<p>I checked the rules for both the new and the 2001 versions, as well as the rules and a strategy guide for XXXenophile.</p>

<p>None of them said anything about the orientation of the replacement cards. They do keep mentioning how it's a good idea to leave your opponent with bad moves, but don't mention if you can use the orientation in addition to the card choice to do so.</p>

<p>How ever, I would argue that you are allowed choose the orientation of the replacement cards for two reasons:</p>

<ol>
<li>Nothing in the rules says that you'd need to honor the original orientation.</li>
<li>Especially when popping multiple cards, keeping a track of the original orientations can get tricky. I find that game designers tend to avoid requiring players to remember hard-to-track information, which would make keeping track of all the orientations "poor design".</li>
</ol>

<p>I'd say you freely choose how to play the cards from here on out. It does effectively double your choises on each replacement.</p>

CC BY-SA 4.0
2018-12-01T16:33:55.910Z
2018-12-01T16:33:55.910Z
DJ Pirtu
<p>After popping cards in play, the 2nd to last thing in your turn is to replace the cards you popped on the board.</p>

<p>When replacing them, are they required to be in the same orientation as the ones you popped originally?  We have been playing that you do, but I was not able to find (maybe just blind) a rule expressly stating that one way or the other.</p>

<untagged>
Replacing popped cards in play
bowlturner
# Replacing popped cards in play

(Asked by: username_0 on 2018-11-30)

After popping cards in play, the 2nd to last thing in your turn is to replace the cards you popped on the board.

When replacing them, are they required to be in the same orientation as the ones you popped originally? We have been playing that you do, but I was not able to find (maybe just blind) a rule expressly stating that one way or the other.

**Tags:** untagged


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## 1 answers

### Answer by username_1 on 2018-12-01. Score: 2

I checked the rules for both the new and the 2001 versions, as well as the rules and a strategy guide for XXXenophile.

None of them said anything about the orientation of the replacement cards. They do keep mentioning how it's a good idea to leave your opponent with bad moves, but don't mention if you can use the orientation in addition to the card choice to do so.

How ever, I would argue that you are allowed choose the orientation of the replacement cards for two reasons:

1. Nothing in the rules says that you'd need to honor the original orientation.
2. Especially when popping multiple cards, keeping a track of the original orientations can get tricky. I find that game designers tend to avoid requiring players to remember hard-to-track information, which would make keeping track of all the orientations "poor design".

I'd say you freely choose how to play the cards from here on out. It does effectively double your choises on each replacement.


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