Aren't any. The entire genre is conceptually bankrupt. The core loop of grug kill monster, grug open lootbox isn't actually complex enough to turn in to a decent board game, so designers are forced to add as much bloat as people are willing to pay for. The end result is always the same; a shitty game with a lot of bloat tacked on. Nothing can or will ever change this. <|endoftext|> GRUG NEED CAVEMAN ART! <|endoftext|> 