flechettes suck dick but SnS flechettes make them useful (those are buried in the Vladivostok Gauntlet, iirc) <|endoftext|> What is the best way to tell players that trying to fight in a certain situation is more likely than not going to result in death? Whether its trying to take on a way too large group of enemies or an enemy that is just on a much higher power level than they are, how best to convey to players they may need to consider an approach that isnt &quot;unga bunga grug smash&quot;?