Choose Your Decisions
A Scene is all about decisions. Your key characters have something they want, something that opposes them, and some options for getting around the opposition. They know those options have some risk of failure (and consequences of failure) and have to make the best call they can with limited information.
These decisions are a primary source of tension, and keep the reader engaged.
Example decisions you could use:
* Do I bolt for the safety of the nearby village, or do I try to hold the group together and work our way there more slowly?
* Do I reveal myself as a powerful vampire and save the group, or do I turn into a bat and leave the others to fend for themselves?
* Do I hide?
* Someone is injured, do I carry them or leave them?
* How do I fight? With fire? The sword? Magic?
Pick a Fight that Matches your Decisions
Once you know what options you want your characters to have, it's a lot easier to figure out the flow of the fight. You don't need to choreograph the blow by blow - instead you need to give enough information for the reader to understand what options are available, and why the characters might lean towards one or the other.
If you want the POV character to have to keep the group together in spite of their fear, then that pushes you towards a somewhat slower fight. 846
You have the wolves pick off stragglers at the edges of the group. There's time to talk, even if everyone is frightened.
If you want the POV character to challenge the wolf leader to single combat, that might push you towards a more "stand up fight" where you have good lines of sight, and everyone can see the battle coming for a couple of minutes. That gives your character a chance to step out from the battle line and issue their challenge.
If you want your character to flee in fear, feeling like they don't have any choice but to run, then the fight is quick, and powerful, and overwhelming. There's no warning, and no time to do anything but run.
Flavor your descriptions based on what choices your characters have. 846