Tout s'est passé dans un tourbillon, Graham pouvait à peine réagir à ce qui se passait. Avant qu'il ne le sache, les gens sont morts et le boucher est resté là, en riant comme un maniaque. "Bâtard malade!" Graham a crié. Et puis tout à coup Inari et Magdeline étaient dans la pièce. Magdeline leur a conseillé de rentrer chez eux, mais Graham s'est contenté de se serrer la tête. "Je ne vais nulle part." Il a dit, en train de remuer ses tonfas. Au fur et à mesure qu'ils se moquaient, ils se transformèrent en pistolet, et Graham s'attaqua l'un au boucher et l'autre au scan entre ses hommes. "Allez!" Il leur a crié dessus.
Name: Graham Malcolm
Age: 17
Gender: Male
Personality: A fun loving teenager with a lust for adrenaline, fighting and jamming bass lines. He likes being social and being the light-hearted joker around people, always trying to bring up down trodden people and make them laugh or happy again.
Background: Graham loves his music and nightclubs, not actually partying but making the music for the party. He's been DJing since as long as he can remember but he can actually do this at nightclubs because he doesn't drink alcohol and stuff, (been given permission by club owners and promoters.) This all changed when the shut down of Beacon occurred and Grimm infested the city. With the oppression of Torchwick, he decided to fight back. One value he could always believe in was freedom. Freedom of expression, freedom of speech and freedom to life.
Affiliation: Upriser
Weapon: "Cinderhulks" Two tonfas he use in speed and brutality, made from metal and can encase themselves in fire for extra damage. They can both transform into two pistols resempling flintlock pistols but more powerful.
Fighting style: His keyword is "Endurance." He can't hit the hardest or fastest but he'll be standing until the very end. He believes that resilience makes a good fighter and has trained his body and mind to fit this.. It's no wonder he goes on for so long at the clubs.
Sembalance: Can control soundwaves.
Other: Knows basic parkour for the sake of manoeuvrability. (Think Mirror's Edge level)