 The player is never informed how many karma points are needed, and the chosen number of points is another example of the game's randomness as it changes from game to game; some games end nearly instantly due to a very low karma point goal being randomly chosen, while others can last for hours.The accumulation of points is affected by the player's ability to complete tasks (such as retrieving a rare object or returning a kidnapped princess to her father), the offering of treasures to the gods and praying, and the treatment of other characters in the game (killing a friendly character results in a substantial drop in karma points, for example).If the player is killed before the needed number of points is accumulated, the player is "reborn" atop a mountain, and his/her inventory of goods is scattered randomly around Golconda.