@Alexander is correct. Let me elaborate.
Diurnal hemisphere (day side)
* Extremely hot
* Little precipitation or clouds (it'll dissolve once the water becomes a liquid) over the continents, but likely a lot above the sea (increased evaporation)
* Warmer seas. These won't completely evaporate as water will be able to flow in from the cooler regions, replenishing them.
* Incredible ocean currents. One side of the day zone will always warm, adding water to the sea, while the other will always cool, removing (liquid) water. This is bad news for any inhabitants that want to move with the habitable zone: if they meet an ocean, they'll have to traverse its waters head-on.
* Little wind, as most areas will have equal pressure
* Little surface vegetation or surface-dwelling life
* Don't expect a "sandy" desert, expect landforms as usual! Massive amounts of sand come from weathering and erosion, which are area-specific and not necessarily related to temperature.
Nocturnal hemisphere (night side)
* Extremely cold
* Little precipitation (it'll be a cold desert, like Antarctica, because all liquid water will fall once it arrives at the edge)
* Extremely cold seas, with abundant (though not necessarily widespread) ice / glaciers
* Snow cover. Despite the lack of precipitation, some snow will fall when the region enters the "cold zone" and a steady temperature will maintain it. This has an interesting effect: most footprints will be preserved for 4.5 years.
Habitable belt
* Extreme wind! Cold and hot air will meet and constantly exchange, resulting in constant and strong currents.
* Precipitation! The combination of hot and cold fronts, combined with the fact that this is the only place where liquid water will like to exist, will bring torrential downpour.
* Weathering and erosion will be widespread. 591
Nearly all rainfall happens here, as does The Great Freeze (cracks apart rock) and The Great Melt (moves sediments). This is the best place to reshape the environment quickly.
* Most plant life will reside here, because water is accessible. Plants will grow at an extreme rate away from the sun and toward newly exposed land, because staying put will mean burning. Alternatively, they will bury their seeds, reviving to grow and reproduce at each intermediate period between the heat and the freeze. Plant roots must adapt, as rapid erosion means less material to hold on to. They must either grow downward constantly to maintain a grip, or grow much further down the first time.
* Animals will develop an instinct to do the same thing - dig and hide or constantly stay on the move. Anything that can't cross the ocean, go around it, or bury itself is screwed evolutionarily. Flying creatures should be OK.
* More information can be found here
Poles
* Average temperature (always a meeting place of warm and cold air, as opposed to only once every 4.5 years)
* Heavy precipitation and extreme winds
* Widespread weathering and erosion
* Abundant plant and animal life; possibly the best place to start a permanent civilization
For a more general overview of winds, see here. 591