#include "app.h"
#include "../console/console_log.h"
#include "../editing/editing_system.h"
#include "../editing/picking_system.h"
#include "../interface/docks/console_dock.h"
#include "../interface/docks/docking.h"
#include "../interface/docks/game_dock.h"
#include "../interface/docks/hierarchy_dock.h"
#include "../interface/docks/inspector_dock.h"
#include "../interface/docks/project_dock.h"
#include "../interface/docks/scene_dock.h"
#include "../interface/docks/style_dock.h"
#include "../interface/gui_system.h"
#include "../rendering/debugdraw_system.h"
#include "../system/project_manager.h"

#include <core/filesystem/filesystem.h>
#include <core/logging/logging.h>

#include <runtime/assets/asset_manager.h>
#include <runtime/ecs/components/camera_component.h>
#include <runtime/ecs/components/light_component.h>
#include <runtime/ecs/components/model_component.h>
#include <runtime/ecs/components/reflection_probe_component.h>
#include <runtime/ecs/components/transform_component.h>
#include <runtime/ecs/constructs/scene.h>
#include <runtime/ecs/constructs/utils.h>
#include <runtime/ecs/systems/scene_graph.h>
#include <runtime/input/input.h>
#include <runtime/rendering/renderer.h>
#include <runtime/system/events.h>

#include <editor_core/nativefd/filedialog.h>

namespace editor
{
namespace
{
template <typename T>
void create_window_with_dock(const std::string& dock_name)
{
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& docking = core::get_subsystem<docking_system>();
	mml::video_mode desktop = mml::video_mode::get_desktop_mode();
	desktop.width = 1280;
	desktop.height = 720;
	auto window = std::make_unique<render_window>(desktop, "App", mml::style::standard);
	window->request_focus();

	auto dock = std::make_unique<T>(dock_name, true, ImVec2(200.0f, 200.0f));

	auto& dockspace = docking.get_dockspace(window->get_id());
	dockspace.dock_to(dock.get(), imguidock::slot::tab, 200, true);
	rend.register_window(std::move(window));
	docking.register_dock(std::move(dock));
}
std::vector<runtime::entity> gather_scene_data()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& sg = core::get_subsystem<runtime::scene_graph>();
	const auto& roots = sg.get_roots();
	auto editor_camera = es.camera;
	std::vector<runtime::entity> entities;
	for(auto root : roots)
	{
		if(root.valid() && root != editor_camera)
			entities.push_back(root);
	}

	return entities;
}

void default_scene()
{
	auto& am = core::get_subsystem<runtime::asset_manager>();
	auto& ecs = core::get_subsystem<runtime::entity_component_system>();

	{
		auto object = ecs.create();
		object.set_name("main camera");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 2.0f, -5.0f});
		object.assign<camera_component>();
	}
	{
		auto object = ecs.create();
		object.set_name("light");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({1.0f, 6.0f, -3.0f});
		transf_comp->rotate_local(50.0f, -30.0f, 0.0f);

		light light_data;
		light_data.color = math::color(255, 244, 214, 255);
		auto light_comp = object.assign<light_component>().lock();
		light_comp->set_light(light_data);
	}
	{
		auto object = ecs.create();
		object.set_name("global probe");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 0.1f, 0.0f});

		reflection_probe probe;
		probe.method = reflect_method::environment;
		probe.type = probe_type::sphere;
		probe.sphere_data.range = 1000.0f;
		auto reflect_comp = object.assign<reflection_probe_component>().lock();
		reflect_comp->set_probe(probe);
	}
	{
		auto object = ecs.create();
		object.set_name("local probe");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 0.1f, 0.0f});

		reflection_probe probe;
		probe.method = reflect_method::static_only;
		probe.type = probe_type::box;
		auto reflect_comp = object.assign<reflection_probe_component>().lock();
		reflect_comp->set_probe(probe);
	}
	{
		auto object = ecs.create();
		object.set_name("platform");
		object.assign<transform_component>();

		auto asset_future = am.load<mesh>("embedded:/plane");
		model model;
		model.set_lod(asset_future.get(), 0);

		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(true);
		model_comp->set_model(model);
	}
	{
		auto object = ecs.create();
		object.set_name("object");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({-2.0f, 0.5f, 0.0f});

		auto asset_future = am.load<mesh>("embedded:/sphere");
		model model;
		model.set_lod(asset_future.get(), 0);

		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(false);
		model_comp->set_model(model);
	}

	{
		auto object = ecs.create();
		object.set_name("object_with_lods");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({2.0f, 1.0f, 0.0f});

		model model;
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere4");
			model.set_lod(asset_future.get(), 0);
		}
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere3");
			model.set_lod(asset_future.get(), 1);
		}
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere2");
			model.set_lod(asset_future.get(), 2);
		}

		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(false);
		model_comp->set_model(model);
	}
}

auto create_new_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& ecs = core::get_subsystem<runtime::entity_component_system>();
	es.save_editor_camera();
	ecs.dispose();
	es.load_editor_camera();
	default_scene();
	es.scene.clear();
}

auto open_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& am = core::get_subsystem<runtime::asset_manager>();
	es.save_editor_camera();

	std::string path;
	if(native::open_file_dialog("sgr", fs::resolve_protocol("app:/data").string(), path))
	{
		auto scene_path = fs::convert_to_protocol(path);
		auto scene = am.load<::scene>(scene_path.string()).get();
		scene->instantiate(::scene::mode::standard);
		es.load_editor_camera();
		es.scene = path;
	}
}

auto save_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	const auto& path = es.scene;
	if(path != "")
	{
		auto entities = gather_scene_data();
		ecs::utils::save_entities_to_file(path, std::move(entities));
		APPLOG_INFO("Saving scene successful.");
	}

	es.save_editor_camera();
}

void save_scene_as()
{
	auto& es = core::get_subsystem<editor::editing_system>();

	std::string path;
	if(native::save_file_dialog("sgr", fs::resolve_protocol("app:/data").string(), path))
	{
		es.scene = path;
		if(!fs::path(path).has_extension())
			es.scene += ".sgr";

		save_scene();
	}

	es.save_editor_camera();
}
}

void app::draw_menubar(render_window& window)
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& pm = core::get_subsystem<editor::project_manager>();
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& input = core::get_subsystem<runtime::input>();
	const auto& current_project = pm.get_name();

	if(input.is_key_down(mml::keyboard::LControl))
	{
		if(input.is_key_down(mml::keyboard::LShift))
		{
			if(input.is_key_pressed(mml::keyboard::S))
			{
				save_scene_as();
			}
		}
		else if(input.is_key_pressed(mml::keyboard::S))
		{
			save_scene();
		}

		if(input.is_key_pressed(mml::keyboard::O))
		{
			open_scene();
		}

		if(input.is_key_pressed(mml::keyboard::N))
		{
			create_new_scene();
		}
	}
	if(gui::BeginMainMenuBar())
	{

		if(gui::BeginMenu("FILE"))
		{
			if(gui::MenuItem("NEW SCENE", "CTRL+N", false, current_project != ""))
			{
				create_new_scene();
			}
			if(gui::MenuItem("OPEN SCENE", "CTRL+O", false, current_project != ""))
			{
				open_scene();
			}
			if(gui::MenuItem("SHOW START PAGE", "CTRL+P"))
			{
				show_start_page_ = true;
				rend.hide_all_secondary_windows();
				pm.close_project();
				window.restore();
				auto& io = gui::GetIO();
				io.MouseDown[0] = false;
				io.MouseDown[1] = false;
				io.MouseDown[2] = false;
			}

			if(gui::MenuItem("SAVE", "CTRL+S", false, es.scene != "" && current_project != ""))
			{
				save_scene();
			}
			auto& ecs = core::get_subsystem<runtime::entity_component_system>();

			if(gui::MenuItem("SAVE AS..", "CTRL+SHIFT+S", false, ecs.size() > 0 && current_project != ""))
			{
				save_scene_as();
			}

			gui::EndMenu();
		}
		if(gui::BeginMenu("EDIT"))
		{
			if(gui::MenuItem("UNDO", "CTRL+Z"))
			{
			}
			if(gui::MenuItem("REDO", "CTRL+Y", false, false))
			{
			}
			gui::Separator();
			if(gui::MenuItem("CUT", "CTRL+X"))
			{
			}
			if(gui::MenuItem("COPY", "CTRL+C"))
			{
			}
			if(gui::MenuItem("PASTE", "CTRL+V"))
			{
			}
			gui::EndMenu();
		}
		if(gui::BeginMenu("WINDOWS"))
		{
			if(gui::MenuItem("HIERARCHY"))
			{
				create_window_with_dock<hierarchy_dock>("HIERARCHY");
			}
			if(gui::MenuItem("INSPECTOR"))
			{
				create_window_with_dock<inspector_dock>("INSPECTOR");
			}
			if(gui::MenuItem("SCENE"))
			{
				create_window_with_dock<scene_dock>("SCENE");
			}
			if(gui::MenuItem("GAME"))
			{
				create_window_with_dock<game_dock>("GAME");
			}
			if(gui::MenuItem("PROJECT"))
			{
				create_window_with_dock<project_dock>("PROJECT");
			}
			if(gui::MenuItem("STYLE"))
			{
				create_window_with_dock<style_dock>("STYLE");
			}
			gui::EndMenu();
		}
		float offset = gui::GetWindowHeight();
		gui::EndMainMenuBar();
		gui::SetCursorPosY(gui::GetCursorPosY() + offset);
	}
}

void app::draw_toolbar()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& icons = es.icons;

	float width = gui::GetContentRegionAvailWidth();
	if(gui::ToolbarButton(icons["translate"].get(), "TRANSLATE",
						  es.operation == imguizmo::operation::translate))
	{
		es.operation = imguizmo::operation::translate;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["rotate"].get(), "ROTATE", es.operation == imguizmo::operation::rotate))
	{
		es.operation = imguizmo::operation::rotate;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["scale"].get(), "SCALE", es.operation == imguizmo::operation::scale))
	{
		es.operation = imguizmo::operation::scale;
		es.mode = imguizmo::mode::local;
	}
	gui::SameLine(0.0f, 50.0f);

	if(gui::ToolbarButton(icons["local"].get(), "LOCAL COORDINATE SYSTEM", es.mode == imguizmo::mode::local))
	{
		es.mode = imguizmo::mode::local;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["global"].get(), "GLOBAL COORDINATE SYSTEM", es.mode == imguizmo::mode::world,
						  es.operation != imguizmo::operation::scale))
	{
		es.mode = imguizmo::mode::world;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["grid"].get(), "SHOW GRID", es.show_grid))
	{
		es.show_grid = !es.show_grid;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["wireframe"].get(), "WIREFRAME SELECTION", es.wireframe_selection))
	{
		es.wireframe_selection = !es.wireframe_selection;
	}

	gui::SameLine(width / 2.0f - 36.0f);
	if(gui::ToolbarButton(icons["play"].get(), "PLAY", false))
	{
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["pause"].get(), "PAUSE", false))
	{
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["next"].get(), "STEP", false))
	{
	}
}

void app::setup(cmd_line::parser& parser)
{
	runtime::app::setup(parser);

	runtime::on_frame_ui_render.connect(this, &editor::app::draw_docks);
}

void app::start(cmd_line::parser& parser)
{
	console_log_ = std::make_shared<console_log>();

	auto logging_container = logging::get_mutable_logging_container();
	logging_container->add_sink(console_log_);

	runtime::app::start(parser);

	core::add_subsystem<gui_system>();
	core::add_subsystem<docking_system>();
	core::add_subsystem<editing_system>();
	core::add_subsystem<picking_system>();
	core::add_subsystem<debugdraw_system>();
	core::add_subsystem<project_manager>();

	create_docks();
	register_console_commands();
}

void app::create_docks()
{
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& main_window = rend.get_main_window();

	main_window->set_title("ETHEREAL EDITOR");

	console_dock_name_ = "CONSOLE";
	auto scene = std::make_unique<scene_dock>("SCENE", true, ImVec2(200.0f, 200.0f));
	auto game = std::make_unique<game_dock>("GAME", true, ImVec2(300.0f, 200.0f));
	auto hierarchy = std::make_unique<hierarchy_dock>("HIERARCHY", true, ImVec2(300.0f, 200.0f));
	auto inspector = std::make_unique<inspector_dock>("INSPECTOR", true, ImVec2(300.0f, 200.0f));
	auto project = std::make_unique<project_dock>("PROJECT", true, ImVec2(200.0f, 200.0f));
	auto console = std::make_unique<console_dock>("CONSOLE", true, ImVec2(200.0f, 200.0f), console_log_);
	auto style = std::make_unique<style_dock>("STYLE", true, ImVec2(300.0f, 200.0f));

	auto& docking = core::get_subsystem<docking_system>();
	auto& dockspace = docking.get_dockspace(main_window->get_id());
	dockspace.dock_to(scene.get(), imguidock::slot::tab, 200, true);
	dockspace.dock_with(game.get(), scene.get(), imguidock::slot::tab, 300, false);
	dockspace.dock_with(inspector.get(), scene.get(), imguidock::slot::right, 400, true);
	dockspace.dock_with(hierarchy.get(), scene.get(), imguidock::slot::left, 300, true);
	dockspace.dock_to(console.get(), imguidock::slot::bottom, 300, true);
	dockspace.dock_with(project.get(), console.get(), imguidock::slot::tab, 250, true);
	dockspace.dock_with(style.get(), project.get(), imguidock::slot::right, 400, true);

	docking.register_dock(std::move(scene));
	docking.register_dock(std::move(game));
	docking.register_dock(std::move(inspector));
	docking.register_dock(std::move(hierarchy));
	docking.register_dock(std::move(console));
	docking.register_dock(std::move(project));
	docking.register_dock(std::move(style));
}

void app::register_console_commands()
{
	std::function<void()> log_version = []() { APPLOG_INFO("Version 1.0"); };
	console_log_->register_command("version", "Returns the current version of the Editor.", {}, {},
								   log_version);
}

void app::stop()
{
	runtime::on_frame_ui_render.disconnect(this, &editor::app::draw_docks);

	runtime::app::stop();
}

void app::draw_docks(delta_t dt)
{
	auto& gui = core::get_subsystem<gui_system>();
	auto& docking = core::get_subsystem<docking_system>();
	auto& renderer = core::get_subsystem<runtime::renderer>();
	const auto& windows = renderer.get_windows();

	for(std::size_t i = 0; i < windows.size(); ++i)
	{
		const auto& window = windows[i];
		window->begin_present_pass();

		const auto id = window->get_id();
		auto& dockspace = docking.get_dockspace(id);
		gui.push_context(id);
		gui.draw_begin(*window, dt);

		gui::PushFont("standard");

		if(show_start_page_)
		{
			draw_start_page(*window);
		}
		else
		{
			draw_dockspace(i == 0, *window, dockspace);
		}

		handle_drag_and_drop();

		gui::PopFont();
		gui.draw_end();
		gui.pop_context();
	}
}

void app::draw_header(render_window& window)
{
	draw_menubar(window);
	draw_toolbar();
}

void app::draw_dockspace(bool is_main, render_window& window, imguidock::dockspace& dockspace)
{
	float offset = 0.0f;

	if(is_main)
	{
		draw_header(window);
		offset = gui::GetFrameHeightWithSpacing();
	}

	dockspace.update_and_draw(
		ImVec2(gui::GetContentRegionAvail().x, gui::GetContentRegionAvail().y - offset));

	if(is_main)
	{
		draw_footer(window, dockspace);
	}
}

void app::draw_footer(render_window&, imguidock::dockspace& dockspace)
{
	if(!console_log_)
		return;

	auto& ts = core::get_subsystem<core::task_system>();
	const auto tasks_info = ts.get_info();
	const auto items = console_log_->get_items();

	const auto total_width = gui::GetContentRegionAvailWidth();
	gui::BeginColumns("footer", 2, ImGuiColumnsFlags_NoBorder | ImGuiColumnsFlags_NoResize);
	gui::SetColumnWidth(0, total_width * 0.8f);

	if(items.size() > 0)
	{
		const auto& last_item = items.back();
		const auto& colorization = console_log_->get_level_colorization(last_item.second);
		ImVec4 col = {colorization[0], colorization[1], colorization[2], colorization[3]};

		gui::SetCursorPosY(ImGui::GetCursorPosY());
		gui::PushStyleColor(ImGuiCol_Text, col);
		gui::AlignTextToFramePadding();
		if(gui::Selectable(last_item.first.c_str(), false, 0, ImVec2(0, gui::GetTextLineHeight())))
		{
			dockspace.activate_dock(console_dock_name_);
		}
		gui::PopStyleColor();
	}
	gui::NextColumn();
	if(tasks_info.pending_tasks > 0)
	{
		gui::PushFont("icons");
		gui::AlignTextToFramePadding();
		gui::Text(ICON_FA_TASKS " Queued tasks : (%u)", unsigned(tasks_info.pending_tasks));
		auto& g = *gui::GetCurrentContext();
		if(!g.DragDropActive && gui::IsItemHovered())
		{
			gui::BeginTooltip();
			int idx = 0;
			for(const auto& info : tasks_info.queue_infos)
			{
				gui::Separator();
				gui::AlignTextToFramePadding();
				gui::Text("QUEUE %d : %u", idx++, unsigned(info.pending_tasks));
			}

			gui::EndTooltip();
		}

		gui::PopFont();
	}
	gui::EndColumns();
}

void app::draw_start_page(render_window& window)
{
	auto& pm = core::get_subsystem<editor::project_manager>();

	auto on_create_project = [&](const std::string& p) {
		auto& rend = core::get_subsystem<runtime::renderer>();
		auto path = fs::path(p).make_preferred();
		pm.create_project(path);
		window.maximize();
		rend.show_all_secondary_windows();
		show_start_page_ = false;
	};
	auto on_open_project = [&](const std::string& p) {
		auto& rend = core::get_subsystem<runtime::renderer>();
		auto path = fs::path(p).make_preferred();
		pm.open_project(path);
		window.maximize();
		rend.show_all_secondary_windows();
		show_start_page_ = false;
	};

	gui::PushFont("standard_big");
	ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove |
							 ImGuiWindowFlags_NoResize | ImGuiWindowFlags_HorizontalScrollbar |
							 ImGuiWindowFlags_NoSavedSettings;

	gui::AlignTextToFramePadding();
	gui::TextUnformatted("RECENT PROJECTS");
	gui::Separator();
	gui::BeginGroup();
	{
		if(gui::BeginChild("projects_content",
						   ImVec2(gui::GetContentRegionAvail().x * 0.7f, gui::GetContentRegionAvail().y),
						   false, flags))
		{

			const auto& rencent_projects = pm.get_options().recent_project_paths;
			for(const auto& path : rencent_projects)
			{
				if(gui::Selectable(path.c_str()))
				{
					on_open_project(path);
				}
			}
		}
		gui::EndChild();
	}
	gui::EndGroup();

	gui::SameLine();

	gui::BeginGroup();
	{
		if(gui::Button("NEW PROJECT", ImVec2(gui::GetContentRegionAvailWidth(), 0.0f)))
		{
			std::string path;
			if(native::pick_folder_dialog("", path))
			{
				on_create_project(path);
			}
		}

		if(gui::Button("OPEN OTHER", ImVec2(gui::GetContentRegionAvailWidth(), 0.0f)))
		{
			std::string path;
			if(native::pick_folder_dialog("", path))
			{
				on_open_project(path);
			}
		}
	}
	gui::EndGroup();
	gui::PopFont();
}

void app::handle_drag_and_drop()
{
	auto& es = core::get_subsystem<editing_system>();

	if(!gui::IsAnyItemActive() && !gui::IsAnyItemHovered())
	{
		if(gui::IsMouseDoubleClicked(0) && !imguizmo::is_over())
		{
			es.unselect();
		}
	}
}
}
#include "app.h"
#include "../console/console_log.h"
#include "../editing/editing_system.h"
#include "../editing/picking_system.h"
#include "../interface/docks/console_dock.h"
#include "../interface/docks/docking.h"
#include "../interface/docks/game_dock.h"
#include "../interface/docks/hierarchy_dock.h"
#include "../interface/docks/inspector_dock.h"
#include "../interface/docks/project_dock.h"
#include "../interface/docks/scene_dock.h"
#include "../interface/docks/style_dock.h"
#include "../interface/gui_system.h"
#include "../rendering/debugdraw_system.h"
#include "../system/project_manager.h"

#include <core/filesystem/filesystem.h>
#include <core/logging/logging.h>

#include <runtime/assets/asset_manager.h>
#include <runtime/ecs/components/camera_component.h>
#include <runtime/ecs/components/light_component.h>
#include <runtime/ecs/components/model_component.h>
#include <runtime/ecs/components/reflection_probe_component.h>
#include <runtime/ecs/components/transform_component.h>
#include <runtime/ecs/constructs/scene.h>
#include <runtime/ecs/constructs/utils.h>
#include <runtime/ecs/systems/scene_graph.h>
#include <runtime/input/input.h>
#include <runtime/rendering/renderer.h>
#include <runtime/system/events.h>

#include <editor_core/nativefd/filedialog.h>

namespace editor
{
namespace
{
template <typename T>
void create_window_with_dock(const std::string& dock_name)
{
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& docking = core::get_subsystem<docking_system>();
	mml::video_mode desktop = mml::video_mode::get_desktop_mode();
	desktop.width = 1280;
	desktop.height = 720;
	auto window = std::make_unique<render_window>(desktop, "App", mml::style::standard);
	window->request_focus();

	auto dock = std::make_unique<T>(dock_name, true, ImVec2(200.0f, 200.0f));

	auto& dockspace = docking.get_dockspace(window->get_id());
	dockspace.dock_to(dock.get(), imguidock::slot::tab, 200, true);
	rend.register_window(std::move(window));
	docking.register_dock(std::move(dock));
}
std::vector<runtime::entity> gather_scene_data()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& sg = core::get_subsystem<runtime::scene_graph>();
	const auto& roots = sg.get_roots();
	auto editor_camera = es.camera;
	std::vector<runtime::entity> entities;
	for(auto root : roots)
	{
		if(root.valid() && root != editor_camera)
			entities.push_back(root);
	}

	return entities;
}

void default_scene()
{
	auto& am = core::get_subsystem<runtime::asset_manager>();
	auto& ecs = core::get_subsystem<runtime::entity_component_system>();

	{
		auto object = ecs.create();
		object.set_name("main camera");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 2.0f, -5.0f});
		object.assign<camera_component>();
	}
	{
		auto object = ecs.create();
		object.set_name("light");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({1.0f, 6.0f, -3.0f});
		transf_comp->rotate_local(50.0f, -30.0f, 0.0f);

		light light_data;
		light_data.color = math::color(255, 244, 214, 255);
		auto light_comp = object.assign<light_component>().lock();
		light_comp->set_light(light_data);
	}
	{
		auto object = ecs.create();
		object.set_name("global probe");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 0.1f, 0.0f});

		reflection_probe probe;
		probe.method = reflect_method::environment;
		probe.type = probe_type::sphere;
		probe.sphere_data.range = 1000.0f;
		auto reflect_comp = object.assign<reflection_probe_component>().lock();
		reflect_comp->set_probe(probe);
	}
	{
		auto object = ecs.create();
		object.set_name("local probe");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({0.0f, 0.1f, 0.0f});

		reflection_probe probe;
		probe.method = reflect_method::static_only;
		probe.type = probe_type::box;
		auto reflect_comp = object.assign<reflection_probe_component>().lock();
		reflect_comp->set_probe(probe);
	}
	{
		auto object = ecs.create();
		object.set_name("platform");
		object.assign<transform_component>();

		auto asset_future = am.load<mesh>("embedded:/plane");
		model model;
		model.set_lod(asset_future.get(), 0);

		// Add component and configure it.
		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(true);
		model_comp->set_model(model);
	}
	{
		auto object = ecs.create();
		object.set_name("object");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({-2.0f, 0.5f, 0.0f});

		auto asset_future = am.load<mesh>("embedded:/sphere");
		model model;
		model.set_lod(asset_future.get(), 0);

		// Add component and configure it.
		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(false);
		model_comp->set_model(model);
	}

	{
		auto object = ecs.create();
		object.set_name("object_with_lods");
		auto transf_comp = object.assign<transform_component>().lock();
		transf_comp->set_local_position({2.0f, 1.0f, 0.0f});

		model model;
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere4");
			model.set_lod(asset_future.get(), 0);
		}
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere3");
			model.set_lod(asset_future.get(), 1);
		}
		{
			auto asset_future = am.load<mesh>("embedded:/icosphere2");
			model.set_lod(asset_future.get(), 2);
		}
		// Add component and configure it.
		auto model_comp = object.assign<model_component>().lock();
		model_comp->set_casts_shadow(true);
		model_comp->set_casts_reflection(false);
		model_comp->set_model(model);
	}
}

auto create_new_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& ecs = core::get_subsystem<runtime::entity_component_system>();
	es.save_editor_camera();
	ecs.dispose();
	es.load_editor_camera();
	default_scene();
	es.scene.clear();
}

auto open_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& am = core::get_subsystem<runtime::asset_manager>();
	es.save_editor_camera();

	std::string path;
	if(native::open_file_dialog("sgr", fs::resolve_protocol("app:/data").string(), path))
	{
		auto scene_path = fs::convert_to_protocol(path);
		auto scene = am.load<::scene>(scene_path.string()).get();
		scene->instantiate(::scene::mode::standard);
		es.load_editor_camera();
		es.scene = path;
	}
}

auto save_scene()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	const auto& path = es.scene;
	if(path != "")
	{
		auto entities = gather_scene_data();
		ecs::utils::save_entities_to_file(path, std::move(entities));
		APPLOG_INFO("Saving scene successful.");
	}

	es.save_editor_camera();
}

void save_scene_as()
{
	auto& es = core::get_subsystem<editor::editing_system>();

	std::string path;
	if(native::save_file_dialog("sgr", fs::resolve_protocol("app:/data").string(), path))
	{
		es.scene = path;
		if(!fs::path(path).has_extension())
			es.scene += ".sgr";

		save_scene();
	}

	es.save_editor_camera();
}
}

void app::draw_menubar(render_window& window)
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& pm = core::get_subsystem<editor::project_manager>();
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& input = core::get_subsystem<runtime::input>();
	const auto& current_project = pm.get_name();

	if(input.is_key_down(mml::keyboard::LControl))
	{
		if(input.is_key_down(mml::keyboard::LShift))
		{
			if(input.is_key_pressed(mml::keyboard::S))
			{
				save_scene_as();
			}
		}
		else if(input.is_key_pressed(mml::keyboard::S))
		{
			save_scene();
		}

		if(input.is_key_pressed(mml::keyboard::O))
		{
			open_scene();
		}

		if(input.is_key_pressed(mml::keyboard::N))
		{
			create_new_scene();
		}
	}
	if(gui::BeginMainMenuBar())
	{

		if(gui::BeginMenu("FILE"))
		{
			if(gui::MenuItem("NEW SCENE", "CTRL+N", false, current_project != ""))
			{
				create_new_scene();
			}
			if(gui::MenuItem("OPEN SCENE", "CTRL+O", false, current_project != ""))
			{
				open_scene();
			}
			if(gui::MenuItem("SHOW START PAGE", "CTRL+P"))
			{
				show_start_page_ = true;
				rend.hide_all_secondary_windows();
				pm.close_project();
				window.restore();
				auto& io = gui::GetIO();
				io.MouseDown[0] = false;
				io.MouseDown[1] = false;
				io.MouseDown[2] = false;
			}

			if(gui::MenuItem("SAVE", "CTRL+S", false, es.scene != "" && current_project != ""))
			{
				save_scene();
			}
			auto& ecs = core::get_subsystem<runtime::entity_component_system>();

			if(gui::MenuItem("SAVE AS..", "CTRL+SHIFT+S", false, ecs.size() > 0 && current_project != ""))
			{
				save_scene_as();
			}

			gui::EndMenu();
		}
		if(gui::BeginMenu("EDIT"))
		{
			if(gui::MenuItem("UNDO", "CTRL+Z"))
			{
			}
			if(gui::MenuItem("REDO", "CTRL+Y", false, false))
			{
			}
			gui::Separator();
			if(gui::MenuItem("CUT", "CTRL+X"))
			{
			}
			if(gui::MenuItem("COPY", "CTRL+C"))
			{
			}
			if(gui::MenuItem("PASTE", "CTRL+V"))
			{
			}
			gui::EndMenu();
		}
		if(gui::BeginMenu("WINDOWS"))
		{
			if(gui::MenuItem("HIERARCHY"))
			{
				create_window_with_dock<hierarchy_dock>("HIERARCHY");
			}
			if(gui::MenuItem("INSPECTOR"))
			{
				create_window_with_dock<inspector_dock>("INSPECTOR");
			}
			if(gui::MenuItem("SCENE"))
			{
				create_window_with_dock<scene_dock>("SCENE");
			}
			if(gui::MenuItem("GAME"))
			{
				create_window_with_dock<game_dock>("GAME");
			}
			if(gui::MenuItem("PROJECT"))
			{
				create_window_with_dock<project_dock>("PROJECT");
			}
			if(gui::MenuItem("STYLE"))
			{
				create_window_with_dock<style_dock>("STYLE");
			}
			gui::EndMenu();
		}
		float offset = gui::GetWindowHeight();
		gui::EndMainMenuBar();
		gui::SetCursorPosY(gui::GetCursorPosY() + offset);
	}
}

void app::draw_toolbar()
{
	auto& es = core::get_subsystem<editor::editing_system>();
	auto& icons = es.icons;

	float width = gui::GetContentRegionAvailWidth();
	if(gui::ToolbarButton(icons["translate"].get(), "TRANSLATE",
						  es.operation == imguizmo::operation::translate))
	{
		es.operation = imguizmo::operation::translate;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["rotate"].get(), "ROTATE", es.operation == imguizmo::operation::rotate))
	{
		es.operation = imguizmo::operation::rotate;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["scale"].get(), "SCALE", es.operation == imguizmo::operation::scale))
	{
		es.operation = imguizmo::operation::scale;
		es.mode = imguizmo::mode::local;
	}
	gui::SameLine(0.0f, 50.0f);

	if(gui::ToolbarButton(icons["local"].get(), "LOCAL COORDINATE SYSTEM", es.mode == imguizmo::mode::local))
	{
		es.mode = imguizmo::mode::local;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["global"].get(), "GLOBAL COORDINATE SYSTEM", es.mode == imguizmo::mode::world,
						  es.operation != imguizmo::operation::scale))
	{
		es.mode = imguizmo::mode::world;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["grid"].get(), "SHOW GRID", es.show_grid))
	{
		es.show_grid = !es.show_grid;
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["wireframe"].get(), "WIREFRAME SELECTION", es.wireframe_selection))
	{
		es.wireframe_selection = !es.wireframe_selection;
	}

	gui::SameLine(width / 2.0f - 36.0f);
	if(gui::ToolbarButton(icons["play"].get(), "PLAY", false))
	{
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["pause"].get(), "PAUSE", false))
	{
	}
	gui::SameLine(0.0f);
	if(gui::ToolbarButton(icons["next"].get(), "STEP", false))
	{
	}
}

//-----------------------------------------------------------------------------

void app::setup(cmd_line::parser& parser)
{
	runtime::app::setup(parser);

	runtime::on_frame_ui_render.connect(this, &editor::app::draw_docks);
}

void app::start(cmd_line::parser& parser)
{
	console_log_ = std::make_shared<console_log>();

	auto logging_container = logging::get_mutable_logging_container();
	logging_container->add_sink(console_log_);

	runtime::app::start(parser);

	core::add_subsystem<gui_system>();
	core::add_subsystem<docking_system>();
	core::add_subsystem<editing_system>();
	core::add_subsystem<picking_system>();
	core::add_subsystem<debugdraw_system>();
	core::add_subsystem<project_manager>();

	create_docks();
	register_console_commands();
}

void app::create_docks()
{
	auto& rend = core::get_subsystem<runtime::renderer>();
	auto& main_window = rend.get_main_window();

	main_window->set_title("ETHEREAL EDITOR");

	console_dock_name_ = "CONSOLE";
	auto scene = std::make_unique<scene_dock>("SCENE", true, ImVec2(200.0f, 200.0f));
	auto game = std::make_unique<game_dock>("GAME", true, ImVec2(300.0f, 200.0f));
	auto hierarchy = std::make_unique<hierarchy_dock>("HIERARCHY", true, ImVec2(300.0f, 200.0f));
	auto inspector = std::make_unique<inspector_dock>("INSPECTOR", true, ImVec2(300.0f, 200.0f));
	auto project = std::make_unique<project_dock>("PROJECT", true, ImVec2(200.0f, 200.0f));
	auto console = std::make_unique<console_dock>("CONSOLE", true, ImVec2(200.0f, 200.0f), console_log_);
	auto style = std::make_unique<style_dock>("STYLE", true, ImVec2(300.0f, 200.0f));

	auto& docking = core::get_subsystem<docking_system>();
	auto& dockspace = docking.get_dockspace(main_window->get_id());
	dockspace.dock_to(scene.get(), imguidock::slot::tab, 200, true);
	dockspace.dock_with(game.get(), scene.get(), imguidock::slot::tab, 300, false);
	dockspace.dock_with(inspector.get(), scene.get(), imguidock::slot::right, 400, true);
	dockspace.dock_with(hierarchy.get(), scene.get(), imguidock::slot::left, 300, true);
	dockspace.dock_to(console.get(), imguidock::slot::bottom, 300, true);
	dockspace.dock_with(project.get(), console.get(), imguidock::slot::tab, 250, true);
	dockspace.dock_with(style.get(), project.get(), imguidock::slot::right, 400, true);

	docking.register_dock(std::move(scene));
	docking.register_dock(std::move(game));
	docking.register_dock(std::move(inspector));
	docking.register_dock(std::move(hierarchy));
	docking.register_dock(std::move(console));
	docking.register_dock(std::move(project));
	docking.register_dock(std::move(style));
}

void app::register_console_commands()
{
	std::function<void()> log_version = []() { APPLOG_INFO("Version 1.0"); };
	console_log_->register_command("version", "Returns the current version of the Editor.", {}, {},
								   log_version);
}

void app::stop()
{
	runtime::on_frame_ui_render.disconnect(this, &editor::app::draw_docks);

	runtime::app::stop();
}

void app::draw_docks(delta_t dt)
{
	auto& gui = core::get_subsystem<gui_system>();
	auto& docking = core::get_subsystem<docking_system>();
	auto& renderer = core::get_subsystem<runtime::renderer>();
	const auto& windows = renderer.get_windows();

	for(std::size_t i = 0; i < windows.size(); ++i)
	{
		const auto& window = windows[i];
		window->begin_present_pass();

		const auto id = window->get_id();
		auto& dockspace = docking.get_dockspace(id);
		gui.push_context(id);
		gui.draw_begin(*window, dt);

		gui::PushFont("standard");

		if(show_start_page_)
		{
			draw_start_page(*window);
		}
		else
		{
			draw_dockspace(i == 0, *window, dockspace);
		}

		handle_drag_and_drop();

		gui::PopFont();
		gui.draw_end();
		gui.pop_context();
	}
}

void app::draw_header(render_window& window)
{
	draw_menubar(window);
	draw_toolbar();
}

void app::draw_dockspace(bool is_main, render_window& window, imguidock::dockspace& dockspace)
{
	float offset = 0.0f;

	if(is_main)
	{
		draw_header(window);
		offset = gui::GetFrameHeightWithSpacing();
	}

	dockspace.update_and_draw(
		ImVec2(gui::GetContentRegionAvail().x, gui::GetContentRegionAvail().y - offset));

	if(is_main)
	{
		draw_footer(window, dockspace);
	}
}

void app::draw_footer(render_window&, imguidock::dockspace& dockspace)
{
	if(!console_log_)
		return;

	auto& ts = core::get_subsystem<core::task_system>();
	const auto tasks_info = ts.get_info();
	const auto items = console_log_->get_items();

	const auto total_width = gui::GetContentRegionAvailWidth();
	gui::BeginColumns("footer", 2, ImGuiColumnsFlags_NoBorder | ImGuiColumnsFlags_NoResize);
	gui::SetColumnWidth(0, total_width * 0.8f);

	if(items.size() > 0)
	{
		const auto& last_item = items.back();
		const auto& colorization = console_log_->get_level_colorization(last_item.second);
		ImVec4 col = {colorization[0], colorization[1], colorization[2], colorization[3]};

		gui::SetCursorPosY(ImGui::GetCursorPosY());
		gui::PushStyleColor(ImGuiCol_Text, col);
		gui::AlignTextToFramePadding();
		if(gui::Selectable(last_item.first.c_str(), false, 0, ImVec2(0, gui::GetTextLineHeight())))
		{
			dockspace.activate_dock(console_dock_name_);
		}
		gui::PopStyleColor();
	}
	gui::NextColumn();
	if(tasks_info.pending_tasks > 0)
	{
		gui::PushFont("icons");
		gui::AlignTextToFramePadding();
		gui::Text(ICON_FA_TASKS " Queued tasks : (%u)", unsigned(tasks_info.pending_tasks));
		auto& g = *gui::GetCurrentContext();
		if(!g.DragDropActive && gui::IsItemHovered())
		{
			gui::BeginTooltip();
			int idx = 0;
			for(const auto& info : tasks_info.queue_infos)
			{
				gui::Separator();
				gui::AlignTextToFramePadding();
				gui::Text("QUEUE %d : %u", idx++, unsigned(info.pending_tasks));
			}

			gui::EndTooltip();
		}

		gui::PopFont();
	}
	gui::EndColumns();
}

void app::draw_start_page(render_window& window)
{
	auto& pm = core::get_subsystem<editor::project_manager>();

	auto on_create_project = [&](const std::string& p) {
		auto& rend = core::get_subsystem<runtime::renderer>();
		auto path = fs::path(p).make_preferred();
		pm.create_project(path);
		window.maximize();
		rend.show_all_secondary_windows();
		show_start_page_ = false;
	};
	auto on_open_project = [&](const std::string& p) {
		auto& rend = core::get_subsystem<runtime::renderer>();
		auto path = fs::path(p).make_preferred();
		pm.open_project(path);
		window.maximize();
		rend.show_all_secondary_windows();
		show_start_page_ = false;
	};

	gui::PushFont("standard_big");
	ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove |
							 ImGuiWindowFlags_NoResize | ImGuiWindowFlags_HorizontalScrollbar |
							 ImGuiWindowFlags_NoSavedSettings;

	gui::AlignTextToFramePadding();
	gui::TextUnformatted("RECENT PROJECTS");
	gui::Separator();
	gui::BeginGroup();
	{
		if(gui::BeginChild("projects_content",
						   ImVec2(gui::GetContentRegionAvail().x * 0.7f, gui::GetContentRegionAvail().y),
						   false, flags))
		{

			const auto& rencent_projects = pm.get_options().recent_project_paths;
			for(const auto& path : rencent_projects)
			{
				if(gui::Selectable(path.c_str()))
				{
					on_open_project(path);
				}
			}
		}
		gui::EndChild();
	}
	gui::EndGroup();

	gui::SameLine();

	gui::BeginGroup();
	{
		if(gui::Button("NEW PROJECT", ImVec2(gui::GetContentRegionAvailWidth(), 0.0f)))
		{
			std::string path;
			if(native::pick_folder_dialog("", path))
			{
				on_create_project(path);
			}
		}

		if(gui::Button("OPEN OTHER", ImVec2(gui::GetContentRegionAvailWidth(), 0.0f)))
		{
			std::string path;
			if(native::pick_folder_dialog("", path))
			{
				on_open_project(path);
			}
		}
	}
	gui::EndGroup();
	gui::PopFont();
}

void app::handle_drag_and_drop()
{
	auto& es = core::get_subsystem<editing_system>();

	if(!gui::IsAnyItemActive() && !gui::IsAnyItemHovered())
	{
		if(gui::IsMouseDoubleClicked(0) && !imguizmo::is_over())
		{
			es.unselect();
		}
	}
}
}
