Babble
You can pick your friends, you can pick your nose, but can you pick what your friend knows? In Babble, pick sound effects, convey ideas and hope your friends are smart enough to know what you're trying to say! How good is your Babbling?. . Welcome to Babble, a party game where you bumble your way through a series of conversations with only a scant selection of oldschool radio commercials ripped from the public domain. . At the start of each round, one player will draw a random selection of clips from our audio banks. Using any combination of up to 4 of these clips, they’ll have 60 seconds to compose a response to the current prompt. . . Based on that player's composition, the next player then describes what they think they just heard, and that description will become the next player’s prompt. . And so on and so forth!. . REMEMBER. . You don’t have to use all four slots. You can use the same clip multiple times. You always have a "static silence" clip available. . AND MOST IMPORTANTLY. . If you can’t make sense, make fun. . TIP. For maximum F.U.N, try using multiple devices at the same time. . . CREDITS. . Aris Gino Diacolabrianos - SFX. Clive Patrick - Programming, Network Engineering. Jae Stuart - Programming. Nique Cockman - Game Design, Programming, Audio. Noah Koschade - Music. Tyler Hilder - Art, UI, Game Design, Enemy of Chairs (and also stairs). Unknown Hero - Programming, Moral Support. William Hinz - Narrative Design, Audio. . Additional Public Domain SFX from:. ZapSplat. Craig Smith. archive.org - public domain radio recordings. 
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['colambo', 'H1nzey', 'jamesm', 'yonique']