Image Courtesy of <PERSON> review continues my series of detailed reviews that attempt to be part review, part resource for anyone not totally familiar with the game. For this reason I expect readers to skip to the sections that are of most interest.
Summary
Game Type - Family Game
Play Time: 30-40 minutes
Number of Players: 2-6 (Best 3+)
Mechanics - Push Your Luck, Action Point Allowance System, Dice Rolling
Difficulty - Pick-up & Play (Can be learned in under 30 minutes)
Components - Excellent
Release - 2011
Designers - <PERSON> - (Asteroyds, Rush n' Crush, The Adventurers: The Temple of Chac)
<PERSON> - (Asteroyds, Rush n' Crush, The Adventurers: The Temple of Chac, The Timeline Series)
Overview and Theme
This morning I woke up to see the wardrobe door slightly ajar. Fallen from a pile of neglected garments in the corner, a brow-beaten <PERSON> lay upside down. As I pondered this event I saw in the corner of my eye the butt of my snakeskin leather whip peeking out from under the bed. Within moments I knew that the fates were calling…it was time to go Adventuring once again…
I reviewed The Adventurers: The Temple of Chac some 3 years ago back in 2010. That game was a seat of your pants, push your luck romp through a musty temple choc full of traps to punish the would-be treasure hunter. If you'd like to know more...
The Adventurers: The Temple of Chac - A Detailed Review
Having survived that adventure I am now embarking on my next expedition, this time we go to the Pyramid of Horus. Located in Egypt, the tomb of <PERSON> still protects its many treasures and once again there is a race afoot to plunder its secrets and retrieve as many valuable relics as possible.
I could use a pack-mule, come companion. Why don’t you join me for this adventure as we delve into the bowels of the Pyramid of Horus?
The Components
The Temple of Chac was a pretty eye-catching affair and The Pyramid of Horus is no exception.
The Board – The board features two distinct areas; the entrance to the Pyramid (called the Cobra Nest) and the inner sanctum itself.
The entrance is little more than rubble whilst the Pyramid proper offers several sections. Central is the Crocodile Pond and it is surrounded by the Scorpion Pit. 470
Surrounding the Pit is the Mummies' Corridor and this is flanked by various sarcophagi and alcoves to house the God Idols.
All of the aforementioned areas are searchable by the heroes. The board is nice and vibrant and the artwork creates a lighting effect as if the tomb is being illuminated by candles amongst the alcoves.
Various spots are also set aside to house the various card decks and the other feature of note is that the central parts of the board are segmented into squares and numbered from 1-36. This serves to support the Falling Block mechanic but more on that later.
Image Courtesy of Alice87
The Hero/Mummy Figures – The game comes with 8 playable characters and 3 Mummies are also included. These come in basic grey plastic and for a game of this weight they are pretty good in relation to detail and poses.
Image Courtesy of Alice87
As was the case with the first incarnation of the series, The Pyramid of Horus also offered up a pre-painted miniatures expansion and I was lucky enough to get my hands on one. These may not impress the painting gurus out in game-land but for someone like me with no talent these are a really great way to enhance the play.
It should be noted that the game comes with coloured round discs that are clipped onto the bases of the figures. These help to identify who is who when using the generic grey figures, but they are really not necessary when using the pre-painted figures.
Image Courtesy of Alice87
Character Cards – Each Character also comes with a matching card to show off some neat artwork. These cards also serve as a covering card to be used in conjunction with a Game Aid Card to depict key stats, which I'll cover in due course.
Image Courtesy of Alice87
Treasure Cards – The game has three main decks that relate to the 3 basic searchable areas in the game. Within these areas a variety of treasures can be found, which is the main aim of the game. The image below shows some of these treasures and each of the card backs.
I should also mention that Items can be found amongst the Cobra Nest deck. I'll cover those later. 872