<p><strong>A rider cannot move less than its base movement, and a &quot;blockade&quot; isn't all that effective anyway.</strong></p>
<p>Your intuition about the wording in the <a href="https://www.boardgamegeek.com/filepage/37385/understandable-english-rules-graphics" rel="nofollow noreferrer">rules</a> is correct (Board Game Geek account needed for access). A player has to move, at minimum, their base movement every turn (assuming they have broken away from the peloton). Additionally, the rules note that riders can pass through spaces occupied by other riders if the road is completely blocked:</p>
<blockquote>
<p>A rider may pass through spaces occupied by other riders ONLY when the track before him is <strong>completely blocked</strong> (<em>fig.6b</em>). <strong>However, the following rules must be observed:</strong></p>
<ol>
<li>He must choose the longest path.</li>
<li>He must pay 1 additional energy point for each occupied space he moves through.</li>
</ol>
</blockquote>
<p>So by creating a blockade, you're only causing other riders to expend more energy, when you could be using your riders to move as far as possible (it is a race, after all). You should still place your rider strategically so that other riders need to go around and waste movement.</p>
<hr />
<p>On Board Game Geek, user <a href="https://www.boardgamegeek.com/user/Garf" rel="nofollow noreferrer">Daniel Kazaniecki</a> has uploaded a <a href="https://www.boardgamegeek.com/filepage/40094/leader-2-rules" rel="nofollow noreferrer">different set of rules</a> that fix some annoying aspects of the game. He posts: &quot;After lots of brainstorming and then testing, we finally arrived to this set of rules, which seems to play out nicely for all kinds of routes, while not being too complex.&quot; After finding this, we tried out these rules and the game seemed to run more smoothly.</p>
<p>One of the changes they made was allowing riders to move a minimum of one space, regardless of rider type and terrain. However, they also add a rule that allows riders to pay energy to pass through <em>any</em> other riders, so it still washes out your idea for creating a blockade.</p>

CC BY-SA 3.0
2016-05-17T14:08:49.377Z
2016-05-17T14:08:49.377Z
2020-06-17T09:01:24.697Z
SocioMatt
<p>Do riders (that aren't part of the peloton obviously) have to move at least the amount of their base movement, or can they opt not to move, or to move less than their base movement?  This is an edge case but might be useful if one is so far ahead that choosing not to move forms a blockade against a successive rider.  The english rules say:</p>

<blockquote>
  <p>Every racer will enjoy the benefits of a free base movement which varies according to his specialty</p>
</blockquote>

<p>This, literally read, implies each racer <strong>will and must</strong> enjoy that benefit, but I don't know if something may have been lost in the translation if it is more clearly stated in its original language.</p>

<p>Note further down it says</p>

<blockquote>
  <p>Every rider moves straight ahead or diagonally. It is forbidden to stay still or move to the side</p>
</blockquote>

<p>So this is probably more a question of whether riders can choose to move less than their free base movements.</p>

<leader-1>
Do riders have to move at least the amount of their base movement?
Joey
# Do riders have to move at least the amount of their base movement?

(Asked by: username_0 on 2016-05-15)

Do riders (that aren't part of the peloton obviously) have to move at least the amount of their base movement, or can they opt not to move, or to move less than their base movement? This is an edge case but might be useful if one is so far ahead that choosing not to move forms a blockade against a successive rider. The english rules say:

> Every racer will enjoy the benefits of a free base movement which varies according to his specialty

This, literally read, implies each racer **will and must** enjoy that benefit, but I don't know if something may have been lost in the translation if it is more clearly stated in its original language.

Note further down it says

> Every rider moves straight ahead or diagonally. It is forbidden to stay still or move to the side

So this is probably more a question of whether riders can choose to move less than their free base movements.

**Tags:** leader-1


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## 1 answers

### Answer by username_1 on 2016-05-17. Score: 1 | Accepted answer

**A rider cannot move less than its base movement, and a "blockade" isn't all that effective anyway.**

Your intuition about the wording in the [rules](https://www.boardgamegeek.com/filepage/37385/understandable-english-rules-graphics) is correct (Board Game Geek account needed for access). A player has to move, at minimum, their base movement every turn (assuming they have broken away from the peloton). Additionally, the rules note that riders can pass through spaces occupied by other riders if the road is completely blocked:

> A rider may pass through spaces occupied by other riders ONLY when the track before him is **completely blocked** (*fig.6b*). **However, the following rules must be observed:**
>
> 1. He must choose the longest path.
> 2. He must pay 1 additional energy point for each occupied space he moves through.

So by creating a blockade, you're only causing other riders to expend more energy, when you could be using your riders to move as far as possible (it is a race, after all). You should still place your rider strategically so that other riders need to go around and waste movement.

---

On Board Game Geek, user [Daniel Kazaniecki](https://www.boardgamegeek.com/user/Garf) has uploaded a [different set of rules](https://www.boardgamegeek.com/filepage/40094/leader-2-rules) that fix some annoying aspects of the game. He posts: "After lots of brainstorming and then testing, we finally arrived to this set of rules, which seems to play out nicely for all kinds of routes, while not being too complex." After finding this, we tried out these rules and the game seemed to run more smoothly.

One of the changes they made was allowing riders to move a minimum of one space, regardless of rider type and terrain. However, they also add a rule that allows riders to pay energy to pass through *any* other riders, so it still washes out your idea for creating a blockade.


---

