<p><strong>Yes, you draw a card regardless of what kind of world the good was produced on.</strong> The <a href="http://www.riograndegames.com/uploads/Game/Game_240_gameRules.pdf" rel="noreferrer">rulebook</a> mentions, (page 7) under Produce, that players who choose <strong>Produce</strong> get to &quot;produce&quot; a good on one Windfall world. It also gives an example of a special power that produces goods on windfall worlds. Since <strong>Research Labs</strong> draws cards for each good of a specific kind produced, and the rules indicate that goods on windfall worlds can be &quot;produced&quot; either as a bonus based on a players chosen action or card effects, you draw a card regardless of whether that good was produced on a halo/solid world.</p>
<blockquote>
<p>Players who chose <strong>Produce</strong>, as a bonus, produce a good (if possible) on one of their windfall worlds that does not already have a good.</p>
<p>Some cards, such as <strong>Genetic Labs</strong>, can also produce goods on windfall worlds (without goods).</p>
</blockquote>
<p><strong>What does &quot;no power can interrupt another&quot; mean?</strong></p>
<p>What is meant here, is that you should resolve a power/effect completely before applying the results of another power/effect. <strong>Example:</strong> If you have an Alien world (yellow) that allows you to Discard a Card to produce an Alien good, but you have no cards in hand and no way to produce yellow goods. You could draw cards from <strong>Diversified Economy</strong> (for producing goods on other worlds), and then discard one of those cards to produce an Alien good. <strong>This would not entitle you to draw another card from Diversified Economy</strong> for producing another kind of good, because you already resolved it's effects. If you control a <strong>Research Labs</strong> as well though, you could draw a card from it's power by resolving it's effect after Diversified Economy and the &quot;Discard to Produce Good&quot; effect of the Alien world.</p>

CC BY-SA 3.0
2012-11-30T15:56:40.030Z
Oh nice explanation of that last part, power interruption
quinestor
CC BY-SA 3.0
2012-11-30T12:39:57.843Z
2012-11-30T13:22:21.593Z
2020-06-17T09:01:24.697Z
user1873
<p><strong>Yes</strong>. Those powers apply to all goods that are produced on your worlds, regardless of <em>how</em> they are produced.</p>

CC BY-SA 3.0
2012-11-30T12:18:16.667Z
You got this from the rulebook?
quinestor
CC BY-SA 3.0
2012-11-30T13:54:48.763Z
Not as such. There is no division between "produced" and "windfall" worlds, so *all* goods count as "produced". It's just that production (i.e. non-windfall) worlds have a "produce a good" power.
Johno
CC BY-SA 3.0
2012-11-30T14:00:02.317Z
Argh! `There is no division between "produced" and "windfall" GOODS`
Johno
CC BY-SA 3.0
2012-11-30T10:56:23.197Z
2012-11-30T10:56:23.197Z
Johno
<p>My friends and I have had disagreements about how one particular kind of production power works in Race for the Galaxy: powers that involve drawing cards for each good produced, e.g.</p>

<p>Diversified Economy:</p>

<blockquote>
  <p>draw 1 card for each <em>kind</em> of good you produced this phase</p>
</blockquote>

<p>Research Labs:</p>

<blockquote>
  <p>draw 1 card for each Alien technology good you produced</p>
</blockquote>

<p>When combined with powers that produce goods on windfall planets, such as the power of the Produce action card itself, <strong>do you draw cards for goods produced using the 'produce on windfall' powers?</strong></p>

<p>In part it is that I don't understand what "no power can interrupt another" means in the RFTG rulebook and also because online versions of the games vary with how this applies.</p>

<race-for-the-galaxy>
When drawing cards for each produced good, does it include goods produced on windfall worlds?
quinestor
# When drawing cards for each produced good, does it include goods produced on windfall worlds?

(Asked by: username_0 on 2012-11-30)

My friends and I have had disagreements about how one particular kind of production power works in Race for the Galaxy: powers that involve drawing cards for each good produced, e.g.

Diversified Economy:

> draw 1 card for each *kind* of good you produced this phase

Research Labs:

> draw 1 card for each Alien technology good you produced

When combined with powers that produce goods on windfall planets, such as the power of the Produce action card itself, **do you draw cards for goods produced using the 'produce on windfall' powers?**

In part it is that I don't understand what "no power can interrupt another" means in the RFTG rulebook and also because online versions of the games vary with how this applies.

**Tags:** race-for-the-galaxy


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## 2 answers

### Answer by username_2 on 2012-11-30. Score: 7 | Accepted answer

**Yes**. Those powers apply to all goods that are produced on your worlds, regardless of *how* they are produced.

> **Comments:**
> **username_0**: You got this from the rulebook?  
> **username_2**: Not as such. There is no division between "produced" and "windfall" worlds, so *all* goods count as "produced". It's just that production (i.e. non-windfall) worlds have a "produce a good" power.  
> **username_2**: Argh! `There is no division between "produced" and "windfall" GOODS`  

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### Answer by username_1 on 2012-11-30. Score: 11

**Yes, you draw a card regardless of what kind of world the good was produced on.** The [rulebook](http://www.riograndegames.com/uploads/Game/Game_240_gameRules.pdf) mentions, (page 7) under Produce, that players who choose **Produce** get to "produce" a good on one Windfall world. It also gives an example of a special power that produces goods on windfall worlds. Since **Research Labs** draws cards for each good of a specific kind produced, and the rules indicate that goods on windfall worlds can be "produced" either as a bonus based on a players chosen action or card effects, you draw a card regardless of whether that good was produced on a halo/solid world.

> Players who chose **Produce**, as a bonus, produce a good (if possible) on one of their windfall worlds that does not already have a good.
>
> Some cards, such as **Genetic Labs**, can also produce goods on windfall worlds (without goods).

**What does "no power can interrupt another" mean?**

What is meant here, is that you should resolve a power/effect completely before applying the results of another power/effect. **Example:** If you have an Alien world (yellow) that allows you to Discard a Card to produce an Alien good, but you have no cards in hand and no way to produce yellow goods. You could draw cards from **Diversified Economy** (for producing goods on other worlds), and then discard one of those cards to produce an Alien good. **This would not entitle you to draw another card from Diversified Economy** for producing another kind of good, because you already resolved it's effects. If you control a **Research Labs** as well though, you could draw a card from it's power by resolving it's effect after Diversified Economy and the "Discard to Produce Good" effect of the Alien world.

> **Comments:**
> **username_0**: Oh nice explanation of that last part, power interruption  

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