Maine fut le premier dans le Pelican, et il s'assit dans le dernier siège au plus profond du Pelican. Tout son équipement était prêt, son parachute furtif attaché, et son camo plus adapté à la mission. Camo numérique, couleurs noir et gris. Son costume de Ghillie ne lui ferait pas de bien. Ses armes ont été nettoyées et entièrement chargées, son couteau aiguisé, et son HUD entièrement opérationnel. Toujours prêt pour une mission.
Il serait le premier à sortir, prenant une approche plus furtive pour obtenir un bon point de vue tandis que les autres ont causé une distraction en bas de sorte qu'il a glissé sans être détecté. Une fois que Maine était en position, il se déplaçait aléatoirement autour du sommet des bâtiments, donnant une rétroaction visuelle ainsi que des tirs de tireurs embusqués chaque fois que nécessaire. Au besoin, il était capable de verrouiller les cibles à travers les bâtiments et de les tirer. Selon le nombre de murs entre les deux. Son sniper était puissant, mais ne traverse pas trois bâtiments puissants.
Maine n'a même pas regardé vers le haut quand les autres sont entrés, sa visière sombre couvrant son visage comme la lumière a refusé de réfléchir à sa tenue. Il n'était pas habitué aux missions d'équipe, surtout celles d'une telle taille. Les missions solos étaient son fort, ou au moins de petits groupes de personnes à qui il faisait confiance, et il était responsable. Mais pourtant, au moins son travail était en solo. Protéger la vie de tous les autres membres de l'équipe. Même s'il n'en a rien à foutre de la mort, il a mis la mission avant tout. Empêcher les autres de mourir était sa mission.
Certes, il n'avait qu'à leur parler quand il en avait besoin.
"Prêt"? Delta s'est envolé, regardant le Maine de son épaule.
"Bien sûr. Voyons ce que tu peux faire Delta."
"Vous aussi, Agent Maine."
Full name: James Lockhart "Iceman"
Code name: Maine
Gender: Male
Age: 23
Implanted A.I.: Delta - Logic - Green. Delta grants Iceman better reasoning skills, able to "slow down time" essentially in his head to make the most logical, optimal, and efficient choices. Side effects include lacking sympathy or empathy, logic taking over emotion.
Armour Ability: Tactical vision
Appearance:


Personality: James suits his A.I. well, as he is more of a man of logic and reasoning than anything else. He makes friendships because they are beneficial, not because he particularly enjoys people. It's not like he's a complete asshole or anything, but if you need something from him and it's not in his best interest and won't benefit him, he won't do it. He won't save you in a fight unless you're worth saving, but on the flip side he won't kill you unless he feels it's necessary. Granted this may make his morale scale a little out of whack, he's not some axe murderer either. He's cold, cunning, calculating, out for himself and only himself. And in battle, he always is level headed and has been known to think and be one step ahead. This is why he is the Iceman.
History: James never knew his parents, or any parents for that matter. His biological ones put him up for adoption because they were too poor, casting him out to an orphanage. It was in a rough city, so as you could imagine, bullying and the more than occasional beatings were in order. Food was spread thin, you had a room like a jail sell, and it was a miracle if somebody smuggled a toy in. In a world like this you only looked after yourself, and it was survival of the fittest every day. Kids did die in that place, and only the lucky ever got adopted. James wasn't so lucky. Instead, he made his own luck.
Through his life and going into his teen years, James would sneak out of the orphanage and steal from people and stores outside the city, getting whatever he could. Cards, toys, food and water, money, cigarettes. Anything of value. It took a while, and some close calls, but James got handy at climbing rooftops, sneaking down alleys, stealing, pick pocketing, conning. Running away and hiding. And occasionally getting beat up too. Shot once or twice. When he did get the items however, he bartered inside the orphanage, traded, gambled. Sometimes he would make alliances with other kids that would mutually benefit them. After playing the game for a while, James lived more comfortably than most, and was well known in and out of the orphanage. Then he turned 18.
Knowing that he barely had schooling and no money, the best option for him was to join the military. After passing the physical exams with flying colors, he was enlisted in the UNSC as a sniper. He was the top marksman in his class, and with a rifle he could shoot a dime off a clothespin. After many successful missions, he was promoted to ODST, where he would drop either in small squads for tactical missions or solo for recon and assassination missions.
The mission before he was recruited to a freelancer project, he was set on a mission leading a squad of four to do reconnaissance on a small outpost. It was a normal mission, and usually one of the less eventful ones, but the ODST was sent because there were rumors of the flood overtaking the now abandoned outpost. Well, it wasn't abandoned. After a sweep of the place, the squad was suddenly ambushed. Not by the flood however... it was the covenant. Five ships had surrounded the outpost and elites swarmed into the place. It was a trap. The group fled to loading dock to try to get to the ship before they were gunned down, except James refused to go with them and climbed up to the top of the rafters. He knew that the covenant would have already destroyed and looted their ship, and it was fruitless to try and get to it before hand. The squad had managed two fight through two ships worth, but full frontal assault on them was suicide. Watching his team die in front of him, he tried to figure a way out. After waiting several hours, he waited until the covenant were about to leave before making his move. After dispatching a few elite on one of the smaller ships, he piloted it in an attempt to escape. However, the other ships closed onto him, and he crash landed on an nearby planet with only minor injuries and fled the wreckage. Covenant ships touched down as the remaining crew was out for revenge. Holed up atop a cliff face outlooking the area, and with his rifle along with the rest of his gear, he managed to not only hold off the covenant, but killed them all, before taking one of their ships and fleeing safely. It wasn't an army by any means, there only being the two small ships worth of elites. It took a lot of stealth work, timing, planning, and chance... but it worked. Luck might have played a deciding role in this, but Iceman never believed in luck. He made his own.
This is when he joined the Freelancer project, where he was assigned the name of a state that was just cold enough for the Iceman. Maine.
Weapon Loadout: Model 99 Special Application Scoped Rifle, modified with a silencer, enhanced variable zoom, extended magazine, and a tri-pod.
DMR with a grip, stock, silencer, and selective fire for fully automatic, three round burst, or single shot. Modified to reduce recoil.
Black painted Bowie knife
2x frag grenades
2x smoke grenades
Fighting Style:
If you haven't already noticed from the bio, if you have read it or not, or simply looked at the weapons, you can tell Maine is particularly into long range engagements. He is quite confident in his sniping ability and he can handle most targets in that range, and likes to stay at that range. His field optics allow him to see mostly anything on the battlefield, even through walls (which his handy sniper can shoot through) as well as predict movements to more precisely hit his shots. A marksman through and through, he likes keeping his enemy at a distance. Bullets are very deadly and are good at killing people, hulk smashing somebody or going Bruce Lee on them is just stupid. He wants to be as far away as possible and shoot you before you even know he existed within a 5 km radius. However, this obviously isn't the case always. Overall he invests in a stealth first approach almost always, going into a situation with a plan and trying to outsmart and out strategize the opponent. If the engagement happens to get close, he resorts to the fully automatic DMR, and if too close and a built stealthier, the knife. In hand to hand combat he is average at best, as he doesn't do it a whole lot. However in this situation he would usually rely on cunning, such as getting the first blow in a sneak attack, somehow gaining an advantage, calculating the opponent's moves and looking for a clear cut opportunity. But through and through, in a fisticuffs match versus someone trained in hand to hand more than him or physically stronger than he, he is not going to be winning very easily. In fact, the best course of action against big scary people trying to, I don't know, stab him or beat him up might be running occasionally. Pick your battles, you know?