This modular campaign would contain 3 different ways to run a campaign. Premade, Custom Story, and basically a guideline for creating your own campain. They would mostly be form fillable PDF's where you can enter information into fields and the PDF's will auto fill things like cities / towns / npcs / ect.. The most important part of this project to me would be to get newer DM's comfortable with just going with what their players want to do and not trying to force the players in any direction as I feel too many campaigns are just big rail roads that take you down a path. I like the idea of having an npc or event that important to the main story not needing to be anywhere spefic. Instead of sending your players to the Inn where a npc waits for them they them pick where to go and let the NPC be there. The next most important thing is giving tips on how to porperly discribe the world that the players are in. Nothing ruins a game more for me when your DM says something like &quot;You walk into the tavern.&quot; Instead they should say something like &quot;You walk into the dimly lit Grug Mill Tavern, the sweet stench of ale fills the air as you see a drunken dwarf fumbling on the floor in the center of the tavern as a bar wench tries to help him up. No one seems to be intrested in the drunken dwarf and is happily drinking at the counter.&quot; I find that many DM's, new and old, suffer from this. What do I see? who is there? I always feel that the more I can make the world feel alive the more my players can get invested in my world. <|endoftext|> 