<p>As per the the <a href="http://www.fmjd.org/docs/Annex%201%20official%20FMJD%20rules%20of%20international%20draughts.doc">Official FMJD Rules for International Draughts</a>, if the opponent notices that you have not captured as many pieces as possible, they may decide whether the move stands or if it must be taken back and made again.</p>

<blockquote>
  <p>5.4. If a player has committed one of the following irregularities, his opponent has the right to decide whether that irregularity must be rectified, or on the contrary, must be allowed to stand.</p>
</blockquote>

<p>…</p>

<blockquote>
  <p>5.4.8. Capture by a piece, of less or more than the number of possible pieces to capture;</p>
</blockquote>

CC BY-SA 3.0
2014-07-10T15:09:38.437Z
2014-07-10T15:09:38.437Z
ghoppe
<p>This depends on the exact variant of checkers you're talking about. In the primary version played in the US, the <a href="http://www.usacheckers.com/rulesofcheckers.php" rel="nofollow">forced capture rule</a> says that you must make captures if possible, but lets the player arbitrarily choose between capturing moves (emphasis mine):</p>

<blockquote>
  <p>1.20 All capturing moves are compulsory, whether offered actively or passively. <strong>If there are two or more ways to jump, a player may select any one that they wish, not necessarily that which gains the most pieces</strong>. Once started, a multiple jump must be carried through to completion. A man can only be jumped once during a multiple jumping sequence.</p>
</blockquote>

CC BY-SA 3.0
2014-07-10T13:22:35.017Z
The OP is not referring to 'forced capture', but the international draughts rule: http://en.wikipedia.org/wiki/Draughts
Colin D
CC BY-SA 3.0
2014-07-10T16:34:50.437Z
All right. I'll add a note that those are the rules for the primary variant in the US.
Free Monica Cellio
CC BY-SA 3.0
2014-07-10T11:20:28.727Z
2014-07-10T16:36:31.840Z
2014-07-10T16:36:31.840Z
Free Monica Cellio
<p>There's a rule that says "A player must capture as many pieces as possible." What happens in the event a player didn't see the move with the most captures, and makes a move that takes fewer? What happens in this case?</p>

<p>(Is it against the rules to be not too good in checkers and be unable to see the best combination? Hmmm...)</p>

<variants><checkers>
"A player must capture as many pieces as possible." What happens if he doesn't?
Nik Terentyev
# "A player must capture as many pieces as possible." What happens if he doesn't?

(Asked by: username_0 on 2014-07-10)

There's a rule that says "A player must capture as many pieces as possible." What happens in the event a player didn't see the move with the most captures, and makes a move that takes fewer? What happens in this case?

(Is it against the rules to be not too good in checkers and be unable to see the best combination? Hmmm...)

**Tags:** variants, checkers


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## 2 answers

### Answer by username_1 on 2014-07-10. Score: 10

As per the the [Official FMJD Rules for International Draughts](http://www.fmjd.org/docs/Annex%201%20official%20FMJD%20rules%20of%20international%20draughts.doc), if the opponent notices that you have not captured as many pieces as possible, they may decide whether the move stands or if it must be taken back and made again.

> 5.4. If a player has committed one of the following irregularities, his opponent has the right to decide whether that irregularity must be rectified, or on the contrary, must be allowed to stand.

…

> 5.4.8. Capture by a piece, of less or more than the number of possible pieces to capture;


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### Answer by username_2 on 2014-07-10. Score: 3

This depends on the exact variant of checkers you're talking about. In the primary version played in the US, the [forced capture rule](http://www.usacheckers.com/rulesofcheckers.php) says that you must make captures if possible, but lets the player arbitrarily choose between capturing moves (emphasis mine):

> 1.20 All capturing moves are compulsory, whether offered actively or passively. **If there are two or more ways to jump, a player may select any one that they wish, not necessarily that which gains the most pieces**. Once started, a multiple jump must be carried through to completion. A man can only be jumped once during a multiple jumping sequence.

> **Comments:**
> **username_3**: The OP is not referring to 'forced capture', but the international draughts rule: http://en.wikipedia.org/wiki/Draughts  
> **username_2**: All right. I'll add a note that those are the rules for the primary variant in the US.  

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