2005 puzzle video game
 is a puzzle video game developed by Mitchell Corporation and published by Nintendo for the Game Boy Advance. Despite starting development before it, it is not a sequel to "Polarium" on the Nintendo DS. It was released in Japan in October 2005 and Europe in March 2006, with Atlus releasing it in North America in November 2006.
The objective of the game is similar to that of "Polarium". Black and white tiles fill a grid, and by drawing a single line in the grid, tiles can be flipped from black to white (or vice versa). Solid, horizontal lines of all black or all white tiles are erased, and the goal is to erase the entire grid in this manner. 
The game received a re-release on the Wii U's Virtual Console. The game was planned to be released in China for the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation. However, the game's DS predecessor was released in China.
Game modes.
Unlike its predecessor, "Polarium Advance" was released for the Game Boy Advance, with some significant changes. The unpopular Challenge Mode was removed, and the game focuses more on the Puzzle Mode, which features 365 puzzles - nearly four times as many as "Polarium." Each puzzle stage can be played in Stage Mode, with no time limit, or Time Mode, where the player aims to complete a puzzle as fast as possible. Edit Mode for creating custom puzzles makes a return in "Polarium Advance" as well.
The color scheme is changeable from black and white, to add a bit of customization and color to the game.
How to play.
As in the predecessor, the goal is to select tiles by drawing a line over them with one, continuous stroke. "Polarium Advance" uses the D-pad for controlling where "Polarium" used the DS stylus, and the A button (or L, for playing single-handed) for starting or ending a stroke. Selected tiles will flip from black to white or vice versa, and the puzzle is completed if each horizontal line consists of a single color afterwards. Surrounding the main puzzle area are gray "neutral" tiles that have no effect on the puzzle but can be used to flip disconnected groups of tiles in a single pass.
Special Tiles.
In order to add some variety to the gameplay, three new tiles have been added in addition to the standard black and white ones. "Solid tiles" cause all tiles above them to fall when erased, "Hurdle tiles" cannot have lines drawn over them, and "Multi-tiles" are "wild cards" in that they function as white or black panels.
Reception.
The game received "average" reviews according to the review aggregation website Metacritic. In Japan, "Famitsu" gave it a score of three sevens and one eight for a total of 29 out of 40.
References.
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