Just like with Chivalrous knights, Bushi are held to their own standard of right behavior. To become a legend of the way of the warrior, it is not enough simply to be an honorable samurai, but to uphold the tenets of Bushido in word and action. The following six virtues have been selected to represent Bushido. A samurai who holds a total of 80 between these six values gains 100 Glory a year and the listed bonus.
​Bushido: Energetic, Just, Honest, Valorous, Modest, Vengeful.
I'm somewhat (in)famous for producing game pitches that I will never run. Here are a few that I think might be able to see new life. Open to expansion, obviously.
Recently, I've been working on two different Starfinder games, one I'll be running live on Discord and one here on The Tangled Web. As I've been prepping those games, I've been thinking about the differences in Dming those styles of tabletop playing. The following are just my thoughts on how those formats of playing differ and how they're similar.
Now for armor and weapons: Weapons that are considered 'legitimate' for samurai to wield and that can be trained normally as Knightly weapons are will be labeled (Bushi).
Axe (Bushi) : Axes split shields; add 1d6 against Shields. Breaks on a fumble.
Wakizashi (Bushi): The smaller of the daishō, covers daggers and short swords, does -1d6 damage, more concealable. Dropped on a fumble. Must be at 10 or higher for Samurai.