* Rusel DeMaria, Johnny L. Wilson, "", McGraw-Hill/Osborne Media; 2 edition (December 18, 2003), ISBN 0-07-223172-6* Katherine Isbister, "Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)", Morgan Kaufmann; Pap/Cdr edition (June 5, 2006), ISBN 1-55860-921-0* Christy Marx, "Writing for Animation, Comics, and Games", Focal Press (October 25, 2006), ISBN 0-240-80582-8* Jean Swanson, Dean James, "The Dick Francis Companion", Berkley Trade; Berkley Pr edition (July 29, 2003), ISBN 0-425-18187-1* Sheri Graner Ray, "Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)", Charles River Media; 1 edition (September 2003), ISBN 1-58450-239-8* Jason Rutter, Jo Bryce, "Understanding Digital Games", Sage Publications Ltd (May 24, 2006), ISBN 1-4129-0033-6* Ari Feldman, "Designing Arcade Computer Game Graphics", Wordware Publishing; Bk&CD-Rom edition (November 1, 2000), ISBN 1-55622-755-8* Dave Morris, Leo Hartas, "Strategy Games", Thomson Course Technology (2004), ISBN 1-59200-253-6* Diane Carr, "Computer Games: Text, Narrative and Play", Polity (2006), ISBN 0-7456-3401-X* Torben Kragh Grodal, Bente Larsen, Iben Thorving Laursen, "Visual Authorship: Creativity and Intentionality in Media", Museum Tusculanum Press (2005), ISBN 87-635-0128-7* MobyGames
==References====Further reading==* Rusel DeMaria, Johnny L. Wilson, "", McGraw-Hill/Osborne Media; 2 edition (December 18, 2003), ISBN 0-07-223172-6* Katherine Isbister, "Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)", Morgan Kaufmann; Pap/Cdr edition (June 5, 2006), ISBN 1-55860-921-0* Christy Marx, "Writing for Animation, Comics, and Games", Focal Press (October 25, 2006), ISBN 0-240-80582-8* Jean Swanson, Dean James, "The Dick Francis Companion", Berkley Trade; Berkley Pr edition (July 29, 2003), ISBN 0-425-18187-1* Sheri Graner Ray, "Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)", Charles River Media; 1 edition (September 2003), ISBN 1-58450-239-8* Jason Rutter, Jo Bryce, "Understanding Digital Games", Sage Publications Ltd (May 24, 2006), ISBN 1-4129-0033-6* Ari Feldman, "Designing Arcade Computer Game Graphics", Wordware Publishing; Bk&CD-Rom edition (November 1, 2000), ISBN 1-55622-755-8* Dave Morris, Leo Hartas, "Strategy Games", Thomson Course Technology (2004), ISBN 1-59200-253-6* Diane Carr, "Computer Games: Text, Narrative and Play", Polity (2006), ISBN 0-7456-3401-X* Torben Kragh Grodal, Bente Larsen, Iben Thorving Laursen, "Visual Authorship: Creativity and Intentionality in Media", Museum Tusculanum Press (2005), ISBN 87-635-0128-7==External links==