 The game comes with a rulebook; fourteen 14" x 22" full-color maps representing the various decks of the ship, with each square representing 1.5 metres; a technical manual supplementing the maps; and 240 die-cut counters representing individuals, robots and aliens.In the October 1980 edition of "The Space Gamer" (Issue No.32), William A. Barton commented that in spite of its flaws, ""Azhanti High Lightning" still rates high in quality - far above the releases of a lot of other companies.