1989 fantasy-RPG-themed board game (re-released 2021)
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game "system", allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
History.
In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Baker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. The result was the fantasy adventure board game "HeroQuest" (1989), in which the players work together against the gamemaster. The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990.
The game consists of a board and a number of individual miniatures and items. The protagonists are four heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who face a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock (which represents many of the named characters for the various quests, such as Sir Ragnar and the Witch Lord), a Gargoyle and a number of Undead: skeletons, zombies and mummies.
In a 1989 interview, designer Stephen Baker agreed that the game was too easy if the players all cooperated, but explained that "The game is really aimed at 10–12 year olds who play with their mums and dads. My feeling is that they play in a very competitive, rather than co-operative way."
The publication of expansion sets was then split between the European and Australasian markets and the North American markets. Starting with "Kellar's Keep", released in Europe and Australasia in 1989, and North America in 1991. "Kellar's Keep" added new quests, items, artefacts and a further batch of monster figures (more Orcs, Goblins and Fimir). Released shortly after in the same years was "Return of the Witch Lord" which extended the undead with more skeletons, mummies and zombies.
"Advanced HeroQuest" was a revised and expanded version of the "HeroQuest" game released in 1989 by Games Workshop. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.
"Against the Ogre Horde" was released in 1990 in Europe and Australasia, included Ogres, a more powerful monster type, while "Wizards of Morcar" was released in 1991, themed around the addition of enemy wizards.
A "HeroQuest Adventure Design Kit" was released in Europe in 1990, containing items to help players design their own quests, and an "Adventure Design Booklet" was published with four sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.
1991 saw the first computer adaption released. The "HeroQuest" computer game, forcing Sierra On-Line to rename their "Hero's Quest" series to "Quest for Glory". A version of the game for the NES was developed to a prototype stage, simply named "HeroQuest", but was never released. A sequel for the Amiga titled "" was released in 1994.
1992 saw the release of "HeroQuest" Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") was released later with 12 added miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic "HeroQuest" box.
1992 also saw North America release of two sets of their own: "The Frozen Horror", with a snow and ice theme, featured a Female Barbarian, Mercenaries, Ice Gremlins, Polar Warbears and a pair of yeti as well as the "Frozen horror" of the title, while "The Mage of the Mirror" had an Elven theme: Female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.
Three "HeroQuest" novels by Dave Morris were published: "The Fellowship of Four" in 1991,
"The Screaming Spectre" in 1992,
and "The Tyrant's Tomb" in 1993.
The Fellowship of Four novel included a 135-paragraph gamebook 'The Heroquest Adventure Game - In the Night Season'. The Screaming Spectre novel included 'Running the Gauntlet - A Solo Quest for the Wizard' to be played with the HeroQuest Game System and also 'Beyond the World's Edge - A Solitaire Adventure for the Wizard' a 148-paragraph gamebook. The Tyrant's Tomb novel also contained 'A Growl of Thunder - A Solitaire Quest for the Barbarian' to be played with the HeroQuest Game System and 'The Treasure of Chungor Khan - A Solo Adventure for a Barbarian' a 193-paragraph gamebook.
In 1997, Milton Bradley let their "HeroQuest" trademark lapse. It was subsequently purchased by Issaries, Inc. who used it for an unrelated tabletop role-playing game. This was sold in 2013 to Moon Design Publications who continued to use it for the same purpose, eventually selling it back to Milton Bradley (now Hasbro Gaming) in 2020.
"HeroQuest" remake.
Under the vision and direction of Jeffrey Anderson, Hasbro Gaming bought the "HeroQuest" trademark from Moon Design Publications in September 2020. This allowed Avalon Hill, a subsidiary of Hasbro, to launch a teaser website with the "HeroQuest" logo, art and a countdown timer, leading to speculation that an official remake or app was being produced. On September 22, 2020, the countdown revealed a Hasbro Pulse crowdfunded campaign for $1,000,000 to produce an updated edition of "HeroQuest" with new figures, "Kellar's Keep" and "Return of the Witch Lord" expansions. Funding was achieved within 24 hours, with Hasbro expecting to ship in late 2021. The initial campaign was for US and Canada only, with Hasbro later expanding the campaign to include United Kingdom, Australia and New Zealand. Games Workshop branding and intellectual property was removed, with all art replaced; the "Chaos" moniker changed to "Dread" in all instances; miniatures all received new sculpts; and the Fimir monsters, a type of water-based lizard monster originating in the Warhammer universe, replaced by the fish-based Abomination monsters.
Hasbro Pulse crowdfunded HeroQuest campaign offered two pledge tiers, "Heroic or Mythic". Supporters who pledged for the "Heroic Tier" would receive the "HeroQuest Game System" with both expansion packs "Kellar's Keep" and "Return of the Witch Lord".
Included were three quest books: "Prophecy of Telor" by Stephen Baker, "The Spirit Queen's Torment" by Teos Abadia, and "The Crypt of Perpetual Darkness" by Joe Manganiello.
Shortly after the crowdfunding campaign, Hasbro made available a PDF of a new quest, "Training Quest Rogar's Hall" by Stephen Baker. 
In November 2021, Avalon Hill announced the very first hero expansion pack, the "Hero Collection - Commander of the Guardian Knights". This included two knight figures as well as three knight skill cards and two equipment cards for each figure. It was a limited edition exclusive to retailers and sold out quickly.
Hasbro also released the free to download "HeroQuest Companion App", which aids a Zargon player, or fills the role of Zargon allowing the game to be played either cooperatively or solo.
At the end of 2021, "HeroQuest" was released to stores, along with two expansions, "" and "Return of the Witch Lord".
Hasbro also released online quest one: "Forsaken Tunnels of Xor-Xel" by Doug Hopkin, which connects the core game's quests to the "Kellar's Keep" expansion.
On April 8th, 2022 Hasbro released online quest zero: "New Beginnings" by Doug Hopkins, which was later re entitled as "HeroQuest: Try out a New Beginning".
The summer of 2022 Hasbro released online quest two: "Into the Northlands" by Doug Hopkins,
and the "HeroQuest Adventure Design Kit".
In August 2022, the "Barbarian Quest Pack" expansion was re-released as "The Frozen Horror Quest Pack."
In December 2022, Avalon Hill released a second hero expansion pack, the "Hero Collection - The Rogue Heir of Elethorn" as a prologue to the Elf Quest Pack. This expansion included two rogue elf figures as well as three rogue skill cards and two equipment cards for each elf.
"The Mage of the Mirror Quest Pack" was released in February 2023 with new elven furniture.
On March 27, 2023, Hasbro announced a new expansion, "Rise of the Dread Moon" that will include a variant sculpt of the Commander of the Guardian Knight, three clear translucent spectres and four Cadre of the Raven's Veil figures in purple plastic. A new potions card deck will also be included. 
A scheduled streamline event officially heralded the launch of ‘"HeroQuest - Rise of the Dread Moon’" as the first new "HeroQuest" expansion in 30 years. Building on the events explored in ‘"HeroQuest - Mage of the Mirror’," collaborative partners showcased an original quest revealed as ‘"Knight Fall"’ and as the catalyst for ‘"Rise of the Dread Moon"’. The release of "‘Knight Fall’" was made free to download upon the conclusion of the stream.
In August of 2023, Avalon Hill released a third hero expansion pack, the "Hero Collection - The Path of the Wandering Monk". This expansion included two martial artist Monk figures as well as four elemental skill cards.
In October of 2023, Avalon Hill announced a release to retail two 'new' expansions packs: Prophecy of Telor and The Spirit's Queens Torment 
On February 27, 2024, the UK expansion "Against the Ogre Horde" was released. Along with the original 7 quests, this re-released expansion included three new quests, a new game mode (called World’s End Tournament), new druid sculpts and cards, and a new wolf companion sculpt and character card.
On June 14, 2024, a new starter box was announced, "First Light", with the goal of providing a cheaper option for new players to purchase the HeroQuest game system. It contains a new quest book and a full reveal was promised at the 2024 Gen Con. 
Characters.
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat-oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait.
Gameplay.
The game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map, usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a "wandering monster". This is a monster that may enter the game if a player is unlucky while searching for treasure.
The remaining players select their character from the four available. If the wizard is chosen while the Elf is not then the wizard player may choose any three spell sets. If the Elf is chosen while the wizard is not then the Elf may choose any spell set. If both the wizard and Elf are chosen then the wizard chooses a spell set first, then the Elf chooses a set and the wizard gets the remaining two sets. The players may also start the quest with items collected on previous quests, such as extra weapons, armor, and magic items.
The game begins with the gamemaster reading the quest story from the perspective of Mentor, to set the