Speaker A: Right. I'm Manuel and I'm the Industrial Designer in in this project um. In the functional design phase I'm I'll be dealing mostly with the requirements, um we'll discuss what the prog what functions the the product has to fulfil and so and so on. Um I suppose we'll work pretty much together on that one. Um um in the conceptual design um I'll be pro mostly dealing with properties and materials um of our product. And uh the detailed design in the detailed design I'll be concerned with the look and feel of the product itself, um so we're pretty much working together obviously on the design front here. Okay. Mm. Mm, mm. Right. So Mm. Well there are of course certain restrictions, you can't have it be any form and fulfil all functions at the same time, so there are always the some restrictions we have to apply here. Um however um one question is how stable is that thing supposed to be, that refers to the material, pretty much um. What are we gonna build that thing out of? How sturdy is it gonna be? Do we want it to last longer or rather have people whatever, have to buy one every half a year? Right. Right. One problem you'd get with this design is um the ball is a nice idea because of it's stability really, but of course, since it's a ball, it'll roll, so we'd have to have it flat on one side at least, down here somewhere, take away that part. That's one of the big issues. Also also you risk the hinges here. That's that's um a problem. That's that's interesting of course, but that's of course a weak point, yeah. E No no, uh uh. N n Uh, I'm your Industrial Designer, so i b well, the point is that well maybe I dunno. The shape is perhaps not the most ideal. As as stable as it is, there must be a compromise between um stability and design here, so. Mm. Mm. Well with the one-handed design you also have the the problem of the size w 'cause you know from cell phones, they can be too small. So if the remote is too small it if it's small it probably looks better, but may not be th as functional. So for that there's So The question is also, I dunno, d do you really always want to open that thing when you have to use it? It's probably going to lie around opened all the time anyway, so I don't know if a lid is a good idea. From stabil stability point of view uh it certainly is, but also you have to face it and take into account the more of these things break by accident, uh the more we sell. So it's don't make it too stable uh. To the other design. It looks cool. Uh functional. Right. Right. Question is what makes those game pads functional? W I think that's pretty much the form for full hand. So it's a round shape underneath that makes it comfy, right, makes it nice, so that's the essential part. Except for that I think we'll not probably not get a get away from some longer design. 'Cause you also have to know which way around to point this thing. You know, all that dif batteries right, and Batteries go weak as well, so um after a while you have to point it towards the uh towards the equipment you wanna control with it, right? So, have to m show which is the front, which is the back. I suppose you could do that. O of course the more technology you stick in that, the more it'll cost, so. Course you can do that. I mean of course it'll be evident after a while or if you look at it, it'll it'll be evident which way around to point it, since you have the the numbers and the and the the buttons and stuff, but um it's rather about an instinctual thing, like you just grab it, you don't have to s look at it, you know, which way around to point it. Otherwise the design of or the the point of putting two sensors on both sides um would probably work. Mm. Let's. Obviously Alright.
Speaker B: Okay. Oh, that's not gonna work. Oh, alright. Okay. Okay. Um alright. I'll just put that there. Uh as you all know we're here to create a brand new fantastic remote. Uh I'm Nick Debusk, I'm the Project Manager. Uh we'll just get started with everyone kind of letting each other know who they are and what you're doing, what your what your role is um. Go ahead. 'Kay. Okay. Um so we've got our opening, our our agenda is the opening, uh acquaintance which we've kinda done. Uh tool training, project plan discussion and then closing. Uh grand total of twenty five minutes we have here. Um so we are putting together a new remote control. Um we want it to be something original. Um of course we're a not only a electronics company but a fashion um conscious electronics company, so we want it to be trendy um and we want it to be easy to use. Um we've got the functional design, conceptual design and detailed design um which basically is is the three of you um. And w uh well um functional design um. Um do we have um any ideas of of maybe d let's just throw out some ideas of what kind of remote control we want to have, and then we can go into how we're gonna design it and and how we're gonna do the detailing on it. So we want it to be um a T_V_ remote or I I mean do we want it to to do other things besides just be a a television remote? 'Kay. Mm-hmm. 'Kay. I I think yeah, yeah, r universal remote. Um this is my first uh go-round with creating a remote control, so I think we're all in the same boat here. Um Okay. So we should we should set our remote control up to where it has a uh like a tracking device or or like a a It makes a noise, there's a button on the T_V_ that you press and 'Kay. Yeah. Do we want so they're kinda like long and rectangular. Do we want something crazy? You know, we want something new that's gonna stand out. A m a modern so our remote should be 'Kay. Um. Okay so yeah, so we want it to be sturdy, we want it to to hold up to somebody's child, you know, throwing it across the room or, as you said, people kinda throw it, so ball-shaped, uh you know, if it were ball-shaped maybe, then it 'Kay. Um so we want it to be modern, fun, sturdy, um So our form and our function. Um we want it to be um easy to find. Um What else it what else do we want it to to do? So we want it to be universal. It's something that we're supposed to sell for about twenty five Euros um and you know, goals for profits are I think somewhere around uh fifty million Euros, what they wanna make on it, so. 'Kay. So marketing, you know, how maybe uh marketing, you could s find out what is the most universally um appealing remote control out there. 'Kay. Um Do you guys have any ideas for what it should look like? Maybe we could draw it up on the on the board over there. Some ideas? We want it to be a b a ball, you know, we'll draw up we'll draw up the ball and maybe th um where the buttons are located. Uh-huh. How would we go about um making you know getting rid of our weak points? What I mean would we just have a flat spot on the bottom of the ball? Not to put you on the spot, but What did you say your title was again? You're the the Industrial Designer. Okay. Yeah. It's not new, it's not innovative, it's you know, everybody does long remote because it's easy, it's it's stable um. So if no, go ahead. Something with a grip. Yeah. Because even I suppose even with the ball it's it might not be the easiest to hold onto um. So perhaps the the joystick the the keyboard idea might work better. But then again, people like to use one hand to flip and one hand to hold their soda, so maybe maybe we I feel like I'm just shooting everything down here. Uh um Yeah. Okay, so unfortunately we've got about five minutes here to come up with our um remote control idea and start rolling with it. Um we've talked about our experiences with remote control and um we've got a couple ideas um. Let's see here. What if we had what if we had not only um say we went with the ball the ball function um, but maybe we give it sort of grips along the side s um to make it easier to hold on to. So you know um s so it's easier to hold onto that way. Course that'll then remove some of our our ball. Unless this unless this part were raised, so say the cover flips over and covers that part. So the grip is No, that wouldn't work either um. But if we're gonna make it flat on the bottom, then that eliminates our ball anyways. So if it were flat on the bottom and then had the sorta grips on the side here I guess, um and then flat uh And then we have the problem with the hinge. So if we're flat on the bottom, it's not gonna roll away, it'll stay where we want. Mm, that's true. So we don't have it flip open. We just have a ball Okay, so then we forget the ball. It looks cool, but it's really not it's not functional um. So we've got our sort of keyboard kind. What if we flipped it around here, so that it were um Sorry, that doesn't look anything like what you had there. Um so it's up and down, you hold it this way. Course then it's it's like the rectangular again, only with a couple of jutting out points. But it's one-handed um. Yeah. Yeah. Yeah, because it doesn't have a cord, like joysticks do. Is it possible to have it to where it would work with a like a sensor on either side? So that either way you're pointing it it would work. More expensive and yeah. 'Kay. Um True. 'Kay. Are we out of time? Okay, well, just to finish up, should we s go with this plan, start making some Are good ideas, what are not. Uh. Must finish now, so. And then marketing will look and see what uh what people want. Okay. And Project Manager will design a better meeting for next time around, be a little bit more prepared. And uh alright, good meeting.
Speaker C: Uh, uh, um. Okay. I am Corinne Whiting and I will be the Marketing Expert and in each of the three phases I will have a different role. In the function design phase I will be talking about user requirement specification, and this means what needs and desires are to be fulfilled, and I'll be doing research to figure this out. In the conceptual design phase I will be dealing with trend watching and I'll be doing marketing research on the web. And then finally in the um detailed design phase I will be doing product evaluation and so I will be collecting the requirements and ranking all the requirements to see how we did. Mm. Huh. Ours too. Mm. Ch Like a tracking device? Mm. Be good. Lot more modern. Maybe like user-friendly, like a little you know, where you can use both hands, like a little keyboard type thing. Mm. Mm. Mm. Also since we're partners of the International Remote Control Association, maybe we wanna make it something that would globally appeal. That's more on the research end, but the marketing. Yeah. And maybe as far as design goes, maybe we could have different ones for different target audiences, 'cause maybe one won't apply to all of the countries we're targeting. Futuristic. Mm-hmm. 'Kay, I'll draw something. What? My idea was just to have it be kind of like a keyboard type shape, you know, like video games l so. But maybe I mean that would be kinda big and bulky. We could also try to do the hinge thing, so it could like flip out that way. I don't know. That's my idea. Yeah. Mm. Yeah. True. Mm. That's fine. You're the boss, you're allowed to. Yeah. Looks cool though. Yeah. Mm. Right. Yeah. Sorry to interrupt, but we have a warning to finish. Yeah. Mm. Great.
Speaker D: Hiya, I'm Ryan. Um I'm the User Interface Designer. Um likewise I've three different roles for each stage of design. Um the functional design is looking at the tex technical functions of a remote control. Um in the concept design, the user interface, how the user reacts with the the product. And the detailed design um sort of like the user interface design, what they might be looking for, uh things like fashions, what makes wha how we're gonna make it special. That's about it. Yeah. Yeah. Well uh s function of remote control is just just you know, change channels is its main function. Oh right. I suppose you c try make it a universal remote for could work on all sort of electrical products in in one person's house. But, you know, they all sorta have the same role changing channels, volumes and then programming. I think they all work on the same prin principle as well sorta like I don't actually know. But is it just infra-red? Is that standard? Ye yeah. Um one thing I thought of with the remote control is you always lose 'em. So if there's a g a way of finding it quite easily, I thought that'd be quite good quite a good feature. Oh you can get those key well you could whistle or make a noise and it'd beep. Yeah. Generally, all remotes are sort of quite similar in their appearance. Just long. Yeah. Black usually. Yeah. I think so. Maybe sorta spherical or something. A ball. Yeah. People I thought maybe, because people always tend to throw a remote control about the place to one another if it was in a ball, and maybe the actual controls are inside or something. Yeah. Yeah. Yeah. It could be cased on the outside and t everything could be inside. Ye Small. I'd I could draw sorta the ball idea. My original idea was just simply sort of a sphere, where maybe you this is where it's connected together, and then when you open it out, it could fol it could be maybe flip, like a flip phone, and then when you fold it out the middle Maybe a hinge that'll have to be the strongest part of it. If that if we did use a hinge, or if it was just two parts, and then you'd have just sorta you you you know, your buttons. Thing is inside I think, sometimes remotes have too many buttons, so maybe as simple as possible, um as few buttons inside as possible. Um, I dunno, what's the idea for. Just something maybe if you ha if it had like if some kind of like light or something or lights around it. It's looking a bit like something out of Star Wars at the moment though, to be fair. But yeah. That was that was a sorta simple idea I had and then you know you could about Right, it would almost be like a ball. So that was just just an idea I had. I don't know whether anybody else has other ideas? Yeah. Yeah. Maybe f yeah. Yeah, that's g that's a good idea. Yeah. The idea it didn't have to necessarily be f a hinge, that was just one idea though. Yeah. Well I I suppose that things become design. But I mean i I was trying to think of like the design of others. I can't think of anything other than a long rectangle for remote, maybe small, sort of fatter ones, but there's nothing being done sort of out of left field, yeah. Yeah. Yeah. I think definitely doing something different is a good idea. I mean maybe design something, that's sort of like uh I suppose not everybody's everybody's hand's the same, but something that would maybe fit in the hand easier. Yeah, with a grip. It still might be hard to it still not the ho easiest thing to hold, yeah. Like yeah. Yeah. It's d yeah. I think it's definitely got to be a a one-handed a one-handed job. Yeah. But then maybe to go back to the to th s something along those things then. Yeah. Put it Even if you designed it in some in a way that you know, isn't a rectangle, but still pointed in a direction that had definite points. So if that's your thing and you got something like that instead, and there's your s you kn you know which way you're gonna pointing it. Um Does it say what does it say for n it says on there what we need to do for the next meeting, I think. T
Uh as you all know we're here to create a brand new fantastic remote . Uh I'm Nick Debusk , I'm the Project Manager . Uh we'll just get started with everyone kind of letting each other know who they are and what you're doing , what your what your role is um . I am Corinne Whiting and I will be the Marketing Expert In the function design phase I will be talking about user requirement specification , In the conceptual design phase I will be dealing with trend watching And then finally in the um detailed design phase I will be doing product evaluation , I'm Ryan . Um I'm the User Interface Designer . And the detailed design um sort of like the user interface design , I'm Manuel and In the functional design phase I'm I'll be dealing mostly with the requirements , um we'll discuss what the prog what functions the the product has to fulfil and so and so on . Um um in the conceptual design um I'll be pro mostly dealing with properties and materials um of our product . And uh the detailed design in the detailed design I'll be concerned with the look and feel of the product itself , our our agenda is the opening , uh acquaintance which we've kinda done . Uh tool training , project plan discussion and then closing . we are putting together a new remote control . Um we want it to be something original . Um of course we're a not only a electronics company but a fashion um conscious electronics company , so we want it to be trendy um and we want it to be easy to use . let's just throw out some ideas of what kind of remote control we want to have , and then we can go into how we're gonna design it function of remote control is just just change channels is its main function . we want it to be um a T_V_ remote or I I mean do we want it to to do other things besides just be a a television remote ? I suppose you c try make it a universal remote But , you know , they all sorta have the same role changing channels , volumes and then programming . I think they all work on the same prin principle as well Um one thing I thought of with the remote control is you always lose 'em . So if there's a g a way of finding it quite easily , I thought that'd be quite good quite a good feature . So we should we should set our remote control up to where it has a uh like a tracking device you could whistle or make a noise there's a button on the T_V_ that you press and it'd beep . Generally , all remotes are sort of quite similar in their appearance . so they're kinda like long and rectangular . Do we want something crazy ? we want something new that's gonna stand out . Maybe sorta spherical or something . A ball . Maybe like user-friendly , where you can use both hands , like a little keyboard type thing . I thought maybe , because people always tend to throw a remote control about the place to one another and maybe the actual controls are inside or something . you can't have it be any form and fulfil all functions at the same time , Um however um one question is how stable is that thing supposed to be , How sturdy is it gonna be ? we want it to to hold up to somebody's child , you know , throwing it across the room so ball-shaped , uh you know , if it were ball-shaped maybe , It could be cased on the outside and t everything could be inside . we want it to be modern , fun , sturdy , It's something that we're supposed to sell for about twenty five Euros goals for profits are I think somewhere around uh fifty million Euros , what they wanna make on it , so . Also since we're partners of the International Remote Control Association , maybe we wanna make it something that would globally appeal . marketing , you could s find out what is the most universally um appealing remote control out there . And maybe as far as design goes , maybe we could have different ones for different target audiences , Do you guys have any ideas for what it should look like ? We want it to be a b a ball , I could draw sorta the ball idea . this is where it's connected together , and then when you open it out , it could fol it could be maybe flip , like a flip phone , Maybe a hinge that'll have to be the strongest part of it . I think , sometimes remotes have too many buttons , so maybe as simple as possible , um as few buttons inside as possible . if it had like if some kind of like light or something or lights around it . um the ball is a nice idea because of it's stability really , Also also you risk the hinges here . That's that's um a problem . so we'd have to have it flat on one side at least , down here somewhere , but that's of course a weak point , yeah . I mean would we just have a flat spot on the bottom of the ball ? The shape is perhaps not the most ideal . there must be a compromise between um stability and design here , so . I can't think of anything other than a long rectangle for remote , it's not innovative , everybody does long remote My idea was just to have it be kind of like a keyboard type shape , you know , like video games We could also try to do the hinge thing , so it could like flip out that way . but something that would maybe fit in the hand easier . I mean maybe design something , that's sort of like So perhaps the the joystick the the keyboard idea might work better . Because even I suppose even with the ball it still not the ho easiest thing to hold , yeah . I think it's definitely got to be a a one-handed a one-handed job . if it's small it probably looks better , may not be th as functional . say we went with the ball the ball function um , but maybe we give it sort of grips along the side s um to make it easier to hold on to . But if we're gonna make it flat on the bottom , then that eliminates our ball anyways . And then we have the problem with the hinge . The question is also , I dunno , d do you really always want to open that thing when you have to use it ? so then we forget the ball . So we've got our sort of keyboard kind . Question is what makes those game pads functional ? I think that's pretty much the form for full hand . So it's a round shape underneath that makes it comfy , Except for that I think we'll not probably not get a get away from some longer design . and Batteries go weak as well , Is it possible to have it to where it would work with a like a sensor on either side ? So that either way you're pointing it it would work . O of course the more technology you stick in that , the more it'll cost , so . but um it's rather about an instinctual thing , Otherwise the design of or the the point of putting two sensors on both sides um would probably work . just to finish up , should we s go with this plan , And then marketing will look and see what uh what people want . it says on there what we need to do for the next meeting , I think . And Project Manager will design a better meeting for next time around ,