Wag your tail
The game revolves around coaxing a melancholic and overlooked child out of their home. You guide them towards the exit by manipulating the environment: playing a record, turning on the faucet, toppling a framed photo... Upon reaching the garden, they uncover the resting place of their beloved old dog, alongside the ghost who gently guided them there (portrayed by the player). Witnessing the ghost emerge from the earth, the child rediscovers the courage to smile, erupting into laughter as they are led towards the source of joyful children's laughter and play. The gameplay is driven by point-and-click interactions.
['Never give up', 'Lunch Special', 'All For One', 'Based on a True Story']
['bvbianca']