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Question: Cognitive exercise and mental health

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Keeping the brain active and stimulated in later life is just as important as staying physically active.
There are many types of cognitive exercise to consider, from card games to scrapbooking. Working with your relative to put together a cognitive exercise strategy can have a positive impact on their health and wellbeing.
On this page you can find information about all aspects of cognitive exercise, including:
1. What is cognitive exercise?
2. Will my relative benefit from cognitive exercise?
3. Cognitive exercises for people with dementia
4. Reminiscence work
What is cognitive exercise?
In simple terms, cognitive exercise involves activities that stimulate a person’s mental faculties. The aim is to improve or maintain memory, problem solving and logical thought processes in the same way physical exercise improves physical strength and general fitness.
Regular cognitive exercise can have a beneficial effect on mental capability in later life, particularly for those with dementia.
Will my relative benefit from cognitive exercise?
Cognitive exercises are beneficial for everyone, regardless of age and health. However, the level of cognitive exercise that is suitable will depend on a person's mental and physical ability.
Cognitive exercises for people with dementia
Healthcare experts advise that people with dementia should take part in cognitive stimulation activities, ideally as part of a group structure. You should speak to your relative’s GP or a dementia specialist to discuss the best options for them. As well as being able to advise on appropriate activities and exercises, they may be able to point you in the direction of local support services. You can also use our Care services directory to find local support.
There is such a broad range of activities available for people with dementia so it’s usually possible to develop a programme of cognitive stimulation that is tailored towards your relative’s capabilities and interests.
Examples of activities include:
board games, particularly those involving adding or counting
word games, such as crosswords, word searches or Scrabble
other games such as cards, dominoes, darts and chess
cooking/baking
gardening
reading
listening to the radio
reminiscence work.
This is just a small selection of the kinds of cognitive exercises to consider. The best way to put together a programme for your relative is to think about what kinds of activities they have always enjoyed. For example, if they enjoy gardening, you could spend time with them in the garden and consider activities, such as flower arranging.
Another thing to think about is how the activities can be adjusted as your relative’s dementia progresses. In the case of baking, for example, he or she will eventually need more help with tasks like using the oven safely and measuring ingredients.
Reminiscence work
Reminiscence work means using a person’s life history to improve their mental health and well-being in the present. It’s a form of therapy that is particularly beneficial when working with those with dementia. It involves using experiences and evoking memories from your relative’s past.
Don’t let the words 'work' or 'therapy' put you off – reminiscence work is usually an enjoyable experience for everyone involved, allowing you to feel closer to your relative and share their life experiences with them. Some good examples are:
Music: you could sit with your relative and create a playlist of their favourite songs to listen to together. Listening to music can be very evocative, helping to prompt memories and discussions.
you could sit with your relative and create a playlist of their favourite songs to listen to together. Listening to music can be very evocative, helping to prompt memories and discussions. Create discussion cards from important years in your relative’s life, focusing on personal stories, experiences and events. There are a number of books and packs available now to help you plan these discussion prompts, many of which you can find at your local library.
from important years in your relative’s life, focusing on personal stories, experiences and events. There are a number of books and packs available now to help you plan these discussion prompts, many of which you can find at your local library. Creation of a life history book or scrapbook: this is a particularly popular form of reminiscence work that can be enjoyed and shared with the whole family. The book itself can continue to be used throughout the stages of your relative’s dementia. A good idea is to create the life story book in the earlier stages of dementia, so it can later be used to stimulate conversation with your relative.
More information
Dementia and other memory problems: in this guide you can find comprehensive information about dementia and what to expect.
Tackling loneliness: this guide contains advice and tips on what you can do if you are concerned about your relative and loneliness.
Physical exercise: it's important to keep the mind and body active as we age. Find out about ways your relative can ease into a gentle routine.
Page last reviewed: November 2016
Next review due: January 2019

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Conclusions: We did not find differences between the groups in improvement in the outcome measures. The improvements in test performance by all three groups may reflect rehearsal effects. Entertainment gaming had elements that could be considered when rehabilitative games are designed for, implemented in, and assessed in larger clinical trials for persons with TBI.
Results: The effects of rehabilitation gaming did not significantly differ from the effects of entertainment gaming or being in a passive control group. For primary outcomes and PASAT tests, the participants in all three groups showed overall improvement in test scores across the three measurement points. However, depression scores increased significantly between baseline and after 8 weeks and between baseline and after 3 months in the rehabilitative gaming group. No differences were found in patients’ self-efficacy between the three measuring points in any of the groups. Participants did use the games (rehabilitation group: 93%, 27/29; entertainment group 100%, 29/29). Games were seen as a usable intervention (rehabilitation group: 70%, 14/29; entertainment group: 83%, 20/29). The rehabilitation group was less satisfied with the gaming intervention (68%, 13/29 vs 83%, 20/29), but they were more willing to use the game after the intervention period (76%, 16/29 vs 63%, 15/29). Total time spent on gaming during the intervention period was low (15.22 hour rehabilitation gaming group, 19.22 hour entertainment gaming group).
Methods: A total of 90 Finnish-speaking adults with TBI (18-65 years) were recruited from an outpatient neuroscience clinic. The participants were randomly allocated to one of the three groups: a rehabilitation gaming group (n=29, intervention), an entertainment gaming group (n=29, active control), or a passive control group (n=32). The gaming groups were instructed to engage in gaming for a minimum of 30 min per day for 8 weeks. Primary and secondary outcomes were measured at three time points: before the intervention, after the intervention, and 3 months following the intervention. The primary outcome was cognitive status measured by processing speed and visuomotor tasks (The Trail Making Test; Wechsler Adult Intelligence Scale-Fourth Edition, WAIS-IV, symbol search, coding, and cancellation tasks). Secondary outcomes were attention and executive functions (Simon task), working memory (WAIS-IV digit span and Paced Auditory Serial Addition Test, PASAT), depression (Patient Health Questionnaire-9), self-efficacy (General Self-efficacy Scale), and executive functions (Behavior Rating Inventory of Executive Function-Adult Version). Feasibility information was assessed (acceptability, measurement instruments filled, dropouts, adherence, usability, satisfaction, and possible future use). Cognitive measurements were conducted in face-to-face interviews by trained psychologists, and questionnaires were self-administered.
Introduction
Significance of Traumatic Brain Injury
Traumatic brain injury (TBI) is a major cause of long-term disabilities. In the United States, at least 5.3 million citizens live with disabilities resulting from TBI [ ], and in Europe, there is an overall incidence rate of 262 per 100,000 people per year [ ]. In Finland (a nation of 5.6 million inhabitants), over 20,000 people suffer from TBI each year [ ], and around 100,000 live with disabilities resulting from TBI [ ]. Besides emotional symptoms and fatigue [ ], cognitive deficits in attention and short-term memory are among the most common and disabling characteristics of people with TBI [ ]. The recovery process requires complex, intensive, and long-term–assisted rehabilitation programs [ - ] that inflict a great burden on affected individuals [ ] and also on health systems [ ]. Individuals with brain injury are suggested to benefit from early and long-term therapeutic interventions [ ], and the course of treatment for brain injuries is supported by clinical care guidelines [ , , ]. Coherent evidence to support the effectiveness of interventions is still scarce [ ].
Previous studies have found that rehabilitation interventions after TBI have increased participants’ attention, memory, social communication skills, and executive functions [ ]. Carney et al [ ] concluded in their systematic review, based on two randomized controlled trials (RCTs) and one observational study, that specific forms of cognitive rehabilitation reduce memory failures and anxiety and improve self-concept and interpersonal relationships for persons with TBI. Metacognitive strategy training focusing on functional everyday activities has also been proposed as an appropriate method for rehabilitating people with TBI [ ].
Gaming in Improving Functioning of People With Traumatic Brain Injury
A systematic review by Spreij et al [ ] has further suggested that computer-based cognitive retraining is one of the most promising novel approaches in improving memory function after an acquired brain injury, although the results are currently inconclusive [ ]. Until recently, a majority of patients (75%) with TBI have been younger than 35 years [ ]. Likewise, 30% of video game players are in the age range of 18 to 35 years [ ], and an average young person has played a total of 10,000 hours of video games by the age of 21 years [ ]. It can therefore be assumed that gaming could be a feasible and engaging method in cognitive rehabilitation, especially for young people with TBI. This is supported by the systematic review by Primack et al [ ], who concluded that video games have the potential to improve health outcomes in psychological and physical therapy [ ]. Gaming has already been used in rehabilitation among people with multiple sclerosis [ ], rheumatoid arthritis [ ], diabetes [ ], complex chronic pain and fatigue [ ], spinal cord injury [ ], and stroke patients [ , ]. A meta-analytic study of 21 experimental studies by Toril et al [ ] indicates that video game training produces positive effects on cognitive functions, including reaction time, attention, memory, and global cognition, although because of the high heterogeneity of the studies, the results must be interpreted with caution. Action video game players have also shown better performance in alertness and cognition compared with those who do not play games [ , ].
Kühn et al [ ] found that, for healthy adults, gaming significantly increased gray matter in the right hippocampal formation, right dorsolateral prefrontal cortex, and bilaterally in the cerebellum. The authors concluded that gaming can improve several cognitive functions. Lampit and colleagues [ ] reported that computerized cognitive training in elderly healthy adults was modestly effective in improving cognitive performance. However, efficacy varied across cognitive domains and was largely determined by design choices. Bavelier et al [ ] have also shown that playing action video games produces significant improvements in attentional control in healthy adults [ ]. Furthermore, Ball and colleagues [ ] conducted a large-scale cognitive training study and found that, although there was no transfer to other untrained skills, training improved memory, attention, and problem-solving skills. On the other hand, it has been suggested that gaming programs are inadequate for efficient integration in current clinical practice [ , ].
Gaming has already been used to some extent in the rehabilitation of persons with TBI [ ]. Vakili et al [ ] conducted a controlled study on the effects of video games in the rehabilitation of TBI patients. A total of 31 male TBI patients in the age range of 18 and 65 years were allocated to either a treatment group or a waitlist (treatment-as-usual) control group. The treatment group attended a 2-hour group rehabilitation session once a week for 8 weeks. During these sessions, about one-quarter of the time was dedicated to psychoeducation and the rest of the time for playing the action video game Medal of Honor: Rising Sun. The treatment group’s attentional performance improved in several behavioral measures (namely the Attentional Blink task and some subtasks of the Test of Everyday Attention), as did their self-reported quality of life (QoL; measured with the Comprehensive Quality of Life Scale-Fifth Edition). However, gaming did not have a significant effect on self-reported executive control (as measured by the Behavior Rating Inventory of Executive Functioning-Adult version, BRIEF-A) or self-efficacy (as measured by the General Self-Efficacy Scale, GSE). Although this study with a rather small sample size does showcase gaming as a noteworthy candidate for rehabilitation of TBI, the effect of the psychoeducation part of the treatment is not controlled for.
The scientific evidence for the effectiveness of gaming for enhancing cognitive functioning is mixed at best, and more studies in this area are needed [ , ]. Targeting persons with brain injury is relevant because it is still unknown whether the benefits of video game training can be transferred to clinical settings [ ] or whether games can improve cognitive functions important for the management of daily activities [ ]. It would also be prudent to explore whether gaming has any positive effects for TBI patients within a broader age range. Previous studies concerning the effects of video gaming on cognition have mostly been conducted with young people [ ]. It has also been shown that participants in the age range of 6 and 29 years with acquired brain injury have exhibited significant improvement in processing speed, visual-motor coordination, and response inhibition after playing sessions over 12 weeks with two, 1-hour-long training periods with Nintendo Wii [ ]. As TBI often results in long-term disability with adverse social, psychological, and economic consequences, it is important to seek methods that optimize independence and social participation to reduce long-term care needs and enhance QoL [ ] for adults with TBI.
In this study, we aim to evaluate the effects and feasibility of digital games for improving cognitive functioning and well-being among people with TBI. We hypothesized that among patients with TBI in the intervention group (rehabilitation gaming), in comparison to the active control group (entertainment gaming) and passive control group, there would be a greater improvement in cognitive functioning (processing speed and visuomotor tasks, attention and executive functions, and working memory) and well-being (depression and self-efficacy).
Methods
Trial Registration
The trial has been registered in trial register ClinicalTrials.gov (NCT02425527).
Design
The study includes a three-arm, parallel, and randomized clinical trial examining the effectiveness and feasibility of digital gaming for improving cognitive functioning and general well-being in people with TBI. The full study design and detailed description of the study methods can be found elsewhere [ ].
Sample Size
On the basis of our preliminary power calculations (see [ ]), the sample size was expected to be 30 in each group, which is not very strong but reasonable enough for a feasibility study aiming to detect changes within a group between baseline and follow-up outcome measurements with an expected attrition rate close to 0%. However, some patients changed their minds regarding their participation before signing a consent form and dropped out of the recruitment process. Therefore, we needed to recruit more patients (n=106) to have 90 participants for randomization.
Participants and Inclusion and Exclusion Criteria
The study was conducted at the Turku University Hospital, Division of Clinical Neurosciences in Turku, Finland.
The eligibility criteria stipulated that participants must be Finnish-speaking and reading adults, in the age range of 18 and 65 years old, and who have been diagnosed with TBI (ICD-10, S06.X, T90.5). To avoid any confounding factors, they should not have had active participation in cognitive rehabilitation (remediation therapy) during the 3 months before the intervention. To ensure that the participants were comparable regarding their clinical status and able to manage their intervention in their home environment, they should have been discharged from the hospital at least 12 months before the recruitment. In addition, eligible participants had to own a TV and a computer and have Internet access at home.
To see possible effects of the gaming, active digital gamers were excluded, with the allowed gaming time being 5 hours or less per week [ ]. Potential participants were also excluded if they had sensory impairment (eg, serious visual impairment), severe cognitive impairment (eg, memory problems, slow processing speed, lack of attention, and linguistic problems), a physical impairment that may restrict the use of computers or computer game control systems unaided (eg, hemiplegia and dysfunction of the central vestibular system), apathy identified in previous neuropsychological evaluations, or a diagnosis of a severe mental disorder (eg, schizophrenia or severe depressive disorders identified as the secondary diagnosis). Patient eligibility was assessed primarily by reviewing Turku University Hospital electronic medical records, after which potentially eligible patients were further interviewed via telephone and assessed face-to-face by a trained psychologist.
Recruitment
The hospital electronic medical records were accessed (June 2015), and patients with a TBI diagnosis were screened to determine which patients fulfilled the eligibility criteria for study participation. Those patients who were assessed to meet the inclusion criteria were contacted by telephone or by mail from June 22, 2015 to November 24, 2015 by researchers. Eligible participants with preliminary interest toward the study received written information about the study by mail in addition to informed consent forms, baseline questionnaires to be filled out, and a short description of the eight entertainment games (in case of allocation to the entertainment gaming group). They were contacted again after 1 to 2 weeks by telephone to enquire whether they would like to participate in the study and what type of game they would like to play if they were allocated to the group of entertainment gaming. If the contacted individual was interested in participating, the trial manager then received a message (by email, SMS text message [short message service, SMS], or telephone) sent by the recruiting researcher and allocated the patient randomly to one of the three arms of the trial. Eligible participants were then invited to the research laboratory, at which time an informed consent form was signed.
The participants’ baseline data were gathered, and cognitive measurements were conducted by a trained psychologist at the test laboratory. At the end of the study, three gaming consoles used in the study were given to randomly chosen study participants.
Randomization and Masking
The study was individually randomized. The randomization and patient allocation were fully centralized (at the University of Turku). An independent trial statistician outside the study group randomly assigned (a block randomization in three blocks) the participants using randomization software (SAS [SAS Institute Inc] for Windows, version 9.3). The randomization list was delivered to the trial manager outside the study group. The trial manager informed the researchers about participants’ group after the baseline assessments. The researchers overseeing patient recruitment and randomization were therefore aware of the assignments. Due to the intervention type, allocation was not masked to participants in the intervention and control groups or to researchers who recruited patients. The psychologists, as cognitive outcome assessors, were kept blinded. However, in some occasions, study participants told them about their possible game playing. The data analyst (the trial statistician) was kept blinded to the allocation. As far as we are aware, there was no contact between participants in different groups, as they lived throughout a wide geographic area inside the university hospital catchment area.
Interventions
Rehabilitation Gaming
Patients in the rehabilitation gaming group (intervention group) used an Internet browser–based digital brain training program, CogniFit [ ]. We used a Web-based cognitive training platform with 33 games designed with the purpose of improving the user's cognitive abilities as brain exercises. To ensure a user-centered approach, the participants were instructed to play at least one exercise from each of the three categories (memory, spatial perception, and mental planning) during each training session daily, otherwise, they were free to choose which exercises they wished to play. Giving participants a sense of agency aimed to increase the likelihood that participants engaged in gaming as instructed [ ].
To support the participants’ gaming activities and fidelity for the gaming, written instructions for the rehabilitation game were given to the participant. In addition, instructions for the rehabilitation game were introduced to the participants during the introductory meeting with the researcher (two different researchers, both registered nurses and masters’ degree in nursing science), which took about 30 min per person. During the meeting, participants’ abilities and previous experience in playing digital games were explored to ensure that the participants had the basic gaming skills required for active gaming. A new email address, a password for the email account, and a personal game account were generated for each participant, as the browser-based program required access through a website, and the user would log in with an email address and a specified password. The participant also tested the game unaided to find out possible barriers in their gaming. To record participants' progression and scores on each of the games, the research team had access to the program, and the progress of each participant’s game score was monitored. The participant had also a possibility to monitor their own progress in the program. Information about the frequency of training sessions was also recorded by the participants themselves in a gaming diary. The participants’ adherence to and motivation [ ] for gaming were supported and monitored by weekly telephone calls. During these telephone calls, participants had also the possibility report any technical problems. The telephone calls were made by two researchers and one research assistant (RA). Researchers had qualifications of registered nurse and masters’ degree in nursing science, and the RA had a degree of public health nurse and bachelor’s degree in nursing science.
The participants were guided to use the rehabilitation game for at least 30 min per day [ , , ] over a period of 8 weeks. To encourage, motivate, and hold participants to training, they were supported in planning a schedule for their training sessions (days, time, and frequency) for the entire 8-week gaming period. A more detailed description of the intervention can be found in the study protocol [ ].
Entertainment Gaming
Participants in the entertainment gaming group (active control group) used commercial digital games designed for Sony PlayStation 3 (PS3) consoles. The project purchased the participant-selected game (see below) from the official PlayStation Store and downloaded and installed the game into the console given to the participant. Games to be selected by the participants (a total of eight games) were considered to correspond to the rehabilitation games and to contain the same core gameplay elements (see [ ]).
As in the intervention group, the participants chose an entertainment game that they found enjoyable, which was assumed to increase the likelihood that participants engage in gaming as instructed and to ensure the attractiveness of the game for the player. However, the participants were not forced to play any one type of game, and they were able to change the game during the 8-week intervention period if they had concerns, for example, because of violent content. Again, during the introductory meeting (about 30 min per person), written instructions regarding how to use the console were given to the participant, and the game the participant selected was tested with the researcher (same researchers as with the rehabilitation gaming group). As with the intervention group, ability to play digital games was explored to ensure that participants had the basic gaming skills required for active gaming. An overview of the use of the console was also offered, and a tutorial demonstration was given (how to start the console; how to play the game; how to use the controller; how to change game options, such as game difficulty and speed; and so on). A technical assistant was available to visit the participant’s home to help set up the console [ ] or give guidance by telephone. The participants were guided to play the console for at least 30 min per day over a period of 8 weeks [ ]. The participants were supported in planning their training session schedule (days and times), and information about game sessions (day, time, frequency, and play progress) was recorded by the participant in a gaming diary. Therefore, a participant was also able to monitor his or her own progress in the game. Furthermore, adherence to gaming was supported and monitored by weekly telephone calls. As in the intervention group, during these telephone calls, participants had the possibility report any technical problems. The telephone calls were made by the same researchers and RA than in the rehabilitation gaming group.
No Gaming
Patients in the no-gaming group (passive control group) did not have gaming activities organized by the project, but as with the gaming groups, the researchers called them weekly. Participants in this group were offered an opportunity to have games and consoles for a 2-week period free of charge after the study; 11 did so after the follow-up measurement.
Assessment
Patient data were collected at three different times: at baseline, after the intervention (8 weeks, from September 2015 to December 2015), and 3 months after the intervention ended (from December 2015 to April 2016). Cognitive tests were conducted in the research laboratory, and self-administered questionnaires were sent to participants homes to be filled out before each visit to the research laboratory. Participants returned the questionnaires during the visit to the research laboratory.
Outcomes
Primary Outcome
Processing Speed and Visuomotor Tasks
The Trail Making Test (TMT) requires visual search, scanning, speed of processing, mental flexibility, and executive functions [ ]. The test consists of two parts, A and B. In TMT A, participants are given a paper displaying circles numbered 1 to 25 in random order; the task is to draw lines that will connect the numbers in ascending order. In TMT B, the circles contain both numbers and letters. In this part of the test, the task is to draw lines to connect the circles so that they alter between numbers and letters in an ascending order (1-A-2-B and so on). The time it takes to complete the trail in each part is recorded (see [ ]). TMT and the WAIS-IV subtests are recommended outcome measures in TBI research because of their reliability and validity [ ].
In addition to the TMT, three tasks from the WAIS-IV test package were used to further assess processing speed and visuomotor skills: (1) symbol search, (2) cancellation, and (3) coding. The three tasks chosen for this experiment are aimed toward assessing skills of sorting out simple visual information, monitoring, making progress in a task, maintaining attention, visuomotor coordination, and visual memory [ ]. In both the symbol search and the cancellation tasks, the participants perform a visual search to find out if a certain symbol is among other symbols. In the symbol search task, the symbols are organized in rows, and the participant must indicate for each row whether or not a required symbol appears on the row. The cancellation task is similar to the symbol search task, but this time the participant seeks to find set symbols during the whole task (instead of the required symbols changing on each row). In the coding task, the participant is given a set of number-symbol pairs. The task is to fill out an empty grid containing only numbers with the appropriate symbols matching those numbers (see [ ]).
Secondary Outcomes
Attention and Executive Functions
The Simon task [ , ] was used to measure the inhibition component of executive functions [ ]. In the task, a blue or red square appears on either the left or right side of the screen. The participant is instructed to push the left button on a response pad each time a blue square appears and the right button each time a red square appears, irrespective of which side the square is presented. In congruent trials, the response button is on the same side as the square, and in incongruent trials the square is on the opposite side of the response button (ie, the irrelevant spatial information is conflicting with the correct response). The number of correct responses and reaction times are recorded, and the difference between the congruent and incongruent trials is used as a measure of the Simon effect (see [ ]).
Working Memory
Working memory was assessed with the digit span task from the WAIS-IV package [ ]. In the first part of the task, participants repeat numbers in the order they heard them. In the second part, they repeat the numbers backwards. In the third part of the task, the participants repeat numbers in numerical order [ ]. WAIS-IV subtests have been recommended as outcome measures in TBI research because of their reliability and validity [ ].
The Paced Auditory Serial Addition Test (PASAT) [ ] measures auditory information processing speed, flexibility, and calculation skills [ ]. There are two parts in this task. In the first part, single numbers are presented every 3 seconds. The participant adds each new number to the last number before it. In the second part, the numbers are presented every 2 seconds. The test score is the number of correct sums given in each trial (see [ ]). PASAT is widely used to assess cognitive changes in TBI patients, and it has good psychometric properties, even though some studies suggest that it may be sensitive to practice effects [ ].
Depression
In the Patient Health Questionnaire-9 (PHQ-9) [ , ], a self-administered questionnaire, respondents are asked to indicate how often they have been bothered by any of the problems over the previous 2 weeks, such as little interest or pleasure in doing things, feeling down, depressed, or hopeless, feeling tired or having little energy. Each of the nine items are scored as 0=not at all, 1=several days, 2=more than half of the days, and 3=nearly every day. On the basis of the individual items, a total score is formed; the higher the score, the more severe the depression symptoms (range: 0-27). The measure has demonstrated diagnostic sensitivity and strong reliability in previous studies among TBI populations [ , ].
Self-Efficacy
The GSE [ ] is a self-administered scale that assesses a general sense of perceived self-efficacy to predict coping with daily challenges, as well as adaptation after experiencing a variety of stressful life events. The scale consists of 10 items, and responses are made on a 4-point scale (1=not at all true, 2=hardly true, 3=moderately true, and 4=exactly true). It takes about 4 min to complete. The final composite score ranges from 10 to 40 and comprises the sum of all 10 responses; low scores represent a lower ability to cope with daily problems. The scale has been previously used in studies with TBI populations [ , ].
Executive Functions
The BRIEF-A is a 75-item self-administrated questionnaire that focuses on executive functions in daily life [ ]. Responses are given in a 3-point Likert scale (never or sometimes or often), and a global executive composite score is formed by the total score [ ] (see [ ]). BRIEF-A has been shown to have good psychometric qualities in a sample of TBI patients [ ].
Feasibility
Cumulative monitoring was conducted during the 8-week period regarding gaming activities (gaming frequency, timing, and time) in both gaming groups (intervention and active control group). The gaming information concerning the rehabilitation gaming group were collected from game logs retrieved from the gaming system. Regarding entertainment games, the information was collected from console gaming logs where possible and from the gaming diaries where the logs were not available. Feasibility was assessed by collecting the following information during the study process: acceptability as measurement instruments filled out (yes, no; %), attrition as calculating dropouts for any reason (yes, no; %), and adherence as involvement in the interventions for an 8-week period (yes, no; %). Feasibility evaluation in terms of usability, satisfaction, and future use was assessed by asking the participants: Was the game usable? (yes or no; %), Have you been satisfied with the game? (yes or no; %), and Would you like to use the game in the future? (yes or no or maybe; %). The participants had a possibility to specify their answers by answering to open-ended questions (not analyzed in the study because of limited size of the data). In addition, participants’ selections of the commercial digital games designed for Sony PS3 consoles are presented.
Background Information
Background information including sociodemographic characteristics and medical history was collected (age, gender, marital status, level of education, employment status, living situation, illness history, and current digital game playing [hours a week]).
Statistical Methods
The sample size needed for the study was based on preliminary estimations (see [ ]). The primary and secondary outcomes were assessed at baseline, after the end of the intervention, and 3 months after the intervention ended (at 6 months from baseline). To test the study’s hypothesis, the data were analyzed with analysis of covariance, in which Group (rehabilitation gaming, entertainment gaming, and passive control) was a between-subjects factor, and Time (before intervention, after intervention, and 6 months after baseline) was a within-subjects factor. Age was used as a covariate. Effectiveness of the intervention was indicated by a significant Group*Time interaction, which indicated differences between the three groups in the improvement of the primary and secondary outcomes over time.
For sensitivity analysis, we performed analyses for completer-only data and imputer data. We compared the study results between these two groups. No differences between the results were found in the intention to treat analysis or among those completing the follow-ups.
Statistical analyses were performed with SAS system for Windows, version 9.4 and Statistical Package for the Social Sciences (SPSS) statistics version 22 (IBM Corp). P values less than .05 are considered statistically significant.
Ethical Issues
The study was evaluated by the Ethics Committee of the Turku University Hospital (ETMK 41/1801/2015), and the permission to conduct the study was granted by Turku University Hospital (T89/T04/008/2015). The trial has been officially registered (NCT02425527). All participants volunteered for the study. The study participants were informed orally (at least two telephone calls and one face-to-face meeting) and in written format of how and where their information was to be accessed, what the purpose of the study was, and what specific steps to be taken were to be (if agreed to participate in the study). Written informed consent was obtained in accordance with the Declaration of Helsinki [ ]. To identify any ethical or practical concerns in the study protocol, entertainment and rehabilitation games were pretested with five healthy adults and with five people with TBI. On the basis of pretests, more specific inclusion and exclusion criteria for the study were identified. In addition, some games initially identified to be used in the study were excluded if they were suspected to cause dizziness or headaches because of dark colors or three-dimensional tunnel effects [ ].
Results
Sample Characteristics
The flowchart of the participants is described in . A total of 758 individuals were screened for eligibility to participate. Of these, 660 were excluded from the study (73 did not meet the inclusion criteria, 203 refused to participate, and 384 could not be contacted by telephone [no answer after two attempts, incorrect or lack of telephone number]). A total of 8 people withdrew their consent: two people refused before randomization, and 6 patients did not show up for the first research meeting. Out of 106 people recruited, 90 people were randomly allocated to the intervention group (n=29), the active control group (n=29), or the passive control group (n=32). At the follow-up, the response rate for the intervention group was 79%, 86% for the active control group, and 69% for the passive control group (the attrition rate was 21%, 14%, and 31%, respectively).
The mean age of all participants was 41 years, and half (45/90, 50%) were male. Over half of the participants were married (53/90, 59%) or lived with a partner (54/90, 60%). More detailed characteristics of the participants are described in .
Out of all participants, 43% (39/90) had played digital games weekly before the trial: the highest previous gaming activity was in the rehabilitation gaming group (48%, 14/90), followed by the entertainment gaming group (45%, 13/90), and the passive control group (34%, 11/90). Over half of the participants (57%, 51/90) had not previously played any games (the passive control group: 66%, 21/90; the rehabilitation gaming group: 52%, 15/90; and the entertainment gaming group: 55%, 16/90).
Description of the outcome information at baseline is described in . Comparisons of the groups at baseline showed no evidence of differences between the groups in any of the measures.
Characteristic Rehabilitation gaming (N=29) Entertainment gaming (N=29) No-intervention (N=32) Age (years), mean (SD) 42.14 (12.15) 40.90 (12.01) 39.34 (12.08) Sex, n (%)
Male 15 (52) 13 (45) 17 (53) Marital status, n (%)
Single 10 (35) 7 (24) 5 (15)
Married 15 (52) 17 (59) 21 (66)
Divorced 3 (10) 4 (14) 6 (19)
Widowed 0 (0) 1 (3) 0 (0) Living situation, n (%)
Alone 10 (35) 11 (38) 9 (28)
With partner 17 (59) 16 (55) 21 (66)
Other 1 (3) 2 (7) 2 (6) Level of education, n (%)
No formal education 0 (0) 0 (0) 1 (3)
Secondary grammar school 3 (11) 3 (10) 1 (3)
High school 1 (4) 3 (10) 5 (16)
Vocational education 13 (46) 17 (59) 12 (38)
University degree 11 (40) 6 (21) 12 (37)
Doctoral degree 0 (0) 0 (0) 1 (3) Employment status, n (%)
Employed 9 (32) 12 (41) 15 (47)
Retired 10 (36) 10 (35) 8 (25)
Student 3 (11) 1 (3) 5 (16)
Job seeker 2 (7) 2 (7) 1 (3)
Other 4 (14) 4 (14) 3 (9) Duration of traumatic brain injury (months), mean (SD) 122 (133) 137 (107) 84 (101)  Table 1. Background characteristic of the participants. View this table
Measure CogniFit PlayStation 3 Control F (degrees of freedom) value P value n Mean (SD) n Mean (SD) n Mean (SD) TMTa A 29 35.28 (15.84) 29 34.31 (12.61) 31 30.45 (12.37) 1.06 (2,86) .35 TMT B 29 82.83 (54.08) 29 75.72 (24.42) 31 74.87 (28.57) 0.39 (2,86) .68 WAIS-IVb symbol search 29 33.00 (11.32) 29 33.00 (8.21) 31 34.84 (7.71) 0.41 (2,86) .67 WAIS-IV symbol coding 29 65.00 (21.51) 29 63.79 (12.84) 31 66.84 (16.24) 0.24 (2,86) .79 WAIS-IV symbol cancellation 29 38.31 (12.40) 29 37.83 (8.06) 31 39.06 (10.39) 0.11 (2,86) .90 Attention and executive function (Simon test) 29 41.53 (39.94) 28 55.20 (45.64) 31 40.03 (36.76) 1.21 (2,85) .30 Working memory
WAIS-IV digital span 29 25.79 (7.07) 29 26.03 (5.23) 31 26.32 (4.69) 0.06 (2,86) .94
PASATc 3 s 28 43.89 (14.20) 26 44.42 (10.40) 30 46.07 (10.45) 0.27 (2,81) .77
PASAT 2 s 27 35.59 (10.70) 26 32.38 (8.37) 29 35.48 (9.94) 0.93 (2,79) .40 Depression (PHQ-9d) 29 5.79 (3.92) 29 4.66 (5.20) 32 6.34 (6.28) 0.81 (2,87) .45 Self-efficacy (GSEe) 29 29.86 (5.55) 29 29.55 (4.77) 32 30.00 (4.87) 0.06 (2,87) .94 Executive functions (BRIEF-Af) 20 109.25 (22.02) 20 114.60 (30.75) 21 121.57 (29.40) 1.02 (2,58) .37 aTMT: Trail Making Test. bWAIS-IV: Wechsler Adult Intelligence Scale-Fourth Edition. cPASAT: Paced Auditory Serial Addition Test. dPHQ-9: Patient Health Questionnaire-9. eGSE: General Self-Efficacy Scale. fBRIEF-A: Behavior Rating Inventory of Executive Functioning-Adult version.  Table 2. Baseline information of different study groups. View this table
Effects of the Intervention
The analysis of the WAIS-IV symbol search scores showed no indication of a Group x Time interaction (F 4,138 =0.34, P=.85), which means that we failed to observe differences among groups in test improvement. However, there was a main effect of Time (F 2,138 =4.62, P=.01), reflecting overall improvement in test scores across the three measurement points. The main effect age (F 1,69 =5.68, P=.02) indicated that older participants had overall lower scores. Furthermore, regarding the WAIS-IV coding task, there was no indication of a Group x Time interaction (F 4,140 =1.11, P=.35). However, there was a main effect of Time, (F 2,140 =6.29, P=.002), indicating overall improvement in the test scores over time. Main effect of age indicated that older participants received lower scores (F 1,70 =6.99, P=.01). In the WAIS-IV cancellation task scores, there was no evidence for a Group x Time interaction (F 4,140 =0.69, P=.60). The only statistically significant effect was the main effect of age (F 1,70 =5.92, P=.02), indicating that older participants had lower scores. Thus, although there was overall improvement in the symbol search and coding tasks over time, no differences between groups in the magnitude of the improvement were indicated (see ).
The results of the TMT version A showed no indication of a two-way interaction between Group and Time (F 4,140 =0.51, P=.73), indicating that we failed to observe differences among groups in test improvement in this task. The analysis only indicated a main effect of Age (F 1,70 =11.17, P=.001), reflecting overall lower test scores for older participants. In the results of TMT version B, there was no indication of a Group x Time interaction (F 3.51,122.77 =0.31, P=.85) or other effects (see ).
Secondary Outcomes
Attention, Executive Functions and Working Memory
The Simon task results revealed no indication of an interaction between Time and Group, (F 3.32,114.44 =0.16, P=.94; see ). There was a main effect of age (F 1,69 =8.76, P=.004), indicating that the Simon effect (ie, the difference in the reaction time between congruent and incongruent trials) was greater for older participants.
In the PASAT 3 s version, there was no indication of an interaction between Group and Time (F 3.51,108.93 =1.20, P=.33) nor other effects. In the results of the PASAT 2 s version, there was no indication of an interaction (F 3.55,110.17 =0.57, P=.67), but there was a main effect of Time (F 1.78,110.17 =9.23, P


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Question: Thai appeals court dismisses case against British activist

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BANGKOK — A Thai court of appeals has dismissed criminal defamation charges against a British labor rights activist who was sued by a fruit packaging company after he alleged human rights violations at its factory.
Andy Hall's protracted legal battle stemmed from a 2013 report he researched for Finnish consumer organization Finnwatch that alleged labor abuses at Natural Fruit's pineapple canning operation. It employed migrant workers from Myanmar who said the company abused them and broke labor regulations.
Sunya Joongdee, a lawyer for Hall, said Thursday's court ruling dismissed the criminal defamation case, which also resulted in the collapse of a related computer crime case.
He says the court accepted that Hall's interviews with migrant workers revealed information that should be made public.

A look at the headlines right now:
Senior AIADMK leaders hold meeting, announce official talks to merge factions: Finance Minister D Jayakumar welcomes O Panneerselvam’s offer to bury the hatchet. No consular access to Kulbhushan Jadhav, says Pakistani Army: A military spokesperson said for former naval officer’s conviction was based on irrefutable evidence. IMD issues heatwave alert for Maharashtra, Madhya Pradesh, Gujarat and other states: The average temperature hovered over 40 degrees Celsius on Monday. Manipur Congress MLA Ginsuanhau Zou, 14 others party members join BJP: They were felicitated by Chief Minister N Biren Singh. CBI registers FIR against TMC’s Madan Mitra and 12 others in Narada sting case: The First Information Report also included the names of party Vice President Mukul Roy and leader Saugata Roy. The world’s oldest person is 117-year-old Violet Brown from Jamaica: The Gerontology Research Group identified her after the previous holder of the record, Italian Emma Morana, died last week. Shia Board wants a strict law against triple talaq like the one that criminalises sati: The organisation said an Act against the practice will ensure Muslim women do not get victimised. North Korea will test missiles every week, senior official tells BBC: Vice Foreign Minister Han Song-Ryol threatened with an ‘all out war’ if the US took military action against the isolated nation. N Srinivasan cannot represent BCCI at ICC meeting on April 24, says Supreme Court: The bench asked Acting Secreatry Amitabh Chaudhary and CEO Rahul Johri to attend the meeting. Twelve injured after man sprays acid inside London nightclub: The incident occurred after a dispute between two groups of people.


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Question: Beaver herds cattle in Sask.

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Call it a cow-beaver.
Ranchers northeast of Regina are shaking their heads after watching a herd of curious bovines slowly follow a beaver across one of their pastures.
Adrienne Ivey and her husband Aaron were out checking their 150 cattle near Ituna, Sask., on Good Friday when they noticed something odd.
The cattle were gathered together and walking slowly behind a beaver, with some of the heifers lowering their heads to get a closer look at the furry cowboy with a funny-looking tail.
When the beaver stopped, the herd would stop, and then follow again when the rodent resumed its stroll.
Ivey says they are used to herding their cows with horses or quads, but nothing like this.
She says young cattle are naturally curious, while the beaver seemed to ignore all the attention.
“We knew that people would get a great chuckle out of it because you cannot get more Canadian than that,” said Ivey, who posted a video of the beaver-bovine cattle drive on Facebook.
“We talk about how awesome our Canadian beef is, but a beaver leading cattle around? It’s the most Canadian thing ever!”
Ivey said the beaver was probably looking around the pasture for a place to build a dam.
Video of the beaver and cattle can be seen at:

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3:02 Look at the massive water flow of Feather River, Sacramento River and Lake Oroville Pause
1:09 Boy badly hurt when hit by car
0:31 PHAST member Vaneza Mariscal
2:29 Uniting States of Marijuana: the country's evolving laws on cannabis
0:57 Watching water levels in the Central Valley
2:40 Texas woman convicted of voter fraud says she voted Republican
2:52 What you need to know about the massive Oroville dam emergency in California
0:22 Son's last goodbye shared by Timothy Hall's father
2:00 Gratton 7th graders take winning Poan for Detroit to DC


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Question: Amanda Coolbaugh and Michael Wright

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"['This news article should be represented to find a fitting news title!', 'The Texas mother who allegedly tried to burn a car with her three daughters inside had told a crowd of startled bystanders they should “come with her to go to heaven,” a witness says.\nGerardo Cortez, who owns the El Rey Car Wash in Houston, where the incident unfolded Sunday night, says Ana Ester Segovia made the statement while running away from her burning vehicle.\n“That’s when she said – she invited us all to come with her to go to heaven,” Cortez told FOX26 Houston.\nCortez said Segovia pulled one of her daughters by the hair when she tried to escape the car, before revving the vehicle up and setting the engine ablaze with the girls inside.\nOther witnesses reported hearing Segovia say to her children “we’re going to see Jesus.”\nSegovia currently is facing three counts of aggravated assault on a family member. She ran away from the burning car with her 9, 11, and 13-year-old daughters, all of whom were unharmed in the incident.']" == "['i found this news title. can you represent it to find an explanatory news article?\n\nE.g.\nWestJet reviewing bag policy after complaint == TORONTO — WestJet says it is reviewing its baggage policy after a customer complained that it discriminated against travellers from certain countries.\nAt issue is an airline policy that prevents travellers to Jamaica and Trinidad and Tobago from checking in more than two bags, unless the extra luggage is "a golf bag containing golf clubs."\nJared Walker tweeted about the policy after his 62-year-old mother was prevented from bringing an oversized bag on a trip to Jamaica to attend a funeral.\nWalker says the policy is "absurd" and shows preferential treatment to tourists, as opposed to travellers returning to their country of origin. != United Airlines is struggling to repair its badly bruised public image after the death of a puppy onboard one of its flights reignited public debate about the airline\'s customer service failures.\n[NEW YORK] United Airlines is struggling to repair its badly bruised public image after the death of a puppy onboard one of its flights reignited public debate about the airline\'s customer service failures.\nUnited faces possible action by the US Congress, as well as federal and local authorities, along with criticism from passengers after the latest in a series of public relations blunders by the third-largest US air carrier.\nThe most recent incident involved the death of a French bulldog, Kokito, that died last week after a United flight attendant insisted that the puppy\'s carrying case be stored in the plane\'s overhead locker during a 3-1/2 hour flight.\nFederal and local authorities are trying to determine if there are grounds for legal action in the dog\'s death, and lawmakers have introduced a bill to Congress that would direct the Federal Aviation Administration to prohibit storing live animals in overhead compartments and establish civil fines for violations.\nsentifi.com Market voices on:\nThe district attorneys offices in Harris County, Texas, where the flight originated, and Queens County, New York, where the flight landed, are probing the incident. Both the US Department of Transportation and the Department of Agriculture are also involved.\nSocial media users have threatened to boycott the airline, with thousands of tweets and re-tweets employing the hashtags #BoycottUnited and #BoycottUnitedAirlines to warn against flying on the carrier.\n"You can\'t talk your way out of a situation you behaved your way into," Anthony D\'Angelo, national chair of the Public Relations Society of America, said.\nMr D\'Angelo pointed to United\'s immediate but short public apology to Kokito\'s owners and other customer relations mishaps, including a mixup last week that led to a Kansas family\'s dog being shipped to Japan, as evidence of the type of bad headlines that can lead to a reputational "death by a thousand cuts". "Unless there is a concerted and proactive effort... customers could start asking what\'s going on. Stockholders could. Legislators could. The board could. At some point you could see some executive changes."\nLast April, the careers of some United executives looked in danger after video was published of Chicago O\'Hare airport aviation police dragging a bloodied 69-year-old Vietnamese-American doctor from his seat and down the aisle of a parked United plane in order to make room for airline employees.\nThat incident, and a fumbled initial apology from United chief executive Oscar Munoz, prompted severe criticism of the carrier for its customer service shortfalls.\nA Morning Consult poll at the time found that 40 per cent of respondents said they would spend more time and money to avoid flying the airline.\nPressure has grown on Mr Munoz in the months since to improve customer-carrier relations, and the negative headlines have revealed a number of customer complaints still to be addressed.\nThese incidents have attracted the attention of federal legislators to a sector that has operated fairly autonomously since the airline industry deregulation in the 1970s.\nAfter the incident involving the passenger being dragged from the plane, a bill was introduced to the US Congress that would make it illegal for an airline to eject an already-boarded passenger from a flight and require airlines to promptly refund passengers if they do not receive the service they have paid for.\nThe death of the dog Kokito last week prompted two US senators to introduce the "Welfare of Our Furry Friends Act", or "WOOFF" bill that would impose civil fines for stowing animals in a plane\'s overhead.\n"I would think that anyone that has to travel with United is going to think twice now," Dan Rene, senior vice-president of Levick public relations firm, said.\nWhile industry consolidation has limited the number of options US customers have in choosing an airline, Mr Rene warned that United\'s repeated missteps could even turn cost-sensitive customers off its brand.\nThat could lead to severed partnerships with other corporations as fewer businesses want to associate with a brand they view as toxic.\n"They have to show that they actually care about their customers, and in this case their customer could be on four legs instead of two," Mr Rene said. United needs to "own their current mistakes and talk about what they\'re doing to make sure it doesn\'t happen again." After last year\'s passenger ejection, United announced changes to the way it would compensate passengers who willingly give up their seats on overbooked flights.\nAnd starting next month, United said it will issue brightly coloured bag tags to passengers traveling with in-cabin pets to help flight attendants easily identify the animals.\nUnited declined to comment further on the rash of incidents.\nREUTERS', "Texas mom who tried to burn children in car 'invited us all to come with her to go to heaven,' witness says"]"

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President and CEO, David Helveston of ABC, Jhon Cuthbertson of BIC Alliance and Vice President, Andrew B. Lopez of Cajun Industries visit at the ABC Excellence in Construction Awards.


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Question: Babcock wants Leafs to embrace Game 7

Still, the victory was vindication of sorts for Gardiner, who was with Toronto five years ago when it blew a 4-1 third-period lead in dropping a 5-4 decision to Boston in the seventh game of that first-round series.
"In both scenarios we were down 3-1 and came back," Gardiner said. "Just have fun with it, the pressure is kind of off us.
"We're going to be going into that building, it's going to be rocking and we'll be ready to go."
In a one-game scenario, Babcock said the approach becomes a simple one.
"As the series goes on and as the playoffs go on, the games dummy down," he said. "What I mean by that is it's just simplified.
"Simple plays and spend as much time in the offensive zone as you possibly can are what you want to do. Little things like winning faceoffs and taking care of the puck are so important. What we're going to ask of each guy is to do their individual part. Know your job and do it."
Toronto defenceman Morgan Rielly said the team that executes best will enhance its chances of advancing.
"I think that's what happens typically in these games," he said. "Both teams know one another pretty well, both teams have a pretty good idea of what the other team brings.
"It's just a matter of going out there and being motivated and being competitive and executing."
Babcock agreed, although Toronto should also be a confident bunch coming off the consecutive wins.
"In the National Hockey League any time it's not going your way you've got to dig your way back," Babcock said. "I think because we had a foundation of confidence and were a good team we were able to do that.
"Saying that, it's a brand new slate, here you go. The puck's going to get dropped and who's going to execute early and get on top of the other team? I think that's one of the keys in Game 7 for me. I think our guys — I don't think, I know — are excited."
By Dan Ralph, The Canadian Press

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St. Louis Cardinals winning pitcher Lance Lynn (with a dose of his customary sarcasm): “It’s the biggest win possible you can have in April.”
More FOX Sports Midwest Videos Yeo on Blues win: ‘We know there’s … more work to be done’ Schwartz on Blues win: ‘We do a good job of being in the moment’ Pietrangelo describes Allen as ‘fantastic’ and ‘lights out’ Parayko ‘just trying to get something towards the net’ on Blues goal Allen ‘not fazed’ by amount of Wild shots WATCH: Gyorko, Piscotty homer in Cardinals’ loss to Yankees More FOX Sports Midwest Videos


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Question: Egypt arrests 12 protesting transfer of islands to Saudis

1:20 The United States of Powerball Pause
57:11 Dave Barry and Carl Hiaasen talk politics, Florida and a presidential bid at the Miracle Theatre
2:27 Dave Barry discovers something other than fish in the ocean off Rio
1:28 The day Cassius Clay and The Beatles shared the ring
5:48 Dave Barry's 2016 Holiday Gift Guide
1:38 Dave Barry goes searching for protesters on the campaign trail
0:59 Penn State fans gather in Los Angeles for Rose Bowl pep rally
2:19 What advice did James Franklin give his players at the Rose Bowl?
1:06 You've got to see how State College's ice sculptures were made

DUBAI, Aug 13 (Reuters) - Here are some factors that may affect Middle East stock markets on Sunday. Reuters has not verified the press reports and does not vouch for their accuracy.
International/Regional
* GLOBAL MARKETS-Global stocks selloff stops at Wall Street; gold, yen tick up
* MIDEAST STOCKS-Kuwait's Zain surges on Omantel move, Egypt falls on high inflation
* Oil prices up amidst higher global demand, Nigeria instability
* PRECIOUS-Gold buoyed by global tensions, U.S. inflation data
* Trump will send envoys to Middle East to discuss peace -official
* Trump administration defends travel ban in U.S. Supreme Court brief
* Iraq's Kurds stick to independence vote despite U.S. request to postpone it
* Islamic State still a threat as Mosul residents return to city in ruins
* Iraq issues tender to buy 50,000 tonnes of wheat
* Iran in talks to buy 48 Airbus helicopters - report
* Russia says "a pity" U.S. casts doubt on Iran nuclear deal
* Iran dismisses Tajik civil war claims as attempt to damage ties
* Soccer-Iran asked to explain dropping players who faced Israeli team
* More Syrians returning home, still outnumbered by fresh displacements - U.N.
* Seven Syrian rescue volunteers killed in shooting
* "Logistics" hold up Lebanese deal for rebels, refugees to return to Syria
* Syrian army secures Islamic State-held town in Homs province-state media
* Syrian army gains ground on Jordan border in southwest
* ANALYSIS-Hezbollah steers Lebanon closer to Syria, straining efforts to stay neutral
* Libyan military commander Haftar visiting Russia - RIA
* More than half a million children in Libya need help -UNICEF
* MSF suspends Mediterranean rescues as migrant dispute mounts
* Yemen's Houthis target coalition warship, agency reports
* U.N. signals not responsible for controlling Yemen's main airport
* Nineteen migrants feared drowned after being forced from boat off Yemen - U.N. agency
* Israel warns Hamas not to try to foil its anti-tunnel Gaza wall
* U.N. urges end to Gaza crisis in punishing summer heat
* Sudan invited to U.S.-Egyptian military exercises - ministry
Egypt
* Egypt inflation surges to 35 pct in July after subsidy cuts
* Average yields drop on Egypt's six-month, one-year T-bills
* Italian tourist held over killing of hotel supervisor at Egyptian resort
* Egypt train crash kills dozens, injures more than 100 people
* Islamic state claimes responsibility for attack on Egyptian police car -AMAQ
Saudi Arabia
* EXCLUSIVE-Saudi Arabia favours New York for Aramco listing despite risks -sources
* Saudi's Falih doesn't rule out more oil cuts but kingdom won't take unilateral action - Al Sharq
* Saudi Falih says talks with Iraq focused on oil pact, investment discussed
* Saudi Arabia tenders to purchase 660,000 T feed barley
United Arab Emirates
* Malaysia's 1MDB says $350 mln paid to Abu Dhabi for debt deal
* Four UAE soldiers die after helicopter crash in Yemen - agency
* UAE jails man for spying for Iran, nuclear work - Gulf press
* UAE's TAQA to refinance $500 mln bond due in October - official
* Abu Dhabi’s Union National Bank updating bond programme - sources
* JBF promoters pledge more equity with lenders as shares slump
* UAE's JBF RAK PET output stalls amid debt restructuring - COO
Kuwait
* Kuwait says responding to oil spill in Ras al-Zour area
* Kuwait says taking measures against North Korea - KUNA
* Kuwait says arrests 12 convicted in 2015 Iran spy case
* Omantel to buy nearly 10 pct of Kuwait's Zain Group for $846.1 mln (Compiled by Dubai Newsroom)


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Question: Lab Glassware Industry in China : Share, Market Size, Growth, Forecast And Analysis Report 2018

The global Lab Glassware market is valued at XX million USD in 2017 and is expected to reach XX million USD by the end of 2025, growing at a CAGR of XX% between 2017 and 2025.
China plays an important role in global market, with market size of xx million USD in 2017 and will be xx million USD in 2025, with a CAGR of xx%.
This report studies the Lab Glassware development status and future trend in China, focuses on top players in China, also splits Lab Glassware by type and by applications, to fully and deeply research and reveal the market general situation and future forecast.
Request A Sample Copy of This Report at: https://www.radiantinsights.com/research/china-lab-glassware-industry-2018/request-sample
The major players in China market include
Sigma-Aldrich
Fisher Scientific
DWK Life Sciences
Corning
Quark Enterprises
Bellco Glass
Wilmad-LabGlass?SP Industries?
Hamilton Laboratory Glass
Kavalierglass
BOROSIL
Hilgenberg
Glacier Glass Works
Eagle Laboratory Glass Company
Jencons Glass Industries
Sibata Scientific Technology
Promax
Glassco Group
Cosmo Laboratory Equipment
Hario
Pioneer Scientific Instrument
SCAM Lab Glass
Sichuan Shubo
Huaou Industry
North Glass
Tianbao Glass Instrument
Shanghai Heqi Glassware
Jianghai Instrument Fitting
Kahotest Citotest Labware Manufacturing
Haimen Shengbang Laboratory Equipment
Yadong Glassware
Browse Full Research Report with TOC on https://www.radiantinsights.com/research/china-lab-glassware-industry-2018
Geographically, this report splits the China market into six regions,
South China
East China
Southwest China
Northeast China
North China
Central China
Northwest China
On the basis of product, this report displays the sales volume (K Units), revenue (Million USD), product price (USD/Unit), market share and growth rate of each type, primarily split into
Container
Measurer
Filter
Other
On the basis of the end users/application, this report covers

The Folding and Packing Machine Market report is an essential reference for who looks for detailed information on Folding and Packing Machine Industry. The report covers data on Folding and Packing Machine Markets including future trends for supply, market size, prices, trading, competition and value chain as well as Europe major vendors’ information.
In addition to the data part, the report also provides overview of Folding and Packing Machine Market, including classification, application, manufacturing technology, industry chain analysis and latest market dynamics.
Global and Chinese Folding and Packing Machine Industry report 2012-2022 Provides professional and in-depth study on the current state of the global Folding and Packing Machine Market with a focus on the Chinese market.
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Table of Contents:
Chapter 1 Overview of Folding and Packing Machine Market
1.1 Folding and Packing Machine Outline
1.2 Classification and Application of Folding and Packing Machine Market
1.3 Manufacturing Technology of Folding and Packing Machine Market
Chapter 2 Industry Chain Analysis of Folding and Packing Machine Market
2.1 Value Chain Analysis
2.2 Porter Five Forces Model Analysis
2.3 Cost Structure Analysis Folding and Packing Machine
Chapter 3 Industry Dynamics of Folding and Packing Machine Market
3.1 Latest News and Policy
3.2 Market Drivers of Folding and Packing Machine Market
3.3 Market Challenges of Folding and Packing Machine Industry
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Chapter 4 Market of Folding and Packing Machine(2017-2022)
4.1 Folding and Packing Machine Supply
4.2 Folding and Packing Machine Market Size
4.3 Import and Export
4.4 Demand Analysis
4.5 Market Competition Analysis
4.6 Price Analysis of Folding and Packing Machine Industry
Chapter 5 Raw Material Supply Analysis of Folding and Packing Machine Market
5.1 Raw Material Supply
5.2 Raw Material Producers Analysis of Folding and Packing Machine Industry
5.3 Analysis of the Influence of Raw Material Price Fluctuation
In the end, Folding and Packing Machine Market report provides the main region, market conditions with the product price, profit, capacity, production, supply, demand and market growth rate and forecast etc. Folding and Packing Machine Market report also Present new project SWOT analysis, investment feasibility analysis, and investment return analysis.


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Question: Walk the Moon Detail the Making of New Album ‘What If Nothing’

By Scott T. Sterling
With the band’s third album, What If Nothing, on the horizon, Ohio rock band Walk the Moon has opened up about the process behind its creation.
Related: Walk The Moon Debut ‘One Foot’ Video
“The approach was just making noise, getting back to our roots of being a rock & roll band and just playing our instruments and letting the sound bounce off the walls,” singer Nicholas Petricca explained to Rolling Stone
“Sonically, we’re reaching for taller, wider, and more vast, more epic sounds,” he said. “But the lyrics are kind of the opposite. They’re much more personal and are very close to the heart, very raw.”
Despite the “chaos” that went into the new full-length, including the band canceling a tour last summer when Petricca’s father fell ill, the singer is pleased with how What If Nothing ultimately turned out.
“There’s this feeling where everything is like a bad haircut, and everything feels unfinished,” he revealed. “That moment of getting the record beyond the point of discomfort, until the record is to the point of, ‘Oh. What a relief. This feels amazing,’ is a major lesson in trust – you really are just faced with having to trust yourself and your collaborators and the producer that this deformed laboratory monster is going to, eventually, grow wings and become something really beautiful.”

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Dear music lovers and WMSE listeners – this is your brief, weekly look at what’s new:
Cloakroom, Time Well, Relapse
El Ten Eleven, Unusable Love [EP], El Ten Eleven
EMA, Exile In The Outer Ring, City Slang
Exile In The Outer Ring by EMA
Kelley Stoltz, Que Aura, Castle Face
Monk Parker, Crown Of Sparrows, Grand Jury
Crown of Sparrows by Monk Parker
Mosquitos, Mexican Dust, Six Degrees
Oneohtrix Point Never, Good Time [OST], Warp
Rainer Maria, Rainer Maria, Polyvinyl
Sam Coffey And The Iron Lungs, Sam Coffey And The Iron Lungs, Dine Alone


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Question: news.com.au - Australia’s #1 news site

March 20, 2018. Australia are sweating over a fresh injury concern ahead of the third Test against South Africa, with spearhead Mitchell Starc unable to bowl at their first training session in Cape Town. Starc, who has a sore calf, was restricted to batting duties on Monday. Team spokesman Cameron Bancroft was light on expressing too much concern over Satrc, telling reporters, some bowlers work their way into a Test differently than others. (AAP VIDEO/Supplied/Cricket Australia)

Jumia.com Jumia.com is an established e-commerce platform founded in Nigeria, Africa and is an open business-to-consumer (B2C) platform. The company provides a wide range of products ...
Read the rest of the story on Yahoo Nigerian News
Added June 14, 2017
from Yahoo Nigerian News


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Question: Congress seeks normalcy, heads back to work after shooting

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ALEXANDRIA, Va. — The business of the House was resuming a day after a rifle-wielding attacker opened fire on Republican lawmakers practicing for a charity baseball game, critically wounding House GOP Whip Steve Scalise of Louisiana and hitting aides and Capitol police. The assailant, who had nursed grievances against President Donald Trump and the GOP, fought a gun battle with police before he, too, was shot and later died.
Colleagues said Scalise, who had been fielding balls at second base, dragged himself away from the infield, leaving a trail of blood before they rushed to his assistance. He was listed in critical condition Wednesday night at a Washington hospital, which said he will require several more operations.
The shooter was identified as James T. Hodgkinson, a 66-year-old home inspector from Illinois who had several minor run-ins with the law in recent years and belonged to a Facebook group called "Terminate the Republican Party."
Capitol Police officers who were in Scalise's security detail wounded the shooter, who was taken into custody. He later died of his injuries, Trump told the nation from the White House.
"Everyone on that field is a public servant," Trump said, his tone sombre , America's acrimonious politics set aside for the moment. "Their sacrifice makes democracy possible."
After visiting Scalise Wednesday evening at MedStar Washington Hospital Center, Trump tweeted: "Rep. Steve Scalise, one of the truly great people, is in very tough shape - but he is a real fighter. Pray for Steve!"
Lawmakers noted their good fortune in having armed protectors on hand — "Thank God," they exclaimed over and over — and said otherwise the shooter would have been able to take a huge deadly toll.
Across the Potomac River in Washington, the shocking events left the Capitol horrified and stunned, and prompted immediate reflection on the current hostility and vitriol in American politics. Lawmakers called for a new dialogue on lowering the partisan temperature, and Trump urged Americans to come together as he assumed the role of national unifier for one of the first times in his presidency.
Proceedings were cancelled for the day in the House, and instead Speaker Paul Ryan of Wisconsin and Democratic leader Nancy Pelosi of California issued their own calls for unity. "An attack on one of us is an attack on all of us," Ryan said, to prolonged applause. On Thursday House proceedings were to resume as usual, and lawmakers were returning to the Capitol in search of some semblance of normalcy.
Shortly after the shooting, Bernie Sanders, the former candidate for the Democratic presidential nomination, said on the Senate floor that the shooter apparently was a volunteer for his campaign last year. Sanders said he denounced the violence "in the strongest possible terms."
Scalise, 51, the No. 3 House Republican leader, was first elected in 2008. The popular and gregarious lawmaker is known for his love of baseball and handed out commemorative bats when he secured the job of House whip several years ago.
Texas Rep. Roger Williams said that one of his aides, Zack Barth, was shot but was doing well and expected to fully recover. Two Capitol Police officers sustained relatively minor injuries. A former congressional aide was hospitalized.
The shooting occurred at a popular park and baseball complex in Alexandria, Virginia, across the Potomac River from Washington, where Republican lawmakers and others were gathered for a morning practice about 7 a.m. They were in good spirits despite the heat and humidity as they prepared for the congressional baseball match that pits Republicans against Democrats. The popular annual face-off, which raises money for charity, is scheduled to go forward as planned Thursday evening at Nationals Park in Washington.
Hodgkinson has been in the area since March, living out of his van, said local FBI Special Agent In Charge Tim Slater. Democratic former Alexandria Mayor Bill Euille said he had spoken often with the man on recent mornings at the nearby YMCA.
Hodgkinson's apparent Facebook page included strong criticism of Republicans and the Trump administration. But Slater said authorities were still working to determine a motive and had "no indication" Hodgkinson knew about the ball practice ahead of time.
The GOP lawmakers' team was taking batting practice when gunshots rang out and chaos erupted.
Scalise was fielding balls at second base when he was shot, according to lawmakers present. Rep. Mo Brooks, an Alabama Republican, said his colleague "crawled into the outfield, leaving a trail of blood."
"We started giving him the liquids, I put pressure on his wound in his hip," Brooks said.
The gunman had a rifle and "a lot of ammo," said Sen. Jeff Flake of Arizona, who was at the practice.
Texas Rep. Joe Barton, still in his baseball uniform, told reporters that Scalise's security detail, Capitol Hill police and then Alexandria police returned fire in a battle that lasted as long as 10 minutes and included dozens of shots.
"The security detail saved a lot of lives," he said. "It was scary."
Lawmakers took cover in the dugout. Barton said his son, Jack, got under an SUV.
Texas Rep. Mike Conaway described what sounded like an explosion, then lawmakers scattering off the field as police roamed in search of the gunman and engaged him.
"The guy's down to a handgun, he dropped his rifle, they shoot him, I go over there, they put him in handcuffs," Conaway said, adding that if the shooter had "gotten inside the fence, where a bunch of guys were holed up in the dugout, it would have been like shooting fish in a barrel."
Rep. Jeff Duncan of South Carolina said he had just left the practice and encountered the apparent gunman in the parking lot before the shooting. The man calmly asked which party's lawmakers were practicing and Duncan told him they were the Republicans. The man thanked him.
The wounded Capitol Police officers were identified as David Bailey, who was treated for a minor injury, and Crystal Griner, who was shot in the ankle. Also wounded was former congressional aide Matt Mika, who now works for Tyson Foods in its Washington office. Mika's family said the lobbyist was shot multiple times and was in critical condition following surgery.
The event raised questions about the security of members of Congress. While the top lawmakers, including Scalise, have security details, others do not and they regularly appear in public without protection. The last time a lawmaker was shot was when Democratic Rep. Gabby Giffords of Arizona was hit in the head and grievously injured while meeting with constituents at a supermarket parking lot in 2011.
Following the Giffords shooting, lawmakers have held fewer open town halls and have been advised to increase security at such events.
___

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Cillizza: Democrat Jon Ossoff's surprising inroads signal danger for GOP-controlled House Eighteen candidates are running in the special election primary to replace Health and Human Services Secretary Tom Price in Georgia's 6th district on Tuesday. But only one is drawing national attention: Democrat Jon Ossoff. Democrats see a path for Ossoff to get 50% of the vote on Tuesday and win the seat outright, a result […]
Battle for Georgia congressional seat heats up The deep red state of Georgia could soon be seeing a little more blue as Democrat Jon Ossoff battles to fill the congressional seat left behind by Trump's Secretary of Health and Human Services Tom Price.
Poll shows people really don't like Paul Ryan. But why? House Speaker Paul Ryan is the least popular person to hold that job in a very long time, according to a new poll conducted by the Pew Research Center.
Governor candidate endorsed by prominent neo-Confederate A prominent member of the neo-Confederate movement endorsed Virginia gubernatorial candidate Corey Stewart during a Civil War-era themed 'Old South Ball' in early April.
Opinion: Will Trump's base hold? A series of policy reversals by President Donald Trump has supporters and critics alike asking the question: Is the candidate who vowed to drain the swamp getting swamped in Washington? Those on the left say he's abandoning his base and that in turn, they will abandon him. In other words: it's about to get real […]
Pence at DMZ: No more 'failed policy' on North Korea With North Korean soldiers standing less than 100 feet behind him at the Korean Demilitarized Zone, Vice President Mike Pence told CNN that Pyongyang should understand that the Trump administration's approach toward the regime will be different than that of past US presidents.
Cillizza: Trump's big mistake on taxes On Easter Sunday, President Donald Trump tweeted this:
$50K reward for info leading to arrest in killing on Facebook A manhunt for a suspect who authorities said killed an elderly man and then posted the video on Facebook expanded outside Ohio, with authorities calling on residents of nearby states to be on alert.
Blackhawk helicopter crashes A UH-60 Blackhawk helicopter with three crew members on board experienced a hard landing Monday, crashing in Leonardtown, Maryland.


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Question: Bomb strapped to man explodes in NY subway

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["represent this text to find a news title for it\nFor example, The evolution of Jakson Group from a small electrical trading company to one of India’s leading energy and engineering solutions organization is now a case study published by Ivey Publishing, a unit of Ivey Business School at Western University, Canada. Ivey Publishing is a world leader in providing business case studies with a global perspective across the globe.\nThe case study title “Jakson – Evolution of a Brand” will be available for use by faculty members of premier business schools, publishers, and corporations worldwide for use in their classrooms, textbooks, workshops and seminars.\nEstablished in the year 1947, Jakson Group is one of India’s leading energy and engineering solutions company with businesses spanning Powergen & Distribution, Solar, EPC, Defence, Education and Hospitality. The company has an extensive presence in India with 2000 employees, 4 manufacturing facilities, 22 Sales Offices, 2 Service centers, 1 Global Training Centre and a wide network of channel partners and dealers. It has business operations in India, Bangladesh, Nepal, Singapore and Dubai. Jakson headquarters are located in Noida, India.\nProfessor Bipul Kumar of Indian Institute of Management Indore, who authored this case conducted a detailed study of Jakson Group, its history, business model, brand equity and growth over the years. He interacted with senior management including the promoters to understand the organization, and its functioning before creating the case study.\n“It is a proud moment for all of us at Jakson Group. When a reputed publisher like Ivey Publishing decides to include a case study on Jakson Group in its library for use in classroom teaching by leading business schools across the globe, it speaks volumes about the strength of brand Jakson,” said Sameer Gupta, Chairman & Managing Director, Jakson Group.\n“Jakson is one of India’s oldest brands founded in the year 1947. Over the past 70 years, we have been resilient and adapted our business to suit the ever changing market needs. This case study highlights this strength of our brand,” added Sundeep Gupta, Vice-Chairman & Managing Director, Jakson Group. should be similar to Jakson Group's Journey Is Now an Ivey Publishing Case Study", 'EVERETT, Wash. — The Snohomish County sheriff’s Search and Rescue (SAR) unit issued a warning Wednesday that hiking conditions are still dangerous on Mount Pilchuck near Granite Falls, especially for those who aren’t well-trained and well-equipped.\n“A late spring meltout and heavy winter snow pack on the mountain has made the trail up Mt. Pilchuck slippery and very hard to navigate,” said SAR Sgt. Danny Wikstrom. “All of our recent rescue missions to Mt. Pilchuck have been above the snowline and three of them involved persons not dressed or equipped for the conditions on the mountain.”\nSAR and volunteers were called out for four rescues in seven days, the sheriff’s office said. And two of the people pulled off of the mountain had serious injuries.\nWikstrom offered these tips and reminders:\n• Carry the 10 essentials, including a map and compass.\n• Stay on the trail. If you’re unsure where the trail is, turn around.\n• Only hikers who have the training and equipment to traverse snow fields, who have extensive knowledge of the Mount Pilchuck trail, and who are prepared for changing conditions – and to spend the night – should even consider attempting the trail.\n• Do not rely on using your cellphone as your only emergency plan. Very little of the mountain (or anywhere in the area) has cellphone coverage. Leave a hiking plan behind with someone who can call 911 if you don’t return on time.'] == ['', 'Four rescues in 7 days on Mount Pilchuck prompts Search & Rescue to warn it’s not an easy day hike']

NEW YORK — A crude pipe bomb strapped to a man inspired by the Islamic State group went off Monday in a crowded subway corridor near Times Square, injuring the man, slightly wounding three others and snarling the rush-hour commute for hundreds of thousands of New York workers.
Surveillance cameras captured the man walking casually through the crowded passageway when the bomb suddenly went off at 7:20 a.m. amid a plume of white smoke, which cleared to show the man sprawled on the ground and commuters fleeing in terror. Investigators said it was not clear if the bomb was set off intentionally or went off prematurely.
“This was an attempted terrorist attack,” Mayor Bill de Blasio told reporters. “Thank God the perpetrator did not achieve his ultimate goals.”
The suspect, who was identified as 27-year-old Akayed Ullah, was being treated at a hospital for burns to his hands and abdomen. The others who were injured suffered ringing in the ears and headaches.
Law enforcement officials said Ullah was inspired by the Islamic State group but had apparently not had any direct contact with the group. The officials said he lives in Brooklyn and came to the U.S. from Bangladesh about seven years ago on a visa. They said he was speaking with investigators from his hospital bed.
A person briefed on the investigation said Ullah came to the U.S. on an F-4 visa, a preferential visa available for those with family in the U.S. who are citizens or permanent residents, and that he made the bomb in his Brooklyn apartment. They spoke to The Associated Press on condition of anonymity because they were not authorized to speak publicly about the blast.
Investigators were searching his apartment, interviewing witnesses and relatives and looking for surveillance footage that may show his movements in the moments before the attack.
The explosion, which happened in an underground passageway under 42nd Street between 7th and 8th avenues, triggered a massive emergency response by police and firefighters both above and below ground, tangling subway and bus service at the nearby Port Authority bus terminal.
Everything around Times Square was shut down, halting what would ordinarily be a bustling rush hour at the “Crossroads of the World.”
Authorities said the bomb was a low-tech explosive device attached to the man with Velcro and plastic ties. They were investigating how it was made.
A photo published by the New York Post showed a bearded man crumpled on the ground with his shirt apparently blown off and black soot covering his bare midriff. A police officer was holding the man’s hands behind his back. Another photo shown on cable channel NY1 showed the bearded suspect, wide-eyed, on a stretcher being loaded into an ambulance.
Elrana Peralta, a customer-service worker for Greyhound, said she works in the Port Authority terminal complex near where the blast happened but did not hear the explosion.
“All we could hear was the chaos,” she said. “We could hear people yelling, ’Get out! Get out! Get out!”’
John Miles, 28, from Vermont, was waiting for a bus to Massachusetts. He did not hear the blast either, but saw police react.
“I didn’t know what was going on. Officers were running around. I was freaking out,” he said. There was an announcement that people should take their bags and leave. “They didn’t incite panic. It was fairly orderly.”
White House press secretary Sarah Huckabee Sanders tweeted that President Donald Trump had been briefed on the explosion. Instead of commenting on the suspected terror attack, Trump sent a tweet at 9:17 a.m. criticizing a Sunday story in The New York Times that said he watched cable news television for at least four hours a day.
The blast came just weeks after eight people died in New York when another man, also said to be inspired by the Islamic State, drove a rented truck onto a bike path near the World Trade Center.
Gov. Andrew Cuomo said at a news conference following the attack that New Yorkers should be alert but go about their lives.
“Let’s go back to work,” he said. “”We’re not going to allow them to disrupt us.“
———
Associated Press Writers Jake Pearson and Michael Balsamo in Los Angeles contributed to this report.

0:27 Car flies into second floor of building in dramatic dashcam footage Pause
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1:27 See Rattlesnake Ridge crack above Interstate 82
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3:05 Man sneaks onto luggage carousel, runs onto tarmac at Miami International Airport
0:14 Video shows cop punching a woman in the face as she is ejected from Hard Rock Stadium
0:31 Army Sgt. Bowe Bergdahl enters courthouse before pleading guilty to desertion, misbehavior
0:24 Confederate statue toppled by protesters in North Carolina
2:12 Do Confederate memorials honor soldiers killed in war, or memorialize racism?


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Question: Defender-inspired SUV targets 2020 market launch by chemical company

British chemical company Ineos has quite an ambitious plan to keep the Land Rover Defender alive. Well, at least spiritually. The firm wants to create a Defender-inspired “uncompromising, traditional 4x4” by the end of the decade – a model that will be distributed globally and priced at around £25,000 ($31,150).
In a recent interview to Autocar, Ineos director Tom Crotty confirmed the vehicle will stay true to the spirit of the classic Defender – it won’t be a high-tech SUV, but a robust off-roader with a traditional chassis, not a monocoque, and, most likely, a diesel powertrain. Hybrid and fully-electric options are also being explored, but they could join the range at a later date.
“It will be extremely high quality and extremely reliable,” Crotty told Autocar. “We’re looking at a range of options for powertrains. Hybrid technology could well be on the cards, especially because it would help with emission management, but we would want it to retain its off-road values. Pure EV is also a possibility, we’re looking at everything and haven’t closed anything off. I’d be very surprised if a diesel option wasn’t part of that.”
Ineos estimates it will need at least three years to finish the development work on the new vehicle. As for its design, “it won’t be a modern SUV, it will be much more like an old-style very rugged off-roader.”
Interestingly, Ineos has already informed Jaguar Land Rover of its plans and there is no conflict between the two companies. Crotty says the British automaker’s response was “neutral.”
"There have been no great fallings out, just sensible conversation. We’re not out to produce a copy, we’re out to produce a new vehicle that is filling a space that the Defender used to fill.”
The last example of the legendary Defender was produced in January 2016, following more than two million units delivered worldwide in 68 years. Last summer, reports from the United Kingdom suggested chemical tycoon Jim Ratcliffe could restart the production of the Defender, but shortly after JLR officially denied the information, saying “there is no way this is happening.” A new generation of the vehicle is expected sometime next year.
Source: Autocar

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Teaser for Audi e-tron Sportback concept debuting at 2017 Shanghai auto show Enlarge Photo
Ford’s Shelby GT350 and GT350R Mustangs will be sticking around for 2018. They miss out on most of the updates to the 2018 Mustang so if you’re not a fan of the car’s new looks then you have another option.
Audi will unveil the e-tron Sportback concept during this week’s 2017 Shanghai auto show. The concept is a high-riding sedan running on electricity, and it may just preview the look of the next-generation A7.
Another concept debuting in Shanghai will be a compact sedan previewing a new A-Class sedan from Mercedes-Benz. The new sedan isn’t a replacement for the CLA but a roomier, more conventional design to appeal to buyers in China.
You'll find these stories and more in today's car news, right here at Motor Authority.
2018 Ford Mustang Shelby GT350 keeps old look, gains new colors
First look at Audi e-tron Sportback concept for 2017 Shanghai auto show
Mercedes confirms 2018 S-Class, A-Class sedan concept for 2017 Shanghai auto show
IIHS names the best used cars under $20,000 (and under $10,000) for your teen driver
Audi Sport ready to compete in US with assault on AMG, BMW M
Electric jet startup is backed by Boeing and JetBlue
Lynk & Co’s next car previewed by 03 sedan concept
2017 Genesis G80 review
Volkswagen will build second SUV in US
What U.S. cities have the most solar power? New report lays it out


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Question: News for Page Lake Powell Arizona

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During a recent meeting of the LeChee Chapter’s Voter Rights Coalition the talk got around to Chris Clark Deschene.
That is not surprising since the VRC sprang to life during the tumultuous 2014 Navajo Nation presidential election where Deschene, from LeChee, and a Page H.S. graduate, was a central figure.
The question on everyone’s mind seemed to be: will he or won’t he?
The talk fell along familiar lines according to Bernice Austin-Begay. Some people thought he might run again for president in 2018, while others figured he would stay in Washington, D.C. where he was a good job with a prestigious law firm, Austin-Begay said.
In a crowded presidential primary field in 2014 Deschene – who holds degrees in engineering and law – surprised many people with a strong second-place finish, trailing behind only former Navajo president Joe Shirley, Jr.
It looked like it was going to be a run-off between Shirley and Deschene.
But, then, two of the losing candidates filed an appeal, claiming that Deschene didn’t meet the tribal requirement that the president must be fluent in the Navajo language.
Deschene made several contradictory statements, including that he was currently in the process of learning the language.
When the Office of Hearings and Appeals arranged for Deschene to take a test to demonstrate his proficiency in the language, the candidate refused to participate. With no other option, the OHA disqualified Deschene, removing him from the ballot. He was replaced by third-place primary finisher Russell Begaye.
Months long legal wrangling ensued, with the Navajo Nation Supreme Court upholding the OHA’s decision – and eventually removing the Navajo Board of Election Supervisors when it refused to comply with the court’s order.
In an unprecedented move President Ben Shelly – who finished a dismal seventh in the 2014 primary – remained in office after his term had ended, until a new election could be held. Six months later Begaye easily defeated Shirley to become the Nation’s president.
As part of the brouhaha the VRC was formed, operating in numerous chapters, to support Deschene’s candidacy and to change the fluency requirement.
Some of the Navajo Nation Council delegates also sought to amend the fluency requirement and find other ways to include Deschene on the ballot – including allowing for a write-in candidate.
However the court denied those efforts.
Even after the 2014 election went ahead – in 2015 – the VRC turned its efforts to impeaching Navajo Supreme Court Chief Justice Herb Yazzie, who eventually retired shortly after Begaye took office.
Since then the Navajo Code has been amended to let the voters decide whether a candidate is fluent or not.
That has led to speculation that Deschene might choose to run again.
But even before the presidential election was finally held, Deschene had accepted a role with the federal Department of Energy, heading the Office of Indian Energy.
Since then Deschene has left the private sector and now works on Indian energy as a partner in the Rossette law firm’s Washington office.
Deschene was interested in joining the firm because leader Robert Rossette has a fundamental belief in supporting tribes and their sovereignty.
Deschene plans to continuing working to educate tribal leaders and professionals on opportunities in the energy field.
Lake Powell Communications has reached-out to Mr. Deschene for comment on this story.

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