Gravity Sim
I had more plans, but yet again I underestimated how long time it would take to create. But hey, at least I added collisions and now have a map with small planets bouncing on a sun, that's kinda funny, right?. . Attached project files, since there wasn't enough structure to warrant a build. Version I uploaded has arrows showing objects velocities and accelerations, you can turn that off by going into the NewtonianActorBP blueprint, finding the arrow components, and then going to the details panel and unchecking "visible" and checking "hidden in game".
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['Mars Astro']