<p>According to the <a href="https://images-cdn.fantasyflightgames.com/filer_public/a9/af/a9af1e4a-41d1-4dee-8cc2-a5cedee684bf/x-wing_tournament_regulations_v121_text_version.pdf" rel="nofollow noreferrer">current X-Wing Tournament Regulations</a> (as of now, that's Version 1.2.1, effective November 1, 2016), you must have the following items:</p>

<ul>
<li>Ship models</li>
<li>Bases</li>
<li>Pegs</li>
<li>Pilot cards (all from the same faction)</li>
<li>Ship tokens (all from the same faction)</li>
<li>Maneuver dials (matching your ships, but not necessarily from the same faction)</li>
<li>Upgrade cards</li>
<li>Tokens (other indicators are allowed with certain restrictions)</li>
<li>A complete damage deck</li>
<li>Sufficient dice for attack and defense rolls</li>
<li>A full set of maneuver templates</li>
<li>A range ruler</li>
<li>A squad list (or arrive early to fill one out)</li>
<li>Three unique obstacle tokens</li>
<li>Any bomb tokens (in a reasonable quantity) required for your list</li>
<li>ID tokens (or an equivalent way to distinguish your ships from each other and from your opponent's ships)</li>
</ul>

<p>You should bring the following tokens not specifically listed above:</p>

<ul>
<li>Shield tokens <em>(unless your list only contains ships with no shields)</em></li>
<li>Focus tokens</li>
<li>Evade tokens <em>(unless your ships do not have a way to get evade tokens)</em></li>
<li>Pairs of target lock tokens <em>(unless your ships do not have a way to acquire target locks)</em></li>
<li>Weapons disabled tokens <em>(if any of your ships can perform the SLAM action or if you want to indicate Corran Horn cannot perform attacks this round)</em></li>
<li>Stress tokens <em>(even if your ships have no red maneuvers on their dials)</em></li>
<li>Critical hit tokens <em>(many players do not worry about these, but it's a good idea―and good sportsmanship―to indicate which ships are affected by face-up damage cards)</em></li>
<li>Ion tokens <em>(players often only bring these when their is list capable of dealing ion tokens to enemy or friendly ships)</em></li>
<li>Tractor beam tokens <em>(like Ion tokens, usually only brought when their list is capable of dealing tractor beam tokens)</em> </li>
</ul>

<hr>

<p>You <strong>cannot</strong> use the following during a tournament round:</p>

<ul>
<li>Notes</li>
<li>Third-party materials or information (reformatted versions of information available in official products are allowed)</li>
<li>Third-party playmats not provided by the venue</li>
<li>Third-party ship tokens</li>
<li>Third-party obstacle tokens</li>
<li>Third-party bomb tokens</li>
<li>Third-party tokens or indicators that obscure significant component information, are not resistant to accidental modification, or do not have a purpose of use that is clear to both players</li>
<li>Third-party or altered cards</li>
<li>Non-identical or altered Damage card sleeves</li>
<li>Third-party ship bases, or ship bases modified to alter their size or shape</li>
<li>Custom "setup" templates designed to aid players in ship deployment</li>
<li>Third-party ship models</li>
<li>Ship models modified in a way that would create confusion about which ship the model represents</li>
<li>Asteroids, debris fields, and bomb tokens altered in any way except marking to indicate ownership</li>
<li>Third-party or altered dice (unobtrusive markings to indicate ownership are allowed)</li>
<li>Movement templates or range rulers that do not match the dimensions of official maneuver templates, range rulers, or sections of an official range ruler</li>
<li>Official products which are not yet legal (unreleased, or―for Premier events―not released 11 days before the event)</li>
</ul>

<hr>

<p>Refer to the following headings/subheadings of the tournament regulations for more information:</p>

<ul>
<li>Playmats</li>
<li>Player Materials</li>
<li>Squad Building</li>
<li>Squad Lists</li>
<li>Multiple Faction Ships</li>
<li>Component Modifications</li>
<li>Lost and Damaged Components</li>
<li>Tokens</li>
<li>Legal Products</li>
<li>Game Setup (step 2)</li>
<li>Taking Notes and Outside Material</li>
</ul>

CC BY-SA 3.0
2016-12-01T21:51:33.873Z
2016-12-01T21:51:33.873Z
Firefeather
<p>UPDATE: So I finished my first tournament last Saturday (1:3 W:L, Place 9 out of 14). Here is my experience regarding the things I brought:</p>

<ul>
<li>Too much copies of the build, three are enough (one for the TO, one for the opposite player, one backup)</li>
<li>More bottled water</li>
<li>Pain killers (lack of oxygen after the third round got me head aches)</li>
<li>Pen is always useful</li>
<li>Marked my tokens on the evening before (there is some chaos on the table sometimes and I am sure I lost 1+ tokens regardless)</li>
</ul>

<p>Additional things I should/could have brought:</p>

<ul>
<li>One guy broke his K-Wing, so next time I will bring glue to help out</li>
</ul>

<p>One guy forgot his damage deck, but I think that would be too much to bring more than one for these cases (he played with an old damage deck from somebody else's collection).</p>

<p>Additionally, there is a good collection on tournament things on reddit:</p>

<ul>
<li><p><a href="https://www.reddit.com/r/XWingTMG/comments/3olg74/strategy_guide_tournament_prep/?st=is5vzf6o&amp;sh=ee050eff" rel="nofollow">Tournament Prep</a></p></li>
<li><p><a href="https://www.reddit.com/r/XWingTMG/comments/4etubp/what_tournament_etiquetteprocedures_do_new/?st=is5vzhjq&amp;sh=70345698" rel="nofollow">Tournament Etiquette</a></p></li>
</ul>

CC BY-SA 3.0
2016-12-02T06:10:54.087Z
You can't accept your own answer if you like, or another answer if you feel it better answers your question.
Thunderforge
CC BY-SA 3.0
2016-08-22T10:16:48.550Z
2016-08-22T10:16:48.550Z
CppChris
<p>Next week I am participating in my first Star Wars X-Wing tournament. The tournament will be from 10am with up to 16 participants and three to four games. I have played Star Wars X-Wing with a friend for a couple of weeks now and collected a considerable amount of Empire ships. I have planned to bring the following things:</p>

<ul>
<li>Ships plus cards required for my build plus tokens</li>
<li>Five printed copies of my build</li>
<li>Bottled water and snacks</li>
<li>Good mood</li>
</ul>

<p>Additionally, I want to prepare the following things until the day of the tournament:</p>

<ul>
<li>Fly my build a few more times</li>
<li>Read the FFG rules used at the tournament</li>
</ul>

<p>Do you have any additional tips or did I forget anything?</p>

<tournament><star-wars-x-wing>
What should I prepare for a Star Wars X-Wing tournament?
CppChris
# What should I prepare for a Star Wars X-Wing tournament?

(Asked by: username_0 on 2016-08-10)

Next week I am participating in my first Star Wars X-Wing tournament. The tournament will be from 10am with up to 16 participants and three to four games. I have played Star Wars X-Wing with a friend for a couple of weeks now and collected a considerable amount of Empire ships. I have planned to bring the following things:

* Ships plus cards required for my build plus tokens
* Five printed copies of my build
* Bottled water and snacks
* Good mood

Additionally, I want to prepare the following things until the day of the tournament:

* Fly my build a few more times
* Read the FFG rules used at the tournament

Do you have any additional tips or did I forget anything?

**Tags:** tournament, star-wars-x-wing


---

## 2 answers

### Answer by username_1 on 2016-12-01. Score: 3 | Accepted answer

According to the [current X-Wing Tournament Regulations](https://images-cdn.fantasyflightgames.com/filer_public/a9/af/a9af1e4a-41d1-4dee-8cc2-a5cedee684bf/x-wing_tournament_regulations_v121_text_version.pdf) (as of now, that's Version 1.2.1, effective November 1, 2016), you must have the following items:

* Ship models
* Bases
* Pegs
* Pilot cards (all from the same faction)
* Ship tokens (all from the same faction)
* Maneuver dials (matching your ships, but not necessarily from the same faction)
* Upgrade cards
* Tokens (other indicators are allowed with certain restrictions)
* A complete damage deck
* Sufficient dice for attack and defense rolls
* A full set of maneuver templates
* A range ruler
* A squad list (or arrive early to fill one out)
* Three unique obstacle tokens
* Any bomb tokens (in a reasonable quantity) required for your list
* ID tokens (or an equivalent way to distinguish your ships from each other and from your opponent's ships)

You should bring the following tokens not specifically listed above:

* Shield tokens *(unless your list only contains ships with no shields)*
* Focus tokens
* Evade tokens *(unless your ships do not have a way to get evade tokens)*
* Pairs of target lock tokens *(unless your ships do not have a way to acquire target locks)*
* Weapons disabled tokens *(if any of your ships can perform the SLAM action or if you want to indicate Corran Horn cannot perform attacks this round)*
* Stress tokens *(even if your ships have no red maneuvers on their dials)*
* Critical hit tokens *(many players do not worry about these, but it's a good idea―and good sportsmanship―to indicate which ships are affected by face-up damage cards)*
* Ion tokens *(players often only bring these when their is list capable of dealing ion tokens to enemy or friendly ships)*
* Tractor beam tokens *(like Ion tokens, usually only brought when their list is capable of dealing tractor beam tokens)*

---

You **cannot** use the following during a tournament round:

* Notes
* Third-party materials or information (reformatted versions of information available in official products are allowed)
* Third-party playmats not provided by the venue
* Third-party ship tokens
* Third-party obstacle tokens
* Third-party bomb tokens
* Third-party tokens or indicators that obscure significant component information, are not resistant to accidental modification, or do not have a purpose of use that is clear to both players
* Third-party or altered cards
* Non-identical or altered Damage card sleeves
* Third-party ship bases, or ship bases modified to alter their size or shape
* Custom "setup" templates designed to aid players in ship deployment
* Third-party ship models
* Ship models modified in a way that would create confusion about which ship the model represents
* Asteroids, debris fields, and bomb tokens altered in any way except marking to indicate ownership
* Third-party or altered dice (unobtrusive markings to indicate ownership are allowed)
* Movement templates or range rulers that do not match the dimensions of official maneuver templates, range rulers, or sections of an official range ruler
* Official products which are not yet legal (unreleased, or―for Premier events―not released 11 days before the event)

---

Refer to the following headings/subheadings of the tournament regulations for more information:

* Playmats
* Player Materials
* Squad Building
* Squad Lists
* Multiple Faction Ships
* Component Modifications
* Lost and Damaged Components
* Tokens
* Legal Products
* Game Setup (step 2)
* Taking Notes and Outside Material


---

### Answer by username_0 on 2016-08-22. Score: 3

UPDATE: So I finished my first tournament last Saturday (1:3 W:L, Place 9 out of 14). Here is my experience regarding the things I brought:

* Too much copies of the build, three are enough (one for the TO, one for the opposite player, one backup)
* More bottled water
* Pain killers (lack of oxygen after the third round got me head aches)
* Pen is always useful
* Marked my tokens on the evening before (there is some chaos on the table sometimes and I am sure I lost 1+ tokens regardless)

Additional things I should/could have brought:

* One guy broke his K-Wing, so next time I will bring glue to help out

One guy forgot his damage deck, but I think that would be too much to bring more than one for these cases (he played with an old damage deck from somebody else's collection).

Additionally, there is a good collection on tournament things on reddit:

* [Tournament Prep](https://www.reddit.com/r/XWingTMG/comments/3olg74/strategy_guide_tournament_prep/?st=is5vzf6o&sh=ee050eff)
* [Tournament Etiquette](https://www.reddit.com/r/XWingTMG/comments/4etubp/what_tournament_etiquetteprocedures_do_new/?st=is5vzhjq&sh=70345698)

> **Comments:**
> **username_2**: You can't accept your own answer if you like, or another answer if you feel it better answers your question.  

---

