<p>Yes, the corp can lose up to 5 and you would gain double whatever the corp loses.</p>

<p>Account Siphon says:  </p>

<blockquote>
  <p>If successful, instead of accessing cards you may force the Corp to
  <strong>lose up to 5</strong>, then <strong>you gain 2 for each credit lost</strong>.</p>
</blockquote>

<p>So in your example, if you decide to siphon, the Corp would lose 3 and you would gain 6. Note that this is a replacement effect, and when the run is successful you can choose not to trigger it (accessing a card from HQ instead). This might be beneficial if, for example, the corp spends their remaining money on rezzing assets/ICE and there are no credits left to siphon.</p>

CC BY-SA 3.0
2016-12-06T08:46:41.433Z
Note, that IF you chose to take money, you get 2 tags disregarding of how much money you actually got.
Deo
CC BY-SA 3.0
2016-12-06T21:44:05.263Z
Good point, added some additional clarification.
Twitch_City
CC BY-SA 3.0
2016-12-06T00:58:53.613Z
2016-12-06T21:43:53.510Z
2016-12-06T21:43:53.510Z
Twitch_City
<p>I use the "Account Siphon" ( <a href="https://netrunnerdb.com/en/card/01018" rel="nofollow noreferrer">https://netrunnerdb.com/en/card/01018</a> ) and the corp has only three credits. No ice is installed on HQ. How many credits will I get? 6?</p>

<android-netrunner>
Account Siphon on the corp with < 5 credits in the bank
Denis Gladkiy
# Account Siphon on the corp with < 5 credits in the bank

(Asked by: username_0 on 2016-12-06)

I use the "Account Siphon" ( <https://netrunnerdb.com/en/card/01018> ) and the corp has only three credits. No ice is installed on HQ. How many credits will I get? 6?

**Tags:** android-netrunner


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## 1 answers

### Answer by username_1 on 2016-12-06. Score: 4 | Accepted answer

Yes, the corp can lose up to 5 and you would gain double whatever the corp loses.

Account Siphon says:

> If successful, instead of accessing cards you may force the Corp to
> **lose up to 5**, then **you gain 2 for each credit lost**.

So in your example, if you decide to siphon, the Corp would lose 3 and you would gain 6. Note that this is a replacement effect, and when the run is successful you can choose not to trigger it (accessing a card from HQ instead). This might be beneficial if, for example, the corp spends their remaining money on rezzing assets/ICE and there are no credits left to siphon.

> **Comments:**
> **username_2**: Note, that IF you chose to take money, you get 2 tags disregarding of how much money you actually got.  
> **username_1**: Good point, added some additional clarification.  

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