Star Trek: Fleet Captains
Trekkies have been waiting for ages for the ultimate Star Trek game. Just recently they listened up as it was said there would be a cooperative Star Trek game from a famous designer. When the Trekkies heard that it would be a Knizia they were already disappointed since they were expectating again a rather abstract mathematical dominated game and so it proved. The Star Trek license, a license to print money be, but only if done& implemented properly. So far there have been many games that were okay, but nothing that really stood out from the crowd. But then, Captain Fleet was announced. 24 miniature spaceships - that alone should see give a real Star Trek feel to it. When the prize was announced it was initially put off a bit. Almost $ 100 for a single game? Maybe just beeing only be another moderate merchandising product? This could be interesting. In this review I will present in detail the components of the game and also the game play and possible actions, so everyone interested can get an idea of what he gets when he buys the game and how the game plays. Following this note I discuss my thoughts about the game and what I liked most and what not in the hope of being able to offer all interested in the game some help. Be prepared for a long review! Have fun reading (and watching)!
Components
Gamebox
The box of Star Trek: Fleet Captains is big. And I mean big: 47 x 36 cm. That's not quite as big as the Fantasy Flight big box, but significantly larger than the normal square box that you normally get. If you want to transport the game and you might geht problems since it is much too large for any normal backpack.
Apart from that, the front shows an Enterprise that is attacked by two Klingon vessels and destroys one of them, what gives us a first indication of what the game is all about: the confrontation between Federation and Klingon Empire. There is also an indication that the game contains HeroClix figures.
The back of the box contains the usual information. If you look exactly you get a first impression of the miniature figures.The game is suitable for 2 or 4 players and lasts 90 - 120 minutes.
If you throw a glance into the interior the first thing you note are the many spaceship miniatures that make up a large portion of the box contents. On the picture the cardsare in zipper bags, actually they are unprotected and there is a terminal device, where they fit in more bad than good. If you get the game you will maybe search the command post, they are hidden under the inlay. 304
All in all, the components can be stored comfortably in the box - in theory.
In practice, many copies of the game comes with damaged spaceship miniatures or cards. This is often because the have the card decks habe become loose in the box and then damaged the miniatures during transportation. Fortunatley WizKids offers a very good customer service. On the side http://heroclix.com/replacement/ everyone can toorder to 20 cards or two miniatures for free without problems. If you have more damaged components you need to send photos via email. This is primarily intended that WizKids has the ability to analyze the problems of the package and make things better in future editions or games
Game Components
Let's start directly with the most interesting components of the game, the spaceship miniatures:
Miniatures
Star Trek: Fleet Captains contains 24 miniature space ships, 12 federation ships and 12 klingon ships . These show well- and lesser-known spaceships of the series and you'll probably more familiar with the federation ships e.g. USS Enterprise NCC 1701-A and the USS Enterprise NCC 1701-E. The miniatures are unpainted, the ships of the Federation are made of gray plastic, the Klingon ships of green plastic. They aren't scaled properly, the Defiant is just as big as the Enterprise NCC 1701-A or the Voyager. The Klingon ships are even scaled wrong, but only hardcore fans of the series should notice that. The figures are connected to the base with a transparent connection.
The ships of the Federation
The ships of the Klingons
Clix-base
Each ship has a Clix-base. These can be rotated and then show the current values ​​of the spacecraft systems. It shows the values ​​of weapons, shields, shields and engienes. There are four colors, white, yellow, red and blue. White means that the ship is currently undamaged, yellow corresponds to the yellow alert, indicating that the ship was hit once, and red indicates two hits. Another hit would destroy a ship. Once per round can redistribute energy from some systems and transfer it to another system If you require a lot of energy in the weapons you can divert energy from the drives. If you need fast engines the energy can be redirected from the sensors. 336