Seaquad
Your Crew went on a Mission to get some Surface samples from the bottom of the ocean. Suddenly they notice that they are slowly running out of oxygen. They have to cooperate to get back to the surface to prevent death. Each of the Player is responsible for one arm. All four Players need to communicate and work their way up to the surface. . . The game's key is Communication and finding out how to move. You can grab anywhere and pull your vessel up, but that's all we reveal. The laughing part starts when you yell at each other because you are frustrated with how bad your friends are. . . In the long run, you could add more levels and features, like a shark that is attacking you and you have to defend yourself with your arms otherwise you lose oxygen. Or adding more features to the level design. Corals or holes in the rocks are blowing bubbles at you and pushing you back down. The competitive part of the game is to finish the level as quickly as possible. For that, we have added the time stamp at the end of the game. . . Seaquad was produced by 5 Persons within 2 Days. 
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['Donpek', 'flossenzwerg', 'Jokūbas Bernotas', 'MrJiioni', 'RagingSuppon']