These days, it’s not uncommon to find card games that disguise themselves as something much more. They push the envelope and redefine how complex, strategic, and/or thematic a card game can be. Guillotine is the antithesis to these, a basic card game that makes no pretensions. Two decks of cards, a toy (non-working) head-chopper, and that’s all it needs to be a cut above your average filler.
Components: See above. The two decks of cards – the action deck and nobles deck - are colorfully designed (with tongue firmly in cheek) on decent quality stock and nicely coated. (Despite all the execution, there is no ‘die’ to roll). Not much more to say on that!
Theme/Object of the game – You are one of the executioners during the French Revolution just trying to make a name for yourself by executing the highest ranking nobles (based on point value) in line. Of course, other executioners are also out for the fame and fortune you desire. Your job is simple: behead the first noble in line at the end of your turn. But playing the right action card at the right time can make all the difference in the world. The person with the most points at the end of three days of executions is the winner.
Rules: Dirt Simple. You start out with five action cards in your hand and 12 nobles in line to lose their head during day one of executions. You have the option of playing an action card at the beginning of your turn. 237
If so, you execute (pun intended) the action immediately. Whether you’ve played an action card or not, you then must behead the first noble in line, then take another action card from the deck. When there are no more nobles in line, lay out 12 more for the next day. The game is over after three days of executions. Any exceptions to these rules are printed on the cards themselves.
Gameplay: I’m not just sticking my neck out when I say that this is where the game shines. The action cards in your hand allow you to do a variety of things – rearrange the line (or prevent people from rearranging it), add or subtract nobles to the line, assess penalty points to other players, reverse the order of nobles, etc. While this may not be the most strategically challenging exercise, it is unpredictable and fun. Sure, there’s a hefty amount of luck involved, but having a few decisions on which is the best play at any one time is just enough to give you bragging rights when you win.
Good Stuff – This is a card game that plays in about 15-20 minutes and is a great filler game. Selling for about $15, it’s also a pretty good deal. You can always play fewer hands (days) than prescribe, or reformat the game to make the game longer (but remember, there are only so many nobles cards). Having no small parts also makes this very portable.
Bad Stuff – The game can wear out its’ welcome if it’s played too much, and the theme might be a turn-off for those who are easily offended.
Final Words. Guillotine is a wonderful find – a multi-player filler game with a warped sense of humor and an air of unpredictably. It’s not very deep nor is it grandiose, but is a lot of fun. I can see myself picking up this game and keeping it in the car to play at coffee shops or wherever the opportunity presents itself. 237