Bedtime takeover
Welcome to "Bedtime takeover," the ultimate strategic and challenging game designed for couples who are ready to engage in a playful competition for bed space supremacy! In this lighthearted yet intense two/four player game, your goal is simple: claim as much bed space as possible by strategically placing tiles and cleverly utilizing a variety of objects to hinder your opponent's progress. . Objective:. . The objective of "Bedtime takeover" is to finish the game with the most tiles possible. Players must strategically position tiles and deploy various objects such as chargers, laptops, undies, and even adorable animals to impede their opponent's advance. The game ends when one of the players take over the opposite side of the bed. Player with the most tiles emerges victorious! . . Game Components:. . Game Board: A representation of the bed divided into tiles, providing the battleground for your strategic maneuvers. The board is raised so the underneath space can be used to place items and cards. D6 die: Each player rolls the die to see how many tiles they can move this turn. Tiles: Each player has a set of tiles to place on the bed. These tiles represent your territory and must be strategically positioned to claim as much space as possible. Challenge Cards: When tiles of both players meet, a challenge card can be drawn. These cards present fun and quirky challenges, and the winner gains control of the contested tiles. Modifier Cards: Cards that can deploy objects and let you gain an advantage during your turn. Object tiles: Common bedroom items act as obstacles and tools to hinder your opponent's progress or protect your own territory. . How to Play:. . Setup: Assemble your game board by adding leg raisers to make it the perfect bed. Depending on the player count, set up tiles on each players side. Turns: Players take turns placing tiles and deploying objects to secure their territory and impede their opponent's progress. Modifier Cards: Players can use these cars to deploy items on the bed or gain an advantage during their turn. Challenge Cards: When opposing tiles meet, players can draw a challenge card and resolve the challenge to determine the winner of the contested tiles. Advancement: The game ends when one player successfully occupies the opposite side of the bed. The player with the most tiles on the bed at the end of the game is declared the champion!. . Key Features:. . Mix of strategy and challenge cards keeps the game dynamic and engaging. Playful and humorous design encourages a lighthearted competitive atmosphere. Quick gameplay ensures that "Bedtime takeover" is a perfect choice for a fun and spontaneous gaming experience with your partner. Get ready for a night of laughter, strategy, and friendly rivalry with "Bedtime takeover" – where claiming bed space is the ultimate victory!. . Rules:. -Setup: If there are 2 players, set up 10 tiles each on their representative sides of the bed. If there are 4, set up 4 tiles each on the center of the each side of the bed. -Each player draws 6 modifier cards. -On their turns, players can select 2 options - advance turn or challenge turn:. -During the advance turn, player rolls a D6 and can add that many tiles on the bed. Additionally, they can play a modifier card. -The challenge turn can only be initiated if at least one of the both players tiles are touching. Player can challenge tiles of the opponent by drawing a challenge card and completing the task on it. If there are turns in the challenge, the offensive player must be the first one to participate in the challenge. You can not play any cards if you initiate a challenge on your turn. -After every turn, the players must draw to have 6 cards in hand. -If a player creates a perimeter of tiles around a bedspace, you claim the inside of it automatically. If there is an object inside, you don't claim the area underneath it until it has been removed. -Players can only claim tiles that are connected to their already owned tiles!. -Any tiles that are cut off from the players original tiles are removed. -An object can be placed anywhere on the board. It can be used defensively or offensively. The tiles underneath are unobtainable until the object has been removed by a corresponding modifier card. If an object is placed on already owned tiles, those tiles don't add to the count until the object is removed. -After winning a challenge, the attacker can occupy the number of opponents tiles written on the challenge card. The tiles must be connected to the original tile where the challenge has been initiated. If the attacker loses a challenge, they gain nothing. . . Example turn: Player 1 decides to move this turn. They roll a D6 and get 4. They can move 4 tiles. They then play a modifier card and place a "cat" tile blocking the opponent from moving on one part of his side. Then the player ends their turn and draws a card to have 6 cards in hand. Player 2 sees that one of their tiles are touching the opponents tile. They decide to challenge them for the area. Player 2 draws a challenge card "Funny faces". The players must make funny faces in turns. First one to laugh loses. Because player 2 is the attacker, they make the faces first. After a few rounds, player 2 wins and occupies 3 of player 2 tiles. Then the turn is done and player 1 has their turn again. . . Game dimensions:. Cards 55x70mm. Board: A4 sized card/paper. Game grid 15mmx15mm. Tiles: 12mmx12mm, 4 colors for each player. Objects: size of 1-5 tiles. Legs: 3d printed, not mandatory for core gameplay
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