Voice-Story-Player / Voice_Story_Player.py
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import tkinter as tk
from tkinter import messagebox, colorchooser, font as tkfont, filedialog, simpledialog
from PIL import Image, ImageTk, ImageSequence
import cv2
import os
import pygame
import re
from tkinterdnd2 import TkinterDnD, DND_FILES
import subprocess
import random
import threading
import ctypes
import time
import json
import chardet
import shutil
from send2trash import send2trash
import numpy as np
user32 = ctypes.windll.user32
class VoiceStoryPlayer(TkinterDnD.Tk):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.screen_width = user32.GetSystemMetrics(0) or 1920 # 画面の幅を取得
self.screen_height = user32.GetSystemMetrics(1) or 1080 # 画面の高さを取得
window_width = 1010
window_height = 730
self.canvas_width = 480
self.canvas_height = self.canvas_width
play_window_width = 1200
play_window_height = 900
self.current_size = 1200, 900
self.display_text = None
self.title("Voice Story Player")
self.resizable(False, False)
self.py_folder = os.path.abspath(os.path.dirname(__file__)).replace('\\', '/')
self.save_setting_path = os.path.join(self.py_folder, "SETTING.txt").replace('\\', '/')
self.json_path = os.path.join(self.py_folder, "CHARACTER_DATA.json").replace('\\', '/')
self.stories_path = os.path.join(self.py_folder, "STORIES").replace('\\', '/')
if not os.path.exists(self.stories_path):
os.mkdir(self.stories_path)
pygame.mixer.init()
self.hwnd = ctypes.windll.kernel32.GetConsoleWindow()
if self.hwnd:
ctypes.windll.user32.ShowWindow(self.hwnd, 0) # SW_HIDE: ウィンドウを完全非表示
print("ターミナルを最小化します。")
# variablle to save
self.window_geometry = f"{window_width}x{window_height}+{(self.screen_width - window_width) // 2}+{(self.screen_height - window_height) // 2}"
self.play_window_geometry = f"{play_window_width}x{play_window_height}+0+0"
self.full_screen = False
self.voice_interval = 800
self.line_break = 20
self.sec_per_char = 100
self.default_bgm = True
self.adjust_font_size = True
self.punctuation_marks = "。、!?・‥….,!?ー~」』】]))"
self.volume = 50
self.character_list = [{"name": "DEFAULT", "font": "メイリオ", "size": 30, "style": "normal", "color": "black", "color2": "white", "edge":3, "position": 10}]
self.load_setting()
self.load_character_data()
plot = self.window_geometry.split("+")
x, y = plot[1], plot[2]
self.geometry(f"{window_width}x{window_height}+{x}+{y}")
self.story_list = []
self.current_story_index = 0
self.total_story_num = 0
self.story_txt_path = ""
self.story_name = ""
self.cut_list = []
self.cut_index = 0
self.total_cut_num = []
self.playing = False
self.interruption = False
self.skip_voice = False
self.image_id = None
self.music_title = ""
self.wheel_mode_status = ["▼BGM Vol▲", "▼ Cut# ▲"]
self.bgm = ""
self.cut_modification = False
self.forbidden_chars_display = '< > : " / \\ | ? *'
self.sound_effect_list = [
"C:/Windows/Media/Alarm02.wav", "C:/Windows/Media/Windows Logoff Sound.wav", "C:/Windows/Media/Windows Exclamation.wav", "C:/Windows/Media/Ring06.wav", "C:/Windows/Media/notify.wav",
"C:/Windows/Media/Speech On.wav", "C:/Windows/Media/Windows Notify System Generic.wav", "C:/Windows/Media/Speech Sleep.wav", "C:/Windows/Media/Windows Pop-up Blocked.wav", "C:/Windows/Media/Windows Hardware Insert.wav",
"C:/Windows/Media/Windows Notify Calendar.wav", "C:/Windows/Media/Windows Message Nudge.wav", "C:/Windows/Media/Windows Foreground.wav", "C:/Windows/Media/chord.wav", "C:/Windows/Media/Ring06.wav"]
self.edge_plot = [
[(-1, -1), (1, -1), (-1, 1), (1, 1), (0, -1), (-1, 0), (0, 1), (1, 0)],
[(-2, -2), (2, -2), (-2, 2), (2, 2), (0, -2), (-2, 0), (0, 2), (2, 0)],
[(-4, -4), (4, -4), (-4, 4), (4, 4), (0, -4), (-4, 0), (0, 4), (4, 0), (-2, 4), (2, 4), (-4, 2), (4, 2), (-4, -2), (4, -2), (-2, -4), (2, -4)],
[(4, 4), (3, 3), (2, 2), (1, 1)],
[(8, 8), (7, 7), (6, 6),(5, 5), (4, 4), (3, 3), (2, 2), (1, 1)],
[(16, 16), (15, 15), (14, 14), (13, 13), (12, 12), (11, 11), (10, 10), (9, 9), (8, 8), (7, 7), (6, 6), (5, 5), (4, 4), (3, 3), (2, 2), (1, 1)],
]
# ------ Basic Window -------
# ストーリーフレーム
self.story_frame = tk.Frame(self, bg="lightblue")
self.story_frame.grid(row= 0, column= 0, padx= 5, pady= 5, sticky="news")
# ストーリーインデックス
self.current_story_index_frame = tk.Frame(self.story_frame, bg="navy")
self.current_story_index_frame.grid(row= 0, column= 0, padx= 10, pady= 5, sticky="ew")
tk.Label(self.current_story_index_frame, text="STORY", bg="navy", fg="white", font=("Arial Black", 25, "bold"), justify="left").grid(row=0, column=0, sticky="w")
self.current_story_index_frame.grid_columnconfigure(1, weight=1)
self.current_story_index_label = tk.Label(self.current_story_index_frame, bg="navy", fg="white", font=("Arial Black", 25, "bold"), justify="right")
self.current_story_index_label.grid(row=0, column=2, sticky="e")
# ストーリー名
self.story_name_label = tk.Label(self.story_frame, bg="lightblue", font=("メイリオ", 25, "bold"), justify="left", width= 21, height= 4)
self.story_name_label.grid(row=1, column=0, padx= 10, pady= 5, sticky="w")
# ストーリーボタンフレーム
story_button_frame = tk.Frame(self.story_frame, bg="navy")
story_button_frame.grid(row= 6, column= 0, padx= 5, pady= 5, sticky="ew")
self.play_mode_button = tk.Button(story_button_frame, font=("Arial", 10, "bold"), command=lambda: self.select_play_mode(), width=16, fg="white")
self.play_mode_button.grid(row=3, column=1, padx=10, pady=5, sticky="w")
story_select_button = tk.Button(story_button_frame, text="ストーリー選択", font=("Arial", 15, "bold"), command=lambda: self.select_story(reload=False), bg="blue", fg="yellow")
story_select_button.grid(row=3, column=2, padx=10, pady=5, sticky="e")
story_add_button = tk.Button(story_button_frame, text="追加", font=("Arial", 15, "bold"), command=lambda: self.add_story(), bg="green", fg="white")
story_add_button.grid(row=3, column=3, padx=10, pady=5, sticky="e")
story_del_button = tk.Button(story_button_frame, text="削除", font=("Arial", 10, "bold"), command=lambda: self.delete_story_txt(), bg="red", fg="white")
story_del_button.grid(row=3, column=4, padx=10, pady=5, sticky="e")
# カットフレーム
self.cut_frame = tk.Frame(self, bg="aquamarine")
self.cut_frame.grid(row= 1, column= 0, padx= 5, pady= 5, sticky="news")
# Image
self.image_button_frame = tk.Frame(self.cut_frame, bg="dark green")
self.image_button_frame.grid(row= 0, column= 0, padx= 5, pady= 5, sticky="ew")
tk.Label(self.image_button_frame, text="IMAGE", bg="dark green", fg="white", font=("Arial Black", 20, "bold"), justify="left").grid(row=0, column=0, sticky="w")
self.image_button_frame.grid_columnconfigure(1, weight=1)
image_button = tk.Button(self.image_button_frame, text="イメージ選択", font=("Arial", 13, "bold"), command=lambda: self.select_path(0), bg="blue", fg="yellow")
image_button.grid(row=0, column=2, padx=10, pady=5, sticky="e")
image_reset_button = tk.Button(self.image_button_frame, text="削除", font=("Arial", 10, "bold"), command=lambda:self.delete_path(0), bg="orange", fg="white")
image_reset_button.grid(row=0, column=3, padx=10, pady=5, sticky="e")
self.image_path_label = tk.Label(self.cut_frame, bg="white", font=("Helvetica", 10, "bold"), justify="left", anchor="nw", width= 58, wraplength=450, height=2)
self.image_path_label.grid(row=1, column=0, padx= 10, pady= 5, sticky="w")
self.image_path_label.bind("<Button-1>", lambda event: self.open_folder_in_explorer(self.cut_list[self.current_story_index][self.cut_index][0], event))
# Voice
self.voice_button_frame = tk.Frame(self.cut_frame, bg="dark green")
self.voice_button_frame.grid(row= 2, column= 0, padx= 5, pady= 5, sticky="ew")
tk.Label(self.voice_button_frame, text="VOICE", bg="dark green", fg="white", font=("Arial Black", 20, "bold"), justify="left").grid(row=0, column=0, sticky="w")
self.voice_button_frame.grid_columnconfigure(1, weight=1)
voice_select_button = tk.Button(self.voice_button_frame, text="声フォルダ選択", font=("Arial", 13, "bold"), command=lambda:self.select_path(1), bg="blue", fg="yellow")
voice_select_button.grid(row=0, column=2, padx=10, pady=5, sticky="e")
text_edit_button = tk.Button(self.voice_button_frame, text="txt編集", font=("Arial", 13, "bold"), command=lambda:self.edit_text(), bg="blue", fg="yellow")
text_edit_button.grid(row=0, column=3, padx=10, pady=5, sticky="e")
voice_reset_button = tk.Button(self.voice_button_frame, text="削除", font=("Arial", 10, "bold"), command=lambda:self.delete_path(1), bg="orange", fg="white")
voice_reset_button.grid(row=0, column=4, padx=10, pady=5, sticky="e")
self.voice_path_label = tk.Label(self.cut_frame, bg="white", font=("Helvetica", 10, "bold"), justify="left", anchor="nw", width= 58, wraplength=450, height=2)
self.voice_path_label.grid(row=3, column=0, padx= 10, pady= 5, sticky="w")
self.voice_path_label.bind("<Button-1>", lambda event: self.open_folder_in_explorer(self.cut_list[self.current_story_index][self.cut_index][1], event))
# BGM
self.bgm_button_frame = tk.Frame(self.cut_frame, bg="dark green")
self.bgm_button_frame.grid(row= 4, column= 0, padx= 5, pady= 5, sticky="ew")
tk.Label(self.bgm_button_frame, text="BGM", bg="dark green", fg="white", font=("Arial Black", 20, "bold"), justify="left").grid(row=0, column=0, sticky="w")
self.bgm_button_frame.grid_columnconfigure(1, weight=1)
bgm_select_button = tk.Button(self.bgm_button_frame, text="BGM選択", font=("Arial", 13, "bold"), command=lambda:self.select_path(2), bg="blue", fg="yellow")
bgm_select_button.grid(row=0, column=1, padx=10, pady=5, sticky="e")
bgm_no_button = tk.Button(self.bgm_button_frame, text="無音", font=("Arial", 13, "bold"), command=lambda:self.no_bgm(), bg="blue", fg="yellow")
bgm_no_button.grid(row=0, column=2, padx=10, pady=5, sticky="e")
bgm_reset_button = tk.Button(self.bgm_button_frame, text="削除", font=("Arial", 10, "bold"), command=lambda:self.delete_path(2), bg="orange", fg="white")
bgm_reset_button.grid(row=0, column=3, padx=10, pady=5, sticky="e")
self.bgm_path_label = tk.Label(self.cut_frame, bg="white", font=("Helvetica", 10, "bold"), justify="left", anchor="nw", width= 58, wraplength=450, height=2)
self.bgm_path_label.grid(row=5, column=0, padx= 10, pady= 5, sticky="w")
self.bgm_path_label.bind("<Button-1>", lambda event: self.open_folder_in_explorer(self.cut_list[self.current_story_index][self.cut_index][2], event))
# カットボタンフレーム
cut_button_frame = tk.Frame(self.cut_frame, bg="dark green")
cut_button_frame.grid(row= 6, column= 0, padx= 5, pady= 5, sticky="ew")
cut_add_button = tk.Button(cut_button_frame, text="カット移動", font=("Arial", 15, "bold"), command=lambda: self.move_cut(), bg="gold")
cut_add_button.grid(row=0, column=0, padx=10, pady=5, sticky="w")
cut_divide_button = tk.Button(cut_button_frame, text="分割", font=("Arial", 15, "bold"), command=lambda: self.cut_divide(), bg="gold")
cut_divide_button.grid(row=0, column=1, padx=10, pady=5, sticky="w")
cut_button_frame.grid_columnconfigure(2, weight=1)
cut_add_button = tk.Button(cut_button_frame, text="追加", font=("Arial", 15, "bold"), command=lambda: self.add_cut(), bg="green", fg="white")
cut_add_button.grid(row=0, column=3, padx=10, pady=5, sticky="e")
cut_del_button = tk.Button(cut_button_frame, text="削除", font=("Arial", 10, "bold"), command=lambda: self.delete_cut(), bg="red", fg="white")
cut_del_button.grid(row=0, column=4, padx=10, pady=5, sticky="e")
# プレイヤーフレーム
self.player_frame = tk.Frame(self, bg="lemon chiffon", width = self.canvas_width + 10)
self.player_frame.grid(row= 0, rowspan=2, column= 1, padx= 5, pady= 5, sticky="news")
# カットインデックス
self.cut_index_frame = tk.Frame(self.player_frame, bg="orange3")
self.cut_index_frame.grid(row= 0, column= 0, padx= 10, pady= 5, sticky="ew")
tk.Label(self.cut_index_frame, text="CUT # ", bg="orange3", fg="white", font=("Arial Black", 25, "bold"), justify="left").grid(row=0, column=0, sticky="w")
self.cut_index_frame.grid_columnconfigure(1, weight=1)
self.cut_index_label = tk.Label(self.cut_index_frame, text=f"{self.cut_index}/{self.total_cut_num}", bg="orange3", fg="white", font=("Arial Black", 25, "bold"), justify="right")
self.cut_index_label.grid(row=0, column=2, sticky="e")
# 画像表示
self.canvas_frame = tk.Frame(self.player_frame, bg="lemon chiffon")
self.canvas_frame.grid(row= 1, column= 0, padx=10, pady=5, sticky="news")
self.image_canvas = tk.Canvas(self.canvas_frame, bg="black", highlightthickness=0, bd=0, width= self.canvas_width, height= self.canvas_height)
self.image_canvas.grid(row=0, column=0, sticky="news")
# 操作ボタンフレーム
operation_button_frame = tk.Frame(self.player_frame, bg="orange3")
operation_button_frame.grid(row= 2, column= 0, padx= 10, pady= 5, sticky="sew")
head_cut_button = tk.Button(operation_button_frame, text="|◀", font=("Arial", 15), command=lambda:self.seek_cut_button(-1000), bg="blue", fg="white")
head_cut_button.grid(row= 0, column= 0, padx= 5, pady= 5, sticky="w")
minus_5_button = tk.Button(operation_button_frame, text="◀ 5", font=("Arial", 15), command=lambda:self.seek_cut_button(-5), bg="blue", fg="white")
minus_5_button.grid(row= 0, column= 1, padx= 5, pady= 5, sticky="w")
previous_button = tk.Button(operation_button_frame, text=" ◀ ", font=("Arial", 15), command=lambda:self.seek_cut_button(-1), bg="blue", fg="white")
previous_button.grid(row= 0, column= 2, padx= 5, pady= 5, sticky="w")
operation_button_frame.grid_columnconfigure(3, weight=1)
play_story_button = tk.Button(operation_button_frame, text=" PLAY ", font=("Arial Black", 20), command=lambda:self.display_play_window(), bg="yellow", fg="red")
play_story_button.grid(row= 0, column= 4, padx= 5, pady= 5)
operation_button_frame.grid_columnconfigure(5, weight=1)
next_button = tk.Button(operation_button_frame, text=" ▶ ", font=("Arial", 15), command=lambda:self.seek_cut_button(1), bg="blue", fg="white")
next_button.grid(row= 0, column= 6, padx= 5, pady= 5, sticky="e")
plus_5_button = tk.Button(operation_button_frame, text="5 ▶", font=("Arial", 15), command=lambda:self.seek_cut_button(5), bg="blue", fg="white")
plus_5_button.grid(row= 0, column= 7, padx= 5, pady= 5, sticky="e")
last_cut_button = tk.Button(operation_button_frame, text="▶|", font=("Arial", 15), command=lambda:self.seek_cut_button(1000), bg="blue", fg="white")
last_cut_button.grid(row= 0, column= 8, padx= 5, pady= 5, sticky="e")
# オプションフレーム
setting_frame = tk.Frame(self.player_frame, bg="peach puff")
setting_frame.grid(row= 3, column= 0, padx= 10, pady= 5, sticky="news")
tk.Button(setting_frame, text="キャラクター セリフ表示設定", font=("メイリオ", 13, "bold"), command=lambda:self.open_character_settings_window(), bg="gold3", fg="white").grid(row=0, column=0, padx=30, pady=10, sticky="e")
setting_frame.grid_columnconfigure(1, weight=1)
tk.Button(setting_frame, text="再生設定", font=("メイリオ", 13, "bold"), command=lambda:self.open_settings_window(), bg="gold3", fg="white").grid(row=0, column=2, padx=30, pady=10, sticky="e")
self.drop_target_register(DND_FILES)
self.dnd_bind('<<Drop>>', lambda e: self.on_drop(e))
self.story_name_label.bind("<MouseWheel>", lambda event: self.select_story_wheel(event))
self.image_canvas.bind("<MouseWheel>", lambda event: self.select_cut_wheel(event))
self.image_canvas.bind("<Button-1>", lambda event=None: self.display_play_window())
self.story_name_label.bind("<Button-1>", lambda event=None: self.select_story(reload=False))
self.protocol("WM_DELETE_WINDOW", lambda event=None:self.on_close())
self.load_story_and_cut_data()
self.refresh_display_all()
self.sound_effect(0)
# ------ Load and Save Setting -------
def load_setting(self):
if os.path.exists(self.save_setting_path):
try:
with open(self.save_setting_path, 'r', encoding='utf-8') as file:
text = file.read().strip()
print(f"Setting Loaded:\n{text}")
lines = text.splitlines()
self.window_geometry = lines[0]
self.play_window_geometry = lines[1]
self.full_screen = lines[2] == "True"
self.voice_interval = int(lines[3])
self.line_break = int(lines[4])
self.sec_per_char = int(lines[5])
self.default_bgm = lines[6] == "True"
self.adjust_font_size = lines[7] == "True"
self.punctuation_marks = lines[8]
self.volume = int(lines[9])
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
print(str(e))
return
def save_setting(self):
"""設定ファイルを保存する"""
save_text = "\n".join([
self.window_geometry,
self.play_window_geometry,
str(self.full_screen),
str(self.voice_interval),
str(self.line_break),
str(self.sec_per_char),
str(self.default_bgm),
str(self.adjust_font_size),
self.punctuation_marks,
str(self.volume),
])
try:
with open(self.save_setting_path, 'w', encoding='utf-8') as file:
file.write(save_text)
print("Setting Saved:\n", save_text)
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
print(str(e))
def load_character_data(self):
if not os.path.exists(self.json_path):
return
with open(self.json_path, "r", encoding="utf-8") as file:
self.character_list = json.load(file)
# ------ Load Story Data -------
def load_story_and_cut_data(self):
self.get_story_list()
total_num_of_list = len(self.story_list)
if total_num_of_list:
self.play_mode = [0] * total_num_of_list
self.random_image_folder = [""] * total_num_of_list
self.random_voice_num = [3] * total_num_of_list
self.random = [False] * total_num_of_list
self.min_display = [5] * total_num_of_list
for i in range (self.total_story_num):
self.cut_list.append([])
self.get_cut_data(i)
def get_story_list(self):
self.story_list = [
os.path.join(self.stories_path, file_name).replace('\\', '/')
for file_name in os.listdir(self.stories_path)
if file_name.endswith(".txt")
]
self.story_list = sorted(self.story_list, key=lambda path: os.path.basename(path))
if self.story_list:
self.total_story_num = len(self.story_list)
else:
self.total_story_num = 0
print("Load Story List:\n", self.story_list)
def get_cut_data(self, story_index):
self.cut_index = 0
self.cut_list[story_index] = []
filepath = self.story_list[story_index]
if not os.path.exists(filepath):
print(f"File not found: {filepath}")
return
try:
with open(filepath, 'r', encoding='utf-8') as file:
text = file.read()
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
print(str(e))
return
lines = text.splitlines()
if lines:
first_line = lines[0]
if first_line:
try:
first_char, first_line = first_line[0], first_line[1:]
if first_char == "*":
story_data = first_line.split("*")
self.play_mode[story_index] = int(story_data[0])
self.random_image_folder[story_index] = story_data[1]
self.random_voice_num[story_index] = int(story_data[2])
self.random[story_index] = story_data[3] == "True"
self.min_display[story_index] = float(story_data[4])
lines.pop(0)
except Exception as e:
print(str(e))
for i, line in enumerate(lines):
line = line.strip()
if not line:
continue
else:
cut_data = line.split("|")
while len(self.cut_list[story_index]) <= i:
self.cut_list[story_index].append([])
self.cut_list[story_index][i] = cut_data
def save_cutdata_to_story_txt(self):
if not self.story_list:
return
if self.cut_modification and os.path.exists(self.story_txt_path):
a = str(self.play_mode[self.current_story_index])
b = self.random_image_folder[self.current_story_index]
c = str(self.random_voice_num[self.current_story_index])
d = str(self.random[self.current_story_index])
e = str(self.min_display[self.current_story_index])
save_text = f"*{a}*{b}*{c}*{d}*{e}\n"
for list in self.cut_list[self.current_story_index]:
add_text = f"{list[0]}|{list[1]}|{list[2]}\n"
save_text += add_text
save_text = save_text.rstrip('\n')
with open(self.story_txt_path, 'w', encoding='utf-8') as f:
f.write(save_text)
self.cut_modification = False
# ------ Display Data -------
def refresh_display_all(self):
if self.story_list:
self.current_story_index_label.config(text=f"{self.current_story_index + 1} / {self.total_story_num}")
self.story_txt_path = self.story_list[self.current_story_index]
self.story_name = os.path.splitext(os.path.basename(self.story_txt_path))[0]
self.story_name_label.config(text= self.story_name.replace(' ', '\n'))
self.show_playmode_button()
else:
self.story_txt_path = None
self.current_story_index_label.config(text="None/None")
self.story_name_label.config(text= "ストーリーがありません。\n追加ボタンから\n新規作成して下さい。")
self.display_cut_data()
def display_cut_data(self):
self.display_cut_index()
self.refresh_cut_path()
self.display_cut_image()
def display_cut_index(self):
if self.cut_list and 0 <= self.current_story_index < len(self.cut_list):
if self.cut_list[self.current_story_index] and 0 <= self.cut_index < len(self.cut_list[self.current_story_index]):
if self.cut_list[self.current_story_index][self.cut_index]:
self.total_cut_num = len(self.cut_list[self.current_story_index])
self.cut_index = max(min(self.cut_index, self.total_cut_num - 1), 0)
else:
self.total_cut_num = 0
self.cut_index = 0
self.cut_index_label.config(text= f"{self.cut_index + 1} / {self.total_cut_num}")
def refresh_cut_path(self):
if not self.story_list:
return
path = [""] * 3
char_color = ["black"] * 3
if self.cut_list[self.current_story_index][self.cut_index]:
for i in range(3):
path[i] = self.cut_list[self.current_story_index][self.cut_index][i]
if path[i] :
if not os.path.exists(path[i]):
char_color[i] = "red"
if i == 0:
img_filename = os.path.basename(path[0])
voice_folder_path = os.path.dirname(self.cut_list[self.current_story_index][0][1])
new_img_path = os.path.join(voice_folder_path, img_filename).replace('\\', '/')
if os.path.exists(new_img_path):
self.cut_list[self.current_story_index][self.cut_index][0] = new_img_path
path[0] = new_img_path
char_color[0] = "black"
elif i == 1:
voice_folder_name = os.path.basename(path[1])
cut_1_voice__path = os.path.dirname(self.cut_list[self.current_story_index][0][1])
new_voice_folder_path = os.path.join(cut_1_voice__path, voice_folder_name).replace('\\', '/')
if os.path.exists(new_voice_folder_path):
self.cut_list[self.current_story_index][self.cut_index][1] = new_voice_folder_path
path[1] = new_voice_folder_path
char_color[1] = "black"
elif (i == 2 and path[i] == "NO"):
char_color[i] = "black"
self.image_path_label.config(text = path[0], fg = char_color[0])
self.voice_path_label.config(text = path[1], fg = char_color[1])
self.bgm_path_label.config(text = path[2], fg = char_color[2])
def display_cut_image(self):
if not self.story_list:
return
self.image_canvas.delete("all")
path = self.cut_list[self.current_story_index][self.cut_index][0]
if not (path and os.path.exists(path)):
return
_, extension = os.path.splitext(path)
if extension in ('.mp4', '.webm'):
image = self.get_first_frame_from_video(path)
else:
image = self.get_display_image(path)
if image:
image.thumbnail((self.canvas_width, self.canvas_height), Image.LANCZOS)
resize_width, resize_height = image.size
x_center = (self.canvas_width - resize_width) // 2
y_center = (self.canvas_height - resize_height) // 2
tk_image = ImageTk.PhotoImage(image)
self.image_canvas.create_image(x_center, y_center, anchor="nw", image=tk_image)
self.image_canvas.image = tk_image # メモリリーク防止のため参照を保持
def get_first_frame_from_video(self, video_path):
# 動画ファイルを読み込む
cap = cv2.VideoCapture(video_path)
# 最初のフレームを読み取る
ret, frame = cap.read()
if ret:
frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
img = Image.fromarray(frame_rgb)
cap.release() # 必要なフレームを取得後、リソースを解放
return img
else:
print("動画の最初のフレームを取得できませんでした。")
cap.release() # エラー時にもリソースを解放
return None
def get_display_image(self, image_path):
# 画像を開く
with Image.open(image_path) as file:
img = file.copy()
# フォーマットによって処理を分ける
if img.format in ('GIF', 'WEBP'):
img.seek(0) # 最初のフレームに移動
display_image = img.copy()
else:
display_image = img
return display_image
# ------ Function -------
def on_drop(self, event, ):
if not self.story_list:
self.add_story()
return
dropped_path = event.data.strip("{}")
path = os.path.abspath(dropped_path).replace('\\', '/')
_, extension = os.path.splitext(path)
if extension in ('.png', '.jpg', '.jpeg', '.gif', '.bmp', '.webp', '.mp4', '.webm'):
self.cut_list[self.current_story_index][self.cut_index][0] = path
elif extension in ('.mp3', '.wav'):
self.cut_list[self.current_story_index][self.cut_index][2] = path
elif os.path.isdir(path):
self.cut_list[self.current_story_index][self.cut_index][1] = path
else:
self.sound_effect(12)
return
self.sound_effect(11)
self.display_cut_data()
self.cut_modification = True
def open_folder_in_explorer(self, path, event=None):
if os.path.isdir(path):
os.startfile(path)
self.sound_effect(11)
elif os.path.exists(path):
path = path.replace("/", "\\")
subprocess.run(['explorer', '/select,', path])
self.sound_effect(11)
else:
self.sound_effect(12)
def sound_effect(self, sound_num):
sound_path = self.sound_effect_list[sound_num]
if os.path.exists(sound_path):
sound = pygame.mixer.Sound(sound_path.replace("\\", "/")) # サウンドファイルを読み込む
sound.play() # サウンドを非同期に再生
def on_close(self):
self.cut_modification = True
self.save_cutdata_to_story_txt()
self.window_geometry = self.geometry()
self.save_setting()
self.sound_effect(1)
try:
self.destroy()
except Exception as e:
messagebox.showinfo("エラー", str(e))
os._exit(0) # プロセスを強制終了
# ------ Button Input -------
def select_story(self, reload=True):
if not self.story_list:
self.add_story()
return
self.save_cutdata_to_story_txt()
if reload:
self.load_story_and_cut_data()
if not self.story_list:
self.refresh_display_all()
self.add_story()
return
self.sound_effect(9)
selected_index = tk.IntVar(value=-1)
def on_select(event):
selected_index.set(story_listbox.curselection()[0])
select_window.destroy()
self.sound_effect(2)
parent_x = self.winfo_x()
parent_y = self.winfo_y()
select_window = tk.Toplevel(self, bg="light blue")
select_window.geometry(f"400x730+{parent_x+300}+{parent_y}")
select_window.title("Select Story")
select_window.resizable(False, False)
select_window.attributes('-topmost', True)
select_window.grab_set()
tk.Label(select_window, text="ストーリーを選んで下さい", font=("メイリオ", 20, "bold"), bg="light blue").pack(pady=10)
story_frame = tk.Frame(select_window)
story_frame.pack(padx=10, pady=10)
scrollbar = tk.Scrollbar(story_frame)
scrollbar.pack(side="right", fill="y")
story_listbox = tk.Listbox(story_frame, yscrollcommand=scrollbar.set, width=60, height=40)
story_listbox.pack(side="left", fill="both")
scrollbar.config(command=story_listbox.yview)
for story in self.story_list:
display_name = os.path.splitext(os.path.basename(story))[0]
story_listbox.insert("end", display_name)
story_listbox.bind("<<ListboxSelect>>", on_select)
select_window.wait_window()
index = selected_index.get()
if index == -1:
if reload:
index = 0
else:
return
self.current_story_index = index
self.refresh_display_all()
def add_story(self):
self.sound_effect(3)
user_input = simpledialog.askstring("ストーリー追加", f"新規作成するストーリーの名前を入力してください。\n(全角スペースを入れると表示時にそこで改行されます)\n以下の文字は使用不可です。   {self.forbidden_chars_display}", parent=self)
if not user_input: # キャンセルや空入力の場合は処理を中断
return
forbidden_chars = r'[<>:"/\\|?*]'
if re.search(forbidden_chars, user_input):
error_message = f"使用できない文字が含まれています:{self.forbidden_chars_display}\n{user_input}"
print(error_message)
messagebox.showerror("エラー", error_message)
return
new_story_path = os.path.join(self.stories_path, f"{user_input}.txt").replace('\\', '/')
if not os.path.exists(new_story_path):
with open(new_story_path, 'w', encoding='utf-8') as f:
f.write("||")
else:
messagebox.showinfo("確認", f"既に存在するストーリー名です。\n{self.story_txt_path}",parent=self)
return
self.save_cutdata_to_story_txt()
self.load_story_and_cut_data()
try:
self.current_story_index = self.story_list.index(new_story_path)
except ValueError:
print("no match")
return
self.refresh_display_all()
def delete_story_txt(self):
if not self.story_list:
self.add_story()
return
if os.path.exists(self.story_txt_path):
self.sound_effect(4)
del_txt_result = messagebox.askyesno("確認", f"選択中ストーリー: {self.story_name}\nのtxtファイルを削除します。\nよろしいですか?", parent=self)
if del_txt_result:
try:
send2trash(os.path.normpath(self.story_txt_path)) # ごみ箱に送る
messagebox.showinfo("確認", f"txtファイルを削除しました。\n{self.story_txt_path}",parent=self)
self.load_story_and_cut_data()
self.refresh_display_all()
self.sound_effect(0)
self.select_story()
except Exception:
messagebox.showinfo("確認", "txtファイルの削除に失敗しました。",parent=self)
else:
messagebox.showinfo("確認", "削除を取り消しました。",parent=self)
else:
messagebox.showinfo("確認", "txtファイルがありません。",parent=self)
def select_path(self, factor_num):
if not self.story_txt_path:
self.add_story()
return
self.sound_effect(5)
file_path = ""
if factor_num == 0:
file_path = filedialog.askopenfilename(
title=f"CUT# {self.cut_index + 1} の画像ファイルを選んでください。",
filetypes=[("画像ファイル", "*.jpg;*.jpeg;*.gif;*.bmp;*.png;*.webp"),],
parent=self
)
elif factor_num == 1:
file_path = filedialog.askdirectory(
title=f"CUT# {self.cut_index + 1} の声フォルダを選んでください。",
parent=self
)
else:
file_path = filedialog.askopenfilename(
title=f"CUT# {self.cut_index + 1} の曲ファイルを選んでください。",
filetypes=[("音声ファイル", "*.mp3;*.wav"),],
parent=self
)
if not (file_path and os.path.exists(file_path)):
return
self.sound_effect(5)
self.cut_list[self.current_story_index][self.cut_index][factor_num] = file_path.replace('\\', '/')
self.refresh_cut_path()
if factor_num == 0:
self.display_cut_image()
self.cut_modification = True
def no_bgm(self):
self.sound_effect(5)
self.cut_list[self.current_story_index][self.cut_index][2] = "NO"
self.refresh_cut_path()
self.cut_modification = True
def delete_path(self, factor_num):
if not self.story_list:
self.add_story()
return
if not self.cut_list[self.current_story_index][self.cut_index][factor_num]:
self.sound_effect(12)
return
self.sound_effect(6)
factor = ["画像ファイル", "声フォルダ", "曲ファイル"]
delete_result = messagebox.askyesno("確認", f"CUT# {self.cut_index + 1}{factor[factor_num]}を削除します。\nよろしいですか?", parent=self)
if delete_result:
self.cut_list[self.current_story_index][self.cut_index][factor_num] = ""
print("delete:", self.cut_list[self.current_story_index][self.cut_index])
else:
messagebox.showinfo("確認", "削除を取り消しました。",parent=self)
return
self.refresh_cut_path()
if factor_num == 0:
self.image_canvas.delete("all")
self.cut_modification = True
messagebox.showinfo("確認", f"CUT# {self.cut_index + 1}{factor[factor_num]}を削除しました。",parent=self)
def edit_text(self):
voice_folder_path = self.cut_list[self.current_story_index][self.cut_index][1]
if not os.path.exists(voice_folder_path):
self.sound_effect(12)
return
txt_file_path = os.path.join(voice_folder_path, "SCENARIO.txt").replace('\\', '/')
if not os.path.exists(txt_file_path):
try:
with open(txt_file_path, "w", encoding="utf-8") as f:
f.write("") # 空のファイルを作成
except Exception as e:
messagebox.showinfo("エラー", f"ファイルの作成に失敗しました: {e}", parent=self)
return
try:
subprocess.run(
f'start "" "{txt_file_path}"',
shell=True,
check=True
)
self.sound_effect(5)
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
def add_cut(self):
if not self.story_list:
self.add_story()
return
self.sound_effect(3)
self.cut_index += 1
self.cut_list[self.current_story_index].insert(self.cut_index, ["", "", ""])
self.display_cut_data()
self.cut_modification = True
def delete_cut(self):
if not self.story_list or self.total_cut_num <= 1:
return
self.sound_effect(4)
delete_result = messagebox.askyesno("確認", f"CUT# {self.cut_index + 1} を削除します。\nよろしいですか?", parent=self)
if delete_result:
delete_index = self.cut_index
self.cut_list[self.current_story_index].pop(delete_index)
self.total_cut_num = len(self.cut_list[self.current_story_index])
self.cut_index -= 1
self.cut_index = max(self.cut_index, 0)
self.total_cut_num = max(self.total_cut_num, 0)
self.display_cut_data()
self.cut_modification = True
self.save_cutdata_to_story_txt()
self.sound_effect(4)
messagebox.showinfo("確認", f"CUT# {delete_index + 1} を削除しました。",parent=self)
else:
messagebox.showinfo("確認", "削除を取り消しました。",parent=self)
def move_cut(self):
if not self.story_list:
self.add_story()
return
self.sound_effect(7)
self.move_cut_index = self.cut_index
geometry = self.geometry()
plot = geometry.split("+")
x, y = plot[1], plot[2]
self.move_cut_window = tk.Toplevel(self, bg="aquamarine")
self.move_cut_window.geometry(f"500x730+{x}+{y}")
self.move_cut_window.resizable(False, False)
self.move_cut_window.transient(self)
self.move_cut_window.grab_set()
self.move_cut_window.title(f"CUT #{self.cut_index + 1}の移動先を選択")
self.text_id = self.image_canvas.create_text(240, 240, text="←", font=("メイリオ", 100, "bold"), fill="yellow", anchor="center")
move_title_frame = tk.Frame(self.move_cut_window, bg="dark green")
move_title_frame.grid(row= 0, column= 0, columnspan=4, padx= 10, pady= 5, sticky="new")
cut_move_to_label = tk.Label(move_title_frame, text="MOVE TO", bg="dark green", fg="white", font=("Arial Black", 25, "bold"), justify="left", anchor="w")
cut_move_to_label.grid(row=0, column=0, sticky="w")
move_title_frame.grid_columnconfigure(1, weight=1)
self.cut_move_index_label = tk.Label(move_title_frame, bg="dark green", fg="white", font=("Arial Black", 25, "bold"), justify="right", anchor="e")
self.cut_move_index_label.grid(row=0, column=2, columnspan=2, sticky="e")
# 画像表示
self.move_image_canvas = tk.Canvas(self.move_cut_window, bg="black", highlightthickness=0, bd=0, width= 450, height= 450)
self.move_image_canvas.grid(row=1, column=0, columnspan=4, padx=25, pady=25, sticky="news")
move_window_button_frame = tk.Frame(self.move_cut_window, bg="dark green")
move_window_button_frame.grid(row= 2, column= 0, columnspan=4, padx= 10, pady= 5, sticky="ew")
head_cut_button = tk.Button(move_window_button_frame, text="|◀", font=("Arial", 15), command=lambda:self.seek_move_cut_button(-1000), bg="blue", fg="white")
head_cut_button.grid(row= 0, column= 0, padx= 5, pady= 15, sticky="w")
minus_5_button = tk.Button(move_window_button_frame, text="◀ 5", font=("Arial", 15), command=lambda:self.seek_move_cut_button(-5), bg="blue", fg="white")
minus_5_button.grid(row= 0, column= 1, padx= 5, pady= 15, sticky="w")
previous_button = tk.Button(move_window_button_frame, text=" ◀ ", font=("Arial", 15), command=lambda:self.seek_move_cut_button(-1), bg="blue", fg="white")
previous_button.grid(row= 0, column= 2, padx= 5, pady= 15)
move_window_button_frame.grid_columnconfigure(3, weight=1)
next_button = tk.Button(move_window_button_frame, text=" ▶ ", font=("Arial", 15), command=lambda:self.seek_move_cut_button(1), bg="blue", fg="white")
next_button.grid(row= 0, column= 4, padx= 5, pady= 15)
plus_5_button = tk.Button(move_window_button_frame, text="5 ▶", font=("Arial", 15), command=lambda:self.seek_move_cut_button(5), bg="blue", fg="white")
plus_5_button.grid(row= 0, column= 5, padx= 5, pady= 15, sticky="e")
last_cut_button = tk.Button(move_window_button_frame, text="▶|", font=("Arial", 15), command=lambda:self.seek_move_cut_button(1000), bg="blue", fg="white")
last_cut_button.grid(row= 0, column= 6, padx= 5, pady= 15, sticky="e")
# 操作ボタンフレーム
move_to_head_button = tk.Button(self.move_cut_window, text="先頭に移動", font=("Arial", 15, "bold"), command=lambda:self.execution_move(0), bg="gold")
move_to_head_button.grid(row= 3, column= 0, padx= 5, pady= 30, sticky="sw")
move_to_select_index_button = tk.Button(self.move_cut_window, text="選択画像の次に移動", font=("Arial", 15, "bold"), command=lambda:self.execution_move(self.move_cut_index), bg="gold")
move_to_select_index_button.grid(row= 3, column= 1, padx= 5, pady= 30)
move_to_last_button = tk.Button(self.move_cut_window, text="最後に移動", font=("Arial", 15, "bold"), command=lambda:self.execution_move(self.total_cut_num - 1), bg="gold")
move_to_last_button.grid(row= 3, column= 2, padx= 5, pady= 30, sticky="se")
self.move_cut_window.bind("<MouseWheel>", lambda event: self.select_move_cut_wheel(event))
self.move_cut_window.protocol("WM_DELETE_WINDOW", lambda event=None:self.move_window_on_close())
self.seek_move_cut_button(0)
def seek_move_cut_button(self, seek_num):
self.sound_effect(8)
self.move_cut_index += seek_num
self.move_cut_index = max(min(self.move_cut_index, self.total_cut_num - 1), 0)
self.cut_move_index_label.config(text=f"{self.move_cut_index + 1} / {self.total_cut_num}")
self.move_image_canvas.delete("all")
path = self.cut_list[self.current_story_index][self.move_cut_index][0]
if not (path and os.path.exists(path)):
return
with Image.open(path) as file:
image = file.copy()
image.thumbnail((450, 450), Image.LANCZOS)
resize_width, resize_height = image.size
x_center = (450 - resize_width) // 2
y_center = (450 - resize_height) // 2
tk_image = ImageTk.PhotoImage(image)
self.move_image_canvas.create_image(x_center, y_center, anchor="nw", image=tk_image)
self.move_image_canvas.image = tk_image
def execution_move(self, move_to_index):
if move_to_index == self.cut_index:
self.sound_effect(12)
return
self.sound_effect(7)
move_cut = self.cut_list[self.current_story_index].pop(self.cut_index)
self.cut_list[self.current_story_index].insert(move_to_index, move_cut)
self.cut_index = self.move_cut_index
self.move_window_on_close()
def move_window_on_close(self):
self.image_canvas.delete(self.text_id)
self.move_cut_window.destroy()
self.display_cut_data()
def cut_divide(self):
if not self.story_list:
self.add_story()
return
voice_folder_path = self.cut_list[self.current_story_index][self.cut_index][1]
if not self.story_list or not os.path.exists(voice_folder_path):
self.sound_effect(12)
return
divide_num = simpledialog.askinteger("カットの分割", f"CUT# {self.cut_index + 1}\nVOICEフォルダ:\n{voice_folder_path}\n\n入力された再生番号以降の\n声ファイルとSCENARIO.txtの内容を\n新規作成したVOICEフォルダに移します。", parent=self)
if not divide_num:
return
audio_files = [
os.path.basename(f).replace("\\", "/") # ファイル名のみをリストに
for f in os.listdir(voice_folder_path)
if f.lower().endswith((".mp3", ".wav"))
]
move_file_list = []
for file in audio_files:
first_part = file.split("_")[0]
if first_part.isdigit():
order_num = int(first_part)
if order_num >= divide_num:
move_file_list.append(file)
if not move_file_list:
messagebox.showinfo("確認", "移動する声ファイルがありません。",parent=self)
return
execution = messagebox.askyesno("確認", f"{len(audio_files)}個中 {len(move_file_list)}個の声ファイルを新しいフォルダに移動します。\nよろしいですか?", parent=self)
if not execution:
return
parent_folder = os.path.dirname(voice_folder_path)
basename = re.sub(r"_\d+$", "", os.path.basename(voice_folder_path))
counter = 1
while True:
new_folder_path = os.path.join(parent_folder, f"{basename}_{counter}").replace("\\", "/")
if not os.path.exists(new_folder_path):
break
counter += 1
os.mkdir(new_folder_path)
try:
for file in move_file_list:
move_file_path = os.path.join(voice_folder_path, file).replace("\\", "/")
shutil.move(move_file_path, new_folder_path)
except Exception as e:
print(str(e))
messagebox.showinfo("エラー", str(e))
self.divide_txt(voice_folder_path, new_folder_path, divide_num)
self.cut_index += 1
self.cut_list[self.current_story_index].insert(self.cut_index, ["", new_folder_path, ""])
self.sound_effect(3)
self.display_cut_data()
def divide_txt(self, voice_folder_path, new_folder_path, divide_num):
txt_path = os.path.join(voice_folder_path, "SCENARIO.txt").replace("\\", "/")
text = self.read_txt(txt_path)
if text:
old_file_text = ""
new_file_text = ""
split_text = text.splitlines()
for line in split_text:
first_part = line.split("_")[0]
if first_part.isdigit():
order_num = int(first_part)
if order_num >= divide_num:
new_file_text += line + "\n"
else:
old_file_text += line + "\n"
new_txt_path = os.path.join(new_folder_path, "SCENARIO.txt").replace("\\", "/")
try:
with open(txt_path, "w", encoding="utf-8") as file1:
file1.write(old_file_text.strip())
with open(new_txt_path, "w", encoding="utf-8") as file2:
file2.write(new_file_text.strip())
except Exception as e:
messagebox.showinfo("エラー", f"ファイルの作成に失敗しました: {e}", parent=self)
def read_txt(self, txt_path):
if os.path.exists(txt_path):
encoding = self.detect_encoding(txt_path)
if encoding:
try:
with open(txt_path, "r", encoding=encoding) as file:
return file.read().strip()
except Exception as e:
print(str(e))
messagebox.showinfo("エラー", str(e))
return None
return None
def seek_cut_button(self, seek_num):
if not self.story_list:
self.add_story()
return
self.sound_effect(8)
self.cut_index += seek_num
self.cut_index = max(min(self.cut_index, self.total_cut_num - 1), 0)
self.display_cut_data()
# ------ Mouse Wheel -------
def select_story_wheel(self, event):
if not self.story_list:
self.add_story()
return
self.sound_effect(2)
if event.delta > 0:
self.current_story_index -= 1
else:
self.current_story_index += 1
self.current_story_index = max(min(self.current_story_index, self.total_story_num - 1), 0)
self.cut_index = 0
self.refresh_display_all()
def select_cut_wheel(self, event):
if event.delta > 0:
self.seek_cut_button(-1)
else:
self.seek_cut_button(1)
def select_move_cut_wheel(self, event):
if event.delta > 0:
self.seek_move_cut_button(-1)
else:
self.seek_move_cut_button(1)
def character_settings_wheel(self, event):
if event.delta > 0:
self.seek_char_button(-1)
else:
self.seek_char_button(1)
def change_volume(self, event):
"""マウスホイールで音量を変更"""
if event.delta > 0:
self.volume = min(self.volume + 5, 100)
else:
self.volume = max(self.volume - 5, 0)
pygame.mixer.music.set_volume(self.volume / 100)
self.update_volume(self.volume)
def update_volume(self, volume):
"""音量を更新し、タイトルを変更"""
if hasattr(self, 'reset_timer') and self.reset_timer:
self.after_cancel(self.reset_timer)
self.play_window.title(f"Volume: 🔈{volume}%")
self.reset_timer = self.after(2000, lambda: self.display_title())
# ------ Play Story -------
def display_play_window(self, event=None):
self.save_cutdata_to_story_txt()
if not self.story_list:
self.add_story()
return
self.iconify()
self.play_window = tk.Toplevel(self)
self.play_window.bind("<MouseWheel>", lambda event: self.wheel_mode(event))
self.play_window.bind("<Button-1>", lambda event=None: self.left_click())
self.play_window.bind("<Button-2>", lambda event=None: self.toggle_wheel())
self.play_window.bind("<Button-3>", lambda event=None: self.play_window_close())
self.play_window.bind("<Right>", lambda event: self.seek_play_index(1, event))
self.play_window.bind("<Left>", lambda event: self.seek_play_index(-1, event))
self.play_window.bind("<Down>", lambda event=None: self.play_window.iconify())
self.play_window.bind("<space>", lambda event=None: self.toggle_repeat())
self.play_window.protocol("WM_DELETE_WINDOW", lambda event=None: self.play_window_close())
self.play_window.bind("<Escape>",lambda event=None: self.play_window_close())
self.play_window.bind("<Configure>", lambda event: self.play_window_resize_event(event))
if self.full_screen:
self.play_window.attributes('-fullscreen', True)
self.play_window.overrideredirect(True)
self.play_window.attributes('-topmost', True)
else:
self.play_window.geometry(self.play_window_geometry)
self.play_window.focus_force()
self.play_window.grab_set()
self.play_canvas = tk.Canvas(self.play_window, bg="black" ,bd=0, highlightthickness=0)
self.play_canvas.pack(fill="both", expand=True)
self.interval = self.voice_interval / 1000
if self.play_mode[self.current_story_index] == 2:
if not os.path.isdir(self.random_image_folder[self.current_story_index]):
return
else:
self.get_random_image_files()
if self.random_image_files:
self.total = len(self.random_image_files)
self.play_index = 0
self.index = 0
else:
return
else:
self.play_index = self.cut_index
self.index = self.play_index
self.total = len(self.cut_list[self.current_story_index])
if self.random[self.current_story_index] or self.play_mode[self.current_story_index] == 2:
self.order_table = list(range(self.total))
random.shuffle(self.order_table)
self.wheel_index_mode = False
self.repeat = False
self.wheel_index_mode = True
self.img = ""
self.refresh_image = True
self.music_title = ""
self.text_foreground_id = None
self.text_background_id_list = [None] * 16
self.empty_image = ImageTk.PhotoImage(Image.new("RGBA", (1, 1), (255, 255, 255, 0)))
self.image_id = self.play_canvas.create_image(0, 0, anchor=tk.NW, image=self.empty_image)
for i in range(16):
self.text_background_id_list[i] = self.play_canvas.create_text(0, -100, text="", fill="black")
self.play_canvas.tag_raise(self.text_background_id_list[i])
self.text_foreground_id = self.play_canvas.create_text(0, -100, text="", fill="black")
self.play_canvas.tag_raise(self.text_foreground_id)
if self.play_index == 0:
self.character_dict = {c["name"]: (c["font"], c["size"], c["style"], c["color"], c["color2"], c["edge"], c["position"]) for c in self.character_list}
self.play_window.update()
self.play_canvas.update_idletasks()
self.current_size = (self.play_window.winfo_width(), self.play_window.winfo_height())
self.play_story()
def get_random_image_files(self):
folder_path = self.random_image_folder[self.current_story_index] # フルパスを取得
files = os.listdir(folder_path) # フォルダ内のファイルリスト取得
self.random_image_files = [
os.path.join(folder_path, file) for file in files
if file.lower().endswith(('.png', '.jpg', '.jpeg', '.gif', '.bmp', '.webp', '.mp4', '.webm'))
]
def toggle_wheel(self):
self.wheel_index_mode = not(self.wheel_index_mode)
self.sound_effect(10)
self.display_title()
def toggle_repeat(self):
self.repeat = not(self.repeat)
self.sound_effect(10)
self.display_title()
def left_click(self, event=None):
if self.wheel_index_mode:
self.toggle_repeat()
else:
self.next_voice()
def wheel_mode(self, event):
if self.wheel_index_mode:
if event.delta > 0:
self.seek_play_index(-1, event)
else:
self.seek_play_index(1, event)
else:
self.change_volume(event)
def delete_text(self):
if hasattr(self, 'play_canvas') and self.play_canvas:
for text_id in self.text_background_id_list:
self.play_canvas.delete(text_id)
self.play_canvas.delete(self.text_foreground_id)
def reset_image_id(self):
if hasattr(self, 'play_canvas') and self.play_canvas:
if self.image_id is not None:
self.play_canvas.coords(self.image_id, 0, 0)
self.play_canvas.itemconfig(self.image_id, image=self.empty_image)
def play_window_resize_event(self, event):
if hasattr(self, 'resize_timer') and self.resize_timer:
self.after_cancel(self.resize_timer)
self.resize_timer = self.after(200, self.check_if_resized)
def check_if_resized(self):
if self.play_window and self.play_window.winfo_exists():
new_size = (self.play_window.winfo_width(), self.play_window.winfo_height())
if new_size != self.current_size: # サイズが変わっている場合
self.current_size = new_size
self.on_resize() # サイズが確定したときに一度だけ呼び出す
def on_resize(self):
self.reset_image_id()
if not hasattr(self, "image_id") or self.image_id is None:
print("Warning: self.image_id is not set. Skipping reset_image_id().")
return
if os.path.exists(self.img):
self.display_image(self.img)
if self.display_text:
self.display_lines()
def display_title(self):
if self.play_window.winfo_exists(): # ウィンドウが存在する場合のみ
if self.music_title:
music_name = f"♪{self.music_title}♪"
else:
music_name = ""
if self.repeat:
title_name = " Repeat "
else:
title_name = self.story_name
self.play_window.title(f"【{title_name}】 CUT# {self.index + 1} / {self.total} {music_name} {self.wheel_mode_status[self.wheel_index_mode]}")
def play_bgm(self, bgm):
self.bgm = bgm
if pygame.mixer.music.get_busy():
pygame.mixer.music.stop()
self.music_title = ""
if os.path.exists(bgm):
pygame.mixer.music.load(bgm)
pygame.mixer.music.play(-1)
self.music_title = f"{os.path.splitext(os.path.basename(bgm))[0]}"
def play_story(self):
if self.playing:
return
if self.random[self.current_story_index] or self.play_mode[self.current_story_index] == 2:
self.index = self.order_table[self.play_index]
else:
self.index = self.play_index
self.interruption = True
self.playing = True
self.start_time = time.time()
if hasattr(self, 'voice_thread') and self.voice_thread.is_alive():
print("Stopping previous voice thread...")
self.interruption = True
self.voice_thread.join()
self.interruption = False
if self.play_mode[self.current_story_index] == 2:
bgm = self.cut_list[self.current_story_index][0][2]
else:
bgm = self.cut_list[self.current_story_index][self.index][2]
if bgm == "NO":
if pygame.mixer.music.get_busy():
pygame.mixer.music.stop()
self.music_title = ""
elif bgm and os.path.exists(bgm):
if bgm == self.bgm and pygame.mixer.music.get_busy():
pass
else:
self.play_bgm(bgm)
elif pygame.mixer.music.get_busy():
pass
elif self.default_bgm:
bgm = self.cut_list[self.current_story_index][0][2]
if bgm and os.path.exists(bgm):
self.play_bgm(bgm)
if self.refresh_image:
self.display_title()
if self.play_mode[self.current_story_index] == 2:
self.img = self.random_image_files[self.index]
else:
self.img = self.cut_list[self.current_story_index][self.index][0]
self.reset_media_display()
if self.img:
if os.path.exists(self.img):
self.display_image(self.img)
else:
img_filename = os.path.basename(self.img)
voice_folder_path = os.path.dirname(self.cut_list[self.current_story_index][0][1])
self.img = os.path.join(voice_folder_path, img_filename).replace('\\', '/')
if os.path.exists(self.img):
self.display_image(self.img)
if self.play_mode[self.current_story_index] == 2:
voice_folder_path = self.cut_list[self.current_story_index][0][1]
else:
voice_folder_path = self.cut_list[self.current_story_index][self.index][1]
if not os.path.exists(voice_folder_path):
voice_folder_name = os.path.basename(voice_folder_path)
cut_1_voice__path = os.path.dirname(self.cut_list[self.current_story_index][0][1])
voice_folder_path = os.path.join(cut_1_voice__path, voice_folder_name).replace('\\', '/')
self.voice_thread = threading.Thread(
target=self.play_folder_voice,
args=(voice_folder_path,)
)
self.voice_thread.start()
self.after(100, self.Continuous_playback)
def Continuous_playback(self):
if self.interruption: # 停止フラグが立っている場合は実行しない
self.playing = False
return
yet_min_display = (time.time() - self.start_time) < self.min_display[self.current_story_index]
if (hasattr(self, 'voice_thread') and self.voice_thread.is_alive()) or yet_min_display:
self.after(100, self.Continuous_playback) # 音声再生が終わるまで待機
else:
self.playing = False # 再生フラグをリセット
if self.repeat:
self.refresh_image = False
else:
self.play_index += 1
self.play_index = self.play_index % self.total
self.refresh_image = True
self.play_story()
def stop_playing(self, event=None):
self.interruption = True # 再生停止フラグを立てる
self.playing = False
self.refresh_image = True
# 再生スレッドの強制終了
if hasattr(self, 'voice_thread') and self.voice_thread.is_alive():
self.voice_thread.join(timeout=1)
def play_voice(self, voice_file_path, text_length, play_time):
# サウンドを順番に再生する
self.skip_voice = False
if voice_file_path and os.path.exists(voice_file_path):
# 音声をロード
self.voice = pygame.mixer.Sound(voice_file_path.replace("\\", "/")) # サウンドを読み込む
if play_time:
wait_time = play_time
else:
wait_time = self.voice.get_length() # 音声の長さを取得
# 音声を再生
self.voice.play()
else:
wait_time = text_length * self.sec_per_char / 1000
time_counter = 0
# 再生中に中断フラグを監視
while time_counter < wait_time:
if self.interruption:
if hasattr(self, 'voice') and self.voice:
self.voice.stop()
self.voice = None
return
if self.skip_voice:
if hasattr(self, 'voice') and self.voice:
self.voice.stop()
self.voice = None
break
time.sleep(0.03)
time_counter += 0.03
# 再生終了後にリセット
self.voice = None
def next_voice(self):
self.sound_effect(13)
self.skip_voice = True
def detect_encoding(self, file_path):
with open(file_path, "rb") as f:
raw_data = f.read()
result = chardet.detect(raw_data)
return result["encoding"]
def read_scenario_txt(self, path):
lines_dict = {}
if path:
txt_path = os.path.join(path, "SCENARIO.txt").replace('\\', '/')
text = self.read_txt(txt_path)
else:
text = None
if text:
split_text = text.splitlines()
for line in split_text:
line_data = line.split("_")
if line_data[0].isdigit():
num = int(line_data[0])
if len(line_data) > 3:
play_time = line_data[3]
else:
play_time = None
lines_dict[num] = (None, line_data[1], line_data[2], play_time)
return lines_dict
def play_folder_voice(self, path):
audio_files = []
if self.play_mode[self.current_story_index] == 0:
lines_dict = self.read_scenario_txt(path)
if os.path.exists(path):
files = os.listdir(path)
audio_files = [
file for file in files
if file.lower().endswith((".mp3", ".wav")) and re.match(r"^\d+_", file)
]
if audio_files:
for file in audio_files:
match = file.split("_")[0]
if match.isdigit():
num = int(match)
if num in lines_dict:
lines_dict[num] = (file, lines_dict[num][1], lines_dict[num][2], lines_dict[num][3])
else:
lines_dict[num] = (file, None, None, None)
# 辞書を数値でソートしてリストを作成
merged_list = sorted(lines_dict.items(), key=lambda x: x[0])
indexed_list = [(data[0], data[1], data[2], data[3]) for _, data in merged_list]
else:
indexed_list = []
if os.path.exists(path):
files = os.listdir(path)
audio_files = [
file for file in files
if file.lower().endswith((".mp3", ".wav"))]
if audio_files:
m = len(audio_files)
n = self.random_voice_num[self.current_story_index]
if m < n:
n = m
random_numbers = random.sample(range(m), n)
for i in range(n):
indexed_list.append([audio_files[random_numbers[i]], None, None, None] )
for lines_data in indexed_list:
if not self.play_canvas.winfo_exists():
return
self.display_text = lines_data[2]
self.delete_text()
if self.display_text:
self.display_text = self.text_line_breaks(self.display_text.replace(' ', '\n'))
text_length = len(self.display_text)
self.display_lines(lines_data[1])
else:
text_length = 0
if lines_data[0]:
voice_file_path = os.path.join(path, lines_data[0]).replace("\\", "/")
else:
voice_file_path = None
try:
play_time = float(lines_data[3])
except (ValueError, TypeError): # TypeError もキャッチ
play_time = None
self.play_voice(voice_file_path, text_length, play_time)
if play_time:
continue
time_counter = 0
while time_counter < self.interval:
if self.interruption:
return
time.sleep(0.03)
time_counter += 0.03
def display_lines(self, talking_character):
for i, character in enumerate(self.character_list):
if i == 0 or character["name"] in talking_character:
font = character["font"]
size = character["size"]
style = character["style"]
color = character["color"]
color2 = character["color2"]
edge = character["edge"]
position = character["position"]
if i != 0:
break
width, height = self.current_size
line_position_x = width // 2
line_position_y = height // 100 * (107 - position)
if self.adjust_font_size:
size = int(size * height / self.screen_height)
if edge:
self.text_background_id_list = [
self.play_canvas.create_text(
line_position_x + x, line_position_y + y,
text=self.display_text, fill=color2,
font=(font, size, style)
)
for x, y in self.edge_plot[edge - 1]
]
# 前景テキストを新規作成
self.text_foreground_id = self.play_canvas.create_text(
line_position_x, line_position_y,
text=self.display_text, fill=color,
font=(font, size, style))
def text_line_breaks(self, text):
result = ""
current_line = ""
last_punctuation_pos = -1
for char in text:
current_line += char
if char == '\n':
result += current_line
current_line = ""
last_punctuation_pos = -1
continue
if char in self.punctuation_marks:
last_punctuation_pos = len(current_line)
if len(current_line) >= self.line_break:
if last_punctuation_pos != -1:
result += current_line[:last_punctuation_pos] + "\n"
current_line = current_line[last_punctuation_pos:]
last_punctuation_pos = -1
else:
result += current_line + "\n"
current_line = ""
result += current_line
return result
def reset_media_display(self):
self.update_idletasks() # 更新を反映
self.reset_image_id()
self.video_playing = False
# 既存のアニメーション再生を停止(コールバックをキャンセル)
if hasattr(self, 'animation_after_id') and self.animation_after_id is not None:
try:
self.play_canvas.after_cancel(self.animation_after_id)
self.animation_after_id = None
except Exception as e:
print(f"Error canceling animation: {e}")
# ffmpeg プロセスを停止
if hasattr(self, 'process') and self.process:
try:
self.process.terminate()
self.process = None
except Exception as e:
print(f"Error terminating ffmpeg process: {e}")
self.current_frame = 0 # フレームインデックスをリセット
def display_image(self, path):
self.play_window.update()
self.play_canvas.update_idletasks()
if self.full_screen:
window_width, window_height = self.screen_width, self.screen_height
else:
window_width, window_height = self.current_size = (self.play_window.winfo_width(), self.play_window.winfo_height())
_, extension = os.path.splitext(self.img)
if extension in ('.png', '.jpg', '.jpeg', '.gif', '.bmp', '.webp'):
with Image.open(path) as file:
image = file.copy()
self.set_frame_size(image.width, image.height, window_width, window_height)
if extension in ('.gif', '.webp'):
if not getattr(self.img, "is_animated", False):
self.show_gif_webp_anime(image)
return
self.update_idletasks()
image = image.resize((self.new_width, self.new_height ))
photo = ImageTk.PhotoImage(image)
self.play_canvas.itemconfig(self.image_id, image=photo)
self.play_canvas.image = photo
self.play_canvas.tag_lower(self.image_id) # 背景に移動
elif extension in ('.mp4', '.webm'):
video_width, video_height, self.fps, self.total_frames = self.get_video_info(path)
self.set_frame_size(video_width, video_height, window_width, window_height)
self.frame_delay = int(1000 / self.fps) # 1フレームの表示時間(ms)
self.frame_size = self.new_width * self.new_height * 3 # RGB なので 3 倍
self.process = None
self.start_video(path)
def set_frame_size(self, img_width, img_height, window_width, window_height):
self.new_width, self.new_height = self.size_frame_in(img_width, img_height, window_width, window_height)
x_center = (window_width - self.new_width) // 2
y_center = (window_height - self.new_height) // 2
self.play_canvas.coords(self.image_id, x_center, y_center)
def start_video(self, path):
self.get_process(path)
self.video_playing = True
self.show_video_frame(path)
def size_frame_in(self, img_width, img_height, frm_width, frm_height):
img_aspect_ratio = img_width / max(img_height,1)
frame_aspect_ratio = frm_width / max(frm_height,1)
if img_aspect_ratio > frame_aspect_ratio:
new_width = frm_width
new_height = int(frm_width / img_aspect_ratio)
else:
new_height = frm_height
new_width = int(frm_height * img_aspect_ratio)
new_width = max(new_width, 1)
new_height = max(new_height, 1)
return new_width, new_height
def seek_play_index(self, value, event=None):
self.stop_playing()
self.play_index += value
self.play_index = self.play_index % self.total
self.sound_effect(8)
self.play_story()
def play_window_close(self, event=None):
self.stop_playing()
pygame.mixer.music.stop()
self.play_window_geometry = self.play_window.geometry()
self.sound_effect(10)
if self.play_window.winfo_exists():
self.play_window.destroy()
self.deiconify()
self.after(100, lambda: self.attributes('-topmost', True))
self.after(200, lambda: self.attributes('-topmost', False))
self.cut_index = self.index
self.display_cut_data()
#-----------animation gif, webp-------------------
def show_gif_webp_anime(self, image):
self.animation_frames = []
# デフォルト遅延時間を設定
first_frame = next(ImageSequence.Iterator(image)) # 最初のフレームを取得
animation_delay = first_frame.info.get('duration', 100) or 100
animation_delay = max(50, min(animation_delay, 500)) # 50ms 〜 500ms に制限
# 各フレームを取得し、リサイズ後にリストに格納
for frame in ImageSequence.Iterator(image):
frame_image_resized = frame.copy().resize((self.new_width, self.new_height), Image.LANCZOS)
self.animation_frames.append(ImageTk.PhotoImage(frame_image_resized))
self.total_frames = len(self.animation_frames)
self.current_frame_index = 0 # 最初のフレームから開始
self.video_playing = True
self.play_animation(animation_delay) # 遅延時間も引き渡す
def play_animation(self, animation_delay):
if not (self.animation_frames and self.video_playing):
return
# 事前に作成した `PhotoImage` を使用
photo = self.animation_frames[self.current_frame_index]
self.play_canvas.image = photo # 参照を保持
self.play_canvas.itemconfig(self.image_id, image=photo)
self.current_frame_index = (self.current_frame_index + 1) % self.total_frames
# `play_canvas` の `after()` を使用
self.animation_after_id = self.play_canvas.after(animation_delay, lambda: self.play_animation(animation_delay))
#-----------animation mp4, webm-------------------
def get_video_info(self, video_path):
ffprobe_cmd = [
"ffprobe", "-v", "error",
"-select_streams", "v:0",
"-show_entries", "stream=width,height,r_frame_rate,nb_frames",
"-of", "json",
video_path
]
result = subprocess.run(ffprobe_cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True, creationflags=subprocess.CREATE_NO_WINDOW)
if result.returncode != 0:
print("FFprobe error:", result.stderr)
return None
info = json.loads(result.stdout).get("streams", [])
if info:
stream = info[0]
width = stream.get("width", 0)
height = stream.get("height", 0)
fps = eval(stream.get("r_frame_rate", "0/1")) # "30000/1001" → 29.97
total_frames = int(stream.get("nb_frames", 0))
return width, height, fps, total_frames
return None
def get_process(self, path):
command = [
'ffmpeg', '-stream_loop', '-1', # 無限ループ再生
'-i', path,
'-threads', '4',
'-vf', f'scale={self.new_width}:{self.new_height}',
'-c:v', 'rawvideo',
'-f', 'rawvideo',
'-pix_fmt', 'rgb24',
'-'
]
self.process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=subprocess.DEVNULL, creationflags=subprocess.CREATE_NO_WINDOW)
def show_video_frame(self, media_path):
if not (self.process and self.video_playing):
return
in_bytes = self.read_with_timeout(self.frame_size)
# 動画の終端に達した場合、待機して次のフレームを読む
if in_bytes is None or len(in_bytes) != self.frame_size:
print("動画の終端に達したが、リピート再生を継続")
self.play_canvas.after(self.frame_delay, self.show_video_frame, media_path)
return
try:
frame = np.frombuffer(in_bytes, np.uint8).reshape([self.new_height, self.new_width, 3])
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
return
# フレーム描画
image = Image.fromarray(frame)
photo = ImageTk.PhotoImage(image)
self.play_canvas.image = photo
self.play_canvas.itemconfig(self.image_id, image=photo)
self.play_canvas.tag_lower(self.image_id)
if self.video_playing:
self.animation_after_id = self.play_canvas.after(self.frame_delay, self.show_video_frame, media_path)
def read_with_timeout(self, frame_size, timeout=1.0):
in_bytes = [None]
def read_from_stdout():
try:
in_bytes[0] = self.process.stdout.read(frame_size)
except Exception as e:
print("エラー:", e)
thread = threading.Thread(target=read_from_stdout)
thread.start()
thread.join(timeout)
if thread.is_alive():
print("タイムアウト発生")
return None
else:
return in_bytes[0]
# ------ Setting Window -------
def open_character_settings_window(self):
self.sound_effect(9)
geometry = self.geometry()
plot = geometry.split("+")
x, y = int(plot[1]), int(plot[2])
self.character_settings_window = tk.Toplevel(self, bg="peach puff")
self.character_settings_window.geometry(f"485x590+{x+262}+{y+70}")
self.character_settings_window.resizable(False, False)
self.character_settings_window.transient(self)
self.character_settings_window.grab_set()
self.character_settings_window.title("キャラクター セリフ表示設定")
self.character_index = 0
self.total_char_num = len(self.character_list)
self.character_settings_window.bind("<MouseWheel>",lambda event: self.character_settings_wheel(event))
char_title_frame = tk.Frame(self.character_settings_window, bg="orange")
char_title_frame.grid(row= 0, column= 0, columnspan=4, padx= 10, pady= 10, sticky="news")
tk.Label(char_title_frame, text="CHARACTER", bg="orange", font=("Arial Black", 25, "bold"), justify="left").grid(row=0, column=0, sticky="w")
char_title_frame.grid_columnconfigure(1, weight=1)
self.character_index_label = tk.Label(char_title_frame, font=("Arial Black", 25, "bold"), justify="right", bg="orange")
self.character_index_label.grid(row=0, column=2, padx=10, pady=10, sticky="e")
self.name_canvas = tk.Canvas(self.character_settings_window, bg="peach puff", highlightthickness=0, bd=0, width=465, height=50)
self.name_canvas.grid(row=1, column=0, columnspan=4, padx=10, pady=10, sticky="we")
operation_button_frame = tk.Frame(self.character_settings_window, bg="orange")
operation_button_frame.grid(row= 2, column= 0, columnspan=4, padx= 10, pady= 5, sticky="we")
head_cut_button = tk.Button(operation_button_frame, text="|◀", font=("Arial", 15), command=lambda:self.seek_char_button(-1000), bg="blue", fg="white")
head_cut_button.grid(row= 0, column= 0, padx= 5, pady= 5, sticky="w")
minus_5_button = tk.Button(operation_button_frame, text="◀ 5", font=("Arial", 15), command=lambda:self.seek_char_button(-5), bg="blue", fg="white")
minus_5_button.grid(row= 0, column= 1, padx= 5, pady= 5, sticky="w")
previous_button = tk.Button(operation_button_frame, text=" ◀ ", font=("Arial", 15), command=lambda:self.seek_char_button(-1), bg="blue", fg="white")
previous_button.grid(row= 0, column= 2, padx= 5, pady= 5, sticky="w")
operation_button_frame.grid_columnconfigure(3, weight=1)
change_character_name_button = tk.Button(operation_button_frame, text="キャラ名変更", font=("メイリオ", 15, "bold"), command=lambda:self.change_character_name(), bg="yellow", fg="red")
change_character_name_button.grid(row= 0, column= 4, padx= 5, pady= 5)
operation_button_frame.grid_columnconfigure(5, weight=1)
next_button = tk.Button(operation_button_frame, text=" ▶ ", font=("Arial", 15), command=lambda:self.seek_char_button(1), bg="blue", fg="white")
next_button.grid(row= 0, column= 6, padx= 5, pady= 5, sticky="e")
plus_5_button = tk.Button(operation_button_frame, text="5 ▶", font=("Arial", 15), command=lambda:self.seek_char_button(5), bg="blue", fg="white")
plus_5_button.grid(row= 0, column= 7, padx= 5, pady= 5, sticky="e")
last_cut_button = tk.Button(operation_button_frame, text="▶|", font=("Arial", 15), command=lambda:self.seek_char_button(1000), bg="blue", fg="white")
last_cut_button.grid(row= 0, column= 8, padx= 5, pady= 5, sticky="e")
# フォント 選択ボタン
tk.Button(self.character_settings_window, text="フォント選択:", command=lambda :self.select_font()).grid(row=3, column=0, padx=10, pady=10, sticky="w")
self.font_canvas = tk.Canvas(self.character_settings_window, bg="peach puff", highlightthickness=0, bd=0, width=230, height=30)
self.font_canvas.grid(row=3, column=1, columnspan=3, padx=10, pady=10, sticky="w")
# フォントサイズ入力
self.font_size_var = tk.IntVar(value=self.character_list[self.character_index]["size"])
tk.Label(self.character_settings_window, text="フォントサイズ:", bg="peach puff").grid(row=4, column=0, padx=10, pady=10, sticky="w")
tk.Spinbox(self.character_settings_window, from_=5, to=80, textvariable=self.font_size_var, width=4, command=lambda :self.rewrite_dict()).grid(row=4, column=1, padx=10, pady=10)
# 太字オプション
tk.Label(self.character_settings_window, text="スタイル:", bg="peach puff").grid(row=5, column=0, padx=10, pady=10, sticky="w")
self.font_style_var = tk.StringVar(value=self.character_list[self.character_index]["style"])
tk.Radiobutton(self.character_settings_window, text="なし", bg="peach puff", variable=self.font_style_var, value="normal").grid(row=5, column=1, padx=10, pady=10)
tk.Radiobutton(self.character_settings_window, text="太字", bg="peach puff", variable=self.font_style_var, value="bold").grid(row=5, column=2, padx=10, pady=10)
tk.Radiobutton(self.character_settings_window, text="斜体", bg="peach puff", variable=self.font_style_var, value="italic").grid(row=5, column=3, padx=10, pady=10)
# 文字色オプション
self.text_color_label = tk.Label(self.character_settings_window,text="文字色選択", font=("メイリオ", 12, "bold"), justify="left")
self.text_color_label.grid(row=6, column=0, padx=10, pady=10, sticky="w")
# 文字色ボタン
tk.Button(self.character_settings_window, text="文字の色", command=lambda: self.change_text_color(True)).grid(row=6, column=1, padx=10, pady=10)
# 縁の色ボタン
tk.Button(self.character_settings_window,text="文字のフチの色",command=lambda: self.change_text_color(False)).grid(row=6, column=2, padx=10, pady=10, sticky="w")
# 縁のパターン
tk.Label(self.character_settings_window, text="文字のフチのパターン:", bg="peach puff").grid(row=7, column=0, padx=10, pady=10, sticky="w")
self.text_edge_var = tk.IntVar(value=self.character_list[self.character_index]["edge"])
tk.Spinbox(self.character_settings_window, from_=0, to=6, textvariable=self.text_edge_var, width=4, command=lambda :self.rewrite_dict()).grid(row=7, column=1, padx=10, pady=10)
# テキスト位置
self.text_position_var = tk.IntVar(value=self.character_list[self.character_index]["position"])
tk.Label(self.character_settings_window, text="テキスト位置:", bg="peach puff").grid(row=8, column=0, padx=10, pady=10, sticky="w")
tk.Spinbox(self.character_settings_window, from_=0, to=100, textvariable=self.text_position_var, width=4, increment=5, command=lambda :self.rewrite_dict()).grid(row=8, column=1, padx=10, pady=10)
tk.Label(self.character_settings_window, text="%(下から)", bg="peach puff").grid(row=8, column=2, padx=10, pady=10, sticky="w")
char_button_frame = tk.Frame(self.character_settings_window, bg="orange")
char_button_frame.grid(row= 9, column= 0, columnspan=4, padx= 10, pady= 10, sticky="news")
# button
tk.Button(char_button_frame, text="追加", font=("メイリオ", 12, "bold"), bg="dark green", fg="white", command=lambda: self.add_char()).grid(row=0, column=0, padx=10, pady=10)
char_button_frame.grid_columnconfigure(1, weight=1)
tk.Button(char_button_frame, text="削除", font=("メイリオ", 12, "bold"), bg="red", fg="white", command=lambda: self.delete_char()).grid(row=0, column=2, padx=10, pady=10)
char_button_frame.grid_columnconfigure(3, weight=1)
tk.Button(char_button_frame, text="保存", font=("メイリオ", 12, "bold"), bg="blue", fg="white", command=lambda: self.save_character_data()).grid(row=0, column=4, padx=10, pady=10)
self.refresh_character_settings_window()
def rewrite_dict(self):
self.character_list[self.character_index]["size"] = self.font_size_var.get()
self.character_list[self.character_index]["edge"] = self.text_edge_var.get()
self.character_list[self.character_index]["position"] = self.text_position_var.get()
def refresh_character_settings_window(self):
self.character_index_label.config(text=f"{self.character_index + 1} / {self.total_char_num}")
self.name_canvas.delete("all")
self.name_canvas.create_text(232, 25, text=self.character_list[self.character_index]["name"], font=(self.character_list[self.character_index]["font"], 25), fill="black", anchor="center")
self.font_canvas.delete("all")
self.font_canvas.create_text(115, 15, text=self.character_list[self.character_index]["font"], font=(self.character_list[self.character_index]["font"], 16), fill="black", anchor="center")
self.font_size_var = tk.IntVar(value=self.character_list[self.character_index]["size"])
self.font_style_var = tk.StringVar(value=self.character_list[self.character_index]["style"])
self.text_color_label.config(fg=self.character_list[self.character_index]["color"], bg=self.character_list[self.character_index]["color2"])
self.text_edge_var = tk.IntVar(value=self.character_list[self.character_index]["edge"])
self.text_position_var = tk.IntVar(value=self.character_list[self.character_index]["position"])
# 新しい配置を行う
self.font_size_var = tk.IntVar(value=self.character_list[self.character_index]["size"])
tk.Spinbox(self.character_settings_window, from_=5, to=80, textvariable=self.font_size_var, width=4, command=lambda :self.rewrite_dict()).grid(row=4, column=1, padx=10, pady=10)
self.font_style_var = tk.StringVar(value=self.character_list[self.character_index]["style"])
tk.Radiobutton(self.character_settings_window, text="なし", bg="peach puff", variable=self.font_style_var, value="normal").grid(row=5, column=1, padx=10, pady=10)
tk.Radiobutton(self.character_settings_window, text="太字", bg="peach puff", variable=self.font_style_var, value="bold").grid(row=5, column=2, padx=10, pady=10)
tk.Radiobutton(self.character_settings_window, text="斜体", bg="peach puff", variable=self.font_style_var, value="italic").grid(row=5, column=3, padx=10, pady=10)
self.text_edge_var = tk.IntVar(value=self.character_list[self.character_index]["edge"])
tk.Spinbox(self.character_settings_window, from_=0, to=6, textvariable=self.text_edge_var, width=4, command=lambda :self.rewrite_dict()).grid(row=7, column=1, padx=10, pady=10)
self.text_position_var = tk.IntVar(value=self.character_list[self.character_index]["position"])
tk.Spinbox(self.character_settings_window, from_=0, to=100, textvariable=self.text_position_var, width=4, increment=5, command=lambda :self.rewrite_dict()).grid(row=8, column=1, padx=10, pady=10)
def change_character_name(self):
if self.character_index == 0:
self.sound_effect(12)
return
new_character_name = simpledialog.askstring("キャラクター名", f"キャラクター# {self.character_index + 1}\nに設定するキャラクター名を入力してください", parent=self.character_settings_window)
if not new_character_name: # キャンセルや空入力の場合は処理を中断
self.sound_effect(12)
return
self.character_list[self.character_index]["name"] = new_character_name
self.name_canvas.delete("all")
self.name_canvas.create_text(232, 25, text=self.character_list[self.character_index]["name"], font=(self.character_list[self.character_index]["font"], 25), fill="black", anchor="center")
def add_char(self):
self.character_list[self.character_index]["style"] = self.font_style_var.get()
self.total_char_num = len(self.character_list)
new_character_name = simpledialog.askstring("キャラクター名", f"キャラクター# {self.total_char_num + 1}\nに設定するキャラクター名を入力してください", parent=self.character_settings_window)
if not new_character_name: # キャンセルや空入力の場合は処理を中断
self.sound_effect(12)
return
self.character_list.append({"name": "default", "font": "メイリオ", "size": 30, "style": "bold", "color": "black", "color2": "white", "edge":3, "position": 10})
self.character_index = self.total_char_num
self.character_list[self.character_index]["name"] = new_character_name
self.total_char_num = len(self.character_list)
self.refresh_character_settings_window()
def delete_char(self):
if self.character_list == 0:
self.sound_effect(12)
return
self.sound_effect(6)
delete_result = messagebox.askyesno("確認", f"キャラクターNO.{self.character_index + 1}\n{self.character_list[self.character_index]['name']}を削除します。\nよろしいですか?", parent=self.character_settings_window)
if delete_result:
self.character_list.pop(self.character_index)
self.total_char_num = len(self.character_list)
self.character_index = max(min(self.character_index, self.total_char_num - 1), 0)
messagebox.showinfo("確認", f"{self.character_list[self.character_index]['name']}を削除しました。", parent=self.character_settings_window)
self.refresh_character_settings_window()
else:
messagebox.showinfo("確認", "削除を取り消しました。",parent=self.character_settings_window)
def save_character_data(self):
self.character_list[self.character_index]["style"] = self.font_style_var.get()
try:
with open(self.json_path, "w", encoding="utf-8") as file:
json.dump(self.character_list, file, ensure_ascii=False, indent=4)
self.sound_effect(9)
self.character_settings_window.destroy()
except Exception as e:
messagebox.showinfo("エラー", str(e), parent=self)
print(str(e))
print(self.character_list)
def seek_char_button(self, seek_num):
self.character_list[self.character_index]["style"] = self.font_style_var.get()
self.total_char_num = len(self.character_list)
self.sound_effect(8)
self.character_index += seek_num
self.character_index = max(min(self.character_index, self.total_char_num - 1), 0)
self.refresh_character_settings_window()
def select_font(self):
self.sound_effect(9)
parent_x = self.character_settings_window.winfo_x()
parent_y = self.character_settings_window.winfo_y()
self.font_window = tk.Toplevel(self.character_settings_window)
self.font_window.geometry(f"220x900+{parent_x}+{parent_y - 70}")
self.font_window.title("Select Font")
self.font_window.resizable(False, False)
self.font_window.attributes('-topmost', True)
self.font_window.grab_set()
tk.Label(self.font_window, text="フォントを選んで下さい", font=("Arial", 12, "bold")).pack(pady=10)
font_frame = tk.Frame(self.font_window)
font_frame.pack(padx=10, pady=10)
scrollbar = tk.Scrollbar(font_frame)
scrollbar.pack(side="right", fill="y")
font_listbox = tk.Listbox(font_frame, yscrollcommand=scrollbar.set, width=30, height=50)
font_listbox.pack(side="left", fill="both")
scrollbar.config(command=font_listbox.yview)
# 全角と半角のフォントリストを分離してソート
font_names = tkfont.families()
# 全角文字を含むかどうかを判定
def contains_zenkaku(text):
return any('\u3000' <= char <= '\u9FFF' or '\uFF01' <= char <= '\uFF60' for char in text)
# 全角文字を含むフォントを抽出
zenkaku_fonts = sorted([name for name in font_names if contains_zenkaku(name)])
# 半角のみのフォントを抽出
hankaku_fonts = sorted([name for name in font_names if not contains_zenkaku(name)])
# 全角フォントを先に追加し、次に半角フォントを追加
for font_name in zenkaku_fonts + hankaku_fonts:
if not font_name.startswith("@"):
font_listbox.insert("end", font_name)
# フォント選択時に選択内容を設定してウィンドウを閉じる
def on_font_select(event):
selected_font = font_listbox.get(font_listbox.curselection())
self.character_list[self.character_index]["font"] = selected_font
self.name_canvas.delete("all")
self.name_canvas.create_text(232, 25, text=self.character_list[self.character_index]["name"], font=(selected_font, 25), fill="black", anchor="center")
self.font_canvas.delete("all")
self.font_canvas.create_text(115, 15, text=self.character_list[self.character_index]["font"], font=(self.character_list[self.character_index]["font"], 16), fill="black", anchor="center")
self.sound_effect(9)
self.font_window.destroy()
# self.refresh_character_settings_window()
font_listbox.bind("<<ListboxSelect>>", on_font_select)
self.wait_window(self.font_window)
def change_text_color(self, foreground_color):
self.sound_effect(9)
color = colorchooser.askcolor(title="色を選択", parent=self.character_settings_window)
if color[1]:
color_string = color[1]
if foreground_color:
self.character_list[self.character_index]["color"] = color_string
self.text_color_label.config(fg=color_string)
else:
self.character_list[self.character_index]["color2"] = color_string
self.text_color_label.config(bg=color_string)
def open_settings_window(self):
self.sound_effect(9)
geometry = self.geometry()
plot = geometry.split("+")
x, y = int(plot[1]), int(plot[2])
settings_window = tk.Toplevel(self, bg="light cyan")
settings_window.geometry(f"366x360+{x+322}+{y+190}")
settings_window.resizable(False, False)
settings_window.transient(self)
settings_window.grab_set()
settings_window.title("設定")
tk.Label(settings_window, text="表示画面:", bg="light cyan").grid(row=0, column=0, padx=10, pady=10)
full_screen_var = tk.BooleanVar(value=self.full_screen)
radio_window = tk.Radiobutton(settings_window, text="Window", bg="light cyan", variable=full_screen_var, value=False)
radio_window.grid(row=0, column=1, padx=10, pady=10)
radio_play_window = tk.Radiobutton(settings_window, text="Full Screen", bg="light cyan", variable=full_screen_var, value=True)
radio_play_window.grid(row=0, column=2, padx=10, pady=10)
tk.Label(settings_window, text="声の間隔:", bg="light cyan").grid(row=1, column=0, padx=10, pady=10)
voice_interval_var = tk.IntVar(value=self.voice_interval)
interval_spinbox = tk.Spinbox(settings_window, from_=100, to=2000, increment=100, width=5, textvariable=voice_interval_var)
interval_spinbox.grid(row=1, column=1, padx=10, pady=10)
tk.Label(settings_window, text="ミリ秒", bg="light cyan").grid(row=1, column=2, padx=10, pady=10, sticky="w")
line_break_var = tk.IntVar(value=self.line_break)
tk.Label(settings_window, text="一行の最大文字数:", bg="light cyan").grid(row=2, column=0, padx=10, pady=10)
tk.Spinbox(settings_window, from_=10, to=100, textvariable=line_break_var, width=4).grid(row=2, column=1, padx=10, pady=10)
sec_per_char_var = tk.IntVar(value=self.sec_per_char)
tk.Label(settings_window, text="一文字あたりの表示秒数:", bg="light cyan").grid(row=3, column=0, padx=10, pady=10)
tk.Spinbox(settings_window, from_=50, to=1000, textvariable=sec_per_char_var, width=6, increment=50).grid(row=3, column=1, padx=10, pady=10)
tk.Label(settings_window, text="ミリ秒", bg="light cyan").grid(row=3, column=2, padx=10, pady=10, sticky="w")
tk.Label(settings_window, text="CUT#1のBGMをデフォルトに:", bg="light cyan").grid(row=4, column=0, padx=10, pady=10)
default_bgm_var = tk.BooleanVar(value=self.default_bgm)
tk.Radiobutton(settings_window, text="ON", bg="light cyan", variable=default_bgm_var, value=True).grid(row=4, column=1, padx=10, pady=10)
tk.Radiobutton(settings_window, text="OFF", bg="light cyan", variable=default_bgm_var, value=False).grid(row=4, column=2, padx=10, pady=10)
tk.Label(settings_window, text="フォントサイズ自働調整:", bg="light cyan").grid(row=5, column=0, padx=10, pady=10)
print(type(self.adjust_font_size))
adjust_font_size_var = tk.BooleanVar(value=self.adjust_font_size)
tk.Radiobutton(settings_window, text="ON", bg="light cyan", variable=adjust_font_size_var, value=True).grid(row=5, column=1, padx=10, pady=10)
tk.Radiobutton(settings_window, text="OFF", bg="light cyan", variable=adjust_font_size_var, value=False).grid(row=5, column=2, padx=10, pady=10)
tk.Button(settings_window,text="改行ポイント文字", command=lambda: self.change_punctuation_marks(settings_window, line_break_label)).grid(row=6, column=0, padx=10, pady=10)
line_break_label = tk.Label(settings_window, text=self.punctuation_marks, bg="light cyan")
line_break_label.grid(row=6, column=1, columnspan=2, padx=10, pady=10, sticky="w")
tk.Button(settings_window, text="適用", font=("メイリオ", 12, "bold"), command=lambda: self.apply_settings\
(settings_window, full_screen_var, voice_interval_var, line_break_var, sec_per_char_var, default_bgm_var, adjust_font_size_var))\
.grid(row=7, column=0, columnspan=3, padx=50, pady= 10)
def change_punctuation_marks(self, settings_window, line_break_label):
default_text = self.punctuation_marks
user_input = simpledialog.askstring("改行ポイント文字", "ここで設定した文字の後でセリフが改行されやすくなります。\n(セリフに全角スペースをいれるとそこで確実に改行されます。)", initialvalue=default_text, parent=settings_window)
if not user_input or default_text == user_input:
return
self.punctuation_marks = user_input
line_break_label.config(text= self.punctuation_marks)
self.sound_effect(10)
def apply_settings(self, settings_window, full_screen_var, voice_interval_var, line_break_var, sec_per_char_var, default_bgm_var, adjust_font_size_var):
self.sound_effect(9)
self.full_screen = full_screen_var.get()
self.voice_interval = voice_interval_var.get()
self.line_break = line_break_var.get()
self.sec_per_char = sec_per_char_var.get()
self.default_bgm = default_bgm_var.get()
self.adjust_font_size = adjust_font_size_var.get()
self.sound_effect(10)
settings_window.destroy()
def select_play_mode(self):
if not self.story_list:
self.add_story()
return
self.sound_effect(9)
geometry = self.geometry()
plot = geometry.split("+")
x, y = int(plot[1]), int(plot[2])
play_mode_window = tk.Toplevel(self, bg="light cyan")
play_mode_window.geometry(f"386x620+{x+312}+{y+80}")
play_mode_window.resizable(False, False)
play_mode_window.transient(self)
play_mode_window.grab_set()
play_mode_window.title("プレイモード設定")
play_mode_window.drop_target_register(DND_FILES)
play_mode_window.dnd_bind('<<Drop>>', lambda e: self.drop_image_folder(e))
play_mode_var = tk.IntVar(value=self.play_mode[self.current_story_index])
scenario_button = tk.Radiobutton(play_mode_window, text="シナリオモード", font=("メイリオ", 13, "bold"), bg="light cyan", fg="dark green", variable=play_mode_var, value=0)
scenario_button.grid(row=0, column=0, columnspan=3, padx=10, pady=5)
tk.Label(play_mode_window, text="番号順に音声とテキストを再生。\nファイル名に番号の無い音声は再生しません。", bg="light cyan", fg="dark green").grid(row=1, column=0, columnspan=3)
random_voice_button = tk.Radiobutton(play_mode_window, text="ランダムボイスモード", font=("メイリオ", 13, "bold"), bg="light cyan", fg="dark orange3", variable=play_mode_var, value=1)
random_voice_button.grid(row=2, column=0, columnspan=3, padx=10, pady=5)
tk.Label(play_mode_window, text="Voiceフォルダ内の音声からランダムに再生。\n番号の無い音声も対象です。テキスト表示はしません。", bg="light cyan", fg="dark orange3").grid(row=3, column=0, columnspan=3)
radio_normal = tk.Radiobutton(play_mode_window, text="ランダムイメージモード", font=("メイリオ", 13, "bold"), bg="light cyan", fg="red", variable=play_mode_var, value=2)
radio_normal.grid(row=4, column=0, columnspan=3, padx=10, pady=5)
tk.Label(play_mode_window, text="ランダムイメージフォルダ内の画像・動画をランダムに表示。\n音声はCUT#1のVoiceフォルダからランダムに再生。テキスト表示はしません。", bg="light cyan", fg="red").grid(row=5, column=0, columnspan=3)
random_image_frame = tk.Frame(play_mode_window, bd=1, relief="solid", bg="light cyan")
random_image_frame.grid(row=6, column=0, columnspan=3, padx=10, pady=5)
tk.Button(random_image_frame,text="ランダムイメージフォルダ指定", command=lambda: self.select_random_image(play_mode_window)).grid(row=0, column=0, padx=10, pady=(5, 0))
tk.Label(random_image_frame, text="画像・動画の入ったフォルダを\nこの設定ウインドウにドロップ", bg="light cyan").grid(row=0, column=1, columnspan=2, pady=(10, 0))
self.path_label = tk.Label(random_image_frame, text=self.random_image_folder[self.current_story_index], bg="white", width= 48, wraplength=330, height=3, anchor="nw", justify="left")
self.path_label.grid(row=1, column=0, columnspan=3, padx=10, pady=(5, 5), sticky="w")
tk.Button(random_image_frame,text="画像・動画をカットに配置", command=lambda: self.Deploy_image_files(), bg="navy", fg="yellow").grid(row=2, column=0, padx=10, pady=(0, 5))
tk.Label(random_image_frame, text="上記フォルダ内でストーリーにない\n画像・動画をカットとして追加", bg="light cyan").grid(row=2, column=1, columnspan=2, pady=(0, 5))
random_voice_num_var = tk.IntVar(value=self.random_voice_num[self.current_story_index])
tk.Label(play_mode_window, text="ランダムボイス・イメージモード時\n再生する声の数:", bg="light cyan").grid(row=8, column=0, columnspan=1, padx=10, pady=10)
tk.Spinbox(play_mode_window, from_=1, to=8, textvariable=random_voice_num_var, width=4).grid(row=8, column=1, columnspan=2, padx=10, pady=10)
tk.Label(play_mode_window, text="イメージの表示順:", bg="light cyan").grid(row=9, column=0, padx=10, pady=10)
random_order_var = tk.BooleanVar(value=self.random[self.current_story_index])
radio_normal = tk.Radiobutton(play_mode_window, text="通常", bg="light cyan", variable=random_order_var, value=False)
radio_normal.grid(row=9, column=1, padx=10, pady=10)
radio_random = tk.Radiobutton(play_mode_window, text="ランダム", bg="light cyan", variable=random_order_var, value=True)
radio_random.grid(row=9, column=2, padx=10, pady=10)
tk.Label(play_mode_window, text="画像最小表示時間:", bg="light cyan").grid(row=10, column=0, padx=10, pady=10)
min_display_var = tk.IntVar(value=self.min_display[self.current_story_index])
min_display_spinbox = tk.Spinbox(play_mode_window, from_=1, to=30, increment=1, width=5, textvariable=min_display_var)
min_display_spinbox.grid(row=10, column=1, padx=10, pady=10)
tk.Label(play_mode_window, text="秒", bg="light cyan").grid(row=10, column=2, padx=10, pady=10, sticky="w")
tk.Button(play_mode_window, text="適用", font=("メイリオ", 12, "bold"), command=lambda: self.apply_play_mode_settings(play_mode_window, play_mode_var, random_voice_num_var, random_order_var, min_display_var)).grid(row=11, column=0, columnspan=3, padx=50, pady= 10)
def apply_play_mode_settings(self, play_mode_window, play_mode_var, random_voice_num_var, random_order_var, min_display_var):
self.sound_effect(9)
self.play_mode[self.current_story_index] = play_mode_var.get()
self.random_voice_num[self.current_story_index] = random_voice_num_var.get()
self.random[self.current_story_index] = random_order_var.get()
self.min_display[self.current_story_index] = min_display_var.get()
self.show_playmode_button()
self.cut_modification = True
self.save_cutdata_to_story_txt()
self.sound_effect(10)
play_mode_window.destroy()
def show_playmode_button(self):
text = ["シナリオモード", "ランダムボイス", "ランダムイメージ"]
color = ["dark green", "dark orange3", "red"]
self.play_mode_button.config(text= text[self.play_mode[self.current_story_index]], bg= color[self.play_mode[self.current_story_index]])
def select_random_image(self, play_mode_window,):
file_path = filedialog.askdirectory(title=f"ランダム表示する画像・動画フォルダを選んでください。", parent=play_mode_window)
if file_path:
file_path = file_path.replace("\\", "/")
self.random_image_folder[self.current_story_index] = file_path
self.path_label.config(text= file_path)
self.sound_effect(10)
def drop_image_folder(self, event, ):
print(f"ドロップされたデータ: {event.data}") # デバッグ用
dropped_path = event.data.strip("{}")
path = os.path.abspath(dropped_path).replace('\\', '/')
if not os.path.isdir(path):
self.sound_effect(12)
return
else:
self.random_image_folder[self.current_story_index] = path
self.path_label.config(text= path)
self.sound_effect(10)
def Deploy_image_files(self):
self.get_random_image_files()
if not (self.random_image_files and self.cut_list[self.current_story_index]):
self.sound_effect(12)
return
original_image_list = []
for cut in self.cut_list[self.current_story_index]:
if cut[0]:
original_image_list.append(cut[0])
original_image_list_set = set(original_image_list)
append_list = [path for path in self.random_image_files if path not in original_image_list_set]
if not append_list:
self.sound_effect(12)
return
total_cut_num = len(self.cut_list[self.current_story_index])
last_cut = self.cut_list[self.current_story_index][total_cut_num - 1]
if last_cut[0] == "" and last_cut[1] == "" and last_cut[2] == "":
self.cut_list[self.current_story_index][self.total_cut_num - 1] = [append_list[0], "", ""]
append_list.pop(0)
if append_list:
for file in (append_list):
self.cut_list[self.current_story_index].append([file, "", ""])
messagebox.showinfo("確認", "フォルダ内の画像・動画をカットとして\nストーリー内に配置しました。")
self.display_cut_data()
# # ------ Main -------
if __name__ == "__main__":
app = VoiceStoryPlayer()
app.mainloop()