<p>From the rules <a href="https://www.hasbro.com/common/instruct/Clue_(2002).pdf" rel="nofollow noreferrer">here</a></p>
<blockquote>
<p>As soon as you enter a room, make a suggestion.</p>
</blockquote>
<p>It's very common in games rules to use the word 'may' when something is optional.  The rules use the word 'may' in other places.  This would mean that making a suggestion is compulsory on entering a room.</p>
<p>However you may not remain in a room on your next turn. (and thus make another suggestion)</p>
<blockquote>
<p>You may make only one Suggestion after entering a particular room.  To
make your next Suggestion, you must either enter a different Room or,
sometime after your next turn remain in a particular Room.</p>
</blockquote>
<p>Thats not how I was taught the game as a child and we just stayed in the same room making suggestions!  So I've learnt something new today.</p>

CC BY-SA 4.0
2020-10-03T08:02:00.417Z
What if you are very close to make an accusation because only few clues left, do you just start making random suggestions even though you’ve already mentioned it earlier?
Kerberos
CC BY-SA 4.0
2020-10-03T09:21:06.663Z
That for you as the player to make a tactical decision on.  I'm just answering the rules question!  as it is not 'may' then you 'must' make a suggestion on entering a room.
StartPlayer
CC BY-SA 4.0
2020-10-03T07:42:31.407Z
2020-10-03T18:27:39.063Z
2020-10-03T18:27:39.063Z
StartPlayer
<p>If the question is, &quot;<em>Am I</em> required <em>to make a suggestion whenever I enter a room?</em>&quot;, then strictly speaking the answer is yes.  The rules explicitly say &quot;<em>make a suggestion</em>&quot;.</p>
<p>However (except in the case of the first time in the game that a player enters a room) in practice you can effectively avoid this by simply repeating a suggestion that you or someone else has previously made.</p>
<p>And making it look like a mistake could be more advantageous than giving people the information that you are refraining from making a suggestion.</p>

CC BY-SA 4.0
2020-10-03T13:24:06.213Z
2020-10-03T13:24:06.213Z
Ray Butterworth
<p>The rules are not clear. Every turn I can make a suggestion once I am in a room, but do I have to? Can I just end my turn?</p>

<cluedo>
Do I have to make a suggestion or can I just end turn?
Kerberos
# Do I have to make a suggestion or can I just end turn?

(Asked by: username_0 on 2020-10-03)

The rules are not clear. Every turn I can make a suggestion once I am in a room, but do I have to? Can I just end my turn?

**Tags:** cluedo


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## 2 answers

### Answer by username_1 on 2020-10-03. Score: 4 | Accepted answer

From the rules [here](https://www.hasbro.com/common/instruct/Clue_(2002).pdf)

> As soon as you enter a room, make a suggestion.

It's very common in games rules to use the word 'may' when something is optional. The rules use the word 'may' in other places. This would mean that making a suggestion is compulsory on entering a room.

However you may not remain in a room on your next turn. (and thus make another suggestion)

> You may make only one Suggestion after entering a particular room. To
> make your next Suggestion, you must either enter a different Room or,
> sometime after your next turn remain in a particular Room.

Thats not how I was taught the game as a child and we just stayed in the same room making suggestions! So I've learnt something new today.

> **Comments:**
> **username_0**: What if you are very close to make an accusation because only few clues left, do you just start making random suggestions even though you’ve already mentioned it earlier?  
> **username_1**: That for you as the player to make a tactical decision on.  I'm just answering the rules question!  as it is not 'may' then you 'must' make a suggestion on entering a room.  

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### Answer by username_2 on 2020-10-03. Score: 1

If the question is, "*Am I* required *to make a suggestion whenever I enter a room?*", then strictly speaking the answer is yes. The rules explicitly say "*make a suggestion*".

However (except in the case of the first time in the game that a player enters a room) in practice you can effectively avoid this by simply repeating a suggestion that you or someone else has previously made.

And making it look like a mistake could be more advantageous than giving people the information that you are refraining from making a suggestion.


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