This is a short review of my experience playing so far: 8 hours
I hadn't read the rules or consumed too much information about the game since backing it, so my expectations were wide open. I learned how to play from <PERSON> Setup & Rules video, and filled in the gaps with the rulebook.
I started playing the first recommended curse, The Voracious Goddess. So far I have played 8 hours over 3 sessions solo with one character. I am thoroughly enjoying this game. The mechanisms are incredibly smooth, and the 3 decks of cards interact so well with each other.
My character just died for the second time, and I'm really eager to give it another shot. The first time I just tried to do and see everything, and quickly ran out of action cards. The second time I started heading in the wrong direction, and realised too late, then walked around enjoying exploring.
Initially I was worried that the game would be too easy without offering enough choices. 211
This is not the case! It is fantastic that some things you encounter help you and some hurt you.
Another thing I love is the movement mechanism. It is so clever that some terrains are harder to move from than others. Its also great that you can easily go to a linked terrain that you have visited before, but this is mitigated too with obstacles. Such great design!
The components are great! I love the size of the cards, which are small enough to fit heaps on a table and large enough to see the artwork. My first impressions of the dice and minis/standees was that they were quite small, but once I put them on the cards I felt they were the perfect size.
Finally, the game feels just like a choose your own adventure book. But not a simple Goosebumps book, more like those roll and write adventure books that I loved growing up (Fighting Fantasy, Fabled Lands/Quest) that give you heaps of choices. This game uses cards instead of dice and character sheets though, which works well. It has the added bonus of a visible map and playing space with great artwork, AND the narrative is still present - most of the terrain cards have flavour text on the back.
All in all I am really impressed with this game, it has so many moving parts, it really is incredible that anyone designed it to operate so smoothly.
See you on the continent. 336