#pragma once

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "ARKSurvivalEvolved_DinoBlueprintBase_RootBoneName_Mounted_structs.hpp"

namespace sdk
{

class UDinoBlueprintBase_RootBoneName_Mounted_C : public UAnimInstance
{
public:
	struct FAnimNode_Root                              AnimGraphNode_Root_A2F2A737404DE656FF9651956C6DC4B2;      
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_24FEE061420E37AA936332B5BDBE0DA2;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_DE800B134B26CDEE90F4B9AFB7985A5D;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_B0E93F7E4BAE2D0310E1D5AC2B97270A;
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_FCE8AA644068C0F1F35A22BC64F6B869;
	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_2C8E966E46774D2828FF97A3005A9484;
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_281365DA406840375DA6A7AC3A30F310;
	struct FAnimNode_Slot                              AnimGraphNode_Slot_FE97F93844C8E253599829AE715B3E6C;      
	struct FAnimNode_Slot                              AnimGraphNode_Slot_8CDE15754509A595EBE671A9E659C7C0;      
	struct FAnimNode_Slot                              AnimGraphNode_Slot_FB94490C4C9532B17854F796B7006E72;      
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_619A33474C8C350B87BA2F91AC89A3A6;
	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_72674920491DA26290961B86D06399C3;
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_CFBA1F834B2BD2793FD6D5AFEA8D9454;
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_9B2C70C34F422112DABC1D8944A5E935;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_7C2A0D3040EF643EC120198B9FA5BE1F;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_9C6B9CF0419F432B895EF3A157939C27;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_D1EC72A7498C691FF4143C9412C23469;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_C8ACEB0D4448322EF7B69C87CDF62746;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_6A54DFAC4F4801E2F06758BA317E2BF3;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_72B0B3184740DFEB305C26A0C95F7CF6;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_9F11F08D4D0D3A4DC9B640853614D3C1;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4B03B04648A387BA464F4292A3B06C0B;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_8C15E9B94F8EED4F9F8127A1A16B25BE;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_CF0E1F694BBBC2C36D424BA1283E8B12;
	struct FAnimNode_RotationOffsetBlendSpace          AnimGraphNode_RotationOffsetBlendSpace_A8532F5148F04FFB434D5A8CC342A78A;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_B4DEFA6A4AEAF3349261E9BC9CD96CA4;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_E7A561484380AD9E35F123BE5BF519D2;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_611B3A1C4CDBFB7291D578AF053023DB;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4268F97E4FD9AE3E5C472381B9F68F0C;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_FD16F3C64FFBB7FDFACB159B778F4D55;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_A24B101646AC4BE96F1D9FA5CCB2FE15;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_422FF7034455D42751C3E59EE3DF3DBF;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1831759D4D7F3887102FD3861657D36B;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_D6908E864F9893D8103A1FA312BB4DD3;
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_DB565D4343CF616CDF6DBB94ED5A4BD6;
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_4331E28C434170AB404620853D1B29A5;
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_C10126FB421737FE3A319C8AAE18654F;
	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_644DB8044C2BE4AA1D06EFA5102FEC21;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_F53555E044244F1A225720B2AC1BDB70;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_36D636AA44C65BD69B2D1AB60AF5F513;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4043FA9248F17F9871C65892360EAAA8;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_DEEF19A1418A56C4FF3B52AD8CBEE8AA;
	struct FAnimNode_MultiFabrik_Dinos                 AnimGraphNode_MultiFabrik_Dinos_B3CDC4A2479FC2A5107330A55C3EFC32;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_1A61926F48456181306330842E20292E;
	struct FAnimNode_Slot                              AnimGraphNode_Slot_A80504764C9AF861133C0A892959A393;      
	struct FAnimNode_Slot                              AnimGraphNode_Slot_AACA4CE444E977D02E43349CAA0F927D;      
	struct FAnimNode_Slot                              AnimGraphNode_Slot_8CC11B7C4D79517EC58F71992DA60078;      
	struct FAnimNode_GroundBones                       AnimGraphNode_GroundBones_0C7C9993419BA86AF74F9DA850091E50;
	struct FAnimNode_GroundBones                       AnimGraphNode_GroundBones_2C4175BC441D5E498D13F28DEA65FE1B;
	struct FAnimNode_ApplyAdditive                     AnimGraphNode_ApplyAdditive_B642818546533F2F03DF8DBDBEF2D3F4;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1426451B4870E1741B4E248D95FA0FC4;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_DC5AC81C4CBB1B4C51DBF58A928B8700;
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_CF07F4AF4FE3DBE79FAEC2BB469F9D61;
	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_2C06400447D09892FCD781A583A0F5AD;
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_54B2A14A4D3EAF21EF5F0ABA76B78D96;
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_1AC1FBEC4B6CE07BC42686843D9F291F;
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_ED31083944FCA357237291B44886473F;
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_68EAD602442B2C566919AA84D1CFA61E;
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_8B28660D41B0A8C31CE421A1973040B7;
	bool                                               bIsMoving;                                                
	unsigned char                                      UnknownData00[0x3];                                       
	struct FRotator                                    RootRotationOffset;                                       
	float                                              AimPitch;                                                 
	float                                              AimYaw;                                                   
	struct FVector                                     RootLocationOffset;                                       
	bool                                               bUseAimOffset;                                            
	unsigned char                                      UnknownData01[0x3];                                       
	float                                              MovementAnimRate;                                         
	bool                                               bIsFalling;                                               
	unsigned char                                      UnknownData02[0x3];                                       
	float                                              MaxMovementAnimRate;                                      
	bool                                               bUseFalling;                                              
	unsigned char                                      UnknownData03[0x3];                                       
	float                                              MovingAnimSpeedTreshold;                                  
	float                                              MinMovementAnimRate;                                      
	bool                                               bIsTurning;                                               
	bool                                               bUseTurning;                                              
	bool                                               bTurningRight;                                            
	unsigned char                                      UnknownData04[0x1];                                       
	float                                              TurningEnabledBlendTime;                                  
	float                                              TurningDisabledBlendTime;                                 
	float                                              TurningDirectionBlendTime;                                
	float                                              MinTurnRateForTurnAnimation;                              
	bool                                               bUseSwimming;                                             
	bool                                               bIsSwimming;                                              
	unsigned char                                      UnknownData05[0x2];                                       
	float                                              SwimmingMovingAnimSpeedThreshold;                         
	float                                              FallingAnimPlayRate;                                      
	float                                              FallingBlendInTime;                                       
	float                                              FallingBlendOutTime;                                      
	float                                              MovingBlendInTime;                                        
	float                                              MovingBlendOutTime;                                       
	bool                                               bIsRunning;                                               
	bool                                               bUseRunning;                                              
	bool                                               bUseSleepingAnim;                                         
	bool                                               bIsSleeping;                                              
	struct FVector                                     SleepingAnimTranslationOffset;                            
	float                                              MovementAnimRatePower;                                    
	bool                                               bUseTurnInPlaceAnimation;                                 
	bool                                               bSkipAnimGraph;                                           
	unsigned char                                      UnknownData06[0x2];                                       
	float                                              AlignGroundAlpha;                                         
	bool                                               bUseAlignGround;                                          
	bool                                               bUseBlinking;                                             
	unsigned char                                      UnknownData07[0x2];                                       
	float                                              BlinkBlend;                                               
	float                                              IKAlpha;                                                  
	float                                              RunningBlendInTime;                                       
	float                                              RunningBlendOutTime;                                      
	float                                              RunningMovementAnimRate;                                  
	bool                                               bUseRunningMovementAnimRate;                              
	bool                                               bDisableIKWhenFalling;                                    
	bool                                               bDisableIK;                                               
	unsigned char                                      UnknownData08[0x1];                                       
	float                                              AimOffsetPitchScale;                                      
	float                                              AimOffsetYawScale;                                        
	bool                                               bIsMounted;                                               
	unsigned char                                      UnknownData09[0x3];                                       
	struct FVector                                     CallFunc_Add_VectorVector_ReturnValue;                    
	bool                                               CallFunc_BooleanAND_ReturnValue;                          
	bool                                               CallFunc_BooleanOR_ReturnValue;                           
	unsigned char                                      UnknownData10[0x2];                                       
	float                                              K2Node_Event_DeltaTimeX;                                  
	class APawn*                                       CallFunc_TryGetPawnOwner_ReturnValue;                     
	class APrimalDinoCharacter*                        K2Node_DynamicCast_AsPrimalDinoCharacter;                 
	bool                                               K2Node_DynamicCast_CastSuccess;                           
	bool                                               CallFunc_IsValid_ReturnValue;                             
	bool                                               CallFunc_BooleanAND_ReturnValue2;                         
	bool                                               CallFunc_BooleanAND_ReturnValue3;                         
	struct FVector                                     CallFunc_GetDinoVelocity_ReturnValue;                     
	float                                              CallFunc_VSize_ReturnValue;                               
	struct FVector2D                                   CallFunc_Conv_VectorToVector2D_ReturnValue;               
	float                                              CallFunc_VSize2D_ReturnValue;                             
	float                                              CallFunc_Lerp_ReturnValue;                                
	struct FRotator                                    CallFunc_K2_GetActorRotation_ReturnValue;                 
	struct FVector                                     CallFunc_GetForwardVector_ReturnValue;                    
	float                                              CallFunc_Dot_VectorVector_ReturnValue;                    
	bool                                               CallFunc_Less_FloatFloat_ReturnValue;                     
	bool                                               CallFunc_IsMeshGameplayRelevant_ReturnValue;              
	bool                                               CallFunc_Not_PreBool_ReturnValue;                         
	bool                                               CallFunc_IsRunning_ReturnValue;                           
	unsigned char                                      UnknownData11[0x4];                                       
	class UPawnMovementComponent*                      CallFunc_GetMovementComponent_ReturnValue;                
	float                                              CallFunc_GetDefaultMovementSpeed_ReturnValue;             
	unsigned char                                      UnknownData12[0x4];                                       
	class UCharacterMovementComponent*                 K2Node_DynamicCast_AsCharacterMovementComponent;          
	bool                                               K2Node_DynamicCast2_CastSuccess;                          
	unsigned char                                      UnknownData13[0x3];                                       
	float                                              CallFunc_Divide_FloatFloat_ReturnValue;                   
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue;                  
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue;                 
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue2;                
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue3;                
	bool                                               CallFunc_BooleanOR_ReturnValue2;                          
	bool                                               CallFunc_Not_PreBool_ReturnValue2;                        
	bool                                               CallFunc_BooleanOR_ReturnValue3;                          
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue4;                
	struct FRotator                                    CallFunc_GetAimOffsets_RootRotOffset;                     
	float                                              CallFunc_GetAimOffsets_TheRootYawSpeed;                   
	struct FVector                                     CallFunc_GetAimOffsets_RootLocOffset;                     
	struct FRotator                                    CallFunc_GetAimOffsets_ReturnValue;                       
	float                                              CallFunc_BreakRot_Pitch;                                  
	float                                              CallFunc_BreakRot_Yaw;                                    
	float                                              CallFunc_BreakRot_Roll;                                   
	float                                              CallFunc_Divide_FloatFloat_ReturnValue2;                  
	float                                              CallFunc_Divide_FloatFloat_ReturnValue3;                  
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue2;                 
	unsigned char                                      UnknownData14[0x3];                                       
	float                                              CallFunc_Abs_ReturnValue;                                 
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue;                 
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue3;                 
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue4;                 
	unsigned char                                      UnknownData15[0x2];                                       
	float                                              CallFunc_FClamp_ReturnValue;                              
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue5;                 
	unsigned char                                      UnknownData16[0x3];                                       
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue2;                
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue6;                 
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue7;                 
	unsigned char                                      UnknownData17[0x2];                                       
	float                                              CallFunc_MultiplyMultiply_FloatFloat_ReturnValue;         
	double                                             CallFunc_GetGameTimeInSeconds_ReturnValue;                
	float                                              CallFunc_FClamp_ReturnValue2;                             
	unsigned char                                      UnknownData18[0x4];                                       
	double                                             CallFunc_Subtract_DoubleDouble_ReturnValue;               
	float                                              CallFunc_Conv_DoubleToFloat_ReturnValue;                  
	bool                                               CallFunc_Less_FloatFloat_ReturnValue2;                    
	bool                                               CallFunc_BooleanAND_ReturnValue4;                         
	bool                                               CallFunc_IsDedicatedServer_ReturnValue;                   
	bool                                               CallFunc_BooleanAND_ReturnValue5;                         
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue;                
	float                                              CallFunc_Add_FloatFloat_ReturnValue;                      
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue2;               
	float                                              CallFunc_FMin_ReturnValue;                                
	float                                              CallFunc_Subtract_FloatFloat_ReturnValue;                 
	float                                              CallFunc_FMax_ReturnValue;                                
	bool                                               CallFunc_IsDedicatedServer_ReturnValue2;                  
	bool                                               CallFunc_Not_PreBool_ReturnValue3;                        
	unsigned char                                      UnknownData19[0x2];                                       
	float                                              CallFunc_FClamp_ReturnValue3;                             
	bool                                               CallFunc_BooleanAND_ReturnValue6;                         
	unsigned char                                      UnknownData20[0x3];                                       
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue3;               
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue3;                
	float                                              CallFunc_Subtract_FloatFloat_ReturnValue2;                
	float                                              CallFunc_Add_FloatFloat_ReturnValue2;                     
	float                                              CallFunc_FClamp_ReturnValue4;                             
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue4;                
	bool                                               CallFunc_Not_PreBool_ReturnValue4;                        
	bool                                               CallFunc_BooleanAND_ReturnValue7;                         
	unsigned char                                      UnknownData21[0x2];                                       
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue5;                
	float                                              CallFunc_Add_FloatFloat_ReturnValue3;                     
	float                                              CallFunc_FClamp_ReturnValue5;                             
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue6;                
	float                                              CallFunc_Add_FloatFloat_ReturnValue4;                     
	float                                              CallFunc_FClamp_ReturnValue6;                             

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindClass("AnimBlueprintGeneratedClass DinoBlueprintBase_RootBoneName_Mounted.DinoBlueprintBase_RootBoneName_Mounted_C");
		return ptr;
	}

	void BlueprintPlayAnimationEvent(class UAnimMontage** AnimationMontage, float* PlayRate, float* playedAnimLength);
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3294();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4649();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ModifyBone_696();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3293();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3292();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3291();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3290();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4648();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4647();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3289();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3288();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4644();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_RotationOffsetBlendSpace_198();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4643();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3287();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3286();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4642();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4641();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3285();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3284();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3283();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ModifyBone_695();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3282();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3281();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3280();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_GroundBones_186();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_GroundBones_185();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ApplyAdditive_342();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3279();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3278();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4636();
	void BlueprintUpdateAnimation(float* DeltaTimeX);
	void ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted(int EntryPoint);
};

}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
#pragma once

// ARKSurvivalEvolved (329.9) SDK

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "ARKSurvivalEvolved_DinoBlueprintBase_RootBoneName_Mounted_structs.hpp"

namespace sdk
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------

// AnimBlueprintGeneratedClass DinoBlueprintBase_RootBoneName_Mounted.DinoBlueprintBase_RootBoneName_Mounted_C
// 0x1370 (0x16B0 - 0x0340)
class UDinoBlueprintBase_RootBoneName_Mounted_C : public UAnimInstance
{
public:
	struct FAnimNode_Root                              AnimGraphNode_Root_A2F2A737404DE656FF9651956C6DC4B2;      // 0x0340(0x0028)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_24FEE061420E37AA936332B5BDBE0DA2;// 0x0368(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_DE800B134B26CDEE90F4B9AFB7985A5D;// 0x0398(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_B0E93F7E4BAE2D0310E1D5AC2B97270A;// 0x03F8(0x0030)
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_FCE8AA644068C0F1F35A22BC64F6B869;// 0x0428(0x0028)
	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_2C8E966E46774D2828FF97A3005A9484;// 0x0450(0x00B0)
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_281365DA406840375DA6A7AC3A30F310;// 0x0500(0x0028)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_FE97F93844C8E253599829AE715B3E6C;      // 0x0528(0x0038)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_8CDE15754509A595EBE671A9E659C7C0;      // 0x0560(0x0038)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_FB94490C4C9532B17854F796B7006E72;      // 0x0598(0x0038)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_619A33474C8C350B87BA2F91AC89A3A6;// 0x05D0(0x0060)
	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_72674920491DA26290961B86D06399C3;// 0x0630(0x0040)
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_CFBA1F834B2BD2793FD6D5AFEA8D9454;// 0x0670(0x0028)
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_9B2C70C34F422112DABC1D8944A5E935;// 0x0698(0x0028)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_7C2A0D3040EF643EC120198B9FA5BE1F;// 0x06C0(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_9C6B9CF0419F432B895EF3A157939C27;// 0x0720(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_D1EC72A7498C691FF4143C9412C23469;// 0x0780(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_C8ACEB0D4448322EF7B69C87CDF62746;// 0x07E0(0x0030)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_6A54DFAC4F4801E2F06758BA317E2BF3;// 0x0810(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_72B0B3184740DFEB305C26A0C95F7CF6;// 0x0840(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_9F11F08D4D0D3A4DC9B640853614D3C1;// 0x08A0(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4B03B04648A387BA464F4292A3B06C0B;// 0x0900(0x0030)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_8C15E9B94F8EED4F9F8127A1A16B25BE;// 0x0930(0x0030)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_CF0E1F694BBBC2C36D424BA1283E8B12;// 0x0960(0x0030)
	struct FAnimNode_RotationOffsetBlendSpace          AnimGraphNode_RotationOffsetBlendSpace_A8532F5148F04FFB434D5A8CC342A78A;// 0x0990(0x00F8)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_B4DEFA6A4AEAF3349261E9BC9CD96CA4;// 0x0A88(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_E7A561484380AD9E35F123BE5BF519D2;// 0x0AB8(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_611B3A1C4CDBFB7291D578AF053023DB;// 0x0B18(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4268F97E4FD9AE3E5C472381B9F68F0C;// 0x0B78(0x0030)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_FD16F3C64FFBB7FDFACB159B778F4D55;// 0x0BA8(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_A24B101646AC4BE96F1D9FA5CCB2FE15;// 0x0BD8(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_422FF7034455D42751C3E59EE3DF3DBF;// 0x0C38(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1831759D4D7F3887102FD3861657D36B;// 0x0C98(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_D6908E864F9893D8103A1FA312BB4DD3;// 0x0CC8(0x0060)
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_DB565D4343CF616CDF6DBB94ED5A4BD6;// 0x0D28(0x0028)
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_4331E28C434170AB404620853D1B29A5;// 0x0D50(0x0028)
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_C10126FB421737FE3A319C8AAE18654F;// 0x0D78(0x0028)
	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_644DB8044C2BE4AA1D06EFA5102FEC21;// 0x0DA0(0x00B0)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_F53555E044244F1A225720B2AC1BDB70;// 0x0E50(0x0060)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_36D636AA44C65BD69B2D1AB60AF5F513;// 0x0EB0(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_4043FA9248F17F9871C65892360EAAA8;// 0x0F10(0x0030)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_DEEF19A1418A56C4FF3B52AD8CBEE8AA;// 0x0F40(0x0030)
	struct FAnimNode_MultiFabrik_Dinos                 AnimGraphNode_MultiFabrik_Dinos_B3CDC4A2479FC2A5107330A55C3EFC32;// 0x0F70(0x0058)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_1A61926F48456181306330842E20292E;// 0x0FC8(0x0060)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_A80504764C9AF861133C0A892959A393;      // 0x1028(0x0038)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_AACA4CE444E977D02E43349CAA0F927D;      // 0x1060(0x0038)
	struct FAnimNode_Slot                              AnimGraphNode_Slot_8CC11B7C4D79517EC58F71992DA60078;      // 0x1098(0x0038)
	struct FAnimNode_GroundBones                       AnimGraphNode_GroundBones_0C7C9993419BA86AF74F9DA850091E50;// 0x10D0(0x00B8)
	struct FAnimNode_GroundBones                       AnimGraphNode_GroundBones_2C4175BC441D5E498D13F28DEA65FE1B;// 0x1188(0x00B8)
	struct FAnimNode_ApplyAdditive                     AnimGraphNode_ApplyAdditive_B642818546533F2F03DF8DBDBEF2D3F4;// 0x1240(0x0050)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1426451B4870E1741B4E248D95FA0FC4;// 0x1290(0x0030)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_DC5AC81C4CBB1B4C51DBF58A928B8700;// 0x12C0(0x0060)
	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_CF07F4AF4FE3DBE79FAEC2BB469F9D61;// 0x1320(0x0028)
	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_2C06400447D09892FCD781A583A0F5AD;// 0x1348(0x0040)
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_54B2A14A4D3EAF21EF5F0ABA76B78D96;// 0x1388(0x0028)
	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_1AC1FBEC4B6CE07BC42686843D9F291F;// 0x13B0(0x0028)
	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_ED31083944FCA357237291B44886473F;// 0x13D8(0x0028)
	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_68EAD602442B2C566919AA84D1CFA61E;// 0x1400(0x0060)
	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_8B28660D41B0A8C31CE421A1973040B7;// 0x1460(0x0030)
	bool                                               bIsMoving;                                                // 0x1490(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData00[0x3];                                       // 0x1491(0x0003) MISSED OFFSET
	struct FRotator                                    RootRotationOffset;                                       // 0x1494(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              AimPitch;                                                 // 0x14A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              AimYaw;                                                   // 0x14A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	struct FVector                                     RootLocationOffset;                                       // 0x14A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseAimOffset;                                            // 0x14B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData01[0x3];                                       // 0x14B5(0x0003) MISSED OFFSET
	float                                              MovementAnimRate;                                         // 0x14B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bIsFalling;                                               // 0x14BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData02[0x3];                                       // 0x14BD(0x0003) MISSED OFFSET
	float                                              MaxMovementAnimRate;                                      // 0x14C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseFalling;                                              // 0x14C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData03[0x3];                                       // 0x14C5(0x0003) MISSED OFFSET
	float                                              MovingAnimSpeedTreshold;                                  // 0x14C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              MinMovementAnimRate;                                      // 0x14CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bIsTurning;                                               // 0x14D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseTurning;                                              // 0x14D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bTurningRight;                                            // 0x14D2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData04[0x1];                                       // 0x14D3(0x0001) MISSED OFFSET
	float                                              TurningEnabledBlendTime;                                  // 0x14D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              TurningDisabledBlendTime;                                 // 0x14D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              TurningDirectionBlendTime;                                // 0x14DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              MinTurnRateForTurnAnimation;                              // 0x14E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseSwimming;                                             // 0x14E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bIsSwimming;                                              // 0x14E5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData05[0x2];                                       // 0x14E6(0x0002) MISSED OFFSET
	float                                              SwimmingMovingAnimSpeedThreshold;                         // 0x14E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              FallingAnimPlayRate;                                      // 0x14EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              FallingBlendInTime;                                       // 0x14F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              FallingBlendOutTime;                                      // 0x14F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              MovingBlendInTime;                                        // 0x14F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              MovingBlendOutTime;                                       // 0x14FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bIsRunning;                                               // 0x1500(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseRunning;                                              // 0x1501(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	bool                                               bUseSleepingAnim;                                         // 0x1502(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	bool                                               bIsSleeping;                                              // 0x1503(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	struct FVector                                     SleepingAnimTranslationOffset;                            // 0x1504(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              MovementAnimRatePower;                                    // 0x1510(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseTurnInPlaceAnimation;                                 // 0x1514(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bSkipAnimGraph;                                           // 0x1515(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData06[0x2];                                       // 0x1516(0x0002) MISSED OFFSET
	float                                              AlignGroundAlpha;                                         // 0x1518(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseAlignGround;                                          // 0x151C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseBlinking;                                             // 0x151D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData07[0x2];                                       // 0x151E(0x0002) MISSED OFFSET
	float                                              BlinkBlend;                                               // 0x1520(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              IKAlpha;                                                  // 0x1524(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              RunningBlendInTime;                                       // 0x1528(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              RunningBlendOutTime;                                      // 0x152C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              RunningMovementAnimRate;                                  // 0x1530(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bUseRunningMovementAnimRate;                              // 0x1534(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bDisableIKWhenFalling;                                    // 0x1535(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bDisableIK;                                               // 0x1536(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData08[0x1];                                       // 0x1537(0x0001) MISSED OFFSET
	float                                              AimOffsetPitchScale;                                      // 0x1538(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              AimOffsetYawScale;                                        // 0x153C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	bool                                               bIsMounted;                                               // 0x1540(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData09[0x3];                                       // 0x1541(0x0003) MISSED OFFSET
	struct FVector                                     CallFunc_Add_VectorVector_ReturnValue;                    // 0x1544(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue;                          // 0x1550(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanOR_ReturnValue;                           // 0x1551(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData10[0x2];                                       // 0x1552(0x0002) MISSED OFFSET
	float                                              K2Node_Event_DeltaTimeX;                                  // 0x1554(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	class APawn*                                       CallFunc_TryGetPawnOwner_ReturnValue;                     // 0x1558(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	class APrimalDinoCharacter*                        K2Node_DynamicCast_AsPrimalDinoCharacter;                 // 0x1560(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               K2Node_DynamicCast_CastSuccess;                           // 0x1568(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_IsValid_ReturnValue;                             // 0x1569(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue2;                         // 0x156A(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue3;                         // 0x156B(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FVector                                     CallFunc_GetDinoVelocity_ReturnValue;                     // 0x156C(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_VSize_ReturnValue;                               // 0x1578(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FVector2D                                   CallFunc_Conv_VectorToVector2D_ReturnValue;               // 0x157C(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_VSize2D_ReturnValue;                             // 0x1584(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Lerp_ReturnValue;                                // 0x1588(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FRotator                                    CallFunc_K2_GetActorRotation_ReturnValue;                 // 0x158C(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FVector                                     CallFunc_GetForwardVector_ReturnValue;                    // 0x1598(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Dot_VectorVector_ReturnValue;                    // 0x15A4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Less_FloatFloat_ReturnValue;                     // 0x15A8(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_IsMeshGameplayRelevant_ReturnValue;              // 0x15A9(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Not_PreBool_ReturnValue;                         // 0x15AA(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_IsRunning_ReturnValue;                           // 0x15AB(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData11[0x4];                                       // 0x15AC(0x0004) MISSED OFFSET
	class UPawnMovementComponent*                      CallFunc_GetMovementComponent_ReturnValue;                // 0x15B0(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_GetDefaultMovementSpeed_ReturnValue;             // 0x15B8(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData12[0x4];                                       // 0x15BC(0x0004) MISSED OFFSET
	class UCharacterMovementComponent*                 K2Node_DynamicCast_AsCharacterMovementComponent;          // 0x15C0(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               K2Node_DynamicCast2_CastSuccess;                          // 0x15C8(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData13[0x3];                                       // 0x15C9(0x0003) MISSED OFFSET
	float                                              CallFunc_Divide_FloatFloat_ReturnValue;                   // 0x15CC(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue;                  // 0x15D0(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue;                 // 0x15D1(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue2;                // 0x15D2(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue3;                // 0x15D3(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanOR_ReturnValue2;                          // 0x15D4(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Not_PreBool_ReturnValue2;                        // 0x15D5(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanOR_ReturnValue3;                          // 0x15D6(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue4;                // 0x15D7(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FRotator                                    CallFunc_GetAimOffsets_RootRotOffset;                     // 0x15D8(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_GetAimOffsets_TheRootYawSpeed;                   // 0x15E4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FVector                                     CallFunc_GetAimOffsets_RootLocOffset;                     // 0x15E8(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	struct FRotator                                    CallFunc_GetAimOffsets_ReturnValue;                       // 0x15F4(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_BreakRot_Pitch;                                  // 0x1600(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_BreakRot_Yaw;                                    // 0x1604(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_BreakRot_Roll;                                   // 0x1608(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Divide_FloatFloat_ReturnValue2;                  // 0x160C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Divide_FloatFloat_ReturnValue3;                  // 0x1610(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue2;                 // 0x1614(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData14[0x3];                                       // 0x1615(0x0003) MISSED OFFSET
	float                                              CallFunc_Abs_ReturnValue;                                 // 0x1618(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue;                 // 0x161C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue3;                 // 0x1620(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue4;                 // 0x1621(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData15[0x2];                                       // 0x1622(0x0002) MISSED OFFSET
	float                                              CallFunc_FClamp_ReturnValue;                              // 0x1624(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue5;                 // 0x1628(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData16[0x3];                                       // 0x1629(0x0003) MISSED OFFSET
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue2;                // 0x162C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue6;                 // 0x1630(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Greater_FloatFloat_ReturnValue7;                 // 0x1631(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData17[0x2];                                       // 0x1632(0x0002) MISSED OFFSET
	float                                              CallFunc_MultiplyMultiply_FloatFloat_ReturnValue;         // 0x1634(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	double                                             CallFunc_GetGameTimeInSeconds_ReturnValue;                // 0x1638(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FClamp_ReturnValue2;                             // 0x1640(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData18[0x4];                                       // 0x1644(0x0004) MISSED OFFSET
	double                                             CallFunc_Subtract_DoubleDouble_ReturnValue;               // 0x1648(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Conv_DoubleToFloat_ReturnValue;                  // 0x1650(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Less_FloatFloat_ReturnValue2;                    // 0x1654(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue4;                         // 0x1655(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_IsDedicatedServer_ReturnValue;                   // 0x1656(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue5;                         // 0x1657(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue;                // 0x1658(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Add_FloatFloat_ReturnValue;                      // 0x165C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue2;               // 0x1660(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FMin_ReturnValue;                                // 0x1664(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Subtract_FloatFloat_ReturnValue;                 // 0x1668(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FMax_ReturnValue;                                // 0x166C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_IsDedicatedServer_ReturnValue2;                  // 0x1670(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Not_PreBool_ReturnValue3;                        // 0x1671(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData19[0x2];                                       // 0x1672(0x0002) MISSED OFFSET
	float                                              CallFunc_FClamp_ReturnValue3;                             // 0x1674(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue6;                         // 0x1678(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData20[0x3];                                       // 0x1679(0x0003) MISSED OFFSET
	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue3;               // 0x167C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue3;                // 0x1680(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Subtract_FloatFloat_ReturnValue2;                // 0x1684(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Add_FloatFloat_ReturnValue2;                     // 0x1688(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FClamp_ReturnValue4;                             // 0x168C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue4;                // 0x1690(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_Not_PreBool_ReturnValue4;                        // 0x1694(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	bool                                               CallFunc_BooleanAND_ReturnValue7;                         // 0x1695(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	unsigned char                                      UnknownData21[0x2];                                       // 0x1696(0x0002) MISSED OFFSET
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue5;                // 0x1698(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Add_FloatFloat_ReturnValue3;                     // 0x169C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FClamp_ReturnValue5;                             // 0x16A0(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Multiply_FloatFloat_ReturnValue6;                // 0x16A4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_Add_FloatFloat_ReturnValue4;                     // 0x16A8(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
	float                                              CallFunc_FClamp_ReturnValue6;                             // 0x16AC(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindClass("AnimBlueprintGeneratedClass DinoBlueprintBase_RootBoneName_Mounted.DinoBlueprintBase_RootBoneName_Mounted_C");
		return ptr;
	}


	void BlueprintPlayAnimationEvent(class UAnimMontage** AnimationMontage, float* PlayRate, float* playedAnimLength);
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3294();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4649();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ModifyBone_696();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3293();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3292();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3291();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3290();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4648();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4647();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3289();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3288();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4644();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_RotationOffsetBlendSpace_198();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4643();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3287();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3286();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4642();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4641();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3285();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3284();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3283();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ModifyBone_695();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3282();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3281();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3280();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_GroundBones_186();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_GroundBones_185();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_ApplyAdditive_342();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3279();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_BlendListByBool_3278();
	void EvaluateGraphExposedInputs_ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted_AnimGraphNode_SequencePlayer_4636();
	void BlueprintUpdateAnimation(float* DeltaTimeX);
	void ExecuteUbergraph_DinoBlueprintBase_RootBoneName_Mounted(int EntryPoint);
};


}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
