That is, just as you can earn points by collaborating with others in video games like World of Warcraft, so can you earn points by competing or collaborating with your friends in healthy behavior. These are services that make health into a serious game where others can reinforce your willpower.
而如果能利用“游戏驱动力”来把这些工具变成一种社交性工具的话，那么将更加有效。正如你可以通过在像“魔兽世界”这类游戏中与别人合作获取点数，你也可以在健康习惯方面和你的朋友展开竞争或者合作来获取点数。这些服务可以把保持健康转变成一场严肃的游戏，进而通过旁人来提高你坚持下去的意志力。