summarize the process of team building and the discussion about animals .[SEP] <s>project manager: okay . hi everybody and welcome to our kick-off meeting um for our new product that we 're gon na be designing . um i 'm mandy and i 'm the project manager . and i know all your names again , courtney , fenella and amber . marketing: yep . project manager: alright . okay , industrial designer: yep . project manager: so first let 's go through this powerpoint . i wonder what button i press ? user interface: just do it on the arrow . industrial designer: project manager: yeah , or how about i just click ? okay , here is our agenda for this meeting . um we 're gon na start with our opening which was our introductions . we 're gon na get to know each other a little bit better . um tool training , we 're going to , i guess , figure out what to do on this project with our individual roles . um we 're gon na make a project plan and then have some time for discussion and close up the meeting . okay , here is our project . we 're gon na make a new remote control that 's um original , trendy and also user-friendly . and how we are going to do it is each of us is going to um we 're gon na have discuss the functional design first , how is it gon na be used , what 's the actual goal here , it has to operate tv , blah blah blah . and we 're going to do individual work on that and then meet . same thing with conceptual design . just the basic overview of the project and then we 're going to do individual work , meet . that 's pretty much the the whole process for today . and then the detailed design , just more in-depth , get the actual schematics of the remote . okay . alright . first we 're gon na start off by using our tools . and the whiteboard thing , do you guys wan na give that a try even though the ink was n't working or do you wan na do it on here . industrial designer: i think we should forgo the whiteboard since we ca n't actually see what we 're writing . marketing: we could yeah , we could on here . project manager: alright , let 's go forward then . user interface: project manager: um right now so we 're all gon na draw our favourite animal and then sum up our favourite characteristics of that animal . even if you are not a good drawer like me . user interface: project manager: alright . industrial designer: artistic skills , nil . user interface: fine . project manager: um . user interface: marketing: oh , thanks . project manager: bless you . industrial designer: project manager: marketing: industrial designer: i draw like i 'm in grade five . project manager: oh do i . user interface: project manager: 'kay , about one more minute . okay . marketing: project manager: okay . and who would like to start us off ? marketing: i 'll go . project manager: alright . marketing: um this is my picture . i drew fish i like fish , because uh , you know , their whole water-vascular system thing . user interface: marketing: it 's pretty cool , and um they 've got a pretty good habitat and they are pretty sometimes , sometimes vicious but that 's okay . project manager: only if they 're piranhas . marketing: yeah . user interface: marketing: yeah , they they 're easy , you know . project manager: alright . marketing: yeah . project manager: who wants to go next ? industrial designer: i 'll go . user interface: industrial designer: i drew a kitty . it 's pretty much impossible to tell that 's a cat , but i love cats . marketing: no i i see it . project manager: no , it looks like a cat . user interface: no , i kne i knew . marketing: yeah , it does look like a cat . industrial designer: i love cats because they 're independent , uh they pretty much know what they want , they get it , they move on . project manager: i love cats , too . i 'm a cat person . user interface: yeah . marketing: i 'm allergic to cats . project manager: uh . industrial designer: i 'm allergic to cats , too . user interface: ah . marketing: oh , okay . project manager: if you 're around one user interface: in my next life . project manager: i had a roommate who was um allergic , but if she was around my cat forever she became used to it , you know , marketing: yeah , yeah , if you 're around them for a long period of time project manager: it 's weird . okay . industrial designer: i still ca n't sleep with them in my room . marketing: oh , yeah , this summer i , oh i had to live with cats . it was crazy . project manager: okay , fenella ? marketing: yeah . user interface: um , i drew a badger . project manager: badger . good choice . industrial designer: yay . marketing: cool . user interface: well , yeah . project manager: why a badger ? user interface: uh i dunno , they 're grumpy and nocturnal and marketing: industrial designer: are you trying to suggest something ? project manager: user interface: well , a little bit like the yes . um . and then , if you know wind in the willows badger . marketing: oh , okay . user interface: yeah and then uh i do n't know if you know brian . he 's liverpudlian writer . project manager: alright . user interface: um , that kind of books . badgers are cool in that one too . project manager: okay . and i 'm last . 'kay . look at my sad sad giraffe . marketing: no , that 's good . project manager: no , no , no , it ends up looking like some kind of a dinosaur , but whatever . i do n't know even much about giraffes , but i just love the way they look . they 're just such odd creatures , you know . i i like that they 're so unique and individual , i guess . i do n't know much about their behaviour or anything , though . only seen a couple in zoos . marketing: you do n't really have to , i mean , if you like 'em project manager: yeah , but you can appreciate the way they look . okay . alright . guess we 're getting straight back into business here . user interface: project manager: um the selling price for our remote is going to be twenty-five euro , and our profit aim is fifty million euro . we 're going to make this an international product marketed in the states , in europe , in asia . and um our production cost to make that profit is gon na be a max of twelve fifty euro per remote . okay . so we 're gon na talk for a little while . um here are some topics that we might be able to discuss . expe our experiences with remote controls um , our first ideas about this new remote , anything that you can bring to the table for this project . so . user interface: now ? project manager: yeah . you wan na start us off ? anybody have anything to offer ? user interface: industrial designer: well , we wan na make a multifunctional remote , right ? project manager: right . industrial designer: one remote for everything . user interface: and everything being wait , we have what , sound system , tv , d_v_d_ , v_h_s_ , uh tivo ? marketing: right . industrial designer: um . i think they 'll be phasing v_h_s_ out shortly . marketing: yeah , tivo . project manager: tivo . user interface: but it 's still there , so industrial designer: okay . user interface: if po if we 're gon na do it marketing: it needs to be compatible 'cause universal remote controls are never universal . project manager: they 're never universal . that 's right . esp e especially if you buy a a not big product , d_v_d_ player , say , usually it does n't work if it 's not one of the user interface: or if it 's not like a sony , if it 's like a i do n't know . project manager: yeah . yeah . something from sam 's club . industrial designer: so we 'll have to figure it how to cover all the different variances in signals . project manager: yeah . marketing: and what we need an insanely good instruction booklet , because you always have to reconfigure all your contraptions to go with the remote anyways . project manager: yeah . 'kay , and um another thing that i think is important is the d the design of the product , how it feels in your hand . if it 's just flat and kind of boring th those do n't nobody wants to buy those any more . they want the ergonomic ones . marketing: they want like the flashy lights . project manager: yeah . marketing: oh like this came from las vegas . project manager: ones that ones that look high-tech , too . user interface: but at the same time are simple . project manager: right . marketing: mm yeah . project manager: so that people like my mother can use it . industrial designer: what about something with the curvature like that matches the curvature of a hand ? project manager: yeah . user interface: project manager: 'kay . anybody have any experiences with remote controls that they can remember that user interface: just bad ones . project manager: yeah . that 's true . user interface: um . industrial designer: what kinda battery would we want to use ? because battery changing is usually user interface: d double a_ . marketing: double a_ . industrial designer: okay . project manager: do some of them use triple a_s though ? marketing: yeah some use triple a_s . project manager: okay . user interface: some but marketing: so double or triple ? user interface: yeah , i guess then it 's if we need to do triple a_ we can , but most people usually have double a_s around . project manager: okay . yeah . but that has to do with the size of it too . well , w as long as we know that issue is industrial designer: yeah . user interface: right . project manager: here we can marketing: yeah , if we want it to be more thin , then we 'd probably wan na go with a triple a_ . project manager: triple a . but industrial designer: can you with a small lithium battery ? project manager: it 's okay , we do n't have to decide about it now , just as long as we remember battery type and size is important . user interface: project manager: hey . anything else ? alright . moving along . oh , we 're closing the meeting . next meeting is gon na start in thirty minutes . here 's what we 're going to do . um the i_d_ , which is who ? okay , you 're going to think about the working design . what do you think that means ? marketing: project manager: okay . and u_i_d_ , the technical fun functions design , user interface: mm-hmm . project manager: making sure it does everything that we need the remote to do , the functionality of it , operating all those different things . okay . and the marketing person , that 's courtney , is going to do the user requirements specification . i guess that means specifying um what exactly the user is going to be looking for . right ? i would think so . okay . marketing: right . project manager: and you 're gon na get more specific instructions emailed to you in just a little while . okay , so does anybody have anything they wan na say before we close the meeting ? okay . this meeting is officially over . </s> [SEP]summarize the process of team building and the discussion about animals .
following the proposal of project manager , each of the four team members drew their favourite animals . marketing drew fish , explaining that he/she liked their water-vascular system , habitat , and normally mild looks . industrial designer drew a cat for its independence and decisiveness . user interface 's choice was a badger , alluding to wind in the willows and brian 's books . finally , project manager showed his giraffe , and talked about its uniqueness and individuality .