Knights of the Pun
The cruel, sad king of Quirkonia, Amandramon, has called forth for one who can make him laugh, in exchange for lands of dubious quality, mild riches, and a royal title. . # How to Play. . You goal is to gain enough confidence to stand before the king and launch the ultimate joke, by making random people in the city laugh. . . To do this, you have to spend your Spirit to come up with fun puns. However, your Will to continue on will go down as they raise their brow and smirk at your puny efforts of humor... . But fear not, luckily you've got friends at your side, they will spend their Spirit to Cheer you up to recover your Will. It's good to have friends by your side to survive in this harsh world, however, nothing comes for free, their Spirit will take a hit as well when they comfort you... . ​And then... silly Dancing! there is nothing better to recover your spirit than seeing your friends dance. So, dance, dance when you feel you've run out of spirit. Now go and make that King laugh out loud!. . # History. . The risk for wasting the monarch's time, however, is noxious. This was evidenced by what happened with the jester, Soliman, whose joke didn't land well. . “Why did the emperor go to therapy? Because he had too many "reigning" issues!”. . Soliman is survived by his wife and three kids. . But you won't let this discourage you. You and your traveling party, the "pun-ishers" have arrived to Frownborough, the bustling capital city, with a single goal in your mind: To earn these lands and establish a settlement: Chuckleburg. . . The ultimate test awaits, and you will only survive with your wits and the power of friendship.
['Never give up', 'Sharing is caring']
['juanpedreros azra', 'slashie', 'soliman_con_tilde']