by username_1 on 2012-12-25. Score: 7 | Accepted answer

Starbases are classified as "Ships" (see page 6 of the manual), and despite their lack of a drive they work exactly like any other Ship as far as the game mechanics are concerned. This would include being able to pin, or be pinned by, opposing Ships. (see also [this response](http://boardgamegeek.com/article/8103963#8103963) by one of the game designers to a related question)

As per page 14, the relevant rules for pinning are,

> If your Ships move into a hex, or out from a hex, containing other players' or Ancient Ships, at least one Ship per each opposing Ship must stay (the Ship is said to be "pinned")...  
> ...  
> If you later on move or build more Ships to the hex, you may change which Ships are pinned. The original Ships may move, as long as one Ship per each opposing Ship stays pinned.

As the rules clearly specify "Ship" without qualifying it further, they would apply to Starbases as they would any other Ship. So yes, the move was legal.


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