 The arcade hardware it ran on, the Namco System 2, had strict limitations that made it difficult to work with during production.To figure out how to bypass these setbacks and create the world they envisioned, the team looked to "Pole Position" for inspiration, which used a clever technique that aligned sprite-based objects alongside the road that made the illusion of a 3D environment.Kounoe implemented this into "Lucky & Wild", using realistic arrangements of lampposts, buildings, hedges and billboards to line against the road and create a large sense of depth.