In computational geometry, a point p in a finite set of points S is said to be "maximal" or "non-dominated" if there is no other point q in S whose coordinates are all greater than or equal to the corresponding coordinates of p. The maxima of a point set S are all the maximal points of S.
The problem of finding all maximal points, sometimes called the problem of the maxima or maxima set problem, has been studied as a variant of the convex hull and orthogonal convex hull problems. It is equivalent to finding the Pareto frontier of a collection of points, and was called the floating-currency problem by Herbert Freeman based on an application involving comparing the relative wealth of individuals with different holdings of multiple currencies.
Two dimensions.
For points in two dimensions, this problem can be solved in time "O"("n" log "n") by an algorithm that performs the following steps:
If the coordinates of the points are assumed to be integers, this can be sped up using integer sorting algorithms, to have the same asymptotic running time as the sorting algorithms.
Three dimensions.
For points in three dimensions, it is again possible to find the maximal points in time "O"("n" log "n") using an algorithm similar to the two-dimensional one that performs the following steps:
This method reduces the problem of computing the maximal points of a static three-dimensional point set to one of maintaining the maximal points of a dynamic two-dimensional point set.
The two-dimensional subproblem can be solved efficiently by using a balanced binary search tree to maintain the set of maxima of a dynamic point set.
Using this data structure, it is possible to test whether a new point is dominated by the existing points, to find and remove the previously-undominated points that are dominated by a new point, and to add a new point to the set of maximal points, in logarithmic time per point. The number of search tree operations is linear over the course of the algorithm, so the total time is "O"("n" log "n").
For points with integer coordinates the first part of the algorithm, sorting the points, can again be sped up by integer sorting. If the points are sorted separately by all three of their dimensions, the range of values of their coordinates can be reduced to the range from 1 to n without changing the relative order of any two coordinates and without changing the identities of the maximal points. After this reduction in the coordinate space, the problem of maintaining a dynamic two-dimensional set of maximal points may be solved by using a van Emde Boas tree in place of the balanced binary search tree. These changes to the algorithm speed up its running time to "O"("n" log log "n").
Higher dimensions.
In any dimension d the problem can be solved in time "O"("dn"2) by testing all pairs of points for whether one dominates another, and reporting as output the points that are not dominated. However, when d is a constant greater than three, this can be improved to "O"("n"(log "n")"d" − 3 log log "n"). For point sets that are generated randomly, it is possible to solve the problem in linear time.
References.
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