what did industrial designer think about the design of spherical remote control when discussing detailed designings of ideal remote control ?[SEP] <s>project manager: okay . oh , that 's not gon na work . oh , alright . okay . okay . um alright . marketing: uh , uh , um . project manager: i 'll just put that there . uh as you all know we 're here to create a brand new fantastic remote . uh i 'm nick debusk , i 'm the project manager . uh we 'll just get started with everyone kind of letting each other know who they are and what you 're doing , what your what your role is um . go ahead . marketing: okay . i am corinne whiting and i will be the marketing expert and in each of the three phases i will have a different role . in the function design phase i will be talking about user requirement specification , and this means what needs and desires are to be fulfilled , and i 'll be doing research to figure this out . in the conceptual design phase i will be dealing with trend watching and i 'll be doing marketing research on the web . and then finally in the um detailed design phase i will be doing product evaluation and so i will be collecting the requirements and ranking all the requirements to see how we did . project manager: 'kay . user interface: hiya , i 'm ryan . um i 'm the user interface designer . um likewise i 've three different roles for each stage of design . um the functional design is looking at the tex technical functions of a remote control . um in the concept design , the user interface , how the user reacts with the the product . and the detailed design um sort of like the user interface design , what they might be looking for , uh things like fashions , what makes wha how we 're gon na make it special . that 's about it . industrial designer: right . i 'm manuel and i 'm the industrial designer in in this project um . in the functional design phase i 'm i 'll be dealing mostly with the requirements , um we 'll discuss what the prog what functions the the product has to fulfil and so and so on . um i suppose we 'll work pretty much together on that one . um um in the conceptual design um i 'll be pro mostly dealing with properties and materials um of our product . user interface: yeah . industrial designer: and uh the detailed design in the detailed design i 'll be concerned with the look and feel of the product itself , um so we 're pretty much working together obviously on the design front here . okay . project manager: okay . um so we 've got our opening , our our agenda is the opening , uh acquaintance which we 've kinda done . uh tool training , project plan discussion and then closing . user interface: marketing: project manager: uh grand total of twenty five minutes we have here . um so we are putting together a new remote control . um we want it to be something original . um of course we 're a not only a electronics company but a fashion um conscious electronics company , so we want it to be trendy um and we want it to be easy to use . um we 've got the functional design , conceptual design and detailed design um which basically is is the three of you um . and w uh well um functional design um . um do we have um any ideas of of maybe d let 's just throw out some ideas of what kind of remote control we want to have , and then we can go into how we 're gon na design it and and how we 're gon na do the detailing on it . user interface: yeah . well uh s function of remote control is just just you know , change channels is its main function . project manager: so we want it to be um a tv remote or i i mean do we want it to to do other things besides just be a a television remote ? user interface: oh right . i suppose you c try make it a universal remote project manager: 'kay . user interface: for could work on all sort of electrical products in in one person 's house . but , you know , they all sorta have the same role changing channels , volumes and then programming . marketing: mm . industrial designer: project manager: mm-hmm . 'kay . industrial designer: mm . user interface: i think they all work on the same prin principle as well sorta like i do n't actually know . but is it just infra-red ? is that standard ? project manager: i i think yeah , yeah , r universal remote . user interface: ye yeah . project manager: um this is my first uh go-round with creating a remote control , marketing: huh . project manager: so marketing: ours too . user interface: project manager: i think we 're all in the same boat here . um user interface: um one thing i thought of with the remote control is you always lose 'em . project manager: okay . user interface: so if there 's a g a way of finding it quite easily , i thought that 'd be quite good quite a good feature . marketing: mm . ch project manager: so we should we should set our remote control up to where it has a uh marketing: like a tracking device ? project manager: like a tracking device or or like a a user interface: oh you can get those key well you could whistle or make a noise project manager: it makes a noise , user interface: and it 'd beep . project manager: there 's a button on the tv that you press industrial designer: mm , mm . project manager: and user interface: yeah . marketing: mm . industrial designer: right . project manager: 'kay . marketing: be good . industrial designer: so user interface: generally , all remotes are sort of quite similar in their appearance . project manager: yeah . do we want user interface: just long . project manager: so they 're kinda like long and rectangular . user interface: yeah . project manager: do we want something crazy ? user interface: black usually . project manager: you know , we want something new that 's gon na stand out . user interface: yeah . marketing: lot more modern . project manager: a m a modern so our remote should be user interface: i think so . maybe sorta spherical or something . a ball . industrial designer: marketing: maybe like user-friendly , like a little user interface: yeah . marketing: you know , where you can use both hands , like a little keyboard type thing . user interface: people industrial designer: mm . user interface: i thought maybe , because people always tend to throw a remote control about the place to one another if it was in a ball , project manager: 'kay . user interface: and maybe the actual controls are inside or something . marketing: mm . project manager: um . industrial designer: well there are of course certain restrictions , you ca n't have it be any form and fulfil all functions at the same time , user interface: yeah . industrial designer: so there are always the some restrictions we have to apply here . um however um one question is how stable is that thing supposed to be , that refers to the material , pretty much um . what are we gon na build that thing out of ? marketing: mm . industrial designer: how sturdy is it gon na be ? do we want it to last longer or rather have people whatever , have to buy one every half a year ? project manager: okay so yeah , so we want it to be sturdy , user interface: yeah . project manager: we want it to to hold up to somebody 's child , you know , throwing it across the room or , as you said , people kinda throw it , so ball-shaped , uh you know , if it were ball-shaped maybe , user interface: yeah . project manager: then it user interface: it could be cased on the outside and t everything could be inside . project manager: 'kay . um so we want it to be modern , fun , sturdy , um so our form and our function . um we want it to be um easy to find . um what else it what else do we want it to to do ? so we want it to be universal . it 's something that we 're supposed to sell for about twenty five euros um and you know , goals for profits are i think somewhere around uh fifty million euros , what they wan na make on it , so . marketing: mm . also since we 're partners of the international remote control association , maybe we wan na make it something that would globally appeal . project manager: 'kay . marketing: that 's more on the research end , but the marketing . project manager: so marketing , you know , how maybe uh marketing , you could s find out what is the most universally um appealing remote control out there . marketing: yeah . industrial designer: marketing: and maybe as far as design goes , maybe we could have different ones for different target audiences , project manager: 'kay . marketing: 'cause maybe one wo n't apply to all of the countries we 're targeting . user interface: ye small . industrial designer: right . project manager: um do you guys have any ideas for what it should look like ? maybe we could draw it up on the on the board over there . some ideas ? we want it to be a b a ball , user interface: i 'd i could draw sorta the ball idea . project manager: you know , we 'll draw up we 'll draw up the ball and maybe th um where the buttons are located . user interface: my original idea was just simply sort of a sphere , where maybe you this is where it 's connected together , and then when you open it out , it could fol it could be maybe flip , like a flip phone , and then when you fold it out the middle maybe a hinge that 'll have to be the strongest part of it . if that if we did use a hinge , or if it was just two parts , industrial designer: user interface: and then you 'd have just sorta you you you know , your buttons . thing is inside i think , sometimes remotes have too many buttons , so maybe as simple as possible , um as few buttons inside as possible . um , i dunno , what 's the idea for . just something maybe if you ha if it had like if some kind of like light or something or lights around it . it 's looking a bit like something out of star wars at the moment though , to be fair . marketing: project manager: user interface: but yeah . marketing: futuristic . industrial designer: user interface: that was that was a sorta simple idea i had project manager: uh-huh . user interface: and then you know you could about right , it would almost be like a ball . so that was just just an idea i had . i do n't know whether anybody else has other ideas ? industrial designer: right . one problem you 'd get with this design is um the ball is a nice idea because of it 's stability really , user interface: yeah . industrial designer: but of course , since it 's a ball , it 'll roll , so we 'd have to have it flat on one side at least , down here somewhere , user interface: yeah . maybe f yeah . industrial designer: take away that part . that 's one of the big issues . also also you risk the hinges here . that 's that 's um a problem . user interface: yeah , that 's g that 's a good idea . yeah . the idea it did n't have to necessarily be f a hinge , industrial designer: that 's that 's interesting of course , user interface: that was just one idea though . industrial designer: but that 's of course a weak point , yeah . user interface: yeah . marketing: project manager: how would we go about um making you know getting rid of our weak points ? what i mean would we just have a flat spot on the bottom of the ball ? user interface: marketing: project manager: not to put you on the spot , industrial designer: e no no , project manager: but industrial designer: uh uh . project manager: what did you say your title was again ? industrial designer: n n marketing: project manager: you 're the the industrial designer . industrial designer: uh , i 'm your industrial designer , marketing: industrial designer: so i b well , project manager: industrial designer: the point is that well maybe i dunno . the shape is perhaps not the most ideal . project manager: okay . industrial designer: as as stable as it is , there must be a compromise between um stability and design here , so . user interface: well i i suppose that things become design . but i mean i marketing: mm-hmm . user interface: i was trying to think of like the design of others . i ca n't think of anything other than a long rectangle for remote , project manager: yeah . user interface: maybe small , sort of fatter ones , but there 's nothing being done sort of out of left field , yeah . project manager: it 's not new , it 's not innovative , it 's you know , everybody does long remote because it 's easy , user interface: yeah . project manager: it 's it 's stable um . marketing: 'kay , i 'll draw something . project manager: so if marketing: what ? project manager: no , go ahead . marketing: my idea was just to have it be kind of like a keyboard type shape , you know , like video games user interface: yeah . marketing: l so . but maybe i mean that would be kinda big and bulky . we could also try to do the hinge thing , so it could like flip out that way . i do n't know . that 's my idea . user interface: i think definitely doing something different marketing: yeah . user interface: is a good idea . industrial designer: mm . user interface: i mean maybe design something , that 's sort of like suppose not everybody 's everybody 's hand 's the same , but something that would maybe fit in the hand easier . project manager: something with a grip . marketing: mm . yeah . user interface: yeah , with a grip . project manager: yeah . because even i suppose even with the ball user interface: it still might be hard to project manager: it 's user interface: it still not the ho easiest thing to hold , yeah . project manager: it might not be the easiest to hold onto um . industrial designer: mm . project manager: so perhaps the the joystick the the keyboard idea might work better . user interface: like yeah . project manager: but then again , people like to use one hand to flip and one hand to hold their soda , so maybe maybe we user interface: yeah . marketing: true . user interface: it 's d yeah . i think it 's definitely got to be a a one-handed a one-handed job . marketing: mm . project manager: i feel like i 'm just shooting everything down here . user interface: marketing: that 's fine . project manager: uh um marketing: you 're the boss , you 're allowed to . industrial designer: well with the one-handed design you also have the the problem of the size w 'cause you know from cell phones , they can be too small . so if the remote is too small it marketing: yeah . project manager: yeah . industrial designer: if it 's small it probably looks better , but may not be th as functional . so for that there 's project manager: okay , so industrial designer: so project manager: unfortunately we 've got about five minutes here to come up with our um remote control idea and start rolling with it . um we 've talked about our experiences with remote control and um we 've got a couple ideas um . let 's see here . what if we had what if we had not only um say we went with the ball the ball function um , but maybe we give it sort of grips along the side s um to make it easier to hold on to . so you know um s so it 's easier to hold onto that way . user interface: yeah . project manager: course that 'll then remove some of our our ball . unless this unless this part were raised , so say the cover flips over and covers that part . so the grip is no , that would n't work either um . but if we 're gon na make it flat on the bottom , then that eliminates our ball anyways . so if it were flat on the bottom and then had the sorta grips on the side here i guess , um and then flat uh and then we have the problem with the hinge . so if we 're flat on the bottom , it 's not gon na roll away , it 'll stay where we want . industrial designer: the question is also , i dunno , d do you really always want to open that thing when you have to use it ? project manager: mm , that 's true . industrial designer: it 's probably going to lie around opened all the time anyway , so i do n't know if a lid is a good idea . from stabil stability point of view uh it certainly is , but also you have to face it and take into account the more of these things break by accident , uh the more we sell . so it 's do n't make it too stable uh . project manager: so we do n't have it flip open . we just have a ball user interface: but then maybe to go back to the to th s something along those things then . industrial designer: to the other design . project manager: okay , so then we forget the ball . industrial designer: it looks cool . marketing: looks cool though . project manager: it looks cool , but it 's really not it 's not functional um . marketing: yeah . industrial designer: uh functional . project manager: so we 've got our sort of keyboard kind . what if we flipped it around here , so that it were um sorry , that does n't look anything like what you had there . um so it 's up and down , you hold it this way . user interface: yeah . project manager: course then it 's it 's like the rectangular again , only with a couple of jutting out points . marketing: industrial designer: right . right . project manager: but it 's one-handed um . industrial designer: question is what makes those game pads functional ? w i think that 's pretty much the form for full hand . so it 's a round shape underneath that makes it comfy , project manager: yeah . industrial designer: right , marketing: mm . industrial designer: makes it nice , so that 's the essential part . except for that i think we 'll not probably not get a get away from some longer design . project manager: yeah . marketing: right . industrial designer: 'cause you also have to know which way around to point this thing . project manager: yeah , industrial designer: you know , all project manager: because it does n't have a cord , like joysticks do . industrial designer: that dif batteries right , and batteries go weak as well , so um after a while you have to point it towards the uh towards the equipment you wan na control with it , right ? so , have to m show which is the front , which is the back . project manager: is it possible to have it to where it would work with a like a sensor on either side ? so that either way you 're pointing it it would work . industrial designer: i suppose you could do that . o of course the more technology you stick in that , the more it 'll cost , so . project manager: more expensive and yeah . industrial designer: course you can do that . project manager: 'kay . um industrial designer: i mean of course it 'll be evident after a while or if you look at it , it 'll it 'll be evident which way around to point it , since you have the the numbers and the and the the buttons and stuff , project manager: true . industrial designer: but um it 's rather about an instinctual thing , user interface: put it industrial designer: like you just grab it , you do n't have to s look at it , you know , which way around to point it . otherwise the design of or the the point of putting two sensors on both sides um would probably work . user interface: even if you designed it in some in a way that you know , is n't a rectangle , but still pointed in a direction that had definite points . so if that 's your thing and you got something like that instead , marketing: yeah . user interface: and there 's your s you kn you know which way you 're gon na pointing it . project manager: 'kay . user interface: um marketing: sorry to interrupt , but we have a warning to finish . project manager: are we out of time ? industrial designer: mm . marketing: yeah . project manager: okay , well , just to finish up , should we s go with this plan , start making some are good ideas , what are not . industrial designer: let 's . user interface: does it say what does it say for n industrial designer: obviously user interface: it says on there what we need to do for the next meeting , i think . project manager: uh . must finish now , so . user interface: t project manager: and then marketing will look and see what uh what people want . marketing: mm . industrial designer: alright . marketing: great . project manager: okay . and project manager will design a better meeting for next time around , be a little bit more prepared . industrial designer: marketing: project manager: and uh alright , good meeting . marketing: </s> [SEP]what did industrial designer think about the design of spherical remote control when discussing detailed designings of ideal remote control ?
industrial designer thought that the spherical remote control is easy to be thrown back and forth , which would reduce its service life and lack stability . there should be a compromise between the sense of design and stability .