Get Fished
You have a limited amount of time to 'convince' ‘fish’ to hop on your hook. . Once you have found a 'fish' in the tall seaweed you will enter a turn based 'conversation' with the ‘fish’. . Pick the correct move to raise the approval of the 'fish' but they will argue back. . Each ‘fish’ will have different types with different weaknesses that 'totally' make complete logical sense 
['Never give up']
['Divingkentucky', 'EdenMay', 'Ells', 'Erin_BH', 'Isobel', 'Oxen_Nyx']