Le pêcheur donna un autre remorqueur, et sortit le filet de l'océan pendant que le sel de mer lui jeta les yeux. En essuyant les larmes d'une seule main bronzée par le soleil, il a jeté un coup d'oeil vers le rivage, maintenant seulement un saut-skip-et-un-jump loin. Le chalutier avait été dehors toute la nuit, et était revenu avec un beau transport. Maintenant, il pourrait enfin rentrer chez lui, prendre une bonne douche, un repas chaud, et un peu de repos nécessaire.
"HEEEEEY MIIIIIISTEEEEEER!"
Il s'est retourné, quelqu'un l'a appelé? Qui pourrait-il être, ici sur l'eau à une heure si tôt? Un autre pêcheur de nuit qui arrive?
C'est pas vrai. C'était un garçon, dans un dinghy. Un... très rapide dinghy. Un dinghy très rapide qui s'approchait de plus en plus rapidement, même si le garçon n'avait pas de rames, et en fait s'accrochait au bateau et se penchait en arrière, ses jambes rigides devant lui comme un lugeur qui essayait désespérément de mettre ses talons dans la neige. Un sourire nerveux lui a enduit le visage.
"Savez-vous comment faire pour gagner du temps?"
"Reverser quoi?" l'homme cria, juste avant qu'il ne s'enfuie sous l'auvent près de la cabine de son navire. Le dinghy tiré par une balle, les cris du jeune homme doppler dans le lointain. Le pêcheur pourrait avoir l'épée qu'il a vu un... grand trou d'une sorte, lancer des tirs de roquettes, sortir du dos de la jeunesse!
"ME NEEEEEEEIIIIIII THEEEEEEEERRR!!"
Zehst Messerschmitt est donc venu à Loguetown, mais pas du tout comme on aurait pu l'imaginer. La fusée a propulsé le dinghy sur le sable et a continué, sa coque évacuant les bois alors qu'il s'est envolé d'une dune et a navigué dans les airs. Zehst regarda dans l'admiration à toutes les maisons - les villages de retour sur les îles Gecko n'étaient pas près de ce grand - alors se souvenait-il qu'il tombait du ciel à quelque chose comme cent vingt miles à l'heure.
Il avait enfin trouvé comment faire sortir les fusées où et quand il voulait. Maintenant, il a dû trouver comment mettre les freins. Il pensait qu'il pouvait toujours... les éteindre?
Bien sûr, au moment où il en est arrivé à cette conclusion, ayant croisé les jambes et mis une main sur son menton, en honçant sagement, il avait déjà labouré à travers une ligne de linge, un chat extrêmement alarmé, et une charrette de choux d'un pauvre vieil homme. Avec des morceaux de légumes et un chat en colère qui s'accroche au visage, il a regardé avec un sourire et s'est cassé les doigts. La fusée a été aspirée dans sa chair avec un son "shwoop", et le bateau a commencé à ralentir progressivement. Bien sûr, à ce moment-là, il n'en restait plus grand-chose, sauf le siège sur lequel Zehst était assis. Alors que l'élan commençait à mourir, le garçon s'est retrouvé en tournant en rond, puis ricochetant d'un pavé inégal pour s'écraser à travers le mur de la boutique de quelqu'un.
"Aha-toux! Ça a marché, ça a marché! Zehst mon homme, vous êtes deux pour deux aujourd'hui!"
Alors que la poussière et les copeaux de bois s'éteignaient, Zehst se levait avec le chat d'avant maintenant tenu dans ses bras tendus et plusieurs nouveaux, apparemment inaperçus, scratchmarks transformant son visage en écloserie sanglante. Il a regardé autour du lieu de l'accident et a repéré plusieurs personnes et un vieil homme. Un des gros gars avait un anneau de nez.
"Hé, euh... Je suppose que vous ne savez pas où je pourrais trouver un nouveau bateau, n'est-ce pas?" Il a demandé, jetant nerveusement le chat sur son épaule. Au loin, il y avait le bruit que les ordures de quelqu'un étaient éparpillées et que le verre se brisait.
Name: Zehst Messerschmitt
Age: 18
Gender:Male
Race: Human
Height and Weight: 5' 10", 140 pounds (63.5 kg)


 
Bounty:  0 Beli
Personality:  Zehst is energetic and hardly ever takes things seriously. He makes friends easily and brushes off hostility up to a point. His primary want in life is freedom--absolute freedom, the ability to do anything and everything that he wants. However, this is where he begins to toe the line of eccentricity. He doesn't believe in laws, seeing them as oppressive, but agrees that freedom has to naturally come with consequences. He also rarely imposes on anyone else's "freedoms" as he sees them--such as the freedom of a thief to steal something. Yet a person who stops a thief also has the freedom to do that if they want to. All in all it's an extremely hypocritical way of looking at the world, and speaks to his inexperience as a person...but perhaps this is why he wants to be free in the first place.
 
History: Zehst was born to a wealthy family on the Gecko Islands archipelago, who made their fortune by designing weapons for the World Government. Knowing their inventions were tools of violence, destruction, and oppression, they always kept their son in the dark about the true nature of their careers. Zehst's childhood was extremely restricted and sheltered, to keep him from learning how cruel the world really was. But they could only keep this up for so long. As Zehst got older, he had soon read all the books they could give him and learned all his tutors had to teach him, and soon his fun-loving attitude could no longer be curbed and he could no longer simply be sent to his room. With nothing more to distract him, he began to escape time and time again. Until, one night, he witnessed an engagement between the World Government and a pirate ship that was targeting the Gecko Islands.
The Pirate Ship was coming close to the shore, almost close enough to begin assaulting the island. Though in doing so they were putting the lives of islanders who lived on the shore in peril, the captain of the Marines gave the order to launch a particular missile that had been designed by Zehst's parents. The missile was a direct hit, but the explosion that followed was so enormous that not only were the pirates completely eradicated, but so were the homes of several villagers on the cliffs overlooking the shoreline. Zehst couldn't help but think that even pirates didn't deserve to be destroyed so thoroughly as he watched the carnage subside. What was more, the people of the village blamed his family. For the first time Zehst saw the true nature of what his parents had done to build their fortune.
Over the next few weeks, he confronted them. There was a family shouting match that grew so intense Zehst punched his own father. Though he wasn't punished afterwards, this actually made it worse for him. His parents loved him, they truly did, but for various reasons they couldn't just suddenly stop making weapons. Unable to see their point of view, Zehst secretely stole an object his father had obtained for experimentation--a Devil Fruit. Using the fruit's powers to leave his home behind, Zehst started a new life, searching for the freedom he had never had.
Abilities: Roke-Roke no Mi - The Rocket Fruit, its name taken from the Japanese pronunciation "roketto." It is a paramecium fruit that turns the user into a Rocket Human, and allows them to produce various types of rocket thrusters and jets through the surfaces of their body.
Techniques: 
Cruise Knuckle - A rocket thruster appears on Zehst's elbow, greatly increasing the speed and force of a punch.
Stinger Strike - A thruster appears on the back of Zehst's shoulder and elbow as he darts forward, and performs a piercing elbow strike with the opposite arm. It resembles an elbow thrust from the martial art known as Bajiquan.
Homing Kick - A roundhouse kick that uses thrusters on the back of Zehst's calves and heel to increase power, speed, and spin--he'll be able to chase an opponent to an extent, continuing to spin and fly after them. However, after several rotations he'll become dizzy and crash.
ICBM - A flying kick that sprouts thrusters over various parts of Zhest, making this his most powerful attack. However, it hits so hard that it damages him as well, and uses up a great deal of energy.

Traits: 
Inventor - Having inherited his parents' knack for learning, designing, and application of science, Zehst makes a fairly good inventor. However, at the moment he lacks the experience or tools to make much use of it. Perhaps if he were to set foot on a ship, he could learn its workings and be a decent shipwright...
Inventory: A burlap duffel sack containing all his supplies, including clothes, food and water, a compass, a map, and not much else.