<p>In 8th you just measure the actual distance you move. It likely will be worth discussing with your opponent before the game how you want to treat different pieces of terrain. Things like if you're going to have to use ladders/stairs or if you both want to just assume any unit can move the 2-4" vertically. Also whether you want to measure diagonal or "L" that is... measure to below where you go up, then directly up. Depending on the terrain you have, it might be easiest to just say going up/down a floor is 3" of movement and not worry about it too much, the main thing is to get on the same page at the start of the game.  </p>

CC BY-SA 3.0
2017-09-05T12:58:20.707Z
2017-09-05T12:58:20.707Z
aslum
<p>How does vertical movement work in 8th edition? In previous editions moving up a floor in a building was 3", but I can't seem to find any rules in the new edition describing if you just measure the vertical distance.</p>

<warhammer-40k>
How does vertical movement work in 40k eighth edition
Max Young
# How does vertical movement work in 40k eighth edition

(Asked by: username_0 on 2017-09-02)

How does vertical movement work in 8th edition? In previous editions moving up a floor in a building was 3", but I can't seem to find any rules in the new edition describing if you just measure the vertical distance.

**Tags:** warhammer-40k


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## 1 answers

### Answer by username_1 on 2017-09-05. Score: 3 | Accepted answer

In 8th you just measure the actual distance you move. It likely will be worth discussing with your opponent before the game how you want to treat different pieces of terrain. Things like if you're going to have to use ladders/stairs or if you both want to just assume any unit can move the 2-4" vertically. Also whether you want to measure diagonal or "L" that is... measure to below where you go up, then directly up. Depending on the terrain you have, it might be easiest to just say going up/down a floor is 3" of movement and not worry about it too much, the main thing is to get on the same page at the start of the game.


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