 However, Microsoft was very adamant on its inclusion, as it was a key feature to their Xbox Live service.Relations between the two companies began to spiral out of control as Level-5 struggled to meet the demands required by Microsoft, who in turn grew frustrated at the lack of progress being made on the game.After a short showing at the Tokyo Game Show in 2003, "True Fantasy Live Online" was delayed from its initial Fall 2003 release into 2004.