<p>Basically, if you pass through the same location as someone else, you can give up or receive items from them. As long as it's not combat, there are no timing requirements. This is described on page 23 of the rulebook. The <a href="http://www.arkhamhorrorwiki.com/Trade_items">rules for trading items</a> are quite generous:</p>

<blockquote>
  <p>Investigators have the ability to trade Common Items, Unique Items,
  Spells, and Money, as long as they are in the same street area,
  location, or Other World location. They can do this in any phase, and
  do not need to end their turn in the same area in order to do so.
  However they can not trade items during combat.</p>
  
  <p>Allies, clues, and trophies may not be traded.</p>
</blockquote>

<p>Note especially that for gameplay reasons you can trade Spells, but not Allies or clues. From a thematic perspective this has always seemed a little counter-intuitive to me (You teach someone else the spell, and then... forget it? "But of <em>course</em> my friend can't go off with <em>you</em>!" "Yep, I have a clue, but I simply <em>can't tell you</em> about it.").</p>

CC BY-SA 3.0
2012-09-20T19:12:15.460Z
2012-09-20T19:36:22.940Z
2012-09-20T19:36:22.940Z
ire_and_curses
<p>In Arkham Horror is it possible to exchange items during the movement phase? What are the rules? (people on same place?)</p>

<arkham-horror>
Exchanging items during movement phase
Philippe Blayo
# Exchanging items during movement phase

(Asked by: username_0 on 2012-09-20)

In Arkham Horror is it possible to exchange items during the movement phase? What are the rules? (people on same place?)

**Tags:** arkham-horror


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## 1 answers

### Answer by username_1 on 2012-09-20. Score: 12 | Accepted answer

Basically, if you pass through the same location as someone else, you can give up or receive items from them. As long as it's not combat, there are no timing requirements. This is described on page 23 of the rulebook. The [rules for trading items](http://www.arkhamhorrorwiki.com/Trade_items) are quite generous:

> Investigators have the ability to trade Common Items, Unique Items,
> Spells, and Money, as long as they are in the same street area,
> location, or Other World location. They can do this in any phase, and
> do not need to end their turn in the same area in order to do so.
> However they can not trade items during combat.
>
> Allies, clues, and trophies may not be traded.

Note especially that for gameplay reasons you can trade Spells, but not Allies or clues. From a thematic perspective this has always seemed a little counter-intuitive to me (You teach someone else the spell, and then... forget it? "But of *course* my friend can't go off with *you*!" "Yep, I have a clue, but I simply *can't tell you* about it.").


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