* Jesse Aronson: "Dead Reckoning: Latency Hiding for Networked Games"* A paper about pedestrian dead reckoning: "Omni-directional Pedestrian Navigation for First Responders" by Stéphane Beauregard (2006)* WFR, a Dead Reckoning Robot
*Jesse Aronson: "Dead Reckoning: Latency Hiding for Networked Games"*A paper about pedestrian dead reckoning: "Omni-directional Pedestrian Navigation for First Responders" by Stéphane Beauregard (2006)*WFR, a Dead Reckoning Robot