I was one of the 4 people at DTC who got to demo it at the table <PERSON> ran it at, and <PERSON> played it at (not the play on his twitter).
I have to be honest, considering some of the other mumblings on the BGG forum I was extremely worried and actually had pushed <PERSON> and the folks at CMON to be part of the demo <PERSON> ran.
We played a full game against Pride, with <PERSON> playing Pride. It was awesome. For starters I'm much more of a Euro Gamer with the occasional 1-v-all dungeon crawl getting tossed in to scratch the D&D itch from my youth. I was extremely worried about the theme of the game because post apocalyptic near future hell raiser stuff doesn't strongly appeal to me at all. Frankly the main reason I bought the kickstarter (and I went all in) was the minis. I really hoped there was a game there but I had serious doubts.
That being said it was awesome! Maybe because I went into it with low expectations (from some other comments on these forums) but it was the 2nd best new (new to me) game I played at DTC this year - and I did not expect that since I played a lot of Euro's that should have been more my style.
Now it isn't easy, but its not impossible or a slow slog like the another person posted. The mechanics are pretty simple as a hero... move 2 spaces and take 1 action, or take 1 action and move 2 spaces. If you are inside a building at the start or end of your turn as a free action you can use the city action (and you will)!
<PERSON> went into it planning on killing <PERSON> first because they know each other and they pick on each other. By the end of the first round (<PERSON> told me after it ended) he felt I was his biggest threat. I was playing a ranged guy and killing a lot of his stuff. It went for 2-3 hours (but to be fair with the number of people walking up to <PERSON> and <PERSON> about different things there were a lot of distractions). 118
So I would expect a game to run 1.5-2.5 hours once you know what you're doing.
At no point did it feel like it overstayed its welcome. Due to the time we were playing at, we kinda rushed at the end because <PERSON> had a few places to be and probably could have made slightly better decisions. In the end, <PERSON> won, but we made it to the last objective and only had the Sin Pride left to kill - we just needed more gear to do it. I was the 1 of only 2 heroes to survive, <PERSON> killed 5 other heroes (you play 4 at a time, but have 3 in reserve in case you die and you will die). When you die you draw a new hero - if there is no hero to draw the bad guy looses and thus we did. My original hero made it thru the last round but because everyone else was dead it didn't matter (heroes lose when they die and cannot draw a new character).
It really feels balanced, the <PERSON> player feels powerful but if you make wise decisions you feel like you're doing well. <PERSON> (at the end) felt like we were pushing him to his limits and that it was hard for him. It really is 49%/51% in the favor of the Sin player, but that 1% is just due to 1 rule that if the last objective is met and the last expendable hero dies in the same roll, the Sins still win. Otherwise it feels REALLY balanced and fair and fun.
I gotta say it was a lot of fun. WAY more fun than I expected. As a more Euro Gamer type I did not expect it to be that much fun for me but it really really was. So rest assured it is not a slog or a waste of plastic. Its fun, tense, scary, and very clever. 366