<p>Many cards have an ability that triggers when coming into play.  With Restoration Angel, you could re-trigger one such ability.</p>

<p>For the deck you mentioned, <a href="http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=240029" rel="nofollow noreferrer">Goldnight Commander</a> has the following ability:</p>

<blockquote>
  <p>Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn</p>
</blockquote>

<p>So, when you play Restoration Angel and remove any other creature, your creatures get +2/+2 instead of just +1/+1.  If that other creature is <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230787" rel="nofollow noreferrer">Geist-Honored Monk</a> then the boost to all creatures becomes +4/+4.</p>

<p>This is just one example.  <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fiend%20Hunter" rel="nofollow noreferrer">Fiend Hunter</a>, <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Champion%20of%20the%20Parish" rel="nofollow noreferrer">Champion of the Parish</a>, <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244682" rel="nofollow noreferrer">Mentor of the Meek</a>, and <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205351" rel="nofollow noreferrer">Soul Warden</a> could also be used with this strategy.</p>

<p>Alternatively, you can dodge spells and abilities this way.  If a non-angel you have is targeted by a spell or ability (say <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370654" rel="nofollow noreferrer">Shock</a>) then removing the target from play temporarily will cause that spell/ability to miss and do nothing instead.  As @skovacs mentioned in the comments, this can also apply to unwanted enchantments on your non-angel creatures.</p>

CC BY-SA 3.0
2013-11-05T16:48:09.673Z
While this is generally right you have it backwards, you can only target ***non***-angel creatures.
Ral Zarek
CC BY-SA 3.0
2013-11-05T17:07:54.980Z
@RalZarek Thank's for pointing that out.  Updated the answer.
David Starkey
CC BY-SA 3.0
2013-11-05T19:18:22.697Z
@skovacs1 great point, added.
David Starkey
CC BY-SA 3.0
2013-11-20T00:28:11.970Z
Also if you are attacking and get an unfavourable block you can remove the dude who is going to do from combat with it
Gilsham
CC BY-SA 3.0
2017-02-07T19:53:26.580Z
@Gilsham Or, you can block, then have your blocker saved before damage is dealt.
Patrick vD
CC BY-SA 3.0
2017-02-07T20:36:54.017Z
@PatrickvD [Relevant answer](http://boardgames.stackexchange.com/a/4169/5137), in case anyone wants to look further into that scenario.
David Starkey
CC BY-SA 3.0
2013-11-05T16:33:36.357Z
2017-02-07T18:55:27.603Z
2017-02-07T18:55:27.603Z
David Starkey
<p>When and how should I use <a class="mtg-autocard" target="_blank" rel="noreferrer" href="http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bRestoration%20Angel%5d">Restoration Angel</a> in the Avacyn's Glory deck? I understand <em>Flash</em> means it can be used any time like an <em>Instant</em>. What is the purpose or situation for exiling a non-angel I control then regaining control?</p>

<p><img src="https://i.sstatic.net/0FvCs.jpg" alt="Restoration Angel. Cost: 3W. Flash. Flying. When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control."></p>

CC BY-SA 3.0
2013-11-05T16:16:53.140Z
@agent86 I suspect he is playing DotP 2014, but I still think this would be better on BCG as it is about general Magic strategy as opposed to a question about a DotP mechanic.
Origami Robot
<magic-the-gathering>
When should I use Avacyn's Glory's Restoration Angel?
riv_rec
# When should I use Avacyn's Glory's Restoration Angel?

(Asked by: username_0 on 2013-11-05)

When and how should I use [Restoration Angel](http://gatherer.wizards.com/Pages/Search/Default.aspx?name=%2b%5bRestoration%20Angel%5d) in the Avacyn's Glory deck? I understand *Flash* means it can be used any time like an *Instant*. What is the purpose or situation for exiling a non-angel I control then regaining control?

![Restoration Angel. Cost: 3W. Flash. Flying. When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.](https://i.sstatic.net/0FvCs.jpg)

**Tags:** magic-the-gathering

> **Comments:**
> **username_1**: @agent86 I suspect he is playing DotP 2014, but I still think this would be better on BCG as it is about general Magic strategy as opposed to a question about a DotP mechanic.  

---

## 1 answers

### Answer by username_2 on 2013-11-05. Score: 9 | Accepted answer

Many cards have an ability that triggers when coming into play. With Restoration Angel, you could re-trigger one such ability.

For the deck you mentioned, [Goldnight Commander](http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=240029) has the following ability:

> Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn

So, when you play Restoration Angel and remove any other creature, your creatures get +2/+2 instead of just +1/+1. If that other creature is [Geist-Honored Monk](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230787) then the boost to all creatures becomes +4/+4.

This is just one example. [Fiend Hunter](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fiend%20Hunter), [Champion of the Parish](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Champion%20of%20the%20Parish), [Mentor of the Meek](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244682), and [Soul Warden](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205351) could also be used with this strategy.

Alternatively, you can dodge spells and abilities this way. If a non-angel you have is targeted by a spell or ability (say [Shock](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370654)) then removing the target from play temporarily will cause that spell/ability to miss and do nothing instead. As @skovacs mentioned in the comments, this can also apply to unwanted enchantments on your non-angel creatures.

> **Comments:**
> **username_3**: While this is generally right you have it backwards, you can only target ***non***-angel creatures.  
> **username_2**: @RalZarek Thank's for pointing that out.  Updated the answer.  
> **username_2**: @skovacs1 great point, added.  
> **username_4**: Also if you are attacking and get an unfavourable block you can remove the dude who is going to do from combat with it  
> **username_5**: @username_4 Or, you can block, then have your blocker saved before damage is dealt.  
> **username_2**: @PatrickvD [Relevant answer](http://boardgames.stackexchange.com/a/4169/5137), in case anyone wants to look further into that scenario.  

---

