Office Runner
The game was supposed to feature a strategy-like type of gameplay, where the player would interact with coworkers and office objects to create various funny reactions. If somehow unsuccessful, the player's actions would trigger HR/boss who would move towards the user to player and fire them from the office. The gameplay should have included WASD movement for the user, press-and-hold interaction with QTE's for the coworker/object interaction with a chance to fail and graph-based movement of the HR/boss via shortest node-to-node path to the player.
['Lunch Special']
['Daemonprophet', 'Dextozz']