 Though full motion video-based games (also called interactive movies) had already become a subject of ridicule by the time "Ripper" began development, considerable effort was focused on the game's full motion video sequences.Paying the game's slew of big-name actors cost nearly 25% of the game's entire budget, and Phil Parmet was brought on to direct the video segments.By late November 1995, its budget had reached roughly $4 million.