<p>What's the best way to play additional lands in a turn? I am assembling a black/white deck but want to play with cards that have higher casting cost. I do not, however, want my deck to lose speed as a result.</p>

CC BY-SA 3.0
2015-08-16T14:49:36.433Z
The term you are looking for is "mana ramp."  Green has lots of ways to play additional lands.  Black and White have few/none.  The typical approach is to find artifacts to add mana.
John
CC BY-SA 3.0
2015-08-16T14:49:50.690Z
Can you indicate which format you're interested in?  That will affect the answers as well.
John
CC BY-SA 3.0
2015-08-16T15:11:42.870Z
Your question is a bit more specific so that isn't a perfect duplicate, but I think it pretty well covers what kinds of things you could look for.
Cascabel
CC BY-SA 3.0
2015-08-24T14:14:24.250Z
Look for cards that reduce the cost of your spells. White and Blue tend to do that. Black has some spells that generate mana in a pinch.
Cameron
<magic-the-gathering>
Multiple lands in MTG
Jeremiah William Liy Garcia
# Multiple lands in MTG

(Asked by: username_0 on 2015-08-16)

What's the best way to play additional lands in a turn? I am assembling a black/white deck but want to play with cards that have higher casting cost. I do not, however, want my deck to lose speed as a result.

**Tags:** magic-the-gathering

> **Comments:**
> **username_1**: The term you are looking for is "mana ramp."  Green has lots of ways to play additional lands.  Black and White have few/none.  The typical approach is to find artifacts to add mana.  
> **username_1**: Can you indicate which format you're interested in?  That will affect the answers as well.  
> **username_2**: Your question is a bit more specific so that isn't a perfect duplicate, but I think it pretty well covers what kinds of things you could look for.  
> **username_3**: Look for cards that reduce the cost of your spells. White and Blue tend to do that. Black has some spells that generate mana in a pinch.  

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## 0 answers

