Although I don't really give a shit if players haggle, the solution to anything the players do that you don't want them to do is consequences. Word spreads fast among merchants who work alongside each other and share stories of notable customers every time they are relaxing or socializing (and merchants travel almost as much as adventurers so you can expect stories to travel). Any number of things you could do, like merchants setting the initial prices higher, or the DCs increasing as merchants become wise to the party's haggling ways. Or refusing to deal with the typical party face and only dealing with grug the barbarian. <|endoftext|> 