<p>There are cases where cards can be turned in during a turn; for example, if conquering another player results in the victor having more than four cards. In this case, the rules say the cards should be redeemed immediately, the new armies placed, and the turn continued. </p>

<p>I think if someone has started their turn and failed to redeem cards they were required by rule to redeem they should have to do so immediately upon someone noticing. This could provide an advantage because they’ll have the knowledge of how a couple if rounds went, but often armies are all stacked in a giant group. </p>

<p>If they finish their turn and no one notices,  when they do ultimately redeem I say they should get the number of armies they were originally entitled to and not a larger number—which would be the case if other players have redeemed since then. The reason is that sandbagging turn ins to get higher army counts is why turn-in at five cards is required in the first place. </p>

CC BY-SA 3.0
2014-09-04T12:21:20.520Z
I like this.  What do you think of adding in that the mid-turn armies must be placed with armies that that you placed at the beginning of the turn?
Kevin
CC BY-SA 3.0
2014-09-01T19:02:54.343Z
2014-09-01T19:02:54.343Z
Adam Wuerl
<p>I could not find an official rule to cover a missed mandatory action in the rules:</p>

<p><a href="http://www.hasbro.com/common/instruct/risk.pdf" rel="nofollow">http://www.hasbro.com/common/instruct/risk.pdf</a></p>

<p>However, some house rules to cover the situation are:</p>

<ol>
<li>Revert back to the start of the turn. (only applicable if only a small number of moves were played since the missed mandatory action)</li>
<li>Wait until the next turn, and make sure they turn the cards in.</li>
</ol>

CC BY-SA 3.0
2014-09-01T17:13:15.467Z
2014-09-01T17:13:15.467Z
Colin D
<p>We had a situation where a player had 5 cards but forgot to turn them in at the beginning of the turn.  Other player noticed <em>after</em> first player had already attacked and conquered at least one territory.  Is there an official rule for this?  If not, is there a good house rule?</p>

<risk>
What happens if a player has 5 cards and forgets to exchange them in Risk?
Kevin
# What happens if a player has 5 cards and forgets to exchange them in Risk?

(Asked by: username_0 on 2014-09-01)

We had a situation where a player had 5 cards but forgot to turn them in at the beginning of the turn. Other player noticed *after* first player had already attacked and conquered at least one territory. Is there an official rule for this? If not, is there a good house rule?

**Tags:** risk


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## 2 answers

### Answer by username_1 on 2014-09-01. Score: 4

There are cases where cards can be turned in during a turn; for example, if conquering another player results in the victor having more than four cards. In this case, the rules say the cards should be redeemed immediately, the new armies placed, and the turn continued.

I think if someone has started their turn and failed to redeem cards they were required by rule to redeem they should have to do so immediately upon someone noticing. This could provide an advantage because they’ll have the knowledge of how a couple if rounds went, but often armies are all stacked in a giant group.

If they finish their turn and no one notices, when they do ultimately redeem I say they should get the number of armies they were originally entitled to and not a larger number—which would be the case if other players have redeemed since then. The reason is that sandbagging turn ins to get higher army counts is why turn-in at five cards is required in the first place.

> **Comments:**
> **username_0**: I like this.  What do you think of adding in that the mid-turn armies must be placed with armies that that you placed at the beginning of the turn?  

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### Answer by username_2 on 2014-09-01. Score: 3

I could not find an official rule to cover a missed mandatory action in the rules:

<http://www.hasbro.com/common/instruct/risk.pdf>

However, some house rules to cover the situation are:

1. Revert back to the start of the turn. (only applicable if only a small number of moves were played since the missed mandatory action)
2. Wait until the next turn, and make sure they turn the cards in.


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