U make me laugh
Hey, come over and play quickly, this seems like a really good party game. We can do it with multiple players, so the two of us can play. We stand in front of a big screen, and the camera on it can detect motions, like our hands and facial expressions. The screen will then display us. Now in the game, what does the character see and do? After we enter the game, we'll have a big story with many different chapters. But each chapter has one purpose, which is to make you laugh. . . For example, let's use a boyfriend and girlfriend chapter as an example. Maybe you're meeting your girlfriend, and she wants to make you happy. But now you're angry with me. . . So the point of the game is, first we have to face each other physically. If we're not physically together but in different places, then one of us looks at the screen while the other looks at it too. Then we both strike the same pose. This initial pose is holding hands. After that, don't move freely, the narration in the game will start, maybe calling "Player 1", which could be me. . Then I have to change my pose within 25 seconds. My new pose has to make you laugh. It will detect your level of happiness through your facial expressions and body movements. Because it can also detect your emotions through the devices like Fitbit on your wrist, by monitoring your heart rate. . . Now I've done the first motion, but you didn't laugh, or maybe you thought "how tiring!" I can't help but feel this emotion. Actually it's quite fun. After I change my pose, theoretically I can change to a second pose, and you might turn away not wanting to look at me. But after you change your pose too, you have to remain static, don't move freely. Then it's my turn again, we'll keep taking turns rotating like this. . . During the process of changing poses, we have to keep forming new "pictures" to see this story. We can't make any sounds, that would be a violation. We have to communicate through our expressions and maintain the relationship between us. It's quite fun in this game to continuously unlock different scenarios with each individual player. . . Before entering one of the plots, we can each choose some props to bring in. The more levels I unlock, the more props I'll have access to. But each time I play a chapter, I can only bring 3 props. There may be several scenarios in a chapter, so I can use those 3 props - for example, bring a ring as one prop. Or I can take out a rose from the prop box during a certain pose. This increases the interaction and fun between players. . . Next, this game has different levels - the basic one is to make you laugh, which the motion detector can detect. But the next level is more difficult, which is to evoke a deeper feeling, like love where your heart races. At this point, the motion detector needs to detect that you're not laughing but your heart rate is very fast. . . The best part of this game is that we can communicate through subtle body language, to become aware of an overlooked way of communication between people. This method is novel and innovative. We can also use it later for education purposes, to train students' social skills before they learn about this type of subtle communication. . It's interesting - why do we design the levels this way? Not because we want the levels to always make the other person laugh in a nice way. Rather, we want to grasp the just right emotion - the best love is when your heart smiles without needing to make your face laugh out loud. I don't need to make you roll on the floor laughing, I want to make your heart stir.
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['Ceci_Chui', 'solrac_ccc']