This Cooperative strategy board game The Captain is Dead, was created by <PERSON> and <PERSON> and released by AEG (2017 version).
Your squad and you will be frantically running about your ship in The Captain is Dead trying to hold the aliens off while you repair the ship's engines (Jump Core).
Gameplay for The Captain is Dead
Every player receives one of the numerous characters in The Captain is Dead before they begin the game. Each character's card lists their maximum hand size, number of actions they may do (the majority having four), skill discounts, and unique skills. Each of the characters specializes in a certain section of the ship, while several of them have skills that may be used in other systems as well. You're basically set to play once you've placed your character standee in their beginning quarters.
Before the game starts, causing the first mayhem, and after each player takes a turn, alert cards will be selected. These playing cards stand in for the hostile aliens attacking your ship. They may send spacecraft that speed up the pace at which your ship is struck, they may damage or destroy systems, or they could even deliver some aliens aboard the ship.
In the course of the game, you and your squad will move from room to room. You will be employing those technologies in a variety of ways in addition to attempting to mend what the aliens have broken. For instance, the Computers let you draw the skill cards you'll need to mend the Jump Core, conduct scientific research, fix systems, and discharge missiles.
You cannot simply concentrate only on getting the orange Engineering cards that are required to repair the Jump Core which are the hardest to obtain. Therefore, the ship's shield will need to be maintained at a healthy level, and you'll need to keep at least part of the systems operational to increase your turn efficiency.
The Comm System and the Teleporter are the two systems that you should definitely try to maintain online the whole game. You can pass skill cards to other players through the Comm System even if you're not in the same room as them. You can go to any room on the ship with only one action when the teleporter is operational. My team repeatedly made the error of leaving one or both of these systems unavailable, which cost us dearly.
The Captain is Dead offers three ways to lose: 1. A card instructs you to add more when all the aliens board the ship. 697
2. The spacecraft is hit one final time as the shields fail. 3. The alert deck is depleted.
There is just one possible outcome, as you would have anticipated. You must thoroughly fix the Jump Core before leaving the area.
The ship mechanisms are what distinguish The Captain is Dead from Pandemic and other games of a similar nature. Every one of them grants the entire team a unique special skill, and when they go, the game drastically alters. Additionally, the techniques assist absolutely everyone in getting into the theme!
Pros.
There are 18 distinct character options available. Since each character feels quite different and you have to plan your strategy based on the ones you receive, this definitely increases the enjoyment and replay value.
The Captain is Dead is challenging in a good way. Even if you are aware that many of the games you played might have been won, it is difficult to solve the problem since each game will continue to play differently.
Even though not everyone may like the blocky art, I believe it's extremely amazing. It appropriately forewarns you that the game you're about to play will be silly and have a retro Sci-Fi vibe.
After getting acquainted to the fantastic cooperative gateway games that are available, this is the ideal "next step" board game. Since many players don't want to tackle medium or heavyweight games right away after playing one or two of the well-liked gateway games, it gives the Pandemic model a tiny bit more complexity, which is good.
Cons.
Unfortunately, quarterbacking is possible in this game. Although it's not required, one player could try to take control by instructing the other players how to play their turns.
I worry that the plastic standees will become all scuffed up sooner rather than later, even if they do look fantastic. I'm not 100% certain of that yet, but even simply moving the box around or removing them from their sacks might do damage.
If you want to play with two people and don't want to control more than one character, I do not suggest this game. With only two characters on the board, you have very few skill discounts, making it very challenging to maintain the systems and fix the Jump Core. 403