Quest for Humanity
QUEST FOR HUMANITY. 1.Start screen: Background; Graveyard with a full moon. The player is welcomed to the game by the title “Quest 4 Humanity” displayed on the screen. The player is requested to click a button on the screen in order to begin gameplay. Once the start button is pressed the screen fades into the tutorial. 2.Tutorial: Background; Witch’s house. Character assets; Main character, Painting. The player finds themselves in a cottage hidden deep in the woods. Unbeknownst to them, the cottage is home to a wicked warlock that absolutely despises visitors. The goal of this stage is to familiarize the layer with the gaming mechanics and environment. The user is guided to follow several steps such as walking forward and backwards. Once the player is able to move around, they are then instructed to steal the painting mounted in the warlock’s house. This allows them to learn how to interact with the game environment. After the player secures the painting, the screen fades to black and the narration screen appears. 3.Narration screen: The screen then comes to life with a blank solid color and the following words appear:. “Congratulations! You made it out of that creepy forest. Good thing you stumbled upon that cottage, and even better that the owner of that house wasn’t around allowing you to steal that awesome painting. Well hope you enjoyed your little steal because now you’re totally screwed! You hang the painting above the fireplace and take a step back to admire it. Suddenly, a bright flash of light appears and you lose consciousness.” Fade to black with chicken noises in the background as the player moves on to level 1. 4.Level 1 (“Pecking Order”): Background; Graveyard. Character assets; Chicken, Worms, Bat, Gravestones, Trees, Skeleton. The main character walks onto the screen as a chicken. A thought bubble appears saying, “Where the hell am I?” “Is this a graveyard? How did I end up here, and why does everything look so bi- I have feathers.” “I HAVE FEATHERS!!” “I’m a fucking bird! And not just any bird, a chicken!” The player soon realizes that the movement of the chicken is out of their control. Pressing any movement buttons has no effect but the interaction button stops the chicken and makes it peck at the ground. The goal of this level is to eat the three worms that are peeking out of the ground. If the user is unable to figure this out in about 2 minutes, some hints are provided as follows. “Why am I so hungry?” or “Why do those disgusting worms actually look so delicious right now?” Once the player successfully obtains the worm from the ground, the screen fades to black and there is bleating in the background. 5.Level 2 (“The Greatest Of All Time”): Background; Graveyard. Character assets; Goat, Purple grass, Green grass, Flowers, Trees, Bat, Gravestones, Skeleton. The main character enters the screen as a goat and the control of the character is entirely up to the player. The screen has various objects on it such as the different colors of grass and the flowers on a grave at the other end of the screen. The main character by now would be lured in by the different colored grass thinking that’s how they’ll win the level. However, the grass only acts as a distraction. The purple grass inverts the controls so that wherever the player wants to go, the character goes in the opposite direction. The green grass brings the controls back to normal. The real goal of the level is to eat the flowers on the gravestone. Once the player completes this task, the screen goes dark and the sound of a squeaking mouse can be heard. 6.Level 3(“Who moved my cheese”): Background; Graveyard. Character assets; Rat, Graveyard food, Gravestones, Bat, Trees, Skeleton. The main character enters the scene as a rat. By this point the player realizes that to clear the levels, they have to eat something that relates to the animal they are. Except in this level, the goal is to eat food from the plate of offerings that is on a grave at the other end of the screen. However, in order to get to the food, the rat player has to get past the cat. The cat moves back and forth, guarding the food. It only takes breaks every minute for about 3 seconds. That is the only opportunity the player can use to clear the cat. If the player touches the cat, the rat is brought back to the beginning of the level. Once the cat is cleared, the player can eat the food and progress to the next level. However, once the player eats the food, the bat that has been flying around in the background flies into the camera and blocks the screen for about a second before flying away. By the time the bat comes out of view, the main character has changed back into a human and is now face to face with the warlock they stole from. The warlock is furious that the player was able to clear his challenges and he raises his staff to attack them but before he can do so, the screen goes dark once more. OTHER BACKGROUND MECHANICS. Bat flying back and forth in level. . Trees swishing in the background. Sound effects for each animal. Background sounds for the graveyard and witch’s house. Theme music. Bat flying into screen with sound like bird flying into a window. The different things being eaten “disappearing” after player obtains them. 
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['@int main', 'Carol', 'Chitalu Londa', 'Dennis Banda', 'Tapiwa', 'Wana']