b'Curriculum Vitae\nPersonal Details\n\nDarren Lee Yeow\nPhone:\n0402 859 536\nEmail:\nDarren@stylus-monkey.com\nWebsite: http://www.stylus-monkey.com\n\nObjectives\n\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\nExperience\n\nTo aid games developers in the creation and shipping of AAA quality games.\nTo teach other people the skills required to be a concept artist.\nTo be a leader in the field of concept art, art direction and illustration through\ngreat communication and exemplary execution of a wide range of artistic skills\nto meet and exceed design brief requirements.\nTo do all the above stated holding myself true to the highest levels of\nprofessional and personal integrity.\n\nOct 2009-Current\nStylus Monkey Design\nOwner / Principal Designer\n\xc2\x83 Lecturer RMIT University \xe2\x80\x93 Digital Illustration\n\xc2\x83 Contract Art Director for White Wall Concepts, Undisclosed Project\n\xc2\x83 Contract Concept Artist for Trick Star Games, 2 Undisclosed Projects\n\xc2\x83 Marketing Art, Sector 3 Games\n\xc2\x83 Contributing artist for Official Painter Magazine, Advanced Photoshop\nMagazine, Digital Artist Magazine and 2D Artist Magazine.\n\xc2\x83 Guest Lecturer at QANTM \xe2\x80\x93 Concept Art Foundations Class\n\xc2\x83 Commissioned illustrations for WildFire Inc and Shadow Run publication.\n\xc2\x83 Concept designs and marketing artwork for Black Lab Studios.\n\xc2\x83 Private Concept Illustration tutoring.\nApril 2009-Oct 2009\nTransmission Games / IR Guru\xe2\x80\x99s\nSenior Concept Artist\n\xc2\x83 Fixed and rotary wing aircraft design.\n\xc2\x83 Environment design and mood paintings.\n\xc2\x83 In-game propaganda design.\n\xc2\x83 Vehicle/asset damage texturing.\n\xc2\x83 Matte painting, cut scene illustration and in-game illustration.\n\xc2\x83 PS3/Xbox icons, logo and small graphic design.\n\xc2\x83 UI flow and design critique.\n\xc2\x83 Pitch document creation and illustrations.\nSept 2008-Oct 2008\nSpinFast Games Pty Ltd\nArt Director / Concept Artist\n\xc2\x83 Created all concept and GUI art to determine look and feel of game.\n\xc2\x83 Collaborated with lead designer to establish look and feel.\n\xc2\x83 Sourced and conducted interviews for prospective art team members.\nJan 2008\xe2\x80\x93Aug 2008\nInterzone Games Pty Ltd\nUI Art Director\n\xc2\x83 Re-designed Interface style and authored UI style guide for other artists.\n\xc2\x83 GUI quality control through critical feedback.\n\xc2\x83 Interviewed art candidates, made hiring decisions, mentored junior graphic\n\n\x0c\xc2\x83\n\nartists and elevated overall UI visual quality levels to a professional level.\nProvided artistic leadership through example, helping to improve morale\nthrough encouragement, feedback and constant improvement of team\xe2\x80\x99s work.\n\nNov 2007\xe2\x80\x93Jan 2007\nInterzone Games Pty Ltd\nInterim Art Director\n\xc2\x83 Defined art style for project and authored the art style guide used by artists.\n\xc2\x83 Made key decisions on technology trade-off used, eg. Removed the use of\nnormal mapping to improve performance on target machines.\n\xc2\x83 Liaised with external Chinese development studio to establish deadlines,\nguidelines for artwork and provided critical feedback on artwork.\n\xc2\x83 Provided critique and direction on concept art, modelling, animation and UI.\n\xc2\x83 Managed 9 internal artists and external Chinese art studio of 30+ artists.\n\xc2\x83 Improved art production and facilitated creation of art pipelines.\n\xc2\x83 Participated in lead meetings to establish art asset lists and goals.\n\xc2\x83 Provided regular feedback to artists and conducted employee reviews.\n\xc2\x83 Expanded the art team to bridge skill gaps.\n\xc2\x83 Improved morale and direction of the art team.\nAug 2007\xe2\x80\x93Nov 2007\nInterzone Games Pty Ltd\nSenior Concept Artist\n\xc2\x83 Directed a 3 minute concept art video used for marketing and recruitment\npurposes, created the art used, pace and overall editing.\n\xc2\x83 Determined the artistic style through detailed concept art.\n\xc2\x83 Liaised and mentored production modellers to prove style in 3d.\n\xc2\x83 Mentored junior concept artists.\nMar 2007\xe2\x80\x93Aug 2007\nFreelance\nFreelance Artist\n\xc2\x83 Worked on a comic book for Canadian author.\n\xc2\x83 Created concept art for major characters, all environment art, and all UI for\nSilhouette Studios.\nDec 2006\xe2\x80\x93Mar 2007\nUGM Interactive\nCreative Director, Operations Manager\n\xc2\x83 Designed branding for the new business.\n\xc2\x83 Established development team, workflows, deadlines and scope of game.\n\xc2\x83 Reported to investors.\n\xc2\x83 Authored the artistic guidelines and art style of the game.\n\xc2\x83 Undertook hiring decisions and expanded the team.\n\xc2\x83 Provided critical feedback, employee evaluation, and general HR duties.\nMar 2005\xe2\x80\x93Dec 2006\nHardcover Entertainment / Rascal Studios\nArt Director, Lead Concept Artist, Lead UI Artist\n\xc2\x83 Established a style guide and provided consistent concept art for visual\ndevelopment of game, and ensured the style was met.\n\xc2\x83 Maintained art development schedule ensuring that milestones were met.\n\xc2\x83 Conducted quality assurance and visual alterations where necessary.\n\xc2\x83 Created sky domes and ground textures.\n\xc2\x83 Designed UI for the game.\n\n\x0cEducation\n\n2000\xe2\x80\x932003\nUniversity of South Australia\n\xc2\x83 Bachelor of Computer & Information Science\n\xc2\x83 Bachelor of Operations Management\n2005\xe2\x80\x932006\nAustralian Institute of Fitness\n\xc2\x83 Certificate 3 & 4 in Fitness Leadership / Personal Training\n\xc2\x83 Fitness Leader\xe2\x80\x99s Course\n1997\xe2\x80\x931999\nSacred Heart College\n\xc2\x83 Graduated Year 12, TER 91\n\nSkills\n\nArt/Visual\n\xc2\x83 Experienced in divergent styles, well versed in rendering, proportions, line\ndrawings, painting, anatomy, perspective, color theory, composition, equally at\nhome with both physical and digital mediums.\n\xc2\x83 I use a range of software on a daily basis: Illustrator CS3, Photoshop CS3,\nInDesign CS3, Corel Painter, 3DS Max 9.\n\xc2\x83 Experienced photographer, using professional equipment.\n\xc2\x83 High attention to detail and quality.\nOther\n\xc2\x83 Ability to express myself clearly in both written and verbal forms, and to\nunderstand and clarify the intention of others.\n\xc2\x83 Human resource management skills.\n\xc2\x83 Highly organized, and reliable.\n\xc2\x83 Strong problem solving skills.\n\xc2\x83 Strong financial management control.\n\xc2\x83\nGeneral business management.\n\xc2\x83\nBusiness marketing.\n\nActivities\n\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\xc2\x83\n\nReferences\n\nPhil Wilkinson (mob. 0430 161 888) \xe2\x80\x93 Course Co-ordinator, QANTM\n\nImproving my artwork, and mentoring younger artists.\nReading business and personal improvement text.\nCollecting art books, scale model cars and DVDs.\nMilitary history and movies.\nRacing games, platform games and first/third person shooters.\nRunning, swimming and general fitness.\nSpending time with friends, family and my significant other.\nPersonal finance and investment.\n\nAaron Paul (mob. 0418 107 746) \xe2\x80\x93 CEO White Wall Concepts\nNick Martinelli (mob. 0401 415 718) \xe2\x80\x93 Art Director, Transmission Games\nMark Houreau (mob. 0400 002 649) \xe2\x80\x93 Lead Artist, Trickstar Games\nJosh Whitkin (mob. 0422 911 375) \xe2\x80\x93 Former Art Manager, Interzone Games\nHelen Stuckey (03 9925 2739) \xe2\x80\x93 Games Course Co-ordinator, RMIT'