<p>When using castles, if a 'clam city' is completed you then make the decision to either score it as a city or turn it into a castle. If it becomes a castle, then no scoring relating to <em>cities</em> applies to it (and scoring for the castle does not occur until and unless a neighboring feature is completed). Since the scoring of siege tiles only applies to cities, it does not affect the scoring of a castle. A castle is worth 4 points to a farmer. </p>

<p>Link to official rules:</p>

<p><a href="http://zmangames.com/rulebooks/Carcassonne_Exp8.pdf" rel="nofollow">http://zmangames.com/rulebooks/Carcassonne_Exp8.pdf</a></p>

CC BY-SA 3.0
2014-11-25T13:34:08.373Z
Thanks!  I was thinking along those lines but I'm glad to see it is backed up by the rules.
bowlturner
CC BY-SA 3.0
2014-11-25T05:41:21.093Z
2014-11-25T05:41:21.093Z
user30903
<p>I was playing with the Bridges, Castles and Bazaars and Die Belargerer (a rerelease of The Siege with 6 tiles).  </p>

<p>If you have one in a city, it causes the city to score 1 point per tile and 1 per pennant if it is completed. Now Castles Score what ever the next finished feature in it's 6 tile influence scores.</p>

<p>At the end of game a besieged city is worth 2 cities to a farmer and a castle is worth a +1.</p>

<p>So 3 of the 6 new tiles can be used to create the 'clam' cities you can use for castles.</p>

<p>The way we played is that by making it a castle, it is a castle and ignore the Siege tile from then on.</p>

<p>Is this the correct way to interpret the rules?</p>

<carcassonne><expansions>
Bridges, Castles and Bazaars with Die Belargerer (the Siege)
bowlturner
# Bridges, Castles and Bazaars with Die Belargerer (the Siege)

(Asked by: username_0 on 2014-11-24)

I was playing with the Bridges, Castles and Bazaars and Die Belargerer (a rerelease of The Siege with 6 tiles).

If you have one in a city, it causes the city to score 1 point per tile and 1 per pennant if it is completed. Now Castles Score what ever the next finished feature in it's 6 tile influence scores.

At the end of game a besieged city is worth 2 cities to a farmer and a castle is worth a +1.

So 3 of the 6 new tiles can be used to create the 'clam' cities you can use for castles.

The way we played is that by making it a castle, it is a castle and ignore the Siege tile from then on.

Is this the correct way to interpret the rules?

**Tags:** carcassonne, expansions


---

## 1 answers

### Answer by username_1 on 2014-11-25. Score: 1 | Accepted answer

When using castles, if a 'clam city' is completed you then make the decision to either score it as a city or turn it into a castle. If it becomes a castle, then no scoring relating to *cities* applies to it (and scoring for the castle does not occur until and unless a neighboring feature is completed). Since the scoring of siege tiles only applies to cities, it does not affect the scoring of a castle. A castle is worth 4 points to a farmer.

Link to official rules:

<http://zmangames.com/rulebooks/Carcassonne_Exp8.pdf>

> **Comments:**
> **username_0**: Thanks!  I was thinking along those lines but I'm glad to see it is backed up by the rules.  

---

