howtoLaugh
Welcome to "howtoLaugh", a Print&Play card game in which the images out of context are the motor of the game!. Play with your friends to one of the 3 possible games, or improvise it! Create your own rules and cards, and your improv skill and creativity are the only limits. . Bring laughs at home, print this game and start to laugh!. Have you ever experienced the hilarity of seeing wik*how images out of their context? Good, this board game will ask to players to build a wiki on a different theme everytime (examples "how to cook fish in foil?" or "how to write an address on a letter?"). Players will use a limited set of "infographic" cards that will be used to "assembly" a very personal wiki step by step... but how to explain how to cook sushi with an emoji and a beach volleyball? . "Ai poster(i) l'hard-ui sentenza... Il gioco procede così finché qualcuno non vince." (ask to wik*how how to translate this Italian catchphrase). How you'll win? We don't know, so ask to wik*how!. . Description of materials:. - WHAT cards (images of actions with one or more people). - HOW cards (card in which there is an "HOW TO..." phrase). - A set of tokens to be used according to the rules of the game you are playing. . Already available games:. - Wiki around the campfire: a narrative game, all the players builder their own "how to" guide using the cards in their hand only. The player that cannot be able to connect a WHAT card to the previous one will gain a "fired" token. After 3 "fired" token they are ... "fired". - Find the Tutorial: Narrator reveal a set of WHAT cards according to their own chosen HOW card. Then the others play their own HOW card together with the Narrator one and try to be voted instead of them to gain points. Victory at 2d0 points. - Memory Laugh: collaborative and narrative memory game, with a strategic twist, made of a layout of 4x4 what cards. Each turn a player reveals two cards and try to find a suitable "how to" that could have generated that visual answer (sequence of WHAT card). If the player doesn't manage to create a "logic" connection between two WHAT cards they need to pass the turn. Victory is when all the WHAT cards have been revealded
['Lunch Special', 'Coal Miner', 'Full Steam Ahead', 'All For One']
['Bellicone', 'Francisco Javi…', 'Illud', 'LombardMadame', 'mangabix', 'ManuelVecchi.D…', 'Mino.vire', 'SailorTime', 'Sofia Abatangelo', 'whakywhale']