Hi all,
I've went on vacations into the great countryside Portugal's interior has to offer, the countryside where internet is something folks heard on the TV and mobile phone signal is scarce. With car space a little limited I've decided to bring a game to play in my weeks' vacations.
I've looked into a full streak of Legendary Marvel scenearios (the ones available on BGG boards) from first 'til last or... Myth.
I've had some sour mouth experiences with Myth before, with lots of comments by my side on the Myth boards. After 3 gameplay attempts I've decided I would bring Myth for another showdown, a make-or-break, last stand, see-who-gets-the-best me or Myth. And as you can guess by the topic title...
I really wanted to get deep into this game to see if I was really mistaken about it, when I've wrote into the boards about my failed experiences. So with just one game to play and the desire to make it work, I came down regretting myself once more... or even more than before.
What to say about this game that I've never said before?! Nothing! And this is also what this game has to offer me, nothing!
It sounds harsh but today, with only one game to play, I really regret the money spent into this "sandbox" experience.
I've really tried to make it work. I've set the rules on one side, the 1.1 rules on the other side and the FAQ on my laptop. No internet playthrough videos, so I have to work with what I had.
First, the most lazy or lamest thing I've seen in a boardgame: normal rules doesn't have a Setup!
Really?! Where this guys had their heads when they designed this rulebook?!
Only the 1.1 version of the rulebook, which I've printed by my own expense, has the general Setup for this game. Lame!
Second, a detail I think it's pretty annoying; the Treasure cards have all the same back but are different.
Well, this is 2014 and this game was designed in 2014, so what's the reason not to make different card backs for White, Green and Blue Treasure decks?!
The "solution" MCG offered in their videos is just ridiculous and reflects the whole game, lazy!
Ok, I've set the game and started running it. 386
I've choose a Story Quest thinking it was more streamlined and more defined. Oh, I couldn't be more wrong.
Story Quests are defined in the rulebook but... it's only the Realm/map that is defined, everything else comes from this nonsense MCG designers called "sandbox game".
I can live with that, no worries. First story and I've choose to play a Trap. Rolled for it and read the whole trap process. The wording on the rules were messy and without broadband to check for explanations, I went into step 1 again and took a Quest.
I've took a card from the Quests and started resolving it.
Once again, the major flaw I have with this game is the lack of solid rules and rules design.
Everything is pretty standart untill you go into the Refresh Phase and there's where this game breaks down.
Once again, I have the original rulebook, rulebook 1.1 and FAQ, and neither in those documents is said that when within Threat range, monsters will act.
I've remembered this from <PERSON> videos about Myth but without the internet by my side and the chance to see those videos I was looking at the board thinking how the logic of this game would work.
After some back and forth, I've started to put the components on the game box, closed it and put the game on the trunk of the car.
I can count from one hand the bad experiences I've had with boardgames and how hard I regret buying those games.
Lucky or not I've sold all those games I really thought wasted my money on them. But on that list, this one, Myth, is solid #1. Even LOTR:LCG, even Mage Knight Boardgame, heck, even Star Wars LCG gave me better gaming experiences than this one.
As it is, Myth is not a sandbox but a box filled with miniatures and cardboard. As a game, Myth fails to deliver. It fails the sense of Adventure, it fails on its rules, it fails on production, it fails on playtesting. This game kept failing and failing and would only start to work with the help of third-party users who gave up their time and resources to make it work, because even the position of the company, MegaCon Games, was lazy and lame.
I can only say one more thing about this game: DON'T BUY IT!
Spare your money for Shadows of Brimstone or The Witcher Adventure Game. 304