 They often provide a direct relationship between how someone wants to role-play their character and a tangible "in-game" enhancement to skill or ability rolls.Systems of advantages and disadvantages are often criticized for allowing or even encouraging min-maxing, where a player strives to take disadvantages which have little or no tangible effect on play while using the character points gained from those disadvantages to pay for powerful advantages.Character points are abstract units used in some role-playing games during character creation and development.