I’ve got a quick word association quiz for you. Ready? All right…If I said “adult party game”, what is the first thing that pops into your mind? What did you think of? Did it have something to do with dirty words, or Spencer’s Gifts, or, (shudder) candles? Well, I’ve got a new one for you, and it isn’t what you think.
Recently, I received the copy of Dixit that I had ordered from the publisher, Libellud(http://www.libellud.com/) in France. After a few plays, I was trying to come up with a way to classify it and only 2 categories came to mind. The first was as an “in-the-middle” game. But as this group, where you try to convey something without being too precise or too general, has only a handful of examples, like Thingamajig with word definitions, or Barbarossa with clay, I wanted to slot it into something more general, and “adult party game” seems to fit.
As mentioned in the first paragraph, when I say “adult”, it’s not in the traditional game theme sense. Here I mean that the skills necessary to play this game well generally haven’t been developed yet in children. Even though Dixit’s box says it’s playable by ages 8+, and technically, it COULD be played by children of 8+, this game is really for players of ages 12 and up.
Strangely enough, given this preamble, Dixit, by Dr. <PERSON>, is a simple game. It’s comprised of a set of 84 picture cards, sets of tiles numbered 1-6 and scoring markers (wooden bunnies!) in different colors for up to 6 players, and a scoring track that is built into the box.
Dixit, has a couple of factors that prompt my recommendation. The first is the simple yet challenging gameplay. At the beginning of the game, the players are given a set of tiles numbered 1-6 that are colored to match their bunny-shaped scoring marker. In addition, they are randomly dealt 6 cards, face-down, all of which have different pictures on them. One player is chosen to be the first Storyteller. She chooses one of her cards places it face-down on the table and then gives a clue about her card. The statement could be a word or phrase or even a line from a song, as long as it is at most one sentence. The trick is to not make the clue too specific or too general because of the scoring (I’ll get to that in a second). 92
Next, all the other players choose a card from their hands and add them face-down to the Storyteller’s. The Storyteller mixes up the cards and then turns them face-up in a line. The other players must now guess which card belonged to the <PERSON>. Using their numbered tiles, the non-Storytellers choose which card in line they think is the one that the <PERSON> put in. ie. if they think it’s the 3rd card in the line, they’ll put their #3 tile face-down in the middle of the table. Once all the guesses are in, the tiles are turned over and moved onto the corresponding cards.
The Storyteller reveals which card was hers, and now comes the scoring which makes the game so challenging. If all the players guessed correctly which was the <PERSON>’s card, then they all receive 2 points, and the <PERSON> receives 0 points. Similarly, if all the players guess incorrectly, still, all the players receive 2 points and the <PERSON> receives 0 points. If any other number of players (less than all, but more than 0) guess the <PERSON>’s card correctly, then the Storyteller and each of the correct guessers receives 3 points. In addition, a non-Storytellers whose card is chosen (incorrectly) by other players receives 1 point per guess. After points are scored on the scoring track, the played cards are discarded, and everyone receives a new card from the draw pile. The next player clockwise becomes the <PERSON>, and the game repeats as so until the last card is drawn from the draw pile.
The scoring system makes the <PERSON>’s task very challenging, which is why Dixit is not really a game for children. The Storyteller can’t make their clue too easy or too hard, or else everyone will score except for them. Trying to come up with an “in between” clue can be challenging. This is one of the aspects that makes this game so interesting. 17