<p>Each of the investigators has some flavour on the back of their investigator card. I've found using that gives the player some insight in to the strange going ons in Arkham, but leaves them just enough in the dark for it to remain mysterious. </p>

<p>Make sure you read out all the encounter cards and not just get to the business end of things in order to roll dice. Without all the flavour text from the encounters, things can get rather...maddening </p>

CC BY-SA 3.0
2015-11-04T15:49:44.957Z
There's also a "Welcome to Arkham!" section at the beginning of the rules, if you feel you need something more general. (Also with reading encounter cards: read them to each other.)
Cascabel
CC BY-SA 3.0
2015-11-04T21:58:10.447Z
Never thought of the reading to each other part - that will certainly keep people engaged!
link64
CC BY-SA 3.0
2015-11-04T09:39:07.707Z
2015-11-04T11:25:43.430Z
2015-11-04T11:25:43.430Z
link64
<p>I'm going to play Arkham tonight with a couple of friends which they don't have any previous Lovecraft experience.</p>

<p>Is there any short text which I could use to introduce them to the Cthulhu Mythos and to what they're about to experience?</p>

<p>Thanks!</p>

<arkham-horror>
Arkham Horror: Is there any thematic introductory text out there for first time players?
nuc
# Arkham Horror: Is there any thematic introductory text out there for first time players?

(Asked by: username_0 on 2015-11-04)

I'm going to play Arkham tonight with a couple of friends which they don't have any previous Lovecraft experience.

Is there any short text which I could use to introduce them to the Cthulhu Mythos and to what they're about to experience?

Thanks!

**Tags:** arkham-horror


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## 1 answers

### Answer by username_1 on 2015-11-04. Score: 7 | Accepted answer

Each of the investigators has some flavour on the back of their investigator card. I've found using that gives the player some insight in to the strange going ons in Arkham, but leaves them just enough in the dark for it to remain mysterious.

Make sure you read out all the encounter cards and not just get to the business end of things in order to roll dice. Without all the flavour text from the encounters, things can get rather...maddening

> **Comments:**
> **username_2**: There's also a "Welcome to Arkham!" section at the beginning of the rules, if you feel you need something more general. (Also with reading encounter cards: read them to each other.)  
> **username_1**: Never thought of the reading to each other part - that will certainly keep people engaged!  

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