Arlequín
In ¨Arlequín¨, the player takes the role of a jester who must entertain a Psycho King. . The King only has fun when the jester gets hurt, but the jester must also balance between the king's laughter and his own life, so the main objectives are:. . Making the king laugh, hurting himself. Avoid dying trying. . To do this, the jester must avoid things that can kill him instantly, but must go towards what can hurt him and therefore make the king laugh. . Ideally, this should produce a “Risk and Reward” effect in the game: When the player is closest to victory, the player is probably also closest to dying.
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['joelsinbarba', 'jonangimenez', 'Oscar G. Pavón', 'Zain369']