Not him, but I think it's possible to solve without a dice roll. Having 'tactics' just be measured by each character's Int score. Each player can write down that many words for their plan of action, and receive that many words of any other plan in turn. So the 4 Int drooling retard of a barbarian will only understand any plan that starts with 'Grug smashes puny mage' or something similarly brief to tell him what to do <|endoftext|> 