Tavern tales
Dear adventurers, after a long day of killing monsters and doing quests, you have stopped at a tavern to rest. Choose your class, sit around the table and prepare to tell your best tales to make your companions laugh, every time you make someone laugh, they have to buy you a drink. . -------. . Take your class cards, and shuffle them with 30 random generic cards. Roll as many dice as you can to determine who goes first. Each player starts with 5 cards. . There are 3 phases in a turn:. . Story. Remember. Forget. . During the story phase, use as many cards as you can to tell a good story, if someone else laughs, the story has landed, if every other player laughs, the story fully landed. After the story ends, if it landed, resolve all the effects on the cards, if it fully landed also double all the drinks you got with this story. All cards after resolving regardless of landing or not, go to the forgotten pile. . During the remember phase draw until you have 4 cards in hand, then draw from card effects. . During the forget phase you can put 1 card from your hand into the forgotten pile to draw 1 card ( use trap cards during this phase). . If a player runs out of cards in their deck, they shuffle their forgotten pile and continue to play. The game lasts 6 turns, whoever has the most points at the end of the game wins, if the game is tied, roll as many dice as you can between the tied players to determine the winner. . . Drink- gain 1 point for each [drink]. Remember- draw 1 card. . Thief. Brooding- the story containing this card landed if you and another player dont laugh, the story fully landed if no player laughed. Pickpocket- landed: take 1 card from another player’s hand. Fully landed: take 1 card from 2 players’ hands. . Barbarian. Tenacious-if the story hasn’t fully landed return this card to your hand at the end of the remember phase. Impatient- landed: destroy 2 random cards from another player’s story next time you don’t laugh at it. . Sorcerer. Omnipotence-landed: draw 1 card for each card in this story. Jealousy-Trap: during the forget phase put this card face down on the table, next time a story has landed to everyone except you,reveal this card to negate an effect of a card from that story, then put it into the forgotten pile. . Ranger. Pitfall-Trap: during the forget phase put this card face down on the table, next time a story has landed, reveal this card to gain the same amount of drinks as that player, then put it into the forgotten pile. Impulse- landed: tell another story with up to 2 cards. 
['Game with Friends (Sponsored by Hathora)', 'Vocation Rotation', 'Based on a True Story', 'Forrest Gump']
['Radijator', 'VirtualSpore']