Clownery
In this game you will play as a team of circus performers whose goal is to steal information from circus attendees as they are performing for them. In the night, you will use this intelligence to steal items and money from "unsuspecting" bystanders houses or businesses. A 4 Player Co-operative experience where you must work together to gather intel and heist together. . The game is sadly not finished. Here is a list of things that should have been different or have been taken out for now as they had major bugs. . - Performance section should not have objects to steal. - Only one distraction mini game works in performance section. - Shop to buy and sell items not working currently. - Players and AI in the stealing phase are supposed to have view cones where the players would only see items and NPCs in their line of sight. - Distraction in the stealing phase are not finished/working. - NPC's were going to have a sound detection system. Not currently in the game. - Different NPCs with different intel to provide (Businesses and rich people) not in the game. - Inventory System is not complete or working as it should. - HUD system kept messing up, so the HUD is extremely plain currently. - Lose condition in stealing phase not complete/working. When spotted by NPCs , the npc should either chase the player, call the police, or attack if the npc is a guard dog. - Dumping items back to the car in the stealing phase is incomplete. The team is supposed to pick up 4 items and return them to the car to pick up more items from the house. - More assets were planned. - More maps for stealing phase planned
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['Amara', 'Dustiestworm13', 'Hef77', 'JayHarrick', 'KrazySnakpod', 'NubiaMeow', 'vard2782']