Pendant une demi-heure, Raa a senti le plus sûr et le plus calme. Les trois personnes erraient dans la vaste station, notant à peine l'absence d'autres habitants tandis que Raa tirait sur Avatar avec question après question. Chacun a été considéré dans la nature personnelle par beaucoup d'organiques mais Avatar ne semblait pas à l'esprit dans le moins, une question qui lui a beaucoup plu. Beaucoup auraient trouvé ses sujets inutiles pour discuter avec une machine, un point de vue encore partagé par de nombreuses espèces extraterrestres, sauver les Quariens. Dans leurs yeux, elle aurait gaspillé son souffle jusqu'à ce qu'ils en connaissent la raison la plus profonde. Quelque chose que Voira connaissait bien depuis leur temps ensemble qui, en vérité, Raa était curieux d'Avatar. S'il était comme le Geth de retour sur Rannoch ou s'il, comme quelques rares, est devenu plus indépendant.
Avec chacune aucune donnée apprise, Raa a commencé à tirer ses propres conclusions. Une affaire qui s'est terminée quand ils sont arrivés au salon, rempli de diplomates. C'était la configuration moyenne qui ne l'a pas surprise. Son masque se tourna vers Voira, surtout pour être sûr que les Asari, qui avaient balayé les couloirs en paranoïa, étaient toujours à côté d'elle. Contrairement à Avatar, Voira avait été plutôt calme tout le temps. Raa avait un encre qu'elle savait pourquoi.
Avant qu'elle ne puisse dire un mot, quelques arrivées tardives ont attrapé sa visière la faisant bouger. Son chemin l'a poussée vers la barre de service de soi et hors du chemin, amener son Asari gardien armé avec elle. Raa a jeté un bref coup d'œil au bar en notant les grandes sélections de plats présentées pour les invités. Elle ramassa gentiment une seule portion, une cuisine turienne purifiée, puis s'installa à côté de Voira. Ses doigts tenaient un ustensile, le ramassant nerveusement tandis que son visage pivotait pour absorber la pièce. Turian, Quarian, Humans, Asari et même des représentants salariens étaient tous dispersés, certains enfermés dans une conversation profonde et d'autres seulement à la recherche d'un moyen de perdre du temps.
Il semblait que ce ne serait pas nécessaire.
Raa's tête levée de son plateau pour entendre l'annonce, sa main plaçant immédiatement sa nourriture à nouveau sur le comptoir et tourné vers Voira. Guess c'est ça, n'est-ce pas?
Elle regarda l'Asari, ses yeux ignorant la foule mécontente, commencèrent maintenant à s'écarter, cherchant à être parmi les premiers à la réunion plutôt que les derniers. Raa s'en foutait en attendant que Voira la mène.
Name: Raa’Kina (Raa for short)
Species: Quarian.
Age: 21 
Gender: female
Appearance:
 
Raa’Kina, outside her suit, looks like most other Quarians her young age. She has the pale, humanoid figure with the bowed legs, three digit hands, and two toe feet, all of it standing at a total of 5’6” in height. Lean muscle and a subtle mix of curves grace her frame, including a modest bust, common in the fairer gender of her race. Under the mask, her face has soft, rounded features whenever she compares her own to her mother’s far more angular and mature ones. It seems her illuminating pupils tend to ooze empathy and scream naivety in every look, a trait she founds more annoying than elegant as some of her suitors put it. Two dark lines trace her neck front, branching off in the common found way, with two lines running from her slanted eyes to her hairline.
Though these traits are common, she also has her own personal design and choices in style that makes her stand out in her own right. Namely to give her more individuality compared to other Quarians her own age group. Her dark, raven black hair is cut short, shaggy with wavy bangs as its tossed naturally into a playful mess. Just at the nape of her neck is a single section left untouched and roped into a braid that reaches to the neck base, held together by wiring that holds personal value.
Weapons/Equipment:
Pistol- Basic and simple, she uses this to protect herself during her piligramage
Omnitool- Raa’Kina’s toy when she was younger was her omnitool, enjoying mathical algorithms to a streaming lines of data and much later became her must need item on her person at all times. It has both the most widely and common Quarian applications, alongside some of her personalized designed ones. One she’s very proud in is a navigation program that hasn’t failed her and was designed thanks to help from her human great aunt (adopted) Devryn.
AI- An artificial intelligence evolved from an older VI programming by her grandfather Pai’Seef. Since the Reaper War and the fact the AI had been helpful, her grandfather’s punishment was somewhat lighter than prewar times though he still willingly accepted it. Once known as Raa’Kina, the AI now goes by RK for short due to the two sharing a name. RK is blunt, logical yet has a sense Quarian nature to her interactions and expressions which makes it seem she is nothing more than another organic on the omnitool comm. Despite her emotional display in her visual, she can’t fully understand the emotions she shows or why they are appropriate for the occasion. Sometimes she can seem a bit insensitive or rude, her attitude designed by Pai’Seef and long since evolved into her own.
Skills and Abilities:
Software knowledge and talent- Raa’Kina is a logical, if cheerful individual, who is very talented in software area of technology. She can repair, rebuild, or salvage almost any sort of software there which makes sense why her homeworld believed she was a good choice for this mission. Sadly, like her grandfather who she inherited the talent from, her skills in actually building the machine is sadly is average compared to her software abilities.
Decent Shooter- Raa’Kina can and does practice the base marksman skills for her pistol, namely to prevent injuring someone who doesn’t deserve it. And that’s anyone who has the nerve to attack her or her allies. Sadly she’s not perfect in this skill and distance does tend to matter with her aim, the farther distance the target is from her location then the harder it is to hit it. However, she won’t shoot unless she’s got a high chance at hitting it.
Tech Powers
Basics:
Blow torch- basic engineer tool used for welding and cutting metals.
Scanner- determine flaws, damages, and other details on an inanimate object
Flashlight- enable to see in dark places
Dispenser- holds medi-gel and any converted omni-gel used for unlocking stubborn doors
Camera- able to take images and store them within her omnitool
Games unit- solution to boredom problems
Fash- able to cause a brief, overpowering flare of light that can blind surrounding enemies Duration: few seconds Recharge: 10 seconds
Hacking- able to jack into machines, doors, and even other omni-tools (later much harder)
Omni-blade- super heated, disposable blade used to peel off aged bolts

Sabotage: Overheats and disables weapons requiring the affected target to eject and reload their thermal clip before being able to use again. In addition, it can hack and turn hostile synthetics into allies.
Recharge Speed: 8 seconds or more (once every 1-2 posts)
Range: Medium (target must be tagged/scanned before hand for hijacking a synthetic)
Target Number: 1
Dampener: Increases explosion radius of proximity mines, or like explosion items. It also shuts down both surrounding enemy tech and biotic abilities, temporary disabling a small group for a short time but at a high recharging time cost.
Recharge Speed: 40 seconds (3-4 posts estimated)
Range: Close (within eyesight)Target Number: small group (3-4)
Overload: Overloads electronics by creating a power surge and also stunning her enemies for a brief time. Effective against shields, barriers, and synthetics. Not nearly as effective on organics, if at all.
Recharge Speed: 8 or more seconds (once every 1-2 posts)
Range: Close (within eyesight)
Target Number: 1
Tactical Cloaking: By reflecting and wrapping light about the user, it renders them invisible. Sight is the only sense affected as the user can still be smelt, heard and felt if she careless enough. Once hit, the shield shuts down and the user is revealed back to a visible status. This doesn’t protect the user besides hiding her from sight, still allowing her to be hurt or possibly killed on discovery.
Recharge Speed: 20 seconds (2-3 posts, estimated)
Range: N/A
Duration: Short period, mostly depending on skill/story need
Target Number: N/A
Background:
Raa’Kina was born from Xemel’Sinara vas Aerata and Terna’Welyxi nar Rannoch, she is the second child in her family to be born on the newly rebuilt homeworld. For the most part, she could say her life was pretty average throughout her childhood. There of course was the natural slight changes to her race’s culture and views toward the Geth, the Reaper War nearly ushered every living thing into extinction had managed at least one positive thing after costing so many their lives. According to the dwindling elders’ stories, much has changed compared to their time. Technology studied from the Reapers brought most races to equal grounds when it came to life quality, advancement, and more. The biggest achievement in the Quarians’ view was gaining their own planet again. After everything that happened, the tension between the Quarians and Geth seem like a faint, distant memory compared to the modern age she lived in. Now a days on her homeworld, one rarely walked out onto the street without seeing the two races mingling in the sun’s dense rays, making her recall her grandfather’s last recorded words that this was an event that should’ve happened long ago.
When Raa’Kina reflects on her past, she only has a few memories, both good and bad, that stick up in her mind. Nothing she feels is interesting compared to her grandfather Pai’Seef’s or grandaunt Devryn’s experiences while working at Farian’s Ship Repair in their younger years. However, they are very hard to forget.
The youngest she can recall is at seven years old, she learned how dangerous it was when she wasn’t aware of her surroundings. Faulty and experimental machinery, developed from the Reaper War data, had malfunctioned bring the massive thing crumbling down the distracted girl. Geth and several Quarians had been chatting nearby when one unit noticed the event. She was lucky to come off with just a scratch, one of the nearest Geth units immediately spurred into action and scooped her away from the crash zone before she was killed. It took several minutes for her to calm down, her mother finally peeling her off the machine, and held her close in a comforting embrace. The bad part was she never got to thank the Geth who saved her personally.
Later, at the age of ten, she met another who shared the same name as herself. A curious AI, created and stood side by side with her grandfather, contacted her during the funeral. She was shocked such a being knew her, let alone having the same name. Curiosity won out over her caution, like usual, causing the pair to get very acquainted with one another through the common link: Pai’Seef. She learned, even to this day, much about the relative she hadn’t much chance to know better from his adventures during employment under Nasyrius’ Barbacus crew employed by the Farian Ship Repair to the Reaper War defense, as well as his punishment for creating the AI. Though RK, as she is referred to now as, suffered no ill effects, she disagreed with Quarian government’s punishment despite it being lessened due to services rendered and lives saved by his actions.
Intrigued by RK’s stories, Raa’Kina’s first destination on her pilgrimage was right into the most likely still surviving member who served with her grandfather, the asari Noami’lie Tynci. During the Reaper invasion, the asari lost her company in damages when it came to defending the planet and afterwards went into bankruptcy which had caused great heartache in the end. The only thing she managed to keep was the Barbacus, an asari light freighter in the destiny class, modified by both Pai’Seef and Devryn. It was here she learned what happened to the rest, learning the hard truth of why Noami’lie had kept the starship. Though Nasyrius died during the War, the two ended up having a daughter together named Nyasea who surpisingly seemed to have taken many traits from her father causing the Quarian to bid them farewell at the end of her visit.
She continued her pilgrimage for the next few months before she ended up getting roped into a deal with five Turians, currently involved with the selling of high level software at an ideal price. At first, she thought would be ideal for back home without thinking why they would've sold it at half the normal credits, taking their explanation it was second hand and per-owned. Things went terribly wrong when the Turians started to become more touchy than she was comfortable with. She started to withdrew her interest and they didn't take kindly to that, one of them immediately closing their three fingered hand about her arm to pull her back. Naturally Raa'Kina panicked. She went for her pistol, but one had managed to get behind and prevent her from drawing it. RK was about to do something when suddenly two Turians dropped, including the one holding her, causing her to duck behind the nearest cover. It was her first time ever being in a live gunfight while quickly showed her lacking skills in the area resulting her in getting a minor injury. RK embarrassed her some by uttering out why it was a bad idea as she showed her lacking experience in the world, something she inwardly believes her casually brushing off the incident didn't help her case.
So, for a another few years both Voira and RK accompanied her, herstrong desire to gain a rich experience and more driving her onward, much like the Barbacus’ crew had. Among her travels she encountered various colonies, aiding in their survival with her talent, which expanded her knowledge about others outside Quarian. Often it was in exchange for credits, place to stay or even pay for her next trip out though to say it was completely safe was an understatement. Piracy and theft had became more common in the following years, even though the Reapers no longer was a common threat, which had force Raa’Kina to start keeping her pistol locked and ready at all times. She had a few close calls but thanks to RK, they managed to avoid trouble well enough.
A few weeks ago, RK had received a message that she had been contacted and hired for aiding the colonization of a planet within the Pylos Nebula, the first time in their long history. It was a chance to explore and possibly benefit her homeworld most of all. Though KR logically predicted the odds that something would go wrong against the right, the AI kept her mouth shut, hitching a ride with the gruff Voira and naive Quarian youth.