From the earliest days, videogame players were less interested in winning than in going to a new psychic place where things were always a bit different, but always the same. The gambler and the videogame player share a life of contradiction; you are overwhelmed, and so you disappear into the game.
Sherry Turkle, Alone Together: Why We Expect More from Technology and Less from Each Other
idolatry, immersion, technology