<p>I have played a few 10-player games of Fluxx and similar to <a href="https://boardgames.stackexchange.com/questions/1930/fluxx-and-number-of-player-flexibility/1931#1931">Kristo's answer</a>, the number of players doesn't seem to change the game much.  That said, one drawback is that it may take a LONG time for your turn to come around.</p>

CC BY-SA 2.5
2010-12-26T04:33:48.180Z
2010-12-26T04:33:48.180Z
2017-04-13T12:38:50.177Z
dcharles
<p>In my group, Fluxx tends to end by accident, regardless of number of players.  Actively trying to win pretty much ensures that you won't.  Having lots of players (I think my largest was 10) doesn't seem to change that.  I've had large games end in 5 minutes and I've played in games where we got bored and quit.  I see what you mean by your question though.  Intuitively it seems like a large group would make it harder to win.  In practice, I think there are so <em>many</em> ways to win that the number of players doesn't really change the game.</p>

<p>The only group size where Fluxx isn't as much fun is 2.</p>

CC BY-SA 2.5
2010-12-26T03:57:34.297Z
2010-12-26T03:57:34.297Z
Kristo
<blockquote>
  <p>I've played Fluxx in groups from 2
  through 10; Zombie Fluxx seems to work
  even better at the ends of that range.</p>
</blockquote>

<p><strong><a href="https://boardgames.stackexchange.com/questions/348/games-that-play-well-with-a-wide-range-of-different-numbers-of-players/379#379">from here</a></strong></p>

<p>The boxes of all the Fluxx games say 2-6 players, but how well do the games play with 7+ players? I have Zombie Fluxx and the regular Fluxx, is there anything I can do to make the game play better with more people? Does anyone with experience of 7+ player Fluxx have any advice? I know combining different versions can often make it impossible to fulfil some goals, but I'm still curious.</p>

<fluxx>
Flexibility of number of players in Fluxx
Gordon Gustafson
# Flexibility of number of players in Fluxx

(Asked by: username_0 on 2010-12-26)

> I've played Fluxx in groups from 2
> through 10; Zombie Fluxx seems to work
> even better at the ends of that range.

**[from here](https://boardgames.stackexchange.com/questions/348/games-that-play-well-with-a-wide-range-of-different-numbers-of-players/379#379)**

The boxes of all the Fluxx games say 2-6 players, but how well do the games play with 7+ players? I have Zombie Fluxx and the regular Fluxx, is there anything I can do to make the game play better with more people? Does anyone with experience of 7+ player Fluxx have any advice? I know combining different versions can often make it impossible to fulfil some goals, but I'm still curious.

**Tags:** fluxx


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## 2 answers

### Answer by username_2 on 2010-12-26. Score: 10 | Accepted answer

In my group, Fluxx tends to end by accident, regardless of number of players. Actively trying to win pretty much ensures that you won't. Having lots of players (I think my largest was 10) doesn't seem to change that. I've had large games end in 5 minutes and I've played in games where we got bored and quit. I see what you mean by your question though. Intuitively it seems like a large group would make it harder to win. In practice, I think there are so *many* ways to win that the number of players doesn't really change the game.

The only group size where Fluxx isn't as much fun is 2.


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### Answer by username_1 on 2010-12-26. Score: 4

I have played a few 10-player games of Fluxx and similar to [username_2's answer](https://boardgames.stackexchange.com/questions/1930/fluxx-and-number-of-player-flexibility/1931#1931), the number of players doesn't seem to change the game much. That said, one drawback is that it may take a LONG time for your turn to come around.


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