Which ties into the tier list discussion a bit: they're guidelines, not rules. Where the &quot;balance point&quot; is can vary from group to group and campaign to campaign. Tier assumes a level of white space mechanical optimisation and engagement that rarely, if ever, actually plays out in real-life games. Wizard might be tier 1 but that doesn't mean your group's wizard has the 500IQ or willingness to actually take advantage and play at tier 1, which can render the system largely moot outside of truly awful cases like the Truenamer. <|endoftext|> 