 Naora developed the game "from the ground up" to appeal to both Japanese and Western audiences, and undertook extensive customer research into American gaming desires and tastes.Naora was on a staff of three for Type-0 in 2006, but development began in 2008 due to ongoing work on "", and even then not fully until 2009 due to "The 3rd Birthday".Naora worked to create the backstory for the game, and the built up the fourteen characters life stories.