<p><strong>1910</strong><br>
The primary mechanical change is an alternate set of tickets, and there is also an additional bonus score condition.</p>

<p>The tickets work exactly the same way as normal, but it's a different set. They may also be combined into a single large ticket deck.</p>

<p>The standard bonus condition is longest route; the new one is most completed tickets. Both have the same value, and are often not the same person.</p>

<p>Since I've only played 1910 online, I can't speak to the card size issue.</p>

<p><strong>Europe 1912</strong>, the comparable expansion for Ticket to Ride: Europe, likewise has replacement tickets and the most routes bonus, but instead of adding full size cards, instead adds a "depot" mechanism, which results in the trains deck being depleted sooner and more cards being out of play. While the tickets are not cross-compatible, the depots are. Since TTRE also has separate long route cards, 1912 also adds 6 more, to a total of 12.</p>

CC BY-SA 3.0
2011-04-08T17:00:06.597Z
2011-04-08T17:00:06.597Z
aramis
<p>I'll let someone else explain the expansion options, I just want to list the most important change.</p>

<p><H2>Normal Size Cards</H2></p>

CC BY-SA 3.0
2011-04-08T17:39:28.550Z
+1'd, they make such a difference.  It's a bit of a crime that they weren't standard to the core set...
thesunneversets
CC BY-SA 3.0
2011-04-08T15:06:23.720Z
2011-04-08T15:06:23.720Z
Lance Roberts
<ul>
<li>What does the expansion contain?</li>
<li>What are the different ways to play with it?</li>
<li>How is each different from playing without the expansion?</li>
<li>Is there anything else I should know about the expansion before buying?</li>
</ul>

<ticket-to-ride>
How does the Ticket To Ride:1910 expansion change the original game?
Gordon Gustafson
# How does the Ticket To Ride:1910 expansion change the original game?

(Asked by: username_0 on 2011-04-08)

* What does the expansion contain?
* What are the different ways to play with it?
* How is each different from playing without the expansion?
* Is there anything else I should know about the expansion before buying?

**Tags:** ticket-to-ride


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## 2 answers

### Answer by username_1 on 2011-04-08. Score: 3 | Accepted answer

**1910**  
The primary mechanical change is an alternate set of tickets, and there is also an additional bonus score condition.

The tickets work exactly the same way as normal, but it's a different set. They may also be combined into a single large ticket deck.

The standard bonus condition is longest route; the new one is most completed tickets. Both have the same value, and are often not the same person.

Since I've only played 1910 online, I can't speak to the card size issue.

**Europe 1912**, the comparable expansion for Ticket to Ride: Europe, likewise has replacement tickets and the most routes bonus, but instead of adding full size cards, instead adds a "depot" mechanism, which results in the trains deck being depleted sooner and more cards being out of play. While the tickets are not cross-compatible, the depots are. Since TTRE also has separate long route cards, 1912 also adds 6 more, to a total of 12.


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### Answer by username_2 on 2011-04-08. Score: 3

I'll let someone else explain the expansion options, I just want to list the most important change.

## Normal Size Cards

> **Comments:**
> **username_3**: +1'd, they make such a difference.  It's a bit of a crime that they weren't standard to the core set...  

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