b'Jarien Sky-Stutts \xe2\x80\x93 Senior 3D Artist\n\ncontact@jariensky.com | jariensky.com | linkedin.com/in/jariensky\nSelect Titles\nIdeaSpace (Wayfair): 3D pipeline, asset cleanup & in-engine setup, stereoscopic 360 lighting/renders, UX. Daydream.\nPatio Playground (Wayfair): Materials, textures, models, lighting, performance optimization, UI, UX. Rift.\nMorgantinaVR (Archimedes Digital): Environment models & textures, in-engine asset setup, guidance on aesthetics\n& real-time best practices. Vive, Gear VR, Cardboard/Daydream, Tango.\nCyber-Anatomy & Cyber Science 3D: Models, textures, and in-engine art asset setup and performance optimization\nfor human/animal anatomy and science educational software. PC, web, mobile, zSpace.\nGames through Liquid Development:\nRockband (client: Harmonix): Prop models, textures, & in-engine setup \xe2\x80\x93 musical instruments. PS3, X360, PC.\nWarhawk (client: Incognito): Environment models, LODs, & collision meshes. PS3.\nFreaky Creatures (client: Abandon Interactive): Environment and prop models & textures. PC, mobile.\n\nSkills\nTeam leadership, teaching, project management, public speaking.\nOrganic and hard-surface: full workflow of high-poly sculpting to UVd & textured real-time model with baked maps.\nUnity \xe2\x80\x93 best practices, art asset setup, performance optimization, lighting, materials, node-based shader creation.\nTexturing by handpainting, procedural generation, and photo compositing.\nFigure drawing, anatomy, principles of design and composition, color theory.\n\nSoftware\nMaya\n3ds Max\nZBrush\n\nPhotoshop\nUnity\nVRay\n\nSubstance Painter\nSubstance Designer\nxNormal\n\nTopogun\nVersion control \xe2\x80\x93 SVN and git\nExcel, Google sheets\n\nEmployment History\nSenior 3D Artist, 3D Visualization team \xe2\x80\x93 Wayfair, LLC\nBoston, MA Dec\xe2\x80\x9916 \xe2\x80\x93 present\n\xe2\x80\xa2\nLead a team of artists creating models, materials, lighting, & renders for photoreal images in 3ds Max and VRay\n\xe2\x80\xa2\nWork with the other Senior Artists to document and teach best practices, organize projects, and expand the team\nTechnical Artist, Wayfair Next team \xe2\x80\x93 Wayfair, LLC\nBoston, MA Feb\xe2\x80\x9916 \xe2\x80\x93 Dec\xe2\x80\x9916\n\xe2\x80\xa2\nWork with engineering, creative, & copywriting teams to develop 3D workflows, create models, materials,\ntextures, optimize performance, & create & iterate on UX/UI for VR/AR apps on desktop & mobile\nAdjunct Instructor \xe2\x80\x93 Mount Ida College\nNewton, MA Sep \xe2\x80\x9915 \xe2\x80\x93 May \xe2\x80\x9917\n\xe2\x80\xa2\nTeach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor\xe2\x80\x99s students\nFreelance 3D Artist \xe2\x80\x93 various clients\nTelecommute Aug \xe2\x80\x9909 \xe2\x80\x93 Present\n\xe2\x80\xa2\n3D Art Director for indie studio SuperScience LLC \xe2\x80\x93 create 3D models, textures, and materials; prioritize art\nteam\xe2\x80\x99s tasks; work with concept artists to direct 3D artists to maintain aesthetic cohesion\n\xe2\x80\xa2\n3D asset creation, optimization, and R&D for Archimedes Digital - augmented reality and virtual reality projects\nin the humanities and academia. Platform: Vive, Google Cardboard/Daydream, Tango-enabled Android devices\n\xe2\x80\xa2\nCartoon style character models & textures for Rocketcat Games title Dad by the Sword. Platform: PC\n3D Artist, Technical Artist \xe2\x80\x93 Cyber Science 3D\nIowa City, IA Jun \xe2\x80\x9908 \xe2\x80\x93 Jun \xe2\x80\x9909, Apr \xe2\x80\x9911 \xe2\x80\x93 Jul \xe2\x80\x9914\n\xe2\x80\xa2\nCreate dissectable human/animal anatomical models for real-time interaction on PC, mobile, web, & zSpace\n\xe2\x80\xa2\nCreate 3D assets including spaceships, microbiology, environments, and props for educational software for K-12,\ncolleges, and medical schools\n\xe2\x80\xa2\nLibrary of materials, shaders, and textures. Lighting, lightmapping, and particle effects\n\xe2\x80\xa2\nCreate textures from Frank Netter MD\xe2\x80\x99s medical illustrations for 3D version of Atlas of Human Anatomy\n3D Modeler & Texturer \xe2\x80\x93 Liquid Development\nPortland, OR Oct \xe2\x80\x9906\xe2\x80\x94Apr \xe2\x80\x9908\n\xe2\x80\xa2\n3D models, textures, LODs, collision meshes for AAA clients for games on PS3, PC, and Xbox 360\n\nEducation\nMedia Arts & Animation, Bachelor of Science from The Art Institute of Portland\nAdvanced Video Game Character Creation, CGsociety.org online course\nFigure Construction & Atelier classes, Academy of Realist Art, Boston\n\nJun \xe2\x80\x9907\nApr \xe2\x80\x9914\xe2\x80\x94Jun \xe2\x80\x9914\nSep \xe2\x80\x9913\xe2\x80\x94May \xe2\x80\x9914'